281 files
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Oktoberfest "Pinball On Tap" v1.7
By VP1000
' *******************************
' ** Oktoberfest **
' ** "Pinball On Tap" **
' ** Version 1.7 **
' ** Coded By: 1000 **
' ** Spell T A P **
' ** To Make Ramps **
' ** Go Down For **
' ** CorkScrew **
' ** Multi-Ball **
' ** Put Music On **
' ** Timers **
' ** Changed Lights **
' *******************************
74 downloads
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Holloween "Trick Or Treat" v1.0
By VP1000
' ************************************
' ** Holloween **
' ** "Trick Or Treat " **
' ** v1.0 **
' ** Coded By: 1000 **
' ************************************
36 downloads
0 comments
Submitted
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HangGlider (Bally 1976).zip
By Popotte
Updon719: playfield
Popotte: backglass, plastics, script
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
* Insert coin and wait for machine to reset before inserting coin for next player.
* Each target knocked down lites a center saucer kite.
* Center saucer advances bonus 1000 for each lit kite.
* Knocking all targets down lites center saucer to score 1 extra ball.
* Knocking all targets down 2nd and each additional times lite center saucer to score special.
* 1 replay for ball in saucer when lit for special.
* Bottom out lanes lite to score special when bonus reaches 15,000.
* 1 replay for ball thru out lane when lit.
* Maximum - 1 extra ball per ball in play.
Tilt penalty * ball in play.
* 1 replay for each player matching last two numbers on score reels with number wich lights on backglass at end of game.
59 downloads
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Galaxia (Original) (SSF, FizX 3.3) (Versions included for Desktop, 2 and 3 Monitor Cabinets and VR)
By GeorgeH
With this table, I’ve updated my third release that was originally created by Roney Pinball. Galaxia has always been one of my favorite tables from when I first started playing pinball on my PC. It quickly became addictive. Part of the reason, I believe, was how easy it became to earn extra balls once I learned the table’s mechanics. After a modest improvement in my gameplay, I could often keep a single game going for 30 minutes to an hour.
In this update, I’ve modified nearly every aspect of Galaxia. The original music track was replaced with three new ones. I also added FizX 3.3, using the most current FizX Tweaker. Surround Sound Feedback (SSF) and ball rolling sounds have been implemented using Fleep's recordings.
Visually, the most noticeable change is the addition of two vertical up-kickers equipped with wire ramps. Several geometry issues affecting table objects were corrected. I also created a custom game room environment. Popotte's ingenious plunger modification has been included, allowing precise positioning of the plunger before launching the ball.
Four lighting modes have been added: Day, Dusk, Night, and Dark Night. Numerous light lenses and object textures have been revised. A HUD DMD is now included, displaying the same content as the 27-digit segmented display. This is useful for desktop users and for cabinet users with third monitors via DMDExt.
One of the most challenging fixes was correcting errors related to one of the three extra ball options. And that’s just the beginning—see the “List of Changes” section below for a complete breakdown.
AMD CPUs and GPUs have historically caused compatibility issues with Future Pinball, often misinterpreted as script errors when hardware incompatibility is the real culprit. AMD GPUs are known to create problems in other games as well, not just Future Pinball. Users with AMD Ryzen CPUs paired with NVIDIA GPUs have generally reported better results. However, some have encountered a "string error" with this setup. In those cases, the issue was successfully resolved using a fix I discuss in the instructions PDF file included in the download. I can’t guarantee that this fix will resolve your specific issue, only that others reported success using it. Since I use an Intel CPU and an NVIDIA GPU, I’m unable to replicate or test AMD-specific problems myself.
Galaxia is a widebody table, and I estimate its width falls somewhere between Genie and Embryon. I was concerned it might not fit well in a pinball cabinet, so I asked DigitalArts to test it. I posted a screenshot from a video he sent me so you can see how it looks—I think it turned out beautifully. He also shared the CFG file from his cabinet, which I’ve included in the download. It should work for most users, though you may need to make adjustments for your setup. He confirmed that the physics, DOF, and SSF all worked properly. From the video, I could see that the DMD displayed perfectly on his third monitor using DMDExt.
A big thank-you to DigitalArts for testing the table on his cabinet. Since I don’t have one myself, his help was invaluable in ensuring everything functions properly for cabinet users.
Although this update required a deep dive and took longer than expected, it was truly a labor of love. Be sure to read the instruction PDF included in the download to take full advantage of all the table’s features. You’ll also find a rulesheet to help you learn how to play. I hope you enjoy it!
—George
List of Changes
1. Added two vertical up-kickers (VUKs) with wire ramps and set the score for hitting them to 5,000 points. A flare was added around the left VUK to match the right one.
2. Translated Spanish text to English on playfield textures, decals, and the 27-digit display.
3. Fixed several geometry issues:
After rolling around the bottom of the launch lane when kicked out, the ball would often settle in an area where the plunger couldn’t reach it. This was fixed by lowering the plunger (the rod was overextended), repositioning the autoplunger and plunger kicker, and narrowing the launch lane.
The right upper flipper was set back into a recess into the wall where the ball would often get stuck. Extended the wall behind the flipper straight out to the end of the enclosure for the captive ball. The wall behind the flipper was extended to the edge of the captive ball enclosure. The lane guide on the approach to the flipper was moved to improve ball trajectory. Playfield and plastic textures were updated to match the new layout.
Adjusted lane guides for all four flippers to prevent the ball from jumping when rolling onto the flippers.
Repositioned the end of the lane guide above the left ball lock to prevent the ball from getting stuck.
4. Added new table loading textures for desktops and cabinets.
5. Moved the opening on the apron above the for improved ball visibility.
6. Installed bulbs on top of plastics for locked balls. Bulb color indicates mode:
Green: ball ready to be locked
Yellow: ball locked and awaiting drop target hit
Red: pop-up raised, lock blocked
7. Darkened the texture of the plunger lane.
8. Added FizX 3.3 with the latest version of the tweaker menu.
9. Replaced the original music theme with three new tracks for attract mode, multiball, and gameplay music.
10. Reshaped the apron to be symmetrical and edited its texture accordingly.
11. Updated the right slingshot so it is no longer transparent (matching other plastics). The green starfield texture was revised to include the Lagoon Nebula.
12. Reviewed all scoring events awarding 10,000+ points and added point values to both the 27-digit display and DMD.
13. Played an unused sound when Special is completed.
14. Created a new game room featuring a background texture of the Orion Nebula.
15. Added BAM code to allow scores above 2 billion and corrected related scripting errors.
16. Implemented Popotte’s plunger mod. The plunger now pulls back more slowly, allowing better reaction time. See the included PDF for instructions.
17. Upscaled the textures for the playfield, plastics, apron, backglass and cabinet. Edited the cabinet texture slightly.
18. Fixed scoring logic for awarding an extra ball on the half-round lane below the left ball lock (orange arrow).
Removed flashers that triggered on each star target hit.
Fixed light sequencing.
All the lights and other functions for this extra ball were set up to carry over to the next ball. (The original version had one light that carried over to the next ball and the other lights did not.)
All the lights and related functions for this extra ball have been configured to carry over to the next ball. (In the original version, only one light carried over, while the others did not.)
19. Added four bulbs under the slingshots to trigger the flash of shadow maps when the ball hits the slings.
20. Developed a set of rules that were added the rules to the instruction cards on the apron.
21. Added three switchable camera views that can be toggled using the "V" key.
22. Added ball rolling sounds for the playfield and both wire ramps.
23. Added surround sound feedback (SSF) for DOF and PUP.
24. Adjusted colors of all light inserts to be more subdued while retaining the original aesthetic.
25. Added ball count and credits to the HUD, which were previously only visible on the backbox.
26. Converted five bitmap decals used for extra ball lights on the bottom-left of the playfield to use black text (replacing white). Converted these to TGA files with alpha transparency.
27. Replaced low-resolution lens textures for green 2x–6x playfield light inserts with high-res versions.
28. Updated segmented display colors to a less garish tone and disabled the “Boredom Effect.”
29. Added four lighting modes—Day, Dusk, Night, and Dark Night that can be toggled using the Special 2 key.
30. Added a HUD DMD that mirrors the 27-digit display. For cabinet users, the DMD also supports third monitor output via DMDExt.
31. Configured the left flipper key to cycle through the four lighting modes before the game starts. The right flipper key now opens the Tweaker menu pre-game, helping cabinet users with limited buttons.
32. Updated the 27-digit display and DMD to indicate which keys control lighting modes and the Tweaker during attract mode.
33. Added shadow maps to selected bulbs beneath the plastics.
34. Added adjustments in the script for ball/flipper shadows, ball Brightness, ball reflections, ball shininess and ball specular, and ray casting.
35. Replaced default flipper textures with custom ones.
36. Set the posts holding rubber bands to crystal with lighting-responsive sphere-mapped textures.
37. Discovered some abandoned code and completed it to increase jet bumper scores when the jet light is on.
The jet light activates after 20 bumper hits.
Once active, bumper scoring increases from 50 to 300 points.
38. Changed two flashers on the back wall to display different colors based on six major in-game events.
39. Replaced captive ball posts with a different material and aligned them to the lower-left flipper for performance optimization.
40. Added two missing blue bulbs under the rounded back plastics between the posts.
41. Replaced all target textures and applied a metal texture from Shiva’s collection.
42. Created a rotated display version of the table.
43. Created a three-monitor version of the table.
44. Included a PDF download containing a full instruction manual.
45. Added to the download a rulesheet with screenshots as a PDF file.
46. The table features pop-up blockers in the ball locks, which prevent access to the kicker during multiball. Originally, these pop-ups remained raised until all balls had drained after multiball and a new ball was launched from the plunger. This was changed so access to the kicker is allowed when only one ball remains on the playfield.
Table Developers
Roney Pinball
GeorgeH
Contributions by:
Gimli – Codeveloper of the Tweaker
JLou5641 - Creator of FizX
Fleep - Created recordings for mechanical sounds
TerryRed – Developer of the "All in One" template of FizX
Popotte – Creator of the plunger mod
DigitalArts – Cabinet tester
Shiva – textures for all the targets and a metal texture
Anthias – The flipper texture is from his Custom Flipper Pack
373 downloads
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Indiana Jones, The Pinball Adventure (Williams, 1993) (Color DMD, SSF, FizX 3.3) (Versions included for Desktop, 2 and 3 Monitor Setup and VR)
By GeorgeH
Indiana Jones: The Pinball Adventure is a wide-body pinball machine designed by Mark Ritchie and released by Williams in 1993. It is based on the first three Indiana Jones films: Raiders of the Lost Ark, Temple of Doom, and The Last Crusade. The playfield features rectangular light inserts for 12 modes, with four modes representing each movie. Additionally, there is one video mode corresponding to each film. The bottom row of lights represents modes for Raiders of the Lost Ark, while the top row corresponds to The Last Crusade. The kicker, located beneath the biplane, allows players to lock three balls for multiball. There are 3 additional multiball modes. The game's goal is to complete the 12 modes and start the wizzard mode, where you score one billion points. Actor John Rhys-Davies (reprising his role as Sallah) recorded some new voice quotes for the game. What truly sets this game apart is how thoughtfully designed and enjoyable all the modes are to play.
About five years ago, Gimli and I modified the Future Pinball (FP) version of this table. The first-ever use of the miniplayfield option in BAM was on his Ultimatum 3 version. Gimli incorporated the miniplayfield option in several areas, most notably to enable the Path of Adventure (POA) to tilt when using the flippers. In previous FP versions of the table, the POA was static and unmoving. Gimli's tilting POA worked flawlessly. Although I added new textures to the plastics at the time, I couldn’t locate any other textures, so they remained unchanged. As a result, the textures for the POA and right ramp were quite dark, and the playfield was of marginal quality.
When I decided to update this table, I searched for better graphics but initially had little success. However, I eventually came across Bigus1's VPX version of the table, which features a beautiful playfield texture of outstanding quality. Bigus1 graciously allowed me to use his playfield texture; as well as, any other textures from his table that I needed. Thank you, Bigus1!
Gimli had previously added several animations to the table that everyone liked so I left them intact. He also added what he calls his "True Multiplayer" feature. This feature provides true multiplayer functionality, saving each player's game and restoring it on their next turn. Although he used most of the available save registers, I discovered an unused nvS register, which allowed me to add one tweaker. I chose to implement a game tweaker, the most versatile of the three tweakers that Gimli and I have developed.
Video Overview of the Table
In addition to the new textures and game tweaker, I added FizX, Surround Sound Feedback (SSF), and a color DMD. I also reworked the problematic right ramp for smoother performance and revamped all the lighting with new shadow maps and spotlights. Two versions of the cabinet are switchable (see the instruction PDF file for more information).
It seems that more users are running AMD processors on their PCs. Historically, AMD CPUs have had compatibility issues with Future Pinball. Many users report hard crashes after about 10 minutes of gameplay—or even sooner. In addition to crashing, AMD processors can cause stuttering and other performance problems. I received a report from a user on another table, where the playfield appeared as a gray screen with no image, and the system was using an AMD CPU. Systems with AMD GPUs are even more prone to crashes, and unfortunately, there’s little that can be done to resolve these issues. AMD graphics cards are known to have compatibility problems with many games, not just Future Pinball. Table developers cannot be held responsible for issues related to AMD hardware. Some users mistakenly blame these issues on script errors when they are actually caused by hardware incompatibility.
Users with AMD Ryzen CPUs paired with NVIDIA graphics cards have had more success running Future Pinball. I’ve received reports that some users with this configuration encounter a string error, but it was successfully fixed using a solution I posted in the script. You might want to try this fix if you’re experiencing other issues with this setup. Since I have an Intel CPU in my PC, I’m unable to replicate or test any AMD-related problems you may encounter.
Gimli’s original menu system, though effective, combined certain options to minimize the number of save registers needed. For example, the balls-per-game option was combined with an easy play mode. With the addition of the game tweaker, I could save 28 parameters to a single save register. This allowed me to split the combined options into separate choices. I also added several new parameters and 13 audio controls for sound and music, similar to those I’ve implemented in other tables.
Gimli’s original menu system for saving games is still included. It is explained in the instruction PDF file accompanying the download and also displays a list of high scores.
Video Demonstrating the 3 Menu Systems
I’ve done my best to optimize the playing experience for both desktop PCs and pinball cabinets. As part of this effort, I included three versions of the table in the download:
1. Main Version – Suitable for desktops, cabinets with two monitors, and virtual reality headsets.
2. Three-Monitor Version – Designed for cabinets with three monitor displays. This version removes the speaker panel from the backbox and it works with DMDExt.
3. Rotated Display Version – For desktop PCs with a single monitor that can rotate to an upright (portrait) orientation.
Make sure to refer to the instruction PDF file included in the download for setup guidance.
I prefer to play the rotated display version on my desktop PC because it fills about 90% of the monitor’s available space. In comparison, the Full Table 2 view in Future Pinball only occupies about 50% of the screen, excluding the HUD (which isn’t necessary for the rotated display version). The rotated display offers a more immersive and engaging gameplay experience.
I want to express my sincere gratitude to MadMrMax for assisting with testing and providing some custom fonts he created. Also, enhancing the visual appearance of this table would not have been possible without Bigus1's textures. Thanks again, Bigus1!
I aim to improve Future Pinball gameplay for everyone. I believe the color DMDs I’ve been adding to my table mods greatly enhance the gaming experience. There have been times when I struggled to discern what the DMD was displaying until I added color. Unfortunately, cabinets using DMDExt cannot display the color. I’ve submitted a DMDExt feature request to address this issue on the following website. This change would allow cabinet users to expand the color palette used on all tables. If you’d like to help, please post comments supporting this change on the linked page. Creating a login ID takes only a few minutes.
https://github.com/freezy/dmd-extensions/issues/520
—George
List of Changes
1) Replaced the art on the playfield apron with similar gold-colored art.
2) Added a new desktop table loading texture with a rope bridge, matching the table's rope bridge mode.
3) Got permission from Bigus1 to use textures from his VPX version of Indiana Jones, The Pinball Adventure. Used Bigus1's playfield texture, the texture for the Path of Adventure (POA), textures for both slingshot plastics, textures for stationary targets, a portion of his backwall, a portion of the rope bridge from his plastics, and a portion of the texture for the right ramp.
4) The backwall was raised higher so you can see more than just the top of it. Reworked it to make it brighter.
5) Filled in gaps in the rope bridge plastic that goes around objects on the real table that aren’t present in this version to create a rectangular shape.
6) Found a higher-resolution texture for the backglass. Reconstructed Slamt1lt's animated backglass using the new texture to recreate the 12-step sequence.
7) Created a custom texture for each flipper.
8. The original table's HUD underlay featured an image to the left of the DMD, which caused the DMD to be reduced in size. The texture was replaced with one that has narrow sides, allowing the DMD to be made larger.
9) The instruction cards were previously added to the texture for the plastics. I added two surfaces for instruction cards on the apron, allowing for the use of higher-resolution cards, making the text easier to read.
10) Fixed several textures so they fit the plastics better, filled in exposed bolt holes, and upscaled the textures using an AI program. Changed the edge of the upper plastics from red to a texture colored similarly to the top of the plastics. Extended the plastic on the sides of the right ramp so that they fit on top of the posts. Added screw heads to the plastics.
11) Combined "cookie-cutter" 2048x4096 textures for one of the plastics with the POA to save PC resources.
12) Edited Bigus1's lenses for "The Pit" and "Extra Ball" and added them to the texture for the POA. Reshaped the light inserts for these two lenses and modified them so that the "cookie-cutter" option could be used. Extended the top of the texture by creating content to fill the gap to the top of the POA. Moved some objects around on the POA to center the lanes and make them fit the texture.
13) Created new side blades for the cabinet interior.
14) As spectacular as Bigus1's playfield is, some adjustments were made to the dark blue color so that the two center lanes and columns are slightly lighter, matching photographs of the Williams table. The flesh tones of Willie, Marian, and Dr. Jones were lightened slightly. The text on the ball saver light (labeled "Eternal Life") was adjusted to a more consistent red color.
15) The Indy sign above the top of the backbox had stopped working. I exported the model of the sign from Slamt1lt's original table and imported it into this table, which made it work again. I then revised the texture to match the colors of the logo on the backbox texture.
16) Changed the model for the side blades and added a model for the top rail that covers the default rail. I also added a surface that covers the default apron. Covering the default rail and apron allows them to be changed to a dark brown color, as seen on the original Williams cabinet.
17) Replaced the round playfield light inserts for Sallah, Marion, and Dr. Jones with shapeable lights to accommodate areas of the lens that are not perfectly round.
18) Reshaped the metal box on the exit to the Path of Adventure to improve its fit and finish, ensuring a better attachment to the metal ramp.
19) Added a texture to the bottom of the exterior wall of the Path of Adventure to make it consistent with the rest of the wall.
20) Added a new floor to the right upper ramp to improve performance (making the ball travel faster). Replaced the existing ball guide on the right upper ramp, which was not visible.
21) Added FizX physics using an older version of the tweaker that does not save settings because all the save registers were already used.
22) Reconfigured the plunger and nearby objects so that the ball no longer gets stuck in an area where the plunger cannot hit it when the ball is kicked out.
23) Added a surface above the right ramp to stop the ball from flying too high and hitting the edge of the plastic above the ramp.
24) Added texture to the stationary target hidden behind the drop targets, where no texture had previously existed.
25) Added Fleep's recordings and Surround Sound Feedback, including his ball-rolling sound on the playfield and ramps.
25) Changed the shape of the entrance to the ball lock so that the ball no longer partially enters and bounces out.
26) The table has a "Status Report" that can sometimes display. It can also be manually triggered during a game by pressing the "S" key.
27) Resolved an issue with the "big boulder ball" special effect, which appeared to bounce after FizX was added. This was fixed by temporarily increasing the table slope to 7.5 when the boulder starts and reducing it after the effect ends.
28) Added a "Sound Level Control Panel" that allows for controlling the volume of all audio on the table.
29) Moved the rubber band above the ball lock kicker to prevent balls from getting stuck there.
30) Added snake sound effects to the arc animation when a player chooses poorly in the video game.
31) Added color DMDs and coded them to include a background color for DMD text. This feature must be turned off on pinball cabinets that use DMDExt by changing the ColorDMDStatus in the script to "2." Cabinets that do not use DMDExt (such as 2-monitor setups) can display the color DMDs.
32) Created an alternate version of the backglass animation that does not flash, making it more accessible for individuals with photophobia.
33) Added the Game Tweaker. Moved several combined options from the menu to the tweaker as separate parameters, such as easy mode, balls per game, enhanced mode on/off, game rooms, original/Disney cabinets, game console cabinet, pan & zoom, and lighting modes. Added new parameters for ray casting on/off, 14 desktop camera views, swapping 3 playfield sounds and 2 wire ramp sounds, swapping 3 different side blades, toggling flashes on backglass animation, and creating a custom backglass speaker grill, which can be switched with the original. The original menu was retained for game save options and high score displays.
34) Made the "special 1" and "special 2" keys switchable between the original menu and the tweaker, as an option in the script.
35) Added JP's game pause code to pause the game when using the stable save option.
36) Added 13 audio controls to the game tweaker, allowing all sound levels to be adjusted in-game.
37) Added a keyboard key to change lighting modes by pressing the "L" key, eliminating the need to open the Game Tweaker.
38) Added an audio preset option to the game tweaker that has presets for 9 parameters to reduce sound level in increments of 0.05.
39) Replaced the texture for the right plastic ramp with a combined version of the original and Bigus1's version.
40) Completely reworked all the lighting from the previous version, adding modes for Day, Dusk, Night, and Dark Night. These modes are switchable via the Game Tweaker or by pressing the "L" key on the keyboard.
41) Reworked all the shadow maps.
42) Added spotlights to the planes and lit the spotlight on the biplane when pressing the start game key, tying it to the voice quotes.
43) Added two versions of the table: one for 3-monitor cabinets and another for single-monitor rotated displays for desktops
44) Created an instruction manual in PDF format.
45) Reworked Gimli's PDF of "Adrian's Guide to Indiana Jones: The Pinball Adventure" with Gimli's comments about this table.
46) The drop target in front of the captive ball has been changed. Previously, the target only dropped on the third ball hit, while the first two hits left the target standing. Now, the target will drop for 1 second after the first two ball hits before raising back up. This change matches the behavior of the real Williams table.
47) Constructed a new boulder ball using a bump map. (Adding the bump map required creating a new ball). Added another new custom ball to replace an older one.
48) Added a feature to the script where the Easy Mode times can be increased by any desired percentage.
Table Developers
GLXB, Highlnder00, Slamt1lt, Gimli, GeorgeH
Valued Contributors
On this version: Bigus1 textures, MadMrMax for helping test the table and providing fonts that he created. Thanks to Popotte for creating the code to pause the ball when performing the stable save.
On Gimli's versions: Starac, Umpa, and Skinooe for testing and physics, Miownkhan for custom balls, Wecoc for Array Template that permits True Multiplayer tracking, Gin for help with Tank Chase DMD fonts
On GLXB's version: Pinbalt, Highrise, LordHiryu, Wtiger, Magnox, and Toxie
985 downloads
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fizx Road Runner (Original) (SSF, 3 Monitor Setup, FizX 3.3)
By GeorgeH
Road Runner is a great table created by the incredible table developer Roney Pinball. I decided I wanted to work on a simple table with a simple update so I chose Road Runner. It didn't take long; however, to determine that it was a bit more sophisticated than I thought. It has a flyer that explains a few things but not everything. I decided to write a set of rules since no one had ever posted them before now. I wrote quite a few rules that filled up both instruction cards on the apron but I was able to add everything I wanted.
I added FizX Lite 3.0 and the latest version of the FizX tweaker. An improved version of the lighting tweaker was published on Avatar 2.2. Since then, Gimli and I have spent much time improving the tweaker. We found three huge bugs that have been resolved. Avatar 2.2 had occasions where end users reported getting string errors that have now been resolved. One bug was caused by Future Pinball sometimes performing calculation errors, like 6 times 10 being equal to 59.9999. That might be considered close enough but it causes havoc on an array where every two characters in the string represents the saved value for one parameter. We fixed it by adding rounding for each calculated value to a non-decimal number. I have noticed that the fix has made the tweaker much more stable without any string errors.
I have added overlays that describe each of the parameters on the FizX tweaker. I provide directions on how to navigate the tweaker on the first screen that you see when the tweaker opens. All you need to remember is to press the Special 1 key to open the tweaker. If you want a longer description of the Reset to Default, Reset to StartUp, and Save functions, arrow down to the end of the parameters and you will find a detailed description of each. Unfortunately, the tweaker does not have enough save locations to add settings for the upper flippers. If you want to change the settings for the upper flippers, they can be changed in the script. You can, however, change the settings for the main flippers on the tweaker.
If you are not familiar with FizX, you might find the parameters on the tweaker intimidating. You will however be able to understand the option for "Bounce Choices". The option refers to the bounce of the ball off the flippers. The "Bounce Choices" option allows you to make selections that anyone can understand. For example, you can select "Low Bounce" or "Medium Bounce". I recommend you try making changes to this option. I have already made adjustments on the tweaker but everyone knows I like the flippers to have a very low bounce. From what I have seen, most folks like higher bounce.
I didn't add my usual lighting mod this time but I think you will like the lighting nevertheless. There are lots of options at the beginning of the script where you can change the lighting and other options.
Zip File – Must Read
There is a zip file included in the download. It contains the model of a ball with 1K polygons. Do not unzip the zip file. Just save it with the same name as the table and place it in the same folder as the table. If you don't use it, the physics won't be correct.
Table Loading Screen
There are two table-loading textures as listed below. The first landscape texture is the default and is intended to be used on desktop PCs. The portrait texture is intended to be used on pinball cabinets.
LoadingLandscape.jpg
LoadingPortrait.jpg
Conclusion
The entrance to the right wire ramp was rather problematic. The ball kept bouncing around the ramp entrance and not going down it. However, persistence paid off and I managed to get it to work. This table was otherwise a pleasure to work on. I hope you enjoy it.
GeorgeH
List of Changes
1) Added ball/flipper shadows, ball configuration, and ray casting to the script.
2) Added FizX Lite 3.0.
3) Added the latest version of the FizX tweaker which includes a Flipper Bounce Choice option that combines the settings of 3 FizX parameters for each of the 9 bounce choices.
4) Added overlays to the tweaker that explain each of the FizX parameters.
5) Added a HUD Toggle Key that saves settings.
6) Added new lighting and spotlight with lights turning off when the ball is not in play.
7) Added new landscape-shaped texture on the table loading screen for desktops and portrait-shaped texture for cabinets.
😎 Added game room floor and backwall.
9) Added BAM code that allows the score to exceed 2 billion points.
10) Added plunger pull special script to slow down pull-back.
11) Added new music to attract mode and new background music to all modes.
12) Upscaled textures for playfield, backglass, and cabinet.
13) Reworked the entrance to the right wire ramp to improve performance. Adjusted all ramps.
14) Added rolling ball sounds to the playfield and all four ramps.
15) Adjusted the color of all light inserts on the playfield and changed the color on one ramp.
16) Added more time to display the text on the segmented display on the backwall so you have time to read it.
17) Developed a set of rules which include many of the point values. Added the rules to the instruction cards on the apron.
18) Added desktop camera setting to the script.
Table Developers
Roney Pinball
Mugsy
GeorgeH
Contributions by:
Gimli – Codeveloper of the Tweaker
JLou5641 - Creator of FizX
Fleep - Created recordings for mechanical sounds
TerryRed – Developer of the "All in One" template of FizX
1667 downloads
- bam
- future pinball
- (and 2 more)
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Lancers
By Francisco
Average Fun Rating: 7.0/10 (7 ratings/6 comments) [ Add Your Rating! ]
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:August, 1961
Model Number:178
Type:Electro-mechanical (EM)
Production:1,700 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Cavalry - Military
Notable Features:Flippers (2), Pop bumpers (4), Slingshots (2), Kick-out holes (4). The two center kick-out holes propel balls towards top of playfield. The two side holes kick balls towards flippers. 3 or 5 ball play.
Design by:Wayne Neyens
Art by:Roy Parker
86 downloads
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Continental Cafe
By Francisco
Continental Cafe / IPD No. 565 / July, 1957 / 2 Players
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:July, 1957
Model Number:132
Type:Electro-mechanical (EM)
Production:1,350 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Notable Features:Flippers (2), Pop bumpers (4), Gobble holes (3), Bullseye targets (2).
Design by:Wayne Neyens
Art by:Roy Parker
Notes:The backglass carries Gottlieb's famous phrase: Amusement Pinballs, as American as Baseball and Hot Dogs!
104 downloads
0 comments
Submitted
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Gladiator
By Francisco
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:January, 1956
Model Number:111
Type:Electro-mechanical (EM)
Production:1,200 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Historical
Notable Features:Flippers (2), Pop bumpers (4), Passive bumpers (2), Slingshots (2), Gobble holes (2), Standup targets (2), Left and right dual outlanes. Double match awards 2 or 10 replays (operator option).
Maximum displayed point score is 1,999 points per player.
Replay wheel maximum: 26
Sound: 2 bells, knocker.
Design by:Wayne Neyens
Art by:Roy Parker
Notes:The backglass carries Gottlieb's famous phrase: Amusement Pinballs, as American as Baseball and Hot Dogs!
84 downloads
0 comments
Submitted
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Brite Star
By Francisco
Brite Star / IPD No. 378 / April, 1958 / 2 Players
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:April, 1958
Model Number:143
Type:Electro-mechanical (EM)
Production:800 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Show Business
Notable Features:Flippers (2), Pop bumpers (4), Slingshots (2), Roto-targets (3), Left and right triple outlanes. Double match awards 2 or 10 replays (operator option).
Maximum displayed point score is 1,999 points per player.
Tilt penalty: game over, per player.
Replay wheel maximum: 26 replays.
Design by:Wayne Neyens
Art by:Roy Parker
Notes:The backglass carries Gottlieb's famous phrase: Amusement Pinballs, as American as Baseball and Hot Dogs!
69 downloads
0 comments
Submitted
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em real pinball recreation Metro
By Francisco
Metro / IPD No. 1582 / October, 1940 / 1 Player
Manufacturer:Genco Manufacturing Company, of Chicago, Illinois, USA (1931-1958)
Date Of Manufacture:October, 1940
Type:Electro-mechanical (EM)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Automobiles - City Skyline - Travel
Specialty:Flipperless
Notable Features:Passive bumpers (17). Hitting numbered purple bumpers 1 through 5 in sequence lights each one. When all five are lit, each subsequent hit of a purple bumper awards a free play. The purple bumper in center of playfield is always lit and scores 1000 points. Hitting any lit bumper advances lit car on backglass and advances the backglass Bonus ladder up to 15 steps. The lit car steps twelve times on the backglass to award 1000 points at the twelfth step, and each step alternates the yellow and green rollovers for 1000 points when lit. Scoring either yellow or green rollover when lit lights correspondingly colored bumpers for 1000 points which can then also advance car. The white bumper at bottom of playfield sits between two rollovers and not only advances the car when hit but alternately lights these rollovers to score the backglass Bonus value of 1000 to 15000 points depending on Bonus ladder position, then the Bonus resets. If A-B-C were already made in sequence, scoring a lit bottom rollover awards free plays instead of points.
Design by:Harvey Heiss
Art by:Roy Parker
73 downloads
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Humpty Dumpty
By Francisco
Humpty Dumpty / IPD No. 1254 / October 25, 1947 / 1 Player
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:October 25, 1947
Model Number:1
Type:Electro-mechanical (EM)
Production:6,500 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Fictional Characters
Notable Features:Flippers (6), Passive bumpers (10), Kick-out holes (2). Backglass stop-motion light animation (Humpty Dumpty falls). Illuminated credit display on backglass.
Design by:Harry Mabs
Art by:Roy Parker
Notes:Flippers were already used on many games prior to 1947, but they were non-electrical, entirely mechanical. Some games had eight mechanical flippers, such as Ad-Lee Company's 1932 'Double-Shuffle'. Most were "manually-operated" bats used on baseball games, one to a playfield. 'Humpty Dumpty' is the first pinball machine manufactured with flippers that were electromechanical. According to the book Pinball 1, David Gottlieb wanted to name this game 'Flipper' but a legal check found a patented countertop game that had a manual bat, Smith Manufacturing Company's 1932 'Flipper'.
78 downloads
0 comments
Submitted
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Barnacle Bill
By Francisco
Barnacle Bill / IPD No. 176 / August, 1948 / 1 Player
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:August, 1948
Model Number:8
Type:Electro-mechanical (EM)
Production:2,500 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Notable Features:Flippers (4), Passive bumpers (10), Kick-out hole (1).
Design by:Harry Mabs
Art by:Roy Parker
70 downloads
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Wonderland
By Francisco
Wonderland / IPD No. 2805 / April 26, 1955 / 1 Player
Manufacturer:Williams Manufacturing Company (1944-1958) [Trade Name: Williams]
Date Of Manufacture:April 26, 1955
Model Number:130
Type:Electro-mechanical (EM)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Notable Features:Flippers (2), Pop bumpers (3), Kick-out hole (1), Gobble hole (1). 5 balls for 5 cents.
Design by:Harry Williams
Art by:George Molentin
53 downloads
0 comments
Submitted
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Peter Pan
By Francisco
Peter Pan / IPD No. 1776 / March 29, 1955 / 1 Player
[ Submit Changes ]
Average Fun Rating:Needs More Ratings! 8.6 / 10 (1 ratings) [ Add Your Rating! ]
Manufacturer:Williams Manufacturing Company (1944-1958) [Trade Name: Williams]
Date Of Manufacture:March 29, 1955
Model Number:123
Type:Electro-mechanical (EM)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Fictional Characters
Notable Features:Flippers (2), Pop bumpers (2), Passive bumpers (2), Slingshots (2), Standup targets (2), Kick-out hole (1), Gobble hole (1). The replay counter is three digits to accommodate the Star Feature.
Design by:Harry Williams
Art by:George Molentin
Notes:The character of 'Peter Pan' first appeared in the 1902 novel The Little White Bird by James Matthew Barrie. Barrie's play, Peter Pan, opened in London in 1904 and on Broadway the following year. In 1911, he turned it into a novel titled 'Peter and Wendy'. Mary Martin's legendary performance as Peter Pan in a successful 1954 Broadway revival was followed by her live TV performances of it in 1955 and 1956, with ratings higher than any previously televised event.
57 downloads
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Big Hit
By Francisco
Manufacturer: Exhibit Supply Company, of Chicago, Illinois,
USA (1932-1957) [Trade Name: ESCO] Date Of Manufacture: February, 1946 Type: Electro-mechanical (EM) Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net) (External site) Theme: Girls - Glamour - Pageantry - Women Specialty: Flipperless Notable Features: 1 to 4 coins can be inserted to play. Scoring bumpers (13), Kick-out hole (1). Backglass measures 21 by 21 inches. Notes: The Billboard ad shown here indicates this game was available in two models, Multiple or Straight. We presume that "Multiple" means more than one coin can be inserted before start of game and that "Straight" means only one coin per game. Of the pictures already presented to us, we don't know which model they are or how to tell the difference between models. We have no good images of the coin door for this game, if a difference would be found there.
47 downloads
0 comments
Submitted
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Maisie
By Francisco
Maisie / IPD No. 1520 / March, 1947 / 1 Player Manufacturer: D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb] Date Of Manufacture: March, 1947 Model Number: E Type: Electro-mechanical (EM) Production: 3,500 units (confirmed) Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net) (External site) Theme: Beach - Boating - High Diving - Recreation - Swimming - Water - Women Specialty: Flipperless Notable Features: Passive bumpers (14), Kick-out holes (4). Backglass light animation.
In the backglass light animation, Maisie climbs the ladder as the player hits the "Advance" rollovers or drops a ball into a kickout hole. When Maisie is at the top of the ladder, the two white bumpers at bottom-center will light. Rolling through the rollover between these bumpers steps Maisie down into the pool, awards a replay and 10,000 points, and lights all four kickout holes for replays.
Design by: Harry Mabs Art by: Roy Parker
46 downloads
0 comments
Submitted
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Bang
By Francisco
Bang / IPD No. 166 / July, 1939 / 1 Player
[ Submit Changes ] Manufacturer: Genco Manufacturing Company, of Chicago, Illinois, USA (1931-1958) Date Of Manufacture: July, 1939 Type: Electro-mechanical (EM) Serial Number Database: View at The Internet Pinball Serial Number Database (IPSND.net) (External site) Specialty: Flipperless Notable Features: Spring bumpers (12), Trap holes (4). Operates on batteries.
no scoring desktop version
What's New in Version 1.2 DESKTOP (See full changelog)
This version is for desktop.
Table primary build/scripted/images by fpozo45.
Table contributions and code ideas by Danazo.
43 downloads
0 comments
Submitted
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Grand Slam
By Francisco
Grand Slam / IPD No. 1074 / April, 1953 / 1 Player
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:April, 1953
Model Number:76
Type:Electro-mechanical (EM)
Production:1,800 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Sports - Baseball
Notable Features:Flippers (2), Pop bumpers (3), Passive bumpers (5), Slingshots (2), Standup targets (4), Kick-out holes (3). There are five outlanes between the flippers.
Design by:Wayne Neyens
Art by:Roy Parker
NOTE.: THIS FINAL VERSION RESOLVES TWO RELATED BUGS(I APOLOGIZE) BY OMITTING THE " ALANETRIGGER" AND "CLANETRIGGER" FROM FROM THE PREVIOUS VERSION 1.3
82 downloads
0 comments
Submitted
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Megadeth Thermo-Nuclear Protection v1.05
By VP1000
Megadeth Thermo-Nuclear Protection v1.05
No Rules Yet,just play.
145 downloads
0 comments
Submitted
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Diablo v1.0
By VP1000
' *********************************************************************
' ** **
' ** Diablo v1.0 **
' ** **
' ** By:1000 **
' ** From VPX To Future Pinball **
' ** Original Author Jp Salas **
' ** **
' ** Table Images,Sounds,Music,Textures Created By Jp Salas **
' ** **
' *********************************************************************
' *******************************************************************************************
' ** Game Rules **
' ** **
' ** 1)Knock Down Red Targets To Uncover The Red Portal "Get Out Of Here" **
' ** The Portal will remain Invisible Enter 3 Times For MultiBall... **
' ** **
' ** 2)Knock Down Yellow Targets To Uncover The Yellow And Green Portals "Get Out Of Here" **
' ** The Portals will remain Invisible Enter 3 Times For MultiBall... **
' ** **
' ** 3)Knock Down Purple Targets To Uncover The Purple Portal "Get Out Of Here" **
' ** The Portal will remain Invisible Enter 3 Times For MultiBall... **
' ** **
' ** 4) Enjoy... **
' ** **
' *******************************************************************************************
' *******************************************************************************************
' ****** Note Under Preferences Uncheck Render GameRoom I've Added A GameRoom Enjoy... *******************
'********************************************************************************************
248 downloads
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EarthShaker (1989) v1.0
By VP1000
EarthShaker v1.0
More To Come...
Enjoy.
246 downloads
- fpl
- earthshaker
- (and 3 more)
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Gold Star (Gottlieb '54)15.46.rar
By Francisco
Gold Star (Gottlieb '54)15.46.rar
Gold Star (Gottlieb '54)15.46 (1).rar
140 downloads
0 comments
Updated
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Snorks (2.0)
By mark1
Snorks, An original future pinball table, based on Hanna Barbera's
televison series "The Snorks".
Table rules light "SNORKS" for special at the top kicker,
( by hitting targets in the roto spinner, special lasts for 90 seconds).
Hitting all star targets( under the light green star holograms)
lights a chance for 10,000 point Bonus,
at the mid right kicker (under green star hologram).
lighting "ALLSTAR",(by hitting star triggers under the blue allstar bubble holograms),
lights a 60 second chance at Bonus multiplier increase,
and bonus, at the kicker behind the center drop targets..
Updated version (2.0) has some improvements and new holograms
Replay scores on table card.
( Some very well made Midi renditions of Rock and Pop music were used for background music.)
101 downloads
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Spot Bowler
By Francisco
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:October, 1950
Model Number:43
Type:Electro-mechanical (EM)
Production:1,000 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Sports - Bowling
Notable Features:5 balls for 5 cents. Flippers (2), Passive bumpers (7), Kick-out holes (2), Standup target (1), Left and right dual outlanes.
Design by:Wayne Neyens
Art by:Roy Parker
205 downloads