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Metal Slug v3.5 (BAM) (FizX)
By Wolfanoz
-Update by AnonTet (aka rkader on VPUniverse). Code was added to allow HUD DMD on my behalf (and to turn it on and off ) as AnonTet didn't have time to add it as is on leave until September with blessings for updates in absence.
-Special thanks to Brendan for the personal blessing and hats off to all for amazing updates to this game.
-All files included and where they belong (i.e. PuP folder, BAM cfg file depending on your use and table with associated zip file)
'Wolfanoz - v3.5
'-- Fixed HUD DMD and DMD to Display warning when nudging game, subsequent display when tilting the game as well on top of sound alert.
'-- Corrected last score and top score displays. Was running into other text when displayed on DMD.
'-- Added Graphics to backglass (games typically have the title on the back glass), changed up the background a bit to the ambiance
'-- Further DOF tweaks (doesn't sound as loud for some aspects of the table (aka flipper noise))
'AnonTet - v3.0 - FizX Mod
' - Thanks go to (in no particular order):
' -- Brendan Bailey for the table and the already good update from Dominique
' -- JLou for FizX and the code to separate DMDExt dmddevice.ini from the VP DMDdevice.ini
' -- Ravarcade for BAM
' -- TerryRed for the instructions on how to apply the new inserts
' -- JLou for redoing the plastics and apron
' -- HUD DMD code added / tested by Wolfanoz
' - added FizX
' - new inserts
' - new Lighting
' - small tweaks
' - added SSF
' - added PUP pack with Options for Backglass
' - added a DMD (now dmd extensions can be used)
' - added DMD animations for a few actions
' - is now possible to choose between DMD or original alphanumeric DispSegs'
' - added new voice for plunger
' - added sideblades and backwall + textures
' - added 2 spinners
' - Added a new (side) mission: "Expel the Rebel Army". Hit spinners 100x and win extra ammo... i mean ball.
' - added some hintlights to METAL|SLUG|WEAPON targets for better visibility in darker settings
' - added general music volume. default is 0.75 but it can be changed with variable MusicVolume
' - translite lighting changes
' - removed *.fpl dependencies
' - sound related changes
' - added 3/4 new weapon voices and randomized the calls to them
' Press N key to change ball looks
' Press StartGameKey +
' - Letter G: enables/disables old gameroom
' - Letter R: rotates new gameroom
' - Special2Key: increases brightness
' - Special1Key: decreases brightness
2000 downloads
- metal slug
- fizx
- (and 1 more)
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Pinky and the Brain GollyZilla (4.0)
By mark1
Pinky and the Brain, ( PNB GollyZilla )
An original future pinball table based on Warner Brothers and Steven Speilberg's Animated cartoons.
Rules, Light "Pinky" and "Brain"(by hitting side targets),to get specials in top center kickerhole,
(special lasts 90 seconds). Light pink and yellow star targets for side dock bonus
(and chance for bonus multiplier on the right pink side).
Chance for Multiball at right side kicker behind lone droptarget.
Replay scores on the table card.
Version 4.0 has many improvements and a "Gollyzilla" theme.
(Be sure to get "Pinky and the Brain" Special edition, at my website, http://mark1pinball.weebly.com/ ).
269 downloads
0 comments
Submitted
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" Daisy May "
By Francisco
Daisy May / IPD No. 631 / July, 1954 / 1 Player
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:July, 1954
Model Number:87
Type:Electro-mechanical (EM)
Production:600 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Happiness
Notable Features:Flippers (4), Pop bumpers (4), Passive bumpers (4), Kick-out holes (2). Unusual flipper arrangement. No slingshots.
Design by:Wayne Neyens
Art by:Roy Parker
157 downloads
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Strikes & Spares 1.01 V2 MOD With FizX SSF and DOF
By Gamer7
I updated this table with the help of Terry Reds Tutorial on updating future pinball tables with FizX Physics and Fleep Sounds. This Is SLAMTILTS Strikes & Spares ULTIMATE Pro 1.01 Most of everything has updated sounds and Physics. Thank You Terry Red for the tutorial. This is my first table mod that I have upload so go easy on me. Just put the Strikes & Spares 1.0.fpt in your tables folder and the FP_PUP_SSF in your PUPvideo folder.
760 downloads
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Blade Runner ULTIMATE Pro 1.04 V2 Mod by Gamer7 FizX SSF DOF
By Gamer7
I have added FizX SSF & DOF to SLAMTILTS Blade Runner ULTIMATE Pro 1.04 Table Using Terry Red's Guide. Hope you enjoy!!!!! Please comment on any issues you may find I've included the pup sounds if you don't already have them just put the FP_PUP_SSF folder in your pupvideos folder. You can Find the original table in Terry Red's FP and Bam Mega Guide get them while you still can!!!!
502 downloads
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" Bang " (Genco 1939) v 1.2 Desktop
By Francisco
" Bang " / IPD No. 166 / July, 1939 / 1 Player
Manufacturer:Genco Manufacturing Company, of Chicago, Illinois, USA (1931-1958)
Date Of Manufacture:July, 1939
Type:Electro-mechanical (EM)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Specialty:Flipperless
Notable Features:Spring bumpers (12), Trap holes (4). Operates on batteries.
Patent No. 2,134,185 [GAME APPARATUS] filed January 2, 1936. Granted October 25, 1938 to Leslie M. Hansen. This patent states "Another object of this invention is to provide a coin operated game apparatus in which it is possible by the skillful operation of the same, to obtain a free second operation without inserting a coin into the coin slide."
74 downloads
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Bang (Genco 1939) v.1.2
By Francisco
"Bang" / IPD No. 166 / July, 1939 / 1 Player
Manufacturer:Genco Manufacturing Company, of Chicago, Illinois, USA (1931-1958)
Date Of Manufacture:July, 1939
Type:Electro-mechanical (EM)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Specialty:Flipperless
Notable Features:Spring bumpers (12), Trap holes (4). Operates on batteries.
Patent No. 2,134,185 [GAME APPARATUS] filed January 2, 1936. Granted October 25, 1938 to Leslie M. Hansen. This patent states "Another object of this invention is to provide a coin operated game apparatus in which it is possible by the skillful operation of the same, to obtain a free second operation without inserting a coin into the coin slide."
122 downloads
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Megaman 2.0 Future Pinball (FizX, DOF, SSF)
PinWizKid created this amazingly fun table back in the early days of Future Pinball and gave me permission to update this table for the more modern day.
I've followed the "How to add FizX, DOF, and SSF to any FP table" from TerryRed and this is what I came up with. Better physics, better audio, and lots of DOF tweaks. When starting the game you can choose to play as Megaman or Protoman (this effects the difficulty of the game). I've submitted DOF for this table that will give you Blue effects when playing as Megaman and Red effects when playing as Protoman. I've included some media files as well.
Since this is using the new DOF method for Future Pinball make sure that you don't have DOFLinx trying to connect to this table at the same time - otherwise the DOF effects might not act right.
261 downloads
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RIGEL 7
By mark1
RIGEL 7,
An original future pinball table.
Table rules,
Lighting "RIGEL 7" for special at the top kicker, by (hitting targets on the right side),
( special lasts for 90 seconds).
getting the gold drop targets seven times brings a chance for bonus,
in the center of the table,
Also lighting "Centauri" by hitting the star targets under white star holograms,
lights a 75 second chance for Bonus multiplier increase, at the topleft kicker,
rotospinner gives several small bonus' chances around the table.
Multiball happens randomly, you can get two or four balls.
Replay scores on table card.
It's a fun table with many holograms.
( Some very well made Midi renditions of Rock and Pop music were used for background music.)
249 downloads
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FISH TOWN
By mark1
FISH TOWN,
An original future pinball table,
Table rules,
Lighting "FISH TOWN" will bring specials at the top kicker, ( special lasts for 120 seconds).
Also hitting Green star targets( under green star holograms )
lights a chance for 15,000 point bonus, at the top right kicker,
a chance for Bonus Multiplier Increase at the lower left ramp,
( bonus term lasts for 75 seconds).
Replay scores on table card.
( It's a fun table with many new holograms).
{ Remember to use the nudge buttons if the ball gets stuck on the ramp.}
( Some very well made Midi renditions of Rock music were used for background music ).
577 downloads
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Dokken Pinball
This is Dokken Pinball. If you are a huge fan of Dokken you will love this table, Audio clips from Unchain the Night. Based off of Terry Red's Iron Man. This also works with external DMD. Also contains Dokken DMD clips very cool stuff.
487 downloads
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Ferris Bueller's Day Off
This table was inspired by the Ferris Bueller remake pinball table and used Terry Reds Superman as foundation. Original Table. I just wanted to share this table for everyone. I have it for myself and this community has been great so wanted everyone else to enjoy it as much as I have. Must have BAM installed.
395 downloads
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Dead Pool SE
By wbshrk
This is a complete rework of my original table. I have updated and fix a lot of features including videos, music, sounds, scoring, and lights. I have not completed the table yet, still no Sauron or Mr. Sinister battle yet. Everything else is working as well as I could get it. To see the rule set I was using go over to:
http://tiltforums.com/t/deadpool-rulesheet/4311#heading--items Requires Latest version on BAM to function correctly. Also recommend the 4g update that Terry Reds calls out for some of his table (Just less crashing).
2228 downloads
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Ready Jet Go
By mark1
Ready Jet Go,
An original future pinball table, based on the PBS
television series "Ready Jet Go".
It's a fun table with some new hologram's.
154 downloads
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Camel Caravan
By Francisco
Camel Caravan / IPD No. 421 / June 30, 1949 / 1 Player
Manufacturer:Genco Manufacturing Company, of Chicago, Illinois, USA (1931-1958)
Date Of Manufacture:June 30, 1949
Type:Electro-mechanical (EM)
Production:857 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Transportation - World Places
Notable Features:5 balls per play. Impulse flippers (2), Passive bumpers (4), Kick-out holes (7).
Maximum displayed point score is 3,500,000 points.
Design by:Ed Cebula
Art by:Paul Loreli
295 downloads
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Doctor Who (Bally, 1992)
By GeorgeH
Please click on the "ChangeLog" tab to read the comments on the new version 2.6.6.
I am releasing this table now even though I had planned to do more work on it. My coding partner, JP (aka Popotte) is not available until September, 2022. The table is in a playable state right now. I have decided to go ahead and publish it even though I have some additional changes planned. I am burned out on it right now and would like to move on to something else until JP gets back.
In addition to JP's excellent coding expertise, Paolo (aka Wild) was a big help also. I asked for his help when I was unable to make the upper flipper hit the "O" ramp (the ramp where the entrance if behind the front most ramp). I asked him to add an electronic assist that he developed to get it to work. I spent a great deal of time to get it to work myself but was not able. Paolo knows I don't like electronic assists and so he figured out a way to fix it without an assist!
LtJazz figured a way to add color DMDs to tables which have four colors. He provided some assistance on how to create the swatches on the color file. I selected colors that match the table. The download includes a ZIP file that has the color swatches for the DMD and a custom ball. Don't unZIP it. Just save it to the same folder as the table and it must also have the same file name as the table.
The table has a list of Key Codes that are accessed in game by pressing the Special 1 key. It identifies all the keys that you can press to access the various options that can be changed.
The rear wall of the game room can be replaced with an alternate texture. On Layer 9 of the FP editor, click on an area around the diagonal line that goes across the top of the playfield. In the right pane, click on the texture pull down menu and select "wall2". Save changes.
There are 5 different textures that can be used on the table loading screen. These textures can be changed from the "Table Info" menu. Two of the textures are in a portrait format so they can be used on a cabinet. There are the names of the textures:
LoadingScreenLandscape1
LoadingScreenLandscape2
LoadingScreenLandscape3
LoadingScreenPortrait1
LoadingScreenPortrait2
These are the list of changes:
1. Added custom physics and dynamic flippers with a flipper rotation speed chart.
2. Added emkickers to the slingshots to improve physics.
3. Added HUD Toggle Key that saves setting.
4. Added toggle option for 3 or 5 balls per game that saves setting.
5. Added 5 new textures on the table loading screen.
7. Added sound when the ball hits the flippers that can be toggled on and off.
8. Added DMD background color, ball/flipper shadows and ball configuration to the script.
9. Added game room floor and backwall.
10. Create overlay for the HUD.
11. Added new instruction cards.
12. Added BAM code that allows the score to exceed 2 billion points.
13. Added backwall that is located above the playfield floor in the back of the table.
14 Changed the DMD on the backglass that has static display to show everything like the HUD. The backglass DMD used to only have a static display that never changed.
15. Made the Dalek on the topper look like metal instead of plastic.
16. Made the backglass switchable between NitroNimbus's version and the original.
17. Added HUD that duplicates the 7 doctor's lights on the backbox.
18. Added overlay for the HUD DMD.
19. Edited the new high resolution version of the stereo panel texture for the backglass found by JLou to remove defects. Update the existing backglass to include it.
20. Added color DMDs.
21. Added new high resolution sideblade textures to the inside of the cabinet on the sides of the playfield.
22. Added new music to play during the attract mode using sound of the tardis landing and music sound track from one of the movies.
23. Created new model for the trap door on the "O" ramp. (Paolo)
24. Fixed the script for the trap door on the "O" ramp so it closes during Doctor three. (Paolo)
25. Changed the configuration of the upper flipper and the "O" ramp so the ball navigates the ramp correctly and is easier to hit. (Paolo)
26. Fixed the script for the trap door on the "O" ramp so it closes during Doctor six. (Popotte)
27. Corrected various coding errors for multiball -- lost balls, re-lock, Davros mode, extra ball, tilt and correct meditation error for Type Mismatch: "eval". (Popotte)
I often like to figure out the rules while playing a table but may want to consult the rules on this table. You can select one of seven doctors by pressing one of the flipper keys after the ball comes out but before you launch it with the plunger. The rules are different for each doctor. You can find the rules here:
http://pinball.org/rules/drwho.html
There may be some additional problems that need to be solved that need JPs help. Please post any problems that you encounter. Although I planned to do more on the table, it has been improved dramatically and I think you will enjoy it.
George
Table Developers: Ian, oooplayer1ooo, NitroNimbus, Popotte, Paolo, GeorgeH, Gimli
1557 downloads
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bam shivaFlippers v3.3
By shiva
shivaFlippers is a replacement and a serious upgrade over the flippers used in all FP tables before it. shivaFlippers has more realistic shots, better control, and the unique variable coil system that simulates real flipper solnoids so you can vary the speed and strength of your shots. A good example of shivaFlippers and how it plays can be found in Jungle Girl fpx, which uses the 3.2 version, but will be upgraded to the new 3.3 version soon.
This now uses a variable coil system throughout the flipper arch when you press the flipper button (just like a real table). It is designed to emulate a actual flipper coil in operation, in which the amount of power gradually increases the strength (omega to you devs) of the flipper. This new code will start the variable coil at it's beginning coil when a flipper button is pressed no matter what degree the arch of the flipper is at, at the lowest point, at the highest point, and any angle in between. This means that in theory (remember, FP has it's limitations and bugs) you should be able to do all the things and special tricks that the pros do that require a variable strength. This means flick and tap passes, and I have seen Loop passes as well. (accidental, not based on personal skill)
This new version is a follow up to the previous version, based on previous comments and play from youtube videos, as well as new code additions and changes. My thanks to those that tested out the previous version, your comments (and videos so I can see different playing styles and find ways to improve shivaFlippers) were very helpful and I suspect you will find this version a lot better and more realistic when compared to the actual real world flippers. This uses and is adjusted to the "new template" in FP.
There is a video of the last 3.2 version here:
despite my poor playing, you can see how the flippers work. This new version though has been improved quite a bit.
The next release of Jungle Girl and the future major update to fpxEngine will use this new code. There are some pretty major changes with 3.3, but if you look in the script, previous version changes are noted as they give a good idea on what shivaFlippers can do over stock or DF flippers.
The latest shivaFlippers has a major new update that now supports dynamic Omega by flipper swing, (variable coil) and has a couple set tricks programmed in. (This depends on your hardware and reflexes)
- Variable coil strength, which varies the strength of the flipper depending on the flipper angle
* The amount of steps (or angles) are adjustable. Default set to 35. A lower number means stronger shots, a higher number means weaker shots
* Changing FlipperSwingAngleEnd can make flipper tap passes easier (Higher Number) or harder (Lower Number)
- Tip/tap pass for flipper start angle and max angle
- The flipper strength gets stronger the longer you hold the flipper button. This means that tip to tip passing is possible, but so are "loft" shots. This adds a huge degree of skill not possible before.
- Realistic EOS
- Flippers have better bounce
- New 2 wall method, with 3 triggers instead of timers
- Adjustable realistic aiming of how the ball angle comes off the flipper.
Version 3.3 (release notes)
- Variable coil is now FULLY enabled no matter what angle the flipper is at. Drop catches, tap passes, flipper flicks, no matter where the flipper is, oh my
' - Triggers reworked. A opto trigger is now used as opposed to a large trigger
' - Large sections of this code was rewritten
' - Fixed walls interfering if flippers all the way up. Walls reshaped and new coding in place. Ball can no hit as wall underneath the flipper if the flipper is raised
' - Flippers quite a bit more "snappy" compared to 3.1 version. Better range with the variable coil
' - Any flipper slowdown greatly reduced, closer to "never" now
' - you can adjust at a certain speed of the ball for when the walls become active, below that speed the walls are inactive
' - Separate by contact point omega's redone.
' - Coding simplified. Pre-Hits have been rewritten to increase performance and dependability
180 downloads
- shivaflippers
- fpxengine
- (and 3 more)
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Bowling League
By Francisco
Bowling League / IPD No. 366 / August, 1947 / 1 Player
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:August, 1947
Model Number:H
Type:Electro-mechanical (EM)
Production:1,200 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Sports - Bowling
Specialty:Flipperless
Notable Features:Bumpers (10), Kick-out holes (5). Left and right Jet Kickers (kick-back lanes) propel ball back onto playfield.
253 downloads
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Rain (2.0) Special Edition
By mark1
Rain (2.0) Special Edition
an original future pinball table.
It's a fun table with thunder sounds and lightning and rain holograms.
(background music includes some great midi renditions of "Rain" songs).
Version (2.0)Special Edition, has a several improvements and new holograms.
204 downloads
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Action
By Francisco
Action / IPD No. 3839 / April, 1943 / 1 Player
Manufacturer:Exhibit Supply Company, of Chicago, Illinois,
USA (1932-1957) [Trade Name: ESCO]
Date Of Manufacture:April, 1943
Type:Electro-mechanical (EM)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Aviation - Combat - Military - Historical - Wartime - Warfare - World War II
Specialty:Converted Game
Flipperless
Notable Features:5 balls for 5 cents. Passive bumpers (14), Time clock.
Notes:'Action' was a conversion of Exhibit's 1941 'Stars'.
166 downloads
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TMNT Stern
By Balrog81
Granit startede on this table, and made the foundation.
I have updated the table and done the following :
Fixed missing graphics/textures, so now the textures are about 98% correct.
Fixed places where the ball would get stuck.
Added toys: Krang - Turtles Plane - Turtles Van.
Optimized the long loading time to almost nothing.
Added The Turtles movie intro on the backglass.
I am a 3D artist and don't got any programming skills, so I cant finish this table, so I hope a friendly soul with some programming skills
would make this table even more complete ? See the to do list:
What needs fixing:
The black hole in the upper left corner, the ball needs to go in there and come out of the other black hole on the right.
The scoreboard needs to be fixed from an EM scoreboard to a more awesome digital scoreboard.
Multiball start at random, and needs to be fixed, perhaps with a lock ball function, that will release into a multiball.
A basic set of rules added to the table would be nice, and make it even more fun to play 🙂
Permission to mod: Yes please do 😄
See short video: https://youtu.be/KHMODjaKzPQ
Please someone finish this table, thank you 😄
1802 downloads
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Nudgy
By Francisco
Nudgy / IPD No. 1686 / September 17, 1947 / 1 Player
Manufacturer:Bally Manufacturing Corporation (1931-1983) [Trade Name: Bally]
Project Date:September 17, 1947
Model Number:503
Type:Electro-mechanical (EM)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Specialty:Flipperless
88 downloads
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Border Town (Gottlieb'40)
By okobojimusky
Manufacturer: David Gottlieb & Co.
Date: June, 1940
Design: Harry Mabs
Art: Roy Parker
Authors:
Original Table: Fpozo45
Modifications: Okobojimusky
Modifications:
Backglass fully functional.
Ball tray enlarged to prevent next ball being generated too soon by balls moving around in tray.
Scoring adjusted.
Tilt adjusted.
176 downloads
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Southern Belle (Gottlieb '55)v.1.3
By okobojimusky
Manufacturer: David Gottlieb & Co.
Date: June, 1955
Design: Wayne Neyens
Art: Roy Parker
Original Table: Fpozo45
Modifications: Okobojimusky
Modifications:
Backglass now functional.
Tilt adjusted.
Bugs fixed.
136 downloads
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Maisie (Gottlieb '47)v1.2
By okobojimusky
Manufacturer: David Gottlieb & Co.
Date: March, 1947
Design: Harry Mabs
Art: Roy Parker
Flipperless
Original Table: Fpozo45
Modifications: Okobojimusky
Modifications:
Backglass now functional.
Ball tray trigger tank adjusted to prevent next ball being generated too soon by balls moving around in tray.
Tilt adjusted.
Scoring and other bugs fixed.
104 downloads
- em
- flipperless
- (and 2 more)
0 comments
Submitted