*** Use VPX 10.8 final 64-bit and VPinmame 3.6 Final 64-bit ***
*** use rom twd_160h: https://vpuniverse.com/files/file/25247-walking-dead-the-limited-edition-v1600/ ***
*** all user options are in the F12 menu, none in the script ***
*** supports desktop, fullscreen, FSS, VR ***
Graphics coding, blender work, lighting, textures, inserts, 3d objects, zombie models, playfield image: Flupper1
Many thanks to...:
Nfozzy, Fleep addition: Robby King Pin
Physics tuning : Rothbauerw
Plastics scans: HiRez00
Decals apron - ClarkKent
Apron cards - Carny Priest
Testing - VPW with special thanks to Iaakki for several fixes and Primetime5k for physics tuning
VR room - DaRdog
special thanks to Vbousquet for the Blender toolkit, Nfozzy for the physics scripts, Fleep for the sounds
former authors; reused bits and pieces
ICPJUGGLA, FRENETICAMNESIC, GTXJOE, RANDR, DARK, ZANY, Dozer, PinBill
Q&A:
1. The rom slows down and does not respond any more or the table crashes
Answer: use VPX 10.8 final 64-bit and Vpinmame 3.6 Final 64-bit
2. The rom is missing or not working correctly
Answer: use the rom from the hyperlink provided on top of the release notes
3. There are no options in the script
Answer: all options are in the F12 menu, during play
4. At the end of ball, the sound stutters and the lights as well
Answer: this is a known issue: this is caused by the pinmame emulation, cannot be fixed in VPX
5. The flashers are very bright
Answer: first of all, don't change the tonemapper to anything else then AgX; furthermore you can tune the flasher brightness in the F12 menu
Timelord is a rollicking fun game designed for player of all levels, with hard and easy mode 3 ball or 5 ball options that are selected at the start of the game. Included in the downloads section are the game file, 2 screen and 3 screen back glasses & media pac.
There are no luts in this game. You can lower the scene lighting in the VPX editor if you prefer a darker or lighter playfield. Scenic is Currently set at 0.07 in the vPX editor.
If you are playing VR set the VRRoom=1 at line 116 of the script.
4.0.1 is a major update with new Playfield graphics, and Backglass to give a deeper less cluttered space look. There is also a change the the physics to be less bouncy and easier to flipper transfer. One change in game play where super loops can be activated at the award wheel when OOC is flashing. This is important to get to the glory table. See the Changelog for all changes.
You will need VPinballX 10.8 RC4, Freezy DMD 2.2.2 & FlexDMD 1.9.1 to play the game.
This is a link to the game overview and rules are provided in the download. Check it out and improve your enjoyment of the game.😊
https://youtu.be/Lrq4LI5A6QE
This game is based on an original story stemming from two fellahs spitballing ideas and try to make each other laugh. When you venture into the bizarre world of Kevin, aka Q-Man you have to remember that would much rather hang out in seedy bars with dodgy chicks than take control of the Universe.😁 To add to your torment you a tagged by Luigi the stray Robot who was cast aside by Mario the grape farmer because he kept draining the tractor gearbox for his favourite drink....used sump oil😂. He's like the donkey in Shrek, unwanted and a serial pest and indelibly connected to Q-man.
To be the TimeLord you must complete 5 incredible dangerous tasks. You traverse the universe, reverse time ,navigate the wormholes and meteor showers must slay the dragon. Upon completion of the tasks you venture to the glory table, (Wizard mode) . The Glory table gives 80 seconds to shoot the spiral ramp for Glory Billions and reveal the real hero of the story.
I was very fortunate to work with some talented people in the production TimeLord through 6 generations of the game. FrankyT does the gangster style Robot Luigi and the TimeLord. Tomate did the translucent ramps, Oqqsan lighting, ball affects and clock animations, DOF is done by Outhere, Fleep sounds and nfozzy physics are done by Gedankekojote and Rawd did the Virtual reality. JPSalas is a huge part of the TimeLord project, providing the game framework, many explanations of scripting and he made changes to get a very clunky game to work. It goes with out saying my old mate Crackers advised and checked all the game iterations and changes over 2 years while the game went through 6 iterations. Of course there are many others who have help shaped the game including Sixtoes, Apophis, Remdwass & Wylte from PinHelp and Rajo Joey who helped shape the game in the early days. Without these people and Smaugs encouragement there would be no TimeLord 2,3 or 4. The new look for 4 was encouraged by LTEK.
I hope you like it and honest reviews and comments are always appreciated.
This game is not for sale or for distribution on other download platforms.
Incorporated into the game are
SSF audio and sound production
DOF
NFozzy Physics
Fleep Sounds
Virtual reality
Light Inserts
Luts
Please Enjoy Smaugs Fast Flips Video for TimeLord 3.0
This is a link to the gameplay overview
This is Link to a game played by pezima77 showing how to complete the tasks to get to the glory table
https://youtu.be/7fwIUBGnovI
You will need the latest version of VPinballX10.7, VPinPame 3.5 and latest Freezy DMD is a must although I don't recommend that you select it in the script. I recommend that JPs DMD flashers are used for cabs, Desktop and VR. These have maximum definition for DMD's and can be used with Pin2DMD's.
The game is designed surround sound feedback.
For people with DOF TimeLord 2.0 uses the same DOF configuration as the TimeLord 1.0 so the game is set ready to go and should play with no issues.
VR players have the option for a basic room or Rawds room which is selectable in script.
Thankyou to the talented crew who have worked with Avago to bring you TimeLord 3.0.
Avago are;
JP Salas-Game framework, scripting and mentoring
Rawd- Virtual Reality
Oqqan- Lighting, light sequences, plastic scripting
FrankyT-Callouts
RajoJoey-Game Adviser
Smaug-Game Promotion Video.
Aphophis-Mecahnical tilt, scripting and support
Gedankekojote-NFozzy Physics, Fleet Sounds, Luts
Ramps-Tomate
Whylte- Final physics & dynamic ball shadow.
Outhere-DOF
Table Testing & Game ideas- PinStratsDan, Joe Soap & Crakkers
Game Ideas & support- Sixtoe & Remdwass
Game Design & concept- RusstyT & HP
GamePlay, Scripting, Sound Design, Callouts, Table & Backglass Design- RusstyT
This game uses many objects from other Table Builder including, JP Salas, Flupper1s light inserts and Scotty Wickburgs dragon spinner, rotating bumper caps and rotating eyeballs. The ramp ideas are inspired by TOTAN, Opening ramp inspired by Bride of Pinbot and the 4 kicker centre lane is inspired by the EM game melody. Many thank to all the wonderful authors who provided inspiration for TimeLord 2.0
Prepare yourself for the looming Dark Chaos. You must fly into the maelstrom of oncoming cosmic debris and destroy all you can before it reaches earth. Collect power-ups along the way to help you survive the onslaught of meteor waves. Run training missions to improve your ability to collect power-ups. Make it through the gauntlet to take on the final, monstrous, planet killing asteroid. Our fragile Earth is depending on you.
This game blends pinball with classic arcade concepts. I hope you find the gameplay uniquely thrilling. You will be constantly fighting to survive. The game fights back, so keep an eye on your health meter. There are defensive and offensive power-ups, but only a limited time to collect them, so choose wisely. Good luck, Defender.
*Please See Setup Notes Below
Defenders and Destroyers
Apophis: Game design, modeling, light shows, DOF, and coding
Unsavory: Music, sound effects, and callouts. Art design support
Flux: Game logic framework. Coding support
Special Thanks
Idigstuff: Ideation and music support
Niwak: Blender toolkit
The VP dev team
Testers: mikepmcs, Bounty Bob, Sixtoe, Frankenstein, Studlygoorite, PinStratsDan, Primetime5k, Wizball, Darth Vito, tomate, bord, mcarter78, DaRDog, cl4ve, somatic, cyberpez, Dad-E-drums, TerryRed, DGrimmReaper, HauntFreaks, Robby King Pin, redbone, Nestorgian
Enormous thank you to Flux and Unsavory. So much technical and artistic talent! I really could not have done this without you guys. The game logic for this table was developed using Flux's VBScript port of Mission Pinball Framework which he calls the VPX Game Logic Framework (GLF). Go check it out at https://mpcarr.github.io/vpx-glf/
Setup Notes (PLEASE READ)
Requires the VPX 10.8.0 Final release (64-bit) and the latest FlexDMD. Do not report bugs here if you are using any other version of VPX!
This table currently does not run in VPX-standalone (Mac, Linux, mobile). Hopefully this will be fixed in a future update.
If you are playing on a cabinet with DOF, please update your DOF config!
Please allow at least 30 seconds for the table to load. This table has a large script, so it takes a little time to initialize.
Press F12 in the game to open the Tweak Menu. Rules description and game options are provided.
If you are playing on a cab, be sure to enable the "GLF Virtual Segment DMD" option in the Tweak Menu. Press start button to save options.
You might need to position the DMD with your mouse the first time you enable it. The position automatically saves.
For nice alphanumeric display rendering, add the following text to the bottom of your DmdDevice.ini file:
[darkchaos]
virtualdmd enabled = false
alphanumeric enabled = true
Performance Tips. If you are having performance issues, doing one or more of the following might help:
In the table's Tweak menu:
Disable "Clear Plastic Refractions" in option menu
Disable "Playfield Reflections" in option menu
Set "Glf Min Lightmap Update Rate" option to your display's update rate
In VPX Video/Graphics options:
Disable all "Anti-Aliasing" options
Try using a different "Synchronization mode"
Set "Max Texture Dimensions" to something less than Unlimited. Start with 7168.
Game Rules Video by Kongedam
Masters of the Universe - Collector's Edition (PinEvent V2 - FizX 3.3)
Created by TerryRed
Version 1.3 (Jan 2025)
Masters of the Universe - Collector's Edition" has been a passion project of mine for a good 18 months. I started with Rom's classic table from 2013, and then proceeded to do a complete table rebuild with all-new code with the intent to make The Most POWERFUL Pinball game in the UNIVERSE! This is virtual pinball at a scale like you've never seen before!
First, I rebuilt it for modern FizX physics, BAM lighting, shadows and PinEvent features. With updated FizX physics, I needed to rebuild much of the layout with significant changes to how this table plays. From there I proceeded to make a completely new and massive game that lives up to the potential of MOTU and what is possible with FP-BAM in 2024! To give you an idea, the old MOTU table was 70 MB while the new MOTU CE is 846 MB just for the table file!
New Blender raytraced baked lighting and shadows combined with FP's dynamic lighting / shadowmaps / lightmaps and ray cast shadows creates a unique and gorgeous visual spectacle like no other!
All new detailed and painted models scanned from actual 80's MOTU toys are brought to life with my new custom animation code made just for this table! You've never seen pinball toys look and move like this!
The objective of the game is to complete each of the new 16 modes and get all collectables (action figures, vehicles, playsets) to become the Master of the Universe!
TerryRed
For the Epic Preview Trailer video, watch here:
For a preview of Virtual Reality and Mixed Reality options and features, watch here:
TerryRed : Masters of the Universe - Collector’s Edition (2024)
ROM : The original MOTU table (2013)
Thanks to:
Rom : for building the classic MOTU table so long ago!
Schlabber34 : pre-rendered insert images
FLEEP : mechanical sounds
Joey Picasso : testing and providing some models
MPT3K : testing and feedback
JLou : FizX and support
Nailbuster : Pinup Player and SSF support
Ravarcade : BAM and support
Chris Leathley : Future Pinball
Everyone at Pinball Nirvanna for ideas, examples, and support
The game files are on my Mega Share. To download it:
- click on the download link provided by this site
- this will take you to my Mega share where the table zips are located
- right-click on ONE zip file only!
- choose Standard Download
- DO NOT choose Download as a Zip file! (this is known to cause problems)
There are TWO versions of this game you can download.
- the normal complete game (around 2 GB)
- the "No VR Mega Room" version (1.63 GB)
Both are identical except for a couple of differences with the "No VR Mega Room" version
- this version of the table has the entire Mega VR Room and all Toppers removed
- this is intended for those with low vram on their GPU or for slower PCs
- cabinet users (who do not see the VR Room or Toppers at all) can use this version as well
- choosing any VR Mega Room or Topper options in the script will have no effect!
- this version of table is set to the Minimal Room by default
- all Visual C Runtime updates
- DirectX
- Future Pinball
- the latest BAM update
- FuturePinball.exe and FPLoader.exe patched for 4 GB access
- BAM Settings files installed
- FizX 1K ball model (for more accurate physics, default.zip in BAM folder)
- the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
NOT TO WORRY!
All of the above is included with the latest FP and BAM Essentials AIO package!
Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates and other files pre-installed!
This is a LARGE game that needs lots of VRAM on your GPU!
- this is probably the largest virtual pinball game made (at around 845 MB for the table file alone)
- this game was made for the year 2024, not 2014, not 2004
- when I run this game in 4K, I have almost 8 GB total vram used!
- I've tested this on my older cabinet PC which has a GTX 1080 with 8 GB vram, and it worked fine in 4K (including 4 screens, and all PinEvent and PUP features running)
What options do you have if you have less vram?
- use the "No VR Mega Room" which uses alot less vram
- you can enable Texture Compression (in FP video settings) which greatly reduces how much vram is used
- if you use a "Start FP" bat file, then you will also need to enable Texture Compression in that file!
- enabling Texture Compression may take a little longer to load, but not much
Results with the complete version running in 4K:
7.6 GB vram used - texture compression NOT enabled
5.7 GB vram used - texture compression enabled
Results with the "No Mega VR Room" version running in 4K:
6.2 GB vram used - texture compression NOT enabled
4.8 GB vram used - texture compression enabled
Without Texture Compression, you will most likely need a GPU with 6 GB to 8GB
With Texture Compression, you will most likely need a GPU with at least 6 GB vram
Keep in mind, I also had other apps and processes running. If you restarted your PC and tried running with no other apps, there may be more breathing room.
- at the top of the table script, scroll down to the "TABLE OPTIONS" section
- this game has a MASSIVE number of features, options, and difficulty settings you can change!
- you can tailor this game to almost any way you want!
- there are some specific features that can only be enabled in this section!
- PLEASE read the Install Instructions (included with the table's zip file)
- it shows you how to install all the REQUIRED items
- it shows you how to easily setup FP and BAM with the REQUIRED settings
It's super easy, and only takes minutes to do!
Yup, this is a friggin big game. So depending on your PC speed, it may take longer to load than most other FP tables! For me this takes about as long as Star Wars DSA GE. On my new PC it loads fairly quickly.
You have only two options to decrease loading times:
- use the "No VR Mega Room" of the game
- set Filtering to Bilinear in FP Video settings (and any "Start FP" bat file you may use)
- new FizX physics
- playfield rebuild and layout adjustments
- 16 new modes (compared to the original game's 4 MB modes)
- Toggle Modes
- Orko Shots
- Power Perks
- Power Points
- bonus multiplier
- end of ball bonuses
- skillshot
- combo shot
- Mekaneck Mystery
- collect action figure
- collect vehicle
- collect playset
- Choose Your Faction
- Choose Your Character
- complete multiplayer support for 3 players (each chooses a faction and character)
- all new playfield art, decals, autoplungers, and ball textures that changes with each player's faction!
- new MEGA VR room with amazingly detailed MOTU vehicles and playsets and more!
- minimal VR Room
- mixed reality VR room
- Topper options (Granamyr dragon, Bone Throne)
- holographic Castle Grayskull mirror
- Battlecat Bumpers
- Man-E Modes
- new detailed toy models on the playfield and VR room
- new BumperHead Villain popup toy
- new Snake Mountain ramp models for Wolfhead Gate, snake, and bridge
- all new dynamic FP lighting for entire playfield (except inserts and apron)
- new insert mesh lights
- new ray traced baked lighting and shadows
- new shadowmaps, lightmaps, and dynamic raycast shadows
- many 100's of callouts from the 80's show
- 100's of custom new "evil villain" callouts
- massive new soundtrack from different MOTU series
- all PinEvent V2 features (SSF, Fleep, DOF, PUP DMD videos, PUP Stream, etc)
The original's multiball modes are kept, but have all new rules and gameplay
They say you are a man of good... eh... taste.... (you must be because you are here). We very proudly present this killer of a table. It was built from the ground up, with new scans of the playfield, plastics, and sculpts. The ramps are based on numerous measurements from the real table. If you are feeling brave, check out the original VR room. Includes the latest and greatest of everything VPW has to offer. Enjoy!
VPW TEAM
FrankEnstein - 3D modeling and rendering. Blood sucking.
Apophis - Scripting, physics, VR rooms and associated trickery. Blood bathing.
Sixtoe - Table building and research. Bloody hell.
Stavcas - Initial table build and coding. Blood donating.
Schlabber34 - 3D models of the ramps. Blood chilling.
Kevv - 3D scans of the sculpts, numerous measurements and photos of real machine. Bleeder.
DGrimmReaper - Initial VR minimal room work. Blood letting.
HauntFreaks - Backglass image and supporting b2s. Blood tasting.
Testers: BountyBob, Darth Vito, guus_8005, DaRdog, Studlygoorite, Primetime5k, mcarter78, wrd1972, Kemurro, somatic, RIK, Smaug, MetaTed, cl4ve, Colvert, redbone, Mecha_Enron
Special thanks to Landers and Dorsola for their Mist magnet script (it was used with minor modifications) and to ClarkKent for the playfield scan. Thanks to all the previous authors that worked on this title: JPSalas, ICPjuggla, Dozer316, Thalamus
Required Software (64-bit versions):
VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c
VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2
B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2