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  1. Marble Queen (Gottlieb '53)

    Manufacturer: D. Gottlieb & Co.
    Date of Manufacture: June, 1953
    Design by: Wayne Neyens
    Art by: Roy Parker
     
    5 ways to win replays:
    Score
    Points (rollover buttons 1 and 6 lit at start of game, hitting gobble hole lights another button to score points)
    Hitting A B C and D lights the side lanes for specials.
    Hitting Bumpers 1-9 in consecutive order light the top rollover button and the gobble hole for specials.
    Hitting all 5 balls in gobble hole scores a special.
     
    What's New in Version 1.1 :
    Tilt adjusted to just affect current ball.
    Balls in gobble hole counted so 5 total balls still generated correctly for the next game.
    Hitting bumpers 1-9 in order now also lights gobble hole for special.
    Points now display properly.
    Replays start to be awarded at a score of 3.5 million or 15 points.
    Oher bugs fixed.

    128 downloads

       (0 reviews)

    0 comments

    Submitted

  2. The Simpsons Pinball Party (v 1.0)

    1) Open Bam Loader Go To Video/Rendering Options Un-Check Render The Game Room.
    Then you will see the new effects.
    Enjoy...
    ' *********************************************************************
    ' **                                                                                                                                                                                **
    ' **                                                    The Simpsons Pinball Party (v1.0)                                                      **
    ' **                                                                                                                                                                                **
    ' **                                                                            By:1000                                                                                   **
    ' **                                                                                                                                                                                **
    ' **                                                                   Object Of Game                                                                             **
    ' **                                                                                                                                                                                **
    ' **                   Help The People Of Springfield Party Like There's No Tomorrow.                       **
    ' **                                                                                                                                                                                **
    ' **                              Hit The Ball Straight Up The Middle Into The Garage                                      **
    ' **                                                         Or On The Inside Loop                                                                         **
    ' **                                      To Go To The Upper Level "Living Room"                                                    **
    ' **                                   Put The Ball Into The Couch x 2 = MultiBall                                                    **
    ' **                                      More Lights And Features Coming Soon.                                                       **
    ' *********************************************************************

    480 downloads

       (4 reviews)

    0 comments

    Submitted

  3. Joker Poker GottLieb 1978 (v 1.0)

    ' *********************************************************************
    ' **                                              Joker Poker GottLieb 1978 Version 1.0                                                     **
    ' **                                                            5 Balls Per Player                                                                                 **
    ' **                Completing A-B-C Rollovers Lights Extra Ball And Double Bonus                          **
    ' **                       Completing Aces and Joker Lights Up ExtraBall and Special                                **
    ' **                                  Completing Groups Of Targets Increases Bonus                                             **
    ' **                              Bonus Is Scored And Features Reset After Each Ball.                                        **
    ' *********************************************************************

    270 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Rocky and Bullwinkle and Friends (v 1.0)

    Here is Rocky and Bullwinkle and Friends (v 1.0)
    Also A New Feature:
    Added Nell's Roller Coaster
    Enjoy.
     
    I also changed the Game room open your Bam loader and click on Preferences
    and then Video /Rendering Options and uncheck Render the Game room.
    Save it and then Play Rocky and Bullwinkle And Friends.
    Have a nice day.
    Cheers...
    ' *********************************************************************
    ' **                                                                                                                                                                                 **
    ' **                                          Rocky and Bullwinkle and Friends v 1.0                                                      **
    ' **                                                                                                                                                                                 **
    ' **                                                          Future Pinball Game Play                                                                  **
    ' **                                                                                                                                                                                 **
    ' **                         Knock Down All Targets That Spell S-A-V-E-D = Extra Ball                             **
    ' **                                                                                                                                                                                 **
    ' **                                       Hit The Blue Yellow Red and Green Targets                                                 **
    ' **                                          Then Go Up Right Ramp For Multi-Ball                                                      **
    ' **                         Go Up Both Ramps To Spell S-E-L-E-C-T = Extra-Ball                                      **
    ' *********************************************************************
     
     

    313 downloads

       (2 reviews)

    3 comments

    Updated

  5. Medieval Madness (Williams, 1997) (FizX 3.3)

    Although Medieval Madness was not a huge commercial success at launch, it quickly became a fan favorite and is now widely considered one of the greatest pinball machines of all time. The game features a medieval theme combined with modern elements and tongue-in-cheek humor. It was designed by Brian Eddy, who also created the highly acclaimed Attack From Mars (AFM), which I recently finished modifying. While AFM remains my favorite table, Medieval Madness is a close second.
     
    Video Overview of the Table:
     
    As with Attack from Mars, my goal was to enhance Medieval Madness to be functional, visually appealing, and play well using the latest BAM tools—without overloading it with excessive models or animations. As a result, the table now features four light settings, FizX 3.3, Surround Sound Feedback (SSF), and numerous new graphics. Additionally, it allows users to adjust more than 50 parameters in real-time through the Game, Lighting, and FizX menus (referred to as "tweakers"). I also installed a four-color Dot Matrix Display (DMD). Please refer to the included PDF for instructions on installing the table and the zip file.
     
    On the MEGA 1.3.5 version of Medieval Madness, Flug added two game modes to Slamt1lt's ULTIMATE 1.02 version that are easier to play.  Flug's version ended up having Slamt1lt's Normal play mode, "Mega-Multiball" and "Mega-Easy".  This table modifies Flug's version.  The game modes can be switched after the game loads but before the game starts by pressing the Special 2 key.  There is also an option on the game tweaker that can switch game modes.  The tweaker is started by pressing the Special 1 key.  The instruction PDF provides discussion on how to operate the tweakers.  You should however be able to navigate and operate the system by reading the overlays that appear when you start it.  The only thing you really need to remember is to open the tweaker with the Special 1 key. 
     
    Video Demonstrating the "Tweakers" Menu System:
     
    Slamt1lt’s original audio was decent, but I knew it could be improved. To enhance the sound, I added the "Sound Level Control Panel," a feature I previously developed in AFM. This tool categorizes sounds into music, game mechanical sounds, special effects, and voice quotes, each with separate volume adjustments for loud and soft levels where necessary. I also integrated these sound categories into the Game Tweaker. Since Medieval Madness contains four times as many voice quotes and more than double the total number of audio files as AFM, the process of fine-tuning the sound was much more time-consuming.
     
    I’ve heard that some cabinet users have trouble hearing the ball rolling sound on some tables. To address this, I added the same option I used in AFM to lower the volume of all other sounds except for the ball rolling sound. Note that Future Pinball provides two options to adjust music and game sounds. I recommend setting both to maximum and not using them, as the music manager includes various non-musical sounds that are best managed through the Game Tweaker’s sound options.
     
    Since I don't have a cabinet setup myself, a user known as Enthusiast generously helped me test the table on his cabinet. I’ve put in my best effort to provide the best playing experience on both desktop PCs and pinball cabinets. As part of this effort, I included three versions of the table in the download:
     
    Main Version – For desktops, cabinets with two monitors, and virtual reality headsets. Three-Monitor Version – For cabinets with three monitor displays, which removes the speaker panel from the backbox texture and aligns the lights to the texture. Rotated Display Version – For desktop PCs with a single desktop PC monitor that can rotate to a portrait orientation.  
    Be sure to follow the instructions in the included PDF for setting up these three versions correctly.
     
    I prefer to play the rotated display version on my desktop PC, as it fills about 90% of the monitor's available space. In contrast, the full table 2 view in Future Pinball only occupies about 50% of the screen, not including the HUD, which isn't necessary for the rotated display version. The rotated display offers a much more immersive and engaging gameplay experience. I’ve recorded a video that explains the simple setup process and showcases some gameplay:
     
    Video Demonstrating the Rotated Display Version:
     
    I want to express my sincere gratitude to Enthusiast for his invaluable help testing the table on his pinball cabinet.
     
    I’m always looking for ways to improve my table modifications. In this version, I figured out how to display a color background on DMD frames that show text. I also enhanced the lightning effects added by Slamt1lt. I’ve added several new frames of lightning on the backwall and thunder sounds, which now play randomly, and I’ve introduced a spotlight effect that illuminates the castle during the lightning sequence. This effect now plays during several game modes, as well as during the attract mode, greatly enhancing the drama of the game.
     
    I worked on this table every day for the last two months. It required a lot of effort, but it was also incredibly fun. I hope you enjoy playing it as much as I have.
     
    — George
     
    List of Changes:
     
    1. Added color DMD with a newly discovered method for adding background color to DMD text.
     
    2. Added two new loading textures: one for desktops and one for cabinets.
     
    3. Darkened the red side rails and lockdown bar.
     
    4. Fixed the right ramp to prevent the ball from getting stuck and ensure smoother performance. Replaced the half-circle section of the right ramp with a new ramp and removed the kicker assist.
     
    5. Replaced the old dynamic flippers with FizX, using the latest version of the tweaker.
     
    6. Added Surround Sound Feedback (SSF) and ball rolling sound on ramps using Fleep's recordings.
     
    7. Changed the start game sequence to allow the game to begin at any time, instead of requiring a timer to run out in the attract mode.
     
    8. Changed the "execute" command in the script to use alternate coding to prevent stuttering.
     
    9. Replaced the exposed wood in the playfield area around the catapult with hand painted.  Also edited the seam between two playfield photo merges to make it seamless.
     
    10. Reworked the texture for the three stationary targets to make them larger and more visually appealing.
     
    11. Changed the color, edited, and upscaled the texture of Merlin above Merlin's magic kicker.
     
    12. Replaced the exterior cabinet textures with new high-resolution versions.
     
    13. Found a higher-resolution version of the art for the game room, upscaled it, and installed it.
     
    14. After upscaling the textures, added bump maps to the castle texture, two castle gates, and the dragon to create a 3D effect.
     
    15. Changed the color of the castle interior floor and upscaled it.
     
    16. Resized the six overlays on the backbox to make them smaller and moved "Troll Bombs" to the right so it aligns with the other overlays.
     
    17. Upscaled the textures for the plastics, adjusted the color to make them brighter with less purple, and filled in numerous holes. Increased the brightness and contrast of the archers on top of the slingshots. Touched up the texture on the left ramp. No changes were made to the plastic with the flags below the catapult.
     
    18. Changed the metal surface around the sides and back of the castle from bronze to black metal.
     
    19. Created a custom texture for the flippers.
     
    20. Fixed the right inlane barrier so that the top surface aligns with the bottom layer. Made changes to the texture to fit the new shape.
     
    21. Found that the original texture of the damsel was too dark. Brightened it, touched it up, and upscaled it.
     
    22. Deleted all unused audio files to improve table performance.
     
    23. Revised Slamt1lt's lightning effect on the backwall. Updated the coding, added 9 new backwall textures, and 7 lightning sound effect files. Added a spotlight and 4 bulbs on the castle to simulate lightning flashes. Increased the number of calls to run the lightning effect.
     
    24. Added a topper above the backbox.
     
    25. Added a missing bulb to the plastics in the back area of the table.
     
    26. Added lighting and game tweakers.
     
    27. Added 3 spotlights and 1 nanoflasher to provide general illumination, controlled by the lighting tweaker.
     
    28. Added specular lighting controlled by the lighting tweaker.
     
    29. Added code for 63 light inserts, allowing control of 3 lighting options via the tweaker. Made many adjustments to backbox lights and added settings for each light mode in the lighting tweaker. Also adjusted the brightness of approximately 50 textures for each of the 4 light modes.
     
    30. Added 8 missing voice quotes from the original table.
     
    31. Changed the color of all light inserts on the playfield to use richer, less garish colors.
     
    32. Changed the background color of the light lenses on the catapult tower to make them easier to identify.
     
    33. Added another bulb to the castle-on-fire sequence and slightly adjusted the timing.
     
    34. Added Flug's game modes to the Game Tweaker, which can also be changed by pressing the Special 2 key.
     
    35. Adjusted the 14 desktop views from Attack From Mars to work with this table.
     
    36. Categorized all audio files, added variables for each, and integrated a "Sound Level Control Panel" into the script. Added adjustment options to the Game Tweaker.
     
    37. Replaced one of Merlin's voice quotes, which had significant noise, with a cleaner version of the same quote. Also adjusted the sound level of one of the damsel voice quotes to match the level of the others.
     
    38. Created a version of the table for pinball cabinets with three monitors.
     
    39. Created a version of the table for desktop PCs with swivel monitors.

    2411 downloads

       (2 reviews)

    8 comments

    Submitted

  6. C.O.D. (Williams'53)v.1.1

    Manufacturer: Williams
    Notable feature: One automatic flipper
    Design: Harry Williams
    Art: George Molentin
    Authors: Original Table: Fpozo45 and Danazo
    Modifications: Okobojimusky
     
    What's New in Version 1.1:
    When a ball hits a ball already is a trap hole, a
    new ball is no longer prematurely generated.
    When starting a new game, the ball tray now will
    correctly capture and display new balls.
    Ball tray adjusted so it will collect balls that
    get past the right lower flipper.
    Triangular bumpers to the right of trap holes
    adjusted so balls do not get stuck behind a ball
    in a trap hole.
    Tilt adjusted to affect only the current ball.

    145 downloads

       (0 reviews)

    1 comment

    Submitted

  7. Marble Queen

    Marble Queen / IPD No. 1541 / June, 1953 / 1 Player
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:June, 1953
    Model Number:75
    Type:Electro-mechanical (EM) 
    Production:1,000 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Playing Marbles
    Notable Features:Flippers (2), Pop bumpers (4), Passive bumpers (6), Gobble hole (1). Large, illuminated marbles on playfield.
    Design by:Wayne Neyens
    Art by:Roy Parker

    135 downloads

       (0 reviews)

    0 comments

    Submitted

  8. "Wonderland"

    Manufacturer:Williams Manufacturing Company (1944-1958) [Trade Name: Williams]
    Date Of Manufacture:April 26, 1955
    Model Number:130
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Notable Features:Flippers (2), Pop bumpers (3), Kick-out hole (1), Gobble hole (1). 5 balls for 5 cents.
    Design by:Harry Williams
    Art by:George Molentin

    139 downloads

       (0 reviews)

    0 comments

    Submitted

  9. Black Knight 2 (The Return) (v1.0)

    ****************************************************************************************************************                        *                                                                                                                                                                                                                                                                                                           *
    *                                                                                       Hello Everyone I hope you are enjoying the games I put together.                                                                              *                       *                                                                                                                                                                                                                                                                                                           *
    *                                                                                                                                                                                                                                                                                                           *
    *                                                                                                                                                                                                                                                                                                           *
    *                                                                                                        Introducing Black Knight 2 (The Return) (v1.0)                                                                                                  *   
    *                                                                                                                                                                                                                                                                                                           *
    *                                                                                                                         For Future Pinball Beginners                                                                                                                      *   
    *                                                                                       Remember to Put these folders into your Future Pinball Folder,                                                                                 *
    *                                                                                             The Table will read the music and sound files accordingly.                                                                                      *
    *                                                                                                Also The Images From The Jpg's Tga's Etc. will Appear.                                                                                         *
    *                                                                                                                                              Enjoy.                                                                                                                                                *
    *                                                                                                                                                                                                                                                                                                           *
    *                                                                                                                                   1) 1 Play = 5 Balls                                                                                                                                     *
    *                                                                          2) Knock Down All Lower Level Red And Blue Targets To Open, (The Return).                                                                  *
    *                                                                                             3) Go through (V-Turn) for Double And Triple Scoring.                                                                                             *
    *                                                                                     4) Go Into Upper Mech. 3 Times For Black Knight Multi-Ball.                                                                                        *    
    *                                                                                                                                                                                                                                                                                                           *
    ****************************************************************************************************************
    ****************************************************************************************************************

    357 downloads

       (2 reviews)

    2 comments

    Submitted

  10. Peter Pan

    Peter Pan / IPD No. 1776 / March 29, 1955 / 1 Player Manufacturer: Williams Manufacturing Company (1944-1958) [Trade Name: Williams] Date Of Manufacture: March 29, 1955 Model Number: 123 Type: Electro-mechanical (EM)  Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net)  (External site) Theme: Fictional Characters Notable Features: 
    Flippers (2), Pop bumpers (2), Passive bumpers (2), Slingshots (2), Standup targets (2), Kick-out hole (1), Gobble hole (1). The replay counter is three digits to accommodate the Star Feature. Design by: Harry Williams Art by: George Molentin
     
    What's New in Version 1.0 (See full changelog)
    The "star feature" is not included in this version...maybe in a while could it be.

    197 downloads

       (0 reviews)

    1 comment

    Submitted

  11. Bluey

    Bluey,
          an original future pinball table, based on the "Bluey" television show.
     Table rules; Spelling, "Bluey" (by hitting target's in the rotospinner ),
     lights specials in the  top center  kickerhole.
    ( Special only lasts 120 seconds ).
     The kicker behind the lower "right drop targets"  can get the bonus multiplier to increase, 
     when you get all seven star targets, under bluestar holograms.),
    Lighting "Bingo" bring's chance's for bonus' and multiball .
     Get all the coins to get the "Coin" bonus.
     Replay scores on the table card.
    (background music includes some great midi renditions of rock music, and the Bluey theme).
    (You can download an easier version at my website, https://mark1pinball.weebly.com/

    198 downloads

       (0 reviews)

    1 comment

    Submitted

  12. Scooby Doo "Pro Edition" (v 1.0)

    ' ***************************************************************
    ' **                                                                                                                                                                **
    ' **                                                                   Scooby Doo                                                                     **                          
    ' **                                                            Pro Edition (v1.0)                                                                **                                                                    
    ' **                                                                   Game Play                                                                       **
    ' **                                                            5 Balls Per Player                                                                **        
    ' **                          Knock Down R.I.P. To Enter Tickets Booth = ExtraBall                       **                       
    ' **                          Go Into Right Spinner "Load Van 5 Times" = MultiBall                     **
    ' **                          Every Second Time Ball Drains Down Right Outer Lane                     **
    ' **                                      The BookCase Mysteriously Disappears                                        **
    ' **                                                              More To Come...                                                                **
    ' ***************************************************************

    943 downloads

       (4 reviews)

    5 comments

    Submitted

  13. "C.O.D."

    Manufacturer:Williams Manufacturing Company (1944-1958) [Trade Name: Williams]
    Date Of Manufacture:September 11, 1953
    Model Number:90
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Glamour - Shopping - Women
    Notable Features:Flippers (3), Automatic flipper (1), Pop bumpers (2), Passive bumper (1), Kick-out holes (5), Trap holes (5). No slingshots.
    Design by:Harry Williams
    Art by:George Molentin

    98 downloads

       (0 reviews)

    2 comments

    Submitted

  14. Bank-A-Ball

    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:May, 1950
    Model Number:34
    Type:Electro-mechanical (EM) 
    Production:816 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Billiards
    Notable Features:5 shots for 5 cents. Flippers (2), Kick-out holes (6), Turret shooter.
    Design by:Harry Mabs
    Art by:Roy Parker
    Notes:This was the last game to use the turret shooter feature.

    According to the book Pinball 1, the man in black jacket on the lower apron is Willie Hoppe, an American billiards champion, and the man in white jacket is pinball artist Roy Parker.

    172 downloads

       (0 reviews)

    2 comments

    Submitted

  15. Oktoberfest "PinBall On Tap" (v 1.6)

    ' ****************************
    ' **                  Oktoberfest                       **
    ' **             "Pinball On Tap"                 **
    ' **                   Version 1.6                        **
    ' **               Coded By: 1000                   **
    ' **       Added 5 Balls Per Game          **
    ' **            Fixed CorkScrew                   **
    ' **             MultiBall Ramp                    **
    ' **             Added Textures                    **
    ' **        For Barrel MultiBall                **
    ' **                       Ramp                              **
    ' ****************************

    535 downloads

       (0 reviews)

    1 comment

    Submitted

  16. Looney Tunes Cartoon Saturday v1.1

    LOONEY TOONS CARTOON SATURDAY v1.1
    Hello Everyone In this version I have added an additional Table for the children with rubbers on the bottom so they can play longer.
    Enjoy.
     
    ' *********************************************************************
    ' **                                                                                                                                                                                **
    ' **                                            Looney Tunes "Cartoon Saturday" (v1.1)                                                 **
    ' **                                                                                                                                                                                **
    ' **                                                  Enhanced Playfield and Textures                                                          **                       
    ' **                                                                 Added Stop Sign                                                                              **
    ' **                                                   Added New Textures and Sound                                                            **
    ' **                              Raised Volume for Elmer. "Working on the RailRoad"                                    **
    ' **                                                                                                                                                                                 **
    ' *********************************************************************

    '**************************************************
    '**                   Looney Tunes "Cartoon Saturday" (v1.1)                     **
    '**                                                                                                                           **  
    '**                       Light Up Letters T A Z And Hit Ball                             **
    '**                         Around Right Side Loop 3 Times                                **
    '**                                        For MultiBall.                                                       **
    '**                                                                                                                            **
    '**                          Go Up Left Ramp "Bugs Bunny"                                **
    '**                                 Or Right Ramp "Daffy"                                           **
    '**                         3 Times For Martian Multi-Ball                                  **
    '**                                                                                                                            **
    '**                      Hit All 3 Drop Targets On Left Side                               **
    '**                 Then Right Ramp "Daffy Loops Around                          **
    '**                 Making It Harder For Martian MultiBall                         **
    '**                                                                                                                            **
    '**                               Go Up Far Left Ramp Or                                            **              
    '**                              Far Right Ramp 7 Times                                            **
    '**                                    For An Extra-Ball.                                                  **
    '**                                                                                                                            **
    '**                        Hit Ball Behind Right Flipper 2                                     **
    '**                      4 Times to Remove the Guide For                                  **
    '**                                    A Kicker Surprise.                                                    **
    '**************************************************

    549 downloads

       (2 reviews)

    5 comments

    Submitted

  17. PinBall Pool (1979 Gottlieb) (v1.0)

    ' *********************************************************************
    ' **                                                                                                                                                                                 **
    ' **                                                         PinBall Pool Game Play                                                                        **
    ' **                                                                                                                                                                                 **
    ' **                                                                 5 Balls Per Play                                                                                **
    ' **                                                            Light A-B-C Lights                                                                            **
    ' **                                             to Light Up Special and Extra-Ball                                                             **
    ' **                                      Then Hit the 8-Ball to get an Extra-Ball                                                        **
    ' **                                Or Hit the Special When lit For an Extra Game.                                                 **
    ' **                                   Knock Down All Drop Targets For Re-Rack.                                                    **
    ' **                                                                                                                                                                                **
    ' *********************************************************************

    238 downloads

       (0 reviews)

    5 comments

    Submitted

  18. Madlax (Original, 2006, v1.4bam 2021)

    Another from the back catalogue. A 2006 FP table updated for BAM in 2021. Haven't played this for years, but I always enjoyed it. And the DMD was cool 
     
    1.4 (2021)
    MADLAX BAM Edition
    When this table was first made in 2006, FP didn't support ramps, and it didn't have any native DMD, so a DMD engine was built from overlays. That engine is still in this table, but it is hidden by default, as when FP did get DMD native, it was converted to use it, but older PC's ran better with the overlays. It's an interesting thing to look through if you are into coding, but only really a curiosity these days. Just use the FP DMD, it looks better.
    For years 1.3 has been the latest version, which had the FP DMD implemented. Now, fifteen years to the month after the first release, I have given it BAM physics and flippers
     
    1.3 (2006)
    MADLAX (Original) v1.3
     
    Fanwork dedicated to the anime series "MADLAX."
     
    THIS TABLE HAS TWIN DMD SYSTEMS! it contains the original Overlay 'fake' DMD the table was created with and also has been adapted to use the FP dmd that has since been created. By default the Overlay DMD is turned OFF. Press the letter "o" on the keyboard to toggle it back on or off.
     
    This table incorporates "twin rulesets" - two seperate and functional rulesets that operate simultaneously using the same table elements. For 1st release, I have removed several unworkable rules. Some will be reworked others replaced for a future update. For now, I feel the set that is here is ok for initial release. It will be a long while before the update, which is to include more rules, more animations, and more sound samples.
    RULESET 1: (Basic)
    Light TALUTA targets to open first lock (back left) lock 1st to open second (centre/lower left) lock 2nd to open 3rd (lower right) At any time, hit upper centre right kicker to release any locks. Release all at once for 4 ball multi to see the essence!
     
    Light ELDA targs to light the bumper lamp for 3x bumpers.
     
    Light MADLAX top lanes for bonus mulitplier
     
    Light in/out lanes for ballsaver.
     
    RHS loop channel (below TALUTA) doubles point each hit while lit.
     
    RULESET 2: (Advanced)
     
    Light ELDA TALUTA - Without locking ramps - for ESSENCE MODE (table x 3 for 60 seconds)
     
    ELDA activatees left ramp lock
    TALUTA activates right ramp lock
    Lock both to set kicker (lowest left) - shoot that left loop kicker once active for NEW ERA mode / Margaret and Madlax multiball

    145 downloads

       (0 reviews)

    0 comments

    Submitted

  19. The Irresponsible Captain Tylor (Original)

    Another out of my back catelog. This is the 2021 BAM edition  with improved physics and bug fixes over the original 2009 version.
     
    RULESET 1: (Basic)
    Light TYLOR targets to open first lock (back left) lock 1st to open second (back, Right of the twin locks on main playfield) lock 2nd to open t3rd (lower right) At any time, hit centre kicker to release any locks. Release all at once for 4 ball multi to see the essence!
    Light UEKI targs to light the bumper lamp for 3x bumpers.
    Light JUSTI to light QUICK MULTI - access the platform via RHS ramp to activate.
    On the platform, spot letters for SOYOKAZE for table multiplier
    Light UPSF top lanes for bonus mulitplier
    Light in/out lanes for ballsaver.
    RHS RAMP BASE trigger doubles point each hit while lit.
    RULESET 2: (Advanced)
    Light UEKI TYLOR - Without locking ramps - for RYGON EMPIRE MODE (table x 3 for 60 seconds)
    UEKI activatees left ramp lock
    TYLOR activates right ramp lock
    Lock both to set kicker (Twin right) - shoot that left loop kicker once active for PACO PACO mode multiball
    Light JUSTI, UEKI, TYLOR (his full name) WITHOUT triggering other modes or locking balls etc for SOYOKAZE MODE! (two ball multi with targets tripled and spelling SOYOKAZE pays immediately DOUBLE the CURRENT ACCUMULATED EOB BONUS without reset!.
    The "Wizard" mode!... Complete ALL the above for "VICTORY WITHOUT BLOODSHED"...5 ball multiball with UNLIMITED BALLSAVER for 2 minutes!
    Light all the Soyokazi targets (on the platform) for 250,000!
    Skill shot for 100,000!

    164 downloads

       (0 reviews)

    0 comments

    Submitted

  20. Bruce And Sheila's Outback Pub (Original)

    A table from the back catalogue. This table was first released in 2012, and this BAM edition with improved physics in 2021. Uploading here to ensure tables aren't lost due to not being at all the major locations.
     
    It is friday night, and the working week is done. You are standing in the front bar, leaning against a tired old pinball machine, waiting for the pool table to be free as you idly sip your beer. You listen to the banter of Bruce and his wife, Sheila, as they chatter with the patrons of the pub to the muffled background sounds of the local band, playing a gig in the back bar. It's a hot dusty summer outside, the tiny town of Pinballee having all turned out to enjoy some beer, some music, a bit of chatter and the air conditioned bar.
     
    This table was an abandoned WIP for nearly 7 years, in various guises until it finally settled on those iconic Aussie names, Bruce and Sheila. In 2012, the adventures are gone from the title, but not the table as it becomes Bruce and Sheila's Outback Pub. In 2021, the table gets BAM physics and flippers, for improved play.
     
    Light five BRUCE targets to open first lock (back left) lock 1st to open second (centre/lower left) lock 2nd to open t3rd (lower right) At any time, hit upper centre right kicker to release any locks. Release all at once for 4 ball multi.
     
    Light 3 PUB targets to light the bumper lamp for 3x bumpers.
     
    Light BAR lanes for bonus multiplier
     
    Light in/out lanes for ballsaver.
     
    centre loop trigger doubles point each hit while lit.
    (between verander and PUB lights)
     
    Light the four POOL targets to lower the ramp hiding top lock. shoot the lock to lock, then shoot spinner on main playfield UNDERNEATH the pool room area (light will flash to point the way) to release for two ball multiball, and increment table multiplier. The table multiplier increased all scoring on the table until end of ball.
     
    Light the B n S targets near the spinning disc to light the Pinball Bitter logo next to them. While this logo is lit (45 seconds) ALL targets score 4x normal for a hit.
     
    Light both arms of the habitrail (the ramp that drops to the inlanes) to set them flashing. This multiplies the spinners by 10 for the rest of the ball! (YOU WILL NEED TO BE A NUDGE NINJA!)

    293 downloads

       (3 reviews)

    1 comment

    Submitted

  21. Porky Pig (3.0)

    Porky Pig (3.0), 
        An original future pinball table,based Warner Brothers classic cartoons. 
      Table rules, Lighting, "Porky Pig"(by hitting  targets on upper level and rotospinner),
     lights specials under the  top  level,  (Special  lasts 120 seconds). 
     Hit all the yellow,blue and light green star targets (under star holograms), for a  chance for bonus
     (and bonus multiplier) at right side kicker .
     Light "DAFFY" in the roto spinner for 60 second chance at a 10,000 point bonus at upper right kicker.
     Get all six coins for a chance at more bonus points.
    Replay scores on table card.
    Update has many improvements. 
     You can find other future pinball tables at my website ,    https://mark1pinball.weebly.com/

    105 downloads

       (0 reviews)

    1 comment

    Submitted

  22. Looney Toons "Cartoon Saturday" (v1.0)

    '**************************************************
    '**                     Looney Tunes "Cartoon Saturday" (v1.0)                   **
    '**                                                                                                                            **  
    '**                       Light Up Letters T A Z And Hit Ball                              **
    '**                         Around Right Side Loop 3 Times                                 **
    '**                                        For MultiBall.                                                        **
    '**                                                                                                                             **
    '**                          Go Up Left Ramp "Bugs Bunny"                                 **
    '**                                  Or Right Ramp "Daffy"                                           **
    '**                          3 Times For Martian Multi-Ball                                  **
    '**                                                                                                                             **
    '**                       Hit All 3 Drop Targets On Left Side                               **
    '**                 Then Right Ramp "Daffy Loops Around                           **
    '**                 Making It Harder For Martian MultiBall                          **
    '**                                                                                                                             **
    '**                                Go Up Far Left Ramp Or                                            **              
    '**                                Far Right Ramp 7 Times                                           **
    '**                                      For An Extra-Ball.                                                 **
    '**                                                                                                                             **
    '**                         Hit Ball Behind Right Flipper 2                                     **
    '**                      4 Times to Remove the Guide For                                   **
    '**                                    A Kicker Surprise.                                                    **
    '**************************************************
    '** This Game has To be Played Using The Bam Loader.
    '** If The Ball Gets Caught In The Rocket Reset The Table.
    '** Enjoy Playing, Cheers.

    319 downloads

       (3 reviews)

    3 comments

    Submitted

  23. Attack From Mars (Bally-Midway, 1995) (FizX 3.3)

    Attack From Mars has always been my favorite pinball table. It was designed with simple rules to attract newcomers, keeping players engaged and entertained without requiring a deep understanding of complex strategies. This approach works well for me, as I often forget the rules after not playing the table for a while. Additionally, I love it because I'm a sci-fi fan, and the aliens perform amusing antics during the game, such as straightening the Leaning Tower of Pisa.
     
    Video that Provides an Overview of the Table:
     
    My goal was to enhance this table to be both functional and visually appealing, without excessive models and animations. As a result, it now features four lighting settings, FizX 3.3, Surround Sound Feedback (SSF), and numerous new graphics. My friend SpacePirateScott added the Super Skill Shot, which was surprisingly absent in previous Future Pinball (FP) versions. I also installed a four-color Dot Matrix Display (DMD). Please follow the instructions in the PDF file included in the download for installing the table and the DMD zip file. I initially used the lighting from version 1.02-2 but revised it extensively.
     
    The original version of the table plunged into complete darkness when the ball hit certain objects, a feature that persisted through subsequent versions. I found this excessive, so I adjusted it to slightly dim the lights when the ball hits objects on the playfield and further darken them when the ball drains. I believe these adjustments enhance the visual experience.
     
    I replaced the old menu system from version 1.02-2 with what Gimli and I refer to as "tweakers." This is the first table since Avatar where I've included Game and Lighting tweakers. It took some time to develop a standardized code template for new tables, which I used for this table. I also devised a more effective method for managing preset options, which I added to the FizX and Game tweakers, as explained in the accompanying video.
     
    Video Demonstrating the Menu System I Call "Tweakers":
     
    Initially, I thought the sound in version 1.02-2 was satisfactory until I integrated Fleep's game sound recordings. I then noticed that certain sounds, particularly the ball rolling sounds, were indistinct. To address this, I introduced the "Sound Level Control Panel," a feature I've implemented in other tables. This involved categorizing sounds into music, game mechanical sounds, special effects, and voice quotes, each with separate volume adjustments for loud and soft levels where necessary.
     
    For the first time, I've integrated options for the script-based "Sound Level Control Panel" into the Game Tweaker. While these options still appear in the script, they are now used as default values accessible via the tweaker. Having sound controls on the tweaker allows for real-time adjustments. I've read that some cabinet users struggle to hear the ball rolling sound, and TerryRed suggested that lowering the volume of all other sounds is the only solution. Therefore, I added an option to the tweaker to facilitate this adjustment. FP provides two options to adjust music and game sounds. I recommend setting both to maximum and not use them, as the music manager includes various non-musical sounds that are best managed through the Game Tweaker's sound options.
     
    A user known as Enthusiast helped me test the table on his cabinet. He encountered some difficulty opening the tweaker after installing the table. To display the tweaker on the playfield apron, the HUD needs to be turned off. Enthusiast used the "Hide Overlays" option in BAM’s Addons menu to turn off all HUD displays.  He was unaware that he also needed to manually turn off the HUD to display the tweaker on the playfield apron. To address this, I added code that automatically detects when the table is being played on a cabinet and turns the HUD off. Enthusiast tested this update and was able to install the table on his cabinet without having to make any changes or adjustments to the table.
     
    I want to express my gratitude to Enthusiast for his significant help. He requested a version of the table for a 3-monitor pinball cabinet, which I created and gave to him but also included it in the download. This version works on his cabinet.
     
    Features carried over from Version 1.02-2:
     
    The number of Martians killed during the current game and the Martian champion count are displayed when the "Martian Attack Multiball" mode ends. You can also press the "M" key on your keyboard at any time to display these counts. Added bulbs under the plastics that produce a glow through the plastics. The maximum score has been increased from about 2 billion points to 922 trillion due to BAM coding. Added Gimli's multiplayer mod, which provides correct prompts for adding players and includes a method for adding the high score at the end of the game.  
    I want to express my appreciation for SpacePirateScott's contributions to this table. He performed extensive testing and added the Super Skill Shot, which works by holding the left flipper down while launching the ball and then hitting one of the targets with a flashing red light to earn 50 million points. This is a modification of one of Slamt1lt's tables. While I had to remove a few of the features he added, most remain. Please refer to the script for all his changes.
     
    I changed this table more than I originally anticipated, resulting in a long development time. Since this is my favorite table, I invested everything I had into it. Not only were new BAM features added but some latent problems from previous versions were also resolved.  I believe these improvements have significantly enhanced the table. I hope you enjoy it.
     
    George
     
    List of Changes:
     
    Added two new versions of the speaker panel texture on the translite. Added a new texture on the apron. Added new textures on the inside walls of the cabinet, with an option to switch between these and the textures from Version 1.02-1. Added FizX, Surround Sound Feedback (SSF), Fleep audio recordings, and a PUP pack for the audio. Added ray casting for the ball. Added tweakers (menu system) for game, lighting, and the latest version of the FizX tweaker. Added a new landscape table loading texture featuring aliens attacking New York City and a portrait version showing a cow pulled into the air by flying saucers. Added a new texture for the flippers that matches the rest of the table better than the old texture. Revised the lighting extensively from Version 1.02-1. Added new music for the attract mode in the original music mode (previously the same as the Movie Music Mode). Added a "Sound Level Control Panel" that controls every sound on the table and can be adjusted in the Game Tweaker. Added an option on the Game Tweaker to lower all sounds except the ball rolling sound to make the ball rolling sound more audible.. Added color DMDs that require the use of the zip file included in the download. SpacePirateScott added the Super Skill Shot, which was absent in previous FP versions. Made lighting switchable between Day, Dusk, Night, and Dark Night modes by pressing the "L" key, in addition to switching them on the Lighting Tweaker. Revised the "Bounce Choice Presets" option on the FizX Tweaker to show messages for "Current Unsaved Settings" and "Saved User Settings." Also updated the Audio Preset Volumes" on the Game Tweaker in the same way. Set the default volume level for "Loud SSF Game Sound" higher for PUP than for FP, as FP sounds are louder. Added an option on the Game Tweaker to change Strobe Multiball so it uses normal lighting instead of flashing lights to accommodate people with photophobia. The tweaker displays can be switched between the HUD on the upper right side of the table and the playfield apron (to support cabinet users). The latest version of the tweakers can be operated using just the flipper and plunger keys after the table is loaded but before the game start key is pressed. Created a new version of the "rotated display" table that uses the BAM camera and requires less setup than the old method. Added new details to the textures on the models of the aliens. Found a lane guide poking through the plastic ramp above it and hitting the ball. Created new lane guides that are lower and don't interfere with the ball. Created a version of the table for a 3-monitor pinball cabinet. Added code to automatically turn off the HUD when the table is played on a cabinet. Added parameter for 14 custom desktop camera views in the Game Tweaker.  
    Table Developers: Francisco666, Moogster66, PinBalt, Polygame, Drakko, Slamt1lt, Tomasaco, Gimli, SpacePirateScott, Enthusiast, GeorgeH

    1696 downloads

       (3 reviews)

    8 comments

    Submitted

  24. GhostBusters 2 "NightTime Edition" (Pro Series v1.3)

    ' *************************************************
    ' **                     GhostBusters 2 NightTime Edition                             **
    ' **                                     Pro Series v1.3                                                       **                
    ' **                      Adjusted Timers for Kicker Delay                               **
    ' **                                   Added Ball Colors                                                  **
    ' **                                        Added Lights                                                      **
    ' **                                   Script Adjustments                                               **
    ' **                  Added Back Exit From Bumper Area                              **
    ' *************************************************

    1151 downloads

       (2 reviews)

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  25. Angels and Demons (Anthias, original, FP/BAM, 2021)

    This is another legacy upload of a cool BAM enabled table from back in 2021 which has not been uploaded here before. It is unusual in that it has multiple drains which feature prominently in the rules, leading to a ten ball multi ball event. See below for more info:
     
    Angels and Demons, by Anthias
     
    drop four "good" targets to light the angel drain for fifteen seconds.
     
    drop the four "evil" targets to light the demon drain for fifteen seconds.
     
    drain while lit to recruit a soul for that side. (ball is lost while drain not lit. Fast balls may fly through to the main drain, a skillfull player will ease their passing.)
     
    Once you total ten recruited for both sides combined, the battle for humanity begins! All ten are launched for a massive multiball event.
     
    Early release is possible for a smaller event
     
    hit the looping channel behind the left bumper to light the trapped ball, hit that and have the trapped ball strike the kicker behind it to release all angels recruited.
     
    Drop the three red demon targets to reveal the kicker behind them and hit that to release all demon recruits.
     
    shoot the ramps to light all four lights on them, then a fifth time to double scoring on some items for that side, eg the target banks.
     
    light the four looping channels, two left and two right of table, to set the lights on the tight loop flashing, shoot it while flashing for an additional 25k.
     
    Shoot that same loop in turn to light one, then the other light, then a third time to launch a single head to head battle between one angel one demon multiball event for 25k (launched in addition to the ball in play)
     
    Shoot the scattered targets to light spinners for five times scoring. (150 normally, now 750)
     
    in out lanes all lit for ball saver.
     
    top lanes all lit for bonus multiplier.
     
    flippers cycle lane lights.
     
    Music: Xenon Sentry by Shane Ivers - https://www.silvermansound.com (The Best Free Music!)
    Music: The Gatekeepers by Shane Ivers - https://www.silvermansound.com (The Best Free Music!)

    219 downloads

       (0 reviews)

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