208 files
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Circus Starr "Ring Master" Pro Edition v1.1
By VP1000
Hello everyone I present to you Circus Starr "Ring Master" Pro Edition v1.1
Enjoy.
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Points are on Playfield.
3 light up free pass top lane= Extra ball.
3 drop girls knock down opens right gate.
5 balloons targets knock down opens left gate.
Go into Yellow Building 8 Times = Extra ball.
Use Big Hammer to make bell ring "Level 9 or 10" = Extra ball.
===========================
Bonus Center Playfield
1color on same line=100 points
2color on same line=500 points
3color on same line=1000 points
color activate with 3 stars upper right side and
with manege in center.
manege have 2 horses with 3 colors super bonus
shoot same target color two or more
go up color in center playfield.
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54 downloads
- circus
- colored balls
- (and 1 more)
0 comments
Updated
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Ghostbusters (Ultimate Edition) Daytime (V1.4)
By VP1000
Hello everyone I had to reupload this file to add the FPL files needed my apologies,
after this table is approved please delete the other copy thank you.
Here is Ghostbusters (Ultimate Edition) Daytime (V1.4) an awesome table:
You will need Bam installed for this table to work properly.
If your new to future pinball you will need :
Visual C++ Redistributable Runtimes
https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/
Future pinball and Bam and also Bam Open-VR here is a link install all 3.
https://www.ravarcade.pl/
After you install these put Bam and Bam open VR in your Future pinball folder.
To play this table open Bam loader in Bam folder or quick launch Bam from desktop.
If you would like to see the changes made open the script and read Rev 1.4
JP Salas and Smoke are the original creators then modded by other coders.
Enjoy.
780 downloads
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Ghostbusters (Ultimate Edition) Daytime (V1.4)
By VP1000
Hello everyone here is Ghostbusters (Ultimate Edition) Daytime (V1.4) an awesome table:
You will need Bam installed for this table to work properly.
If your new to future pinball you will need :
Visual C++ Redistributable Runtimes
https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/
Future pinball and Bam and also Bam Open-VR here is a link install all 3.
https://www.ravarcade.pl/
After you install these put Bam and Bam open VR in your Future pinball folder.
To play this table open Bam loader in Bam folder or quick launch Bam from desktop.
If you would like to see the changes made open the script and read Rev 1.4
JP Salas is the original creator then modded by other coders.
Enjoy.
812 downloads
- ghostbusters
- daytime
- (and 1 more)
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SHARKS
By mark1
Sharks,
An original future pinball table.
Table rules light "SHARKS" for special at the top kicker,
by hitting targets in the roto spinner, special lasts for 120 seconds.
Hitting all of the star targets (under the treasure holograms)
lights a chance for 15,000-point bonus,
at the mid left kicker (under treasure hologram).
lighting "Dolphins", (by hitting star triggers under the dolphin holograms),
lights a 60 second chance at Bonus multiplier increase,
and bonus, at the kicker behind the center drop targets.
It's A fun table with many holograms.
(Some very well-made Midi renditions of Rock and Pop music were used for background music.)
97 downloads
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" Reserve " ( Williams 1961 ) CAB
By Francisco
Reserve / IPD No. 1953 / October 02, 1961 / 1 Player
Manufacturer:Williams Electronic Manufacturing Corporation (1958-1967) [Trade Name: Williams]
Date Of Manufacture:October 02, 1961
Model Number:253
Type:Electro-mechanical (EM)
Production:750 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Boats - Nautical - Scuba Diving - Water
Notable Features:Flippers (2), Pop bumpers (3), Passive bumpers (2), Slingshots (2), Standup targets (4), Kick-out holes (2), Gobble hole (1).
Maximum displayed point score is 1,999 points.
Sound: 2 bells, knocker.
Design by:Steve Kordek
Art by:George Molentin
117 downloads
0 comments
Submitted
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" Reserve "
By Francisco
Reserve / IPD No. 1953 / October 02, 1961 / 1 Player
Manufacturer:Williams Electronic Manufacturing Corporation (1958-1967) [Trade Name: Williams]
Date Of Manufacture:October 02, 1961
Model Number:253
Type:Electro-mechanical (EM)
Production:750 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Boats - Nautical - Scuba Diving - Water
Notable Features:Flippers (2), Pop bumpers (3), Passive bumpers (2), Slingshots (2), Standup targets (4), Kick-out holes (2), Gobble hole (1).
Maximum displayed point score is 1,999 points.
Sound: 2 bells, knocker.
Design by:Steve Kordek
Art by:George Molentin
35 downloads
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" Super Jumbo " ( gottlieb 1954 ) CAB. version 1.0
By Francisco
Super Jumbo / IPD No. 2434 / October, 1954 / 4 Players
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:October, 1954
Model Number:94
Type:Electro-mechanical (EM)
Production:500 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Happiness - Circus/Carnival
Notable Features:10 cents per play. Flippers (2), Pop bumpers (4), Slingshots (2), Standup target (1). 3-, 4-, or 5-ball play. Triple match feature. A fluorescent lamp mounted underneath the lockdown bar lights the coin door area.
Maximum displayed point score is 999 points per player.
Replay wheel maximum: 26
Sound: 2 bells, knocker.
Design by:Wayne Neyens
Art by:Roy Parker
63 downloads
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" Super Jumbo " ( Gottlieb 1954 )
By Francisco
Super Jumbo / IPD No. 2434 / October, 1954 / 4 Players
Average Fun Rating:Needs More Ratings! 7.4 / 10 (2 ratings) [ Add Your Rating! ]
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:October, 1954
Model Number:94
Type:Electro-mechanical (EM)
Production:500 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Happiness - Circus/Carnival
Notable Features:10 cents per play. Flippers (2), Pop bumpers (4), Slingshots (2), Standup target (1). 3-, 4-, or 5-ball play. Triple match feature. A fluorescent lamp mounted underneath the lockdown bar lights the coin door area.
Maximum displayed point score is 999 points per player.
Replay wheel maximum: 26
Sound: 2 bells, knocker.
47 downloads
0 comments
Submitted
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The Hungry Dead (Original) (FizX Lite 3.0)
By GeorgeH
Just in time for Halloween come the ghouls on The Hungry Dead! I have always loved this table even though I have never cared too much for the macabre. This table never carries the macabre too far and it is all in fun. It is kid-friendly and fun for all ages to play.
This table was originally designed to delete the progress you make in the game if the ball drains before you reach your goal. For that reason, it might produce some disappointment, especially for kids. However, on this version, I have added Easy Mode! It not only keeps your progress in the game when the ball drains, but you can also adjust how long two timed sequences last. The default is to have it turned off so you need to change it before you give it to your kids. To be honest, I rather like the easy mode myself. I have added a full description at the beginning of the script on how to make changes.
I added FizX Lite 3.0 and the latest version of the FizX tweaker. Gimli and I have spent much time improving the tweaker. I have noticed that the tweaker is much more stable than it was when it was first released. The tweaker has overlays that describe each of the FizX parameters and how to navigate the tweaker. All you need to remember is to press the Special 1 key to open the tweaker. Even if you don't understand the options, I encourage you to at least make adjustments to "Bounce Choices" that have options anyone will understand. I set it up for my personal preference but I think most people prefer more bounce than I do.
This table has never had an attract mode. That is the light show and music that play before you start the game. All the tables I have modified have always had a light sequence during the attract mode. This is the first time I have ever added one. It was a learning experience. I think you will like it.
This table has five lighting options that you can adjust by pressing the Special 2 key. The "FP Orig" lighting mode is for those of you who have low-end PCs. There are lots of other options at the beginning of the script where you can change settings for those of you who like to tweak things. The HUD Toggle key also works.
Zip File – Must Read
There is a zip file included in the download. It contains the model of a ball with 1K polygons. Do not unzip the zip file. Just save it with the same name as the table and place it in the same folder as the table. If you don't use it, the physics won't be correct.
BAM – Must Read
This table requires BAM version BAM 1.5-363 or later for it to perform as intended and to not crash or generate error messages.
Table Loading Screen
There are five table-loading textures as listed below. The three landscape textures are intended to be used on desktop PCs. The two portrait textures are intended to be used on pinball cabinets. In this version, I added a less gruesome landscape texture that is more kid-friendly.
LoadingLandscape1.jpg
LoadingLandscape2.jpg
LoadingLandscape3.jpg
LoadingPortrait1.jpg
LoadingPortrait2.jpg
Rotated Display Version
If you have ever downloaded one of my table mods, you have probably noticed there are usually two variations. There is a basic version for general PC usage and pinball cabinets. The other version of the table is for use on a desktop PC on a single monitor with a portrait orientation. This version would be of interest to you if your monitor can be turned 90 degrees.
The tweaker on this table presented a special problem for my rotated display version. It requires more space on the backbox for the tweaker overlays than I usually allocate. I couldn't use a HUD for the same reasons that it doesn't usually work on a cabinet. I managed to create views using BAM's desktop camera. I was surprised it worked for a table with 270-degree rotation. Then I thought about having to revise my setup guide. I normally use the same Static Cam menu used by the cabinet guys. My old guide was 1 1/2 pages long. After thinking about it, I realized that the only instructions you need are:
1) Open the "Video / Rendering Options" menu in FP and change the "Rotation" option to 270 degrees.
2) Rotate your monitor clockwise 90 degrees and play the table.
The camera settings are coded in the script and are run automatically. The view will change when you open the tweaker so you can see more of the backbox. When you close the tweaker, the view changes back to the normal view. If you ever replace the monitor on your PC, be sure to get one that has a stand that rotates. I added screenshots of the normal and tweaker views.
Conclusion
I hope you enjoy the table. I have revised it three times so it should be obvious I like it.
GeorgeH
List of Changes
1) Added FizX Lite 3.0 with the latest version of the FizX tweaker and overlays that explain each FizX parameter.
2) Added a new loading screen image for desktop with less graphic imagery for children.
3) Added attract mode (the previous version did not have one) with light sequences and music.
4) Created easy mode which does not delete your progress in the game when the ball drains.
5) Added other easy mode options to allow changes to the length of two timed modes.
6) Made shadow maps brighter than version 1.3 and changed settings on the lighting modes.
7) Created a rotated display version of the table using BAM's desktop camera option in the script.
😎 Added ball configuration and ray casting to the script.
9) Added rolling ball sounds to the playfield.
See the beginning of the script for changes to previous versions.
Table Developers
Ruckage
Protricity
NoppZ
Djpretzel
Pangier
GeorgeH
Contributions by:
Gimli – Codeveloper of the Tweaker
JLou5641 - Creator of FizX
Fleep - Created recordings for mechanical sounds
TerryRed – Developer of the "All in One" template of FizX
300 downloads
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Road Runner (Original) (FizX Lite 3.0)
By GeorgeH
Road Runner is a great table created by the incredible table developer Roney Pinball. I decided I wanted to work on a simple table with a simple update so I chose Road Runner. It didn't take long; however, to determine that it was a bit more sophisticated than I thought. It has a flyer that explains a few things but not everything. I decided to write a set of rules since no one had ever posted them before now. I wrote quite a few rules that filled up both instruction cards on the apron but I was able to add everything I wanted.
I added FizX Lite 3.0 and the latest version of the FizX tweaker. An improved version of the lighting tweaker was published on Avatar 2.2. Since then, Gimli and I have spent much time improving the tweaker. We found three huge bugs that have been resolved. Avatar 2.2 had occasions where end users reported getting string errors that have now been resolved. One bug was caused by Future Pinball sometimes performing calculation errors, like 6 times 10 being equal to 59.9999. That might be considered close enough but it causes havoc on an array where every two characters in the string represents the saved value for one parameter. We fixed it by adding rounding for each calculated value to a non-decimal number. I have noticed that the fix has made the tweaker much more stable without any string errors.
I have added overlays that describe each of the parameters on the FizX tweaker. I provide directions on how to navigate the tweaker on the first screen that you see when the tweaker opens. All you need to remember is to press the Special 1 key to open the tweaker. If you want a longer description of the Reset to Default, Reset to StartUp, and Save functions, arrow down to the end of the parameters and you will find a detailed description of each. Unfortunately, the tweaker does not have enough save locations to add settings for the upper flippers. If you want to change the settings for the upper flippers, they can be changed in the script. You can, however, change the settings for the main flippers on the tweaker.
If you are not familiar with FizX, you might find the parameters on the tweaker intimidating. You will however be able to understand the option for "Bounce Choices". The option refers to the bounce of the ball off the flippers. The "Bounce Choices" option allows you to make selections that anyone can understand. For example, you can select "Low Bounce" or "Medium Bounce". I recommend you try making changes to this option. I have already made adjustments on the tweaker but everyone knows I like the flippers to have a very low bounce. From what I have seen, most folks like higher bounce.
I didn't add my usual lighting mod this time but I think you will like the lighting nevertheless. There are lots of options at the beginning of the script where you can change the lighting and other options.
Zip File – Must Read
There is a zip file included in the download. It contains the model of a ball with 1K polygons. Do not unzip the zip file. Just save it with the same name as the table and place it in the same folder as the table. If you don't use it, the physics won't be correct.
BAM – Must Read
This table requires BAM version BAM 1.5-363 or later for it to perform as intended and to not crash or generate error messages.
Table Loading Screen
There are two table-loading textures as listed below. The first landscape texture is the default and is intended to be used on desktop PCs. The portrait texture is intended to be used on pinball cabinets.
LoadingLandscape.jpg
LoadingPortrait.jpg
Conclusion
The entrance to the right wire ramp was rather problematic. The ball kept bouncing around the ramp entrance and not going down it. However, persistence paid off and I managed to get it to work. This table was otherwise a pleasure to work on. I hope you enjoy it.
GeorgeH
List of Changes
1) Added ball/flipper shadows, ball configuration, and ray casting to the script.
2) Added FizX Lite 3.0.
3) Added the latest version of the FizX tweaker which includes a Flipper Bounce Choice option that combines the settings of 3 FizX parameters for each of the 9 bounce choices.
4) Added overlays to the tweaker that explain each of the FizX parameters.
5) Added a HUD Toggle Key that saves settings.
6) Added new lighting and spotlight with lights turning off when the ball is not in play.
7) Added new landscape-shaped texture on the table loading screen for desktops and portrait-shaped texture for cabinets.
😎 Added game room floor and backwall.
9) Added BAM code that allows the score to exceed 2 billion points.
10) Added plunger pull special script to slow down pull-back.
11) Added new music to attract mode and new background music to all modes.
12) Upscaled textures for playfield, backglass, and cabinet.
13) Reworked the entrance to the right wire ramp to improve performance. Adjusted all ramps.
14) Added rolling ball sounds to the playfield and all four ramps.
15) Adjusted the color of all light inserts on the playfield and changed the color on one ramp.
16) Added more time to display the text on the segmented display on the backwall so you have time to read it.
17) Developed a set of rules which include many of the point values. Added the rules to the instruction cards on the apron.
18) Added desktop camera setting to the script.
Table Developers
Roney Pinball
Mugsy
GeorgeH
Contributions by:
Gimli – Codeveloper of the Tweaker
JLou5641 - Creator of FizX
Fleep - Created recordings for mechanical sounds
TerryRed – Developer of the "All in One" template of FizX
365 downloads
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em-real pinball recration " Holiday "
By Francisco
Holiday / IPD No. 1211 / December 01, 1948 / 1 Player
Manufacturer:Chicago Coin Machine Manufacturing Company (1932-1977)
Date Of Manufacture:December 01, 1948
Model Number:123
Type:Electro-mechanical (EM)
Production:700 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Sports - Snow Skiing - Vacationing
Notable Features:5 balls for 5 cents. Flippers (4, 2 are automatic flippers), Passive bumpers (10), Kick-out hole (1). The ten numbered bumpers must be hit in numerical sequence to score. A rollover button lights the next bumper in sequence. The automatic flippers in the upper playfield activate when balls roll over the switches in front of them.
137 downloads
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Darth Vader (4.0)
By mark1
Darth Vader (4.0),
an original future pinball table,based on Star Wars by George Lucas and 20th Century fox
and Disney films.
Table rules; Lighting, "D.A.R.T.H." and "V.A.D.E.R.", (by hitting targets on the roto spinner or right side),
will light specials in the very top kickerhole.(Special lasts 120 seconds).
Lighting "J.A.B.B.A." (by hitting star targets(under green target holograms)) will Minus 15000 points .
Hit all six star targets (under yellow star holograms ) for a 30 second chance
for 10,000 bonus points at the top of the left ramp.
The "lower right vertical drop targets" can get the bonus multiplier to increase,
(Hitting both "Storm Troopers" in the roto spinner will make that appear).
Replay scores on the table card.
(background music includes some great midi renditions of John Williams Star Wars classics).
(Updated (4.0) version includes some new features and holograms).
Visit my website for other future pinball tables,
https://mark1pinball.weebly.com/
344 downloads
0 comments
Submitted
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Sonic Pinball Mania (PinEvent V2, FizX 3.0)
By TerryRed
Sonic Pinball Mania (PinEvent V2 - FizX)
Created by: TerryRed
Version 1.71 (Aug 2023)
Get ready for the most EPIC Sonic pinball table ever created... and a pinball game like you've never seen before!
This has everything a Sonic fan could want in one table. Green Hill zone scenery, Sonic Loop ramp, animated bumpers, springs, item box, checkpoint, chaos emerald flashers, red star spinner, launch tunnel, rotating goal sign, moving robots, animated characters such as Sonic / Knuckles / Shadow... and even Dr Robotnik and his eggmobile which will follow your ball with it's spotlight... and much more!
This table takes full advantage of BAM's latest features with full dynamic lighting and ray cast shadows and shadowmaps to create a stunning visual pinball showcase!
What started as a quick BAM mod to update Brendan Bailey's classic Sonic table of 2005 (which was updated by SLAMT1LT in 2014), evolved into a complete overhaul to the entire table. Everything in the table has either been updated or changed, and I've added so many new things (new layout, art, models, lighting, modes, code, fixes, etc) that it's like a new table. Hence... Sonic Pinball Mania.
FizX
This table has been fully updated with FizX v3.0 physics for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy physics on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
PinEvent V2
This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it.
I'm really proud of what I pulled off with this, and I really hope you enjoy it!
For an EPIC video preview of this table in action with PinEvent V2 features, check out this video:
Thanks of course to these awesome contributors:
TerryRed - Sonic Pinball Mania
Brendan Bailey (PinWizKid) - created the original Sonic the Hedgehog table in 2005
SLAMT1LT - sounds, music, code, DMD, etc from his Ultimate mod in 2014
Schlabber34 - new pre-rendered insert images
FLEEP - new mechanical sounds
JLou - for FizX and support
All the FP lads at Pinball Nirvanna for ideas, examples, and support
Nailbuster - Pinup Player and SSF support
Ravarcade - for creating the awesome BAM and providing assistance with BAM features
Chris Leathley - creator of Future Pinball
DISCLAIMER:
This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
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This table is single player only.
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Static Camera Views (desktop mode only)
during attract mode only, you can press plunger to toggle integrated static desktop camera views
SONIC BALL
right flipper button will toggle between Sonic and Chrome ball texture (only in attract mode). This can be set in TABLE OPTIONS in the table script
Plunger and Action Buttons (digital plunger, special 1, special 2)
all buttons/keys will activate Sonic Spin Dash and Magna-Spinner all buttons/keys will act as an autoplunger during gameplay
Second Stage Flippers
this table supports second stage flippers for cabinet players with this setup this needs to be enabled in TABLE OPTIONS in the table script ensure that your Second Flippers are setup in FP Control Settings ensure that your Special 1 and Special 2 keys / buttons are NOT the same keys / buttons as Second Flippers! (they are by default)
TABLE OPTIONS
BAM Ray Cast Ball Shadows:
this table was created to look best with the new BAM Ray Cast Ball shadows
this feature is ENABLED on the table script by default
this feature requires a fast video card, and will use much more of your GPU
if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it)
You can enable Ray Cast shadows in the BAM menu, or in TABLE OPTIONS in the table script
open BAM menu while in-game (~ or Q by default), and goto "Addons - Configure Ball and Shadows" Sharpness = 0.850, Dark Level = -1.0
To disable this feature, disable it in both the BAM menu and the TABLE OPTIONS
BAM Menu settings:
BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is needed to ensure that all lighting is set correctly at all times.
Physics: FizX v3.0
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PinEvent V2 features for this table:
DOF PUP SSF PUP DMD PUP Stream Night Mode key TILT BOB key
Note: for PUP Stream there is no Playfield Mini Screen option
====================================================
GAME NOT RUNNING SMOOTHLY FOR YOU? TRY THE FOLLOWING:
- disable RayCast Ball Shadows in TABLE OPTIONS "first", then disable it in the BAM menu while playing (Addons - Configure Ball and Shadows)
- disable Reflections options in FP's Video / Rendering settings
- lower Antialiasing settings in FP's Video / Rendering settings
- disable any SSAO options in BAM plugins menu (disabled by default)
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TABLE REQUIREMENTS (very important!)
All Visual C++ Runtime updates FP and BAM (updated to 1.5-365 or higher) Future Pinball and BAM Essentials AIO package (installed AFTER installing FP or after updating BAM) my BAM Settings files installed the REQUIRED “Video / Rendering Options” and “Editor Options” set in Future Pinball settings (included with the table's zip file)
====================================================================
INSTALL INSTRUCTIONS (REQUIRED)
PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above (and provides links to download them) it shows you how to easily setup FP and BAM with the REQUIRED settings there is a FAQ included that will answer most questions!
It's super easy, and only takes minutes to do!
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How to run Future Pinball to play the table
PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM
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PROBLEMS?
Read the Install Instructions included in the table's zip file.
It tells you everything you need to know, has a very helpful FAQ, and has lots of pretty pictures!
Again, read the FAQ and the Install Instructions in the table's zip file!
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CHANGELOG
1.71
- small fix for spinner toy positioned too high and showing through the bracket
1.7 - FizX v3.0 physics update
- updated table for FizX v3.0 physics
- replaced spinner with a toy spinner and Wecoc's code (wont get stuck anymore, or stop balls)
- new integrated Static Desktop Camera Views (press plunger during attract mode to toggle)
- during attract, right flipper now toggles sonic / chrome ball
- small fixes
- Tail's plane now flies higher (and not partially through the cabinet side walls)
- new install instructions
- ball rolling sounds changed in table and in pup-pack
1.6 - FizX physics and Ball Rolling Sound updates and fixes
- updated FizX physics code to change how ball ID's are handled to prevent conflicts
- updated FizX physics code for more efficient Rubber bounce handling
- updated Ball Rolling Sound code to change how ball ID's are tracked to prevent conflicts
- removed old PUPRollingUpdateTimer commands that are no longer used (would give an error if PinEvent Settings were forced to be disabled)
1.5 - New Sonic Spin Dash and Magna-Spinner, FizX v2.0, Big update!
- NEW Magna-Spinner feature! Activate Magna-Spinner with checkpoint. Use Plunger/Special to hold ball (for a limited time) and then release to shoot ball in direction of the animated light
- NEW Sonic Spin DASH feature! You get Sonic Spin Dash lit up at start of each ball, or by hitting the Checkpoint
- to use Sonic Spin Dash, hold down plunger/special (for a limited time) and then release to DASH in direction of animated pointer
- new apron lights and art for Sonic Dash and Magna-Spinner
- new Camera Control option for multiball and Magna Spinner views
- added shadowmaps to flashers and combined additional shadowmaps and decals to one layer
- added shadows to sidewall and backwall art
- updated table layout and geometry for better ball flow (single DT area and R target), and updated playfield and plastics art
- new proper BALL SAVE functions (no more double dipping the Launch Bonus)
- when MB is completed (after you get green chaos emerald), you can't lock balls or play MB again until after Super Sonic is cleared, or you start a new game
- Ring Hunt, Tails is Tripping, and Bot Bash now start with the ball in the plungerlane (you now have to Bash all 6 bots and collect all Rings yourself)
- various other fixes
- updated table and physics to FizX v2.0
- updated PinEvent V2 Ball Rolling functions: new singular code for both FP and PUP SSF
- updated PinEvent V2 PinMechSound code to support new FizX auto ball hit events based on PF materials
- removed all triggers and sounds used for ball hit sounds (no longer needed with FizX v2.0)
- added more FLEEP mechanical sounds to support new FizX dynamic ball hit events
- this allows for amazing new dynamic mechanical and SSF sounds for the entire table!
- new FizX code no longer requires flipper Swing Angle to be specified in the FizX Flipper settings!
- FizX slingshots, drop targets, rubbers are now set in the FizX General Settings section (not in a FizX Profile)
- FizX XML_FPS is now set in its own section
- updated FizX Profiles to only change FizX Flipper settings
- there are no longer FizX Profiles used for different physics xml settings
- any settings needed for a different PHYSICS XML FPS is now set in the FizX FPS settings section
Changelog (v1.4)
- updated entire table for the new FizX physics system (adapted from nFozzy techniques on VPX)
- added plastics reflective layer
- added new GI shadows layer
- added second stage flippers option
- added speed booster to right wireramp to ensure ball completes loop if hitting bots
- fixed Ball Saver not activating when launching a new ball (you can now adjust the time in TABLE OPTIONS)
Changelog (v1.3)
- added option to disable the Shield's SlowMotion (the slow motion made the game unplayable for some users - 5 fps, etc)
- updated Install Instructions
- added new info relevant to the new version of Baller Installer
Changelog (v1.2)
- added PinEvent V2 support for PUPDMD, PUPStream, and a new pup-pack with videos / text / overlays / backglass
- added lots of new music - new songs played with each new ball, and after each mode is completed
- small changes to playfield art
- various fixes and tweaks, relocated top most kicker to make the shot a bit easier
- fixed Mania Mode blinking (no longer blinks when lock is lit, etc)
EVERYONE using PinEvent V2 features (DOF, PUP SSF, PUP DMD) MUST read the new install instructions included in the table's zip file!
Changelog (v1.1)
- lots of various fixes and changes that should make the game easier and more fun to play
- new chrome side rails
- Special 1 and Special 2 key / button will now also act as a plunger during gameplay
- adjusted spinner settings, added Ravarcade's new spinner code
- choas emerald inserts will blink when their respective mode is selected / active (only if it's not already collected)
- added new PinEvent V2 automated control and features code
- added full DOF and PUP SSF support
- added Table Options to disable ball effects for Invincible, Shield, and Sonic Shoes (for slower PC's)
- added 10 second ball saver to the start of each mode
- added new Tilt Warning Recovery control option
- added DF1 physics to upper right flippers, adjusted angle slightly (mid-right flipper can hit Mania Modes easily when ball is cradled)
- if Mania Modes is lit when starting multi-ball or before ball drains, it will now be lit again after multi-ball ends and for next ball
- changed kicker brake plates to not be set to "Mark as Ornamental"
- fix for upper flippers not turning off for tilt
- fix goal post not rotating correctly on drain (should show Robotnik)
Changelog (v1.0 - first release)
- removed older previous updates that are no longer needed (fake flashers, fake surfaces for playfield / plastics / GI ON-OFF, etc)
- new G.I. lighting (dynamic lighting - x4 hidden flashers in lower and upper plastics), new drain flasher for accented colour
- new spotlight models and spotlight flashers on each slingshot
- new BAM lighting and post processing
- added all new lighting for flashers, created chaos emerald flasher models and gold ring stands
- new 3D model inserts, new pre-rendered insert textures, new bump maps for inserts, disabled glow radius for all inserts
- new decals for inserts
- new HUD art for all modes and events
- new 4K art for playfield, plastics, apron, backglass, side and backwalls, cabinet, targets (the whole table has new art)
- added shadowmaps to most G.I lights, added pre-baked shadowmaps (created by BAM) to playfield and plastics textures
- optimized shadows and lighting for ray cast ball shadows
- added all new FLEEP sounds for all mechanical actions (flippers, bumpers, slings, drain, etc)
- added BAM DF1 physics (updated settings in editor to better work with new physics)
- updated layout, widened mid-left flipper area, new upper playfield and loop ramp, new wireramps, geometry fixes on entire table
- new animated Sonic bumper models and animated Sonic springs for autoplunger and vuks
- new plungerlane launch tunnel with sonic ring models, and animated light sequence
- new Launch Bonus feature, that gives you a random character bonus
- new rotating goal sign that shows your launch bonus character
- new Sonic Red Star spinner
- new animated Sonic, Knuckles, Shadow, Tails, and Dr Robtonik models
- new (Tails) Tornado bi-plane, and fly-by sequence for drained ball
- new Dr Robotnik Eggmobile with a flasher spotlight, that follows and tracks the ball everywhere (cool effect)
- new Green Hill Zone models for Loop Ramp, grass and rock, trees, totem poles, bridge, and animated sunflowers
- new animated Item Box: when hit it awards you items, coins, 1up, and Power Ups
- new PowerUp: Sonic shoes - trail effect on ball & extra points / rings for many things
- new PowerUp: Shield - shield around ball and slows down speed of entire table
- new PowerUp: Invincible - animated effect around ball - can't drain - kickback and all popups activated
- new PowerUp: Spinner Bonus 5x
- new VR room. models, and textures
- new Sonic Ball that can be toggled with Special 1 and 2 keys
- updated DMD: displays emeralds, coins, banked, balls, score, mode info and countdowns
- new animated Checkpoint - when hit will light Mania Modes
- new Mania Modes: Ring Hunt, Magna Blast, Tails is Trippin, Bot Bash
- Ring Hunt: collect all Rings, added dozens of new rotating sonic rings to be collected
- Magna Blast: avoid Robotnik's yellow Magna Blast beam or ball gets trapped in a few spots
- Tails is Trippin: Tails flys by and drops cargo and you need to collect 6 of them
- Bot Bash: hit all of Robotniks moving and static robots
- added models and animation for cargo boxes, Crab Meat robots, Gun Beetle robots, MotoBug robots
- new Super Sonic mode - collect all choas emeralds - defeat Robotnik
- new animated Super Sonic model and transformation sequence
- added holograms for explosion effects
- additional sound effects and music
- lots and lots and lots of new code for new content, changes, updates, and fixes
A huge amount of work overall...so I'm sure there's lots I've forgotten to include - TerryRed
12385 downloads
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JAWS - BIGGER BOAT EDITION (PinEvent V2, FizX 3.0)
By TerryRed
JAWS – BIGGER BOAT EDITION
Original Table created by: ROM
Ultimate Pro Update by: SLAMT1LT
BIGGER BOAT EDITION by TerryRed
Table version: 1.41 (Aug 2023)
======================================
What began as ROM’s classic Jaws table for Future Pinball, has evolved over the years from SLAMT1LT’s massive Ultimate Pro update, to my new BIGGER BOAT EDITON.
This table has been completely updated to use the newest modern BAM features to create an amazing real-time visual treat that will blow you away! Almost everything you see has been updated to the max and many cool additions have been added!
See new effects, such as the ramp spilling the blood of any ball eaten by the shark. New animated bumpers fill with bloody water. Gasp as you see victims reach out from the bumpers for help! Witness Ben Gardner’s dead corpse bob up and down. New animated water plastics, boat wheel and orca toys, Hooper’s tanks, buoy flashers, underwater VR room and more!
======================================
FizX
This table has been fully updated with FizX v3.0 physics for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy physics on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
PinEvent V2
This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it.
======================================
For a video walkthrough off all game modes and features, checkout this video:
To see the evolution of this table from ROM’s original table, to SLAMT1LT’s Ultimate Pro update, then to this Bigger Boat Edition, watch this video:
======================================
******** CONTRIBUTORS TO THE CREATION OF THIS TABLE ********
ROM: Jaws Pinball
- created and designed the excellent original table
- layout, script, code, gameplay, art, sounds, voice overs, music, models, animation
SLAMT1LT: Jaws - Ultimate Pro update
- many table updates from Ultimate Edition to Ultimate Pro
- massive new updates to script, code, sounds, voice overs, music, lighting
- many new additions to gameplay / modes, and new harpoon shooter
- "FP" HUD and backglass videos, DMD
- lots more stuff that went into making an awesome update
TerryRed: Jaws - BIGGER BOAT EDITION 1.0 - Oct 2022
- updates to the table, layout, code, sound, music, items, lighting, models, etc
- removed older items / surfaces / lights no longer used
- adjusted table geometry to allow for better ball flow
- updated BAM lighting and post processing
- updated entire table's G.I. and coloured lighting
- updated playfield artwork (sand) and used original "clean" artwork
- new insert models, lighting, textures, normal maps
- new BAM spotlights
- new artwork for plastics, apron, backbox, ramp, sidewalls, backwall
- new shadowmaps for G.I and flashers (made to work properly with ray cast ball shadows)
- new VR Room with animated water / caustics / detailed Orca model / shark model
- new animated boat wheel models and lights for slingshots
- new animated life saver bumpers models
- new bloody civilian death animations (arm and head models that pop up from bumper)
- new animated blood on Jaws ramp when ball is eaten
- new animated "water" effects on platics and bumpers
- new detailed Orca model and animation
- new Hooper's oxygen tank models
- new lights on the apron for harpoon and civilians
- new JAWS plunger lane sign with flasher, and plunger lane sand art
- new FLEEP mechanical sounds
- updated entire table for FizX physics
- PinEvent V2 support for DOF, SSF, PUP DMD, and PUP Stream
- added TABLE OPTIONS to customize many things on startup, and for performance, etc.
- a huge amount of work and lots of other updates and details I can't keep track of
Other contributors to this table:
Schlabber34: insert jewel images
FLEEP: mechanical sounds
JLou: FizX and support
ravarcade: BAM and support
Nailbuster: Pinup Player, PUP DMD, PUP SSF
Chris Leathley: Future Pinball
======================================
****** This table is a 3 player game ******
Desktop Static Camera Views (attract mode)
press plunger to cycle through different static views
During Gameplay, the following will fire the Harpoon Ball Launcher and act as a plunger
Plunger button, Special 1 button, Special 2 button
======================================
TABLE OPTIONS
BAM Ray Cast Ball Shadows:
this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it)
To disable this feature, you MUST “first” disable it in TABLE OPTIONS (in the table script), AND in the BAM menu “afterward” while playing:
open BAM menu (~ or Q by default), and goto "Addons - Configure Ball and Shadows"
BAM Menu - Light and Post Processing settings:
BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times
Physics: FizX v3.0
PinEvent V2 features for this table:
DOF PUP SSF PUP DMD PUP Stream Night Mode key TILT BOB key
====================================================================
Game not running smooth? Try the following:
run FP in Fullscreen, not Windowed disable RayCast Ball Shadows in TABLE OPTIONS "first", then disable in the BAM menu while playing (Addons - Configure Ball and Shadows) disable Reflections options in FP's Video / Rendering settings reduce / disable Antialiasing in FP's Video / Rendering settings disable any SSAO options in BAM plugins menu (disabled by default)
====================================================================
TABLE REQUIREMENTS (very important!)
All Visual C++ Runtime updates FP and BAM (updated to 1.5-365 or higher) Future Pinball and BAM Essentials AIO package (installed AFTER installing FP or after updating BAM) my BAM Settings files installed the REQUIRED “Video / Rendering Options” and “Editor Options” set in Future Pinball settings (included with the table's zip file)
====================================================================
INSTALL INSTRUCTIONS (REQUIRED)
PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above (and provides links to download them) it shows you how to easily setup FP and BAM with the REQUIRED settings there is a FAQ included that will answer most questions!
It's super easy, and only takes minutes to do!
====================================================================
How to run Future Pinball to play the table
PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM
====================================================================
PROBLEMS?
Read the Install Instructions included in the table's zip file.
It tells you everything you need to know, has a very helpful FAQ, and has lots of pretty pictures!
Again, read the FAQ and the Install Instructions in the table's zip file!
====================================================================
CHANGELOG
1.41 - fixing the holes
- small fix for target holes (rendering order) that blocked some inserts if using a lower camera view
1.4 - FizX V3.0 physics update!
- updated table for FizX v3.0
- new built in Static Camera Views for Desktop mode (toggle with plunger during attract mode)
- some lighting / texture adjustments
- small fixes
- new install instructions
- ball rolling sounds changed in table and in pup-pack
1.3
- updated FizX physics code to change how ball ID's are handled to prevent conflicts
- updated FizX physics code for more efficient Rubber bounce handling
- updated Ball Rolling Sound code to change how ball ID's are tracked to prevent conflicts
- removed old PUPRollingUpdateTimer commands that are no longer used (would give an error if PinEvent Settings were forced to be disabled)
- enabled water animation in VR Room for all modes
1.2
- added missing tilt bob code for PinEvent V2
- fix for error if disabling the use_PUP_Stream_Billboard
- updated table and physics to FizX v2.0 (should now use 1K ball model zip file)
- updated PinEvent V2 Ball Rolling functions: new singular code for both FP and PUP SSF
- updated PinEvent V2 PinMechSound code to support new FizX auto ball hit events based on PF materials
- removed all triggers and sounds used for ball hit sounds (no longer needed with FizX v2.0)
- added more FLEEP mechanical sounds to support new FizX dynamic ball hit events
- this allows for amazing new dynamic mechanical and SSF sounds for the entire table!
- new FizX code no longer requires flipper Swing Angle to be specified in the FizX Flipper settings!
- FizX slingshots, drop targets, rubbers are now set in the FizX General Settings section (not in a FizX Profile)
- FizX XML_FPS is now set in its own section
- updated FizX Profiles to only change FizX Flipper settings
- there are no longer FizX Profiles used for different physics xml settings
- any settings needed for a different PHYSICS XML FPS is now set in the FizX FPS settings section
1.1
- removed FizX rubber items surrounding the bumper area that may have caused Overflow errors
BIGGER BOAT EDITION 1.0 - Oct 2022
- updates to the table, layout, code, sound, music, items, lighting, models, etc
- removed older items / surfaces / lights no longer used
- adjusted table geometry to allow for better ball flow
- updated BAM lighting and post processing
- updated entire table's G.I. and coloured lighting
- updated playfield artwork (sand) and used original "clean" artwork
- new insert models, lighting, textures, normal maps
- new BAM spotlights
- new artwork for plastics, apron, backbox, ramp, sidewalls, backwall
- new shadowmaps for G.I and flashers (made to work properly with ray cast ball shadows)
- new VR Room with animated water / caustics / detailed Orca model / shark model
- new animated boat wheel models and lights for slingshots
- new animated life saver bumpers models
- new bloody civilian death animations (arm and head models that pop up from bumper)
- new animated blood on Jaws ramp when ball is eaten
- new animated "water" effects on platics and bumpers
- new detailed Orca model and animation
- new Hooper's oxygen tank models
- new lights on the apron for harpoon and civilians
- new JAWS plunger lane sign with flasher, and plunger lane sand art
- new FLEEP mechanical sounds
- updated entire table for FizX physics
- PinEvent V2 support for DOF, SSF, PUP DMD, and PUP Stream
- added TABLE OPTIONS to customize many things on startup, and for performance, etc.
- a huge amount of work and lots of other updates and details I can't keep track of
6386 downloads
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Daisy May (Gottlieb '54) V1.1
By okobojimusky
Manufacturer: D. Gottlieb and Co.
Date: July 1954
Type: Electro-mechanical
Notable Features: Unusual flipper arrangement makes it easy to cradle the ball and aim shots!
Designed by: Wayne Neyens
Art by: Roy Parker
Original authors: Fpozo45 and Danazo
Modifications: Okobojimusky
Modifications:
Replays now added for 22,28,34,40 and 46 points.
Double replays added if second coin is inserted to choose Double Awards at start of game.
Bottom center rollover now lights A,B,C or D rollover at top for special, as in original game.
Tilt adjusted. Music plays at end, not during game.
140 downloads
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fpxengine Jungle Girl v1.2
By shiva
Jungle Girl fpx has now been released as version 1.2.
Pinball Nirvana Mirror download
This is my homage to the great Bally Games of 1980 and 81, and this new version fixes any remaining issues (I hope) and adds improvements to the flippers, a better sound system, and also voice tracks! (TTS alas)
Version 1.2 Update Video:
V1.2 play and stategy
Here's the version 1.2 notes:
script updated August 2023
' *** Version 1.2***
' New Additions
' - New Voice tracks (TTS unfortunately) and redid all music routines and code. Voices are randomized on certain features.
' - New controlling routines for better music management, and better timing routines.
' - Future versions of fpxEngine will be based on this script as opposed to it's own code. (after a major cleanup of course)
' - Modified a couple AddScoringEvent routines for a better playing experience
' - BAM version needs to be 280 or higher
' - If you have headphones, you will hear the 2nd background. This was in the previous version, just forgot to mention it.
' - Some new music changes
' shivaFlipper v4 Changes
' - Code rewritten to be simplier and improved performance. Game play, especially base flipper shots now slightly stronger. Full effect variable coil now added
' - Middle Trigger replaced with optoTrigger. Walls reshaped to adjust ball flow and shots
' - Variable coil now present throughout full flipper swing
' - Flippers moved and now shoot slightly different. This is due to a new FlipperRotationChart
' - shivaFlipper presets have been changed internally. (shivaFlippersPresetCase=4)
' - Strength of the flippers made a bit stronger, with slightly stronger base shots. Due to the new Flipper rotationalChart, tap passes may be a bit tougher to do now.
' - Variable coil preset changed to be a bit less sensitive, but still very sensitive.
' - Custom Bounce control changed to less bouncy, more realistic Bally type flippers. Set AddfpxBounce to a max of 10 ifd you want more bounce.
' - Top RightFlipper redone to match other flippers
' - Improved performance of the walls and fixed any issues, adjusted ball angle off flipper. New error correction code added.
' Rule changes
' - Changed a couple routines so the game now scores lower! Game now set to 5 balls, and 1500000 for the first replay. You can change this in User Adjustments
' - Loop shots changed. Both loop shots advance a letter. Right loop will now score advancing value as well. The Left will score the star trigger value. Fixed double scoring issue.
' Other changes
' - The game has several new settings in User adjustments so you can customize the table to your liking. This incudes shivaFlippers, fpxEngine, and the pinsettings.
' - ShivaFlippers has simplified settings for flippers as several settings are no longer needed due to new Variable coil system (EOS)
' - high score display only shows if a actual high score is made.
' - Minor physics changes. Fixed dead play areas, adjusted loop shot so ball is faster on loop etc. Never thought this game could get more fun, but it did.
570 downloads
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Metal Slug v3.5 (BAM) (FizX)
By Wolfanoz
-Update by AnonTet (aka rkader on VPUniverse). Code was added to allow HUD DMD on my behalf (and to turn it on and off ) as AnonTet didn't have time to add it as is on leave until September with blessings for updates in absence.
-Special thanks to Brendan for the personal blessing and hats off to all for amazing updates to this game.
-All files included and where they belong (i.e. PuP folder, BAM cfg file depending on your use and table with associated zip file)
'Wolfanoz - v3.5
'-- Fixed HUD DMD and DMD to Display warning when nudging game, subsequent display when tilting the game as well on top of sound alert.
'-- Corrected last score and top score displays. Was running into other text when displayed on DMD.
'-- Added Graphics to backglass (games typically have the title on the back glass), changed up the background a bit to the ambiance
'-- Further DOF tweaks (doesn't sound as loud for some aspects of the table (aka flipper noise))
'AnonTet - v3.0 - FizX Mod
' - Thanks go to (in no particular order):
' -- Brendan Bailey for the table and the already good update from Dominique
' -- JLou for FizX and the code to separate DMDExt dmddevice.ini from the VP DMDdevice.ini
' -- Ravarcade for BAM
' -- TerryRed for the instructions on how to apply the new inserts
' -- JLou for redoing the plastics and apron
' -- HUD DMD code added / tested by Wolfanoz
' - added FizX
' - new inserts
' - new Lighting
' - small tweaks
' - added SSF
' - added PUP pack with Options for Backglass
' - added a DMD (now dmd extensions can be used)
' - added DMD animations for a few actions
' - is now possible to choose between DMD or original alphanumeric DispSegs'
' - added new voice for plunger
' - added sideblades and backwall + textures
' - added 2 spinners
' - Added a new (side) mission: "Expel the Rebel Army". Hit spinners 100x and win extra ammo... i mean ball.
' - added some hintlights to METAL|SLUG|WEAPON targets for better visibility in darker settings
' - added general music volume. default is 0.75 but it can be changed with variable MusicVolume
' - translite lighting changes
' - removed *.fpl dependencies
' - sound related changes
' - added 3/4 new weapon voices and randomized the calls to them
' Press N key to change ball looks
' Press StartGameKey +
' - Letter G: enables/disables old gameroom
' - Letter R: rotates new gameroom
' - Special2Key: increases brightness
' - Special1Key: decreases brightness
1216 downloads
- metal slug
- fizx
- (and 1 more)
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Star Wars: Death Star Assault - GALACTIC EDITION (PinEvent V2 - FizX 3.0)
By TerryRed
Star Wars: Death Star Assault - GALACTIC EDITION
Original Ultimate Pro table by SLAMT1LT
GALACTIC EDITION by TerryRed
Table version: 1.4 (July 2023)
A long time ago (2005) on a pinball editor far, far away... this table started its long journey.
First it started as the Sci-Fi Classic example table in 2005. Then SLAMT1LT created his Star Wars mod in 2010, which then evolved over the years to his Ultra version, then his Ultimate version, then finally his Ultimate Pro 1.06 version in 2020. I then updated that table with my Epic Space Battles mod in 2021, and then for PinEvent afterward.
In 2022, I present my massive GALACTIC EDITION update!
This table has been completely updated and modernized to use the newest BAM features to create an amazing real-time visual treat that will blow you away! Almost everything you saw before has been updated to the max (or replaced) and many cool new additions have been added!
Epic Space Battles were just the beginning. This table is so big it requires you to patch FP and BAM to allow them to access 4 GB of ram, just to run it! I highly recommend you watch the "evolution" video below to see many of the new features.
FizX
This table has been fully updated with FizX for game changing new physics on Future Pinball. The old Future Pinball physics are GONE! FizX uses techniques similar to nFozzy on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
PinEvent V2
This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it.
====================================================
Some of the new features and updates:
- complete overhaul of the table to both modernize it and removal of older unused items
- new light inserts models with normal maps
- new 4K art for playfield, plastics, decals, apron, backbox, etc
- new updated shadowmaps for GI, flashers, lightsabers (for new coloured lighting and shadows), and suited for new ray cast shadows
- new shadow layer overlays that appears over decals, but not over openings on the pf
- new ambient shadows on the pf and plastics
- new fully updated lighting
- new beacon flasher
- new colour changeable wireramps
- new lightsaber models, and updated glow and lighting effects
- new models for Death Star, R2-D2, Millenium Falcon
- new updated R2-D2 hologram
- trench run plungerlane model
- new 3d docking bay window on the backwall with flyby space ships
- new fully animated turbo laser cannon that track flyby ships and fires at them when the bumpers are hit (or the player presses buttons)
- x-wing, tie fighter, vader tie fighter, y-wing ships that fly by
- space battles that have x-wings / tie fighters / laser blasts / explosions flying all around the game
- epic Death Star explosion effect!
- animated characters for Darth Vader, Yoda, C3PO, Stormtroopers, Pilot Luke Skywalker, GNK Droid
- VR room with spaceship hallway, planets, space, flying ships
- Star Wars arcade game easter egg (behind the player)
- BB-8 animated ball option (thanks Gimli)
- new 128x32 FP DMD
- new attract mode with Darth Vader's DISCO-RAMA with all characters dancing and animated colour changing spotlights... and new remastered Star Wars Disco theme music
- new PinEvent V2 support for DOF, PUP SSF, PUP DMD, PUP Stream, etc
- loads of other fixes, new details and other things I've lost track of...
This all combined makes for the most explosive and visually stunning Star Wars table you've ever seen! Pure adrenaline!
Thanks to SLAMT1LT for making such a great table to add all this to!
The WIP thread for the table can be seen here:
https://vpuniverse.com/forums/topic/7483-star-wars-death-star-assault-galactic-edition-the-most-amazing-star-wars-table-ever-made/#comment-64389
====================================================
For a video preview of this table in action (before the FizX update) check out this video:
To see a video that shows the evolution of this table from 2005 to 2022, and how I updated the table, watch this video:
====================================================
Thanks of course to these awesome contributors:
SLAMT1LT: original Ultimate Pro table
TerryRed: GALACTIC EDITION table
Matt Ellis: original Sci-Fi Classic table / layout
Gimli: BB-8 ball and animation code
Wild: original idea to add X-Wing and Death Star
Schlabber34: insert jewel images
FLEEP: mechanical sounds
Fuzzel: original Vader Tie Fighter, X-Wing, Turbo Laser cannon models
JLou - FizX and support
ravarcade: BAM and support
Nailbuster: Pinup Player, PUP DMD, PUP SSF
Chris Leathley: Future Pinball
====================================================
DISCLAIMER:
This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
====================================================
****** This table is a 4 player game ******
Desktop Static Camera Views
In TABLE OPTIONS in the table script, you can change to a different static view (integrated into the table)
While in Attract mode, the following options can be changed:
Left Flipper: change lightsaber colour Right Flipper: BB-8 ball, chrome ball Plunger button: wire ramp colours (blue / red, chrome / chrome, lightsaber colour / red) Special 1: change backglass art Special 2: toggle lightsabers on / off
When the ball is in the plungerlane, the following will launch the ball:
Plunger button, Left / Special 1 / Special 2
During Gameplay, the following will fire the Turbo Laser Cannon (just for fun)
Plunger button, Left / Special 1 / Special 2
Second Stage Flippers
this table supports second stage flippers for cabinet players with this setup this needs to be enabled in TABLE OPTIONS in the table script ensure that your Second Flippers are setup in FP Control Settings ensure that your Special 1 and Special 2 keys / buttons are NOT the same keys / buttons as Second Flippers! (they are by default)
TABLE OPTIONS
BAM Ray Cast Ball Shadows:
this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED by default this feature requires a fast video card, and will use much more of your GPU if enabling it slows down the game... then your PC may not be fast enough to handle it (and you should disable it)
You can enable Ray Cast shadows in the BAM menu, or in TABLE OPTIONS in the table script
open BAM menu while in-game (~ or Q by default), and goto "Addons - Configure Ball and Shadows" Sharpness = 0.850, Dark Level = -1.0
To disable this feature, disable it in both the BAM menu and the TABLE OPTIONS
BAM Menu settings:
BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is needed to ensure that all lighting is set correctly at all times.
Physics: FizX v3.0
====================================================
PinEvent V2 features for this table:
DOF
PUP SSF
PUP DMD
PUP Stream
Night Mode key
TILT BOB key
Note: for PUP Stream there is no Playfield Mini Screen option
====================================================
Game not running smooth?
If your PC is struggling to run the game at a good fps, you can try setting the following options in the TABLE OPTIONS in the table script, and see if any of them help:
BB8_Ball = 2 SpaceRoom_enabled = false use_ShadowMaps = false use_GI_Shadows = false use_Lightsaber_Shadows = false use_RayCast_Shadows = false (also disable this in BAM menu - Addons - Configure Ball and Shadows) if using PinEvent V2 features, disable PUPStream for this table
run FP in Fullscreen, not Windowed disable RayCast Ball Shadows in TABLE OPTIONS "first", then disable in the BAM menu while playing (Addons - Configure Ball and Shadows) disable Reflections options in FP's Video / Rendering settings reduce / disable Antialiasing in FP's Video / Rendering settings disable any SSAO options in BAM plugins menu (disabled by default)
You can try disabling "Playfield Reflections" and "Anti-aliasing" in the FP "Video/Rendering Options" menu
If you have 4GB or less of VRAM on your GPU, then you can try enabling Texture Compression in FP's Video Settings
====================================================================
TABLE REQUIREMENTS (very important!)
All Visual C++ Runtime updates FP and BAM (updated to 1.5-365 or higher) Future Pinball and BAM Essentials AIO package (installed AFTER installing FP or after updating BAM) my BAM Settings files installed the REQUIRED “Video / Rendering Options” and “Editor Options” set in Future Pinball settings (included with the table's zip file)
====================================================================
INSTALL INSTRUCTIONS (REQUIRED)
PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above (and provides links to download them) it shows you how to easily setup FP and BAM with the REQUIRED settings there is a FAQ included that will answer most questions!
It's super easy, and only takes minutes to do!
====================================================================
How to run Future Pinball to play the table
PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM
====================================================================
PROBLEMS?
Read the Install Instructions included in the table's zip file.
It tells you everything you need to know, has a very helpful FAQ, and has lots of pretty pictures!
Again, read the FAQ and the Install Instructions in the table's zip file!
====================================================================
CHANGELOG
1.4
- updated table for FizX v3.0
- replaced spinners with new spinner toys and Wecoc's code (now they won't stop balls, etc)
- new built in Static Camera Views for Desktop mode
- small fixes
- new install instructions
- ball rolling sounds changed in table and in pup-pack
1.3 - FizX update, Ball Rolling Sounds update, fixes
- updated FizX physics code to change how ball ID's are handled to prevent conflicts
- updated FizX physics code for more efficient Rubber bounce handling
- updated Ball Rolling Sound code to change how ball ID's are tracked to prevent conflicts
- removed old PUPRollingUpdateTimer commands that are no longer used (would give an error if PinEvent Settings were forced to be disabled)
- added fixes for final shot to destroy Death Star (now you can try the shot again if ball didn't reach Death Star kicker for any reason)
- BB8 ball tracking "should" be correct all the time now
- adjusted Vader kicker wireramp to allow VUK to kick ball correctly into the ramp (sometimes ball would fall back in)
- fixed R2D2 hologram sometimes turning off when it wasn't supposed to (the 30 second countdown, etc)
- various other fixes
1.2 - FizX physics v2.0, new dynamic FLEEP sounds, new BB8 ball, reduced load times!
- added new BB8 model for the ball (uses less polygons, head and body sizes are correct)
- optimized many models to reduce the amount of polygons they use
- load time is much quicker as a result of the optimized models
- changed dynamic camera views (desktop only) to better match table events (death star explosion, video mode, etc)
- updated table and physics to FizX v2.0
- updated PinEvent V2 Ball Rolling functions: new singular code for both FP and PUP SSF
- updated PinEvent V2 PinMechSound code to support new FizX auto ball hit events based on PF materials
- removed all triggers and sounds used for ball hit sounds (no longer needed with FizX v2.0)
- added more FLEEP mechanical sounds to support new FizX dynamic ball hit events
- this allows for amazing new dynamic mechanical and SSF sounds for the entire table!
- new FizX code no longer requires flipper Swing Angle to be specified in the FizX Flipper settings!
- FizX slingshots, drop targets, rubbers are now set in the FizX General Settings section (not in a FizX Profile)
- FizX XML_FPS is now set in its own section
- updated FizX Profiles to only change FizX Flipper settings
- there are no longer FizX Profiles used for different physics xml settings
- any settings needed for a different PHYSICS XML FPS is now set in the FizX FPS settings section
1.1
- updated entire table for FizX physics
- added new Yoda animations (thanks Gimli)
- added optional Time Attack Quick Ending to avoid random crash bug when Death Star blows up planet
- fixed Backglass Art options not changing on startup
- fixed chrome ball being partially visible when BB-8 ball is being used
- various table fixes
1.0 - first release
- table started as Star Wars DSA (Ultimate Pro 1.06) - Epic Space Battles
- updates to the table, layout, code, sound, music, items, lighting, models, etc
- removed older items / surfaces / lights no longer used
- updated BAM lighting and post processing
- new 128x32 "FP" DMD
- new beacon flasher
- new insert models, lighting, and textures
- new artwork for playfield, plastics, apron, backbox, decals
- new shadowmaps for G.I, flashers, lightsabers
- new "cut shadows" overlay images for G.I. and lightsabers
- new lightsaber models, lighting, and glow effects
- new models: Death Star, R2-D2, X-Wing, Vader Tie Fighter. Tie Fighter, Turbo Laser Cannon, Millenium Falcon
- new models: Y-Wing, BB-8 ball, trench run plungerlane
- new backwall 3D docking bay window / space / ships
- new VR Space Room: ship hallway / GNK droid / planets / space / flyby ships / Star Wars Arcade game and animation
- new animated characters: Darth Vader, Yoda, C3-PO, Storm Troopers, Luke Skywalker (arcade game pilot)
- updated R2-D2 hologram and images (also includes Ball Save and Death Star Countdown)
- new animated space battle sequences: flying ships, lasers, explosions, falcon fly-by with spotlight
- new fully animated turbo laser cannon that tracks fly-by x-wings, and blasts lasers at them when bumpers are hit
- new remastered Star Wars Disco attract music
- updated mini-game: now you can play on the playfield using animated Millenium Falcon, Tie Fighters, and flashers
- new Darth Vader's DISCO-RAMA: animated colour changing spot lights, dancing Darth Vader / Yoda / C3-PO / Stormtroopers
- updated attract mode. Added flyby camera option
- added new Death Star explosion effects
- new FLEEP mechanical sounds
- updated physics for DF1 and added ravarcade's spinner code
- PinEvent V2 support for DOF, SSF, PUPDMD, and PUP Stream
- added many TABLE OPTIONS to customize many tings on startup, and for performance, etc.
- a huge amount of work and lots of other updates and details I can't keep track of
8837 downloads
-
Halloween - Big Bloody Mike (PinEvent V2, FizX 3.0)
By TerryRed
Halloween - Big Bloody Mike (PinEvent V2, FizX)
Version: 1.7 (July 2023)
This is SLAMT1LT’s Halloween (Ultimate Pro) table which has been updated to my Big Bloody Mike mod. It has been completely updated to use the newest BAM features to create an amazing real-time visual treat with many cool new additions, as well as excellent new mechanical sounds from FLEEP!
See new effects, such as blood spilling down the playfield during Score Drain, animated spotlights, flashlight ball, pumpkin ball, and animated Michael Myers character which will stalk you on the playfield and in the VR Game Room.
FizX
This table has been fully updated with FizX 3.0 for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
PinEvent V2
This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it.
For a video walkthrough of the updates, new features, and all game modes, watch here:
Screenshots:
Thanks of course to these awesome contributors:
SLAMT1LT: created the original Ultimate Pro 1.02 table
TerryRed: BIG BLOODY MIKE mod, PinEvent V2, FizX
Schlabber34: insert jewel images
FLEEP: mechanical sounds
JLou: FizX and support
ravarcade: BAM and support
Nailbuster: Pinup Player, PUP DMD, PUP SSF
Chris Leathley: Future Pinball
DISCLAIMER:
This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
====================================================================
This table is single player only.
====================================================================
Desktop Static Camera Views (attract mode)
press plunger to cycle through different static views
During Attract, the flipper buttons will toggle between Pumpkin Ball and Chrome Ball
TABLE OPTIONS
BAM Ray Cast Ball Shadows:
this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it)
To disable this feature, you MUST “first” disable it in TABLE OPTIONS (in the table script), AND in the BAM menu “afterward” while playing
open BAM menu (~ or Q by default), and goto "Addons - Configure Ball and Shadows"
BAM Menu - Light and Post Processing settings:
BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times.
Physics: FizX v3.0
PinEvent V2 features for this table:
DOF PUP SSF PUP DMD PUP Stream Night Mode key TILT BOB key
====================================================================
Game not running smooth? Try the following:
run FP in Fullscreen, not Windowed disable RayCast Ball Shadows in TABLE OPTIONS "first", then disable in the BAM menu while playing (Addons - Configure Ball and Shadows) disable Reflections options in FP's Video / Rendering settings reduce / disable Antialiasing in FP's Video / Rendering settings disable any SSAO options in BAM plugins menu (disabled by default)
====================================================================
TABLE REQUIREMENTS (very important!)
All Visual C++ Runtime updates FP and BAM (updated to 1.5-365 or higher) Future Pinball and BAM Essentials AIO package (installed AFTER installing FP or after updating BAM) my BAM Settings files installed the REQUIRED “Video / Rendering Options” and “Editor Options” set in Future Pinball settings (included with the table's zip file)
====================================================================
INSTALL INSTRUCTIONS (REQUIRED)
PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above (and provides links to download them) it shows you how to easily setup FP and BAM with the REQUIRED settings there is a FAQ included that will answer most questions!
It's super easy, and only takes minutes to do!
====================================================================
How to run Future Pinball to play the table
PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM
====================================================================
PROBLEMS?
Read the Install Instructions included in the table's zip file.
It tells you everything you need to know, has a very helpful FAQ, and has lots of pretty pictures!
Again, read the FAQ and the Install Instructions in the table's zip file!
====================================================================
6644 downloads
-
F-14 Tomcat - Afterburner (PinEvent V2, FizX 3.0)
By TerryRed
F-14 Tomcat - Afterburner (PinEvent V2, FizX)
Version: 1.6 (Jan 2023)
This is SLAMT1LT’s F-14 Tomcat (Ultimate Pro 1.01) table which has been updated to my AFTERBURNER and PinEvent V2 mod. It has been completely updated to use the newest BAM features to create an amazing real-time visual treat with cool new additions, as well as excellent new mechanical sounds from FLEEP!
See new features such as real beacon lighting, new mesh inserts with animated RGB lighting effects, new shadowmaps, ray cast shadows, updated playfield art, and more. I’ve added options to change between Modern / Original / AfterBurner music and Modern or Arcade (AfterBurner) PUP-Pack displays at any time during gameplay!
FizX
This table has been fully updated with FizX v3.0 physics for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy physics on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
PinEvent V2
This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it.
For a video walkthrough of the updates, new features, and all game modes, watch here:
Screenshots:
Thanks of course to these awesome contributors:
SLAMT1LT and Chaos: table build
SLAMT1LT: Ultimate Pro 1.01 update
TerryRed: AFTERBURNER table update, PinEvent V2, FizX
Puma: topperlight
JPSalas: apron image
wtiger + ian: plastics source
ganjafarmer: new 4K playfield redraw image
Schlabber34: insert jewel images
FLEEP: mechanical sounds
JLou: FizX and support
ravarcade: BAM and support
Nailbuster: Pinup Player, PUP DMD, PUP SSF
Chris Leathley: Future Pinball
DISCLAIMER:
This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
====================================================================
This table is 4 player
====================================================================
Desktop Static Camera Views (attract mode)
press plunger to cycle through different static views
Special 1 or Special 2 key will toggle between Music / Video modes at any time
====================================================================
TABLE OPTIONS
BAM Ray Cast Ball Shadows:
this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it)
To disable this feature, you MUST “first” disable it in TABLE OPTIONS (in the table script), AND in the BAM menu “afterward” while playing
open BAM menu (~ or Q by default), and goto "Addons - Configure Ball and Shadows"
BAM Menu - Light and Post Processing settings:
BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times.
Physics: FizX v3.0
PinEvent V2 features for this table:
DOF PUP SSF PUP DMD PUP Stream Night Mode key TILT BOB key
====================================================================
Game not running smooth? Try the following:
run FP in Fullscreen, not Windowed disable RayCast Ball Shadows in TABLE OPTIONS "first", then disable in the BAM menu while playing (Addons - Configure Ball and Shadows) disable Reflections options in FP's Video / Rendering settings reduce / disable Antialiasing in FP's Video / Rendering settings disable any SSAO options in BAM plugins menu (disabled by default)
====================================================================
TABLE REQUIREMENTS (very important!)
All Visual C++ Runtime updates FP and BAM (updated to 1.5-365 or higher) Future Pinball and BAM Essentials AIO package (installed AFTER installing FP or after updating BAM) my BAM Settings files installed the REQUIRED “Video / Rendering Options” and “Editor Options” set in Future Pinball settings (included with the table's zip file)
====================================================================
INSTALL INSTRUCTIONS (REQUIRED)
PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above (and provides links to download them) it shows you how to easily setup FP and BAM with the REQUIRED settings there is a FAQ included that will answer most questions!
It's super easy, and only takes minutes to do!
====================================================================
How to run Future Pinball to play the table
PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM
====================================================================
PROBLEMS?
Read the Install Instructions included in the table's zip file.
It tells you everything you need to know, has a very helpful FAQ, and has lots of pretty pictures!
Again, read the FAQ and the Install Instructions in the table's zip file!
====================================================================
CHANGELOG
"AFTERBURNER" v1.6 - FizX v3.0 update!
- updated table for FizX v3.0
- new built in Static Camera Views for Desktop mode (toggle with plunger during attract mode)
- small fixes
- new install instructions
- ball rolling sounds changed in table and in pup-pack
- updated spinners to use Wecoc's spinner code
"AFTERBURNER" v1.5 - FizX physics and Ball Rolling Sound updates and fixes
- updated FizX physics code to change how ball ID's are handled to prevent conflicts
- updated FizX physics code for more efficient Rubber bounce handling
- updated Ball Rolling Sound code to change how ball ID's are tracked to prevent conflicts
- removed old PUPRollingUpdateTimer commands that are no longer used (would give an error if PinEvent Settings were forced to be disabled)
"AFTERBURNER" v1.4 - FizX v2.0 hotfix, settings, profiles, fps changes
- updated to JLou's newest FizX v2.0 code
- added JLou's bug fix for ball falling into 2nd or 3rd set of flippers
- new FizX code no longer requires flipper Swing Angle to be specified in the FizX Flipper settings!
- FizX slingshots, drop targets, rubbers are now set in the FizX General Settings section (not in a FizX Profile)
- FizX XML_FPS is now set in its own section
- updated FizX Profiles to only change FizX Flipper settings
- there are no longer FizX Profiles used for different physics xml settings
- any settings needed for a different PHYSICS XML FPS is now set in the FizX FPS settings section
"AFTERBURNER" v1.3
- removed some test key functions
- fix for Tilt Warnings not resetting at the end of each ball
- added kicker for ramp booster instead of ball velocity
- updated table and physics to FizX v2.0 (now use 1K Physics ball model zip file)
- updated PinEvent V2 Ball Rolling functions: new singular code for both FP and PUP SSF (no more smoke ball rolling code)
- updated PinEvent V2 PinMechSound code to support new FizX auto hit events based on PF materials
- added more FLEEP mechanical sounds to support new FizX dynamic ball hit events
- this allows for amazing new dynamic mechanical and SSF sounds for the entire table!
"AFTERBURNER" v1.2"
- updates to the table, layout, code, sound, music, items, lighting, models, etc
- removed older items / surfaces / lights no longer used
- adjusted table geometry to allow for better ball flow
- updated BAM lighting and post processing
- updated entire table's G.I. and lighting
- new insert models, lighting, textures, normal maps, decals
- new shadowmaps for G.I and flashers (made to work properly with ray cast ball shadows)
- new FLEEP mechanical sounds
- updated entire table for FizX physics
- added option to change both music and PuP-Pack video display between Modern / Original / Afterburner / Arcade
- added PinEvent V2 support for DOF, SSF, PUP DMD, PUP Stream, TILT BOB, etc
- added TABLE OPTIONS to customize many things on startup, and for performance, etc.
- added new "real" Beacon Lighting using BAM mini playfield and hardware lights
- added new RGB animated effects for inserts
- added new RGB lighting to inserts
- added new sideblades and art
- added and adapted new 4K playfield redrawn image from ganjafarmer
- added PuP Afterburner videos for Arcade mode
- updated the music to now have options to change to new Afterburner music
- added new apron wire trim
- updated upperleft ramp hub, and added new plastic top cover
- added fixes for Damage 100% (now properly makes the game act like a tilt, and ends Yakov mode)
- lots of other updates and details I can't keep track of
5480 downloads
-
RetroFlair - BAM Edition (PinEvent V2, FizX 3.0)
By TerryRed
RetroFlair - Bam Edition (PinEvent V2, FizX)
Version: 1.9 (July 2023)
This is Rom's classic Future Pinball table the lets us jam to classic Arcade and Amiga tunes.
I have updated it to my BAM Edition and PinEvent V2 mod to use the newest BAM features to create an amazing real-time visual treat with cool new additions, as well as excellent new mechanical sounds from FLEEP!
See cool features such as the new PAC-MAN, Outrun, and Speedball modes. New mesh inserts, new RGB G.I. lighting effects, real beacon and spotlights, new shadowmaps, ray cast shadows, and more.
FizX
This table has been fully updated with FizX v3.0 physics for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy physics on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
PinEvent V2
This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it.
For a video walkthrough of the updates, new features, and all game modes, watch here:
Screenshots:
Thanks to these awesome contributors:
ROM: original RetroFlair table build
TerryRed: BAM Edition table update, PinEvent V2, FizX
Schlabber34: insert jewel images
FLEEP: mechanical sounds
JLou: FizX and support
ravarcade: BAM and support
Nailbuster: Pinup Player, PUP DMD, PUP SSF support
Chris Leathley: Future Pinball
DISCLAIMER:
This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
====================================================================
This table is single player only.
====================================================================
Desktop Static Camera Views (attract mode)
press plunger to cycle through different static views Action Buttons - digital plunger, special 1, special 2 (gameplay) all buttons/keys will act as an autoplunger and an action button during gameplay
RGB Animated G.I. Lighting
Flipper buttons will toggle between Default G.I., and RGB G.I. that will cycle through all colours. This can be done only during attract mode.
TABLE OPTIONS
BAM Ray Cast Ball Shadows:
this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it)
To disable this feature, you MUST “first” disable it in TABLE OPTIONS (in the table script), AND in the BAM menu “afterward” while playing
open BAM menu (~ or Q by default), and goto "Addons - Configure Ball and Shadows"
BAM Menu - Light and Post Processing settings:
BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times.
Physics: FizX v3.0
PinEvent V2 features for this table:
DOF PUP SSF PUP DMD PUP Stream Night Mode key TILT BOB key
====================================================================
Game not running smooth? Try the following:
run FP in Fullscreen, not Windowed disable RayCast Ball Shadows in TABLE OPTIONS "first", then disable in the BAM menu while playing (Addons - Configure Ball and Shadows) disable Reflections options in FP's Video / Rendering settings reduce / disable Antialiasing in FP's Video / Rendering settings disable any SSAO options in BAM plugins menu (disabled by default)
====================================================================
TABLE REQUIREMENTS (very important!)
All Visual C++ Runtime updates FP and BAM (updated to 1.5-365 or higher) Future Pinball and BAM Essentials AIO package (installed AFTER installing FP or after updating BAM) my BAM Settings files installed the REQUIRED “Video / Rendering Options” and “Editor Options” set in Future Pinball settings (included with the table's zip file)
====================================================================
INSTALL INSTRUCTIONS (REQUIRED)
PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above (and provides links to download them) it shows you how to easily setup FP and BAM with the REQUIRED settings there is a FAQ included that will answer most questions!
It's super easy, and only takes minutes to do!
====================================================================
How to run Future Pinball to play the table
PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM
====================================================================
PROBLEMS?
Read the Install Instructions included in the table's zip file.
It tells you everything you need to know, has a very helpful FAQ, and has lots of pretty pictures!
Again, read the FAQ and the Install Instructions in the table's zip file!
====================================================================
CHANGELOG
BAM Edition 1.9 - FizX v3.0 update!
- updated table for FizX v3.0
- new built in Static Camera Views for Desktop mode (toggle with plunger / special buttons during attract mode)
- plunger and special buttons all active autoplunger
- small fixes
- new install instructions
- ball rolling sounds changed in table and in pup-pack
1.8 - FizX physics and Ball Rolling Sound updates and fixes
- updated FizX physics code to change how ball ID's are handled to prevent conflicts
- updated FizX physics code for more efficient Rubber bounce handling
- updated Ball Rolling Sound code to change how ball ID's are tracked to prevent conflicts
- removed old PUPRollingUpdateTimer commands that are no longer used (would give an error if PinEvent Settings were forced to be disabled)
1.7 - FizX v2.0 hotfix, settings, profiles, fps changes
- updated to JLou's newest FizX v2.0 code
- added JLou's bug fix for ball falling into 2nd or 3rd set of flippers
- new FizX code no longer requires flipper Swing Angle to be specified in the FizX Flipper settings!
- FizX slingshots, drop targets, rubbers are now set in the FizX General Settings section (not in a FizX Profile)
- FizX XML_FPS is now set in its own section
- updated FizX Profiles to only change FizX Flipper settings
- there are no longer FizX Profiles used for different physics xml settings
- any settings needed for a different PHYSICS XML FPS is now set in the FizX FPS settings section
BAM Edition v1.6
- added xBAM.FixScore to prevent any possible score overflow crashes
- updated table and physics to FizX v2.0 (now use 1K Physics ball model zip file)
- updated PinEvent V2 Ball Rolling functions: new singular code for both FP and PUP SSF (no more smoke ball rolling code)
- updated PinEvent V2 PinMechSound code to support new FizX auto hit events based on PF materials
- added more FLEEP mechanical sounds to support new FizX dynamic ball hit events
- this allows for amazing new dynamic mechanical and SSF sounds for the entire table!
BAM Edition v1.5
- updates to the table, layout, code, sound, music, items, lighting, models, etc
- removed older items / surfaces / lights no longer used
- adjusted table geometry to allow for better ball flow
- updated BAM lighting and post processing
- updated entire table's G.I. and lighting
- new insert models, lighting, textures, normal maps, decals
- new shadowmaps for G.I and flashers (made to work properly with ray cast ball shadows)
- new FLEEP mechanical sounds
- updated entire table for FizX physics
- added PinEvent V2 support for DOF, SSF, PUP DMD, PUP Stream, TILT BOB, etc
- added TABLE OPTIONS to customize many things on startup, and for performance, etc.
- added new RGB lighting option for G.I.
- added Drain and Tilt Red colour changes to inserts, and added light sequences
- adjusted bumper colours and images to match the PacMan ghosts
- added option to not play intro music
- new RGB flashers (on the slingshots) that change colour to match the game's progress
- new Pac-Man mode! (eat pills, avoid ghosts to eat Power Pill, then hit Bumpers to eat ghosts)
- new Custom Balls for Default, and Pac-Man
- new Speedball mode (hit all Opponent targets, then avoid random Opponent and get the Power Ball)
- new Outrun mode (avoid cars, hit Checkpoint ramp 3 times to change Outrun tunes to complete the mode)
- new marquee images for left sign that change for each tune
- added side rails for cabinet views
- lots of other updates and details I can't keep track of
4945 downloads
-
Junkyard Cats - BAM Edition (PinEvent V2 - FizX 3.0)
By TerryRed
Junkyard Cats - BAM Edition
Original Table by Brendan Bailey, 2012
BAM Edition, PinEvent V2, FizX mod by TerryRed
Version 1.8, July, 2023
Thank you so much Brendan Bailey for supporting this update!
====================================================================
Brendan Bailey is one of FP's classic "original" table authors. EVERYTHING on this table was made by him! The layout, art, music, sounds, code. Such an amazing work of passion deserves to be updated to be enjoyed by a new generation of virtual pinball lovers!
I wanted to update to a classic FP "original" table to bring it up to my own modern day BAM standards, add my PinEvent V2 features, and completely update the table with FizX physics. The result is an excellent table that plays great with modern dynamic lighting, shadowmaps, ray cast shadows, and full cabinet support.
====================================================================
FizX
This table has been fully updated with FizX v3.0 physics for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy physics on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
====================================================================
PinEvent V2
This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it.
For a video preview (before adding FizX) of the PinEvent V2 update that showcases the DOF cabinet lighting and the modern PUP DMD display, go here:
For a video preview of the new BAM update (before adding FizX), go here:
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Original Table by Brendan Bailey:
- table
- art
- animation
- music
- sounds
- script
TerryRed's BAM Edition update:
- updated entire table for FizX physics
- added PinEvent V2 support for DOF, PUP SSF, PUP DMD, PUP Stream and new PuP-Pack
- added ball rolling sounds
- added nano kicker to left ramp scoop to make shots easier (was way too hard without it)
- made various adjustments to table geometry and layout to make it play easier
- added additional ramp blocker surfaces to prevent ball from flying off ramps / scoops
- added new 4K playfield, plastics, backbox textures created from Brendan's original files
- new G.I. lighting (dynamic lighting - x4 hidden flashers in lower and upper plastics)
- new drain flasher for accented colour
- new BAM post processing
- added shadowmaps to most G.I lights
- added pre-baked shadowmaps (created by BAM) to playfield and plastics textures
- added illuminated look to GI ON plastics texture
- adjusted playfield / plastics / apron, etc texture brightness to better match new lighting
- new 3D model inserts
- new pre-rendered insert textures
- new bump maps for inserts
- disabled glow radius for all inserts
- added sphere maps to the sides of all plastics
- updated GI on/off code
- adjusted GI on/off brightness for all lights / inserts / textures
- added all new FLEEP sounds for all mechanical actions (flippers, bumpers, slings, drain, etc)
- added BAM DF1 physics (updated settings in editor to better work with new physics)
- added invisible ramp blocker to prevent ball from flying off the ramp
- added invisible playfield blocker to prevent ball from flying on top of plastics
- hid slingshot bulbs that interfered with shadowmaps
Additional Contributors:
Schlabber34 - new pre-rendered insert images
FLEEP - new mechanical sounds
JLou - FizX and support
Nailbuster - Pinup Player and SSF support
Ravarcade - for creating the awesome BAM and providing assistance with BAM features
Chris Leathley - creator of Future Pinball
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*** This table is single player only ***
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Desktop Static Camera Views (attract mode)
press plunger to cycle through different static views
Action Buttons - digital plunger, special 1, special 2 (gameplay)
all buttons/keys will act as an autoplunger and an action button during gameplay
Second Stage Flippers
this table supports second stage flippers for cabinet players with this setup this needs to be enabled in TABLE OPTIONS in the table script ensure that your Second Flippers are setup in FP Control Settings ensure that your Special 1 and Special 2 keys / buttons are NOT the same keys / buttons as Second Flippers! (they are by default)
TABLE OPTIONS
BAM Ray Cast Ball Shadows:
this table was created to look best with the new BAM Ray Cast Ball shadows this feature is enabled by default this feature requires a fast video card, and will use much more of your GPU if enabling it slows down the game... then your PC may not be fast enough to handle it (and you should disable it)
You can enable this feature in the BAM menu, or in TABLE OPTIONS in the table script
open BAM menu while in-game (~ or Q by default), and goto "Addons - Configure Ball and Shadows" Sharpness = 0.850, Dark Level = -1.0
To disable this feature, disable it in both the BAM menu and the TABLE OPTIONS
BAM Menu settings:
BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings
this is needed to ensure that all lighting is set correctly at all times.
Physics:
FizX v3.0
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PinEvent V2 features for this table:
DOF
PUP SSF
PUP DMD
PUP Stream
Night Mode key
TILT BOB key
Note: for PUP Stream there is no Playfield Mini Screen option
====================================================================
Game not running smooth? Try the following:
run FP in Fullscreen, not Windowed disable RayCast Ball Shadows in TABLE OPTIONS "first", then disable in the BAM menu while playing (Addons - Configure Ball and Shadows) disable Reflections options in FP's Video / Rendering settings reduce / disable Antialiasing in FP's Video / Rendering settings disable any SSAO options in BAM plugins menu (disabled by default)
====================================================================
TABLE REQUIREMENTS (very important!)
All Visual C++ Runtime updates FP and BAM (updated to 1.5-365 or higher) Future Pinball and BAM Essentials AIO package (installed AFTER installing FP or after updating BAM) my BAM Settings files installed the REQUIRED “Video / Rendering Options” and “Editor Options” set in Future Pinball settings (included with the table's zip file)
====================================================================
INSTALL INSTRUCTIONS (REQUIRED)
PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above (and provides links to download them) it shows you how to easily setup FP and BAM with the REQUIRED settings there is a FAQ included that will answer most questions!
It's super easy, and only takes minutes to do!
====================================================================
How to run Future Pinball to play the table
PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM
====================================================================
PROBLEMS?
Read the Install Instructions included in the table's zip file.
It tells you everything you need to know, has a very helpful FAQ, and has lots of pretty pictures!
Again, read the FAQ and the Install Instructions in the table's zip file!
====================================================================
5515 downloads
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Pinky and the Brain GollyZilla (4.0)
By mark1
Pinky and the Brain, ( PNB GollyZilla )
An original future pinball table based on Warner Brothers and Steven Speilberg's Animated cartoons.
Rules, Light "Pinky" and "Brain"(by hitting side targets),to get specials in top center kickerhole,
(special lasts 90 seconds). Light pink and yellow star targets for side dock bonus
(and chance for bonus multiplier on the right pink side).
Chance for Multiball at right side kicker behind lone droptarget.
Replay scores on the table card.
Version 4.0 has many improvements and a "Gollyzilla" theme.
(Be sure to get "Pinky and the Brain" Special edition, at my website, http://mark1pinball.weebly.com/ ).
147 downloads
0 comments
Submitted
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Aliens Legacy - "Game Over, Man" (PinEvent Lite, FizX 3.0)
By TerryRed
Aliens Legacy - "Game Over, Man" (PinEvent Lite, FizX 3.0)
Version 1.0 (July 2023)
Original table design and concept by: David Eisner
Ultimate Pro 1.03 table by: SLAMT1LT
Game Over Man, PinEvent Lite, FizX update by: TerryRed
Aliens Legacy Pinball started long ago around 2010 as an original design by David Eisner, then later updated by Destruk, Pinballwzd, Steve Paradis and Tom Niwinski.
After that, the table was updated many times by SLAMT1LT (ULTRA, HARDCORE, Ultimate / Bad Ass, etc). Years later, he updated the table with a massive awesome update for his Ultimate Pro version. It has become one of my favorite all time tables.
BAM has had many new updates and new features added since the Ultimate Pro table was released years ago. I love the Alien movies, so I really wanted to add my own bit of flair to this amazing table.
I've added my PinEvent Lite features and overhauled this table and modernized it to my own preferences for lighting, shadows, FizX 3.0 physics, and more. I added some new features, new models, new changes, and more. This makes an already great game look / sound / play absolutely amazing. I love it!
FizX v3.0
This table has been fully updated with FizX v3.0 physics for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy physics on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
PinEvent Lite
I've added my PinEvent Lite features for DOF, SSF, etc (PUP DMD is a future update).
PinEvent Lite features for this table: DOF (basic config, no custom animated effects... yet) PUP (simple backglass and speaker grill options) PUP SSF Night Mode TILT BOB
NOTE: PinEvent Lite tables do NOT have PUP-Pack options that include support for PUPDMD / videos / modern text, etc. That will come at a later date, when the table is upgraded to PinEvent V2.
DMDExt
Cabinet users will need to use DMDExt to mirror the FP DMD to their DMD display / real DMD. Read the included Install Instructions for more info and links on how to do this.
For an EPIC video preview of this table's updates and new features, and a gameplay demo of almost all modes, check out this video:
Thanks of course to these awesome contributors:
David Eisner : original build, additional audio design (Mother voice)
SLAMT1LT : Ultimate Pro 1.03 table update, coding, artwork, audio design, videos, VFX, Motion Tracker animation
Steve Paradis : Alien creature and NOSTROMO models
Wild : Sentry Gun toy
TerryRed : "Game Over Man" update, PinEvent Lite, FizX, coding, lighting, shadows, art, models, table updates
Schlabber34 - new pre-rendered insert images
FLEEP - new mechanical sounds
JLou - for FizX and support
Everyone at Pinball Nirvanna for ideas, examples, and support
Nailbuster - Pinup Player and SSF support
Ravarcade - for creating the awesome BAM and providing assistance with BAM features
Chris Leathley - creator of Future Pinball
====================================================================
DISCLAIMER:
This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
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====================================================================
This table is single player only.
====================================================================
Desktop Static Camera Views (attract mode)
press plunger to cycle through different static views
Action Buttons - digital plunger, special 1, special 2 (gameplay)
all buttons/keys will act as an autoplunger and an action button during gameplay
Change G.I. colours (attract mode)
special 1 / 2 buttons will toggle the G.I. colours during attract mode
Video Screen (apron option – cabinet or vr only)
the video screen can be displayed on the apron. This can be changed in the table script in TABLE OPTIONS
====================================================================
TABLE OPTIONS
BAM Ray Cast Ball Shadows:
this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it)
To disable this feature, you MUST “first” disable it in TABLE OPTIONS (in the table script), AND in the BAM menu “afterward” while playing:
open BAM menu (~ or Q by default), and goto "Addons - Configure Ball and Shadows"
BAM Menu - Light and Post Processing settings:
BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times
Physics: FizX v3.0
===================================================================
Game not running smooth? Try the following:
run FP in Fullscreen, not Windowed disable RayCast Ball Shadows in TABLE OPTIONS "first", then disable in the BAM menu while playing (Addons - Configure Ball and Shadows) disable Reflections options in FP's Video / Rendering settings reduce / disable Antialiasing in FP's Video / Rendering settings disable any SSAO options in BAM plugins menu (disabled by default)
====================================================================
TABLE REQUIREMENTS (very important!)
All Visual C++ Runtime updates FP and BAM (updated to 1.5-365 or higher) Future Pinball and BAM Essentials AIO package (installed AFTER installing FP or after updating BAM) my BAM Settings files installed the REQUIRED “Video / Rendering Options” and “Editor Options” set in Future Pinball settings (included with the table's zip file)
====================================================================
INSTALL INSTRUCTIONS (REQUIRED)
PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above (and provides links to download them) it shows you how to easily setup FP and BAM with the REQUIRED settings there is a FAQ included that will answer most questions!
It's super easy, and only takes minutes to do!
====================================================================
How to run Future Pinball to play the table
PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM
====================================================================
PROBLEMS?
Read the Install Instructions included in the table's zip file.
It tells you everything you need to know, has a very helpful FAQ, and has lots of pretty pictures!
Again, read the FAQ and the Install Instructions in the table's zip file!
====================================================================
Changelog
**** Game Over, Man - PinEvent Lite - FizX - Table updates - by TerryRed ****
*** v1.0 ***
- completely updated entire table for FizX physics v3.0
- added FizX Tweaker Tool and HUD DMD
- added new rubbers, sling diverters, bumpers for FizX
- various table changes needed to properly work with new physics
- removed older smoke ball rolling code and commands (no need for vbs file)
- removed older mechanical sounds and triggers
- replaced all mechanical sounds with FLEEP sounds
- removed items / surfaces no longer being used (dark plastics, sound triggers, etc)
- added new static desktop camera options (can be toggled during attract, or set in script)
- updated table for all PinEvent features (except for PUP DMD and PUP Stream)
- added PUP SSF and DOF support (basic DOF for now)
- added new Ball rolling code for FP sounds and PUP SSF (detects which is enabled and works with that)
- updated lighting and post processing
- added new shadowmaps to many GI bulbs and flashers and enabled ray cast shadows
- added shadowmaps TGA directly to table (cache does not need to be created)
- overhauled entire table for new lighting and shadows
- added new beacon flasher that triggers during various events
- converted DMD and related code from 128x16 to 128x32
- added new option to display video screen on the apron (cabinet / vr mode only)
- updated spinner toy and code to use Wecoc's spinner code
- added new bump mapped jewel images for arrow inserts
- updated plastics art
- added new Backglass art and grill for 128x32 DMD
- new apron layout, new apron art, new launch and action lights on the apron
- new animated Ripley model
- new table models (bumper eggs, motion tracker, rifle, face hugger)
- new gameroom models (face hugger topper, alien, alien queen)
- positioned motion tracker hologram on new motion tracker model
- new animated explosion effect for when ship explodes
- new options for second stage flippers
- new options for changing G.I. colours
- new options for changing the FP DMD colours
- various other updates and fixes
A huge amount of work overall...so I'm sure there's lots I've forgotten to include - TerryRed
2123 downloads
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" Daisy May "
By Francisco
Daisy May / IPD No. 631 / July, 1954 / 1 Player
Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
Date Of Manufacture:July, 1954
Model Number:87
Type:Electro-mechanical (EM)
Production:600 units (confirmed)
Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site)
Theme:Happiness
Notable Features:Flippers (4), Pop bumpers (4), Passive bumpers (4), Kick-out holes (2). Unusual flipper arrangement. No slingshots.
Design by:Wayne Neyens
Art by:Roy Parker
119 downloads