Jump to content
  • SYSTEM SEARCH

    System Scanners Online:

    Username: Guest

    >> System Scan?
    >> The Universe >


    Incoming Message:
    Due to system limitations searching with words of 3 or less characters will not return results. For instance; Doctor Who.  This will not return results as the system is trying to search for both Doctor AND Who in which Who will not be found as it's a 3 character word.  To find Doctor Who; you'd search for either Doctor or "Doctor Who". 

    Search Tips:
    For specific searches; enclose your search with quotes. Example: "Doctor Who" or "Addams Family".
     

Search the Community

Showing results for tags 'future pinball'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to the VPUniverse
    • VPU General Discussion
    • Holiday Image Search Discussion
    • Community Development & Site Problem Reporting
    • Site News & Announcements
    • VPU Polls
    • The Big Bang
    • VPU Classifieds - Buy / Sell / Trade
    • Pinball Festivals, Groups & Gatherings
  • New Releases
    • B2S New Releases
    • Visual Pinball New Releases
    • Future Pinball New Releases
    • Front End & Support Files New Releases
    • Pinup-Popper & PuP-Pack Releases
  • DMD Development Discussions
    • DMD Extensions
    • Pin2DMD Forums
    • Serum and ZeDMD Discussion
  • VPUniverse.com Online Virtual Pinball League
    • General Tournament & League Discussion
    • Tournament & League Rules Discussion
    • Tournament & League Game Discussion - Game Suggestions
  • Digital Pinball Cabinets
    • Cabinet Builds
    • Cabinet Discussion
    • PinCab/Pinball Hardware Development
    • Arcade 1UP & AtGames Legends Modding
  • Planet Visual Pinball Engine
    • Visual Pinball Engine General Discussion
  • Planet Visual Pinball
    • Visual Pinball Support
    • Visual Pinball General Discussion
    • Visual Pinball Development
    • Table Development / MODding
  • Planet Future Pinball
    • Future Pinball General Discussion
    • Table Development and Releases
    • Future Pinball Support
  • Planet Virtual Reality
    • VPVR - Virtual Pinball in Virtual Reality
    • Pinball FX in VIrtual Reality
    • General Virtual Reality
  • Scorbit Discussion Forum
    • Scorbit General Discussion
    • Scorbit User Exchange
    • Scorbit for Digital Pinball Development
  • Artwork
    • Backglass Artwork
    • Feature Requests
    • Playfield Artwork
  • Pinup Popper
    • Installation Support
    • Pinup Popper Support
    • Pinup Popper VR
    • Pup-Pack Support
  • Pinball Front-Ends
    • HyperPin Support
    • Pinball X Support
    • Pinball Y Support
  • PinMAME
    • PinMAME Support
    • PinMAME Development
  • Real Pinball & Arcade Gaming Discussion
    • Real Pinball Discussion
    • Arcade Gaming Discussion
  • Direct Output Framework
    • Direct Output Announcements
    • Direct Output General Discussion
    • Direct Output Support
  • B2S Development
    • B2S Development Support
  • Console & PC Virtual Pinball
    • Pinball Arcade
    • ProPinball
    • Console & PC Gaming Discussion
    • Other Virtual Pinball & Gaming Discussion

Categories

  • Audio Files
    • ALTSound
  • B2S (.directb2s) & Backglass Downloads
    • B2S Install & Support Files
    • Full DMD Backglasses
    • Video & Animated Backglasses
    • Backglass Resources
    • B2S - For Developers
  • Direct Output Framework
  • Future Pinball
    • Future Pinball Files
    • Future Pinball Tables
  • VPURemix - Patching System
  • Visual Pinball
    • Visual Pinball 10 - Install & Support Files
    • VPX - Pinball Tables
    • VPX - Game Resources
    • VPX - Physics Sets
    • Visual Pinball - 9.x.x
  • VR - Virtual Reality Pinball
    • VR Pinball Install Required Files
    • VR - Room Resources
  • Other Digital Pinball
  • ROM Colorizations
    • ROM Frame Dumps
    • Pin2DMD Colorizations - Virtual Pinball
    • Pin2DMD Colorizations - Real Pinball
    • Serum DMD colorizations
    • SAM - Color ROM Patches
  • PinMAME
    • PinMAME Source
    • PinMAME Roms
  • DMD Extensions
  • Pin2DMD Files
    • Pin2DMD Documentation
    • Pin2DMD Firmware
    • Table Support Files
    • Pin2DMD Tools
    • Pin2DMD Color Palettes
    • PCB Files
  • Cabinet Resources
    • Cabinet Plans
    • Wiring Schematics
    • Cabinet Artwork
    • Support Files
  • Pinup Popper Files
    • PuP Packs
    • Pinup Popper Themes
    • FullDMD Videos
    • PuP - Underlays
    • T-Arc Loading Videos
    • T-Bar Themes
    • T-Arc Themes
  • Pinball Frontend Downloads
    • HyperPin Support Files
    • Frontend Media Files
    • Plugins
    • Media Managers
  • Development Resources
    • Table Resources
    • Table Creation Resources
  • VPinWorkshop - Desktop - Blood Machines

Calendars

  • In-Person Events
  • Live Streaming Events
  • Online Tournaments

Categories

  • News Articles
  • News From Planet Future Pinball
  • News From Planet Visual Pinball
  • Pinball News from around the galaxy

Categories

  • MJR's Pinscape v2 Build Guide Categories
    • Part One. Preliminaries
    • Part Two. Planning and Building the Cabinet
  • Audio & Sounds

Categories

  • Cabinet Building & Configurations
  • DMD Colorization Tutorials
  • VpinMAME
  • Game Specific Tips & Tricks
  • Future Pinball
  • B2S Tutorials
  • Visual Pinball - How Tos & Wikis

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Interests

  1. Version 1.0.0

    1403 downloads

    Nightmare on Elm Street ULTIMATE 1.06 by SLAMT1LT DOFLinx mod by senseless DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69 This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker and more! Cabinet Use: For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinet's feedback devices for those actions. The rest of the game's sounds will play normally as intended by the table author. Desktop Use: For desktop users: This table will still function normally without the need for DOFLinx to be running or installed (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PC's speakers. Note: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this was intended for DOFLinx cabinet use) . Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode. Please read Requirements / Installation to setup DOFLinx. I hope you enjoy this DOFLinx cabinet experience!
  2. Version 1.04

    625 downloads

    Road Runner is a great table created by the incredible table developer Roney Pinball. I decided I wanted to work on a simple table with a simple update so I chose Road Runner. It didn't take long; however, to determine that it was a bit more sophisticated than I thought. It has a flyer that explains a few things but not everything. I decided to write a set of rules since no one had ever posted them before now. I wrote quite a few rules that filled up both instruction cards on the apron but I was able to add everything I wanted. I added FizX Lite 3.0 and the latest version of the FizX tweaker. An improved version of the lighting tweaker was published on Avatar 2.2. Since then, Gimli and I have spent much time improving the tweaker. We found three huge bugs that have been resolved. Avatar 2.2 had occasions where end users reported getting string errors that have now been resolved. One bug was caused by Future Pinball sometimes performing calculation errors, like 6 times 10 being equal to 59.9999. That might be considered close enough but it causes havoc on an array where every two characters in the string represents the saved value for one parameter. We fixed it by adding rounding for each calculated value to a non-decimal number. I have noticed that the fix has made the tweaker much more stable without any string errors. I have added overlays that describe each of the parameters on the FizX tweaker. I provide directions on how to navigate the tweaker on the first screen that you see when the tweaker opens. All you need to remember is to press the Special 1 key to open the tweaker. If you want a longer description of the Reset to Default, Reset to StartUp, and Save functions, arrow down to the end of the parameters and you will find a detailed description of each. Unfortunately, the tweaker does not have enough save locations to add settings for the upper flippers. If you want to change the settings for the upper flippers, they can be changed in the script. You can, however, change the settings for the main flippers on the tweaker. If you are not familiar with FizX, you might find the parameters on the tweaker intimidating. You will however be able to understand the option for "Bounce Choices". The option refers to the bounce of the ball off the flippers. The "Bounce Choices" option allows you to make selections that anyone can understand. For example, you can select "Low Bounce" or "Medium Bounce". I recommend you try making changes to this option. I have already made adjustments on the tweaker but everyone knows I like the flippers to have a very low bounce. From what I have seen, most folks like higher bounce. I didn't add my usual lighting mod this time but I think you will like the lighting nevertheless. There are lots of options at the beginning of the script where you can change the lighting and other options. Zip File – Must Read There is a zip file included in the download. It contains the model of a ball with 1K polygons. Do not unzip the zip file. Just save it with the same name as the table and place it in the same folder as the table. If you don't use it, the physics won't be correct. Table Loading Screen There are two table-loading textures as listed below. The first landscape texture is the default and is intended to be used on desktop PCs. The portrait texture is intended to be used on pinball cabinets. LoadingLandscape.jpg LoadingPortrait.jpg Conclusion The entrance to the right wire ramp was rather problematic. The ball kept bouncing around the ramp entrance and not going down it. However, persistence paid off and I managed to get it to work. This table was otherwise a pleasure to work on. I hope you enjoy it. GeorgeH List of Changes 1) Added ball/flipper shadows, ball configuration, and ray casting to the script. 2) Added FizX Lite 3.0. 3) Added the latest version of the FizX tweaker which includes a Flipper Bounce Choice option that combines the settings of 3 FizX parameters for each of the 9 bounce choices. 4) Added overlays to the tweaker that explain each of the FizX parameters. 5) Added a HUD Toggle Key that saves settings. 6) Added new lighting and spotlight with lights turning off when the ball is not in play. 7) Added new landscape-shaped texture on the table loading screen for desktops and portrait-shaped texture for cabinets. 😎 Added game room floor and backwall. 9) Added BAM code that allows the score to exceed 2 billion points. 10) Added plunger pull special script to slow down pull-back. 11) Added new music to attract mode and new background music to all modes. 12) Upscaled textures for playfield, backglass, and cabinet. 13) Reworked the entrance to the right wire ramp to improve performance. Adjusted all ramps. 14) Added rolling ball sounds to the playfield and all four ramps. 15) Adjusted the color of all light inserts on the playfield and changed the color on one ramp. 16) Added more time to display the text on the segmented display on the backwall so you have time to read it. 17) Developed a set of rules which include many of the point values. Added the rules to the instruction cards on the apron. 18) Added desktop camera setting to the script. Table Developers Roney Pinball Mugsy GeorgeH Contributions by: Gimli – Codeveloper of the Tweaker JLou5641 - Creator of FizX Fleep - Created recordings for mechanical sounds TerryRed – Developer of the "All in One" template of FizX
  3. Version 1.1

    319 downloads

    Note: I was unable to reduce the file size of this download to less than 47 MB so I posted it at the following site: https://www.mediafire.com/file/orlkhln2kqqsi5a/Medieval+Castle+1.1.7z/file This table is a little-known gem. I know that some of you avoid original tables like the plague but Roney Pinball created something here that is really special. This is one of the first tables I found when I first started playing Future Pinball more years ago that I care to mention. I played it for many hours. Everything about it just feels right for medieval knights and castles. It is very immersive and transports you to a bygone era of chivalry, castles, and epic battles. The sound effects are particularly good. The dynamic soundtrack includes the sounds of swords clashing, horses galloping, and dungeon echoes. When I replayed it before creating this modification, I could not hear the flipper sounds because they were overpowered by other sounds so I knew I had my work cut out for me. Note: Be sure you read the "Must Read" sections below and all the text in bold print. The following video demonstrates the unique features of Medieval Castle and has a short bit of game play: BAM – Must Read This table requires BAM version 1.5-373 or later for it to perform as intended and to not crash or generate error messages. This version was released on 1/28/24 and you must have it installed for FizX 3.3 to work. You can download it here: https://www.ravarcade.pl/download Zip File – Must Read There is a zip file included in the download. It contains the model of a ball with 1K polygons. Do not unzip the zip file. Just save it with the same name as the table and place it in the same folder as the table. If you don't use it, the physics won't be correct. Some end users have added the zip file to their BAM folder so it works on all tables. If you have done this, you can delete the zip file in the download. DOF and PUP SSF I decided to add PinMechSound which is a first for me. If you are not aware of what it is, it is a way for pinball cabinet users to add DOF and surround sound feedback (SSF) to their cabinets. I think there is a way to add it to a desktop but I don't think it produces much benefit for my setup. Debo26 was nice enough to test this table on his cabinet. To make SSF work, you must add the PUP-Pack that is included in the download. Copy "FP_PUP_SSF_GEORGE" to your PUPVideos folder. Just adding PinMechSound wasn't enough for the sound, however. The sound was not balanced so I added what I call a "Sound Level Control Panel" where I balanced each of the 6 groups of all sounds used on the table and then balanced the 6 groups together so they sounded right. You can adjust the 6 groups in the script yourself if you wish but I think I got it right. FizX and Tweaker I added FizX 3.3 with the latest version of the FizX menu system that we call a "tweaker". Press the Special 1 key to open the FizX tweaker and read the directions on the overlay that appears on your screen for navigating the system. I moved the options on the tweaker so the parameters I use the most are displayed first on the list with the lesser-used parameters at the bottom. If you are not familiar with FizX, you might find the parameters on the tweaker intimidating. You will however be able to understand the option for "Bounce Choices" which is the very first option. The option refers to the bounce of the ball off the flippers. The "Bounce Choices" option allows you to make selections that anyone can understand. For example, you can select "Low Bounce" or "Medium Bounce". I recommend you try making changes to this option. I have already made adjustments on the tweaker but everyone knows I like the flippers to have a very low bounce. From what I have seen, most folks prefer higher bounce. Lighting I added lighting modes for Day, Dusk, Night, Dark Night, and FP Original. I went a bit further than I usually do by adjusting over 50 parameters for each lighting mode that you can see near the beginning of the script. Press the Special 2 key to toggle through the lighting modes. FP Original doesn't look quite as good as the other lighting modes but it helps those that have lower-end PCs. Camera Views This table has a large segmented display on the backbox that cannot be seen with the popular "Full Table 2" view. If you can't see the display, you can't play the game very effectively. I created three camera view profiles that show the segmented display. I set one of them, to be the default in the script so the segmented display should be visible when you first play the table. You can change the default camera view by pressing the "V" key repeatedly to toggle through the three options. Plunger Modification Popotte developed a plunger mod that added a new feature to the code I had been using. The code that I used in the past makes the plunger pull back more slowly, making it easier to hone in on just the right power to hit certain skill shots on most tables. This table does not have a skill shot but it does have a hidden kicker in the back of the castle where this modification makes it easier to hit. The plunger that Popotte created has two modes of operation. The slow plunger pullback is the same as previous versions I used and works like a normal plunger would by pressing the plunger key. The second method is where you can use the up and down arrow keys to position the plunger exactly before it is released. Then you press the plunger key to release the ball. Popotte had been using this mod for a long time but it required setting a switch to either use the slow pullback or the arrow keys. He and I worked together to figure out a way to code it so it does not require a switch. ...So you can either press the plunger key and release it at the point where you want it to let go or you can very precisely adjust the plunger with the up and down arrow keys and then press the plunger key to let go of the plunger. Easy Game Play There is an option in the script for easy gameplay. The option is set to false by default. You can change it to true if you want easier gameplay. The comments in the script identify all the changes it makes. Rules I wrote a set of rules that I added to the instruction cards on the apron. I had written rules which included what happens when the kicker is hit that is inside the castle on the left side. Then I decided that Roney Pinball might have wanted this to be unknown to the end user because he calls it a "Mystery" in the game. I decided to add that content exclusively to a PDF file that is in the download. The content of the PDF is identical to the rules added to the instruction cards except for what happens inside the castle. If you want the castle rules to remain a "Mystery", you should delete the PDF file. The Spinner I had some trouble with the spinner on this table from the start. It would only spin once or twice when it was hit and would stop. I tried adding some code that Ravarcade created but it didn't perform any better. Wecoc developed a method where the spinner object on the table is converted to a toy with some special code that operates it. It makes the spinner on this table work perfectly. It also helps your score quite a bit when you complete the mode that adds 1000 points to your score for each spin. Table Loading Screen There are two table-loading textures as listed below. The first landscape texture is the default and is intended to be used on desktop PCs. The portrait texture is intended to be used on pinball cabinets and is used on the "rotated display" version of the table described below. LoadingLandscape.jpg LoadingPortrait.jpg Rotated Display Finally, I added a version of the table for those of us who have desktop PCs with a single monitor that can swivel so it is oriented in an upright position. I call it a rotated display. To play the table, you need to change the "Rotation" option to 270 degrees on the "Preferences" > "Video / Rendering Options" screen of the FP editor. You can try it on a standard monitor to see what it looks like but it will be oriented sideways. The popular Full Table 2 view only uses about 50% of the screen for the playfield whereas this option uses about 90% of the screen. It produces a more immersive gaming experience. Conclusion I hope you give this table a chance. It is truly one of the best original tables. You would think the castle uses a model but it uses 80+ Future Pinball standard walls and surfaces. It must have taken Roney Pinball some time to create. I added everything I could think of to improve the gameplay of this table. I hope you like it. Table Developers Roney Pinball GeorgeH Contributions by: Gimli – Codeveloper of the FizX Tweaker JLou5641 - Creator of FizX Fleep - Created recordings for mechanical sounds TerryRed – developed the "All in One" template of FizX Popotte - Developer of the plunger modification Wecoc - Developer of the spinner Debo26 – Tester of DOF and PUP SSF on this table List of Changes: 1) Upscaled most of the textures on the table except for the castle. 2) Made the castle textures darker. 3) The segmented display was not visible on the Full Table 2 view so 3 switchable camera views were added which can be changed by pressing the letter "V" repeatedly. 4) Added model for game room with texture. 5) Added new rock texture to the ramp and new shingle texture for the castle roof. 6) Added Hud toggle key that saves setting to fpRam. 7) Added plunger pull special script to slow down pull-back, making it easier to hone in on a shot to the hidden kicker. 😎 Added a ball stop surface above the ramp to keep the ball from flying and added an invisible approach ramp. 9) Fixed bug that displays M1Count not defined. 10) Added more time to display the text on the segmented display on the backwall so you have time to read it. 11) Moved the lens for the "Jackpot 100,000" light on the playfield texture up higher on the playfield so the light for it could be moved so it does not cover the text. 12) Added Fleep recordings for mechanical sounds. 13) Aligned the left wall of the table that has a break in it and made the ball bounce to the right. 14) Adjusted the color of all the light inserts on the playfield. 15) Changed the displays on the long segmented display 1) to include baseline point values (without bonuses) 2) added displays for when the hidden kicker is hit 3) made displays last longer so you have time to read them. 16) Added custom flipper texture. 17) Added black side rail caps and lock down bar. 18) Added BAM code that allows the score to exceed 2 billion points and made some code changes to support it. 19) After upscaling the lenses for the 2x to 6x bonus multiplier lights, the text was centered, and the background lightened to make the numbers more prominent. 20) When all lights were illuminated on the 2-bank stationary targets and the 3-bank drop targets they never displayed long enough to see it. Added more time to allow end users to see the light before turning off. 21) There were 2 extra ball lights on the playfield where the coding was never finished. Added extra ball awards completing the sequences for 2-bank stationary targets and the 3-bank drop targets (see the rules). 22) Fixed the display so it does not say multiball when no prisoner lights are lit and only the original ball returned. 23) Wrote rule sheet and added it to instruction cards on the apron and included a PDF in the download with the rules. 24) Added portrait loading texture for cabinet users. 25) Added a new feature by Popotte to the plunger mod. You can now use the up and down arrow keys to position the plunger exactly where you want then press the plunger key to let go of the plunger. If you don't want to use the arrow keys, press and hold the plunger key. 26) Added Sound Level Control Panel that adjusts every sound used on the table. 27) Added music to the attract mode. 28) Added Pin Mech Sound. 29) Changed 3 modes that could only be completed one time so they can be repeated. 30) Corrected a problem with the trigger below the left gate in the middle of the table. This trigger did not consistently turn on the green lights in front of the ramp in the correct sequence. This was fixed. 31) Created a version of the table for Rotated Display for those that have single monitor PCs and can tilt their monitor 90 degrees.
  4. Version 1.5

    548 downloads

    Just in time for Halloween come the ghouls on The Hungry Dead! I have always loved this table even though I have never cared too much for the macabre. This table never carries the macabre too far and it is all in fun. It is kid-friendly and fun for all ages to play. This table was originally designed to delete the progress you make in the game if the ball drains before you reach your goal. For that reason, it might produce some disappointment, especially for kids. However, on this version, I have added Easy Mode! It not only keeps your progress in the game when the ball drains, but you can also adjust how long two timed sequences last. The default is to have it turned off so you need to change it before you give it to your kids. To be honest, I rather like the easy mode myself. I have added a full description at the beginning of the script on how to make changes. I added FizX Lite 3.0 and the latest version of the FizX tweaker. Gimli and I have spent much time improving the tweaker. I have noticed that the tweaker is much more stable than it was when it was first released. The tweaker has overlays that describe each of the FizX parameters and how to navigate the tweaker. All you need to remember is to press the Special 1 key to open the tweaker. Even if you don't understand the options, I encourage you to at least make adjustments to "Bounce Choices" that have options anyone will understand. I set it up for my personal preference but I think most people prefer more bounce than I do. This table has never had an attract mode. That is the light show and music that play before you start the game. All the tables I have modified have always had a light sequence during the attract mode. This is the first time I have ever added one. It was a learning experience. I think you will like it. This table has five lighting options that you can adjust by pressing the Special 2 key. The "FP Orig" lighting mode is for those of you who have low-end PCs. There are lots of other options at the beginning of the script where you can change settings for those of you who like to tweak things. The HUD Toggle key also works. Zip File – Must Read There is a zip file included in the download. It contains the model of a ball with 1K polygons. Do not unzip the zip file. Just save it with the same name as the table and place it in the same folder as the table. If you don't use it, the physics won't be correct. Table Loading Screen There are five table-loading textures as listed below. The three landscape textures are intended to be used on desktop PCs. The two portrait textures are intended to be used on pinball cabinets. In this version, I added a less gruesome landscape texture that is more kid-friendly. LoadingLandscape1.jpg LoadingLandscape2.jpg LoadingLandscape3.jpg LoadingPortrait1.jpg LoadingPortrait2.jpg Rotated Display Version If you have ever downloaded one of my table mods, you have probably noticed there are usually two variations. There is a basic version for general PC usage and pinball cabinets. The other version of the table is for use on a desktop PC on a single monitor with a portrait orientation. This version would be of interest to you if your monitor can be turned 90 degrees. The tweaker on this table presented a special problem for my rotated display version. It requires more space on the backbox for the tweaker overlays than I usually allocate. I couldn't use a HUD for the same reasons that it doesn't usually work on a cabinet. I managed to create views using BAM's desktop camera. I was surprised it worked for a table with 270-degree rotation. Then I thought about having to revise my setup guide. I normally use the same Static Cam menu used by the cabinet guys. My old guide was 1 1/2 pages long. After thinking about it, I realized that the only instructions you need are: 1) Open the "Video / Rendering Options" menu in FP and change the "Rotation" option to 270 degrees. 2) Rotate your monitor clockwise 90 degrees and play the table. The camera settings are coded in the script and are run automatically. The view will change when you open the tweaker so you can see more of the backbox. When you close the tweaker, the view changes back to the normal view. If you ever replace the monitor on your PC, be sure to get one that has a stand that rotates. I added screenshots of the normal and tweaker views. Conclusion I hope you enjoy the table. I have revised it three times so it should be obvious I like it. GeorgeH List of Changes 1) Added FizX Lite 3.0 with the latest version of the FizX tweaker and overlays that explain each FizX parameter. 2) Added a new loading screen image for desktop with less graphic imagery for children. 3) Added attract mode (the previous version did not have one) with light sequences and music. 4) Created easy mode which does not delete your progress in the game when the ball drains. 5) Added other easy mode options to allow changes to the length of two timed modes. 6) Made shadow maps brighter than version 1.3 and changed settings on the lighting modes. 7) Created a rotated display version of the table using BAM's desktop camera option in the script. 😎 Added ball configuration and ray casting to the script. 9) Added rolling ball sounds to the playfield. See the beginning of the script for changes to previous versions. Table Developers Ruckage Protricity NoppZ Djpretzel Pangier GeorgeH Contributions by: Gimli – Codeveloper of the Tweaker JLou5641 - Creator of FizX Fleep - Created recordings for mechanical sounds TerryRed – Developer of the "All in One" template of FizX
  5. View File Star Trek (Stern) (Ultimate Edition) (v1.03) (p2.6) (DOFLinx - Cabinet Edition) Star Trek (Stern) (Ultimate Edition, v1.03) – by SLAMT1LT DOFLinx mod by TerryRed and DDH69 A video demonstration of this table running on a cabinet using DOFLinx can be seen in the video above: DOFLinx – “A powerful utility for cabinet owners to make the most of force feedback and lighting.” – by DDH69 This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker, FIRE and other buttons lights, and more! This will work with Led-Wiz, Sainsmart USB, PACLED64, and KL25Z. Cabinet Use: For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinet’s feedback devices for those actions. The rest of the game’s sounds will play normally as intended by the table author. Desktop Use: For desktop users: This table will still function normally without the need for DOFLinx to be running or installed (read “Requirements / Installation”). It will play perfectly with the original in-game mechanical sounds playing through your PC’s speakers. Note: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this was intended for DOFLinx cabinet use) . Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode. Please read Requirements / Installation to setup DOFLinx. We hope you enjoy the DOFLinx cabinet experience! This is my first attempt at doing anything with VB script or creating feedback for a table. I only added in feedback support, and didn’t change any functions of the original table. SLAMT1LT gave permission to mod and host this table. – TerryRed For SLAMT1LT’s newest versions of his tables (without DOFLinx support), goto his website: http://speak1970.wixsite.com/slamspinballemporium Requirements / Installation: Regardless of using this table with force feedback (Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future Pinball\Scripts’ folder. Running the table without this file will cause an error. The DOFLinx.vbs is included with the DOFLinx install package. This file is not included with this table to avoid version mismatches. It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your “Future Pinball\Tables” directory. DOFLinx install package download: The current download of DOFLinx can be found through this post at vpforums: http://www.vpforums.org/index.php?showforum=107 DOFLinx requires you to have DOF R3 (Direct Output Framework) installed. ChangeLog: DOFLinx full cabinet support mod (v 1.0) by TerryRed and DDH69 -added 10 solenoid feedback for flippers, bumpers, drop targets, slingshots, etc -strobes, beacon, RGB lighting, RGB flashers, lighting effects and animation -Coin, FIRE, and start button leds -shaker motor and blower fan effects -Night Mode support to run off mechanical noise makers ULTIMATE Edition 1.03: -fixed mission lights not flashing after winning extra ball -fixed ball getting stuck in left kickback -fixed ball getting stuck in plunger lane after warp factor -fixed Vengeance light not switching off when table tilted ULTIMATE Edition 1.02: -added extra ball buy in feature -added support for up to 4 players (table state is saved for each player) -slightly improved geometry -fixed ball dropping from left ramp before reaching the end -fixed vengeance light still blinking when vengeance destroyed -added Special award -added more quotes -improved tilt ball search feature -improved Warp Combo feature -movie clips now play on the backglass -improved some DMD information Submitter TerryRed Submitted 10/03/2016 Category Future Pinball Tables Link to Media Pack  
  6. View File Avatar, Neytiri's Revenge (Stern, 2010) (FizX 3.0, DOFLinx MX) (for Cabinets, VR and Desktop PCs) When you play this pinball game, your spirit will go with Eywa but your body will stay behind... Be like Jake Sully, become one with the Na’vi, and immerse yourself into the world of Pandora. Walk through the dream; I see you! Alas! After a year of work by Gimli and myself, version 3.0 of Avatar is finally finished! Nearly all the visual things that you see in this version are the work of Gimli. He added several animations, most notably the models of Neytiri and the Sacred Seeds. He even made the spinning unobtainium rock a bit larger and animated it. One of the few visual things I added is the purplish pink ball that appears during the Seeds mode. Gimli liked it so well that he added it to the multiball modes. Of course, I did the lighting which seems to be my forte. Gimli and I spent a lot of time working on a menu system that we call tweakers. This table has three tweakers that have a total of 50 parameters. To turn the tweakers on, press the Special 1 key repeatedly to cycle through the three tweakers and press the same key again to turn the tweakers off. Gimli developed a different method for those of you who may have a limited number of keys available on your pinball cabinet. Cabinet users can press either flipper key to open the tweakers before starting the game. Once you have the tweaker open, an overlay will appear that has directions on how to navigate through the tweaker using both methods. There are overlays on both the backbox and the Hud. The overlays on the backbox will only be displayed if you have the table installed on a cabinet or use virtual reality. Gimli created a whole new tweaker for lighting. You may not notice any dramatic improvements but it reduces the number of save locations that are required. It made it easier for us to add another parameter we call Playfield Specular lighting. Gimli decided to remove the old menu system from Version 2.2 and developed a gaming tweaker that has the options from the Version 2.2 menu system of the table and many new options added. The gaming tweaker has an option called User Profiles that loads preselected options for all the gaming selections. You will find options that turn all the bells and whistles on or off, along with the preferred setups of Gimli and myself. I added the latest version of a tweaker for FizX 3.0. The FizX tweaker has presets for Bounce Choices that automatically load three parameters with nine selections for low to high bounce off the flippers. The "Bounce Choices" option is great for novices because you can select options that say things like "Low Bounce" or "Medium Bounce" instead of having to figure out how to adjust three different parameters for bounce that have names you probably won't be able to identify. All the tweakers can be adjusted before the game starts or during the game except for the "Balls Per Game" option on the game tweaker because of a limitation of Future Pinball. You don't have to remember any of the information I have given you except to press the Special 1 key to open the tweakers. I added a new feature for each of the tweaker parameters that displays text that provides directions and other information about the option unless the purpose of the parameter is obvious. One of the reasons that it took so long to develop this version is Gimli and I fixed three difficult-to-resolve bugs on the tweakers. Having three different tweakers on one table seemed to make the presence of the bugs more obvious. Some of the end-users reported problems with string errors when they first played Version 2.2 of the table. That bug is now gone. The bugs' resolution has made the tweakers' performance very stable and problem-free. This is a video of Avatar that Gimli made using his Virtual Reality set up that provides an overview of the table. I made this video to demonstrate how to use the tweakers on this table. Script File (vbs) – Must Read Many of you have probably heard of DOFLinx. It is the way guys with pinball cabinets drive lights, addressable LEDs, buzzers, shakers, blowers, etc. Even though this table has the coding for all that, you can still play it on a desktop PC. The download contains a file named "DOFLinx.vbs". If you are a desktop user, save the file to the folder, "C:\Games\Future Pinball\Scripts". If you don't have a Scripts folder in this location, you need to add it. If you have a cabinet, don't use this file if you have DOFLinx installed because the "DOFLinx.vbs" may be out of date. You can use an out-of-date version on a desktop PC without any problem. If you don't save the script file to the folder, "C:\Games\Future Pinball\Scripts", you will get error messages and won't be able to play the table. Zip File – Must Read There is a zip file included in the download. It contains the model of a ball with 1K polygons. Do not unzip the zip file. Just save it with the same name as the table and place it in the same folder as the table. The zip file contains a texture that drives the color DMD. You still need to use the zip file in this download even if you have already saved a 1K ball to the BAM folder. If you don't use the zip file from the download, the DMDs will appear white (they are intended to be blue) and the physics won't be as good. BAM – Must Read This table requires BAM version BAM 1.5-363 or later for it to perform as intended and to not crash or generate error messages. Options in the Script This table can be demanding on resources for many PCs. If you have problems with resources, I wrote a guide on how to reduce resources. I added it to the beginning of the script because several of the options have to be implemented in the script. There are several other areas in the script where I have written comments on how to tweak different parameters. Table Loading Screen There are six table-loading textures as listed below. The first three landscape textures are intended to be used on desktop PCs. The last three portrait textures are intended to be used on pinball cabinets. LoadingLandscape1.jpg LoadingLandscape2.jpg LoadingLandscape3.jpg LoadingPortrait1.jpg LoadingPortrait2.jpg LoadingPortrait3.jpg "Rotated Display" Version There are two variations of this table. There is a basic version for general PC usage and pinball cabinets. The other version of the table is for use on a desktop PC on a single monitor with a portrait orientation that I call a "rotated display". This version would be of interest to you if your monitor can be turned 90 degrees. Most desktop users tend to use the "Full Table 2" view; however, the table only occupies about 50% of your screen whereas the portrait orientation uses 80 to 90% of your screen. I have figured out a way of creating views using BAM's desktop camera so the views are coded in the script. When you open the tweaker, there is a different camera view that automatically opens which has space to display the overlays. I had to disable the Camera View option on the "rotated display" version because I couldn't make it work otherwise. The only instructions you need for it are: 1) Open the "Video / Rendering Options" menu in FP and change the "Rotation" option to 270 degrees. 2) Rotate your monitor clockwise 90 degrees and play the table. (You can play it on a landscape monitor and it will appear sideways but you will be able to see what it looks like.) If you ever replace the monitor on your PC, be sure to get one that has a stand that rotates. I added a screenshot of the normal camera view. Conclusion Gimli and I may have gotten a little carried away with the tweakers on this table. However, we persevered through it and after adding 8,000 lines of new code, we succeeded. I think it was worth it. The tweakers have improved a lot. Anyone who wants to use the tweaker code may do so without permission. You can consult Gimli or myself if you have questions. The gameplay is pretty much the same as it was in version 2.2 although I do recall Gimli improved some of the coding for the link multiball (the captive ball under the coffin). A lot is happening now with Future Pinball. It seems that new technology keeps coming out. This table adds some of the new technology with FizX physics and certainly breaks new ground with three in-game tweakers. I hope you enjoy this new version of Avatar. I have played it hundreds (probably thousands) of times testing all the changes. I can say that I never get tired of playing it. I hope this makes a nice Christmas present to everyone. Merry Christmas! George 1. Created In-Game Game Option Tweaker Tool 2. Revamped the Menu System for desktop, cab, and VR accessed by Special 1 key with instructions on main game DMDs 3. Three In-Game Tweaks are accessible with each press of the Special 1 key ( Game options, Lighting, and FizX tweakers) 4. Added Neytiri Model and Animations 5. Added Seed Models and Animations 6. Added Bioluminescent Custom Balls that Glow when impacting table objects and in seed mode 7. Added a slight magnetic field "The Flux Vortex" that diverts slightly when the ball passes from the upper bumpers ( this decreases the frequent and annoying draining of the ball from above) 8. Removed previous menu system that was added on version 2.1 and cheat codes to simplify the process and hopefully prevent key code conflicts 9. Multichannel /Multiball Sound For Ball Rolling 10. Tilt Recovery system. If you Bump 4 times You will hear "Watch out Hot Rod !". If you wait 5 seconds then Bump Count gets recharged and you can bump again with Tilting. Jake Will Say "This is Great !" 11. Added 9 Bounce Profiles under FizX tweaker, Add 5 Game Option Profiles under Game Option Tweaker 12. Added Easy Mode accessible as the first choice under Game Option Tweaker 13. Enlarged unobtainium rock and animated it. 14. Replaced Smoke's rolling ball sound with a new system using a mini-playfield that has separated sounds for the playfield and ramp. When ball velocity is increased, sound frequency is increased causing a higher pitch. 15. Upgraded to FizX 3.0 and updated the FizX tweaker to use the new values. 16. Added overlays that have comments that support the parameters on each of the tweakers. There is a HUD overlay and one on the backbox which can only be seen on a cabinet or in VR. 17. Added a new feature to two of the tweakers where a profile of multiple parameters can be selected (FizX Bounce option and Game Tweaker Profiles). 18. Added an option for DMD-based high score entry. 19. Added specular lighting option on the lighting tweaker. 20. Removed all previous Video coding and redundant overlays and used Pup Video coding to enable videos on the backglass, apron, back box, etc... 21. Created a new lighting tweaker that uses fewer save locations than the previous version. 22. Added new lighting options for Wall Brightness, Neytiri Brightness, Spotlight Brightness, and Ball Brightness. 23. Created a "rotated display" version of this table. Note: See the script for changes implemented in previous versions. Table Developers Current Version 2.3 Gimli and GeorgeH – Mod of version 2.2 - See "List of Changes" above Contributions by: JLou5641 - Creator of FizX AnonTet - Created code for Fleep's recordings (with some edits by GeorgeH) Fleep - Created recordings for mechanical sounds Previous Versions Lacarill, Francisco666 - Original Build (Beta6) SLAMT1LT – Several Ultra and Ultimate versions (Mods of the original version) TerryRed - DOFLinx MX Cabinet Mod Version (Mod of the last SLAMT1LT version) Submitter GeorgeH Submitted 12/08/22 Category Future Pinball Tables  
  7. Version 3.0

    3202 downloads

    When you play this pinball game, your spirit will go with Eywa but your body will stay behind... Be like Jake Sully, become one with the Na’vi, and immerse yourself into the world of Pandora. Walk through the dream; I see you! Alas! After a year of work by Gimli and myself, version 3.0 of Avatar is finally finished! Nearly all the visual things that you see in this version are the work of Gimli. He added several animations, most notably the models of Neytiri and the Sacred Seeds. He even made the spinning unobtainium rock a bit larger and animated it. One of the few visual things I added is the purplish pink ball that appears during the Seeds mode. Gimli liked it so well that he added it to the multiball modes. Of course, I did the lighting which seems to be my forte. Gimli and I spent a lot of time working on a menu system that we call tweakers. This table has three tweakers that have a total of 50 parameters. To turn the tweakers on, press the Special 1 key repeatedly to cycle through the three tweakers and press the same key again to turn the tweakers off. Gimli developed a different method for those of you who may have a limited number of keys available on your pinball cabinet. Cabinet users can press either flipper key to open the tweakers before starting the game. Once you have the tweaker open, an overlay will appear that has directions on how to navigate through the tweaker using both methods. There are overlays on both the backbox and the Hud. The overlays on the backbox will only be displayed if you have the table installed on a cabinet or use virtual reality. Gimli created a whole new tweaker for lighting. You may not notice any dramatic improvements but it reduces the number of save locations that are required. It made it easier for us to add another parameter we call Playfield Specular lighting. Gimli decided to remove the old menu system from Version 2.2 and developed a gaming tweaker that has the options from the Version 2.2 menu system of the table and many new options added. The gaming tweaker has an option called User Profiles that loads preselected options for all the gaming selections. You will find options that turn all the bells and whistles on or off, along with the preferred setups of Gimli and myself. I added the latest version of a tweaker for FizX 3.0. The FizX tweaker has presets for Bounce Choices that automatically load three parameters with nine selections for low to high bounce off the flippers. The "Bounce Choices" option is great for novices because you can select options that say things like "Low Bounce" or "Medium Bounce" instead of having to figure out how to adjust three different parameters for bounce that have names you probably won't be able to identify. All the tweakers can be adjusted before the game starts or during the game except for the "Balls Per Game" option on the game tweaker because of a limitation of Future Pinball. You don't have to remember any of the information I have given you except to press the Special 1 key to open the tweakers. I added a new feature for each of the tweaker parameters that displays text that provides directions and other information about the option unless the purpose of the parameter is obvious. One of the reasons that it took so long to develop this version is Gimli and I fixed three difficult-to-resolve bugs on the tweakers. Having three different tweakers on one table seemed to make the presence of the bugs more obvious. Some of the end-users reported problems with string errors when they first played Version 2.2 of the table. That bug is now gone. The bugs' resolution has made the tweakers' performance very stable and problem-free. This is a video of Avatar that Gimli made using his Virtual Reality set up that provides an overview of the table. I made this video to demonstrate how to use the tweakers on this table. Script File (vbs) – Must Read Many of you have probably heard of DOFLinx. It is the way guys with pinball cabinets drive lights, addressable LEDs, buzzers, shakers, blowers, etc. Even though this table has the coding for all that, you can still play it on a desktop PC. The download contains a file named "DOFLinx.vbs". If you are a desktop user, save the file to the folder, "C:\Games\Future Pinball\Scripts". If you don't have a Scripts folder in this location, you need to add it. If you have a cabinet, don't use this file if you have DOFLinx installed because the "DOFLinx.vbs" may be out of date. You can use an out-of-date version on a desktop PC without any problem. If you don't save the script file to the folder, "C:\Games\Future Pinball\Scripts", you will get error messages and won't be able to play the table. Zip File – Must Read There is a zip file included in the download. It contains the model of a ball with 1K polygons. Do not unzip the zip file. Just save it with the same name as the table and place it in the same folder as the table. The zip file contains a texture that drives the color DMD. You still need to use the zip file in this download even if you have already saved a 1K ball to the BAM folder. If you don't use the zip file from the download, the DMDs will appear white (they are intended to be blue) and the physics won't be as good. BAM – Must Read This table requires BAM version BAM 1.5-363 or later for it to perform as intended and to not crash or generate error messages. Options in the Script This table can be demanding on resources for many PCs. If you have problems with resources, I wrote a guide on how to reduce resources. I added it to the beginning of the script because several of the options have to be implemented in the script. There are several other areas in the script where I have written comments on how to tweak different parameters. Table Loading Screen There are six table-loading textures as listed below. The first three landscape textures are intended to be used on desktop PCs. The last three portrait textures are intended to be used on pinball cabinets. LoadingLandscape1.jpg LoadingLandscape2.jpg LoadingLandscape3.jpg LoadingPortrait1.jpg LoadingPortrait2.jpg LoadingPortrait3.jpg "Rotated Display" Version There are two variations of this table. There is a basic version for general PC usage and pinball cabinets. The other version of the table is for use on a desktop PC on a single monitor with a portrait orientation that I call a "rotated display". This version would be of interest to you if your monitor can be turned 90 degrees. Most desktop users tend to use the "Full Table 2" view; however, the table only occupies about 50% of your screen whereas the portrait orientation uses 80 to 90% of your screen. I have figured out a way of creating views using BAM's desktop camera so the views are coded in the script. When you open the tweaker, there is a different camera view that automatically opens which has space to display the overlays. I had to disable the Camera View option on the "rotated display" version because I couldn't make it work otherwise. The only instructions you need for it are: 1) Open the "Video / Rendering Options" menu in FP and change the "Rotation" option to 270 degrees. 2) Rotate your monitor clockwise 90 degrees and play the table. (You can play it on a landscape monitor and it will appear sideways but you will be able to see what it looks like.) If you ever replace the monitor on your PC, be sure to get one that has a stand that rotates. I added a screenshot of the normal camera view. Conclusion Gimli and I may have gotten a little carried away with the tweakers on this table. However, we persevered through it and after adding 8,000 lines of new code, we succeeded. I think it was worth it. The tweakers have improved a lot. Anyone who wants to use the tweaker code may do so without permission. You can consult Gimli or myself if you have questions. The gameplay is pretty much the same as it was in version 2.2 although I do recall Gimli improved some of the coding for the link multiball (the captive ball under the coffin). A lot is happening now with Future Pinball. It seems that new technology keeps coming out. This table adds some of the new technology with FizX physics and certainly breaks new ground with three in-game tweakers. I hope you enjoy this new version of Avatar. I have played it hundreds (probably thousands) of times testing all the changes. I can say that I never get tired of playing it. I hope this makes a nice Christmas present to everyone. Merry Christmas! George 1. Created In-Game Game Option Tweaker Tool 2. Revamped the Menu System for desktop, cab, and VR accessed by Special 1 key with instructions on main game DMDs 3. Three In-Game Tweaks are accessible with each press of the Special 1 key ( Game options, Lighting, and FizX tweakers) 4. Added Neytiri Model and Animations 5. Added Seed Models and Animations 6. Added Bioluminescent Custom Balls that Glow when impacting table objects and in seed mode 7. Added a slight magnetic field "The Flux Vortex" that diverts slightly when the ball passes from the upper bumpers ( this decreases the frequent and annoying draining of the ball from above) 8. Removed previous menu system that was added on version 2.1 and cheat codes to simplify the process and hopefully prevent key code conflicts 9. Multichannel /Multiball Sound For Ball Rolling 10. Tilt Recovery system. If you Bump 4 times You will hear "Watch out Hot Rod !". If you wait 5 seconds then Bump Count gets recharged and you can bump again with Tilting. Jake Will Say "This is Great !" 11. Added 9 Bounce Profiles under FizX tweaker, Add 5 Game Option Profiles under Game Option Tweaker 12. Added Easy Mode accessible as the first choice under Game Option Tweaker 13. Enlarged unobtainium rock and animated it. 14. Replaced Smoke's rolling ball sound with a new system using a mini-playfield that has separated sounds for the playfield and ramp. When ball velocity is increased, sound frequency is increased causing a higher pitch. 15. Upgraded to FizX 3.0 and updated the FizX tweaker to use the new values. 16. Added overlays that have comments that support the parameters on each of the tweakers. There is a HUD overlay and one on the backbox which can only be seen on a cabinet or in VR. 17. Added a new feature to two of the tweakers where a profile of multiple parameters can be selected (FizX Bounce option and Game Tweaker Profiles). 18. Added an option for DMD-based high score entry. 19. Added specular lighting option on the lighting tweaker. 20. Removed all previous Video coding and redundant overlays and used Pup Video coding to enable videos on the backglass, apron, back box, etc... 21. Created a new lighting tweaker that uses fewer save locations than the previous version. 22. Added new lighting options for Wall Brightness, Neytiri Brightness, Spotlight Brightness, and Ball Brightness. 23. Created a "rotated display" version of this table.
  8. View File Medieval Castle (Original) (FizX 3.3) Note: I was unable to reduce the file size of this download to less than 47 MB so I posted it at the following site: https://www.mediafire.com/file/orlkhln2kqqsi5a/Medieval+Castle+1.1.7z/file This table is a little-known gem. I know that some of you avoid original tables like the plague but Roney Pinball created something here that is really special. This is one of the first tables I found when I first started playing Future Pinball more years ago that I care to mention. I played it for many hours. Everything about it just feels right for medieval knights and castles. It is very immersive and transports you to a bygone era of chivalry, castles, and epic battles. The sound effects are particularly good. The dynamic soundtrack includes the sounds of swords clashing, horses galloping, and dungeon echoes. When I replayed it before creating this modification, I could not hear the flipper sounds because they were overpowered by other sounds so I knew I had my work cut out for me. Note: Be sure you read the "Must Read" sections below and all the text in bold print. The following video demonstrates the unique features of Medieval Castle and has a short bit of game play: BAM – Must Read This table requires BAM version 1.5-373 or later for it to perform as intended and to not crash or generate error messages. This version was released on 1/28/24 and you must have it installed for FizX 3.3 to work. You can download it here: https://www.ravarcade.pl/download Zip File – Must Read There is a zip file included in the download. It contains the model of a ball with 1K polygons. Do not unzip the zip file. Just save it with the same name as the table and place it in the same folder as the table. If you don't use it, the physics won't be correct. Some end users have added the zip file to their BAM folder so it works on all tables. If you have done this, you can delete the zip file in the download. DOF and PUP SSF I decided to add PinMechSound which is a first for me. If you are not aware of what it is, it is a way for pinball cabinet users to add DOF and surround sound feedback (SSF) to their cabinets. I think there is a way to add it to a desktop but I don't think it produces much benefit for my setup. Debo26 was nice enough to test this table on his cabinet. To make SSF work, you must add the PUP-Pack that is included in the download. Copy "FP_PUP_SSF_GEORGE" to your PUPVideos folder. Just adding PinMechSound wasn't enough for the sound, however. The sound was not balanced so I added what I call a "Sound Level Control Panel" where I balanced each of the 6 groups of all sounds used on the table and then balanced the 6 groups together so they sounded right. You can adjust the 6 groups in the script yourself if you wish but I think I got it right. FizX and Tweaker I added FizX 3.3 with the latest version of the FizX menu system that we call a "tweaker". Press the Special 1 key to open the FizX tweaker and read the directions on the overlay that appears on your screen for navigating the system. I moved the options on the tweaker so the parameters I use the most are displayed first on the list with the lesser-used parameters at the bottom. If you are not familiar with FizX, you might find the parameters on the tweaker intimidating. You will however be able to understand the option for "Bounce Choices" which is the very first option. The option refers to the bounce of the ball off the flippers. The "Bounce Choices" option allows you to make selections that anyone can understand. For example, you can select "Low Bounce" or "Medium Bounce". I recommend you try making changes to this option. I have already made adjustments on the tweaker but everyone knows I like the flippers to have a very low bounce. From what I have seen, most folks prefer higher bounce. Lighting I added lighting modes for Day, Dusk, Night, Dark Night, and FP Original. I went a bit further than I usually do by adjusting over 50 parameters for each lighting mode that you can see near the beginning of the script. Press the Special 2 key to toggle through the lighting modes. FP Original doesn't look quite as good as the other lighting modes but it helps those that have lower-end PCs. Camera Views This table has a large segmented display on the backbox that cannot be seen with the popular "Full Table 2" view. If you can't see the display, you can't play the game very effectively. I created three camera view profiles that show the segmented display. I set one of them, to be the default in the script so the segmented display should be visible when you first play the table. You can change the default camera view by pressing the "V" key repeatedly to toggle through the three options. Plunger Modification Popotte developed a plunger mod that added a new feature to the code I had been using. The code that I used in the past makes the plunger pull back more slowly, making it easier to hone in on just the right power to hit certain skill shots on most tables. This table does not have a skill shot but it does have a hidden kicker in the back of the castle where this modification makes it easier to hit. The plunger that Popotte created has two modes of operation. The slow plunger pullback is the same as previous versions I used and works like a normal plunger would by pressing the plunger key. The second method is where you can use the up and down arrow keys to position the plunger exactly before it is released. Then you press the plunger key to release the ball. Popotte had been using this mod for a long time but it required setting a switch to either use the slow pullback or the arrow keys. He and I worked together to figure out a way to code it so it does not require a switch. ...So you can either press the plunger key and release it at the point where you want it to let go or you can very precisely adjust the plunger with the up and down arrow keys and then press the plunger key to let go of the plunger. Easy Game Play There is an option in the script for easy gameplay. The option is set to false by default. You can change it to true if you want easier gameplay. The comments in the script identify all the changes it makes. Rules I wrote a set of rules that I added to the instruction cards on the apron. I had written rules which included what happens when the kicker is hit that is inside the castle on the left side. Then I decided that Roney Pinball might have wanted this to be unknown to the end user because he calls it a "Mystery" in the game. I decided to add that content exclusively to a PDF file that is in the download. The content of the PDF is identical to the rules added to the instruction cards except for what happens inside the castle. If you want the castle rules to remain a "Mystery", you should delete the PDF file. The Spinner I had some trouble with the spinner on this table from the start. It would only spin once or twice when it was hit and would stop. I tried adding some code that Ravarcade created but it didn't perform any better. Wecoc developed a method where the spinner object on the table is converted to a toy with some special code that operates it. It makes the spinner on this table work perfectly. It also helps your score quite a bit when you complete the mode that adds 1000 points to your score for each spin. Table Loading Screen There are two table-loading textures as listed below. The first landscape texture is the default and is intended to be used on desktop PCs. The portrait texture is intended to be used on pinball cabinets and is used on the "rotated display" version of the table described below. LoadingLandscape.jpg LoadingPortrait.jpg Rotated Display Finally, I added a version of the table for those of us who have desktop PCs with a single monitor that can swivel so it is oriented in an upright position. I call it a rotated display. To play the table, you need to change the "Rotation" option to 270 degrees on the "Preferences" > "Video / Rendering Options" screen of the FP editor. You can try it on a standard monitor to see what it looks like but it will be oriented sideways. The popular Full Table 2 view only uses about 50% of the screen for the playfield whereas this option uses about 90% of the screen. It produces a more immersive gaming experience. Conclusion I hope you give this table a chance. It is truly one of the best original tables. You would think the castle uses a model but it uses 80+ Future Pinball standard walls and surfaces. It must have taken Roney Pinball some time to create. I added everything I could think of to improve the gameplay of this table. I hope you like it. Table Developers Roney Pinball GeorgeH Contributions by: Gimli – Codeveloper of the FizX Tweaker JLou5641 - Creator of FizX Fleep - Created recordings for mechanical sounds TerryRed – developed the "All in One" template of FizX Popotte - Developer of the plunger modification Wecoc - Developer of the spinner Debo26 – Tester of DOF and PUP SSF on this table List of Changes: 1) Upscaled most of the textures on the table except for the castle. 2) Made the castle textures darker. 3) The segmented display was not visible on the Full Table 2 view so 3 switchable camera views were added which can be changed by pressing the letter "V" repeatedly. 4) Added model for game room with texture. 5) Added new rock texture to the ramp and new shingle texture for the castle roof. 6) Added Hud toggle key that saves setting to fpRam. 7) Added plunger pull special script to slow down pull-back, making it easier to hone in on a shot to the hidden kicker. 😎 Added a ball stop surface above the ramp to keep the ball from flying and added an invisible approach ramp. 9) Fixed bug that displays M1Count not defined. 10) Added more time to display the text on the segmented display on the backwall so you have time to read it. 11) Moved the lens for the "Jackpot 100,000" light on the playfield texture up higher on the playfield so the light for it could be moved so it does not cover the text. 12) Added Fleep recordings for mechanical sounds. 13) Aligned the left wall of the table that has a break in it and made the ball bounce to the right. 14) Adjusted the color of all the light inserts on the playfield. 15) Changed the displays on the long segmented display 1) to include baseline point values (without bonuses) 2) added displays for when the hidden kicker is hit 3) made displays last longer so you have time to read them. 16) Added custom flipper texture. 17) Added black side rail caps and lock down bar. 18) Added BAM code that allows the score to exceed 2 billion points and made some code changes to support it. 19) After upscaling the lenses for the 2x to 6x bonus multiplier lights, the text was centered, and the background lightened to make the numbers more prominent. 20) When all lights were illuminated on the 2-bank stationary targets and the 3-bank drop targets they never displayed long enough to see it. Added more time to allow end users to see the light before turning off. 21) There were 2 extra ball lights on the playfield where the coding was never finished. Added extra ball awards completing the sequences for 2-bank stationary targets and the 3-bank drop targets (see the rules). 22) Fixed the display so it does not say multiball when no prisoner lights are lit and only the original ball returned. 23) Wrote rule sheet and added it to instruction cards on the apron and included a PDF in the download with the rules. 24) Added portrait loading texture for cabinet users. 25) Added a new feature by Popotte to the plunger mod. You can now use the up and down arrow keys to position the plunger exactly where you want then press the plunger key to let go of the plunger. If you don't want to use the arrow keys, press and hold the plunger key. 26) Added Sound Level Control Panel that adjusts every sound used on the table. 27) Added music to the attract mode. 28) Added Pin Mech Sound. 29) Changed 3 modes that could only be completed one time so they can be repeated. 30) Corrected a problem with the trigger below the left gate in the middle of the table. This trigger did not consistently turn on the green lights in front of the ramp in the correct sequence. This was fixed. 31) Created a version of the table for Rotated Display for those that have single monitor PCs and can tilt their monitor 90 degrees. Submitter GeorgeH Submitted 02/06/24 Category Future Pinball Tables  
  9. Version 1.0

    1993 downloads

    This game is version 1.0 and dedicated to the little Lebowski urban league. Free to mod. Game has been tested. Ball did stick 2 times but was easily nudged loose. Sometimes in the basement when the pins reset the ball will lodge between pins. Sound effects echoed so i switched to simple sounds. Songs and music are cover songs from SoundCloud and all legal downloads.
  10. Welcome to the ALL NEW and updated... Future Pinball and BAM Info Guide (formerly known as the FP and BAM Mega Guide) by TerryRed Version 1.0, Nov 2023 This INFO Guide covers general information about Future Pinball, BAM, and their more advanced features and settings. It also covers basic information for other apps that can also be used with Future Pinball. This guide is now completely updated and renamed as the FP and BAM INFO Guide - I now have all my guides and tutorials in PDF format - this new guide has been created to be used with the FP and BAM Essentials AIO package - all my guides and tutorials are now only included with the FP and BAM Essentials AIO package You can download the FP and BAM Essentials AIO package (and the FP and BAM Info Guide) here: https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/ ========================================================================= A video tutorial that walks you through this guide can be seen here Chapters 00:00 Start 02:19 FP and BAM Features 05:27 Settings and how to run FP (covered in install video) 06:03 Start FP BAT files 12:55 Fullscreen, Windowed, Borderless Windowed 14:18 Borderless Windowed workaround 16:56 FP settings in the registry 19:21 Playing and exiting a FP table 20:25 FP Tables 22:22 FP files and where they go 23:45 BAM Ball textures (toggle with n or p) 25:06 BAM CFG files (pov, etc) 27:24 BAM menu settings 41:21 BAM Static Camera views (how to make your own) 45:22 Physics (older tables) 47:22 FizX physics (new nFozzy-like physics for FP) 49:49 DMDExt, Real DMD, virtual DMD 51:29 PUPDMD 52:21 DOF 53:09 Pinup Player 54:13 PinEvent 56:07 DOFLinx 57:36 Front-ends 58:28 BAM OpenVR 1:02:18 Demo of BAM features and settings (in-game) 1:04:05 Lighting 1:04:48 Plugins - COM Extensions 1:05:32 Plugins - Bloom and SSAO 1:07:13 Addons - Force Arcade Mode (cabinet view) 1:08:45 Addons - Config Ball and Shadows 1:10:00 Addons - Ray Cast Ball Shadows 1:13:04 Addons - DMD Bulb size 1:13:19 Addons - Hide FP logo 1:13:35 Addons - Hide Overlays 1:15:11 BAM New High Score Plug-in 1:17:13 Setup FP for a cabinet 1:23:22 Stereo 3D settings 1:23:42 Adjust POV 1:24:39 Adjust FP Backbox screen 1:26:08 Cabinet mode play demo (Sonic Pinball Mania) 1:27:42 Closing For an EPIC demo that shows off what Future Pinball and BAM are capable of... watch this video (Tron fans will be happy)
  11. Version 1.0

    1079 downloads

    Magic Girl 1.0 for future pinball. table by shawna. plastic, scripts, and sounds by ghost. Free for upgrades. Version 1.0 includes green magic ball for double score. 2 ramps. DMD, Hologram and lighting. Soundtrack from Soundcloud. Enjoy the game.
  12. Version 1.0

    834 downloads

    Pabst Can Crusher table made by shawna, plastics, sound, and scripts by ghost. Game is simple. Only 8MB zipped file. Game has been tested for a few hours. Should play fine. If ball sticks try space bar. Should not have any ball sticking. Free to mod, add to, or whatever.
  13. Version 1.0

    177 downloads

    Inspector Gadget 1.0 is a holiday edition. This is version 1. And is just a different type of pinball with 3 levels. Idea can be used for mods or your own. Go Go Gadget Pinball.
  14. View File The Hungry Dead (Original) Just in time for Halloween come the ghouls on The Hungry Dead! I have always loved this table even though I have never cared too much for the macabre. This table never carries the macabre too far and it is all in fun. It is kid-friendly and fun for all ages to play. This table was originally designed to delete the progress you make in the game if the ball drains before you reach your goal. For that reason, it might produce some disappointment, especially for kids. However, on this version, I have added Easy Mode! It not only keeps your progress in the game when the ball drains, but you can also adjust how long two timed sequences last. The default is to have it turned off so you need to change it before you give it to your kids. To be honest, I rather like the easy mode myself. I have added a full description at the beginning of the script on how to make changes. I added FizX Lite 3.0 and the latest version of the FizX tweaker. Gimli and I have spent much time improving the tweaker. I have noticed that the tweaker is much more stable than it was when it was first released. The tweaker has overlays that describe each of the FizX parameters and how to navigate the tweaker. All you need to remember is to press the Special 1 key to open the tweaker. Even if you don't understand the options, I encourage you to at least make adjustments to "Bounce Choices" that have options anyone will understand. I set it up for my personal preference but I think most people prefer more bounce than I do. This table has never had an attract mode. That is the light show and music that play before you start the game. All the tables I have modified have always had a light sequence during the attract mode. This is the first time I have ever added one. It was a learning experience. I think you will like it. This table has five lighting options that you can adjust by pressing the Special 2 key. The "FP Orig" lighting mode is for those of you who have low-end PCs. There are lots of other options at the beginning of the script where you can change settings for those of you who like to tweak things. The HUD Toggle key also works. Zip File – Must Read There is a zip file included in the download. It contains the model of a ball with 1K polygons. Do not unzip the zip file. Just save it with the same name as the table and place it in the same folder as the table. If you don't use it, the physics won't be correct. BAM – Must Read This table requires BAM version BAM 1.5-363 or later for it to perform as intended and to not crash or generate error messages. Table Loading Screen There are five table-loading textures as listed below. The three landscape textures are intended to be used on desktop PCs. The two portrait textures are intended to be used on pinball cabinets. In this version, I added a less gruesome landscape texture that is more kid-friendly. LoadingLandscape1.jpg LoadingLandscape2.jpg LoadingLandscape3.jpg LoadingPortrait1.jpg LoadingPortrait2.jpg Rotated Display Version If you have ever downloaded one of my table mods, you have probably noticed there are usually two variations. There is a basic version for general PC usage and pinball cabinets. The other version of the table is for use on a desktop PC on a single monitor with a portrait orientation. This version would be of interest to you if your monitor can be turned 90 degrees. The tweaker on this table presented a special problem for my rotated display version. It requires more space on the backbox for the tweaker overlays than I usually allocate. I couldn't use a HUD for the same reasons that it doesn't usually work on a cabinet. I managed to create views using BAM's desktop camera. I was surprised it worked for a table with 270-degree rotation. Then I thought about having to revise my setup guide. I normally use the same Static Cam menu used by the cabinet guys. My old guide was 1 1/2 pages long. After thinking about it, I realized that the only instructions you need are: 1) Open the "Video / Rendering Options" menu in FP and change the "Rotation" option to 270 degrees. 2) Rotate your monitor clockwise 90 degrees and play the table. The camera settings are coded in the script and are run automatically. The view will change when you open the tweaker so you can see more of the backbox. When you close the tweaker, the view changes back to the normal view. If you ever replace the monitor on your PC, be sure to get one that has a stand that rotates. I added screenshots of the normal and tweaker views. Conclusion I hope you enjoy the table. I have revised it three times so it should be obvious I like it. GeorgeH List of Changes 1) Added FizX Lite 3.0 with the latest version of the FizX tweaker and overlays that explain each FizX parameter. 2) Added a new loading screen image for desktop with less graphic imagery for children. 3) Added attract mode (the previous version did not have one) with light sequences and music. 4) Created easy mode which does not delete your progress in the game when the ball drains. 5) Added other easy mode options to allow changes to the length of two timed modes. 6) Made shadow maps brighter than version 1.3 and changed settings on the lighting modes. 7) Created a rotated display version of the table using BAM's desktop camera option in the script. 😎 Added ball configuration and ray casting to the script. 9) Added rolling ball sounds to the playfield. See the beginning of the script for changes to previous versions. Table Developers Ruckage Protricity NoppZ Djpretzel Pangier GeorgeH Contributions by: Gimli – Codeveloper of the Tweaker JLou5641 - Creator of FizX Fleep - Created recordings for mechanical sounds TerryRed – Developer of the "All in One" template of FizX Submitter GeorgeH Submitted 10/10/23 Category Future Pinball Tables  
  15. Version 1.2.0

    665 downloads

    Jungle Girl fpx has now been released as version 1.2. Pinball Nirvana Mirror download This is my homage to the great Bally Games of 1980 and 81, and this new version fixes any remaining issues (I hope) and adds improvements to the flippers, a better sound system, and also voice tracks! (TTS alas) Version 1.2 Update Video: V1.2 play and stategy Here's the version 1.2 notes: script updated August 2023 ' *** Version 1.2*** ' New Additions ' - New Voice tracks (TTS unfortunately) and redid all music routines and code. Voices are randomized on certain features. ' - New controlling routines for better music management, and better timing routines. ' - Future versions of fpxEngine will be based on this script as opposed to it's own code. (after a major cleanup of course) ' - Modified a couple AddScoringEvent routines for a better playing experience ' - BAM version needs to be 280 or higher ' - If you have headphones, you will hear the 2nd background. This was in the previous version, just forgot to mention it. ' - Some new music changes ' shivaFlipper v4 Changes ' - Code rewritten to be simplier and improved performance. Game play, especially base flipper shots now slightly stronger. Full effect variable coil now added ' - Middle Trigger replaced with optoTrigger. Walls reshaped to adjust ball flow and shots ' - Variable coil now present throughout full flipper swing ' - Flippers moved and now shoot slightly different. This is due to a new FlipperRotationChart ' - shivaFlipper presets have been changed internally. (shivaFlippersPresetCase=4) ' - Strength of the flippers made a bit stronger, with slightly stronger base shots. Due to the new Flipper rotationalChart, tap passes may be a bit tougher to do now. ' - Variable coil preset changed to be a bit less sensitive, but still very sensitive. ' - Custom Bounce control changed to less bouncy, more realistic Bally type flippers. Set AddfpxBounce to a max of 10 ifd you want more bounce. ' - Top RightFlipper redone to match other flippers ' - Improved performance of the walls and fixed any issues, adjusted ball angle off flipper. New error correction code added. ' Rule changes ' - Changed a couple routines so the game now scores lower! Game now set to 5 balls, and 1500000 for the first replay. You can change this in User Adjustments ' - Loop shots changed. Both loop shots advance a letter. Right loop will now score advancing value as well. The Left will score the star trigger value. Fixed double scoring issue. ' Other changes ' - The game has several new settings in User adjustments so you can customize the table to your liking. This incudes shivaFlippers, fpxEngine, and the pinsettings. ' - ShivaFlippers has simplified settings for flippers as several settings are no longer needed due to new Variable coil system (EOS) ' - high score display only shows if a actual high score is made. ' - Minor physics changes. Fixed dead play areas, adjusted loop shot so ball is faster on loop etc. Never thought this game could get more fun, but it did.
  16. View File Road Runner (Original) Road Runner is a great table created by the incredible table developer Roney Pinball. I decided I wanted to work on a simple table with a simple update so I chose Road Runner. It didn't take long; however, to determine that it was a bit more sophisticated than I thought. It has a flyer that explains a few things but not everything. I decided to write a set of rules since no one had ever posted them before now. I wrote quite a few rules that filled up both instruction cards on the apron but I was able to add everything I wanted. I added FizX Lite 3.0 and the latest version of the FizX tweaker. An improved version of the lighting tweaker was published on Avatar 2.2. Since then, Gimli and I have spent much time improving the tweaker. We found three huge bugs that have been resolved. Avatar 2.2 had occasions where end users reported getting string errors that have now been resolved. One bug was caused by Future Pinball sometimes performing calculation errors, like 6 times 10 being equal to 59.9999. That might be considered close enough but it causes havoc on an array where every two characters in the string represents the saved value for one parameter. We fixed it by adding rounding for each calculated value to a non-decimal number. I have noticed that the fix has made the tweaker much more stable without any string errors. I have added overlays that describe each of the parameters on the FizX tweaker. I provide directions on how to navigate the tweaker on the first screen that you see when the tweaker opens. All you need to remember is to press the Special 1 key to open the tweaker. If you want a longer description of the Reset to Default, Reset to StartUp, and Save functions, arrow down to the end of the parameters and you will find a detailed description of each. Unfortunately, the tweaker does not have enough save locations to add settings for the upper flippers. If you want to change the settings for the upper flippers, they can be changed in the script. You can, however, change the settings for the main flippers on the tweaker. If you are not familiar with FizX, you might find the parameters on the tweaker intimidating. You will however be able to understand the option for "Bounce Choices". The option refers to the bounce of the ball off the flippers. The "Bounce Choices" option allows you to make selections that anyone can understand. For example, you can select "Low Bounce" or "Medium Bounce". I recommend you try making changes to this option. I have already made adjustments on the tweaker but everyone knows I like the flippers to have a very low bounce. From what I have seen, most folks like higher bounce. I didn't add my usual lighting mod this time but I think you will like the lighting nevertheless. There are lots of options at the beginning of the script where you can change the lighting and other options. Zip File – Must Read There is a zip file included in the download. It contains the model of a ball with 1K polygons. Do not unzip the zip file. Just save it with the same name as the table and place it in the same folder as the table. If you don't use it, the physics won't be correct. Table Loading Screen There are two table-loading textures as listed below. The first landscape texture is the default and is intended to be used on desktop PCs. The portrait texture is intended to be used on pinball cabinets. LoadingLandscape.jpg LoadingPortrait.jpg Conclusion The entrance to the right wire ramp was rather problematic. The ball kept bouncing around the ramp entrance and not going down it. However, persistence paid off and I managed to get it to work. This table was otherwise a pleasure to work on. I hope you enjoy it. GeorgeH List of Changes 1) Added ball/flipper shadows, ball configuration, and ray casting to the script. 2) Added FizX Lite 3.0. 3) Added the latest version of the FizX tweaker which includes a Flipper Bounce Choice option that combines the settings of 3 FizX parameters for each of the 9 bounce choices. 4) Added overlays to the tweaker that explain each of the FizX parameters. 5) Added a HUD Toggle Key that saves settings. 6) Added new lighting and spotlight with lights turning off when the ball is not in play. 7) Added new landscape-shaped texture on the table loading screen for desktops and portrait-shaped texture for cabinets. 😎 Added game room floor and backwall. 9) Added BAM code that allows the score to exceed 2 billion points. 10) Added plunger pull special script to slow down pull-back. 11) Added new music to attract mode and new background music to all modes. 12) Upscaled textures for playfield, backglass, and cabinet. 13) Reworked the entrance to the right wire ramp to improve performance. Adjusted all ramps. 14) Added rolling ball sounds to the playfield and all four ramps. 15) Adjusted the color of all light inserts on the playfield and changed the color on one ramp. 16) Added more time to display the text on the segmented display on the backwall so you have time to read it. 17) Developed a set of rules which include many of the point values. Added the rules to the instruction cards on the apron. 18) Added desktop camera setting to the script. Table Developers Roney Pinball Mugsy GeorgeH Contributions by: Gimli – Codeveloper of the Tweaker JLou5641 - Creator of FizX Fleep - Created recordings for mechanical sounds TerryRed – Developer of the "All in One" template of FizX Submitter GeorgeH Submitted 10/02/23 Category Future Pinball Tables  
  17. Version 1.0.0

    860 downloads

    The classic Future Pinball table that lets you pop bumpers and pop bubbles at the same time. Now with full DOFLinx cabinet feedback and lighting. This is a simple and colourful table that has a mini video game built into the playfield. A quick video demo of this table can be seen here in my cabinet:
  18. View File Evil Dead A great horror game to play. No updates made to this. Fixed- Game is known to crash. Follow instructions and it plays just fine. In Future Pinball (any version) go to: Preferences - Video Rendering Options Uncheck Back Board Reflection on Glass Uncheck Playfield Reflections Components Uncheck High Quality Pinball Models Now Game works fine Submitter theGhost787 Submitted 11/26/2015 Category Future Pinball Tables Link to Media Pack  
  19. Version 1.5

    3884 downloads

    Virtual Pinball Media Files Folders on MEGA: VPX Attract Backglass-Over 250 for mostly original Visual Pinball X tables. A good substitute for the normal b2s backglass video file in your front end. Launch Audio is included in the folder for each table. Includes special Holiday tables. Future Pinball Attract Backglass-Actual Backglass image with added animations or video. Add a little flair to your Future Pinball collection. Future Pinball Playfield Videos-.mp4 video of playfield for use in your front end. Pinball FX3 Animated Backglass-All 99 2 screen versions with DMD/Speakergrille. 69 3 screen versions with and without FX3 logo. Best used with Pin Up Popper but they can be used with Pinball X/Y. Add these as your backglass file in Media Manager. Info here for keeping FX3 animated backglass playing when you load the table:https://www.nailbuster.com/wikipinup/doku.php?id=managing_games Full DMD-Over 690 Full DMD .mp4's. Lots of Full DMD's for Originals, EM tables and Future Pinball. GAGPin Future Pinball-Attract Backglass, Full DMD, Wheel, and Launch Audio for all GAGPin's current and upcoming future releases. Classic movie based Future Pinball tables. Only a few of these were ever released publicly. https://gagpin.wixsite.com/gagpin?fbclid=IwAR25BbbWd-yyKeifCzv6nnIYgJ2VnabI9bK2JpArbJRmuJNK3J39fv7Tpf0 Star Wars Popper Theme-My personal Star Wars Popper theme. I use this on my Star Wars themed cabinet. Phenom VPX 2 Screen Backglass-Video backglass for 2 screen users of Phenom's Kid tables. These allow your backglass video not to be blocked by your DMD for the table. Resize your DMD into the cutout. Table Wheel-Table Audio-Wheels and table audio Loading Videos-I made these for some of the Pup Packs I have in my lineup NFL Tables (Xenonph)-Full DMD for all tables. Popper playlist media for NFL tables Toppers-Topper Videos I have made A big thank you to the original table authors, artists, and others who allowed me to use their artwork. Big thank you to vogliadicane, HiRez00, Cocothetrain, hauntfreaks, godisnothere, scutters, STAT, Rajo Joey, and Nick D for their work.
  20. View File Jungle Girl v1.2 Jungle Girl fpx has now been released as version 1.2. Pinball Nirvana Mirror download This is my homage to the great Bally Games of 1980 and 81, and this new version fixes any remaining issues (I hope) and adds improvements to the flippers, a better sound system, and also voice tracks! (TTS alas) NOTE: Rules and adjustments have been added below! Version 1.2 Update Video: V1.2 play and stategy Here's the version 1.2 notes: script updated August 2023 ' *** Version 1.2*** ' New Additions ' - New Voice tracks (TTS unfortunately) and redid all music routines and code. Voices are randomized on certain features. ' - New controlling routines for better music management, and better timing routines. ' - Future versions of fpxEngine will be based on this script as opposed to it's own code. (after a major cleanup of course) ' - Modified a couple AddScoringEvent routines for a better playing experience ' - BAM version needs to be 280 or higher ' - If you have headphones, you will hear the 2nd background. This was in the previous version, just forgot to mention it. ' - Some new music changes ' shivaFlipper v4 Changes ' - Code rewritten to be simplier and improved performance. Game play, especially base flipper shots now slightly stronger. Full effect variable coil now added ' - Middle Trigger replaced with optoTrigger. Walls reshaped to adjust ball flow and shots ' - Variable coil now present throughout full flipper swing ' - Flippers moved and now shoot slightly different. This is due to a new FlipperRotationChart ' - shivaFlipper presets have been changed internally. (shivaFlippersPresetCase=4) ' - Strength of the flippers made a bit stronger, with slightly stronger base shots. Due to the new Flipper rotationalChart, tap passes may be a bit tougher to do now. ' - Variable coil preset changed to be a bit less sensitive, but still very sensitive. ' - Custom Bounce control changed to less bouncy, more realistic Bally type flippers. Set AddfpxBounce to a max of 10 ifd you want more bounce. ' - Top RightFlipper redone to match other flippers ' - Improved performance of the walls and fixed any issues, adjusted ball angle off flipper. New error correction code added. ' Rule changes ' - Changed a couple routines so the game now scores lower! Game now set to 5 balls, and 1500000 for the first replay. You can change this in User Adjustments ' - Loop shots changed. Both loop shots advance a letter. Right loop will now score advancing value as well. The Left will score the star trigger value. Fixed double scoring issue. ' Other changes ' - The game has several new settings in User adjustments so you can customize the table to your liking. This incudes shivaFlippers, fpxEngine, and the pinsettings. ' - ShivaFlippers has simplified settings for flippers as several settings are no longer needed due to new Variable coil system (EOS) ' - high score display only shows if a actual high score is made. ' - Minor physics changes. Fixed dead play areas, adjusted loop shot so ball is faster on loop etc. Never thought this game could get more fun, but it did. Jungle Girl fpx v1.2 Script adjustments - open the script editor and scroll down to User adjustments. Read the notes besides each line of code for settings. - *table adjustments you can adjust the aount of players, the scores and the amount of balls per play (nvBallsPerGame=) - *Bam Settings These are for lighting effects. fpxNoSuperbounce=1 Inline restraining wall routine to prevent "superbounce" when ball hits inline target. (Experimental) fpxBAMpfLighting has 4 settings from 1 (bright) to 4 (dark) *** shivaFlippers *** AddfpxBounce adjusts overall flipper bounce up to 10. The higher the number value, the more bounce shivaBaseOmega the strength of the flippers, a higher number is stronger shivaFlippersPresetCase are presets for the flippers. There are 5 in total, and adjust the variable coil effect,and how sensitive the flippers are for flick passes etc. A higher value (up to 5) is "easier" for beginning players. fpxStrongerFlipperBaseShots adds the value (as Omega of strength) to the base of the flippers, so vertical shots can be made stronger. A higher value means a stronger shot. Pinsettings The game is set to "liberal" settings, but you can turn off some features (replace the 1 with a 0) or increase or decrease the amount of time (in miliseconds) for the timers like Monkey Bonus) The features below allow for aditional adjustments, like jackpot scoring, the amount of bonus etc. Audio You can adjust the audio using standard fp code. The maximum value is 1.0 but setting the values as a decimal will lower the sounds/music etc. For example constsecondMusicVolume is set to .25, but setting it to .5 will double the volume while setting it to 1.0 will play at maximum volume. Do not go over 1.0!!!! RULES Powered by the fpxEngine ' * - Inner lanes 5000 points . 10000 when lit. This also sets up loop shot to spot letter and advances bonus ' * - Inner lanes alternate lights, and are lit by completing the JUNGLE drop targets ' * - Outer drain lanes spot J and A in the JANA bonus ' * - Spelling Jungle girl lits Escape lane for 10000 points ' * - Right Star Advances value and also increases Bonus when lit (no flash lighting) ' * - Both Stars spots a JG letter when lit (looping shot) from a timed shot from the inside lanes ' * - each ABC Guide Lane scores 5000, Advances Bonus, lights corresponding bumper, ' * - Making the ABC Bank Adds Multiplier, lights Star rollovers ' * Drain lanes adds a light to J.A.N.A, and lights bottom bumper ' * - J.A.N.A. (both drain lanes, 2 top slim targets) lights the spinner for 1000, and also will advance value of 10000, 25000, extra ball, and lits special in the the drain lanes ' - If all 5 Bumpers are lit (ABC lanes and both drain lanes) Super Bumpers are lit for 1000 points each bumper ' * - Skillshot awards instant multiball if the ball enters the kickout saucer. All 3 inlane targets down in regular play lights multiball for 3 ball play ' * - If a ball is locked in the top kicker, but the player loses the ball, the multiball is still active for his next ball. Further more, the top ABC lanes will light for a second skill shot of 25,000 ' - * Monkey bonus lights when Jungle Targets are made. This awards a random score for a timed period. ' * - J-U-N-G-L-E-G-I-R-L advances lit value for continued scoring(10k,20k,30k,Special) ' * - Kicker2 (right) collects JungleGirl value Submitter shiva Submitted 08/12/23 Category Future Pinball Tables
  21. Jungle Girl fpx (birthday edition) has now been released as version 1.2. and has been uploaded here as well as Pinball Nirvana. Should be showing soon as approved. I also added a couple videos, one for the changes, and one that shows play and strategy in the download listings. This is my homage to the great Bally Games of 1980 and 81, and this new version fixes any remaining issues (I hope) and adds improvements to the flippers, a better sound system, and also voice tracks! (TTS alas) among a lot of things. Here's the version 1.2 notes: script updated August 2023 ' *** Version 1.2*** ' New Additions ' - New Voice tracks (TTS unfortunately) and redid all music routines and code. Voices are randomized on certain features. ' - New controlling routines for better music management, and better timing routines. ' - Future versions of fpxEngine will be based on this script as opposed to it's own code. (after a major cleanup of course) ' - Modified a couple AddScoringEvent routines for a better playing experience ' - BAM version needs to be 280 or higher ' - If you have headphones, you will hear the 2nd background. This was in the previous version, just forgot to mention it. ' - Some new music changes ' shivaFlipper v4 Changes ' - Code rewritten to be simplier and improved performance. Game play, especially base flipper shots now slightly stronger. Full effect variable coil now added ' - Middle Trigger replaced with optoTrigger. Walls reshaped to adjust ball flow and shots ' - Variable coil now present throughout full flipper swing ' - Flippers moved and now shoot slightly different. This is due to a new FlipperRotationChart ' - shivaFlipper presets have been changed internally. (shivaFlippersPresetCase=4) ' - Strength of the flippers made a bit stronger, with slightly stronger base shots. Due to the new Flipper rotationalChart, tap passes may be a bit tougher to do now. ' - Variable coil preset changed to be a bit less sensitive, but still very sensitive. ' - Custom Bounce control changed to less bouncy, more realistic Bally type flippers. Set AddfpxBounce to a max of 10 ifd you want more bounce. ' - Top RightFlipper redone to match other flippers ' - Improved performance of the walls and fixed any issues, adjusted ball angle off flipper. New error correction code added. ' Rule changes ' - Changed a couple routines so the game now scores lower! Game now set to 5 balls, and 1500000 for the first replay. You can change this in User Adjustments ' - Loop shots changed. Both loop shots advance a letter. Right loop will now score advancing value as well. The Left will score the star trigger value. Fixed double scoring issue. ' Other changes ' - The game has several new settings in User adjustments so you can customize the table to your liking. This incudes shivaFlippers, fpxEngine, and the pinsettings. ' - ShivaFlippers has simplified settings for flippers as several settings are no longer needed due to new Variable coil system (like EOS) ' - high score display only shows if a actual high score is made. ' - Minor physics changes. Fixed dead play areas, adjusted loop shot so ball is faster on loop etc. Never thought this game could get more fun, but it did.
  22. 908 downloads

    These girls are heating up your favorite Joker Poker Pinball game.... and when they are done, they will cool you off with the blower fan you pervs! Enjoy the SLAMT1LT mod, Strip Joker Poker (Ultimate 1.02) complete with DOFLinx cabinet feedback and lighting! A quickie.... video demo of this table can be seen here in my cabinet.
  23. Version 1.12

    1538 downloads

    Aliens Legacy (Ultimate Badass Edition) (V1.12) (DOFLinx-Cabinet Edition) DOFLinx mod by TerryRed A video demonstration of this table running on a cabinet using DOFLinx can be seen at: DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69 This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker, FIRE and other buttons lights, and more! This will work with Led-Wiz, Sainsmart USB, PACLED64, and KL25Z. Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future Pinball\Scripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT) DOFLinx.vbs is included with the DOFLinx install package. This file is not included with this table to avoid version mismatches. DOFLinx install package download: The current download of DOFLinx can be found through this post at vpforums: http://www.vpforums.org/index.php?showtopic=35852 It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future Pinball\Tables" directory. Cabinet Use: For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinet's feedback devices for those actions. The rest of the game's sounds will play normally as intended by the table author. Desktop Use: For desktop users: This table will still function normally without the need for DOFLinx to be running or installed (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PC's speakers. Note: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this was intended for DOFLinx cabinet use) . Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode. Please read Requirements / Installation to setup DOFLinx. I hope you enjoy the first Future Pinball Aliens Legacy cabinet feedback and lighting experience! SLAMT1LT gave permission to mod and host this table. - TerryRed For SLAMT1LT's newest versions of his tables (without DOFLinx support), goto his website: http://speak1970.wix...pinballemporium Changelog: DOFLinx (Cabinet) Mod by TerryRed --------------------------------- DOFLinx devices supported in this table: Left flipper Right flipper Left slingshot Right slingshot Mid field left solenoid Mid field centre solenoid Mid field right solenoid Back left solenoid Back right solenoid Flasher, outside left Flasher, inside left Flasher, centre Flasher, outside right Flasher, inside right Blower Fan Shaker Gear Motor Strobe Beacon Start button Coin button Launch Ball button FIRE button RGB Undercab Lighting ------------------------------------------ ULTIMATE (BADASS) EDITION (by SLAMT1LT) ------------------------------------------ ** Version 1.12 ** fixed music not playing if extra ball buy-in resumes during Queen vs Powerloader: Phase 2 fixed nuke timer not coordinating with audio visual explosion if time expires fixed high score not registering if player is killed by aliens (on motion tracker) fixed right outlane drain playing the same quote fixed dark playfield texture staying on after restoring power fixed some overlapping quotes during Newt mode fixed some quotes not playing (outlane drains) fixed spelling mistake "Successful" fixed Armoury not playing correct audio when ammo collected fixed apron LCD monitor freezing on corridor clip added ball saver to start of Queen vs Powerloader mode (in case ball is ejected SDTM) added ball saver to start of Nuke countdown (in case ball is ejected SDTM) shuttle no longer explodes when player escapes detonation succesfully. Instead, shuttle remains lit while all other lights are turned off for the explosion moved Mothers warning speech "Attention! All personnel..." to earlier in the countdown to add more tension added more quotes for motion tracker and replaced all existing quotes with better quality POD lights and lane lights now flash when POD multiplier collected (desktop view only) gameroom wall lights also turn off when power is cut and when aliens advance closer on motion tracker, they start to appear on the gameroom wall additional sound fx added when player is killed increased speed of alien advance on motion tracker when playing as Hudson added quick bypass for nuke code: Hitting the Power target a few seconds after Nuke mode starts will bypass the code for any character (desktop view only) added rotating beacons to top of backbox ** Version 1.11 ** fixed timer for Newt mode when player fails and has to rescue Newt again fixed apron LCD still showing video footage when mode ends successfully fixed motion tracker not turning on during wizard mode: phase 1 - 3rd ball lock added more quotes (to extra ball buy-in) added more quotes generally adjusted some timers fixed duplicate alien sound playing over each other when centre lane hit lowered backglass art resolution to fix white backboard error added an extra movie clip for Bug Hunt start
×
  • Create New...