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  1. Brite Star

    Brite Star / IPD No. 378 / April, 1958 / 2 Players
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:April, 1958
    Model Number:143
    Type:Electro-mechanical (EM) 
    Production:800 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Show Business
    Notable Features:Flippers (2), Pop bumpers (4), Slingshots (2), Roto-targets (3), Left and right triple outlanes. Double match awards 2 or 10 replays (operator option).

    Maximum displayed point score is 1,999 points per player.

    Tilt penalty: game over, per player.

    Replay wheel maximum: 26 replays.
    Design by:Wayne Neyens
    Art by:Roy Parker
    Notes:The backglass carries Gottlieb's famous phrase: Amusement Pinballs, as American as Baseball and Hot Dogs!

    62 downloads

       (0 reviews)

    0 comments

    Submitted

  2. Barnacle Bill

    Barnacle Bill / IPD No. 176 / August, 1948 / 1 Player
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:August, 1948
    Model Number:8
    Type:Electro-mechanical (EM) 
    Production:2,500 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Notable Features:Flippers (4), Passive bumpers (10), Kick-out hole (1).
    Design by:Harry Mabs
    Art by:Roy Parker

    64 downloads

       (0 reviews)

    0 comments

    Submitted

  3. Big Hit

    Manufacturer: Exhibit Supply Company, of Chicago, Illinois,
    USA (1932-1957) [Trade Name: ESCO] Date Of Manufacture: February, 1946 Type: Electro-mechanical (EM)  Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net)  (External site) Theme: Girls - Glamour - Pageantry - Women Specialty: Flipperless  Notable Features: 1 to 4 coins can be inserted to play. Scoring bumpers (13), Kick-out hole (1). Backglass measures 21 by 21 inches. Notes: The Billboard ad shown here indicates this game was available in two models, Multiple or Straight. We presume that "Multiple" means more than one coin can be inserted before start of game and that "Straight" means only one coin per game. Of the pictures already presented to us, we don't know which model they are or how to tell the difference between models. We have no good images of the coin door for this game, if a difference would be found there.
     

    41 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Bang

    Bang / IPD No. 166 / July, 1939 / 1 Player
      [ Submit Changes ]     Manufacturer: Genco Manufacturing Company, of Chicago, Illinois, USA (1931-1958) Date Of Manufacture: July, 1939 Type: Electro-mechanical (EM)  Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net)  (External site) Specialty: Flipperless  Notable Features: Spring bumpers (12), Trap holes (4). Operates on batteries.
    no scoring desktop version
     
     
    What's New in Version 1.2 DESKTOP (See full changelog)
    This version is for desktop.
    Table primary build/scripted/images by fpozo45.
    Table contributions and code ideas by Danazo.

    41 downloads

       (0 reviews)

    0 comments

    Submitted

  5. Black Knight 2 (The Return) (v1.0)

    ****************************************************************************************************************                        *                                                                                                                                                                                                                                                                                                           *
    *                                                                                       Hello Everyone I hope you are enjoying the games I put together.                                                                              *                       *                                                                                                                                                                                                                                                                                                           *
    *                                                                                                                                                                                                                                                                                                           *
    *                                                                                                                                                                                                                                                                                                           *
    *                                                                                                        Introducing Black Knight 2 (The Return) (v1.0)                                                                                                  *   
    *                                                                                                                                                                                                                                                                                                           *
    *                                                                                                                         For Future Pinball Beginners                                                                                                                      *   
    *                                                                                       Remember to Put these folders into your Future Pinball Folder,                                                                                 *
    *                                                                                             The Table will read the music and sound files accordingly.                                                                                      *
    *                                                                                                Also The Images From The Jpg's Tga's Etc. will Appear.                                                                                         *
    *                                                                                                                                              Enjoy.                                                                                                                                                *
    *                                                                                                                                                                                                                                                                                                           *
    *                                                                                                                                   1) 1 Play = 5 Balls                                                                                                                                     *
    *                                                                          2) Knock Down All Lower Level Red And Blue Targets To Open, (The Return).                                                                  *
    *                                                                                             3) Go through (V-Turn) for Double And Triple Scoring.                                                                                             *
    *                                                                                     4) Go Into Upper Mech. 3 Times For Black Knight Multi-Ball.                                                                                        *    
    *                                                                                                                                                                                                                                                                                                           *
    ****************************************************************************************************************
    ****************************************************************************************************************

    228 downloads

       (1 review)

    1 comment

    Submitted

  6. Bluey

    Bluey,
          an original future pinball table, based on the "Bluey" television show.
     Table rules; Spelling, "Bluey" (by hitting target's in the rotospinner ),
     lights specials in the  top center  kickerhole.
    ( Special only lasts 120 seconds ).
     The kicker behind the lower "right drop targets"  can get the bonus multiplier to increase, 
     when you get all seven star targets, under bluestar holograms.),
    Lighting "Bingo" bring's chance's for bonus' and multiball .
     Get all the coins to get the "Coin" bonus.
     Replay scores on the table card.
    (background music includes some great midi renditions of rock music, and the Bluey theme).
    (You can download an easier version at my website, https://mark1pinball.weebly.com/

    132 downloads

       (0 reviews)

    1 comment

    Submitted

  7. Bank-A-Ball

    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:May, 1950
    Model Number:34
    Type:Electro-mechanical (EM) 
    Production:816 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Billiards
    Notable Features:5 shots for 5 cents. Flippers (2), Kick-out holes (6), Turret shooter.
    Design by:Harry Mabs
    Art by:Roy Parker
    Notes:This was the last game to use the turret shooter feature.

    According to the book Pinball 1, the man in black jacket on the lower apron is Willie Hoppe, an American billiards champion, and the man in white jacket is pinball artist Roy Parker.

    120 downloads

       (0 reviews)

    2 comments

    Submitted

  8. Bruce And Sheila's Outback Pub (Original)

    A table from the back catalogue. This table was first released in 2012, and this BAM edition with improved physics in 2021. Uploading here to ensure tables aren't lost due to not being at all the major locations.
     
    It is friday night, and the working week is done. You are standing in the front bar, leaning against a tired old pinball machine, waiting for the pool table to be free as you idly sip your beer. You listen to the banter of Bruce and his wife, Sheila, as they chatter with the patrons of the pub to the muffled background sounds of the local band, playing a gig in the back bar. It's a hot dusty summer outside, the tiny town of Pinballee having all turned out to enjoy some beer, some music, a bit of chatter and the air conditioned bar.
     
    This table was an abandoned WIP for nearly 7 years, in various guises until it finally settled on those iconic Aussie names, Bruce and Sheila. In 2012, the adventures are gone from the title, but not the table as it becomes Bruce and Sheila's Outback Pub. In 2021, the table gets BAM physics and flippers, for improved play.
     
    Light five BRUCE targets to open first lock (back left) lock 1st to open second (centre/lower left) lock 2nd to open t3rd (lower right) At any time, hit upper centre right kicker to release any locks. Release all at once for 4 ball multi.
     
    Light 3 PUB targets to light the bumper lamp for 3x bumpers.
     
    Light BAR lanes for bonus multiplier
     
    Light in/out lanes for ballsaver.
     
    centre loop trigger doubles point each hit while lit.
    (between verander and PUB lights)
     
    Light the four POOL targets to lower the ramp hiding top lock. shoot the lock to lock, then shoot spinner on main playfield UNDERNEATH the pool room area (light will flash to point the way) to release for two ball multiball, and increment table multiplier. The table multiplier increased all scoring on the table until end of ball.
     
    Light the B n S targets near the spinning disc to light the Pinball Bitter logo next to them. While this logo is lit (45 seconds) ALL targets score 4x normal for a hit.
     
    Light both arms of the habitrail (the ramp that drops to the inlanes) to set them flashing. This multiplies the spinners by 10 for the rest of the ball! (YOU WILL NEED TO BE A NUDGE NINJA!)

    229 downloads

       (2 reviews)

    1 comment

    Submitted

  9. Billiard Queen

    Billiard Queen was a comic I started drawing about 25 years ago. When FP launched, it was among the first tables themes I considered for the platform. A promo poster was in the game room on the the first version of Flame Reaper. Sadly the initial concept layout in FP as well as pretty much all the art I had drawn is lost. But I have decided to resurrect the concept. Giving the art a vaguely 1950s/60s comic feel.
     
    Some layout elements from it were on my firepower tribute table, so it's kind of fitting that I've used FPT as a launchpad for this build. Of course the two tables are radically different in the end.
     
    wheel and logo both included. Built using FizX3.3
     
    RULES
     
    hit left spot target then right kicker for quick multi
     
    sink the captive ball for the current pocket value. Starts at 5k, adds 5k for each time the captive ball hits the side walls of its field before sinking.
     
    drop center target, then light full lights of one of the six loop triggers, to light one of the girls. Drop that girls target to set her as a candidate for billiard queen. Sink the captive ball while she is set, and she becomes queen. The value of the pocket for that sink is doubled. queen items are then all reset.
     
    light QUEEN for bonus x
     
    light IARD for bumpers x 3
     
    light BILLIARD and CANON to light lock
     
    once locked, shoot target (left og playfield) to release for three ball multiball.
     
    Light arrows and three trailing lights at loops to set arrows flashing, flash all six for table x. (note: each arrow will reset after 60 seconds if not completed in that time.)
     
    light in out lanes for ball saver.

    152 downloads

       (0 reviews)

    2 comments

    Submitted

  10. Blue vs Pink - BAM Edition (PinEvent V2 - FizX 3.3)

    Blue vs Pink - BAM Edition (PinEvent V2 - FizX 3.3)
     
    Original Table by Brendan Bailey, 2009
     
    BAM Edition, PinEvent V2, and FizX mod by TerryRed, 2022
     
    Table version: 2.1 - BAM Edition (PinEvent V2, FizX 3.3) (Feb 2024)
     
    Thank you so much Brendan Bailey for supporting this update!
     
     
    ====================================================================
     
     
    Brendan Bailey is one of FP's classic "original" table authors. EVERYTHING on this table was made by him! The layout, art, music, sounds, code. Such an amazing work of passion deserves to be updated to be enjoyed by a new generation of virtual pinball lovers!

    I wanted to update to a classic FP "original" table to bring it up to my own modern day BAM standards, add my PinEvent V2 features, and completely update the table with FizX physics. The result is an excellent table that plays great with modern dynamic lighting, shadowmaps, ray cast shadows, and full cabinet support.
     
     
    ====================================================================
     
     
    This table has been fully updated with FizX physics for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy physics on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
     
     

     
     
    PinEvent V2

    This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it.
     

     
     
    ====================================================================
     
     
    For a video preview of the new BAM update comparison, go here:
     
     
     
     
    ====================================================================
     
     
    Original Table by Brendan Bailey:
     
    - table
    - art
    - animation
    - music
    - sounds
    - script
     
    TerryRed's BAM Edition update:
     
    - updated entire table for FizX physics
    - added PinEvent V2 support for DOF, PUP SSF, PUP DMD, PUPStream, and a new pup-pack
    - new G.I. lighting (dynamic lighting - x4 hidden flashers in lower and upper plastics)
    - added drain flasher for accented lighting
    - new options for changing G.I lighting colours (dynamic lighting only)
    - new BAM post processing
    - added shadowmaps to most lights
    - added pre-baked shadowmaps (created by BAM) to playfield and plastics texture
    - adjusted playfield / plastics / apron, etc texture brightness to better match new lighting
    - new 3D model inserts
    - new pre-rendered insert textures
    - new bump maps for inserts
    - disabled glow radius for all inserts
    - adjusted brightness of all playfield video textures (what a pain!) to better match new lighting
    - added sphere maps to the sides of all plastics
    - added new GI on/off code
    - adjusted GI on/off brightness for all lights / inserts / playfield videos
    - added all new FLEEP sounds for all mechanical actions (flippers, bumpers, slings, drain, etc)
    - updated entire table for FizX physics
    - added playfield blocker surface to prevent ball from jumping on plastics
     
    Thanks of course to these awesome contributors:
     
    Brendan Bailey (PinWizKid) - created the original Blue vs Pink table in 2009
    Schlabber34 - new pre-rendered insert images
    FLEEP - new mechanical sounds All the FP lads at Pinball Nirvanna for ideas, examples, and support
    JLou - FizX and support
    Nailbuster - Pinup Player and SSF support
    Ravarcade - for creating the awesome BAM and providing assistance with BAM features
    Chris Leathley - creator of Future Pinball
     
     
    DISCLAIMER:
     
    This table is an "original" creation, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
     
     
    ====================================================================
     
     
    *** This table is single player only ***
     
     
    ====================================================================
     
     
    Desktop Static Camera Views
     
    during attract mode only, you can press plunger to toggle integrated static desktop camera views
    if you want to use your own BAM camera settings, or a FP camera view, then you must disable this feature in TABLE OPTIONS in the table script
     
    G.I. colour and Brightness
     
    Special key / button 1 = change G.I. colours Special key / button 2 = change G.I. brightness  
    Second Stage Flippers
     
    this table supports second stage flippers for cabinet players with this setup this needs to be enabled in TABLE OPTIONS in the table script ensure that your Second Flippers are setup in FP Control Settings ensure that your Special 1 and Special 2 keys / buttons are NOT the same keys / buttons as Second Flippers! (they are by default)  
     
    ====================================================================
     
     
    BAM Ray Cast Ball Shadows:
     
    this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it)  
    To disable this feature, you MUST “first” disable it in TABLE OPTIONS (in the table script)
     

    BAM Menu - Light and Post Processing settings:
     
    BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times on this table, you can make changes to the Ambient and Diffusion Lighting in the table script in TABLE OPTIONS
    Physics: FizX v3.3


    ===================================================================


    Game not running smooth? Try the following:
     
    run FP in Fullscreen, not Windowed disable RayCast Ball Shadows in TABLE OPTIONS (in table script) disable Reflections options in FP's Video / Rendering settings reduce / disable Antialiasing in FP's Video / Rendering settings disable any SSAO options in BAM plugins menu (disabled by default)  

    ====================================================================


    TABLE REQUIREMENTS (very important!)
     
    all Visual C Runtime updates DirectX Future Pinball the latest BAM update FuturePinball.exe and FPLoader.exe patched for 4 GB access BAM Settings files installed FizX 1K ball model (for more accurate physics, default.zip in BAM folder) the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
    All of the above is included with the latest FP and BAM Essentials AIO package!

    Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates.
     
    https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/


    ====================================================================


    INSTALL INSTRUCTIONS (REQUIRED)
     
    PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above it shows you how to easily setup FP and BAM with the REQUIRED settings It's super easy, and only takes minutes to do!

    ====================================================================
     

    How to run Future Pinball to play the table
     
    PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM
     

    ====================================================================


    PROBLEMS?
     
    Read the Install Instructions included in the table's zip file. It tells you everything you need to know!


    ====================================================================


    Table MODS
     
    please read the Disclaimer in the Install Instructions included with the table please ask me first, as I am still updating this table  

    ====================================================================
     
     

    6688 downloads

       (7 reviews)

    35 comments

    Updated

  11. Blade Runner - Replicant Edition (PinEvent Lite, FizX 3.3)

    Blade Runner - Replicant Edition (PinEvent Lite, FizX 3.3)

    Version 1.3 (Feb 2024)
     
    Original Ultimate Pro 1.04 table by: SLAMT1LT
    Replicant Edition, PinEvent Lite, FizX update by: TerryRed
     
     
    SLAMT1LT's original table captures the visuals, sounds and atmosphere of this sci-fi classic movie.
     
    I love Blade Runner, so I really wanted to add my own bit of flair to this amazing table. I've added my PinEvent Lite features for DOF, SSF, etc (PUP DMD is a future update).
     
    I've also overhauled this table and modernized it to my own preferences for lighting, shadows, FizX physics, new art, and more. I added some new features and added many fixes that prevented game progression, etc. This makes an already great game look / sound / play absolutely amazing. I love it!
     
     
    This table has been fully updated with FizX physics for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy physics on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
     

     
     
     
    PinEvent Lite
     

     
    I've added my PinEvent Lite features for DOF, SSF, etc (PUP DMD is a future update).
     
    PinEvent Lite features for this table:
     
    DOF (basic config, no custom animated effects... yet) PUP (simple backglass and speaker grill options) PUP SSF Night Mode TILT BOB  
    NOTE: PinEvent Lite tables do NOT have PUP-Pack options that include support for PUPDMD / videos / modern text, etc. That will come at a later date, when the table is upgraded to PinEvent V2.
     
     
    DMDExt
     
    Cabinet users will need to use DMDExt to mirror the FP DMD to their DMD display / real DMD. Read the included Install Instructions for more info and links on how to do this.
     

     
     
     
    For an EPIC video preview of this table's updates and new features, and a gameplay demo of almost all modes, check out this video:
     
     
     
     
     
    Thanks of course to these awesome contributors:
     
    SLAMT1LT – original Ultimate Pro 1.04 table
    TerryRed – Replicant Edition, PinEvent, FizX updates
    Schlabber34 - new pre-rendered insert images
    FLEEP - new mechanical sounds
    JLou - for FizX and support
    Everyone at Pinball Nirvanna for ideas, examples, and support
    Nailbuster - Pinup Player and SSF support
    Ravarcade - for creating the awesome BAM and providing assistance with BAM features
    Chris Leathley - creator of Future Pinball
     
     
    DISCLAIMER:
     
    This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
     
     
    ====================================================================
     

     

     

     

     

     
     
     
    ====================================================================
     
     
    This table is single player only.
     
     
    ====================================================================
     
     
    Desktop Static Camera Views
     
    during attract mode only, you can press plunger to toggle integrated static desktop camera views
    if you want to use your own BAM camera settings, or a FP camera view, then you must disable this feature in TABLE OPTIONS in the table script
     
    Video Screen (apron option - cabinet only)
     
    you can chose to have the video screen displayed on the apron. This can be changed in the table script in TABLE OPTIONS  
    Action Buttons (digital plunger, special 1, special 2)
     
    all buttons/keys will act as an autoplunger during gameplay  
     
    ====================================================================
     
     
    TABLE OPTIONS
     

     
     
     
     
    BAM Ray Cast Ball Shadows:
     
    this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it)  
    To disable this feature, you MUST disable it in TABLE OPTIONS (in table script)
     

    BAM Menu - Light and Post Processing settings:
     
    BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times on this table, you can make changes to the Ambient and Diffusion Lighting in the table script in TABLE OPTIONS
    Physics: FizX v3.3


    ===================================================================


    Game not running smooth? Try the following:
     
    run FP in Fullscreen, not Windowed disable RayCast Ball Shadows in TABLE OPTIONS (in table script) disable Reflections options in FP's Video / Rendering settings reduce / disable Antialiasing in FP's Video / Rendering settings disable any SSAO options in BAM plugins menu (disabled by default)  

    ====================================================================


    TABLE REQUIREMENTS (very important!)
     
    all Visual C Runtime updates DirectX Future Pinball the latest BAM update FuturePinball.exe and FPLoader.exe patched for 4 GB access BAM Settings files installed FizX 1K ball model (for more accurate physics, default.zip in BAM folder) the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
    All of the above is included with the latest FP and BAM Essentials AIO package!

    Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates.
     
    https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/


    ====================================================================


    INSTALL INSTRUCTIONS (REQUIRED)
     
    PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above it shows you how to easily setup FP and BAM with the REQUIRED settings It's super easy, and only takes minutes to do!

    ====================================================================
     

    How to run Future Pinball to play the table
     
    PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM
     

    ====================================================================


    PROBLEMS?

    Read the Install Instructions included in the table's zip file. It tells you everything you need to know!


    ====================================================================


    Table MODS
     
    please read the Disclaimer in the Install Instructions included with the table please ask me first, as I am still updating this table  

    ====================================================================
     
     
    Changelog
     
    Replicant Edition (PinEvent Lite - FizX - Table updates) by TerryRed
     
    1.3

    - updated FizX physics code (includes some fixes) and physics xml settings
    - removed flipper nudge commands that are no longer needed
    - updated table to reflect changes in new physics code and settings
     
    1.2
     
    - updated table for FizX physics v3.3 (much more efficient with CPU usage)
    - new Debug options that can be enabled / disabled
    - new Toggle_Static_Camera option (disables toggling the static view during attract mode with plunger button)
    - use_RayCast_Shadows can now completely disable ray cast shadows (no need to disable in the BAM menu after)
    - updated some lighting
     
    Note: this update requires the new BAM 1.5-373 (included with my latest FP and BAM Essentials AIO)
     
    1.1
     
    - table completely updated for FizX v3.2 physics
    - new Lighting settings in TABLE OPTIONS in the table script
    - small fixes
    - updated PuP-Pack

    1.0

    - completely updated entire table for FizX physics v3.0
    - added FizX Tweaker Tool and HUD DMD
    - added new rubbers, sling diverters, bumpers for FizX
    - removed old EM kickers in bumpers (no longer needed)
    - updated lighting (headlight spotlight) with Spinner (flying police car)
    - added easing to Spinner (flying police car) miniplayfield to give it smooth movement
    - various table changes needed to properly work with new physics
    - removed older smoke ball rolling code and commands (no need for vbs file)
    - added new static desktop camera options (can be toggled during attract, or set in script)
    - removed older mechanical sounds and triggers
    - replaced all mechanical sounds with FLEEP sounds
    - removed items / surfaces no longer being used (dark plastics, sound triggers, etc)
    - updated table for all PinEvent features (except for PUP DMD and PUP Stream)
    - added PUP SSF and DOF support (basic DOF for now)
    - added new Ball rolling code for FP sounds and PUP SSF (detects which is enabled and works with that)
    - updated lighting and post processing
    - added new shadowmaps to many GI bulbs and flashers and enabled ray cast shadows
    - added shadowmaps TGA directly to table (cache does not need to be created)
    - overhauled entire table for new lighting and shadows
    - extended spinner alarm time to around 12 secs (instead of 6 secs)
    - added option to specify Range Timer duration in TABLE OPTIONS
    - converted DMD and related code from 128x16 to 128x32
    - added new HUD frame for 128x32 DMD, added new Backglass art for 128x32 DMD
    - added new option to display video screen on the apron (cabinet / vr mode only)
    - moved GUN targets and drop targets up to give more room (to hard to hit with new correct flipper angles)
    - updated playfield and plastics art to accomodate GUN Target changes
    - added new insert jewel images and decals
    - various other fixes
     
    A huge amount of work overall...so I'm sure there's lots I've forgotten to include - TerryRed

    4533 downloads

       (10 reviews)

    26 comments

    Updated

  12. BEN TEN (3.0)

    BEN TEN,    Version (3.0)
      An original future pinball table,  based on The Cartoon Network's "Ben 10".
     Table rules,  
     Their are two ways to get specials on this table, 
     First by lighting "BEN TEN" for special at the top kicker, 
    by (hitting targets on the right side), ( special lasts for 75 seconds). 
     Second, By getting the ball around "The Loop" 10 times.
     for another special in the center of the table,
    ( you will see it when you hit the trigger at the top of the loop 10 times).
     ( This special  lasts for 60 seconds,( you can have both specials going at the same time)). 
       Also lighting "ALIEN" by hitting Green star targets( around the top, under green star  holograms )
     lights a chance for Bonus multiplier, at the top kicker, and several small bonus' around the table.
     Bonus will stop when specials come on. 
       Getting all the left side drop targets is one way to close the left drain diverter,
     (the lit star doubles points on drop targets when lit.)
      And lighting all 10 gold stars by hitting gold star targets(  under gold star  holograms ),
     lights a chance for a 20.000 point bonus at the top left kicker.
     Replay scores on table card.
    ( Updated 3.0 version includes a few fixes, new features and some new holograms). 
     ( Some very well made Midi renditions of  Rock and Pop  music were used for background music ).

    162 downloads

       (0 reviews)

    0 comments

    Submitted

  13. Battle For The Down

    I thought I'd set this free for now. Free to mod. I have included a package of source art, layered playfields in paint.net format etc for the benefit of mods. May never be used, but it's there. If I will get back to it at a later date I do not know.

    The Down was a mighty rabbit nation. They rose to wealth and prosperity by the grass, they held on to it by the sword.

    Neighbouring warrens were envious, and the invasion was only a matter of time.

    But when it came, the warrior rabbits of The Down were ready.

    Rules:
    Hunt Mode:
    Drop the four blue targets to light the blue burrow kicker,
    Drop the four red targets to light the red burrow kicker.
    Hit the lit burrow kickers to lock ball and light kicker to fire.
    Hit the lit battle kicker (beneath rear platform) to fire both locks for three ball multiball.
    Shooting Gallery Mode:
    Drop the TARGET targets to launch shooting gallery mode.
    Hit invaders which will appear in random locations around the main playfield. Mode lasts 35 seconds, new invader every 3.5 seconds.
    Ramp Mode:
    Hit the single target on the left of the main playfield to light the channel behind it, then hit the channel to light the ramps for 25 seconds. Hit lit ramps for 5k each shot.
    HOLEDIGGER Mode:
    Light HOLEDIGGER by hitting targets on left of rear raised playfield. This lights the flasher and awards 5x scoring for all items on the raised playfields. Hit HOLEDIGGER while the flasher is lit to increment table multiplier.
    Activate ballsaver by lighting in/out lanes.
    Access raised playfields by shooting ramps or kickers.
    Left and Right lanes redirected to kickers by using flipper buttons.

    Light the three targets right side of main raised platform to activate RUN mode, which gives increased scoring to all items on the second raised right playfield (bumpers and channels)

    RIGHTS:
    This table is released with open permission to modify this Future Pinball table provided original authorship is acknowledged. This permission does not extend to other projects outside of this table - in as much as permission is not then given for any assets, title, thematic ellements, story ellements, characters, art etc, to be used or exploited in other projects without express written permission from this table's original creator.

    180 downloads

       (0 reviews)

    0 comments

    Submitted

  14. Blade Runner ULTIMATE Pro 1.04 V2 Mod by Gamer7 FizX SSF DOF

    I have added FizX SSF & DOF to SLAMTILTS Blade Runner ULTIMATE Pro 1.04  Table Using Terry Red's Guide. Hope you enjoy!!!!! Please comment on any issues you may find I've included the pup sounds if you don't already have them just put the FP_PUP_SSF folder in your pupvideos folder. You can Find the original table in Terry Red's FP and Bam Mega Guide get them while you still can!!!!

    502 downloads

       (3 reviews)

    13 comments

    Submitted

  15. Bang (Genco 1939) v.1.2

    "Bang"  / IPD No. 166 / July, 1939 / 1 Player
     
    Manufacturer:Genco Manufacturing Company, of Chicago, Illinois, USA (1931-1958)
    Date Of Manufacture:July, 1939
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Specialty:Flipperless 
    Notable Features:Spring bumpers (12), Trap holes (4). Operates on batteries.

    Patent No. 2,134,185 [GAME APPARATUS] filed January 2, 1936. Granted October 25, 1938 to Leslie M. Hansen. This patent states "Another object of this invention is to provide a coin operated game apparatus in which it is possible by the skillful operation of the same, to obtain a free second operation without inserting a coin into the coin slide."

    122 downloads

       (1 review)

    2 comments

    Submitted

  16. Bowling League

    Bowling League / IPD No. 366 / August, 1947 / 1 Player
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:August, 1947
    Model Number:H
    Type:Electro-mechanical (EM) 
    Production:1,200 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Sports - Bowling
    Specialty:Flipperless 
    Notable Features:Bumpers (10), Kick-out holes (5). Left and right Jet Kickers (kick-back lanes) propel ball back onto playfield.

    253 downloads

       (0 reviews)

    3 comments

    Submitted

  17. Border Town (Gottlieb'40)

    Manufacturer: David Gottlieb & Co.
    Date: June, 1940
    Design: Harry Mabs
    Art: Roy Parker

    Authors:
    Original Table: Fpozo45
    Modifications: Okobojimusky

    Modifications:
    Backglass fully functional.
    Ball tray enlarged to prevent next ball being generated too soon by balls moving around in tray.
    Scoring adjusted.
    Tilt adjusted.

    176 downloads

       (0 reviews)

    1 comment

    Submitted

  18. Border Town

    Border-Town / IPD No. 357 / June, 1940 / 1 Player
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:June, 1940
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Oil Exploration - Western
    Specialty:Flipperless 
    Notable Features:Spring bumpers (16).
    Design by:Harry Mabs
    Art by:Roy Parker

    217 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Barnacle Bill (Gottlieb '48)

    Manufacturer: D. Gottlieb & Co.
    Date: August 1948
    Design: Harry Mabs
    Art: Roy Parker
     
    Authors:
    Original Table: Fpozo45
    Modifications: Okobojimusky
     
    Modifications in Version 1.1:
    Backglass now functional.
    Ball tray enlarged to prevent next ball being generated too soon by balls piling up or rolling around in tray.
    Scoring bugs fixed.
    Other bugs fixed.
    High Scores enabled.

    119 downloads

       (0 reviews)

    5 comments

    Submitted

  20. Buccaneer (Gottlieb '48)

    Manufacturer: D. Gottlieb & Co.
    Date: October 1948
    Design: Harry Mabs
    Art: Roy Parker
     
    Authors:
    Original Table: Fpozo45
    Modifications: Okobojimusky
     
    Modifications in Version 1.1 :
    Backglass now functional.
    Ball tray enlarged to prevent next ball being created too soon if balls pile up or move around too much in tray.
    Scoring bugs fixed.
    Other bugs fixed.
    High Scores enabled.

    135 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Bowling Champ (Gottlieb '49)

    First pinball table with pop bumpers (Bumpers 2 & 3).
     Manufacturer: D. Gottlieb & Co. 1949
     Design: Harry Mabs
     Art: Roy Parker
     
    Authors: 
    Original Table: Fpozo45
    Modifications: Okobojimusky
     
    Modifications in Version 1.2:
    Backglass now functional.
    Ball tray enlarged to prevent next ball being generated too soon by balls moving around in tray.
    Pins reset properly after a strike.
    Scoring bugs fixed.
    Other bugs fixed.

    115 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Bowling Champ (v.RC1)

    1949 Gottlieb Bowling Champ pinball
    Description: Bowling Champ, 2/49, 2419 produced, 2 reverse flippers, 9 static bumpers and 2 pop bumpers. Roy Parker playfield and backglass woodrail pinball artwork. Kick-out hole (1). No slingshots. Date Of Manufacture: February, 1949 Model Number: 18 Type: Electro-mechanical (EM) 
      Design by: Harry Mabs
     
     
    What's New in Version RC1 (See full changelog)
    "Tilt" light appears on the translite.
    Bumper rubber rings are enhanced.
    Bumper bases are enhanced too.
    The last bumper to turn off "is on the house", as the saying goes.

    108 downloads

       (0 reviews)

    1 comment

    Submitted

  23. Bowling Champ (Gottlieb - 1949)

    Description: Bowling Champ, 2/49, 2419 produced, 2 reverse flippers, 9 static bumpers and 2 pop bumpers. Roy Parker playfield and backglass woodrail pinball artwork.

    139 downloads

       (0 reviews)

    5 comments

    Submitted

  24. Bugs Bunny's Birthday Ball

    Bugs Bunny's Birthday Ball. Plays better than the Vp version and has better graphics.

    This doesn't need any upgrade's but its free to mod. Add your holograms or whatever.
     

    1238 downloads

       (4 reviews)

    3 comments

    Updated

  25. Buccaneer (Gottlieb-948)

    Buccaneer / IPD No. 390 / October, 1948 / 1 Player
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:October, 1948
    Model Number:11
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Historical - Pirates
    Notable Features:Flippers (4), Passive bumpers (8), Kick-out holes (3).
    Design by:Harry Mabs
    Art by:Roy Parker

    125 downloads

       (0 reviews)

    0 comments

    Submitted

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