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  1. Metal Slug v3.5 (BAM) (FizX)

    -Update by AnonTet (aka rkader on VPUniverse).  Code was added to allow HUD DMD on my behalf (and to turn it on and off ) as AnonTet didn't have time to add it as is on leave until September with blessings for updates in absence. 
    -Special thanks to Brendan for the personal blessing and hats off to all for amazing updates to this game.
    -All files included and where they belong (i.e. PuP folder, BAM cfg file depending on your use and table with associated zip file)
     
    'Wolfanoz - v3.5
    '-- Fixed HUD DMD and DMD to Display warning when nudging game, subsequent display when tilting the game as well on top of sound alert.
    '-- Corrected last score and top score displays.  Was running into other text when displayed on DMD.
    '-- Added Graphics to backglass (games typically have the title on the back glass), changed up the background a bit to the ambiance
    '-- Further DOF tweaks (doesn't sound as loud for some aspects of the table (aka flipper noise))
     
    'AnonTet - v3.0 - FizX Mod
    ' - Thanks go to (in no particular order):
    ' -- Brendan Bailey for the table and the already good update from Dominique
    ' -- JLou for FizX and the code to separate DMDExt dmddevice.ini from the VP DMDdevice.ini
    ' -- Ravarcade for BAM
    ' -- TerryRed for the instructions on how to apply the new inserts
    ' -- JLou for redoing the plastics and apron
    ' -- HUD DMD code added / tested by Wolfanoz

    ' - added FizX
    ' - new inserts
    ' - new Lighting
    ' - small tweaks
    ' - added SSF
    ' - added PUP pack with Options for Backglass
    ' - added a DMD (now dmd extensions can be used)
    ' - added DMD animations for a few actions
    ' - is now possible to choose between DMD or original alphanumeric DispSegs'
    ' - added new voice for plunger
    ' - added sideblades and backwall + textures
    ' - added 2 spinners
    ' - Added a new (side) mission: "Expel the Rebel Army". Hit spinners 100x and win extra ammo... i mean ball.
    ' - added some hintlights to METAL|SLUG|WEAPON targets for better visibility in darker settings
    ' - added general music volume. default is 0.75 but it can be changed with variable MusicVolume
    ' - translite lighting changes
    ' - removed *.fpl dependencies
    ' - sound related changes
    ' - added 3/4 new weapon voices and randomized the calls to them
     
    ' Press N key to change ball looks
    ' Press StartGameKey +
    ' - Letter G: enables/disables old gameroom
    ' - Letter R: rotates new gameroom
    ' - Special2Key: increases brightness
    ' - Special1Key: decreases brightness

    2000 downloads

       (2 reviews)

    36 comments

    Updated

  2. Pinky and the Brain GollyZilla (4.0)

    Pinky and the Brain, ( PNB GollyZilla )
       An original future pinball table  based on Warner Brothers and Steven Speilberg's Animated cartoons.
      Rules,  Light "Pinky" and "Brain"(by hitting side targets),to get specials in top center kickerhole,
     (special lasts 90 seconds). Light pink and yellow star targets for side dock bonus
     (and chance for bonus multiplier on the right pink side).
     Chance for Multiball at  right side kicker behind lone droptarget.
     Replay scores on the table card.
     Version 4.0 has many improvements and  a "Gollyzilla" theme.
    (Be sure to get "Pinky and the Brain" Special edition, at my website, http://mark1pinball.weebly.com/  ).

    269 downloads

       (1 review)

    0 comments

    Submitted

  3. " Daisy May "

    Daisy May / IPD No. 631 / July, 1954 / 1 Player
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:July, 1954
    Model Number:87
    Type:Electro-mechanical (EM) 
    Production:600 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Happiness
    Notable Features:Flippers (4), Pop bumpers (4), Passive bumpers (4), Kick-out holes (2). Unusual flipper arrangement. No slingshots.
    Design by:Wayne Neyens
    Art by:Roy Parker

    157 downloads

       (0 reviews)

    13 comments

    Submitted

  4. Strikes & Spares 1.01 V2 MOD With FizX SSF and DOF

    I updated this table with the help of Terry Reds Tutorial on updating future pinball tables with FizX Physics and Fleep Sounds. This Is SLAMTILTS  Strikes & Spares ULTIMATE Pro 1.01  Most of everything has updated sounds and Physics. Thank You Terry Red for the tutorial. This is my first  table mod that I have upload so go easy on me. Just put the Strikes & Spares 1.0.fpt in your tables folder and the FP_PUP_SSF in your PUPvideo folder.

    760 downloads

       (3 reviews)

    6 comments

    Updated

  5. Blade Runner ULTIMATE Pro 1.04 V2 Mod by Gamer7 FizX SSF DOF

    I have added FizX SSF & DOF to SLAMTILTS Blade Runner ULTIMATE Pro 1.04  Table Using Terry Red's Guide. Hope you enjoy!!!!! Please comment on any issues you may find I've included the pup sounds if you don't already have them just put the FP_PUP_SSF folder in your pupvideos folder. You can Find the original table in Terry Red's FP and Bam Mega Guide get them while you still can!!!!

    502 downloads

       (3 reviews)

    13 comments

    Submitted

  6. " Bang " (Genco 1939) v 1.2 Desktop

    " Bang " / IPD No. 166 / July, 1939 / 1 Player
     
    Manufacturer:Genco Manufacturing Company, of Chicago, Illinois, USA (1931-1958)
    Date Of Manufacture:July, 1939
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Specialty:Flipperless 
    Notable Features:Spring bumpers (12), Trap holes (4). Operates on batteries.

    Patent No. 2,134,185 [GAME APPARATUS] filed January 2, 1936. Granted October 25, 1938 to Leslie M. Hansen. This patent states "Another object of this invention is to provide a coin operated game apparatus in which it is possible by the skillful operation of the same, to obtain a free second operation without inserting a coin into the coin slide."

    74 downloads

       (0 reviews)

    1 comment

    Submitted

  7. Bang (Genco 1939) v.1.2

    "Bang"  / IPD No. 166 / July, 1939 / 1 Player
     
    Manufacturer:Genco Manufacturing Company, of Chicago, Illinois, USA (1931-1958)
    Date Of Manufacture:July, 1939
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Specialty:Flipperless 
    Notable Features:Spring bumpers (12), Trap holes (4). Operates on batteries.

    Patent No. 2,134,185 [GAME APPARATUS] filed January 2, 1936. Granted October 25, 1938 to Leslie M. Hansen. This patent states "Another object of this invention is to provide a coin operated game apparatus in which it is possible by the skillful operation of the same, to obtain a free second operation without inserting a coin into the coin slide."

    122 downloads

       (1 review)

    2 comments

    Submitted

  8. Megaman 2.0 Future Pinball (FizX, DOF, SSF)

    PinWizKid created this amazingly fun table back in the early days of Future Pinball and gave me permission to update this table for the more modern day.
    I've followed the "How to add FizX, DOF, and SSF to any FP table" from TerryRed and this is what I came up with. Better physics, better audio, and lots of DOF tweaks. When starting the game you can choose to play as Megaman or Protoman (this effects the difficulty of the game). I've submitted DOF for this table that will give you Blue effects when playing as Megaman and Red effects when playing as Protoman. I've included some media files as well.
     
    Since this is using the new DOF method for Future Pinball make sure that you don't have DOFLinx trying to connect to this table at the same time - otherwise the DOF effects might not act right.

    261 downloads

       (0 reviews)

    17 comments

    Submitted

  9. RIGEL 7

    RIGEL 7,  
      An original future pinball table.
     Table rules, 
     Lighting "RIGEL 7" for special at the top kicker, by (hitting targets on the right side),
      ( special lasts for 90 seconds). 
      getting the gold drop targets seven times brings a chance for bonus,
      in the center of the table,
       Also lighting "Centauri" by hitting the star targets under white star  holograms,
     lights a 75 second chance for Bonus multiplier increase, at the topleft kicker, 
     rotospinner gives several small bonus' chances around the table. 
       Multiball happens randomly, you can get two or four balls.
      Replay scores on table card.
     It's a fun table with many holograms.
     ( Some very well made Midi renditions of  Rock and Pop  music were used for background music.) 

    249 downloads

       (2 reviews)

    4 comments

    Submitted

  10. FISH TOWN

    FISH TOWN,  
       An original future pinball table,  
     Table rules, 
        Lighting "FISH TOWN" will bring  specials  at the top kicker,  ( special lasts for 120 seconds). 
       Also  hitting Green star targets( under green star  holograms )
     lights a chance for  15,000 point bonus, at the top right kicker,
     a chance for Bonus Multiplier Increase at the lower left ramp,
     ( bonus term lasts for 75 seconds).
     Replay scores on table card.
    ( It's a fun table with many new holograms). 
     { Remember to use the nudge buttons if the ball gets stuck on the ramp.}
     ( Some very well made Midi renditions of  Rock music were used for background music ).

    577 downloads

       (2 reviews)

    1 comment

    Submitted

  11. Dokken Pinball

    This is Dokken Pinball. If you are a huge fan of Dokken you will love this table, Audio clips from Unchain the Night.  Based off of Terry Red's Iron Man. This also works with external DMD. Also contains Dokken DMD clips very cool stuff. 
     
     
     
     

    487 downloads

       (2 reviews)

    9 comments

    Submitted

  12. Ferris Bueller's Day Off

    This table was inspired by the Ferris Bueller remake pinball table and used Terry Reds Superman as foundation. Original Table. I just wanted to share this table for everyone. I have it for myself and this community has been great so wanted everyone else to enjoy it as much as I have. Must have BAM installed. 

    395 downloads

       (1 review)

    14 comments

    Updated

  13. Dead Pool SE

    This is a complete rework of my original table. I have updated and fix a lot of features including videos, music, sounds, scoring, and lights. I have not completed the table yet, still no Sauron or Mr. Sinister battle yet. Everything else is working as well as I could get it. To see the rule set I was using go over to:
    http://tiltforums.com/t/deadpool-rulesheet/4311#heading--items Requires Latest version on BAM to function correctly. Also recommend the 4g update that Terry Reds calls out for some of his table (Just less crashing).

    2228 downloads

       (3 reviews)

    7 comments

    Updated

  14. Ready Jet Go

    Ready Jet Go, 
     An original future pinball table,  based on  the PBS
     television series "Ready Jet Go".
     It's a fun table with some new hologram's.

    154 downloads

       (1 review)

    5 comments

    Submitted

  15. Camel Caravan

    Camel Caravan / IPD No. 421 / June 30, 1949 / 1 Player
    Manufacturer:Genco Manufacturing Company, of Chicago, Illinois, USA (1931-1958)
    Date Of Manufacture:June 30, 1949
    Type:Electro-mechanical (EM) 
    Production:857 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Transportation - World Places
    Notable Features:5 balls per play. Impulse flippers (2), Passive bumpers (4), Kick-out holes (7).

    Maximum displayed point score is 3,500,000 points.
    Design by:Ed Cebula
    Art by:Paul Loreli

    295 downloads

       (0 reviews)

    5 comments

    Submitted

  16. Doctor Who (Bally, 1992)

    Please click on the "ChangeLog" tab to read the comments on the new version 2.6.6.
     
    I am releasing this table now even though I had planned to do more work on it.  My coding partner, JP (aka Popotte) is not available until September, 2022.  The table is in a playable state right now.  I have decided to go ahead and publish it even though I have some additional changes planned.  I am burned out on it right now and would like to move on to something else until JP gets back.  
     
    In addition to JP's excellent coding expertise, Paolo (aka Wild) was a big help also.  I asked for his help when I was unable to make the upper flipper hit the "O" ramp (the ramp where the entrance if behind the front most ramp).  I asked him to add an electronic assist that he developed to get it to work.  I spent a great deal of time to get it to work myself but was not able.  Paolo knows I don't like electronic assists and so he figured out a way to fix it without an assist! 
     
    LtJazz figured a way to add color DMDs to tables which have four colors.  He provided some assistance on how to create the swatches on the color file.  I selected colors that match the table.  The download includes a ZIP file that has the color swatches for the DMD and a custom ball.  Don't unZIP it.  Just save it to the same folder as the table and it must also have the same file name as the table. 
     
    The table has a list of Key Codes that are accessed in game by pressing the Special 1 key.  It identifies all the keys that you can press to access the various options that can be changed. 
     
    The rear wall of the game room can be replaced with an alternate texture.  On Layer 9 of the FP editor, click on an area around the diagonal line that goes across the top of the playfield.  In the right pane, click on the texture pull down menu and select "wall2".  Save changes. 
     
    There are 5 different textures that can be used on the table loading screen.  These textures can be changed from the "Table Info" menu.  Two of the textures are in a portrait format so they can be used on a cabinet.  There are the names of the textures:
     
    LoadingScreenLandscape1
    LoadingScreenLandscape2
    LoadingScreenLandscape3
    LoadingScreenPortrait1
    LoadingScreenPortrait2
     
    These are the list of changes:
     
    1. Added custom physics and dynamic flippers with a flipper rotation speed chart.
    2. Added emkickers to the slingshots to improve physics.
    3. Added HUD Toggle Key that saves setting.
    4. Added toggle option for 3 or 5 balls per game that saves setting.
    5. Added 5 new textures on the table loading screen.
    7. Added sound when the ball hits the flippers that can be toggled on and off.
    8. Added DMD background color, ball/flipper shadows and ball configuration to the script.
    9. Added game room floor and backwall.
    10. Create overlay for the HUD.
    11. Added new instruction cards.
    12. Added BAM code that allows the score to exceed 2 billion points.
    13. Added backwall that is located above the playfield floor in the back of the table. 
    14 Changed the DMD on the backglass that has static display to show everything like the HUD.  The backglass DMD used to only have a static display that never changed. 
    15. Made the Dalek on the topper look like metal instead of plastic.
    16. Made the backglass switchable between NitroNimbus's version and the original.
    17. Added HUD that duplicates the 7 doctor's lights on the backbox.
    18. Added overlay for the HUD DMD.
    19. Edited the new high resolution version of the stereo panel texture for the backglass found by JLou to remove defects.  Update the existing backglass to include it.
    20. Added color DMDs.
    21. Added new high resolution sideblade textures to the inside of the cabinet on the sides of the playfield.
    22. Added new music to play during the attract mode using sound of the tardis landing and music sound track from one of the movies.
    23. Created new model for the trap door on the "O" ramp.  (Paolo)
    24. Fixed the script for the trap door on the "O" ramp so it closes during Doctor three.  (Paolo)
    25. Changed the configuration of the upper flipper and the "O" ramp so the ball navigates the ramp correctly and is easier to hit.  (Paolo)
    26. Fixed the script for the trap door on the "O" ramp so it closes during Doctor six.  (Popotte)
    27. Corrected various coding errors for multiball -- lost balls, re-lock, Davros mode, extra ball, tilt and correct meditation error for Type Mismatch: "eval".  (Popotte)
     
    I often like to figure out the rules while playing a table but may want to consult the rules on this table.  You can select one of seven doctors by pressing one of the flipper keys after the ball comes out but before you launch it with the plunger.  The rules are different for each doctor.  You can find the rules here:
     
    http://pinball.org/rules/drwho.html
     
    There may be some additional problems that need to be solved that need JPs help.  Please post any problems that you encounter.  Although I planned to do more on the table, it has been improved dramatically and I think you will enjoy it.
     
    George
     
    Table Developers: Ian, oooplayer1ooo, NitroNimbus, Popotte, Paolo, GeorgeH, Gimli

    1557 downloads

       (1 review)

    18 comments

    Updated

  17. shivaFlippers v3.3

    shivaFlippers is a replacement and a serious upgrade over the flippers used in all FP tables before it. shivaFlippers has more realistic shots, better control, and the unique variable coil system that simulates real flipper solnoids so you can vary the speed and strength of your shots. A good example of shivaFlippers and how it plays can be found in Jungle Girl fpx, which uses the 3.2 version, but will be upgraded to the new 3.3 version soon.

    This now uses a variable coil system throughout the flipper arch when you press the flipper button (just like a real table). It is designed to emulate a actual flipper coil in operation, in which the amount of power gradually increases the strength (omega to you devs) of the flipper. This new code will start the variable coil at it's beginning coil when a flipper button is pressed no matter what degree the arch of the flipper is at, at the lowest point, at the highest point, and any angle in between. This means that in theory (remember, FP has it's limitations and bugs) you should be able to do all the things and special tricks that the pros do that require a variable strength. This means flick and tap passes, and I have seen Loop passes as well. (accidental, not based on personal skill)

    This new version is a follow up to the previous version, based on previous comments and play from youtube videos, as well as new code additions and changes. My thanks to those that tested out the previous version, your comments (and videos so I can see different playing styles and find ways to improve shivaFlippers) were very helpful and I suspect you will find this version a lot better and more realistic when compared to the actual real world flippers. This uses and is adjusted to the "new template" in FP.

    There is a video of the last 3.2 version here:

    despite my poor playing, you can see how the flippers work. This new version though has been improved quite a bit.

    The next release of Jungle Girl and the future major update to fpxEngine will use this new code. There are some pretty major changes with 3.3, but if you look in the script, previous version changes are noted as they give a good idea on what shivaFlippers can do over stock or DF flippers.

    The latest shivaFlippers has a major new update that now supports dynamic Omega by flipper swing, (variable coil) and has a couple set tricks programmed in. (This depends on your hardware and reflexes)

    - Variable coil strength, which varies the strength of the flipper depending on the flipper angle
    * The amount of steps (or angles) are adjustable. Default set to 35. A lower number means stronger shots, a higher number means weaker shots
    * Changing FlipperSwingAngleEnd can make flipper tap passes easier (Higher Number) or harder (Lower Number)
    - Tip/tap pass for flipper start angle and max angle
    - The flipper strength gets stronger the longer you hold the flipper button. This means that tip to tip passing is possible, but so are "loft" shots. This adds a huge degree of skill not possible before.
    - Realistic EOS
    - Flippers have better bounce
    - New 2 wall method, with 3 triggers instead of timers
    - Adjustable realistic aiming of how the ball angle comes off the flipper.

    Version 3.3 (release notes)
    - Variable coil is now FULLY enabled no matter what angle the flipper is at. Drop catches, tap passes, flipper flicks, no matter where the flipper is, oh my
    ' - Triggers reworked. A opto trigger is now used as opposed to a large trigger
    ' - Large sections of this code was rewritten
    ' - Fixed walls interfering if flippers all the way up. Walls reshaped and new coding in place. Ball can no hit as wall underneath the flipper if the flipper is raised
    ' - Flippers quite a bit more "snappy" compared to 3.1 version. Better range with the variable coil
    ' - Any flipper slowdown greatly reduced, closer to "never" now
    ' - you can adjust at a certain speed of the ball for when the walls become active, below that speed the walls are inactive
    ' - Separate by contact point omega's redone.
    ' - Coding simplified. Pre-Hits have been rewritten to increase performance and dependability

    180 downloads

       (0 reviews)

    6 comments

    Submitted

  18. Bowling League

    Bowling League / IPD No. 366 / August, 1947 / 1 Player
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:August, 1947
    Model Number:H
    Type:Electro-mechanical (EM) 
    Production:1,200 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Sports - Bowling
    Specialty:Flipperless 
    Notable Features:Bumpers (10), Kick-out holes (5). Left and right Jet Kickers (kick-back lanes) propel ball back onto playfield.

    253 downloads

       (0 reviews)

    3 comments

    Submitted

  19. Rain (2.0) Special Edition

    Rain (2.0) Special Edition
        an original future pinball table.
      It's a fun table with thunder sounds and lightning and rain holograms.
     (background music includes some great midi renditions of "Rain" songs).
     Version (2.0)Special Edition, has a several improvements and new holograms.

    204 downloads

       (0 reviews)

    2 comments

    Submitted

  20. Action

    Action / IPD No. 3839 / April, 1943 / 1 Player
    Manufacturer:Exhibit Supply Company, of Chicago, Illinois,
    USA (1932-1957) [Trade Name: ESCO]
    Date Of Manufacture:April, 1943
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Aviation - Combat - Military - Historical - Wartime - Warfare - World War II
    Specialty:Converted Game 
    Flipperless 
    Notable Features:5 balls for 5 cents. Passive bumpers (14), Time clock.
    Notes:'Action' was a conversion of Exhibit's 1941 'Stars'.

    166 downloads

       (0 reviews)

    1 comment

    Submitted

  21. TMNT Stern

    Granit startede on this table, and made the foundation.
    I have updated the table and done the following :
     
    Fixed missing graphics/textures, so now the textures are about 98% correct.
    Fixed places where the ball would get stuck.
    Added toys: Krang - Turtles Plane - Turtles Van.
    Optimized the long loading time to almost nothing.
    Added The Turtles movie intro on the backglass.
     
    I am a 3D artist and don't got any programming skills, so I cant finish this table, so I hope a friendly soul with some programming skills
     would make this table even more complete ? See the to do list:
     
    What needs fixing:
     
    The black hole in the upper left corner, the ball needs to go in there and come out of the other black hole on the right.
    The scoreboard needs to be fixed from an EM scoreboard to a more awesome digital scoreboard.
    Multiball start at random, and needs to be fixed, perhaps with a lock ball function, that will release into a multiball.
    A basic set of rules added to the table would be nice, and make it even more fun to play 🙂
     
    Permission to mod: Yes please do 😄
     
    See short video: https://youtu.be/KHMODjaKzPQ 
     
    Please someone finish this table, thank you 😄

    1802 downloads

       (1 review)

    4 comments

    Updated

  22. Nudgy

    Nudgy / IPD No. 1686 / September 17, 1947 / 1 Player
    Manufacturer:Bally Manufacturing Corporation (1931-1983) [Trade Name: Bally]
    Project Date:September 17, 1947
    Model Number:503
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Specialty:Flipperless 

    88 downloads

       (0 reviews)

    1 comment

    Submitted

  23. Border Town (Gottlieb'40)

    Manufacturer: David Gottlieb & Co.
    Date: June, 1940
    Design: Harry Mabs
    Art: Roy Parker

    Authors:
    Original Table: Fpozo45
    Modifications: Okobojimusky

    Modifications:
    Backglass fully functional.
    Ball tray enlarged to prevent next ball being generated too soon by balls moving around in tray.
    Scoring adjusted.
    Tilt adjusted.

    176 downloads

       (0 reviews)

    1 comment

    Submitted

  24. Southern Belle (Gottlieb '55)v.1.3

    Manufacturer: David Gottlieb & Co.
     Date: June, 1955
     Design: Wayne Neyens
     Art: Roy Parker
     
    Original Table: Fpozo45
    Modifications: Okobojimusky
     
    Modifications:
    Backglass now functional.
    Tilt adjusted.
    Bugs fixed.

    136 downloads

       (0 reviews)

    3 comments

    Submitted

  25. Maisie (Gottlieb '47)v1.2

    Manufacturer: David Gottlieb & Co.
     Date: March, 1947
     Design: Harry Mabs
     Art: Roy Parker
     Flipperless
     
    Original Table: Fpozo45
    Modifications: Okobojimusky
     
    Modifications:
    Backglass now functional.
    Ball tray trigger tank adjusted to prevent next ball being generated too soon by balls moving around in tray.
    Tilt adjusted.
    Scoring and other bugs fixed.

    104 downloads

       (0 reviews)

    0 comments

    Submitted

  • The Walking Dead LE/Premium 4K (Stern 2014)

      Updated

    *** Use VPX 10.8 final 64-bit and VPinmame 3.6 Final 64-bit ***
    *** use rom twd_160h: https://vpuniverse.com/files/file/25247-walking-dead-the-limited-edition-v1600/ ***
    *** all user options are in the F12 menu, none in the script ***
    *** supports desktop, fullscreen, FSS, VR ***

    Graphics coding, blender work, lighting, textures, inserts, 3d objects, zombie models, playfield image: Flupper1
    Many thanks to...:
    Nfozzy, Fleep addition: Robby King Pin
    Physics tuning : Rothbauerw
    Plastics scans: HiRez00
    Decals apron - ClarkKent
    Apron cards - Carny Priest
    Testing - VPW with special thanks to Iaakki for several fixes and Primetime5k for physics tuning
    VR room - DaRdog
    special thanks to Vbousquet for the Blender toolkit, Nfozzy for the physics scripts, Fleep for the sounds
    former authors; reused bits and pieces
    ICPJUGGLA, FRENETICAMNESIC, GTXJOE, RANDR, DARK, ZANY, Dozer, PinBill
    Q&A:
    1. The rom slows down and does not respond any more or the table crashes
    Answer: use VPX 10.8 final 64-bit and Vpinmame 3.6 Final 64-bit
    2. The rom is missing or not working correctly
    Answer: use the rom from the hyperlink provided on top of the release notes
    3. There are no options in the script
    Answer: all options are in the F12 menu, during play
    4. At the end of ball, the sound stutters and the lights as well
    Answer: this is a known issue: this is caused by the pinmame emulation, cannot be fixed in VPX
    5. The flashers are very bright
    Answer: first of all, don't change the tonemapper to anything else then AgX; furthermore you can tune the flasher brightness in the F12 menu
     

    By Flupper - - 140 comments - 3745 Downloads

    TimeLord 4.0.1 (Luigi Rides Again) OriginalHybrid

      Updated

    Timelord is a rollicking fun game designed for player of all levels, with hard and easy mode 3 ball or 5 ball options that are selected at the start of the game. Included in the downloads section are the game file, 2 screen and 3 screen back glasses & media pac.
    There are no luts in this game. You can lower the scene lighting in the VPX editor if you prefer a darker or lighter playfield. Scenic is Currently set at 0.07 in the vPX editor.
    If you are playing VR set the VRRoom=1 at line 116 of the script.
    4.0.1  is a major update with new Playfield graphics, and Backglass to give a deeper less cluttered space look. There is also a change the the physics to be less bouncy and easier to flipper transfer. One change in game play where super loops can be activated at the award wheel when OOC is flashing. This is important to get to the glory table. See the Changelog for all changes.
    You will need VPinballX 10.8 RC4, Freezy DMD 2.2.2  & FlexDMD 1.9.1 to play the game.
    This is a link to the game overview and rules are provided in the download. Check it out and improve your enjoyment of the game.😊
    https://youtu.be/Lrq4LI5A6QE
    This game is based on an original story stemming from two fellahs spitballing ideas and try to make each other laugh. When you venture into the bizarre world of Kevin, aka Q-Man you have to remember that would much rather hang out in seedy bars with dodgy chicks than take control of the Universe.😁 To add to your torment you a tagged by Luigi the stray Robot who was cast aside by Mario the grape farmer because he kept draining the tractor gearbox for his favourite drink....used sump oil😂.  He's like the donkey in Shrek, unwanted and a serial pest and indelibly connected to Q-man.
    To be the TimeLord you must complete  5 incredible dangerous tasks.  You traverse the universe, reverse time ,navigate the wormholes and meteor showers must slay the dragon. Upon completion of the tasks you venture to the glory table, (Wizard mode) . The Glory table gives 80 seconds to shoot the spiral ramp for Glory Billions  and reveal the real hero of the story.
    I was very fortunate to work with some talented people in the production TimeLord through 6 generations of the game.  FrankyT does the  gangster style Robot Luigi and the TimeLord. Tomate did the translucent ramps, Oqqsan lighting, ball affects and  clock animations, DOF is done by Outhere, Fleep sounds and nfozzy physics are done by Gedankekojote and Rawd did the Virtual reality. JPSalas is a huge part of the TimeLord project, providing the game framework, many explanations of scripting and he made changes to get a very clunky game to work. It goes with out saying my old mate Crackers advised and checked all the game iterations and changes over 2 years while the game went through 6 iterations. Of course there are many others who have help shaped the game including Sixtoes, Apophis, Remdwass &  Wylte from PinHelp and Rajo Joey who helped shape the game in the early days. Without these people and Smaugs encouragement there would be no TimeLord 2,3 or 4. The new look for 4 was encouraged by LTEK.
     
    I hope you like it and honest reviews and comments are always appreciated.
     
    This game is not for sale or for distribution on other download platforms.
     
    Incorporated into the game are
    SSF audio and sound production
    DOF
    NFozzy Physics
    Fleep Sounds
    Virtual reality
    Light Inserts
    Luts
     
    Please Enjoy Smaugs Fast Flips Video for TimeLord 3.0
     
     
    This is a link to the gameplay overview
     
     
    This is  Link to a game played by pezima77 showing how to complete the tasks to get to the glory table
    https://youtu.be/7fwIUBGnovI
     
     
    You will need the latest version of VPinballX10.7, VPinPame 3.5 and latest Freezy DMD is a must although I don't recommend that you select it in the script. I recommend that JPs  DMD flashers are used for cabs, Desktop and VR. These have maximum definition for DMD's and can be used with Pin2DMD's.
    The game is designed surround sound feedback. 
    For people with DOF TimeLord 2.0 uses the same DOF configuration as the TimeLord 1.0 so the game is set ready to go and should play with no issues.
    VR players have the option for a basic room or Rawds room which is selectable in script.
     
    Thankyou to the talented crew who have worked with Avago to bring you TimeLord 3.0.
    Avago are;
    JP Salas-Game framework, scripting and mentoring
    Rawd- Virtual Reality
    Oqqan- Lighting, light sequences, plastic scripting
    FrankyT-Callouts
    RajoJoey-Game Adviser
    Smaug-Game Promotion Video.
    Aphophis-Mecahnical tilt, scripting and support
    Gedankekojote-NFozzy Physics, Fleet Sounds, Luts
    Ramps-Tomate
    Whylte- Final physics & dynamic ball shadow.
    Outhere-DOF
    Table Testing & Game ideas- PinStratsDan, Joe Soap & Crakkers
    Game Ideas & support- Sixtoe & Remdwass
     
    Game Design & concept- RusstyT & HP
    GamePlay, Scripting, Sound Design, Callouts, Table & Backglass Design- RusstyT
    This game uses many objects from other Table Builder including, JP Salas, Flupper1s light inserts and Scotty Wickburgs dragon spinner, rotating bumper caps and rotating eyeballs. The ramp ideas are inspired by TOTAN, Opening ramp inspired by Bride of Pinbot and the 4 kicker centre lane is inspired by the EM game melody. Many thank to all the wonderful authors who provided inspiration for TimeLord 2.0

    By RusstyT - - 224 comments - 27274 Downloads

    Dark Chaos (apophis 2025)

      Updated

    I made the game that I always wanted to play...
     
    Prepare yourself for the looming Dark Chaos. You must fly into the maelstrom of oncoming cosmic debris and destroy all you can before it reaches earth. Collect power-ups along the way to help you survive the onslaught of meteor waves. Run training missions to improve your ability to collect power-ups. Make it through the gauntlet to take on the final, monstrous, planet killing asteroid. Our fragile Earth is depending on you. 
     
    This game blends pinball with classic arcade concepts. I hope you find the gameplay uniquely thrilling. You will be constantly fighting to survive. The game fights back, so keep an eye on your health meter. There are defensive and offensive power-ups, but only a limited time to collect them, so choose wisely. Good luck, Defender.

    *Please See Setup Notes Below 
     
    Defenders and Destroyers
    Apophis: Game design, modeling, light shows, DOF, and coding Unsavory: Music, sound effects, and callouts. Art design support Flux: Game logic framework. Coding support  
    Special Thanks
    Idigstuff: Ideation and music support Niwak: Blender toolkit The VP dev team Testers: mikepmcs, Bounty Bob, Sixtoe, Frankenstein, Studlygoorite, PinStratsDan, Primetime5k, Wizball, Darth Vito, tomate, bord, mcarter78, DaRDog, cl4ve, somatic, cyberpez, Dad-E-drums, TerryRed, DGrimmReaper, HauntFreaks, Robby King Pin, redbone, Nestorgian  
    Enormous thank you to Flux and Unsavory. So much technical and artistic talent! I really could not have done this without you guys. The game logic for this table was developed using Flux's VBScript port of Mission Pinball Framework which he calls the VPX Game Logic Framework (GLF). Go check it out at https://mpcarr.github.io/vpx-glf/
     
    Setup Notes (PLEASE READ)
    Requires the VPX 10.8.0 Final release (64-bit) and the latest FlexDMD. Do not report bugs here if you are using any other version of VPX! This table currently does not run in VPX-standalone (Mac, Linux, mobile). Hopefully this will be fixed in a future update. If you are playing on a cabinet with DOF, please update your DOF config! Please allow at least 30 seconds for the table to load. This table has a large script, so it takes a little time to initialize. Press F12 in the game to open the Tweak Menu. Rules description and game options are provided. If you are playing on a cab, be sure to enable the "GLF Virtual Segment DMD" option in the Tweak Menu. Press start button to save options. You might need to position the DMD with your mouse the first time you enable it. The position automatically saves. For nice alphanumeric display rendering, add the following text to the bottom of your DmdDevice.ini file:
    [darkchaos]
    virtualdmd enabled = false
    alphanumeric enabled = true  
    Performance Tips. If you are having performance issues, doing one or more of the following might help:
    In the table's Tweak menu: Disable "Clear Plastic Refractions" in option menu Disable "Playfield Reflections" in option menu Set "Glf Min Lightmap Update Rate" option to your display's update rate In VPX Video/Graphics options: Disable all "Anti-Aliasing" options Try using a different "Synchronization mode" Set "Max Texture Dimensions" to something less than Unlimited. Start with 7168.
      Game Rules Video by Kongedam
     

    By apophis - - 149 comments - 6082 Downloads

    Masters of the Universe - Collector's Edition (PinEvent V2, FizX 3.3)

      Updated

    Masters of the Universe - Collector's Edition (PinEvent V2 - FizX 3.3)
     
    Created by TerryRed
    Version 1.3 (Jan 2025)
     

     
     
    Masters of the Universe - Collector's Edition" has been a passion project of mine for a good 18 months. I started with Rom's classic table from 2013, and then proceeded to do a complete table rebuild with all-new code with the intent to make The Most POWERFUL Pinball game in the UNIVERSE! This is virtual pinball at a scale like you've never seen before!
     
    First, I rebuilt it for modern FizX physics, BAM lighting, shadows and PinEvent features. With updated FizX physics, I needed to rebuild much of the layout with significant changes to how this table plays. From there I proceeded to make a completely new and massive game that lives up to the potential of MOTU and what is possible with FP-BAM in 2024! To give you an idea, the old MOTU table was 70 MB while the new MOTU CE is 846 MB just for the table file!
     
    New Blender raytraced baked lighting and shadows combined with FP's dynamic lighting / shadowmaps / lightmaps and ray cast shadows creates a unique and gorgeous visual spectacle like no other!
     
    All new detailed and painted models scanned from actual 80's MOTU toys are brought to life with my new custom animation code made just for this table! You've never seen pinball toys look and move like this!
     
    The objective of the game is to complete each of the new 16 modes and get all collectables (action figures, vehicles, playsets) to become the Master of the Universe!
     
    TerryRed
     

    For the Epic Preview Trailer video, watch here:
     
     
     
     
    For a preview of Virtual Reality and Mixed Reality options and features, watch here:
     
     
     
     
     

     

     

    ====================================================================
     
    Who Created it?
     
    TerryRed : Masters of the Universe - Collector’s Edition (2024)
    ROM : The original MOTU table (2013)
     
    Thanks to:
     
    Rom : for building the classic MOTU table so long ago!
    Schlabber34 : pre-rendered insert images
    FLEEP : mechanical sounds
    Joey Picasso : testing and providing some models
    MPT3K : testing and feedback
    JLou : FizX and support
    Nailbuster : Pinup Player and SSF support
    Ravarcade : BAM and support
    Chris Leathley : Future Pinball
    Everyone at Pinball Nirvanna for ideas, examples, and support

    ====================================================================
     
    DISCLAIMER:

    This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
     
    ====================================================================
     
    HOW TO DOWNLOAD THE GAME
     
    The game files are on my Mega Share. To download it:
     
    - click on the download link provided by this site
    - this will take you to my Mega share where the table zips are located
    - right-click on ONE zip file only!
    - choose Standard Download
    - DO NOT choose Download as a Zip file! (this is known to cause problems)
     
    ====================================================================
     
    There are TWO versions of this game you can download.
     
    - the normal complete game (around 2 GB)
    - the "No VR Mega Room" version (1.63 GB)
     
    Both are identical except for a couple of differences with the "No VR Mega Room" version
     
    - this version of the table has the entire Mega VR Room and all Toppers removed
    - this is intended for those with low vram on their GPU or for slower PCs
    - cabinet users (who do not see the VR Room or Toppers at all) can use this version as well
    - choosing any VR Mega Room or Topper options in the script will have no effect!
    - this version of table is set to the Minimal Room by default
     
    ====================================================================
     
    This game supports up to three players!
     
    Each player chooses a faction and a character to play in the game!
     
    ====================================================================
     
    Physics: FizX v3.3
     
    ====================================================================
     
    TABLE REQUIREMENTS (very important!)
     
    - all Visual C Runtime updates
    - DirectX
    - Future Pinball
    - the latest BAM update
    - FuturePinball.exe and FPLoader.exe patched for 4 GB access
    - BAM Settings files installed
    - FizX 1K ball model (for more accurate physics, default.zip in BAM folder)
    - the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
     
    NOT TO WORRY!
     
    All of the above is included with the latest FP and BAM Essentials AIO package!
     
    Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates and other files pre-installed!
     
    https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/
     
    ====================================================================
     
    IMPORTANT! - UPDATE REQUIRED!
     
    This table REQUIRES a newer beta version of BAM (1.5-380) that is not yet released on Ravarcade's site.

    This BAM 1.5-380 update is included with the FP and BAM Essentials AIO package version 2.6 or higher!
     
    EVERYONE needs this new update to run this table! Simply install the latest FP and BAM Essentials AIO, and you are good to go!
     
    ====================================================================
     
    PC HARDWARE REQUIREMENTS
     
    This is a LARGE game that needs lots of VRAM on your GPU!
     
    - this is probably the largest virtual pinball game made (at around 845 MB for the table file alone)
    - this game was made for the year 2024, not 2014, not 2004
    - when I run this game in 4K, I have almost 8 GB total vram used!
    - I've tested this on my older cabinet PC which has a GTX 1080 with 8 GB vram, and it worked fine in 4K (including 4 screens, and all PinEvent and PUP features running)
     
    What options do you have if you have less vram?
     
    - use the "No VR Mega Room" which uses alot less vram
    - you can enable Texture Compression (in FP video settings) which greatly reduces how much vram is used
    - if you use a "Start FP" bat file, then you will also need to enable Texture Compression in that file!
    - enabling Texture Compression may take a little longer to load, but not much
     
    Results with the complete version running in 4K:
     
    7.6 GB vram used - texture compression NOT enabled
    5.7 GB vram used - texture compression enabled
     
    Results with the "No Mega VR Room" version running in 4K:
     
    6.2 GB vram used - texture compression NOT enabled
    4.8 GB vram used - texture compression enabled
     
    Without Texture Compression, you will most likely need a GPU with 6 GB to 8GB
    With Texture Compression, you will most likely need a GPU with at least 6 GB vram
     
    Keep in mind, I also had other apps and processes running. If you restarted your PC and tried running with no other apps, there may be more breathing room.
     
    Welcome to the year 2024 everyone
     
    ====================================================================
     
    GUIDES INCLUDED WITH THE GAME
     
    It's important that all players get to know the following docs, for their own benefit! They are VERY helpful and will save you lots of time!
     
    INSTALL INSTRUCTIONS - read this guide to learn how to properly install and run this game!
     
    TABLE MANUAL and INFO - read this guide for more information about this table and its features!
     
    RULES - read this detailed guide to learn all the secrets of this game!
     
    ====================================================================
     
    TABLE OPTIONS
     
    - at the top of the table script, scroll down to the "TABLE OPTIONS" section
    - this game has a MASSIVE number of features, options, and difficulty settings you can change!
    - you can tailor this game to almost any way you want!
    - there are some specific features that can only be enabled in this section!
     
    ====================================================================
     
    INSTALL INSTRUCTIONS (REQUIRED)
     
    - PLEASE read the Install Instructions (included with the table's zip file)
    - it shows you how to install all the REQUIRED items
    - it shows you how to easily setup FP and BAM with the REQUIRED settings
    It's super easy, and only takes minutes to do!
     
    ====================================================================
     
    HOW TO RUN FP AND PLAY A TABLE
     
    Read the Install Instructions to know how to properly use FP and BAM
     
    ===================================================================
     
    GAME NOT RUNNING SMOOTH?
     
    Read the TABLE MANUAL and INFO guide for the solutions!
     
    ====================================================================
     
    LOADING TIMES
     
    Yup, this is a friggin big game. So depending on your PC speed, it may take longer to load than most other FP tables! For me this takes about as long as Star Wars DSA GE. On my new PC it loads fairly quickly.
     
    You have only two options to decrease loading times:
     
    - use the "No VR Mega Room" of the game
    - set Filtering to Bilinear in FP Video settings (and any "Start FP" bat file you may use)
     
    ====================================================================
     
    PROBLEMS?
     
    Read the Install Instructions included in the table's zip file. It tells you everything you need to know!
     
    ====================================================================
     
    Table MODS
     
    - please read the Disclaimer in the Install Instructions included with the table
    - please ask me first, as I am still updating this table

    ====================================================================
     
    v1.0 (18+ months of extensive work - phew!)
     
    - new FizX physics
    - playfield rebuild and layout adjustments
    - 16 new modes (compared to the original game's 4 MB modes)
    - Toggle Modes
    - Orko Shots
    - Power Perks
    - Power Points
    - bonus multiplier
    - end of ball bonuses
    - skillshot
    - combo shot
    - Mekaneck Mystery
    - collect action figure
    - collect vehicle
    - collect playset
    - Choose Your Faction
    - Choose Your Character
    - complete multiplayer support for 3 players (each chooses a faction and character)
    - all new playfield art, decals, autoplungers, and ball textures that changes with each player's faction!
    - new MEGA VR room with amazingly detailed MOTU vehicles and playsets and more!
    - minimal VR Room
    - mixed reality VR room
    - Topper options (Granamyr dragon, Bone Throne)
    - holographic Castle Grayskull mirror
    - Battlecat Bumpers
    - Man-E Modes
    - new detailed toy models on the playfield and VR room
    - new BumperHead Villain popup toy
    - new Snake Mountain ramp models for Wolfhead Gate, snake, and bridge
    - all new dynamic FP lighting for entire playfield (except inserts and apron)
    - new insert mesh lights
    - new ray traced baked lighting and shadows
    - new shadowmaps, lightmaps, and dynamic raycast shadows
    - many 100's of callouts from the 80's show
    - 100's of custom new "evil villain" callouts
    - massive new soundtrack from different MOTU series
    - all PinEvent V2 features (SSF, Fleep, DOF, PUP DMD videos, PUP Stream, etc)
     
    The original's multiball modes are kept, but have all new rules and gameplay
     
    - Ripper MB (2 balls)
    - Castle MB (3 balls)
    - He-Man MB (4 balls)
    - Skeletor MB (9 balls)
     
    New main playfield modes in the game are:
     
    - Sorceress Struggles
    - Hordak is Horrible
    - She-Ra Slingshots
    - Teela's Training
     
    New Man-E Modes are:
     
    - Orko is Outta Here
    - Robot Roundup
    - Glowing Getaway
    - Jaw Breakers
    - Tri Stop
    - Khan Artist
    - Diamond Ray Dilemma
    - Skeletor is Stunning
     

     

     

     

     

     

     

     

     

     

     

     
     

     
     

     

    By TerryRed - - 316 comments - 7845 Downloads

    Nightmare Before Christmas(2024)

      Updated

    ' ****************************************************************
    '             NIGHTMARE BEFORE CHRISTMAS 2024
    '                Visual Pinball 10.8
    ' ****************************************************************
    '  Coding - Oqqsan
    '  Art Design and 3D - Joe Picasso
    '  Sound Design - iDigStuff
    '  Physics nfozzy - Apophis
    '  VR Implementation - DarDog
    '  DOF by Darrin VPCLE
    '  Backglass - Hauntfreaks
    '  Animated media - Zandysarcade
    ' 3d flipper models - wolfman
    '  Based on Friday the 13 by JPSalas
    '  Layout based on Stern Godzilla's layout Pro version.
    ' ****************************************************************
    '  Thanks to all playtesters in VPW 
    ' ****************************************************************
    reveal stream :
    https://www.twitch.tv/videos/2323774679


    BackGlass + Full DMD :
     
     

    By tartzani - - 96 comments - 7704 Downloads

    Bram Stoker's Dracula (Williams 1993) VPW

    Love Never Dies
     
    They say you are a man of good... eh... taste.... (you must be because you are here). We very proudly present this killer of a table. It was built from the ground up, with new scans of the playfield, plastics, and sculpts. The ramps are based on numerous measurements from the real table. If you are feeling brave, check out the original VR room. Includes the latest and greatest of everything VPW has to offer. Enjoy!
     
    VPW TEAM
    FrankEnstein - 3D modeling and rendering. Blood sucking. Apophis - Scripting, physics, VR rooms and associated trickery. Blood bathing. Sixtoe - Table building and research. Bloody hell. Stavcas - Initial table build and coding. Blood donating. Schlabber34 - 3D models of the ramps. Blood chilling. Kevv - 3D scans of the sculpts, numerous measurements and photos of real machine. Bleeder. DGrimmReaper - Initial VR minimal room work. Blood letting. HauntFreaks - Backglass image and supporting b2s. Blood tasting. Testers: BountyBob, Darth Vito, guus_8005, DaRdog, Studlygoorite, Primetime5k, mcarter78, wrd1972, Kemurro, somatic, RIK, Smaug, MetaTed, cl4ve, Colvert, redbone, Mecha_Enron
    Special thanks to Landers and Dorsola for their Mist magnet script (it was used with minor modifications) and to ClarkKent for the playfield scan. Thanks to all the previous authors that worked on this title: JPSalas, ICPjuggla, Dozer316, Thalamus
     
    Required Software (64-bit versions):
    VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2 B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2

    By VPinWorkshop - - 153 comments - 6566 Downloads

    • The Walking Dead LE/Premium 4K (Stern 2014)

      The Walking Dead LE/Premium 4K (Stern 2014)

    • TimeLord 4.0.1 (Luigi Rides Again) OriginalHybrid

      TimeLord 4.0.1 (Luigi Rides Again) OriginalHybrid

    • Dark Chaos (apophis 2025)

      Dark Chaos (apophis 2025)

    • Masters of the Universe - Collector's Edition (PinEvent V2, FizX 3.3)

      Masters of the Universe - Collector's Edition (PinEvent V2, FizX 3.3)

    • Nightmare Before Christmas(2024)

      Nightmare Before Christmas(2024)

    • Bram Stoker's Dracula (Williams 1993) VPW

      Bram Stoker's Dracula (Williams 1993) VPW

  • New & Updated Visual Pinball

  • New & Updated Future Pinball

  • New & Updated Backglasses

  • New & Updated DMD Colorizations

  • VPU Remix & Mods

  • New & Updated Popper Media

  • Updated Files

  • Download Statistics

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