This is an update pulled together by the VPW guys, they've implemented a lite update to bring this old girl up to speed. Working with the original build and 3D bake it now has all that can be squeezed in here without a ground up rebuild. Thank you so much guys on behalf of the community.
A changelog follows detailing all the contributors and updates.
And thank you to DGrimmReaper for reaching out and facilitating the update.
======================
' Lite Update - apophis - Added RothFozzy phsyics. Sling corrections. Fleep sounds package, VPW dynamic shadows
' Hybrid Update - Sixtoe - VR Cab - DarthVito - VR assets. - DGrimmReaper Hybrid scripting, added skitso style inserts, new flashers(credit Skitso), VR options, VR Backglass (help from leojreimroc), Options moved to F12 menu
' 1.5 - Niwak - PWM Update
' 1.6 - apophis - fixed/added sound effects. 3D insert tweaks. Updated physics scripts and flipper triggers. Added some blocker walls.
' 1.7 - apophis - reduced flipper friction. fixed issue with flipper dampening.
' 1.8 - Sixtoe - Fixed wall fouling left ramp, filled in ball trap holes, adjusted gates, redid apron area, tweaked ramps, few other minor table editor side fixes, added light reflections to l36/37/38 centre targets.
' 1.10 - tomate - separated target prims, original target prims set not visible, created new "movable targets" layer, new targets named as "sw36p" "sw37p" and so on
' 1.11 - tomate - targets axis fixed
' 1.12 - apophis - animated targets. added new visual playfield mesh (and an invisible physical mesh) from tomate. Increased flipper end angle by 2 deg.
' 1.13 - tomate - visual playfield updated, physical and primitive targets rearranged
' 1.14 - mcarter78 - reduced shooter and flipper strengths, fixed ball position in shooter lane, fixed "teeth" and "hotdog" lights
' 1.15 - Niwak - fix CPU GI, fix shadows depth mask issues, enable AO, optimize static primitives, split plastics, add refraction
' 1.16 - Sixtoe - Split GI and hooked up correctly, added flupper pop bumpers, changed pf image for unlit version, added PF GI overlay for left and right sides, added dark overlay for when pf GI is off, upped depth bias on flashers to punch through dark overlay, needs testing
' 1.17 - Sixtoe - Modified sling plastics from clark kent, rebuilt sling areas, flippers and adjusted prims and physics objects as they were all in the wrong place, added a few more reflection lights, fixed overbright autofire flasher, removed reference to old rails, made visual playfield mesh non-collidable (a toy)
' 1.18 / 1.19 - DaRdog - VR Mega Room
' 1.20 - Various tweaks, adjusted flippers and associated areas.
' 1.21 - DarDog - VR Mega Room optimization
' 1.22 - DGrimmreaper - Topper Eyes Lit linked to table
' 1.23 - Apophis - Improved post passing
' 1.24 - Sixtoe - Numerous tweaks, trimmed GI, bumped up saturation on some plastics, numerous physics tweaks, increased PF friction, normalised playfield slope, fixed flipper triggers, probably more stuff I forgot.
' 1.25 - Sixtoe - Tweaked flipper triggers back again.
User Feedback
You may only provide a review once you have downloaded the file.