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  1. The Simpsons Pinball Party (v 1.0)

    1) Open Bam Loader Go To Video/Rendering Options Un-Check Render The Game Room.
    Then you will see the new effects.
    Enjoy...
    ' *********************************************************************
    ' **                                                                                                                                                                                **
    ' **                                                    The Simpsons Pinball Party (v1.0)                                                      **
    ' **                                                                                                                                                                                **
    ' **                                                                            By:1000                                                                                   **
    ' **                                                                                                                                                                                **
    ' **                                                                   Object Of Game                                                                             **
    ' **                                                                                                                                                                                **
    ' **                   Help The People Of Springfield Party Like There's No Tomorrow.                       **
    ' **                                                                                                                                                                                **
    ' **                              Hit The Ball Straight Up The Middle Into The Garage                                      **
    ' **                                                         Or On The Inside Loop                                                                         **
    ' **                                      To Go To The Upper Level "Living Room"                                                    **
    ' **                                   Put The Ball Into The Couch x 2 = MultiBall                                                    **
    ' **                                      More Lights And Features Coming Soon.                                                       **
    ' *********************************************************************

    301 downloads

       (4 reviews)

    0 comments

    Submitted

  2. The Irresponsible Captain Tylor (Original)

    Another out of my back catelog. This is the 2021 BAM edition  with improved physics and bug fixes over the original 2009 version.
     
    RULESET 1: (Basic)
    Light TYLOR targets to open first lock (back left) lock 1st to open second (back, Right of the twin locks on main playfield) lock 2nd to open t3rd (lower right) At any time, hit centre kicker to release any locks. Release all at once for 4 ball multi to see the essence!
    Light UEKI targs to light the bumper lamp for 3x bumpers.
    Light JUSTI to light QUICK MULTI - access the platform via RHS ramp to activate.
    On the platform, spot letters for SOYOKAZE for table multiplier
    Light UPSF top lanes for bonus mulitplier
    Light in/out lanes for ballsaver.
    RHS RAMP BASE trigger doubles point each hit while lit.
    RULESET 2: (Advanced)
    Light UEKI TYLOR - Without locking ramps - for RYGON EMPIRE MODE (table x 3 for 60 seconds)
    UEKI activatees left ramp lock
    TYLOR activates right ramp lock
    Lock both to set kicker (Twin right) - shoot that left loop kicker once active for PACO PACO mode multiball
    Light JUSTI, UEKI, TYLOR (his full name) WITHOUT triggering other modes or locking balls etc for SOYOKAZE MODE! (two ball multi with targets tripled and spelling SOYOKAZE pays immediately DOUBLE the CURRENT ACCUMULATED EOB BONUS without reset!.
    The "Wizard" mode!... Complete ALL the above for "VICTORY WITHOUT BLOODSHED"...5 ball multiball with UNLIMITED BALLSAVER for 2 minutes!
    Light all the Soyokazi targets (on the platform) for 250,000!
    Skill shot for 100,000!

    128 downloads

       (0 reviews)

    0 comments

    Submitted

  3. The Good Bois (Anthias, Original, 2024).

    It's a frontier town, in the wild west. These dogs are determined to clean the place up, and will not rest until they have fetched every outlaw. The Good Bois have rolled into town, if you have any shady dealings, best you skeedaddle right fast, or they'll be barking up your tree in no time!

    155 downloads

       (1 review)

    0 comments

    Submitted

  4. The Hungry Dead (Original)

    Just in time for Halloween come the ghouls on The Hungry Dead!  I have always loved this table even though I have never cared too much for the macabre.  This table never carries the macabre too far and it is all in fun. It is kid-friendly and fun for all ages to play.
     
    This table was originally designed to delete the progress you make in the game if the ball drains before you reach your goal.  For that reason, it might produce some disappointment, especially for kids.  However, on this version, I have added Easy Mode!  It not only keeps your progress in the game when the ball drains, but you can also adjust how long two timed sequences last.  The default is to have it turned off so you need to change it before you give it to your kids.  To be honest, I rather like the easy mode myself.  I have added a full description at the beginning of the script on how to make changes. 
     
    I added FizX Lite 3.0 and the latest version of the FizX tweaker.  Gimli and I have spent much time improving the tweaker.  I have noticed that the tweaker is much more stable than it was when it was first released.  The tweaker has overlays that describe each of the FizX parameters and how to navigate the tweaker.  All you need to remember is to press the Special 1 key to open the tweaker.  Even if you don't understand the options, I encourage you to at least make adjustments to "Bounce Choices" that have options anyone will understand.  I set it up for my personal preference but I think most people prefer more bounce than I do. 
     
    This table has never had an attract mode.  That is the light show and music that play before you start the game.  All the tables I have modified have always had a light sequence during the attract mode.  This is the first time I have ever added one.  It was a learning experience.  I think you will like it. 
     
    This table has five lighting options that you can adjust by pressing the Special 2 key.  The "FP Orig" lighting mode is for those of you who have low-end PCs.  There are lots of other options at the beginning of the script where you can change settings for those of you who like to tweak things.  The HUD Toggle key also works.
     
    Zip File – Must Read
     
    There is a zip file included in the download.  It contains the model of a ball with 1K polygons.  Do not unzip the zip file.  Just save it with the same name as the table and place it in the same folder as the table.  If you don't use it, the physics won't be correct.
     
    Table Loading Screen
     
    There are five table-loading textures as listed below.  The three landscape textures are intended to be used on desktop PCs.  The two portrait textures are intended to be used on pinball cabinets.  In this version, I added a less gruesome landscape texture that is more kid-friendly. 
     
    LoadingLandscape1.jpg
    LoadingLandscape2.jpg
    LoadingLandscape3.jpg
    LoadingPortrait1.jpg
    LoadingPortrait2.jpg
     
    Rotated Display Version
     
    If you have ever downloaded one of my table mods, you have probably noticed there are usually two variations. There is a basic version for general PC usage and pinball cabinets. The other version of the table is for use on a desktop PC on a single monitor with a portrait orientation. This version would be of interest to you if your monitor can be turned 90 degrees.
     
    The tweaker on this table presented a special problem for my rotated display version.  It requires more space on the backbox for the tweaker overlays than I usually allocate.  I couldn't use a HUD for the same reasons that it doesn't usually work on a cabinet.  I managed to create views using BAM's desktop camera.   I was surprised it worked for a table with 270-degree rotation.  Then I thought about having to revise my setup guide.  I normally use the same Static Cam menu used by the cabinet guys.  My old guide was 1 1/2 pages long.  After thinking about it, I realized that the only instructions you need are:
     
    1) Open the "Video / Rendering Options" menu in FP and change the "Rotation" option to 270 degrees. 
    2) Rotate your monitor clockwise 90 degrees and play the table.
     
    The camera settings are coded in the script and are run automatically.  The view will change when you open the tweaker so you can see more of the backbox.  When you close the tweaker, the view changes back to the normal view.  If you ever replace the monitor on your PC, be sure to get one that has a stand that rotates.  I added screenshots of the normal and tweaker views.
     
    Conclusion
     
    I hope you enjoy the table.  I have revised it three times so it should be obvious I like it. 
     
    GeorgeH
     
    List of Changes
     
    1) Added FizX Lite 3.0 with the latest version of the FizX tweaker and overlays that explain each FizX parameter.
    2) Added a new loading screen image for desktop with less graphic imagery for children. 
    3) Added attract mode (the previous version did not have one) with light sequences and music. 
    4) Created easy mode which does not delete your progress in the game when the ball drains. 
    5) Added other easy mode options to allow changes to the length of two timed modes. 
    6) Made shadow maps brighter than version 1.3 and changed settings on the lighting modes. 
    7) Created a rotated display version of the table using BAM's desktop camera option in the script. 
    😎 Added ball configuration and ray casting to the script.
    9) Added rolling ball sounds to the playfield.
     
    See the beginning of the script for changes to previous versions. 
     
    Table Developers
     
    Ruckage
    Protricity
    NoppZ
    Djpretzel
    Pangier
    GeorgeH
     
    Contributions by:
    Gimli – Codeveloper of the Tweaker
    JLou5641 - Creator of FizX
    Fleep - Created recordings for mechanical sounds
    TerryRed – Developer of the "All in One" template of FizX

    740 downloads

       (1 review)

    12 comments

    Updated

  5. The Sand Reapers - Assassins of the desert

    The Sand Reapers are a non existent electronica/rock fusion band. This table is based on their non existent album: Assassins of the Desert. All 14 tracks are included in this table. It uses my stereo system (originally from my Road Trip table, which this layout was built upon,) so you can skip tracks, set to random etc. Tracks were generated by an AI ("Accidental Intersection" between their reality and ours 😛 with the band name and album and year 1999 as prompt.)
     
    Track list:
    1- Melting Heat
    2- Drifting Sands
    3- Diving into the shadows
    4- Imagining an oasis
    5- Hunting the bounty
    6- Campfire Ambush
    7- Falling in blood
    8- How it ends
    9- Tired of running
    10- Whatever the cost
    11- No way home
    12- Being a ghost
    13- Companion in arms
    14- Dunes of wrath
     
    Ruleset:
    Light REAPER targets to open first lock (back left) lock 1st to open second (center/lower left) lock 2nd to open 3rd (lower right) At any time, hit upper center right kicker to release any locks. Release all at once for 4 ball multi across the desert
     
    Light SAND targets to light the bumper lamp for 3x bumpers.
     
    Light top RUN lanes for bonus multiplier
     
    Light in/out lanes for ballsaver.
     
    center loop channel doubles point each hit while lit.
     
    Light the HUNT letter spots to get some nice points.
     
    Hit the H and T targets immediately below the left and right channels while the target is already lit to raise the ramps to access the raised playfield.
     
    hit three platform exit triggers to light, then light assassins targets to trigger three ball multiball event. The three triggers remain lit for the rest of your ball.
     
    Hitting the lower left and right bumpers or kickers will activate the out lane diverters.
     
    Additional notes:
    This table is coded as a late SS era table, however it has potential for some radical later DMD era ruleset changes, so feel free to mod if you feel inspired and capable. This table, like most of my recent work, is free to mod.
     
    I also realise that the simple audio controls share key bindings with some of the bam functions. Sorry about that, the audio stuff was coded long ago, and I don't have the energy to dive back into them right now (though if I ever do, I will add much more controls to them, like volume etc.) The key sharing situation does not impact gameplay at all, so I let it slide.

    197 downloads

       (0 reviews)

    2 comments

    Submitted

  6. TMNT Stern

    Granit startede on this table, and made the foundation.
    I have updated the table and done the following :
     
    Fixed missing graphics/textures, so now the textures are about 98% correct.
    Fixed places where the ball would get stuck.
    Added toys: Krang - Turtles Plane - Turtles Van.
    Optimized the long loading time to almost nothing.
    Added The Turtles movie intro on the backglass.
     
    I am a 3D artist and don't got any programming skills, so I cant finish this table, so I hope a friendly soul with some programming skills
     would make this table even more complete ? See the to do list:
     
    What needs fixing:
     
    The black hole in the upper left corner, the ball needs to go in there and come out of the other black hole on the right.
    The scoreboard needs to be fixed from an EM scoreboard to a more awesome digital scoreboard.
    Multiball start at random, and needs to be fixed, perhaps with a lock ball function, that will release into a multiball.
    A basic set of rules added to the table would be nice, and make it even more fun to play 🙂
     
    Permission to mod: Yes please do 😄
     
    See short video: https://youtu.be/KHMODjaKzPQ 
     
    Please someone finish this table, thank you 😄

    1802 downloads

       (1 review)

    4 comments

    Updated

  7. Tron Legacy (Ultimate 1.13) (SLAMT1LT) (DOFLinx - Cabinet Edition)

    Tron Legacy (Ultimate 1.13) (SLAMT1LT) (DOFLinx - Cabinet Edition)
     
    The Ultimate Tron Legacy virtual pinball cabinet experience...and only on Future Pinball with DOFLinx!
     
    A video that shows off this excellent table with amazing DOFLinx cabinet effects can be seen at this link (in my cabinet) :
     
     
    Features:
     
    - amazing animated 5 RGB flasher effects
    - RGB undercab lighting changes based on characters, multiball, and game modes
    - gear motor operates with the Recognizer's movement
    - shaker motor and blower fan operates for cinematic videos, and many table events
    - 10 solenoid support for all mechanical devices (flipper, slings, bumpers, etc)
    - beacon lights up during cinematics and certain game modes
    - strobe effects throughout
    - animated effects for: Video Game mode, Disc Wars, Clu Ball, Light Cycle Battle, Zeus multiball, Drain, Orbits, Challenge of the Grid, etc...
    - Ramp: animated flasher effects change colour based on mode and game progression
    - all effects combine for an amazing feedback and light show like no other pinball game!
     
    DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69
     
    This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker and more!
     
    Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future PinballScripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT)
     
    Copy the *.fpt and .xml files to your Future "PinballTables" folder
     
    DOFLinx.vbs is included with the DOFLinx install package. This file is NOT included with this table to avoid version mismatches, and future compatibility issues with newer revisions of DOFLinx.
     
    DOFLinx install package download:
     
    The current download of DOFLinx can be found through this post at vpforums:
     
    http://www.vpforums.org/index.php?showtopic=35852
     
    It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future PinballTables" directory.
     
    Cabinet Use:
     
    For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted.  Instead, you will only hear your cabinets feedback devices for those actions. The rest of the games sounds will play normally as intended by the table author.
     
    Desktop Use:
     
    For desktop users: This table will still function normally without the need for DOFLinx to be running or installed. You will however require the DOFLinx.vbs file (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PCs speakersNote: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this table was modded for DOFLinx cabinet use).
     
    Night Mode:
     
    For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode.

     

    1906 downloads

       (0 reviews)

    13 comments

    Updated

  8. Twilight Zone (Bally, 1993)

    Note that BAM (Better Arcade Mode) must be installed for this table to operate properly. 
     
    This table has a menu that is accessed by pressing the Special 2 key. 
     
    Many of the guys who compete in pinball championships consider "Twilight Zone" to be one of the most difficult tables to play.  I suppose that might be true but it is still really fun to play which I think is due to its incredible design.  The FP version of the table was originally built by Francisco666 and the models were built by ROM.  The basic rules are also not all that difficult to remember either.  The center of the playfield has a door with lights around the perimeter.  The lights display most of the available modes.  During game play, one of these lights is usually blinking.  Hitting the bumpers will move the blinking light around the perimeter of the door.  You can start a mode of whatever light is blinking by hitting the kicker under the piano.  The kicker under the slot machine may also start the modes randomly also.  Any mode that you complete will change the blinking light to be lit solid.  There are more rules but this will get you started. 
     
    The quality of the original voice quotes was pretty bad but Francisco probably used the best available audio files at the time.  I reworked the audio to provide a much cleaner sound.  I found about 7 or 8 different versions of audio so I selected the best sounds from each.  The new sounds are included in the new library, DIMENSION_SONIDOS.
     
    When I got to the music, I decided to provide two versions of music libraries in addition to the original music.  All three music libraries have the same name but I changed the case of some of the letters so you can identify the version.  All of the libraries are compatible with the older versions of the table.  You can only save one of these versions of the music to your library folder at a time so you might want to save them the other versions to a subfolder. 
     
    Original Remix - DIMENSION_MUSICA.fpl
    Alternate          - DIMension_musica.fpl
    Rock                 - DIMENSion_musica.fpl
     
    I added Shiva flippers to this table that are switchable to the standard Gimli/George dynamic flippers.  Shiva flippers have more power in the center of the flippers than at the tip and base.  The Gimli/George flippers has the least power at the tip and the most power at the base.  I also added a flipper rotation speed chart that I think will be used for the first time on this table.  I am using a slightly modified version of a chart that JLou5641 developed.  The chart changes the way a flipper accelerates and moves.  It helps to improve the accuracy of the shots.  I recommend that you try the options for physics in the menu shortly after you download the table because it doesn't take long for your mind to get locked into a certain way of playing the table.  There is also menu switchable music that play the original rock song, "The Twilight Zone".  It will replace some of the music selections in the music libraries listed above. 
     
    There are a few changes I made that couldn't be done when the table was created.  The real table has a "power ball" that is made of white ceramic and is much lighter than a steel ball.  When this FP table was built, a white ball was impossible to create so they offered a choice of different colored balls.  For this table, I created a white ball using a photograph of an ceramic ball used on the real table.  I also changed the physics of it when it is released onto the table so it is lighter. 
     
    My friend, AnonTet, performed a lot of testing on this table but he also figured out a way to make the dynamic flippers more efficient.  This became necessary when I tried to add Wild's code that adds a sound when the ball hits the flipper.  Wild also made a change to the model used on the side blades.  He took a model that had the best fit I could find and made it fit perfectly. 
     
    I added two new table loading textures that you can select on the Table Information screen of the FP editor: 
    LoadingLandscape – For desktop usage
    LoadingPortrait – For pinball cabinet usage
     
    Of course, the table has the same lighting options I have added to other tables.  I added a spotlight for the first time on the miniplayfield.  It will probably use it again on other tables. 
     
    Included in the download is a zip file that contains a file that changes the unlit pixels of the DMD.  It changes the color of them to be the same color as the background.  If you choose to use it, it must remain zipped, have the same name as the table and be placed in the same folder as the table. 
     
    You can download a different version of the table that is called "rotated display".  This is for a desktop PC with a single monitor that can be rotated so the monitor is in portrait format.  I added a screenshot of it and the download includes a PDF file with directions.  
     
    Pat Lawlor designed a beautiful table that really needs no enhancements.  If you play this table a lot, you might get tired of the same music so I added some options there.  Even though Slamt1lt added some video and music, the game play of this table is the same as the original.  My objective here was to make the table look, sound and perform better.  I think you will agree that this objective has been met.  I hope you enjoy it!
     
    These are the list of changes:
     
    1. Replaced poorly recorded sounds, including all voice quotes.
    2. Added new instruction cards.
    3. Added custom physics and dynamic flippers with Gimli/GeorgeH flippers and Shiva's flippers.
    4. Added emkickers to the slingshots to improve physics.
    5. Added lighting mod and add Lighting Control Panel to the script.
    6. Added HUD Toggle Key that saves setting.
    7. Added new textures on the table loading screen for both desktop and cabinets.
    8. Added menu system with options for lighting, balls per game, HUD on/off etc.
    9. Added message that looks at BAM version and reminds you to upgrade BAM if needed.
    10. Added shadow maps.
    11. Edited plunger pull special script so you can make the skill shot.
    12. Added switchable option for 3 or 5 balls per game that saves setting.
    13. Added bulbs that provide the halo that shines through the slingshots.
    14. Added side rails with art (sometimes called side blades).
    15. Added bump maps to the camera and slot machine.
    16. Added DMD background color, ball/flipper shadows and ball configuration to the script.
    17. Added rock version of theme music and made it switchable with the default theme music.
    18. Added menu option to switch between Gimli/GeorgeH flippers and Shiva's flippers.
    19. Added menu option to switch table slope so end user can easily change ball speed.
    20. Added menu option to switch bounce control options.
    21. Converted images and video images to use power of 2 to reduce table loading time.
    22.Lowered right ramp to make it perform better.
    23. Added BAM code that allows the score to exceed 2 billion points.
    24. Changed the end of game video so it can be turned off. Also fixed the end of game video so it plays the correct audio file and remove the broken Rod Steiger video.
     
    More detail about the development of this mod is available at this link:
     
    https://pinballnirvana.com/forums/threads/twilight-zone.20208/
     
    George

    2666 downloads

       (1 review)

    7 comments

    Submitted

  9. Tron Legacy (Stern) (Ultimate): DOFLinx MX Cabinet Edition

    The Grid's most awesome addressable leds make for Light Cycle ramp effects, Light Jet Cannons, Explosions and the coolest de-resolution effects you have ever seen in a real pinball cabinet!
     
    A video demonstration of this table can be seen here in my cabinet:
     
     
    This table has complete cabinet feedback and lighting support for the following:
    – 10 solenoids for flipper, slingshots, bumpers, etc..
    – 5 RGB flashers
    – Blower Fan
    – Shaker
    – Gear motor
    – Strobe
    – Beacon
    – Start button
    – Coin button
    – Launch Ball button
    – RGB Undercab Lighting
    – Addressable Leds
     
    Requirements:
     
    - DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects).
    - DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds.
    - addressable leds are NOT required to play this table, but they are HIGHLY recommended.
    - to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball)
     
    To play a Future Pinball table with addressable leds support (DOFLinx MX):
     
    - update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball Scripts".
    - add DIRECTOUTPUTGLOBAL=c:DirectOuputConfigGLobalConfig_b2sServer.xml   (assuming you have it there)  to your DOFLinx.ini file.
    - download the awesomeness of a Future Pinball DOFLinx MX table
    - check DOF Config Tool to see if support for that table has been added to it yet  (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet.
    - "Generate" a new Config File (containing directoutputconfig30.ini in the zip)  and copy the new files to your "DirectOutput Configs"  folder.
    - play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds!
     
    DOFLinx 5.20+ download link:
     
    http://www.vpforums.org/index.php?app=downloads&showfile=12318
     
    Consult the DOFLinx guide included in the download link for more information on setting up DOFLinx.

    2010 downloads

       (2 reviews)

    1 comment

    Updated

  10. Tron Legacy (STERN) (ULTIMATE) (DOFLinx - Cabinet Edition)

    After all these years... the Ultimate Tron Legacy STERN virtual pinball cabinet experience is here! ...and only on Future Pinball with DOFLinx!
    A video that shows off this excellent table with amazing DOFLinx cabinet effects can be seen at this link (in my cabinet) :
    When the table first loads, press START (1) to turn on the table!
    Features:
    - amazing animated 5 RGB flasher effects
    - animated explosion and Light Jet machine gun flasher effects, and Light Cycle effects
    - RGB undercab lighting changes based on multiball, game modes, and much more
    - gear motor operates when shooting at the spinning disc
    - shaker motor and blower fan operates for many table events
    - 10 solenoid support for all mechanical devices (flipper, slings, bumpers, etc)
    - beacon lights up during cinematics and certain game modes
    - strobe effects throughout
    - flasher effects change colour based on mode and game progression
    - Start, Coin, Launch Ball button lights: flash / On / Off during table events / functions
    - all effects combine for an amazing feedback and light show!
    For SLAMT1LT's newest versions of his tables (without DOFLinx support), goto his website:
    http://speak1970.wixsite.com/slamspinballemporium
    Watch the video. This is a really cool table!

    789 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Tommy Robot

    Tommy Robot is an original pinball game created after a poster. 
    If anyone has ideas on upgrades to this. Game is fun to play.
     

    260 downloads

       (0 reviews)

    0 comments

    Submitted

  12. The Borg (Star Trek)

    The Borg (Star Trek) (2.0),
    An original future pinball table, based on Gene Roddenberry's and Paramount Pictures "Star Trek".
    Table rules, Light "The Borg" for special at the top kicker, by hitting targets on the left side,
    ( special lasts for 90 seconds).
    Knock down the three drop targets (on the mid right side) for a chance for a 5,000 point
    bonus and bonus multiplier to increase at kicker behind the drop targets,( Under blue logo hologram))
    Lighting "DATA" (with the rotospinner), lights a chance for Multiball, in the upper right kicker (under green hologram). `(Also, there are many small bonus’ when the blue "Data light" is on).
    roto spinner will give small bonus chances (roto points doubled when the blue star light is on).
    Replay scores on the table card.
    ( Some very well made Midi renditions of Star Trek music were used for background music.)
    (Version 2.0 has many improvements).

    728 downloads

       (3 reviews)

    0 comments

    Updated

  13. TIME LINE

    http://www.ipdb.org/machine.cgi?id=2564

    337 downloads

       (1 review)

    0 comments

    Updated

  14. The Silence of the Lambs

    triggers,droptargets, roto ,kickers advance bonus.
    roto for hannibal
    if hannibal lecter lit then special ( to define ?)
    the four triggers advance multiplier
    later a mode multiballs
    look neo punk
    soundtrack movie
    fx sound movie
    cover- morten blok

    421 downloads

       (1 review)

    0 comments

    Updated

  15. Time Line

    Time Line for Future Pinball. Version 1.0 Plays good. Light decals and scripts may be needed for upgrade.

    Table made by Granit. Music, sounds and plastics and cab art from ghost.
     

    194 downloads

       (2 reviews)

    0 comments

    Submitted

  16. Toxic Crusaders

    Toxic Crusaders pinball based on a cartoon and comic book. Version 1.0.
     

    241 downloads

       (3 reviews)

    0 comments

    Submitted

  17. TMNT

    TMNT is an early game and is not the remake. Added a DMD and is now complete. Free to Modify. Turtle Power.
     

    366 downloads

       (5 reviews)

    0 comments

    Submitted

  18. Tetris

    A prototype playable game from ghostmachine and silly billy 9x. Free to mod. We want to add more to this but ran out of ideas.

    This was one of our first few games we made.
     

    191 downloads

       (2 reviews)

    0 comments

    Submitted

  19. The Fly

    The Fly. Pinball break through game. Freeware game. Free to mod.

    184 downloads

       (3 reviews)

    0 comments

    Submitted

  20. The Goonies Pinball Adventure

    The Goonies Pinball Adventure
    Overall Goal of the game is to complete The Goonies Motto "Never Say Die"
    Skill Shot:
    When a new ball starts the 5 lights under the plunger ramp will flash in sequence.
    Launch the ball and when it passes under the Skill Shot sign, the current light will be awarded as follows:
    Sloth:
    This starts Sloth 2x scoring for 30 seconds, can also be started by spelling sloth at his targets. (Adds "N")
    Fratellis:
    This start a hurry up mode where you have to get one of the balls in the Fratellis hideout into the kicker at the back right of the hideout, can also be started by hitting the Fratellis hideout a few times. (Adds "E")
    Data:
    this lights the Data gadget award scoop, hit the scoop to get a randow reward. Can also be lit by spelling Data at his targets.
    Super Pops:
    Starts the pop bumpers flashing for a higher value. Will end if a pop bumper is not hit for 10 seconds or you loose a ball.
    Open Trap:
    This opens the captive ball trap to the right of Datas scoop. Lock 3 ball in here to start multiball. Can also be opened by hitting the trap several times. Locking the first ball adds "E", Starting multiball adds "R"
    --------------------------------------------------------------------------------------------------------------------------------
    Chunk Loop: This is the left orbit, each orbit lights an arrow when they are all lit Truffle Shuffle starts.
    Truffle Shuffle: Each target is worth 50,000 points and a Chunk loop scores a Jackpot. Ends after 30 seconds or you loose a ball. Starting truffle shuffle adds "S"
    Mikey Loop: This is the right orbit, each loop adds a Marble Bonus, with more loops scoring more points. Points are added on at the end of the ball. Resets for each ball.
    Key Spinner: each spin adds akey bonus, bonus collected at end of ball
    Doubloon Spinner: each spin adds a doubloon bonus, collet at end of ball
    BAD Targets: Spell BAD in the Fratellis hideout to increase the Jackpot for other modes.
    RICH Lanes: Spell RICH to increase the bonus multiplier. Resets for each ball.
    DATAs GADGET Awards:
    Adds "V"
    Spy Eyes: this set the bonus multiplier to max (10x)
    Slick Shoes: this sets the jackpot score to max (10,000,000)
    This is not a candle: shoot the ramp to score the current jackpot
    Wings of Flight: Instant jackpot award
    Sticky Dart: extra ball awarded
    Pincers of peril: open trap
    Bully Blinders: Starts Truffle shuffle
    Bully Buster: adds 10,000 to marble bonus
    Ramp Shot scores 5,000 for the first 10 shots, lights extra ball at 10 shots, worth 10,000 after that. Also adds a bonus award for the end of ball bonus.
    Well Target (to the left of the bumpers, hit 3 times to add big points. Also adds time during timed modes.
    Drop targets under bone organ, drop them all to open the wall under the bone organ. Get ball in there to start mode: (All modes light a letter towards NEVER SAY DIE)
    Find the key, hit the left spinner to find the key (spinner must spin 20 times)
    Boulders, hit loops to avoid the boulders.
    Bone organ, hit the bone organ scoop 3 times to win.
    Water slide, hit the ramp to slide.
    Fight the Fratellis, hit the BAD targets to collect jackpots.

    2503 downloads

       (4 reviews)

    0 comments

    Updated

  • The Walking Dead LE/Premium 4K (Stern 2014)

      Updated

    *** Use VPX 10.8 final 64-bit and VPinmame 3.6 Final 64-bit ***
    *** use rom twd_160h: https://vpuniverse.com/files/file/25247-walking-dead-the-limited-edition-v1600/ ***
    *** all user options are in the F12 menu, none in the script ***
    *** supports desktop, fullscreen, FSS, VR ***

    Graphics coding, blender work, lighting, textures, inserts, 3d objects, zombie models, playfield image: Flupper1
    Many thanks to...:
    Nfozzy, Fleep addition: Robby King Pin
    Physics tuning : Rothbauerw
    Plastics scans: HiRez00
    Decals apron - ClarkKent
    Apron cards - Carny Priest
    Testing - VPW with special thanks to Iaakki for several fixes and Primetime5k for physics tuning
    VR room - DaRdog
    special thanks to Vbousquet for the Blender toolkit, Nfozzy for the physics scripts, Fleep for the sounds
    former authors; reused bits and pieces
    ICPJUGGLA, FRENETICAMNESIC, GTXJOE, RANDR, DARK, ZANY, Dozer, PinBill
    Q&A:
    1. The rom slows down and does not respond any more or the table crashes
    Answer: use VPX 10.8 final 64-bit and Vpinmame 3.6 Final 64-bit
    2. The rom is missing or not working correctly
    Answer: use the rom from the hyperlink provided on top of the release notes
    3. There are no options in the script
    Answer: all options are in the F12 menu, during play
    4. At the end of ball, the sound stutters and the lights as well
    Answer: this is a known issue: this is caused by the pinmame emulation, cannot be fixed in VPX
    5. The flashers are very bright
    Answer: first of all, don't change the tonemapper to anything else then AgX; furthermore you can tune the flasher brightness in the F12 menu
     

    By Flupper - - 140 comments - 3712 Downloads

    TimeLord 4.0.1 (Luigi Rides Again) OriginalHybrid

      Updated

    Timelord is a rollicking fun game designed for player of all levels, with hard and easy mode 3 ball or 5 ball options that are selected at the start of the game. Included in the downloads section are the game file, 2 screen and 3 screen back glasses & media pac.
    There are no luts in this game. You can lower the scene lighting in the VPX editor if you prefer a darker or lighter playfield. Scenic is Currently set at 0.07 in the vPX editor.
    If you are playing VR set the VRRoom=1 at line 116 of the script.
    4.0.1  is a major update with new Playfield graphics, and Backglass to give a deeper less cluttered space look. There is also a change the the physics to be less bouncy and easier to flipper transfer. One change in game play where super loops can be activated at the award wheel when OOC is flashing. This is important to get to the glory table. See the Changelog for all changes.
    You will need VPinballX 10.8 RC4, Freezy DMD 2.2.2  & FlexDMD 1.9.1 to play the game.
    This is a link to the game overview and rules are provided in the download. Check it out and improve your enjoyment of the game.😊
    https://youtu.be/Lrq4LI5A6QE
    This game is based on an original story stemming from two fellahs spitballing ideas and try to make each other laugh. When you venture into the bizarre world of Kevin, aka Q-Man you have to remember that would much rather hang out in seedy bars with dodgy chicks than take control of the Universe.😁 To add to your torment you a tagged by Luigi the stray Robot who was cast aside by Mario the grape farmer because he kept draining the tractor gearbox for his favourite drink....used sump oil😂.  He's like the donkey in Shrek, unwanted and a serial pest and indelibly connected to Q-man.
    To be the TimeLord you must complete  5 incredible dangerous tasks.  You traverse the universe, reverse time ,navigate the wormholes and meteor showers must slay the dragon. Upon completion of the tasks you venture to the glory table, (Wizard mode) . The Glory table gives 80 seconds to shoot the spiral ramp for Glory Billions  and reveal the real hero of the story.
    I was very fortunate to work with some talented people in the production TimeLord through 6 generations of the game.  FrankyT does the  gangster style Robot Luigi and the TimeLord. Tomate did the translucent ramps, Oqqsan lighting, ball affects and  clock animations, DOF is done by Outhere, Fleep sounds and nfozzy physics are done by Gedankekojote and Rawd did the Virtual reality. JPSalas is a huge part of the TimeLord project, providing the game framework, many explanations of scripting and he made changes to get a very clunky game to work. It goes with out saying my old mate Crackers advised and checked all the game iterations and changes over 2 years while the game went through 6 iterations. Of course there are many others who have help shaped the game including Sixtoes, Apophis, Remdwass &  Wylte from PinHelp and Rajo Joey who helped shape the game in the early days. Without these people and Smaugs encouragement there would be no TimeLord 2,3 or 4. The new look for 4 was encouraged by LTEK.
     
    I hope you like it and honest reviews and comments are always appreciated.
     
    This game is not for sale or for distribution on other download platforms.
     
    Incorporated into the game are
    SSF audio and sound production
    DOF
    NFozzy Physics
    Fleep Sounds
    Virtual reality
    Light Inserts
    Luts
     
    Please Enjoy Smaugs Fast Flips Video for TimeLord 3.0
     
     
    This is a link to the gameplay overview
     
     
    This is  Link to a game played by pezima77 showing how to complete the tasks to get to the glory table
    https://youtu.be/7fwIUBGnovI
     
     
    You will need the latest version of VPinballX10.7, VPinPame 3.5 and latest Freezy DMD is a must although I don't recommend that you select it in the script. I recommend that JPs  DMD flashers are used for cabs, Desktop and VR. These have maximum definition for DMD's and can be used with Pin2DMD's.
    The game is designed surround sound feedback. 
    For people with DOF TimeLord 2.0 uses the same DOF configuration as the TimeLord 1.0 so the game is set ready to go and should play with no issues.
    VR players have the option for a basic room or Rawds room which is selectable in script.
     
    Thankyou to the talented crew who have worked with Avago to bring you TimeLord 3.0.
    Avago are;
    JP Salas-Game framework, scripting and mentoring
    Rawd- Virtual Reality
    Oqqan- Lighting, light sequences, plastic scripting
    FrankyT-Callouts
    RajoJoey-Game Adviser
    Smaug-Game Promotion Video.
    Aphophis-Mecahnical tilt, scripting and support
    Gedankekojote-NFozzy Physics, Fleet Sounds, Luts
    Ramps-Tomate
    Whylte- Final physics & dynamic ball shadow.
    Outhere-DOF
    Table Testing & Game ideas- PinStratsDan, Joe Soap & Crakkers
    Game Ideas & support- Sixtoe & Remdwass
     
    Game Design & concept- RusstyT & HP
    GamePlay, Scripting, Sound Design, Callouts, Table & Backglass Design- RusstyT
    This game uses many objects from other Table Builder including, JP Salas, Flupper1s light inserts and Scotty Wickburgs dragon spinner, rotating bumper caps and rotating eyeballs. The ramp ideas are inspired by TOTAN, Opening ramp inspired by Bride of Pinbot and the 4 kicker centre lane is inspired by the EM game melody. Many thank to all the wonderful authors who provided inspiration for TimeLord 2.0

    By RusstyT - - 224 comments - 27274 Downloads

    Dark Chaos (apophis 2025)

      Updated

    I made the game that I always wanted to play...
     
    Prepare yourself for the looming Dark Chaos. You must fly into the maelstrom of oncoming cosmic debris and destroy all you can before it reaches earth. Collect power-ups along the way to help you survive the onslaught of meteor waves. Run training missions to improve your ability to collect power-ups. Make it through the gauntlet to take on the final, monstrous, planet killing asteroid. Our fragile Earth is depending on you. 
     
    This game blends pinball with classic arcade concepts. I hope you find the gameplay uniquely thrilling. You will be constantly fighting to survive. The game fights back, so keep an eye on your health meter. There are defensive and offensive power-ups, but only a limited time to collect them, so choose wisely. Good luck, Defender.

    *Please See Setup Notes Below 
     
    Defenders and Destroyers
    Apophis: Game design, modeling, light shows, DOF, and coding Unsavory: Music, sound effects, and callouts. Art design support Flux: Game logic framework. Coding support  
    Special Thanks
    Idigstuff: Ideation and music support Niwak: Blender toolkit The VP dev team Testers: mikepmcs, Bounty Bob, Sixtoe, Frankenstein, Studlygoorite, PinStratsDan, Primetime5k, Wizball, Darth Vito, tomate, bord, mcarter78, DaRDog, cl4ve, somatic, cyberpez, Dad-E-drums, TerryRed, DGrimmReaper, HauntFreaks, Robby King Pin, redbone, Nestorgian  
    Enormous thank you to Flux and Unsavory. So much technical and artistic talent! I really could not have done this without you guys. The game logic for this table was developed using Flux's VBScript port of Mission Pinball Framework which he calls the VPX Game Logic Framework (GLF). Go check it out at https://mpcarr.github.io/vpx-glf/
     
    Setup Notes (PLEASE READ)
    Requires the VPX 10.8.0 Final release (64-bit) and the latest FlexDMD. Do not report bugs here if you are using any other version of VPX! This table currently does not run in VPX-standalone (Mac, Linux, mobile). Hopefully this will be fixed in a future update. If you are playing on a cabinet with DOF, please update your DOF config! Please allow at least 30 seconds for the table to load. This table has a large script, so it takes a little time to initialize. Press F12 in the game to open the Tweak Menu. Rules description and game options are provided. If you are playing on a cab, be sure to enable the "GLF Virtual Segment DMD" option in the Tweak Menu. Press start button to save options. You might need to position the DMD with your mouse the first time you enable it. The position automatically saves. For nice alphanumeric display rendering, add the following text to the bottom of your DmdDevice.ini file:
    [darkchaos]
    virtualdmd enabled = false
    alphanumeric enabled = true  
    Performance Tips. If you are having performance issues, doing one or more of the following might help:
    In the table's Tweak menu: Disable "Clear Plastic Refractions" in option menu Disable "Playfield Reflections" in option menu Set "Glf Min Lightmap Update Rate" option to your display's update rate In VPX Video/Graphics options: Disable all "Anti-Aliasing" options Try using a different "Synchronization mode" Set "Max Texture Dimensions" to something less than Unlimited. Start with 7168.
      Game Rules Video by Kongedam
     

    By apophis - - 149 comments - 6082 Downloads

    Masters of the Universe - Collector's Edition (PinEvent V2, FizX 3.3)

      Updated

    Masters of the Universe - Collector's Edition (PinEvent V2 - FizX 3.3)
     
    Created by TerryRed
    Version 1.3 (Jan 2025)
     

     
     
    Masters of the Universe - Collector's Edition" has been a passion project of mine for a good 18 months. I started with Rom's classic table from 2013, and then proceeded to do a complete table rebuild with all-new code with the intent to make The Most POWERFUL Pinball game in the UNIVERSE! This is virtual pinball at a scale like you've never seen before!
     
    First, I rebuilt it for modern FizX physics, BAM lighting, shadows and PinEvent features. With updated FizX physics, I needed to rebuild much of the layout with significant changes to how this table plays. From there I proceeded to make a completely new and massive game that lives up to the potential of MOTU and what is possible with FP-BAM in 2024! To give you an idea, the old MOTU table was 70 MB while the new MOTU CE is 846 MB just for the table file!
     
    New Blender raytraced baked lighting and shadows combined with FP's dynamic lighting / shadowmaps / lightmaps and ray cast shadows creates a unique and gorgeous visual spectacle like no other!
     
    All new detailed and painted models scanned from actual 80's MOTU toys are brought to life with my new custom animation code made just for this table! You've never seen pinball toys look and move like this!
     
    The objective of the game is to complete each of the new 16 modes and get all collectables (action figures, vehicles, playsets) to become the Master of the Universe!
     
    TerryRed
     

    For the Epic Preview Trailer video, watch here:
     
     
     
     
    For a preview of Virtual Reality and Mixed Reality options and features, watch here:
     
     
     
     
     

     

     

    ====================================================================
     
    Who Created it?
     
    TerryRed : Masters of the Universe - Collector’s Edition (2024)
    ROM : The original MOTU table (2013)
     
    Thanks to:
     
    Rom : for building the classic MOTU table so long ago!
    Schlabber34 : pre-rendered insert images
    FLEEP : mechanical sounds
    Joey Picasso : testing and providing some models
    MPT3K : testing and feedback
    JLou : FizX and support
    Nailbuster : Pinup Player and SSF support
    Ravarcade : BAM and support
    Chris Leathley : Future Pinball
    Everyone at Pinball Nirvanna for ideas, examples, and support

    ====================================================================
     
    DISCLAIMER:

    This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
     
    ====================================================================
     
    HOW TO DOWNLOAD THE GAME
     
    The game files are on my Mega Share. To download it:
     
    - click on the download link provided by this site
    - this will take you to my Mega share where the table zips are located
    - right-click on ONE zip file only!
    - choose Standard Download
    - DO NOT choose Download as a Zip file! (this is known to cause problems)
     
    ====================================================================
     
    There are TWO versions of this game you can download.
     
    - the normal complete game (around 2 GB)
    - the "No VR Mega Room" version (1.63 GB)
     
    Both are identical except for a couple of differences with the "No VR Mega Room" version
     
    - this version of the table has the entire Mega VR Room and all Toppers removed
    - this is intended for those with low vram on their GPU or for slower PCs
    - cabinet users (who do not see the VR Room or Toppers at all) can use this version as well
    - choosing any VR Mega Room or Topper options in the script will have no effect!
    - this version of table is set to the Minimal Room by default
     
    ====================================================================
     
    This game supports up to three players!
     
    Each player chooses a faction and a character to play in the game!
     
    ====================================================================
     
    Physics: FizX v3.3
     
    ====================================================================
     
    TABLE REQUIREMENTS (very important!)
     
    - all Visual C Runtime updates
    - DirectX
    - Future Pinball
    - the latest BAM update
    - FuturePinball.exe and FPLoader.exe patched for 4 GB access
    - BAM Settings files installed
    - FizX 1K ball model (for more accurate physics, default.zip in BAM folder)
    - the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
     
    NOT TO WORRY!
     
    All of the above is included with the latest FP and BAM Essentials AIO package!
     
    Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates and other files pre-installed!
     
    https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/
     
    ====================================================================
     
    IMPORTANT! - UPDATE REQUIRED!
     
    This table REQUIRES a newer beta version of BAM (1.5-380) that is not yet released on Ravarcade's site.

    This BAM 1.5-380 update is included with the FP and BAM Essentials AIO package version 2.6 or higher!
     
    EVERYONE needs this new update to run this table! Simply install the latest FP and BAM Essentials AIO, and you are good to go!
     
    ====================================================================
     
    PC HARDWARE REQUIREMENTS
     
    This is a LARGE game that needs lots of VRAM on your GPU!
     
    - this is probably the largest virtual pinball game made (at around 845 MB for the table file alone)
    - this game was made for the year 2024, not 2014, not 2004
    - when I run this game in 4K, I have almost 8 GB total vram used!
    - I've tested this on my older cabinet PC which has a GTX 1080 with 8 GB vram, and it worked fine in 4K (including 4 screens, and all PinEvent and PUP features running)
     
    What options do you have if you have less vram?
     
    - use the "No VR Mega Room" which uses alot less vram
    - you can enable Texture Compression (in FP video settings) which greatly reduces how much vram is used
    - if you use a "Start FP" bat file, then you will also need to enable Texture Compression in that file!
    - enabling Texture Compression may take a little longer to load, but not much
     
    Results with the complete version running in 4K:
     
    7.6 GB vram used - texture compression NOT enabled
    5.7 GB vram used - texture compression enabled
     
    Results with the "No Mega VR Room" version running in 4K:
     
    6.2 GB vram used - texture compression NOT enabled
    4.8 GB vram used - texture compression enabled
     
    Without Texture Compression, you will most likely need a GPU with 6 GB to 8GB
    With Texture Compression, you will most likely need a GPU with at least 6 GB vram
     
    Keep in mind, I also had other apps and processes running. If you restarted your PC and tried running with no other apps, there may be more breathing room.
     
    Welcome to the year 2024 everyone
     
    ====================================================================
     
    GUIDES INCLUDED WITH THE GAME
     
    It's important that all players get to know the following docs, for their own benefit! They are VERY helpful and will save you lots of time!
     
    INSTALL INSTRUCTIONS - read this guide to learn how to properly install and run this game!
     
    TABLE MANUAL and INFO - read this guide for more information about this table and its features!
     
    RULES - read this detailed guide to learn all the secrets of this game!
     
    ====================================================================
     
    TABLE OPTIONS
     
    - at the top of the table script, scroll down to the "TABLE OPTIONS" section
    - this game has a MASSIVE number of features, options, and difficulty settings you can change!
    - you can tailor this game to almost any way you want!
    - there are some specific features that can only be enabled in this section!
     
    ====================================================================
     
    INSTALL INSTRUCTIONS (REQUIRED)
     
    - PLEASE read the Install Instructions (included with the table's zip file)
    - it shows you how to install all the REQUIRED items
    - it shows you how to easily setup FP and BAM with the REQUIRED settings
    It's super easy, and only takes minutes to do!
     
    ====================================================================
     
    HOW TO RUN FP AND PLAY A TABLE
     
    Read the Install Instructions to know how to properly use FP and BAM
     
    ===================================================================
     
    GAME NOT RUNNING SMOOTH?
     
    Read the TABLE MANUAL and INFO guide for the solutions!
     
    ====================================================================
     
    LOADING TIMES
     
    Yup, this is a friggin big game. So depending on your PC speed, it may take longer to load than most other FP tables! For me this takes about as long as Star Wars DSA GE. On my new PC it loads fairly quickly.
     
    You have only two options to decrease loading times:
     
    - use the "No VR Mega Room" of the game
    - set Filtering to Bilinear in FP Video settings (and any "Start FP" bat file you may use)
     
    ====================================================================
     
    PROBLEMS?
     
    Read the Install Instructions included in the table's zip file. It tells you everything you need to know!
     
    ====================================================================
     
    Table MODS
     
    - please read the Disclaimer in the Install Instructions included with the table
    - please ask me first, as I am still updating this table

    ====================================================================
     
    v1.0 (18+ months of extensive work - phew!)
     
    - new FizX physics
    - playfield rebuild and layout adjustments
    - 16 new modes (compared to the original game's 4 MB modes)
    - Toggle Modes
    - Orko Shots
    - Power Perks
    - Power Points
    - bonus multiplier
    - end of ball bonuses
    - skillshot
    - combo shot
    - Mekaneck Mystery
    - collect action figure
    - collect vehicle
    - collect playset
    - Choose Your Faction
    - Choose Your Character
    - complete multiplayer support for 3 players (each chooses a faction and character)
    - all new playfield art, decals, autoplungers, and ball textures that changes with each player's faction!
    - new MEGA VR room with amazingly detailed MOTU vehicles and playsets and more!
    - minimal VR Room
    - mixed reality VR room
    - Topper options (Granamyr dragon, Bone Throne)
    - holographic Castle Grayskull mirror
    - Battlecat Bumpers
    - Man-E Modes
    - new detailed toy models on the playfield and VR room
    - new BumperHead Villain popup toy
    - new Snake Mountain ramp models for Wolfhead Gate, snake, and bridge
    - all new dynamic FP lighting for entire playfield (except inserts and apron)
    - new insert mesh lights
    - new ray traced baked lighting and shadows
    - new shadowmaps, lightmaps, and dynamic raycast shadows
    - many 100's of callouts from the 80's show
    - 100's of custom new "evil villain" callouts
    - massive new soundtrack from different MOTU series
    - all PinEvent V2 features (SSF, Fleep, DOF, PUP DMD videos, PUP Stream, etc)
     
    The original's multiball modes are kept, but have all new rules and gameplay
     
    - Ripper MB (2 balls)
    - Castle MB (3 balls)
    - He-Man MB (4 balls)
    - Skeletor MB (9 balls)
     
    New main playfield modes in the game are:
     
    - Sorceress Struggles
    - Hordak is Horrible
    - She-Ra Slingshots
    - Teela's Training
     
    New Man-E Modes are:
     
    - Orko is Outta Here
    - Robot Roundup
    - Glowing Getaway
    - Jaw Breakers
    - Tri Stop
    - Khan Artist
    - Diamond Ray Dilemma
    - Skeletor is Stunning
     

     

     

     

     

     

     

     

     

     

     

     
     

     
     

     

    By TerryRed - - 316 comments - 7845 Downloads

    Nightmare Before Christmas(2024)

      Updated

    ' ****************************************************************
    '             NIGHTMARE BEFORE CHRISTMAS 2024
    '                Visual Pinball 10.8
    ' ****************************************************************
    '  Coding - Oqqsan
    '  Art Design and 3D - Joe Picasso
    '  Sound Design - iDigStuff
    '  Physics nfozzy - Apophis
    '  VR Implementation - DarDog
    '  DOF by Darrin VPCLE
    '  Backglass - Hauntfreaks
    '  Animated media - Zandysarcade
    ' 3d flipper models - wolfman
    '  Based on Friday the 13 by JPSalas
    '  Layout based on Stern Godzilla's layout Pro version.
    ' ****************************************************************
    '  Thanks to all playtesters in VPW 
    ' ****************************************************************
    reveal stream :
    https://www.twitch.tv/videos/2323774679


    BackGlass + Full DMD :
     
     

    By tartzani - - 96 comments - 7704 Downloads

    Bram Stoker's Dracula (Williams 1993) VPW

    Love Never Dies
     
    They say you are a man of good... eh... taste.... (you must be because you are here). We very proudly present this killer of a table. It was built from the ground up, with new scans of the playfield, plastics, and sculpts. The ramps are based on numerous measurements from the real table. If you are feeling brave, check out the original VR room. Includes the latest and greatest of everything VPW has to offer. Enjoy!
     
    VPW TEAM
    FrankEnstein - 3D modeling and rendering. Blood sucking. Apophis - Scripting, physics, VR rooms and associated trickery. Blood bathing. Sixtoe - Table building and research. Bloody hell. Stavcas - Initial table build and coding. Blood donating. Schlabber34 - 3D models of the ramps. Blood chilling. Kevv - 3D scans of the sculpts, numerous measurements and photos of real machine. Bleeder. DGrimmReaper - Initial VR minimal room work. Blood letting. HauntFreaks - Backglass image and supporting b2s. Blood tasting. Testers: BountyBob, Darth Vito, guus_8005, DaRdog, Studlygoorite, Primetime5k, mcarter78, wrd1972, Kemurro, somatic, RIK, Smaug, MetaTed, cl4ve, Colvert, redbone, Mecha_Enron
    Special thanks to Landers and Dorsola for their Mist magnet script (it was used with minor modifications) and to ClarkKent for the playfield scan. Thanks to all the previous authors that worked on this title: JPSalas, ICPjuggla, Dozer316, Thalamus
     
    Required Software (64-bit versions):
    VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2 B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2

    By VPinWorkshop - - 153 comments - 6566 Downloads

    • The Walking Dead LE/Premium 4K (Stern 2014)

      The Walking Dead LE/Premium 4K (Stern 2014)

    • TimeLord 4.0.1 (Luigi Rides Again) OriginalHybrid

      TimeLord 4.0.1 (Luigi Rides Again) OriginalHybrid

    • Dark Chaos (apophis 2025)

      Dark Chaos (apophis 2025)

    • Masters of the Universe - Collector's Edition (PinEvent V2, FizX 3.3)

      Masters of the Universe - Collector's Edition (PinEvent V2, FizX 3.3)

    • Nightmare Before Christmas(2024)

      Nightmare Before Christmas(2024)

    • Bram Stoker's Dracula (Williams 1993) VPW

      Bram Stoker's Dracula (Williams 1993) VPW

  • New & Updated Visual Pinball

  • New & Updated Future Pinball

  • New & Updated Backglasses

  • New & Updated DMD Colorizations

  • VPU Remix & Mods

  • New & Updated Popper Media

  • Updated Files

  • Download Statistics

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