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  1. Strikes and Spares (Bally-1979) (FizX3.3)

    Strikes and Spares (Bally-1978) FizX 3.3 V1.00
    IPDB No. 2406:

    NOTES:
    You must use BAM 365 or higher
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR

    You can choose (by the Special1Key) to scroll or not the ball.
    You can toggle (by the toggle HUD key) the HUD reel.
    You access to the dip switches menu by the Special2Key.
     
    RULES:
    * Making A-B-C:
    1st time lites 2x and center bumper
    2nd time 3X
    3rd time 5X
    4th time and each additionnal time scores special
    * Making S-P-A-R-E:
    1st time lites return lanes for extra ball
    2nd time lites outlanes for special
    3rd time and each additionnal time scores special
    * Making a strike advances and scores strike value
    * Maximum 1 extra ball per ball in play
    * Tilt penality - ball in play

    Rules are depending dip switches...
     
    IPDB HIGHLIGHTS:
    Date Of Manufacture:June, 1978
    Production:12,820 units (confirmed)
    Notable Features:Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (6), Kick-out hole (1), Spinning target (1). Ten star rollover buttons are in the shape of a rack of bowling pins. Plays a tune at start-up known in professional horseracing as "The Call to the Post".

    Maximum displayed point score is 999,990 points per player.
    Design by:Gary Gayton
    Art by:Kevin O'Connor
    Notes:Artist Kevin O'Connor said at the 2004 Texas Pinball Festival that the girl in the backglass is a fantasy girl and was not based on an actual person.

    174 downloads

       (0 reviews)

    1 comment

    Updated

  2. Big Deal (Williams-1963) (FizX3.3 V1.00)

    Miss O (Williams-1969) FizX 3.3 V1.00
    IPDB No. 244

    NOTES:
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    Rules:
    1 replay for making Ten, Jack, Queen, King and Ace.
    1 replay each time all targets are knocked down after Ace has been made.
    1 replay for ball thru top rollover when lit for special.
    1 replay for matching last number in point score to lited number that appears on back glass when game is over.
    All targets done spots next card and one joker.
    Top rollover lites for special when both kokers are lit.
    Cards remain lit, from game to game, until straight has been made.
     
    IPDB HIGHLIGHTS:
    Date Of Manufacture: February 7, 1963
    Production: 1,350 units (confirmed)
    Notable Features: Flippers (2), Pop bumpers (3), Passive bumpers (4), Slingshots (2), Drop targets (4), Rollover buttons (4). Large non-kicking rebound rubber between and below flippers. Backglass has a feature awarding a Special that carries over from game to game. Backglass light animation (playing cards light up). Reverse wedge head.
    Maximum displayed point score is 1,999 points.

    Design by: Steve Kordek
    Art by: Unknown
    Notes: Upper left corner of backglass has the words "Steve's Diner", an apparent reference to designer Steve Kordek.

    80 downloads

       (0 reviews)

    0 comments

    Updated

  3. Rocket III (Bally-1967) (FizX3.3)

    Rocket III (Bally, 1967) FizX3.3 V1.00
    IPDB No. 1989
    NOTES:
    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
    RULES:
    Matching last number of score with numbers wich lights on backglass at end of game scores 1 Replay.
    1 or 2 Replay(s) for reaching planet 8 or 9 (depending on settings).
    Tilt ends game.
    IPDB HIGHLIGHTS:
     
    Date Of Manufacture: January 24, 1967
    Production: 2,603 units (confirmed)
    Notable Features: Zipper flippers (2), Pop bumpers (4), Mushroom bumpers (10), Spinning bumper (1). Slingshots (2), Left outlane ball kicker. Right outlane ball return gate.
    Design by: Ted Zale
    Art by: Christian Marche
    Notes:
    The manufacturer produced the backglasses in both crystal glass and Plexiglas.

    Near the center of the motor board is a 10-pin jack with a 4-pin shorting plug. This shorting plug is required for replay operation. This jack will accommodate an Add-a-ball relay, likely ordered separately by the operator, required for Add-a-ball operation. The operator would remove (and save) the shorting plug and attach the Add-a-ball relay to the nearby vacant area of the motor board, plugging it into the vacated jack. In the Files section are instructions for converting this game from Replay operation to Add-a-ball operation. The schematic refers to the "add-a-ball relay".

    Early Production games (like the ones featured in the promo photo and the flyer) differ from the rest of the production run because they have no "Special" on reaching letter 'E' of 'Rocket' on the playfield, thus no Special light on the left outlane, and no left outlane kickback. Also, they feature a bottom arch with different graphics, different colors on the playfield and the cabinet (while the plastics are the same), and a different playfield glass, being the familiar sliding glass, while later in production the glass was changed to lift upwards from the front in a metal frame.

    Although the games featured in the flyer and in the promo photo are normal replay games, Federico Croci, a collector in Italy, tells us that several Early Production versions were found there with no replay unit and no replay window in the backglass.

    The Italian add-a-ball version is Bally's 1967 'Rocket III (Italy)'.

    82 downloads

       (0 reviews)

    0 comments

    Updated

  4. Cleopatra (Gottlieb-1979) (FizX3.3)

    Cleopatra (Gottlieb, 1979)
    IPDB No. 532
    NOTES:
    This table is not a Popotte table but a tomásaco table. You can choose with Special1Key the color of the DMD, and with Special2Key the appearance of the playfield and plastics. You have a full HD version and a full 4K version.
     
    RULES:

    HITTING ROLLOVERS AND CORRESPONDING DROP TARGETS INCREASES
    BONUS VALUE. COMPLETING DROP TARGETS LIGHTS CENTER TARGET
    ALTERNATELY. COMPLETING ROLLOVERS OR DROP TARGETS LIGHTS
    BULLS-EYE TARGETS ALTERNATELY FOR “EXTRA BALL”. COMPLETING
    ROLLOVERS AND DROP TARGETS LIGHTS BULLS-EYE TARGETS .
    ALTERNATELY FOR “SPECIAL”.

    DROP TARGET VALUE IS 1000 POINTS FOR EACH COMPLETED ROLLOVER.

    CENTER POP BUMPER VALUE IS 1000 POINTS (100 POINTS FOR 5 BALLS GAME).

    CENTER TARGET VALUE IS 500 OR 5000 WHEN LIT.

    HOLE VALUE IS 5000 POINTS (3000 POINTS FOR 5 BALLS GAME).
     
    IPDB HIGHLIGHTS:
    Date Of Manufacture:December, 1977
    Production:7,300 units (confirmed)
    Notable Features:
    Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (3), 5-bank drop targets (1), Kick-out holes (2). One standup target is behind the drop targets.
    Sound: 3 chimes.
    Design by:

    Ed Krynski
    Art by:Gordon Morison
    Notes:First solid state game from this manufacturer.
    This game was also produced as a 4-player EM version Gottlieb's 1977 'Cleopatra' and a 2-player EM version Gottlieb's 1978 'Pyramid' but with different backglass art.

    183 downloads

       (0 reviews)

    0 comments

    Updated

  5. Fast Draw (Gottlieb-1975) (FizX3.3)

    Fast Draw (Gottlieb - 1975)
    IPDB No. 828
    NOTES:
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR

    Cinematic for credit reel by kind permission of Greywolf

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
    Insert coin or press credit button to reset machine. Repeat for additional players.
    Points are scored as indicated.
    Completing A-B-C sequence and either group of drop targets lights corresponding hole alternately for special. Completing both groups of drop targets resets center drop target for 5000 points.
    Completing A-B-C sequence doubles bonus value (3 balls game).
    Bonus scores double on last ball or triple if A-B-C sequence is completed.
    A-B-C sequence and drop targets reset after each ball.
    Center bumper scores 10 or 100 points (for 5 balls game, 1000 points for 3 balls game) when lit.
    Bonus is scored after completion of ball in play.
    A tilt does not disqualify a player.
    Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay.
     
    IPDB HIGHLIGHTS:
    Date Of Manufacture: April, 1975
    Production: 8,282 units (confirmed)
    Notable Features: Flippers (2), Pop bumpers (3), 5-bank drop targets (2) with trip arm, Standup targets (4), Kick-out holes (2), Dual inlanes, Half-moon credit window. End-of-ball bonus. No slingshots.
    Maximum displayed point score is 99,990 points per player.
    Replay wheel maximum: 9

    Hitting all ten drop targets during a ball in play not only resets all targets but a drop target trip coil mounted on each drop target chassis operates a trip arm having four trip arm wireforms to immediately drop all eight yellow targets, leaving only the two center black targets to hit for 5000 points each. Dropping both black targets resets all ten targets then again trips the eight yellow ones to leave only the black targets for 5000 points, and this pattern will repeat until the end of the ball in play. All ten targets reset at start of next ball with none tripped.
     
    Design by: Ed Krynski
    Art by: Gordon Morison
    Notes:
    The 2-player version of this game is Gottlieb's 1975 'Quick Draw'.
    We previously showed a date for this game of March 17, 1975. The new date is per Gottlieb documentation.
    We have increased our confirmed production run quantity to include 237 Sample games produced in 1975 that were not part of the former quantity per handwritten documentation identified by Wayne Neyens as coming from Bob Malvasio, a draftsman for Gottlieb whose initials RHM can be found on schematics

    79 downloads

       (0 reviews)

    0 comments

    Updated

  6. Sheriff (Gottlieb-1971) (FizX3.3)

    Sheriff (Gottlieb, 1971)
    IPDB No. 2116
    NOTES:
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
    INSERT ONE COIN AND WAIT FOR MACHINE TO RESET BEFORE INSERTING COINS FOR ADDITIONAL PLAYERS.
    PLAYERS TAKE TURNS SHOOTING AS SHOWN ON BACK GLASS.
    POINTS ARE SCORED AS INDICATED.
    ALL UNLIT ROLLOVERS AND DROP TARGETS SCORE 500 POINTS.
    EACH 100 POINTS ADVANCES HORSESHOE LITE.
    10 ADVANCES OF HORSESHOE LITE ADDS ONE BONUS.
    BONUS IS SCORED UPON COMPLETION OF BALL IN PLAY.
    A TILT DOES NOT DISQUALIFY A PLAYER.
    MATCHING LAST TWO NUMBERS IN SCORE TO NUMBER THAT APPEARS ON BACK GLASS AFTER GAME IS OVER SCORES REPLAY.
     
    IPDB HIGHLIGHTS:
    Date Of Manufacture:September, 1971
    Production:2,900 units (confirmed)
    Notable Features:
    Flippers (2), Pop bumpers (2), Slingshots (2), Drop targets (10), Standup targets (3), Right outlane ball return gate. Right side of playfield has parallel lanes of serial rollovers. End-of-ball bonus.
    Design by:
    Ed Krynski
    Art by:Gordon Morison
    Notes:Also released in a 2-player version Gottlieb's 1971 'Lawman' and as a single-player Italian version Gottlieb's 1972 'Texas Ranger'. A single-player Spanish version is Maresa's 1972 'Dakota'.
    Compare playfield to that of Gottlieb's 1975 'Atlantis'.
    We previously showed a date for this game of October 1, 1971. The new date is per Gottlieb documentation.

    102 downloads

       (0 reviews)

    0 comments

    Updated

  7. Volley (Gottlieb-1976)

    NOTES:
    You must use BAM 365 or higher
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
    Insert coin or press credit button to reset machine.

    Blue and green bumppers score 100 points or 1000 points when lit. (3 balls game)
    Blue and green bumppers score 10 points or 100 points when lit. (5 balls game)

    Completing blue, yellow and green drop targets lights top rollovers (alternately for 5 balls game) for special.

    Special scores one replay.
    Bottom contacts score 1000 (3 balls game) or 100 (5balls game) points.

    Matching last two numbers in score to number that appears on back glass after game is over scores one replay.


    Free replays depend on the difficulty level chosen.

    159 downloads

       (1 review)

    0 comments

    Updated

  8. Bank Shot (Gottlieb-1976)

    Bank Shot (Gottlieb-1976) FizX 3.3 V1.00
    IPDB No. 169
    NOTES:
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.

    Rules:
    Completing 1 through 15 sequence lights "WOW". Hole "WOW" remains lit for duration of ball in play. Rollover "WOW" remains on until hit after sequence resets.
    Completed sequence resets and spots 2, 3, 7, 8, 13 and 14 after ball in play.
    Hole value is 1000 points for each lit ball indicated and "WOW when lit.
    Rollovers and targets score 500 points.
    Pop bulpers score 100 points.
    Bonus value is 1000 points for each lit ball.
    "WOW" value 1 additional ball.
    Tilt penalty, 1 ball plus ball in play.

    IPDB HIGHLIGHTS:
    Date Of Manufacture:March, 1976
    Production:746 units (confirmed)
    Notable Features:

    Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (3), Kick-out holes (2). End-of-ball bonus. Wedge head.
    Sound: 3 chimes.
    Design by:Ed Krynski
    Art by:Gordon Morison
    Notes:

    The replay version of this game is Gottlieb's 1976 'Sure Shot'. The Add-a-ball version for export to Italy is Gottlieb's 1976 'Spot Pool'.
    Gottlieb Domestic & Export Sales Sheets for Bank Shot: 730 total
    Domestic Sales: 730
    Export Sales: 0
    The above total does not include 16 Sample games produced in 1975 per handwritten documentation identified by Wayne Neyens as coming from Bob Malvasio, a draftsman for Gottlieb whose initials RHM can be found on schematics.

    112 downloads

       (0 reviews)

    0 comments

    Updated

  9. Bank a Ball (Gottlieb-1965) (FizX3.3)

    Bank a Ball (Gottlieb, 1965)
    IPDB No. 170
    NOTES:
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
    You have to use the Special1Key in order to lift the ball or to choose automatic ball lift in the menu.

    Menu in order to manage:
    - balls per game,
    - scrolling,
    - difficulty with 3 levels: easy, normal (recommended by Gottlieb), hard,
    - bumpers adjustment, based on match unit: bumpers are lit more or less frequently,
    - reset high score entries,
    - use arrows (up and down) for plunger,
    - tilt handling: normal FP's way (8 warning allowed), liberal (16 warnings allowed), and not tilt,
    - Automatic ball lift (for lazy boys).
    Click to expand...
    RULES:
    Hitting rollovers increases score of corresponding holes.
    Holes light intermittently after each hole sequence is completed.
    Hitting four clubs lights top center rollover occasionally for special.
    Special when lit hole or special when lit rollover scores 1 replay.
    Rollovers score 5 points.
    Matching last number in point score to lighted number that appears on backglass when game is over awards 1 replay
    IPDB HIGHLIGHTS:
    Date Of Manufacture:September, 1965
    Production:3,400 units (confirmed)
    Notable Features:
    Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (7). Two backbox animations: at start of game, billiard table in backglass shows all balls lit up and all mechanical balls above it are reset out of view. Hitting lit numbered target on playfield turns off corresponding lit ball in backglass and mechanically drops that ball into view.

    Maximum displayed score is 1,999 points.

    Replay wheel maximum: 15

    Sound: 3 bells, knocker
    Design by:Ed Krynski
    Art by:
    Roy Parker
    Notes:
    The Add-a-ball version of this game is Gottlieb's 1965 'Flipper Pool'.

    'Bank-A-Ball' was the first pinball machine produced with flipper return lanes, which are wireforms that allow the ball to roll behind the slingshot and towards a waiting flipper. According to the book All About Pinball, Paradise and its add-a-ball version Pleasure Isle were the first games designed to have return lanes. However, Gottlieb rescheduled the production of Bank-A-Ball so that it could be released first.

    Pictured in this listing are Early Production playfields that match the playfield shown in the manufacturer's flyer. The return lane white arrows show the words "Lights Bumpers" in them. Also, the lower playfield shows the 8-ball as an actual illuminating insert. Sometime during production, the words were moved to be below the arrows and the illuminating insert was removed, leaving the 8-ball painted on solid wood. One example we picture shows a certificate with serial number 01072. We know that Sample games do not show the 'S' designation on the certificate but only show it stamped into the wood of the cabinet. It's possible this game is a Sample.

    The backbox on this game is sufficiently crowded with mechanisms such that there was no room on the back of the insert for the connector jacks to be installed to allow the playfield plugs to connect to them there. Instead, the connectors were placed onto a separate "plug mounting panel" that just hangs down into the cabinet through the access hole between the backbox and the cabinet. Because of this, Gottlieb affixed to the inside bottom of the backbox an Assembly Instructions card to assist the operator with proper placement of this separate panel to allow the insert to be lowered to its service position without obstruction. The example card pictured here is A-9487-1 and was stapled inside a Bank-A-Ball backbox even though the card carries the Model Number 222 for the game that immediately preceded it in production, the 4-player Gottlieb's 1965 'Dodge City'.

    85 downloads

       (0 reviews)

    0 comments

    Updated

  10. Spanish Eyes (Williams-1971) (FizX3.3)

    Spanish Eyes (Williams, 1972) v1.1
    IPDB No. 2265
    NOTES:
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
    RULES:
    * Making letters A, B, C, D and E scores extra ball.
    * Making numbers 1, 2, 3, 4, 5 and 6 lites center hoop to score extra ball and lites bottom rollovers to score 5000 points.
    * Tilt penalty - ball in play.
    * 1 replay for matching last (2) numbers on score reels to lited number that appears on back glass when game is over.
    IPDB HIGHLIGHTS:
    Date Of Manufacture:November, 1971
    Production:3,905 units (confirmed)
    Notable Features:Flippers (2), Pop bumpers (4), Standup targets (6), Kick-out hole (1), Horseshoe lane. One pop bumper is located between the flippers. No slingshots.
    Design by:Norm Clark
    Art by:John Craig
    Notes:
    The add-a-ball version of this game is Williams' 1972 'Granada' but with a different playfield layout.
    This game can be configured for replay, add-a-ball, or novelty play.

    96 downloads

       (0 reviews)

    0 comments

    Updated

  11. Ace High (Gottlieb-1957) (FizX3.3)

    Ace High (Gottlieb, 1957) FizX 3.3 V1.00
    IPDB No. 7
    NOTES:
    A really big than k to Carlos Guizzo and his friend Luiz Culik, owner of the Pinball Museum in São Paulo, Brazil, for the pics. Without them, I wouldn't have been able to do anything
    You must use BAM 365 or higher
    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
    You have to lift manually the balls with the Special1Key or set in the menu "Automatic Ball Lift" to yes.
    RULES:
    Hitting center of each target (bulls-eye) lights corresponding queen, king and ace lites in that order
    Lighting 3 queens, 3 kings or any ace lights special hole lites
    Special hole value:
    Each ace 1 replay
    3 queens 1 replay
    3 kings 3 replays
    3 aces 8 replays
    Hitting spade, heart, diamond and club rollovers lights outhole for special. Special when lit,outhole awards 1 replay
    Free replays depend on the difficulty level chosen

    IPDB HIGHLIGHTS:
    Date Of Manufacture:
    February, 1957
    Production:
    2,100 units (confirmed)
    Notable Features:
    Flippers (2), Pop bumpers (4), Passive bumpers (3), Slingshots (2), Bullseye targets (3), Gobble holes (2), Left and right dual outlanes. The two slingshots are at mid-playfield just below the bullseye targets; the two rubbers nearest the flippers do not kick.
    Maximum displayed point score is 7,990,000 points.
    Sound: 3 bells, knocker.
    Design by:
    Wayne Neyens
    Art by:
    Roy Parker
    Notes:
    The backglass carries Gottlieb's famous phrase: Amusement Pinballs, as American as Baseball and Hot Dogs!
    The BOM for this replay game is dated 12-21-56.
    The single-player games manufactured by Gottlieb up to this point, including 'Ace High', did not have a match feature or a Game Over relay. This meant that the flippers could still be activated by the player even after all balls had been played.
    Single-player Gottlieb games manufactured after 'Ace High' had a match feature and a Game Over relay which shut off power to the flippers.
    An Extended Play version of this game was made as Gottlieb's 1957 'Ace High (Extended Play Prototype)'.

    130 downloads

       (0 reviews)

    0 comments

    Updated

  12. World Fair (Gottlieb-1964) (FizX3.3)

    World Fair (Gottlieb, 1964)
    IPDB No. 2812
    NOTES:
    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
    You have to lift manually the balls with the Special1Key.
    RULES:
    Hitting lighted bumper in center group advances light to next bumper.
    Indicated number on spinning disc spots corresponding rollover.
    Hitting all rollovers awards special and lights one rollover for special.
    Matching last number in point score to lighted number that appears on back glass when game is over awards 1 replay.
    IPDB HIGHLIGHTS:
    Date Of Manufacture:April, 1964
    Production:4,650 units (confirmed)
    Notable Features:Flippers (2), Pop bumpers (5), Passive bumpers (4), Slingshots (2). Playfield "Spin-Disc" spots any one of 11 numbered cars on backglass. End-of-ball bonus scores 30 points and a spin of the spin-disc.
    Maximum displayed point score is 1,999 points.
    Replay wheel maximum: 15
    Sound: 2 bells, knocker.
    Design by:Wayne Neyens
    Art by:Roy Parker

    162 downloads

       (1 review)

    0 comments

    Updated

  13. Magic City (Williams 1967)

    NOTES:
    - You can choose (by the Special2key) to play a 3 or 5 balls game.
    - You can choose (by the Special1Key) to scroll or not the ball.
    - You can toggle (by the toggle HUD key) the HUD reel.
    RULES:
    Making the word MAGIC CITY lites the outside bottom rollovers to score 1 REPLAY.
    Making the star lites the center bumper to score 100 points and lites the inside bottom rollovers to score 1 REPLAY.
    Matching last number in point score to lited number that appears on back glass when game is over scores 1 REPLAY.

    116 downloads

       (0 reviews)

    0 comments

    Updated

  14. Star-Jet (Bally-1963)

    NOTES:
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
    You must use the "L" key in order to lift the ball.
    You can toggle (by the toggle HUD key) the HUD reel.
    You access to the dip switches menu by the Special2Key.
    RULES (replay mode):
    > 1st AND 3rd PLAYERS PLAY SOLID BALLS 1 THRU 7, 2nd AND 4th PLAYERS
    PLAY STRIPED BALLS 9 THRU 15.
    > 8 BALL TARGET LITES WHEN ALL SOLID OR ALL STRIPED BALLS ARE MADE
    > MAKING 8 BALL LITES RIGHT OUTLANE TO SCORE SPECIAL.
    > 1 REPLAY FOR BALL THRU RIGHT OUTLANE WHEN LIT FOR SPECIAL.
    > PLAYER MAKING 8 BALL QUALIFIES FOR SUPER BONUS ON HIS OR HER FOLLOWING
    BALL IN PLAY.
    > TILT PENALTY _ BALL IN PLAY.
    > MAXIMUM _ 1 EXTRA BALL PER BALL IN PLAY.

    165 downloads

       (0 reviews)

    0 comments

    Updated

  15. Kings & Queens (Gottlieb-1965)

    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
    You have to use the Special1Key in order to lift the ball or to choose automatic ball lift in the menu.

    Menu in order to manage:
    - balls per game,
    - scrolling,
    - difficulty with 3 levels: easy, normal (recommended by Gottlieb), hard,
    - bumpers adjustment, based on match unit: bumpers are lit more or less frequently,
    - reset high score entries,
    - use arrows (up and down) for plunger,
    - tilt handling: normal FP's way (8 warning allowed), liberal (16 warnings allowed), and not tilt,
    - Automatic ball lift (for lazy boys).
     
    RULES:
    Hitting rollovers increases score of corresponding holes.
    Holes light intermittently after each hole sequence is completed.
    Hitting four clubs lights top center rollover occasionally for special.
    Special when lit hole or special when lit rollover scores 1 replay.
    Rollovers score 5 points.
    Matching last number in point score to lighted number that appears on backglass when game is over awards 1 replay

    160 downloads

       (0 reviews)

    0 comments

    Updated

  16. Air Aces (Bally - 1975)

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
    - Insert coin and wait for the machine to reset. Insertcoin for additional players.
    - Knocking down all drop-targets scores 5000 points. Advances Bonus 5000 and lites special lites. Ball thru lit special lane scores 1 Replay.(replay mode - extra ball for other modes)
    - Advancing bonus will lite extra-ball lite. Ball in lit saucer scores 1 Extra Ball.
    - Advancing bonus will lite double bonus lite. Ball in lit saucer doubles bonus.
    - Collect bonus when ball leaves playfield.
    - Matching last numbers of score with number wich lites on backglass at end of game scores 1 Replay. (replay mode)

    80 downloads

       (0 reviews)

    0 comments

    Updated

  17. Top Card (Gottlieb - 1974)

    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
    Points are scored as indicated.
    Numbered targets and rollovers score 1000 points (3 balls game) or 500 points (5 balls game).
    Hitting 2 or K gives 2 and K. Hitting 6 or 9 gives 6 and 9. . Hitting 7 or 8 gives 7 and8 (only for 3 balls game).
    Completing sequence lights "special".
    Special scores 1 replay.
    Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay.

    91 downloads

       (0 reviews)

    0 comments

    Updated

  18. Capt.Card (Gottlieb-1974)

    Overview History Discussion
    Post an update WatchAdd bookmark
    •••
    Capt. Card (Gottlieb, 1974) FixZ 3.3 V1.00
    IPDB No. 433
    NOTES:
    You can access the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
    Points are scored as indicated
    Drop targets score 500 points
    Bonus value is 100 points for each lit cards or 1000 points for each lit card in suit if sequence of four is completed
    Completing the spades, clubs, hearts and diamonds sequence score a "WOW" and lites hole and bottom rollovers for "WOW"
    Ball going into outhole after all sequences have been completed resets all targets

    65 downloads

       (0 reviews)

    0 comments

    Updated

  19. High Hand (Gottlieb-1973)

    NOTES:
    You can access the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
    Points are scores as indicated.
    Drop targets score 500 points.
    Bonus value is 100 points for each lit card, or 1000 points for each lit card in suite if sequence of four is completed.
    Completing the spades, clubs, hearts and diamonds sequences lit bottom rollovers and hole alternately for special (5 balls).
    Completing the spades and clubs or hearts and diamonds sequences lit... (3 balls).
    Special scores 1 replay.
    Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay.

    70 downloads

       (0 reviews)

    0 comments

    Updated

  20. Crossword (Williams-1959)

    NOTES:
    You must use BAM 365 or higher
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
    You have to lift manually the balls with the Special1Key or set in the menu "Automatic Ball Lift" to yes.
     
    RULES:

    * Making numbers 1 to 5 and all letters lites 4 side bumpers to score 1 replay.
    * Matching last number in score to lited star that appears on back glass when game is over scores 1 replay.

    109 downloads

       (1 review)

    0 comments

    Updated

  21. Egg Head (Gottlieb-1961)

    NOTES:
    You must use BAM 365 or higher
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
    You have to lift manually the balls with the Special1Key or set in the menu "Automatic Ball Lift" to yes.
     
    RULES:
    "X" or "O" is selected by hitting lighted rollover buttons or targets.
    Hitting a bumper aftyer "X" or "O" is selected lights "X" or "O" on corresponding spot.
    Complating a line of "X's" or "O's" awards 1 replay and lights changing rollovers for additional replay.
    Matching last number in score to lighted number that appears on back glass when game is over awards 1 replay.

    88 downloads

       (0 reviews)

    0 comments

    Updated

  22. Funland (Gottlieb-1968)

    NOTES:
    You must use BAM 365 or higher
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
    Points are scored as indicated.
    Arrow stopped on lighted number spots corresponding number.
    Hitting all number lights one number for special.
    Special awards one replay.
    Matching last number in score to number that appears on back glass after game is over awards one replay.

    Free replays depend on the difficulty level chosen.

    143 downloads

       (0 reviews)

    0 comments

    Updated

  23. Gotham City (Bat Man)

    Gotham City (Bat Man),
       An original future pinball table,  based on warner brothers television show "Batman,the animated series".
     Table rules, 
      Light "Gotham City" for special at the top kicker, by hitting targets on the left side,and
      in the rotospinner,
     ( special lasts for 90 seconds).
     Knock down the three drop targets (on the mid right side) for a  chance for a 5,000 point
     bonus and bonus multiplier to increase at kicker behind the drop targets,( Under hologram))
      Lighting "City" (with the rotospinner),also lights a chance for Multiball, in the upper left kicker (under  hologram).
       The Roto spinner will give small bonus chances (roto points doubled when  the blue dub light is on).
     Lighting "The Joker" gives a chance for 10,000 bonus points.
     Lighting "Bat Man" gives a chance for 7,500 bonus points.
     Replay scores on the table card.
     ( Some very well made Midi renditions of  Bat Man  music were used for background music.) 
     
     
     Visit https://mark1pinball.weebly.com/
     

    80 downloads

       (0 reviews)

    0 comments

    Submitted

  24. The Munsters Pro (v1.0)

    '*********************************************************************
    '**                                                                     The Munsters                                                                  **
    '**                                                                           Pro  v1.0                                                                       **
    '**                                                                Game Instructions                                                             **
    '**                                                                                                                                                                   ** 
    '**                           1 )  Award ExtraBall - Enter the Raceway to Spell Dracula                      **
    '**                                                                                                                                                                   ** 
    '**                                                                         MultiBall:                                                                      **
    '**                                        2) Hit Bumpers 5 Times or Light Up Lilly                                         **
    '**                                            To open Trap Door behind left Spinner                                        **
    '**                                                                  to lock the Ball.                                                                 **
    '**                                                               Lock Ball 3 Times                                                               **
    '**                                                           for Eddie's Multi-Ball.                                                           **
    '**                                                                                                                                                                  **
    '**                            3)  Bumpers have been adjusted for more ball control,                           **
    '**                       as the levels increase the bumpers become more aggressive.                  **
    '**                                                                                                                                                                  **
    '**                                       4) Be Patient with MidField Kickers                                                    **
    '**                                      Videos to Come for delays in kick out.                                                **
    '**                          5) Will Add more music later with new call outs.                                       **     
    '**                                                                                                                                                                 **
    '*********************************************************************

    373 downloads

       (1 review)

    9 comments

    Submitted

  25. Daffie (Williams 1968)

    IPDB #624

    136 downloads

       (0 reviews)

    0 comments

    Updated

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