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High Speed MOD

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14964 Views
3373 Downloads
5 From 17 reviews
158.38 MB File Size
hs_l4 ROM Name
32assassin, chokeee Created by
Williams Manufacturer
1986 Year

1 Screenshot

High Speed MOD 3.0

 

"Ok Buddy, Pull Over!" As usual, I didnt plan it. High Speed is my all time favourite table so I was constantly trying to improve something,
starting with physics and ending with graphics. This time it started with trying to add nFozzy physics and ended with a very big change.
Of course, a lot of great people from the VP community help me with big and small things.

 

Changes and additions:

 

- nFozzy's physics
- Fleep's sounds (some sounds was replaced)
- flupper's 3D inserts
- flupper's flashers (ON flasher modified)
- wire ramp texture
- metal walls texture
- traffic lights 
- some playfield resize
- plastic added
- fake plastic borders
- sharpened colors of plastics
- black ramp protector (I did what I could without rendering)

- black ramp enter area
- playfield shadows modified
- backwall, sidewalls, metalwalls reflections
- dynamic shadows
- Virtual Room
- big GI rebuild
- many elements added, position corrected
- materials, envirnoment, ball changed
- ball shooter trought gate is invisible now
- and a lot of little things I don't remember


First, I would like to thank again 32assassin and everyone who made the original table!


Special thanks to (without you, it wouldn't have happened):

 

- Sixtoe (big help with new flupper's domes, and many other things).
- Bord (PF shadows, tips and tricks and a lot of help before that mod).
- Rawd (VR cabinet, dynamic shadows, many other things).
- Tomate (new wireramp and metal walls textures, many other things).
- scampa123 (3D inserts code, tips and tricks).
- apophis (updated the physic and fleep sounds, added wire triggers inserts to Lampz and many other things).
- armyaviation (plastic scans, not used yet but they will be).
- Thalamus (erratic solenoids problem, suggestions).
- Unclie_Paulie (suggestions, fix some Desktop problems, other things).
- Rothbarew (a lot of help and suggestions on all that mod process).
- Wylte, leojreimroc, Benji, PinStratsDanm, RIK, iaakki (suggestions, tricks, tips).

 

I do not remember many things and I am not sure who helped me in what. I hope I did not miss anyone (if that happened I should be ashamed).  Thank you again for your help and support!

 

Have a nice day. :)

 


---------------------------------------------------------------------------------------------------------------------------------------
First, I would like to thank 32assassin and everyone who made the original table! Thanks 32assassin for allow me to upload moded table!
 
As usual, I didnt plan it. High Speed is my all time favourite table so just after 32assassin uploaded his original HS I started to change it a bit. I started to change physics and sounds to match this table to myself. In the meantime, I've learned a few tricks in VP so I was playing more with materials, lights... and some great people from our community helped me with coding and 3D stuff.
 
Big thank you to and credits to:
 
- 32assasin, Flupper1, Krugger99, nFozzy for the original table.
- DjRobX (flupper's flashers to the script, missing white flashers, many tips and tricks)
- Bord (playfield shadows, new traffic lights, new black ramp, many tips and tricks)
- jpsalas (flashers reflections)
- Fleep for his great mechanical sounds
- everybody who helped me with VP
 
Changelog:
- new physics
- apron and bumpers (Sliderpoint's primitives and modified textures)
- traffic lights, black ramp, playfield shadows (Bord)
- flipper bats (Flupper1)
- flashers (Flupper1's modified)
- flashers reflections on the walls
- GI lighting
- inserts lighting
- materials
- envirnoment
- fastflips
- ball
- ball shadow (ninuzzu)
- some metal walls now are metal wires (like on real table)
- many resized, replaced and modified elements (walls, rubbers, plastics...)
- small items have been added and changed/moved (screws, rubbers, textures...)
- a lot of changes in the table sounds
- some little changes I dont remember
 
Have a nice day :)
---------------------------------------------------------------------------------------------------------------------------------------

Edited by chokeee

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robertms

   3 of 3 members found this review helpful 3 / 3 members

Calling v3.0 an "update" is ridiculous, it's a revolution.

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ericfaris

   1 of 1 member found this review helpful 1 / 1 member

We've been playing this in the VPC Weekly Competition.  This has quickly jumoed up my list of favorite tables of all time.  Thank you for this gift.

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PinStratsDan

   1 of 1 member found this review helpful 1 / 1 member

Choceee loves this table, and it is clear to see and feel when you play it. With the VPW teams help, he turned the already great table into an adrenaline rush masterpiece.

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kds70

   1 of 1 member found this review helpful 1 / 1 member

Thank you @chokeee and all who helped to finish this beauty to v3.0. It´s one of my all time favourites.

What a light show; looks and plays like real.

 

Unbelievable table 😍

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PastorLUL

· Edited by PastorLUL

   1 of 1 member found this review helpful 1 / 1 member

Showed this to my dad (who at the time of this tables release was in his twenties). He thinks this is the best vpx table as of yet, cant agree more! Unimaginable to me that all vpx tables can reach this amount of perfection. 

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JasonDH

   1 of 1 member found this review helpful 1 / 1 member

This one has the nostalgia factor. The sound and lights caught everyones attention back in the mid 80s. Great job with this one! It plays awesome and looks great as well. Takes me back to childhood memories and I thank you for that.

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kerrtt

   1 of 1 member found this review helpful 1 / 1 member

5 stars all the way. This is my favorite pin of all time and this new version takes me back to when this pin was released. The updated lighting and physics are excellent!

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TalNas3

   1 of 1 member found this review helpful 1 / 1 member

Phenomenal images/models, and physics are top of the line. Best release of Williams 'High Speed' to-date. Probably my favorite VPX release in the past month at the very least.

 

The table lighting appeared brighter when I initially downloaded it, but turning down Environment Emission a notch in 'Camera/Light Material Edit' (F6 key from the VPX editor with the table loaded) really brought out its beauty.

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astronasty

   1 of 1 member found this review helpful 1 / 1 member

Never thought i'd want to play high speed over getaway, but this plays way better than any version of getaway thats out.  Awesome.

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Schlabber34

   1 of 1 member found this review helpful 1 / 1 member

6 out of 5!

 

This is the table i played most when i was 16 / 17. They had a brand new one in our local burger bar. We were 16, they had beer, GOD BLESS GERMANY!!!

 

Great memories!

 

Thanks for this beauty!

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studlygoorite

   1 of 2 members found this review helpful 1 / 2 members

WOW, thanks for this, both versions (VPX and VR) look, "feel" and play great!!! 

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MetaTed

  

A masterpiece ... I have played this table more than any other on my cab, it's that immersive and addictive!

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hdtvc

  

5/5 easy, amazing gameplay and physics implementation but what you did to with the lighting and looks in general is next level. Can't wait to see more (I saw the High Speed II WIP on youtube, we need that ASAP!).

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gubbin

  

Simple rules but brutal to sloppy play.  SO FAST!!!  So well done.  The light show is incredible.  That upper flipper shot is so rewarding.  Dispatch.. HE GOT AWAY!!! 

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