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Terminator 2 (Williams 1991) g5k

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69920 Views
25654 Downloads
5 From 60 reviews
365.95 MB File Size
t2_l8 (I think, check script) ROM Name
g5k Created by
g5k Artwork by
g5k and DjRobX (SSF) Scripting by
Williams Manufacturer
1991 (VPX Recreation 2018) Year

5 Screenshots

Check the top of the script for some user options.

 

This version (1.1d) was lifted from my cabinet and has been adjusted along the way. I can't recall what has changed since 1.1c which was the version out there.

 

This Terminator 2 build was the start for me in vpx authoring. I had an idea to do it differently back in 2018 and use ray traced baked lighting...and feck me – it worked! The backglass I made from photos I took from a real one. Originally hosted on the now defunct Monster Bash Pincab. DJRobx helped out with implementing code for SSF and Ninuzzu added the laser mod. Also special mention to nFozzy and his version that was around at that time which I used to help learn how it all worked.

 

I've been reluctant to upload my work  because I don't have the time to support it. I love this game and it plays so close to the real table I have in my studio. 

 

I've been on a lengthy hiatus, King Flupper and the VPW guys are inspiring to watch. Hopefully some time next year to dip the toes back in the water.

 

Enjoy! (more of the back catalogue coming)

https://www.ipdb.org/machine.cgi?id=2524
Included in download
Contact Author First.
v10.6 optional

What's New in Version 1.25   See changelog

Released

This is an update pulled together by the VPW guys, they've implemented a lite update to bring this old girl up to speed. Working with the original build and 3D bake it now has all that can be squeezed in here without a ground up rebuild. Thank you so much guys on behalf of the community.

A changelog follows detailing all the contributors and updates.
And thank you to DGrimmReaper for reaching out and facilitating the update. 

======================

' Lite Update - apophis - Added RothFozzy phsyics. Sling corrections. Fleep sounds package, VPW dynamic shadows
' Hybrid Update - Sixtoe - VR Cab - DarthVito - VR assets. - DGrimmReaper Hybrid scripting, added skitso style inserts, new flashers(credit Skitso), VR options, VR Backglass (help from leojreimroc), Options moved to F12 menu
' 1.5 - Niwak - PWM Update
' 1.6 - apophis - fixed/added sound effects. 3D insert tweaks. Updated physics scripts and flipper triggers. Added some blocker walls.
' 1.7 - apophis - reduced flipper friction. fixed issue with flipper dampening.
' 1.8 - Sixtoe - Fixed wall fouling left ramp, filled in ball trap holes, adjusted gates, redid apron area, tweaked ramps, few other minor table editor side fixes, added light reflections to l36/37/38 centre targets.
' 1.10 - tomate - separated target prims, original target prims set not visible, created new "movable targets" layer, new targets named as "sw36p" "sw37p" and so on 
' 1.11 - tomate - targets axis fixed
' 1.12 - apophis - animated targets. added new visual playfield mesh (and an invisible physical mesh) from tomate. Increased flipper end angle by 2 deg.
' 1.13 - tomate - visual playfield updated, physical and primitive targets rearranged
' 1.14 - mcarter78 - reduced shooter and flipper strengths, fixed ball position in shooter lane, fixed "teeth" and "hotdog" lights
' 1.15 - Niwak - fix CPU GI, fix shadows depth mask issues, enable AO, optimize static primitives, split plastics, add refraction
' 1.16 - Sixtoe - Split GI and hooked up correctly, added flupper pop bumpers, changed pf image for unlit version, added PF GI overlay for left and right sides, added dark overlay for when pf GI is off, upped depth bias on flashers to punch through dark overlay, needs testing
' 1.17 - Sixtoe - Modified sling plastics from clark kent, rebuilt sling areas, flippers and adjusted prims and physics objects as they were all in the wrong place, added a few more reflection lights, fixed overbright autofire flasher, removed reference to old rails, made visual playfield mesh non-collidable (a toy)
' 1.18 / 1.19 - DaRdog - VR Mega Room
' 1.20 - Various tweaks, adjusted flippers and associated areas.
' 1.21 - DarDog - VR Mega Room optimization
' 1.22 - DGrimmreaper - Topper Eyes Lit linked to table
' 1.23 - Apophis - Improved post passing
' 1.24 - Sixtoe - Numerous tweaks, trimmed GI, bumped up saturation on some plastics, numerous physics tweaks, increased PF friction, normalised playfield slope, fixed flipper triggers, probably more stuff I forgot.
' 1.25 - Sixtoe - Tweaked flipper triggers back again.

User Feedback

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Snowstorm225

   5 of 5 members found this review helpful 5 / 5 members

Fantastic

The table is so much like the original table by Williams

LoadedWeapon

   3 of 3 members found this review helpful 3 / 3 members

looking fantasic as always! One of my fav tables Thank you!

djty

   3 of 3 members found this review helpful 3 / 3 members

Sooooo stoked to see g5k table on VPU! Your tables are literally the gold standard. Love to see this here and hope to see more! Cheers and THANK YOU!!!

DeBo26

   2 of 2 members found this review helpful 2 / 2 members

great work ... no DOF on my flippers though?

clongnavy92

   1 of 1 member found this review helpful 1 / 1 member

Table looks great and plays great although I am hitting a bug - I am getting a .net Unhandled Exception error every time I successfully hit the skill shot during initial ball launch and at similar sequences during the game.  All my other tables are working fine with no issues. I can click continue and keep playing, but it is disruptive. Has anyone else encountered this or know how to resolve?  There is a long error message that goes into Just In Time debugging

fzanona

   1 of 1 member found this review helpful 1 / 1 member

It was already my favorite table, it was already perfect, now it's even better.

Lifewater989

   1 of 1 member found this review helpful 1 / 1 member

I’ve played this table more than any other and it’s just how I remember it in the arcade.  The skull shot is as tough as a real pin and everything looks simply stunning.  I can not get over how good this is.  Unreal.  Thank you!

nodz509

· Edited by nodz509

   7 of 10 members found this review helpful 7 / 10 members

please dont be reluctant to sharre, i still remember when your afm dropped cause i was to be frank blown the fuck away by it,  and the VR version is seriously in a class of its own, your attention to detail and how your games play is nothing short of "wtf!!? how the fuck IS THIS VP?!"  and im not some tourist blowing smoke, i've been restoring and repairing machines for a decade i work in an arcade as the pin tech and i play and host tournaments, alot of which i win, in other words i kinda know my shit and how the ball should move, i've owned most of the games people recreate on here and if you ever need video of any machines i have access to so you can time ball returns on habitrails or see how the ball bounces, or whatever questions i could possibly help with i would be much obliged,  i have access to over 30 machines and with instructions could provide pics of entire sets of playfield plastics (alot of new sterns come with extra slingshot plastics and a multitude of drop/standup target decals etc. etc.)  we have a handful of system 11 and 90s/y2k dmd games and then a shit ton of LCD sterns and our collection is always growing.  I have manuals and can provide pics of lamp and switch matrix layouts and with my experience and access to many many games (im also friends with a couple arcade owners so i have access to games other than just the ones at waterland and on our route) so I would be an ideal candidate for beta testing cause not only do i know how these games feel in IRL i learn the rules very thuroughly so for example i can play a game and tell if a credit dot exists cause of a switch not working or if it just needs the date and time set,  I not only play IRL and work on machines a ton but i'm currently ranked right around #200 out of over a million players on the pinball fx3 cross-platform leaderboards and i was a member of TPA's closed beta for monthly table releases starting at the end of season 3 all the way until they lost the bally/wms licenses and was part of the pfx3 beta so i have experience playtesting for some big shots.  VPX is what it is because this community is very passionate about pinball so i would love to give back to this community so here is my my offer to help however i can,  first off if i wasnt broke as shit i would love to "beer me" a bunch of you guys but i dont even use credit/debit cards so unless you live in seattle and  i can "beer me button" you in a local barcade i only have the aforementioned resources i can offer as well as a couple hours a day i could spend beta testing WIP's.  again my offer stands for any and all VPX authors.  I would love to help.  -Nate "NODzilla" Carter 

 

p.s. if anyone wants a list of the games i have access to shoot me a message and i'll get back to you within a couple days. 

 

Thanks again for all you guys do VP has already surpassed any expectations i've ever had for visual pinball and is getting better everyday!

 

p.s.p.s.  g5k I am soooooo stoked to see your work popping up on VPU and wanted to let you know how appreciated you are and i think i can speak for more than just myself when i say i got super excited like i got an early christmas present when i read "more back catalogue to come".  cant even tell you in words how happy i am your sharing, your work is sooooo much better than you give yourself credit for,  being humble is admirable but sir you have earned the right to boast as its obvious you really work your ass off on these.  ok i shuttup now. peace.

S.K

· Edited by S.K

   1 of 2 members found this review helpful 1 / 2 members

God damn bro im traveling down this Pinball rabbit hole because I really want to play this machine again but the tutorials here are just shit when I try to run this with some shady thing I found somewhere it tells me "Cant start Gamet2_l8 object required" :c

 

Edit

Download this 

and put it AS A ZIP in your \VPinMAME\roms Folder

 

Now that I got it working... It plays wonderfully! Just like the real thing, thanks!

Korg82

  

Great recreation! 

Great VR Room too!!

Thanks so much!!

Segamitch

  

Really well done table. Looks great, plays even better. Unexpectedly has quickly become one of my early favourites. Thanks for your work.

Awaymag

  

A newbie.  Got the table working but get a warning message at the start.  Im a bit confused to why there are 2 vpx?   Do I have to put both in tables or just one.  And if one, which one?

 

Runner

· Edited by Runner

  

Thank you for sharing.  This table required some love and your release is exactly what we needed.  With the new physics, the table is much harder.  Used to be good on the other versions but I am having a hard time staying alive on this one.  I'll be back!

 

To make this table even better, make sure to download the altsound by namine that replaces the music with the movie soundtrack.  https://vpuniverse.com/files/file/15407-terminator-2-williams-1992-altsound/

Viper_

  

Looks, Sounds and Plays Amazing!
Thank you! 😎

TimoB

  

Super nice table!

Blamer

  

Thanks for the update!

feda

  

He said he'd be back. Now he's back.

tjaf

  

Great update. The older version actually aged incredibly well and was still one of my favorite tables (just like your ATFM table BTW - which also still looks and plays incredible). The 1.25 update brings it on par with any of the best modern releases. Go grab this table, it's awesome.

SlippyTpoad

  

 Perfection now with 1.25 update, feels like I own the real table

 

thank you to all involved

Mont752

  

The table was good and is even better now.Plays super realistic and comes very close to the original table. Super there will be bobbing on Christmas Day.Thank you for this super table.

lminimart

  

This classic absolutely deserved to get "the goods" and I'm so glad VPW stepped in to deliver -- excellent Christmas gift for all hardcore 90s Williams fans. CHEERS! 🍻

ElJulo

  

The update is perfect ! I've played the table once, and with the physics update, reminds me what it feels. Thanks !

onedevotee

  

great work, thank you 👍

nestorgian

  

Difficult table to improve, but not impossible for you guys, mission accomplished, glorious

davidh51

  

Merci 

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