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  1. Kilroy

    What's New in Version 1.1 (See full changelog)
    This version is based on a very short video (1.17 minutes) and very blurry.
    Features a playfield with four stationary flippers and
    with a kicker-hole instead of the gobble-hole of the previous version.
     
    Kilroy / IPD No. 1366 / January 09, 1947 / 1 Player Manufacturer: Chicago Coin Machine Manufacturing Company (1932-1977) Date Of Manufacture: January 09, 1947 Model Number: 102 Type: Electro-mechanical (EM)  Production: 8,800 units   (approximate) Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net)  (External site) Theme: Military Folklore Specialty: Flipperless  Notable Features: Passive bumpers (10), Kick-out holes (4). 3 or 5 ball play. Design by: Jerry Koci Art by: Roy Parker Notes: The name 'Kilroy' was popularized during WWII as part of the phrase 'Kilroy was here' which was scribbled as graffiti by American soldiers all over the world, in often hard-to-reach or unusual places. The origin of the phrase is uncertain, being attributed to many different sources, but apparently first appeared in late 1939.
     
     

    87 downloads

       (0 reviews)

    1 comment

    Submitted

  2. Kilroy

    Kilroy / IPD No. 1366 / January 09, 1947 / 1 Player
    Manufacturer:Chicago Coin Machine Manufacturing Company (1932-1977)
    Date Of Manufacture:January 09, 1947
    Model Number:102
    Type:Electro-mechanical (EM) 
    Production:8,800 units   (approximate)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Military Folklore
    Specialty:Flipperless 
    Notable Features:Passive bumpers (10), Kick-out holes (4). 3 or 5 ball play.
    Design by:Jerry Koci
    Art by:Roy Parker
    Notes:The name 'Kilroy' was popularized during WWII as part of the phrase 'Kilroy was here' which was scribbled as graffiti by American soldiers all over the world, in often hard-to-reach or unusual places. The origin of the phrase is uncertain, being attributed to many different sources, but apparently first appeared in late 1939.

    42 downloads

       (0 reviews)

    0 comments

    Submitted

  3. GODZILLA

    table jouable en wip ; en élaboration les mini pf (tour et spinning disk).
    script orienté multiball 
    bam 337 IMPÉRATIF 
    adaptation de Stern

    1277 downloads

       (3 reviews)

    12 comments

    Updated

  4. Stage Door Canteen

    Stage Door Canteen / IPD No. 2338 / November, 1945 / 1 Player
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:November, 1945
    Model Number:A
    Type:Electro-mechanical (EM) 
    Production:7,500 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Dancing - Girls - Happiness - Music - Nightlife - Women
    Specialty:Flipperless 
    Notable Features:5 balls for 5 cents. Passive bumpers (16), Kick-out holes (2).
    Design by:Harry Mabs
    Art by:Roy Parker

    85 downloads

       (0 reviews)

    0 comments

    Submitted

  5. Argentine

    Manufacturer:Genco Manufacturing Company, of Chicago, Illinois, USA (1931-1958)
    Date Of Manufacture:July, 1941
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Dancing - Music - World Places
    Specialty:Flipperless 
    Notable Features:Passive bumpers (16).

    112 downloads

       (0 reviews)

    1 comment

    Submitted

  6. Metro

    Metro / IPD No. 1582 / October, 1940 / 1 Player
    Manufacturer:Genco Manufacturing Company, of Chicago, Illinois, USA (1931-1958)
    Date Of Manufacture:October, 1940
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Automobiles - City Skyline - Travel
    Specialty:Flipperless 
    Notable Features:Passive bumpers (17). Hitting numbered purple bumpers 1 through 5 in sequence lights each one. When all five are lit, each subsequent hit of a purple bumper awards a free play. The purple bumper in center of playfield is always lit and scores 1000 points. Hitting any lit bumper advances lit car on backglass and advances the backglass Bonus ladder up to 15 steps. The lit car steps twelve times on the backglass to award 1000 points at the twelfth step, and each step alternates the yellow and green rollovers for 1000 points when lit. Scoring either yellow or green rollover when lit lights correspondingly colored bumpers for 1000 points which can then also advance car. The white bumper at bottom of playfield sits between two rollovers and not only advances the car when hit but alternately lights these rollovers to score the backglass Bonus value of 1000 to 15000 points depending on Bonus ladder position, then the Bonus resets. If A-B-C were already made in sequence, scoring a lit bottom rollover awards free plays instead of points.
    Design by:Harvey Heiss

    95 downloads

       (0 reviews)

    1 comment

    Submitted

  7. Arizona

    Manufacturer:United Manufacturing Company, of Chicago, Illinois, USA (1942-1962)
    Date Of Manufacture:February, 1943
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:American Places
    Specialty:Converted Game 
    Flipperless 
    Notable Features:Passive bumpers (12), Kick-out hole (1).
    Notes:'Arizona' is a conversion of Exhibit's 1941 'Sun Beam'.

    The first flipper game by United was Wisconsin in November 1948. Operators of this period would soon retrofit flipperless games, like Arizona, and these new flippers often ended up in unusual places on the playfield.

    100 downloads

       (0 reviews)

    1 comment

    Submitted

  8. Marjorie (Gottlieb 1947)

    Marjorie / IPD No. 1548 / July, 1947 / 1 Player
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:July, 1947
    Model Number:G
    Type:Electro-mechanical (EM) 
    Production:1,200 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Girls - Women
    Specialty:Flipperless 
    Notable Features:5 balls for 5 cents. Passive bumpers (9), Trap holes (6).
    Design by:Harry Mabs
    Art by:Roy Parker

    85 downloads

       (0 reviews)

    1 comment

    Submitted

  9. Maisie - Gottlieb 1947

    Maisie / IPD No. 1520 / March, 1947 / 1 Player
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:March, 1947
    Model Number:E
    Type:Electro-mechanical (EM) 
    Production:3,500 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Beach - Boating - High Diving - Recreation - Swimming - Water - Women
    Specialty:Flipperless 
    Notable Features:Passive bumpers (14), Kick-out holes (4). Backglass light animation.

    In the backglass light animation, Maisie climbs the ladder as the player hits the "Advance" rollovers or drops a ball into a kickout hole. When Maisie is at the top of the ladder, the two white bumpers at bottom-center will light. Rolling through the rollover between these bumpers steps Maisie down into the pool, awards a replay and 10,000 points, and lights all four kickout holes for replays.
    Design by:Harry Mabs
    Art by:Roy Parker

    151 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Captain Kidd

    Captain Kidd / IPD No. 436 / May, 1941 / 1 Player
            Manufacturer: Genco Manufacturing Company, of Chicago, Illinois, USA (1931-1958) Date Of Manufacture: May, 1941 Type: Electro-mechanical (EM)  Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net)  (External site) Theme: Historical - Pirates Specialty: Flipperless  Notable Features: Passive bumpers (16). Photos in: The Billboard, Jun-14-1941, page 98 Captain Kidd / IPD No. 436 / May, 1941 / 1 Player
      [ Submit Changes ] Average Fun Rating: Needs More Ratings!         6.4 / 10  (1 ratings)   [ Add Your Rating! ] Manufacturer: Genco Manufacturing Company, of Chicago, Illinois, USA (1931-1958) Date Of Manufacture: May, 1941 Type: Electro-mechanical (EM)  Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net)  (External site) Theme: Historical - Pirates Specialty: Flipperless  Notable Features: Passive bumpers (16). Photos in: The Billboard, Jun-14-1941, page 98

    113 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Big Hit (Exhibit 1946)

    Big Hit (Exhibit 1946)

    119 downloads

       (0 reviews)

    0 comments

    Updated

  12. Twilight Zone (Bally, 1993)

    Note that BAM (Better Arcade Mode) must be installed for this table to operate properly. 
     
    This table has a menu that is accessed by pressing the Special 2 key. 
     
    Many of the guys who compete in pinball championships consider "Twilight Zone" to be one of the most difficult tables to play.  I suppose that might be true but it is still really fun to play which I think is due to its incredible design.  The FP version of the table was originally built by Francisco666 and the models were built by ROM.  The basic rules are also not all that difficult to remember either.  The center of the playfield has a door with lights around the perimeter.  The lights display most of the available modes.  During game play, one of these lights is usually blinking.  Hitting the bumpers will move the blinking light around the perimeter of the door.  You can start a mode of whatever light is blinking by hitting the kicker under the piano.  The kicker under the slot machine may also start the modes randomly also.  Any mode that you complete will change the blinking light to be lit solid.  There are more rules but this will get you started. 
     
    The quality of the original voice quotes was pretty bad but Francisco probably used the best available audio files at the time.  I reworked the audio to provide a much cleaner sound.  I found about 7 or 8 different versions of audio so I selected the best sounds from each.  The new sounds are included in the new library, DIMENSION_SONIDOS.
     
    When I got to the music, I decided to provide two versions of music libraries in addition to the original music.  All three music libraries have the same name but I changed the case of some of the letters so you can identify the version.  All of the libraries are compatible with the older versions of the table.  You can only save one of these versions of the music to your library folder at a time so you might want to save them the other versions to a subfolder. 
     
    Original Remix - DIMENSION_MUSICA.fpl
    Alternate          - DIMension_musica.fpl
    Rock                 - DIMENSion_musica.fpl
     
    I added Shiva flippers to this table that are switchable to the standard Gimli/George dynamic flippers.  Shiva flippers have more power in the center of the flippers than at the tip and base.  The Gimli/George flippers has the least power at the tip and the most power at the base.  I also added a flipper rotation speed chart that I think will be used for the first time on this table.  I am using a slightly modified version of a chart that JLou5641 developed.  The chart changes the way a flipper accelerates and moves.  It helps to improve the accuracy of the shots.  I recommend that you try the options for physics in the menu shortly after you download the table because it doesn't take long for your mind to get locked into a certain way of playing the table.  There is also menu switchable music that play the original rock song, "The Twilight Zone".  It will replace some of the music selections in the music libraries listed above. 
     
    There are a few changes I made that couldn't be done when the table was created.  The real table has a "power ball" that is made of white ceramic and is much lighter than a steel ball.  When this FP table was built, a white ball was impossible to create so they offered a choice of different colored balls.  For this table, I created a white ball using a photograph of an ceramic ball used on the real table.  I also changed the physics of it when it is released onto the table so it is lighter. 
     
    My friend, AnonTet, performed a lot of testing on this table but he also figured out a way to make the dynamic flippers more efficient.  This became necessary when I tried to add Wild's code that adds a sound when the ball hits the flipper.  Wild also made a change to the model used on the side blades.  He took a model that had the best fit I could find and made it fit perfectly. 
     
    I added two new table loading textures that you can select on the Table Information screen of the FP editor: 
    LoadingLandscape – For desktop usage
    LoadingPortrait – For pinball cabinet usage
     
    Of course, the table has the same lighting options I have added to other tables.  I added a spotlight for the first time on the miniplayfield.  It will probably use it again on other tables. 
     
    Included in the download is a zip file that contains a file that changes the unlit pixels of the DMD.  It changes the color of them to be the same color as the background.  If you choose to use it, it must remain zipped, have the same name as the table and be placed in the same folder as the table. 
     
    You can download a different version of the table that is called "rotated display".  This is for a desktop PC with a single monitor that can be rotated so the monitor is in portrait format.  I added a screenshot of it and the download includes a PDF file with directions.  
     
    Pat Lawlor designed a beautiful table that really needs no enhancements.  If you play this table a lot, you might get tired of the same music so I added some options there.  Even though Slamt1lt added some video and music, the game play of this table is the same as the original.  My objective here was to make the table look, sound and perform better.  I think you will agree that this objective has been met.  I hope you enjoy it!
     
    These are the list of changes:
     
    1. Replaced poorly recorded sounds, including all voice quotes.
    2. Added new instruction cards.
    3. Added custom physics and dynamic flippers with Gimli/GeorgeH flippers and Shiva's flippers.
    4. Added emkickers to the slingshots to improve physics.
    5. Added lighting mod and add Lighting Control Panel to the script.
    6. Added HUD Toggle Key that saves setting.
    7. Added new textures on the table loading screen for both desktop and cabinets.
    8. Added menu system with options for lighting, balls per game, HUD on/off etc.
    9. Added message that looks at BAM version and reminds you to upgrade BAM if needed.
    10. Added shadow maps.
    11. Edited plunger pull special script so you can make the skill shot.
    12. Added switchable option for 3 or 5 balls per game that saves setting.
    13. Added bulbs that provide the halo that shines through the slingshots.
    14. Added side rails with art (sometimes called side blades).
    15. Added bump maps to the camera and slot machine.
    16. Added DMD background color, ball/flipper shadows and ball configuration to the script.
    17. Added rock version of theme music and made it switchable with the default theme music.
    18. Added menu option to switch between Gimli/GeorgeH flippers and Shiva's flippers.
    19. Added menu option to switch table slope so end user can easily change ball speed.
    20. Added menu option to switch bounce control options.
    21. Converted images and video images to use power of 2 to reduce table loading time.
    22.Lowered right ramp to make it perform better.
    23. Added BAM code that allows the score to exceed 2 billion points.
    24. Changed the end of game video so it can be turned off. Also fixed the end of game video so it plays the correct audio file and remove the broken Rod Steiger video.
     
    More detail about the development of this mod is available at this link:
     
    https://pinballnirvana.com/forums/threads/twilight-zone.20208/
     
    George

    2154 downloads

       (1 review)

    7 comments

    Submitted

  13. " Four Aces" - Genco 1942

    Date Of Manufacture:May, 1942
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Aviation - Combat - Military - Historical - Wartime - Warfare - World War II
    Specialty:Flipperless 
    Notable Features:Passive bumpers (14).
    Notes:According to the manufacturer's ad placed in Billboard magazine dated May 2, 1942, this was their last game due to the shutdown in production as ordered by the War Production Board.

    The playfield shows the following patent number:

    Patent RE 20698 [GAME APPARATUS] Filed October 8, 1934. Granted April 19, 1938 to William H. Bellah.

    112 downloads

       (0 reviews)

    0 comments

    Submitted

  14. Bally Rocket (Bally'47)

    Project Date:April 14, 1947
    Model Number:494
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Space Age
    Specialty:Flipperless 
    Notable Features:5 balls for 5 cents. Passive bumpers (10), Kick-out holes (5).
    Notes:This game is flipperless. The green flipper-like bumpers on each side of the upper kick-out hole are stationary, and do not flip.

    107 downloads

       (0 reviews)

    0 comments

    Submitted

  15. "Broncho" - (Genco 1947) v.1.3

    Type:Electro-mechanical (EM) 
    Production:2,260 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:American West - Rodeo
    Specialty:Flipperless 
    Notable Features:5 cents per play. Kick-out holes (4). 3 or 5 ball play.

    Maximum displayed point score is 1,495,000 points. After this score, it rolls over to 1,400,000 and will step continuously in 5000-point increments as points are earned.

    There is a fixed replay threshold at 1,000,000 points. The operator can add additional threshholds at 600,000 / 700,000 / 800,000 / 900,000 points.

    Replay wheel maximum: 57

    Sound: none, no bells or knocker.
    Design by:Harvey Heiss, Steve Kordek
    Notes:This flipperless game has stationary bumpers that are shaped like flippers.

    105 downloads

       (0 reviews)

    1 comment

    Submitted

  16. Star Trek ULTIMATE 1.03 doflinx 1.0

    Hello voici la table Star Trek ULTIMATE 1.03_2 que j ai commencé a faire le DOFLinx
     

    231 downloads

       (0 reviews)

    1 comment

    Updated

  17. Southern Belle

    Manufacturer: D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb] Date Of Manufacture: June, 1955 Model Number: 104 Type: Electro-mechanical (EM)  Production: 1,000 units   (confirmed) Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net)  (External site) Theme: American History - American West - Riverboats Notable Features: Flippers (2), Pop bumpers (4), Passive bumpers (2), Gobble holes (2) Standup targets (2).

    Replay wheel maximum: 26

    Tilt penalty: game over.

    219 downloads

       (0 reviews)

    0 comments

    Submitted

  18. Star Wars: Death Star Assault (Ultimate Pro) - Epic Space Battles

    The wait is over! The most EPIC Star Wars table you have ever seen is here! SLAMT1LT's classic table has not only been given an excellent Ultimate Pro update... but now it has been given an EPIC update with TerryRed's "Epic Space Battles" mod, which uses new BAM features to create a virtual pinball table experience you have never seen before.    You will literally see a fully animated galactic space battle take place on the playfield with new spaceships, turbo laser cannon, lasers and explosions. You also have the honour of the presence of the Dark Lord himself! A new fully animated Darth Vader is on the playfield who will react to table events... and even dance to the Disco music during the Game Over / Attract mode!     REQUIREMENTS:   - you MUST have the latest BAM installed (1.5-301 or higher when this was posted). Don't forget to update BAM Open VR if you are playing in VR. You can get them both here:   https://www.ravarcade.pl/download   - Future Pinball and BAM MUST be setup "correctly". You can use my MEGA guide here to help you do that the easy way:   https://vpinball.com/forums/topic/future-pinball-and-bam-mega-guide-by-terryred/   Update your Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019, as BAM plug-ins do use this. You need both x86 and x64 versions.
    https://support.microsoft.com/en-ca/help/2977003/the-latest-supported-visual-c-downloads
          Table features:   - animated R2-D2 that moves around on the table and shows holograms to give hints on gameplay - animated Death Star - animated Lightsabers that will clash and fight depending on who is winning with Bonus Totals (Jedi or Sith) - choose your Lightsaber colour (during Attract mode) - choose your Backglass art (during Attract mode) - full Star Wars soundtrack that changes to gameplay events to give it that blockbuster feel - huge amount of Star Wars sound effects and voice overs that will blow you away - "The Force" magnet that will automatically save your ball on the right outerlane if you are a Jedi! - normal / bump mapping on toys, bumpers, and sidewall art - fantastic lightshow thanks to FP and BAM's real per-pixel lighting - fast paced gameplay that nevers lets up - SOLO mini game - NEW Time Attack Mode!       New "Epic Space Battles" features:   - Darth Vader: fully animated and reacts to table events and even dances to Disco! - New toys: X-Wing, Tie Fighter, Millenium Falcon, Turbo Laser Cannon, Vader Tie Fighter - all ships will hover in place when not doing anything - X-Wing and Tie Fighters will rotate and fire lasers at each other - X-Wing will fire lasers at escaping Tie Fighter and destroy it. Another Tie Fighter will fly in to replace it - Vader's Tie Fighter will fire lasers at escaping X-Wing and destroy it. Another X-Wing will fly in to replace it - turbo laser will fire and animate with each bumper hit - all animated sequences have lasers and explosions will real lighting that moves across the playfield. Looks amazing! - more Lightsaber colours to choose from (blue, green, purple, yellow, orange) - new static Camera view for Desktop mode that gives a much better stationary view     Virtual Reality: for those of you lucky enough to be able to play FP-BAM in VR properly (nice and smooth,etc)... you will be blown away at what you will see in VR!       USER's TABLE OPTIONS (near the top of the script)   use_FP_HUD_DMD_and_Videos  - display the HUD for the FP DMD and Videos use_CameraControl                                                         - enable the prompt to allow BAM camera control (DESKTOP Mode ONLY) use_New_Static_Camera_View         - enable a better new "static" camera view for desktop mode (requires use_CameraControl = true)                                                                                                                                                   - Camera Control must be allowed on table startup                                                                                                                                                   - right flipper switches to the new camera view in attract mode                                                                                                                                                   - Special 2 button switches to the new camera during gameplay   use_Animated_Space_Battles                - enable Epic Space Battle animations (rotating and flying spaceships, lasers, explosions) use_Hovering_Ships                                                          - enable hovering animations for the spaceships use_Animated_Vader                                                      - enable Darth Vader animations for table events use_Dancing_Vader                                                             - enable Darth Vader's dancing animation during Game Over / Attract (needs use_Animated_Vader = true)   ...and many options for changing the table's lighting and post processing.       USER's TABLE OPTIONS (while playing)   In Attract mode:   - left flipper changes Lightsaber colour - right flipper changes to new Static view (if enabled, Desktop only) - Special 1 button changes Backglass art - Special 2 button activates lightsabers   During Gameplay:   - Special 1 button changes Backglass art - Special 2 button changes to new Static view (if enabled, Desktop only)     For more info about the Game's Ruleset and the latest SLAMT1LT tables, goto his site:   https://speak1970.wixsite.com/slamspinballemporium       Table Credits:   SLAMT1LT: table, coding, sound, music, lighting, videos... lots and lots of stuff Matt Ellis: original table layout (Sci-Fi classic) TerryRed: Epic Space Battles (code, converted models, animation, lasers, explosions, lighting), lightsaber mod, additional updates Fuzzel: Vader Tie Fighter, X-Wing, and Turbo Laser Cannon models Steve Paradis: R2-D2 model wild: Death Star model Gimli and TerryRed: Darth Vader model conversion and animation       BIG Thanks and shout-outs:   - thanks to SLAMT1LT for his passion in this hobby and continuing to make the kind of tables I and many others enjoy. These tables are top tier quality and simply kick ass! - Fuzzel for allowing the use of his excellent Vader Tie Fighter, X-Wing, and Turbo Laser models. - ravarcade for continuing to amaze us with new features added to BAM and his excellent support. Tables and mods like this wouldn't be possible without you! - Gimli for help getting Darth Vader converted and animated properly! - Wild for his great Death Star (and previous X-Wing) - Steve Paradis for the very cool R2-D2 that still looks great all these years later (only better now that he can move around thanks to BAM) - Matt Ellis for the original Sci-Fi Classic table layout many years ago - Chris Leathley for Future Pinball. I hope you get to see what your program has been able to do all these years later. - SLAMT1LT, Gimli, GeorgeH, wild, Steve Paradis, ravarcade, and all the others that continue to support and enjoy FP-BAM and all it has to offer - @Dazz for hosting Future Pinball tables at VPU!       Cabinet users, DMD, POV, DOF and PuP:   - the included CFG file goes into your "BAM \ CFG" folder and needs to be named the same as the table. This will give cabinet users a proper POV that is ready to go! - Real DMD (FP Intercept) and LCD DMD (FutureDMD) users, will need to edit the table and change the Translite DMD from 128x16 to 128x32 in order for the FP DMD to display on your DMDs - this table has NOT been updated for PinEvent (DOF and PUP) yet. - PinEvent is coming next... so watch out for even more explosive lighting and feedback, and an awesome modern video backglass and DMD display.    
    Desktop Users:
     
    - this table only needs FP and BAM installed and updated, and setup properly to run.
          For an EPIC video demo that shows off all the updates to this table in action, go here:    
    ...and another one from cabinet view:
     
     
     
     
      ' =========================================================================   '****** TerryRed "Epic Space Battles" mod V1 and updates ******   '- integrated smoke'a ball rolling sounds into table script (no need for external vbs) '- integrated shadowmaps into the table as Shadowmaps-shadows.TGA (no need for BAM to generate or cache shadowmaps on startup) '- added option to disable new animated sequences for space battles, hovering ships, darth vader, darth vader dancing '- added default hovering animations for the ships '- added turbo laser animated lighting and lasers '- added detached flashers to explosion holograms '- added detached flashers to all laser holograms so there will be real lighting following the laser animations across the table '- adjusted backwall normal map to smooth out space window '- added new Darth Vader character animations for many table events '- added new animated sequence: millenium falcon loops around the table for "SOLO" sequences '- added new animated sequence: new x-wing and tie fighter fly in and land '- added new animated sequence: Darth Vader tie fighter fires lasers and destroys x-wing trying to fly away (explodes) '- added new animated sequence: x-wing fires lasers and destroys tie fighter trying to fly away (explodes) '- added new animated sequence: x-wing and tie fighter rotating and firing lasers at each other '- added new turbo cannon animation and lighting when bumpers are hit '- added bump mapping for x-wing, turbo laser, tie fighter '- added new BAM custom models (now seen as TGA images in the editor): Darth Vader Tie Fighter, Millennium Falcon, Darth Vader '- added new models as pegs: X-wing, Tie Fighter, Turbo Laser Cannon '- changed position of X-Wing flasher, Death Star spot-light / flasher, and Level lights to make room for new models '- updated and added more playfield images for each lightsaber colour (changes were made to only the colour...not the lightsaber image) '- added additional lightsaber colours (blue, green, purple (corrected), yellow, orange) '- added option to disable Camera Control prompt '- updated Camera Control commands to work with new Static Camera view option '- added new custom static camera option (activated with right flipper during attract, special 2 during gameplay) '- added option to disable HUD DMD and HUD Videos (added extra code for all "fadein" commands) '- added option to disable lightsaber flasher effect (for seizure sensitive / VR users) '- added option to adjust brightness of bulbs '- added option to adjust brightness of flashers '- added option to adjust brightness of playfield inserts '- adjusted angle / size / position of lightsaber holograms for a better view of the glow in all camera views (adjusted mini-playfield to match) '- added option to disable table script settings for BAM post processing / lighting '- adjusted BAM post processing / lighting   ' =========================================================================

    1213 downloads

       (0 reviews)

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    Updated

  19. SKYWALKER

    adaptation  Stern.
    for coders (rules) :
     
    rules sw.pdf

    522 downloads

       (0 reviews)

    0 comments

    Submitted

  20. guardians of the galaxy

    adaptation Stern
    later add 2/3 modes
     

    1059 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Brite Star (Gottlieb 1958)

    Brite Star / IPD No. 378 / April, 1958 / 2 Players
     
      Manufacturer: D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb] Date Of Manufacture: April, 1958 Model Number: 143 Type: Electro-mechanical (EM)  Production: 800 units   (confirmed) Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net)  (External site) Theme: Show Business Notable Features: Flippers (2), Pop bumpers (4), Slingshots (2), Roto-targets (3), Left and right triple outlanes. Double match awards 2 or 10 replays (operator option).

    Maximum displayed point score is 1,999 points per player.

    Tilt penalty: game over, per player.

    Replay wheel maximum: 26 replays. Design by: Wayne Neyens Art by: Roy Parker  
       
     

    235 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Lancers (Gottlieb 1961)

    Manufacturer: D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb] Date Of Manufacture: August, 1961 Model Number: 178 Type: Electro-mechanical (EM)  Production: 1,700 units   (confirmed) Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net)  (External site) Theme: Cavalry - Military Notable Features: Flippers (2), Pop bumpers (4), Slingshots (2), Kick-out holes (4). The two center kick-out holes propel balls towards top of playfield. The two side holes kick balls towards flippers. 3 or 5 ball play. Design by: Wayne Neyens Art by: Roy Parker  
     

    234 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Hawaiian Beauty ( Gottlieb 1954 )

    Manufacturer: D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb] Date Of Manufacture: May, 1954 Model Number: 85 Type: Electro-mechanical (EM)  Production: 900 units   (confirmed) Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net)  (External site) Theme: American Places - Travel Notable Features: Flippers (2), Pop bumpers (3, between the flippers), Gobble holes (2). Design by: Wayne Neyens Art by: Roy Parker  

    159 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Grand Slam Gottlieb - 1953

    Grand Slam / IPD No. 1074 / April, 1953 / 1 Player
     
    Manufacturer: D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb] Date Of Manufacture: April, 1953 Model Number: 76 Type: Electro-mechanical (EM)  Production: 1,800 units   (confirmed) Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net)  (External site) Theme: Sports - Baseball Notable Features: Flippers (2), Pop bumpers (3), Passive bumpers (5), Slingshots (2), Standup targets (4), Kick-out holes (3). There are five outlanes between the flippers. Design by: Wayne Neyens Art by: Roy Parker  

    164 downloads

       (0 reviews)

    0 comments

    Submitted

  25. Oh Boy (Williams-1964)

    Oh Boy / IPD No. 1696 / February 07, 1964 / 2 Players
        Average Fun Rating: Needs More Ratings!         7.0 / 10  (5 ratings)   [ Add Your Rating! ] Manufacturer: Williams Electronic Manufacturing Company (1958-1967) [Trade Name: Williams] Date Of Manufacture: February 07, 1964 Model Number: 288 Type: Electro-mechanical (EM)  Production: 1,700 units   (confirmed) Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net)  (External site) Theme: Girls/Women Notable Features: Flippers (2), Pop bumpers (5), Passive bumpers (4), Slingshots (2), Ball kickers (2), Kick-out hole (1). Double match award optional for 2, 5 or 10 replays (operator adjustable). Design by: Steve Kordek Art by: George Molentin  

    178 downloads

       (0 reviews)

    0 comments

    Submitted




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