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Found 20 results

  1. Version 1.8

    3,186 downloads

    RetroFlair - Bam Edition (PinEvent V2, FizX) Version: 1.8 (Jan 2023) This is Rom's classic Future Pinball table the lets us jam to classic Arcade and Amiga tunes. I have updated it to my BAM Edition and PinEvent V2 mod to use the newest BAM features to create an amazing real-time visual treat with cool new additions, as well as excellent new mechanical sounds from FLEEP! See cool features such as the new PAC-MAN, Outrun, and Speedball modes. New mesh inserts, new RGB G.I. lighting effects, real beacon and spotlights, new shadowmaps, ray cast shadows, and more. FizX This table has been fully updated with FizX for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference! PinEvent V2 This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it. For a video walkthrough of the updates, new features, and all game modes, watch here: Screenshots: Thanks to these awesome contributors: ROM: original RetroFlair table build TerryRed: BAM Edition table update, PinEvent V2, FizX Schlabber34: insert jewel images FLEEP: mechanical sounds JLou: FizX and support ravarcade: BAM and support Nailbuster: Pinup Player, PUP DMD, PUP SSF support Chris Leathley: Future Pinball DISCLAIMER: This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale! ==================================================================== This table is 4 player. ==================================================================== Desktop Static Camera Views Press C to cycle through BAM's Desktop Static camera views (if using the included CFG file) RGB Animated G.I. Lighting Special 1 or Special 2 key will toggle between Default G.I., and RGB G.I. that will cycle through all colours. This can be done at anytime during gameplay. TABLE OPTIONS BAM Ray Cast Ball Shadows: this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it) To disable this feature, you MUST “first” disable it in TABLE OPTIONS (in the table script), AND in the BAM menu “afterward” while playing open BAM menu (~ or Q by default), and goto "Addons - Configure Ball and Shadows" BAM Menu - Light and Post Processing settings: BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times. Physics: FizX v2.0 ====================================== TABLE REQUIREMENTS (very important!) All Visual C++ updates (to allow BAM to work properly) an easy All-in-One Installer can be found here (reboot after installing): https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/ Future Pinball and BAM (1.5-357 or higher) is REQUIRED to play this table! for new installs, you can get a 2 in 1 installer at ravarcade’s site (link is below) https://www.ravarcade.pl/ ****** Don't assume you have the latest BAM. If in doubt, update it! ****** How to “update” BAM: backup your entire BAM folder (located at Future Pinball \ BAM) download the latest BAM update from ravarcade’s site (link below) confirm the file is NOT blocked by Windows! (right-click file, check Properties) if using the zip file to update, extract and replace all files in the BAM folder if using the installer, you MUST set the installer to your FP install location (it may not have the correct path!) after updating, you MUST install my “BAM settings” files from my FP and BAM Mega Guide (read more below, link to the guide is farther down) if you have your own custom BAM settings, recopy those instead from your BAM backup folder (BAM.cfg, Reality.dat, Default.cfg) to your BAM folder https://www.ravarcade.pl/download TerryRed’s "BAM Settings" (proper default view for cabinets, better static desktop views, etc) I highly recommend you install my "BAM Settings" files, if you have never done so before! I recommend you reinstall them AFTER updating BAM (the BAM update replaces them!) download my "Future Pinball and BAM Mega Guide" zip file (link is below) open the zip file for the setup you have (BAM settings for Cabinet.zip, or BAM settings for Desktop.zip) extract the files (BAM.cfg, Reality.dat, Default.cfg) into the BAM folder (overwrite the current files) ****** 4 GB patch is REQUIRED for both Future Pinball and BAM! ****** some tables REQUIRE that FuturePinball.exe and FPLoader.exe (BAM) be patched to allow them to access 4 GB of ram (by default they can only access 2 GB ram) if you have updated BAM, I recommend applying the patch to both files again (to be sure they are both patched) You can get the app to patch them at this link here: https://ntcore.com/?page_id=371 I HIGHLY recommend you read my page that explains how to do the patching here (very easy!): https://pinballnirvana.com/forums/threads/4-gb-patch-for-future-pinball-and-bam-a-must-have.21537/ Future Pinball Video Settings and Editor Settings: - you MUST have the correct Video and Editor settings for this table to work correctly! - I have included a picture of these settings in the table's zip file Run FPLoader.exe in BAM folder to play this table. DO NOT run directly from the FuturePinball.exe: - don't trust start menu or desktop icons, as they may point to FuturePimball.exe instead of FPLoader.exe - some people have needed to run FPLoader.exe in Windows 8 compatibility mode to prevent crashing TerryRed's Future Pinball and BAM Mega Guide This has a FAQ with answers to most problems, and other helpful info, and has essential settings files: https://vpuniverse.com/tutorials/article/3-future-pinball-and-bam-mega-guide-by-terryred/ ====================================== INSTALLATION TABLE file: “Retroflair - BAM Edition (1.8 - PinEvent, FizX).fpt” this goes in your “Future Pinball \ Tables” folder CFG file: “Retroflair - BAM Edition (1.8 - PinEvent, FizX).cfg” this goes in your “BAM \ CFG” folder it gives cabinet users a proper cabinet POV it gives desktop users new static camera views (press C to cycle through them) it must be named the same as the table file to work! PUP-PACK: “FP_PE_RETROFLAIR_BE” this is only needed if using PUP DMD or PUP SSF this goes in your “PUPVideos” folder in the PuP-Pack folder, run the “Option” BAT file that matches your setup 1K Physics Ball this is used to allow more accurate physics with the table this table was designed for use with this ball model read the FizX section for more information on how to install this file! ====================================== ********** HOW TO PLAY THE TABLE ********** only use FPLoader.exe (this is BAM) in the BAM folder to load and play this table. DO NOT run directly from the FuturePinball.exe don't trust start menu or desktop icons, as they may point to FuturePinball.exe instead of FPLoader.exe set FPLoader.exe to Windows 8 Compatibility if having crashing problems ALWAYS completely close Future Pinball after exiting a table, or loading another table Future Pinball needs to start “fresh” every time you load or start a table! ====================================== PROBLEMS? Read the Install Instructions included in the table's zip file. It tells you everything you need to know, has a very helpful FAQ, and has lots of pretty pictures! Again, read the FAQ and the Install Instructions in the table's zip file! ====================================== CHANGELOG 1.8 - FizX physics and Ball Rolling Sound updates and fixes - updated FizX physics code to change how ball ID's are handled to prevent conflicts - updated FizX physics code for more efficient Rubber bounce handling - updated Ball Rolling Sound code to change how ball ID's are tracked to prevent conflicts - removed old PUPRollingUpdateTimer commands that are no longer used (would give an error if PinEvent Settings were forced to be disabled) 1.7 - FizX v2.0 hotfix, settings, profiles, fps changes - updated to JLou's newest FizX v2.0 code - added JLou's bug fix for ball falling into 2nd or 3rd set of flippers - new FizX code no longer requires flipper Swing Angle to be specified in the FizX Flipper settings! - FizX slingshots, drop targets, rubbers are now set in the FizX General Settings section (not in a FizX Profile) - FizX XML_FPS is now set in its own section - updated FizX Profiles to only change FizX Flipper settings - there are no longer FizX Profiles used for different physics xml settings - any settings needed for a different PHYSICS XML FPS is now set in the FizX FPS settings section BAM Edition v1.6 - added xBAM.FixScore to prevent any possible score overflow crashes - updated table and physics to FizX v2.0 (now use 1K Physics ball model zip file) - updated PinEvent V2 Ball Rolling functions: new singular code for both FP and PUP SSF (no more smoke ball rolling code) - updated PinEvent V2 PinMechSound code to support new FizX auto hit events based on PF materials - added more FLEEP mechanical sounds to support new FizX dynamic ball hit events - this allows for amazing new dynamic mechanical and SSF sounds for the entire table! BAM Edition v1.5 - updates to the table, layout, code, sound, music, items, lighting, models, etc - removed older items / surfaces / lights no longer used - adjusted table geometry to allow for better ball flow - updated BAM lighting and post processing - updated entire table's G.I. and lighting - new insert models, lighting, textures, normal maps, decals - new shadowmaps for G.I and flashers (made to work properly with ray cast ball shadows) - new FLEEP mechanical sounds - updated entire table for FizX physics - added PinEvent V2 support for DOF, SSF, PUP DMD, PUP Stream, TILT BOB, etc - added TABLE OPTIONS to customize many things on startup, and for performance, etc. - added new RGB lighting option for G.I. - added Drain and Tilt Red colour changes to inserts, and added light sequences - adjusted bumper colours and images to match the PacMan ghosts - added option to not play intro music - new RGB flashers (on the slingshots) that change colour to match the game's progress - new Pac-Man mode! (eat pills, avoid ghosts to eat Power Pill, then hit Bumpers to eat ghosts) - new Custom Balls for Default, and Pac-Man - new Speedball mode (hit all Opponent targets, then avoid random Opponent and get the Power Ball) - new Outrun mode (avoid cars, hit Checkpoint ramp 3 times to change Outrun tunes to complete the mode) - new marquee images for left sign that change for each tune - added side rails for cabinet views - lots of other updates and details I can't keep track of
  2. Version 1.6

    4,123 downloads

    Halloween - Big Bloody Mike (PinEvent V2, FizX, U-Pro) Version: 1.6 (Jan 2023) This is SLAMT1LT’s Halloween (Ultimate Pro) table which has been updated to my Big Bloody Mike mod. It has been completely updated to use the newest BAM features to create an amazing real-time visual treat with many cool new additions, as well as excellent new mechanical sounds from FLEEP! See new effects, such as blood spilling down the playfield during Score Drain, animated spotlights, flashlight ball, pumpkin ball, and animated Michael Myers character which will stalk you on the playfield and in the VR Game Room. FizX This table has been fully updated with FizX for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference! PinEvent V2 This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it. For a video walkthrough of the updates, new features, and all game modes, watch here: Screenshots: Thanks of course to these awesome contributors: SLAMT1LT: created the original Ultimate Pro 1.02 table TerryRed: BIG BLOODY MIKE mod, PinEvent V2, FizX Schlabber34: insert jewel images FLEEP: mechanical sounds JLou: FizX and support ravarcade: BAM and support Nailbuster: Pinup Player, PUP DMD, PUP SSF Chris Leathley: Future Pinball DISCLAIMER: This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale! ==================================================================== This table is single player only. ==================================================================== Desktop Static Camera Views Press C to cycle through BAM's Desktop Static camera views (if using the included CFG file) During Attract, the plunger button will toggle between Pumpkin Ball and Chrome Ball TABLE OPTIONS BAM Ray Cast Ball Shadows: this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it) To disable this feature, you MUST “first” disable it in TABLE OPTIONS (in the table script), AND in the BAM menu “afterward” while playing open BAM menu (~ or Q by default), and goto "Addons - Configure Ball and Shadows" BAM Menu - Light and Post Processing settings: BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times. Physics: FizX v2.0 ====================================== TABLE REQUIREMENTS (very important!) All Visual C++ updates (to allow BAM to work properly) an easy All-in-One Installer can be found here (reboot after installing): https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/ Future Pinball and BAM (1.5-357 or higher) is REQUIRED to play this table! for new installs, you can get a 2 in 1 installer at ravarcade’s site (link is below) https://www.ravarcade.pl/ ****** Don't assume you have the latest BAM. If in doubt, update it! ****** How to “update” BAM: backup your entire BAM folder (located at Future Pinball \ BAM) download the latest BAM update from ravarcade’s site (link below) confirm the file is NOT blocked by Windows! (right-click file, check Properties) if using the zip file to update, extract and replace all files in the BAM folder if using the installer, you MUST set the installer to your FP install location (it may not have the correct path!) after updating, you MUST install my “BAM settings” files from my FP and BAM Mega Guide (read more below, link to the guide is farther down) if you have your own custom BAM settings, recopy those instead from your BAM backup folder (BAM.cfg, Reality.dat, Default.cfg) to your BAM folder https://www.ravarcade.pl/download TerryRed’s "BAM Settings" (proper default view for cabinets, better static desktop views, etc) I highly recommend you install my "BAM Settings" files, if you have never done so before! I recommend you reinstall them AFTER updating BAM (the BAM update replaces them!) download my "Future Pinball and BAM Mega Guide" zip file (link is below) open the zip file for the setup you have (BAM settings for Cabinet.zip, or BAM settings for Desktop.zip) extract the files (BAM.cfg, Reality.dat, Default.cfg) into the BAM folder (overwrite the current files) ****** 4 GB patch is REQUIRED for both Future Pinball and BAM! ****** some tables REQUIRE that FuturePinball.exe and FPLoader.exe (BAM) be patched to allow them to access 4 GB of ram (by default they can only access 2 GB ram) if you have updated BAM, I recommend applying the patch to both files again (to be sure they are both patched) You can get the app to patch them at this link here: https://ntcore.com/?page_id=371 I HIGHLY recommend you read my page that explains how to do the patching here (very easy!): https://pinballnirvana.com/forums/threads/4-gb-patch-for-future-pinball-and-bam-a-must-have.21537/ Future Pinball Video Settings and Editor Settings: - you MUST have the correct Video and Editor settings for this table to work correctly! - I have included a picture of these settings in the table's zip file Run FPLoader.exe in BAM folder to play this table. DO NOT run directly from the FuturePinball.exe: - don't trust start menu or desktop icons, as they may point to FuturePimball.exe instead of FPLoader.exe - some people may need to run FPLoader.exe as Administrator at least one time for BAM to work - some people have needed to run FPLoader.exe in Windows 8 compatibility mode to prevent crashing TerryRed's Future Pinball and BAM Mega Guide This has a FAQ with answers to most problems, and other helpful info, and has essential settings files: https://pinballnirvana.com/forums/threads/future-pinball-and-bam-mega-guide-by-terryred.20407/ ====================================== INSTALLATION TABLE file: “Halloween - Big Bloody Mike (1.6 - PinEvent V2, FizX).fpt” this goes in your “Future Pinball \ Tables” folder CFG file: “Halloween - Big Bloody Mike (1.6 - PinEvent V2, FizX).cfg” this goes in your “BAM \ CFG” folder it gives cabinet users a proper cabinet POV it gives desktop users new static camera views (press C to cycle through them) it must be named the same as the table file to work! PUP-PACK: “FP_PE_HALLOWEEN_BBM” this is only needed if using PUP DMD or PUP SSF this goes in your “PUPVideos” folder in the PuP-Pack folder, run the “Option” BAT file that matches your setup 1K Physics Ball this is used to allow more accurate physics with the table this table was designed for use with this ball model read the FizX section for more information on how to install this file! ====================================== ********** HOW TO PLAY THE TABLE ********** only use FPLoader.exe (this is BAM) in the BAM folder to load and play this table. DO NOT run directly from the FuturePinball.exe don't trust start menu or desktop icons, as they may point to FuturePinball.exe instead of FPLoader.exe set FPLoader.exe to Windows 8 Compatibility if having crashing problems ALWAYS completely close Future Pinball after exiting a table, or loading another table Future Pinball needs to start “fresh” every time you load or start a table! ====================================== PROBLEMS? Read the Install Instructions included in the table's zip file. It tells you everything you need to know, has a very helpful FAQ, and has lots of pretty pictures! Again, read the FAQ and the Install Instructions in the table's zip file! ======================================
  3. View File Halloween - Big Bloody Mike (PinEvent V2, FizX) Halloween - Big Bloody Mike (PinEvent V2, FizX, U-Pro) Version: 1.6 (Jan 2023) This is SLAMT1LT’s Halloween (Ultimate Pro) table which has been updated to my Big Bloody Mike mod. It has been completely updated to use the newest BAM features to create an amazing real-time visual treat with many cool new additions, as well as excellent new mechanical sounds from FLEEP! See new effects, such as blood spilling down the playfield during Score Drain, animated spotlights, flashlight ball, pumpkin ball, and animated Michael Myers character which will stalk you on the playfield and in the VR Game Room. FizX This table has been fully updated with FizX for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference! PinEvent V2 This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it. For a video walkthrough of the updates, new features, and all game modes, watch here: Screenshots: Thanks of course to these awesome contributors: SLAMT1LT: created the original Ultimate Pro 1.02 table TerryRed: BIG BLOODY MIKE mod, PinEvent V2, FizX Schlabber34: insert jewel images FLEEP: mechanical sounds JLou: FizX and support ravarcade: BAM and support Nailbuster: Pinup Player, PUP DMD, PUP SSF Chris Leathley: Future Pinball DISCLAIMER: This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale! ==================================================================== This table is single player only. ==================================================================== Desktop Static Camera Views Press C to cycle through BAM's Desktop Static camera views (if using the included CFG file) During Attract, the plunger button will toggle between Pumpkin Ball and Chrome Ball TABLE OPTIONS BAM Ray Cast Ball Shadows: this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it) To disable this feature, you MUST “first” disable it in TABLE OPTIONS (in the table script), AND in the BAM menu “afterward” while playing open BAM menu (~ or Q by default), and goto "Addons - Configure Ball and Shadows" BAM Menu - Light and Post Processing settings: BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times. Physics: FizX v2.0 ====================================== TABLE REQUIREMENTS (very important!) All Visual C++ updates (to allow BAM to work properly) an easy All-in-One Installer can be found here (reboot after installing): https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/ Future Pinball and BAM (1.5-357 or higher) is REQUIRED to play this table! for new installs, you can get a 2 in 1 installer at ravarcade’s site (link is below) https://www.ravarcade.pl/ ****** Don't assume you have the latest BAM. If in doubt, update it! ****** How to “update” BAM: backup your entire BAM folder (located at Future Pinball \ BAM) download the latest BAM update from ravarcade’s site (link below) confirm the file is NOT blocked by Windows! (right-click file, check Properties) if using the zip file to update, extract and replace all files in the BAM folder if using the installer, you MUST set the installer to your FP install location (it may not have the correct path!) after updating, you MUST install my “BAM settings” files from my FP and BAM Mega Guide (read more below, link to the guide is farther down) if you have your own custom BAM settings, recopy those instead from your BAM backup folder (BAM.cfg, Reality.dat, Default.cfg) to your BAM folder https://www.ravarcade.pl/download TerryRed’s "BAM Settings" (proper default view for cabinets, better static desktop views, etc) I highly recommend you install my "BAM Settings" files, if you have never done so before! I recommend you reinstall them AFTER updating BAM (the BAM update replaces them!) download my "Future Pinball and BAM Mega Guide" zip file (link is below) open the zip file for the setup you have (BAM settings for Cabinet.zip, or BAM settings for Desktop.zip) extract the files (BAM.cfg, Reality.dat, Default.cfg) into the BAM folder (overwrite the current files) ****** 4 GB patch is REQUIRED for both Future Pinball and BAM! ****** some tables REQUIRE that FuturePinball.exe and FPLoader.exe (BAM) be patched to allow them to access 4 GB of ram (by default they can only access 2 GB ram) if you have updated BAM, I recommend applying the patch to both files again (to be sure they are both patched) You can get the app to patch them at this link here: https://ntcore.com/?page_id=371 I HIGHLY recommend you read my page that explains how to do the patching here (very easy!): https://pinballnirvana.com/forums/threads/4-gb-patch-for-future-pinball-and-bam-a-must-have.21537/ Future Pinball Video Settings and Editor Settings: - you MUST have the correct Video and Editor settings for this table to work correctly! - I have included a picture of these settings in the table's zip file Run FPLoader.exe in BAM folder to play this table. DO NOT run directly from the FuturePinball.exe: - don't trust start menu or desktop icons, as they may point to FuturePimball.exe instead of FPLoader.exe - some people may need to run FPLoader.exe as Administrator at least one time for BAM to work - some people have needed to run FPLoader.exe in Windows 8 compatibility mode to prevent crashing TerryRed's Future Pinball and BAM Mega Guide This has a FAQ with answers to most problems, and other helpful info, and has essential settings files: https://pinballnirvana.com/forums/threads/future-pinball-and-bam-mega-guide-by-terryred.20407/ ====================================== INSTALLATION TABLE file: “Halloween - Big Bloody Mike (1.6 - PinEvent V2, FizX).fpt” this goes in your “Future Pinball \ Tables” folder CFG file: “Halloween - Big Bloody Mike (1.6 - PinEvent V2, FizX).cfg” this goes in your “BAM \ CFG” folder it gives cabinet users a proper cabinet POV it gives desktop users new static camera views (press C to cycle through them) it must be named the same as the table file to work! PUP-PACK: “FP_PE_HALLOWEEN_BBM” this is only needed if using PUP DMD or PUP SSF this goes in your “PUPVideos” folder in the PuP-Pack folder, run the “Option” BAT file that matches your setup 1K Physics Ball this is used to allow more accurate physics with the table this table was designed for use with this ball model read the FizX section for more information on how to install this file! ====================================== ********** HOW TO PLAY THE TABLE ********** only use FPLoader.exe (this is BAM) in the BAM folder to load and play this table. DO NOT run directly from the FuturePinball.exe don't trust start menu or desktop icons, as they may point to FuturePinball.exe instead of FPLoader.exe set FPLoader.exe to Windows 8 Compatibility if having crashing problems ALWAYS completely close Future Pinball after exiting a table, or loading another table Future Pinball needs to start “fresh” every time you load or start a table! ====================================== PROBLEMS? Read the Install Instructions included in the table's zip file. It tells you everything you need to know, has a very helpful FAQ, and has lots of pretty pictures! Again, read the FAQ and the Install Instructions in the table's zip file! ====================================== Submitter TerryRed Submitted 04/09/2021 Category Future Pinball Tables  
  4. View File RetroFlair - BAM Edition (PinEvent V2, FizX) RetroFlair - Bam Edition (PinEvent V2, FizX) Version: 1.8 (Jan 2023) This is Rom's classic Future Pinball table the lets us jam to classic Arcade and Amiga tunes. I have updated it to my BAM Edition and PinEvent V2 mod to use the newest BAM features to create an amazing real-time visual treat with cool new additions, as well as excellent new mechanical sounds from FLEEP! See cool features such as the new PAC-MAN, Outrun, and Speedball modes. New mesh inserts, new RGB G.I. lighting effects, real beacon and spotlights, new shadowmaps, ray cast shadows, and more. FizX This table has been fully updated with FizX for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference! PinEvent V2 This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it. For a video walkthrough of the updates, new features, and all game modes, watch here: Screenshots: Thanks to these awesome contributors: ROM: original RetroFlair table build TerryRed: BAM Edition table update, PinEvent V2, FizX Schlabber34: insert jewel images FLEEP: mechanical sounds JLou: FizX and support ravarcade: BAM and support Nailbuster: Pinup Player, PUP DMD, PUP SSF support Chris Leathley: Future Pinball DISCLAIMER: This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale! ==================================================================== This table is 4 player. ==================================================================== Desktop Static Camera Views Press C to cycle through BAM's Desktop Static camera views (if using the included CFG file) RGB Animated G.I. Lighting Special 1 or Special 2 key will toggle between Default G.I., and RGB G.I. that will cycle through all colours. This can be done at anytime during gameplay. TABLE OPTIONS BAM Ray Cast Ball Shadows: this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it) To disable this feature, you MUST “first” disable it in TABLE OPTIONS (in the table script), AND in the BAM menu “afterward” while playing open BAM menu (~ or Q by default), and goto "Addons - Configure Ball and Shadows" BAM Menu - Light and Post Processing settings: BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times. Physics: FizX v2.0 ====================================== TABLE REQUIREMENTS (very important!) All Visual C++ updates (to allow BAM to work properly) an easy All-in-One Installer can be found here (reboot after installing): https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/ Future Pinball and BAM (1.5-357 or higher) is REQUIRED to play this table! for new installs, you can get a 2 in 1 installer at ravarcade’s site (link is below) https://www.ravarcade.pl/ ****** Don't assume you have the latest BAM. If in doubt, update it! ****** How to “update” BAM: backup your entire BAM folder (located at Future Pinball \ BAM) download the latest BAM update from ravarcade’s site (link below) confirm the file is NOT blocked by Windows! (right-click file, check Properties) if using the zip file to update, extract and replace all files in the BAM folder if using the installer, you MUST set the installer to your FP install location (it may not have the correct path!) after updating, you MUST install my “BAM settings” files from my FP and BAM Mega Guide (read more below, link to the guide is farther down) if you have your own custom BAM settings, recopy those instead from your BAM backup folder (BAM.cfg, Reality.dat, Default.cfg) to your BAM folder https://www.ravarcade.pl/download TerryRed’s "BAM Settings" (proper default view for cabinets, better static desktop views, etc) I highly recommend you install my "BAM Settings" files, if you have never done so before! I recommend you reinstall them AFTER updating BAM (the BAM update replaces them!) download my "Future Pinball and BAM Mega Guide" zip file (link is below) open the zip file for the setup you have (BAM settings for Cabinet.zip, or BAM settings for Desktop.zip) extract the files (BAM.cfg, Reality.dat, Default.cfg) into the BAM folder (overwrite the current files) ****** 4 GB patch is REQUIRED for both Future Pinball and BAM! ****** some tables REQUIRE that FuturePinball.exe and FPLoader.exe (BAM) be patched to allow them to access 4 GB of ram (by default they can only access 2 GB ram) if you have updated BAM, I recommend applying the patch to both files again (to be sure they are both patched) You can get the app to patch them at this link here: https://ntcore.com/?page_id=371 I HIGHLY recommend you read my page that explains how to do the patching here (very easy!): https://pinballnirvana.com/forums/threads/4-gb-patch-for-future-pinball-and-bam-a-must-have.21537/ Future Pinball Video Settings and Editor Settings: - you MUST have the correct Video and Editor settings for this table to work correctly! - I have included a picture of these settings in the table's zip file Run FPLoader.exe in BAM folder to play this table. DO NOT run directly from the FuturePinball.exe: - don't trust start menu or desktop icons, as they may point to FuturePimball.exe instead of FPLoader.exe - some people have needed to run FPLoader.exe in Windows 8 compatibility mode to prevent crashing TerryRed's Future Pinball and BAM Mega Guide This has a FAQ with answers to most problems, and other helpful info, and has essential settings files: https://vpuniverse.com/tutorials/article/3-future-pinball-and-bam-mega-guide-by-terryred/ ====================================== INSTALLATION TABLE file: “Retroflair - BAM Edition (1.8 - PinEvent, FizX).fpt” this goes in your “Future Pinball \ Tables” folder CFG file: “Retroflair - BAM Edition (1.8 - PinEvent, FizX).cfg” this goes in your “BAM \ CFG” folder it gives cabinet users a proper cabinet POV it gives desktop users new static camera views (press C to cycle through them) it must be named the same as the table file to work! PUP-PACK: “FP_PE_RETROFLAIR_BE” this is only needed if using PUP DMD or PUP SSF this goes in your “PUPVideos” folder in the PuP-Pack folder, run the “Option” BAT file that matches your setup 1K Physics Ball this is used to allow more accurate physics with the table this table was designed for use with this ball model read the FizX section for more information on how to install this file! ====================================== ********** HOW TO PLAY THE TABLE ********** only use FPLoader.exe (this is BAM) in the BAM folder to load and play this table. DO NOT run directly from the FuturePinball.exe don't trust start menu or desktop icons, as they may point to FuturePinball.exe instead of FPLoader.exe set FPLoader.exe to Windows 8 Compatibility if having crashing problems ALWAYS completely close Future Pinball after exiting a table, or loading another table Future Pinball needs to start “fresh” every time you load or start a table! ====================================== PROBLEMS? Read the Install Instructions included in the table's zip file. It tells you everything you need to know, has a very helpful FAQ, and has lots of pretty pictures! Again, read the FAQ and the Install Instructions in the table's zip file! ====================================== CHANGELOG 1.8 - FizX physics and Ball Rolling Sound updates and fixes - updated FizX physics code to change how ball ID's are handled to prevent conflicts - updated FizX physics code for more efficient Rubber bounce handling - updated Ball Rolling Sound code to change how ball ID's are tracked to prevent conflicts - removed old PUPRollingUpdateTimer commands that are no longer used (would give an error if PinEvent Settings were forced to be disabled) 1.7 - FizX v2.0 hotfix, settings, profiles, fps changes - updated to JLou's newest FizX v2.0 code - added JLou's bug fix for ball falling into 2nd or 3rd set of flippers - new FizX code no longer requires flipper Swing Angle to be specified in the FizX Flipper settings! - FizX slingshots, drop targets, rubbers are now set in the FizX General Settings section (not in a FizX Profile) - FizX XML_FPS is now set in its own section - updated FizX Profiles to only change FizX Flipper settings - there are no longer FizX Profiles used for different physics xml settings - any settings needed for a different PHYSICS XML FPS is now set in the FizX FPS settings section BAM Edition v1.6 - added xBAM.FixScore to prevent any possible score overflow crashes - updated table and physics to FizX v2.0 (now use 1K Physics ball model zip file) - updated PinEvent V2 Ball Rolling functions: new singular code for both FP and PUP SSF (no more smoke ball rolling code) - updated PinEvent V2 PinMechSound code to support new FizX auto hit events based on PF materials - added more FLEEP mechanical sounds to support new FizX dynamic ball hit events - this allows for amazing new dynamic mechanical and SSF sounds for the entire table! BAM Edition v1.5 - updates to the table, layout, code, sound, music, items, lighting, models, etc - removed older items / surfaces / lights no longer used - adjusted table geometry to allow for better ball flow - updated BAM lighting and post processing - updated entire table's G.I. and lighting - new insert models, lighting, textures, normal maps, decals - new shadowmaps for G.I and flashers (made to work properly with ray cast ball shadows) - new FLEEP mechanical sounds - updated entire table for FizX physics - added PinEvent V2 support for DOF, SSF, PUP DMD, PUP Stream, TILT BOB, etc - added TABLE OPTIONS to customize many things on startup, and for performance, etc. - added new RGB lighting option for G.I. - added Drain and Tilt Red colour changes to inserts, and added light sequences - adjusted bumper colours and images to match the PacMan ghosts - added option to not play intro music - new RGB flashers (on the slingshots) that change colour to match the game's progress - new Pac-Man mode! (eat pills, avoid ghosts to eat Power Pill, then hit Bumpers to eat ghosts) - new Custom Balls for Default, and Pac-Man - new Speedball mode (hit all Opponent targets, then avoid random Opponent and get the Power Ball) - new Outrun mode (avoid cars, hit Checkpoint ramp 3 times to change Outrun tunes to complete the mode) - new marquee images for left sign that change for each tune - added side rails for cabinet views - lots of other updates and details I can't keep track of Submitter TerryRed Submitted 04/08/2021 Category Future Pinball Tables  
  5. Version 1.2.0

    988 downloads

    table jouable en wip ; en élaboration les mini pf (tour et spinning disk). script orienté multiball bam 337 IMPÉRATIF adaptation de Stern
  6. View File Avatar (Stern, 2010) (FizX, DOFLinx MX) (for Cabinets and Desktop PCs) Please see the "What's New" section below for changes made on Version 2.2. When you play this pinball game, your spirit will go with Eywa but your body will stay behind... Be like Jake Sully, become one with the Na’vi and immerse yourself into the world of Pandora. Walk through the dream; I see you! Just in time for the release of "Avatar: The Way of Water" in movie theaters comes a fantastic rework of Stern's Avatar table, complete with FizX physics, in-game lighting tweaker tool, full in-game menu system and mechanical sound recordings by Fleep. The FizX physics may be a slightly newer version than what is used on TerryRed's tables but it is the same system created by JLou5641. I recorded a video that provides an overview of the table and shows some game play. The game play is not my best but it shows the start of several game modes. Note that the flipper angles were changed on Version 2.2 but the video was not changed: Three Script Files (vbs) – Must Read Many of you have probably heard of DOFLinx. It is the way that guys that have pinball cabinets drive lights, addressable LEDs, buzzers, shakers, blowers etc. Even though this table has the coding for all that, you can still play it on a desktop PC. The download contains a file named "DOFLinx.vbs". If you are a desktop user, save the file to the folder, "C:\Games\Future Pinball\Scripts". If you don't have a Scripts folder in this location, you need to add it. If you have a cabinet, don't use this file if you have DOFLinx installed because the "DOFLinx.vbs" may be out of date. You can use an out of date version on a desktop PC without any problem. The download includes two other script files that need to be added to the folder, "C:\Games\Future Pinball\Scripts". The ball rolling sound script is the same that is used on other tables so you do not need to replace it if it has already been saved there: Avatar_script_FizXv112.vbs ZBRrollingballsoundslib.vbs If you don't save the script files to the folder, "C:\Games\Future Pinball\Scripts", you will get error messages and won't be able to play the table. Two Zip Files – Must Read There are two zip file included in the download, One of them contains the model of a ball with 8K polygons. The other zip file has a 1K polygon ball. The 8K ball has the same name as the table and should be tried first. The FizX physics work best with the 8K polygon ball. You can try using the 1K ball if your PC runs out of resources but it does not perform as well as the 8K. Do not unzip the zip files. Just save one of them with the same name as the table an place it in the same folder as the table. Both zip files contain a texture that drives the color DMD. If you don't use one of the zip files, the DMD will appear white in color and the physics won't be as good. BAM – Must Read This table requires BAM version 1.5-329 or later in order for it to perform as intended and to not crash or generate error messages. How to Use the In-Game Lighting Tweaker Tool and Menu System I recorded the following video on how to use the lighting tweaker and menu. To open the lighting tweaker, you press the Special 1 key. You open the menu system by pressing the Special 2 key. When you open the menu during a game, the game play is paused until you exit the menu. For the cabinet guys, I have set up the menu system so it will display correctly on your screen and it will not be distorted. You must have "Hide Overlays = false" set in BAM Addons menu to see the lighting tweaker DMD and the menu system. This is the default setting so if you have never changed it, you don't need to do anything. Options in the Script This table can be demanding on resources for many PCs. If you have problems with resources, I wrote a 9 step guide on how to reduce resources. I added it to the beginning of the script because several of the options have to be implemented in the script. I prefer that tables do not have a great deal of bounce off the flippers. I noticed that some folks like having more bounce that I do. If you want more bounce, I have added a list of suggested values for three parameters in the script that have different levels of bounce. Search the script for "Flipper bouncing general setting". There are several other areas in the script where I have written comments on how to tweak different parameters. Table Loading Screen There are four table loading textures as listed below. The first two landscape textures are intended to be used on desktop PCs. The last two portrait textures are intended to be used on pinball cabinets. LoadingLandscape1.jpg LoadingLandscape2.jpg LoadingPortrait1.jpg LoadingPortrait2.jpg "Rotated Display" Version I added a version of the table that I call "rotated display". This is intended for those of us that have a desktop PC and can rotate the monitor so it is in portrait format. It improves the display if you are able to orient your monitor this way. I added a screenshot of it. This version will not be useful on pinball cabinets or on PCs which have a normal landscape orientation. The download includes a PDF file with directions on how to set up this version of the table. Conclusion A lot is happening now with Future Pinball. It seems that new technology keeps coming out. This table adds some of the new technology with FizX physics and Gimli's in-game tweaker. AnonTet also created the coding for using Fleep's sounds. There is a FizX tweaker available that Gimli developed also. Unfortunately, I was unable to figure out how to add both the lighting and FizX tweaker to one table so I added the lighting tweaker by itself. Gimli doesn't have the time right now to look at the issue but hopefully he may find time next year. You can adjust the FizX parameters in the script. I know that JLou is working on a new version of FizX and I am sure that more new technology will be developed in the future for Future Pinball. I hope you enjoy this new version of Avatar. I must have played it hundreds of times testing all the changes. I can say that I never got tired of playing it. List of Changes 1. Added FizX physics full setup with the associated flippers, drop targets, bumpers, rubbers and slingshots. 2. Added color DMDs. 3. Added HUD Toggle Key that saves setting. 4. Added lighting mod and added Lighting Control Panel to the script. 5. Added switchable option for 3 or 5 balls per game that saves setting. 6. Added menu system with options for lighting, balls per game, HUD on/off, apron cover on/off, custom ball on/off and video on/off. 7. Added new textures on the table loading screen. 8. Added message that looks at BAM version. 9. Added shadow maps. 10. Added bump maps to the models of the amp suit and changed color. 11. Added DMD background color, ball/flipper shadows, ball configuration to the script and ray casting to the ball. 12. Edited game room floor and backwall. 13. Created overlay for the HUD. 14. Added new instruction cards and decal above the plunger. 15. Converted all textures to power of 2. 16. Added BAM code that allows the score to exceed 2 billion points. 17. Added custom side blades. 18. Added plunger pull special script. 19. Added HUD video to match the one on the backglass. 20. Adjusted the color/brightness of many objects on the table. 21. Reworked video added by NitroNimbus. 22. Added new flipper texture. 23. Improved resolution of playfield texture and removed glare from lenses on playfield inlayed lights. 24. Added custom ball that is switchable with a silver ball. 25. Added new backwall texture. 26. Added switchable apron so the plunger is either visible through the apron or covered. 27. Converted copter to hologram to illuminate it. 28. Added holograms to bumpers to illuminate them. 29. Added Lighting Tweaker by Gimli. 30. Added mechanical sounds by Fleep and coding by AnonTet. 31. Added Fleep's sounds to Smoke's rolling ball sound coding. 32. Added "Rotated Display" version. Table Developers Current Version 2.1 GeorgeH – Mod of version 2.0 - See "List of Changes" above Contributions by: Gimli - Created In-Game Lighting Tweaker Tool (with some edits by GeorgeH) JLou5641 - Creator of FizX AnonTet - Created code for Fleep's recordings (with some edits by GeorgeH) Fleep - Created recordings for mechanical sounds Popotte – Created menu system and coded the way the game pauses when the menu is opened during a game. Previous Versions Lacarill, Francisco666 - Original Build (Beta6) SLAMT1LT – Several Ultra and Ultimate versions (Mods of the original version) TerryRed - DOFLinx MX Cabinet Mod Version (Mod of the last SLAMT1LT version) NitroNimbus - MOD 2.0 Version (Mod of TerryRed's version) Submitter GeorgeH Submitted 12/08/2022 Category Future Pinball Tables  
  7. Version 2.2

    1,152 downloads

    Please see the "What's New" section below for changes made on Version 2.2. When you play this pinball game, your spirit will go with Eywa but your body will stay behind... Be like Jake Sully, become one with the Na’vi and immerse yourself into the world of Pandora. Walk through the dream; I see you! Just in time for the release of "Avatar: The Way of Water" in movie theaters comes a fantastic rework of Stern's Avatar table, complete with FizX physics, in-game lighting tweaker tool, full in-game menu system and mechanical sound recordings by Fleep. The FizX physics may be a slightly newer version than what is used on TerryRed's tables but it is the same system created by JLou5641. I recorded a video that provides an overview of the table and shows some game play. The game play is not my best but it shows the start of several game modes. Note that the flipper angles were changed on Version 2.2 but the video was not changed: Three Script Files (vbs) – Must Read Many of you have probably heard of DOFLinx. It is the way that guys that have pinball cabinets drive lights, addressable LEDs, buzzers, shakers, blowers etc. Even though this table has the coding for all that, you can still play it on a desktop PC. The download contains a file named "DOFLinx.vbs". If you are a desktop user, save the file to the folder, "C:\Games\Future Pinball\Scripts". If you don't have a Scripts folder in this location, you need to add it. If you have a cabinet, don't use this file if you have DOFLinx installed because the "DOFLinx.vbs" may be out of date. You can use an out of date version on a desktop PC without any problem. The download includes two other script files that need to be added to the folder, "C:\Games\Future Pinball\Scripts". The ball rolling sound script is the same that is used on other tables so you do not need to replace it if it has already been saved there: Avatar_script_FizXv112.vbs ZBRrollingballsoundslib.vbs If you don't save the script files to the folder, "C:\Games\Future Pinball\Scripts", you will get error messages and won't be able to play the table. Two Zip Files – Must Read There are two zip file included in the download, One of them contains the model of a ball with 8K polygons. The other zip file has a 1K polygon ball. The 8K ball has the same name as the table and should be tried first. The FizX physics work best with the 8K polygon ball. You can try using the 1K ball if your PC runs out of resources but it does not perform as well as the 8K. Do not unzip the zip files. Just save one of them with the same name as the table an place it in the same folder as the table. Both zip files contain a texture that drives the color DMD. If you don't use one of the zip files, the DMD will appear white in color and the physics won't be as good. BAM – Must Read This table requires BAM version 1.5-329 or later in order for it to perform as intended and to not crash or generate error messages. How to Use the In-Game Lighting Tweaker Tool and Menu System I recorded the following video on how to use the lighting tweaker and menu. To open the lighting tweaker, you press the Special 1 key. You open the menu system by pressing the Special 2 key. When you open the menu during a game, the game play is paused until you exit the menu. For the cabinet guys, I have set up the menu system so it will display correctly on your screen and it will not be distorted. You must have "Hide Overlays = false" set in BAM Addons menu to see the lighting tweaker DMD and the menu system. This is the default setting so if you have never changed it, you don't need to do anything. Options in the Script This table can be demanding on resources for many PCs. If you have problems with resources, I wrote a 9 step guide on how to reduce resources. I added it to the beginning of the script because several of the options have to be implemented in the script. I prefer that tables do not have a great deal of bounce off the flippers. I noticed that some folks like having more bounce that I do. If you want more bounce, I have added a list of suggested values for three parameters in the script that have different levels of bounce. Search the script for "Flipper bouncing general setting". There are several other areas in the script where I have written comments on how to tweak different parameters. Table Loading Screen There are four table loading textures as listed below. The first two landscape textures are intended to be used on desktop PCs. The last two portrait textures are intended to be used on pinball cabinets. LoadingLandscape1.jpg LoadingLandscape2.jpg LoadingPortrait1.jpg LoadingPortrait2.jpg "Rotated Display" Version I added a version of the table that I call "rotated display". This is intended for those of us that have a desktop PC and can rotate the monitor so it is in portrait format. It improves the display if you are able to orient your monitor this way. I added a screenshot of it. This version will not be useful on pinball cabinets or on PCs which have a normal landscape orientation. The download includes a PDF file with directions on how to set up this version of the table. Conclusion A lot is happening now with Future Pinball. It seems that new technology keeps coming out. This table adds some of the new technology with FizX physics and Gimli's in-game tweaker. AnonTet also created the coding for using Fleep's sounds. There is a FizX tweaker available that Gimli developed also. Unfortunately, I was unable to figure out how to add both the lighting and FizX tweaker to one table so I added the lighting tweaker by itself. Gimli doesn't have the time right now to look at the issue but hopefully he may find time next year. You can adjust the FizX parameters in the script. I know that JLou is working on a new version of FizX and I am sure that more new technology will be developed in the future for Future Pinball. I hope you enjoy this new version of Avatar. I must have played it hundreds of times testing all the changes. I can say that I never got tired of playing it. List of Changes 1. Added FizX physics full setup with the associated flippers, drop targets, bumpers, rubbers and slingshots. 2. Added color DMDs. 3. Added HUD Toggle Key that saves setting. 4. Added lighting mod and added Lighting Control Panel to the script. 5. Added switchable option for 3 or 5 balls per game that saves setting. 6. Added menu system with options for lighting, balls per game, HUD on/off, apron cover on/off, custom ball on/off and video on/off. 7. Added new textures on the table loading screen. 8. Added message that looks at BAM version. 9. Added shadow maps. 10. Added bump maps to the models of the amp suit and changed color. 11. Added DMD background color, ball/flipper shadows, ball configuration to the script and ray casting to the ball. 12. Edited game room floor and backwall. 13. Created overlay for the HUD. 14. Added new instruction cards and decal above the plunger. 15. Converted all textures to power of 2. 16. Added BAM code that allows the score to exceed 2 billion points. 17. Added custom side blades. 18. Added plunger pull special script. 19. Added HUD video to match the one on the backglass. 20. Adjusted the color/brightness of many objects on the table. 21. Reworked video added by NitroNimbus. 22. Added new flipper texture. 23. Improved resolution of playfield texture and removed glare from lenses on playfield inlayed lights. 24. Added custom ball that is switchable with a silver ball. 25. Added new backwall texture. 26. Added switchable apron so the plunger is either visible through the apron or covered. 27. Converted copter to hologram to illuminate it. 28. Added holograms to bumpers to illuminate them. 29. Added Lighting Tweaker by Gimli. 30. Added mechanical sounds by Fleep and coding by AnonTet. 31. Added Fleep's sounds to Smoke's rolling ball sound coding. 32. Added "Rotated Display" version. Table Developers Current Version 2.1 GeorgeH – Mod of version 2.0 - See "List of Changes" above Contributions by: Gimli - Created In-Game Lighting Tweaker Tool (with some edits by GeorgeH) JLou5641 - Creator of FizX AnonTet - Created code for Fleep's recordings (with some edits by GeorgeH) Fleep - Created recordings for mechanical sounds Popotte – Created menu system and coded the way the game pauses when the menu is opened during a game. Previous Versions Lacarill, Francisco666 - Original Build (Beta6) SLAMT1LT – Several Ultra and Ultimate versions (Mods of the original version) TerryRed - DOFLinx MX Cabinet Mod Version (Mod of the last SLAMT1LT version) NitroNimbus - MOD 2.0 Version (Mod of TerryRed's version)
  8. Version 2.6.6

    793 downloads

    Please click on the "ChangeLog" tab to read the comments on the new version 2.6.6. I am releasing this table now even though I had planned to do more work on it. My coding partner, JP (aka Popotte) is not available until September, 2022. The table is in a playable state right now. I have decided to go ahead and publish it even though I have some additional changes planned. I am burned out on it right now and would like to move on to something else until JP gets back. In addition to JP's excellent coding expertise, Paolo (aka Wild) was a big help also. I asked for his help when I was unable to make the upper flipper hit the "O" ramp (the ramp where the entrance if behind the front most ramp). I asked him to add an electronic assist that he developed to get it to work. I spent a great deal of time to get it to work myself but was not able. Paolo knows I don't like electronic assists and so he figured out a way to fix it without an assist! LtJazz figured a way to add color DMDs to tables which have four colors. He provided some assistance on how to create the swatches on the color file. I selected colors that match the table. The download includes a ZIP file that has the color swatches for the DMD and a custom ball. Don't unZIP it. Just save it to the same folder as the table and it must also have the same file name as the table. The table has a list of Key Codes that are accessed in game by pressing the Special 1 key. It identifies all the keys that you can press to access the various options that can be changed. The rear wall of the game room can be replaced with an alternate texture. On Layer 9 of the FP editor, click on an area around the diagonal line that goes across the top of the playfield. In the right pane, click on the texture pull down menu and select "wall2". Save changes. There are 5 different textures that can be used on the table loading screen. These textures can be changed from the "Table Info" menu. Two of the textures are in a portrait format so they can be used on a cabinet. There are the names of the textures: LoadingScreenLandscape1 LoadingScreenLandscape2 LoadingScreenLandscape3 LoadingScreenPortrait1 LoadingScreenPortrait2 These are the list of changes: 1. Added custom physics and dynamic flippers with a flipper rotation speed chart. 2. Added emkickers to the slingshots to improve physics. 3. Added HUD Toggle Key that saves setting. 4. Added toggle option for 3 or 5 balls per game that saves setting. 5. Added 5 new textures on the table loading screen. 7. Added sound when the ball hits the flippers that can be toggled on and off. 8. Added DMD background color, ball/flipper shadows and ball configuration to the script. 9. Added game room floor and backwall. 10. Create overlay for the HUD. 11. Added new instruction cards. 12. Added BAM code that allows the score to exceed 2 billion points. 13. Added backwall that is located above the playfield floor in the back of the table. 14 Changed the DMD on the backglass that has static display to show everything like the HUD. The backglass DMD used to only have a static display that never changed. 15. Made the Dalek on the topper look like metal instead of plastic. 16. Made the backglass switchable between NitroNimbus's version and the original. 17. Added HUD that duplicates the 7 doctor's lights on the backbox. 18. Added overlay for the HUD DMD. 19. Edited the new high resolution version of the stereo panel texture for the backglass found by JLou to remove defects. Update the existing backglass to include it. 20. Added color DMDs. 21. Added new high resolution sideblade textures to the inside of the cabinet on the sides of the playfield. 22. Added new music to play during the attract mode using sound of the tardis landing and music sound track from one of the movies. 23. Created new model for the trap door on the "O" ramp. (Paolo) 24. Fixed the script for the trap door on the "O" ramp so it closes during Doctor three. (Paolo) 25. Changed the configuration of the upper flipper and the "O" ramp so the ball navigates the ramp correctly and is easier to hit. (Paolo) 26. Fixed the script for the trap door on the "O" ramp so it closes during Doctor six. (Popotte) 27. Corrected various coding errors for multiball -- lost balls, re-lock, Davros mode, extra ball, tilt and correct meditation error for Type Mismatch: "eval". (Popotte) I often like to figure out the rules while playing a table but may want to consult the rules on this table. You can select one of seven doctors by pressing one of the flipper keys after the ball comes out but before you launch it with the plunger. The rules are different for each doctor. You can find the rules here: http://pinball.org/rules/drwho.html There may be some additional problems that need to be solved that need JPs help. Please post any problems that you encounter. Although I planned to do more on the table, it has been improved dramatically and I think you will enjoy it. George Table Developers: Ian, oooplayer1ooo, NitroNimbus, Popotte, Paolo, GeorgeH, Gimli
  9. Version 3.3

    93 downloads

    shivaFlippers is a replacement and a serious upgrade over the flippers used in all FP tables before it. shivaFlippers has more realistic shots, better control, and the unique variable coil system that simulates real flipper solnoids so you can vary the speed and strength of your shots. A good example of shivaFlippers and how it plays can be found in Jungle Girl fpx, which uses the 3.2 version, but will be upgraded to the new 3.3 version soon. This now uses a variable coil system throughout the flipper arch when you press the flipper button (just like a real table). It is designed to emulate a actual flipper coil in operation, in which the amount of power gradually increases the strength (omega to you devs) of the flipper. This new code will start the variable coil at it's beginning coil when a flipper button is pressed no matter what degree the arch of the flipper is at, at the lowest point, at the highest point, and any angle in between. This means that in theory (remember, FP has it's limitations and bugs) you should be able to do all the things and special tricks that the pros do that require a variable strength. This means flick and tap passes, and I have seen Loop passes as well. (accidental, not based on personal skill) This new version is a follow up to the previous version, based on previous comments and play from youtube videos, as well as new code additions and changes. My thanks to those that tested out the previous version, your comments (and videos so I can see different playing styles and find ways to improve shivaFlippers) were very helpful and I suspect you will find this version a lot better and more realistic when compared to the actual real world flippers. This uses and is adjusted to the "new template" in FP. There is a video of the last 3.2 version here: despite my poor playing, you can see how the flippers work. This new version though has been improved quite a bit. The next release of Jungle Girl and the future major update to fpxEngine will use this new code. There are some pretty major changes with 3.3, but if you look in the script, previous version changes are noted as they give a good idea on what shivaFlippers can do over stock or DF flippers. The latest shivaFlippers has a major new update that now supports dynamic Omega by flipper swing, (variable coil) and has a couple set tricks programmed in. (This depends on your hardware and reflexes) - Variable coil strength, which varies the strength of the flipper depending on the flipper angle * The amount of steps (or angles) are adjustable. Default set to 35. A lower number means stronger shots, a higher number means weaker shots * Changing FlipperSwingAngleEnd can make flipper tap passes easier (Higher Number) or harder (Lower Number) - Tip/tap pass for flipper start angle and max angle - The flipper strength gets stronger the longer you hold the flipper button. This means that tip to tip passing is possible, but so are "loft" shots. This adds a huge degree of skill not possible before. - Realistic EOS - Flippers have better bounce - New 2 wall method, with 3 triggers instead of timers - Adjustable realistic aiming of how the ball angle comes off the flipper. Version 3.3 (release notes) - Variable coil is now FULLY enabled no matter what angle the flipper is at. Drop catches, tap passes, flipper flicks, no matter where the flipper is, oh my ' - Triggers reworked. A opto trigger is now used as opposed to a large trigger ' - Large sections of this code was rewritten ' - Fixed walls interfering if flippers all the way up. Walls reshaped and new coding in place. Ball can no hit as wall underneath the flipper if the flipper is raised ' - Flippers quite a bit more "snappy" compared to 3.1 version. Better range with the variable coil ' - Any flipper slowdown greatly reduced, closer to "never" now ' - you can adjust at a certain speed of the ball for when the walls become active, below that speed the walls are inactive ' - Separate by contact point omega's redone. ' - Coding simplified. Pre-Hits have been rewritten to increase performance and dependability
  10. View File Doctor Who (Bally, 1992) Please click on the "ChangeLog" tab to read the comments on the new version 2.6.6. I am releasing this table now even though I had planned to do more work on it. My coding partner, JP (aka Popotte) is not available until September, 2022. The table is in a playable state right now. I have decided to go ahead and publish it even though I have some additional changes planned. I am burned out on it right now and would like to move on to something else until JP gets back. In addition to JP's excellent coding expertise, Paolo (aka Wild) was a big help also. I asked for his help when I was unable to make the upper flipper hit the "O" ramp (the ramp where the entrance if behind the front most ramp). I asked him to add an electronic assist that he developed to get it to work. I spent a great deal of time to get it to work myself but was not able. Paolo knows I don't like electronic assists and so he figured out a way to fix it without an assist! LtJazz figured a way to add color DMDs to tables which have four colors. He provided some assistance on how to create the swatches on the color file. I selected colors that match the table. The download includes a ZIP file that has the color swatches for the DMD and a custom ball. Don't unZIP it. Just save it to the same folder as the table and it must also have the same file name as the table. The table has a list of Key Codes that are accessed in game by pressing the Special 1 key. It identifies all the keys that you can press to access the various options that can be changed. The rear wall of the game room can be replaced with an alternate texture. On Layer 9 of the FP editor, click on an area around the diagonal line that goes across the top of the playfield. In the right pane, click on the texture pull down menu and select "wall2". Save changes. There are 5 different textures that can be used on the table loading screen. These textures can be changed from the "Table Info" menu. Two of the textures are in a portrait format so they can be used on a cabinet. There are the names of the textures: LoadingScreenLandscape1 LoadingScreenLandscape2 LoadingScreenLandscape3 LoadingScreenPortrait1 LoadingScreenPortrait2 These are the list of changes: 1. Added custom physics and dynamic flippers with a flipper rotation speed chart. 2. Added emkickers to the slingshots to improve physics. 3. Added HUD Toggle Key that saves setting. 4. Added toggle option for 3 or 5 balls per game that saves setting. 5. Added 5 new textures on the table loading screen. 7. Added sound when the ball hits the flippers that can be toggled on and off. 8. Added DMD background color, ball/flipper shadows and ball configuration to the script. 9. Added game room floor and backwall. 10. Create overlay for the HUD. 11. Added new instruction cards. 12. Added BAM code that allows the score to exceed 2 billion points. 13. Added backwall that is located above the playfield floor in the back of the table. 14 Changed the DMD on the backglass that has static display to show everything like the HUD. The backglass DMD used to only have a static display that never changed. 15. Made the Dalek on the topper look like metal instead of plastic. 16. Made the backglass switchable between NitroNimbus's version and the original. 17. Added HUD that duplicates the 7 doctor's lights on the backbox. 18. Added overlay for the HUD DMD. 19. Edited the new high resolution version of the stereo panel texture for the backglass found by JLou to remove defects. Update the existing backglass to include it. 20. Added color DMDs. 21. Added new high resolution sideblade textures to the inside of the cabinet on the sides of the playfield. 22. Added new music to play during the attract mode using sound of the tardis landing and music sound track from one of the movies. 23. Created new model for the trap door on the "O" ramp. (Paolo) 24. Fixed the script for the trap door on the "O" ramp so it closes during Doctor three. (Paolo) 25. Changed the configuration of the upper flipper and the "O" ramp so the ball navigates the ramp correctly and is easier to hit. (Paolo) 26. Fixed the script for the trap door on the "O" ramp so it closes during Doctor six. (Popotte) 27. Corrected various coding errors for multiball -- lost balls, re-lock, Davros mode, extra ball, tilt and correct meditation error for Type Mismatch: "eval". (Popotte) I often like to figure out the rules while playing a table but may want to consult the rules on this table. You can select one of seven doctors by pressing one of the flipper keys after the ball comes out but before you launch it with the plunger. The rules are different for each doctor. You can find the rules here: http://pinball.org/rules/drwho.html There may be some additional problems that need to be solved that need JPs help. Please post any problems that you encounter. Although I planned to do more on the table, it has been improved dramatically and I think you will enjoy it. George Table Developers: Ian, oooplayer1ooo, NitroNimbus, Popotte, Paolo, GeorgeH, Gimli Submitter GeorgeH Submitted 07/01/2022 Category Future Pinball Tables Link to Media Pack  
  11. Future Pinball and BAM Mega Guide by TerryRed Version 3.0, April 2022 The guide is now in PDF format! I have decided to do away with posting the guide "content" directly on the forum (it was just getting so BIG!) instead I have created an all new version that is now formatted in PDF / DOCX files both the Guide PDF and all the FP and BAM Settings files I use with the guide are now included in one zip file! the guide has been completely updated to include new links for all the resources you need added links to my other new FP related guides lots of new info added I now include over 100 BAM Table CFG files that have a perfect POV for cabinet users (for the most commonly popular FP tables) ****** The new Future Pinball and BAM Mega Guide zip is attached to the bottom of this post! ****** ========================================================================= Future Pinball is a free Pinball Editor created by Christopher Leathley. It has a lot of amazing tables to offer and enjoy for desktop, cabinet or VR users I wouldn’t want you to miss out, so I made this to help you to setup Future Pinball and BAM the right way the first time I hope it’s helpful and you enjoy Future Pinball and all it has to offer like I do For an EPIC demo that shows off what Future Pinball and BAM are capable of... watch this video (Tron fans will be happy) Cabinet, Desktop and VR While this guide was made initially for cabinet owners…it covers all you need for desktop and VR users as well I recommend always using the Mega-Guide in order, as it is more “up to date” with important details and changes not covered in my videos the Mega Guide covers the initial setup and use for FP and BAM. This is needed for whatever you want to use. (Desktop, Cabinet or VR) other sections are optional features such as Pinup Player, PinEvent, DOFLinx, DOF or front-ends there may seem like a lot of info… but when you cover Desktop, Cabinet, VR, etc… well, there’s lots of info! you can’t just jump into VR or PinEvent or PuP etc without getting FP and BAM running normally first start simple… get FP and BAM and your favorite tables working first… then move on to the more advanced stuff it’s important to use the specific FP settings I show you! This will ensure maximum compatibility with all tables and the best visuals they may offer I have included links for Future Pinball tables at most of the main FP table sites. If I’m missing any, please let me know! Future Pinball and BAM are easier to setup with this guide and use compared to learning everything you need to know with Visual Pinball as a noob I have included a FAQ as well at the bottom of the Mega Guide NOTE: I update this guide when new updates or info are relevant. Check back regularly for new updates and essential info. ============================================================= Future Pinball and BAM Installed: Simple… FAST… then PLAY I made two new UP TO DATE video guides one is made only for single screen Desktop users the other is made only for multi screen CABINET users I wanted to do this to show how EASY it is to get setup quickly and be able to play these awesome “new” Future Pinball tables! I use my FP and BAM Mega Guide as the only source, just like you guys would, to completely install FP and BAM and be ready to go in minutes! The first 15-25 minutes for each video is: the entire install and setup (which is actually much quicker if I didn’t explain anything) you don’t need to worry about BAM setup as my install files will get you properly setup with BAM and other settings downloading and installing tables it’s really easy guys! The rest of each video is: explaining the many cool BAM features you can play around with on all tables explaining BAM cfg files how to disable bam settings in table script (if used) show examples for controls, Special 1 for Action/Fire xml files for old tables using LOTR as an example gameplay demos of the latest Star Wars DSA U-Pro, Iron Man U-Pro, and Indiana Jones U-Pro Everything is bookmarked in the Youtube video description for quick and easy access! 1736518847_FuturePinballandBAMMegaGuide3.0.zip
  12. Version 1.5.0

    212 downloads

    ATTENTION PLEASE Dear friends, this game-flippers that I created (or update) is for FUN ONLY, and above all for FREE, which is downloadable ONLY, in this site Vpuniverse,and PinSim site. If you see it on other sites, know that it was against my will, and consequently it could be usedfor profit purposes,I urge you not to compromise with users or owners of incorrect sites,which require some type of specific action to download this game. This table only works with BAM, and precisely with the LATEST VERSION,make sure you have it installed on your PC. Bam Here---->https://www.ravarcade.pl/download Stardust / IPD No. 2359 Info and Options: * ToggleHudKey: Hud-Desktop On/Off * Custom Camera: choose Flipper-Left "Deny", for the "camera" set to Fp, choose Flipper-Right "Allow" for Custom Camera in Added Bonus. * Multiplayer game available. * Optimal Physics made with great care, for optimal table gameplay. Instructions *Advance Bonus : Hitting the top slingshot and center targets. *Bumpers Yellow/Green: Hitting the top target for light-modes. *Bumpers Red: Activate the wheel of fortune, and activate light extraball change. *Slingshot Left/Right: Activate light extraball change. *Kickers: Wheel of fortune value. *Target Center: Activate wheel of fortune,and post up. *Wheel of fortune: Activate and spin for indicating the prize. Have fun!
  13. View File Stardust (Williams 1971) ATTENTION PLEASE Dear friends, this game-flippers that I created (or update) is for FUN ONLY, and above all for FREE, which is downloadable ONLY, in this site Vpuniverse,and PinSim site. If you see it on other sites, know that it was against my will, and consequently it could be usedfor profit purposes,I urge you not to compromise with users or owners of incorrect sites,which require some type of specific action to download this game. This table only works with BAM, and precisely with the LATEST VERSION,make sure you have it installed on your PC. Bam Here---->https://www.ravarcade.pl/download Stardust / IPD No. 2359 Info and Options: * ToggleHudKey: Hud-Desktop On/Off * Custom Camera: choose Flipper-Left "Deny", for the "camera" set to Fp, choose Flipper-Right "Allow" for Custom Camera in Added Bonus. * Multiplayer game available. * Optimal Physics made with great care, for optimal table gameplay. Instructions *Advance Bonus : Hitting the top slingshot and center targets. *Bumpers Yellow/Green: Hitting the top target for light-modes. *Bumpers Red: Activate the wheel of fortune, and activate light extraball change. *Slingshot Left/Right: Activate light extraball change. *Kickers: Wheel of fortune value. *Target Center: Activate wheel of fortune,and post up. *Wheel of fortune: Activate and spin for indicating the prize. Have fun! Submitter wild75 Submitted 10/28/2021 Category Future Pinball Tables Link to Media Pack  
  14. View File Twilight Zone (Bally, 1993) Note that BAM (Better Arcade Mode) must be installed for this table to operate properly. This table has a menu that is accessed by pressing the Special 2 key. Many of the guys who compete in pinball championships consider "Twilight Zone" to be one of the most difficult tables to play. I suppose that might be true but it is still really fun to play which I think is due to its incredible design. The FP version of the table was originally built by Francisco666 and the models were built by ROM. The basic rules are also not all that difficult to remember either. The center of the playfield has a door with lights around the perimeter. The lights display most of the available modes. During game play, one of these lights is usually blinking. Hitting the bumpers will move the blinking light around the perimeter of the door. You can start a mode of whatever light is blinking by hitting the kicker under the piano. The kicker under the slot machine may also start the modes randomly also. Any mode that you complete will change the blinking light to be lit solid. There are more rules but this will get you started. The quality of the original voice quotes was pretty bad but Francisco probably used the best available audio files at the time. I reworked the audio to provide a much cleaner sound. I found about 7 or 8 different versions of audio so I selected the best sounds from each. The new sounds are included in the new library, DIMENSION_SONIDOS. When I got to the music, I decided to provide two versions of music libraries in addition to the original music. All three music libraries have the same name but I changed the case of some of the letters so you can identify the version. All of the libraries are compatible with the older versions of the table. You can only save one of these versions of the music to your library folder at a time so you might want to save them the other versions to a subfolder. Original Remix - DIMENSION_MUSICA.fpl Alternate - DIMension_musica.fpl Rock - DIMENSion_musica.fpl I added Shiva flippers to this table that are switchable to the standard Gimli/George dynamic flippers. Shiva flippers have more power in the center of the flippers than at the tip and base. The Gimli/George flippers has the least power at the tip and the most power at the base. I also added a flipper rotation speed chart that I think will be used for the first time on this table. I am using a slightly modified version of a chart that JLou5641 developed. The chart changes the way a flipper accelerates and moves. It helps to improve the accuracy of the shots. I recommend that you try the options for physics in the menu shortly after you download the table because it doesn't take long for your mind to get locked into a certain way of playing the table. There is also menu switchable music that play the original rock song, "The Twilight Zone". It will replace some of the music selections in the music libraries listed above. There are a few changes I made that couldn't be done when the table was created. The real table has a "power ball" that is made of white ceramic and is much lighter than a steel ball. When this FP table was built, a white ball was impossible to create so they offered a choice of different colored balls. For this table, I created a white ball using a photograph of an ceramic ball used on the real table. I also changed the physics of it when it is released onto the table so it is lighter. My friend, AnonTet, performed a lot of testing on this table but he also figured out a way to make the dynamic flippers more efficient. This became necessary when I tried to add Wild's code that adds a sound when the ball hits the flipper. Wild also made a change to the model used on the side blades. He took a model that had the best fit I could find and made it fit perfectly. I added two new table loading textures that you can select on the Table Information screen of the FP editor: LoadingLandscape – For desktop usage LoadingPortrait – For pinball cabinet usage Of course, the table has the same lighting options I have added to other tables. I added a spotlight for the first time on the miniplayfield. It will probably use it again on other tables. Included in the download is a zip file that contains a file that changes the unlit pixels of the DMD. It changes the color of them to be the same color as the background. If you choose to use it, it must remain zipped, have the same name as the table and be placed in the same folder as the table. You can download a different version of the table that is called "rotated display". This is for a desktop PC with a single monitor that can be rotated so the monitor is in portrait format. I added a screenshot of it and the download includes a PDF file with directions. Pat Lawlor designed a beautiful table that really needs no enhancements. If you play this table a lot, you might get tired of the same music so I added some options there. Even though Slamt1lt added some video and music, the game play of this table is the same as the original. My objective here was to make the table look, sound and perform better. I think you will agree that this objective has been met. I hope you enjoy it! These are the list of changes: 1. Replaced poorly recorded sounds, including all voice quotes. 2. Added new instruction cards. 3. Added custom physics and dynamic flippers with Gimli/GeorgeH flippers and Shiva's flippers. 4. Added emkickers to the slingshots to improve physics. 5. Added lighting mod and add Lighting Control Panel to the script. 6. Added HUD Toggle Key that saves setting. 7. Added new textures on the table loading screen for both desktop and cabinets. 8. Added menu system with options for lighting, balls per game, HUD on/off etc. 9. Added message that looks at BAM version and reminds you to upgrade BAM if needed. 10. Added shadow maps. 11. Edited plunger pull special script so you can make the skill shot. 12. Added switchable option for 3 or 5 balls per game that saves setting. 13. Added bulbs that provide the halo that shines through the slingshots. 14. Added side rails with art (sometimes called side blades). 15. Added bump maps to the camera and slot machine. 16. Added DMD background color, ball/flipper shadows and ball configuration to the script. 17. Added rock version of theme music and made it switchable with the default theme music. 18. Added menu option to switch between Gimli/GeorgeH flippers and Shiva's flippers. 19. Added menu option to switch table slope so end user can easily change ball speed. 20. Added menu option to switch bounce control options. 21. Converted images and video images to use power of 2 to reduce table loading time. 22.Lowered right ramp to make it perform better. 23. Added BAM code that allows the score to exceed 2 billion points. 24. Changed the end of game video so it can be turned off. Also fixed the end of game video so it plays the correct audio file and remove the broken Rod Steiger video. More detail about the development of this mod is available at this link: https://pinballnirvana.com/forums/threads/twilight-zone.20208/ George Submitter GeorgeH Submitted 06/14/2021 Category Future Pinball Tables Link to Media Pack  
  15. View File GODZILLA table jouable en wip ; en élaboration les mini pf (tour et spinning disk). script orienté multiball bam 337 IMPÉRATIF adaptation de Stern Submitter fastdraw Submitted 09/26/2021 Category Future Pinball Tables Link to Media Pack  
  16. View File Space Shuttle (Williams, 1984) Click on "Changelog" to see the description for Version 1.4. Note that the Special 2 key opens the menu. "Space Shuttle" from Williams is the first solid state production pinball machine to have a playfield toy. Of course, it is the model of the space shuttle. Sepeteus published his version of this table on Future Pinball back in 2011. I have updated it with the latest features of BAM and added models and textures from Tomasaco. I never really played this table very much until I added what I call a "Sound Level Control Panel" in the script. Many of the original sounds were too loud and others were too soft so this option evens out the sound. You can use it to perform global adjustments the sound levels for 4 categories of sound used on the table. The default settings will probably work for you for those of you that aren't up to tinkering. I decided to add some of the new features that are available now. I have always wanted to be able to open the menu system during a game. If you have played some of my previous table mods, you know that the menu fills the entire screen. Popotte was able to add some coding that pauses the ball movement when you open the menu and then resumes ball play when you close the menu. Thank you Popotte! The menu still opens using the Special 2 key but now you can press the same key to open it when a game is in play. It is really cool! Be aware that you need to be prepared to hit the flippers when you close the menu during a game. In order to avoid some possible fast flips when you close the menu, you may want to wait to open the menu when the ball is in the launch lane before you press the plunger key. That way the ball can't go anywhere when you close the menu. Be aware that it was necessary to remove the "Balls Per Game" option from the in-game menu. It would mess up your game if you try to change it during a game. You can only change "Balls Per Game" before you press the start game key. A new feature was added on BAM Update v341 that is called ball shadows with ray casting. It is a dynamic type of ball shadow that changes as the ball travels past lights. I think it is a feature completely unique to Future Pinball. At the time of this writing, BAM Update v341 is the most current version of BAM. I added what is called fail safe coding that will turn the feature off if you have not upgraded to BAM 341. The feature is a little resource heavy. If you are having trouble with resources, there are directions in the script on how to disable it. I added a mod from another BAM version to improve the performance of the spinner. I used Tomasaco's model for the spinner. It didn't seem too perform badly before the change but I do like it better with the change. I developed a new flipper rotation speed chart for this table. It improves the characteristics of the flippers and you should be able to do tricks a little more easily. I also added what I call a "Lighting Control Panel" in the script. You can make global adjustments to the lighting there for the 5 lighting modes for Day, Night, Dark Night, Night Glow and FP Original modes. I added spotlights on the shuttle. I ended up adding spotlights to all the general illumination flashers because there was light spillage from them onto the space shuttle and messing up the shadows from the two spots intended to illuminate it. BAM has a global option that turns the HUD off on all tables. It may be used by some pinball cabinet users. The menu won't work if you use this option. If the HUD is enabled, the menu will display unsqueezed on a pinball cabinet. The table loading screen defaults to a widescreen texture named "!LoadingLandscape" that is good for desktop users. The pinball cabinet users can switch to a texture named "!LoadingPortrait" that will not be squeezed. Sepeteus added a rulesheet to version 1.1. I converted it to a PDF file, edited it and added screenshots of the parts of the table discussed. I also added a link to a video that does a good job of explaining the rules. The download includes four library files that you need to save to your folder "Libraries". They are identical to the library files that were part of the original 1.1 version. There is no need to replace the libraries for this table if you installed version 1.1. The download also has a high resolution version of the playfield texture that may be useful on a 4K display. The texture that is installed is actually high resolution also at 2048x4096. The version in the folder is higher res at 2155x4520 but it does not use "power of 2" so it will require more memory to load. The installed playfield texture should be sufficient for a desktop PC. I added a version of the table that I call "rotated display". This is intended for those of us that have a desktop PC and can rotate the monitor so it is in portrait format. It improves the display if you are able to orient your monitor this way. I added a screenshot of it. This version will not be useful on pinball cabinets or on PCs which have a normal landscape orientation. The download includes a PDF file with directions on how to set up this version of the table. List of Changes 1) Added new textures for the backglass and the table loading screen. 2) Added game room floor and backwall. 3) Added new instruction cards. 4) Added custom physics and dynamic flippers using emkickers on the slingshots. 5) Added a message that looks at BAM version that verifies you are using the correct version of BAM. 6) Added ball/flipper shadows and ball configuration to the script. Added shadow maps. 7) Added plunger pull special script that allows you to easily select how far you pull back on the plunger. 😎 Added bulbs that provide a halo which shines through the slingshots. . 9) Added 2 spotlight flashers that shine on the shuttle. 10) Revised the rest of the general illumination flashers to use spotlights so they don't shine on the shuttle. 11) Added a new flipper rotation speed chart to the XML. 12) Added ball shadows using ray casting available on new BAM Update v340. 13) Made the degree of bounce off flippers adjustable in-game. 14) Added Paolo's sound for ball bouncing off flippers. 15) Updated menu system that is accessed by pressing the Special 2 key. 16) Added spinner physics mod available on BAM Update v334 17) Added in-game menu which pauses motion of ball when menu is open while game is in play. George Submitter GeorgeH Submitted 01/10/2022 Category Future Pinball Tables Link to Media Pack  
  17. Version 1.4

    578 downloads

    Click on "Changelog" to see the description for Version 1.4. Note that the Special 2 key opens the menu. "Space Shuttle" from Williams is the first solid state production pinball machine to have a playfield toy. Of course, it is the model of the space shuttle. Sepeteus published his version of this table on Future Pinball back in 2011. I have updated it with the latest features of BAM and added models and textures from Tomasaco. I never really played this table very much until I added what I call a "Sound Level Control Panel" in the script. Many of the original sounds were too loud and others were too soft so this option evens out the sound. You can use it to perform global adjustments the sound levels for 4 categories of sound used on the table. The default settings will probably work for you for those of you that aren't up to tinkering. I decided to add some of the new features that are available now. I have always wanted to be able to open the menu system during a game. If you have played some of my previous table mods, you know that the menu fills the entire screen. Popotte was able to add some coding that pauses the ball movement when you open the menu and then resumes ball play when you close the menu. Thank you Popotte! The menu still opens using the Special 2 key but now you can press the same key to open it when a game is in play. It is really cool! Be aware that you need to be prepared to hit the flippers when you close the menu during a game. In order to avoid some possible fast flips when you close the menu, you may want to wait to open the menu when the ball is in the launch lane before you press the plunger key. That way the ball can't go anywhere when you close the menu. Be aware that it was necessary to remove the "Balls Per Game" option from the in-game menu. It would mess up your game if you try to change it during a game. You can only change "Balls Per Game" before you press the start game key. A new feature was added on BAM Update v341 that is called ball shadows with ray casting. It is a dynamic type of ball shadow that changes as the ball travels past lights. I think it is a feature completely unique to Future Pinball. At the time of this writing, BAM Update v341 is the most current version of BAM. I added what is called fail safe coding that will turn the feature off if you have not upgraded to BAM 341. The feature is a little resource heavy. If you are having trouble with resources, there are directions in the script on how to disable it. I added a mod from another BAM version to improve the performance of the spinner. I used Tomasaco's model for the spinner. It didn't seem too perform badly before the change but I do like it better with the change. I developed a new flipper rotation speed chart for this table. It improves the characteristics of the flippers and you should be able to do tricks a little more easily. I also added what I call a "Lighting Control Panel" in the script. You can make global adjustments to the lighting there for the 5 lighting modes for Day, Night, Dark Night, Night Glow and FP Original modes. I added spotlights on the shuttle. I ended up adding spotlights to all the general illumination flashers because there was light spillage from them onto the space shuttle and messing up the shadows from the two spots intended to illuminate it. BAM has a global option that turns the HUD off on all tables. It may be used by some pinball cabinet users. The menu won't work if you use this option. If the HUD is enabled, the menu will display unsqueezed on a pinball cabinet. The table loading screen defaults to a widescreen texture named "!LoadingLandscape" that is good for desktop users. The pinball cabinet users can switch to a texture named "!LoadingPortrait" that will not be squeezed. Sepeteus added a rulesheet to version 1.1. I converted it to a PDF file, edited it and added screenshots of the parts of the table discussed. I also added a link to a video that does a good job of explaining the rules. The download includes four library files that you need to save to your folder "Libraries". They are identical to the library files that were part of the original 1.1 version. There is no need to replace the libraries for this table if you installed version 1.1. The download also has a high resolution version of the playfield texture that may be useful on a 4K display. The texture that is installed is actually high resolution also at 2048x4096. The version in the folder is higher res at 2155x4520 but it does not use "power of 2" so it will require more memory to load. The installed playfield texture should be sufficient for a desktop PC. I added a version of the table that I call "rotated display". This is intended for those of us that have a desktop PC and can rotate the monitor so it is in portrait format. It improves the display if you are able to orient your monitor this way. I added a screenshot of it. This version will not be useful on pinball cabinets or on PCs which have a normal landscape orientation. The download includes a PDF file with directions on how to set up this version of the table. List of Changes 1) Added new textures for the backglass and the table loading screen. 2) Added game room floor and backwall. 3) Added new instruction cards. 4) Added custom physics and dynamic flippers using emkickers on the slingshots. 5) Added a message that looks at BAM version that verifies you are using the correct version of BAM. 6) Added ball/flipper shadows and ball configuration to the script. Added shadow maps. 7) Added plunger pull special script that allows you to easily select how far you pull back on the plunger. 😎 Added bulbs that provide a halo which shines through the slingshots. . 9) Added 2 spotlight flashers that shine on the shuttle. 10) Revised the rest of the general illumination flashers to use spotlights so they don't shine on the shuttle. 11) Added a new flipper rotation speed chart to the XML. 12) Added ball shadows using ray casting available on new BAM Update v340. 13) Made the degree of bounce off flippers adjustable in-game. 14) Added Paolo's sound for ball bouncing off flippers. 15) Updated menu system that is accessed by pressing the Special 2 key. 16) Added spinner physics mod available on BAM Update v334 17) Added in-game menu which pauses motion of ball when menu is open while game is in play. George
  18. Ok,guys....I wanted to share with you, and for those interested in the Fp / Bam world, my FP tables with the integration of the Bam project. I believe that many know what Bam is(Better Arcade Mode), and what it really does, in fact here are other tables of Fp, made with Bam, of @TerryRedand @GeorgeH,but I do not want to prolong myself, I go directly to the reason for my opening this thread. I know that this site is mostly aimed at the public and the world of Vp / Vpx, but I think it's nice to have other forms of virtual pinball too, and Bam could be another way to have fun,after all, we are all in this world of pinball, to have fun,right? I open this thread to talk about everything about Bam,table with Bam,help for those who have some difficulties with explanations,and any new updates from the author of Bam Ravarcade,and this is his site. https://www.ravarcade.pl/download I take this opportunity to invite @Gimli the best exponent, and an excellent code-man of Bam, @JLouLoulou with its new development of the Dynamic flippers together with another of our mates AnonTet (Lou could you inform him please)... @Nitronimbuswith its fabulous mods....and not to forget the great ones guy @TerryRedand @GeorgeH with their explanations and helps for Bam,and not only that, but also wonderful tables. This is just a small step, I don't know what it could lead to, I hope for a positive development and argument, which lasts over time, who knows!!!.......having said this,that there are other comrades who could be very helpful about of Bam. Ok friends,to conclude, I politely asked the administrator @Dazz if it was possible to insert a space dedicated to Bam, in the Planet Future Pinball window, I believe that this could benefit the site itself. Greetings to all and thanks! Paolo
  19. Version 1.03

    1,427 downloads

    Note that BAM (Better Arcade Mode) must be installed for this table to operate properly. This table has a menu that is accessed by pressing the Special 2 key. Many of the guys who compete in pinball championships consider "Twilight Zone" to be one of the most difficult tables to play. I suppose that might be true but it is still really fun to play which I think is due to its incredible design. The FP version of the table was originally built by Francisco666 and the models were built by ROM. The basic rules are also not all that difficult to remember either. The center of the playfield has a door with lights around the perimeter. The lights display most of the available modes. During game play, one of these lights is usually blinking. Hitting the bumpers will move the blinking light around the perimeter of the door. You can start a mode of whatever light is blinking by hitting the kicker under the piano. The kicker under the slot machine may also start the modes randomly also. Any mode that you complete will change the blinking light to be lit solid. There are more rules but this will get you started. The quality of the original voice quotes was pretty bad but Francisco probably used the best available audio files at the time. I reworked the audio to provide a much cleaner sound. I found about 7 or 8 different versions of audio so I selected the best sounds from each. The new sounds are included in the new library, DIMENSION_SONIDOS. When I got to the music, I decided to provide two versions of music libraries in addition to the original music. All three music libraries have the same name but I changed the case of some of the letters so you can identify the version. All of the libraries are compatible with the older versions of the table. You can only save one of these versions of the music to your library folder at a time so you might want to save them the other versions to a subfolder. Original Remix - DIMENSION_MUSICA.fpl Alternate - DIMension_musica.fpl Rock - DIMENSion_musica.fpl I added Shiva flippers to this table that are switchable to the standard Gimli/George dynamic flippers. Shiva flippers have more power in the center of the flippers than at the tip and base. The Gimli/George flippers has the least power at the tip and the most power at the base. I also added a flipper rotation speed chart that I think will be used for the first time on this table. I am using a slightly modified version of a chart that JLou5641 developed. The chart changes the way a flipper accelerates and moves. It helps to improve the accuracy of the shots. I recommend that you try the options for physics in the menu shortly after you download the table because it doesn't take long for your mind to get locked into a certain way of playing the table. There is also menu switchable music that play the original rock song, "The Twilight Zone". It will replace some of the music selections in the music libraries listed above. There are a few changes I made that couldn't be done when the table was created. The real table has a "power ball" that is made of white ceramic and is much lighter than a steel ball. When this FP table was built, a white ball was impossible to create so they offered a choice of different colored balls. For this table, I created a white ball using a photograph of an ceramic ball used on the real table. I also changed the physics of it when it is released onto the table so it is lighter. My friend, AnonTet, performed a lot of testing on this table but he also figured out a way to make the dynamic flippers more efficient. This became necessary when I tried to add Wild's code that adds a sound when the ball hits the flipper. Wild also made a change to the model used on the side blades. He took a model that had the best fit I could find and made it fit perfectly. I added two new table loading textures that you can select on the Table Information screen of the FP editor: LoadingLandscape – For desktop usage LoadingPortrait – For pinball cabinet usage Of course, the table has the same lighting options I have added to other tables. I added a spotlight for the first time on the miniplayfield. It will probably use it again on other tables. Included in the download is a zip file that contains a file that changes the unlit pixels of the DMD. It changes the color of them to be the same color as the background. If you choose to use it, it must remain zipped, have the same name as the table and be placed in the same folder as the table. You can download a different version of the table that is called "rotated display". This is for a desktop PC with a single monitor that can be rotated so the monitor is in portrait format. I added a screenshot of it and the download includes a PDF file with directions. Pat Lawlor designed a beautiful table that really needs no enhancements. If you play this table a lot, you might get tired of the same music so I added some options there. Even though Slamt1lt added some video and music, the game play of this table is the same as the original. My objective here was to make the table look, sound and perform better. I think you will agree that this objective has been met. I hope you enjoy it! These are the list of changes: 1. Replaced poorly recorded sounds, including all voice quotes. 2. Added new instruction cards. 3. Added custom physics and dynamic flippers with Gimli/GeorgeH flippers and Shiva's flippers. 4. Added emkickers to the slingshots to improve physics. 5. Added lighting mod and add Lighting Control Panel to the script. 6. Added HUD Toggle Key that saves setting. 7. Added new textures on the table loading screen for both desktop and cabinets. 8. Added menu system with options for lighting, balls per game, HUD on/off etc. 9. Added message that looks at BAM version and reminds you to upgrade BAM if needed. 10. Added shadow maps. 11. Edited plunger pull special script so you can make the skill shot. 12. Added switchable option for 3 or 5 balls per game that saves setting. 13. Added bulbs that provide the halo that shines through the slingshots. 14. Added side rails with art (sometimes called side blades). 15. Added bump maps to the camera and slot machine. 16. Added DMD background color, ball/flipper shadows and ball configuration to the script. 17. Added rock version of theme music and made it switchable with the default theme music. 18. Added menu option to switch between Gimli/GeorgeH flippers and Shiva's flippers. 19. Added menu option to switch table slope so end user can easily change ball speed. 20. Added menu option to switch bounce control options. 21. Converted images and video images to use power of 2 to reduce table loading time. 22.Lowered right ramp to make it perform better. 23. Added BAM code that allows the score to exceed 2 billion points. 24. Changed the end of game video so it can be turned off. Also fixed the end of game video so it plays the correct audio file and remove the broken Rod Steiger video. More detail about the development of this mod is available at this link: https://pinballnirvana.com/forums/threads/twilight-zone.20208/ George
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