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Cross-Country (Bally-1963) (FixZ 3.3)
By Popotte
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
You have to press the Special1Key in order to lift the ball.
You can use arrows for plunger. You have to use arrow down and arrow up (customisable) in orfer to pull or push the plunger.
Rules:
* Select BLUE, RED or GREEN Route at start of game by shooting FIRST ball over Blue, Red or Green Rollover
* Hit A-B-C-D Swings to advance to next Station on selected Route and also open Free Ball Gate and score 200 Points
* Hit all 5 Top Rollovers to light Out Hole and Special Rollovers
* When lit Special Rollovers score 1 Replay
* 1 Replay at end of game for last number of score to match lighted number
3 REPLAYS FOR ARRIVING AT STATION 10 ON ANY ROUTE
IPDB HIGHLIGHTS:
Date Of Manufacture:March, 1963
Production:500 units (confirmed)
Notable Features:Flippers (2), Pop bumpers (3), Rollunders (4), Free ball gate. Rebounding skill shot. At start of game, shooting the red, green, or blue rollover selects the cross country route. Rollunder gates advance route. Reaching the end of the route awards a free game. This is a carry-over feature from game to game. This can also be set to award 2 replays or 3 replays at the operator's option.
Design by:Ted Zale
111 downloads
(0 reviews)0 comments
Updated
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Skill Pool (Williams-1963) (FizX3.3)
By Popotte
Skill Pool (Williams-1963) FizX 3.3 V1.00
IPDB No. 2182
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
Rules (adjustable via the menu):
Lighting number 10 ball on backglass lites holes alternately to score 1 replay
And lites target to score 1 replay
Lighting number 15 ball on back glass scores 1 replay
And on each rerack thereafter 1 replay
Matching last number in point score to lited number that appears on back glass when game is over, scores 1 replay
Knocking out all ball lites on playfield, reracks balls and spots next ball lite, on back glass
IPDB HIGHLIGHTS:
Date Of Manufacture:June 04, 1963
Production:2,250 units (confirmed)
Notable Features:Flippers (2), Pop bumpers (4), Passive bumper (1), Slingshots (2), Rollover buttons (15), Gobble holes (2), Drop target (1), Ball kickers (2). Complete fifteen rollover buttons to score a rack. Completed racks tracked by backglass light animation. Reverse wedge head. 3 or 5 ball play.
Maximum displayed point score is 1,999 points.
Design by:Steve Kordek
Art by:Unknown
Notes:
129 downloads
(1 review)0 comments
Updated
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Spirit of 76 (Gottlieb-1975) (FizX3.3)
By Popotte
Spirit of 76 (Gottlieb, 1975) FizX 3.3 V1.10
IPDB No. 2293
NOTES:
You must use BAM 365 or higher
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
Insert coin or press credit button to reset machine. Repeat for additional players.
Points are scored as indicated.
Hitting B or D gives B and D (3 balls game).
Completing A-B-C-D-E sequence lights hole occasionally for extra ball. Completing all drop targets lights hole occasionally for double bonus. Completing both A-B-C-D-E and all drop targets lights hole accasionally for special.
Blue pop bumpers score 1000 points (3 balls game).
Rollover buttons score 100 points or 500 points and add bonus when lit.
Bonus is scored upon completion of ball in play or in hole if lit for double bonus. Hole scores 4 times indicated bonus value if double bonus lights are lit.
A tilt does not disqualify a player.
Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay.
Free replays depend on the difficulty level chosen
IPDB HIGHLIGHTS:
Date Of Manufacture: December, 1975
Production: 10,569 units (confirmed)
Notable Features:
Flippers (2), Pop bumpers (3), Star rollovers (5), 4-bank drop targets (2), Kick-out hole (1), Left and right dual inlanes, Half-moon credit window. End-of-ball bonus. No slingshots.
Replay wheel maximum: 9
Sound: 3 chimes, knocker.
Design by: Ed Krynski
Art by: Gordon Morison
Notes: 'Spirit of 76' introduced a larger (taller) Gottlieb coin door than games that preceded it, thus the cabinet was deeper as well, making the front legs shorter.
The 2-player version of this game is Gottlieb's 1976 'Pioneer'. A special 2-player Add-a-ball version, Gottlieb's 1976 'New York', was made in celebration of the 1976 lifting of the laws that had banned pinball in New York.
Wayne Neyens told the story at Expo 2005 of back when 'Spirit of 76' was being produced, he and a few colleagues were enjoying after-dinner conversation with Judd Weinberg, the president of D. Gottlieb and Company. While Wayne's colleagues predicted a production run of 2,500 games, or 3,000 games, and other numbers in this range, Wayne remained silent. Judd noticed this and asked Wayne to give his prediction of how long the run would last. When Wayne confidently stated the number would be 10,000 games, an amused Judd promised that if it went that high, he personally would deliver one of the games to Wayne's door. Wayne says that the serial numbering of 'Spirit of 76' began at 3001, and it was serial number 13000 that was stamped on the machine that Judd delivered to Wayne in recognition of the 10,000th game produced. It was the only game that Wayne owned but is now with the Pacific Pinball Museum.
According to Gottlieb production run data identified by Wayne Neyens as handwritten by Bob Malvasio, Gottlieb made 268 Sample games in 1975, then made 10,300 Production games in 1975-76, and 1 game in 1977, for a total of 10,569 games of 'Spirit of 76'. This would account for the known Sample games all having serial numbers that precede 3001, the acknowledged starting number of Production games.
52 downloads
(0 reviews)0 comments
Submitted
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Moulin Rouge (WIlliams-1965) (FizX3.3 V1.00)
By Popotte
Moulin Rouge (Williams, 1965) FizX3.2 v1.00
IPDB No. 1634
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
Lighting picture on back glass by making numbers 1 thru 10 lites two bottoms rollovers to score 1 replay & scores 1 replay at end of game.
Making eject A, B, & C in sequence increases center eject hole value from 200 to 400 points and alternaty lites center eject hole to score 1 replay.
Matching last number in point score to lited number that appears on back glass, when game is over, score 1 replay.
IPDB HIGHLIGHTS:
Date Of Manufacture: May, 26 1965
Production: 1,325 units (confirmed)
Notable Features:
Flippers (2), Pop bumpers (3), Passive bumpers (6), Slingshots (2), Kick-out holes (5), Standup targets (4). Illuminated backglass marquee. Backglass light animation (scene lights up in segments as playfield objectives achieved). Drop-down cabinet.
Design by: Norm Clark
Art by: Art Stenholm
Notes:
The manufacturer flyer shows on the playfield what looks like a light shield over the center kick-out holes and in the shape of a chevron. This part is not found on production games. However, in this listing is a game located in France having serial number 19267 and it does have this chevron part on its playfield. It is made of metal and carries the Williams part number 1B-3649. That part number is a valid Williams format and, although we did not find it listed in the Williams 1969 Parts Catalog, we assume that it was discontinued during production of this game thus was not made available for operators to order. Serial number 19267 is numerically low when compared to other serial numbers for this game of which we are aware so we have marked this game as Early Production. Its upper playfield light shields have different text than on later production games. There is a mini-post between the flippers but we did not seen one on the game on the manufacturer's flyer. This game has a blue stripe in the ball shooter lane extending along the top ball arch, and we are advised that adding this kind of stripe was a practice of the French operators.
40 downloads
(0 reviews)0 comments
Submitted
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Happy Clown (Gottlieb-1964) (FizX3.3 V1.00)
By Popotte
Happy Clown (Gottlieb, 1964) FizX 3.3 V1.00
IPDB No. 1114
NOTES:
You must use BAM 365 or higher
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
You have to lift manually the balls with the Special1Key or set in the menu "Automatic Ball Lift" to yes.
RULES:
Insert one coin and wait for machine to reset before inserting coins for aditional players.
Players take tuns shooting as shown on backglass.
Hitting C-L-O-W-N targets raises values as indicated.
Hitting any 100 times target resets value to 1 times.
Hitting top center rollover, top targets or bottom rollovers spins center target values. Hitting star target lights "shoot agaib" light.
Star has value of 1.
Points are scores as indicated.
Free replays depend on the difficulty level chosen
IPDB HIGHLIGHTS:
Date Of Manufacture: November, 1964
Production: 3,235 units (confirmed)
Notable Features:
Flippers (2), Pop bumpers (4), Slingshots (2), Standup targets (7), Kick-out holes (2), Projection roto unit under playfield, Stationary post between flippers, Backbox animation (illuminated clown face bounces up and down whenever 1-point values are scored).
Maximum displayed point score is 1,999 points per player.
Replay wheel maximum: 26
Sound: 3 bells, knocker.
Design by: Wayne Neyens
Art by: Roy Parker
Notes: Gottlieb documentation unusually shows two production runs for this game:
November 1964 for a quantity of 2,825 games.
February 1965 for a quantity of 410 games.
The game in the manufacturer's flyer shows a ball shooter with a plastic beehive escutcheon. Machines from later in production reportedly had the beehive replaced with the newer full metal plunger housing (flat, not beehive) and a heavier duty ball lift. The two production run quantities may coincide with this change of shooter escutcheon. There may be other differences between the two runs of which we are not aware. Happy Clown appears to be the last Gottlieb pin game produced with the beehive escutcheon.
53 downloads
(0 reviews)0 comments
Submitted
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Rack aBall (Gottlieb-1962) (FizX3.3)
By Popotte
Rack-a-Ball (Gottlieb, 1962) FizX3.3 v1.00
IPDB No. 1903
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
You have to lift manually the balls with the Special1Key or set in the menu "Automatic Ball Lift" to yes.
RULES:
Hitting all three targets lights one special bottom rollover.
Hitting lighted rollovers scores 50 points and racks up one ball.
Rollover score 5 points when out.
1 replay for racking up 9 balls.
1 replay for racking up 10 balls.
1 replay for racking up 11 balls.
Matching last number in point score to lighted number that appears on back glass when game is over awards 1 replay.
IPDB HIGHLIGHTS:
Date Of Manufacture: December, 1962
Production: 2,700 units (confirmed)
Notable Features:
Flippers (2), Pop bumpers (4), Slingshots (2), Standup targets (3), Stationary post below flippers. Mechanical backbox animation (billiard balls added). Wedge head. 5 ball play.
Maximum displayed point score is 1,999 points.
Replay wheel maximum: 26
Sound: 3 bells, knocker.
Design by: Wayne Neyens
Art by: Roy Parker
Notes:
There is no 3/5 ball option on this game or in the schematic.
Same playfield layout as Gottlieb's 1964 'Bowling Queen' and Gottlieb's 1969 'Mibs'.
41 downloads
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Submitted
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"300" (Gottlieb-1975)
By Popotte
Tomasaco: Spanish playfield
Popotte: convert playfield, backglass, plastics, script
NOTES:
You must use BAM 365 or higher
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
Insert coin or press credit button to reset machine.
Repeat for additional players.
Points are scored as indicated.
Rollovers and star targets score 500 points.
The yellow hole scores a mystery of 1, 2 or 3 bonuses and 500, 1000 or 1500 points.
The spinning target scores 100 points (3 balls game) or 10 points (5 balls game) and advances yellow lights. 5 advances adds one bonus and score 500 points.
The indicated bonus is scored when the ball enters the red hole or when leaving the playfield.
Bonus value is:
- 1000 points on first ball, 2000 points on second ball and 3000 points on third ball for 3 balls game
- 1000 points or 2000 points on fofth ball for 5 balls game.
A tilt does not disqualify a player.
Matching last number in score to number that appears on back glass after game is over awards one replay.
Free replays depend on the difficulty level chosen.
180 downloads
(0 reviews)0 comments
Updated
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Lectronamo (Stern-1978) (FizX3.3)
By Popotte
Lectronamo (Stern-1978) FizX 3.3 V1.00
IPDB No. 1429:
NOTES:
Martin Bruncker: playfield
Popotte: plastics, back glass, script
You must use BAM 365 or higher
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can choose (by the Special1Key) to scroll or not the ball.
You can toggle (by the toggle HUD key) the HUD reel.
You access to the dip switches menu by the Special2Key.
You can read rules and switches explanations in the manual included in the .zip file.
RULES:
Bonus Score Feature:
A bonus score of 1,000 to 19,000 may be scored. The game starts with a bonus score of 1,000. The bonus score advances one step at a time, each time the ball goes into the top eject hole, every FOURTH spin of the spinning target, each time the ball goes over the rollover switch in the upper left lane. Single bonus advances are also scored when either of the two rebound rubbers are hit in the middle of the playfield or the stationary target is made. The two outlanes advance the bonus 3 steps as does the center eject when lit and the upper left lane when lit. The bonus is collected when the ball goes into the outhole or the side lane (upper left).
3 Bank DT:
Each target scores 500 points.
1st Time Down: Double Bonus is awarded. The lower 2X lite goes out when the ball goes into the outhole and the Bonus Score is collected.
2nd Time Down: Triple Bonus is awarded. The lower 3X lite goes out when the ball goes into the outhole and three times the lit Bonus Score is collected.
3rd Time Down: Five times the Bonus is awarded. The lower 5X lite goes out when the ball leaves the playfield and the Bonus Score is collected.
EVERY TIME: All drop targets are down an additional 6,000 points is awarded.
5 Bank DT Feature:
Each Target scores 500 points.
1st Time Down: Lites "Lights Extra Ball Lane"
2nd Time Down: Lites Extra Ball Lane (Right Return Lane) and lites "Score Special"
3rd Time Down: Scores Special adjustable to:
1) Go Out - 1 Special per ball
2) Open Ended - Continues to award special every time
Special Lite Feature (Adjustable to Award)
1) 1 free game
2) 1 extra ball
3) 1 free game and 1 extra ball
4) 100,000 points
EVERY TIME: All drop targets are down an additional 10,000 points is awarded.
EB Feature:
When the 5 Bank Target is made for the 2nd time, the right return lane is lit for extra ball. The ball going thru the lane when lit awards an extra ball and lites the Shoot Again lite
Rules are depending dip switches...
IPDB HIGHLIGHTS:
Date Of Manufacture:August, 1978
Production:2,423 units (confirmed)
Notable Features:Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (6), Kick-out hole (1), Spinning target (1). Ten star rollover buttons are in the shape of a rack of bowling pins. Plays a tune at start-up known in professional horseracing as "The Call to the Post".
Maximum displayed point score is 999,990 points per player.
Design by:Flippers (2), Pop bumpers (3), Slingshots (2), 5-bank drop targets (1), 3-bank drop targets (1), Spinning target (1), Kick-out hole (1), Upper left kickback lane.
Art by:Mike Kubin
Notes:First Stern game with electronic sound. Generated by the SB-100 sound board.
Service Bulletin #7A indicates this game uses the same ROMs as Stern's 1978 'Nugent'.
Pictured in this listing is a game with a narrow-neck, one of two of which we are aware. While the playfield is the same size as other games, the cabinet is almost three inches shorter than normal which required that the neck be narrower. The backbox uses three bolts instead of the usual four. An owner reports that the front leg bolts are in the same place as other Stern cabinets but the rear ones are 3/4 of a inch lower. We don't know the reason for this "narrow-neck" cabinet variation or how many of them were produced.
142 downloads
(0 reviews)0 comments
Updated
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Strikes and Spares (Bally-1979) (FizX3.3)
By Popotte
Strikes and Spares (Bally-1978) FizX 3.3 V1.00
IPDB No. 2406:
NOTES:
You must use BAM 365 or higher
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can choose (by the Special1Key) to scroll or not the ball.
You can toggle (by the toggle HUD key) the HUD reel.
You access to the dip switches menu by the Special2Key.
RULES:
* Making A-B-C:
1st time lites 2x and center bumper
2nd time 3X
3rd time 5X
4th time and each additionnal time scores special
* Making S-P-A-R-E:
1st time lites return lanes for extra ball
2nd time lites outlanes for special
3rd time and each additionnal time scores special
* Making a strike advances and scores strike value
* Maximum 1 extra ball per ball in play
* Tilt penality - ball in play
Rules are depending dip switches...
IPDB HIGHLIGHTS:
Date Of Manufacture:June, 1978
Production:12,820 units (confirmed)
Notable Features:Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (6), Kick-out hole (1), Spinning target (1). Ten star rollover buttons are in the shape of a rack of bowling pins. Plays a tune at start-up known in professional horseracing as "The Call to the Post".
Maximum displayed point score is 999,990 points per player.
Design by:Gary Gayton
Art by:Kevin O'Connor
Notes:Artist Kevin O'Connor said at the 2004 Texas Pinball Festival that the girl in the backglass is a fantasy girl and was not based on an actual person.
168 downloads
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Big Deal (Williams-1963) (FizX3.3 V1.00)
By Popotte
Miss O (Williams-1969) FizX 3.3 V1.00
IPDB No. 244
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
Rules:
1 replay for making Ten, Jack, Queen, King and Ace.
1 replay each time all targets are knocked down after Ace has been made.
1 replay for ball thru top rollover when lit for special.
1 replay for matching last number in point score to lited number that appears on back glass when game is over.
All targets done spots next card and one joker.
Top rollover lites for special when both kokers are lit.
Cards remain lit, from game to game, until straight has been made.
IPDB HIGHLIGHTS:
Date Of Manufacture: February 7, 1963
Production: 1,350 units (confirmed)
Notable Features: Flippers (2), Pop bumpers (3), Passive bumpers (4), Slingshots (2), Drop targets (4), Rollover buttons (4). Large non-kicking rebound rubber between and below flippers. Backglass has a feature awarding a Special that carries over from game to game. Backglass light animation (playing cards light up). Reverse wedge head.
Maximum displayed point score is 1,999 points.
Design by: Steve Kordek
Art by: Unknown
Notes: Upper left corner of backglass has the words "Steve's Diner", an apparent reference to designer Steve Kordek.
77 downloads
(0 reviews)0 comments
Updated
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Rocket III (Bally-1967) (FizX3.3)
By Popotte
Rocket III (Bally, 1967) FizX3.3 V1.00
IPDB No. 1989
NOTES:
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
Matching last number of score with numbers wich lights on backglass at end of game scores 1 Replay.
1 or 2 Replay(s) for reaching planet 8 or 9 (depending on settings).
Tilt ends game.
IPDB HIGHLIGHTS:
Date Of Manufacture: January 24, 1967
Production: 2,603 units (confirmed)
Notable Features: Zipper flippers (2), Pop bumpers (4), Mushroom bumpers (10), Spinning bumper (1). Slingshots (2), Left outlane ball kicker. Right outlane ball return gate.
Design by: Ted Zale
Art by: Christian Marche
Notes:
The manufacturer produced the backglasses in both crystal glass and Plexiglas.
Near the center of the motor board is a 10-pin jack with a 4-pin shorting plug. This shorting plug is required for replay operation. This jack will accommodate an Add-a-ball relay, likely ordered separately by the operator, required for Add-a-ball operation. The operator would remove (and save) the shorting plug and attach the Add-a-ball relay to the nearby vacant area of the motor board, plugging it into the vacated jack. In the Files section are instructions for converting this game from Replay operation to Add-a-ball operation. The schematic refers to the "add-a-ball relay".
Early Production games (like the ones featured in the promo photo and the flyer) differ from the rest of the production run because they have no "Special" on reaching letter 'E' of 'Rocket' on the playfield, thus no Special light on the left outlane, and no left outlane kickback. Also, they feature a bottom arch with different graphics, different colors on the playfield and the cabinet (while the plastics are the same), and a different playfield glass, being the familiar sliding glass, while later in production the glass was changed to lift upwards from the front in a metal frame.
Although the games featured in the flyer and in the promo photo are normal replay games, Federico Croci, a collector in Italy, tells us that several Early Production versions were found there with no replay unit and no replay window in the backglass.
The Italian add-a-ball version is Bally's 1967 'Rocket III (Italy)'.
78 downloads
(0 reviews)0 comments
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Cleopatra (Gottlieb-1979) (FizX3.3)
By Popotte
Cleopatra (Gottlieb, 1979)
IPDB No. 532
NOTES:
This table is not a Popotte table but a tomásaco table. You can choose with Special1Key the color of the DMD, and with Special2Key the appearance of the playfield and plastics. You have a full HD version and a full 4K version.
RULES:
HITTING ROLLOVERS AND CORRESPONDING DROP TARGETS INCREASES
BONUS VALUE. COMPLETING DROP TARGETS LIGHTS CENTER TARGET
ALTERNATELY. COMPLETING ROLLOVERS OR DROP TARGETS LIGHTS
BULLS-EYE TARGETS ALTERNATELY FOR “EXTRA BALL”. COMPLETING
ROLLOVERS AND DROP TARGETS LIGHTS BULLS-EYE TARGETS .
ALTERNATELY FOR “SPECIAL”.
DROP TARGET VALUE IS 1000 POINTS FOR EACH COMPLETED ROLLOVER.
CENTER POP BUMPER VALUE IS 1000 POINTS (100 POINTS FOR 5 BALLS GAME).
CENTER TARGET VALUE IS 500 OR 5000 WHEN LIT.
HOLE VALUE IS 5000 POINTS (3000 POINTS FOR 5 BALLS GAME).
IPDB HIGHLIGHTS:
Date Of Manufacture:December, 1977
Production:7,300 units (confirmed)
Notable Features:
Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (3), 5-bank drop targets (1), Kick-out holes (2). One standup target is behind the drop targets.
Sound: 3 chimes.
Design by:
Ed Krynski
Art by:Gordon Morison
Notes:First solid state game from this manufacturer.
This game was also produced as a 4-player EM version Gottlieb's 1977 'Cleopatra' and a 2-player EM version Gottlieb's 1978 'Pyramid' but with different backglass art.
179 downloads
(0 reviews)0 comments
Updated
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Fast Draw (Gottlieb-1975) (FizX3.3)
By Popotte
Fast Draw (Gottlieb - 1975)
IPDB No. 828
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
Cinematic for credit reel by kind permission of Greywolf
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
Insert coin or press credit button to reset machine. Repeat for additional players.
Points are scored as indicated.
Completing A-B-C sequence and either group of drop targets lights corresponding hole alternately for special. Completing both groups of drop targets resets center drop target for 5000 points.
Completing A-B-C sequence doubles bonus value (3 balls game).
Bonus scores double on last ball or triple if A-B-C sequence is completed.
A-B-C sequence and drop targets reset after each ball.
Center bumper scores 10 or 100 points (for 5 balls game, 1000 points for 3 balls game) when lit.
Bonus is scored after completion of ball in play.
A tilt does not disqualify a player.
Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay.
IPDB HIGHLIGHTS:
Date Of Manufacture: April, 1975
Production: 8,282 units (confirmed)
Notable Features: Flippers (2), Pop bumpers (3), 5-bank drop targets (2) with trip arm, Standup targets (4), Kick-out holes (2), Dual inlanes, Half-moon credit window. End-of-ball bonus. No slingshots.
Maximum displayed point score is 99,990 points per player.
Replay wheel maximum: 9
Hitting all ten drop targets during a ball in play not only resets all targets but a drop target trip coil mounted on each drop target chassis operates a trip arm having four trip arm wireforms to immediately drop all eight yellow targets, leaving only the two center black targets to hit for 5000 points each. Dropping both black targets resets all ten targets then again trips the eight yellow ones to leave only the black targets for 5000 points, and this pattern will repeat until the end of the ball in play. All ten targets reset at start of next ball with none tripped.
Design by: Ed Krynski
Art by: Gordon Morison
Notes:
The 2-player version of this game is Gottlieb's 1975 'Quick Draw'.
We previously showed a date for this game of March 17, 1975. The new date is per Gottlieb documentation.
We have increased our confirmed production run quantity to include 237 Sample games produced in 1975 that were not part of the former quantity per handwritten documentation identified by Wayne Neyens as coming from Bob Malvasio, a draftsman for Gottlieb whose initials RHM can be found on schematics
75 downloads
(0 reviews)0 comments
Updated
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Sheriff (Gottlieb-1971) (FizX3.3)
By Popotte
Sheriff (Gottlieb, 1971)
IPDB No. 2116
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
INSERT ONE COIN AND WAIT FOR MACHINE TO RESET BEFORE INSERTING COINS FOR ADDITIONAL PLAYERS.
PLAYERS TAKE TURNS SHOOTING AS SHOWN ON BACK GLASS.
POINTS ARE SCORED AS INDICATED.
ALL UNLIT ROLLOVERS AND DROP TARGETS SCORE 500 POINTS.
EACH 100 POINTS ADVANCES HORSESHOE LITE.
10 ADVANCES OF HORSESHOE LITE ADDS ONE BONUS.
BONUS IS SCORED UPON COMPLETION OF BALL IN PLAY.
A TILT DOES NOT DISQUALIFY A PLAYER.
MATCHING LAST TWO NUMBERS IN SCORE TO NUMBER THAT APPEARS ON BACK GLASS AFTER GAME IS OVER SCORES REPLAY.
IPDB HIGHLIGHTS:
Date Of Manufacture:September, 1971
Production:2,900 units (confirmed)
Notable Features:
Flippers (2), Pop bumpers (2), Slingshots (2), Drop targets (10), Standup targets (3), Right outlane ball return gate. Right side of playfield has parallel lanes of serial rollovers. End-of-ball bonus.
Design by:
Ed Krynski
Art by:Gordon Morison
Notes:Also released in a 2-player version Gottlieb's 1971 'Lawman' and as a single-player Italian version Gottlieb's 1972 'Texas Ranger'. A single-player Spanish version is Maresa's 1972 'Dakota'.
Compare playfield to that of Gottlieb's 1975 'Atlantis'.
We previously showed a date for this game of October 1, 1971. The new date is per Gottlieb documentation.
99 downloads
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Volley (Gottlieb-1976)
By Popotte
NOTES:
You must use BAM 365 or higher
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
Insert coin or press credit button to reset machine.
Blue and green bumppers score 100 points or 1000 points when lit. (3 balls game)
Blue and green bumppers score 10 points or 100 points when lit. (5 balls game)
Completing blue, yellow and green drop targets lights top rollovers (alternately for 5 balls game) for special.
Special scores one replay.
Bottom contacts score 1000 (3 balls game) or 100 (5balls game) points.
Matching last two numbers in score to number that appears on back glass after game is over scores one replay.
Free replays depend on the difficulty level chosen.
159 downloads
(1 review)0 comments
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Bank Shot (Gottlieb-1976)
By Popotte
Bank Shot (Gottlieb-1976) FizX 3.3 V1.00
IPDB No. 169
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
Rules:
Completing 1 through 15 sequence lights "WOW". Hole "WOW" remains lit for duration of ball in play. Rollover "WOW" remains on until hit after sequence resets.
Completed sequence resets and spots 2, 3, 7, 8, 13 and 14 after ball in play.
Hole value is 1000 points for each lit ball indicated and "WOW when lit.
Rollovers and targets score 500 points.
Pop bulpers score 100 points.
Bonus value is 1000 points for each lit ball.
"WOW" value 1 additional ball.
Tilt penalty, 1 ball plus ball in play.
IPDB HIGHLIGHTS:
Date Of Manufacture:March, 1976
Production:746 units (confirmed)
Notable Features:
Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (3), Kick-out holes (2). End-of-ball bonus. Wedge head.
Sound: 3 chimes.
Design by:Ed Krynski
Art by:Gordon Morison
Notes:
The replay version of this game is Gottlieb's 1976 'Sure Shot'. The Add-a-ball version for export to Italy is Gottlieb's 1976 'Spot Pool'.
Gottlieb Domestic & Export Sales Sheets for Bank Shot: 730 total
Domestic Sales: 730
Export Sales: 0
The above total does not include 16 Sample games produced in 1975 per handwritten documentation identified by Wayne Neyens as coming from Bob Malvasio, a draftsman for Gottlieb whose initials RHM can be found on schematics.
110 downloads
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Bank a Ball (Gottlieb-1965) (FizX3.3)
By Popotte
Bank a Ball (Gottlieb, 1965)
IPDB No. 170
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
You have to use the Special1Key in order to lift the ball or to choose automatic ball lift in the menu.
Menu in order to manage:
- balls per game,
- scrolling,
- difficulty with 3 levels: easy, normal (recommended by Gottlieb), hard,
- bumpers adjustment, based on match unit: bumpers are lit more or less frequently,
- reset high score entries,
- use arrows (up and down) for plunger,
- tilt handling: normal FP's way (8 warning allowed), liberal (16 warnings allowed), and not tilt,
- Automatic ball lift (for lazy boys).
Click to expand...
RULES:
Hitting rollovers increases score of corresponding holes.
Holes light intermittently after each hole sequence is completed.
Hitting four clubs lights top center rollover occasionally for special.
Special when lit hole or special when lit rollover scores 1 replay.
Rollovers score 5 points.
Matching last number in point score to lighted number that appears on backglass when game is over awards 1 replay
IPDB HIGHLIGHTS:
Date Of Manufacture:September, 1965
Production:3,400 units (confirmed)
Notable Features:
Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (7). Two backbox animations: at start of game, billiard table in backglass shows all balls lit up and all mechanical balls above it are reset out of view. Hitting lit numbered target on playfield turns off corresponding lit ball in backglass and mechanically drops that ball into view.
Maximum displayed score is 1,999 points.
Replay wheel maximum: 15
Sound: 3 bells, knocker
Design by:Ed Krynski
Art by:
Roy Parker
Notes:
The Add-a-ball version of this game is Gottlieb's 1965 'Flipper Pool'.
'Bank-A-Ball' was the first pinball machine produced with flipper return lanes, which are wireforms that allow the ball to roll behind the slingshot and towards a waiting flipper. According to the book All About Pinball, Paradise and its add-a-ball version Pleasure Isle were the first games designed to have return lanes. However, Gottlieb rescheduled the production of Bank-A-Ball so that it could be released first.
Pictured in this listing are Early Production playfields that match the playfield shown in the manufacturer's flyer. The return lane white arrows show the words "Lights Bumpers" in them. Also, the lower playfield shows the 8-ball as an actual illuminating insert. Sometime during production, the words were moved to be below the arrows and the illuminating insert was removed, leaving the 8-ball painted on solid wood. One example we picture shows a certificate with serial number 01072. We know that Sample games do not show the 'S' designation on the certificate but only show it stamped into the wood of the cabinet. It's possible this game is a Sample.
The backbox on this game is sufficiently crowded with mechanisms such that there was no room on the back of the insert for the connector jacks to be installed to allow the playfield plugs to connect to them there. Instead, the connectors were placed onto a separate "plug mounting panel" that just hangs down into the cabinet through the access hole between the backbox and the cabinet. Because of this, Gottlieb affixed to the inside bottom of the backbox an Assembly Instructions card to assist the operator with proper placement of this separate panel to allow the insert to be lowered to its service position without obstruction. The example card pictured here is A-9487-1 and was stapled inside a Bank-A-Ball backbox even though the card carries the Model Number 222 for the game that immediately preceded it in production, the 4-player Gottlieb's 1965 'Dodge City'.
82 downloads
(0 reviews)0 comments
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Spanish Eyes (Williams-1971) (FizX3.3)
By Popotte
Spanish Eyes (Williams, 1972) v1.1
IPDB No. 2265
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
* Making letters A, B, C, D and E scores extra ball.
* Making numbers 1, 2, 3, 4, 5 and 6 lites center hoop to score extra ball and lites bottom rollovers to score 5000 points.
* Tilt penalty - ball in play.
* 1 replay for matching last (2) numbers on score reels to lited number that appears on back glass when game is over.
IPDB HIGHLIGHTS:
Date Of Manufacture:November, 1971
Production:3,905 units (confirmed)
Notable Features:Flippers (2), Pop bumpers (4), Standup targets (6), Kick-out hole (1), Horseshoe lane. One pop bumper is located between the flippers. No slingshots.
Design by:Norm Clark
Art by:John Craig
Notes:
The add-a-ball version of this game is Williams' 1972 'Granada' but with a different playfield layout.
This game can be configured for replay, add-a-ball, or novelty play.
94 downloads
(0 reviews)0 comments
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Ace High (Gottlieb-1957) (FizX3.3)
By Popotte
Ace High (Gottlieb, 1957) FizX 3.3 V1.00
IPDB No. 7
NOTES:
A really big than k to Carlos Guizzo and his friend Luiz Culik, owner of the Pinball Museum in São Paulo, Brazil, for the pics. Without them, I wouldn't have been able to do anything
You must use BAM 365 or higher
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
You have to lift manually the balls with the Special1Key or set in the menu "Automatic Ball Lift" to yes.
RULES:
Hitting center of each target (bulls-eye) lights corresponding queen, king and ace lites in that order
Lighting 3 queens, 3 kings or any ace lights special hole lites
Special hole value:
Each ace 1 replay
3 queens 1 replay
3 kings 3 replays
3 aces 8 replays
Hitting spade, heart, diamond and club rollovers lights outhole for special. Special when lit,outhole awards 1 replay
Free replays depend on the difficulty level chosen
IPDB HIGHLIGHTS:
Date Of Manufacture:
February, 1957
Production:
2,100 units (confirmed)
Notable Features:
Flippers (2), Pop bumpers (4), Passive bumpers (3), Slingshots (2), Bullseye targets (3), Gobble holes (2), Left and right dual outlanes. The two slingshots are at mid-playfield just below the bullseye targets; the two rubbers nearest the flippers do not kick.
Maximum displayed point score is 7,990,000 points.
Sound: 3 bells, knocker.
Design by:
Wayne Neyens
Art by:
Roy Parker
Notes:
The backglass carries Gottlieb's famous phrase: Amusement Pinballs, as American as Baseball and Hot Dogs!
The BOM for this replay game is dated 12-21-56.
The single-player games manufactured by Gottlieb up to this point, including 'Ace High', did not have a match feature or a Game Over relay. This meant that the flippers could still be activated by the player even after all balls had been played.
Single-player Gottlieb games manufactured after 'Ace High' had a match feature and a Game Over relay which shut off power to the flippers.
An Extended Play version of this game was made as Gottlieb's 1957 'Ace High (Extended Play Prototype)'.
125 downloads
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World Fair (Gottlieb-1964) (FizX3.3)
By Popotte
World Fair (Gottlieb, 1964)
IPDB No. 2812
NOTES:
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
You have to lift manually the balls with the Special1Key.
RULES:
Hitting lighted bumper in center group advances light to next bumper.
Indicated number on spinning disc spots corresponding rollover.
Hitting all rollovers awards special and lights one rollover for special.
Matching last number in point score to lighted number that appears on back glass when game is over awards 1 replay.
IPDB HIGHLIGHTS:
Date Of Manufacture:April, 1964
Production:4,650 units (confirmed)
Notable Features:Flippers (2), Pop bumpers (5), Passive bumpers (4), Slingshots (2). Playfield "Spin-Disc" spots any one of 11 numbered cars on backglass. End-of-ball bonus scores 30 points and a spin of the spin-disc.
Maximum displayed point score is 1,999 points.
Replay wheel maximum: 15
Sound: 2 bells, knocker.
Design by:Wayne Neyens
Art by:Roy Parker
158 downloads
(1 review)0 comments
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Magic City (Williams 1967)
By Popotte
NOTES:
- You can choose (by the Special2key) to play a 3 or 5 balls game.
- You can choose (by the Special1Key) to scroll or not the ball.
- You can toggle (by the toggle HUD key) the HUD reel.
RULES:
Making the word MAGIC CITY lites the outside bottom rollovers to score 1 REPLAY.
Making the star lites the center bumper to score 100 points and lites the inside bottom rollovers to score 1 REPLAY.
Matching last number in point score to lited number that appears on back glass when game is over scores 1 REPLAY.
112 downloads
- williams
- recreation
- (and 3 more)
(0 reviews)0 comments
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Star-Jet (Bally-1963)
By Popotte
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You must use the "L" key in order to lift the ball.
You can toggle (by the toggle HUD key) the HUD reel.
You access to the dip switches menu by the Special2Key.
RULES (replay mode):
> 1st AND 3rd PLAYERS PLAY SOLID BALLS 1 THRU 7, 2nd AND 4th PLAYERS
PLAY STRIPED BALLS 9 THRU 15.
> 8 BALL TARGET LITES WHEN ALL SOLID OR ALL STRIPED BALLS ARE MADE
> MAKING 8 BALL LITES RIGHT OUTLANE TO SCORE SPECIAL.
> 1 REPLAY FOR BALL THRU RIGHT OUTLANE WHEN LIT FOR SPECIAL.
> PLAYER MAKING 8 BALL QUALIFIES FOR SUPER BONUS ON HIS OR HER FOLLOWING
BALL IN PLAY.
> TILT PENALTY _ BALL IN PLAY.
> MAXIMUM _ 1 EXTRA BALL PER BALL IN PLAY.
153 downloads
(0 reviews)0 comments
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Kings & Queens (Gottlieb-1965)
By Popotte
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
You have to use the Special1Key in order to lift the ball or to choose automatic ball lift in the menu.
Menu in order to manage:
- balls per game,
- scrolling,
- difficulty with 3 levels: easy, normal (recommended by Gottlieb), hard,
- bumpers adjustment, based on match unit: bumpers are lit more or less frequently,
- reset high score entries,
- use arrows (up and down) for plunger,
- tilt handling: normal FP's way (8 warning allowed), liberal (16 warnings allowed), and not tilt,
- Automatic ball lift (for lazy boys).
RULES:
Hitting rollovers increases score of corresponding holes.
Holes light intermittently after each hole sequence is completed.
Hitting four clubs lights top center rollover occasionally for special.
Special when lit hole or special when lit rollover scores 1 replay.
Rollovers score 5 points.
Matching last number in point score to lighted number that appears on backglass when game is over awards 1 replay
156 downloads
(0 reviews)0 comments
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Air Aces (Bally - 1975)
By Popotte
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
- Insert coin and wait for the machine to reset. Insertcoin for additional players.
- Knocking down all drop-targets scores 5000 points. Advances Bonus 5000 and lites special lites. Ball thru lit special lane scores 1 Replay.(replay mode - extra ball for other modes)
- Advancing bonus will lite extra-ball lite. Ball in lit saucer scores 1 Extra Ball.
- Advancing bonus will lite double bonus lite. Ball in lit saucer doubles bonus.
- Collect bonus when ball leaves playfield.
- Matching last numbers of score with number wich lites on backglass at end of game scores 1 Replay. (replay mode)
79 downloads
(0 reviews)0 comments
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Top Card (Gottlieb - 1974)
By Popotte
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
Points are scored as indicated.
Numbered targets and rollovers score 1000 points (3 balls game) or 500 points (5 balls game).
Hitting 2 or K gives 2 and K. Hitting 6 or 9 gives 6 and 9. . Hitting 7 or 8 gives 7 and8 (only for 3 balls game).
Completing sequence lights "special".
Special scores 1 replay.
Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay.
87 downloads
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