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  1. The Addams Family, Revised Slamt1lt Edition (Bally, 1992) (Color DMD, SSF-PUP 2.0, 3 Monitor Setup, FizX 3.3)

    I am sharing my update to Slamt1lt’s Addams Family ULTIMATE Pro version 1.05. Slamt1lt brilliantly expanded Bally’s 1992 classic with changing playfield light insert colors during gameplay.  He added a new Mansion Mode that he calls Classic Addams TV Show, replacing the old six-million-point mode.  He added the switchable retro and modern modes.  The retro mode plays the original sounds and music where the modern mode adds new sounds, music and other features.  He added sideblades with pictures of the Addams family members textured with a bump map.  He also added movie clips, revamped DMD graphics, and attract mode enhancements.
     
    For years, I have released Future Pinball tables with color DMD support for desktop PCs, but I always had to tell cabinet users that DMDExt did not support color. That has now changed—DMDExt version 2.5 adds color support!  Click on the following link to learn more and download setup instructions for DMDExt 2.5:
     
    https://vpuniverse.com/files/file/27062-the-addams-family-revised-slamt1lt-edition-bally-1992-color-dmd-ssf-pup-20-3-monitor-setup-fizx-33/page/2/?tab=comments#findComment-108333
     
    Video Overview of the Table and Game Play
     
     
     
    In my Revised Slamt1lt Edition, my goal was to enhance and polish Slamt1lt’s work while leaving his core design and gameplay untouched.  Slamt1lt mentioned in the script that he not able to add a black and white mode.  At the time he created the ULTIMATE Pro version, the only way to replace a texture in the script was to list a table object's name and the texture.  Unfortunately, Future Pinball leaves many table objects unnamed.  A newer BAM feature later introduced global texture replacement by name, allowing textures on unnamed objects to be replaced as well. Using this new capability, I was able to add the black-and-white mode.
     
    The best place to showcase the black and white mode is on the Classic Addams TV Show mode, reflecting the original show’s black-and-white broadcast. You can also choose to play the entire game in black and white or disable the mode entirely to enjoy full color — all adjustable through the new game menu.
     
    Gimli and I developed a menu system that we call a "tweaker".  Tweakers were added for game, lighting and FizX.  You can adjust parameters like camera views, physics, and sound levels. It has cabinet-friendly DMD displays and overlays.  See the instruction manual in the download for not only how to operate the tweaker but other features on the table as well.
     
    Another major upgrade is the complete overhaul of the table’s audio system. Every sound and piece of music is now categorized as music, game sound, sound effect, or voice quote, with independent volume controls for each category available in the game tweaker.
     
    Cabinet users will also appreciate the addition of Surround Sound Feedback (SSF) which uses Fleep’s recordings and adds FizX 3.3. 
     
    My friend Paolo replaced the low-polygon bear rug model with a new, higher-quality version — it now raises its head and its eyes glow red at various points during the game.
     
    The Addams Family is my favorite table that Slamt1lt created, and if you’ve been thinking about trying one of my tables, this is the perfect place to start.  I feel like the four months of development time paid off. 
     
    A big thank-you to Paolo for the new bear model and animation script, to Fourbanks for testing assistance, and to DigitalArts for testing the three-monitor cabinet version. You can see a photo of his cabinet setup in the image gallery included with the posting. Please be sure to read the included PDF for setup instructions and additional tips. 
     
    Thank you for downloading my table mod — and enjoy The Addams Family, Revised Slamt1lt Edition!
     
    — George
     
    List of Changes
     
    1) Replaced nearly all of the textures on the plastics with higher resolution graphics.
    2) Replaced the playfield textures with unbaked textures from the previous version.  Replaced the apron textures with higher resolution unbaked textures.
    3) Created instruction cards and added them onto new surfaces on top of the apron (The new surfaces allow higher resolution textures be used.) 
    4) Added new backglass texture and speaker panel with higher resolution graphics. 
    5) Added the electric shock onto the left flipper with the same one that was on the right flipper. (It displays the status report that Slamt1lt added). 
    6) Identified 2 playfield textures that were being loaded into memory but never used and so they were deleted.
    7) Replaced the HUD texture that had Addams Family logo with picture of the family with logo.
    😎 Removed dynamic flippers and installed FizX with Hud toggle key code.  Removed Smoke's ball rolling sound so as to not conflict with the version of ball rolling sound on the FizX template.  Removed all of Slamt1lt's triggers that added ball hit sounds.  The ones added by FizX sound better and use Fleep's recordings. 
    9) After installing FizX, the ball would only travel about 2/3 of the way up the right bear ramp before rolling back down. Found that Slamt1lt had changed the custom ramps to be not collidable and added FP ramps.  It was determined that he did this because of the prior physics made the ball jump off the ramp.  An effort was made to fix the FP ramps but the custom ramps from the previous version worked better so they were added and the old FP ramps deleted.  This made the ramps fully functional.
    10) Moved the upper left flipper slightly and reconfigured the area around it to allow the flipper to hit the stationary targets and kickers on the right side of the table.  Made corresponding changes to the playfield texture to make it match the position  of the flipper.  Blackened the playfield behind the 2 grave targets.
    11) Reconfigured the upper right flipper and surrounding objects to make it easier to hit the ramp and the train lane. 
    12) Changed the code for the camera so that the message is no longer displayed that asks permission for the  game to take over camera control.
    13) Added and tested lighting and game tweakers.
    14) The slingshots flash when hit on Slamt1lt's version.  The shadow maps were changed to be brighter during the flashes by adding more bulbs. 
    15) Slamt1lt added black and white versions of the playfield and plastics to the texture manager; however, he posted in the script "BAM seems capable of switching all textures to Black and White, but it didn't work when I tested it.  The code is still here should I wish to return to the idea in a later update."  Since Slamt1lt posted this table, a new method of swapping textures was added to BAM that swaps one texture for another rather than having to apply a new texture to each surface.  This makes it easier to replace the textures on the plastics.  I managed to create black and white version using the new code.  Slam created a new mode called "Classic Addams TV Show" that replaces the 6 million point mode on the original table.  I decided to apply the black and white colors to this mode since the show was broadcast in black and white.  I think it is what he would have done. Most textures where changed to B&W but a little bit of color was retained to keep it from looking sterile.
    15) Fourbanks found that after launching the ball, the ball would hit the blue plastic that was sticking out into the lane.  The blue plastic was moved and the launch ramp was moved slightly so the ball falls directly into the lane instead of  bouncing off the wall. 
    16) Replaced the default textures for the targets with custom textures.
    17) Changed the geometry of the table so that after the skill shot is hit, the ball will roll down to the right main flipper  if the upper flipper is not moved. 
    18) Found a lane wall on the approach to the left ramp that was not correctly aligned with the ramp and fixed it.  The change makes the upper right flipper hit the ramp better.
    19) Added option for end users to be able to turn the camera view during multiball on or off.
    20) Added camera view options to the game tweaker that allow full view of the plunger window so end users can see when to release the plunger to hit the skill shot (except for option #14).  Also set the views up to be able to see the full overlay on the backwall that displays video clips.
    21) Found a small bug on spelling THING on the backbox.  The stars could not be lit up but it has been fixed.
    22) Fixed a place that Fourbanks found where the ball would get stuck between the bookcase (after it rotates 90 degrees) and a rubber band.  Changed the playfield texture to incorporate changes need for changing the rubber band.
    23) Slamt1lt added a bump map to the side blades which included the photographs of family members.  The photographs didn't  look good with the bump maps so they were removed although the bump maps were retained for the rest of the side blades.   Also removed the burned in shadows on the texture for the side blades. 
    24) Replaced the rap music that played during quick multiball with new music.  The rap music still plays with the video during the attract mode. 
    25) Added frames to the DMD during the attract mode that identify the keys to press to open the tweaker, choose modern or retro mode, change lighting modes and view in-game statistics. 
    26) Found a high resolution texture to replace the ramp stair case texture which does not have burned in shadows.
    27) Added code that allows the score to exceed 2 billion points and tested it by adding a score of nine hundred trillion points.
    28) When the partially clear plastic on the swamp near the upper right flipper) was illuminated, a narrow white border around all the images.  Found a higher resolution texture and identified a way to remove the white borders.
    29) Added a light blue texture to the large posts and set them to crystal in the FP editor.
    30) Added a spotlight on Fester and turned it on during the appropriate sequences.
    31) Changed Uncle Lester's model from gray to a skin tone with reduced shininess.
    32) Revised the playfield texture to remove the exposed wood on the left side of the plunger lane.  Blacked the exposed wood on the  playfield texture where the ball drains. Removed exposed wood on playfield texture for the train wreck lane.  Changed the green area of the playfield texture on the left of the bumpers to color in areas where raw wood was visible. 
    33) Reshaped the green plastic under the ramp to cover the exposed wood and other markings on the playfield texture.
    34) Paolo added a new model of the bear and animated the head.
    35) Changed Fester's kicker hole so it blinks red at the same time as the red light on the side of the chair prior to multiball.
    36) Added an option where the end user can toggle the playfield so it does not turns black and white or have it on for the whole game (default). 
    37) Added TGA file to the image manager to eliminate the saving of the shadow maps to the cache. 
    38) Changed the backbox lights so they change brightness with the lighting modes (Day, Dusk, Night, Dark Night).
    39) Fixed the short ramp between the train wreck and the bear ramp to prevent the ball from bouncing back when going up the ramp. 
    40) Added color to the DMDs with an option in the script that turns it off for cabinet users that have DMDExt installed which does not  allow the color to pass. 
    41) Added an option in the game tweaker to adjust the amount of time needed to hold a flipper down to display a status report during gameplay.
    42) Added an option in the script where the DMD transition effects can be disabled.  Many of these effects are not as smoothly on DMDext  as they are on FP.  Also the last frame of any DMD transition doesn't get picked up by DMDext and the DMD may still show the last  frame until the next display.
    44) Duplicated the spelling of THING onto the Hud which will free desktop users from having to look at the backglass periodically. 
    45) Added a plunger modification that still functions like the one that Slamt1lt added but it changes it so you can press the arrow up and down keys to move the plunger up and down so it can be finely adjusted before pressing the plunger key to launch the ball.  It  makes it easier to hit the skill shot.  Code was also added that allows the flippers to operate in place of the arrow keys for the cabinet users. 
    46) Duplicated the video display onto the playfield apron and made it switchable on the game tweaker so that the video can be display on either the backwall or the apron or also displayed on both (the default).  This makes the video easily displayed on a cabinet because it is  not easily seen on the backwall of cabinets.  Desktop users may like the video better on the apron.
    47) Changed the topper lighting so it stays lit during the game but gets brighter during the lightning effects.
    48) Removed execute commands in the script and changed to use standard coding to prevent possible stuttering. 
    49) Added code for ball/flipper shadows at the beginning of the script.
    50) Added third place scores to the attract mode.
    51) Added a parameter to the game tweaker where users can adjust the number of seconds they have between hitting the left orbit and hitting the left ramp so that a star is lit on the display for the spelling of THING. 
    52) If you change the camera view to one of FP's standard views, the option was added so you can press the letter "V" and change  the view back to the view that is selected on the game tweaker.  Note that if you want to change to a different view, you will need to open the game tweaker and change the "Desktop Camera View" option. 
    53) Added option to the game tweaker where the end user can select when the playfield goes dark.  The first option is to display all dark sequences that Slamt1lt created.  The second is for no dark sequences and have the playfield bright during the entire game.  The third option is to have the dark sequences run during the attract mode, the two multiball modes, when the swamp kicker is hit, and when the ball drains.
    54) Added the Retro/Modern switch to the tweaker but kept the Special 2 key.  Both options save your setting for the next time you play the table. 
    55) Replaced the table sounds with Fleep's recordings and Surround Sound Feedback (SSF).  Added ball rolling sound to the playfield and ramps. 
    56) Categorized all the music and every sound used on the table into the groups: background music, game sounds, sound effects and voice quotes. 
    57) Added volume controls for each of the categories of sound and ball rolling sound controls on the game tweaker. 
    58) With the help of Popotte, TerryRed and Shiva, fixed the code for the train wreck target so it no longer registers double hits which made 2 sets of code run at the same time and made 2 conflicting sets of audio run at the same time.
    59) Created versions for 3 monitor cabinets and rotated display for desktops turned to portrait orientation.
    60) Created instruction manual for the table in PDF format.
     
    Table Developers
     
    GLXB
    Highlnder00
    PolyGame
    Slamt1lt
    Paolo – added new bear model and head animations script
    GeorgeH
     
    Valued Contributors
     
    Gimli – Codeveloper of the Tweaker
    JLou5641 - Creator of FizX
    Fleep - Created recordings for mechanical sounds
    TerryRed – developed the FizX template
    Popotte - Developer of the plunger modification
    Fourbanks –Tester of the desktop version
    Digitalarts – Tester of DOF and PUP SSF on this cabinet
    Popotte, TerryRed, and Shiva – Resolved the issue of 2 hits on a target registering as a single hit. 

    2583 downloads

       (6 reviews)

    33 comments

    Updated

  2. Skateboard (Inder 1980) 4 PL

    Skateboard / IPD No. 4479 / 1980 / 4 Players 
    Here is one of my favorite pinball machines; it marked the end of an era for Inder, paving the way years later for a much better one. I faced some challenges in recovering the original sound, but the result is still more than satisfactory. I hope you enjoy it.

    18 downloads

       (0 reviews)

    0 comments

    Submitted

  3. Big Indian (Gottlieb-1974) (FizX3.3)

    Big Indian (Gottlieb, 1974)
    IPDB No. 257
     
    NOTES
     
    BAM 357 or higher is mandatory in order to play this table.
    What is new:
    - vari target is now a toy
    Known bugs:
    - ball can go through vari target,

    You can toggle (by the toggle HUD key) the HUD reel.
    You access to the adjustment menu by the Special2Key.
     
    RULES:
     
    INSERT ONE COIN AND WAIT FOR MACHINE TO RESET BEFORE INSERTING COINS FOR ADDITIONAL PLAYERS.
    PLAYERS TAKE TURNS SHOOTING AS SHOWN ON BACK GLASS.
    POINTS ARE SCORED AS INDICATED.
    HITTING "B" OR "G" GIVES "B" AND "G" (3 balls game)
    COMPLETING "B" - "I" - "G" SEQUENCE LIGHTS "LAST TARGET SCORES SPECIAL" LIGHT.
    COMPLETING DROP TARGET SEQUENCE SCORES 5000 POINTS AND RESETS DROP TARGETS.
    "B", "I" AND "G" SEQUENCE LIGHTS FEATURES FOR ADDITIONAL SCORE.
    BONUS IS COLLECTED WHEN BALL LEAVES THE PLAYFIELD, BONUS SCORES DOUBLE ON LAST BALL.
    THE "B" - "I" - "G" SEQUENCE AND DROP TARGET SEQUENCE RESETS AFTER EACH BALL.
    A TILT DOES NOT DISQUALIFY A PLAYER.
    MATCHING LAST TWO NUMBERS IN SCORE TO NUMBER THAT APPEARS ON BACK GLASS AFTER GAME IS OVER SCORES 1 REPLAY.
     
    IPDB HIGHLIGHTS:
     
    Date Of Manufacture: February, 1974
    Production: 8,030 units (confirmed)
    Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), 5-bank drop targets (1), Star rollovers (3), Standup targets (2), Vari-target (1). End-of-ball bonus.
    Design by: Ed Krynski
    Art by: Gordon Morison
    Notes: Prior to production, this game was named 'Chief' and then renamed to 'Big Injun'. Sample games were produced as 'Big Injun' and, according to the Encyclopedia of Pinball Vol 1, the Native American employees in Gottlieb's wiring and assembly plant in South Dakota complained about this. So, the name was changed again, to 'Big Indian', stalling production for three months.

    122 downloads

       (1 review)

    0 comments

    Updated

  4. JAWS - BIGGER BOAT EDITION (PinEvent V2, FizX 3.3)

    JAWS - BIGGER BOAT EDITION
     
    Table version: 2.0 (July 2026)
     
    ======================================
     
    This table began as Rom's classic JAWS table for Future Pinball from many years ago. Then SLAMT1LT modded it over the years which evolved to his Ultimate Pro version. I proceeded to mod and update the Ultimate Pro table for FizX physics, PinEvent, and a complete table overhaul with many new additions and features which became the BIGGER BOAT EDITION.
     
    It has been completely updated to use the newest modern BAM features to create an amazing real-time visual treat. It’s also been overhauled to use the latest FizX physics which completely transforms a Future Pinball table to have excellent modern physics for the entire table! I updated it to my PinEvent V2 standard, to allow for optional DOF, SSF, PUPDMD and other features that take this to another level. (now also updated to use PUP 2.0’s latest features!)
     
     ====================================================================
     
    A video preview of the 2.0 update can be seen here:
     
     
    ======================================
     
    Created by:
     
    TerryRed : Jaws - Bigger Boat Edition
    SLAMT1LT : Ultimate Pro table update
    ROM : the original FP Jaws table
     
    Thanks to:
     
    Schlabber34: insert jewel images
    FLEEP: mechanical sounds
    JLou : FizX and support
    ravarcade: BAM and support
    Nailbuster: Pinup Player and support
    Chris Leathley: Future Pinball

    ====================================================================
     
    DISCLAIMER:

    This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
     
    ====================================================================
     
    This is a three player game!
     
    ====================================================================
     
    Physics: FizX v3.3
     
    ====================================================================
     
    TABLE REQUIREMENTS (very important!)
     
    - all Visual C Runtime updates
    - DirectX
    - Future Pinball
    - the latest BAM update
    - FuturePinball.exe and FPLoader.exe patched for 4 GB access
    - BAM Settings files installed
    - FizX 1K ball model (for more accurate physics, default.zip in BAM folder)
    - the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
     
    NOT TO WORRY!
     
    All of the above is included with the latest FP and BAM Essentials AIO package!
     
    Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates and other files installed!
     
    https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/
     
    ====================================================================
     
    IMPORTANT! - UPDATE REQUIRED!
     
    This table REQUIRES a newer version of BAM (1.5-409 or higher)
    This is included with the FP and BAM Essentials AIO package version 3.7 or higher!
    EVERYONE needs this new update to run this table! Simply install the latest FP and BAM Essentials AIO, and you are good to go!
     
    ====================================================================
     
    What options can you try if your GPU has less VRAM (less than 6 GB)?
     
    - you can enable Texture Compression (in FP video settings) which greatly reduces how much vram is used
    - if you use a "Start FP" bat file, then you will also need to enable Texture Compression in that file!
    - enabling Texture Compression may take a little longer to load, but not much
     
    ====================================================================
     
    GUIDES INCLUDED WITH THE GAME
     
    It's important that all players get to know the following docs, for their own benefit! They are VERY helpful and will save you lots of time!
     
    INSTALL INSTRUCTIONS - read this guide to learn how to properly install and run this game!
    TABLE MANUAL - read this guide for more information about this table and its features!
    RULES - read this detailed guide to learn all the secrets of this game!
     
    ====================================================================
     
    TABLE OPTIONS
     
    - at the top of the table script, scroll down to the "TABLE OPTIONS" section
    - this game has a MASSIVE number of features, options, and difficulty settings you can change!
    - you can tailor this game to almost any way you want!
    - there are some specific features that can only be enabled in this section!
     
    ====================================================================
     
    INSTALL INSTRUCTIONS (REQUIRED)
     
    - PLEASE read the Install Instructions (included with the table's zip file)
    - it shows you how to install all the REQUIRED items
    - it shows you how to easily setup FP and BAM with the REQUIRED settings
     
    It's super easy, and only takes minutes to do!
     
    ====================================================================
     
    HOW TO RUN FP AND PLAY A TABLE
     
    Read the Install Instructions to know how to properly use FP and BAM
     
    ===================================================================
     
    GAME NOT RUNNING SMOOTH?
     
    Read the TABLE MANUAL for the solutions!
     
    ====================================================================
     
    LOADING TIMES
     
    With the 2.0 update of the table, I have highly optimized the table to drastically reduce load times. Combine this with the new BAM v408 update, and you see a massive difference in load times!
     
    ====================================================================
     
    PROBLEMS?
     
    Read the Install Instructions included in the table's zip file. It tells you everything you need to know!
     
    ====================================================================
     
    Table MODS
     
    - please read the Disclaimer in the Install Instructions included with the table
    - please ask me first, as I am still updating this table

    ====================================================================
     
    Some of the new features and updates:
     
    - updates to the table, layout, code, sound, music, items, lighting, models, etc
    - adjusted table geometry to allow for better ball flow
    - updated entire table for FizX physics
    - updated BAM lighting and post processing
    - GI changes colour during different modes
    - RayBaked GI lighting and shadows and inserts lighting
    - insert models, lighting, textures, normal maps
    - BAM spotlights
    - ray cast ball shadows
    - shadowmaps for G.I and flashers (made to work properly with ray cast ball shadows)
    - updated playfield artwork (from Rom's original "clean" artwork)
    - artwork for plastics, apron, backbox, ramp, sidewalls, backwall
    - animated boat wheel and shark cage models and lights for slingshots
    - animated life saver bumpers models
    - new detailed animated Orca toy on the playfield
    - bloody civilian death animations (arm and head models that pop up from bumper)
    - animated blood on Jaws ramp when ball is eaten
    - animated "water" effects on plastics and bumpers
    - FP DMD color options
    - Hooper's oxygen tank models
    - lights on the apron for harpoon and civilians
    - JAWS plunger lane sign with flasher, and plunger lane sand art
    - FLEEP mechanical sounds
    - PinEvent V2 support for DOF, SSF, PUP DMD, and PUP Stream (now updated for PUP DMD 2.0 features)
    - enable / disable FP videos or PUP Stream on the Amity Billboard
    - new Amity Billboard model for the playfield and Topper
    - new cabinet coin door model
    - attract mode flyby camera sequence
    - VR Room options for Attract mode and Gameplay
    - Mega / MR (mixed reality) / Minimal choices for VR room
    - Mega Room has animated shark, highly detailed Orca boat, shark cage, larger animated caustics
    - Mega Room changes lighting to blood water when civilians are killed and during other events
    - lots of fixes and other things not covered here!
     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     
     
     
     

    14594 downloads

       (36 reviews)

    136 comments

    Updated

  5. Humpty Dumpty

    Humpty Dumpty / IPD No. 1254 / October 25, 1947 / 1 Player
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:October 25, 1947
    Model Number:1
    Type:Electro-mechanical (EM) 
    Production:6,500 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Fictional Characters
    Notable Features:Flippers (6), Passive bumpers (10), Kick-out holes (2). Backglass stop-motion light animation (Humpty Dumpty falls). Illuminated credit display on backglass.
    Design by:Harry Mabs
    Art by:Roy Parker

    46 downloads

       (0 reviews)

    0 comments

    Submitted

  6. Asteroid Annie and the Aliens (Gottlieb-1980) (FizX 3.3)

    Asteroid Annie and the Aliens (Gottlieb-1980)
    IPDB No. 98

    NOTES
    Table by Gimli, HauntFreaks & Popotte

    - MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
    - Access the menu with the Special2Key.
    - You can toggle (by the toggle HUD key) the HUD reel.
    - If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
    LIT TOP ROLLOVERS SPOT CORRESPONDING SUITS IN ROYAL FLUSH HANDS.
    DROP TARGETS LIGHT CORRESPONDING CARDS IN EACH LIT HAND.
    DROP TARGET VALUE IS 5000 POINTS (3 BALLS GAME) OR 3000 POINTS(5 BALLS GAME).
    COMPLETING BOTH TARGET BANKS WITH SAME BALL LIGHTS EXTRA BALL TARGET ALTERNATELY.
    HOLE LIGHTS FOR SPECIAL WHEN ALL FOUR HANDS ARE COMPLETED.
    MATCHING LAST TWO NUMBERS IN SCORE WITH MATCH NUMBER SCORES ONE
    REPLAY.
    3 REPLAYS FOR BEATING HIGH SCORE TO DATE.
     
    IPDB HIGHLIGHTS:
    Date Of Manufacture: December, 1980
    Production: 211 units (confirmed)
    Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), 5-bank drop targets (2), Spinning target (1), Standup target (1), Kick-out hole (1).
    Design by: John Buras
    Art by: Gordon Morison
    Notes: Last one player pinball from Gottlieb.

    33 downloads

       (0 reviews)

    2 comments

    Submitted

  7. Crazy race (Petaco recel 1978) 4 PL

    Crazy Race / IPD No. 587 / August, 1978 / 4 Players
    Fun table from Petaco Recel
    The Future Pinball version gives it a speed that increases the difficulty.
    I am very happy with the result and hope you enjoy it.

    31 downloads

       (0 reviews)

    3 comments

    Updated

  8. Future Pinball and BAM Essentials - All in One

    FUTURE PINBALL AND BAM ESSENTIALS - ALL IN ONE
     
    by TerryRed
     
    v3.7 - July 2026
     
    BAM version: 1.5-409
    BAM-OpenVR version: 1.5-409
    DMDExt: 2.5.0
    AIO Example Table and Tutorial: 3.30.07
     
     
     
    The FP and BAM Essentials AIO package includes a complete install of Future Pinball, the latest BAM update, the latest BAM Open-VR update, and a collection of essential files. This covers desktop, cabinet, and VR players.
     
    Installing this package makes setting up Future Pinball and BAM easy at any time with everything you need, ready to go in one folder.
     
    This can be used for a new install or an update. If you already have a working Future Pinball and BAM setup, then this package will get you updated with everything you need to play the latest and greatest Future Pinball tables!
     
    No need to use installers or download files and guides from different locations. No need to patch files. It’s all here ready to go in one zip file!
     
     
     
    What does "FP and BAM Essentials AIO" include?
     
    Prerequisites
     
    Visual C Runtime updates DirectX  
    Future Pinball and BAM files
     
    the entire install of Future Pinball (Future Pinball.exe patched for 4 GB ram access) the latest BAM update (FPLoader.exe patched for 4 GB ram access) the latest BAM Open-VR update (FPLoader.exe patched for 4 GB ram access) BAM Settings files for desktop, cabinet, vr Future Pinball Settings files FizX 1K Ball model (default.zip) PinEvent_V2_Settings.txt file (for PinEvent tables) DOFLinx.vbs (for any tables that require this file) ZBRrollingballsoundslib.vbs (for tables that use smoke ball rolling code) "Start FP" BAT files that will automatically change FP settings for desktop, cabinet, vr, PinEvent, run DMDExt, and more before launching Future Pinball  
    Guides
     
    I have included all my updated guides (now in PDF) to give you info and help for FP, BAM, BAM OpenVR and many other apps and extra features.
     
    Future Pinball and BAM - Install Guide Future Pinball and BAM - Info Guide BAM OpenVR Guide DMDExt Guide PinEvent V2 Guide Popper and Baller Installer Tips Single Screen and PuP-Packs Guides FAQ and Help Guide  
    Tutorials and Examples
     
    All In One Example Table and Tutorial (FizX, FLEEP, PUP SSF, Ball Rolling, DOF)  
    Tools and other Apps
     
    DMDExt (to mirror the FP DMD to another display / real DMD) FP Companion (extract contents from Future Pinball tables and Libraries) FP to Borderless Windowed (force FP from windowed mode to borderless windowed mode) FPM Editor (create and edit Future Pinball models) fpRAM Editor (edit fpRAM files)
    Reset Monitor IDs (to try to correct problems with FP displaying on the wrong monitors) 4 GB patcher app (if needed for future use)  
     
     
    FAQ
     
    Can I install "FP and BAM Essentials AIO" files if I installed Baller Installer or have my own existing Install of Future Pinball?
     
    - yes, the "FP and BAM Essentials AIO" files will work with any setup of FP. It will get you completely up to date!
     
    I've already installed the "FP and BAM Essentials AIO" files... but I'm not sure if my other files are correct now. Can I just reinstall the "FP and BAM Essentials AIO" files again?
     
    - yes, the "FP and BAM Essentials AIO" files can be installed at anytime as often as you like. They will not replace any of your settings files from FP, BAM, or DMDExt. Just be sure to install the latest version.
     
    Does it take long to Install FP and BAM, the "FP and BAM Essentials AIO" files... and get everything setup?
     
    - you can have a complete setup of everything all done in minutes, or at your own speed
    - the included FP and BAM Install Guide shows you how to do everything easily Step by Step
     
     
     

     
     
     
    BACKUP a few things first!
     
    If you already have a previous install of FP and BAM, then before installing "FP and BAM Essentials AIO" files, you should backup the following (if they are installed)
     
    the entire BAM folder the entire BAM-OpenVR folder Scripts\PinEvent_V2_Settings.txt  
     
    HOW TO INSTALL "FP and BAM Essentials AIO" files
     
    read the included "READ ME! How to Install.txt" install the contents from the zip file (make sure the zip file is not blocked by Windows first) follow the included FP and BAM Install Guide install the included Visual C updates and DirectX install my BAM settings files use the Future Pinball settings I show that are REQUIRED! you are ready to play all the newest FP tables! Easy!  
     
     
    CONTRIBUTORS
     
    - DMDExt by freezy
    - BAM by Ravarcade
    - Future Pinball by Chris Leathley
    - Pinup Player by Nailbuster
    - All in One Example Table by JLou and TerryRed
    - FizX physics by JLou
    - all Guides and videos by TerryRed
     
     
    =================================================================
     
     
    PSA - The BAM 401 beta in "FP and BAM Essentials AIO 3.3" update does NOT currently work with "BAM Tracker" for VPX.
     
    (solution below)
     
    I myself don't use headtracking (haven't for many years), and have never used BAM's BAM-Tracker.exe with VPX. Therefor I can never test this with any BAM updates.
     
    According to reports from some VPX users, the new BAM 401 beta (included with the 3.3 update) is currently NOT compatible with BAM-Tracker.exe for VPX. (this may change in the future)
     
    Solution:
     
    A solution for VPX users is simple. Download an older zip file of BAM from ravarcade's site and install that to a SEPARATE folder (NOT in the FP folder). You can get that here (using 1.5-395 and older should be fine)
     
    https://www.ravarcade.pl/download/archive
     
     
    Installing this to a separate folder means it can be used only for VPX. Call it something like "BAM for VPX". Then run BAM-Tracker.exe from this new folder for VPX headtracking.
     
    This will ensure you can update FP-BAM with the newest FP and BAM Essentials AIO updates without concern for VPX headtracking being affected.
     
     
    =================================================================
     
     
    Future Pinball and BAM Essentials AIO video series
     
     
    Part 1 - Intro, Install and Setup
     
     
     
     
    Part 2 - Info Guide
     
     
     
     
    Part 3 - Bam OpenVR
     
     
     
     
    Part 4 - DMDExt Guide
     
     
     
     
    Part 5 - PinEvent Guide
     
     
     
     
    Part 6 - Popper and Baller Installer Tips
     
     
     
     
    Part 7 - Single Screen and PuP-Packs Guides
     
     
     
     
    Part 8 - FAQ and Help Guide
     
     
     
     

    17613 downloads

       (26 reviews)

    155 comments

    Updated

  9. Alice in Wonderland

    Alice in Wonderland / IPD No. 47 / August, 1948 / 1 Player
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:August, 1948
    Model Number:7
    Type:Electro-mechanical (EM) 
    Production:1,000 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Fictional Characters
    Notable Features:Flippers (6), Passive bumpers (10), Kick-out holes (2).
    Design by:Harry Mabs
    Art by:Roy Parker
    Notes:This game is one of the so-called "Fairy Tale" games produced by Gottlieb during 1947-1948.

    31 downloads

       (0 reviews)

    2 comments

    Submitted

  10. Bronco (Gottlieb-1977) (FizX3.3)

    Bronco (Gottlieb, 1977)
    IPDB No. 388
     
    NOTES:
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    You can manage plunger with the Plunger Key or arrow up-arrow down.
     
    RULES:
     
    > Insert coin and/or press credit button to reset machine. Repeat for additional players.
    > Completing A-B-C rollovers doubles bonus value.
    > Completing drop targets lights "Extra Ball" light occasionally. Completing drop targets and A-B-C rollovers light top "A" rollover for "Special".
    > Center pop bumper scores 1000 points (3 balls game) or 10 points (5 balls game).
    > Bonus is scored and features reset after each ball in play. Bonus value doubles on last ball.
    > Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay.
     
    IPDB HIGHLIGHTS:
     
    Date Of Manufacture:March, 1977
    Production:9,160 units (confirmed)
    Notable Features:
    Flippers (2), Pop bumpers (3), Star rollovers (3), Kicker lanes (2), Kick-out holes (2), 3-bank drop targets (1). No slingshots. 3 or 5 ball play.

    42 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Hit line (Playmatic 1969) 1 EM

    Hit Line / IPD No. 1194/ 1969 / 1 Player
    A psycodelic ye ye pinball from Playmatic, pinball rescued from oblivion, I think there is no preserved unit, only photo of the flyer.
    Enjoy!!!

    44 downloads

       (0 reviews)

    0 comments

    Updated

  12. Hit line (Playmatic 1969) 4 EM

    Hit Line / Playmatic/ 1969 / 4 Player
    Mod extraball and four players.
    A psycodelic ye ye pinball from Playmatic, pinball rescued from oblivion.
    Simple rules 3 lights diagonal add extraball
    Enjoy!!!

    26 downloads

       (0 reviews)

    0 comments

    Updated

  13. Up away Mod extraball (Inder 1975) 4 EM

    Up away Mod extraball (Inder 1975) 4 EM
    Rules modified: knocking down all four targets and hitting the yellow target awards an extra ball.
    I love this result, I hope you like it

    21 downloads

       (0 reviews)

    0 comments

    Updated

  14. Action (Chicago coin 1969) 1 EM

    Action / IPD No. 15 / September 15, 1969 / 1 Player
    The iconic Chicago Coin table has simple rules, but its gameplay in Future Pinball is somewhat difficult.
    Enjoy!!!

    28 downloads

       (0 reviews)

    0 comments

    Updated

  15. Venus 5 Mod extraball (Recreativos Franco 1973) 4 EM

    Venus 5 (Recreativos Franco 1973) 4 EM
    Mod extraball
    Simple rules: hit the three targets and the kicker on the corresponding side to get an extra ball.
    Enjoy!!!

    14 downloads

       (0 reviews)

    2 comments

    Submitted

  16. Electric road (MD Italy 1967) 1 EM

    Electric Road / IPD No. 5364 / 1 Player
    Very nice pinball from Italia with much holes
    Enjoy!!!!

    46 downloads

       (0 reviews)

    0 comments

    Updated

  17. Serenade (Playmatic 1969) 1 EM

    Serenade / IPD No. 2097 / 1969 / 1 Player
    Very nice spanish pinball from the golden years of Playmatic.

    45 downloads

       (0 reviews)

    0 comments

    Submitted

  18. Venus 5 (Recreativos Franco 1973) 1 EM

    Venus 5 (Recreativos Franco 1973) 1 EM
    IPD No. 5956
    Another fantastic pinball machine that I originally rescued from oblivion back in 2014, now brought to life in its Future Pinball version. I’m really happy with the result and I hope you enjoy it as well.
    Enjoy!!!

    43 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Up away (Inder 1975) 1 EM

    Up away (Inder 1975)
    Very nice and fast table from Inder.
    IPD No. 3325 1 player
    Enjoy!!

    31 downloads

       (0 reviews)

    0 comments

    Submitted

  20. Sky rocket (Cedes 1962) 1 EM

    Sky Rocket (Cedes 1962)
    Date in December 1962 unknown old Spanish pinball from Cedes, predecessor company to Playmatic
    Enjoy!!!

    37 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Jarama (Centromatic 1973) 1 EM

    Jarama / IPD No. 6670 / 1 Player

    Curious and original Spanish pinball whose name Jarama is an old and emblematic historical F1 circuit.
    I have really enjoyed restoring the complicated graphics of the few existing photos of it and making the lap counter that gives a very original touch to the project.

    Many hours of work graphically reconstructing a table lost in time, I finally think that I have managed to do a more than optimal job that I hope you will appreciate.
    Enjoy!!!

    29 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Impacto (Recreativos Franco 1975)

    Impacto / IPD No. 4868 / 1975 / 1 Player
    A classic and easy pinball from Recreativos Franco
    Enjoy!!!!!

    32 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Hot and cool (Inder 1978) 4 EM

    Hot & cool (Inder 1978) 4 EM
    IPD No. 5261

    Here you have an amazing machine that served as the foundation for Inder’s biggest hits, such as Canasta 86, Brave Team, and many others. I’m really happy with the result, and I hope you enjoy it as much as I do.
    Enjoy!

    35 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Festival pop (Marsa 1973) 1 EM

    Festival Pop / IPD No. 4881 / 1 Player
    A very rare and psycodelic pinball spanish. With date in December 1973.
    Enjoy!!!

    33 downloads

       (0 reviews)

    0 comments

    Submitted

  25. Dardos (Maresa 1970) 1 EM

    Dardos / Maresa / 1970 / 1 EM / IPD No. 5913
    A classic spanish pinball from Maresa
    Enjoy!!!!

    11 downloads

       (0 reviews)

    0 comments

    Submitted

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