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Files From Subcategories

  1. Air Aces (Bally - 1975)

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
    - Insert coin and wait for the machine to reset. Insertcoin for additional players.
    - Knocking down all drop-targets scores 5000 points. Advances Bonus 5000 and lites special lites. Ball thru lit special lane scores 1 Replay.(replay mode - extra ball for other modes)
    - Advancing bonus will lite extra-ball lite. Ball in lit saucer scores 1 Extra Ball.
    - Advancing bonus will lite double bonus lite. Ball in lit saucer doubles bonus.
    - Collect bonus when ball leaves playfield.
    - Matching last numbers of score with number wich lites on backglass at end of game scores 1 Replay. (replay mode)

    82 downloads

       (0 reviews)

    0 comments

    Updated

  2. Top Card (Gottlieb - 1974)

    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
    Points are scored as indicated.
    Numbered targets and rollovers score 1000 points (3 balls game) or 500 points (5 balls game).
    Hitting 2 or K gives 2 and K. Hitting 6 or 9 gives 6 and 9. . Hitting 7 or 8 gives 7 and8 (only for 3 balls game).
    Completing sequence lights "special".
    Special scores 1 replay.
    Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay.

    93 downloads

       (0 reviews)

    0 comments

    Updated

  3. Capt.Card (Gottlieb-1974)

    Overview History Discussion
    Post an update WatchAdd bookmark
    •••
    Capt. Card (Gottlieb, 1974) FixZ 3.3 V1.00
    IPDB No. 433
    NOTES:
    You can access the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
    Points are scored as indicated
    Drop targets score 500 points
    Bonus value is 100 points for each lit cards or 1000 points for each lit card in suit if sequence of four is completed
    Completing the spades, clubs, hearts and diamonds sequence score a "WOW" and lites hole and bottom rollovers for "WOW"
    Ball going into outhole after all sequences have been completed resets all targets

    65 downloads

       (0 reviews)

    0 comments

    Updated

  4. High Hand (Gottlieb-1973)

    NOTES:
    You can access the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
    Points are scores as indicated.
    Drop targets score 500 points.
    Bonus value is 100 points for each lit card, or 1000 points for each lit card in suite if sequence of four is completed.
    Completing the spades, clubs, hearts and diamonds sequences lit bottom rollovers and hole alternately for special (5 balls).
    Completing the spades and clubs or hearts and diamonds sequences lit... (3 balls).
    Special scores 1 replay.
    Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay.

    70 downloads

       (0 reviews)

    0 comments

    Updated

  5. Crossword (Williams-1959)

    NOTES:
    You must use BAM 365 or higher
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
    You have to lift manually the balls with the Special1Key or set in the menu "Automatic Ball Lift" to yes.
     
    RULES:

    * Making numbers 1 to 5 and all letters lites 4 side bumpers to score 1 replay.
    * Matching last number in score to lited star that appears on back glass when game is over scores 1 replay.

    110 downloads

       (1 review)

    0 comments

    Updated

  6. Egg Head (Gottlieb-1961)

    NOTES:
    You must use BAM 365 or higher
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
    You have to lift manually the balls with the Special1Key or set in the menu "Automatic Ball Lift" to yes.
     
    RULES:
    "X" or "O" is selected by hitting lighted rollover buttons or targets.
    Hitting a bumper aftyer "X" or "O" is selected lights "X" or "O" on corresponding spot.
    Complating a line of "X's" or "O's" awards 1 replay and lights changing rollovers for additional replay.
    Matching last number in score to lighted number that appears on back glass when game is over awards 1 replay.

    89 downloads

       (0 reviews)

    0 comments

    Updated

  7. Funland (Gottlieb-1968)

    NOTES:
    You must use BAM 365 or higher
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
    Points are scored as indicated.
    Arrow stopped on lighted number spots corresponding number.
    Hitting all number lights one number for special.
    Special awards one replay.
    Matching last number in score to number that appears on back glass after game is over awards one replay.

    Free replays depend on the difficulty level chosen.

    143 downloads

       (0 reviews)

    0 comments

    Updated

  8. Gotham City (Bat Man)

    Gotham City (Bat Man),
       An original future pinball table,  based on warner brothers television show "Batman,the animated series".
     Table rules, 
      Light "Gotham City" for special at the top kicker, by hitting targets on the left side,and
      in the rotospinner,
     ( special lasts for 90 seconds).
     Knock down the three drop targets (on the mid right side) for a  chance for a 5,000 point
     bonus and bonus multiplier to increase at kicker behind the drop targets,( Under hologram))
      Lighting "City" (with the rotospinner),also lights a chance for Multiball, in the upper left kicker (under  hologram).
       The Roto spinner will give small bonus chances (roto points doubled when  the blue dub light is on).
     Lighting "The Joker" gives a chance for 10,000 bonus points.
     Lighting "Bat Man" gives a chance for 7,500 bonus points.
     Replay scores on the table card.
     ( Some very well made Midi renditions of  Bat Man  music were used for background music.) 
     
     
     Visit https://mark1pinball.weebly.com/
     

    82 downloads

       (0 reviews)

    0 comments

    Submitted

  9. The Munsters Pro (v1.0)

    '*********************************************************************
    '**                                                                     The Munsters                                                                  **
    '**                                                                           Pro  v1.0                                                                       **
    '**                                                                Game Instructions                                                             **
    '**                                                                                                                                                                   ** 
    '**                           1 )  Award ExtraBall - Enter the Raceway to Spell Dracula                      **
    '**                                                                                                                                                                   ** 
    '**                                                                         MultiBall:                                                                      **
    '**                                        2) Hit Bumpers 5 Times or Light Up Lilly                                         **
    '**                                            To open Trap Door behind left Spinner                                        **
    '**                                                                  to lock the Ball.                                                                 **
    '**                                                               Lock Ball 3 Times                                                               **
    '**                                                           for Eddie's Multi-Ball.                                                           **
    '**                                                                                                                                                                  **
    '**                            3)  Bumpers have been adjusted for more ball control,                           **
    '**                       as the levels increase the bumpers become more aggressive.                  **
    '**                                                                                                                                                                  **
    '**                                       4) Be Patient with MidField Kickers                                                    **
    '**                                      Videos to Come for delays in kick out.                                                **
    '**                          5) Will Add more music later with new call outs.                                       **     
    '**                                                                                                                                                                 **
    '*********************************************************************

    381 downloads

       (1 review)

    9 comments

    Submitted

  10. Daffie (Williams 1968)

    IPDB #624

    137 downloads

       (0 reviews)

    0 comments

    Updated

  11. Doozie (Williams 1968)

    IPDB #704

    113 downloads

       (0 reviews)

    0 comments

    Updated

  12. Capersville (Bally 1966).fpt

    Table entirely built by myself. Some textures are adapted from Starman7007's VP9 table.

    59 downloads

       (0 reviews)

    5 comments

    Submitted

  13. Megadeth (Thermo-Nuclear Protection) (v1.07)

    Megadeth "Thermo-Nuclear Protection" (v1.06)
    1) Knock Down Both Targets behind middle Spinner 
    to go to Upper Level.
    2) Extra-Ball: There is a Trigger on the Upper Level 
    hit this 5 times Awards Extra-Ball.
    3) Megadeth (Thermo-Nuclear) Multi-Ball: Top Of PlayField 
    on each side of Lane Guides are 2 Kickers 
    Fall into either one for Megadeth (Thermo-Nuclear) Multi-Ball.
    4) R.I.P MultiBall:Left Ramp goes Down for 10 seconds 
    Knock ball under Ramp without going to the end of the tunnel,
    If ramp lifts up while ball is under Ramp 
    Ball Is Captured and Released within Time for R.I.P. Multi-Ball.
    5) Knock Ball through Left Spinner to enter "The Cage"
    For A Period Of Time the Ball will Bounce around until Released. 
    6) Change Song: Add Coin to Change Song.
    Enjoy Playing,
    More To Come. 

    378 downloads

       (0 reviews)

    2 comments

    Updated

  14. Sunny

    Manufacturer:Williams Manufacturing Company (1944-1958) [Trade Name: Williams]
    Date Of Manufacture:December 29, 1947
    Model Number:14
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Notable Features:5 balls for 5 cents. Flippers (4), Passive bumpers (13), Kick-out holes (3).
    Design by:Gordon Horlick
    Art by:George Molentin
    Notes:'Sunny' was the first flipper pinball machine made by Williams.

    We previously showed the designer of this game was Harry Williams. The manufacturer’s original playfield drawing (not shown here) is dated x/x/49 (edge of paper is missing) and is signed with initials GTH. It also indicates the original game name was 'Super Bonanza'.
     
    NOTE:" VERSION 1.0 "
     
    This version 1.0 is a new, corrected version due to a bug detected in the original version by me that affects the game's gameplay.
    Now you can play it with no problem. Is 100% playable.
    Enjoy ioThis version 1.0 is a new, corrected version due to a bug detected in the original version that affects the game's gameplay.
     
    Feel free to send me comments. Thank you.
     

    114 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Dragonette

    1954 Gottlieb Dragonette pinball
    Description: Dragonette, Gottlieb, 6/54, 950 produced, 5 trap holes, double award, BALL COLLECT TRAY, complete side bumpers 1 to 8 in order to light playfield replays, outstanding Roy Parker backglass and playfield art, woodrail pinball. Dragonette came out first, but was so popular Gottlieb released 4 Belles, which is a copy of Dragonette.
    Gottlieb Dragonette has several ways to win a replay (or if game played as Double award, two replays). First is to complete the 1-8 side bumper sequence (in order). If this is done, the red "ding dong" bottom rollovers (A/B lanes next to the flipper) lights for a replay. These two left/right side rollovers alternate with the 10,000 unit. Next is to complete both the A and B rollovers next to the flippers, as this awards a Replay. It also lights the center rollover between the red pop bumpers for a Replay. The next way is to put a ball in each of the four outside trap holes. This also awards a Replay. Putting a ball into the fifth center trap hole gives another replay.
    Notes:Same playfield layout as Gottlieb's 1954 '4-Belles'.

    'Dragonette' artwork satirized the popular 'Dragnet' television show.

    90 downloads

       (0 reviews)

    0 comments

    Submitted

  16. Capt. Fantastic and The Brown Dirt Cowboy (Bally-1976) (FizX 3.3)

    Capt. Fantastic and The Brown Dirt Cowboy (Bally-1976) FizX 3.3 V1.00
    IPDB No. 438:

    NOTES:
    You must use BAM 365 or higher
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
    You can find more explanations in the manual included in the .zip
    * Insert coin and wait for machine to reset before inserting coin for next player.
    * Knocking all targets down lites ball return lane to score 1 extra ball.
    * Knocking all targets down 2nd times lites left out lane to score special.
    * Knocking down all targets 3rd and each additional times score special.
    * 1 replay for ball thru left outlane when lit for special.
    * 1 replay for knocking all targets down when lit for special.
    * 1 extra ball for ball thru ball return lane when lit.
    * Lit bumpers score 100 points.
    * Making "A" and "B" lites double bonus.
    * Maximum - 1 extral ball per ball in play.
    * Tilt penalty - ball in play.
    * 1 replay for each player matching last two numbers on score reels with number wich lites on back glass at end of game.


    IPDB HIGHLIGHTS:
    Date Of Manufacture:June, 1976
    Production:16,155 units (confirmed)
    Notable Features:Flippers (4), Pop bumpers (3), Slingshots (2), Star rollovers (8), Standup targets (2), 5-bank drop targets (1), Right outlane detour gate. End-of-ball bonus.

    Maximum displayed point score depends on the version:
    Early production Over The Top games show 99,990 points per player.
    Modified production games show 199,990 points per player.
    Design by:Greg Kmiec
    Art by:Dave Christensen
    Notes:'Capt. Fantastic' was inspired by the movie 'Tommy' and includes a representation of Elton John, as his character from the movie, playing pinball on the backglass. The game name, however, is the title of Elton John's 1975 autobiographical song and album where "Captain Fantastic" was Elton and "The Brown Dirt Cowboy" was his then-lyricist Bernie Taupin. Included in the song lyrics are the words "From the end of the world to your town" which appear at the very top center of the backglass.

    Tom Nieman, VP of Marketing for Bally Pinball, tells us the flyer was made while Elton was recording a new album in Canada. For this flyer, a game was shipped to the Toronto hotel where Elton was staying. That is why he is shown wearing a Canadian hockey jersey. Elton then asked Nieman to send a game to his various residences and one to his "mum" in the UK.

    Artist Dave Christensen included in the backglass several depictions of people doing things that, at first, escaped notice by Bally management. A small number of games with these so-called "X-rated" or "uncensored" backglasses made it through production before changes were required to be made. Specifically, small mirrored stars were added over the objectionable parts and, curiously, these stars did not effectively obscure the offending art in all instances. Nieman explained to us that he and Christensen wanted the correction to be as minimal as possible because they knew they had "a monster hit" on their hands. The X-rated version is often referred to as the "no stars" version even though all of the backglasses in the production run did contain a certain number of peripheral decorative stars anyway. Nieman is depicted in the backglass as the man in the three-piece suit, and he says that 'Brutus' is artist Paul Faris.

    Mr. Nieman attended the 1975 New York premier party for the movie "Tommy" held in the 57th Street subway station. He had agreed with artist Christensen to represent the date of this event in the backglass art as the score 31775. A biography of Keith Moon records the date of this party as March 18, 1975. It is easy to believe that the party extended over both days.

    Bally made an unknown quantity of playfields for this game having orange star rollover inserts instead of the usual green ones. This version is seldom seen, which indicates the quantity made was small. Pictured in this listing are three different examples of this "orange version" playfield. Two of the three also have a white drop target Special insert, instead of the expected red-colored one. The production run of this game was over 16,000 units, and these "orange version" playfields may have simply resulted from spot shortages during the production run of playfield parts having the correct colors. More information is needed to understand the reason for these playfield differences.

    The Early Production game pictured here has serial number 1088 and has green star rollover inserts on its playfield. It has the Over The Top backglass which is uncensored and, like the game in the flyer, its cabinet front has the "reversed" red and blue striping as compared to the striping on the cabinet sides.

    Included in this listing is a playfield showing signatures of both the designer and artist silkscreened in the black area at the bottom where the outlanes exit towards the outhole. Greg Kmiec tells us that Christensen had sneaked their signatures there but when Bally management heard about it and saw it, they made Christensen remove the signatures. Greg initially stated that only ten playfields were produced like this in a pilot run, not to appear on production games, but when the production game with serial number 1087 was identified as having a signed playfield, it caused him to wonder if a larger quantity of, say, 100 was actually made, to have appeared on production games. Another explanation would be that game 1087 was retrofitted with a pilot run playfield after it left the factory. We note that the game with serial number 1088 does not have a signed playfield.

    One game in this listing has a backbox frame painted red instead of the usual white. We have no further information on this except the same variation has been seen on Bally's 1978 'Bobby Orr Power Play'.

    A home version of this game was also produced; see Bally's 1977 'Captain Fantastic & The Brown Dirt Cowboy'.

    169 downloads

       (0 reviews)

    0 comments

    Updated

  17. Mermaid

    Mermaid / IPD No. 1574 / May, 1951 / 1 Player
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:May, 1951
    Model Number:50
    Type:Electro-mechanical (EM) 
    Production:600 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Sports - Fishing
    Specialty:Mechanical Backbox Animation 
    Notable Features:Flippers (2), Pop bumpers (3), Passive bumpers (7), Kick-out holes (2), V-shaped Safety Gate between flippers. Backbox animation (man catches boot when points are scored while a fish surfaces to apparently thumb its "nose").
    Design by:Wayne Neyens
    Art by:Roy Parker

    203 downloads

       (0 reviews)

    2 comments

    Submitted

  18. Sunny

    Sunny / IPD No. 2421 / December 29, 1947 / 1 Player
     
    Manufacturer:Williams Manufacturing Company (1944-1958) [Trade Name: Williams]
    Date Of Manufacture:December 29, 1947
    Model Number:14
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Notable Features:5 balls for 5 cents. Flippers (4), Passive bumpers (13), Kick-out holes (3).
    Design by:Gordon Horlick
    Art by:George Molentin
    Notes:'Sunny' was the first flipper pinball machine made by Williams.

    We previously showed the designer of this game was Harry Williams. The manufacturer’s original playfield drawing (not shown here) is dated x/x/49 (edge of paper is missing) and is signed with initials GTH. It also indicates the original game name was 'Super Bonanza'.

    73 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Casino

    Casino / IPD No. 463 / August 20, 1958 / 1 Player
    Manufacturer:Williams Manufacturing Company (1944-1958) [Trade Name: Williams]
    Date Of Manufacture:August 20, 1958
    Model Number:201
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Cards/Gambling
    Notable Features:Flippers (2), Pop bumpers (4), Kick-out holes (2), Gobble hole (1). Rollovers and kick-out holes light playing cards on backglass.
    Design by:Harry Mabs
    Art by:George Molentin
    Notes:We previously showed the designer was Harry Williams. The manufacturer’s original playfield drawing (not shown here) is dated 1/29/58, revised 3/19/58, and is signed by (Harry) Mabs. 

    163 downloads

       (0 reviews)

    3 comments

    Submitted

  20. RoboCop - Dead or Alive Edition (PinEvent Lite, FizX 3.3)

    RoboCop - Dead or Alive Edition (PinEvent Lite, FizX 3.3)

    Version 1.3 (Feb 2024)
     
    Original table build by: ROM
    Ultimate Pro update by: SLAMT1LT
    Dead or Alive Edition, PinEvent Lite, FizX update by: TerryRed
     
     
    SLAMT1LT did a massive update to Rom's original build of this table years ago for his Ultimate Pro update which completely changes this to a new game. New gameplay / rules / code, new sounds / voices / music, new lighting effects, new videos and more.
     
    I love RoboCop, so I really wanted to add my own bit of flair to this amazing table. I've added my PinEvent Lite features for DOF, SSF, etc (PUP DMD is a future update).
     
    I've also overhauled this table and modernized it to my own preferences for lighting, shadows, FizX physics, new art, and more. I added some new features and added many fixes that prevented game progression, etc. This makes an already great game look / sound / play absolutely amazing. I love it!
     
     
     

     
    This table has been fully updated with FizX physics for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy physics on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
     
     
    PinEvent Lite
     

     
     
    I've added my PinEvent Lite features for DOF, SSF, etc (PUP DMD is a future update).
     
    PinEvent Lite features for this table:
     
    DOF (basic config, no custom animated effects... yet) PUP (simple backglass and speaker grill options) PUP SSF Night Mode TILT BOB  
    NOTE: PinEvent Lite tables do NOT have PUP-Pack options that include support for PUPDMD / videos / modern text, etc. That will come at a later date, when the table is upgraded to PinEvent V2.
     
     
    DMDExt
     
    Cabinet users will need to use DMDExt to mirror the FP DMD to their DMD display / real DMD. Read the included Install Instructions for more info and links on how to do this.
     

     
     
     
     
     
    For an EPIC video preview of this table's updates and new features, and a gameplay demo of almost all modes, check out this video:
     
     
     
     
     
     
    Thanks of course to these awesome contributors:
     
    ROM – original table build
    SLAMT1LT – Ultimate Pro update
    TerryRed – Dead or Alive Edition, PinEvent, FizX updates
    Schlabber34 - new pre-rendered insert images
    FLEEP - new mechanical sounds
    JLou - for FizX and support
    Everyone at Pinball Nirvanna for ideas, examples, and support
    Nailbuster - Pinup Player and SSF support
    Ravarcade - for creating the awesome BAM and providing assistance with BAM features
    Chris Leathley - creator of Future Pinball
     
     
    DISCLAIMER:
     
    This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
     
     
    ====================================================================
     
     

     
     

     
     

     
     

     
     

     
     

     
     

     
     
     
    ====================================================================
     
     
    This table is single player only.
     
     
    ====================================================================
     
     
    Desktop Static Camera Views
     
    during attract mode only, you can press plunger to toggle integrated static desktop camera views
    if you want to use your own BAM camera settings, or a FP camera view, then you must disable this feature in TABLE OPTIONS in the table script
     
    Playfield Video Screen
     
    the playfield video screen will adjust for a better view in cabinet mode  
    Action Buttons (digital plunger, special 1, special 2)
     
    all buttons/keys will act as an autoplunger during gameplay  
     
    ====================================================================
     
     
    TABLE OPTIONS
     

     
     
     
     
    BAM Ray Cast Ball Shadows:
     
    this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it)  
    To disable this feature, you MUST disable it in TABLE OPTIONS (in the table script)
     

    BAM Menu - Light and Post Processing settings:
     
    BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times on this table, you can make changes to the Ambient and Diffusion Lighting in the table script in TABLE OPTIONS
    Physics: FizX v3.3


    ===================================================================


    Game not running smooth? Try the following:
     
    run FP in Fullscreen, not Windowed disable RayCast Ball Shadows in TABLE OPTIONS (in table script) disable Reflections options in FP's Video / Rendering settings reduce / disable Antialiasing in FP's Video / Rendering settings disable any SSAO options in BAM plugins menu (disabled by default)  

    ====================================================================


    TABLE REQUIREMENTS (very important!)
     
    all Visual C Runtime updates DirectX Future Pinball the latest BAM update FuturePinball.exe and FPLoader.exe patched for 4 GB access BAM Settings files installed FizX 1K ball model (for more accurate physics, default.zip in BAM folder) the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
    All of the above is included with the latest FP and BAM Essentials AIO package!

    Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates.
     
    https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/


    ====================================================================


    INSTALL INSTRUCTIONS (REQUIRED)
     
    PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above it shows you how to easily setup FP and BAM with the REQUIRED settings It's super easy, and only takes minutes to do!

    ====================================================================
     

    How to run Future Pinball to play the table
     
    PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM
     

    ====================================================================


    PROBLEMS?

    Read the Install Instructions included in the table's zip file. It tells you everything you need to know!


    ====================================================================


    Table MODS
     
    please read the Disclaimer in the Install Instructions included with the table please ask me first, as I am still updating this table  

    ====================================================================
     
     
    Changelog
     
    Dead or Alive Edition (PinEvent Lite - FizX - Table updates) by TerryRed
     
    1.3

    - updated FizX physics code (includes some fixes) and physics xml settings
    - removed flipper nudge commands that are no longer needed
    - updated table to reflect changes in new physics code and settings
     
    1.2
     
    - updated table for FizX physics v3.3 (much more efficient with CPU usage)
    - new Debug options that can be enabled / disabled
    - new Toggle_Static_Camera option (disables toggling the static view during attract mode with plunger button)
    - use_RayCast_Shadows can now completely disable ray cast shadows (no need to disable in the BAM menu after)
     
    Note: this table update requires the new BAM 1.5-373 update (included in my newest FP and BAM Essentials AIO)
     
    1.1
     
    - table completely updated for FizX v3.2 physics
    - new Lighting settings in TABLE OPTIONS in the table script
    - small fixes
    - updated PuP-Pack

    1.0

    - completely updated entire table for FizX physics v3.0
    - added FizX Tweaker Tool and HUD DMD
    - added new rubbers, sling diverters, bumpers for FizX
    - various table changes needed to properly work with new physics
    - removed older smoke ball rolling code and commands (no need for vbs file)
    - added new static desktop camera options (can be toggled during attract, or set in script)
    - removed older mechanical sounds and triggers
    - replaced all mechanical sounds with FLEEP sounds
    - removed items / surfaces no longer being used (dark plastics, sound triggers, etc)
    - updated table for all PinEvent features (except for PUP DMD and PUP Stream)
    - added PUP SSF and DOF support (basic DOF for now)
    - added new Ball rolling code for FP sounds and PUP SSF (detects which is enabled and works with that)
    - updated BAM lighting and post processing
    - added new shadowmaps to many GI bulbs and flashers and enabled ray cast shadows
    - added shadowmaps TGA directly to table (cache does not need to be created)
    - overhauled entire table for new lighting and shadows
    - added new beacon flashers that trigger during various events
    - added new BAM spotlight flashers and events for Robocop and ED209
    - added new bump mapped jewel images for all inserts
    - video screen will now move to an angle to be more visible (cabinet mode only)
    - updated spinner toys and code to use Wecoc's spinner code
    - updated / new art for plastics, sidewalls, backbox, apron, room wall, flippers
    - edited ramps to remove portions that interfered with proper ball flow
    - repositioned drop targets and standup targets for better ball flow and shots
    - various other updates and fixes
     
    A huge amount of work overall...so I'm sure there's lots I've forgotten to include - TerryRed

    6695 downloads

       (15 reviews)

    35 comments

    Updated

  21. De-Icer

    De-Icer / IPD No. 653 / November 18, 1949 / 1 Player
    Manufacturer:Williams Manufacturing Company (1944-1958) [Trade Name: Williams]
    Date Of Manufacture:November 18, 1949
    Model Number:33
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Aviation - Travel - Women
    Notable Features:Impulse flippers (2), Pop bumpers (2), Kick-out holes (5). Pressing either flipper button pulses both flippers simultaneously. Tilt penalty is ball in play, tilt is reset by ball passing through rollunder wire at bottom of playfield below flippers.
    Design by:Harry Williams
    Art by:George Molentin
    Notes:The manufacturer’s original playfield drawing (not shown here) is dated 9/21/49 and has the signed initials HEW.

    The name of this game comes from "Lil' De-Icer", one of many appellations given to pin-up artwork painted on the front of American aircraft during WWI and especially WWII, known collectively as "Nose Art".

    223 downloads

       (1 review)

    0 comments

    Submitted

  22. WipeOut v1.01

    Big Thanks for all the Contributors for making an Awesome Table in Visual Pinball. 
    Here is WipeOut Future Pinball
    Enjoy.
     
    ' *********************************************************************
    ' **                                                                         WipeOut                                                                        **  
    ' **                                                                              v1.01                                                                             **
    ' **                                                                         By: 1000                                                                        **
    ' **                                            And Other Contributors in Visual Pinball                                     **
    ' *********************************************************************
     

    587 downloads

       (2 reviews)

    2 comments

    Updated

  23. Queen of Hearts

    Queen of Hearts / IPD No. 1891 / December, 1952 / 1 Player
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:December, 1952
    Model Number:72
    Type:Electro-mechanical (EM) 
    Production:2,200 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Cards/Gambling
    Notable Features:Flippers (2), Pop bumpers (3), Passive bumpers (2), Slingshots (2), Gobble holes (5), Rollunders (2).

    Sound: 3 bells.
    Design by:Wayne Neyens
    Art by:Roy Parker
    Notes:On the backglass, the Seven of Clubs card incorrectly has eight pips (clubs) on it.

    This is not the first game to have gobble holes. Gottlieb and other manufacturers used them as far back as 1934.

    Designer Wayne Neyens told an audience at Chicago's Expo 2010 that 'Queen of Hearts' was his favorite of the games he designed.

    191 downloads

       (2 reviews)

    0 comments

    Submitted

  24. Darth Maul

    Darth Maul, 
    an original future pinball table,based on Star Wars by George Lucas and 20th Century fox' films.
     Table rules; Lighting, "D.A.R.T.H."and "M.A.U.L."(by hitting  targets on the left or right side),will  light specials in the very top  kickerhole.(Note: Special only lasts 90 seconds, and if you hit Darth Maul in the roto-spinner, specials will end.You have to start over again).
     Lighting "P.R.O.B.E." (by hitting star targets(scattered around top center,and bumpers) ,will light a 60 second bonus chance, and if you hit the Emperer in the roto-spinner, the bonus chance  will end.You have to start over again,otherwise the roto spinner targets give 10 to 100 points.)
     Getting all the targets under the blue star holograms, also give's a bonus chance.
     replay scores on the table card.
    (background music includes some great midi renditions of John Williams Star Wars classics).
    (It's a fun table and with some new holograms.)
     
     You can find other Future pinball tables at my website, https://mark1pinball.weebly.com/

    304 downloads

       (2 reviews)

    1 comment

    Submitted

  25. Circus Starr (Basic) v1.0

    '                                  Table Play
    '**1) Hit All 3 Splash Girls Left Side Top And Right lower gate will open .
    '**2) Hit all 5 bottles get xtra-ball and open left gate left outlane for multiball.
    '**3) Left Gate will open to access Kicker1 "Left Outlane" go inside to start MultiBall.
    '**Have Fun.
      '===========================
      'Bonus Center Playfield
      'Roto Target
      '1color on same line=100 points
      '2color on same line=500 points
      '3color on same line=1000 points
      ' color activate with 3 stars upper right side and
      ' with manege in center.
      ' manege have 2 horses with 3 colors super bonus
      ' shoot same target color two or more
      ' go up color in center playfield.
    '=======================================

    165 downloads

       (0 reviews)

    0 comments

    Submitted

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