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  1. Version 1.5

    2,759 downloads

    Virtual Pinball Media Files Folders on MEGA: VPX Attract Backglass-Over 200 for mostly original Visual Pinball X tables. A good substitute for the normal b2s backglass video file in your front end. Launch Audio is included in the folder for each table. Includes special Holiday tables. Future Pinball Attract Backglass-Actual Backglass image with added animations or video. Add a little flair to your Future Pinball collection. Future Pinball Playfield Videos-.mp4 video of playfield for use in your front end. Pinball FX3 Animated Backglass-All 99 2 screen versions with DMD/Speakergrille. 69 3 screen versions with and without FX3 logo. Best used with Pin Up Popper but they can be used with Pinball X/Y. Add these as your backglass file in Media Manager. Info here for keeping FX3 animated backglass playing when you load the table:https://www.nailbuster.com/wikipinup/doku.php?id=managing_games Full DMD-Over 690 Full DMD .mp4's. Lots of Full DMD's for Originals, EM tables and Future Pinball. GAGPin Future Pinball-Attract Backglass, Full DMD, Wheel, and Launch Audio for all GAGPin's current and upcoming future releases. Classic movie based Future Pinball tables. Only a few of these were ever released publicly. https://gagpin.wixsite.com/gagpin?fbclid=IwAR25BbbWd-yyKeifCzv6nnIYgJ2VnabI9bK2JpArbJRmuJNK3J39fv7Tpf0 Star Wars Popper Theme-My personal Star Wars Popper theme. I use this on my Star Wars themed cabinet. Phenom VPX 2 Screen Backglass-Video backglass for 2 screen users of Phenom's Kid tables. These allow your backglass video not to be blocked by your DMD for the table. Resize your DMD into the cutout. Table Wheel-Table Audio-Wheels and table audio Loading Videos-I made these for some of the Pup Packs I have in my lineup NFL Tables (Xenonph)-Full DMD for all tables. Popper playlist media for NFL tables A big thank you to the original table authors, artists, and others who allowed me to use their artwork. Big thank you to vogliadicane, HiRez00, Cocothetrain, hauntfreaks, godisnothere, scutters, STAT, Rajo Joey, and Nick D for their work.
  2. Version 2.6.6

    706 downloads

    Please click on the "ChangeLog" tab to read the comments on the new version 2.6.6. I am releasing this table now even though I had planned to do more work on it. My coding partner, JP (aka Popotte) is not available until September, 2022. The table is in a playable state right now. I have decided to go ahead and publish it even though I have some additional changes planned. I am burned out on it right now and would like to move on to something else until JP gets back. In addition to JP's excellent coding expertise, Paolo (aka Wild) was a big help also. I asked for his help when I was unable to make the upper flipper hit the "O" ramp (the ramp where the entrance if behind the front most ramp). I asked him to add an electronic assist that he developed to get it to work. I spent a great deal of time to get it to work myself but was not able. Paolo knows I don't like electronic assists and so he figured out a way to fix it without an assist! LtJazz figured a way to add color DMDs to tables which have four colors. He provided some assistance on how to create the swatches on the color file. I selected colors that match the table. The download includes a ZIP file that has the color swatches for the DMD and a custom ball. Don't unZIP it. Just save it to the same folder as the table and it must also have the same file name as the table. The table has a list of Key Codes that are accessed in game by pressing the Special 1 key. It identifies all the keys that you can press to access the various options that can be changed. The rear wall of the game room can be replaced with an alternate texture. On Layer 9 of the FP editor, click on an area around the diagonal line that goes across the top of the playfield. In the right pane, click on the texture pull down menu and select "wall2". Save changes. There are 5 different textures that can be used on the table loading screen. These textures can be changed from the "Table Info" menu. Two of the textures are in a portrait format so they can be used on a cabinet. There are the names of the textures: LoadingScreenLandscape1 LoadingScreenLandscape2 LoadingScreenLandscape3 LoadingScreenPortrait1 LoadingScreenPortrait2 These are the list of changes: 1. Added custom physics and dynamic flippers with a flipper rotation speed chart. 2. Added emkickers to the slingshots to improve physics. 3. Added HUD Toggle Key that saves setting. 4. Added toggle option for 3 or 5 balls per game that saves setting. 5. Added 5 new textures on the table loading screen. 7. Added sound when the ball hits the flippers that can be toggled on and off. 8. Added DMD background color, ball/flipper shadows and ball configuration to the script. 9. Added game room floor and backwall. 10. Create overlay for the HUD. 11. Added new instruction cards. 12. Added BAM code that allows the score to exceed 2 billion points. 13. Added backwall that is located above the playfield floor in the back of the table. 14 Changed the DMD on the backglass that has static display to show everything like the HUD. The backglass DMD used to only have a static display that never changed. 15. Made the Dalek on the topper look like metal instead of plastic. 16. Made the backglass switchable between NitroNimbus's version and the original. 17. Added HUD that duplicates the 7 doctor's lights on the backbox. 18. Added overlay for the HUD DMD. 19. Edited the new high resolution version of the stereo panel texture for the backglass found by JLou to remove defects. Update the existing backglass to include it. 20. Added color DMDs. 21. Added new high resolution sideblade textures to the inside of the cabinet on the sides of the playfield. 22. Added new music to play during the attract mode using sound of the tardis landing and music sound track from one of the movies. 23. Created new model for the trap door on the "O" ramp. (Paolo) 24. Fixed the script for the trap door on the "O" ramp so it closes during Doctor three. (Paolo) 25. Changed the configuration of the upper flipper and the "O" ramp so the ball navigates the ramp correctly and is easier to hit. (Paolo) 26. Fixed the script for the trap door on the "O" ramp so it closes during Doctor six. (Popotte) 27. Corrected various coding errors for multiball -- lost balls, re-lock, Davros mode, extra ball, tilt and correct meditation error for Type Mismatch: "eval". (Popotte) I often like to figure out the rules while playing a table but may want to consult the rules on this table. You can select one of seven doctors by pressing one of the flipper keys after the ball comes out but before you launch it with the plunger. The rules are different for each doctor. You can find the rules here: http://pinball.org/rules/drwho.html There may be some additional problems that need to be solved that need JPs help. Please post any problems that you encounter. Although I planned to do more on the table, it has been improved dramatically and I think you will enjoy it. George Table Developers: Ian, oooplayer1ooo, NitroNimbus, Popotte, Paolo, GeorgeH, Gimli
  3. Version 1.0

    1,681 downloads

    This game is version 1.0 and dedicated to the little Lebowski urban league. Free to mod. Game has been tested. Ball did stick 2 times but was easily nudged loose. Sometimes in the basement when the pins reset the ball will lodge between pins. Sound effects echoed so i switched to simple sounds. Songs and music are cover songs from SoundCloud and all legal downloads.
  4. View File Doctor Who (Bally, 1992) Please click on the "ChangeLog" tab to read the comments on the new version 2.6.6. I am releasing this table now even though I had planned to do more work on it. My coding partner, JP (aka Popotte) is not available until September, 2022. The table is in a playable state right now. I have decided to go ahead and publish it even though I have some additional changes planned. I am burned out on it right now and would like to move on to something else until JP gets back. In addition to JP's excellent coding expertise, Paolo (aka Wild) was a big help also. I asked for his help when I was unable to make the upper flipper hit the "O" ramp (the ramp where the entrance if behind the front most ramp). I asked him to add an electronic assist that he developed to get it to work. I spent a great deal of time to get it to work myself but was not able. Paolo knows I don't like electronic assists and so he figured out a way to fix it without an assist! LtJazz figured a way to add color DMDs to tables which have four colors. He provided some assistance on how to create the swatches on the color file. I selected colors that match the table. The download includes a ZIP file that has the color swatches for the DMD and a custom ball. Don't unZIP it. Just save it to the same folder as the table and it must also have the same file name as the table. The table has a list of Key Codes that are accessed in game by pressing the Special 1 key. It identifies all the keys that you can press to access the various options that can be changed. The rear wall of the game room can be replaced with an alternate texture. On Layer 9 of the FP editor, click on an area around the diagonal line that goes across the top of the playfield. In the right pane, click on the texture pull down menu and select "wall2". Save changes. There are 5 different textures that can be used on the table loading screen. These textures can be changed from the "Table Info" menu. Two of the textures are in a portrait format so they can be used on a cabinet. There are the names of the textures: LoadingScreenLandscape1 LoadingScreenLandscape2 LoadingScreenLandscape3 LoadingScreenPortrait1 LoadingScreenPortrait2 These are the list of changes: 1. Added custom physics and dynamic flippers with a flipper rotation speed chart. 2. Added emkickers to the slingshots to improve physics. 3. Added HUD Toggle Key that saves setting. 4. Added toggle option for 3 or 5 balls per game that saves setting. 5. Added 5 new textures on the table loading screen. 7. Added sound when the ball hits the flippers that can be toggled on and off. 8. Added DMD background color, ball/flipper shadows and ball configuration to the script. 9. Added game room floor and backwall. 10. Create overlay for the HUD. 11. Added new instruction cards. 12. Added BAM code that allows the score to exceed 2 billion points. 13. Added backwall that is located above the playfield floor in the back of the table. 14 Changed the DMD on the backglass that has static display to show everything like the HUD. The backglass DMD used to only have a static display that never changed. 15. Made the Dalek on the topper look like metal instead of plastic. 16. Made the backglass switchable between NitroNimbus's version and the original. 17. Added HUD that duplicates the 7 doctor's lights on the backbox. 18. Added overlay for the HUD DMD. 19. Edited the new high resolution version of the stereo panel texture for the backglass found by JLou to remove defects. Update the existing backglass to include it. 20. Added color DMDs. 21. Added new high resolution sideblade textures to the inside of the cabinet on the sides of the playfield. 22. Added new music to play during the attract mode using sound of the tardis landing and music sound track from one of the movies. 23. Created new model for the trap door on the "O" ramp. (Paolo) 24. Fixed the script for the trap door on the "O" ramp so it closes during Doctor three. (Paolo) 25. Changed the configuration of the upper flipper and the "O" ramp so the ball navigates the ramp correctly and is easier to hit. (Paolo) 26. Fixed the script for the trap door on the "O" ramp so it closes during Doctor six. (Popotte) 27. Corrected various coding errors for multiball -- lost balls, re-lock, Davros mode, extra ball, tilt and correct meditation error for Type Mismatch: "eval". (Popotte) I often like to figure out the rules while playing a table but may want to consult the rules on this table. You can select one of seven doctors by pressing one of the flipper keys after the ball comes out but before you launch it with the plunger. The rules are different for each doctor. You can find the rules here: http://pinball.org/rules/drwho.html There may be some additional problems that need to be solved that need JPs help. Please post any problems that you encounter. Although I planned to do more on the table, it has been improved dramatically and I think you will enjoy it. George Table Developers: Ian, oooplayer1ooo, NitroNimbus, Popotte, Paolo, GeorgeH, Gimli Submitter GeorgeH Submitted 07/01/2022 Category Future Pinball Tables Link to Media Pack  
  5. Version 1.12

    1,180 downloads

    Aliens Legacy (Ultimate Badass Edition) (V1.12) (DOFLinx-Cabinet Edition) DOFLinx mod by TerryRed A video demonstration of this table running on a cabinet using DOFLinx can be seen at: DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69 This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker, FIRE and other buttons lights, and more! This will work with Led-Wiz, Sainsmart USB, PACLED64, and KL25Z. Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future Pinball\Scripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT) DOFLinx.vbs is included with the DOFLinx install package. This file is not included with this table to avoid version mismatches. DOFLinx install package download: The current download of DOFLinx can be found through this post at vpforums: http://www.vpforums.org/index.php?showtopic=35852 It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future Pinball\Tables" directory. Cabinet Use: For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinet's feedback devices for those actions. The rest of the game's sounds will play normally as intended by the table author. Desktop Use: For desktop users: This table will still function normally without the need for DOFLinx to be running or installed (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PC's speakers. Note: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this was intended for DOFLinx cabinet use) . Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode. Please read Requirements / Installation to setup DOFLinx. I hope you enjoy the first Future Pinball Aliens Legacy cabinet feedback and lighting experience! SLAMT1LT gave permission to mod and host this table. - TerryRed For SLAMT1LT's newest versions of his tables (without DOFLinx support), goto his website: http://speak1970.wix...pinballemporium Changelog: DOFLinx (Cabinet) Mod by TerryRed --------------------------------- DOFLinx devices supported in this table: Left flipper Right flipper Left slingshot Right slingshot Mid field left solenoid Mid field centre solenoid Mid field right solenoid Back left solenoid Back right solenoid Flasher, outside left Flasher, inside left Flasher, centre Flasher, outside right Flasher, inside right Blower Fan Shaker Gear Motor Strobe Beacon Start button Coin button Launch Ball button FIRE button RGB Undercab Lighting ------------------------------------------ ULTIMATE (BADASS) EDITION (by SLAMT1LT) ------------------------------------------ ** Version 1.12 ** fixed music not playing if extra ball buy-in resumes during Queen vs Powerloader: Phase 2 fixed nuke timer not coordinating with audio visual explosion if time expires fixed high score not registering if player is killed by aliens (on motion tracker) fixed right outlane drain playing the same quote fixed dark playfield texture staying on after restoring power fixed some overlapping quotes during Newt mode fixed some quotes not playing (outlane drains) fixed spelling mistake "Successful" fixed Armoury not playing correct audio when ammo collected fixed apron LCD monitor freezing on corridor clip added ball saver to start of Queen vs Powerloader mode (in case ball is ejected SDTM) added ball saver to start of Nuke countdown (in case ball is ejected SDTM) shuttle no longer explodes when player escapes detonation succesfully. Instead, shuttle remains lit while all other lights are turned off for the explosion moved Mothers warning speech "Attention! All personnel..." to earlier in the countdown to add more tension added more quotes for motion tracker and replaced all existing quotes with better quality POD lights and lane lights now flash when POD multiplier collected (desktop view only) gameroom wall lights also turn off when power is cut and when aliens advance closer on motion tracker, they start to appear on the gameroom wall additional sound fx added when player is killed increased speed of alien advance on motion tracker when playing as Hudson added quick bypass for nuke code: Hitting the Power target a few seconds after Nuke mode starts will bypass the code for any character (desktop view only) added rotating beacons to top of backbox ** Version 1.11 ** fixed timer for Newt mode when player fails and has to rescue Newt again fixed apron LCD still showing video footage when mode ends successfully fixed motion tracker not turning on during wizard mode: phase 1 - 3rd ball lock added more quotes (to extra ball buy-in) added more quotes generally adjusted some timers fixed duplicate alien sound playing over each other when centre lane hit lowered backglass art resolution to fix white backboard error added an extra movie clip for Bug Hunt start
  6. Version 1.13

    920 downloads

    Tron Legacy (Ultimate 1.13) (SLAMT1LT) (DOFLinx - Cabinet Edition) The Ultimate Tron Legacy virtual pinball cabinet experience...and only on Future Pinball with DOFLinx! A video that shows off this excellent table with amazing DOFLinx cabinet effects can be seen at this link (in my cabinet) : Features: - amazing animated 5 RGB flasher effects - RGB undercab lighting changes based on characters, multiball, and game modes - gear motor operates with the Recognizer's movement - shaker motor and blower fan operates for cinematic videos, and many table events - 10 solenoid support for all mechanical devices (flipper, slings, bumpers, etc) - beacon lights up during cinematics and certain game modes - strobe effects throughout - animated effects for: Video Game mode, Disc Wars, Clu Ball, Light Cycle Battle, Zeus multiball, Drain, Orbits, Challenge of the Grid, etc... - Ramp: animated flasher effects change colour based on mode and game progression - all effects combine for an amazing feedback and light show like no other pinball game! DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69 This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker and more! Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future PinballScripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT) Copy the *.fpt and .xml files to your Future "PinballTables" folder DOFLinx.vbs is included with the DOFLinx install package. This file is NOT included with this table to avoid version mismatches, and future compatibility issues with newer revisions of DOFLinx. DOFLinx install package download: The current download of DOFLinx can be found through this post at vpforums: http://www.vpforums.org/index.php?showtopic=35852 It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future PinballTables" directory. Cabinet Use: For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinets feedback devices for those actions. The rest of the games sounds will play normally as intended by the table author. Desktop Use: For desktop users: This table will still function normally without the need for DOFLinx to be running or installed. You will however require the DOFLinx.vbs file (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PCs speakersNote: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this table was modded for DOFLinx cabinet use). Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode.
  7. Version 1.0.0

    1,381 downloads

    We're going back to the 80's for my DOFLinx mod of rom's excellent Knight Rider Future Pinball table. You got the lights....you got the feedback....and you got the Hoff's terrible perm! A video demonstration of this table in my cabinet can be seen here: Features: - 10 solenoid feedback for flippers, bumpers, slingshots, etc - 5 RGB flasher effects - KITT's "woo-woo" animated red lights with your RGB flashers - RGB under cabinet lighting - gear motor for KITT and the truck ramp's movement - shaker motor effects for engine rumble - beacon and strobe effects - blower fan effects
  8. Future Pinball and BAM Mega Guide by TerryRed Version 3.0, April 2022 The guide is now in PDF format! I have decided to do away with posting the guide "content" directly on the forum (it was just getting so BIG!) instead I have created an all new version that is now formatted in PDF / DOCX files both the Guide PDF and all the FP and BAM Settings files I use with the guide are now included in one zip file! the guide has been completely updated to include new links for all the resources you need added links to my other new FP related guides lots of new info added I now include over 100 BAM Table CFG files that have a perfect POV for cabinet users (for the most commonly popular FP tables) ****** The new Future Pinball and BAM Mega Guide zip is attached to the bottom of this post! ****** ========================================================================= Future Pinball is a free Pinball Editor created by Christopher Leathley. It has a lot of amazing tables to offer and enjoy for desktop, cabinet or VR users I wouldn’t want you to miss out, so I made this to help you to setup Future Pinball and BAM the right way the first time I hope it’s helpful and you enjoy Future Pinball and all it has to offer like I do For an EPIC demo that shows off what Future Pinball and BAM are capable of... watch this video (Tron fans will be happy) Cabinet, Desktop and VR While this guide was made initially for cabinet owners…it covers all you need for desktop and VR users as well I recommend always using the Mega-Guide in order, as it is more “up to date” with important details and changes not covered in my videos the Mega Guide covers the initial setup and use for FP and BAM. This is needed for whatever you want to use. (Desktop, Cabinet or VR) other sections are optional features such as Pinup Player, PinEvent, DOFLinx, DOF or front-ends there may seem like a lot of info… but when you cover Desktop, Cabinet, VR, etc… well, there’s lots of info! you can’t just jump into VR or PinEvent or PuP etc without getting FP and BAM running normally first start simple… get FP and BAM and your favorite tables working first… then move on to the more advanced stuff it’s important to use the specific FP settings I show you! This will ensure maximum compatibility with all tables and the best visuals they may offer I have included links for Future Pinball tables at most of the main FP table sites. If I’m missing any, please let me know! Future Pinball and BAM are easier to setup with this guide and use compared to learning everything you need to know with Visual Pinball as a noob I have included a FAQ as well at the bottom of the Mega Guide NOTE: I update this guide when new updates or info are relevant. Check back regularly for new updates and essential info. ============================================================= Future Pinball and BAM Installed: Simple… FAST… then PLAY I made two new UP TO DATE video guides one is made only for single screen Desktop users the other is made only for multi screen CABINET users I wanted to do this to show how EASY it is to get setup quickly and be able to play these awesome “new” Future Pinball tables! I use my FP and BAM Mega Guide as the only source, just like you guys would, to completely install FP and BAM and be ready to go in minutes! The first 15-25 minutes for each video is: the entire install and setup (which is actually much quicker if I didn’t explain anything) you don’t need to worry about BAM setup as my install files will get you properly setup with BAM and other settings downloading and installing tables it’s really easy guys! The rest of each video is: explaining the many cool BAM features you can play around with on all tables explaining BAM cfg files how to disable bam settings in table script (if used) show examples for controls, Special 1 for Action/Fire xml files for old tables using LOTR as an example gameplay demos of the latest Star Wars DSA U-Pro, Iron Man U-Pro, and Indiana Jones U-Pro Everything is bookmarked in the Youtube video description for quick and easy access! 1736518847_FuturePinballandBAMMegaGuide3.0.zip
  9. Version 1.2.1

    393 downloads

    "table jouable en wip ; en élaboration les mini pf (tour et spinning disk). script orienté multiball bam 337 IMPÉRATIF adaptation de Stern" -fastdraw Godzilla 1.2.1 requires BAM 337 to play. This is a basic table with minimal script, no music, and no sound effects besides the physical table. To play: Launch "FP Loader" from the BAM folder. Open the Godzilla table, and click PLAY. This is my first upload. I do not know much about what I am doing, but I wanted to submit a small edited version of the FASTDRAW upload, Stern Godzilla for future pinball. I made the update because of some errors and it deserves to be finished a little. I can see that there is a lot of time spent even just making this version. it inspired me to keep going and make it better. Its been a lot of fun working on this. I am trying to get FASTDRAW attention any way I can, even if its just to know that an update is coming. Maybe we need some inspiration, so here is my effort. I hope that you see this FASTDRAW! lets do an update and fix some things. i really want to get bulding multiball to work, thank you for uploading. Thank you for permission to mod. I did not attatch my name to anything because I did not do any real work, just play with images and script. respect must be given. I am working on another version that changes the shot through the building but I need to learn more about how things work. thank you again for patience... Whats new in 1.2.1: Fixed purple shadows on playfield (now they are gone) Fixed black ball with purple shadows (now the ball is chrome with correct shadow) Fixed playfield art with custom work - no more double flippers New side blade art and back wall art New spinner artwork!!!!!! Some changed textures, mechagodzilla magnet is now chrome Some new physics adjustments Fixed crashing because of timer Rules: shoot mechagodzilla magnet to start mechagodzilla mode - it works! Shoot left ramp 3 times for add a ball Shoot scoop 3 times for add a ball Right ramp works but does not add a ball, no working script there. Building works (add ball with J) but does not release ball (you must restart the game if you press J) shoot switches to to light - nothing. Coming soon once I learn how to do anything: fix auto ball launch (you can practice skill shot soon) better physics more light and illumination scripting code switches to add bonus multiplier or something correct shot paths and refine layout add some sounds, music, etc. This will be the main theme of the table, most likely on loop. ***Thank you to anyone and everyone who has ever submitted a post here, commented on a group topic, left a comment, anything....you guys are well aware im sure of the grattitude. Just saying it again. I would not have even attempted this without you guys paving the way. I think maybe we could make this into something cool without using stern rom and getting into trouble. i know the rules, 3 years after production. I just want to practice shots when im not feeding quarters into the real one down the street i would encourage anyone willing to help to please move forward with the project and leave a comment down below with any issues etc.
  10. View File GODZILLA FASTDRAW "table jouable en wip ; en élaboration les mini pf (tour et spinning disk). script orienté multiball bam 337 IMPÉRATIF adaptation de Stern" -fastdraw Godzilla 1.2.1 requires BAM 337 to play. This is a basic table with minimal script, no music, and no sound effects besides the physical table. To play: Launch "FP Loader" from the BAM folder. Open the Godzilla table, and click PLAY. This is my first upload. I do not know much about what I am doing, but I wanted to submit a small edited version of the FASTDRAW upload, Stern Godzilla for future pinball. I made the update because of some errors and it deserves to be finished a little. I can see that there is a lot of time spent even just making this version. it inspired me to keep going and make it better. Its been a lot of fun working on this. I am trying to get FASTDRAW attention any way I can, even if its just to know that an update is coming. Maybe we need some inspiration, so here is my effort. I hope that you see this FASTDRAW! lets do an update and fix some things. i really want to get bulding multiball to work, thank you for uploading. Thank you for permission to mod. I did not attatch my name to anything because I did not do any real work, just play with images and script. respect must be given. I am working on another version that changes the shot through the building but I need to learn more about how things work. thank you again for patience... Whats new in 1.2.1: Fixed purple shadows on playfield (now they are gone) Fixed black ball with purple shadows (now the ball is chrome with correct shadow) Fixed playfield art with custom work - no more double flippers New side blade art and back wall art New spinner artwork!!!!!! Some changed textures, mechagodzilla magnet is now chrome Some new physics adjustments Fixed crashing because of timer Rules: shoot mechagodzilla magnet to start mechagodzilla mode - it works! Shoot left ramp 3 times for add a ball Shoot scoop 3 times for add a ball Right ramp works but does not add a ball, no working script there. Building works (add ball with J) but does not release ball (you must restart the game if you press J) shoot switches to to light - nothing. Coming soon once I learn how to do anything: fix auto ball launch (you can practice skill shot soon) better physics more light and illumination scripting code switches to add bonus multiplier or something correct shot paths and refine layout add some sounds, music, etc. This will be the main theme of the table, most likely on loop. ***Thank you to anyone and everyone who has ever submitted a post here, commented on a group topic, left a comment, anything....you guys are well aware im sure of the grattitude. Just saying it again. I would not have even attempted this without you guys paving the way. I think maybe we could make this into something cool without using stern rom and getting into trouble. i know the rules, 3 years after production. I just want to practice shots when im not feeding quarters into the real one down the street i would encourage anyone willing to help to please move forward with the project and leave a comment down below with any issues etc. Submitter mathiasg Submitted 03/28/2022 Category Future Pinball Tables Link to Media Pack  
  11. View File Aliens Legacy (Ultimate Badass Edition) (v1.12) (p2.7) (DOFLinx) Aliens Legacy (Ultimate Badass Edition) (V1.12) (DOFLinx-Cabinet Edition) DOFLinx mod by TerryRed A video demonstration of this table running on a cabinet using DOFLinx can be seen at: DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69 This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker, FIRE and other buttons lights, and more! This will work with Led-Wiz, Sainsmart USB, PACLED64, and KL25Z. Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future Pinball\Scripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT) DOFLinx.vbs is included with the DOFLinx install package. This file is not included with this table to avoid version mismatches. DOFLinx install package download: The current download of DOFLinx can be found through this post at vpforums: http://www.vpforums.org/index.php?showtopic=35852 It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future Pinball\Tables" directory. Cabinet Use: For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinet's feedback devices for those actions. The rest of the game's sounds will play normally as intended by the table author. Desktop Use: For desktop users: This table will still function normally without the need for DOFLinx to be running or installed (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PC's speakers. Note: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this was intended for DOFLinx cabinet use) . Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode. Please read Requirements / Installation to setup DOFLinx. I hope you enjoy the first Future Pinball Aliens Legacy cabinet feedback and lighting experience! SLAMT1LT gave permission to mod and host this table. - TerryRed For SLAMT1LT's newest versions of his tables (without DOFLinx support), goto his website: http://speak1970.wix...pinballemporium Changelog: DOFLinx (Cabinet) Mod by TerryRed --------------------------------- DOFLinx devices supported in this table: Left flipper Right flipper Left slingshot Right slingshot Mid field left solenoid Mid field centre solenoid Mid field right solenoid Back left solenoid Back right solenoid Flasher, outside left Flasher, inside left Flasher, centre Flasher, outside right Flasher, inside right Blower Fan Shaker Gear Motor Strobe Beacon Start button Coin button Launch Ball button FIRE button RGB Undercab Lighting ------------------------------------------ ULTIMATE (BADASS) EDITION (by SLAMT1LT) ------------------------------------------ ** Version 1.12 ** fixed music not playing if extra ball buy-in resumes during Queen vs Powerloader: Phase 2 fixed nuke timer not coordinating with audio visual explosion if time expires fixed high score not registering if player is killed by aliens (on motion tracker) fixed right outlane drain playing the same quote fixed dark playfield texture staying on after restoring power fixed some overlapping quotes during Newt mode fixed some quotes not playing (outlane drains) fixed spelling mistake "Successful" fixed Armoury not playing correct audio when ammo collected fixed apron LCD monitor freezing on corridor clip added ball saver to start of Queen vs Powerloader mode (in case ball is ejected SDTM) added ball saver to start of Nuke countdown (in case ball is ejected SDTM) shuttle no longer explodes when player escapes detonation succesfully. Instead, shuttle remains lit while all other lights are turned off for the explosion moved Mothers warning speech "Attention! All personnel..." to earlier in the countdown to add more tension added more quotes for motion tracker and replaced all existing quotes with better quality POD lights and lane lights now flash when POD multiplier collected (desktop view only) gameroom wall lights also turn off when power is cut and when aliens advance closer on motion tracker, they start to appear on the gameroom wall additional sound fx added when player is killed increased speed of alien advance on motion tracker when playing as Hudson added quick bypass for nuke code: Hitting the Power target a few seconds after Nuke mode starts will bypass the code for any character (desktop view only) added rotating beacons to top of backbox ** Version 1.11 ** fixed timer for Newt mode when player fails and has to rescue Newt again fixed apron LCD still showing video footage when mode ends successfully fixed motion tracker not turning on during wizard mode: phase 1 - 3rd ball lock added more quotes (to extra ball buy-in) added more quotes generally adjusted some timers fixed duplicate alien sound playing over each other when centre lane hit lowered backglass art resolution to fix white backboard error added an extra movie clip for Bug Hunt start Submitter TerryRed Submitted 10/19/2016 Category Future Pinball Tables Link to Media Pack  
  12. 766 downloads

    These girls are heating up your favorite Joker Poker Pinball game.... and when they are done, they will cool you off with the blower fan you pervs! Enjoy the SLAMT1LT mod, Strip Joker Poker (Ultimate 1.02) complete with DOFLinx cabinet feedback and lighting! A quickie.... video demo of this table can be seen here in my cabinet.
  13. View File Medieval Madness MEDIEVAL MADNESS Recreation based on Medieval Madness table of Williams 1997 by Francisco666 (Mod by SLAMT1LT) Submitter CRAIGDEE Submitted 02/04/2013 Category Future Pinball Tables Link to Media Pack  
  14. View File Gottlieb BUCCANEER GOTTLIEB BUCCANEER First of All I would like to Thank the Master table builder Popotte for all the info about the Rules and for the adjustment of the Wheel\Spin System. A Special Thank to Allknowing2012 (that owns real table) for all the instructions This is the second Custom-Physic table released, with a huge physic improvement. Table has: -my new Dynamic Flipper Shadows (hopefully bugfree) -the Highest-Score Post-it (a simple paper on the apron) HERE ARE SOME PICS OF THE TABLE: A SHORT PRESENTATION VIDEO: Submitter monnezzas Submitted 04/23/2015 Category Future Pinball Tables Link to Media Pack  
  15. View File Black Rose Version 2.0 has 2 dmd's 1 on backglass and 1 at top right corner. More scripts and spinning disk cannon changes gameplay. The flipper sound was also too loud and has been fixed. This is a last update for this table. It is Freeware and free to mod and adjust. Submitter theGhost787 Submitted 11/26/2015 Category Future Pinball Tables Link to Media Pack  
  16. View File Contra This version of Contra is the same but has a hologram show up when ball is lost. Freeware. Free to mod. Submitter theGhost787 Submitted 11/26/2015 Category Future Pinball Tables Link to Media Pack  
  17. View File Evil Dead A great horror game to play. No updates made to this. Fixed- Game is known to crash. Follow instructions and it plays just fine. In Future Pinball (any version) go to: Preferences - Video Rendering Options Uncheck Back Board Reflection on Glass Uncheck Playfield Reflections Components Uncheck High Quality Pinball Models Now Game works fine Submitter theGhost787 Submitted 11/26/2015 Category Future Pinball Tables Link to Media Pack  
  18. View File Deadly Weapon Deadly Weapon re created. Everything in this game is free to use or mod. There wont be any updates to this. Submitter theGhost787 Submitted 11/28/2015 Category Future Pinball Tables Link to Media Pack  
  19. View File Puppet Master Good game from a good b rated horror film. Game is free to modify. Submitter theGhost787 Submitted 11/26/2015 Category Future Pinball Tables Link to Media Pack  
  20. View File Resident Evil Brand New version 2.0 Resident Evil the pinball. New playfield, graphic fixes, gameplay fixes, DMD, Cab, Scoring. A version 3 is very much possible. Post Ideas in forums Submitter theGhost787 Submitted 11/28/2015 Category Future Pinball Tables Link to Media Pack  
  21. View File Toxic Crusaders Toxic Crusaders pinball based on a cartoon and comic book. Version 1.0. Submitter theGhost787 Submitted 12/08/2015 Category Future Pinball Tables Link to Media Pack  
  22. View File Silent Night Deadly Night Silent Night is a horror theme pinball tables. One of our favorites. Based off the horror movie about a crazy santa killer. This game is just a good time. Free to modify. Submitter theGhost787 Submitted 11/30/2015 Category Future Pinball Tables Link to Media Pack  
  23. View File Pokerino From Granite, fast draw, and ghostmachine. Its Pokerino 1.0 for Future Pinball. May need more lighting scripts. Granite and fast draw made the table and backglass ghost did sound effects, some extra scripts, and plastics. Hard to find. Textures for this game. Submitter theGhost787 Submitted 12/08/2015 Category Future Pinball Tables Link to Media Pack  
  24. View File Paragon Paragon 1.0 (New 2015 version) Table layout and design by fastdraw backglass and lighting and entire table also by fastdraw. Plastics, Texture cleanup, Better playfield, half the scripts and lights, sound effects. And cab art from ghostmachine. This is version 1.0. Enjoy the game. This game was originally created in 1978 1979 by Bally. Submitter theGhost787 Submitted 12/08/2015 Category Future Pinball Tables Link to Media Pack  
  25. View File Skeleton Warriors Skeleton Warriors 1.0 pinball theme after a cartoon and comic book. Plays good may need more testing. Submitter theGhost787 Submitted 12/05/2015 Category Future Pinball Tables Link to Media Pack  
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