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Up away Mod extraball (Inder 1975) 4 EM
By eduguitar72
Up away Mod extraball (Inder 1975) 4 EM
Rules modified: knocking down all four targets and hitting the yellow target awards an extra ball.
I love this result, I hope you like it
5 downloads
(0 reviews)0 comments
Updated
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Action (Chicago coin 1969) 1 EM
By eduguitar72
Action / IPD No. 15 / September 15, 1969 / 1 Player
The iconic Chicago Coin table has simple rules, but its gameplay in Future Pinball is somewhat difficult.
Enjoy!!!
15 downloads
(0 reviews)0 comments
Updated
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Venus 5 Mod extraball (Recreativos Franco 1973) 4 EM
By eduguitar72
Venus 5 (Recreativos Franco 1973) 4 EM
Mod extraball
Simple rules: hit the three targets and the kicker on the corresponding side to get an extra ball.
Enjoy!!!
9 downloads
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Hit line (Playmatic 1969) 4 EM
By eduguitar72
Hit Line / Playmatic/ 1969 / 4 Player
Mod extraball and four players.
A psycodelic ye ye pinball from Playmatic, pinball rescued from oblivion.
Simple rules 3 lights diagonal add extraball
Enjoy!!!
10 downloads
(0 reviews)0 comments
Submitted
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Electric road (MD Italy 1967) 1 EM
By eduguitar72
Electric Road / IPD No. 5364 / 1 Player
Very nice pinball from Italia with much holes
Enjoy!!!!
39 downloads
(0 reviews)0 comments
Updated
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Serenade (Playmatic 1969) 1 EM
By eduguitar72
Serenade / IPD No. 2097 / 1969 / 1 Player
Very nice spanish pinball from the golden years of Playmatic.
40 downloads
(0 reviews)0 comments
Submitted
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Venus 5 (Recreativos Franco 1973) 1 EM
By eduguitar72
Venus 5 (Recreativos Franco 1973) 1 EM
IPD No. 5956
Another fantastic pinball machine that I originally rescued from oblivion back in 2014, now brought to life in its Future Pinball version. I’m really happy with the result and I hope you enjoy it as well.
Enjoy!!!
37 downloads
(0 reviews)0 comments
Submitted
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Up away (Inder 1975) 1 EM
By eduguitar72
Up away (Inder 1975)
Very nice and fast table from Inder.
IPD No. 3325 1 player
Enjoy!!
27 downloads
(0 reviews)0 comments
Submitted
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Sky rocket (Cedes 1962) 1 EM
By eduguitar72
Sky Rocket (Cedes 1962)
Date in December 1962 unknown old Spanish pinball from Cedes, predecessor company to Playmatic
Enjoy!!!
33 downloads
(0 reviews)0 comments
Submitted
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Jarama (Centromatic 1973) 1 EM
By eduguitar72
Jarama / IPD No. 6670 / 1 Player
Curious and original Spanish pinball whose name Jarama is an old and emblematic historical F1 circuit.
I have really enjoyed restoring the complicated graphics of the few existing photos of it and making the lap counter that gives a very original touch to the project.
Many hours of work graphically reconstructing a table lost in time, I finally think that I have managed to do a more than optimal job that I hope you will appreciate.
Enjoy!!!
25 downloads
(0 reviews)0 comments
Submitted
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Impacto (Recreativos Franco 1975)
By eduguitar72
Impacto / IPD No. 4868 / 1975 / 1 Player
A classic and easy pinball from Recreativos Franco
Enjoy!!!!!
30 downloads
(0 reviews)0 comments
Submitted
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Hot and cool (Inder 1978) 4 EM
By eduguitar72
Hot & cool (Inder 1978) 4 EM
IPD No. 5261
Here you have an amazing machine that served as the foundation for Inder’s biggest hits, such as Canasta 86, Brave Team, and many others. I’m really happy with the result, and I hope you enjoy it as much as I do.
Enjoy!
30 downloads
(0 reviews)0 comments
Submitted
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Hit line (Playmatic 1969) 1 EM
By eduguitar72
Hit Line / IPD No. 1194/ 1969 / 1 Player
A psycodelic ye ye pinball from Playmatic, pinball rescued from oblivion, I think there is no preserved unit, only photo of the flyer.
Enjoy!!!
30 downloads
(0 reviews)0 comments
Submitted
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Festival pop (Marsa 1973) 1 EM
By eduguitar72
Festival Pop / IPD No. 4881 / 1 Player
A very rare and psycodelic pinball spanish. With date in December 1973.
Enjoy!!!
29 downloads
(0 reviews)0 comments
Submitted
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Dardos (Maresa 1970) 1 EM
By eduguitar72
Dardos / Maresa / 1970 / 1 EM / IPD No. 5913
A classic spanish pinball from Maresa
Enjoy!!!!
6 downloads
(0 reviews)0 comments
Submitted
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Chamonix (Maresa 1970) 1 EM
By eduguitar72
IPD No. 5485 / 1 Player
Spanish version from Maresa
Same table "Snow derby" but more easy without right door
Enjoy!!!!!
13 downloads
(0 reviews)0 comments
Submitted
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Super Soccer (Gottlieb-1975) (FizX3.3)
By Popotte
Super Soccer (Gottlieb-1975)
IPDB No. 2443
NOTES
- MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
- Access the menu with the Special2Key.
- You can toggle (by the toggle HUD key) the HUD reel.
- If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
Insert coin or press credit button to reset machine.
Repeat for additional players.
Players take turns shooting as shown on back glass.
Points are scored as indicated.
The yellow hole scores a mystery of 1, 2 or 3 bonuses and 500, 1000 or 1500 points.
The checkered target score 100 points abd advances yellow lights. 5 advances adds one bonus and scores 500 points.
The indicated bonus is scored when ball enters the red hole or when leaving the playfield. The playfield bonus value is 1000 points on first ball, 2000 points on second ball and 3000 points on third ball (3 balls game) or 1000 points or 2000 points on fifth ball (5 balls game).
A tilt does not disqualify a player;
Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay.
IPDB HIGHLIGHTS:
Date Of Manufacture:January, 1975
Production:7,130 units (confirmed)
Notable Features:Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (3), Kick-out holes (2), Spinning targets (2), Right outlane ball return gate. Mechanical backbox animation (soccer balls added). Half-moon credit window. End-of-ball bonus.
Maximum displayed point score is 99,990 points per player.
Replay wheel maximum: 9
Sound: 3 chimes, knocker
Design by: Ed Krynski
Art by: Gordon Morison
Notes:
The 2-player version of this game is Gottlieb's 1975 'Soccer'.
The same cabinet artwork but in a different color can be found on Gottlieb's 1977 'Team One' and Gottlieb's 1977 'Kicker'.
We show a date for this game of January 1975. One piece of Gottlieb documentation shows a date for this game of June 1975 but Cash Box Feb-22-1975 page 41 states Gottlieb had already wrapped up its overseas shipments of this game and its domestic deliveries were in progress. Gottlieb's documentation may have intended to indicate January 1975. According to the Gottlieb Engineering Game Cards, this game was ready to leave the Engineering Department in January 1975 for the production floor, and the next card dated April 1975 shows the game had already left the Engineering Department.
69 downloads
(0 reviews)0 comments
Submitted
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Cinderella
By Francisco
Cinderella / IPD No. 512 / March, 1948 / 1 Player
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:March, 1948
Model Number:3
Type:Electro-mechanical (EM)
Production:4,000 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Fictional - Fantasy
Notable Features:Flippers (6), Passive bumpers (10), Kick-out holes (2).
Design by:Harry Mabs
Art by:Roy Parker
56 downloads
(0 reviews)0 comments
Submitted
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Olde King Cole
By Francisco
Olde King Cole / IPD No. 1369 / May, 1948 / 1 Player
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:May, 1948
Model Number:5
Type:Electro-mechanical (EM)
Production:1,500 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Nursery Rhyme
Notable Features:Flippers (6), Passive bumpers (10), Kick-out holes (2).
Design by:Harry Mabs
Art by:Roy Parker
Notes:The poem "Olde King Cole" is apparently based on a real King, Coel Hen Of Siluria, who was a king in Britain in 125 A.D.
84 downloads
(0 reviews)0 comments
Submitted
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Miss O (WIlliams-1969) (FizX 3.3)
By Popotte
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can toggle (by the toggle HUD key) the HUD reel.
You access to the dip switches menu by the Special2Key in order to manage:
- balls per game,
- scrolling,
- difficulty with 3 levels: easy, normal (recommended by Williams), hard,
- bottom rollover adjustment (both lanes are lit for special) or alternate,
- auto replay adjustment: a replay is won when you complete 15 balls,
- reset high score entries,
- tilt handling: normal FP's way (8 warning allowed), liberal (16 warnings allowed), and not tilt.
Rules:
> Making 15 balls lights left and right bottom rollovers
for SPECIAL.
> Ball through rollover when lit scores 1 REPLAY.
> Making A-B-C-D lights center horseshoe to score
1 EXTRA BALL.
> Matching last number in point score to number that
lights on backglass when game is over scores
1 REPLAY.
> TILT penalty - forfeiture of game.
174 downloads
(0 reviews)0 comments
Updated
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Big Indian (Gottlieb-1974) (FizX3.3)
By Popotte
Big Indian (Gottlieb, 1974)
IPDB No. 257
NOTES
BAM 357 or higher is mandatory in order to play this table.
What is new:
- vari target is now a toy
Known bugs:
- ball can go through vari target,
You can toggle (by the toggle HUD key) the HUD reel.
You access to the adjustment menu by the Special2Key.
RULES:
INSERT ONE COIN AND WAIT FOR MACHINE TO RESET BEFORE INSERTING COINS FOR ADDITIONAL PLAYERS.
PLAYERS TAKE TURNS SHOOTING AS SHOWN ON BACK GLASS.
POINTS ARE SCORED AS INDICATED.
HITTING "B" OR "G" GIVES "B" AND "G" (3 balls game)
COMPLETING "B" - "I" - "G" SEQUENCE LIGHTS "LAST TARGET SCORES SPECIAL" LIGHT.
COMPLETING DROP TARGET SEQUENCE SCORES 5000 POINTS AND RESETS DROP TARGETS.
"B", "I" AND "G" SEQUENCE LIGHTS FEATURES FOR ADDITIONAL SCORE.
BONUS IS COLLECTED WHEN BALL LEAVES THE PLAYFIELD, BONUS SCORES DOUBLE ON LAST BALL.
THE "B" - "I" - "G" SEQUENCE AND DROP TARGET SEQUENCE RESETS AFTER EACH BALL.
A TILT DOES NOT DISQUALIFY A PLAYER.
MATCHING LAST TWO NUMBERS IN SCORE TO NUMBER THAT APPEARS ON BACK GLASS AFTER GAME IS OVER SCORES 1 REPLAY.
IPDB HIGHLIGHTS:
Date Of Manufacture: February, 1974
Production: 8,030 units (confirmed)
Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), 5-bank drop targets (1), Star rollovers (3), Standup targets (2), Vari-target (1). End-of-ball bonus.
Design by: Ed Krynski
Art by: Gordon Morison
Notes: Prior to production, this game was named 'Chief' and then renamed to 'Big Injun'. Sample games were produced as 'Big Injun' and, according to the Encyclopedia of Pinball Vol 1, the Native American employees in Gottlieb's wiring and assembly plant in South Dakota complained about this. So, the name was changed again, to 'Big Indian', stalling production for three months.
100 downloads
(0 reviews)0 comments
Updated
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Ten Spot (Williams-1961) (FizX3.3)
By Popotte
Ten Spot (Williams, 1961)
IPDB No. 2517
NOTES
Press Special1Key in order to lift a ball.
You can toggle (by the toggle HUD key) the HUD reel.
You access to the ajustment menu by the Special2Key in order to manage:
- balls per game,
- scrolling,
- difficulty (from easyer to harder),
- tilt handling: normal FP's way (8 warning allowed), liberal (16 warnings allowed), and not tilt,
- reset high score entries,
- automatic ball lift.
RULES:
* Making the numbers 1 to 10 lites the left bottom rollover, center target or right bottom rollover in sequence to score 1 replay.
* Making the numbers 1 to 10 changes the value of the top spotter button to 100 points and the value of the bottom rollover and center target to 100 points when not lit for replays.
* matching last number in score to lighted number that appears on back glass when game is over scores 1 replay.
Score void if game is tilted
IPDB HIGHLIGHTS:
Date Of Manufacture: June, 1961
Production: 900 units (confirmed)
Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Rollover buttons (3), Standup targets (2), Swinging target (1). 3 or 5 ball play. Plasticote-finished playfield.
Design by: Steve Kordek
Art by: George Molentin
Notes: This game was to be produced in the same style of cabinet as the ten games that preceded it: a "Styling of the 60's" cabinet design having anodized aluminum trim and tapered tubular chromium steel legs. A shelf with cigarette holder allowed for placement of drinks and increased the length by six inches. Instead, 'Ten Spot' became the first game produced in Williams new "squared off" cabinet. Included in this listing are promo photos of each cabinet.
73 downloads
(0 reviews)0 comments
Submitted
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Jack' N Jill
By Francisco
Jack 'N Jill / IPD No. 1273 / April, 1948 / 1 Player
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:April, 1948
Model Number:4
Type:Electro-mechanical (EM)
Production:2,000 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Nursery Rhyme
Notable Features:Flippers (6), Bumpers (9), Kick-out holes (3). Backglass light animation.
Design by:Harry Mabs
Art by:Roy Parker
87 downloads
(0 reviews)0 comments
Submitted
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Star Wars: Death Star Assault - GALACTIC EDITION (PinEvent V2 - FizX 3.3)
By TerryRed
Star Wars: Death Star Assault - GALACTIC EDITION
Table version: 2.0 (May 2026)
PuP-Pack version: 2.0 (May 2026)
A long time ago (2005) on a pinball editor far, far away... this table started its long journey.
It started as the Sci-Fi Classic example table in 2005. Then SLAMT1LT created his Star Wars mod in 2010, which then evolved over the years to his Ultimate Pro version in 2020. I updated that table with my Epic Space Battles mod in 2021, and then for PinEvent afterward. As there were no more updates being shared by SLAM, I proceeded on my own. This resulted in a massive overhaul and update to the entire table which became my GALACTIC EDITION!
This table has been completely updated and modernized to use the newest BAM features to create an amazing real-time visual treat that will blow you away! Everything has been updated to the max and many cool new features have been added!
I've also added FizX for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and the entire table. This allows the table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
====================================================
A preview of the 2.0 update's new Attract Mode and all new Mega Room!
A preview of the 2.0 update's many new features!
====================================================
Some of the new features and updates:
- complete overhaul of the table to both modernize it and removal of older unused items
- new light inserts models with normal maps
- new 4K art for playfield, plastics, decals, apron, backbox, cabinet, etc
- new updated shadowmaps for GI, flashers, lightsabers
- new shadow layer overlays that appears over decals, but not over openings on the pf
- new ambient shadows on the pf and plastics
- new fully updated lighting
- new beacon flasher
- new colour changeable wireramps
- new lightsaber models, and updated glow and lighting effects
- new models for Death Star, R2-D2, Millenium Falcon
- new updated R2-D2 hologram
- trench run plungerlane model
- new 3d docking bay window on the backwall with flyby space ships
- new fully animated turbo laser cannon that track flyby ships and fires at them when the bumpers are hit (or the player presses buttons)
- x-wing, tie fighter, vader tie fighter, y-wing ships that fly by
- space battles that have x-wings / tie fighters / laser blasts / explosions flying all around the game
- epic Death Star explosion effect!
- animated characters for Darth Vader, Yoda, C3PO, Stormtroopers
- BB-8 animated ball option (thanks Gimli)
- new 128x32 FP DMD with different color options
- new attract mode with Darth Vader's DISCO-RAMA, animated colour changing spotlights, new remastered Star Wars Disco theme music
- new attract mode flyby camera (desktop mode only)
- new Yoda Topper and Yoda Playfield options!
- new VR Room options for Attract mode and Gameplay
- all new Mega Room with Star Destroyer Bridge, baked lighting, animated ships, stormtroppers
- new Mega / MR (mixed reality) / Minimal choices for VR room (TABLE OPTIONS)
- new Mega and Minimal room will change lighting to red for alarms, beacons, events (TABLE OPTIONS)
- new pre-rendered ray-baked textures from inserts lighting, and other items
- new GI_Color options of normal, warm, cool
- new gas segment displays on playfield for Time Attack and Tie Fighters
- new PinEvent V2 support for DOF, PUP SSF 2.0, PUP DMD 2.0, PUP Stream, etc
- loads of other fixes, new details and other things I've lost track of...
All this combined makes for a visually stunning Star Wars pinball experience!
The WIP thread for the table can be seen here:
https://vpuniverse.com/forums/topic/7483-star-wars-death-star-assault-galactic-edition-the-most-amazing-star-wars-table-ever-made/#comment-64389
====================================================================
Created by:
TerryRed - Star Wars DSA: GALACTIC EDITION
SLAMT1LT - the original Star Wars DSA table
Thanks to these other contributors:
Matt Ellis - table layout (Sci-Fi Classic - 2005)
Fuzzel - models (X-Wing, Vader Tie Fighter, Turbo Laser Cannon)
Fleep - mechanical sounds
Schlabber34 - insert jewel images
Gimli - BB-8 animated ball code, TILT recharge code, some model animations
JLou - FizX physics code and support
Nailbuster - PUP and SSF support
ravarcade - BAM and support
Chris Leathley - Future Pinball
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DISCLAIMER:
This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
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This game supports up to four players!
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Physics: FizX v3.3
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TABLE REQUIREMENTS (very important!)
- all Visual C Runtime updates
- DirectX
- Future Pinball
- the latest BAM update
- FuturePinball.exe and FPLoader.exe patched for 4 GB access
- BAM Settings files installed
- FizX 1K ball model (for more accurate physics, default.zip in BAM folder)
- the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
NOT TO WORRY!
All of the above is included with the latest FP and BAM Essentials AIO package!
Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates and other files installed!
https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/
====================================================================
IMPORTANT! - UPDATE REQUIRED!
This table REQUIRES a newer version of BAM (1.5-408 or higher)
This is included with the FP and BAM Essentials AIO package version 3.6 or higher!
EVERYONE needs this new update to run this table! Simply install the latest FP and BAM Essentials AIO, and you are good to go!
====================================================================
What options can you try if your GPU has less VRAM (less than 6 GB)?
- you can enable Texture Compression (in FP video settings) which greatly reduces how much vram is used
- if you use a "Start FP" bat file, then you will also need to enable Texture Compression in that file!
- enabling Texture Compression may take a little longer to load, but not much
====================================================================
GUIDES INCLUDED WITH THE GAME
It's important that all players get to know the following docs, for their own benefit! They are VERY helpful and will save you lots of time!
INSTALL INSTRUCTIONS - read this guide to learn how to properly install and run this game!
TABLE MANUAL - read this guide for more information about this table and its features!
RULES - read this detailed guide to learn all the secrets of this game!
====================================================================
TABLE OPTIONS
- at the top of the table script, scroll down to the "TABLE OPTIONS" section
- this game has a MASSIVE number of features, options, and difficulty settings you can change!
- you can tailor this game to almost any way you want!
- there are some specific features that can only be enabled in this section!
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INSTALL INSTRUCTIONS (REQUIRED)
- PLEASE read the Install Instructions (included with the table's zip file)
- it shows you how to install all the REQUIRED items
- it shows you how to easily setup FP and BAM with the REQUIRED settings
It's super easy, and only takes minutes to do!
====================================================================
HOW TO RUN FP AND PLAY A TABLE
Read the Install Instructions to know how to properly use FP and BAM
===================================================================
GAME NOT RUNNING SMOOTH?
Read the TABLE MANUAL for the solutions!
====================================================================
LOADING TIMES
With the 2.0 update of the table, I have highly optimized the table to drastically reduce load times. Combine this with the new BAM v408 update, and you see a massive difference in load times!
Load times : from "clicking play" to "ready to start playing" (Intel i5 13600K CPU)
1.7 Table (Trilinear Filtering) = 55 seconds
2.0 Table (Trilinear Filtering) = 28 seconds
2.0 Table (Bilinear Filtering) = 16 seconds
====================================================================
PROBLEMS?
Read the Install Instructions included in the table's zip file. It tells you everything you need to know!
====================================================================
Table MODS
- please read the Disclaimer in the Install Instructions included with the table
- please ask me first, as I am still updating this table
====================================================================
18695 downloads
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Hot Tip (Williams-1977)
By Popotte
You must use BAM 365 or higher
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
* Insert Coins to Increase Credit Total as Shown on Back glass.
* Press Credit Button to Set Up 1 to 4 Players.
* Each Player Shoots One Ball at a Time as Indicated on Back Glass.
* Tilt Penalty - Ball in Play - Does Not Disqualify Player.
* Making Hot Tip Drop Targets Lites Horseshoe 1, 2 and 3.
* Making No. 1 Horseshoe Lites:
- Double Bonus and Left Eject Hole for Possible EXTRA BALL. (liberal)
- Double Bonus. (moderate)
- Nothing. (conservative)
* Making N0. 2 Horseshoe Lites:
- Nothing. (liberal)
- Left Eject Hole for Possible EXTRA BALL. (moderate)
- Double Bonus and Left Eject Hole for Possible EXTRA BALL. (conservative)
* Making No. 3 Horseshoe Lites Bottom Out Lanes Alternately For a Possible Special. Specail Scores ---- 1 Credit.
* Beating "Highest Score" Scores ---- 3 Credits.
* Matching Last Two Numbers of Score to Match Number That Appears on Back Glass After Game is Over Scores ---- 1 credit.
Free replays depend on the difficulty level chosen.
258 downloads
(0 reviews)0 comments
Updated
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Download Statistics
29103
Files103465
Comments42512
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