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  1. Blue vs Pink - BAM Edition (PinEvent V2 - FizX 3.3)

    Blue vs Pink - BAM Edition (PinEvent V2 - FizX 3.3)
     
    Original Table by Brendan Bailey, 2009
     
    BAM Edition, PinEvent V2, and FizX mod by TerryRed, 2022
     
    Table version: 2.1 - BAM Edition (PinEvent V2, FizX 3.3) (Feb 2024)
     
    Thank you so much Brendan Bailey for supporting this update!
     
     
    ====================================================================
     
     
    Brendan Bailey is one of FP's classic "original" table authors. EVERYTHING on this table was made by him! The layout, art, music, sounds, code. Such an amazing work of passion deserves to be updated to be enjoyed by a new generation of virtual pinball lovers!

    I wanted to update to a classic FP "original" table to bring it up to my own modern day BAM standards, add my PinEvent V2 features, and completely update the table with FizX physics. The result is an excellent table that plays great with modern dynamic lighting, shadowmaps, ray cast shadows, and full cabinet support.
     
     
    ====================================================================
     
     
    This table has been fully updated with FizX physics for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy physics on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
     
     

     
     
    PinEvent V2

    This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it.
     

     
     
    ====================================================================
     
     
    For a video preview of the new BAM update comparison, go here:
     
     
     
     
    ====================================================================
     
     
    Original Table by Brendan Bailey:
     
    - table
    - art
    - animation
    - music
    - sounds
    - script
     
    TerryRed's BAM Edition update:
     
    - updated entire table for FizX physics
    - added PinEvent V2 support for DOF, PUP SSF, PUP DMD, PUPStream, and a new pup-pack
    - new G.I. lighting (dynamic lighting - x4 hidden flashers in lower and upper plastics)
    - added drain flasher for accented lighting
    - new options for changing G.I lighting colours (dynamic lighting only)
    - new BAM post processing
    - added shadowmaps to most lights
    - added pre-baked shadowmaps (created by BAM) to playfield and plastics texture
    - adjusted playfield / plastics / apron, etc texture brightness to better match new lighting
    - new 3D model inserts
    - new pre-rendered insert textures
    - new bump maps for inserts
    - disabled glow radius for all inserts
    - adjusted brightness of all playfield video textures (what a pain!) to better match new lighting
    - added sphere maps to the sides of all plastics
    - added new GI on/off code
    - adjusted GI on/off brightness for all lights / inserts / playfield videos
    - added all new FLEEP sounds for all mechanical actions (flippers, bumpers, slings, drain, etc)
    - updated entire table for FizX physics
    - added playfield blocker surface to prevent ball from jumping on plastics
     
    Thanks of course to these awesome contributors:
     
    Brendan Bailey (PinWizKid) - created the original Blue vs Pink table in 2009
    Schlabber34 - new pre-rendered insert images
    FLEEP - new mechanical sounds All the FP lads at Pinball Nirvanna for ideas, examples, and support
    JLou - FizX and support
    Nailbuster - Pinup Player and SSF support
    Ravarcade - for creating the awesome BAM and providing assistance with BAM features
    Chris Leathley - creator of Future Pinball
     
     
    DISCLAIMER:
     
    This table is an "original" creation, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
     
     
    ====================================================================
     
     
    *** This table is single player only ***
     
     
    ====================================================================
     
     
    Desktop Static Camera Views
     
    during attract mode only, you can press plunger to toggle integrated static desktop camera views
    if you want to use your own BAM camera settings, or a FP camera view, then you must disable this feature in TABLE OPTIONS in the table script
     
    G.I. colour and Brightness
     
    Special key / button 1 = change G.I. colours Special key / button 2 = change G.I. brightness  
    Second Stage Flippers
     
    this table supports second stage flippers for cabinet players with this setup this needs to be enabled in TABLE OPTIONS in the table script ensure that your Second Flippers are setup in FP Control Settings ensure that your Special 1 and Special 2 keys / buttons are NOT the same keys / buttons as Second Flippers! (they are by default)  
     
    ====================================================================
     
     
    BAM Ray Cast Ball Shadows:
     
    this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it)  
    To disable this feature, you MUST “first” disable it in TABLE OPTIONS (in the table script)
     

    BAM Menu - Light and Post Processing settings:
     
    BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times on this table, you can make changes to the Ambient and Diffusion Lighting in the table script in TABLE OPTIONS
    Physics: FizX v3.3


    ===================================================================


    Game not running smooth? Try the following:
     
    run FP in Fullscreen, not Windowed disable RayCast Ball Shadows in TABLE OPTIONS (in table script) disable Reflections options in FP's Video / Rendering settings reduce / disable Antialiasing in FP's Video / Rendering settings disable any SSAO options in BAM plugins menu (disabled by default)  

    ====================================================================


    TABLE REQUIREMENTS (very important!)
     
    all Visual C Runtime updates DirectX Future Pinball the latest BAM update FuturePinball.exe and FPLoader.exe patched for 4 GB access BAM Settings files installed FizX 1K ball model (for more accurate physics, default.zip in BAM folder) the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
    All of the above is included with the latest FP and BAM Essentials AIO package!

    Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates.
     
    https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/


    ====================================================================


    INSTALL INSTRUCTIONS (REQUIRED)
     
    PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above it shows you how to easily setup FP and BAM with the REQUIRED settings It's super easy, and only takes minutes to do!

    ====================================================================
     

    How to run Future Pinball to play the table
     
    PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM
     

    ====================================================================


    PROBLEMS?
     
    Read the Install Instructions included in the table's zip file. It tells you everything you need to know!


    ====================================================================


    Table MODS
     
    please read the Disclaimer in the Install Instructions included with the table please ask me first, as I am still updating this table  

    ====================================================================
     
     

    5905 downloads

       (6 reviews)

    33 comments

    Updated

  2. Blade Runner - Replicant Edition (PinEvent Lite, FizX 3.3)

    Blade Runner - Replicant Edition (PinEvent Lite, FizX 3.3)

    Version 1.3 (Feb 2024)
     
    Original Ultimate Pro 1.04 table by: SLAMT1LT
    Replicant Edition, PinEvent Lite, FizX update by: TerryRed
     
     
    SLAMT1LT's original table captures the visuals, sounds and atmosphere of this sci-fi classic movie.
     
    I love Blade Runner, so I really wanted to add my own bit of flair to this amazing table. I've added my PinEvent Lite features for DOF, SSF, etc (PUP DMD is a future update).
     
    I've also overhauled this table and modernized it to my own preferences for lighting, shadows, FizX physics, new art, and more. I added some new features and added many fixes that prevented game progression, etc. This makes an already great game look / sound / play absolutely amazing. I love it!
     
     
    This table has been fully updated with FizX physics for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy physics on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
     

     
     
     
    PinEvent Lite
     

     
    I've added my PinEvent Lite features for DOF, SSF, etc (PUP DMD is a future update).
     
    PinEvent Lite features for this table:
     
    DOF (basic config, no custom animated effects... yet) PUP (simple backglass and speaker grill options) PUP SSF Night Mode TILT BOB  
    NOTE: PinEvent Lite tables do NOT have PUP-Pack options that include support for PUPDMD / videos / modern text, etc. That will come at a later date, when the table is upgraded to PinEvent V2.
     
     
    DMDExt
     
    Cabinet users will need to use DMDExt to mirror the FP DMD to their DMD display / real DMD. Read the included Install Instructions for more info and links on how to do this.
     

     
     
     
    For an EPIC video preview of this table's updates and new features, and a gameplay demo of almost all modes, check out this video:
     
     
     
     
     
    Thanks of course to these awesome contributors:
     
    SLAMT1LT – original Ultimate Pro 1.04 table
    TerryRed – Replicant Edition, PinEvent, FizX updates
    Schlabber34 - new pre-rendered insert images
    FLEEP - new mechanical sounds
    JLou - for FizX and support
    Everyone at Pinball Nirvanna for ideas, examples, and support
    Nailbuster - Pinup Player and SSF support
    Ravarcade - for creating the awesome BAM and providing assistance with BAM features
    Chris Leathley - creator of Future Pinball
     
     
    DISCLAIMER:
     
    This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
     
     
    ====================================================================
     

     

     

     

     

     
     
     
    ====================================================================
     
     
    This table is single player only.
     
     
    ====================================================================
     
     
    Desktop Static Camera Views
     
    during attract mode only, you can press plunger to toggle integrated static desktop camera views
    if you want to use your own BAM camera settings, or a FP camera view, then you must disable this feature in TABLE OPTIONS in the table script
     
    Video Screen (apron option - cabinet only)
     
    you can chose to have the video screen displayed on the apron. This can be changed in the table script in TABLE OPTIONS  
    Action Buttons (digital plunger, special 1, special 2)
     
    all buttons/keys will act as an autoplunger during gameplay  
     
    ====================================================================
     
     
    TABLE OPTIONS
     

     
     
     
     
    BAM Ray Cast Ball Shadows:
     
    this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it)  
    To disable this feature, you MUST disable it in TABLE OPTIONS (in table script)
     

    BAM Menu - Light and Post Processing settings:
     
    BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times on this table, you can make changes to the Ambient and Diffusion Lighting in the table script in TABLE OPTIONS
    Physics: FizX v3.3


    ===================================================================


    Game not running smooth? Try the following:
     
    run FP in Fullscreen, not Windowed disable RayCast Ball Shadows in TABLE OPTIONS (in table script) disable Reflections options in FP's Video / Rendering settings reduce / disable Antialiasing in FP's Video / Rendering settings disable any SSAO options in BAM plugins menu (disabled by default)  

    ====================================================================


    TABLE REQUIREMENTS (very important!)
     
    all Visual C Runtime updates DirectX Future Pinball the latest BAM update FuturePinball.exe and FPLoader.exe patched for 4 GB access BAM Settings files installed FizX 1K ball model (for more accurate physics, default.zip in BAM folder) the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
    All of the above is included with the latest FP and BAM Essentials AIO package!

    Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates.
     
    https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/


    ====================================================================


    INSTALL INSTRUCTIONS (REQUIRED)
     
    PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above it shows you how to easily setup FP and BAM with the REQUIRED settings It's super easy, and only takes minutes to do!

    ====================================================================
     

    How to run Future Pinball to play the table
     
    PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM
     

    ====================================================================


    PROBLEMS?

    Read the Install Instructions included in the table's zip file. It tells you everything you need to know!


    ====================================================================


    Table MODS
     
    please read the Disclaimer in the Install Instructions included with the table please ask me first, as I am still updating this table  

    ====================================================================
     
     
    Changelog
     
    Replicant Edition (PinEvent Lite - FizX - Table updates) by TerryRed
     
    1.3

    - updated FizX physics code (includes some fixes) and physics xml settings
    - removed flipper nudge commands that are no longer needed
    - updated table to reflect changes in new physics code and settings
     
    1.2
     
    - updated table for FizX physics v3.3 (much more efficient with CPU usage)
    - new Debug options that can be enabled / disabled
    - new Toggle_Static_Camera option (disables toggling the static view during attract mode with plunger button)
    - use_RayCast_Shadows can now completely disable ray cast shadows (no need to disable in the BAM menu after)
    - updated some lighting
     
    Note: this update requires the new BAM 1.5-373 (included with my latest FP and BAM Essentials AIO)
     
    1.1
     
    - table completely updated for FizX v3.2 physics
    - new Lighting settings in TABLE OPTIONS in the table script
    - small fixes
    - updated PuP-Pack

    1.0

    - completely updated entire table for FizX physics v3.0
    - added FizX Tweaker Tool and HUD DMD
    - added new rubbers, sling diverters, bumpers for FizX
    - removed old EM kickers in bumpers (no longer needed)
    - updated lighting (headlight spotlight) with Spinner (flying police car)
    - added easing to Spinner (flying police car) miniplayfield to give it smooth movement
    - various table changes needed to properly work with new physics
    - removed older smoke ball rolling code and commands (no need for vbs file)
    - added new static desktop camera options (can be toggled during attract, or set in script)
    - removed older mechanical sounds and triggers
    - replaced all mechanical sounds with FLEEP sounds
    - removed items / surfaces no longer being used (dark plastics, sound triggers, etc)
    - updated table for all PinEvent features (except for PUP DMD and PUP Stream)
    - added PUP SSF and DOF support (basic DOF for now)
    - added new Ball rolling code for FP sounds and PUP SSF (detects which is enabled and works with that)
    - updated lighting and post processing
    - added new shadowmaps to many GI bulbs and flashers and enabled ray cast shadows
    - added shadowmaps TGA directly to table (cache does not need to be created)
    - overhauled entire table for new lighting and shadows
    - extended spinner alarm time to around 12 secs (instead of 6 secs)
    - added option to specify Range Timer duration in TABLE OPTIONS
    - converted DMD and related code from 128x16 to 128x32
    - added new HUD frame for 128x32 DMD, added new Backglass art for 128x32 DMD
    - added new option to display video screen on the apron (cabinet / vr mode only)
    - moved GUN targets and drop targets up to give more room (to hard to hit with new correct flipper angles)
    - updated playfield and plastics art to accomodate GUN Target changes
    - added new insert jewel images and decals
    - various other fixes
     
    A huge amount of work overall...so I'm sure there's lots I've forgotten to include - TerryRed

    3219 downloads

       (8 reviews)

    24 comments

    Updated

  3. BEN TEN (3.0)

    BEN TEN,    Version (3.0)
      An original future pinball table,  based on The Cartoon Network's "Ben 10".
     Table rules,  
     Their are two ways to get specials on this table, 
     First by lighting "BEN TEN" for special at the top kicker, 
    by (hitting targets on the right side), ( special lasts for 75 seconds). 
     Second, By getting the ball around "The Loop" 10 times.
     for another special in the center of the table,
    ( you will see it when you hit the trigger at the top of the loop 10 times).
     ( This special  lasts for 60 seconds,( you can have both specials going at the same time)). 
       Also lighting "ALIEN" by hitting Green star targets( around the top, under green star  holograms )
     lights a chance for Bonus multiplier, at the top kicker, and several small bonus' around the table.
     Bonus will stop when specials come on. 
       Getting all the left side drop targets is one way to close the left drain diverter,
     (the lit star doubles points on drop targets when lit.)
      And lighting all 10 gold stars by hitting gold star targets(  under gold star  holograms ),
     lights a chance for a 20.000 point bonus at the top left kicker.
     Replay scores on table card.
    ( Updated 3.0 version includes a few fixes, new features and some new holograms). 
     ( Some very well made Midi renditions of  Rock and Pop  music were used for background music ).

    103 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Battle For The Down

    I thought I'd set this free for now. Free to mod. I have included a package of source art, layered playfields in paint.net format etc for the benefit of mods. May never be used, but it's there. If I will get back to it at a later date I do not know.

    The Down was a mighty rabbit nation. They rose to wealth and prosperity by the grass, they held on to it by the sword.

    Neighbouring warrens were envious, and the invasion was only a matter of time.

    But when it came, the warrior rabbits of The Down were ready.

    Rules:
    Hunt Mode:
    Drop the four blue targets to light the blue burrow kicker,
    Drop the four red targets to light the red burrow kicker.
    Hit the lit burrow kickers to lock ball and light kicker to fire.
    Hit the lit battle kicker (beneath rear platform) to fire both locks for three ball multiball.
    Shooting Gallery Mode:
    Drop the TARGET targets to launch shooting gallery mode.
    Hit invaders which will appear in random locations around the main playfield. Mode lasts 35 seconds, new invader every 3.5 seconds.
    Ramp Mode:
    Hit the single target on the left of the main playfield to light the channel behind it, then hit the channel to light the ramps for 25 seconds. Hit lit ramps for 5k each shot.
    HOLEDIGGER Mode:
    Light HOLEDIGGER by hitting targets on left of rear raised playfield. This lights the flasher and awards 5x scoring for all items on the raised playfields. Hit HOLEDIGGER while the flasher is lit to increment table multiplier.
    Activate ballsaver by lighting in/out lanes.
    Access raised playfields by shooting ramps or kickers.
    Left and Right lanes redirected to kickers by using flipper buttons.

    Light the three targets right side of main raised platform to activate RUN mode, which gives increased scoring to all items on the second raised right playfield (bumpers and channels)

    RIGHTS:
    This table is released with open permission to modify this Future Pinball table provided original authorship is acknowledged. This permission does not extend to other projects outside of this table - in as much as permission is not then given for any assets, title, thematic ellements, story ellements, characters, art etc, to be used or exploited in other projects without express written permission from this table's original creator.

    132 downloads

       (0 reviews)

    0 comments

    Submitted

  5. Blade Runner ULTIMATE Pro 1.04 V2 Mod by Gamer7 FizX SSF DOF

    I have added FizX SSF & DOF to SLAMTILTS Blade Runner ULTIMATE Pro 1.04  Table Using Terry Red's Guide. Hope you enjoy!!!!! Please comment on any issues you may find I've included the pup sounds if you don't already have them just put the FP_PUP_SSF folder in your pupvideos folder. You can Find the original table in Terry Red's FP and Bam Mega Guide get them while you still can!!!!

    434 downloads

       (3 reviews)

    13 comments

    Submitted

  6. Bang (Genco 1939) v.1.2

    "Bang"  / IPD No. 166 / July, 1939 / 1 Player
     
    Manufacturer:Genco Manufacturing Company, of Chicago, Illinois, USA (1931-1958)
    Date Of Manufacture:July, 1939
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Specialty:Flipperless 
    Notable Features:Spring bumpers (12), Trap holes (4). Operates on batteries.

    Patent No. 2,134,185 [GAME APPARATUS] filed January 2, 1936. Granted October 25, 1938 to Leslie M. Hansen. This patent states "Another object of this invention is to provide a coin operated game apparatus in which it is possible by the skillful operation of the same, to obtain a free second operation without inserting a coin into the coin slide."

    88 downloads

       (1 review)

    2 comments

    Submitted

  7. Bowling League

    Bowling League / IPD No. 366 / August, 1947 / 1 Player
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:August, 1947
    Model Number:H
    Type:Electro-mechanical (EM) 
    Production:1,200 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Sports - Bowling
    Specialty:Flipperless 
    Notable Features:Bumpers (10), Kick-out holes (5). Left and right Jet Kickers (kick-back lanes) propel ball back onto playfield.

    216 downloads

       (0 reviews)

    3 comments

    Submitted

  8. Border Town (Gottlieb'40)

    Manufacturer: David Gottlieb & Co.
    Date: June, 1940
    Design: Harry Mabs
    Art: Roy Parker

    Authors:
    Original Table: Fpozo45
    Modifications: Okobojimusky

    Modifications:
    Backglass fully functional.
    Ball tray enlarged to prevent next ball being generated too soon by balls moving around in tray.
    Scoring adjusted.
    Tilt adjusted.

    138 downloads

       (0 reviews)

    1 comment

    Submitted

  9. Border Town

    Border-Town / IPD No. 357 / June, 1940 / 1 Player
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:June, 1940
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Oil Exploration - Western
    Specialty:Flipperless 
    Notable Features:Spring bumpers (16).
    Design by:Harry Mabs
    Art by:Roy Parker

    132 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Barnacle Bill (Gottlieb '48)

    Manufacturer: D. Gottlieb & Co.
    Date: August 1948
    Design: Harry Mabs
    Art: Roy Parker
     
    Authors:
    Original Table: Fpozo45
    Modifications: Okobojimusky
     
    Modifications in Version 1.1:
    Backglass now functional.
    Ball tray enlarged to prevent next ball being generated too soon by balls piling up or rolling around in tray.
    Scoring bugs fixed.
    Other bugs fixed.
    High Scores enabled.

    95 downloads

       (0 reviews)

    5 comments

    Submitted

  11. Buccaneer (Gottlieb '48)

    Manufacturer: D. Gottlieb & Co.
    Date: October 1948
    Design: Harry Mabs
    Art: Roy Parker
     
    Authors:
    Original Table: Fpozo45
    Modifications: Okobojimusky
     
    Modifications in Version 1.1 :
    Backglass now functional.
    Ball tray enlarged to prevent next ball being created too soon if balls pile up or move around too much in tray.
    Scoring bugs fixed.
    Other bugs fixed.
    High Scores enabled.

    103 downloads

       (0 reviews)

    0 comments

    Submitted

  12. Bowling Champ (Gottlieb '49)

    First pinball table with pop bumpers (Bumpers 2 & 3).
     Manufacturer: D. Gottlieb & Co. 1949
     Design: Harry Mabs
     Art: Roy Parker
     
    Authors: 
    Original Table: Fpozo45
    Modifications: Okobojimusky
     
    Modifications in Version 1.2:
    Backglass now functional.
    Ball tray enlarged to prevent next ball being generated too soon by balls moving around in tray.
    Pins reset properly after a strike.
    Scoring bugs fixed.
    Other bugs fixed.

    88 downloads

       (0 reviews)

    0 comments

    Submitted

  13. Bowling Champ (v.RC1)

    1949 Gottlieb Bowling Champ pinball
    Description: Bowling Champ, 2/49, 2419 produced, 2 reverse flippers, 9 static bumpers and 2 pop bumpers. Roy Parker playfield and backglass woodrail pinball artwork. Kick-out hole (1). No slingshots. Date Of Manufacture: February, 1949 Model Number: 18 Type: Electro-mechanical (EM) 
      Design by: Harry Mabs
     
     
    What's New in Version RC1 (See full changelog)
    "Tilt" light appears on the translite.
    Bumper rubber rings are enhanced.
    Bumper bases are enhanced too.
    The last bumper to turn off "is on the house", as the saying goes.

    89 downloads

       (0 reviews)

    1 comment

    Submitted

  14. Bowling Champ (Gottlieb - 1949)

    Description: Bowling Champ, 2/49, 2419 produced, 2 reverse flippers, 9 static bumpers and 2 pop bumpers. Roy Parker playfield and backglass woodrail pinball artwork.

    121 downloads

       (0 reviews)

    5 comments

    Submitted

  15. Bugs Bunny's Birthday Ball

    Bugs Bunny's Birthday Ball. Plays better than the Vp version and has better graphics.

    This doesn't need any upgrade's but its free to mod. Add your holograms or whatever.
     

    1143 downloads

       (4 reviews)

    3 comments

    Updated

  16. Buccaneer (Gottlieb-948)

    Buccaneer / IPD No. 390 / October, 1948 / 1 Player
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:October, 1948
    Model Number:11
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Historical - Pirates
    Notable Features:Flippers (4), Passive bumpers (8), Kick-out holes (3).
    Design by:Harry Mabs
    Art by:Roy Parker

    96 downloads

       (0 reviews)

    0 comments

    Submitted

  17. Barnacle Bill

    Barnacle Bill / IPD No. 176 / August, 1948 / 1 Player
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:August, 1948
    Model Number:8
    Type:Electro-mechanical (EM) 
    Production:2,500 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Notable Features:Flippers (4), Passive bumpers (10), Kick-out hole (1).
    Design by:Harry Mabs
    Art by:Roy Parker

    103 downloads

       (0 reviews)

    3 comments

    Submitted

  18. Ballyhoo

    Ballyhoo / IPD No. 158 / June 02, 1947 / 1 Player
    Manufacturer: Bally Manufacturing Corporation (1931-1983) [Trade Name: Bally] Project Date: June 02, 1947 Model Number: 497 Type: Electro-mechanical (EM)  Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net)  (External site) Theme: Ecdysiast Entertainment - Girls - Women Specialty: Flipperless  Notable Features: Passive bumpers (10), Kick-out holes (7), Free Play hole (1). 3 or 5 ball play. Operator option for Free Play (Replay) or Novelty.

    Sound: 2 bells.
      Notes: The first flipper game by Bally was Bally's 1948 'Melody' in November 1947. Operators of this period would soon retrofit flipperless games, like Ballyhoo, and these new flippers often ended up in unusual places on the playfield.

    91 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Big Hit (Exhibit 1946)

    Big Hit (Exhibit 1946)

    119 downloads

       (0 reviews)

    0 comments

    Updated

  20. Bally Rocket (Bally'47)

    Project Date:April 14, 1947
    Model Number:494
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Space Age
    Specialty:Flipperless 
    Notable Features:5 balls for 5 cents. Passive bumpers (10), Kick-out holes (5).
    Notes:This game is flipperless. The green flipper-like bumpers on each side of the upper kick-out hole are stationary, and do not flip.

    107 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Brite Star (Gottlieb 1958)

    Brite Star / IPD No. 378 / April, 1958 / 2 Players
     
      Manufacturer: D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb] Date Of Manufacture: April, 1958 Model Number: 143 Type: Electro-mechanical (EM)  Production: 800 units   (confirmed) Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net)  (External site) Theme: Show Business Notable Features: Flippers (2), Pop bumpers (4), Slingshots (2), Roto-targets (3), Left and right triple outlanes. Double match awards 2 or 10 replays (operator option).

    Maximum displayed point score is 1,999 points per player.

    Tilt penalty: game over, per player.

    Replay wheel maximum: 26 replays. Design by: Wayne Neyens Art by: Roy Parker  
       
     

    235 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Bubble Bobble (DOFLinx Cabinet Edition)

    The classic Future Pinball table that lets you pop bumpers and pop bubbles at the same time. Now with full DOFLinx cabinet feedback and lighting. This is a simple and colourful table that has a mini video game built into the playfield.
    A quick video demo of this table can be seen here in my cabinet:
     

    875 downloads

       (0 reviews)

    3 comments

    Updated

  23. Bounty Hunter

    Re created for Future Pinball. Playfield remade from 3 photos. Table built by Granit, plastics, scripts, sounds and dmd from ghost. Game is really good. Enjoy version 1.0
     
    Original music was boring there is a sample clip that just looped. It is included at the beginning of the track. New music is free cover tracks downloaded legally.
     
    Dmd is also found legally from movie trailers.
     

    536 downloads

       (3 reviews)

    0 comments

    Submitted

  24. Big Lebowski

    This game is version 1.0 and dedicated to the little Lebowski urban league. Free to mod. Game has been tested. Ball did stick 2 times but was easily nudged loose. Sometimes in the basement when the pins reset the ball will lodge between pins. Sound effects echoed so i switched to simple sounds. Songs and music are cover songs from SoundCloud and all legal downloads.

    2028 downloads

       (10 reviews)

    1 comment

    Submitted

  25. Bow and Arrow

    Classic Bow and Arrow for Future Pinball. With classic pinball sounds.
     

    218 downloads

       (3 reviews)

    0 comments

    Submitted




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