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  1. Junkyard Cats - BAM Edition (PinEvent V2 - FizX 3.3)

    Junkyard Cats - BAM Edition
     
    Original Table by Brendan Bailey, 2012
     
    BAM Edition, PinEvent V2, FizX mod by TerryRed
     
    Version 2.1, Feb 2024
     
    Thank you so much Brendan Bailey for supporting this update!
     
     
    ====================================================================
     
     
    Brendan Bailey is one of FP's classic "original" table authors. EVERYTHING on this table was made by him! The layout, art, music, sounds, code. Such an amazing work of passion deserves to be updated to be enjoyed by a new generation of virtual pinball lovers!

    I wanted to update to a classic FP "original" table to bring it up to my own modern day BAM standards, add my PinEvent V2 features, and completely update the table with FizX physics. The result is an excellent table that plays great with modern dynamic lighting, shadowmaps, ray cast shadows, and full cabinet support.


    ====================================================================

     
    This table has been fully updated with FizX physics for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy physics on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
     
     

     
     
    ====================================================================
     
     
    PinEvent V2

    This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it.
     

     
     
     
     
    For a video preview (before adding FizX) of the PinEvent V2 update that showcases the DOF cabinet lighting and the modern PUP DMD display, go here:
     
     
     
     
     
    For a video preview of the new BAM update (before adding FizX), go here:
     
     
     
     
    ======================================


    Original Table by Brendan Bailey:

    - table
    - art
    - animation
    - music
    - sounds
    - script

    TerryRed's BAM Edition update:
     
    - updated entire table for FizX physics
    - added PinEvent V2 support for DOF, PUP SSF, PUP DMD, PUP Stream and new PuP-Pack
    - added ball rolling sounds
    - added nano kicker to left ramp scoop to make shots easier (was way too hard without it)
    - made various adjustments to table geometry and layout to make it play easier
    - added additional ramp blocker surfaces to prevent ball from flying off ramps / scoops
    - added new 4K playfield, plastics, backbox textures created from Brendan's original files
    - new G.I. lighting (dynamic lighting - x4 hidden flashers in lower and upper plastics)
    - new drain flasher for accented colour
    - new BAM post processing
    - added shadowmaps to most G.I lights
    - added pre-baked shadowmaps (created by BAM) to playfield and plastics textures
    - added illuminated look to GI ON plastics texture
    - adjusted playfield / plastics / apron, etc texture brightness to better match new lighting
    - new 3D model inserts
    - new pre-rendered insert textures
    - new bump maps for inserts
    - disabled glow radius for all inserts
    - added sphere maps to the sides of all plastics
    - updated GI on/off code
    - adjusted GI on/off brightness for all lights / inserts / textures
    - added all new FLEEP sounds for all mechanical actions (flippers, bumpers, slings, drain, etc)
    - added BAM DF1 physics (updated settings in editor to better work with new physics)
    - added invisible ramp blocker to prevent ball from flying off the ramp
    - added invisible playfield blocker to prevent ball from flying on top of plastics
    - hid slingshot bulbs that interfered with shadowmaps

    Additional Contributors:

    Schlabber34 - new pre-rendered insert images
    FLEEP - new mechanical sounds
    JLou - FizX and support
    Nailbuster - Pinup Player and SSF support
    Ravarcade - for creating the awesome BAM and providing assistance with BAM features
    Chris Leathley - creator of Future Pinball


    ====================================================================


    *** This table is single player only ***


    ====================================================================
     

    Desktop Static Camera Views (attract mode)
     
    during attract mode only, you can press plunger to toggle integrated static desktop camera views
    if you want to use your own BAM camera settings, or a FP camera view, then you must disable this feature in TABLE OPTIONS in the table script
     
    Action Buttons - digital plunger, special 1, special 2 (gameplay)
     
    all buttons/keys will act as an autoplunger and an action button during gameplay  
    Second Stage Flippers
     
    this table supports second stage flippers for cabinet players with this setup this needs to be enabled in TABLE OPTIONS in the table script ensure that your Second Flippers are setup in FP Control Settings ensure that your Special 1 and Special 2 keys / buttons are NOT the same keys / buttons as Second Flippers! (they are by default)  
     
    ====================================================================
     
     
    BAM Ray Cast Ball Shadows:
     
    this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it)  
    To disable this feature, you MUST disable it in TABLE OPTIONS (in the table script)
     

    BAM Menu - Light and Post Processing settings:
     
    BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times on this table, you can make changes to the Ambient and Diffusion Lighting in the table script in TABLE OPTIONS
    Physics: FizX v3.3


    ===================================================================


    Game not running smooth? Try the following:
     
    run FP in Fullscreen, not Windowed disable RayCast Ball Shadows in TABLE OPTIONS (in table script) disable Reflections options in FP's Video / Rendering settings reduce / disable Antialiasing in FP's Video / Rendering settings disable any SSAO options in BAM plugins menu (disabled by default)  

    ====================================================================


    TABLE REQUIREMENTS (very important!)
     
    all Visual C Runtime updates DirectX Future Pinball the latest BAM update FuturePinball.exe and FPLoader.exe patched for 4 GB access BAM Settings files installed FizX 1K ball model (for more accurate physics, default.zip in BAM folder) the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
    All of the above is included with the latest FP and BAM Essentials AIO package!

    Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates.
     
    https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/


    ====================================================================


    INSTALL INSTRUCTIONS (REQUIRED)
     
    PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above it shows you how to easily setup FP and BAM with the REQUIRED settings It's super easy, and only takes minutes to do!

    ====================================================================
     

    How to run Future Pinball to play the table
     
    PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM
     

    ====================================================================


    PROBLEMS?
     
    Read the Install Instructions included in the table's zip file. It tells you everything you need to know!


    ====================================================================


    Table MODS
     
    please read the Disclaimer in the Install Instructions included with the table please ask me first, as I am still updating this table  

    ====================================================================

    8277 downloads

       (4 reviews)

    58 comments

    Updated

  2. Blue vs Pink - BAM Edition (PinEvent V2 - FizX 3.3)

    Blue vs Pink - BAM Edition (PinEvent V2 - FizX 3.3)
     
    Original Table by Brendan Bailey, 2009
     
    BAM Edition, PinEvent V2, and FizX mod by TerryRed, 2022
     
    Table version: 2.1 - BAM Edition (PinEvent V2, FizX 3.3) (Feb 2024)
     
    Thank you so much Brendan Bailey for supporting this update!
     
     
    ====================================================================
     
     
    Brendan Bailey is one of FP's classic "original" table authors. EVERYTHING on this table was made by him! The layout, art, music, sounds, code. Such an amazing work of passion deserves to be updated to be enjoyed by a new generation of virtual pinball lovers!

    I wanted to update to a classic FP "original" table to bring it up to my own modern day BAM standards, add my PinEvent V2 features, and completely update the table with FizX physics. The result is an excellent table that plays great with modern dynamic lighting, shadowmaps, ray cast shadows, and full cabinet support.
     
     
    ====================================================================
     
     
    This table has been fully updated with FizX physics for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy physics on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
     
     

     
     
    PinEvent V2

    This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it.
     

     
     
    ====================================================================
     
     
    For a video preview of the new BAM update comparison, go here:
     
     
     
     
    ====================================================================
     
     
    Original Table by Brendan Bailey:
     
    - table
    - art
    - animation
    - music
    - sounds
    - script
     
    TerryRed's BAM Edition update:
     
    - updated entire table for FizX physics
    - added PinEvent V2 support for DOF, PUP SSF, PUP DMD, PUPStream, and a new pup-pack
    - new G.I. lighting (dynamic lighting - x4 hidden flashers in lower and upper plastics)
    - added drain flasher for accented lighting
    - new options for changing G.I lighting colours (dynamic lighting only)
    - new BAM post processing
    - added shadowmaps to most lights
    - added pre-baked shadowmaps (created by BAM) to playfield and plastics texture
    - adjusted playfield / plastics / apron, etc texture brightness to better match new lighting
    - new 3D model inserts
    - new pre-rendered insert textures
    - new bump maps for inserts
    - disabled glow radius for all inserts
    - adjusted brightness of all playfield video textures (what a pain!) to better match new lighting
    - added sphere maps to the sides of all plastics
    - added new GI on/off code
    - adjusted GI on/off brightness for all lights / inserts / playfield videos
    - added all new FLEEP sounds for all mechanical actions (flippers, bumpers, slings, drain, etc)
    - updated entire table for FizX physics
    - added playfield blocker surface to prevent ball from jumping on plastics
     
    Thanks of course to these awesome contributors:
     
    Brendan Bailey (PinWizKid) - created the original Blue vs Pink table in 2009
    Schlabber34 - new pre-rendered insert images
    FLEEP - new mechanical sounds All the FP lads at Pinball Nirvanna for ideas, examples, and support
    JLou - FizX and support
    Nailbuster - Pinup Player and SSF support
    Ravarcade - for creating the awesome BAM and providing assistance with BAM features
    Chris Leathley - creator of Future Pinball
     
     
    DISCLAIMER:
     
    This table is an "original" creation, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
     
     
    ====================================================================
     
     
    *** This table is single player only ***
     
     
    ====================================================================
     
     
    Desktop Static Camera Views
     
    during attract mode only, you can press plunger to toggle integrated static desktop camera views
    if you want to use your own BAM camera settings, or a FP camera view, then you must disable this feature in TABLE OPTIONS in the table script
     
    G.I. colour and Brightness
     
    Special key / button 1 = change G.I. colours Special key / button 2 = change G.I. brightness  
    Second Stage Flippers
     
    this table supports second stage flippers for cabinet players with this setup this needs to be enabled in TABLE OPTIONS in the table script ensure that your Second Flippers are setup in FP Control Settings ensure that your Special 1 and Special 2 keys / buttons are NOT the same keys / buttons as Second Flippers! (they are by default)  
     
    ====================================================================
     
     
    BAM Ray Cast Ball Shadows:
     
    this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it)  
    To disable this feature, you MUST “first” disable it in TABLE OPTIONS (in the table script)
     

    BAM Menu - Light and Post Processing settings:
     
    BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times on this table, you can make changes to the Ambient and Diffusion Lighting in the table script in TABLE OPTIONS
    Physics: FizX v3.3


    ===================================================================


    Game not running smooth? Try the following:
     
    run FP in Fullscreen, not Windowed disable RayCast Ball Shadows in TABLE OPTIONS (in table script) disable Reflections options in FP's Video / Rendering settings reduce / disable Antialiasing in FP's Video / Rendering settings disable any SSAO options in BAM plugins menu (disabled by default)  

    ====================================================================


    TABLE REQUIREMENTS (very important!)
     
    all Visual C Runtime updates DirectX Future Pinball the latest BAM update FuturePinball.exe and FPLoader.exe patched for 4 GB access BAM Settings files installed FizX 1K ball model (for more accurate physics, default.zip in BAM folder) the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
    All of the above is included with the latest FP and BAM Essentials AIO package!

    Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates.
     
    https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/


    ====================================================================


    INSTALL INSTRUCTIONS (REQUIRED)
     
    PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above it shows you how to easily setup FP and BAM with the REQUIRED settings It's super easy, and only takes minutes to do!

    ====================================================================
     

    How to run Future Pinball to play the table
     
    PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM
     

    ====================================================================


    PROBLEMS?
     
    Read the Install Instructions included in the table's zip file. It tells you everything you need to know!


    ====================================================================


    Table MODS
     
    please read the Disclaimer in the Install Instructions included with the table please ask me first, as I am still updating this table  

    ====================================================================
     
     

    6688 downloads

       (7 reviews)

    35 comments

    Updated

  3. RoboCop - Dead or Alive Edition (PinEvent Lite, FizX 3.3)

    RoboCop - Dead or Alive Edition (PinEvent Lite, FizX 3.3)

    Version 1.3 (Feb 2024)
     
    Original table build by: ROM
    Ultimate Pro update by: SLAMT1LT
    Dead or Alive Edition, PinEvent Lite, FizX update by: TerryRed
     
     
    SLAMT1LT did a massive update to Rom's original build of this table years ago for his Ultimate Pro update which completely changes this to a new game. New gameplay / rules / code, new sounds / voices / music, new lighting effects, new videos and more.
     
    I love RoboCop, so I really wanted to add my own bit of flair to this amazing table. I've added my PinEvent Lite features for DOF, SSF, etc (PUP DMD is a future update).
     
    I've also overhauled this table and modernized it to my own preferences for lighting, shadows, FizX physics, new art, and more. I added some new features and added many fixes that prevented game progression, etc. This makes an already great game look / sound / play absolutely amazing. I love it!
     
     
     

     
    This table has been fully updated with FizX physics for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy physics on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
     
     
    PinEvent Lite
     

     
     
    I've added my PinEvent Lite features for DOF, SSF, etc (PUP DMD is a future update).
     
    PinEvent Lite features for this table:
     
    DOF (basic config, no custom animated effects... yet) PUP (simple backglass and speaker grill options) PUP SSF Night Mode TILT BOB  
    NOTE: PinEvent Lite tables do NOT have PUP-Pack options that include support for PUPDMD / videos / modern text, etc. That will come at a later date, when the table is upgraded to PinEvent V2.
     
     
    DMDExt
     
    Cabinet users will need to use DMDExt to mirror the FP DMD to their DMD display / real DMD. Read the included Install Instructions for more info and links on how to do this.
     

     
     
     
     
     
    For an EPIC video preview of this table's updates and new features, and a gameplay demo of almost all modes, check out this video:
     
     
     
     
     
     
    Thanks of course to these awesome contributors:
     
    ROM – original table build
    SLAMT1LT – Ultimate Pro update
    TerryRed – Dead or Alive Edition, PinEvent, FizX updates
    Schlabber34 - new pre-rendered insert images
    FLEEP - new mechanical sounds
    JLou - for FizX and support
    Everyone at Pinball Nirvanna for ideas, examples, and support
    Nailbuster - Pinup Player and SSF support
    Ravarcade - for creating the awesome BAM and providing assistance with BAM features
    Chris Leathley - creator of Future Pinball
     
     
    DISCLAIMER:
     
    This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
     
     
    ====================================================================
     
     

     
     

     
     

     
     

     
     

     
     

     
     

     
     
     
    ====================================================================
     
     
    This table is single player only.
     
     
    ====================================================================
     
     
    Desktop Static Camera Views
     
    during attract mode only, you can press plunger to toggle integrated static desktop camera views
    if you want to use your own BAM camera settings, or a FP camera view, then you must disable this feature in TABLE OPTIONS in the table script
     
    Playfield Video Screen
     
    the playfield video screen will adjust for a better view in cabinet mode  
    Action Buttons (digital plunger, special 1, special 2)
     
    all buttons/keys will act as an autoplunger during gameplay  
     
    ====================================================================
     
     
    TABLE OPTIONS
     

     
     
     
     
    BAM Ray Cast Ball Shadows:
     
    this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it)  
    To disable this feature, you MUST disable it in TABLE OPTIONS (in the table script)
     

    BAM Menu - Light and Post Processing settings:
     
    BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times on this table, you can make changes to the Ambient and Diffusion Lighting in the table script in TABLE OPTIONS
    Physics: FizX v3.3


    ===================================================================


    Game not running smooth? Try the following:
     
    run FP in Fullscreen, not Windowed disable RayCast Ball Shadows in TABLE OPTIONS (in table script) disable Reflections options in FP's Video / Rendering settings reduce / disable Antialiasing in FP's Video / Rendering settings disable any SSAO options in BAM plugins menu (disabled by default)  

    ====================================================================


    TABLE REQUIREMENTS (very important!)
     
    all Visual C Runtime updates DirectX Future Pinball the latest BAM update FuturePinball.exe and FPLoader.exe patched for 4 GB access BAM Settings files installed FizX 1K ball model (for more accurate physics, default.zip in BAM folder) the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
    All of the above is included with the latest FP and BAM Essentials AIO package!

    Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates.
     
    https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/


    ====================================================================


    INSTALL INSTRUCTIONS (REQUIRED)
     
    PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above it shows you how to easily setup FP and BAM with the REQUIRED settings It's super easy, and only takes minutes to do!

    ====================================================================
     

    How to run Future Pinball to play the table
     
    PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM
     

    ====================================================================


    PROBLEMS?

    Read the Install Instructions included in the table's zip file. It tells you everything you need to know!


    ====================================================================


    Table MODS
     
    please read the Disclaimer in the Install Instructions included with the table please ask me first, as I am still updating this table  

    ====================================================================
     
     
    Changelog
     
    Dead or Alive Edition (PinEvent Lite - FizX - Table updates) by TerryRed
     
    1.3

    - updated FizX physics code (includes some fixes) and physics xml settings
    - removed flipper nudge commands that are no longer needed
    - updated table to reflect changes in new physics code and settings
     
    1.2
     
    - updated table for FizX physics v3.3 (much more efficient with CPU usage)
    - new Debug options that can be enabled / disabled
    - new Toggle_Static_Camera option (disables toggling the static view during attract mode with plunger button)
    - use_RayCast_Shadows can now completely disable ray cast shadows (no need to disable in the BAM menu after)
     
    Note: this table update requires the new BAM 1.5-373 update (included in my newest FP and BAM Essentials AIO)
     
    1.1
     
    - table completely updated for FizX v3.2 physics
    - new Lighting settings in TABLE OPTIONS in the table script
    - small fixes
    - updated PuP-Pack

    1.0

    - completely updated entire table for FizX physics v3.0
    - added FizX Tweaker Tool and HUD DMD
    - added new rubbers, sling diverters, bumpers for FizX
    - various table changes needed to properly work with new physics
    - removed older smoke ball rolling code and commands (no need for vbs file)
    - added new static desktop camera options (can be toggled during attract, or set in script)
    - removed older mechanical sounds and triggers
    - replaced all mechanical sounds with FLEEP sounds
    - removed items / surfaces no longer being used (dark plastics, sound triggers, etc)
    - updated table for all PinEvent features (except for PUP DMD and PUP Stream)
    - added PUP SSF and DOF support (basic DOF for now)
    - added new Ball rolling code for FP sounds and PUP SSF (detects which is enabled and works with that)
    - updated BAM lighting and post processing
    - added new shadowmaps to many GI bulbs and flashers and enabled ray cast shadows
    - added shadowmaps TGA directly to table (cache does not need to be created)
    - overhauled entire table for new lighting and shadows
    - added new beacon flashers that trigger during various events
    - added new BAM spotlight flashers and events for Robocop and ED209
    - added new bump mapped jewel images for all inserts
    - video screen will now move to an angle to be more visible (cabinet mode only)
    - updated spinner toys and code to use Wecoc's spinner code
    - updated / new art for plastics, sidewalls, backbox, apron, room wall, flippers
    - edited ramps to remove portions that interfered with proper ball flow
    - repositioned drop targets and standup targets for better ball flow and shots
    - various other updates and fixes
     
    A huge amount of work overall...so I'm sure there's lots I've forgotten to include - TerryRed

    4761 downloads

       (10 reviews)

    32 comments

    Updated

  4. Indiana Jones - Fortune and Glory Edition (PinEvent Lite, FizX 3.3)

    Indiana Jones - Fortune and Glory Edition (PinEvent Lite, FizX 3.3)
     
    Version 1.3 (Feb 2024)
     
    Original wip table build by: GLXB & Highlnder00
    Ultimate Pro update by: SLAMT1LT
    Fortune and Glory Edition, PinEvent Lite, FizX update by: TerryRed
     
     
    Do not make the mistake in thinking this is the same as the Stern table. The layout and art are where the similarities end. SLAMT1LT did a massive update to the older WIP build of this table years ago for his Ultimate Pro update which completely changes this to a new game. New gameplay / rules / code, new sounds / voices / music, new lighting effects, new videos, new freeshots / action button and more.
     
    I've never played the original (real) Stern table (only the VP version). Once I played the FP Ultimate Pro table, I was blown away, and it has become one of my favorite all time tables. BAM has had many new updates and new features added since the original Ultimate Pro table was released years ago. I'm a big Indy fan, so I really wanted to add my own bit of flair to this amazing table.
     
    I've also overhauled this table and modernized it to my own preferences for lighting, shadows, FizX physics, and more. I added some new features and many fixes that prevented game progression, etc. This table takes full advantage of BAM's latest features with full dynamic lighting and ray cast shadows and shadowmaps to create a stunning visual pinball showcase! Top that off with all new FLEEP mechanical sounds! This makes an already great game look / sound / play absolutely amazing. I love it!
     
     
     

     
     
    This table has been fully updated with FizX physics for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy physics on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
     
     
    PinEvent Lite
     

     
    I've added my PinEvent Lite features for DOF, SSF, etc.
     
    PinEvent Lite features for this table:
     
    DOF (basic config, no custom animated effects... yet) PUP (simple backglass and speaker grill options) PUP SSF Night Mode TILT BOB  
    NOTE: PinEvent Lite tables do NOT have PUP-Pack options that include support for PUPDMD / videos / modern text, etc. That will come at a later date, when the table is upgraded to PinEvent V2.
     
     
    DMDExt
     
    Cabinet users will need to use DMDExt to mirror the FP DMD to their DMD display / real DMD. Read the included Install Instructions for more info and links on how to do this.
     

     
     
     
     
    For an EPIC video preview of this table's updates and new features, and a gameplay demo of almost all modes, check out this video
     
     
     
     
    Thanks of course to these awesome contributors:
     
    GLXB & Highlnder00 – original wip table build
    SLAMT1LT – Ultimate Pro update
    TerryRed – Fortune and Glory, PinEvent, FizX updates
    Schlabber34 - new pre-rendered insert images
    FLEEP - new mechanical sounds
    JLou - for FizX and support
    Everyone at Pinball Nirvanna for ideas, examples, and support
    Nailbuster - Pinup Player and SSF support
    Ravarcade - for creating the awesome BAM and providing assistance with BAM features
    Chris Leathley - creator of Future Pinball
     
     
    DISCLAIMER:
     
    This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
     
     

     
     

     
     

     
     
     
    ====================================================================
     
     
    This table is single player only.
     
     
    ====================================================================
     
     
    Desktop Static Camera Views
     
    during attract mode only, you can press plunger to toggle integrated static desktop camera views
    if you want to use your own BAM camera settings, or a FP camera view, then you must disable this feature in TABLE OPTIONS in the table script
     
    Playfield Video Screen
     
    during attract mode, left flipper will toggle the position if the playfield video screen  
    Indy animated model
     
    you can have an animated Indy character on the playfield, in the game room, or not at all this can be set in TABLE OPTIONS near the top of the table script  
    Action Buttons (digital plunger, special 1, special 2)
     
    all buttons/keys will act as an autoplunger during gameplay all buttons/keys will act as activate ACTION or FREESHOT when they are lit  
     
    ====================================================================
     
     
    ACTION and FREESHOT
     
    On the apron you will see lights for Action and Freeshot. These indicate when you can use these functions. They are activated with plunger, special 1, special 2 buttons.
     
    Action
     
    green = launch ball red = shoot the swordsman yellow = toggle next active scene  
    Freeshot
     
    a Freeshot can be used when you are in a mode and want to instantly make the lit shot the Freeshot light will light up orange when you are allowed to make a Freeshot you get an additional Freeshot on each new ball Freeshots can be stacked up if you don’t use them not all lit shots are allowed for a Freeshot there are other times when you are NOT allowed to make a Freeshot (you’ll hear a buzz if you try) such as when a ball is held, a ball is in a kicker, a mode starts, during some video sequences, etc.  

     
     
     
    TABLE OPTIONS
     
     

     
     
    BAM Ray Cast Ball Shadows:
     
    this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it)  
    To disable this feature, you MUST disable it in TABLE OPTIONS (in the table script)
     

    BAM Menu - Light and Post Processing settings:
     
    BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times on this table, you can make changes to the Ambient and Diffusion Lighting in the table script in TABLE OPTIONS
    Physics: FizX v3.3


    ===================================================================


    Game not running smooth? Try the following:
     
    run FP in Fullscreen, not Windowed disable RayCast Ball Shadows in TABLE OPTIONS (in table script) disable Reflections options in FP's Video / Rendering settings reduce / disable Antialiasing in FP's Video / Rendering settings disable any SSAO options in BAM plugins menu (disabled by default)  

    ====================================================================


    TABLE REQUIREMENTS (very important!)
     
    all Visual C Runtime updates DirectX Future Pinball the latest BAM update FuturePinball.exe and FPLoader.exe patched for 4 GB access BAM Settings files installed FizX 1K ball model (for more accurate physics, default.zip in BAM folder) the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
    All of the above is included with the latest FP and BAM Essentials AIO package!

    Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates.
     
    https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/


    ====================================================================


    INSTALL INSTRUCTIONS (REQUIRED)
     
    PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above it shows you how to easily setup FP and BAM with the REQUIRED settings It's super easy, and only takes minutes to do!

    ====================================================================
     

    How to run Future Pinball to play the table
     
    PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM
     

    ====================================================================


    PROBLEMS?

    Read the Install Instructions included in the table's zip file. It tells you everything you need to know!


    ====================================================================
     

    Table MODS
     
    please read the Disclaimer in the Install Instructions included with the table please ask me first, as I am still updating this table  

    ====================================================================
     
     
    Changelog
     
    Fortune and Glory Edition (PinEvent Lite - FizX - Table updates) by TerryRed
     
    1.3

    - updated FizX physics code (includes some fixes) and physics xml settings
    - removed flipper nudge commands that are no longer needed
    - updated table to reflect changes in new physics code and settings
     
    1.2
     
    - updated table for FizX physics v3.3 (much more efficient with CPU usage)
    - new Debug options that can be enabled / disabled
    - new Toggle_Static_Camera option (disables toggling the static view during attract mode with plunger button)
    - use_RayCast_Shadows can now completely disable ray cast shadows (no need to disable in the BAM menu after)
     
    Note: this table update requires the new BAM 1.5-373 update (included in my FP and BAM Essentials AIO)
     
    1.1
     
    - table completely updated for FizX v3.2 physics
    - new Lighting settings in TABLE OPTIONS in the table script
    - small fixes
    - updated PuP-Pack
     
    1.0
     
    - completely updated entire table for FizX physics v3.0
    - added FizX Tweaker Tool and HUD DMD
    - various table changes needed to properly work with new physics
    - added new rubbers, sling diverters, bumpers for FizX
    - removed old EM kickers in bumpers (no longer needed)
    - removed older smoke ball rolling code and commands (no need for vbs file)
    - removed older mechanical sounds and triggers
    - replaced all mechanical sounds with FLEEP sounds
    - removed items / surfaces no longer being used (dark plastics, sound triggers, etc)
    - updated table for all PinEvent features (except for PUP DMD and PUP Stream)
    - added PUP SSF and DOF support (basic DOF for now)
    - added new Ball rolling code for FP sounds and PUP SSF (detects which is enabled and works with that)
    - updated lighing and post processing
    - added new shadowmaps to many GI bulbs and flashers and enabled ray cast shadows
    - added shadowmaps TGA directly to table (no cache needs to be created)
    - overhauled entire table for new lighting and shadows
    - replaced some flasher bulbs with real flashers
    - changed spotlights to real BAM spotlights
    - updated spinner toys to use Wecoc's spinner toy code and one trigger
    - added new static desktop camera options (can be toggled during attract, or set in script)
    - added new apron art, lights, ring models for ACTION and FREESHOT functions
    - added fixes to update "time left" in realtime on the DMD
    - completely overhauled rules and code for FREESHOT
    - new freeshot rule: you get additional FREESHOT on each new ball
    - new freeshot rule: you can use more than one freeshot during a scene (but not for every lit shot)
    - new freeshot rule: you can choose how much Thrust Boost you get during Crystal Skull Scene 1 if using a Freeshot
    - freeshot / action / autoplunger can all be controlled with plunger / special 1 / special 2 buttons
    - added option to change location of video screen (backwall, backramp, apron - can be toggled during attract, or set in script)
    - fixed bugs that prevented progression when all scenes were lit for any movie
    - new light insert images, and new decal cut outs (overlay layer)
    - new Indy animated model with options to show him on the playfield, in the room, or not at all
    - various other fixes and updates
     
    A huge amount of work overall...so I'm sure there's lots I've forgotten to include - TerryRed

    5871 downloads

       (17 reviews)

    97 comments

    Updated

  5. Blade Runner - Replicant Edition (PinEvent Lite, FizX 3.3)

    Blade Runner - Replicant Edition (PinEvent Lite, FizX 3.3)

    Version 1.3 (Feb 2024)
     
    Original Ultimate Pro 1.04 table by: SLAMT1LT
    Replicant Edition, PinEvent Lite, FizX update by: TerryRed
     
     
    SLAMT1LT's original table captures the visuals, sounds and atmosphere of this sci-fi classic movie.
     
    I love Blade Runner, so I really wanted to add my own bit of flair to this amazing table. I've added my PinEvent Lite features for DOF, SSF, etc (PUP DMD is a future update).
     
    I've also overhauled this table and modernized it to my own preferences for lighting, shadows, FizX physics, new art, and more. I added some new features and added many fixes that prevented game progression, etc. This makes an already great game look / sound / play absolutely amazing. I love it!
     
     
    This table has been fully updated with FizX physics for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy physics on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
     

     
     
     
    PinEvent Lite
     

     
    I've added my PinEvent Lite features for DOF, SSF, etc (PUP DMD is a future update).
     
    PinEvent Lite features for this table:
     
    DOF (basic config, no custom animated effects... yet) PUP (simple backglass and speaker grill options) PUP SSF Night Mode TILT BOB  
    NOTE: PinEvent Lite tables do NOT have PUP-Pack options that include support for PUPDMD / videos / modern text, etc. That will come at a later date, when the table is upgraded to PinEvent V2.
     
     
    DMDExt
     
    Cabinet users will need to use DMDExt to mirror the FP DMD to their DMD display / real DMD. Read the included Install Instructions for more info and links on how to do this.
     

     
     
     
    For an EPIC video preview of this table's updates and new features, and a gameplay demo of almost all modes, check out this video:
     
     
     
     
     
    Thanks of course to these awesome contributors:
     
    SLAMT1LT – original Ultimate Pro 1.04 table
    TerryRed – Replicant Edition, PinEvent, FizX updates
    Schlabber34 - new pre-rendered insert images
    FLEEP - new mechanical sounds
    JLou - for FizX and support
    Everyone at Pinball Nirvanna for ideas, examples, and support
    Nailbuster - Pinup Player and SSF support
    Ravarcade - for creating the awesome BAM and providing assistance with BAM features
    Chris Leathley - creator of Future Pinball
     
     
    DISCLAIMER:
     
    This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
     
     
    ====================================================================
     

     

     

     

     

     
     
     
    ====================================================================
     
     
    This table is single player only.
     
     
    ====================================================================
     
     
    Desktop Static Camera Views
     
    during attract mode only, you can press plunger to toggle integrated static desktop camera views
    if you want to use your own BAM camera settings, or a FP camera view, then you must disable this feature in TABLE OPTIONS in the table script
     
    Video Screen (apron option - cabinet only)
     
    you can chose to have the video screen displayed on the apron. This can be changed in the table script in TABLE OPTIONS  
    Action Buttons (digital plunger, special 1, special 2)
     
    all buttons/keys will act as an autoplunger during gameplay  
     
    ====================================================================
     
     
    TABLE OPTIONS
     

     
     
     
     
    BAM Ray Cast Ball Shadows:
     
    this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it)  
    To disable this feature, you MUST disable it in TABLE OPTIONS (in table script)
     

    BAM Menu - Light and Post Processing settings:
     
    BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times on this table, you can make changes to the Ambient and Diffusion Lighting in the table script in TABLE OPTIONS
    Physics: FizX v3.3


    ===================================================================


    Game not running smooth? Try the following:
     
    run FP in Fullscreen, not Windowed disable RayCast Ball Shadows in TABLE OPTIONS (in table script) disable Reflections options in FP's Video / Rendering settings reduce / disable Antialiasing in FP's Video / Rendering settings disable any SSAO options in BAM plugins menu (disabled by default)  

    ====================================================================


    TABLE REQUIREMENTS (very important!)
     
    all Visual C Runtime updates DirectX Future Pinball the latest BAM update FuturePinball.exe and FPLoader.exe patched for 4 GB access BAM Settings files installed FizX 1K ball model (for more accurate physics, default.zip in BAM folder) the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
    All of the above is included with the latest FP and BAM Essentials AIO package!

    Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates.
     
    https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/


    ====================================================================


    INSTALL INSTRUCTIONS (REQUIRED)
     
    PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above it shows you how to easily setup FP and BAM with the REQUIRED settings It's super easy, and only takes minutes to do!

    ====================================================================
     

    How to run Future Pinball to play the table
     
    PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM
     

    ====================================================================


    PROBLEMS?

    Read the Install Instructions included in the table's zip file. It tells you everything you need to know!


    ====================================================================


    Table MODS
     
    please read the Disclaimer in the Install Instructions included with the table please ask me first, as I am still updating this table  

    ====================================================================
     
     
    Changelog
     
    Replicant Edition (PinEvent Lite - FizX - Table updates) by TerryRed
     
    1.3

    - updated FizX physics code (includes some fixes) and physics xml settings
    - removed flipper nudge commands that are no longer needed
    - updated table to reflect changes in new physics code and settings
     
    1.2
     
    - updated table for FizX physics v3.3 (much more efficient with CPU usage)
    - new Debug options that can be enabled / disabled
    - new Toggle_Static_Camera option (disables toggling the static view during attract mode with plunger button)
    - use_RayCast_Shadows can now completely disable ray cast shadows (no need to disable in the BAM menu after)
    - updated some lighting
     
    Note: this update requires the new BAM 1.5-373 (included with my latest FP and BAM Essentials AIO)
     
    1.1
     
    - table completely updated for FizX v3.2 physics
    - new Lighting settings in TABLE OPTIONS in the table script
    - small fixes
    - updated PuP-Pack

    1.0

    - completely updated entire table for FizX physics v3.0
    - added FizX Tweaker Tool and HUD DMD
    - added new rubbers, sling diverters, bumpers for FizX
    - removed old EM kickers in bumpers (no longer needed)
    - updated lighting (headlight spotlight) with Spinner (flying police car)
    - added easing to Spinner (flying police car) miniplayfield to give it smooth movement
    - various table changes needed to properly work with new physics
    - removed older smoke ball rolling code and commands (no need for vbs file)
    - added new static desktop camera options (can be toggled during attract, or set in script)
    - removed older mechanical sounds and triggers
    - replaced all mechanical sounds with FLEEP sounds
    - removed items / surfaces no longer being used (dark plastics, sound triggers, etc)
    - updated table for all PinEvent features (except for PUP DMD and PUP Stream)
    - added PUP SSF and DOF support (basic DOF for now)
    - added new Ball rolling code for FP sounds and PUP SSF (detects which is enabled and works with that)
    - updated lighting and post processing
    - added new shadowmaps to many GI bulbs and flashers and enabled ray cast shadows
    - added shadowmaps TGA directly to table (cache does not need to be created)
    - overhauled entire table for new lighting and shadows
    - extended spinner alarm time to around 12 secs (instead of 6 secs)
    - added option to specify Range Timer duration in TABLE OPTIONS
    - converted DMD and related code from 128x16 to 128x32
    - added new HUD frame for 128x32 DMD, added new Backglass art for 128x32 DMD
    - added new option to display video screen on the apron (cabinet / vr mode only)
    - moved GUN targets and drop targets up to give more room (to hard to hit with new correct flipper angles)
    - updated playfield and plastics art to accomodate GUN Target changes
    - added new insert jewel images and decals
    - various other fixes
     
    A huge amount of work overall...so I'm sure there's lots I've forgotten to include - TerryRed

    4533 downloads

       (10 reviews)

    26 comments

    Updated

  6. Aliens Legacy - "Game Over, Man" (PinEvent Lite, FizX 3.3)

    Aliens Legacy - "Game Over, Man" (PinEvent Lite, FizX 3.3)

    Version 1.3 (Feb 2024)
     
    Original table design and concept by: David Eisner
    Ultimate Pro 1.03 table by: SLAMT1LT
    Game Over Man, PinEvent Lite, FizX update by: TerryRed
     
     
    Aliens Legacy Pinball started long ago around 2010 as an original design by David Eisner, then later updated by Destruk, Pinballwzd, Steve Paradis and Tom Niwinski.
     
    After that, the table was updated many times by SLAMT1LT (ULTRA, HARDCORE, Ultimate / Bad Ass, etc). Years later, he updated the table with a massive awesome update for his Ultimate Pro version. It has become one of my favorite all time tables.
     
    BAM has had many new updates and new features added since the Ultimate Pro table was released years ago. I love the Alien movies, so I really wanted to add my own bit of flair to this amazing table.
     
    I've added my PinEvent Lite features and overhauled this table and modernized it to my own preferences for lighting, shadows, FizX physics, and more. I added some new features, new models, new changes, and more. This makes an already great game look / sound / play absolutely amazing. I love it!
     
     
     

     
     
    This table has been fully updated with FizX physics for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy physics on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
     
     
     
    PinEvent Lite
     

     
     
     
    I've added my PinEvent Lite features for DOF, SSF, etc (PUP DMD is a future update).
     
    PinEvent Lite features for this table: DOF (basic config, no custom animated effects... yet) PUP (simple backglass and speaker grill options) PUP SSF Night Mode TILT BOB  
    NOTE: PinEvent Lite tables do NOT have PUP-Pack options that include support for PUPDMD / videos / modern text, etc. That will come at a later date, when the table is upgraded to PinEvent V2.
     
     
     
    DMDExt
     
    Cabinet users will need to use DMDExt to mirror the FP DMD to their DMD display / real DMD. Read the included Install Instructions for more info and links on how to do this.
     

     
     
     
     
    For an EPIC video preview of this table's updates and new features, and a gameplay demo of almost all modes, check out this video:
     
     
     
     
     
     
     
    Thanks of course to these awesome contributors:
     
    David Eisner : original build, additional audio design (Mother voice)
    SLAMT1LT : Ultimate Pro 1.03 table update, coding, artwork, audio design, videos, VFX, Motion Tracker animation
    Steve Paradis : Alien creature and NOSTROMO models
    Wild : Sentry Gun toy
    TerryRed : "Game Over Man" update, PinEvent Lite, FizX, coding, lighting, shadows, art, models, table updates
     
    Schlabber34 - new pre-rendered insert images
    FLEEP - new mechanical sounds
    JLou - for FizX and support
    Everyone at Pinball Nirvanna for ideas, examples, and support
    Nailbuster - Pinup Player and SSF support
    Ravarcade - for creating the awesome BAM and providing assistance with BAM features
    Chris Leathley - creator of Future Pinball
     
     
    ====================================================================
     
     
    DISCLAIMER:
     
    This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
     
     
    ====================================================================
     
     

     

     

     

     

     

     

     

     

     

     

     

     
     
     
    ====================================================================
     
     
    This table is single player only.
     
     
    ====================================================================
     
     
    Desktop Static Camera Views (attract mode)
     
    during attract mode only, you can press plunger to toggle integrated static desktop camera views
    if you want to use your own BAM camera settings, or a FP camera view, then you must disable this feature in TABLE OPTIONS in the table script
     
    Action Buttons - digital plunger, special 1, special 2 (gameplay)
     
    all buttons/keys will act as an autoplunger and an action button during gameplay  
    Change G.I. colours (attract mode)
     
    special 1 / 2 buttons will toggle the G.I. colours during attract mode  
    Video Screen (apron option – cabinet or vr only)
     
    the video screen can be displayed on the apron. This can be changed in the table script in TABLE OPTIONS  
     
    ====================================================================
     
     
    TABLE OPTIONS
     

     
     
     
    BAM Ray Cast Ball Shadows:
     
    this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it)  
    To disable this feature, you MUST disable it in TABLE OPTIONS (in the table script)
     

    BAM Menu - Light and Post Processing settings:
     
    BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times on this table, you can make changes to the Ambient and Diffusion Lighting in the table script in TABLE OPTIONS
    Physics: FizX v3.3


    ===================================================================


    Game not running smooth? Try the following:
     
    run FP in Fullscreen, not Windowed disable RayCast Ball Shadows in TABLE OPTIONS (in table script) disable Reflections options in FP's Video / Rendering settings reduce / disable Antialiasing in FP's Video / Rendering settings disable any SSAO options in BAM plugins menu (disabled by default)  

    ====================================================================


    TABLE REQUIREMENTS (very important!)
     
    all Visual C Runtime updates DirectX Future Pinball the latest BAM update FuturePinball.exe and FPLoader.exe patched for 4 GB access BAM Settings files installed FizX 1K ball model (for more accurate physics, default.zip in BAM folder) the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
    All of the above is included with the latest FP and BAM Essentials AIO package!

    Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates.
     
    https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/


    ====================================================================


    INSTALL INSTRUCTIONS (REQUIRED)
     
    PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above it shows you how to easily setup FP and BAM with the REQUIRED settings It's super easy, and only takes minutes to do!

    ====================================================================
     

    How to run Future Pinball to play the table
     
    PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM  

    ====================================================================


    PROBLEMS?
     
    Read the Install Instructions included in the table's zip file. It tells you everything you need to know!

    ====================================================================
     
     
    Table MODS
     
    please read the Disclaimer in the Install Instructions included with the table please ask me first, as I am still updating this table  

    ====================================================================
     
     
    Changelog
     
    **** Game Over, Man - PinEvent Lite - FizX - Table updates - by TerryRed ****
     
    v1.3
     
    - updated FizX physics code (includes some fixes) and physics xml settings
    - removed flipper nudge commands that are no longer needed
    - updated table to reflect changes in new physics code and settings
     
    v1.2
     
    - updated table for FizX physics v3.3 (much more efficient with CPU usage)
    - new Debug options that can be enabled / disabled
    - new Toggle_Static_Camera option (disables toggling the static view during attract mode with plunger button)
    - use_RayCast_Shadows can now completely disable ray cast shadows (no need to disable in the BAM menu after)
     
    V 1.1
     
    - table completely updated for FizX v3.2 physics
    - new Lighting settings in TABLE OPTIONS in the table script
    - small fixes
    - updated PuP-Pack
     
    v1.0
     
    - completely updated entire table for FizX physics v3.0
    - added FizX Tweaker Tool and HUD DMD
    - added new rubbers, sling diverters, bumpers for FizX
    - various table changes needed to properly work with new physics
    - removed older smoke ball rolling code and commands (no need for vbs file)
    - removed older mechanical sounds and triggers
    - replaced all mechanical sounds with FLEEP sounds
    - removed items / surfaces no longer being used (dark plastics, sound triggers, etc)
    - added new static desktop camera options (can be toggled during attract, or set in script)
    - updated table for all PinEvent features (except for PUP DMD and PUP Stream)
    - added PUP SSF and DOF support (basic DOF for now)
    - added new Ball rolling code for FP sounds and PUP SSF (detects which is enabled and works with that)
    - updated lighting and post processing
    - added new shadowmaps to many GI bulbs and flashers and enabled ray cast shadows
    - added shadowmaps TGA directly to table (cache does not need to be created)
    - overhauled entire table for new lighting and shadows
    - added new beacon flasher that triggers during various events
    - converted DMD and related code from 128x16 to 128x32
    - added new option to display video screen on the apron (cabinet / vr mode only)
    - updated spinner toy and code to use Wecoc's spinner code
    - added new bump mapped jewel images for arrow inserts
    - updated plastics art
    - added new Backglass art and grill for 128x32 DMD
    - new apron layout, new apron art, new launch and action lights on the apron
    - new animated Ripley model
    - new table models (bumper eggs, motion tracker, rifle, face hugger)
    - new gameroom models (face hugger topper, alien, alien queen)
    - positioned motion tracker hologram on new motion tracker model
    - new animated explosion effect for when ship explodes
    - new options for second stage flippers
    - new options for changing G.I. colours
    - new options for changing the FP DMD colours
    - various other updates and fixes
     
    A huge amount of work overall...so I'm sure there's lots I've forgotten to include - TerryRed
     
     
     

    5924 downloads

       (8 reviews)

    79 comments

    Updated

  7. The Hungry Dead (Original)

    Just in time for Halloween come the ghouls on The Hungry Dead!  I have always loved this table even though I have never cared too much for the macabre.  This table never carries the macabre too far and it is all in fun. It is kid-friendly and fun for all ages to play.
     
    This table was originally designed to delete the progress you make in the game if the ball drains before you reach your goal.  For that reason, it might produce some disappointment, especially for kids.  However, on this version, I have added Easy Mode!  It not only keeps your progress in the game when the ball drains, but you can also adjust how long two timed sequences last.  The default is to have it turned off so you need to change it before you give it to your kids.  To be honest, I rather like the easy mode myself.  I have added a full description at the beginning of the script on how to make changes. 
     
    I added FizX Lite 3.0 and the latest version of the FizX tweaker.  Gimli and I have spent much time improving the tweaker.  I have noticed that the tweaker is much more stable than it was when it was first released.  The tweaker has overlays that describe each of the FizX parameters and how to navigate the tweaker.  All you need to remember is to press the Special 1 key to open the tweaker.  Even if you don't understand the options, I encourage you to at least make adjustments to "Bounce Choices" that have options anyone will understand.  I set it up for my personal preference but I think most people prefer more bounce than I do. 
     
    This table has never had an attract mode.  That is the light show and music that play before you start the game.  All the tables I have modified have always had a light sequence during the attract mode.  This is the first time I have ever added one.  It was a learning experience.  I think you will like it. 
     
    This table has five lighting options that you can adjust by pressing the Special 2 key.  The "FP Orig" lighting mode is for those of you who have low-end PCs.  There are lots of other options at the beginning of the script where you can change settings for those of you who like to tweak things.  The HUD Toggle key also works.
     
    Zip File – Must Read
     
    There is a zip file included in the download.  It contains the model of a ball with 1K polygons.  Do not unzip the zip file.  Just save it with the same name as the table and place it in the same folder as the table.  If you don't use it, the physics won't be correct.
     
    Table Loading Screen
     
    There are five table-loading textures as listed below.  The three landscape textures are intended to be used on desktop PCs.  The two portrait textures are intended to be used on pinball cabinets.  In this version, I added a less gruesome landscape texture that is more kid-friendly. 
     
    LoadingLandscape1.jpg
    LoadingLandscape2.jpg
    LoadingLandscape3.jpg
    LoadingPortrait1.jpg
    LoadingPortrait2.jpg
     
    Rotated Display Version
     
    If you have ever downloaded one of my table mods, you have probably noticed there are usually two variations. There is a basic version for general PC usage and pinball cabinets. The other version of the table is for use on a desktop PC on a single monitor with a portrait orientation. This version would be of interest to you if your monitor can be turned 90 degrees.
     
    The tweaker on this table presented a special problem for my rotated display version.  It requires more space on the backbox for the tweaker overlays than I usually allocate.  I couldn't use a HUD for the same reasons that it doesn't usually work on a cabinet.  I managed to create views using BAM's desktop camera.   I was surprised it worked for a table with 270-degree rotation.  Then I thought about having to revise my setup guide.  I normally use the same Static Cam menu used by the cabinet guys.  My old guide was 1 1/2 pages long.  After thinking about it, I realized that the only instructions you need are:
     
    1) Open the "Video / Rendering Options" menu in FP and change the "Rotation" option to 270 degrees. 
    2) Rotate your monitor clockwise 90 degrees and play the table.
     
    The camera settings are coded in the script and are run automatically.  The view will change when you open the tweaker so you can see more of the backbox.  When you close the tweaker, the view changes back to the normal view.  If you ever replace the monitor on your PC, be sure to get one that has a stand that rotates.  I added screenshots of the normal and tweaker views.
     
    Conclusion
     
    I hope you enjoy the table.  I have revised it three times so it should be obvious I like it. 
     
    GeorgeH
     
    List of Changes
     
    1) Added FizX Lite 3.0 with the latest version of the FizX tweaker and overlays that explain each FizX parameter.
    2) Added a new loading screen image for desktop with less graphic imagery for children. 
    3) Added attract mode (the previous version did not have one) with light sequences and music. 
    4) Created easy mode which does not delete your progress in the game when the ball drains. 
    5) Added other easy mode options to allow changes to the length of two timed modes. 
    6) Made shadow maps brighter than version 1.3 and changed settings on the lighting modes. 
    7) Created a rotated display version of the table using BAM's desktop camera option in the script. 
    😎 Added ball configuration and ray casting to the script.
    9) Added rolling ball sounds to the playfield.
     
    See the beginning of the script for changes to previous versions. 
     
    Table Developers
     
    Ruckage
    Protricity
    NoppZ
    Djpretzel
    Pangier
    GeorgeH
     
    Contributions by:
    Gimli – Codeveloper of the Tweaker
    JLou5641 - Creator of FizX
    Fleep - Created recordings for mechanical sounds
    TerryRed – Developer of the "All in One" template of FizX

    740 downloads

       (1 review)

    12 comments

    Updated

  8. Medieval Castle (Original) (FizX 3.3)

    Note: I was unable to reduce the file size of this download to less than 47 MB so I posted it at the following site:
     
    https://www.mediafire.com/file/orlkhln2kqqsi5a/Medieval+Castle+1.1.7z/file
     
    This table is a little-known gem.  I know that some of you avoid original tables like the plague but Roney Pinball created something here that is really special.  This is one of the first tables I found when I first started playing Future Pinball more years ago that I care to mention.  I played it for many hours.  Everything about it just feels right for medieval knights and castles.  It is very immersive and transports you to a bygone era of chivalry, castles, and epic battles.  The sound effects are particularly good.  The dynamic soundtrack includes the sounds of swords clashing, horses galloping, and dungeon echoes.  When I replayed it before creating this modification, I could not hear the flipper sounds because they were overpowered by other sounds so I knew I had my work cut out for me. 
     
    Note: Be sure you read the "Must Read" sections below and all the text in bold print. 
     
    The following video demonstrates the unique features of Medieval Castle and has a short bit of game play:
     
     
    BAM – Must Read
     
    This table requires BAM version 1.5-373 or later for it to perform as intended and to not crash or generate error messages.  This version was released on 1/28/24 and you must have it installed for FizX 3.3 to work.  You can download it here:
     
    https://www.ravarcade.pl/download
     
    Zip File – Must Read
     
    There is a zip file included in the download.  It contains the model of a ball with 1K polygons.  Do not unzip the zip file.  Just save it with the same name as the table and place it in the same folder as the table.  If you don't use it, the physics won't be correct.  Some end users have added the zip file to their BAM folder so it works on all tables.  If you have done this, you can delete the zip file in the download.
     
    DOF and PUP SSF
     
    I decided to add PinMechSound which is a first for me.  If you are not aware of what it is, it is a way for pinball cabinet users to add DOF and surround sound feedback (SSF) to their cabinets.  I think there is a way to add it to a desktop but I don't think it produces much benefit for my setup.  Debo26 was nice enough to test this table on his cabinet.  To make SSF work, you must add the PUP-Pack that is included in the download.  Copy "FP_PUP_SSF_GEORGE" to your PUPVideos folder.
     
    Just adding PinMechSound wasn't enough for the sound, however.  The sound was not balanced so I added what I call a "Sound Level Control Panel" where I balanced each of the 6 groups of all sounds used on the table and then balanced the 6 groups together so they sounded right.  You can adjust the 6 groups in the script yourself if you wish but I think I got it right. 
     
    FizX and Tweaker
     
    I added FizX 3.3 with the latest version of the FizX menu system that we call a "tweaker".  Press the Special 1 key to open the FizX tweaker and read the directions on the overlay that appears on your screen for navigating the system.  I moved the options on the tweaker so the parameters I use the most are displayed first on the list with the lesser-used parameters at the bottom.  If you are not familiar with FizX, you might find the parameters on the tweaker intimidating.  You will however be able to understand the option for "Bounce Choices" which is the very first option.  The option refers to the bounce of the ball off the flippers.  The "Bounce Choices" option allows you to make selections that anyone can understand.  For example, you can select "Low Bounce" or "Medium Bounce".  I recommend you try making changes to this option.  I have already made adjustments on the tweaker but everyone knows I like the flippers to have a very low bounce.  From what I have seen, most folks prefer higher bounce.
     
    Lighting
     
    I added lighting modes for Day, Dusk, Night, Dark Night, and FP Original.  I went a bit further than I usually do by adjusting over 50 parameters for each lighting mode that you can see near the beginning of the script.  Press the Special 2 key to toggle through the lighting modes.  FP Original doesn't look quite as good as the other lighting modes but it helps those that have lower-end PCs. 
     
    Camera Views
     
    This table has a large segmented display on the backbox that cannot be seen with the popular "Full Table 2" view.  If you can't see the display, you can't play the game very effectively.  I created three camera view profiles that show the segmented display.  I set one of them, to be the default in the script so the segmented display should be visible when you first play the table.  You can change the default camera view by pressing the "V" key repeatedly to toggle through the three options.   
     
    Plunger Modification
     
    Popotte developed a plunger mod that added a new feature to the code I had been using.  The code that I used in the past makes the plunger pull back more slowly, making it easier to hone in on just the right power to hit certain skill shots on most tables.  This table does not have a skill shot but it does have a hidden kicker in the back of the castle where this modification makes it easier to hit. 
     
    The plunger that Popotte created has two modes of operation.  The slow plunger pullback is the same as previous versions I used and works like a normal plunger would by pressing the plunger key.  The second method is where you can use the up and down arrow keys to position the plunger exactly before it is released.  Then you press the plunger key to release the ball.  Popotte had been using this mod for a long time but it required setting a switch to either use the slow pullback or the arrow keys.  He and I worked together to figure out a way to code it so it does not require a switch.  ...So you can either press the plunger key and release it at the point where you want it to let go or you can very precisely adjust the plunger with the up and down arrow keys and then press the plunger key to let go of the plunger.  
     
    Easy Game Play
     
    There is an option in the script for easy gameplay.  The option is set to false by default.  You can change it to true if you want easier gameplay.  The comments in the script identify all the changes it makes. 
     
    Rules
     
    I wrote a set of rules that I added to the instruction cards on the apron.  I had written rules which included what happens when the kicker is hit that is inside the castle on the left side.  Then I decided that Roney Pinball might have wanted this to be unknown to the end user because he calls it a "Mystery" in the game.  I decided to add that content exclusively to a PDF file that is in the download.  The content of the PDF is identical to the rules added to the instruction cards except for what happens inside the castle.  If you want the castle rules to remain a "Mystery", you should delete the PDF file. 
     
    The Spinner
     
    I had some trouble with the spinner on this table from the start.  It would only spin once or twice when it was hit and would stop.  I tried adding some code that Ravarcade created but it didn't perform any better.  Wecoc developed a method where the spinner object on the table is converted to a toy with some special code that operates it.  It makes the spinner on this table work perfectly.  It also helps your score quite a bit when you complete the mode that adds 1000 points to your score for each spin. 
     
    Table Loading Screen
     
    There are two table-loading textures as listed below.  The first landscape texture is the default and is intended to be used on desktop PCs.  The portrait texture is intended to be used on pinball cabinets and is used on the "rotated display" version of the table described below. 
     
    LoadingLandscape.jpg
    LoadingPortrait.jpg
     
    Rotated Display
     
    Finally, I added a version of the table for those of us who have desktop PCs with a single monitor that can swivel so it is oriented in an upright position.  I call it a rotated display.  To play the table, you need to change the "Rotation" option to 270 degrees on the "Preferences" > "Video / Rendering Options" screen of the FP editor.  You can try it on a standard monitor to see what it looks like but it will be oriented sideways.  The popular Full Table 2 view only uses about 50% of the screen for the playfield whereas this option uses about 90% of the screen.  It produces a more immersive gaming experience. 
     
    Conclusion
     
    I hope you give this table a chance.  It is truly one of the best original tables.  You would think the castle uses a model but it uses 80+ Future Pinball standard walls and surfaces.  It must have taken Roney Pinball some time to create.  I added everything I could think of to improve the gameplay of this table.  I hope you like it. 
     
    Table Developers
     
    Roney Pinball
    GeorgeH
     
    Contributions by:
    Gimli – Codeveloper of the FizX Tweaker
    JLou5641 - Creator of FizX
    Fleep - Created recordings for mechanical sounds
    TerryRed – developed the "All in One" template of FizX
    Popotte - Developer of the plunger modification
    Wecoc - Developer of the spinner
    Debo26 – Tester of DOF and PUP SSF on this table
     
    List of Changes:
     
    1) Upscaled most of the textures on the table except for the castle.
    2) Made the castle textures darker.
    3) The segmented display was not visible on the Full Table 2 view so 3 switchable camera views were added which can be changed by pressing the letter "V" repeatedly.
    4) Added model for game room with texture.
    5) Added new rock texture to the ramp and new shingle texture for the castle roof.
    6) Added Hud toggle key that saves setting to fpRam.
    7) Added plunger pull special script to slow down pull-back, making it easier to hone in on a shot to the hidden kicker.  
    😎 Added a ball stop surface above the ramp to keep the ball from flying and added an invisible approach ramp.
    9) Fixed bug that displays M1Count not defined. 
    10) Added more time to display the text on the segmented display on the backwall so you have time to read it. 
    11) Moved the lens for the "Jackpot 100,000" light on the playfield texture up higher on the playfield so the light for it could be moved so it does not cover the text.
    12) Added Fleep recordings for mechanical sounds. 
    13) Aligned the left wall of the table that has a break in it and made the ball bounce to the right.  
    14) Adjusted the color of all the light inserts on the playfield.
    15) Changed the displays on the long segmented display 1) to include baseline point values (without bonuses) 2) added displays for when the hidden kicker is hit 3) made displays last longer so you have time to read them.
    16) Added custom flipper texture.
    17) Added black side rail caps and lock down bar.
    18) Added BAM code that allows the score to exceed 2 billion points and made some code changes to support it.
    19) After upscaling the lenses for the 2x to 6x bonus multiplier lights, the text was centered, and the background lightened to make the numbers more prominent.
    20) When all lights were illuminated on the 2-bank stationary targets and the 3-bank drop targets they never displayed long enough to see it.  Added more time to allow end users to see the light before turning off.
    21) There were 2 extra ball lights on the playfield where the coding was never finished.  Added extra ball awards completing the sequences for 2-bank stationary targets and the 3-bank drop targets (see the rules). 
    22) Fixed the display so it does not say multiball when no prisoner lights are lit and only the original ball returned.
    23) Wrote rule sheet and added it to instruction cards on the apron and included a PDF in the download with the rules. 
    24) Added portrait loading texture for cabinet users. 
    25) Added a new feature by Popotte to the plunger mod.  You can now use the up and down arrow keys to position the plunger exactly where you want then press the plunger key to let go of the plunger.  If you don't want to use the arrow keys, press and hold the plunger key.
    26) Added Sound Level Control Panel that adjusts every sound used on the table. 
    27) Added music to the attract mode. 
    28) Added Pin Mech Sound. 
    29) Changed 3 modes that could only be completed one time so they can be repeated.
    30) Corrected a problem with the trigger below the left gate in the middle of the table.  This trigger did not consistently turn on the green lights in front of the ramp in the correct sequence.  This was fixed. 
    31) Created a version of the table for Rotated Display for those that have single monitor PCs and can tilt their monitor 90 degrees.

    642 downloads

       (2 reviews)

    11 comments

    Updated

  9. BEN TEN (3.0)

    BEN TEN,    Version (3.0)
      An original future pinball table,  based on The Cartoon Network's "Ben 10".
     Table rules,  
     Their are two ways to get specials on this table, 
     First by lighting "BEN TEN" for special at the top kicker, 
    by (hitting targets on the right side), ( special lasts for 75 seconds). 
     Second, By getting the ball around "The Loop" 10 times.
     for another special in the center of the table,
    ( you will see it when you hit the trigger at the top of the loop 10 times).
     ( This special  lasts for 60 seconds,( you can have both specials going at the same time)). 
       Also lighting "ALIEN" by hitting Green star targets( around the top, under green star  holograms )
     lights a chance for Bonus multiplier, at the top kicker, and several small bonus' around the table.
     Bonus will stop when specials come on. 
       Getting all the left side drop targets is one way to close the left drain diverter,
     (the lit star doubles points on drop targets when lit.)
      And lighting all 10 gold stars by hitting gold star targets(  under gold star  holograms ),
     lights a chance for a 20.000 point bonus at the top left kicker.
     Replay scores on table card.
    ( Updated 3.0 version includes a few fixes, new features and some new holograms). 
     ( Some very well made Midi renditions of  Rock and Pop  music were used for background music ).

    162 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Battle For The Down

    I thought I'd set this free for now. Free to mod. I have included a package of source art, layered playfields in paint.net format etc for the benefit of mods. May never be used, but it's there. If I will get back to it at a later date I do not know.

    The Down was a mighty rabbit nation. They rose to wealth and prosperity by the grass, they held on to it by the sword.

    Neighbouring warrens were envious, and the invasion was only a matter of time.

    But when it came, the warrior rabbits of The Down were ready.

    Rules:
    Hunt Mode:
    Drop the four blue targets to light the blue burrow kicker,
    Drop the four red targets to light the red burrow kicker.
    Hit the lit burrow kickers to lock ball and light kicker to fire.
    Hit the lit battle kicker (beneath rear platform) to fire both locks for three ball multiball.
    Shooting Gallery Mode:
    Drop the TARGET targets to launch shooting gallery mode.
    Hit invaders which will appear in random locations around the main playfield. Mode lasts 35 seconds, new invader every 3.5 seconds.
    Ramp Mode:
    Hit the single target on the left of the main playfield to light the channel behind it, then hit the channel to light the ramps for 25 seconds. Hit lit ramps for 5k each shot.
    HOLEDIGGER Mode:
    Light HOLEDIGGER by hitting targets on left of rear raised playfield. This lights the flasher and awards 5x scoring for all items on the raised playfields. Hit HOLEDIGGER while the flasher is lit to increment table multiplier.
    Activate ballsaver by lighting in/out lanes.
    Access raised playfields by shooting ramps or kickers.
    Left and Right lanes redirected to kickers by using flipper buttons.

    Light the three targets right side of main raised platform to activate RUN mode, which gives increased scoring to all items on the second raised right playfield (bumpers and channels)

    RIGHTS:
    This table is released with open permission to modify this Future Pinball table provided original authorship is acknowledged. This permission does not extend to other projects outside of this table - in as much as permission is not then given for any assets, title, thematic ellements, story ellements, characters, art etc, to be used or exploited in other projects without express written permission from this table's original creator.

    180 downloads

       (0 reviews)

    0 comments

    Submitted

  11. The Sand Reapers - Assassins of the desert

    The Sand Reapers are a non existent electronica/rock fusion band. This table is based on their non existent album: Assassins of the Desert. All 14 tracks are included in this table. It uses my stereo system (originally from my Road Trip table, which this layout was built upon,) so you can skip tracks, set to random etc. Tracks were generated by an AI ("Accidental Intersection" between their reality and ours 😛 with the band name and album and year 1999 as prompt.)
     
    Track list:
    1- Melting Heat
    2- Drifting Sands
    3- Diving into the shadows
    4- Imagining an oasis
    5- Hunting the bounty
    6- Campfire Ambush
    7- Falling in blood
    8- How it ends
    9- Tired of running
    10- Whatever the cost
    11- No way home
    12- Being a ghost
    13- Companion in arms
    14- Dunes of wrath
     
    Ruleset:
    Light REAPER targets to open first lock (back left) lock 1st to open second (center/lower left) lock 2nd to open 3rd (lower right) At any time, hit upper center right kicker to release any locks. Release all at once for 4 ball multi across the desert
     
    Light SAND targets to light the bumper lamp for 3x bumpers.
     
    Light top RUN lanes for bonus multiplier
     
    Light in/out lanes for ballsaver.
     
    center loop channel doubles point each hit while lit.
     
    Light the HUNT letter spots to get some nice points.
     
    Hit the H and T targets immediately below the left and right channels while the target is already lit to raise the ramps to access the raised playfield.
     
    hit three platform exit triggers to light, then light assassins targets to trigger three ball multiball event. The three triggers remain lit for the rest of your ball.
     
    Hitting the lower left and right bumpers or kickers will activate the out lane diverters.
     
    Additional notes:
    This table is coded as a late SS era table, however it has potential for some radical later DMD era ruleset changes, so feel free to mod if you feel inspired and capable. This table, like most of my recent work, is free to mod.
     
    I also realise that the simple audio controls share key bindings with some of the bam functions. Sorry about that, the audio stuff was coded long ago, and I don't have the energy to dive back into them right now (though if I ever do, I will add much more controls to them, like volume etc.) The key sharing situation does not impact gameplay at all, so I let it slide.

    197 downloads

       (0 reviews)

    2 comments

    Submitted

  12. Space Dragon Princess

    SURPRISE! a new Anime themed table by Anthias. Except the anime in question only exists in my head. I hope you enjoy it anyway!
     
    Space Dragon Princess - a story of a princess. Who is a dragon. In space. What's not to love?
     
    RULES:
    Light HOARD targets to open first lock front left) lock 1st to open second (centre/lower left) lock 2nd to open 3rd (against rear left ramp) At any time, hit upper centre right kicker to release any locks. Release all at once for 4 ball multi to run a rampage.
     
    Light SKY targs to light the bumper lamp for 3x bumpers.
     
    Light top lanes for bonus multiplier
     
    Light in/out lanes for ballsaver.
     
    left loop channel doubles point each hit while lit.
     
    Light PLANETS to open right hand flipper lane kicker. Hit kicker to activate ROYAL ENTOURAGE. Every three seconds the right hand centre kicker will launch another ball for ten balls! (NOTE only five balls on table at any time, if you already have five the machine will wait three seconds and retry until all ten are released.)
     
    ROYAL FLIGHT mode:
    Hit the target near the left slingshot to activate mode, lighting the target. Hit that same target again to commence the ROYAL FLIGHT Mode. The target scores an addition 5k on this hit and sets the next goal as a flashing light. Hit that goal for 10k additional, then the next for 20k, then 40k, then 80k, then 160k, then finally 320k to complete the flight. From the second strike of the first target, you have sixty seconds to complete the flight before it all resets.
     
    DRAGON FLIGHT MODE:
    The kicker on the platform near the top of the left ramp is a looped scoring mode. First hit scores 500, second scores 1000, third scores 2000, fourth scores 4000, fifth scores 8000, sixth scores 16000 seventh scores 32000, and sets the wall lights flashing, retaining the 32k value for the rest of the ball. YES the ball WILL jump the kicker - it's not supposed to be easy.
     
    NOTE:
    No mode will launch additional balls if there are five or more balls already in play. Modes will either not trigger or not launch if you have too many in play already.
     
    As usual, free to mod. I have even included several source images within the table that were not used for modders to export and use in their modding. Some of them would suit very different styles of the anime interpretation, which could be cool to see.

    143 downloads

       (0 reviews)

    1 comment

    Submitted

  13. Avatar, Neytiri's Revenge (Stern, 2010) (FizX 3.0, DOFLinx MX) (for Cabinets, VR and Desktop PCs)

    When you play this pinball game, your spirit will go with Eywa but your body will stay behind...  Be like Jake Sully, become one with the Na’vi, and immerse yourself into the world of Pandora.  Walk through the dream; I see you!
     
    Alas!  After a year of work by Gimli and myself, version 3.0 of Avatar is finally finished!  Nearly all the visual things that you see in this version are the work of Gimli.  He added several animations, most notably the models of Neytiri and the Sacred Seeds.  He even made the spinning unobtainium rock a bit larger and animated it.  One of the few visual things I added is the purplish pink ball that appears during the Seeds mode.  Gimli liked it so well that he added it to the multiball modes.  Of course, I did the lighting which seems to be my forte.
     
    Gimli and I spent a lot of time working on a menu system that we call tweakers.  This table has three tweakers that have a total of 50 parameters.  To turn the tweakers on, press the Special 1 key repeatedly to cycle through the three tweakers and press the same key again to turn the tweakers off.  Gimli developed a different method for those of you who may have a limited number of keys available on your pinball cabinet.  Cabinet users can press either flipper key to open the tweakers before starting the game.  Once you have the tweaker open, an overlay will appear that has directions on how to navigate through the tweaker using both methods.  There are overlays on both the backbox and the Hud.  The overlays on the backbox will only be displayed if you have the table installed on a cabinet or use virtual reality. 
     
    Gimli created a whole new tweaker for lighting.  You may not notice any dramatic improvements but it reduces the number of save locations that are required.  It made it easier for us to add another parameter we call Playfield Specular lighting.  Gimli decided to remove the old menu system from Version 2.2 and developed a gaming tweaker that has the options from the Version 2.2 menu system of the table and many new options added.  The gaming tweaker has an option called User Profiles that loads preselected options for all the gaming selections.  You will find options that turn all the bells and whistles on or off, along with the preferred setups of Gimli and myself.  I added the latest version of a tweaker for FizX 3.0.  The FizX tweaker has presets for Bounce Choices that automatically load three parameters with nine selections for low to high bounce off the flippers.  The "Bounce Choices" option is great for novices because you can select options that say things like "Low Bounce" or "Medium Bounce" instead of having to figure out how to adjust three different parameters for bounce that have names you probably won't be able to identify.  All the tweakers can be adjusted before the game starts or during the game except for the "Balls Per Game" option on the game tweaker because of a limitation of Future Pinball.  You don't have to remember any of the information I have given you except to press the Special 1 key to open the tweakers.  I added a new feature for each of the tweaker parameters that displays text that provides directions and other information about the option unless the purpose of the parameter is obvious. 
     
    One of the reasons that it took so long to develop this version is Gimli and I fixed three difficult-to-resolve bugs on the tweakers.  Having three different tweakers on one table seemed to make the presence of the bugs more obvious.  Some of the end-users reported problems with string errors when they first played Version 2.2 of the table.  That bug is now gone.  The bugs' resolution has made the tweakers' performance very stable and problem-free. 
     
    This is a video of Avatar that Gimli made using his Virtual Reality set up that provides an overview of the table.
     
    I made this video to demonstrate how to use the tweakers on this table.
     
    Script File (vbs) – Must Read
     
    Many of you have probably heard of DOFLinx.  It is the way guys with pinball cabinets drive lights, addressable LEDs, buzzers, shakers, blowers, etc.  Even though this table has the coding for all that, you can still play it on a desktop PC.  The download contains a file named "DOFLinx.vbs".  If you are a desktop user, save the file to the folder, "C:\Games\Future Pinball\Scripts".  If you don't have a Scripts folder in this location, you need to add it.  If you have a cabinet, don't use this file if you have DOFLinx installed because the "DOFLinx.vbs" may be out of date.  You can use an out-of-date version on a desktop PC without any problem. 
     
    If you don't save the script file to the folder, "C:\Games\Future Pinball\Scripts", you will get error messages and won't be able to play the table. 
     
    Zip File – Must Read
     
    There is a zip file included in the download.  It contains the model of a ball with 1K polygons.  Do not unzip the zip file.  Just save it with the same name as the table and place it in the same folder as the table.  The zip file contains a texture that drives the color DMD.  You still need to use the zip file in this download even if you have already saved a 1K ball to the BAM folder.  If you don't use the zip file from the download, the DMDs will appear white (they are intended to be blue) and the physics won't be as good. 
     
    BAM – Must Read
     
    This table requires BAM version BAM 1.5-363 or later for it to perform as intended and to not crash or generate error messages. 
     
    Options in the Script
     
    This table can be demanding on resources for many PCs.  If you have problems with resources, I wrote a guide on how to reduce resources.  I added it to the beginning of the script because several of the options have to be implemented in the script. 
     
    There are several other areas in the script where I have written comments on how to tweak different parameters. 
     
    Table Loading Screen
     
    There are six table-loading textures as listed below.  The first three landscape textures are intended to be used on desktop PCs.  The last three portrait textures are intended to be used on pinball cabinets. 
     
    LoadingLandscape1.jpg
    LoadingLandscape2.jpg
    LoadingLandscape3.jpg
    LoadingPortrait1.jpg
    LoadingPortrait2.jpg
    LoadingPortrait3.jpg
     
    "Rotated Display" Version
     
    There are two variations of this table. There is a basic version for general PC usage and pinball cabinets. The other version of the table is for use on a desktop PC on a single monitor with a portrait orientation that I call a "rotated display". This version would be of interest to you if your monitor can be turned 90 degrees. Most desktop users tend to use the "Full Table 2" view; however, the table only occupies about 50% of your screen whereas the portrait orientation uses 80 to 90% of your screen. I have figured out a way of creating views using BAM's desktop camera so the views are coded in the script. When you open the tweaker, there is a different camera view that automatically opens which has space to display the overlays. I had to disable the Camera View option on the "rotated display" version because I couldn't make it work otherwise. The only instructions you need for it are:
     
    1) Open the "Video / Rendering Options" menu in FP and change the "Rotation" option to 270 degrees.
    2) Rotate your monitor clockwise 90 degrees and play the table. (You can play it on a landscape monitor and it will appear sideways but you will be able to see what it looks like.)
     
    If you ever replace the monitor on your PC, be sure to get one that has a stand that rotates. I added a screenshot of the normal camera view.
     
    Conclusion
     
    Gimli and I may have gotten a little carried away with the tweakers on this table. However, we persevered through it and after adding 8,000 lines of new code, we succeeded. I think it was worth it. The tweakers have improved a lot. Anyone who wants to use the tweaker code may do so without permission. You can consult Gimli or myself if you have questions. The gameplay is pretty much the same as it was in version 2.2 although I do recall Gimli improved some of the coding for the link multiball (the captive ball under the coffin).
     
    A lot is happening now with Future Pinball. It seems that new technology keeps coming out. This table adds some of the new technology with FizX physics and certainly breaks new ground with three in-game tweakers. I hope you enjoy this new version of Avatar. I have played it hundreds (probably thousands) of times testing all the changes. I can say that I never get tired of playing it.
     
    I hope this makes a nice Christmas present to everyone. Merry Christmas!
     
    George
     
    1. Created In-Game Game Option Tweaker Tool
    2. Revamped the Menu System for desktop, cab, and VR accessed by Special 1 key with instructions on main game DMDs
    3. Three In-Game Tweaks are accessible with each press of the Special 1 key ( Game options, Lighting, and FizX tweakers)
    4. Added Neytiri Model and Animations
    5. Added Seed Models and Animations
    6. Added Bioluminescent Custom Balls that Glow when impacting table objects and in seed mode
    7. Added a slight magnetic field "The Flux Vortex" that diverts slightly when the ball passes from the upper bumpers ( this decreases the frequent and annoying draining of the ball from above)
    8. Removed previous menu system that was added on version 2.1 and cheat codes to simplify the process and hopefully prevent key code conflicts
    9. Multichannel /Multiball Sound For Ball Rolling
    10. Tilt Recovery system.  If you Bump 4 times You will hear "Watch out Hot Rod !". If you wait 5 seconds then Bump Count gets recharged and you can bump again with Tilting.  Jake Will Say "This is Great !"
    11. Added 9 Bounce Profiles under FizX tweaker, Add 5 Game Option Profiles under Game Option Tweaker
    12. Added Easy Mode accessible as the first choice under Game Option Tweaker
    13. Enlarged unobtainium rock and animated it.
    14. Replaced Smoke's rolling ball sound with a new system using a mini-playfield that has separated sounds for the playfield and ramp.  When ball velocity is increased, sound frequency is increased causing a higher pitch.
    15. Upgraded to FizX 3.0 and updated the FizX tweaker to use the new values.
    16. Added overlays that have comments that support the parameters on each of the tweakers.  There is a HUD overlay and one on the backbox which can only be seen on a cabinet or in VR. 
    17. Added a new feature to two of the tweakers where a profile of multiple parameters can be selected (FizX Bounce option and Game Tweaker Profiles).
    18. Added an option for DMD-based high score entry.
    19. Added specular lighting option on the lighting tweaker.
    20. Removed all previous Video coding and redundant overlays and used Pup Video coding to enable videos on the backglass, apron, back box, etc...
    21. Created a new lighting tweaker that uses fewer save locations than the previous version.
    22. Added new lighting options for Wall Brightness, Neytiri Brightness, Spotlight Brightness, and Ball Brightness.
    23. Created a "rotated display" version of this table. 
     
     

    4177 downloads

       (6 reviews)

    56 comments

    Updated

  14. PinEvent Guide (for TerryRed's releases on Future Pinball)

    PinEvent Guide (for TerryRed's releases on Future Pinball)

    I created PinEvent V2 so I could have a complete feature set and quality standard for my own table releases on Future Pinball.


    PinEvent V2 features:
     
    DOF (direct output framework) for cabinet feedback and lighting Night mode (turn off DOF noise makers at night) Pinup Player / PuP-Packs PUP DMD for a dazzling modern display for scores, text and videos PUP SSF (surround sound feedback) and 3D positional ball rolling PUP Stream which can stream the PUP DMD display into FP directly no need for additional apps to control DOF or PuP TILT BOB support for analogue nudge optional PinEvent V2 global settings optional custom PinEvent V2 settings per table works in ALL modes (Desktop, Cabinet, VR)


    What is PinEvent V2 used with?

    All of TerryRed's PinEvent V2 releases for Future Pinball


    PinEvent V2 features are all optional:
     
    PinEvent V2 tables work in all setups (Desktop, Cabinet, VR) they don’t require additional files to be able to run you need DOF and Pinup Player installed if you wish to use those features  

    Why was PinEvent V2 created?
     
    Future Pinball restricted the usage of external applications with tables. This made it difficult to add DOF and PUP support to Future Pinball tables PinEvent V2 uses the new COM Extensions plug-in for BAM (made by Nailbuster and ravarcade) that allows Future Pinball to "directly" access DOF and Pinup Player and be able to use ALL their features! as a result I was able to make a new script / command standard for myself to add DOF / PUP / SSF features to any Future Pinball table  
     
    What does PinEvent V2 do?

    PinEvent V2 will manage and control DOF, PUP SSF, PUP DMD, PUP Stream, TILT BOB, and Night Mode features automatically.


    How PinEvent V2 Works
     
    on startup, the table will check for PinEvent_V2_Settings.txt in the Scripts folder if it’s found, then it will use the user’s settings in that file to enable PinEvent V2 features if it’s not found, then it will use PinEvent V2 Custom Table settings in the table script if DOF or PuP are not installed, then the DOF and PuP features are disabled and their commands are bypassed (the table will operate like a normal Future Pinball table) if PUP DMD is enabled, it will verify if the correct PuP-Pack is installed if the PuP-Pack is not installed or is an incorrect version, all PUP features are disabled if PuP is detected and enabled, the PuP-Pack is started if DOF is detected and enabled, a DOF session is started the table starts shortly after the table starts (3-6 secs), any PUP Stream options enabled will appear on the table the table will now play and be able to trigger and control DOF, PUP SSF, PUP DMD (if enabled)  
     
    PinEvent V2 Custom Table Settings
     
    this option can be used to override settings in the PinEvent_V2_Settings.txt file this can be handy if you have a desire to have different settings for a specific table these settings are what will be used if PinEvent_V2_Settings.txt file can’t be found  
     
    Pinup Player PuP-Packs
     
    each PinEvent V2 PuP-Pack has multiple “Options” to choose from for every type of setup

    Thanks to:

    - ravarcade for the many updates to BAM that allowed this to be possible
    - ravarcade and DJRobX for the PuP Plug-in that allows PUP Stream to work
    - Nailbuster for Pinup Player, the PUPDMD Framework, and help with vbs code examples



    For a video showcase of PinEvent in action, watch these epic videos:
     
     
     
     
     
     
     
     
     
     
     
     
    DISCLAIMER

    Please DO NOT use the name PinEvent in your table mods or code
     
    “PinEvent” refers to my own table releases only “PinEvent” has specific features and updates that represent my own work please do not use the name “PinEvent” when referring to PUP or DOF mods of a FP table I don’t want any confusion I will not give support to any mods of PinEvent tables or code I will only give support and add updates to my own PinEvent releases
    PinEvent V2 tables and mods

    You are free to mod PinEvent tables, but please consider the following:
     
    some PinEvent tables may be an update to a table from someone else who may not want their creations converted to or used on another program such as Visual Pinball. This can be confirmed at the top of the table script if modding, please wait a long while after I release a table, and ask me first as I am always adding updates and fixes I may make changes to both the DOF config and the pup-pack in the future which will no longer be compatible with older table versions PinEvent tables have complex control code for PUP and DOF table mods may be used by some people in a cabinet with expensive feedback and lighting hardware. If you can’t test all of these features, then you could be allowing the table to cause unknown damage to the cabinet or hardware! I will not recognise any mods as “PinEvent” tables, and will not give support for them. I will direct ALL support to you I worked VERY hard to create a standard of “quality” and “support” for my releases. Please respect that.
    Please DO NOT modify my DOF configs for PinEvent tables on DOF Config Tool
     
    I have VERY specific DOF configs that are designed to work with PinEvent updates only! you can make your own DOF changes on your own Private config DO NOT submit changes from your private DOF config for Public consideration! (if there is a problem on one of my tables, please message me) I specifically added separate “PinEvent only” configs so that everyone is free to use the normal FP configs to mod other FP tables for DOF
    You CAN add FizX, PuP and DOF to your own tables or mods (you don’t need PinEvent code)
     
    here is an All In One Example table and Tutorial that includes everything you need to add FizX physics, FLEEP sounds, DOF, PUP SSF and Ball Rolling sounds to your own FP tables easily!  
    https://pinballnirvana.com/forums/t...p-ball-rolling-pup-ssf-dof-easy-to-add.21983/
     
     
    TerryRed
     
     
    ==================================================================
     
     
    ****** PinEvent Guide ******

    Created by: TerryRed

    Version: 3.0, Oct 2023


    What is included?
     
    PinEvent V2 Guide PinEvent_V2_Settings.txt (for global settings)  

    This guide is now completely updated:
     
    I now have all my guides and tutorials in PDF format this new guide has been created to be used with the FP and BAM Essentials AIO package all my guides and tutorials are now only included with the FP and BAM Essentials AIO package

    A video tutorial that walks you through this guide can be seen here:
     


    Chapters

    00:00 Start
    01:20 What is PinEvent?
    04:28 PinEvent features
    07:19 How does PinEvent work?
    10:31 PinEvent Lite
    11:21 Disclaimer
    13:03 Requirements (for DOF, PUP, etc)
    16:13 Windows, Defender, Security issues
    17:57 PinEvent Settings
    20:12 PinEvent Custom Table Settings
    21:35 Pinup Player
    26:09 PUP SSF
    29:06 Future Pinball Backbox problems (the evil villain for FP PuP-Packs)
    34:40 TILT BOB
    37:21 DMDExt
    40:22 PUPDMD
    42:19 PuP-Pack Options
    49:34 PUP Stream
    54:46 PUP Stream setup
    56:52 PUP Stream quick demo
    1:01:34 How to install PinEvent table and PuP-Pack
    1:04:40 PinEvent TABLE OPTIONS (in table script)
    1:07:53 Popper options (to disable FP Backbox and DOFLinx, run DMDExt, etc)
    1:16:05 Start FP BAT files (no front-end, disable FP Backbox, run DMDExt, etc)
    1:17:32 Debugger features
    1:19:56 Tables MUST use correct PuP-Pack version!
    1:22:11 Closing
     
     

    2996 downloads

       (2 reviews)

    13 comments

    Updated

  15. Ghostbusters (Ultimate Edition) Daytime (V1.4)

    Hello everyone I had to reupload this file to add the FPL files needed my apologies,
    after this table is approved please delete the other copy thank you.
    Here is Ghostbusters (Ultimate Edition) Daytime (V1.4) an awesome table:
    You will need Bam installed for this table to work properly.
    If your new to future pinball you will need :
    Visual C++ Redistributable Runtimes
    https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/
    Future pinball and Bam and also Bam Open-VR here is a link install all 3.
    https://www.ravarcade.pl/
    After you install these put Bam and Bam open VR in your Future pinball folder.
    To play this table open Bam loader in Bam folder or quick launch Bam from desktop.
    If you would like to see the changes made open the script and read Rev 1.4
    JP Salas and Smoke are the original creators then modded by other coders.
    Enjoy.

    2532 downloads

       (4 reviews)

    18 comments

    Updated

  16. Ghostbusters (Ultimate Edition) Daytime (V1.4)

    Hello everyone here is Ghostbusters (Ultimate Edition) Daytime (V1.4) an awesome table:
    You will need Bam installed for this table to work properly.
    If your new to future pinball you will need :
    Visual C++ Redistributable Runtimes
    https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/
    Future pinball and Bam and also Bam Open-VR here is a link install all 3.
    https://www.ravarcade.pl/
    After you install these put Bam and Bam open VR in your Future pinball folder.
    To play this table open Bam loader in Bam folder or quick launch Bam from desktop.
    If you would like to see the changes made open the script and read Rev 1.4
    JP Salas is the original creator then modded by other coders.
    Enjoy.

    1423 downloads

       (1 review)

    17 comments

    Updated

  17. SHARKS

    Sharks,
      An original future pinball table.
     Table rules light "SHARKS" for special at the top kicker,
      by hitting targets in the roto spinner, special lasts for 120 seconds. 
       Hitting all of the star targets (under the treasure holograms)
    lights a chance for 15,000-point bonus,
     at the mid left kicker (under treasure hologram).
       lighting "Dolphins", (by hitting star triggers under the dolphin holograms),
     lights a 60 second chance at Bonus multiplier increase, 
      and bonus, at the kicker behind the center drop targets.
     It's A fun table with many holograms.
     (Some very well-made Midi renditions of Rock and Pop music were used for background music.) 

    204 downloads

       (1 review)

    1 comment

    Submitted

  18. " Reserve " ( Williams 1961 ) CAB

    Reserve / IPD No. 1953 / October 02, 1961 / 1 Player
    Manufacturer:Williams Electronic Manufacturing Corporation (1958-1967) [Trade Name: Williams]
    Date Of Manufacture:October 02, 1961
    Model Number:253
    Type:Electro-mechanical (EM) 
    Production:750 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Boats - Nautical - Scuba Diving - Water
    Notable Features:Flippers (2), Pop bumpers (3), Passive bumpers (2), Slingshots (2), Standup targets (4), Kick-out holes (2), Gobble hole (1).

    Maximum displayed point score is 1,999 points.

    Sound: 2 bells, knocker.
    Design by:Steve Kordek
    Art by:George Molentin

    201 downloads

       (1 review)

    5 comments

    Submitted

  19. " Reserve "

    Reserve / IPD No. 1953 / October 02, 1961 / 1 Player
    Manufacturer:Williams Electronic Manufacturing Corporation (1958-1967) [Trade Name: Williams]
    Date Of Manufacture:October 02, 1961
    Model Number:253
    Type:Electro-mechanical (EM) 
    Production:750 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Boats - Nautical - Scuba Diving - Water
    Notable Features:Flippers (2), Pop bumpers (3), Passive bumpers (2), Slingshots (2), Standup targets (4), Kick-out holes (2), Gobble hole (1).

    Maximum displayed point score is 1,999 points.

    Sound: 2 bells, knocker.
    Design by:Steve Kordek
    Art by:George Molentin

    69 downloads

       (0 reviews)

    1 comment

    Submitted

  20. " Super Jumbo " ( gottlieb 1954 ) CAB. version 1.0

    Super Jumbo / IPD No. 2434 / October, 1954 / 4 Players
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:October, 1954
    Model Number:94
    Type:Electro-mechanical (EM) 
    Production:500 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Happiness - Circus/Carnival
    Notable Features:10 cents per play. Flippers (2), Pop bumpers (4), Slingshots (2), Standup target (1). 3-, 4-, or 5-ball play. Triple match feature. A fluorescent lamp mounted underneath the lockdown bar lights the coin door area.

    Maximum displayed point score is 999 points per player.

    Replay wheel maximum: 26

    Sound: 2 bells, knocker.
    Design by:Wayne Neyens
    Art by:Roy Parker

    131 downloads

       (0 reviews)

    1 comment

    Submitted

  21. " Super Jumbo " ( Gottlieb 1954 )

    Super Jumbo / IPD No. 2434 / October, 1954 / 4 Players
    Average Fun Rating:Needs More Ratings!         7.4 / 10  (2 ratings)   [ Add Your Rating! ]
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:October, 1954
    Model Number:94
    Type:Electro-mechanical (EM) 
    Production:500 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Happiness - Circus/Carnival
    Notable Features:10 cents per play. Flippers (2), Pop bumpers (4), Slingshots (2), Standup target (1). 3-, 4-, or 5-ball play. Triple match feature. A fluorescent lamp mounted underneath the lockdown bar lights the coin door area.

    Maximum displayed point score is 999 points per player.

    Replay wheel maximum: 26

    Sound: 2 bells, knocker.

    77 downloads

       (0 reviews)

    0 comments

    Submitted

  22. " Holiday "

    Holiday / IPD No. 1211 / December 01, 1948 / 1 Player
    Manufacturer:Chicago Coin Machine Manufacturing Company (1932-1977)
    Date Of Manufacture:December 01, 1948
    Model Number:123
    Type:Electro-mechanical (EM) 
    Production:700 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Sports - Snow Skiing - Vacationing
    Notable Features:5 balls for 5 cents. Flippers (4, 2 are automatic flippers), Passive bumpers (10), Kick-out hole (1). The ten numbered bumpers must be hit in numerical sequence to score. A rollover button lights the next bumper in sequence. The automatic flippers in the upper playfield activate when balls roll over the switches in front of them.

    202 downloads

       (0 reviews)

    2 comments

    Submitted

  23. Darth Vader (4.0)

    Darth Vader (4.0), 
             an original future pinball table,based on Star Wars by George Lucas and 20th Century fox
     and Disney films.
      Table rules; Lighting, "D.A.R.T.H." and "V.A.D.E.R.", (by hitting  targets on the roto spinner or right side),
      will  light specials in the very top  kickerhole.(Special lasts 120 seconds).
      Lighting "J.A.B.B.A." (by hitting star targets(under green target holograms)) will Minus 15000 points . 
      Hit all six star targets (under yellow star holograms ) for a 30 second chance
       for 10,000 bonus points at the top of the left ramp.
       The "lower right vertical drop targets"  can get the bonus multiplier to increase, 
      (Hitting both "Storm Troopers" in the roto spinner will make that appear). 
     Replay scores on the table card.
    (background music includes some great midi renditions of John Williams Star Wars classics).
    (Updated (4.0) version  includes some new features and holograms).
     
      Visit my website for other future pinball tables,
      https://mark1pinball.weebly.com/
     
     
     
     

    530 downloads

       (1 review)

    0 comments

    Submitted

  24. Daisy May (Gottlieb '54) V1.1

    Manufacturer: D. Gottlieb and Co.
    Date: July 1954
    Type: Electro-mechanical
    Notable Features: Unusual flipper arrangement makes it easy to cradle the ball and aim shots!
    Designed by: Wayne Neyens
    Art by: Roy Parker

    Original authors: Fpozo45 and Danazo
    Modifications: Okobojimusky

    Modifications:
    Replays now added for 22,28,34,40 and 46 points.
    Double replays added if second coin is inserted to choose Double Awards at start of game.
    Bottom center rollover now lights A,B,C or D rollover at top for special, as in original game.
    Tilt adjusted. Music plays at end, not during game.

    206 downloads

       (0 reviews)

    2 comments

    Submitted

  25. Jungle Girl v1.2

    Jungle Girl fpx has now been released as version 1.2.
     
    Pinball Nirvana Mirror download
     
    This is my homage to the great Bally Games of 1980 and 81, and this new version fixes any remaining issues (I hope) and adds improvements to the flippers, a better sound system, and also voice tracks! (TTS alas)
     
    Version 1.2 Update Video:
     
    V1.2 play and stategy
     
    Here's the version 1.2 notes:
     
     script updated August 2023

    ' *** Version 1.2***
    ' New Additions
    '    - New Voice tracks (TTS unfortunately) and redid all music routines and code. Voices are randomized on certain features.
    '     - New controlling routines for better music management, and better timing routines. 
    '    - Future versions of fpxEngine will be based on this script as opposed to it's own code. (after a major cleanup of course)
    '    - Modified a couple AddScoringEvent routines for a better playing experience
    '    - BAM version needs to be 280 or higher 
    '     - If you have headphones, you will hear the 2nd background. This was in the previous version, just forgot to mention it.
    '     - Some new music changes
    ' shivaFlipper v4 Changes
    '    - Code rewritten to be simplier and improved performance. Game play, especially base flipper shots now slightly stronger. Full effect variable coil now added
    '    - Middle Trigger replaced with optoTrigger. Walls reshaped to adjust ball flow and shots
    '    - Variable coil now present throughout full flipper swing
    '    - Flippers moved and now shoot slightly different. This is due to a new FlipperRotationChart
    '     - shivaFlipper presets have been changed internally. (shivaFlippersPresetCase=4)
    '    - Strength of the flippers made a bit stronger, with slightly stronger base shots. Due to the new Flipper rotationalChart, tap passes may be a bit tougher to do now. 
    '    - Variable coil preset changed to be a bit less sensitive, but still very sensitive.
    '    - Custom Bounce control changed to less bouncy, more realistic Bally type flippers. Set AddfpxBounce to a max of 10 ifd you want more bounce.
    '    - Top RightFlipper redone to match other flippers
    '    - Improved performance of the walls and fixed any issues, adjusted ball angle off flipper. New error correction code added.
    ' Rule changes
    '    - Changed a couple routines so the game now scores lower! Game now set to 5 balls, and 1500000 for the first replay. You can change this in User Adjustments  
    '     - Loop shots changed. Both loop shots advance a letter. Right loop will now score advancing value as well. The Left will score the star trigger value. Fixed double scoring issue.
    ' Other changes
    '    - The game has several new settings in User adjustments so you can customize the table to your liking. This incudes shivaFlippers, fpxEngine, and the pinsettings. 
    '     - ShivaFlippers has simplified settings for flippers as several settings are no longer needed due to new Variable coil system (EOS)
    '    - high score display only shows if a actual high score is made.
    '    - Minor physics changes. Fixed dead play areas, adjusted loop shot so ball is faster on loop etc. Never thought this game could get more fun, but it did.
     

    944 downloads

       (2 reviews)

    18 comments

    Submitted

  • The Walking Dead LE/Premium 4K (Stern 2014)

      Updated

    *** Use VPX 10.8 final 64-bit and VPinmame 3.6 Final 64-bit ***
    *** use rom twd_160h: https://vpuniverse.com/files/file/25247-walking-dead-the-limited-edition-v1600/ ***
    *** all user options are in the F12 menu, none in the script ***
    *** supports desktop, fullscreen, FSS, VR ***

    Graphics coding, blender work, lighting, textures, inserts, 3d objects, zombie models, playfield image: Flupper1
    Many thanks to...:
    Nfozzy, Fleep addition: Robby King Pin
    Physics tuning : Rothbauerw
    Plastics scans: HiRez00
    Decals apron - ClarkKent
    Apron cards - Carny Priest
    Testing - VPW with special thanks to Iaakki for several fixes and Primetime5k for physics tuning
    VR room - DaRdog
    special thanks to Vbousquet for the Blender toolkit, Nfozzy for the physics scripts, Fleep for the sounds
    former authors; reused bits and pieces
    ICPJUGGLA, FRENETICAMNESIC, GTXJOE, RANDR, DARK, ZANY, Dozer, PinBill
    Q&A:
    1. The rom slows down and does not respond any more or the table crashes
    Answer: use VPX 10.8 final 64-bit and Vpinmame 3.6 Final 64-bit
    2. The rom is missing or not working correctly
    Answer: use the rom from the hyperlink provided on top of the release notes
    3. There are no options in the script
    Answer: all options are in the F12 menu, during play
    4. At the end of ball, the sound stutters and the lights as well
    Answer: this is a known issue: this is caused by the pinmame emulation, cannot be fixed in VPX
    5. The flashers are very bright
    Answer: first of all, don't change the tonemapper to anything else then AgX; furthermore you can tune the flasher brightness in the F12 menu
     

    By Flupper - - 140 comments - 3700 Downloads

    TimeLord 4.0.1 (Luigi Rides Again) OriginalHybrid

      Updated

    Timelord is a rollicking fun game designed for player of all levels, with hard and easy mode 3 ball or 5 ball options that are selected at the start of the game. Included in the downloads section are the game file, 2 screen and 3 screen back glasses & media pac.
    There are no luts in this game. You can lower the scene lighting in the VPX editor if you prefer a darker or lighter playfield. Scenic is Currently set at 0.07 in the vPX editor.
    If you are playing VR set the VRRoom=1 at line 116 of the script.
    4.0.1  is a major update with new Playfield graphics, and Backglass to give a deeper less cluttered space look. There is also a change the the physics to be less bouncy and easier to flipper transfer. One change in game play where super loops can be activated at the award wheel when OOC is flashing. This is important to get to the glory table. See the Changelog for all changes.
    You will need VPinballX 10.8 RC4, Freezy DMD 2.2.2  & FlexDMD 1.9.1 to play the game.
    This is a link to the game overview and rules are provided in the download. Check it out and improve your enjoyment of the game.😊
    https://youtu.be/Lrq4LI5A6QE
    This game is based on an original story stemming from two fellahs spitballing ideas and try to make each other laugh. When you venture into the bizarre world of Kevin, aka Q-Man you have to remember that would much rather hang out in seedy bars with dodgy chicks than take control of the Universe.😁 To add to your torment you a tagged by Luigi the stray Robot who was cast aside by Mario the grape farmer because he kept draining the tractor gearbox for his favourite drink....used sump oil😂.  He's like the donkey in Shrek, unwanted and a serial pest and indelibly connected to Q-man.
    To be the TimeLord you must complete  5 incredible dangerous tasks.  You traverse the universe, reverse time ,navigate the wormholes and meteor showers must slay the dragon. Upon completion of the tasks you venture to the glory table, (Wizard mode) . The Glory table gives 80 seconds to shoot the spiral ramp for Glory Billions  and reveal the real hero of the story.
    I was very fortunate to work with some talented people in the production TimeLord through 6 generations of the game.  FrankyT does the  gangster style Robot Luigi and the TimeLord. Tomate did the translucent ramps, Oqqsan lighting, ball affects and  clock animations, DOF is done by Outhere, Fleep sounds and nfozzy physics are done by Gedankekojote and Rawd did the Virtual reality. JPSalas is a huge part of the TimeLord project, providing the game framework, many explanations of scripting and he made changes to get a very clunky game to work. It goes with out saying my old mate Crackers advised and checked all the game iterations and changes over 2 years while the game went through 6 iterations. Of course there are many others who have help shaped the game including Sixtoes, Apophis, Remdwass &  Wylte from PinHelp and Rajo Joey who helped shape the game in the early days. Without these people and Smaugs encouragement there would be no TimeLord 2,3 or 4. The new look for 4 was encouraged by LTEK.
     
    I hope you like it and honest reviews and comments are always appreciated.
     
    This game is not for sale or for distribution on other download platforms.
     
    Incorporated into the game are
    SSF audio and sound production
    DOF
    NFozzy Physics
    Fleep Sounds
    Virtual reality
    Light Inserts
    Luts
     
    Please Enjoy Smaugs Fast Flips Video for TimeLord 3.0
     
     
    This is a link to the gameplay overview
     
     
    This is  Link to a game played by pezima77 showing how to complete the tasks to get to the glory table
    https://youtu.be/7fwIUBGnovI
     
     
    You will need the latest version of VPinballX10.7, VPinPame 3.5 and latest Freezy DMD is a must although I don't recommend that you select it in the script. I recommend that JPs  DMD flashers are used for cabs, Desktop and VR. These have maximum definition for DMD's and can be used with Pin2DMD's.
    The game is designed surround sound feedback. 
    For people with DOF TimeLord 2.0 uses the same DOF configuration as the TimeLord 1.0 so the game is set ready to go and should play with no issues.
    VR players have the option for a basic room or Rawds room which is selectable in script.
     
    Thankyou to the talented crew who have worked with Avago to bring you TimeLord 3.0.
    Avago are;
    JP Salas-Game framework, scripting and mentoring
    Rawd- Virtual Reality
    Oqqan- Lighting, light sequences, plastic scripting
    FrankyT-Callouts
    RajoJoey-Game Adviser
    Smaug-Game Promotion Video.
    Aphophis-Mecahnical tilt, scripting and support
    Gedankekojote-NFozzy Physics, Fleet Sounds, Luts
    Ramps-Tomate
    Whylte- Final physics & dynamic ball shadow.
    Outhere-DOF
    Table Testing & Game ideas- PinStratsDan, Joe Soap & Crakkers
    Game Ideas & support- Sixtoe & Remdwass
     
    Game Design & concept- RusstyT & HP
    GamePlay, Scripting, Sound Design, Callouts, Table & Backglass Design- RusstyT
    This game uses many objects from other Table Builder including, JP Salas, Flupper1s light inserts and Scotty Wickburgs dragon spinner, rotating bumper caps and rotating eyeballs. The ramp ideas are inspired by TOTAN, Opening ramp inspired by Bride of Pinbot and the 4 kicker centre lane is inspired by the EM game melody. Many thank to all the wonderful authors who provided inspiration for TimeLord 2.0

    By RusstyT - - 224 comments - 27274 Downloads

    Dark Chaos (apophis 2025)

      Updated

    I made the game that I always wanted to play...
     
    Prepare yourself for the looming Dark Chaos. You must fly into the maelstrom of oncoming cosmic debris and destroy all you can before it reaches earth. Collect power-ups along the way to help you survive the onslaught of meteor waves. Run training missions to improve your ability to collect power-ups. Make it through the gauntlet to take on the final, monstrous, planet killing asteroid. Our fragile Earth is depending on you. 
     
    This game blends pinball with classic arcade concepts. I hope you find the gameplay uniquely thrilling. You will be constantly fighting to survive. The game fights back, so keep an eye on your health meter. There are defensive and offensive power-ups, but only a limited time to collect them, so choose wisely. Good luck, Defender.

    *Please See Setup Notes Below 
     
    Defenders and Destroyers
    Apophis: Game design, modeling, light shows, DOF, and coding Unsavory: Music, sound effects, and callouts. Art design support Flux: Game logic framework. Coding support  
    Special Thanks
    Idigstuff: Ideation and music support Niwak: Blender toolkit The VP dev team Testers: mikepmcs, Bounty Bob, Sixtoe, Frankenstein, Studlygoorite, PinStratsDan, Primetime5k, Wizball, Darth Vito, tomate, bord, mcarter78, DaRDog, cl4ve, somatic, cyberpez, Dad-E-drums, TerryRed, DGrimmReaper, HauntFreaks, Robby King Pin, redbone, Nestorgian  
    Enormous thank you to Flux and Unsavory. So much technical and artistic talent! I really could not have done this without you guys. The game logic for this table was developed using Flux's VBScript port of Mission Pinball Framework which he calls the VPX Game Logic Framework (GLF). Go check it out at https://mpcarr.github.io/vpx-glf/
     
    Setup Notes (PLEASE READ)
    Requires the VPX 10.8.0 Final release (64-bit) and the latest FlexDMD. Do not report bugs here if you are using any other version of VPX! This table currently does not run in VPX-standalone (Mac, Linux, mobile). Hopefully this will be fixed in a future update. If you are playing on a cabinet with DOF, please update your DOF config! Please allow at least 30 seconds for the table to load. This table has a large script, so it takes a little time to initialize. Press F12 in the game to open the Tweak Menu. Rules description and game options are provided. If you are playing on a cab, be sure to enable the "GLF Virtual Segment DMD" option in the Tweak Menu. Press start button to save options. You might need to position the DMD with your mouse the first time you enable it. The position automatically saves. For nice alphanumeric display rendering, add the following text to the bottom of your DmdDevice.ini file:
    [darkchaos]
    virtualdmd enabled = false
    alphanumeric enabled = true  
    Performance Tips. If you are having performance issues, doing one or more of the following might help:
    In the table's Tweak menu: Disable "Clear Plastic Refractions" in option menu Disable "Playfield Reflections" in option menu Set "Glf Min Lightmap Update Rate" option to your display's update rate In VPX Video/Graphics options: Disable all "Anti-Aliasing" options Try using a different "Synchronization mode" Set "Max Texture Dimensions" to something less than Unlimited. Start with 7168.
      Game Rules Video by Kongedam
     

    By apophis - - 149 comments - 6082 Downloads

    Masters of the Universe - Collector's Edition (PinEvent V2, FizX 3.3)

      Updated

    Masters of the Universe - Collector's Edition (PinEvent V2 - FizX 3.3)
     
    Created by TerryRed
    Version 1.3 (Jan 2025)
     

     
     
    Masters of the Universe - Collector's Edition" has been a passion project of mine for a good 18 months. I started with Rom's classic table from 2013, and then proceeded to do a complete table rebuild with all-new code with the intent to make The Most POWERFUL Pinball game in the UNIVERSE! This is virtual pinball at a scale like you've never seen before!
     
    First, I rebuilt it for modern FizX physics, BAM lighting, shadows and PinEvent features. With updated FizX physics, I needed to rebuild much of the layout with significant changes to how this table plays. From there I proceeded to make a completely new and massive game that lives up to the potential of MOTU and what is possible with FP-BAM in 2024! To give you an idea, the old MOTU table was 70 MB while the new MOTU CE is 846 MB just for the table file!
     
    New Blender raytraced baked lighting and shadows combined with FP's dynamic lighting / shadowmaps / lightmaps and ray cast shadows creates a unique and gorgeous visual spectacle like no other!
     
    All new detailed and painted models scanned from actual 80's MOTU toys are brought to life with my new custom animation code made just for this table! You've never seen pinball toys look and move like this!
     
    The objective of the game is to complete each of the new 16 modes and get all collectables (action figures, vehicles, playsets) to become the Master of the Universe!
     
    TerryRed
     

    For the Epic Preview Trailer video, watch here:
     
     
     
     
    For a preview of Virtual Reality and Mixed Reality options and features, watch here:
     
     
     
     
     

     

     

    ====================================================================
     
    Who Created it?
     
    TerryRed : Masters of the Universe - Collector’s Edition (2024)
    ROM : The original MOTU table (2013)
     
    Thanks to:
     
    Rom : for building the classic MOTU table so long ago!
    Schlabber34 : pre-rendered insert images
    FLEEP : mechanical sounds
    Joey Picasso : testing and providing some models
    MPT3K : testing and feedback
    JLou : FizX and support
    Nailbuster : Pinup Player and SSF support
    Ravarcade : BAM and support
    Chris Leathley : Future Pinball
    Everyone at Pinball Nirvanna for ideas, examples, and support

    ====================================================================
     
    DISCLAIMER:

    This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
     
    ====================================================================
     
    HOW TO DOWNLOAD THE GAME
     
    The game files are on my Mega Share. To download it:
     
    - click on the download link provided by this site
    - this will take you to my Mega share where the table zips are located
    - right-click on ONE zip file only!
    - choose Standard Download
    - DO NOT choose Download as a Zip file! (this is known to cause problems)
     
    ====================================================================
     
    There are TWO versions of this game you can download.
     
    - the normal complete game (around 2 GB)
    - the "No VR Mega Room" version (1.63 GB)
     
    Both are identical except for a couple of differences with the "No VR Mega Room" version
     
    - this version of the table has the entire Mega VR Room and all Toppers removed
    - this is intended for those with low vram on their GPU or for slower PCs
    - cabinet users (who do not see the VR Room or Toppers at all) can use this version as well
    - choosing any VR Mega Room or Topper options in the script will have no effect!
    - this version of table is set to the Minimal Room by default
     
    ====================================================================
     
    This game supports up to three players!
     
    Each player chooses a faction and a character to play in the game!
     
    ====================================================================
     
    Physics: FizX v3.3
     
    ====================================================================
     
    TABLE REQUIREMENTS (very important!)
     
    - all Visual C Runtime updates
    - DirectX
    - Future Pinball
    - the latest BAM update
    - FuturePinball.exe and FPLoader.exe patched for 4 GB access
    - BAM Settings files installed
    - FizX 1K ball model (for more accurate physics, default.zip in BAM folder)
    - the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
     
    NOT TO WORRY!
     
    All of the above is included with the latest FP and BAM Essentials AIO package!
     
    Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates and other files pre-installed!
     
    https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/
     
    ====================================================================
     
    IMPORTANT! - UPDATE REQUIRED!
     
    This table REQUIRES a newer beta version of BAM (1.5-380) that is not yet released on Ravarcade's site.

    This BAM 1.5-380 update is included with the FP and BAM Essentials AIO package version 2.6 or higher!
     
    EVERYONE needs this new update to run this table! Simply install the latest FP and BAM Essentials AIO, and you are good to go!
     
    ====================================================================
     
    PC HARDWARE REQUIREMENTS
     
    This is a LARGE game that needs lots of VRAM on your GPU!
     
    - this is probably the largest virtual pinball game made (at around 845 MB for the table file alone)
    - this game was made for the year 2024, not 2014, not 2004
    - when I run this game in 4K, I have almost 8 GB total vram used!
    - I've tested this on my older cabinet PC which has a GTX 1080 with 8 GB vram, and it worked fine in 4K (including 4 screens, and all PinEvent and PUP features running)
     
    What options do you have if you have less vram?
     
    - use the "No VR Mega Room" which uses alot less vram
    - you can enable Texture Compression (in FP video settings) which greatly reduces how much vram is used
    - if you use a "Start FP" bat file, then you will also need to enable Texture Compression in that file!
    - enabling Texture Compression may take a little longer to load, but not much
     
    Results with the complete version running in 4K:
     
    7.6 GB vram used - texture compression NOT enabled
    5.7 GB vram used - texture compression enabled
     
    Results with the "No Mega VR Room" version running in 4K:
     
    6.2 GB vram used - texture compression NOT enabled
    4.8 GB vram used - texture compression enabled
     
    Without Texture Compression, you will most likely need a GPU with 6 GB to 8GB
    With Texture Compression, you will most likely need a GPU with at least 6 GB vram
     
    Keep in mind, I also had other apps and processes running. If you restarted your PC and tried running with no other apps, there may be more breathing room.
     
    Welcome to the year 2024 everyone
     
    ====================================================================
     
    GUIDES INCLUDED WITH THE GAME
     
    It's important that all players get to know the following docs, for their own benefit! They are VERY helpful and will save you lots of time!
     
    INSTALL INSTRUCTIONS - read this guide to learn how to properly install and run this game!
     
    TABLE MANUAL and INFO - read this guide for more information about this table and its features!
     
    RULES - read this detailed guide to learn all the secrets of this game!
     
    ====================================================================
     
    TABLE OPTIONS
     
    - at the top of the table script, scroll down to the "TABLE OPTIONS" section
    - this game has a MASSIVE number of features, options, and difficulty settings you can change!
    - you can tailor this game to almost any way you want!
    - there are some specific features that can only be enabled in this section!
     
    ====================================================================
     
    INSTALL INSTRUCTIONS (REQUIRED)
     
    - PLEASE read the Install Instructions (included with the table's zip file)
    - it shows you how to install all the REQUIRED items
    - it shows you how to easily setup FP and BAM with the REQUIRED settings
    It's super easy, and only takes minutes to do!
     
    ====================================================================
     
    HOW TO RUN FP AND PLAY A TABLE
     
    Read the Install Instructions to know how to properly use FP and BAM
     
    ===================================================================
     
    GAME NOT RUNNING SMOOTH?
     
    Read the TABLE MANUAL and INFO guide for the solutions!
     
    ====================================================================
     
    LOADING TIMES
     
    Yup, this is a friggin big game. So depending on your PC speed, it may take longer to load than most other FP tables! For me this takes about as long as Star Wars DSA GE. On my new PC it loads fairly quickly.
     
    You have only two options to decrease loading times:
     
    - use the "No VR Mega Room" of the game
    - set Filtering to Bilinear in FP Video settings (and any "Start FP" bat file you may use)
     
    ====================================================================
     
    PROBLEMS?
     
    Read the Install Instructions included in the table's zip file. It tells you everything you need to know!
     
    ====================================================================
     
    Table MODS
     
    - please read the Disclaimer in the Install Instructions included with the table
    - please ask me first, as I am still updating this table

    ====================================================================
     
    v1.0 (18+ months of extensive work - phew!)
     
    - new FizX physics
    - playfield rebuild and layout adjustments
    - 16 new modes (compared to the original game's 4 MB modes)
    - Toggle Modes
    - Orko Shots
    - Power Perks
    - Power Points
    - bonus multiplier
    - end of ball bonuses
    - skillshot
    - combo shot
    - Mekaneck Mystery
    - collect action figure
    - collect vehicle
    - collect playset
    - Choose Your Faction
    - Choose Your Character
    - complete multiplayer support for 3 players (each chooses a faction and character)
    - all new playfield art, decals, autoplungers, and ball textures that changes with each player's faction!
    - new MEGA VR room with amazingly detailed MOTU vehicles and playsets and more!
    - minimal VR Room
    - mixed reality VR room
    - Topper options (Granamyr dragon, Bone Throne)
    - holographic Castle Grayskull mirror
    - Battlecat Bumpers
    - Man-E Modes
    - new detailed toy models on the playfield and VR room
    - new BumperHead Villain popup toy
    - new Snake Mountain ramp models for Wolfhead Gate, snake, and bridge
    - all new dynamic FP lighting for entire playfield (except inserts and apron)
    - new insert mesh lights
    - new ray traced baked lighting and shadows
    - new shadowmaps, lightmaps, and dynamic raycast shadows
    - many 100's of callouts from the 80's show
    - 100's of custom new "evil villain" callouts
    - massive new soundtrack from different MOTU series
    - all PinEvent V2 features (SSF, Fleep, DOF, PUP DMD videos, PUP Stream, etc)
     
    The original's multiball modes are kept, but have all new rules and gameplay
     
    - Ripper MB (2 balls)
    - Castle MB (3 balls)
    - He-Man MB (4 balls)
    - Skeletor MB (9 balls)
     
    New main playfield modes in the game are:
     
    - Sorceress Struggles
    - Hordak is Horrible
    - She-Ra Slingshots
    - Teela's Training
     
    New Man-E Modes are:
     
    - Orko is Outta Here
    - Robot Roundup
    - Glowing Getaway
    - Jaw Breakers
    - Tri Stop
    - Khan Artist
    - Diamond Ray Dilemma
    - Skeletor is Stunning
     

     

     

     

     

     

     

     

     

     

     

     
     

     
     

     

    By TerryRed - - 316 comments - 7845 Downloads

    Nightmare Before Christmas(2024)

      Updated

    ' ****************************************************************
    '             NIGHTMARE BEFORE CHRISTMAS 2024
    '                Visual Pinball 10.8
    ' ****************************************************************
    '  Coding - Oqqsan
    '  Art Design and 3D - Joe Picasso
    '  Sound Design - iDigStuff
    '  Physics nfozzy - Apophis
    '  VR Implementation - DarDog
    '  DOF by Darrin VPCLE
    '  Backglass - Hauntfreaks
    '  Animated media - Zandysarcade
    ' 3d flipper models - wolfman
    '  Based on Friday the 13 by JPSalas
    '  Layout based on Stern Godzilla's layout Pro version.
    ' ****************************************************************
    '  Thanks to all playtesters in VPW 
    ' ****************************************************************
    reveal stream :
    https://www.twitch.tv/videos/2323774679


    BackGlass + Full DMD :
     
     

    By tartzani - - 96 comments - 7704 Downloads

    Bram Stoker's Dracula (Williams 1993) VPW

    Love Never Dies
     
    They say you are a man of good... eh... taste.... (you must be because you are here). We very proudly present this killer of a table. It was built from the ground up, with new scans of the playfield, plastics, and sculpts. The ramps are based on numerous measurements from the real table. If you are feeling brave, check out the original VR room. Includes the latest and greatest of everything VPW has to offer. Enjoy!
     
    VPW TEAM
    FrankEnstein - 3D modeling and rendering. Blood sucking. Apophis - Scripting, physics, VR rooms and associated trickery. Blood bathing. Sixtoe - Table building and research. Bloody hell. Stavcas - Initial table build and coding. Blood donating. Schlabber34 - 3D models of the ramps. Blood chilling. Kevv - 3D scans of the sculpts, numerous measurements and photos of real machine. Bleeder. DGrimmReaper - Initial VR minimal room work. Blood letting. HauntFreaks - Backglass image and supporting b2s. Blood tasting. Testers: BountyBob, Darth Vito, guus_8005, DaRdog, Studlygoorite, Primetime5k, mcarter78, wrd1972, Kemurro, somatic, RIK, Smaug, MetaTed, cl4ve, Colvert, redbone, Mecha_Enron
    Special thanks to Landers and Dorsola for their Mist magnet script (it was used with minor modifications) and to ClarkKent for the playfield scan. Thanks to all the previous authors that worked on this title: JPSalas, ICPjuggla, Dozer316, Thalamus
     
    Required Software (64-bit versions):
    VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2 B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2

    By VPinWorkshop - - 153 comments - 6566 Downloads

    • The Walking Dead LE/Premium 4K (Stern 2014)

      The Walking Dead LE/Premium 4K (Stern 2014)

    • TimeLord 4.0.1 (Luigi Rides Again) OriginalHybrid

      TimeLord 4.0.1 (Luigi Rides Again) OriginalHybrid

    • Dark Chaos (apophis 2025)

      Dark Chaos (apophis 2025)

    • Masters of the Universe - Collector's Edition (PinEvent V2, FizX 3.3)

      Masters of the Universe - Collector's Edition (PinEvent V2, FizX 3.3)

    • Nightmare Before Christmas(2024)

      Nightmare Before Christmas(2024)

    • Bram Stoker's Dracula (Williams 1993) VPW

      Bram Stoker's Dracula (Williams 1993) VPW

  • New & Updated Visual Pinball

  • New & Updated Future Pinball

  • New & Updated Backglasses

  • New & Updated DMD Colorizations

  • VPU Remix & Mods

  • New & Updated Popper Media

  • Updated Files

  • Download Statistics

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