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SlickChick_Gottlieb1963
By okobojimusky
Manufacturer: D. Gottlieb & Co.
Date: April 1963
Type: Electro-Mechanical
WedgeHead
Maximum credits: 26
Design: Wayne Neyens
Art: Roy Parker
Authors:
Original Table: FranzLeo
Modifications: Okobojimusky
Modifications in Version 1.2:
Match Feature modified and Match HUD moved to upper right corner of playfield to be visible on a single monitor system.
Pop bumpers modified so ball does not get stuck in pop bumpers.
Scoring changed to original game scoring.
Replays awarded for completing 1 to 4 sequence, or 5 Slick Chick sequences as in original game.
Ball tray bug fixed.
Other bugs fixed.
134 downloads
0 comments
Submitted
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Humpty Dumpty (Gottlieb '47)
By okobojimusky
Humpty Dumpty: First pinball machine with electromechanical flippers.
Manufacturer: D. Gottlieb & Co.
Date: October, 1947
Design: Harry Mabs
Art: Roy Parker
Authors:
Original Table: Fpozo45
Modifications: Okobojimusky
Modifications in Version 1.1 :
Backglass now functional.
Ball tray enlarged to prevent next ball being being generated too soon by balls moving around in tray.
Scoring and other bugs fixed.
When Humpty hits the ground, a bell sounds and egg cracking sounds are generated.
137 downloads
0 comments
Submitted
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Bowling Champ (Gottlieb '49)
By okobojimusky
First pinball table with pop bumpers (Bumpers 2 & 3).
Manufacturer: D. Gottlieb & Co. 1949
Design: Harry Mabs
Art: Roy Parker
Authors:
Original Table: Fpozo45
Modifications: Okobojimusky
Modifications in Version 1.2:
Backglass now functional.
Ball tray enlarged to prevent next ball being generated too soon by balls moving around in tray.
Pins reset properly after a strike.
Scoring bugs fixed.
Other bugs fixed.
89 downloads
0 comments
Submitted
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Green Pastures '54(Gottlieb)V1.2
By okobojimusky
Manufacturer: D. Gottlieb & Co.
Date: January 1954
Design: Wayne Neyens
Art: Roy Parker
Authors:
Original Table: Fpozo45
Modifications: Okobojimusky
Modifications in version 1.2:
Backglass fully functional: 10,000 to 90,000 scores indicated by number of lit croquet balls on field (1 ball = 10,000, 2 balls = 20,000, etc.)
Ball tray enlarged to prevent next ball being generated too soon by balls moving around in tray.
Scoring and other bugs fixed.
96 downloads
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Grand Slam '53(Gottlieb)V1.2
By okobojimusky
Manufacturer: D. Gottlieb & Co.
Date: April 1953
Design: Wayne Neyens
Art: Roy Parker
Authors:
Original Table: Fpozo45
Modifications: Okobojimusky
Modifications in version 1.2:
Backglass fully functional: 10,000 to 90,000 score indicated by number of baseballs lit on scoreboard (1 ball = 10,000, 2 balls = 20,000 etc.)
Replays awarded for 10,15,20,25 and 30 runs.
Ball tray enlarged to prevent next ball being generated too soon by balls moving around in tray.
Scoring and other bugs fixed.
106 downloads
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fpx fpxEngine (v1.41)
By shiva
fpxEngine v1.4.1 released.
The fpxEngine overhaul has begun, with a rewrite and overhaul of the code to make things even easier for Beginners and non-coders to be able to use the engine and design their own tables from scratch. The 1.4.x beta cycle will include gradual rewrites of all the key systems, and lots more new vault and scoring features. Beginning with 1.4.1 the vault is started, and the debut of the new 3.1 version of shivaflippers, with a major upgrade of the variable coil system. here's a list of some of the new additions in 1.4.1
- Latest version of shivaFlippers (version 3.2) added.
- Plastics in the Vault are now lighted objects, with special code added for BAM support and blinking effects.
- Menu key changed to the Special 2 key
- removed music sets, only Bally81 set in. This was to save time and get a master named music set in. The removed music sets will be added back in and renamed in the future.
- Messages removed from subroutines and placed in AddMusicSet
- New Vault items (basic) added. These are fully coded, but are simplified scoring. There are 7 vault items added for this version.
- StandupTargets
- Drop Targets
- Kickers
- triggers
- Plastics and spare parts
- New AddScoringEvents
- (AddScoringEvent "25kAward") 25kAward
- (AddScoringEvent "AddAlternatingLanes") Alternating Lanes (for both Inlane and Outlanes) with pinsettings in the User Define Section
- (AddScoringEvent "OutLaneSpecial") Special code to handle a Outlane special, that also turns off the outlane lights
- (AddScoringEvent "SpecialIsLit") a prompt informing the player that a special has been lit
- Ball Shadows added with settings (On/Off) in the User Define Section
- Playfield lighting added, with custom lens and bulb lighting code. With 3 settings in the User Define Section
- Dynamic Shadows added. With settings (On/Off) in the User Define Section
- Specail Bam Lighting code has been added for all lights, bulbs, and plastics, using Brightness, GlowRadius, and GlowBrightness. 1.14 only has these tested for the playfield lighting settings at it's brightest. Medium and Dark settings are there, but will be adjusted in the next versions.
- Manual rewritten but more rewrites are needed. A new section in the manual has been added for the Vault.
242 downloads
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GODZILLA FASTDRAW
By mathiasg
"table jouable en wip ; en élaboration les mini pf (tour et spinning disk).
script orienté multiball
bam 337 IMPÉRATIF
adaptation de Stern" -fastdraw
Godzilla 1.2.1 requires BAM 337 to play. This is a basic table with minimal script, no music, and no sound effects besides the physical table.
To play:
Launch "FP Loader" from the BAM folder. Open the Godzilla table, and click PLAY.
This is my first upload. I do not know much about what I am doing, but I wanted to submit a small edited version of the FASTDRAW upload, Stern Godzilla for future pinball. I made the update because of some errors and it deserves to be finished a little. I can see that there is a lot of time spent even just making this version. it inspired me to keep going and make it better. Its been a lot of fun working on this. I am trying to get FASTDRAW attention any way I can, even if its just to know that an update is coming. Maybe we need some inspiration, so here is my effort. I hope that you see this FASTDRAW! lets do an update and fix some things. i really want to get bulding multiball to work, thank you for uploading. Thank you for permission to mod. I did not attatch my name to anything because I did not do any real work, just play with images and script. respect must be given. I am working on another version that changes the shot through the building but I need to learn more about how things work. thank you again for patience...
Whats new in 1.2.1:
Fixed purple shadows on playfield (now they are gone)
Fixed black ball with purple shadows (now the ball is chrome with correct shadow)
Fixed playfield art with custom work - no more double flippers
New side blade art and back wall art
New spinner artwork!!!!!!
Some changed textures, mechagodzilla magnet is now chrome
Some new physics adjustments
Fixed crashing because of timer
Rules:
shoot mechagodzilla magnet to start mechagodzilla mode - it works!
Shoot left ramp 3 times for add a ball
Shoot scoop 3 times for add a ball
Right ramp works but does not add a ball, no working script there.
Building works (add ball with J) but does not release ball (you must restart the game if you press J)
shoot switches to to light - nothing.
Coming soon once I learn how to do anything:
fix auto ball launch (you can practice skill shot soon)
better physics
more light and illumination scripting
code switches to add bonus multiplier or something
correct shot paths and refine layout
add some sounds, music, etc. This will be the main theme of the table, most likely on loop.
***Thank you to anyone and everyone who has ever submitted a post here, commented on a group topic, left a comment, anything....you guys are well aware im sure of the grattitude. Just saying it again. I would not have even attempted this without you guys paving the way. I think maybe we could make this into something cool without using stern rom and getting into trouble. i know the rules, 3 years after production. I just want to practice shots when im not feeding quarters into the real one down the street
i would encourage anyone willing to help to please move forward with the project and leave a comment down below with any issues etc.
755 downloads
- godzilla
- future pinball
- (and 3 more)
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Hanna Barbera Cartoons
By mark1
Hanna Barbera Cartoons,
an original future pinball table,a tribute to Hanna Barbera Cartoons.
It's a fun table with lots of holograms.
Table rules;
Spelling, "Cartoons.", with the roto-spinner
lights specials in the very top kickerhole.
(Note: Special only lasts 120 seconds).
Light "Gazoo" for 25,000 point bonus at top left also,
get all 10 coins to get chance for bonus and bonus multiplier,
increase at the midright kicker.
High scores on the table card
Visit my websites for more future pinball tables,
https://mark1pinball.weebly.com/
http://mark1pinball.ucoz.com/
267 downloads
0 comments
Submitted
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Bowling Champ (v.RC1)
By Francisco
1949 Gottlieb Bowling Champ pinball
Description: Bowling Champ, 2/49, 2419 produced, 2 reverse flippers, 9 static bumpers and 2 pop bumpers. Roy Parker playfield and backglass woodrail pinball artwork. Kick-out hole (1). No slingshots. Date Of Manufacture: February, 1949 Model Number: 18 Type: Electro-mechanical (EM)
Design by: Harry Mabs
What's New in Version RC1 (See full changelog)
"Tilt" light appears on the translite.
Bumper rubber rings are enhanced.
Bumper bases are enhanced too.
The last bumper to turn off "is on the house", as the saying goes.
89 downloads
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Bowling Champ (Gottlieb - 1949)
By Francisco
Description: Bowling Champ, 2/49, 2419 produced, 2 reverse flippers, 9 static bumpers and 2 pop bumpers. Roy Parker playfield and backglass woodrail pinball artwork.
121 downloads
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Bugs Bunny's Birthday Ball
By theGhost787
Bugs Bunny's Birthday Ball. Plays better than the Vp version and has better graphics.
This doesn't need any upgrade's but its free to mod. Add your holograms or whatever.
1145 downloads
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Floating Power
By Francisco
Floating Power / IPD No. 897 / December 30, 1948 / 1 Player
Manufacturer:Genco Manufacturing Company, of Chicago, Illinois, USA (1931-1958)
Date Of Manufacture:December 30, 1948
Type:Electro-mechanical (EM)
Production:1,695 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Recreation - Swimming
Notable Features:Flippers (2), Pop bumpers (2), Kick-out holes (3).
Art by:Roy Parker
123 downloads
0 comments
Submitted
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Space Shuttle (Williams, 1984)
By GeorgeH
Click on "Changelog" to see the description for Version 1.4.
Note that the Special 2 key opens the menu.
"Space Shuttle" from Williams is the first solid state production pinball machine to have a playfield toy. Of course, it is the model of the space shuttle. Sepeteus published his version of this table on Future Pinball back in 2011. I have updated it with the latest features of BAM and added models and textures from Tomasaco.
I never really played this table very much until I added what I call a "Sound Level Control Panel" in the script. Many of the original sounds were too loud and others were too soft so this option evens out the sound. You can use it to perform global adjustments the sound levels for 4 categories of sound used on the table. The default settings will probably work for you for those of you that aren't up to tinkering.
I decided to add some of the new features that are available now. I have always wanted to be able to open the menu system during a game. If you have played some of my previous table mods, you know that the menu fills the entire screen. Popotte was able to add some coding that pauses the ball movement when you open the menu and then resumes ball play when you close the menu. Thank you Popotte! The menu still opens using the Special 2 key but now you can press the same key to open it when a game is in play. It is really cool! Be aware that you need to be prepared to hit the flippers when you close the menu during a game. In order to avoid some possible fast flips when you close the menu, you may want to wait to open the menu when the ball is in the launch lane before you press the plunger key. That way the ball can't go anywhere when you close the menu. Be aware that it was necessary to remove the "Balls Per Game" option from the in-game menu. It would mess up your game if you try to change it during a game. You can only change "Balls Per Game" before you press the start game key.
A new feature was added on BAM Update v341 that is called ball shadows with ray casting. It is a dynamic type of ball shadow that changes as the ball travels past lights. I think it is a feature completely unique to Future Pinball. At the time of this writing, BAM Update v341 is the most current version of BAM. I added what is called fail safe coding that will turn the feature off if you have not upgraded to BAM 341. The feature is a little resource heavy. If you are having trouble with resources, there are directions in the script on how to disable it.
I added a mod from another BAM version to improve the performance of the spinner. I used Tomasaco's model for the spinner. It didn't seem too perform badly before the change but I do like it better with the change.
I developed a new flipper rotation speed chart for this table. It improves the characteristics of the flippers and you should be able to do tricks a little more easily.
I also added what I call a "Lighting Control Panel" in the script. You can make global adjustments to the lighting there for the 5 lighting modes for Day, Night, Dark Night, Night Glow and FP Original modes. I added spotlights on the shuttle. I ended up adding spotlights to all the general illumination flashers because there was light spillage from them onto the space shuttle and messing up the shadows from the two spots intended to illuminate it.
BAM has a global option that turns the HUD off on all tables. It may be used by some pinball cabinet users. The menu won't work if you use this option. If the HUD is enabled, the menu will display unsqueezed on a pinball cabinet.
The table loading screen defaults to a widescreen texture named "!LoadingLandscape" that is good for desktop users. The pinball cabinet users can switch to a texture named "!LoadingPortrait" that will not be squeezed.
Sepeteus added a rulesheet to version 1.1. I converted it to a PDF file, edited it and added screenshots of the parts of the table discussed. I also added a link to a video that does a good job of explaining the rules.
The download includes four library files that you need to save to your folder "Libraries". They are identical to the library files that were part of the original 1.1 version. There is no need to replace the libraries for this table if you installed version 1.1.
The download also has a high resolution version of the playfield texture that may be useful on a 4K display. The texture that is installed is actually high resolution also at 2048x4096. The version in the folder is higher res at 2155x4520 but it does not use "power of 2" so it will require more memory to load. The installed playfield texture should be sufficient for a desktop PC.
I added a version of the table that I call "rotated display". This is intended for those of us that have a desktop PC and can rotate the monitor so it is in portrait format. It improves the display if you are able to orient your monitor this way. I added a screenshot of it. This version will not be useful on pinball cabinets or on PCs which have a normal landscape orientation. The download includes a PDF file with directions on how to set up this version of the table.
List of Changes
1) Added new textures for the backglass and the table loading screen.
2) Added game room floor and backwall.
3) Added new instruction cards.
4) Added custom physics and dynamic flippers using emkickers on the slingshots.
5) Added a message that looks at BAM version that verifies you are using the correct version of BAM.
6) Added ball/flipper shadows and ball configuration to the script.
Added shadow maps.
7) Added plunger pull special script that allows you to easily select how far you pull back on the plunger.
😎 Added bulbs that provide a halo which shines through the slingshots. .
9) Added 2 spotlight flashers that shine on the shuttle.
10) Revised the rest of the general illumination flashers to use spotlights so they don't shine on the shuttle.
11) Added a new flipper rotation speed chart to the XML.
12) Added ball shadows using ray casting available on new BAM Update v340.
13) Made the degree of bounce off flippers adjustable in-game.
14) Added Paolo's sound for ball bouncing off flippers.
15) Updated menu system that is accessed by pressing the Special 2 key.
16) Added spinner physics mod available on BAM Update v334
17) Added in-game menu which pauses motion of ball when menu is open while game is in play.
George
822 downloads
- bam
- custom physics
- (and 7 more)
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Star Fox
By mark1
Star Fox (Original),
An original future pinball table, based on the Nintendo video game.
It's a fun new table with lots of new holograms.
(background music includes s midi rendition of the "Star Fox" theme and some
midi music versions of Nintendo's Star Fox video game).
285 downloads
0 comments
Submitted
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Buccaneer (Gottlieb-948)
By Francisco
Buccaneer / IPD No. 390 / October, 1948 / 1 Player
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:October, 1948
Model Number:11
Type:Electro-mechanical (EM)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Historical - Pirates
Notable Features:Flippers (4), Passive bumpers (8), Kick-out holes (3).
Design by:Harry Mabs
Art by:Roy Parker
96 downloads
0 comments
Submitted
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Gladiator (Gottlieb-1956)
By Francisco
Gladiator / IPD No. 1010 / January, 1956 / 2 Players
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:January, 1956
Model Number:111
Type:Electro-mechanical (EM)
Production:1,200 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Historical
Notable Features:Flippers (2), Pop bumpers (4), Passive bumpers (2), Slingshots (2), Gobble holes (2), Standup targets (2), Left and right dual outlanes. Double match awards 2 or 10 replays (operator option).
Maximum displayed point score is 1,999 points per player.
Replay wheel maximum: 26
Sound: 2 bells, knocker.
Design by:Wayne Neyens
Art by:Roy Parker
Notes:The backglass carries Gottlieb's famous phrase: Amusement Pinballs, as American as Baseball and Hot Dogs!
172 downloads
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Barnacle Bill
By Francisco
Barnacle Bill / IPD No. 176 / August, 1948 / 1 Player
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:August, 1948
Model Number:8
Type:Electro-mechanical (EM)
Production:2,500 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Notable Features:Flippers (4), Passive bumpers (10), Kick-out hole (1).
Design by:Harry Mabs
Art by:Roy Parker
103 downloads
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Cover Girl (Keeney'47)
By Francisco
Manufacturer:J. H. Keeney and Company Incorporated, of Chicago, Illinois, USA (1934-1964)
Date Of Manufacture:December, 1947
Notable Features:5 balls per play. Flippers (7), Passive bumpers (10), Kick-out holes (3).
Notes:'Cover Girl' was the first flipper game made by Keeney.
The game was made in two versions-- rolldown and standard cabinet. This is the standard cab version.
This game is not to be confused with Gottlieb's 1945 'Cover Girl'.
THIS VERSION REQUIRES BAM .340 OR ABOVE.
Changes:
Added Flipper-T7-Long and FLipper-T7 (short) models.
Reduced chance of tilt
Added DFv2 by JLou5641
Custom physics
BAM new render and lighting
A couple of bugs squashed
Added spotlights
Added rolling ball sounds
98 downloads
0 comments
Submitted
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Humpty Dumpty
By Francisco
Humpty Dumpty / IPD No. 1254 / October 25, 1947 / 1 Player
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:October 25, 1947
Model Number:1
Type:Electro-mechanical (EM)
Production:6,500 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Fictional Characters
Notable Features:Flippers (6), Passive bumpers (10), Kick-out holes (2). Backglass stop-motion light animation (Humpty Dumpty falls).
Design by:Harry Mabs
Art by:Roy Parker
Humpty Dumpty' is the first pinball machine manufactured with flippers that were electromechanical.
133 downloads
0 comments
Submitted
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Cover Girl (Keeney 1947)
By Francisco
Manufacturer:J. H. Keeney and Company Incorporated, of Chicago, Illinois, USA (1934-1964)
Date Of Manufacture:December, 1947
Type:Electro-mechanical (EM)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Notable Features:5 balls per play. Flippers (7), Passive bumpers (10), Kick-out holes (3).
Notes:'Cover Girl' was the first flipper game made by Keeney.
This game was made in two versions and offered simultaneously (per Billboard, Jan-10-1948, page 103). The first pictures below are the rolldown version with the console cabinet. The pictures following the flyer are the standard cabinet version with ball-shooter.
This game is not to be confused with Gottlieb's 1945 'Cover Girl'.
115 downloads
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future pinball Stargate SG1 (Original)
By wild75
ATTENTION PLEASE
Dear friends, this game-flippers that I created (or update) is for FUN ONLY, and above all for FREE,
which is downloadable ONLY, in this site Vpuniverse,and PinSim site.
If you see it on other sites, know that it was against my will, and consequently it could be usedfor profit purposes,I urge you not to compromise with users or owners of incorrect sites,which require some type of specific action to download this game.
Based on the Stargate-SG1 series.I created this table, without Bam staff, but in the future I will update this to Bam, so for now I publish this version with the standard physics of Fp, for a test in this site.
The rules are very simple ....
1) Ramp-left-low: enter all the blocks and open the gate.
2) Ramp-right-low: attacks the lords of the system.
3) Ramps at the top: defeat the lords of the system.
4) Jaffa Attack: Hit all blue targets.
Some options you can activate by pressing the keys:
"G" if the ball is stuck in the bumpers.
"H" hud-desktop on-off
"K" selects the DHD system mode, automatic or manual.
"L" activates the DHD system.
"M" choose the music you prefer.
PS: Sorry i added the library via "media file" i forgot to insert them in the table downloader!!
Note: table and library (here below) they must be together, i.e. in the same folder to work properly. Thanks and sorry!!!
stargate-orizzonte.fpl
Have fun!!!
739 downloads
- original
- physics 1.0
- (and 1 more)
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bam Stardust (Williams 1971)
By wild75
ATTENTION PLEASE
Dear friends, this game-flippers that I created (or update) is for FUN ONLY, and above all for FREE,
which is downloadable ONLY, in this site Vpuniverse,and PinSim site.
If you see it on other sites, know that it was against my will, and consequently it could be usedfor profit purposes,I urge you not to compromise with users or owners of incorrect sites,which require some type of specific action to download this game.
This table only works with BAM, and precisely with the LATEST VERSION,make sure you have it installed on your PC.
Bam Here---->https://www.ravarcade.pl/download
Stardust / IPD No. 2359
Info and Options:
* ToggleHudKey: Hud-Desktop On/Off
* Custom Camera: choose Flipper-Left "Deny", for the "camera" set to Fp, choose Flipper-Right "Allow" for Custom Camera in Added Bonus.
* Multiplayer game available.
* Optimal Physics made with great care, for optimal table gameplay.
Instructions
*Advance Bonus : Hitting the top slingshot and center targets.
*Bumpers Yellow/Green: Hitting the top target for light-modes.
*Bumpers Red: Activate the wheel of fortune, and activate light extraball change.
*Slingshot Left/Right: Activate light extraball change.
*Kickers: Wheel of fortune value.
*Target Center: Activate wheel of fortune,and post up.
*Wheel of fortune: Activate and spin for indicating the prize.
Have fun!
309 downloads
- futur pinball
- optimal physics
- (and 4 more)
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Four Roses
By Francisco
Four Roses / IPD No. 937 / November, 1940 / 1 Player
Manufacturer:Genco Manufacturing Company, of Chicago, Illinois, USA (1931-1958)
Date Of Manufacture:November, 1940
Type:Electro-mechanical (EM)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Specialty:Flipperless
Notable Features:Scoring bumpers (20).
NOTE:
I have no further information about the rules of the game. Even watching a notable pinball repairman in a YouTube video he didn't know any more about the game itself. Perhaps, therefore, my recreation is not 100 percent accurate, but I hope you enjoy it.
84 downloads
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em real flipperless pinball stationary flippers Ballyhoo
By Francisco
Ballyhoo / IPD No. 158 / June 02, 1947 / 1 Player
Manufacturer: Bally Manufacturing Corporation (1931-1983) [Trade Name: Bally] Project Date: June 02, 1947 Model Number: 497 Type: Electro-mechanical (EM) Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net) (External site) Theme: Ecdysiast Entertainment - Girls - Women Specialty: Flipperless Notable Features: Passive bumpers (10), Kick-out holes (7), Free Play hole (1). 3 or 5 ball play. Operator option for Free Play (Replay) or Novelty.
Sound: 2 bells.
Notes: The first flipper game by Bally was Bally's 1948 'Melody' in November 1947. Operators of this period would soon retrofit flipperless games, like Ballyhoo, and these new flippers often ended up in unusual places on the playfield.
91 downloads
0 comments
Submitted