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Brite Star
By Francisco
Brite Star / IPD No. 378 / April, 1958 / 2 Players
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:April, 1958
Model Number:143
Type:Electro-mechanical (EM)
Production:800 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Show Business
Notable Features:Flippers (2), Pop bumpers (4), Slingshots (2), Roto-targets (3), Left and right triple outlanes. Double match awards 2 or 10 replays (operator option).
Maximum displayed point score is 1,999 points per player.
Tilt penalty: game over, per player.
Replay wheel maximum: 26 replays.
Design by:Wayne Neyens
Art by:Roy Parker
Notes:The backglass carries Gottlieb's famous phrase: Amusement Pinballs, as American as Baseball and Hot Dogs!
117 downloads
(0 reviews)0 comments
Submitted
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em real pinball recreation Metro
By Francisco
Metro / IPD No. 1582 / October, 1940 / 1 Player
Manufacturer:Genco Manufacturing Company, of Chicago, Illinois, USA (1931-1958)
Date Of Manufacture:October, 1940
Type:Electro-mechanical (EM)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Automobiles - City Skyline - Travel
Specialty:Flipperless
Notable Features:Passive bumpers (17). Hitting numbered purple bumpers 1 through 5 in sequence lights each one. When all five are lit, each subsequent hit of a purple bumper awards a free play. The purple bumper in center of playfield is always lit and scores 1000 points. Hitting any lit bumper advances lit car on backglass and advances the backglass Bonus ladder up to 15 steps. The lit car steps twelve times on the backglass to award 1000 points at the twelfth step, and each step alternates the yellow and green rollovers for 1000 points when lit. Scoring either yellow or green rollover when lit lights correspondingly colored bumpers for 1000 points which can then also advance car. The white bumper at bottom of playfield sits between two rollovers and not only advances the car when hit but alternately lights these rollovers to score the backglass Bonus value of 1000 to 15000 points depending on Bonus ladder position, then the Bonus resets. If A-B-C were already made in sequence, scoring a lit bottom rollover awards free plays instead of points.
Design by:Harvey Heiss
Art by:Roy Parker
125 downloads
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Humpty Dumpty
By Francisco
Humpty Dumpty / IPD No. 1254 / October 25, 1947 / 1 Player
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:October 25, 1947
Model Number:1
Type:Electro-mechanical (EM)
Production:6,500 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Fictional Characters
Notable Features:Flippers (6), Passive bumpers (10), Kick-out holes (2). Backglass stop-motion light animation (Humpty Dumpty falls). Illuminated credit display on backglass.
Design by:Harry Mabs
Art by:Roy Parker
Notes:Flippers were already used on many games prior to 1947, but they were non-electrical, entirely mechanical. Some games had eight mechanical flippers, such as Ad-Lee Company's 1932 'Double-Shuffle'. Most were "manually-operated" bats used on baseball games, one to a playfield. 'Humpty Dumpty' is the first pinball machine manufactured with flippers that were electromechanical. According to the book Pinball 1, David Gottlieb wanted to name this game 'Flipper' but a legal check found a patented countertop game that had a manual bat, Smith Manufacturing Company's 1932 'Flipper'.
198 downloads
(0 reviews)0 comments
Submitted
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Barnacle Bill
By Francisco
Barnacle Bill / IPD No. 176 / August, 1948 / 1 Player
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:August, 1948
Model Number:8
Type:Electro-mechanical (EM)
Production:2,500 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Notable Features:Flippers (4), Passive bumpers (10), Kick-out hole (1).
Design by:Harry Mabs
Art by:Roy Parker
116 downloads
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Wonderland
By Francisco
Wonderland / IPD No. 2805 / April 26, 1955 / 1 Player
Manufacturer:Williams Manufacturing Company (1944-1958) [Trade Name: Williams]
Date Of Manufacture:April 26, 1955
Model Number:130
Type:Electro-mechanical (EM)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Notable Features:Flippers (2), Pop bumpers (3), Kick-out hole (1), Gobble hole (1). 5 balls for 5 cents.
Design by:Harry Williams
Art by:George Molentin
101 downloads
(0 reviews)0 comments
Submitted
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Peter Pan
By Francisco
Peter Pan / IPD No. 1776 / March 29, 1955 / 1 Player
[ Submit Changes ]
Average Fun Rating:Needs More Ratings! 8.6 / 10 (1 ratings) [ Add Your Rating! ]
Manufacturer:Williams Manufacturing Company (1944-1958) [Trade Name: Williams]
Date Of Manufacture:March 29, 1955
Model Number:123
Type:Electro-mechanical (EM)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Fictional Characters
Notable Features:Flippers (2), Pop bumpers (2), Passive bumpers (2), Slingshots (2), Standup targets (2), Kick-out hole (1), Gobble hole (1). The replay counter is three digits to accommodate the Star Feature.
Design by:Harry Williams
Art by:George Molentin
Notes:The character of 'Peter Pan' first appeared in the 1902 novel The Little White Bird by James Matthew Barrie. Barrie's play, Peter Pan, opened in London in 1904 and on Broadway the following year. In 1911, he turned it into a novel titled 'Peter and Wendy'. Mary Martin's legendary performance as Peter Pan in a successful 1954 Broadway revival was followed by her live TV performances of it in 1955 and 1956, with ratings higher than any previously televised event.
122 downloads
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Big Hit
By Francisco
Manufacturer: Exhibit Supply Company, of Chicago, Illinois,
USA (1932-1957) [Trade Name: ESCO] Date Of Manufacture: February, 1946 Type: Electro-mechanical (EM) Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net) (External site) Theme: Girls - Glamour - Pageantry - Women Specialty: Flipperless Notable Features: 1 to 4 coins can be inserted to play. Scoring bumpers (13), Kick-out hole (1). Backglass measures 21 by 21 inches. Notes: The Billboard ad shown here indicates this game was available in two models, Multiple or Straight. We presume that "Multiple" means more than one coin can be inserted before start of game and that "Straight" means only one coin per game. Of the pictures already presented to us, we don't know which model they are or how to tell the difference between models. We have no good images of the coin door for this game, if a difference would be found there.
92 downloads
(1 review)0 comments
Submitted
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Maisie
By Francisco
Maisie / IPD No. 1520 / March, 1947 / 1 Player Manufacturer: D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb] Date Of Manufacture: March, 1947 Model Number: E Type: Electro-mechanical (EM) Production: 3,500 units (confirmed) Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net) (External site) Theme: Beach - Boating - High Diving - Recreation - Swimming - Water - Women Specialty: Flipperless Notable Features: Passive bumpers (14), Kick-out holes (4). Backglass light animation.
In the backglass light animation, Maisie climbs the ladder as the player hits the "Advance" rollovers or drops a ball into a kickout hole. When Maisie is at the top of the ladder, the two white bumpers at bottom-center will light. Rolling through the rollover between these bumpers steps Maisie down into the pool, awards a replay and 10,000 points, and lights all four kickout holes for replays.
Design by: Harry Mabs Art by: Roy Parker
84 downloads
(0 reviews)0 comments
Submitted
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Bang
By Francisco
Bang / IPD No. 166 / July, 1939 / 1 Player
[ Submit Changes ] Manufacturer: Genco Manufacturing Company, of Chicago, Illinois, USA (1931-1958) Date Of Manufacture: July, 1939 Type: Electro-mechanical (EM) Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net) (External site) Specialty: Flipperless Notable Features: Spring bumpers (12), Trap holes (4). Operates on batteries.
no scoring desktop version
What's New in Version 1.2 DESKTOP (See full changelog)
This version is for desktop.
Table primary build/scripted/images by fpozo45.
Table contributions and code ideas by Danazo.
82 downloads
(0 reviews)0 comments
Submitted
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Grand Slam
By Francisco
Grand Slam / IPD No. 1074 / April, 1953 / 1 Player
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:April, 1953
Model Number:76
Type:Electro-mechanical (EM)
Production:1,800 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Sports - Baseball
Notable Features:Flippers (2), Pop bumpers (3), Passive bumpers (5), Slingshots (2), Standup targets (4), Kick-out holes (3). There are five outlanes between the flippers.
Design by:Wayne Neyens
Art by:Roy Parker
NOTE.: THIS FINAL VERSION RESOLVES TWO RELATED BUGS(I APOLOGIZE) BY OMITTING THE " ALANETRIGGER" AND "CLANETRIGGER" FROM FROM THE PREVIOUS VERSION 1.3
128 downloads
(0 reviews)0 comments
Submitted
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Megadeth Thermo-Nuclear Protection v1.05
By VP1000
Megadeth Thermo-Nuclear Protection v1.05
No Rules Yet,just play.
188 downloads
(0 reviews)0 comments
Submitted
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Diablo v1.0
By VP1000
' *********************************************************************
' ** **
' ** Diablo v1.0 **
' ** **
' ** By:1000 **
' ** From VPX To Future Pinball **
' ** Original Author Jp Salas **
' ** **
' ** Table Images,Sounds,Music,Textures Created By Jp Salas **
' ** **
' *********************************************************************
' *******************************************************************************************
' ** Game Rules **
' ** **
' ** 1)Knock Down Red Targets To Uncover The Red Portal "Get Out Of Here" **
' ** The Portal will remain Invisible Enter 3 Times For MultiBall... **
' ** **
' ** 2)Knock Down Yellow Targets To Uncover The Yellow And Green Portals "Get Out Of Here" **
' ** The Portals will remain Invisible Enter 3 Times For MultiBall... **
' ** **
' ** 3)Knock Down Purple Targets To Uncover The Purple Portal "Get Out Of Here" **
' ** The Portal will remain Invisible Enter 3 Times For MultiBall... **
' ** **
' ** 4) Enjoy... **
' ** **
' *******************************************************************************************
' *******************************************************************************************
' ****** Note Under Preferences Uncheck Render GameRoom I've Added A GameRoom Enjoy... *******************
'********************************************************************************************
384 downloads
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EarthShaker (1989) v1.0
By VP1000
EarthShaker v1.0
More To Come...
Enjoy.
350 downloads
- fpl
- earthshaker
- (and 3 more)
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Gold Star (Gottlieb '54)15.46.rar
By Francisco
Gold Star (Gottlieb '54)15.46.rar
Gold Star (Gottlieb '54)15.46 (1).rar
175 downloads
(0 reviews)0 comments
Updated
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Snorks (2.0)
By mark1
Snorks, An original future pinball table, based on Hanna Barbera's
televison series "The Snorks".
Table rules light "SNORKS" for special at the top kicker,
( by hitting targets in the roto spinner, special lasts for 90 seconds).
Hitting all star targets( under the light green star holograms)
lights a chance for 10,000 point Bonus,
at the mid right kicker (under green star hologram).
lighting "ALLSTAR",(by hitting star triggers under the blue allstar bubble holograms),
lights a 60 second chance at Bonus multiplier increase,
and bonus, at the kicker behind the center drop targets..
Updated version (2.0) has some improvements and new holograms
Replay scores on table card.
( Some very well made Midi renditions of Rock and Pop music were used for background music.)
166 downloads
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Spot Bowler
By Francisco
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:October, 1950
Model Number:43
Type:Electro-mechanical (EM)
Production:1,000 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Sports - Bowling
Notable Features:5 balls for 5 cents. Flippers (2), Passive bumpers (7), Kick-out holes (2), Standup target (1), Left and right dual outlanes.
Design by:Wayne Neyens
Art by:Roy Parker
319 downloads
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Marble Queen (Gottlieb '53)
By okobojimusky
Manufacturer: D. Gottlieb & Co.
Date of Manufacture: June, 1953
Design by: Wayne Neyens
Art by: Roy Parker
5 ways to win replays:
Score
Points (rollover buttons 1 and 6 lit at start of game, hitting gobble hole lights another button to score points)
Hitting A B C and D lights the side lanes for specials.
Hitting Bumpers 1-9 in consecutive order light the top rollover button and the gobble hole for specials.
Hitting all 5 balls in gobble hole scores a special.
What's New in Version 1.1 :
Tilt adjusted to just affect current ball.
Balls in gobble hole counted so 5 total balls still generated correctly for the next game.
Hitting bumpers 1-9 in order now also lights gobble hole for special.
Points now display properly.
Replays start to be awarded at a score of 3.5 million or 15 points.
Oher bugs fixed.
132 downloads
(0 reviews)0 comments
Submitted
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The Simpsons Pinball Party (v 1.0)
By VP1000
1) Open Bam Loader Go To Video/Rendering Options Un-Check Render The Game Room.
Then you will see the new effects.
Enjoy...
' *********************************************************************
' ** **
' ** The Simpsons Pinball Party (v1.0) **
' ** **
' ** By:1000 **
' ** **
' ** Object Of Game **
' ** **
' ** Help The People Of Springfield Party Like There's No Tomorrow. **
' ** **
' ** Hit The Ball Straight Up The Middle Into The Garage **
' ** Or On The Inside Loop **
' ** To Go To The Upper Level "Living Room" **
' ** Put The Ball Into The Couch x 2 = MultiBall **
' ** More Lights And Features Coming Soon. **
' *********************************************************************
490 downloads
(4 reviews)0 comments
Submitted
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Joker Poker GottLieb 1978 (v 1.0)
By VP1000
' *********************************************************************
' ** Joker Poker GottLieb 1978 Version 1.0 **
' ** 5 Balls Per Player **
' ** Completing A-B-C Rollovers Lights Extra Ball And Double Bonus **
' ** Completing Aces and Joker Lights Up ExtraBall and Special **
' ** Completing Groups Of Targets Increases Bonus **
' ** Bonus Is Scored And Features Reset After Each Ball. **
' *********************************************************************
274 downloads
(0 reviews)0 comments
Submitted
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Rocky and Bullwinkle and Friends (v 1.0)
By VP1000
Here is Rocky and Bullwinkle and Friends (v 1.0)
Also A New Feature:
Added Nell's Roller Coaster
Enjoy.
I also changed the Game room open your Bam loader and click on Preferences
and then Video /Rendering Options and uncheck Render the Game room.
Save it and then Play Rocky and Bullwinkle And Friends.
Have a nice day.
Cheers...
' *********************************************************************
' ** **
' ** Rocky and Bullwinkle and Friends v 1.0 **
' ** **
' ** Future Pinball Game Play **
' ** **
' ** Knock Down All Targets That Spell S-A-V-E-D = Extra Ball **
' ** **
' ** Hit The Blue Yellow Red and Green Targets **
' ** Then Go Up Right Ramp For Multi-Ball **
' ** Go Up Both Ramps To Spell S-E-L-E-C-T = Extra-Ball **
' *********************************************************************
317 downloads
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Medieval Madness (Williams, 1997) (FizX 3.3)
By GeorgeH
Although Medieval Madness was not a huge commercial success at launch, it quickly became a fan favorite and is now widely considered one of the greatest pinball machines of all time. The game features a medieval theme combined with modern elements and tongue-in-cheek humor. It was designed by Brian Eddy, who also created the highly acclaimed Attack From Mars (AFM), which I recently finished modifying. While AFM remains my favorite table, Medieval Madness is a close second.
Video Overview of the Table:
As with Attack from Mars, my goal was to enhance Medieval Madness to be functional, visually appealing, and play well using the latest BAM tools—without overloading it with excessive models or animations. As a result, the table now features four light settings, FizX 3.3, Surround Sound Feedback (SSF), and numerous new graphics. Additionally, it allows users to adjust more than 50 parameters in real-time through the Game, Lighting, and FizX menus (referred to as "tweakers"). I also installed a four-color Dot Matrix Display (DMD). Please refer to the included PDF for instructions on installing the table and the zip file.
On the MEGA 1.3.5 version of Medieval Madness, Flug added two game modes to Slamt1lt's ULTIMATE 1.02 version that are easier to play. Flug's version ended up having Slamt1lt's Normal play mode, "Mega-Multiball" and "Mega-Easy". This table modifies Flug's version. The game modes can be switched after the game loads but before the game starts by pressing the Special 2 key. There is also an option on the game tweaker that can switch game modes. The tweaker is started by pressing the Special 1 key. The instruction PDF provides discussion on how to operate the tweakers. You should however be able to navigate and operate the system by reading the overlays that appear when you start it. The only thing you really need to remember is to open the tweaker with the Special 1 key.
Video Demonstrating the "Tweakers" Menu System:
Slamt1lt’s original audio was decent, but I knew it could be improved. To enhance the sound, I added the "Sound Level Control Panel," a feature I previously developed in AFM. This tool categorizes sounds into music, game mechanical sounds, special effects, and voice quotes, each with separate volume adjustments for loud and soft levels where necessary. I also integrated these sound categories into the Game Tweaker. Since Medieval Madness contains four times as many voice quotes and more than double the total number of audio files as AFM, the process of fine-tuning the sound was much more time-consuming.
I’ve heard that some cabinet users have trouble hearing the ball rolling sound on some tables. To address this, I added the same option I used in AFM to lower the volume of all other sounds except for the ball rolling sound. Note that Future Pinball provides two options to adjust music and game sounds. I recommend setting both to maximum and not using them, as the music manager includes various non-musical sounds that are best managed through the Game Tweaker’s sound options.
Since I don't have a cabinet setup myself, a user known as Enthusiast generously helped me test the table on his cabinet. I’ve put in my best effort to provide the best playing experience on both desktop PCs and pinball cabinets. As part of this effort, I included three versions of the table in the download:
Main Version – For desktops, cabinets with two monitors, and virtual reality headsets. Three-Monitor Version – For cabinets with three monitor displays, which removes the speaker panel from the backbox texture and aligns the lights to the texture. Rotated Display Version – For desktop PCs with a single desktop PC monitor that can rotate to a portrait orientation.
Be sure to follow the instructions in the included PDF for setting up these three versions correctly.
I prefer to play the rotated display version on my desktop PC, as it fills about 90% of the monitor's available space. In contrast, the full table 2 view in Future Pinball only occupies about 50% of the screen, not including the HUD, which isn't necessary for the rotated display version. The rotated display offers a much more immersive and engaging gameplay experience. I’ve recorded a video that explains the simple setup process and showcases some gameplay:
Video Demonstrating the Rotated Display Version:
I want to express my sincere gratitude to Enthusiast for his invaluable help testing the table on his pinball cabinet.
I’m always looking for ways to improve my table modifications. In this version, I figured out how to display a color background on DMD frames that show text. I also enhanced the lightning effects added by Slamt1lt. I’ve added several new frames of lightning on the backwall and thunder sounds, which now play randomly, and I’ve introduced a spotlight effect that illuminates the castle during the lightning sequence. This effect now plays during several game modes, as well as during the attract mode, greatly enhancing the drama of the game.
I worked on this table every day for the last two months. It required a lot of effort, but it was also incredibly fun. I hope you enjoy playing it as much as I have.
— George
List of Changes:
1. Added color DMD with a newly discovered method for adding background color to DMD text.
2. Added two new loading textures: one for desktops and one for cabinets.
3. Darkened the red side rails and lockdown bar.
4. Fixed the right ramp to prevent the ball from getting stuck and ensure smoother performance. Replaced the half-circle section of the right ramp with a new ramp and removed the kicker assist.
5. Replaced the old dynamic flippers with FizX, using the latest version of the tweaker.
6. Added Surround Sound Feedback (SSF) and ball rolling sound on ramps using Fleep's recordings.
7. Changed the start game sequence to allow the game to begin at any time, instead of requiring a timer to run out in the attract mode.
8. Changed the "execute" command in the script to use alternate coding to prevent stuttering.
9. Replaced the exposed wood in the playfield area around the catapult with hand painted. Also edited the seam between two playfield photo merges to make it seamless.
10. Reworked the texture for the three stationary targets to make them larger and more visually appealing.
11. Changed the color, edited, and upscaled the texture of Merlin above Merlin's magic kicker.
12. Replaced the exterior cabinet textures with new high-resolution versions.
13. Found a higher-resolution version of the art for the game room, upscaled it, and installed it.
14. After upscaling the textures, added bump maps to the castle texture, two castle gates, and the dragon to create a 3D effect.
15. Changed the color of the castle interior floor and upscaled it.
16. Resized the six overlays on the backbox to make them smaller and moved "Troll Bombs" to the right so it aligns with the other overlays.
17. Upscaled the textures for the plastics, adjusted the color to make them brighter with less purple, and filled in numerous holes. Increased the brightness and contrast of the archers on top of the slingshots. Touched up the texture on the left ramp. No changes were made to the plastic with the flags below the catapult.
18. Changed the metal surface around the sides and back of the castle from bronze to black metal.
19. Created a custom texture for the flippers.
20. Fixed the right inlane barrier so that the top surface aligns with the bottom layer. Made changes to the texture to fit the new shape.
21. Found that the original texture of the damsel was too dark. Brightened it, touched it up, and upscaled it.
22. Deleted all unused audio files to improve table performance.
23. Revised Slamt1lt's lightning effect on the backwall. Updated the coding, added 9 new backwall textures, and 7 lightning sound effect files. Added a spotlight and 4 bulbs on the castle to simulate lightning flashes. Increased the number of calls to run the lightning effect.
24. Added a topper above the backbox.
25. Added a missing bulb to the plastics in the back area of the table.
26. Added lighting and game tweakers.
27. Added 3 spotlights and 1 nanoflasher to provide general illumination, controlled by the lighting tweaker.
28. Added specular lighting controlled by the lighting tweaker.
29. Added code for 63 light inserts, allowing control of 3 lighting options via the tweaker. Made many adjustments to backbox lights and added settings for each light mode in the lighting tweaker. Also adjusted the brightness of approximately 50 textures for each of the 4 light modes.
30. Added 8 missing voice quotes from the original table.
31. Changed the color of all light inserts on the playfield to use richer, less garish colors.
32. Changed the background color of the light lenses on the catapult tower to make them easier to identify.
33. Added another bulb to the castle-on-fire sequence and slightly adjusted the timing.
34. Added Flug's game modes to the Game Tweaker, which can also be changed by pressing the Special 2 key.
35. Adjusted the 14 desktop views from Attack From Mars to work with this table.
36. Categorized all audio files, added variables for each, and integrated a "Sound Level Control Panel" into the script. Added adjustment options to the Game Tweaker.
37. Replaced one of Merlin's voice quotes, which had significant noise, with a cleaner version of the same quote. Also adjusted the sound level of one of the damsel voice quotes to match the level of the others.
38. Created a version of the table for pinball cabinets with three monitors.
39. Created a version of the table for desktop PCs with swivel monitors.
2451 downloads
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C.O.D. (Williams'53)v.1.1
By okobojimusky
Manufacturer: Williams
Notable feature: One automatic flipper
Design: Harry Williams
Art: George Molentin
Authors: Original Table: Fpozo45 and Danazo
Modifications: Okobojimusky
What's New in Version 1.1:
When a ball hits a ball already is a trap hole, a
new ball is no longer prematurely generated.
When starting a new game, the ball tray now will
correctly capture and display new balls.
Ball tray adjusted so it will collect balls that
get past the right lower flipper.
Triangular bumpers to the right of trap holes
adjusted so balls do not get stuck behind a ball
in a trap hole.
Tilt adjusted to affect only the current ball.
147 downloads
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Marble Queen
By Francisco
Marble Queen / IPD No. 1541 / June, 1953 / 1 Player
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:June, 1953
Model Number:75
Type:Electro-mechanical (EM)
Production:1,000 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Playing Marbles
Notable Features:Flippers (2), Pop bumpers (4), Passive bumpers (6), Gobble hole (1). Large, illuminated marbles on playfield.
Design by:Wayne Neyens
Art by:Roy Parker
138 downloads
(0 reviews)0 comments
Submitted
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"Wonderland"
By Francisco
Manufacturer:Williams Manufacturing Company (1944-1958) [Trade Name: Williams]
Date Of Manufacture:April 26, 1955
Model Number:130
Type:Electro-mechanical (EM)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Notable Features:Flippers (2), Pop bumpers (3), Kick-out hole (1), Gobble hole (1). 5 balls for 5 cents.
Design by:Harry Williams
Art by:George Molentin
141 downloads
(0 reviews)0 comments
Submitted
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Black Knight 2 (The Return) (v1.0)
By VP1000
**************************************************************************************************************** * *
* Hello Everyone I hope you are enjoying the games I put together. * * *
* *
* *
* Introducing Black Knight 2 (The Return) (v1.0) *
* *
* For Future Pinball Beginners *
* Remember to Put these folders into your Future Pinball Folder, *
* The Table will read the music and sound files accordingly. *
* Also The Images From The Jpg's Tga's Etc. will Appear. *
* Enjoy. *
* *
* 1) 1 Play = 5 Balls *
* 2) Knock Down All Lower Level Red And Blue Targets To Open, (The Return). *
* 3) Go through (V-Turn) for Double And Triple Scoring. *
* 4) Go Into Upper Mech. 3 Times For Black Knight Multi-Ball. *
* *
****************************************************************************************************************
****************************************************************************************************************
365 downloads
- fpl
- black knight
- (and 2 more)