*** Use VPX 10.8 final 64-bit and VPinmame 3.6 Final 64-bit ***
*** use rom twd_160h: https://vpuniverse.com/files/file/25247-walking-dead-the-limited-edition-v1600/ ***
*** all user options are in the F12 menu, none in the script ***
*** supports desktop, fullscreen, FSS, VR ***
Graphics coding, blender work, lighting, textures, inserts, 3d objects, zombie models, playfield image: Flupper1
Many thanks to...:
Nfozzy, Fleep addition: Robby King Pin
Physics tuning : Rothbauerw
Plastics scans: HiRez00
Decals apron - ClarkKent
Apron cards - Carny Priest
Testing - VPW with special thanks to Iaakki for several fixes and Primetime5k for physics tuning
VR room - DaRdog
special thanks to Vbousquet for the Blender toolkit, Nfozzy for the physics scripts, Fleep for the sounds
former authors; reused bits and pieces
ICPJUGGLA, FRENETICAMNESIC, GTXJOE, RANDR, DARK, ZANY, Dozer, PinBill
Q&A:
1. The rom slows down and does not respond any more or the table crashes
Answer: use VPX 10.8 final 64-bit and Vpinmame 3.6 Final 64-bit
2. The rom is missing or not working correctly
Answer: use the rom from the hyperlink provided on top of the release notes
3. There are no options in the script
Answer: all options are in the F12 menu, during play
4. At the end of ball, the sound stutters and the lights as well
Answer: this is a known issue: this is caused by the pinmame emulation, cannot be fixed in VPX
5. The flashers are very bright
Answer: first of all, don't change the tonemapper to anything else then AgX; furthermore you can tune the flasher brightness in the F12 menu
Timelord is a rollicking fun game designed for player of all levels, with hard and easy mode 3 ball or 5 ball options that are selected at the start of the game. Included in the downloads section are the game file, 2 screen and 3 screen back glasses & media pac.
There are no luts in this game. You can lower the scene lighting in the VPX editor if you prefer a darker or lighter playfield. Scenic is Currently set at 0.07 in the vPX editor.
If you are playing VR set the VRRoom=1 at line 116 of the script.
4.0.1 is a major update with new Playfield graphics, and Backglass to give a deeper less cluttered space look. There is also a change the the physics to be less bouncy and easier to flipper transfer. One change in game play where super loops can be activated at the award wheel when OOC is flashing. This is important to get to the glory table. See the Changelog for all changes.
You will need VPinballX 10.8 RC4, Freezy DMD 2.2.2 & FlexDMD 1.9.1 to play the game.
This is a link to the game overview and rules are provided in the download. Check it out and improve your enjoyment of the game.😊
https://youtu.be/Lrq4LI5A6QE
This game is based on an original story stemming from two fellahs spitballing ideas and try to make each other laugh. When you venture into the bizarre world of Kevin, aka Q-Man you have to remember that would much rather hang out in seedy bars with dodgy chicks than take control of the Universe.😁 To add to your torment you a tagged by Luigi the stray Robot who was cast aside by Mario the grape farmer because he kept draining the tractor gearbox for his favourite drink....used sump oil😂. He's like the donkey in Shrek, unwanted and a serial pest and indelibly connected to Q-man.
To be the TimeLord you must complete 5 incredible dangerous tasks. You traverse the universe, reverse time ,navigate the wormholes and meteor showers must slay the dragon. Upon completion of the tasks you venture to the glory table, (Wizard mode) . The Glory table gives 80 seconds to shoot the spiral ramp for Glory Billions and reveal the real hero of the story.
I was very fortunate to work with some talented people in the production TimeLord through 6 generations of the game. FrankyT does the gangster style Robot Luigi and the TimeLord. Tomate did the translucent ramps, Oqqsan lighting, ball affects and clock animations, DOF is done by Outhere, Fleep sounds and nfozzy physics are done by Gedankekojote and Rawd did the Virtual reality. JPSalas is a huge part of the TimeLord project, providing the game framework, many explanations of scripting and he made changes to get a very clunky game to work. It goes with out saying my old mate Crackers advised and checked all the game iterations and changes over 2 years while the game went through 6 iterations. Of course there are many others who have help shaped the game including Sixtoes, Apophis, Remdwass & Wylte from PinHelp and Rajo Joey who helped shape the game in the early days. Without these people and Smaugs encouragement there would be no TimeLord 2,3 or 4. The new look for 4 was encouraged by LTEK.
I hope you like it and honest reviews and comments are always appreciated.
This game is not for sale or for distribution on other download platforms.
Incorporated into the game are
SSF audio and sound production
DOF
NFozzy Physics
Fleep Sounds
Virtual reality
Light Inserts
Luts
Please Enjoy Smaugs Fast Flips Video for TimeLord 3.0
This is a link to the gameplay overview
This is Link to a game played by pezima77 showing how to complete the tasks to get to the glory table
https://youtu.be/7fwIUBGnovI
You will need the latest version of VPinballX10.7, VPinPame 3.5 and latest Freezy DMD is a must although I don't recommend that you select it in the script. I recommend that JPs DMD flashers are used for cabs, Desktop and VR. These have maximum definition for DMD's and can be used with Pin2DMD's.
The game is designed surround sound feedback.
For people with DOF TimeLord 2.0 uses the same DOF configuration as the TimeLord 1.0 so the game is set ready to go and should play with no issues.
VR players have the option for a basic room or Rawds room which is selectable in script.
Thankyou to the talented crew who have worked with Avago to bring you TimeLord 3.0.
Avago are;
JP Salas-Game framework, scripting and mentoring
Rawd- Virtual Reality
Oqqan- Lighting, light sequences, plastic scripting
FrankyT-Callouts
RajoJoey-Game Adviser
Smaug-Game Promotion Video.
Aphophis-Mecahnical tilt, scripting and support
Gedankekojote-NFozzy Physics, Fleet Sounds, Luts
Ramps-Tomate
Whylte- Final physics & dynamic ball shadow.
Outhere-DOF
Table Testing & Game ideas- PinStratsDan, Joe Soap & Crakkers
Game Ideas & support- Sixtoe & Remdwass
Game Design & concept- RusstyT & HP
GamePlay, Scripting, Sound Design, Callouts, Table & Backglass Design- RusstyT
This game uses many objects from other Table Builder including, JP Salas, Flupper1s light inserts and Scotty Wickburgs dragon spinner, rotating bumper caps and rotating eyeballs. The ramp ideas are inspired by TOTAN, Opening ramp inspired by Bride of Pinbot and the 4 kicker centre lane is inspired by the EM game melody. Many thank to all the wonderful authors who provided inspiration for TimeLord 2.0