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Jack in the Box (Gottlieb-1973) (FizX3.3)
By Popotte
Jack In The Box (Gottlieb, 1973)
IPDB No. 1277
NOTES:
- MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
- Access the menu with the Special2Key.
- You can toggle (by the toggle HUD key) the HUD reel.
- If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
* Bonus value of 100 points for each target hit is registered upon completion of ball or completion of target sequence
* Holes score 300 points or when lit scores 3000 points and lights 10X bonus
*Maximum - 1 extra ball per ball in play
IPDB HIGHLIGHTS:
Date Of Manufacture: February, 1973
Production: 8,300 units (confirmed)
Notable Features: Flippers (4), Pop bumpers (2), 10-bank drop targets (1), Kick-out holes (2). End-of-ball bonus.
Maximum displayed point score is 99,990 points per player.
Design by: Ed Krynski
Art by: Gordon Morison
Notes: The 2-player version is Gottlieb's 1973 'Jumping Jack'.
89 downloads
(0 reviews)0 comments
Submitted
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Far Out (Gottlieb-1974) (FizX3.3)
By Popotte
Far Out (Gottlieb, 1974) v1.0
IPDB No. 823
IPDB HIGHLIGHTS:
Production: 4,820 units (confirmed)
Theme: Psychedelic
Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), 5-bank drop targets (2), Standup targets (2), Right ball return gate, Left outlane ball kicker. End-of-ball bonus.
Maximum displayed point score is 99,990 points per player.
Design by: Ed Krynski
Art by: Gordon Morison
Notes: The 2-player version is Gottlieb's 1974 'Out of Sight'.
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
Insert coin or press credit button to reset machine. Repeat for additionnal players.
Players take turns shooting as shown on back glass.
Points are scored as indicated.
Drop targets score 50 points or 500 points when lit. Lit drop target adds 1 bonus value or 2 bonus values when 10X light is lit.
Completing 10 targets lights double bonus value (5 balls game).
Completing either target bank lights double bonus value (3 balls game).
Double bonus value also lights on last ball in play.
Bonus is collected when ball leaves the playfield.
A tilt does not disqualify a player.
Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay.
89 downloads
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Dragon(Interflip-1977) (FizX3.3)
By Popotte
Dragon (Interflip-1977)
IPDB No. 3887
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
* SCORE AS INDICATED.
* DRAGONS BEING HIT INCREASE BONUS AND SCORE ON LATERAL BUTTONS.
* LANES 1-3-5 INCREASE SCORE ON LEFT, CENTRAL AND RIGHT BUMPER.
* EXTRA BALL WHEN OBTAINING CERTAIN NUMBER OF BONUS.
* SPECIAL IN SUPERIOR TARGETS WHEN COMPLETED 1-2-3-4-5.
* SPECIAL IN KICK-OUT HOLE WHEN HITTING THE FIVE DRAGONS.
* SPECIAL WHEN LAST THREE NUMBERS OF OBTAINED SCORE ARE THE SAME AS THOSE APPEARING ON THE SCREEN WHEN GAME IS OVER.
IPDB HIGHLIGHTS:
Date Of Manufacture: December, 1977
Production: Unknown
Notable Features: Flippers (2), Pop bumpers (3), Kick-out hole (1), Knock-down targets (5). Ball-in-play and match numbers are displayed in backbox using numbered reels. These knock-down targets produce an electronic "growling" sound when hit. The sound card also produces differently pitched beeps when scoring points. Plexiglas playfield has a backlit logo above the flippers.
Replay wheel maximum: 20
Design by: Unknown
Art by: Unknown
Notes: Interflip is the name used for export games. The same company made a 1-player domestic version as Recreativos Franco's 1977 'Dragoon'.
The manufacturer's flyer show pop bumper caps that are round and white, attached to orange pop bumper bodies. Some games in the production run have caps that are square and white, attached to white pop bumper bodies.
The flyer also shows the two yellow targets in the lower playfield are labeled to score "5,000 points & Advance" while other games are labeled to award only the 5000 points.
The kick-out hole plastic cover on some games is blue and on other games is green.
Reportedly, there are several games in France that have an extra zero below the 30000 insert on the lower playfield. In the two images we present of this, the zero to the right of the 4 appears to be different as well. One game has serial number 00930 ink-stamped on the lower cabinet inside wall. No serial number was found anywhere on the cabinet of the other game but the front edge of the playfield had a handwritten number 6178. We do not know if that number was placed there by the factory or by an operator.
Two game owners have each reported that their games were factory-wired for 3-ball play only, pointing out there is no operator option for 5-ball play. That is likely how all the games in the run were made, because a section of the schematic (shown here) indicates a factory 3-ball setting. To change to 5-ball play requires moving a soldered wire to a different terminal on the Ball-In-Play unit.
132 downloads
(0 reviews)0 comments
Updated
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Full (Recreativos Franco-1977) (FizX3.3 V1.00)
By Popotte
Full (Recreativos Franco-1977)
IPDB No. 4707
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
Making A-B-C lights exit lanes for extra ball.
Making all green pins lights special for replay.
Making all red pins lights special for replay.
IPDB HIGHLIGHTS:
Date Of Manufacture: 1977
Production: Unknown
Notable Features: Flippers (2), Pop bumpers (3) Knock-down targets (10), Standup targets (3), Kick-out holes (2). Left and right dual inlanes. Open-elbow inlanes allow ball to pass from inlane to outlane and vice-versa. The ten "bowling pin" knock-down targets, five green and five red, are in the shape of a standard rack of bowling pins. When hit, they fall flat to form part of the playfield surface. They score nothing, but dropping all pins of a color lights the correspondingly colored kick-out hole for Special. These "pin targets" reset for each ball.
Design by: Unknown
Art by: Unknown
Notes: Another game having "pin targets" is Interflip's 1977 'Dragon'.
102 downloads
- recreativos franco
- em
- (and 4 more)
(1 review)0 comments
Updated
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Teacher's Pet (Williams-1965) (FizX3.3)
By Popotte
Teacher's Pet (WIlliams-1965)
IPDB No. 2506
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
* Making rollover lanes 1-2 and 3 opens free ball gate. Free ball gate remains open until made.
* 3 lower rollover buttons raise targets.
* 2 drop targets increase in value as the letters in TEACHER'S PET are made.
* When all letters in TEACHER'S PET are made each drop target scores __ 1 REPLAY.
* Matching last number in point score ti lited number that appears on back glass when game is over, scores __ 1 REPLAY.
IPDB HIGHLIGHTS:
Date Of Manufacture: December 16, 1965
Production: 1,600 units (confirmed)
Notable Features: Flippers (2), Pop bumpers (3), Passive bumpers (2), Slingshots (2), Kick-out holes (4), Drop targets (2), Standup targets (2), Right outlane ball return gate, Backglass marquee. Drop-down cabinet. A gap exists between the flipper and adjacent slingshot disallowing cradling the ball with an energized flipper.
Maximum displayed point score is 9,999 points.
Replay wheel maximum: 27
Sound: 2 bells, knocker.
Design by :Steve Kordek
Art by: Unknown
80 downloads
(0 reviews)0 comments
Submitted
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King Rock (Gottlieb-1972) (FizX3.3)
By Popotte
King Rock (Gottlieb, 1972)
IPDB No. 4903
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
INSERT ONE COIN AND WAIT FOR MACHINE TO RESET BEFORE INSERTING COINS FOR ADDITIONAL PLAYERS.
PLAYERS TAKE TURNS SHOOTING AS SHOWN ON BACK GLASS.
POINTS ARE SCORED AS INDICATED.
10 POINTS ARE SCORED FOR EACH REVOLUTION OF SPIN TARGET.
GREEN LIGHTS ADVANCE ONE STEP FOR EACH 10 POINTS SCORED.
10 ADVANCES INCREASE BONUS VALUE.
COMPLETING K-I-N-G SEQUENCE INCREASES BONUS MULTIPLIER TO 2X ON FIRST TWO BALLS AND FROM 2X TO 3X ON THIRD BALL.
BONUS IS SCORED UPON COMPLETION OF BALL IN PLAY.
A TILT DOES NOT DISQUALIFY A PLAYER.
MATCHING LAST TWO NUMBERS IN SCORE TO NUMBER THAT APPEARS ON BACK GLASS AFTER GAME IS OVER SCORES REPLAY.
IPDB HIGHLIGHTS:
Date Of Manufacture: April, 1972
Production: 4,000 units (confirmed)
Notable Features: Flippers (4), Pop bumpers (3), Spinning targets (2), Standup targets (5), Right outlane ball return gate. End-of-ball bonus.
Maximum displayed point score is 99,990 points per player.
Sound: 3 chimes, knocker.
Design by: Ed Krynski
Art by: Gordon Morison
66 downloads
(0 reviews)0 comments
Updated
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Aloha (Gottlieb-1961) (FizX3.3)
By Popotte
Aloha (Gottlieb, 1961) v1.00
IPDB No. 62
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
You have to lift manually the balls with the Special1Key or set in the menu "Automatic Ball Lift" to yes.
You can manage the tilt routine, difficulties, number of balls, ... via the menu
You can toggle (by the toggle HUD key) the HUD reel.
You access to the adjustment menu by the Special2Key.
Click to expand...
RULES:
- Insert one coin and wait for machine to reset before inserting coin for second player.
- Players take turns shooting as shown on back glass.
- Points are scored as indicated.
- A tilt by one player disqualifies only that player.
92 downloads
(0 reviews)0 comments
Updated
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2001 (Gottlieb-1971) (FizX3.3)
By Popotte
2001 (Gottlieb, 1971) FizX 3.3 V1.00
IPDB No. 2697
NOTES:
You must use BAM 365 or higher
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
Points are scored as indicated.
Hitting drop targtes score 50 points.
Completing a set of colored drop targtets lights corresponding hole and rollover for additional score.
Completing any 3 sets (3 balls game) or all sets (5 balls game) of colored drop targtes lights special.
Special scores 1 replay.
Matching last number in score to number that appears on back glass when game is over scores 1 replay.
Free replays depend on the difficulty level chosen
IPDB HIGHLIGHTS:
Date Of Manufacture: January, 1961
Production: 2,200 units (confirmed)
Notable Features: Flippers (2), Pop bumpers (2), Slingshots (4), 10-bank drop targets (2), Kick-out holes (5), Standup targets (4). Two slingshot kickers in upper playfield. Backglass light animation: completing a bank of drop targets lights one of four "starred" cards in backglass. Lighting three cards makes playfield specials lite alternately.
Maximum displayed point score is 9,999 points.
Design by: Ed Krynski
Art by: Gordon Morison
Notes: The add-a-ball version of this game is Gottlieb's 1971 'Dimension' but with different artwork.
The backglass in the manufacturer’s flyer shows colors that are not replicated on all the production glasses that we show. Specifically, the large green area below the score reels are a uniform color of green in the flyer, the lower right striped area has stripes that are as yellow as the upper playfield, and three of the five large stars above ‘2001’ are this same yellow color. In some production glasses, the area below the score reels alternate between green and yellow-green, the stripes are yellow-green instead of yellow, and the three stars are also yellow-green. Even if allowing for color variations in flyer printing and/or camera processing, or differences with lighting used when the games were photographed, these color differences appear discrete and suggest more than one color set was made during backglass production. However, based on the game shown here having serial number 05430, we cannot say with confidence that production games with backglasses that match the flyer are Early Production. Other explanations for these color variations are possible.
'2001', its add-a-ball version 'Dimension', and the add-a-ball export version 'Galaxie', all made by Gottlieb in 1971, are the first pinball machines to feature multiple banks of drop targets.
89 downloads
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Pinball Pool (Gottlieb-1979) (FizX3.3)
By Popotte
Pinball Pool (Gottlieb, 1979) v2.0
IPDB No. 1795
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
RULES:
Hitting an even numbered drop targets (any drop target for 3 balls rules) drops opposite corresponding target.
Completing the 15 ball sequence lights hole for scores bonus.
The 15 ball sequence resets when bonus is scored.
Completing A-B-C lights 8 ball rollover for extra ball.
Completing A-B-C and 8 ball rollover lights holes alternately (both for 3 balls rules) for special.
Pop bumpers score 100 points (1 000 points for 3 balls rules).
A tilt does not disqualify a player.
Extra rule: you can disable "remotrip" (ie never drop opposite target) by the menu
Matching last two numbers in score to number that appears on backglass after game is over scores one replay.
IPDB HIGHLIGHTS:
Date Of Manufacture: June, 1979
Production: 7,200 units (confirmed)
Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Kick-out holes (2), 7-bank drop targets (2), Captive ball (1). Hitting a target also knocks down the opposing target. Gottlieb advertised this feature as "Remotrip" drop targets.
Design by: Ed Krynski
Art by: Gordon Morison
95 downloads
(0 reviews)0 comments
Submitted
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Chamber of Chills Remake ( FizX)
By roccodimarco
I have been around the Virtual Pinball scene for a while now, but only recently did I start to play Future Pinball tables. One author I find myself REALLY enjoying is Tii. His tables are very basic, but I find myself keep coming back to them and playing them. One table I really enjoyed was his Chamber of Chills tables. I really enjoyed the theme and what started out as me poking around FP to see how it works, slowly turned into me tinkering the table.
I recreated the playfield, bumpers, plastics, and backglass. From there, I wanted to capture the feel of the Zaccaria tables, Spooky and Magic Castle. I really love those two tables and wanted to make a "love letter" to them by having nods to them. Spooky, with its great soundtrack, and with Magic Castle, I grabbed an audio sample of the voice, and then using a voice cloner tool, I created some new call outs.
From there, I started looking at FizX. I BELIEVE I did all the steps correctly and updated the table to FizX, but I can't tell how good of a job I did. I wouldnt say this table is finished, but it's 75% completed to what I would like. What I'm hoping is, a few people who are still around and tweaking FP tables, can take a look at this, and maybe help me out and give this a good polish.
I hope you enjoy this semi completed table!
275 downloads
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Tropic Isle (Gottlieb-1962) (FizX 3.3)
By Popotte
Tropic Isle (Gottlieb-1962) FizX 3.3 V1.00
IPDB No. 2661
Tomasaco: playfield redraw
Popotte: back glass and plastics redraw, script
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
You can access to the menu with the Special2Key.
You have to kift the ball with the Special1Key or allow automatic ball lift in the menu.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
And you have an extra option in order to have a peg between the flippers.
Rules:
Hitting 1 to 5 rollovers lights out hole and special rollovers. Special when lit rollovers award 1 replay. Hitting A-B-C-D targets advances one monkey and scores 200 points. 1 replay for advancing 1 monkey to the top of the palm tree. 2 replays for advancing 2 monkeys to the top of the palm tree. 3 replays for advancing 3 monkeys to the top of the palm tree.
Matching last number in points score to lighted number that appears on back glass when game is over awards 1 replay.
Note: the award for 2 monkeys at the top is adjustable (via the menu): 1 or 2 replays.
IPDB HIGHLIGHTS:
Date Of Manufacture:April, 1962
Production:2,700 units (confirmed)
Notable Features:Flippers (2), Pop bumpers (4), Slingshots (2), Standup targets (4), 3-sided rollunder. Backbox light animation (three backlighted monkeys climb tree in backglass). The first monkey to the top awards 1 replay. The second monkey awards either 1 or 2 more replays (operator adjustable). The third monkey awards 3 more replays. Only the second monkey award is adjustable. This feature carries over from game to game. End-of-ball bonus scores 20 points or 200 when lit.
Maximum displayed point score is 1,999 points.
Design by:Wayne Neyens
Art by:Roy Parker
Notes:Unlike other Gottlieb games of this period, 'Tropic Isle' has no option for 3-ball play.
Wayne Neyens tell us that the name of this game while it was being engineered was 'Monkey Shines' but David Gottlieb had the name changed. See the image in this listing marked "Engineering Prototype".
228 downloads
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Wizard! (Bally-1975) (FizX3.3)
By Popotte
Wizard! (Bally - 1975) V1.00
IPDB No. 2803
NOTE:
You must have BAM with 3.57 version or higher
You can toggle (by the toggle HUD key) the HUD reel.
You access to the ajustment menu by the Special2Key in order to manage:
- balls per game,
- scrolling,
- difficulty (from easyer to harder),
- tilt handling: normal FP's way (8 warning allowed), liberal (16 warnings allowed), and not tilt,
- reset high score entries,
- automatic ball lift.
- apron: old or new as Wizard! had two sets of production
RULES:
* INSERT COIN AND WAIT FOR MACHINE TO RESET BEFORE INSERTING COIN FOR NEXT PLAYER
* RIGHT SPECIAL TARGET AND EXTRA BALL LANE? LIGHT WHEN BONUS REACHES 19,00
* 1 REPLAY FOR HITTING SPECIAL TARGET WHEN LIT
* 1 EXTRA BALL FOR BALL THRU EXTRA BALL WHEN LIT
---- ONLY 1 EXTRA BALL PER BALL IN PLAY ----
* TOP SAUCER ADVANCES BONUS 3 STEPS AND SCORES 3000
* LIT BUTTONS IN RIGHT FEATURE LANE INCREASE SCORING VALUE AS INDICATED ON FLIPPED FLAGS AND ADVANCE BONUS
* TILT DISQUALIFIES BALL IN PLAY FROM FURTHER SCORING
* 1 REPLAY FOR EACH PLAYER MATCHING LAST TWO NUMBERS ON SCORE REELS WITH NUMBER WICH LIGHTS ON BACK GLASS AT END OF GAME
IPDB HIGHLIGHTS:
Date Of Manufacture: May, 1975
Production: 10 075 units (confirmed)
Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (8), Star rollovers (8), Flip flags (4), Kick-out hole (1), Spinning target (1). End-of-ball bonus. One of the standup targets is recessed.
Design by: Greg Kmiec
Art by: Dave Christensen
90 downloads
(0 reviews)0 comments
Submitted
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Viking (Bally-1980) (FizX3.3)
By Popotte
Viking (Bally, 1980)
IPDB No. 2737
NOTES
A Destruck62 & Popotte table
BAM 357 or higher is mandatory in order to play this table.
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
* Making A-B lanes:
1st time lites bi-directional saucer to collect bonus.
2nd time lites A-B and return lanes specials.
3rd and each aditional time scores special.
* Dropping in line targets score and advance lit value. Advances bonus scores and 2X-3X-4X-5X respectively
* All 4 in line targets down, lites roll-over button arrows for extra ball or special and outlanes for 25,000 points.
* In line Valhalla target scores lit value.
* Dropping target 1-2-3 in numerical order scores 10 times lit value.
* Spinner scores and self-advances in value from 10 to 1000 points.
* Maximum 1 extra ball per ball in play.
* Tilt penalty - ball in play.
IPDB HIGHLIGHTS:
Date Of Manufacture: July, 1980
Production: 2,600 units (confirmed)
Notable Features: Flippers (2), Pop bumpers (4), Slingshots (2), Kick-out holes (2), Standup targets (2), 3-bank drop targets (1), 4-in-line drop targets (1), Spinning target (1), Star rollover (1). Bounce-back outlanes allow the player to nudge a draining ball back into play.
Design by: Jim Patla
Art by: Kevin O'Connor
101 downloads
(0 reviews)0 comments
Submitted
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Old Chicgo (Bally-1976) (FizX3.3)
By Popotte
Old Chicago (Bally, 1976) v2.00
IPDB No. 1704
NOTES
BAM 357 or higher is mandatory in order to play this table.
You can play Old Chicago without BAM.
You can toggle (by the toggle HUD key) the HUD reel.
You access to the ajustment menu by the Special2Key in order to manage:
- balls per game,
- scrolling,
- spinner score,
- double bonus at first ball,
- bottom lanes (Special and Extra Ball),
- chimes
- reset high score entries,
- tilt handling.
RULES:
* INSERT COIN AND WAIT FOR MACHINE TO RESET BEFORE INSERTING COIN FOR NEXT PLAYER.
* KNOCKING ALL TARGETS DOWN LITES LEFT BOTTOM OUTLANE TO SCORE SPECIAL AND LITES RIGHT OUTLANE TO SCORE 1 EXTRAL BALL.
* 1 REPLAY FOR EACH ADDITIONAL TIME TARGETS ARE KNOCKED DOWN.
* 1 REPLAY FOR BALL THRU LEFT OUTLANE WHEN LIT FOR SPECIAL.
* 1 EXTRA BALL FOR BALL THRU RIGHT OUTLANE WHEN LIT.
- MAXIMUM - 1 EXTRA BALL PER BALL IN PLAY
* TOP ROLLOVERS SCORE 3000 AND ADVANCES BONUS WHEN LIT.
* OUTHOLE SCORES DOUBLE BONUS ON 1st, 3rd and 5th BALLS.
* TILT PENALTY - BALL IN PLAY.
* 1 REPLAY FOR EACH PLAYER MATCHING LAST TWO NUMBERS ON SCORE REELS WITH NUMBER WITH LITES ON BACK GLASS AT END OF GAME.
IPDB HIGHLIGHTS:
Date Of Manufacture: April, 1976
Production: 7,155 units (confirmed)
Notable Features: Flippers (2), Pop bumpers (5), Standup targets (3), Kick-out holes (2), 5-bank drop targets (1), Spinning target (1). End-of-ball bonus. No slingshots.
Design by: Greg Kmiec
Art by: Dave Christensen, John Youssi
87 downloads
(1 review)0 comments
Submitted
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Whoa Nellie! Big Juicy Melons (Whizbang Pinball-2011) (FizX3.3)
By Popotte
Whoa Nellie! Big Juicy Melons (Whizbang Pinball, 2011) FizX3 v1.00
IPDB No. 5863
NOTES:
This table is from moogster66 and me.
From IPDB:
This is a converted game using Gottlieb's 1957 'Continental Cafe' and with its rules slightly adjusted. A new backglass and playfield were created. Three units were made using a solid state "Pinkit MPU" and one prototype was made using an EM score motor. All four games used four score reels.
This reproduction concerns the first prototype, namely the pure EM
You must have BAM 365 or higher in order to play this table.
You can toggle (by the toggle HUD key) the HUD reel.
You access to the adjustment menu by the Special2Key in order to manage:
- balls number,
- scrolling,
- tilt handling: normal FP's way (8 warning allowed), liberal (16 warnings allowed), and not tilt,
- reset high score entries,
- automatic ball lift.
- use arrows for plunger
RULES:
Top lanes light corresponding colored Pop-Bumpers and Roll-Overs
Pop Bumpers and Roll-Overs score 10 points When Lit
Bulls-eye Melon Targets score 5 points for side hits, 50 points for center hits
Bulls-eye Melon Targets score 200 points for center hits When Lit
Any 5 or 50 points score rotates lit 200 point shot
Gobble Hole scores 50 points or 200 points When Lit
Gobble Hole carries over all Lit Values to next ball
All balls in Gobble Hole awards an Extra Ball
IPDB HIGHLIGHTS:
Date Of Manufacture: October, 2011
Production: 4
Notable Features:
Flippers (2), Pop bumpers (4), Passive bumper (1), Slingshots (2), Star rollovers (8), Bullseye targets (2), Gobble hole (1), Free ball return lane. 3 or 5 ball play.
Design by: Dennis Nordman
Art by: Greg Freres
93 downloads
(0 reviews)0 comments
Submitted
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Jabberjaw (Original) (FizX3.3)
By Popotte
NOTES:
BAM 357 or higher is required in order to play this table.
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
You can access to the menu with the Special2 Key in order to set the dip switches:
- balls per game,
- scrolling,
- reset to recommanded settings,
- mode,
- J-A-W Special,
- saucer Special,
- saucer value,
- Neptune targets,
- bumper score,
- reset High Score to Date,
- tilt handling,
- reset High Score entries.
RULES:
* Making J-A-W lites one rollover star to advance bonus and scores 5,000, 10,000, 15,000, 25,000, Special, then 30,000 points.
* Making four Neptune targets scores 5,000 points and:
1st time lights left outlane for 50,000 points.
2nd time scores Extra Ball.
3rd and each additional time scores Special.
* Saucer Special lites at 14,000 points.
* Hitting center target when lit occasionally opens outlane gate.
* Center bumper scores 1,000 points.
* Drop target lites 2X, 3X & 5X bonus multipliers. Upper gate resets target.
* Spinner advances bonus every 5 spins.
* Special when lit awards one replay.
* Maximum 1 Extra Ball per ball in play.
* Tilt penalty - ball in play.
89 downloads
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HangGlider (Bally 1976).zip
By Popotte
Updon719: playfield
Popotte: backglass, plastics, script
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
* Insert coin and wait for machine to reset before inserting coin for next player.
* Each target knocked down lites a center saucer kite.
* Center saucer advances bonus 1000 for each lit kite.
* Knocking all targets down lites center saucer to score 1 extra ball.
* Knocking all targets down 2nd and each additional times lite center saucer to score special.
* 1 replay for ball in saucer when lit for special.
* Bottom out lanes lite to score special when bonus reaches 15,000.
* 1 replay for ball thru out lane when lit.
* Maximum - 1 extra ball per ball in play.
Tilt penalty * ball in play.
* 1 replay for each player matching last two numbers on score reels with number wich lights on backglass at end of game.
227 downloads
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Sky Jump (Gottlieb-1974) (FizX3.3)
By Popotte
Sky Jump (Gottlieb - 1974)
IPDB No. 2195
NOTE
You must have BAM with 3.57 version or higher
You can toggle (by the toggle HUD key) the HUD reel.
You access to the ajustment menu by the Special2Key in order to manage:
- balls per game,
- scrolling,
- difficulty (from easy to hard),
- tilt handling: normal FP's way (8 warning allowed), liberal (16 warnings allowed), and not tilt,
- reset high score entries,
- automatic ball lift.
- 10X multiplier lights
Wayne Neyens told us that the N188PA on the backglass airplane is the registration number of the plane that his son owned around the time of this game. Wayne told the artist to put this number on the backglass airplane as a lark.
RULES:
POINTS ARE SCORED AS INDICATED
NUMBERED ROLLOVERS SCORE POINTS AND LIGHTS CORRESPONDING DROP TARGET FOR INCREASED VALUE. FOR 3 BALLS GAME: HITTING 1 OR 3 GIVES 1 AND 3 AND HITTING 4 OR 7 GIVES 4 AND 7
CENTER POP BUMPER SCORES 1000 POINTS
COMPLETING DROP TARGET SEQUENCE SCORES 5000 POINTS AND RESETS TARGETS
SPECIAL SCORES 1 REPLAY
MATCHING LAST TWO NUMBERS IN SCORE TO NUMBER THAT APPEARS ON BACK GLASS AFTER GAME IS OVER SCORES 1 REPLAY
IPDB HIGHLIGHTS:
Date Of Manufacture: May, 1974
Production: 4 200 units (confirmed)
Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), 7-bank drop targets (1), Standup targets (6).
Maximum displayed point score is 99,990 points.
Sound: 3 chimes, knocker.
Design by: Ed Krynski
Art by: Gordon Morison
68 downloads
(0 reviews)0 comments
Submitted
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Playboy (Bally-1978)
By Popotte
Playboy (Bally, 1978)
IPDB No. 1823
NOTE:
You must have BAM with 3.57 version or higher
A table from Popotte & Mike Mills from CPR (Classic Playfield Reproductions)
You can toggle (by the toggle HUD key) the HUD reel.
You access to the ajustment menu by the Special2Key in order to manage:
- balls per game,
- scrolling,
- difficulty (from easy to hard),
- tilt handling: normal FP's way (8 warning allowed), liberal (16 warnings allowed), and not tilt,
- reset high score entries,
- all of the main switches
RULES:
* Making 5 keys 1st time lites 2X, 2nd time 3X, 3rd time 5X, 4th and each additional time scores Special.
* Knocking all targets down 1st time lites target Special and outlanes for 25,000 points, 2nd and each additional time scores 1 replay when Special is lit.
* Making all 5 playmates 1st time lites rollover button for extra ball. 2nd time lites rollover button for Special.
* Player achieving bonus score of 20,000 or more points lites super bonus. Bonus score starts at 20,000 points when super bonus is lit.
* Maximum - 1 extra ball per ball in play.
* Tilt penalty - ball in play.
Rules are depending on dip switches...
IPDB HIGHLIGHTS:
Date Of Manufacture: December, 1978
Production: 18 250 units (confirmed)
Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (6), 5-bank drop targets (1), Star rollover (1), Upper left kickback lane (the Grotto)
Design by: Jim Patla
Art by: Paul Faris
106 downloads
(0 reviews)0 comments
Submitted
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8 Ball (WIlliams-1952) (FizX3.3)
By Popotte
8 Ball (Williams, 1952)
IPDB No. 765
NOTES:
You must have BAM 365 or higher in order to play this table.
You can toggle (by the toggle HUD key) the HUD reel.
You access to the ajustment menu by the Special2Key in order to manage:
- scrolling,
- tilt handling: normal FP's way (8 warning allowed), liberal (16 warnings allowed), and not tilt,
- reset high score entries,
- automatic ball lift.
- use arrows for plunger
- flippers: original (both flippers are actuated), normal handling
RULES:
Making lighted 1 to 14 balls sets up 8 ball for skill shot
Making 1-2-3 and all the right or left balls lights the right or left roll over for replay
Making all the right or left balls lights kickout holes for 500,000 and increase bottom bumpers to 100,000
Making all the balls lights all bottom roll over for replay and light roll ovr button for replay
IPDB HIGHLIGHTS:
Date Of Manufacture: February, 1952
Production: Unknown
Notable Features:
Reversed flippers (2), Pop bumpers (2), Passive bumpers (4), Kick-out holes (2). Tilt penalty is ball in play, tilt is reset by ball passing through rollunder wire at bottom of playfield below flippers.
Design by: Harry Williams
Art by: George Molentin
55 downloads
(0 reviews)0 comments
Submitted
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Auto Race (Gottlieb-1956) (FizX3.3)
By Popotte
Auto Race (Gottlieb, 1956)
IPDB No. 112
NOTES:
You must use BAM 365 or higher
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
You have to lift manually the balls with the Special1Key or set in the menu "Automatic Ball Lift" to yes.
RULES:
Hitting numbered rollovers or targets advances corresponding car. First car to reach finish line wins the race and lights one hole for special.
Special when lit awards 1 replay for each car in 1st win position.
Special when lit awards 3 replays for each car in 2nd win position.
Lining up all three cars in any position along track except start position lights two pop bumpers.
IPDB HIGHLIGHTS:
Date Of Manufacture: September, 1956
Production: 1,500 units (confirmed)
Notable Features:
Flippers (2), Pop bumpers (4), Passive bumpers (2), Slingshots (2), Standup targets (3), Gobble holes (2). Hit center targets or rollovers to advance each of three cars to complete races and light gobble holes alternately for Special. Each ball into gobble hole when lit for Special can award up to nine replays, depending on how many races were completed.
Design by: Wayne Neyens
Art by: Roy Parker
Notes: The backglass carries Gottlieb's famous phrase: Amusement Pinballs, as American as Baseball and Hot Dogs!
52 downloads
(0 reviews)0 comments
Submitted
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Struggle Buggies (Williams-1953) (FizX3.3)
By Popotte
Struggle Buggies (Williams - 1953) FizX3 v1.00
IPDB No. 2407
NOTES:
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You must use BAM 365 or higher
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
You have to lift manually the balls with the Special1Key or set in the menu "Automatic Ball Lift" to yes.
RULES:
* Making numbers 1 to 7 in order lite n°1 bumper for "Special".
* Making A-B-C rollovers lites 2 additional rollover lanes for "Special".
* Thumper bumpers, rollover buttons, stand up switches and kickout holes advance buggy around track to score "Laps".
IPDB HIGHLIGHTS:
Date Of Manufacture: November 20, 1953
Production: Unknown
Notable Features:
Flippers (2), Pop bumpers (2), Passive bumpers (7), Slingshots (2), Kick-out holes (2). Has four dummy zero score reel segments.
Design by: Harry Mabs
Art by: George Molentin
Notes: We previously showed the designer was Harry Williams. The manufacturer’s original playfield drawing (not shown here) is dated 9/22/53 and is signed by (Harry) Mabs.
47 downloads
(0 reviews)0 comments
Submitted
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Star Trek (Gottlieb-1971)
By Popotte
hauntfreaks: backglass
Popotte: playfield, plastics, script
NOTES:
You must use BAM 365 or higher
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
Minimum 5 balls per play
Points are scored as indicated.
Completing S-T-A-R lights yellow bumper.
COMPLETING T-R-E-K lights green bumper.
Completing purple and green sters and "STAR TREK" scores "WOW" and lights two "WOW" targets.
Ball leaving table after sequence completion will reset sequence; however, bumpers remain lit and S-R end T-K are spotted.
"WOW" value is 1 additional ball.
Free replays depend on the difficulty level chosen
151 downloads
(1 review)0 comments
Updated
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Astro (Gottlieb-1971)
By Popotte
NOTES:
You must use BAM 365 or higher
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
RULES:
Minimum 5 balls per play
Points are scored as indicated.
Completing S-T-A-R lights yellow bumper.
COMPLETING T-R-E-K lights green bumper.
Completing purple and green sters and "STAR TREK" scores "WOW" and lights two "WOW" targets.
Ball leaving table after sequence completion will reset sequence; however, bumpers remain lit and S-R end T-K are spotted.
"WOW" value is 1 additional ball.
Tilt penalty, 1 ball plus ball in play.
Free replays depend on the difficulty level chosen
149 downloads
(0 reviews)0 comments
Updated
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Rocket Ship (Gottlieb-1958)
By Popotte
NOTES:
You must use BAM 365 or higher
MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
You can access to the menu with the Special2Key.
You can toggle (by the toggle HUD key) the HUD reel.
If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
You have to lift manually the balls with the Special1Key or set in the menu "Automatic Ball Lift" to yes.
RULES:
Letters in name remain lighted from game to game until all are lighted. When name is lighted, lit targets are special.
Special when lit targets award 1 replay.
Matching last number in score to lighted star that appears on back glass when game is over awards 1 replay.
Free replays depend on the difficulty level chosen
196 downloads
(0 reviews)0 comments
Updated
