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Snorks (2.0)
By mark1
Snorks, An original future pinball table, based on Hanna Barbera's
televison series "The Snorks".
Table rules light "SNORKS" for special at the top kicker,
( by hitting targets in the roto spinner, special lasts for 90 seconds).
Hitting all star targets( under the light green star holograms)
lights a chance for 10,000 point Bonus,
at the mid right kicker (under green star hologram).
lighting "ALLSTAR",(by hitting star triggers under the blue allstar bubble holograms),
lights a 60 second chance at Bonus multiplier increase,
and bonus, at the kicker behind the center drop targets..
Updated version (2.0) has some improvements and new holograms
Replay scores on table card.
( Some very well made Midi renditions of Rock and Pop music were used for background music.)
93 downloads
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Spot Bowler
By Francisco
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:October, 1950
Model Number:43
Type:Electro-mechanical (EM)
Production:1,000 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Sports - Bowling
Notable Features:5 balls for 5 cents. Flippers (2), Passive bumpers (7), Kick-out holes (2), Standup target (1), Left and right dual outlanes.
Design by:Wayne Neyens
Art by:Roy Parker
191 downloads
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Scooby Doo "Pro Edition" (v 1.0)
By VP1000
' ***************************************************************
' ** **
' ** Scooby Doo **
' ** Pro Edition (v1.0) **
' ** Game Play **
' ** 5 Balls Per Player **
' ** Knock Down R.I.P. To Enter Tickets Booth = ExtraBall **
' ** Go Into Right Spinner "Load Van 5 Times" = MultiBall **
' ** Every Second Time Ball Drains Down Right Outer Lane **
' ** The BookCase Mysteriously Disappears **
' ** More To Come... **
' ***************************************************************
644 downloads
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Spider-Man (Original)
By mark1
Spider-Man (Original),
An original future pinball table, based on Stan Lee's and Marvel Comics, Spider-Man , The Animated serie's.
Table rules,
Lighting, "Spider Man" lights specials at the top kicker,
( Special lasts 90 seconds).
The roto spinner offers small bonus' through out the game, (hit the "Green Goblin"
during specials for more bonus').
Spell "Peter Parker",(by getting all the targets under "red or blue spider" holograms) to get a chance for bonus
and bonus multiplier increase, at the right side kicker, and gives a chance for multiball on the upper left side.
Getting all of the "red or blue star" holograms,lights a chance for 5,000 point bonus.
(background music includes some great midi renditions of Spider man theme's and rock music).
Replay scores on table card.
Visit my website for more future pinball tables. https://mark1pinball.weebly.com/
351 downloads
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Sin-Di-Cats (Anthias, 2024, Original, BAM)
By Anthias
kitty crime just got organised.
A game about the feline mafia.
204 downloads
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Star Wars: Death Star Assault - GALACTIC EDITION (PinEvent V2 - FizX 3.3)
By TerryRed
Star Wars: Death Star Assault - GALACTIC EDITION
Original Ultimate Pro table by SLAMT1LT
GALACTIC EDITION by TerryRed
Table version: 1.7 (Feb 2024)
A long time ago (2005) on a pinball editor far, far away... this table started its long journey.
First it started as the Sci-Fi Classic example table in 2005. Then SLAMT1LT created his Star Wars mod in 2010, which then evolved over the years to his Ultra version, then his Ultimate version, then finally his Ultimate Pro 1.06 version in 2020. I then updated that table with my Epic Space Battles mod in 2021, and then for PinEvent afterward.
In 2022, I present my massive GALACTIC EDITION update!
This table has been completely updated and modernized to use the newest BAM features to create an amazing real-time visual treat that will blow you away! Almost everything you saw before has been updated to the max (or replaced) and many cool new additions have been added!
Epic Space Battles were just the beginning. This table is so big it requires you to patch FP and BAM to allow them to access 4 GB of ram, just to run it! I highly recommend you watch the "evolution" video below to see many of the new features.
This table has been fully updated with FizX for game changing new physics on Future Pinball. The old Future Pinball physics are GONE! FizX uses techniques similar to nFozzy on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
PinEvent V2
This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it.
====================================================
Some of the new features and updates:
- complete overhaul of the table to both modernize it and removal of older unused items
- new light inserts models with normal maps
- new 4K art for playfield, plastics, decals, apron, backbox, etc
- new updated shadowmaps for GI, flashers, lightsabers (for new coloured lighting and shadows), and suited for new ray cast shadows
- new shadow layer overlays that appears over decals, but not over openings on the pf
- new ambient shadows on the pf and plastics
- new fully updated lighting
- new beacon flasher
- new colour changeable wireramps
- new lightsaber models, and updated glow and lighting effects
- new models for Death Star, R2-D2, Millenium Falcon
- new updated R2-D2 hologram
- trench run plungerlane model
- new 3d docking bay window on the backwall with flyby space ships
- new fully animated turbo laser cannon that track flyby ships and fires at them when the bumpers are hit (or the player presses buttons)
- x-wing, tie fighter, vader tie fighter, y-wing ships that fly by
- space battles that have x-wings / tie fighters / laser blasts / explosions flying all around the game
- epic Death Star explosion effect!
- animated characters for Darth Vader, Yoda, C3PO, Stormtroopers, Pilot Luke Skywalker, GNK Droid
- VR room with spaceship hallway, planets, space, flying ships
- Star Wars arcade game easter egg (behind the player)
- BB-8 animated ball option (thanks Gimli)
- new 128x32 FP DMD
- new attract mode with Darth Vader's DISCO-RAMA with all characters dancing and animated colour changing spotlights... and new remastered Star Wars Disco theme music
- new PinEvent V2 support for DOF, PUP SSF, PUP DMD, PUP Stream, etc
- loads of other fixes, new details and other things I've lost track of...
This all combined makes for the most explosive and visually stunning Star Wars table you've ever seen! Pure adrenaline!
Thanks to SLAMT1LT for making such a great table to add all this to!
The WIP thread for the table can be seen here:
https://vpuniverse.com/forums/topic/7483-star-wars-death-star-assault-galactic-edition-the-most-amazing-star-wars-table-ever-made/#comment-64389
====================================================
For a video preview of this table in action (before the FizX update) check out this video:
To see a video that shows the evolution of this table from 2005 to 2022, and how I updated the table, watch this video:
====================================================
Thanks of course to these awesome contributors:
SLAMT1LT: original Ultimate Pro table
TerryRed: GALACTIC EDITION table
Matt Ellis: original Sci-Fi Classic table / layout
Gimli: BB-8 ball and animation code
Wild: original idea to add X-Wing and Death Star
Schlabber34: insert jewel images
FLEEP: mechanical sounds
Fuzzel: original Vader Tie Fighter, X-Wing, Turbo Laser cannon models
JLou - FizX and support
ravarcade: BAM and support
Nailbuster: Pinup Player, PUP DMD, PUP SSF
Chris Leathley: Future Pinball
====================================================
DISCLAIMER:
This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
====================================================
****** This table is a 4 player game ******
Desktop Static Camera Views
In TABLE OPTIONS in the table script, you can change to a different static view (integrated into the table)
While in Attract mode, the following options can be changed:
Left Flipper: change lightsaber colour Right Flipper: BB-8 ball, chrome ball Plunger button: wire ramp colours (blue / red, chrome / chrome, lightsaber colour / red) Special 1: change backglass art Special 2: toggle lightsabers on / off
When the ball is in the plungerlane, the following will launch the ball:
Plunger button, Left / Special 1 / Special 2
During Gameplay, the following will fire the Turbo Laser Cannon (just for fun)
Plunger button, Left / Special 1 / Special 2
Second Stage Flippers
this table supports second stage flippers for cabinet players with this setup this needs to be enabled in TABLE OPTIONS in the table script ensure that your Second Flippers are setup in FP Control Settings ensure that your Special 1 and Special 2 keys / buttons are NOT the same keys / buttons as Second Flippers! (they are by default)
====================================================================
BAM Ray Cast Ball Shadows:
this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it)
To disable this feature, you MUST “first” disable it in TABLE OPTIONS (in the table script)
BAM Menu - Light and Post Processing settings:
BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times on this table, you can make changes to the Ambient and Diffusion Lighting in the table script in TABLE OPTIONS
Physics: FizX v3.3
===================================================================
Game not running smooth? Try the following:
run FP in Fullscreen, not Windowed disable RayCast Ball Shadows in TABLE OPTIONS (in table script) disable Reflections options in FP's Video / Rendering settings reduce / disable Antialiasing in FP's Video / Rendering settings disable any SSAO options in BAM plugins menu (disabled by default)
====================================================================
TABLE REQUIREMENTS (very important!)
all Visual C Runtime updates DirectX Future Pinball the latest BAM update FuturePinball.exe and FPLoader.exe patched for 4 GB access BAM Settings files installed FizX 1K ball model (for more accurate physics, default.zip in BAM folder) the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
All of the above is included with the latest FP and BAM Essentials AIO package!
Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates.
https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/
====================================================================
INSTALL INSTRUCTIONS (REQUIRED)
PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above it shows you how to easily setup FP and BAM with the REQUIRED settings It's super easy, and only takes minutes to do!
====================================================================
How to run Future Pinball to play the table
PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM
====================================================================
PROBLEMS?
Read the Install Instructions included in the table's zip file. It tells you everything you need to know!
====================================================================
Table MODS
please read the Disclaimer in the Install Instructions included with the table please ask me first, as I am still updating this table
====================================================================
15148 downloads
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Sonic Pinball Mania (PinEvent V2, FizX 3.3)
By TerryRed
Sonic Pinball Mania (PinEvent V2 - FizX)
Created by: TerryRed
Version 2.0 (Feb 2024)
Get ready for the most EPIC Sonic pinball table ever created... and a pinball game like you've never seen before!
This has everything a Sonic fan could want in one table. Green Hill zone scenery, Sonic Loop ramp, animated bumpers, springs, item box, checkpoint, chaos emerald flashers, red star spinner, launch tunnel, rotating goal sign, moving robots, animated characters such as Sonic / Knuckles / Shadow... and even Dr Robotnik and his eggmobile which will follow your ball with it's spotlight... and much more!
This table takes full advantage of BAM's latest features with full dynamic lighting and ray cast shadows and shadowmaps to create a stunning visual pinball showcase!
What started as a quick BAM mod to update Brendan Bailey's classic Sonic table of 2005 (which was updated by SLAMT1LT in 2014), evolved into a complete overhaul to the entire table. Everything in the table has either been updated or changed, and I've added so many new things (new layout, art, models, lighting, modes, code, fixes, etc) that it's like a new table. Hence... Sonic Pinball Mania.
This table has been fully updated with FizX physics for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy physics on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
PinEvent V2
This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it.
I'm really proud of what I pulled off with this, and I really hope you enjoy it!
For an EPIC video preview of this table in action with PinEvent V2 features, check out this video:
Thanks of course to these awesome contributors:
TerryRed - Sonic Pinball Mania
Brendan Bailey (PinWizKid) - created the original Sonic the Hedgehog table in 2005
SLAMT1LT - sounds, music, code, DMD, etc from his Ultimate mod in 2014
Schlabber34 - new pre-rendered insert images
FLEEP - new mechanical sounds
JLou - for FizX and support
All the FP lads at Pinball Nirvanna for ideas, examples, and support
Nailbuster - Pinup Player and SSF support
Ravarcade - for creating the awesome BAM and providing assistance with BAM features
Chris Leathley - creator of Future Pinball
DISCLAIMER:
This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
====================================================================
This table is single player only.
====================================================================
Static Camera Views (desktop mode only)
during attract mode only, you can press plunger to toggle integrated static desktop camera views
if you want to use your own BAM camera settings, or a FP camera view, then you must disable this feature in TABLE OPTIONS in the table script
SONIC BALL
right flipper button will toggle between Sonic and Chrome ball texture (only in attract mode). This can be set in TABLE OPTIONS in the table script
Plunger and Action Buttons (digital plunger, special 1, special 2)
all buttons/keys will activate Sonic Spin Dash and Magna-Spinner all buttons/keys will act as an autoplunger during gameplay
Second Stage Flippers
this table supports second stage flippers for cabinet players with this setup this needs to be enabled in TABLE OPTIONS in the table script ensure that your Second Flippers are setup in FP Control Settings ensure that your Special 1 and Special 2 keys / buttons are NOT the same keys / buttons as Second Flippers! (they are by default)
====================================================================
BAM Ray Cast Ball Shadows:
this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it)
To disable this feature, you MUST disable it in TABLE OPTIONS (in the table script)
BAM Menu - Light and Post Processing settings:
BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times on this table, you can make changes to the Ambient and Diffusion Lighting in the table script in TABLE OPTIONS
Physics: FizX v3.3
===================================================================
Game not running smooth? Try the following:
run FP in Fullscreen, not Windowed disable RayCast Ball Shadows in TABLE OPTIONS (in table script) disable Reflections options in FP's Video / Rendering settings reduce / disable Antialiasing in FP's Video / Rendering settings disable any SSAO options in BAM plugins menu (disabled by default)
====================================================================
TABLE REQUIREMENTS (very important!)
all Visual C Runtime updates DirectX Future Pinball the latest BAM update FuturePinball.exe and FPLoader.exe patched for 4 GB access BAM Settings files installed FizX 1K ball model (for more accurate physics, default.zip in BAM folder) the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
All of the above is included with the latest FP and BAM Essentials AIO package!
Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates.
https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/
====================================================================
INSTALL INSTRUCTIONS (REQUIRED)
PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above it shows you how to easily setup FP and BAM with the REQUIRED settings It's super easy, and only takes minutes to do!
====================================================================
How to run Future Pinball to play the table
PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM
====================================================================
PROBLEMS?
Read the Install Instructions included in the table's zip file. It tells you everything you need to know!
====================================================================
Table MODS
please read the Disclaimer in the Install Instructions included with the table please ask me first, as I am still updating this table
====================================================================
18768 downloads
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Space Dragon Princess
By Anthias
SURPRISE! a new Anime themed table by Anthias. Except the anime in question only exists in my head. I hope you enjoy it anyway!
Space Dragon Princess - a story of a princess. Who is a dragon. In space. What's not to love?
RULES:
Light HOARD targets to open first lock front left) lock 1st to open second (centre/lower left) lock 2nd to open 3rd (against rear left ramp) At any time, hit upper centre right kicker to release any locks. Release all at once for 4 ball multi to run a rampage.
Light SKY targs to light the bumper lamp for 3x bumpers.
Light top lanes for bonus multiplier
Light in/out lanes for ballsaver.
left loop channel doubles point each hit while lit.
Light PLANETS to open right hand flipper lane kicker. Hit kicker to activate ROYAL ENTOURAGE. Every three seconds the right hand centre kicker will launch another ball for ten balls! (NOTE only five balls on table at any time, if you already have five the machine will wait three seconds and retry until all ten are released.)
ROYAL FLIGHT mode:
Hit the target near the left slingshot to activate mode, lighting the target. Hit that same target again to commence the ROYAL FLIGHT Mode. The target scores an addition 5k on this hit and sets the next goal as a flashing light. Hit that goal for 10k additional, then the next for 20k, then 40k, then 80k, then 160k, then finally 320k to complete the flight. From the second strike of the first target, you have sixty seconds to complete the flight before it all resets.
DRAGON FLIGHT MODE:
The kicker on the platform near the top of the left ramp is a looped scoring mode. First hit scores 500, second scores 1000, third scores 2000, fourth scores 4000, fifth scores 8000, sixth scores 16000 seventh scores 32000, and sets the wall lights flashing, retaining the 32k value for the rest of the ball. YES the ball WILL jump the kicker - it's not supposed to be easy.
NOTE:
No mode will launch additional balls if there are five or more balls already in play. Modes will either not trigger or not launch if you have too many in play already.
As usual, free to mod. I have even included several source images within the table that were not used for modders to export and use in their modding. Some of them would suit very different styles of the anime interpretation, which could be cool to see.
143 downloads
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SHARKS
By mark1
Sharks,
An original future pinball table.
Table rules light "SHARKS" for special at the top kicker,
by hitting targets in the roto spinner, special lasts for 120 seconds.
Hitting all of the star targets (under the treasure holograms)
lights a chance for 15,000-point bonus,
at the mid left kicker (under treasure hologram).
lighting "Dolphins", (by hitting star triggers under the dolphin holograms),
lights a 60 second chance at Bonus multiplier increase,
and bonus, at the kicker behind the center drop targets.
It's A fun table with many holograms.
(Some very well-made Midi renditions of Rock and Pop music were used for background music.)
204 downloads
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Strikes & Spares 1.01 V2 MOD With FizX SSF and DOF
By Gamer7
I updated this table with the help of Terry Reds Tutorial on updating future pinball tables with FizX Physics and Fleep Sounds. This Is SLAMTILTS Strikes & Spares ULTIMATE Pro 1.01 Most of everything has updated sounds and Physics. Thank You Terry Red for the tutorial. This is my first table mod that I have upload so go easy on me. Just put the Strikes & Spares 1.0.fpt in your tables folder and the FP_PUP_SSF in your PUPvideo folder.
760 downloads
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bam shivaFlippers v3.3
By shiva
shivaFlippers is a replacement and a serious upgrade over the flippers used in all FP tables before it. shivaFlippers has more realistic shots, better control, and the unique variable coil system that simulates real flipper solnoids so you can vary the speed and strength of your shots. A good example of shivaFlippers and how it plays can be found in Jungle Girl fpx, which uses the 3.2 version, but will be upgraded to the new 3.3 version soon.
This now uses a variable coil system throughout the flipper arch when you press the flipper button (just like a real table). It is designed to emulate a actual flipper coil in operation, in which the amount of power gradually increases the strength (omega to you devs) of the flipper. This new code will start the variable coil at it's beginning coil when a flipper button is pressed no matter what degree the arch of the flipper is at, at the lowest point, at the highest point, and any angle in between. This means that in theory (remember, FP has it's limitations and bugs) you should be able to do all the things and special tricks that the pros do that require a variable strength. This means flick and tap passes, and I have seen Loop passes as well. (accidental, not based on personal skill)
This new version is a follow up to the previous version, based on previous comments and play from youtube videos, as well as new code additions and changes. My thanks to those that tested out the previous version, your comments (and videos so I can see different playing styles and find ways to improve shivaFlippers) were very helpful and I suspect you will find this version a lot better and more realistic when compared to the actual real world flippers. This uses and is adjusted to the "new template" in FP.
There is a video of the last 3.2 version here:
despite my poor playing, you can see how the flippers work. This new version though has been improved quite a bit.
The next release of Jungle Girl and the future major update to fpxEngine will use this new code. There are some pretty major changes with 3.3, but if you look in the script, previous version changes are noted as they give a good idea on what shivaFlippers can do over stock or DF flippers.
The latest shivaFlippers has a major new update that now supports dynamic Omega by flipper swing, (variable coil) and has a couple set tricks programmed in. (This depends on your hardware and reflexes)
- Variable coil strength, which varies the strength of the flipper depending on the flipper angle
* The amount of steps (or angles) are adjustable. Default set to 35. A lower number means stronger shots, a higher number means weaker shots
* Changing FlipperSwingAngleEnd can make flipper tap passes easier (Higher Number) or harder (Lower Number)
- Tip/tap pass for flipper start angle and max angle
- The flipper strength gets stronger the longer you hold the flipper button. This means that tip to tip passing is possible, but so are "loft" shots. This adds a huge degree of skill not possible before.
- Realistic EOS
- Flippers have better bounce
- New 2 wall method, with 3 triggers instead of timers
- Adjustable realistic aiming of how the ball angle comes off the flipper.
Version 3.3 (release notes)
- Variable coil is now FULLY enabled no matter what angle the flipper is at. Drop catches, tap passes, flipper flicks, no matter where the flipper is, oh my
' - Triggers reworked. A opto trigger is now used as opposed to a large trigger
' - Large sections of this code was rewritten
' - Fixed walls interfering if flippers all the way up. Walls reshaped and new coding in place. Ball can no hit as wall underneath the flipper if the flipper is raised
' - Flippers quite a bit more "snappy" compared to 3.1 version. Better range with the variable coil
' - Any flipper slowdown greatly reduced, closer to "never" now
' - you can adjust at a certain speed of the ball for when the walls become active, below that speed the walls are inactive
' - Separate by contact point omega's redone.
' - Coding simplified. Pre-Hits have been rewritten to increase performance and dependability
180 downloads
- shivaflippers
- fpxengine
- (and 3 more)
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Southern Belle (Gottlieb '55)v.1.3
By okobojimusky
Manufacturer: David Gottlieb & Co.
Date: June, 1955
Design: Wayne Neyens
Art: Roy Parker
Original Table: Fpozo45
Modifications: Okobojimusky
Modifications:
Backglass now functional.
Tilt adjusted.
Bugs fixed.
136 downloads
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Stage Door Canteen (Gottlieb '45)
By okobojimusky
Manufacturer: David Gottlieb & Co.
Date: November 1945
Design: Harry Mabs
Art: Roy Parker
Authors:
Original Table: Fpozo45
Modifications: Okobojimusky
Modifications:
Backglass fully functional.
Ball tray enlarged to prevent next ball being generated too soon by balls moving around in tray.
Tilt adjusted.
Scoring and other bugs fixed.
115 downloads
0 comments
Submitted
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SlickChick_Gottlieb1963
By okobojimusky
Manufacturer: D. Gottlieb & Co.
Date: April 1963
Type: Electro-Mechanical
WedgeHead
Maximum credits: 26
Design: Wayne Neyens
Art: Roy Parker
Authors:
Original Table: FranzLeo
Modifications: Okobojimusky
Modifications in Version 1.2:
Match Feature modified and Match HUD moved to upper right corner of playfield to be visible on a single monitor system.
Pop bumpers modified so ball does not get stuck in pop bumpers.
Scoring changed to original game scoring.
Replays awarded for completing 1 to 4 sequence, or 5 Slick Chick sequences as in original game.
Ball tray bug fixed.
Other bugs fixed.
159 downloads
0 comments
Submitted
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Space Shuttle (Williams, 1984)
By GeorgeH
Click on "Changelog" to see the description for Version 1.4.
Note that the Special 2 key opens the menu.
"Space Shuttle" from Williams is the first solid state production pinball machine to have a playfield toy. Of course, it is the model of the space shuttle. Sepeteus published his version of this table on Future Pinball back in 2011. I have updated it with the latest features of BAM and added models and textures from Tomasaco.
I never really played this table very much until I added what I call a "Sound Level Control Panel" in the script. Many of the original sounds were too loud and others were too soft so this option evens out the sound. You can use it to perform global adjustments the sound levels for 4 categories of sound used on the table. The default settings will probably work for you for those of you that aren't up to tinkering.
I decided to add some of the new features that are available now. I have always wanted to be able to open the menu system during a game. If you have played some of my previous table mods, you know that the menu fills the entire screen. Popotte was able to add some coding that pauses the ball movement when you open the menu and then resumes ball play when you close the menu. Thank you Popotte! The menu still opens using the Special 2 key but now you can press the same key to open it when a game is in play. It is really cool! Be aware that you need to be prepared to hit the flippers when you close the menu during a game. In order to avoid some possible fast flips when you close the menu, you may want to wait to open the menu when the ball is in the launch lane before you press the plunger key. That way the ball can't go anywhere when you close the menu. Be aware that it was necessary to remove the "Balls Per Game" option from the in-game menu. It would mess up your game if you try to change it during a game. You can only change "Balls Per Game" before you press the start game key.
A new feature was added on BAM Update v341 that is called ball shadows with ray casting. It is a dynamic type of ball shadow that changes as the ball travels past lights. I think it is a feature completely unique to Future Pinball. At the time of this writing, BAM Update v341 is the most current version of BAM. I added what is called fail safe coding that will turn the feature off if you have not upgraded to BAM 341. The feature is a little resource heavy. If you are having trouble with resources, there are directions in the script on how to disable it.
I added a mod from another BAM version to improve the performance of the spinner. I used Tomasaco's model for the spinner. It didn't seem too perform badly before the change but I do like it better with the change.
I developed a new flipper rotation speed chart for this table. It improves the characteristics of the flippers and you should be able to do tricks a little more easily.
I also added what I call a "Lighting Control Panel" in the script. You can make global adjustments to the lighting there for the 5 lighting modes for Day, Night, Dark Night, Night Glow and FP Original modes. I added spotlights on the shuttle. I ended up adding spotlights to all the general illumination flashers because there was light spillage from them onto the space shuttle and messing up the shadows from the two spots intended to illuminate it.
BAM has a global option that turns the HUD off on all tables. It may be used by some pinball cabinet users. The menu won't work if you use this option. If the HUD is enabled, the menu will display unsqueezed on a pinball cabinet.
The table loading screen defaults to a widescreen texture named "!LoadingLandscape" that is good for desktop users. The pinball cabinet users can switch to a texture named "!LoadingPortrait" that will not be squeezed.
Sepeteus added a rulesheet to version 1.1. I converted it to a PDF file, edited it and added screenshots of the parts of the table discussed. I also added a link to a video that does a good job of explaining the rules.
The download includes four library files that you need to save to your folder "Libraries". They are identical to the library files that were part of the original 1.1 version. There is no need to replace the libraries for this table if you installed version 1.1.
The download also has a high resolution version of the playfield texture that may be useful on a 4K display. The texture that is installed is actually high resolution also at 2048x4096. The version in the folder is higher res at 2155x4520 but it does not use "power of 2" so it will require more memory to load. The installed playfield texture should be sufficient for a desktop PC.
I added a version of the table that I call "rotated display". This is intended for those of us that have a desktop PC and can rotate the monitor so it is in portrait format. It improves the display if you are able to orient your monitor this way. I added a screenshot of it. This version will not be useful on pinball cabinets or on PCs which have a normal landscape orientation. The download includes a PDF file with directions on how to set up this version of the table.
List of Changes
1) Added new textures for the backglass and the table loading screen.
2) Added game room floor and backwall.
3) Added new instruction cards.
4) Added custom physics and dynamic flippers using emkickers on the slingshots.
5) Added a message that looks at BAM version that verifies you are using the correct version of BAM.
6) Added ball/flipper shadows and ball configuration to the script.
Added shadow maps.
7) Added plunger pull special script that allows you to easily select how far you pull back on the plunger.
😎 Added bulbs that provide a halo which shines through the slingshots. .
9) Added 2 spotlight flashers that shine on the shuttle.
10) Revised the rest of the general illumination flashers to use spotlights so they don't shine on the shuttle.
11) Added a new flipper rotation speed chart to the XML.
12) Added ball shadows using ray casting available on new BAM Update v340.
13) Made the degree of bounce off flippers adjustable in-game.
14) Added Paolo's sound for ball bouncing off flippers.
15) Updated menu system that is accessed by pressing the Special 2 key.
16) Added spinner physics mod available on BAM Update v334
17) Added in-game menu which pauses motion of ball when menu is open while game is in play.
George
950 downloads
- bam
- custom physics
- (and 7 more)
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Star Fox
By mark1
Star Fox (Original),
An original future pinball table, based on the Nintendo video game.
It's a fun new table with lots of new holograms.
(background music includes s midi rendition of the "Star Fox" theme and some
midi music versions of Nintendo's Star Fox video game).
335 downloads
0 comments
Submitted
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future pinball Stargate SG1 (Original)
By wild75
ATTENTION PLEASE
Dear friends, this game-flippers that I created (or update) is for FUN ONLY, and above all for FREE,
which is downloadable ONLY, in this site Vpuniverse,and PinSim site.
If you see it on other sites, know that it was against my will, and consequently it could be usedfor profit purposes,I urge you not to compromise with users or owners of incorrect sites,which require some type of specific action to download this game.
Based on the Stargate-SG1 series.I created this table, without Bam staff, but in the future I will update this to Bam, so for now I publish this version with the standard physics of Fp, for a test in this site.
The rules are very simple ....
1) Ramp-left-low: enter all the blocks and open the gate.
2) Ramp-right-low: attacks the lords of the system.
3) Ramps at the top: defeat the lords of the system.
4) Jaffa Attack: Hit all blue targets.
Some options you can activate by pressing the keys:
"G" if the ball is stuck in the bumpers.
"H" hud-desktop on-off
"K" selects the DHD system mode, automatic or manual.
"L" activates the DHD system.
"M" choose the music you prefer.
PS: Sorry i added the library via "media file" i forgot to insert them in the table downloader!!
Note: table and library (here below) they must be together, i.e. in the same folder to work properly. Thanks and sorry!!!
stargate-orizzonte.fpl
Have fun!!!
856 downloads
- original
- physics 1.0
- (and 1 more)
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bam Stardust (Williams 1971)
By wild75
ATTENTION PLEASE
Dear friends, this game-flippers that I created (or update) is for FUN ONLY, and above all for FREE,
which is downloadable ONLY, in this site Vpuniverse,and PinSim site.
If you see it on other sites, know that it was against my will, and consequently it could be usedfor profit purposes,I urge you not to compromise with users or owners of incorrect sites,which require some type of specific action to download this game.
This table only works with BAM, and precisely with the LATEST VERSION,make sure you have it installed on your PC.
Bam Here---->https://www.ravarcade.pl/download
Stardust / IPD No. 2359
Info and Options:
* ToggleHudKey: Hud-Desktop On/Off
* Custom Camera: choose Flipper-Left "Deny", for the "camera" set to Fp, choose Flipper-Right "Allow" for Custom Camera in Added Bonus.
* Multiplayer game available.
* Optimal Physics made with great care, for optimal table gameplay.
Instructions
*Advance Bonus : Hitting the top slingshot and center targets.
*Bumpers Yellow/Green: Hitting the top target for light-modes.
*Bumpers Red: Activate the wheel of fortune, and activate light extraball change.
*Slingshot Left/Right: Activate light extraball change.
*Kickers: Wheel of fortune value.
*Target Center: Activate wheel of fortune,and post up.
*Wheel of fortune: Activate and spin for indicating the prize.
Have fun!
354 downloads
- futur pinball
- optimal physics
- (and 4 more)
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emreal pre wwii flipperless recreation Stage Door Canteen
By Francisco
Stage Door Canteen / IPD No. 2338 / November, 1945 / 1 Player
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:November, 1945
Model Number:A
Type:Electro-mechanical (EM)
Production:7,500 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Dancing - Girls - Happiness - Music - Nightlife - Women
Specialty:Flipperless
Notable Features:5 balls for 5 cents. Passive bumpers (16), Kick-out holes (2).
Design by:Harry Mabs
Art by:Roy Parker
99 downloads
0 comments
Submitted
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Star Trek ULTIMATE 1.03 doflinx 1.0
By xavuis62
Hello voici la table Star Trek ULTIMATE 1.03_2 que j ai commencé a faire le DOFLinx
251 downloads
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Southern Belle
By Francisco
Manufacturer: D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb] Date Of Manufacture: June, 1955 Model Number: 104 Type: Electro-mechanical (EM) Production: 1,000 units (confirmed) Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net) (External site) Theme: American History - American West - Riverboats Notable Features: Flippers (2), Pop bumpers (4), Passive bumpers (2), Gobble holes (2) Standup targets (2).
Replay wheel maximum: 26
Tilt penalty: game over.235 downloads
0 comments
Submitted
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Star Wars: Death Star Assault (Ultimate Pro) - Epic Space Battles
By TerryRed
The wait is over! The most EPIC Star Wars table you have ever seen is here! SLAMT1LT's classic table has not only been given an excellent Ultimate Pro update... but now it has been given an EPIC update with TerryRed's "Epic Space Battles" mod, which uses new BAM features to create a virtual pinball table experience you have never seen before. You will literally see a fully animated galactic space battle take place on the playfield with new spaceships, turbo laser cannon, lasers and explosions. You also have the honour of the presence of the Dark Lord himself! A new fully animated Darth Vader is on the playfield who will react to table events... and even dance to the Disco music during the Game Over / Attract mode! REQUIREMENTS: - you MUST have the latest BAM installed (1.5-301 or higher when this was posted). Don't forget to update BAM Open VR if you are playing in VR. You can get them both here: https://www.ravarcade.pl/download - Future Pinball and BAM MUST be setup "correctly". You can use my MEGA guide here to help you do that the easy way: https://vpinball.com/forums/topic/future-pinball-and-bam-mega-guide-by-terryred/ Update your Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019, as BAM plug-ins do use this. You need both x86 and x64 versions.
https://support.microsoft.com/en-ca/help/2977003/the-latest-supported-visual-c-downloads
Table features: - animated R2-D2 that moves around on the table and shows holograms to give hints on gameplay - animated Death Star - animated Lightsabers that will clash and fight depending on who is winning with Bonus Totals (Jedi or Sith) - choose your Lightsaber colour (during Attract mode) - choose your Backglass art (during Attract mode) - full Star Wars soundtrack that changes to gameplay events to give it that blockbuster feel - huge amount of Star Wars sound effects and voice overs that will blow you away - "The Force" magnet that will automatically save your ball on the right outerlane if you are a Jedi! - normal / bump mapping on toys, bumpers, and sidewall art - fantastic lightshow thanks to FP and BAM's real per-pixel lighting - fast paced gameplay that nevers lets up - SOLO mini game - NEW Time Attack Mode! New "Epic Space Battles" features: - Darth Vader: fully animated and reacts to table events and even dances to Disco! - New toys: X-Wing, Tie Fighter, Millenium Falcon, Turbo Laser Cannon, Vader Tie Fighter - all ships will hover in place when not doing anything - X-Wing and Tie Fighters will rotate and fire lasers at each other - X-Wing will fire lasers at escaping Tie Fighter and destroy it. Another Tie Fighter will fly in to replace it - Vader's Tie Fighter will fire lasers at escaping X-Wing and destroy it. Another X-Wing will fly in to replace it - turbo laser will fire and animate with each bumper hit - all animated sequences have lasers and explosions will real lighting that moves across the playfield. Looks amazing! - more Lightsaber colours to choose from (blue, green, purple, yellow, orange) - new static Camera view for Desktop mode that gives a much better stationary view Virtual Reality: for those of you lucky enough to be able to play FP-BAM in VR properly (nice and smooth,etc)... you will be blown away at what you will see in VR! USER's TABLE OPTIONS (near the top of the script) use_FP_HUD_DMD_and_Videos - display the HUD for the FP DMD and Videos use_CameraControl - enable the prompt to allow BAM camera control (DESKTOP Mode ONLY) use_New_Static_Camera_View - enable a better new "static" camera view for desktop mode (requires use_CameraControl = true) - Camera Control must be allowed on table startup - right flipper switches to the new camera view in attract mode - Special 2 button switches to the new camera during gameplay use_Animated_Space_Battles - enable Epic Space Battle animations (rotating and flying spaceships, lasers, explosions) use_Hovering_Ships - enable hovering animations for the spaceships use_Animated_Vader - enable Darth Vader animations for table events use_Dancing_Vader - enable Darth Vader's dancing animation during Game Over / Attract (needs use_Animated_Vader = true) ...and many options for changing the table's lighting and post processing. USER's TABLE OPTIONS (while playing) In Attract mode: - left flipper changes Lightsaber colour - right flipper changes to new Static view (if enabled, Desktop only) - Special 1 button changes Backglass art - Special 2 button activates lightsabers During Gameplay: - Special 1 button changes Backglass art - Special 2 button changes to new Static view (if enabled, Desktop only) For more info about the Game's Ruleset and the latest SLAMT1LT tables, goto his site: https://speak1970.wixsite.com/slamspinballemporium Table Credits: SLAMT1LT: table, coding, sound, music, lighting, videos... lots and lots of stuff Matt Ellis: original table layout (Sci-Fi classic) TerryRed: Epic Space Battles (code, converted models, animation, lasers, explosions, lighting), lightsaber mod, additional updates Fuzzel: Vader Tie Fighter, X-Wing, and Turbo Laser Cannon models Steve Paradis: R2-D2 model wild: Death Star model Gimli and TerryRed: Darth Vader model conversion and animation BIG Thanks and shout-outs: - thanks to SLAMT1LT for his passion in this hobby and continuing to make the kind of tables I and many others enjoy. These tables are top tier quality and simply kick ass! - Fuzzel for allowing the use of his excellent Vader Tie Fighter, X-Wing, and Turbo Laser models. - ravarcade for continuing to amaze us with new features added to BAM and his excellent support. Tables and mods like this wouldn't be possible without you! - Gimli for help getting Darth Vader converted and animated properly! - Wild for his great Death Star (and previous X-Wing) - Steve Paradis for the very cool R2-D2 that still looks great all these years later (only better now that he can move around thanks to BAM) - Matt Ellis for the original Sci-Fi Classic table layout many years ago - Chris Leathley for Future Pinball. I hope you get to see what your program has been able to do all these years later. - SLAMT1LT, Gimli, GeorgeH, wild, Steve Paradis, ravarcade, and all the others that continue to support and enjoy FP-BAM and all it has to offer - @Dazz for hosting Future Pinball tables at VPU! Cabinet users, DMD, POV, DOF and PuP: - the included CFG file goes into your "BAM \ CFG" folder and needs to be named the same as the table. This will give cabinet users a proper POV that is ready to go! - Real DMD (FP Intercept) and LCD DMD (FutureDMD) users, will need to edit the table and change the Translite DMD from 128x16 to 128x32 in order for the FP DMD to display on your DMDs - this table has NOT been updated for PinEvent (DOF and PUP) yet. - PinEvent is coming next... so watch out for even more explosive lighting and feedback, and an awesome modern video backglass and DMD display.
Desktop Users:
- this table only needs FP and BAM installed and updated, and setup properly to run.
For an EPIC video demo that shows off all the updates to this table in action, go here:
...and another one from cabinet view:
' ========================================================================= '****** TerryRed "Epic Space Battles" mod V1 and updates ****** '- integrated smoke'a ball rolling sounds into table script (no need for external vbs) '- integrated shadowmaps into the table as Shadowmaps-shadows.TGA (no need for BAM to generate or cache shadowmaps on startup) '- added option to disable new animated sequences for space battles, hovering ships, darth vader, darth vader dancing '- added default hovering animations for the ships '- added turbo laser animated lighting and lasers '- added detached flashers to explosion holograms '- added detached flashers to all laser holograms so there will be real lighting following the laser animations across the table '- adjusted backwall normal map to smooth out space window '- added new Darth Vader character animations for many table events '- added new animated sequence: millenium falcon loops around the table for "SOLO" sequences '- added new animated sequence: new x-wing and tie fighter fly in and land '- added new animated sequence: Darth Vader tie fighter fires lasers and destroys x-wing trying to fly away (explodes) '- added new animated sequence: x-wing fires lasers and destroys tie fighter trying to fly away (explodes) '- added new animated sequence: x-wing and tie fighter rotating and firing lasers at each other '- added new turbo cannon animation and lighting when bumpers are hit '- added bump mapping for x-wing, turbo laser, tie fighter '- added new BAM custom models (now seen as TGA images in the editor): Darth Vader Tie Fighter, Millennium Falcon, Darth Vader '- added new models as pegs: X-wing, Tie Fighter, Turbo Laser Cannon '- changed position of X-Wing flasher, Death Star spot-light / flasher, and Level lights to make room for new models '- updated and added more playfield images for each lightsaber colour (changes were made to only the colour...not the lightsaber image) '- added additional lightsaber colours (blue, green, purple (corrected), yellow, orange) '- added option to disable Camera Control prompt '- updated Camera Control commands to work with new Static Camera view option '- added new custom static camera option (activated with right flipper during attract, special 2 during gameplay) '- added option to disable HUD DMD and HUD Videos (added extra code for all "fadein" commands) '- added option to disable lightsaber flasher effect (for seizure sensitive / VR users) '- added option to adjust brightness of bulbs '- added option to adjust brightness of flashers '- added option to adjust brightness of playfield inserts '- adjusted angle / size / position of lightsaber holograms for a better view of the glow in all camera views (adjusted mini-playfield to match) '- added option to disable table script settings for BAM post processing / lighting '- adjusted BAM post processing / lighting ' =========================================================================1399 downloads
0 comments
Updated
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0 comments
Submitted
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Star Wars Death Star Assault (Ultimate 1.04): DOFLinx MX Cabinet Edition
By TerryRed
Star Wars Death Star Assault: DOFLinx MX Cabinet Edition
Witness the most explosive light show in a pinball cabinet thanks to the new DOF addressable led MX support in DOFLinx 5.20! You have never seen a light show quite like this in a pinball cabinet! Amazing effects and animation that surround the playfield! - Lightsabers, - explosions - X-Wing and Tie-Fighter Blasters - flashing words like SPECIAL, PADAWAN, JEDI, SOLO - targetting computer - video mode
A video demonstration in my cabinet can be seen here:
This table has the complete cabinet feedback and lighting support for the following:
- 10 solenoids for flipper, slingshots, bumpers, etc..
- 5 RGB flashers
- Blower Fan
- Shaker
- Gear motor
- Strobe
- Beacon
- Start button
- Coin button
- Launch Ball button
- Fire button
- RGB Undercab Lighting
- Addressable leds
Requirements:
- DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects).
- DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds.
- addressable leds are NOT required to play this table, but they are HIGHLY recommended.
- to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball)
To play a Future Pinball table with addressable leds support (DOFLinx MX):
- update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball \ Scripts".
- add DIRECTOUTPUTGLOBAL=c:\DirectOuput\Config\GLobalConfig_b2sServer.xml (assuming you have it there) to your DOFLinx.ini file.
- download the awesomeness of a Future Pinball DOFLinx MX table
- check DOF Config Tool to see if support for that table has been added to it yet (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet.
- "Generate" a new Config File (containing directoutputconfig30.ini in the zip) and copy the new files to your "DirectOutput \ Configs" folder.
- play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds!
DOFLinx 5.20+ download link:
http://www.vpforums....&showfile=12318
809 downloads
0 comments
Updated
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StargateAll:3.0:ultimate
By electrico343
Mi pequeña contribución a estas tres series que tantas horas felices nos dió .
Stargate SG1 Gracias a Jonathan Glassner, Brad Wright. With Richard Dean Anderson, Michael Shanks, Amanda Tapping, Christopher Judge.
Stargate Atlantis Brad Wright (Creator), Robert C. Cooper (Creator), Martin Wood, Andy Mikita, William Waring Joe Flanigan, Torri Higginson, Rachel Luttrell, Rainbow Francks, Jason Momoa, Paul McGillion, David Hewlett, Mitch Pileggi
Stargate Universo Robert C. Cooper, Brad Wright- Robert Carlyle, Louis Ferreira, Brian J. Smith y muchos mas.
Misión obtener los elementos necesarios repartidos por la mesa se visualizarán en el centro de la mesa. Una vez conseguido meter la bola en el hoyo central siempre que el flash central esté activado esto dará bola extra. A partir de una puntuación de 65000 y se iluminen (activadas por Bumpers) los cuadro especial con luz y si la bola pasa por el botón azul de dicho cartel se obtiene un crédito. No dará más de un crédito
Si la puntuación es mayor 20000 se verán hologramas
Si la puntuación supera los 95000 y se pisa el botón oculto en la mesa comienza la Autodestrucción
Si la puntuación sobrepasa los 200000 sin bolas de regalo aunque no se tenga ningún credito
My small contribution to these three series that gave us so many happy hours.
Stargate SG1 Thanks to Jonathan Glassner, Brad Wright. With Richard Dean Anderson, Michael Shanks, Amanda Tapping, Christopher Judge.
Stargate Atlantis Brad Wright (Creator), Robert C. Cooper (Creator), Martin Wood, Andy Mikita, William Waring Joe Flanigan, Torri Higginson, Rachel Luttrell, Rainbow Francks, Jason Momoa, Paul McGillion, David Hewlett, Mitch Pileggi
Stargate Universe Robert C. Cooper, Brad Wright Robert Carlyle, Louis Ferreira, Brian J. Smith and many more.
Mission obtain all necessary elements scattered around the table will be displayed in the center of the table. Once I managed to get the ball into the center hole provided that the central flash is activated this will give extra ball. From a score of 65000 and light up (activated Bumpers) the special box with light and if the ball passes through the blue button that cartel credit is obtained. It will not give more than one credit
If the score is greater holograms will be 20000
If the score exceeds 95000 and the hidden button is pressed on the table begins Autodestrucción
If the score exceeds 200000 balls gift without any credit although it does not have
308 downloads
0 comments
Updated