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Gulfstream (Williams-1972) (FizX3.3)
By Popotte
Gulfstream (Williams, 1972) v1.1
IPDB No. 1094
NOTES:
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
* Making the word S-P-E-C-I-A-L lights bottom rollovers to score 1 extra ball.
* Making any 3 in line lights eject holes to score 1 extra ball.
* Making 4 corners scores 1, 2 or 3 replays (depending on settings)
* 1 replay for matching last 2 numbers on score reels to lighted number that appears on back glass when game is over.
IPDB HIGHLIGHTS:
Date Of Manufacture:October, 1972
Production:4,175 units (confirmed)
Notable Features:
Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (3), Kick-out holes (2).
Maximum displayed point score is 199,990 points.
Replay wheel maximum: 37
Sound: 3 chimes, knocker.
Design by:Norm Clark
Art by:Christian Marche
Notes:
'Gulf Stream' was convertible to Replay or Add-A-Ball.
This game and its add-a-ball version Williams' 1973 'Tropic Fun' were the first Williams games to use their "gear" style of pop bumper cap.
77 downloads
(0 reviews)0 comments
Submitted
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Lady Robin Hood
By Francisco
Lady Robin Hood / IPD No. 1406 / January 31, 1948 / 1 Player
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:January 31, 1948
Model Number:2
Type:Electro-mechanical (EM)
Production:6,000 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Notable Features:Flippers (6), Kickout hole (1).
Design by:Harry Mabs
Art by:Roy Parker
Lady Robin Hood was Gottlieb's second game with flippers, following Humpty Dumpty, and they produced 6,000 units which was nearly six times the volume of each of the three flipperless games that preceded these two games. A brief article in Billboard from Mar-6-1948 p118 reports that Nate Gottlieb was suffering from a laryngitis attack caused, Nate said, by handling so many inquiries for this game.
154 downloads
(0 reviews)0 comments
Submitted
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Masters of the Universe - Collector's Edition (PinEvent V2, FizX 3.3)
By TerryRed
Masters of the Universe - Collector's Edition (PinEvent V2 - FizX 3.3)
Created by TerryRed
Version 1.41 (April 2026)
Masters of the Universe - Collector's Edition" has been a passion project of mine for a good 18 months. I started with Rom's classic table from 2013, and then proceeded to do a complete table rebuild with all-new code with the intent to make The Most POWERFUL Pinball game in the UNIVERSE! This is virtual pinball at a scale like you've never seen before!
First, I rebuilt it for modern FizX physics, BAM lighting, shadows and PinEvent features. With updated FizX physics, I needed to rebuild much of the layout with significant changes to how this table plays. From there I proceeded to make a completely new and massive game that lives up to the potential of MOTU and what is possible with FP-BAM in 2024! To give you an idea, the old MOTU table was 70 MB while the new MOTU CE is 846 MB just for the table file!
New Blender raytraced baked lighting and shadows combined with FP's dynamic lighting / shadowmaps / lightmaps and ray cast shadows creates a unique and gorgeous visual spectacle like no other!
All new detailed and painted models scanned from actual 80's MOTU toys are brought to life with my new custom animation code made just for this table! You've never seen pinball toys look and move like this!
The objective of the game is to complete each of the new 16 modes and get all collectables (action figures, vehicles, playsets) to become the Master of the Universe!
TerryRed
For the Epic Preview Trailer video, watch here:
For a preview of Virtual Reality and Mixed Reality options and features, watch here:
====================================================================
Who Created it?
TerryRed : Masters of the Universe - Collector’s Edition (2024)
ROM : The original MOTU table (2013)
Thanks to:
Rom : for building the classic MOTU table so long ago!
Schlabber34 : pre-rendered insert images
FLEEP : mechanical sounds
Joey Picasso : testing and providing some models
MPT3K : testing and feedback
LynnInDenver : mirror background images from old MOTU pup-pack
AstroNasty : pestered me to remove third bumper (this inspired me to create the BumperHead toy)
JLou : FizX and support
Nailbuster : Pinup Player and SSF support
Ravarcade : BAM and support
Chris Leathley : Future Pinball
Everyone at Pinball Nirvanna for ideas, examples, and support
====================================================================
DISCLAIMER:
This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
====================================================================
There are TWO versions of this game you can download
- the normal complete game
- the "Minimal" version
Both are identical except for a couple of differences with the "Minimal" version
- this version of the table has the entire Mega Room and all Toppers removed
- this is intended for those with low vram on their GPU or for slower PCs
- cabinet users (who do not see the VR Room or Toppers at all) can use this version as well
- choosing any Mega Room or Topper options in the script will have no effect!
- this version of table is set to the Minimal Room by default
====================================================================
This game supports up to three players!
Each player chooses a faction and a character to play in the game!
====================================================================
Physics: FizX v3.3
====================================================================
TABLE REQUIREMENTS (very important!)
- all Visual C Runtime updates
- DirectX
- Future Pinball
- the latest BAM update
- FuturePinball.exe and FPLoader.exe patched for 4 GB access
- BAM Settings files installed
- FizX 1K ball model (for more accurate physics, default.zip in BAM folder)
- the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
NOT TO WORRY!
All of the above is included with the latest FP and BAM Essentials AIO package!
Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates and other files pre-installed!
https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/
====================================================================
IMPORTANT! - UPDATE REQUIRED!
This table REQUIRES a newer beta version of BAM (1.5-401) that is not yet released on Ravarcade's site.
This BAM 1.5-401 update is included with the FP and BAM Essentials AIO package version 3.3 or higher!
EVERYONE needs this new update to run this table! Simply install the latest FP and BAM Essentials AIO, and you are good to go!
====================================================================
PC HARDWARE REQUIREMENTS
What options can you try if your GPU has less VRAM (around 4 GB)?
- use the "Minimal" version which uses alot less vram
- you can enable Texture Compression (in FP video settings) which greatly reduces how much vram is used
- if you use a "Start FP" bat file, then you will also need to enable Texture Compression in that file!
- enabling Texture Compression may take a little longer to load, but not much
Total VRAM usage on my PC (fresh boot of windows - only FP is running - 4K resolution)
1.4 Table = 4.5 GB
1.4 Table - Minimal = 3.8 GB
note: enabling Trilinear Filtering adds around 600 MB more vram usage)
Total VRAM usage after enabling Texture Compression in FP Video settings
1.4 Table = 3.4 GB
1.4 Table - Minimal = 2.7 GB
So as you can see, with the 1.4 update, users with a GPU with 4 GB vram now have options to play the table!
====================================================================
GUIDES INCLUDED WITH THE GAME
It's important that all players get to know the following docs, for their own benefit! They are VERY helpful and will save you lots of time!
INSTALL INSTRUCTIONS - read this guide to learn how to properly install and run this game!
TABLE MANUAL and INFO - read this guide for more information about this table and its features!
RULES - read this detailed guide to learn all the secrets of this game!
====================================================================
TABLE OPTIONS
- at the top of the table script, scroll down to the "TABLE OPTIONS" section
- this game has a MASSIVE number of features, options, and difficulty settings you can change!
- you can tailor this game to almost any way you want!
- there are some specific features that can only be enabled in this section!
====================================================================
INSTALL INSTRUCTIONS (REQUIRED)
- PLEASE read the Install Instructions (included with the table's zip file)
- it shows you how to install all the REQUIRED items
- it shows you how to easily setup FP and BAM with the REQUIRED settings
It's super easy, and only takes minutes to do!
====================================================================
HOW TO RUN FP AND PLAY A TABLE
Read the Install Instructions to know how to properly use FP and BAM
===================================================================
GAME NOT RUNNING SMOOTH?
Read the TABLE MANUAL and INFO guide for the solutions!
====================================================================
LOADING TIMES
With the 1.4 update of the table, I have highly optimized the table to drastically reduce load times. Combine this with the new BAM v401 update, and you see a massive difference in load times!
Load times : from "clicking play" to "ready to start playing" (Intel i5 13600K CPU)
1.3 Table (Trilinear Filtering) = 1 minute 3 seconds
1.4 Table (Trilinear Filtering) = 31 seconds
1.4 Table (Bilinear Filtering) = 20 seconds
====================================================================
PROBLEMS?
Read the Install Instructions included in the table's zip file. It tells you everything you need to know!
====================================================================
Table MODS
- please read the Disclaimer in the Install Instructions included with the table
- please ask me first, as I am still updating this table
====================================================================
v1.0 (18+ months of extensive work - phew!)
- new FizX physics
- playfield rebuild and layout adjustments
- 16 new modes (compared to the original game's 4 MB modes)
- Toggle Modes
- Orko Shots
- Power Perks
- Power Points
- bonus multiplier
- end of ball bonuses
- skillshot
- combo shot
- Mekaneck Mystery
- collect action figure
- collect vehicle
- collect playset
- Choose Your Faction
- Choose Your Character
- complete multiplayer support for 3 players (each chooses a faction and character)
- all new playfield art, decals, autoplungers, and ball textures that changes with each player's faction!
- new MEGA VR room with amazingly detailed MOTU vehicles and playsets and more!
- minimal VR Room
- mixed reality VR room
- Topper options (Granamyr dragon, Bone Throne)
- holographic Castle Grayskull mirror
- Battlecat Bumpers
- Man-E Modes
- new detailed toy models on the playfield and VR room
- new BumperHead Villain popup toy
- new Snake Mountain ramp models for Wolfhead Gate, snake, and bridge
- all new dynamic FP lighting for entire playfield (except inserts and apron)
- new insert mesh lights
- new ray traced baked lighting and shadows
- new shadowmaps, lightmaps, and dynamic raycast shadows
- many 100's of callouts from the 80's show
- 100's of custom new "evil villain" callouts
- massive new soundtrack from different MOTU series
- all PinEvent V2 features (SSF, Fleep, DOF, PUP DMD videos, PUP Stream, etc)
The original's multiball modes are kept, but have all new rules and gameplay
- Ripper MB (2 balls)
- Castle MB (3 balls)
- He-Man MB (4 balls)
- Skeletor MB (9 balls)
New main playfield modes in the game are:
- Sorceress Struggles
- Hordak is Horrible
- She-Ra Slingshots
- Teela's Training
New Man-E Modes are:
- Orko is Outta Here
- Robot Roundup
- Glowing Getaway
- Jaw Breakers
- Tri Stop
- Khan Artist
- Diamond Ray Dilemma
- Skeletor is Stunning
18663 downloads
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Satin Doll (WIlliams-1975) (FizX3.3)
By Popotte
Satin Doll (Williams-1975)
IPDB No. 2057
NOTES:
- MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
- Access the menu with the Special2Key.
- You can toggle (by the toggle HUD key) the HUD reel.
- If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
- Completing 1-2-3-4 sequence scores bonus, increases bonus value and resets sequence
- Hitting 2 or 3 gives 2 and 3 (3 balls game)
- Completing either set of drop targets (3 balls game) or both drop targtes (5 balls game) lights center target. Hitting center target when lit increases bonus value and resets completed drop target sequence (3 balls game) or resets drop targtes (5 balls game).
- Center target lights for special when bonus value is 5000 and either set of drop targets is completed (3 balls game) or all drop targets are down (5 balls game).
- Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay.
IPDB HIGHLIGHTS:
Date Of Manufacture: March, 1975
Production: 2,400 units (confirmed)
Notable Features:
Flippers (4), Pop bumpers (2), Slingshot (1), Rollover buttons (15), Standup targets (9). End-of-ball bonus.
Replay wheel maximum: 37
Sound: 3 chimes, knocker.
Design by: Norm Clark
Art by: Christian Marche
Notes:
This game was made in a 4-player version Williams' 1975 'Pat Hand' having a similar playfield and different artwork, except that game has three flippers instead of four.
Nothing is known about the Engineering Prototype shown here except for the fact that it is labeled as such inside the game and the cable route under the playfield had been marked by tape. We were unable to learn if the cabinet has a serial number, often not the case with such games.
The games pictured in this listing show two styles of pop bumper caps. Williams used either of these two styles in their games produced from May 1973 to January 1976. We expect that their flyer predicts the style that was used for the entire production run. Most likely, whenever the caps needed to be replaced, operators used whichever style they had handy, as either one would fit on the pop bumper bodies of the games Williams made during this period.
94 downloads
(0 reviews)0 comments
Submitted
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Jack in the Box (Gottlieb-1973) (FizX3.3)
By Popotte
Jack In The Box (Gottlieb, 1973)
IPDB No. 1277
NOTES:
- MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
- Access the menu with the Special2Key.
- You can toggle (by the toggle HUD key) the HUD reel.
- If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
* Bonus value of 100 points for each target hit is registered upon completion of ball or completion of target sequence
* Holes score 300 points or when lit scores 3000 points and lights 10X bonus
*Maximum - 1 extra ball per ball in play
IPDB HIGHLIGHTS:
Date Of Manufacture: February, 1973
Production: 8,300 units (confirmed)
Notable Features: Flippers (4), Pop bumpers (2), 10-bank drop targets (1), Kick-out holes (2). End-of-ball bonus.
Maximum displayed point score is 99,990 points per player.
Design by: Ed Krynski
Art by: Gordon Morison
Notes: The 2-player version is Gottlieb's 1973 'Jumping Jack'.
99 downloads
(0 reviews)0 comments
Submitted
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Far Out (Gottlieb-1974) (FizX3.3)
By Popotte
Far Out (Gottlieb, 1974) v1.0
IPDB No. 823
IPDB HIGHLIGHTS:
Production: 4,820 units (confirmed)
Theme: Psychedelic
Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), 5-bank drop targets (2), Standup targets (2), Right ball return gate, Left outlane ball kicker. End-of-ball bonus.
Maximum displayed point score is 99,990 points per player.
Design by: Ed Krynski
Art by: Gordon Morison
Notes: The 2-player version is Gottlieb's 1974 'Out of Sight'.
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
Insert coin or press credit button to reset machine. Repeat for additionnal players.
Players take turns shooting as shown on back glass.
Points are scored as indicated.
Drop targets score 50 points or 500 points when lit. Lit drop target adds 1 bonus value or 2 bonus values when 10X light is lit.
Completing 10 targets lights double bonus value (5 balls game).
Completing either target bank lights double bonus value (3 balls game).
Double bonus value also lights on last ball in play.
Bonus is collected when ball leaves the playfield.
A tilt does not disqualify a player.
Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay.
100 downloads
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Dragon(Interflip-1977) (FizX3.3)
By Popotte
Dragon (Interflip-1977)
IPDB No. 3887
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
* SCORE AS INDICATED.
* DRAGONS BEING HIT INCREASE BONUS AND SCORE ON LATERAL BUTTONS.
* LANES 1-3-5 INCREASE SCORE ON LEFT, CENTRAL AND RIGHT BUMPER.
* EXTRA BALL WHEN OBTAINING CERTAIN NUMBER OF BONUS.
* SPECIAL IN SUPERIOR TARGETS WHEN COMPLETED 1-2-3-4-5.
* SPECIAL IN KICK-OUT HOLE WHEN HITTING THE FIVE DRAGONS.
* SPECIAL WHEN LAST THREE NUMBERS OF OBTAINED SCORE ARE THE SAME AS THOSE APPEARING ON THE SCREEN WHEN GAME IS OVER.
IPDB HIGHLIGHTS:
Date Of Manufacture: December, 1977
Production: Unknown
Notable Features: Flippers (2), Pop bumpers (3), Kick-out hole (1), Knock-down targets (5). Ball-in-play and match numbers are displayed in backbox using numbered reels. These knock-down targets produce an electronic "growling" sound when hit. The sound card also produces differently pitched beeps when scoring points. Plexiglas playfield has a backlit logo above the flippers.
Replay wheel maximum: 20
Design by: Unknown
Art by: Unknown
Notes: Interflip is the name used for export games. The same company made a 1-player domestic version as Recreativos Franco's 1977 'Dragoon'.
The manufacturer's flyer show pop bumper caps that are round and white, attached to orange pop bumper bodies. Some games in the production run have caps that are square and white, attached to white pop bumper bodies.
The flyer also shows the two yellow targets in the lower playfield are labeled to score "5,000 points & Advance" while other games are labeled to award only the 5000 points.
The kick-out hole plastic cover on some games is blue and on other games is green.
Reportedly, there are several games in France that have an extra zero below the 30000 insert on the lower playfield. In the two images we present of this, the zero to the right of the 4 appears to be different as well. One game has serial number 00930 ink-stamped on the lower cabinet inside wall. No serial number was found anywhere on the cabinet of the other game but the front edge of the playfield had a handwritten number 6178. We do not know if that number was placed there by the factory or by an operator.
Two game owners have each reported that their games were factory-wired for 3-ball play only, pointing out there is no operator option for 5-ball play. That is likely how all the games in the run were made, because a section of the schematic (shown here) indicates a factory 3-ball setting. To change to 5-ball play requires moving a soldered wire to a different terminal on the Ball-In-Play unit.
138 downloads
(0 reviews)0 comments
Updated
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Full (Recreativos Franco-1977) (FizX3.3 V1.00)
By Popotte
Full (Recreativos Franco-1977)
IPDB No. 4707
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
Making A-B-C lights exit lanes for extra ball.
Making all green pins lights special for replay.
Making all red pins lights special for replay.
IPDB HIGHLIGHTS:
Date Of Manufacture: 1977
Production: Unknown
Notable Features: Flippers (2), Pop bumpers (3) Knock-down targets (10), Standup targets (3), Kick-out holes (2). Left and right dual inlanes. Open-elbow inlanes allow ball to pass from inlane to outlane and vice-versa. The ten "bowling pin" knock-down targets, five green and five red, are in the shape of a standard rack of bowling pins. When hit, they fall flat to form part of the playfield surface. They score nothing, but dropping all pins of a color lights the correspondingly colored kick-out hole for Special. These "pin targets" reset for each ball.
Design by: Unknown
Art by: Unknown
Notes: Another game having "pin targets" is Interflip's 1977 'Dragon'.
109 downloads
- recreativos franco
- em
- (and 4 more)
(1 review)0 comments
Updated
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Teacher's Pet (Williams-1965) (FizX3.3)
By Popotte
Teacher's Pet (WIlliams-1965)
IPDB No. 2506
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
* Making rollover lanes 1-2 and 3 opens free ball gate. Free ball gate remains open until made.
* 3 lower rollover buttons raise targets.
* 2 drop targets increase in value as the letters in TEACHER'S PET are made.
* When all letters in TEACHER'S PET are made each drop target scores __ 1 REPLAY.
* Matching last number in point score ti lited number that appears on back glass when game is over, scores __ 1 REPLAY.
IPDB HIGHLIGHTS:
Date Of Manufacture: December 16, 1965
Production: 1,600 units (confirmed)
Notable Features: Flippers (2), Pop bumpers (3), Passive bumpers (2), Slingshots (2), Kick-out holes (4), Drop targets (2), Standup targets (2), Right outlane ball return gate, Backglass marquee. Drop-down cabinet. A gap exists between the flipper and adjacent slingshot disallowing cradling the ball with an energized flipper.
Maximum displayed point score is 9,999 points.
Replay wheel maximum: 27
Sound: 2 bells, knocker.
Design by :Steve Kordek
Art by: Unknown
91 downloads
(0 reviews)0 comments
Submitted
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King Rock (Gottlieb-1972) (FizX3.3)
By Popotte
King Rock (Gottlieb, 1972)
IPDB No. 4903
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
INSERT ONE COIN AND WAIT FOR MACHINE TO RESET BEFORE INSERTING COINS FOR ADDITIONAL PLAYERS.
PLAYERS TAKE TURNS SHOOTING AS SHOWN ON BACK GLASS.
POINTS ARE SCORED AS INDICATED.
10 POINTS ARE SCORED FOR EACH REVOLUTION OF SPIN TARGET.
GREEN LIGHTS ADVANCE ONE STEP FOR EACH 10 POINTS SCORED.
10 ADVANCES INCREASE BONUS VALUE.
COMPLETING K-I-N-G SEQUENCE INCREASES BONUS MULTIPLIER TO 2X ON FIRST TWO BALLS AND FROM 2X TO 3X ON THIRD BALL.
BONUS IS SCORED UPON COMPLETION OF BALL IN PLAY.
A TILT DOES NOT DISQUALIFY A PLAYER.
MATCHING LAST TWO NUMBERS IN SCORE TO NUMBER THAT APPEARS ON BACK GLASS AFTER GAME IS OVER SCORES REPLAY.
IPDB HIGHLIGHTS:
Date Of Manufacture: April, 1972
Production: 4,000 units (confirmed)
Notable Features: Flippers (4), Pop bumpers (3), Spinning targets (2), Standup targets (5), Right outlane ball return gate. End-of-ball bonus.
Maximum displayed point score is 99,990 points per player.
Sound: 3 chimes, knocker.
Design by: Ed Krynski
Art by: Gordon Morison
75 downloads
(0 reviews)0 comments
Updated
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Aloha (Gottlieb-1961) (FizX3.3)
By Popotte
Aloha (Gottlieb, 1961) v1.00
IPDB No. 62
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
You have to lift manually the balls with the Special1Key or set in the menu "Automatic Ball Lift" to yes.
You can manage the tilt routine, difficulties, number of balls, ... via the menu
You can toggle (by the toggle HUD key) the HUD reel.
You access to the adjustment menu by the Special2Key.
Click to expand...
RULES:
- Insert one coin and wait for machine to reset before inserting coin for second player.
- Players take turns shooting as shown on back glass.
- Points are scored as indicated.
- A tilt by one player disqualifies only that player.
95 downloads
(0 reviews)0 comments
Updated
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2001 (Gottlieb-1971) (FizX3.3)
By Popotte
2001 (Gottlieb, 1971) FizX 3.3 V1.00
IPDB No. 2697
NOTES:
You must use BAM 365 or higher
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
Points are scored as indicated.
Hitting drop targtes score 50 points.
Completing a set of colored drop targtets lights corresponding hole and rollover for additional score.
Completing any 3 sets (3 balls game) or all sets (5 balls game) of colored drop targtes lights special.
Special scores 1 replay.
Matching last number in score to number that appears on back glass when game is over scores 1 replay.
Free replays depend on the difficulty level chosen
IPDB HIGHLIGHTS:
Date Of Manufacture: January, 1961
Production: 2,200 units (confirmed)
Notable Features: Flippers (2), Pop bumpers (2), Slingshots (4), 10-bank drop targets (2), Kick-out holes (5), Standup targets (4). Two slingshot kickers in upper playfield. Backglass light animation: completing a bank of drop targets lights one of four "starred" cards in backglass. Lighting three cards makes playfield specials lite alternately.
Maximum displayed point score is 9,999 points.
Design by: Ed Krynski
Art by: Gordon Morison
Notes: The add-a-ball version of this game is Gottlieb's 1971 'Dimension' but with different artwork.
The backglass in the manufacturer’s flyer shows colors that are not replicated on all the production glasses that we show. Specifically, the large green area below the score reels are a uniform color of green in the flyer, the lower right striped area has stripes that are as yellow as the upper playfield, and three of the five large stars above ‘2001’ are this same yellow color. In some production glasses, the area below the score reels alternate between green and yellow-green, the stripes are yellow-green instead of yellow, and the three stars are also yellow-green. Even if allowing for color variations in flyer printing and/or camera processing, or differences with lighting used when the games were photographed, these color differences appear discrete and suggest more than one color set was made during backglass production. However, based on the game shown here having serial number 05430, we cannot say with confidence that production games with backglasses that match the flyer are Early Production. Other explanations for these color variations are possible.
'2001', its add-a-ball version 'Dimension', and the add-a-ball export version 'Galaxie', all made by Gottlieb in 1971, are the first pinball machines to feature multiple banks of drop targets.
102 downloads
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Pinball Pool (Gottlieb-1979) (FizX3.3)
By Popotte
Pinball Pool (Gottlieb, 1979) v2.0
IPDB No. 1795
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
RULES:
Hitting an even numbered drop targets (any drop target for 3 balls rules) drops opposite corresponding target.
Completing the 15 ball sequence lights hole for scores bonus.
The 15 ball sequence resets when bonus is scored.
Completing A-B-C lights 8 ball rollover for extra ball.
Completing A-B-C and 8 ball rollover lights holes alternately (both for 3 balls rules) for special.
Pop bumpers score 100 points (1 000 points for 3 balls rules).
A tilt does not disqualify a player.
Extra rule: you can disable "remotrip" (ie never drop opposite target) by the menu
Matching last two numbers in score to number that appears on backglass after game is over scores one replay.
IPDB HIGHLIGHTS:
Date Of Manufacture: June, 1979
Production: 7,200 units (confirmed)
Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Kick-out holes (2), 7-bank drop targets (2), Captive ball (1). Hitting a target also knocks down the opposing target. Gottlieb advertised this feature as "Remotrip" drop targets.
Design by: Ed Krynski
Art by: Gordon Morison
127 downloads
(0 reviews)0 comments
Submitted
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Chamber of Chills Remake ( FizX)
By roccodimarco
I have been around the Virtual Pinball scene for a while now, but only recently did I start to play Future Pinball tables. One author I find myself REALLY enjoying is Tii. His tables are very basic, but I find myself keep coming back to them and playing them. One table I really enjoyed was his Chamber of Chills tables. I really enjoyed the theme and what started out as me poking around FP to see how it works, slowly turned into me tinkering the table.
I recreated the playfield, bumpers, plastics, and backglass. From there, I wanted to capture the feel of the Zaccaria tables, Spooky and Magic Castle. I really love those two tables and wanted to make a "love letter" to them by having nods to them. Spooky, with its great soundtrack, and with Magic Castle, I grabbed an audio sample of the voice, and then using a voice cloner tool, I created some new call outs.
From there, I started looking at FizX. I BELIEVE I did all the steps correctly and updated the table to FizX, but I can't tell how good of a job I did. I wouldnt say this table is finished, but it's 75% completed to what I would like. What I'm hoping is, a few people who are still around and tweaking FP tables, can take a look at this, and maybe help me out and give this a good polish.
I hope you enjoy this semi completed table!
313 downloads
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Tropic Isle (Gottlieb-1962) (FizX 3.3)
By Popotte
Tropic Isle (Gottlieb-1962) FizX 3.3 V1.00
IPDB No. 2661
Tomasaco: playfield redraw
Popotte: back glass and plastics redraw, script
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
You can access to the menu with the Special2Key.
You have to kift the ball with the Special1Key or allow automatic ball lift in the menu.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
And you have an extra option in order to have a peg between the flippers.
Rules:
Hitting 1 to 5 rollovers lights out hole and special rollovers. Special when lit rollovers award 1 replay. Hitting A-B-C-D targets advances one monkey and scores 200 points. 1 replay for advancing 1 monkey to the top of the palm tree. 2 replays for advancing 2 monkeys to the top of the palm tree. 3 replays for advancing 3 monkeys to the top of the palm tree.
Matching last number in points score to lighted number that appears on back glass when game is over awards 1 replay.
Note: the award for 2 monkeys at the top is adjustable (via the menu): 1 or 2 replays.
IPDB HIGHLIGHTS:
Date Of Manufacture:April, 1962
Production:2,700 units (confirmed)
Notable Features:Flippers (2), Pop bumpers (4), Slingshots (2), Standup targets (4), 3-sided rollunder. Backbox light animation (three backlighted monkeys climb tree in backglass). The first monkey to the top awards 1 replay. The second monkey awards either 1 or 2 more replays (operator adjustable). The third monkey awards 3 more replays. Only the second monkey award is adjustable. This feature carries over from game to game. End-of-ball bonus scores 20 points or 200 when lit.
Maximum displayed point score is 1,999 points.
Design by:Wayne Neyens
Art by:Roy Parker
Notes:Unlike other Gottlieb games of this period, 'Tropic Isle' has no option for 3-ball play.
Wayne Neyens tell us that the name of this game while it was being engineered was 'Monkey Shines' but David Gottlieb had the name changed. See the image in this listing marked "Engineering Prototype".
242 downloads
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Wizard! (Bally-1975) (FizX3.3)
By Popotte
Wizard! (Bally - 1975) V1.00
IPDB No. 2803
NOTE:
You must have BAM with 3.57 version or higher
You can toggle (by the toggle HUD key) the HUD reel.
You access to the ajustment menu by the Special2Key in order to manage:
- balls per game,
- scrolling,
- difficulty (from easyer to harder),
- tilt handling: normal FP's way (8 warning allowed), liberal (16 warnings allowed), and not tilt,
- reset high score entries,
- automatic ball lift.
- apron: old or new as Wizard! had two sets of production
RULES:
* INSERT COIN AND WAIT FOR MACHINE TO RESET BEFORE INSERTING COIN FOR NEXT PLAYER
* RIGHT SPECIAL TARGET AND EXTRA BALL LANE? LIGHT WHEN BONUS REACHES 19,00
* 1 REPLAY FOR HITTING SPECIAL TARGET WHEN LIT
* 1 EXTRA BALL FOR BALL THRU EXTRA BALL WHEN LIT
---- ONLY 1 EXTRA BALL PER BALL IN PLAY ----
* TOP SAUCER ADVANCES BONUS 3 STEPS AND SCORES 3000
* LIT BUTTONS IN RIGHT FEATURE LANE INCREASE SCORING VALUE AS INDICATED ON FLIPPED FLAGS AND ADVANCE BONUS
* TILT DISQUALIFIES BALL IN PLAY FROM FURTHER SCORING
* 1 REPLAY FOR EACH PLAYER MATCHING LAST TWO NUMBERS ON SCORE REELS WITH NUMBER WICH LIGHTS ON BACK GLASS AT END OF GAME
IPDB HIGHLIGHTS:
Date Of Manufacture: May, 1975
Production: 10 075 units (confirmed)
Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (8), Star rollovers (8), Flip flags (4), Kick-out hole (1), Spinning target (1). End-of-ball bonus. One of the standup targets is recessed.
Design by: Greg Kmiec
Art by: Dave Christensen
98 downloads
(0 reviews)0 comments
Submitted
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Viking (Bally-1980) (FizX3.3)
By Popotte
Viking (Bally, 1980)
IPDB No. 2737
NOTES
A Destruck62 & Popotte table
BAM 357 or higher is mandatory in order to play this table.
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
* Making A-B lanes:
1st time lites bi-directional saucer to collect bonus.
2nd time lites A-B and return lanes specials.
3rd and each aditional time scores special.
* Dropping in line targets score and advance lit value. Advances bonus scores and 2X-3X-4X-5X respectively
* All 4 in line targets down, lites roll-over button arrows for extra ball or special and outlanes for 25,000 points.
* In line Valhalla target scores lit value.
* Dropping target 1-2-3 in numerical order scores 10 times lit value.
* Spinner scores and self-advances in value from 10 to 1000 points.
* Maximum 1 extra ball per ball in play.
* Tilt penalty - ball in play.
IPDB HIGHLIGHTS:
Date Of Manufacture: July, 1980
Production: 2,600 units (confirmed)
Notable Features: Flippers (2), Pop bumpers (4), Slingshots (2), Kick-out holes (2), Standup targets (2), 3-bank drop targets (1), 4-in-line drop targets (1), Spinning target (1), Star rollover (1). Bounce-back outlanes allow the player to nudge a draining ball back into play.
Design by: Jim Patla
Art by: Kevin O'Connor
115 downloads
(0 reviews)0 comments
Submitted
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Old Chicgo (Bally-1976) (FizX3.3)
By Popotte
Old Chicago (Bally, 1976) v2.00
IPDB No. 1704
NOTES
BAM 357 or higher is mandatory in order to play this table.
You can play Old Chicago without BAM.
You can toggle (by the toggle HUD key) the HUD reel.
You access to the ajustment menu by the Special2Key in order to manage:
- balls per game,
- scrolling,
- spinner score,
- double bonus at first ball,
- bottom lanes (Special and Extra Ball),
- chimes
- reset high score entries,
- tilt handling.
RULES:
* INSERT COIN AND WAIT FOR MACHINE TO RESET BEFORE INSERTING COIN FOR NEXT PLAYER.
* KNOCKING ALL TARGETS DOWN LITES LEFT BOTTOM OUTLANE TO SCORE SPECIAL AND LITES RIGHT OUTLANE TO SCORE 1 EXTRAL BALL.
* 1 REPLAY FOR EACH ADDITIONAL TIME TARGETS ARE KNOCKED DOWN.
* 1 REPLAY FOR BALL THRU LEFT OUTLANE WHEN LIT FOR SPECIAL.
* 1 EXTRA BALL FOR BALL THRU RIGHT OUTLANE WHEN LIT.
- MAXIMUM - 1 EXTRA BALL PER BALL IN PLAY
* TOP ROLLOVERS SCORE 3000 AND ADVANCES BONUS WHEN LIT.
* OUTHOLE SCORES DOUBLE BONUS ON 1st, 3rd and 5th BALLS.
* TILT PENALTY - BALL IN PLAY.
* 1 REPLAY FOR EACH PLAYER MATCHING LAST TWO NUMBERS ON SCORE REELS WITH NUMBER WITH LITES ON BACK GLASS AT END OF GAME.
IPDB HIGHLIGHTS:
Date Of Manufacture: April, 1976
Production: 7,155 units (confirmed)
Notable Features: Flippers (2), Pop bumpers (5), Standup targets (3), Kick-out holes (2), 5-bank drop targets (1), Spinning target (1). End-of-ball bonus. No slingshots.
Design by: Greg Kmiec
Art by: Dave Christensen, John Youssi
103 downloads
(1 review)0 comments
Submitted
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Whoa Nellie! Big Juicy Melons (Whizbang Pinball-2011) (FizX3.3)
By Popotte
Whoa Nellie! Big Juicy Melons (Whizbang Pinball, 2011) FizX3 v1.00
IPDB No. 5863
NOTES:
This table is from moogster66 and me.
From IPDB:
This is a converted game using Gottlieb's 1957 'Continental Cafe' and with its rules slightly adjusted. A new backglass and playfield were created. Three units were made using a solid state "Pinkit MPU" and one prototype was made using an EM score motor. All four games used four score reels.
This reproduction concerns the first prototype, namely the pure EM
You must have BAM 365 or higher in order to play this table.
You can toggle (by the toggle HUD key) the HUD reel.
You access to the adjustment menu by the Special2Key in order to manage:
- balls number,
- scrolling,
- tilt handling: normal FP's way (8 warning allowed), liberal (16 warnings allowed), and not tilt,
- reset high score entries,
- automatic ball lift.
- use arrows for plunger
RULES:
Top lanes light corresponding colored Pop-Bumpers and Roll-Overs
Pop Bumpers and Roll-Overs score 10 points When Lit
Bulls-eye Melon Targets score 5 points for side hits, 50 points for center hits
Bulls-eye Melon Targets score 200 points for center hits When Lit
Any 5 or 50 points score rotates lit 200 point shot
Gobble Hole scores 50 points or 200 points When Lit
Gobble Hole carries over all Lit Values to next ball
All balls in Gobble Hole awards an Extra Ball
IPDB HIGHLIGHTS:
Date Of Manufacture: October, 2011
Production: 4
Notable Features:
Flippers (2), Pop bumpers (4), Passive bumper (1), Slingshots (2), Star rollovers (8), Bullseye targets (2), Gobble hole (1), Free ball return lane. 3 or 5 ball play.
Design by: Dennis Nordman
Art by: Greg Freres
104 downloads
(0 reviews)0 comments
Submitted
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Jabberjaw (Original) (FizX3.3)
By Popotte
NOTES:
BAM 357 or higher is required in order to play this table.
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
You can access to the menu with the Special2 Key in order to set the dip switches:
- balls per game,
- scrolling,
- reset to recommanded settings,
- mode,
- J-A-W Special,
- saucer Special,
- saucer value,
- Neptune targets,
- bumper score,
- reset High Score to Date,
- tilt handling,
- reset High Score entries.
RULES:
* Making J-A-W lites one rollover star to advance bonus and scores 5,000, 10,000, 15,000, 25,000, Special, then 30,000 points.
* Making four Neptune targets scores 5,000 points and:
1st time lights left outlane for 50,000 points.
2nd time scores Extra Ball.
3rd and each additional time scores Special.
* Saucer Special lites at 14,000 points.
* Hitting center target when lit occasionally opens outlane gate.
* Center bumper scores 1,000 points.
* Drop target lites 2X, 3X & 5X bonus multipliers. Upper gate resets target.
* Spinner advances bonus every 5 spins.
* Special when lit awards one replay.
* Maximum 1 Extra Ball per ball in play.
* Tilt penalty - ball in play.
108 downloads
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HangGlider (Bally 1976).zip
By Popotte
Updon719: playfield
Popotte: backglass, plastics, script
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
* Insert coin and wait for machine to reset before inserting coin for next player.
* Each target knocked down lites a center saucer kite.
* Center saucer advances bonus 1000 for each lit kite.
* Knocking all targets down lites center saucer to score 1 extra ball.
* Knocking all targets down 2nd and each additional times lite center saucer to score special.
* 1 replay for ball in saucer when lit for special.
* Bottom out lanes lite to score special when bonus reaches 15,000.
* 1 replay for ball thru out lane when lit.
* Maximum - 1 extra ball per ball in play.
Tilt penalty * ball in play.
* 1 replay for each player matching last two numbers on score reels with number wich lights on backglass at end of game.
237 downloads
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Sky Jump (Gottlieb-1974) (FizX3.3)
By Popotte
Sky Jump (Gottlieb - 1974)
IPDB No. 2195
NOTE
You must have BAM with 3.57 version or higher
You can toggle (by the toggle HUD key) the HUD reel.
You access to the ajustment menu by the Special2Key in order to manage:
- balls per game,
- scrolling,
- difficulty (from easy to hard),
- tilt handling: normal FP's way (8 warning allowed), liberal (16 warnings allowed), and not tilt,
- reset high score entries,
- automatic ball lift.
- 10X multiplier lights
Wayne Neyens told us that the N188PA on the backglass airplane is the registration number of the plane that his son owned around the time of this game. Wayne told the artist to put this number on the backglass airplane as a lark.
RULES:
POINTS ARE SCORED AS INDICATED
NUMBERED ROLLOVERS SCORE POINTS AND LIGHTS CORRESPONDING DROP TARGET FOR INCREASED VALUE. FOR 3 BALLS GAME: HITTING 1 OR 3 GIVES 1 AND 3 AND HITTING 4 OR 7 GIVES 4 AND 7
CENTER POP BUMPER SCORES 1000 POINTS
COMPLETING DROP TARGET SEQUENCE SCORES 5000 POINTS AND RESETS TARGETS
SPECIAL SCORES 1 REPLAY
MATCHING LAST TWO NUMBERS IN SCORE TO NUMBER THAT APPEARS ON BACK GLASS AFTER GAME IS OVER SCORES 1 REPLAY
IPDB HIGHLIGHTS:
Date Of Manufacture: May, 1974
Production: 4 200 units (confirmed)
Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), 7-bank drop targets (1), Standup targets (6).
Maximum displayed point score is 99,990 points.
Sound: 3 chimes, knocker.
Design by: Ed Krynski
Art by: Gordon Morison
77 downloads
(0 reviews)0 comments
Submitted
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Playboy (Bally-1978)
By Popotte
Playboy (Bally, 1978)
IPDB No. 1823
NOTE:
You must have BAM with 3.57 version or higher
A table from Popotte & Mike Mills from CPR (Classic Playfield Reproductions)
You can toggle (by the toggle HUD key) the HUD reel.
You access to the ajustment menu by the Special2Key in order to manage:
- balls per game,
- scrolling,
- difficulty (from easy to hard),
- tilt handling: normal FP's way (8 warning allowed), liberal (16 warnings allowed), and not tilt,
- reset high score entries,
- all of the main switches
RULES:
* Making 5 keys 1st time lites 2X, 2nd time 3X, 3rd time 5X, 4th and each additional time scores Special.
* Knocking all targets down 1st time lites target Special and outlanes for 25,000 points, 2nd and each additional time scores 1 replay when Special is lit.
* Making all 5 playmates 1st time lites rollover button for extra ball. 2nd time lites rollover button for Special.
* Player achieving bonus score of 20,000 or more points lites super bonus. Bonus score starts at 20,000 points when super bonus is lit.
* Maximum - 1 extra ball per ball in play.
* Tilt penalty - ball in play.
Rules are depending on dip switches...
IPDB HIGHLIGHTS:
Date Of Manufacture: December, 1978
Production: 18 250 units (confirmed)
Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (6), 5-bank drop targets (1), Star rollover (1), Upper left kickback lane (the Grotto)
Design by: Jim Patla
Art by: Paul Faris
132 downloads
(0 reviews)0 comments
Submitted
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8 Ball (WIlliams-1952) (FizX3.3)
By Popotte
8 Ball (Williams, 1952)
IPDB No. 765
NOTES:
You must have BAM 365 or higher in order to play this table.
You can toggle (by the toggle HUD key) the HUD reel.
You access to the ajustment menu by the Special2Key in order to manage:
- scrolling,
- tilt handling: normal FP's way (8 warning allowed), liberal (16 warnings allowed), and not tilt,
- reset high score entries,
- automatic ball lift.
- use arrows for plunger
- flippers: original (both flippers are actuated), normal handling
RULES:
Making lighted 1 to 14 balls sets up 8 ball for skill shot
Making 1-2-3 and all the right or left balls lights the right or left roll over for replay
Making all the right or left balls lights kickout holes for 500,000 and increase bottom bumpers to 100,000
Making all the balls lights all bottom roll over for replay and light roll ovr button for replay
IPDB HIGHLIGHTS:
Date Of Manufacture: February, 1952
Production: Unknown
Notable Features:
Reversed flippers (2), Pop bumpers (2), Passive bumpers (4), Kick-out holes (2). Tilt penalty is ball in play, tilt is reset by ball passing through rollunder wire at bottom of playfield below flippers.
Design by: Harry Williams
Art by: George Molentin
59 downloads
(0 reviews)0 comments
Submitted
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Auto Race (Gottlieb-1956) (FizX3.3)
By Popotte
Auto Race (Gottlieb, 1956)
IPDB No. 112
NOTES:
You must use BAM 365 or higher
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
You have to lift manually the balls with the Special1Key or set in the menu "Automatic Ball Lift" to yes.
RULES:
Hitting numbered rollovers or targets advances corresponding car. First car to reach finish line wins the race and lights one hole for special.
Special when lit awards 1 replay for each car in 1st win position.
Special when lit awards 3 replays for each car in 2nd win position.
Lining up all three cars in any position along track except start position lights two pop bumpers.
IPDB HIGHLIGHTS:
Date Of Manufacture: September, 1956
Production: 1,500 units (confirmed)
Notable Features:
Flippers (2), Pop bumpers (4), Passive bumpers (2), Slingshots (2), Standup targets (3), Gobble holes (2). Hit center targets or rollovers to advance each of three cars to complete races and light gobble holes alternately for Special. Each ball into gobble hole when lit for Special can award up to nine replays, depending on how many races were completed.
Design by: Wayne Neyens
Art by: Roy Parker
Notes: The backglass carries Gottlieb's famous phrase: Amusement Pinballs, as American as Baseball and Hot Dogs!
58 downloads
(0 reviews)0 comments
Submitted