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132 files

  1. The Goonies Never Say Die Pinball (VPW)

    "Don't you realize? The next time you see sky, it'll be over another town. The next time you take a test, it'll be in some other school. Our parents, they want the best of stuff for us. But right now, they got to do what's right for them. Because it's their time. Their time! Up there! Down here, it's our time. It's our time down here."
     
    The VPin Workshop members present The Goonies: Never Say Die Pinball! This project started out by adding physics and fleep sound to Hawkeyez88 pup-pack release.  In doing so many scripting issues were found in the original table.  We decided to not only fix the current table, but have added support for FlexDMD, new modes, ramps, shadows, playfield, sounds, ect.
    Pretty much every piece of this table has been touched, enhanced, and tested.
     
    This table is setup to work with the FlexDMD out of the box.  You can disable the FlexDMD and enable the pupPack created by Hawkeyez88 by changing the options in the script.
     
    * Main table overhaul: fluffhead35, oqqsan
    * nfozzy and fleep: fluffhead35
    * DOF: apophis
    * New playfield design: HauntFreaks
    * Playfield, image and lighting updates: HauntFreaks
    * Backglass: HauntFreaks
    * Droptarget Shadows: HauntFreaks
    * Miscellaneous fixes and tweaks: Entire VPW team inc. Sixtoe, apophis, wylte, fluffhead35, oqqsan, Nailbuster
    * 3d Inserts: oqqsan
    * flupperdomes : oqqsan
    * FlexDMD : oqqsan
    * Apron Primitives: oqqsan and Tomate
    * Ramp Primitives: tomate
    * New Toy Primitives Chester,coins,key: oqqsan
    * Scoring and game play enhancements: Rik, apophis, oqqsan
    * Testing: Rik, apophis, VPW team
    * Bone Organ Primitives: Tomate
    * Bone Organ Animations: oqqsan
    * wylte: Flasher shadows on ramp
    * Original pupdmd code: Nailbuster
    * Previous DMD animations: VPFiends
     
    This release would not have been possible without the legacy of those who came before us including, in this case, Javiers VPX version.
     
    Thank you to Rothbauerw and nFozzy for the physics. Thanks to Fleep for sounds.

    18813 downloads

       (45 reviews)

    244 comments

    Updated

  2. Tales From The Crypt VPW Premium (Data East 1993)

    Welcome to the frightfully fun release of Tales From The Crypt from the VPW team!
    This is our first scratch built table using all the tips and tricks we've picked up in our past releases and mods, and we're super proud of it and hope you all enjoy it!
     
    ** Please use VPX 10.6, there may be issues with 10.7  This is now updated to 10.7.
     
    With all of the options on the table is quite "heavy", and the new "RTX" ball shadow code is fairly costly in terms of performance, we think it looks amazing (if we do say so ourselves!) but can be turned off.
    VR Options are all in the script, with options to include or exclude the RTX shadows.
    (by the way, RTX has nothing to do with nvidias RTX, it's just a name!)
     
    '*** V-Pin Workshop Spooky Crypt Team ***
    - Project Manager: Tomate
    - Models and textures with Blender & Octane: Tomate
    - Ramps: Tomate
    - Primitive fading code for GI and flashers: iaakki
    - "Three layer" 3D Inserts: iaakki
    - Tombstone Code: Sixtoe, DJRobX
    - PF edits and insert texts: iaakki
    - Additional lighting: iaakki, Sixtoe, Skitso, G5k, Tomate
    - Wylte RTX ball shadows: Wylte, apophis, iaakki
    - VR & Various Fixes: Sixtoe
    - nFozzy physics: iaakki, Benji
    - Rubberizer and TargetBouncer: iaakki
    - Fleep Sounds: iaakki, Benji
    - Miscellaneous fixes and tweaks: CyberPez, apophis, kingdids, baldgeek, fluffhead35, HauntFreaks
    - Testing: Rik, VPW team
     
    Table Rules
     
    ' 002 tomate - wireramps and metal ramps prims added
    ' 003 tomate - correct POV, backwall added
    ' 004 tomate - ramps height corrected 
    ' 005 iaakki - NFozzy lighting script in, PF and new insert Text ramp, First inserts layed
    ' 006 iaakki - insert bulb primitives added for testing
    ' 008 iaakki - OFF insert Normal Map added
    ' 011 iaakki - round inserts done
    ' 012 iaakki - rec star inserts
    ' 013 iaakki - some insert adjustmens
    ' 014 iaakki - updated PF and text, rest of the inserts done. lamps on layer 8 needs adjustment
    ' 018 tomate - some new prims and textures added
    ' 019 tomate - rest of the new primitives and textures added (layer 1)
    ' 020 tomate - some tweaks on VPX stuff, low poly colidable ramps added (layer 2), some tweaks on LUTs
    ' 021 tomate - more tweaks on LUTs, add flippers prims to work properly, add new holes on PF mesh, tumbstone prim and VUKs works properly now, some tweaks on upper plastic, apron plastic primitive fixed
    ' 022 Benji - Physics scripting in place with working flippers, no rubber dampening applied to objects yet
    ' 023 kingdids - some tweaks on table lighting settings
    ' 024 tomate - correct all the textures from camera POV, some tweaks on lighting settings and LUTs 
    ' 025 tomate - separate eye target and remplace original prims, separate drop targets and spinners prims (doesn't work yet), redone slingshots and separate prims of SLING1/2
    ' 026 sixtoe - Refactored timers, added playfield trigger and top vuk hole sides, aligned ramp entrance lamp flashers, sorted out some of the vr cabinet prims (temp invisible), 
    ' 027 iaakki - Checked physics code, made new collections for rubberbands and posts, added fleep sounds on most of the collisions (all other sounds removed for now), laneguides had wrong physics so ball felt spinning all the time
    ' 028 iaakki - RightFlipper1 added back with ssf sounds
    ' 029 iaakki - Plunger, drain, bumper and wire gate sounds tied. Upper right flipper live catch should be now possible
    ' 030 tomate - OFF textures added
    ' 031 iaakki - Metals and MetalRamps duplicate prims done to layers 7 and 9. Created material for fading and tied them to GIUpdates.
    ' 032 iaakki - some new material and cab sides tied to gi
    ' 033 tomate - rubbers posts and sleeves separated and applied to the collection dPosts and dSleeves respectively. Rubber bands separated and assigned to the aRubberBands collection. Physical materials assigned to rubber posts, sleeves, metal walls, plastics, and metal ramps. Correction of the location of a rubber post that invaded the loop ramp
    ' 034 tomate - erase original rubber bands, remplace LSling1/2 and RSling1/2 with baked prims. Cleaning g02 texture so that it looks correct when the slingshots kick
    ' 035 tomate - spinners and gates prims in place and hooked up, standup target and eye targets in place unhooked.
    ' 036 iaakki - wireramps added to gi fading, metalramp db issue fixed, ball shadows, insert text, flip shadows fixed by aadjusting Z.
    ' 037 iaakki - off prim D default values changed. Added more stuff to giupdates
    ' 038 tomate - animation of gate1 and 2 fixed. Collections created according to textures, primitives assigned to collections. All the primitives has "colormaxnoreflectionhalf" material
    ' 039 iaakki - rest of the OFF prims done, double checked all settings for ON and OFF prims. Dedicated materials created. GIupdates is now using UpdateMaterial with aLvl^5 for gi events. RF_plastics image imported, but not taken in use.
    ' 040 iaakki - created materials for each type of prims: gi_on_plastic,metals,cab,blubs and those are faded differently in giupdate. Made fading speed faster.
    ' 041 cyberpez - Animated standup targets. Reworked drops to be animated and Roths Double Drop mod.
    ' 042 iaakki - Added standup and drop target off prims and added to fading. Fixed drop target transZ to transY. Updated to rom tftc_400. UseSolenoids=2 in too.
    ' 043 tomate - A few textures fixed and some LUTs added
    ' 044 iaakki - PF GI flasher reworked, some OFF prim default DL values adjusted, MetalsOFF prim size adjustment to avoid z fighting, New on/off collections to hide primis when GI full on/off
    ' 045 iaakki - tombstoneOFF made to move too
    ' 046 iaakki - Sol4R created for right flasher, only gion state for now.
    ' 048 iaakki - Sol4R kind of working in gion and gioff state. Various DL values should be fixed in each state. Simple preloader done
    ' 049 tomate - All prims with DL=1, plastics prims replaced, top_plastic unhooked from GI, plastics_off texture modified, collideable metal walls reworked (ball now acts naturally when left VUK kicks or when falls from left spinner), collideable prim for center vuk added , center vuk strength corrected
    ' 050 iaakki - flipper physics restored and loophelper implemented.
    ' 054 iaakki - RF and LF code implemented to debug version
    ' 055 iaakki - textures imported back. cab_RF was broken and fixed it. Plunger lane plastic is broken on some textures.
    ' 058 iaakki - flasher and gi fading finalized, 68 and 71 lamps assigned, sling animation items added to fading, but removed from visibility swaps. May flicker in VR??
    ' 059 iaakki - new plastics prim and GI control. Changed PLAYFIELD_GI1 depth bias as it had issues with plastics. OFF flips made darker
    ' 060 iaakki - ball brightness fading with GI. Consts ballbrightMin and ballbrightMax are used to set the limits. 
    ' 061 tomate - new set of prims added, new set of texures added, prims separated and placed into collections
    ' 062 iaakki - fixed some DB issues, added flasherblooms, adjusted lighting
    ' 063 tomate - bumpers prims divided, bumperRing 1/2/3 animation done, off primitives still missing
    ' 064 iaakki - fixed sling DL values that were not consistent, added some magnasave button action, made some tests to pf flashers, GI bulbs still broken, some other lighting tweaks
    ' 065 tomate - new set of backwall textures added, slings DL values bring to 0, erase slings from g02, scatter value added to left plunger to make shots more random, modified strenght of central VUK to match with gameplay videos
    ' 065a tomate - increase scatter value to the left plunger, bumperRing Off prims added to Script
    ' 066 Sixtoe - Split ramp bulbs out of g02 and added them to DL, split bumper caps out of bumpers and added them to DL, cut holes in PF, adjusted some lights and flashers, realigned and coded VR cabinet & modes, adjusted shooter lighting and disconnected bulb from g02 prim, added under table GI lights for ball reflections,
    ' 067 iaakki - tombstone redone and shaking. rubberizer and targetbouncer added; not adjusted
    ' 068 tomate - jurassic dome OFF texture tweaked, LF and RF flasherbloom moved up, main gate texture changed, PF thickness added to hole near upper flipper, bulbs primitive separated in ---> bulbs and lamp_bulbs and placed into collections
    ' 073 iaakki - Merge various triggers and ballshadow code from duplicate 065 version
    ' 074 baldgeek - set plunger to auto, added enter/exit sounds for scoop next to left ramp
    ' 075 baldgeek - fixed scoop exit sound
    ' 076 gtxjoe - Add debug shot testing.  Press 2 to block outlanes/drain.  Press and hold any of these keys to test shots:  W, E, R, Y, U(Vuk), I(Crypt Vuk), P, A, S, F, G
    ' 077 iaakki - At least the ball uservalue bug fixed by having an array to carry wireramp status. Uses BallGoesWire sub. TargetBouncer taken in use for targets, posts and sleeves.
    ' 078 fluffhead35 - Added RampRolling sound playback logic for wire ramp sounds.  Implemented WireRampOn for sw47 & sw58 and WireRampOff for Trigger1 & Trigger2
    ' 079 iaakki - ramproll stuff combined to ball shadow code. Triggers reworked one more time, Right vuk ramp fixed as ball jumped over the triggers, rdampen set to 10ms timer
    ' 080 benji - wire ramp loop sound swapped out for more seamless one. fx_vukExit_wire sound added to manager, added to VUK subs replacing 'popper' sound needs to be tested.
    ' 082 benji - reimported missing droptarget sounds, changed kickback sound from missing 'popper' to new KickBack2.wav 
    ' 083 fluffhead35 - tweaked ramp shadow code when looking up the ramptype from Wire RampRoll variables
    ' 084 iaakki - major merge for new trough from cyberpez. All the solflashers and related inserts recoded. tnob increased so can debug.
    ' 085 iaakki - adjusted flashers and added backplate vpx flashers
    ' 086 fluffhead35 - merged in 082 and 083 changes.  Added more balls to the RampRoll array because it was too small for the number of balls.  Added More RampRoll and WireRampRoll sounds as you need one per ball
    ' 087 iaakki - targetBouncer values reduced, scoop vuk fixed
    ' 089 tomate - wall008 at layer 1 deleted, underVUK prim at layer 2 reimported, pUpKicker material changed and lowered it to -10, cab/pf_adges/apron prims replaced, ScSp. relfections turned off
    ' 090 tomate - walls over the plastics at layer1 added, sw68 - captive Ball fixed (thanks gtxjoe!), central VUK fixed (thanks apophis!)
    ' 091 iaakki - Crypt shot fixed, BS depth bias issue solved, plunger -> droptarget -> drain fixed, 
    ' 092 iaakki - PF GI flasher style changed
    ' 092a tomate - collideable wall tweaked so ball doesn't touch slinshot after right orbit
    ' 093 iaakki - fixed bugs from ball shadow code and improved perf, new PF gion/gioff images with larger hard edges on insert holes, new insert text image with edges, spot lamp tied to gi. Narnia check should bring the ball back in game.maybe.. Report your findings.
    ' 094 benji - add sound scoopExit. Crypt VUK exit/eject sound should be "fx_vukExit_wire" but i cannot get it to play...
    ' 095 iaakki - f53TOP added, wood sound added to one wall, right orb return matched to few videos, rtxfactor 0.8, right wireramp exit hacked, coin sounds added, sw52 sounds improved, ball shadows removed when large flashers bright, diverter sound added, some debug cleanup, additional wall added under trough
    ' 096 Sixtoe - Organised some layers, sorted height walls, deleted old redundant assets, fixed plunger exit gate textures, cropped the bottom of 2 bulb prims that were showing through holes, dropped lamp under skillshot rubber as it was clipping, manually edited all the g02 textures because dropping the lamp under the rubber meant part of it was black..., redid texture of left flasher so it doesn't look odd when off, manually edited g01_ON.png to brighten back of spinners
    ' 0961 iaakki - Bug fix and script optimizations for RTXBS on VR
    ' 097 tomate - Switch and diverter prims separeted and placed in collections. New clear plastics texture added.
    ' 0971 iaakki - Diverter and wireramp switches animated with sounds.
    ' 0974 tomate - diverter DB issue fixed, jurassic dome material changed, slanted sideblades added, cabinet mode added, POV corrected to cabinet mode
    ' 098 apophis - included RTX BS distance calculation optimizations
    ' 099 fluffhead35 - added logic to only show RTX shadows for 3 balls
    ' 099.1 Wylte - changed shadow DB to -2000, upped flasher intensity required to hide shadows to 0.7
    ' 099.9 iaakki - 991 merge, Tied GI bulbs prim to updates, minor tweak to GI levels and collections, RTXBallShadows script option added, LockBarKey support added
    ' 100 Sixtoe - Split bulbs from g02 primitive (again!), tidied up layers a bit, deleted redundant stuff, added off prims to cabinet script, probably still needs more work. Left captive ball wall moved so ball isn't floating, Plugged hole in upper left plastic to stop ball trap.
    ' 101 iaakki - VUK issue solved, sideblades fixed, cabinetmode with fblooms fixed, TargetBouncerFactor introduced and default set 1.1 for now, flippernudge values corrected, red bulbs set to fading collections, metalramp DLFB values changed to make them blend better.
    ' 102 iaakki - Recoded LUT selector with 14 LUT files. save/load mechanism included.
    ' 103 iaakki - Insert OFF state normals added and insert balance tune, HauntFreak top notch tweak to red bulb flashers.
    ' 104 Sixtoe - Split off bumper prims, fixed script for them
    ' 105 apophis - fixed never ending ball rolling sounds. fixed slingshot sound effect locations
    ' 106 iaakki - ball shadow DB's adjusted more, RTX image changed (Thanks BorgDog for reference), RTX parameters changed to match new reference
    ' 107 tomate - post pass fixed, angleSidewalls for cabinet mode fixed (thanks Sixtoe!), angleSidewalls prims reworked and put into collections, OFF plastics textures tweaked
    ' 108 tomate - wall added over top plastics
    ' 109 iaakki - cleanup, crypt jam insert material tuned, spinner sounds added, rubberizer tuned, left ramp entrance gate tuned, DT threshold tuned
    ' 110 iaakki - subway redone, needs more testing
    ' 111 iaakki - Narnia rework, cleanup, subway tuned, collidable walls added under flips
    ' 112 iaakki - Lut changer tuned, insert off prim normals as script option, some insert prims were accidentally collidable, relay sounds added
    ' 113 iaakki - Some walls added on top of plastics, GTXJoe's "Debug Table testing routines" removed
    ' 114 Skitso - Fixed a bunch of lights
    ' 115 iaakki - upped sw39 hit threshold and tested it, under PF walls added to eliminate light bleed from inserts, VRRoom 1 and 3 disables RTX ball shadows, GI relay, Lutselector and spinner sound increased
    ' 116 Sixtoe - Fixed a couple of VR issues with the sidewalls, spent some time with how the ball looks
    ' 116DL1 tomate - all prims moved to DL=1, default LUT changed, apron texture fixed, flippers textures fixed
    ' 117 tomate - domes/ramps/bats textures fixed, bumper cap texture fixed Skitso!, trail strenght lowered to 30, POV tweaked, reflection strenght on PF lowered to 20
    ' 118 iaakki - vrroom mode fixed, plunger lane gate tuned, ball made a bit brighter with const ballbrightMax and ballbrightMin, improved GI bulbs that reflect to balls, plastics DB set to -110 to fix laneguides
    ' RC1 iaakki - bumpertop materials changed, metals and laneguide DL values to 0.5, bumpertop ID fix, default value checks
    ' RC2 iaakki - Bumpertop image swaps and DL tied to GI plus lampz, sw38 improved and wall added to center the ball, script cleanup, bumper lights adjusted for GIOFF state
    ' RC3 tomate - plastic texture over the bumper fixed, right slingshot rubber texture fixed, logo added
    ' RC4 tomate - VPW original LUT fixed, HauntFreaks LUT added, compressed images by g5k added
    ' RC5 tomate - SSR set OFF by default, LUT added

    14466 downloads

       (32 reviews)

    212 comments

    Updated

  3. Total Nuclear Annihilation (Spooky 2017) VPW

    Welcome To The Future! (v2.0!)
     
    VPW are very proud to present Total Nuclear Annihilation V2.0! This project started in April '21 when EBisLit obtained a full set of new plastics for TNA for scanning, and gtxjoe started updating the script of the original v1.0 release with numerous fixes and rolling in both nfozzy physics and fleep audio, supported by Scott Danesi who provided the original DMD media, TNA light animations and sound effects. Over the next 2 years the table was worked on by a number of people in the community changing and updating nearly everything, bringing it as close in line with the real table as possible, including programming the light shows and now using the original machines video. What you see is the culmination of thousands of man hours of development, we're super happy with it, and hope you will be too! (and yes it's meant to be that hard!)
     
    TABLE MUSIC
    ===========
    This VPX table **does not** come with the TNA soundtrack.
    For the full music experience, you will need to BUY the TNA Album and possibly convert the songs from FLAC format to mp3 format with a tool like this: https://www.freac.org/

    It is available here:
    https://www.scottdanesi.com/?download=scott-danesi-total-nuclear-annihilation-flac-audio
     
    After buying them rename all mp3 files to TNA1.mp3 through TNA10.mp3 (Scarlet.mp3 is not used)
    Place the tracks in the
            \Visual Pinball\Music\TNA
    folder, then you must find and set bMusicOn to true in the script like this:
            Const bMusicOn = True
    and then you can disable the TNA message by setting
           Disable_TNA_Message = True
     
    Please show Scott Danesi your support and thanks for creating an awesome pinball game and for making the music available for us to buy.
    This release is fully compatible with the old release for anyone who purchased the soundtrack for that.

    PinUp Player  *Now Required*
    ===========================
    ** Download the Pup Pack from the Download button on this page! ***
    Pinup Player 1.44 or higher is required. Install files and setup guide can be found here:
    http://www.nailbuster.com/wikipinup/doku.php?id=install_guide
    ●     PuP-Pack folder "tna" needs to be copied to your PUPVideos folder.
    ●     Windows "Text and Scaling" / DPI must be set to 100 for ALL your screens!
    ●     your "PuP Backglass" display needs to be a proper 16:9 ratio (such as 1920x1080)
    ●     if you have a dedicated 3rd LCD screen that is 16:9 ratio or full size (similar to the real TNA cabinet),
    ●     then your Pup "FullDMD" display must be positioned on that 3rd screen and at 16:9 ratio (1920x1080, 1366x768, 1280x720,etc)
    ●     it's VERY important to have the PuP Backglass and PuP Music displays at proper 16:9 ratio, or the text will NOT display correctly
    ●     the pup displays can be configured with the PinUpPlayerConfigDisplays.bat
    There are 4 PuP-Pack options (depending on your cabinet / setup):
    Navigate to the;
              PinUPSystem\PUPVideos\tna
    Directory and double click on the option you will be using to set up PuP properly.

    Option 1 - PUPDMD on the Backglass. For those who don't have a dedicated fullsize 3rd monitor / TV for the PUPDMD text and videos.
    Option 2 - PUPDMD on the Backglass with B2S. Same as above, but setup to allow the 4 player score from the directb2s to show on the bottom.
    Option 3 - PUPDMD on a Fullscreen (similar to a modern Stern or TNA cabinet). Display the PUPDMD and Text on a 3rd dedicated 16:9 fullscreen.
      This option allows you to also view the entire TNA Backglass at the same time.
    Option 4 - VR or Desktop. This is to display everything on one screen for both desktop and VR users.

    DOF CONFIG
    ============
    If you use DOF in your cab, be sure to download and update to the latest config files.

    CREDITS
    =======
    GTXJOE:  VPX Table Lead
    Pinballfan2018: PUPDMD
    iaakki: Scorbit, Lighting, Scripting, and more
    Fleep: Mechanical sound engineering, processing and scripting, drop target animations
    hawkeyez88: Pup help
    RetroG33K: Pup help
    daphishbowl: Pup and Gif animations help
    leojreimroc: VR room and backglass
    apophis: Physics updates, script help
    Sixtoe: VR Cab, VPX layout, Acrylics, Playfield Redraw, Apron and More.
    Astronasty: Graphics help
    BorgDog: Apron photos, checking gameplay against his real machine
    Stat: DirectB2S backglass
    EBisLIt: TNA plastic scans
    Arelyel: Pup screen support
    redbone: Plastic and Playfield adjustments
    WildDogAracde: Mechanical sound effects recordings
    Morttis: TNA MOD V1.6 update (Graphic updates)
    trochjochel: PuP Media Help
    Joey Beaulieu: PuP Media Help
    HiRez00: PuP Media Help
    NailBuster: Pinup Player, PUPDMD
    Thalamus: RBG light data help
    VPW and VPC beta testers
    VPX Dev Team: Visual Pinball
    SCOTT DANESI: Providing all the genuine DMD media and table sound effects from the amazing Total Nuclear Annihilation "real" Pinball game. And the kick ass music!

    16589 downloads

       (60 reviews)

    204 comments

    Updated

  4. The Last Action Hero (Data East 1993)

    In this world, the bad guys can win!
     
    Tomate brought this table to life with great playfield and plastics images, and of course top notch 3d modeling and rendering. Sixtoe completely rebuilt the bones of the table. Flux and Apophis worked some code magic to bring it to life. Leo delivered the VR backglass. This is surely our most graphically demanding table thus far!
    Make sure to check out the in-game options menu by pressing both magnasave buttons at the same time. Enjoy the show!
     
    VPW FILM CREW
    Tomate - 3D modeling and rendering, playfield stich. Cinematographer/Director.
    Apophis - Toolkit script-side integration. Physics, animations. Crane operator.
    Sixtoe - Table-side full scratch build and scripting. VR room. Set construction.
    Flux - Toolkit integration and support. Script editing.
    Leojreimroc - VR backglass. Gaffer.
    Testers and Stunt-Doubles: Bietekwiet, PinStratsDan, Wylte, Bord, Colvert, Primetime5k
     
    Based on previous work by: javier1515 (Original Author), ninuzzu (logic assignments), knorr (crane animation), dark (crane model)

    9735 downloads

       (35 reviews)

    194 comments

    Updated

  5. The Machine (Bride of Pinbot) Williams 1991 VPW mod

    This project was started originally by wrd1972 and iaakki in VPW started to rebuild it to match the correct dimensions.
    This is almost a full rebuild as everything had to move and various things were fixed, so that this can support PROC games too (officially there may not be such available as of now).
     
    Other VPW members who helped making this: 
     fluffhead, Leojreimroc, Fleep, Sixtoe, ClarkKent, rothbauerw, Nestorgian, Rawd, Cyberpez, Bord, Apophis, Wylte, Niwak, RIK, PinStartsDan
     
    Most notable changes by VPW:
     - New table dimensions and new PF scan from ClarkKent
     - Totally new SSF sounds for flips, bumpers and slings edited by Fleep. Recorded from Pinbot by major_drain_pinball
     - Baked lighting for GI and flashers, and all colors can be changed via script options
     - 3D inserts from Flupper and vectorized insert texts
     - New plastics and metal walls primitives
     - Support for Proc games
     - VRRoom with full backglass
     - Updated NF/Roth physics
     - Full change notes at the end of the file
     
     Original credits from the version we received from Wrd:
     
    ***The very talented BOP development team.***
    Original VP10 beta by "Unclewilly and completed by wrd1972"
    Additional scripting assistance by "cyberpez", "Rothbauerw".
    Clear ramps, wire ramp primitives, pop-bumper caps and flasher domes, shadows and flipper prims by "Flupper"
    Additional 3D work by "Dark" and "Cyberpez"
    Space shuttle toy and sidewall graphics by "Cyberpez"
    Face rotation scripting by "KieferSkunk/Dorsola & "Rothbauerw""
    High poly helmet and re-texture by "Dark"
    Original bride helmet, plastics and playfield redraw by "Jc144"
    Desktop view, scoring dials aand background by "32Assassin"
    Full function ball trough by "cyberpez"
    Lighting by wrd1972
    Table physics by "wrd1972"
    Modulated GI lighting by "nFozzy"
    LED color GI lighting by "cyberpez"
    DOF and controller by "Arngrim"
    ***Many...many thanks to you all for the tremenedous efforts and hard work for making this awesome table a reality. I just cant thank you all enough.***
     
    Two different b2s's depending on your display config:
    https://vpuniverse.com/files/file/10689-the-machine-bride-of-pinbot-williams-1991-b2s-with-fulldmd/
    and
    https://vpuniverse.com/files/file/2902-the-machine-bride-of-pinbot/
     

    9807 downloads

       (50 reviews)

    186 comments

    Updated

  6. Tron Legacy LE (Stern 2011) VPW Mod

    Greetings Program!
     
    Tron Legacy LE Tune-Up by members of VPin Workshop . This one was supposed to, again, be just a fast physics update;
     
    "Yeah, we'll just do a quick 'add nfozzy physics to this' and get it out the door..."
    *a month later after everyone's tweaked every part of the table*
    "doh..."
     
    Turns out everyone is very fond of the table and wanted to join in, it might well get updated again in the future... especially if we can find a proper playfield scan (especially of the LE!)
     
    Loads of new stuff including new physics, ramps, acrylic protectors, flashers, lighting, inserts, sound and shadows,
     
    Enjoy!
     
    -          nFozzy physics: Astro, Fluffhead35, iaakki, Sixtoe
    -          Physical Re-alignment: Sixtoe
    -          Playfield and Inserts: Sixtoe, Astronasty, iaakki
    -          Ramp & Ropelight Primitive Update: Tomate
    -          Fleep Sounds: Fluffhead
    -          Flashers and Lighting: Sixtoe, iaakki, Hauntfreaks
    -          Shadows: Wylte
    -          Acrylics and Plastics: Sixtoe
    -          VRRoom: Sixtoe (Minimal Room), Rawd (Fancy Room), leojreimroc (3D Backglass)
    -          Misc Tweaks: VPW Team
    -          Advice / Real Machine Comparison: G5k
    -          Testing: Rik & VPW Team

    '0.00 - Astronasty - Added nfozzy physics, rubberizer aand target bouncer code.
    '0.01 - Sixtoe - Physical object table rebuild including missing rubbers and objects, flupper flashers added, nfozzy physics table objects added on layer 9, realigned some visual table objects, some other tweaks, cut lights to VR cabinet dimensions.
    '0.02 - Sixtoe - Significantly adjusted all collidable objects, filled holes, added missing rubbers in shooter lane and above pop bumpers and removed certain things.
    '0.03 - Fluffhead35 - Completed Nfozzy Physics.  Added new targetbouncer logic, added 2nd rummberizer function for flippers, added coil rampup, fleep sound
    '0.04 - Fluffhead35 - Fixed typo in Class_Initialize in myTurnTable class
    '0.05 - Wylte - Dynamic Ball Shadows, Spotlight tweaks
    '0.06 - iaakki - Ball image update, FastFlips changed, Alternative TargetBouncer added as option 2, Left orb return fixed
    '0.07 - Wylte - Fixed spotlights not being in GI -_-"
    '0.08 - iaakki - Right outlane fix, all lights moved to use NF Lampz, GI redone, some insert prims, textures and materials imported, TargetBouncer values tuned
    '0.09 - Scrapped
    '0.10 - Sixtoe - Insert prims set up (still WIP, need some new textures), slings redone (still WIP), disc texture touched up, some table prims edited, maybe other tweaks.
    '0.11 - iaakki - added one missing insert texture. Fixed some other insert textures.
    '0.12 - iaakki - new PF and insert text images added, positions fine tuned, adding lights to lit the texts properly. Adding fXXTOP flashers to inserts to light the text properly
    '0.13 - iaakki - saved insert text layer on PSP and it fixed the edges, now all insert Z's are at zero
    '0.14 - Astronasty - Added new PF/inserts images with recognizer cutout. Shifted end of ramp stop to make ball bounce back more.
    '0.15 - Sixtoe - Added disc overlays to their inserts and changed insert primitives, redid most of the ambient insert lighting, added text flasher overlay to most inserts, messed around with light colours, added optional aftermarket acrylics, tweaked some stuff, probably other things...
    '0.16 - tomate - Added plastic ramps prims with some fixes and new textures, POV fixed, night/day cycle reduced a bit
    '0.17 - Astronasty - Actually changed the POV, commented out blue flippers and added white one, added new PF with yellow top lanes.
    '0.18 - iaakki - reworked some GI areas so they don't affect inserts that much. Adjusted Tron inserts and some other inserts.
    '0.19 - Astronasty - New PF and insert PNGs to try to reduce jaggies.
    '0.20 - tomate - Right ramp beginning fixed, ramps metal plates fixed, left VPX ramp cap fixed, LED strip prim and VPX fixed to match the new ramp shape, Astronasty's improved playfield placed
    '0.21 - Fluffhead35 - Added in option for original target bouncer alongside new one
    '0.22 - Messed with GI more, split out lighting so that's easier to mess with now, added missing rubber.
    '0.23 - iaakki - fixed some lights and code. Made that top flip shot possible. Targetbouncer fiddled once more.
    '0.24 - iaakki - cabinet mode improved, flipper strength to 2900, FlipperCoilRampupMode default to 1, Wall54 fixed so orb feels better. Green insert off materials done, inserts 51-53 done
    '0.25 - Sixtoe - Added discs back on playfield, added color corrected slings, adjusted flynn kicker, adjusted height of acrylic walls, fixed VR depth bias issues (argh!), added LE rubbers (White) with switch, hooked up flynn sign to GI, flasherbases adjusted so they're rotated correctly.
    '0.26 - HauntFreaks - GI tweaks
    '0.27 - Wylte - Added fading materials to spotlight shadows, tweaks to cutoff.  Attempted to add a toggle, but I don't know Lampz well enough yet
    '0.28 - iaakki - Adjusted SW7 and SW8 collidables, adjusted Wall61, double checked default options
    '0.29 - Sixtoe - Hooked up acrylics to GI, fixed f129a floating, fixed primitive32 sunken plastic, fixed rear flasher flares so they're correctly aligned, moved spotlight shadow prims so they're hidden in vr, set some solid prims to disable light from below, fixed some metals material & texture issues, changed height of shadows to stop z clashing, fixed rear right vr cabinet foot normals, tweaked GI on left inlane to better match right side and stop blowing out left sling plastic as much.
    '0.30 - apophis - Fixed spotlight shadow error.
    'v1.0 - Sixtoe - Tidied up for release, changed VR backbox shape.
    '
    ' We thank the previous friends of TRON (Apologies if we have missed anyone)
    ' G5k:    Playfield, plastics, ramps and other graphical improvements, new arcade primitive, modified ramp primitives, Lighting, material and physics adjustments and general trial and error adjustments.
    ' DJRobX: Updated physics and code to bring table inline with VPX 10.4 routines, ROM-controlled GI and PWM flasher support. Merging changes between existing tables. Fastflips hardcoded.. 
    ' Sixtoe: VR conversion, table mods and tweaking.
    ' ICPjuggla, freneticamnesic: Original VPX Table (V1.3f)
    ' 85Vette: Original VP9 table
    ' Rom: Original FP table
    ' TerryRed: PinUp Player original mod removed (to work with Pinup proper May 2018 onward) Table is a standard VPX table now. Ball Controller Mod added.
    ' Dozer: Fixed recognizer and disc turntable movement (not all light mods moved to this version)
    ' RustyCardores: Surround sound mod, new sounds added (where there were none)
    ' Hannibal: Lighting and graphical improvements
    ' Draifet: Physics and graphical improvements
    ' HauntFreaks: Graphical and material improvements.
     
    -- End Of Line.

    13009 downloads

       (28 reviews)

    158 comments

    Updated

  7. TimeLord 3.0.5 (Luigi Saves the Universe) OriginalHybrid

    FrankyT provides professional callouts for the TimeLord and the  gangster style Robot Luigi in TimeLord 3.0. This will amuse you as you battle the evil imposter TimeLord to restore balance to a universe  TimeLord 3.0 is a complete rebuild of TimeLord 2.0 including a massive SSF & backglass sound production, new playfield graphics and lighting, completely new 256 x 64 DMD. You can now play easy or hard 3ball/5ball and have new coloured dragon balls in multiball with ball saver timers also now implemented. Q-Mans girlfriend now appears above the inlanes. Don't mess with her and keep your eye on the ball. 
    Included in the downloads section are the game file, 2 screen and 3 screen back glasses & media pack
     
    The 3.0.5 version has some script changes to stop the game crashing on standalone devices such as MacBooks & android. This version also has a tidy up of the playfield overlay and playfield graphics to remove tiny lines around the  lights. This version also has the Luigi saves the Universe cabinet & back glasses.
    The 3.0.4 version changes are significant to gameplay and fixes major award bugs. 😊See change log below.
     
    Incorporated into the game are
    SSF audio and sound production
    DOF
    NFozzy Physics
    Fleep Sounds
    Virtual reality
    Light Inserts
    Luts
     
    Please Enjoy Smaugs Fast Flips Video for TimeLord 3.0
     
     
    This is a link to the gameplay overview
    https://youtu.be/Lrq4LI5A6QE
     
    This is  Link to a game played by pezima77 showing how to complete the tasks to get to the glory table
    https://youtu.be/7fwIUBGnovI
     
     
    You will need the latest version of VPinballX10.7, VPinPame 3.5 and latest Freezy DMD is a must although I don't recommend that you select it in the script. I recommend that JPs  DMD flashers are used for cabs, Desktop and VR. These have maximum definition for DMD's and can be used with Pin2DMD's.
    The game is designed surround sound feedback. 
    For people with DOF TimeLord 2.0 uses the same DOF configuration as the TimeLord 1.0 so the game is set ready to go and should play with no issues.
    VR players have the option for a basic room or Rawds room which is selectable in script.
     
    Thankyou to the talented crew who have worked with Avago to bring you TimeLord 3.0.
    Avago are;
    JP Salas-Game framework, scripting and mentoring
    Rawd- Virtual Reality
    Oqqan- Lighting, light sequences, plastic scripting
    FrankyT-Callouts
    RajoJoey-Game Adviser
    Smaug-Game Promotion Video.
    Aphophis-Mecahnical tilt, scripting and support
    Gedankekojote-NFozzy Physics, Fleet Sounds, Luts
    Ramps-Tomate
    Whylte- Final physics & dynamic ball shadow.
    Outhere-DOF
    Table Testing & Game ideas- PinStratsDan, Joe Soap & Crakkers
    Game Ideas & support- Sixtoe & Remdwass
     
    Game Design & concept- RusstyT & HP
    GamePlay, Scripting, Sound Design, Callouts, Table & Backglass Design- RusstyT
    This game uses many objects from other Table Builder including, JP Salas, Flupper1s light inserts and Scotty Wickburgs dragon spinner, rotating bumper caps and rotating eyeballs. The ramp ideas are inspired by TOTAN, Opening ramp inspired by Bride of Pinbot and the 4 kicker centre lane is inspired by the EM game melody. Many thank to all the wonderful authors who provided inspiration for TimeLord 2.0

    13572 downloads

       (29 reviews)

    157 comments

    Updated

  8. Tiki Bob's Atomic Beach Party (Original Theme 2021)

    Old file is 1.0.1 update 1.1 is pending approval
     
    Step into the world of Tiki Bob..
     
    A mid century retro atomic adventure filled with beautiful women, partying aliens, exotic animals , and fiery volcanos.
    AKA Tiki Bob's Exotic Beach Party (Original 2021)
     
    Just wanted to personally thank everyone that was nice enough to lend their time on this project.
     A special thank you to apophis for your big brain and stunning good looks;)
     
    Created by iDigStuff
    2021, version 1.0.0
     
    Co-piloted by Apophis
    B2S | media | scripting help| fleep sounds | nFozzy physics | ???
     
    Special Thank You to VPin Workshop & Watacaractr & Scotty Wic & Peter G
    Much appreciation to JP Salas & VPNation
     
    DMD Artwork Joey B
    Primitive assistance Andrei Maraklov
    Testing by Rik Laubach, Apophis
     
    ****************************************
    Background info
    https://thesearchfortiki.com/tiki-mug-hall-of-fame/tiki-bob/
    ***********************************

    MUSIC LINK LOCATED IN READ ME & TOP OF SCRIPT (Table will not work without it)
    Unzip and put folder "tiki" into :\\visualpinball\music
     
    Music Control
    Right Magna = Next Track
    Left Magna = Stop Music
     
    The start button can also be used to skip tracks if the player does not have magnasave buttons.
    Backglass & Front end media included in download
    ************************************************************************************
    All Artwork, Logos, Copyrights and Trademarks are property of their respective owners.
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
     
     

    4398 downloads

       (22 reviews)

    138 comments

    Updated

  9. The Who's Tommy Pinball Wizard (Data East 1994) VPWMod

    The less you see, the more you feel.
     
    Never having heard of it, Wylte played the real machine in the wild and was instantly enamored.  It happened to come up a couple months later in a discussion with Lumigado and Dapheni and that very night Wylte added nFozzy’s flipper tricks to Ninuzzu’s excellent recreation.  From there it was supposed to be a very lite upgrade, but Skitso made the lighting look so good that Wylte had to learn every VPW trick (short of a full scan and render) to be worthy of it!  Luckily he took his sweet time and other members were able to hop in and add even more (and fix his rookie mistakes).
     
    After releasing 1.0, Wylte bought the real machine! And then kept tweaking the VPX for a year...
     
    This VPW Table Tune-Up features:  nFozzy physics, Lampz, Flupper flashers, Fleep sounds, Skitso lighting overhaul, 3D inserts, Roth targets, Apophis sling corrections, Rawd & Leojreimroc VR Room and functioning VR backglass, new art assets, new ramp models, physical table mesh, staged flippers, Dynamic Ball Shadows, Fluffhead35 RampRolling sound code.
     
    Project Lead The Specialist – Wylte
    Lighting See Me - Skitso, Wylte
    Physics Feel Me - Wylte, Apophis
    VR Touch Me - Leojreimroc, Rawd, Sixtoe
    Fixes Heal Me - Apophis, Sixtoe, Bord, Wylte
    Testing Pinball Wizards - Rik, Pinstratsdan, Darkstar, Smaug, BountyBob, nFozzy, Bietekwiet, PrimeTime5k, Rajo Joey, VPW Team
     
    Some specific contributions:
    Apophis – Flupper flasher domes, physical trough, new slingshot physics, teaching and fixing Wylte’s mistakes
    Tomate – New ramps, wood rails
    Sheltemke – Playfield and insert cutouts
    Sixtoe – Visual holes for targets and rollovers, VR stuff, Lots of fixes
    Darkstar – New apron texture
    HauntFreaks – New blinder texture, desktop background
     
    Thanks to the original author Ninuzzu The Champ, and contributors:  Franzleo, Freneticamnesiac, Dark, Zany, Javier1515, JPSalas, GTXJoe, Shoopity, and Arngrim.  And thank you to the VPX and pinmame devs!
     
     

    11361 downloads

       (35 reviews)

    136 comments

    Updated

  10. The Addams Family (Bally 1992)

    This was a huge labour of love for the team. g5k and 3rdAxis had started a build and reached out to Sliderpoint who had also been working on an update. We joined together to make this recreation. This version is the version from my (g5k) cabinet that I maintain. I know 3rdAxis has been maintaining a VR version which has optimisation not relevant to cabinet and desktop users. If you are a VR user grab his, if you are a cabinet or desktop user this is the latest uncompromised version relative to the original release.
     
    F6 for the options (must have exclusive full screen off to set up these and then turn back on after setting your mods) and script options.
     
    Enjoy and please don't redistribute or use this for financial gain.
     
    Shoutout to Sliderpoint, hope you are doing well mate and ok.
     
    ps. Make sure you pickup the incredible colorisation as well on this site by NetzZwerg and WOB.

    17623 downloads

       (41 reviews)

    107 comments

    Updated

  11. TimeLord (Original 2022) - Avago- DOF, nFozzy/Roth physics, Fleep Sounds & Luts

    Avago present to you the Time Lord pinball game. Our objective was to make a game that looked good, played great and was fun to play. Hopefully we have achieved that but ....Time will tell😁. The Backglass, VPX game, wheel & rules are include this download and a game instruction video available here on Youtube.
    https://youtu.be/2HrowxmZe58. You require VPX10.7, Freezy and Flex DMD to run run this game. No ROM is required.
    The game is built on a JP Salas game framework using Darks DMD and flashes. It has been a great pleasure to work with JP to produce a game that plays like a great JP Salas inspired table should. Gedankekojote97 applied the latest nFozzy/Roth physics, Fleep sounds, luts, and ramp textures to what we thought was fun game and make it so much better than we ever imagined.  DOF is applied to the game only in the 1.0.2 version. VR is in the pipeline with Rajo Joey coming on board and joining the Avago team.
     
    The Game
    The game is based on a story by Hayden Perno about an evil imposter who has set himself up as the Time Lord by assassinating the the Master of Time, stealing the throne and banishing Q-man the rightful heir of time, to the far reaches of the galaxy. In the game you must complete 5 tasks to defeat the evil imposter TimeLord and restore Q-Man's position as the true Lord of Time. During gameplay  table graphics change, rotating planets appear, dragons eyes follow your every move, rotating clocks can suddenly change direction which are all very nice buuuuut, poor shot selection will be greeted by let's say with commentary by a less than complimentary robot. This game was built for fun and the callouts are a highlight of the game. The ultimate goal of the game is to complete the 5 tasks and the reward is a whole new playfield. The glory table  will appear for 60 seconds and you have an opportunity to make glory billions via the the centre spiral ramp.
    Table influences
    The current version is third 3rd generation & 2 years in the making so many influences can be seen as this table has evolved.
    Seeing  JP's  scripting in Serious Sam was the turning point and his generosity and support to use his ideas and help with the final scripting has made this game possible.
    Scotty Wickburgh is also huge influence on this game and you will recognise some of his ideas in rotating bumper caps and a captive ball spinner. Other influences you may notice include the TOTAN style ramps (They were the first objects on the table and remained till the end), the Shovel Knight lifting ramp ramp for ball locks by Wiz and the plunger lane style ramp from Bride of Pinbot. All of these have a Time Lord twist to suit the the Time Lord gameplay and story.
    Of course there are many other people to thank. Those who produced the VPinballX framework, freezy, flex dmd and those who run a site to share. Thanks to Flupper & Bord for tutorials & last but not least to Crackers and Mozzie1 for making sure this game was kept real in every way. They made it fun & kept the energy up.
    The Avago Team are
    JP Salas- Game framework, playfield objects , testing & final scripting
    Gedankekojote97- nFozzy/Roth physics, Fleep sounds, Luts, Ramp textures & dynamic ball shadows
    Crackers & Mozzie- Table production team and testing
     Outhere-DOF
    Wheel by Vtdmame
    RusstyT- Table graphics,Game Design, scripting, callouts, Project lead, 
     
    **************************************************************************
    For those people with 7:1 sound setups and are experiencing problems with allocation of Backglass Sounds to the table please see the note I left in the review. This link is to a demonstation of the gameplay and table exciter speakers with the designed setup. The overlay sounds such a the Dragon roar do not cause the flat speakers to distort.
    https://youtu.be/loXfxHt8zZ4
    I find that 7.1 SSF enhanced sound setting reduces clarity and separation of the sounds and its not my preferred setting. This is a link to a demonstration of that game
    https://youtu.be/kG_FxQnebgc
    **************************************************************************
    *********************************
    This game is not for resale or redistribution
    *********************************
     
    TimeLord_1.0.0.zip

    2726 downloads

       (10 reviews)

    106 comments

    Updated

  12. The A Team Original PinBall

    Hello everyone.
     
    Here I leave you the new Original VPX table of team A.
     
    The goal when I started this, my second table, was to know a little better how flexDMD works for my real DMD. I have tried to make as much of a 90' table as possible. It´s NOT based on a particular table, it has similar things to what I have played on many tables from that era.
     
    I finally managed to get close to what I wanted, especially with the DMD, which is interactive and even has several video modes included. I am aware that there is still work to do and parts to debug so that they look as I really have in my head, but I don't want to postpone the release because the code for me would be finished. There may be some bugs in the code, but testing it enough times to find bugs was simple at the beginning and very complicated at the end. If you find any bugs, please let me know. 
     
    The actual file includes a Backglass, a PDF with the rules, the images folder and of course the table. YOU MUST HAVE THE LATEST UPDATE of FlexDMD and almost VPX 10.7.2 installed. The folder with the gifs must be in the same place as the VPX file.
     
    ATENTION!
    The code has been written for the latest version of VPX 10.7.4. According to the experience of several users, the table is not completely stable in some versions of VPX 10.8, making the movement of the ball strange, even throwing some errors.
     
    Thanks to JP Salas for the advice and part of the codes that I have used, and to everyone who has tested while it was a WIP and has encouraged along the way, especially Joe Hadesbeck.
     
    Before anyone asks, I answer. There is no Pup Pack or light remapping in blender...Maybe with time. I don't know how to do it well, I'm not a programmer, my language is not English (I don't understand some tutorials) and I don't have a top PC either. Still not complete nFozzy physics and Fleep Sounds. I'll be debugging things. 
     
    I hope you like it, and sorry for my bad English. All the best!!!
     
    All Logos, Music,  Copyrights and Trademarks are property of their respective owners.
    PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
     
    SKILLSHOT
    4 center cards will be raised at the beginning of each ball. Win a million for each card knocked down.
     
    4 MAIN MISSIONS (ONE PER CHARACTER)
     
    They are activated from the van.
    Hit first to start and open the door. Hit a second time to start the mission. Before starting the first character, the order for that player is drawn and will be maintained throughout the game. The missions will remain active until they are resolved even if the player loses the ball. The reward for solving each mission is 10 million points.
     
    BARRACUS, Shoot 50 Bumpers.
    MURDOCK. Shoot 150 spinners.
    FACEMAN. Hit 6 ramps.
    HANNIBAL. Hit left TEAM targets.
     
    MR LEE: If during an active main mission you put the ball in the van you will be one point closer to contacting Mr Lee and, therefore, hiring the A team. Take 10 shots to discover Haniball's alter ego and win 25 million
     
    SECONDARY MISSIONS
    Activate it in the jeep.
    They conclude when you lose the ball or complete the mission or the video modes. Winning each of them means 10 millions. You can raise the mission number on the right ramp and lower it on the left ramp. The available mission appears flashed in the Playfield and Backgass.
     
    PUNCH OUT: Add millions to BA Targets within 30 seconds.
    TRUCKS CONVOY : Find the material box in a random of  4 places.
    SLOTS : Stop the roulette with the flippers, and collect 4 diferents tools.
    RUN AWAY : ( VideoModeGame). Pass 15 groups of police cars.
    FIND AND SHOOT: ( "VideoMode" Game) Shoot 20 enemies in 30 sec. Move the bar sight with the flippers.
    EXTRABALL Open and enter on the right tunnel in the ExtraBall mission
    GET MILLIONS
    MURDOK's ESCAPE:Follow the lights in 4 possibles ways and hit it 3 times to scape the psychiatric.
    BA DOESN'T WANT TO FLY: hit the top 6 targets with dizzy ba. Be careful with the ball passing through magnets on the board
    LITTLE MULTIBALL: Shoot the barrel Hole to activate a single multiball.
     
    IF YOU SOLVE THE TEN MISSIONS, THE POSSIBILITY OF OBTAINING A MULTIBALL OPENS
     
    OTHER MISIONS
    THE BACK LANE: Spell "THE A TEAM" for collect 10 millions.
    MULTIBALL: Hit the TNT box 10 times to open the box and activate the 3 multiball mode.
    THE BARREL HOLE: Draw a gift in the barrel on the right.
    SUPERTARGETS: Hit 50 bumpers to activate a special score on the green targets.
    ......And More.
     
     

    6672 downloads

       (30 reviews)

    96 comments

    Updated

  13. Tales of the Arabian Nights 4k Williams 1996

    Full rebuild of Totan in Blender, all prerendered for 4K resolution. Thanks to:
    Original build by JPSalas in 2015
    High res playfield and plastics - Clark Kent
    Beta Testing and Table Reference - Randr
    DOF - Arngrim
    Special thanks: 
    Knorr, for sounds from his soundpack
    nFozzy, for physics techniques
    G5K, for rendering advice
     
    For best performance use these settings:
    - use 10.7.x
    - no brute-force 4x SSAA (is not necessary), but quality SMAA
    - exclusive full screen with 1 for FPS limiter and 1 for maximum prerendered frames
    - Ambient occlusion, ball trails, screen space reflections all off
    Other remarks:
    - magnasave buttons changes the LUT, see script options
    - it is advised to keep the POV settings as they are in the download for the full screen mode; all textures have been prerendered for this POV
    - day/night slider does not do much (only on lamp and playfield), use LUT to change contrast/brightness

    7055 downloads

       (64 reviews)

    92 comments

    Updated

  14. Transporter The Rescue (Bally 1989) VPW

    The future of pinball has landed!
    Mayday, Mayday ... - - - ...
     
    Transporter, The Rescue ~ Table Tune-Up by members of the VPin Workshop Discord.
    Enjoy this very rare (not many left in the wild!) but really fun table!
     
    This all started with the WIP release by Sliderpoint which he uploaded because of a lack of decent assets at the time. eMBee then took his WIP and project assets and brought it into the VPin Workshop. Shannon made a beautiful playfield and backplate redraw, with VPW adding nFozzy’s physics, Fleep sounds, new textures, new primitives, Lighting, 3D Inserts, VR room and other tweaks.
     
    *** VPin Workshop Astronauts ***
    • - Playfield redraw:  Shannon
    • - Plastics redraw & new textures:  eMBee
    • - Shadowmap, primitive plastics, and baked textures:  Benji
    • - New ramps/primitives:  Flupper
    • - 3D Inserts:  eMBee, iaakki, Flupper
    • - Scripting:  agenteightysix, iaakki, Flupper
    • - nFozzy physics:  iaakki
    • - Flashers & (GI) Lighting Overhaul:  agenteightysix, Flupper, Sixtoe, iaakki
    • - Droptarget meshes:  bord
    • - Droptarget code and shadows, sound tweaks and adjustments:  apophis
    • - Dynamic Shadows:  Wylte
    • - VR Room:  Sixtoe
    • - Miscellaneous tweaks & Fine tuning:  Benji, eMBee, agenteightysix, Flupper, iaakki, tomate, Sixtoe, cyberpez, bord, Wylte, apophis
    • - Testing:  Rik & VPW team
     

    5262 downloads

       (15 reviews)

    89 comments

    Updated

  15. Terminator 2 (Williams 1991) g5k

    Check the top of the script for some user options.
     
    This version (1.1d) was lifted from my cabinet and has been adjusted along the way. I can't recall what has changed since 1.1c which was the version out there.
     
    This Terminator 2 build was the start for me in vpx authoring. I had an idea to do it differently back in 2018 and use ray traced baked lighting...and feck me – it worked! The backglass I made from photos I took from a real one. Originally hosted on the now defunct Monster Bash Pincab. DJRobx helped out with implementing code for SSF and Ninuzzu added the laser mod. Also special mention to nFozzy and his version that was around at that time which I used to help learn how it all worked.
     
    I've been reluctant to upload my work  because I don't have the time to support it. I love this game and it plays so close to the real table I have in my studio. 
     
    I've been on a lengthy hiatus, King Flupper and the VPW guys are inspiring to watch. Hopefully some time next year to dip the toes back in the water.
     
    Enjoy! (more of the back catalogue coming)

    13188 downloads

       (29 reviews)

    85 comments

    Updated

  16. Taxi (Williams 1988) VPW Mod

    This mod was originally supposed to be a small one, with just adding updated physics, sound and a VR room, then everyone got carried away and the table ended up being rendered and redone and tweaked to infinity
     
    Big thanks to ICPJuggla, Mfuegemann, Dark & Ben Logan for the original table.
     
    VR and other options are all in the script.
     
    Enjoy!

    *** V-Pin Workshop Taxi Drivers ***
    Tomate - Project Manager, including new primitives, textures.
    Bord - nFozzy flippers and physics
    apophis - Fleep sound, rtx shadows, general tweaks.
    Sixtoe - VR Stuff, lots of fiddling about.
    oqqsan - Playfield inserts and fading GI.
    UnclePaulie - VR backbox improvements & fixes.
    iaakki & fluffhead35 - misc tweaks and debugging
    Rik - Testing and feedback
    VPW Crew - Playtesting and suggestions

    **CHANGE LOG **
    ' 001 - bord -  Added nFozzy flippers and physics
    ' 002 - apophis - Added Fleep sound package
    ' 003 - apophis - Added missing knockerposition prim
    ' 004 - tomate - New flippers prims added
    ' 005 - tomate - Shadows flippers size fixed
    ' 006 - Sixtoe - VR stuff, fully operational built in backbox / dmd / backglass, fixed loads of light and glow weirdness, unified timers, added cabinet mode.
    ' 007 - tomate - upper left VUK direction corrected, exits of collidable wireRamps fixed, metal wall near express lane2 fixed, cab POV corrected
    ' 009 - tomate - new giOn baked textures added, warm lut added, plastic Ramps textures retouched with a warm photo filter to match 
    ' 010 - tomate - some giOff textures aded, slingshots missing sounds fixed, deformed slings rubbers replaced by prims
    ' 011 - oqqsan - inserts and 4step sidewalls and pf  .. needs adjustments 
    ' 012 - tomate - rest of giOff textures added, plastics textures added to 4 steps fade, some GI lights repositioned, textures size optimized
    ' 013 - Sixtoe - Removed one set of GI, hooked it all back up and dropped under playfield, tidied up assets, set old walls to non-visible to stop clashes, played with loads of lights, removed redundant scripts and images.
    ' 014 - iaakki - fiddled with GI steps and PF flasher. Fixed flip shadow DP and Z issues. tied some prims to gi steps
    ' 015 - apophis - Replaced the ringing_bell sound effect. Increased alpha mask on PF images to get rid of insert jaggies. Increased inserts DL. Fixed BS DB.
    ' 016 - apophis - Added RTX BS. Fixed GI lights so that ball reflection work now.
    ' 017 - UnclePaulie - Animated the VR backglass flasher Lights.  Fixed the jackpot displays.  Hid the desktop / cabinet mode backbox lights. Moved ball shadow primatives.  Added a VRCab bottom so you can't see the floor through cab.
    ' 018 - apophis - Updated RTX BS. Added target bouncer, flipper rubberizer, and flipper coil ramp up options. Fixed ball bouncing out left outlane after ramp drop.
    ' 019 - Sixtoe - Fixed playfield rendering weirdly, numerous other tweaks and adjustments, adjusted some lights, put the roof back on the spinout
    ' 020 - apophis - Fixed RTX shadow DB issue. Chnaged rampsDecals DL from below to 0 and DB to -100. Added a differnt ball HDR. Messed with the DT mode backglass.
    ' 021 - fluffhead35 - Updated Flipper Physics to be inline with nfozzy
    ' 022 - Sixtoe - Added physical wires under flippers and outlanes, hooked up bumpers to GI system, adjust shooter lane gate, messed around the table lights again including materials, set height walls to non-collidable.
    ' 023 - Sixtoe - Fixed GI, added bumper bulbs to GI system, some small tweaks and fixes here and there.
    ' 024 - apophis - Revered the DT backglass object positions. Force GI on at table initialization. Changed flipper DB. Increased plunger strength/speed. Increased target hit volume.
    ' 025 - iaakki - flip trigger areas reworked, rdampen 10ms timer added, rubberizer options added, catapult timer improved, tied drop target DL to GI, fixed insert fading for few inserts
    ' 026 - apophis - finished up fixing inserts fading
    ' 027 - Sixtoe - Target bounce set to 1.5

    7965 downloads

       (17 reviews)

    78 comments

    Updated

  17. The Fifth Element - Table & PuPPack

    Hi guys,
     
    Leeloo Minai Lekatariba-Lamina-Tchai Ekbat De Sebat
     
    Here is my new table based on one of my favorite movie ... The Fifth Element !
     
    A big thank you to Pixel.fi for the work on Doom Eternal table which my table is based on. Thank you also to JPsalas for his initial work.
    And a huge thank you to @Goldchicco for improving table in 1.1 version & @outhere for adding DOF in 1.2 version !
     
    Table is delivered with a Pup-Pack.
    Sound callouts have been generated especially for this table
    As always, you can choose between different options with .bat files in the pup pack folder.
    I also made a static b2s if needed, but … as an advice … if you can… use the PuPPack
    By default, table is setup to be used with the PuPPack, but you can change it in the script to use the b2s.
     
    Medias are also in the package (Animated Wheel, Fullscreen loading, Video Backglass & Audio).
     
    In game, you can use magnasaves to change music.
    Rules are on the Apron.
     
    Enjoy !
     
    Credits:
    -----------------
    Original Doom Eternal Table - Pixel.fi
    JP's VPX Arcade Physics v3.0 & code base - jpsalas
    Music - Eric Sierra
    Sound effects package - Fleep
    Flasher Domes & Bumpers - Flupper
    Intro video - Mike Krumlauf
    Table tests - Stef974 & Davy
    PuPPack test for new options - Meatballsaucey
     
    I tried my best to contact Pixel.fi (emails, pm, comments, Youtube, Twitter, etc …), believe me, I tried everything I could … but with no luck, it seems he’s not reading his private messages anymore since July. So, of course, if I’m asked to delete this table from here, I’ll do it immediately !
     
     
     

    3512 downloads

       (11 reviews)

    77 comments

    Updated

  18. TX-Sector (Gottlieb 1988) SG1bsoN Mod

    TX TX TX
    I am pleased to finally present to you this major overhaul of the amazing TX-Sector table from Gottlieb.
    This has been my first project working together with the super talent members of VPW, Thank You to everyone that contributed!
    This mod would not exist in it's current form without your help along the way
     
    Thank you also to the original table authors (balater, Bigus1)
     
    Changes in V1.0
    Lighting Updated PF Shadows Added Upper Left Flipper Shadows Added New Side Walls Dynamic Drop Target Shadows Added PF UpScaled And Partial Redraw Added PF Sides to Cut Outs Added Wall Under Lockdown Bar For VR Animated Flipper Buttons And Plunger In VR Apron Lights and Trim Added Iakki, Apophis, and Wylte Dynamic Ball Shadows Added Nfozzy Physics Added Fleep Sounds Added Rawd Easy Grab VR Room Added New Backbox Created For VR Fixed Wire Ramps In VR PF Insert Primitives Added PF Insert Lettering Re Drawn Moved Ramp Decals Behind Ramps VR Room Options Added (Full Room, Ultra Minimal Room, Choice of 2 Backglass Images) Added Rawds VR Bubble Level Resized Flippers And Inlane Wires To Correct Dimensions, Added New Plunger Cover (Thanks BorgDog) Iakki (Adjusted Flipper Angle and Physics) tomate (Created New Plastic Ramps) leojreimroc (Added VR Room DMD) General Help And Guidance (Sixtoe, Iakki, apophis, Rawd, Lumi, Wylte, Rajo Joey, Bord, Thalamus, PinStratDan, Uncle_Paulie)  
    Enjoy!

    3064 downloads

       (15 reviews)

    72 comments

    Updated

  19. Tee'd Off (Gottlieb 1993)

    This golf themed table carries the spirit of "Caddyshack." Gunther the gopher will pester and annoy you throughout the game. Rack up points during rounds or multiball specials.  Like a true golfer, you'll be able to gamble your entire score on a double or nothing challenge by completing the "SKINS" game.
     
    Version 2.0:
    Special thanks to fluffhead35 for kickstarting an update to this table. 
     
    This update includes:
    The latest physics: nfozzy physics, flipper tricks, rubber dampener, rubberizer, drop targets, and stand-up Fleep sound package VPW insert lighting VPW dynamic ball shadows (with performance fix that should allow use in VR) A fun golf themed VR Room  Other miscellaneous improvements to visuals, physics, and scripting  
    Credits:
    Physics and sound updates: fluffhead35
    Playfield and Plastic redraws by rothbauerw
    Golf Course VR Room: rothbauerw, Rawd
    Primitives: Dark (Volcano, Red Ramp, Tee Box,, Wire Ramps, Gopher Wheel)
    Minimal VR Room and Cab: Uncle Paulie and Sixtoe
    Translight image: borgdog
    B2S (and images for VR backglass): Hauntfreaks
    Other support work: tomate, Uncle Paulie, kiwi (borrowed elements from Surf 'N Safari), VPW for testing, resources, and a great collaboration environment
    Addition credits to the authors of No Good Gofers, the VR golf cart and gopher stool are borrowed from that table.
     
    Getting a clean ROM up and running:
    Follow these instructions to load factory settings or download the nvram files and install them into your VPinMAME nvram directory:
     
    Press the "7" key Press "End" to open the coin door Use the "7" key to bring up the menu Use the flippers to go to "Game Adjustments" Press the start button ("1" on my machine) to load factory settings Press start one more time Press the "Home" key to SLAM TILT and reload the game  
    Available for download:
    Tee'd Off Table Tee'd Off Backglass by Hauntfreaks Caddyshack Alternate Backglass nvram files

    17969 downloads

       (22 reviews)

    60 comments

    Updated

  20. The Sopranos (Stern 2005)

    Bada Bing!
     
    This Sopranos upgrade project started out with a request from iDigStuff to put some of the modernizations into the older Sopranos table from Freneticamnesic.

    The sound on the Sopranos ROM is low quality and iDigStuff has now released a stellar altsound that cleans up all noise and distortion.  The link for the altsound is at the end of this description.
     
    Thank you to all the previous authors who worked on this table which include:
    JPSalas, Freneticamnesic, 32assassin, randr, zany, dark, bodydump, Sixtoe
     
    If any previous author who contributed to this project was missed, please private message me.
     
    So, just like that, bada bing, these upgrades were added:
     
    * nFozzy/Roth Physics
    * Fleep Sounds
    * Hybrid Dual VR Rooms with assets from Sixtoe and Senseless
    * Flupper Domes
    * Dynamic Ball Shadows
    * Roth Stand-Ups
    * Multi-Ball Cradle Collisions
    * LUT Selector
    * Playfield / Plastics Upscales by redbone
    * Desktop Rails and Lockdown Bar by passion4pins
    * Texturized Side Blades by mcarter78
    * Play Balance / Lighting Tweaks
     
    Also, a big thank you to the Stern team that created this pinball machine in 2005.
     
    Now, go work your way up that ladder and become "The Boss".

    iDigStuff's AltSound Link:
    https://vpuniverse.com/files/file/18255-altsound-20-the-sopranos-stern-2005-original-normalized-and-cleaned
     

    4896 downloads

       (22 reviews)

    58 comments

    Updated

  21. Twister (Sega 1996) with VR Room

    After the VP competition a few weeks ago, there were several errors reported on Twister (Sega 1996).  I updated all of those errors, and since it was open... I did LOTS of updates.   The version that was played, I had done about a year ago, and only did a VR room option, Fleep sounds, and VPW physics.  
     
    In Version 2.0, I've now updated to the latest physics, slings, Lampz fading routines, 3D light inserts, dynamic shadows, flupper flashers and bumpers (modded), major GI updates, shadows, playfield mesh, and a complete redo of the ball trough and multiball lock trough.  Also gBOT (global ball on table) is used throughout to improve performance.  I've also changed the desktop background, as well as VR updates.  I created a 3D fan model in blender, and then reused the animated fan blade and code from Flupper's whirlwind.  There are several other updates, and there are several options as well.  It has been converted to VPX 10.72, based on recommendations from the VPW team.  VR Room, Desktop, and Cab are now automatically chosen.  In the options, you can change the bulbs to white or blue, VR Rooms, and other items.  
     
    Thanks to the VPW team for testing, especially tastywasps, apophis, bord, sixtoe, leojreimroc, and the feedback from the community on the VP competition!
     
    This table works for desktop, cab, and VR Room.
     

    6009 downloads

       (11 reviews)

    55 comments

    Updated

  22. Theatre of Houdini

    Hello everyone today I share the theater of houdini table a theater of magic mod with a pup pack and an audio pinsound the pup pack is not yet 100% complete but this is progressing I would update them regularly. To fully appreciate the table you have to play with the houdini audio pinsound with a lot of surprise if not no interest plus the pup pack and the color rom.
    new playfield
    new play of light
    new backglass
    new 3D elements
    new sound
    added magnet to modify the rules of the game
     
    thank you to everyone who made the theater of magic version thank ninuzzu & Tom Tower
     
    link for pup pack and houdini pinsound file too large thank you good fun :https://drive.google.com/file/d/1fODBghHtJ6ww4E1_SmP65SLv0n7ey-_V/view?usp=sharing
     
    good fun
    Excuse my English

    2839 downloads

       (2 reviews)

    55 comments

    Updated

  23. Three Angels

    Thanks to both authors who made this table possible!
     
    Original author of the Future Pinball version is blindmankind. 
    Randr is the author of the vpx version.
     
    I have found out that Randr is no longer active. Not on VPF and VPU.
     
    I hope this is ok with the table otherwise this table can be taken down.
     
    Should I have forgotten someone please report so that I can include them in the credits.
     
    ###################################
     
    i added the function to switch between cabinet and vr room. nothing more.
     
    The table is designed for Cabinet and VR. Desktop I have not tried.
    The VR part does not need a backglass. 
    In the script VR Room can be turned on or off.
    Move the mp3's to the music folder in the visual pinball folder.
     

    1914 downloads

       (3 reviews)

    54 comments

    Updated

  24. The Getaway: High Speed II MOD

    First of all I would like to thank the original Getaway authors (32assassin, ganjafarmer, flupper1) and Sixtoe for allowing me to work on his VR Room mod. Getaway is one of my top 5 pinball games. After I finished the High Speed MOD, I started modding Getaway. While working with High Speed, I gained some experience, which helped me in working on Getaway. Of course, as usual, many talented people from the VP community helped me. Without them, this table would not look the way it does now.
     
    List of changes:
    - nFozzy physics
    - target bouncer
    - new slingshots physics
    - new flipper bats
    - Fleep's sounds (some was replaced)
    - new sleeves
    - new pf flashers
    - flupper's 3D inserts
    - modulated flupper's flashers (modified)
    - new Domes
    - slingshots rebuild
    - inlanes rebuild
    - wire ramp textures
    - metal walls textures
    - some metal walls are wires now (like on Real table)
    - 3D traffic lights
    - huge update of VR Room
    - corrected decal on metal ramp
    - new playfield
    - playfield GI ON/OFF shadows
    - metals, walls, bumpers reflections
    - dynamic shadows
    - new supercharger top array lights, reflections,  textures
    - big GI and lighting rebuild
    - many elements added resized, replaced and modified  (screws, gates, walls, rubbers, posts, plastics etc.)
    - new materials, envirnoment, ball
    - high resolution apron graphics
    - and a lot of little things I don't remember
     
    Special thanks to:
    - 32assassin, ganjafarmer, flupper1 (original authors)
    - Tomate for sideblades, reworked metal walls, diverter, super ramp decal, super ramp holder, wire ramps and metal walls textures and much more
    - RAWD for huge VR update (organized and coded VR Room, cabinet graphics, resized, replaced and animated elements and much more)
    - EBisLIT and ClarkKent for New playfields
    - Sheltemake for EBisLit’s playfield redraw and high resolution apron graphics
    - leojreimroc for VR backglass
    - apophis for modulated flashers
    - Nestorgian for dynamic shadows
    - Bord for playfield shadows
    - DigitalJedi084 for some sounds
    - Skitso for ramp decal
    - sixtoe code, layers update, code, some clearing and much more
    - fluffhead, apophis, Nestorgian, nFozzy for some code help
    - RIK, Astronasty, PinStratsDan, Wylte, Uncle_Paulie, Lukpcn  for testing and sugestions
     
    I do not remember many things and I am not sure who helped me in what. I hope I did not miss anyone (if that happened I should be ashamed).  Thank you again for your help and support!
     
    Have a nice day. 
     

    4185 downloads

       (9 reviews)

    51 comments

    Updated

  25. The Flintstones

    Recreation by the team of g5k, 3rdAxis, DJRobX and Dark. Full ground up build with scanned toys, plastics and playfield. 3rdAxis is maintaining a VR version if you are desktop or cabinet user this is the one I've maintained from my cabinet.
     
    Don't forget the amazing colorisation on this website from Slippifishi, WOB and co and the b2s is here as well.
     
    Enjoy and please don't redistribute.

    5550 downloads

       (13 reviews)

    51 comments

    Submitted




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