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  1. RIGEL 7

    RIGEL 7,  
      An original future pinball table.
     Table rules, 
     Lighting "RIGEL 7" for special at the top kicker, by (hitting targets on the right side),
      ( special lasts for 90 seconds). 
      getting the gold drop targets seven times brings a chance for bonus,
      in the center of the table,
       Also lighting "Centauri" by hitting the star targets under white star  holograms,
     lights a 75 second chance for Bonus multiplier increase, at the topleft kicker, 
     rotospinner gives several small bonus' chances around the table. 
       Multiball happens randomly, you can get two or four balls.
      Replay scores on table card.
     It's a fun table with many holograms.
     ( Some very well made Midi renditions of  Rock and Pop  music were used for background music.) 

    207 downloads

       (2 reviews)

    4 comments

    Submitted

  2. FISH TOWN

    FISH TOWN,  
       An original future pinball table,  
     Table rules, 
        Lighting "FISH TOWN" will bring  specials  at the top kicker,  ( special lasts for 120 seconds). 
       Also  hitting Green star targets( under green star  holograms )
     lights a chance for  15,000 point bonus, at the top right kicker,
     a chance for Bonus Multiplier Increase at the lower left ramp,
     ( bonus term lasts for 75 seconds).
     Replay scores on table card.
    ( It's a fun table with many new holograms). 
     { Remember to use the nudge buttons if the ball gets stuck on the ramp.}
     ( Some very well made Midi renditions of  Rock music were used for background music ).

    510 downloads

       (1 review)

    1 comment

    Submitted

  3. Dokken Pinball

    This is Dokken Pinball. If you are a huge fan of Dokken you will love this table, Audio clips from Unchain the Night.  Based off of Terry Red's Iron Man. This also works with external DMD. Also contains Dokken DMD clips very cool stuff. 
     
     
     
     

    405 downloads

       (2 reviews)

    8 comments

    Submitted

  4. Ferris Bueller's Day Off

    This table was inspired by the Ferris Bueller remake pinball table and used Terry Reds Superman as foundation. Original Table. I just wanted to share this table for everyone. I have it for myself and this community has been great so wanted everyone else to enjoy it as much as I have. Must have BAM installed. 

    334 downloads

       (1 review)

    14 comments

    Updated

  5. Dead Pool SE

    This is a complete rework of my original table. I have updated and fix a lot of features including videos, music, sounds, scoring, and lights. I have not completed the table yet, still no Sauron or Mr. Sinister battle yet. Everything else is working as well as I could get it. To see the rule set I was using go over to:
    http://tiltforums.com/t/deadpool-rulesheet/4311#heading--items Requires Latest version on BAM to function correctly. Also recommend the 4g update that Terry Reds calls out for some of his table (Just less crashing).

    1722 downloads

       (3 reviews)

    7 comments

    Updated

  6. Ready Jet Go

    Ready Jet Go, 
     An original future pinball table,  based on  the PBS
     television series "Ready Jet Go".
     It's a fun table with some new hologram's.

    137 downloads

       (1 review)

    5 comments

    Submitted

  7. Camel Caravan

    Camel Caravan / IPD No. 421 / June 30, 1949 / 1 Player
    Manufacturer:Genco Manufacturing Company, of Chicago, Illinois, USA (1931-1958)
    Date Of Manufacture:June 30, 1949
    Type:Electro-mechanical (EM) 
    Production:857 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Transportation - World Places
    Notable Features:5 balls per play. Impulse flippers (2), Passive bumpers (4), Kick-out holes (7).

    Maximum displayed point score is 3,500,000 points.
    Design by:Ed Cebula
    Art by:Paul Loreli

    259 downloads

       (0 reviews)

    5 comments

    Submitted

  8. Doctor Who (Bally, 1992)

    Please click on the "ChangeLog" tab to read the comments on the new version 2.6.6.
     
    I am releasing this table now even though I had planned to do more work on it.  My coding partner, JP (aka Popotte) is not available until September, 2022.  The table is in a playable state right now.  I have decided to go ahead and publish it even though I have some additional changes planned.  I am burned out on it right now and would like to move on to something else until JP gets back.  
     
    In addition to JP's excellent coding expertise, Paolo (aka Wild) was a big help also.  I asked for his help when I was unable to make the upper flipper hit the "O" ramp (the ramp where the entrance if behind the front most ramp).  I asked him to add an electronic assist that he developed to get it to work.  I spent a great deal of time to get it to work myself but was not able.  Paolo knows I don't like electronic assists and so he figured out a way to fix it without an assist! 
     
    LtJazz figured a way to add color DMDs to tables which have four colors.  He provided some assistance on how to create the swatches on the color file.  I selected colors that match the table.  The download includes a ZIP file that has the color swatches for the DMD and a custom ball.  Don't unZIP it.  Just save it to the same folder as the table and it must also have the same file name as the table. 
     
    The table has a list of Key Codes that are accessed in game by pressing the Special 1 key.  It identifies all the keys that you can press to access the various options that can be changed. 
     
    The rear wall of the game room can be replaced with an alternate texture.  On Layer 9 of the FP editor, click on an area around the diagonal line that goes across the top of the playfield.  In the right pane, click on the texture pull down menu and select "wall2".  Save changes. 
     
    There are 5 different textures that can be used on the table loading screen.  These textures can be changed from the "Table Info" menu.  Two of the textures are in a portrait format so they can be used on a cabinet.  There are the names of the textures:
     
    LoadingScreenLandscape1
    LoadingScreenLandscape2
    LoadingScreenLandscape3
    LoadingScreenPortrait1
    LoadingScreenPortrait2
     
    These are the list of changes:
     
    1. Added custom physics and dynamic flippers with a flipper rotation speed chart.
    2. Added emkickers to the slingshots to improve physics.
    3. Added HUD Toggle Key that saves setting.
    4. Added toggle option for 3 or 5 balls per game that saves setting.
    5. Added 5 new textures on the table loading screen.
    7. Added sound when the ball hits the flippers that can be toggled on and off.
    8. Added DMD background color, ball/flipper shadows and ball configuration to the script.
    9. Added game room floor and backwall.
    10. Create overlay for the HUD.
    11. Added new instruction cards.
    12. Added BAM code that allows the score to exceed 2 billion points.
    13. Added backwall that is located above the playfield floor in the back of the table. 
    14 Changed the DMD on the backglass that has static display to show everything like the HUD.  The backglass DMD used to only have a static display that never changed. 
    15. Made the Dalek on the topper look like metal instead of plastic.
    16. Made the backglass switchable between NitroNimbus's version and the original.
    17. Added HUD that duplicates the 7 doctor's lights on the backbox.
    18. Added overlay for the HUD DMD.
    19. Edited the new high resolution version of the stereo panel texture for the backglass found by JLou to remove defects.  Update the existing backglass to include it.
    20. Added color DMDs.
    21. Added new high resolution sideblade textures to the inside of the cabinet on the sides of the playfield.
    22. Added new music to play during the attract mode using sound of the tardis landing and music sound track from one of the movies.
    23. Created new model for the trap door on the "O" ramp.  (Paolo)
    24. Fixed the script for the trap door on the "O" ramp so it closes during Doctor three.  (Paolo)
    25. Changed the configuration of the upper flipper and the "O" ramp so the ball navigates the ramp correctly and is easier to hit.  (Paolo)
    26. Fixed the script for the trap door on the "O" ramp so it closes during Doctor six.  (Popotte)
    27. Corrected various coding errors for multiball -- lost balls, re-lock, Davros mode, extra ball, tilt and correct meditation error for Type Mismatch: "eval".  (Popotte)
     
    I often like to figure out the rules while playing a table but may want to consult the rules on this table.  You can select one of seven doctors by pressing one of the flipper keys after the ball comes out but before you launch it with the plunger.  The rules are different for each doctor.  You can find the rules here:
     
    http://pinball.org/rules/drwho.html
     
    There may be some additional problems that need to be solved that need JPs help.  Please post any problems that you encounter.  Although I planned to do more on the table, it has been improved dramatically and I think you will enjoy it.
     
    George
     
    Table Developers: Ian, oooplayer1ooo, NitroNimbus, Popotte, Paolo, GeorgeH, Gimli

    1263 downloads

       (1 review)

    18 comments

    Updated

  9. shivaFlippers v3.3

    shivaFlippers is a replacement and a serious upgrade over the flippers used in all FP tables before it. shivaFlippers has more realistic shots, better control, and the unique variable coil system that simulates real flipper solnoids so you can vary the speed and strength of your shots. A good example of shivaFlippers and how it plays can be found in Jungle Girl fpx, which uses the 3.2 version, but will be upgraded to the new 3.3 version soon.

    This now uses a variable coil system throughout the flipper arch when you press the flipper button (just like a real table). It is designed to emulate a actual flipper coil in operation, in which the amount of power gradually increases the strength (omega to you devs) of the flipper. This new code will start the variable coil at it's beginning coil when a flipper button is pressed no matter what degree the arch of the flipper is at, at the lowest point, at the highest point, and any angle in between. This means that in theory (remember, FP has it's limitations and bugs) you should be able to do all the things and special tricks that the pros do that require a variable strength. This means flick and tap passes, and I have seen Loop passes as well. (accidental, not based on personal skill)

    This new version is a follow up to the previous version, based on previous comments and play from youtube videos, as well as new code additions and changes. My thanks to those that tested out the previous version, your comments (and videos so I can see different playing styles and find ways to improve shivaFlippers) were very helpful and I suspect you will find this version a lot better and more realistic when compared to the actual real world flippers. This uses and is adjusted to the "new template" in FP.

    There is a video of the last 3.2 version here:

    despite my poor playing, you can see how the flippers work. This new version though has been improved quite a bit.

    The next release of Jungle Girl and the future major update to fpxEngine will use this new code. There are some pretty major changes with 3.3, but if you look in the script, previous version changes are noted as they give a good idea on what shivaFlippers can do over stock or DF flippers.

    The latest shivaFlippers has a major new update that now supports dynamic Omega by flipper swing, (variable coil) and has a couple set tricks programmed in. (This depends on your hardware and reflexes)

    - Variable coil strength, which varies the strength of the flipper depending on the flipper angle
    * The amount of steps (or angles) are adjustable. Default set to 35. A lower number means stronger shots, a higher number means weaker shots
    * Changing FlipperSwingAngleEnd can make flipper tap passes easier (Higher Number) or harder (Lower Number)
    - Tip/tap pass for flipper start angle and max angle
    - The flipper strength gets stronger the longer you hold the flipper button. This means that tip to tip passing is possible, but so are "loft" shots. This adds a huge degree of skill not possible before.
    - Realistic EOS
    - Flippers have better bounce
    - New 2 wall method, with 3 triggers instead of timers
    - Adjustable realistic aiming of how the ball angle comes off the flipper.

    Version 3.3 (release notes)
    - Variable coil is now FULLY enabled no matter what angle the flipper is at. Drop catches, tap passes, flipper flicks, no matter where the flipper is, oh my
    ' - Triggers reworked. A opto trigger is now used as opposed to a large trigger
    ' - Large sections of this code was rewritten
    ' - Fixed walls interfering if flippers all the way up. Walls reshaped and new coding in place. Ball can no hit as wall underneath the flipper if the flipper is raised
    ' - Flippers quite a bit more "snappy" compared to 3.1 version. Better range with the variable coil
    ' - Any flipper slowdown greatly reduced, closer to "never" now
    ' - you can adjust at a certain speed of the ball for when the walls become active, below that speed the walls are inactive
    ' - Separate by contact point omega's redone.
    ' - Coding simplified. Pre-Hits have been rewritten to increase performance and dependability

    156 downloads

       (0 reviews)

    6 comments

    Submitted

  10. Bowling League

    Bowling League / IPD No. 366 / August, 1947 / 1 Player
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:August, 1947
    Model Number:H
    Type:Electro-mechanical (EM) 
    Production:1,200 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Sports - Bowling
    Specialty:Flipperless 
    Notable Features:Bumpers (10), Kick-out holes (5). Left and right Jet Kickers (kick-back lanes) propel ball back onto playfield.

    217 downloads

       (0 reviews)

    3 comments

    Submitted

  11. Rain (2.0) Special Edition

    Rain (2.0) Special Edition
        an original future pinball table.
      It's a fun table with thunder sounds and lightning and rain holograms.
     (background music includes some great midi renditions of "Rain" songs).
     Version (2.0)Special Edition, has a several improvements and new holograms.

    183 downloads

       (0 reviews)

    2 comments

    Submitted

  12. Action

    Action / IPD No. 3839 / April, 1943 / 1 Player
    Manufacturer:Exhibit Supply Company, of Chicago, Illinois,
    USA (1932-1957) [Trade Name: ESCO]
    Date Of Manufacture:April, 1943
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Aviation - Combat - Military - Historical - Wartime - Warfare - World War II
    Specialty:Converted Game 
    Flipperless 
    Notable Features:5 balls for 5 cents. Passive bumpers (14), Time clock.
    Notes:'Action' was a conversion of Exhibit's 1941 'Stars'.

    125 downloads

       (0 reviews)

    1 comment

    Submitted

  13. TMNT Stern

    Granit startede on this table, and made the foundation.
    I have updated the table and done the following :
     
    Fixed missing graphics/textures, so now the textures are about 98% correct.
    Fixed places where the ball would get stuck.
    Added toys: Krang - Turtles Plane - Turtles Van.
    Optimized the long loading time to almost nothing.
    Added The Turtles movie intro on the backglass.
     
    I am a 3D artist and don't got any programming skills, so I cant finish this table, so I hope a friendly soul with some programming skills
     would make this table even more complete ? See the to do list:
     
    What needs fixing:
     
    The black hole in the upper left corner, the ball needs to go in there and come out of the other black hole on the right.
    The scoreboard needs to be fixed from an EM scoreboard to a more awesome digital scoreboard.
    Multiball start at random, and needs to be fixed, perhaps with a lock ball function, that will release into a multiball.
    A basic set of rules added to the table would be nice, and make it even more fun to play 🙂
     
    Permission to mod: Yes please do 😄
     
    See short video: https://youtu.be/KHMODjaKzPQ 
     
    Please someone finish this table, thank you 😄

    1435 downloads

       (1 review)

    4 comments

    Updated

  14. Nudgy

    Nudgy / IPD No. 1686 / September 17, 1947 / 1 Player
    Manufacturer:Bally Manufacturing Corporation (1931-1983) [Trade Name: Bally]
    Project Date:September 17, 1947
    Model Number:503
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Specialty:Flipperless 

    74 downloads

       (0 reviews)

    1 comment

    Submitted

  15. Border Town (Gottlieb'40)

    Manufacturer: David Gottlieb & Co.
    Date: June, 1940
    Design: Harry Mabs
    Art: Roy Parker

    Authors:
    Original Table: Fpozo45
    Modifications: Okobojimusky

    Modifications:
    Backglass fully functional.
    Ball tray enlarged to prevent next ball being generated too soon by balls moving around in tray.
    Scoring adjusted.
    Tilt adjusted.

    140 downloads

       (0 reviews)

    1 comment

    Submitted

  16. Southern Belle (Gottlieb '55)v.1.3

    Manufacturer: David Gottlieb & Co.
     Date: June, 1955
     Design: Wayne Neyens
     Art: Roy Parker
     
    Original Table: Fpozo45
    Modifications: Okobojimusky
     
    Modifications:
    Backglass now functional.
    Tilt adjusted.
    Bugs fixed.

    110 downloads

       (0 reviews)

    3 comments

    Submitted

  17. Maisie (Gottlieb '47)v1.2

    Manufacturer: David Gottlieb & Co.
     Date: March, 1947
     Design: Harry Mabs
     Art: Roy Parker
     Flipperless
     
    Original Table: Fpozo45
    Modifications: Okobojimusky
     
    Modifications:
    Backglass now functional.
    Ball tray trigger tank adjusted to prevent next ball being generated too soon by balls moving around in tray.
    Tilt adjusted.
    Scoring and other bugs fixed.

    79 downloads

       (0 reviews)

    0 comments

    Submitted

  18. Tron Legacy (Ultimate 1.13) (SLAMT1LT) (DOFLinx - Cabinet Edition)

    Tron Legacy (Ultimate 1.13) (SLAMT1LT) (DOFLinx - Cabinet Edition)
     
    The Ultimate Tron Legacy virtual pinball cabinet experience...and only on Future Pinball with DOFLinx!
     
    A video that shows off this excellent table with amazing DOFLinx cabinet effects can be seen at this link (in my cabinet) :
     
     
    Features:
     
    - amazing animated 5 RGB flasher effects
    - RGB undercab lighting changes based on characters, multiball, and game modes
    - gear motor operates with the Recognizer's movement
    - shaker motor and blower fan operates for cinematic videos, and many table events
    - 10 solenoid support for all mechanical devices (flipper, slings, bumpers, etc)
    - beacon lights up during cinematics and certain game modes
    - strobe effects throughout
    - animated effects for: Video Game mode, Disc Wars, Clu Ball, Light Cycle Battle, Zeus multiball, Drain, Orbits, Challenge of the Grid, etc...
    - Ramp: animated flasher effects change colour based on mode and game progression
    - all effects combine for an amazing feedback and light show like no other pinball game!
     
    DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69
     
    This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker and more!
     
    Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future PinballScripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT)
     
    Copy the *.fpt and .xml files to your Future "PinballTables" folder
     
    DOFLinx.vbs is included with the DOFLinx install package. This file is NOT included with this table to avoid version mismatches, and future compatibility issues with newer revisions of DOFLinx.
     
    DOFLinx install package download:
     
    The current download of DOFLinx can be found through this post at vpforums:
     
    http://www.vpforums.org/index.php?showtopic=35852
     
    It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future PinballTables" directory.
     
    Cabinet Use:
     
    For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted.  Instead, you will only hear your cabinets feedback devices for those actions. The rest of the games sounds will play normally as intended by the table author.
     
    Desktop Use:
     
    For desktop users: This table will still function normally without the need for DOFLinx to be running or installed. You will however require the DOFLinx.vbs file (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PCs speakersNote: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this table was modded for DOFLinx cabinet use).
     
    Night Mode:
     
    For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode.

     

    1623 downloads

       (0 reviews)

    12 comments

    Updated

  19. Border Town

    Border-Town / IPD No. 357 / June, 1940 / 1 Player
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:June, 1940
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Oil Exploration - Western
    Specialty:Flipperless 
    Notable Features:Spring bumpers (16).
    Design by:Harry Mabs
    Art by:Roy Parker

    132 downloads

       (0 reviews)

    0 comments

    Submitted

  20. Marjorie (Gottlieb '47) v1.1

    Manufacturer: David Gottlieb & Co.
    Date: July 1947
    Design: Harry Mabs
    Art: Roy Parker

    Authors:
    Original Table: Fpozo45
    Modifications: Okobojimusky

    Modifications:
    Backglass fully functional.
    Ball tray enlarged to prevent next ball being generated too soon by balls moving in tray.
    High scores enabled.
    Tilt adjusted.
    Scoring and other bugs fixed.

    67 downloads

       (0 reviews)

    1 comment

    Submitted

  21. Stage Door Canteen (Gottlieb '45)

    Manufacturer: David Gottlieb & Co.
    Date: November 1945
    Design: Harry Mabs
    Art: Roy Parker

    Authors:
    Original Table: Fpozo45
    Modifications: Okobojimusky

    Modifications:
    Backglass fully functional.
    Ball tray enlarged to prevent next ball being generated too soon by balls moving around in tray.
    Tilt adjusted.
    Scoring and other bugs fixed.

    83 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Champion

    Champion / IPD  No. 488/ August, 1939 / 1 Player Manufacturer:Bally Manufacturing Corporation (1931-1983) [Trade Name: Bally]
    Model Number:341
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Recreation - Swimming
    Specialty:Flipperless 
    Notable Features:5 balls for 5 cents. Scoring bumpers (18), Backglass light animation (swimmers high-dive into swimming pool). Number of replays is projected from inside the cabinet to a window on right side of upper ball arch.

    101 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Hawaiian Beauty '54 (Gottlieb)V1.2

    Manufacturer: David Gottlieb & Co.
    Date: May 1954
    Design: Wayne Neyens
    Art: Roy Parker

    Authors:
    Original Table: Fpozo45
    Modifications: Okobojimusky

    Modifications:
    Double Awards: Press Start Key a 2nd time (while 2nd Coin light is blinking prior to shooting 1st ball)
       to light & win double replays.
    Ball tray enlarged to prevent next ball being generated too soon by balls moving around in tray.
    Replays awarded for 50,60,70,80 & 90 points.
    Scoring and other bugs fixed.

    119 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Barnacle Bill (Gottlieb '48)

    Manufacturer: D. Gottlieb & Co.
    Date: August 1948
    Design: Harry Mabs
    Art: Roy Parker
     
    Authors:
    Original Table: Fpozo45
    Modifications: Okobojimusky
     
    Modifications in Version 1.1:
    Backglass now functional.
    Ball tray enlarged to prevent next ball being generated too soon by balls piling up or rolling around in tray.
    Scoring bugs fixed.
    Other bugs fixed.
    High Scores enabled.

    96 downloads

       (0 reviews)

    5 comments

    Submitted

  25. Buccaneer (Gottlieb '48)

    Manufacturer: D. Gottlieb & Co.
    Date: October 1948
    Design: Harry Mabs
    Art: Roy Parker
     
    Authors:
    Original Table: Fpozo45
    Modifications: Okobojimusky
     
    Modifications in Version 1.1 :
    Backglass now functional.
    Ball tray enlarged to prevent next ball being created too soon if balls pile up or move around too much in tray.
    Scoring bugs fixed.
    Other bugs fixed.
    High Scores enabled.

    103 downloads

       (0 reviews)

    0 comments

    Submitted




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