Future Pinball Files
21 files
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Dardos (Maresa 1970) 1 EM
By eduguitar72
Dardos / Maresa / 1970 / 1 EM / IPD No. 5913
A classic spanish pinball from Maresa
Enjoy!!!!
6 downloads
(0 reviews)0 comments
Submitted
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The Munsters Pro v1.07 (FizX 3.3) (Bam Edition)
By VP1000
'****** 4/27/2026 Added Xml Text Document "Future Pinball 2.7 Physics" **********
****** for table to play better. *********************************************
'**********************************************************************
'*********** Warning Lights are Very Bright Cabinet Players Use Caution *********
'*********** Look for LightDisPlay1() and LightDisPlay2() put an ' in front ********
'*********** of the sub routine and at the end of the sub. 'end sub to compile. *******
"********** Throughout the entire script, and 'light105 is a bright white light ******
'********** find 'Light105 and put ' in front of it. ****************************
'*********** This will turn off the majority of the lights to be able to safely play. ***
'**********************************************************************
'*********** Get ready for a table that is going to get you excited! ***************
I've Changed the ball speed the slope of the table
and also the weight of the ball and I also added trails.
The Balls weight and speed will change throughout the game
as will the slope of the table.
Enjoy.
Happy Playing,
Cheers,
Pinball Fans...
'**********************************************************************
'** The Munsters Pro FizX 3.3 (Bam Edition) **
'** v1.07 **
'**********************************************************************
'** Updates and Changes v1.07 **
'** **
'** - Added HerMan Multi-Ball **
'** - Added Grandpa Multi-Ball **
'** - Added Spot MultiBall **
'** - Added Raven Multi-Ball **
'** - Added Spot StairCase **
'** - Added Tower and Stairwell for Tower MultiBall **
'** - Added New Lights **
'** - Added Light Sequencers **
'** - Added FizX 3.3 Physics **
'** - Added Bam to Script **
'** - Added Ball Trails **
'** - Slowed Ball Down **
'** - Increased Ball Speed **
'** - Changed Weight Of Ball **
'** - Added Auto Plunger **
'** - Added Spinner **
'** - Added New Music and Sounds **
'** - Changed Texture of Back Wall In Spot's Cave **
'** **
'*********************************************************************
'** Game Instructions **
'** **
'** 1) Award ExtraBall - Enter the Raceway to Spell Dracula **
'** **
'** MultiBall: **
'** **
'** - Note: The Weight and Speed Of The Ball Will Change **
'** During GamePlay and Multi-Ball. **
'** **
'** 2) Hit Bumpers 50 Times or Light Up Lilly **
'** To Open Eddie's HideOut behind the left Spinner **
'** to lock the Ball,and start the trails with slow motion **
'** Lock Ball 3 Times **
'** for Eddie's Multi-Ball. **
'** **
'** 3) Go up left Ramp 4 Times to spell Spot **
'** and Open Spot's Cave to Start Spot Multi-Ball **
'** with an added Bonus:"Tower Multi-Ball" **
'** **
'** 4) Go Into Spot's Cave for Super Multi-Ball **
'** **
'** 5) Go Up The Right Hook Ramp **
'** Awards JackPot Times 2,Times 3,and Super JackPot **
'** 3 Times also Awards Extra-Ball **
'** **
'** 6) Hit Herman Kicker To Open Spot's Staircase And Start **
'** Herman Multi-Ball. **
'** with an added Bonus:"Tower Multi-Ball" **
'** **
'** 7) Hit Grandpa 5 Times To Start Grandpa Multi-Ball **
'** with an added Bonus:"Tower Multi-Ball" **
'** **
'** 😎 After Finishing HerMan,Spot,Grandpa,and Lilly **
'** This Starts Raven Multi-Ball. **
'** with an added Bonus:"Tower Multi-Ball" **
'** **
'********************************************************************
Munsters Pro v1.07 (FizX 3.3)(Bam Edition) Table Play.mp4 The Munsters Pro v1.07 (FizX 3.3) (Bam Edition) XML.rar
545 downloads
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Aloha (Gottlieb-1961) (FizX3.3)
By Popotte
Aloha (Gottlieb, 1961) v1.00
IPDB No. 62
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
You have to lift manually the balls with the Special1Key or set in the menu "Automatic Ball Lift" to yes.
You can manage the tilt routine, difficulties, number of balls, ... via the menu
You can toggle (by the toggle HUD key) the HUD reel.
You access to the adjustment menu by the Special2Key.
Click to expand...
RULES:
- Insert one coin and wait for machine to reset before inserting coin for second player.
- Players take turns shooting as shown on back glass.
- Points are scored as indicated.
- A tilt by one player disqualifies only that player.
92 downloads
(0 reviews)0 comments
Updated
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Astro (Gottlieb-1971)
By Popotte
NOTES:
You must use BAM 365 or higher
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
Minimum 5 balls per play
Points are scored as indicated.
Completing S-T-A-R lights yellow bumper.
COMPLETING T-R-E-K lights green bumper.
Completing purple and green sters and "STAR TREK" scores "WOW" and lights two "WOW" targets.
Ball leaving table after sequence completion will reset sequence; however, bumpers remain lit and S-R end T-K are spotted.
"WOW" value is 1 additional ball.
Tilt penalty, 1 ball plus ball in play.
Free replays depend on the difficulty level chosen
153 downloads
(0 reviews)0 comments
Updated
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Star Trek (Gottlieb-1971)
By Popotte
hauntfreaks: backglass
Popotte: playfield, plastics, script
NOTES:
You must use BAM 365 or higher
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
Minimum 5 balls per play
Points are scored as indicated.
Completing S-T-A-R lights yellow bumper.
COMPLETING T-R-E-K lights green bumper.
Completing purple and green sters and "STAR TREK" scores "WOW" and lights two "WOW" targets.
Ball leaving table after sequence completion will reset sequence; however, bumpers remain lit and S-R end T-K are spotted.
"WOW" value is 1 additional ball.
Free replays depend on the difficulty level chosen
153 downloads
(1 review)0 comments
Updated
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Rocket Ship (Gottlieb-1958)
By Popotte
NOTES:
You must use BAM 365 or higher
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
You have to lift manually the balls with the Special1Key or set in the menu "Automatic Ball Lift" to yes.
RULES:
Letters in name remain lighted from game to game until all are lighted. When name is lighted, lit targets are special.
Special when lit targets award 1 replay.
Matching last number in score to lighted star that appears on back glass when game is over awards 1 replay.
Free replays depend on the difficulty level chosen
201 downloads
(0 reviews)0 comments
Updated
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Funland (Gottlieb-1968)
By Popotte
NOTES:
You must use BAM 365 or higher
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
Points are scored as indicated.
Arrow stopped on lighted number spots corresponding number.
Hitting all number lights one number for special.
Special awards one replay.
Matching last number in score to number that appears on back glass after game is over awards one replay.
Free replays depend on the difficulty level chosen.
143 downloads
(0 reviews)0 comments
Updated
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"300" (Gottlieb-1975)
By Popotte
Tomasaco: Spanish playfield
Popotte: convert playfield, backglass, plastics, script
NOTES:
You must use BAM 365 or higher
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
Insert coin or press credit button to reset machine.
Repeat for additional players.
Points are scored as indicated.
Rollovers and star targets score 500 points.
The yellow hole scores a mystery of 1, 2 or 3 bonuses and 500, 1000 or 1500 points.
The spinning target scores 100 points (3 balls game) or 10 points (5 balls game) and advances yellow lights. 5 advances adds one bonus and score 500 points.
The indicated bonus is scored when the ball enters the red hole or when leaving the playfield.
Bonus value is:
- 1000 points on first ball, 2000 points on second ball and 3000 points on third ball for 3 balls game
- 1000 points or 2000 points on fofth ball for 5 balls game.
A tilt does not disqualify a player.
Matching last number in score to number that appears on back glass after game is over awards one replay.
Free replays depend on the difficulty level chosen.
184 downloads
(0 reviews)0 comments
Updated
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Hot Tip (Williams-1977)
By Popotte
You must use BAM 365 or higher
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
* Insert Coins to Increase Credit Total as Shown on Back glass.
* Press Credit Button to Set Up 1 to 4 Players.
* Each Player Shoots One Ball at a Time as Indicated on Back Glass.
* Tilt Penalty - Ball in Play - Does Not Disqualify Player.
* Making Hot Tip Drop Targets Lites Horseshoe 1, 2 and 3.
* Making No. 1 Horseshoe Lites:
- Double Bonus and Left Eject Hole for Possible EXTRA BALL. (liberal)
- Double Bonus. (moderate)
- Nothing. (conservative)
* Making N0. 2 Horseshoe Lites:
- Nothing. (liberal)
- Left Eject Hole for Possible EXTRA BALL. (moderate)
- Double Bonus and Left Eject Hole for Possible EXTRA BALL. (conservative)
* Making No. 3 Horseshoe Lites Bottom Out Lanes Alternately For a Possible Special. Specail Scores ---- 1 Credit.
* Beating "Highest Score" Scores ---- 3 Credits.
* Matching Last Two Numbers of Score to Match Number That Appears on Back Glass After Game is Over Scores ---- 1 credit.
Free replays depend on the difficulty level chosen.
256 downloads
(0 reviews)0 comments
Updated
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Egg Head (Gottlieb-1961)
By Popotte
NOTES:
You must use BAM 365 or higher
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
You have to lift manually the balls with the Special1Key or set in the menu "Automatic Ball Lift" to yes.
RULES:
"X" or "O" is selected by hitting lighted rollover buttons or targets.
Hitting a bumper aftyer "X" or "O" is selected lights "X" or "O" on corresponding spot.
Complating a line of "X's" or "O's" awards 1 replay and lights changing rollovers for additional replay.
Matching last number in score to lighted number that appears on back glass when game is over awards 1 replay.
88 downloads
(0 reviews)0 comments
Updated
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Crossword (Williams-1959)
By Popotte
NOTES:
You must use BAM 365 or higher
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
You have to lift manually the balls with the Special1Key or set in the menu "Automatic Ball Lift" to yes.
RULES:
* Making numbers 1 to 5 and all letters lites 4 side bumpers to score 1 replay.
* Matching last number in score to lited star that appears on back glass when game is over scores 1 replay.
109 downloads
(1 review)0 comments
Updated
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Volley (Gottlieb-1976)
By Popotte
NOTES:
You must use BAM 365 or higher
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
Insert coin or press credit button to reset machine.
Blue and green bumppers score 100 points or 1000 points when lit. (3 balls game)
Blue and green bumppers score 10 points or 100 points when lit. (5 balls game)
Completing blue, yellow and green drop targets lights top rollovers (alternately for 5 balls game) for special.
Special scores one replay.
Bottom contacts score 1000 (3 balls game) or 100 (5balls game) points.
Matching last two numbers in score to number that appears on back glass after game is over scores one replay.
Free replays depend on the difficulty level chosen.
159 downloads
(1 review)0 comments
Updated
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High Hand (Gottlieb-1973)
By Popotte
NOTES:
You can access the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
Points are scores as indicated.
Drop targets score 500 points.
Bonus value is 100 points for each lit card, or 1000 points for each lit card in suite if sequence of four is completed.
Completing the spades, clubs, hearts and diamonds sequences lit bottom rollovers and hole alternately for special (5 balls).
Completing the spades and clubs or hearts and diamonds sequences lit... (3 balls).
Special scores 1 replay.
Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay.
70 downloads
(0 reviews)0 comments
Updated
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Capt.Card (Gottlieb-1974)
By Popotte
Overview History Discussion
Post an update WatchAdd bookmark
•••
Capt. Card (Gottlieb, 1974) FixZ 3.3 V1.00
IPDB No. 433
NOTES:
You can access the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
Points are scored as indicated
Drop targets score 500 points
Bonus value is 100 points for each lit cards or 1000 points for each lit card in suit if sequence of four is completed
Completing the spades, clubs, hearts and diamonds sequence score a "WOW" and lites hole and bottom rollovers for "WOW"
Ball going into outhole after all sequences have been completed resets all targets
65 downloads
(0 reviews)0 comments
Updated
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Top Card (Gottlieb - 1974)
By Popotte
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
Points are scored as indicated.
Numbered targets and rollovers score 1000 points (3 balls game) or 500 points (5 balls game).
Hitting 2 or K gives 2 and K. Hitting 6 or 9 gives 6 and 9. . Hitting 7 or 8 gives 7 and8 (only for 3 balls game).
Completing sequence lights "special".
Special scores 1 replay.
Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay.
91 downloads
(0 reviews)0 comments
Updated
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Air Aces (Bally - 1975)
By Popotte
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
- Insert coin and wait for the machine to reset. Insertcoin for additional players.
- Knocking down all drop-targets scores 5000 points. Advances Bonus 5000 and lites special lites. Ball thru lit special lane scores 1 Replay.(replay mode - extra ball for other modes)
- Advancing bonus will lite extra-ball lite. Ball in lit saucer scores 1 Extra Ball.
- Advancing bonus will lite double bonus lite. Ball in lit saucer doubles bonus.
- Collect bonus when ball leaves playfield.
- Matching last numbers of score with number wich lites on backglass at end of game scores 1 Replay. (replay mode)
80 downloads
(0 reviews)0 comments
Updated
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Oktoberfest "Pinball On Tap" v 1.4
By VP1000
' ****************************
' ** **
' ** Oktoberfest **
' ** "Pinball On Tap" **
' ** Version 1.4 **
' ** Fixed MultiBall **
' ** Added Textures **
' ** Lights **
' ** Playfield Adjustment **
' ** **
' ****************************
If This Is the First Time Downloading Oktoberfest Then Unpack Normally.
If You have Already Downloaded Other Versions Of Oktoberfest Then You only Need To Unpack The New TGA and New BMP Textures.
Music is On.
===============
***** It's a Whole lot Easier To Go Up The Ramp for CorkScrew RollerCoaster.*****
1) When the Left Ramp Light is Lit then you can go up the ramp for Corkscrew RollerCoaster.
A) The First time up the ramp you will go down CorkScrew RollerCoaster.
The Second time locks the ball for CorkScrew Multiball.
C) The 3rd time Releases the ball and starts CorkScrew Multiball.
D) Every Other time starts CorkScrew Multiball.
E) To Light Up the Left Ramp there is a Trigger on the right side of the yellow ramp.
F) There are also other triggers that operate the ramp,
so you can go round and round or the magnet may grab the ball and drop it into the bumper area.
2) When the Yellow Ramp Light is Lit then you can go up the ramp for Barrell MultiBall.
A) The First time up the ramp you will go down Barrell MultiBall.
The Second time locks the ball for Barrell MultiBall.
C) The 3rd time Releases the ball and starts Barrell MultiBall.
D) Every Other time starts Barrell MultiBall.
************Important**************
At the end of the game if there was a ball Locked then gently nudge the table,
and they will fall if you wait they should fall automatically.
Then Start The next Game.
Enjoy Playing.
If you hit 20 ducks you get an extra ball.
Also If you put the ball into the left or right "Buildings" Kickers 7 times you get an ExtraBall.
Go into the Far north kicker behind the target 7 times = ExtraBall
2 Balls into Corkscrew Rollercoaster starts Corkscrew RollerCoaster Multiball
Also 2 Balls up the Yellow ramp Starts Barrell Multiball
Read Me Attached
Cheers.
Enjoy.
568 downloads
- corkscrew
- roller coaster
- (and 3 more)
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Future Pinball and BAM Essentials - All in One
By TerryRed
FUTURE PINBALL AND BAM ESSENTIALS - ALL IN ONE
by TerryRed
v3.6 - May 2026
BAM version: 1.5-408
BAM-OpenVR version: 1.5-408
DMDExt: 2.4.0
AIO Example Table and Tutorial: 3.30.07
The FP and BAM Essentials AIO package includes a complete install of Future Pinball, the latest BAM update, the latest BAM Open-VR update, and a collection of essential files. This covers desktop, cabinet, and VR players.
Installing this package makes setting up Future Pinball and BAM easy at any time with everything you need, ready to go in one folder.
This can be used for a new install or an update. If you already have a working Future Pinball and BAM setup, then this package will get you updated with everything you need to play the latest and greatest Future Pinball tables!
No need to use installers or download files and guides from different locations. No need to patch files. It’s all here ready to go in one zip file!
What does "FP and BAM Essentials AIO" include?
Prerequisites
Visual C Runtime updates DirectX
Future Pinball and BAM files
the entire install of Future Pinball (Future Pinball.exe patched for 4 GB ram access) the latest BAM update (FPLoader.exe patched for 4 GB ram access) the latest BAM Open-VR update (FPLoader.exe patched for 4 GB ram access) BAM Settings files for desktop, cabinet, vr Future Pinball Settings files FizX 1K Ball model (default.zip) PinEvent_V2_Settings.txt file (for PinEvent tables) DOFLinx.vbs (for any tables that require this file) ZBRrollingballsoundslib.vbs (for tables that use smoke ball rolling code) "Start FP" BAT files that will automatically change FP settings for desktop, cabinet, vr, PinEvent, run DMDExt, and more before launching Future Pinball
Guides
I have included all my updated guides (now in PDF) to give you info and help for FP, BAM, BAM OpenVR and many other apps and extra features.
Future Pinball and BAM - Install Guide Future Pinball and BAM - Info Guide BAM OpenVR Guide DMDExt Guide PinEvent V2 Guide Popper and Baller Installer Tips Single Screen and PuP-Packs Guides FAQ and Help Guide
Tutorials and Examples
All In One Example Table and Tutorial (FizX, FLEEP, PUP SSF, Ball Rolling, DOF)
Tools and other Apps
DMDExt (to mirror the FP DMD to another display / real DMD) FP Companion (extract contents from Future Pinball tables and Libraries) FP to Borderless Windowed (force FP from windowed mode to borderless windowed mode) FPM Editor (create and edit Future Pinball models) fpRAM Editor (edit fpRAM files)
Reset Monitor IDs (to try to correct problems with FP displaying on the wrong monitors) 4 GB patcher app (if needed for future use)
FAQ
Can I install "FP and BAM Essentials AIO" files if I installed Baller Installer or have my own existing Install of Future Pinball?
- yes, the "FP and BAM Essentials AIO" files will work with any setup of FP. It will get you completely up to date!
I've already installed the "FP and BAM Essentials AIO" files... but I'm not sure if my other files are correct now. Can I just reinstall the "FP and BAM Essentials AIO" files again?
- yes, the "FP and BAM Essentials AIO" files can be installed at anytime as often as you like. They will not replace any of your settings files from FP, BAM, or DMDExt. Just be sure to install the latest version.
Does it take long to Install FP and BAM, the "FP and BAM Essentials AIO" files... and get everything setup?
- you can have a complete setup of everything all done in minutes, or at your own speed
- the included FP and BAM Install Guide shows you how to do everything easily Step by Step
BACKUP a few things first!
If you already have a previous install of FP and BAM, then before installing "FP and BAM Essentials AIO" files, you should backup the following (if they are installed)
the entire BAM folder the entire BAM-OpenVR folder Scripts\PinEvent_V2_Settings.txt
HOW TO INSTALL "FP and BAM Essentials AIO" files
read the included "READ ME! How to Install.txt" install the contents from the zip file (make sure the zip file is not blocked by Windows first) follow the included FP and BAM Install Guide install the included Visual C updates and DirectX install my BAM settings files use the Future Pinball settings I show that are REQUIRED! you are ready to play all the newest FP tables! Easy!
CONTRIBUTORS
- DMDExt by freezy
- BAM by Ravarcade
- Future Pinball by Chris Leathley
- Pinup Player by Nailbuster
- All in One Example Table by JLou and TerryRed
- FizX physics by JLou
- all Guides and videos by TerryRed
=================================================================
PSA - The BAM 401 beta in "FP and BAM Essentials AIO 3.3" update does NOT currently work with "BAM Tracker" for VPX.
(solution below)
I myself don't use headtracking (haven't for many years), and have never used BAM's BAM-Tracker.exe with VPX. Therefor I can never test this with any BAM updates.
According to reports from some VPX users, the new BAM 401 beta (included with the 3.3 update) is currently NOT compatible with BAM-Tracker.exe for VPX. (this may change in the future)
Solution:
A solution for VPX users is simple. Download an older zip file of BAM from ravarcade's site and install that to a SEPARATE folder (NOT in the FP folder). You can get that here (using 1.5-395 and older should be fine)
https://www.ravarcade.pl/download/archive
Installing this to a separate folder means it can be used only for VPX. Call it something like "BAM for VPX". Then run BAM-Tracker.exe from this new folder for VPX headtracking.
This will ensure you can update FP-BAM with the newest FP and BAM Essentials AIO updates without concern for VPX headtracking being affected.
=================================================================
Future Pinball and BAM Essentials AIO video series
Part 1 - Intro, Install and Setup
Part 2 - Info Guide
Part 3 - Bam OpenVR
Part 4 - DMDExt Guide
Part 5 - PinEvent Guide
Part 6 - Popper and Baller Installer Tips
Part 7 - Single Screen and PuP-Packs Guides
Part 8 - FAQ and Help Guide
17082 downloads
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bam shivaFlippers v3.3
By shiva
shivaFlippers is a replacement and a serious upgrade over the flippers used in all FP tables before it. shivaFlippers has more realistic shots, better control, and the unique variable coil system that simulates real flipper solnoids so you can vary the speed and strength of your shots. A good example of shivaFlippers and how it plays can be found in Jungle Girl fpx, which uses the 3.2 version, but will be upgraded to the new 3.3 version soon.
This now uses a variable coil system throughout the flipper arch when you press the flipper button (just like a real table). It is designed to emulate a actual flipper coil in operation, in which the amount of power gradually increases the strength (omega to you devs) of the flipper. This new code will start the variable coil at it's beginning coil when a flipper button is pressed no matter what degree the arch of the flipper is at, at the lowest point, at the highest point, and any angle in between. This means that in theory (remember, FP has it's limitations and bugs) you should be able to do all the things and special tricks that the pros do that require a variable strength. This means flick and tap passes, and I have seen Loop passes as well. (accidental, not based on personal skill)
This new version is a follow up to the previous version, based on previous comments and play from youtube videos, as well as new code additions and changes. My thanks to those that tested out the previous version, your comments (and videos so I can see different playing styles and find ways to improve shivaFlippers) were very helpful and I suspect you will find this version a lot better and more realistic when compared to the actual real world flippers. This uses and is adjusted to the "new template" in FP.
There is a video of the last 3.2 version here:
despite my poor playing, you can see how the flippers work. This new version though has been improved quite a bit.
The next release of Jungle Girl and the future major update to fpxEngine will use this new code. There are some pretty major changes with 3.3, but if you look in the script, previous version changes are noted as they give a good idea on what shivaFlippers can do over stock or DF flippers.
The latest shivaFlippers has a major new update that now supports dynamic Omega by flipper swing, (variable coil) and has a couple set tricks programmed in. (This depends on your hardware and reflexes)
- Variable coil strength, which varies the strength of the flipper depending on the flipper angle
* The amount of steps (or angles) are adjustable. Default set to 35. A lower number means stronger shots, a higher number means weaker shots
* Changing FlipperSwingAngleEnd can make flipper tap passes easier (Higher Number) or harder (Lower Number)
- Tip/tap pass for flipper start angle and max angle
- The flipper strength gets stronger the longer you hold the flipper button. This means that tip to tip passing is possible, but so are "loft" shots. This adds a huge degree of skill not possible before.
- Realistic EOS
- Flippers have better bounce
- New 2 wall method, with 3 triggers instead of timers
- Adjustable realistic aiming of how the ball angle comes off the flipper.
Version 3.3 (release notes)
- Variable coil is now FULLY enabled no matter what angle the flipper is at. Drop catches, tap passes, flipper flicks, no matter where the flipper is, oh my
' - Triggers reworked. A opto trigger is now used as opposed to a large trigger
' - Large sections of this code was rewritten
' - Fixed walls interfering if flippers all the way up. Walls reshaped and new coding in place. Ball can no hit as wall underneath the flipper if the flipper is raised
' - Flippers quite a bit more "snappy" compared to 3.1 version. Better range with the variable coil
' - Any flipper slowdown greatly reduced, closer to "never" now
' - you can adjust at a certain speed of the ball for when the walls become active, below that speed the walls are inactive
' - Separate by contact point omega's redone.
' - Coding simplified. Pre-Hits have been rewritten to increase performance and dependability
214 downloads
- shivaflippers
- fpxengine
- (and 3 more)
-
PinEvent Guide (for TerryRed's releases on Future Pinball)
By TerryRed
PinEvent Guide (for TerryRed's releases on Future Pinball)
I created PinEvent V2 so I could have a complete feature set and quality standard for my own table releases on Future Pinball.
PinEvent V2 features:
DOF (direct output framework) for cabinet feedback and lighting Night mode (turn off DOF noise makers at night) Pinup Player / PuP-Packs PUP DMD for a dazzling modern display for scores, text and videos PUP SSF (surround sound feedback) and 3D positional ball rolling PUP Stream which can stream the PUP DMD display into FP directly no need for additional apps to control DOF or PuP TILT BOB support for analogue nudge optional PinEvent V2 global settings optional custom PinEvent V2 settings per table works in ALL modes (Desktop, Cabinet, VR)
What is PinEvent V2 used with?
All of TerryRed's PinEvent V2 releases for Future Pinball
PinEvent V2 features are all optional:
PinEvent V2 tables work in all setups (Desktop, Cabinet, VR) they don’t require additional files to be able to run you need DOF and Pinup Player installed if you wish to use those features
Why was PinEvent V2 created?
Future Pinball restricted the usage of external applications with tables. This made it difficult to add DOF and PUP support to Future Pinball tables PinEvent V2 uses the new COM Extensions plug-in for BAM (made by Nailbuster and ravarcade) that allows Future Pinball to "directly" access DOF and Pinup Player and be able to use ALL their features! as a result I was able to make a new script / command standard for myself to add DOF / PUP / SSF features to any Future Pinball table
What does PinEvent V2 do?
PinEvent V2 will manage and control DOF, PUP SSF, PUP DMD, PUP Stream, TILT BOB, and Night Mode features automatically.
How PinEvent V2 Works
on startup, the table will check for PinEvent_V2_Settings.txt in the Scripts folder if it’s found, then it will use the user’s settings in that file to enable PinEvent V2 features if it’s not found, then it will use PinEvent V2 Custom Table settings in the table script if DOF or PuP are not installed, then the DOF and PuP features are disabled and their commands are bypassed (the table will operate like a normal Future Pinball table) if PUP DMD is enabled, it will verify if the correct PuP-Pack is installed if the PuP-Pack is not installed or is an incorrect version, all PUP features are disabled if PuP is detected and enabled, the PuP-Pack is started if DOF is detected and enabled, a DOF session is started the table starts shortly after the table starts (3-6 secs), any PUP Stream options enabled will appear on the table the table will now play and be able to trigger and control DOF, PUP SSF, PUP DMD (if enabled)
PinEvent V2 Custom Table Settings
this option can be used to override settings in the PinEvent_V2_Settings.txt file this can be handy if you have a desire to have different settings for a specific table these settings are what will be used if PinEvent_V2_Settings.txt file can’t be found
Pinup Player PuP-Packs
each PinEvent V2 PuP-Pack has multiple “Options” to choose from for every type of setup
Thanks to:
- ravarcade for the many updates to BAM that allowed this to be possible
- ravarcade and DJRobX for the PuP Plug-in that allows PUP Stream to work
- Nailbuster for Pinup Player, the PUPDMD Framework, and help with vbs code examples
For a video showcase of PinEvent in action, watch these epic videos:
DISCLAIMER
Please DO NOT use the name PinEvent in your table mods or code
“PinEvent” refers to my own table releases only “PinEvent” has specific features and updates that represent my own work please do not use the name “PinEvent” when referring to PUP or DOF mods of a FP table I don’t want any confusion I will not give support to any mods of PinEvent tables or code I will only give support and add updates to my own PinEvent releases
PinEvent V2 tables and mods
You are free to mod PinEvent tables, but please consider the following:
some PinEvent tables may be an update to a table from someone else who may not want their creations converted to or used on another program such as Visual Pinball. This can be confirmed at the top of the table script if modding, please wait a long while after I release a table, and ask me first as I am always adding updates and fixes I may make changes to both the DOF config and the pup-pack in the future which will no longer be compatible with older table versions PinEvent tables have complex control code for PUP and DOF table mods may be used by some people in a cabinet with expensive feedback and lighting hardware. If you can’t test all of these features, then you could be allowing the table to cause unknown damage to the cabinet or hardware! I will not recognise any mods as “PinEvent” tables, and will not give support for them. I will direct ALL support to you I worked VERY hard to create a standard of “quality” and “support” for my releases. Please respect that.
Please DO NOT modify my DOF configs for PinEvent tables on DOF Config Tool
I have VERY specific DOF configs that are designed to work with PinEvent updates only! you can make your own DOF changes on your own Private config DO NOT submit changes from your private DOF config for Public consideration! (if there is a problem on one of my tables, please message me) I specifically added separate “PinEvent only” configs so that everyone is free to use the normal FP configs to mod other FP tables for DOF
You CAN add FizX, PuP and DOF to your own tables or mods (you don’t need PinEvent code)
here is an All In One Example table and Tutorial that includes everything you need to add FizX physics, FLEEP sounds, DOF, PUP SSF and Ball Rolling sounds to your own FP tables easily!
https://pinballnirvana.com/forums/t...p-ball-rolling-pup-ssf-dof-easy-to-add.21983/
TerryRed
==================================================================
****** PinEvent Guide ******
Created by: TerryRed
Version: 3.0, Oct 2023
What is included?
PinEvent V2 Guide PinEvent_V2_Settings.txt (for global settings)
This guide is now completely updated:
I now have all my guides and tutorials in PDF format this new guide has been created to be used with the FP and BAM Essentials AIO package all my guides and tutorials are now only included with the FP and BAM Essentials AIO package
A video tutorial that walks you through this guide can be seen here:
Chapters
00:00 Start
01:20 What is PinEvent?
04:28 PinEvent features
07:19 How does PinEvent work?
10:31 PinEvent Lite
11:21 Disclaimer
13:03 Requirements (for DOF, PUP, etc)
16:13 Windows, Defender, Security issues
17:57 PinEvent Settings
20:12 PinEvent Custom Table Settings
21:35 Pinup Player
26:09 PUP SSF
29:06 Future Pinball Backbox problems (the evil villain for FP PuP-Packs)
34:40 TILT BOB
37:21 DMDExt
40:22 PUPDMD
42:19 PuP-Pack Options
49:34 PUP Stream
54:46 PUP Stream setup
56:52 PUP Stream quick demo
1:01:34 How to install PinEvent table and PuP-Pack
1:04:40 PinEvent TABLE OPTIONS (in table script)
1:07:53 Popper options (to disable FP Backbox and DOFLinx, run DMDExt, etc)
1:16:05 Start FP BAT files (no front-end, disable FP Backbox, run DMDExt, etc)
1:17:32 Debugger features
1:19:56 Tables MUST use correct PuP-Pack version!
1:22:11 Closing
3138 downloads