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  1. Future Pinball and BAM Essentials - All in One

    FUTURE PINBALL AND BAM ESSENTIALS - ALL IN ONE
     
    by TerryRed
     
    v3.6 - May 2026
     
    BAM version: 1.5-408
    BAM-OpenVR version: 1.5-408
    DMDExt: 2.4.0
    AIO Example Table and Tutorial: 3.30.07
     
     
     
    The FP and BAM Essentials AIO package includes a complete install of Future Pinball, the latest BAM update, the latest BAM Open-VR update, and a collection of essential files. This covers desktop, cabinet, and VR players.
     
    Installing this package makes setting up Future Pinball and BAM easy at any time with everything you need, ready to go in one folder.
     
    This can be used for a new install or an update. If you already have a working Future Pinball and BAM setup, then this package will get you updated with everything you need to play the latest and greatest Future Pinball tables!
     
    No need to use installers or download files and guides from different locations. No need to patch files. It’s all here ready to go in one zip file!
     
     
     
    What does "FP and BAM Essentials AIO" include?
     
    Prerequisites
     
    Visual C Runtime updates DirectX  
    Future Pinball and BAM files
     
    the entire install of Future Pinball (Future Pinball.exe patched for 4 GB ram access) the latest BAM update (FPLoader.exe patched for 4 GB ram access) the latest BAM Open-VR update (FPLoader.exe patched for 4 GB ram access) BAM Settings files for desktop, cabinet, vr Future Pinball Settings files FizX 1K Ball model (default.zip) PinEvent_V2_Settings.txt file (for PinEvent tables) DOFLinx.vbs (for any tables that require this file) ZBRrollingballsoundslib.vbs (for tables that use smoke ball rolling code) "Start FP" BAT files that will automatically change FP settings for desktop, cabinet, vr, PinEvent, run DMDExt, and more before launching Future Pinball  
    Guides
     
    I have included all my updated guides (now in PDF) to give you info and help for FP, BAM, BAM OpenVR and many other apps and extra features.
     
    Future Pinball and BAM - Install Guide Future Pinball and BAM - Info Guide BAM OpenVR Guide DMDExt Guide PinEvent V2 Guide Popper and Baller Installer Tips Single Screen and PuP-Packs Guides FAQ and Help Guide  
    Tutorials and Examples
     
    All In One Example Table and Tutorial (FizX, FLEEP, PUP SSF, Ball Rolling, DOF)  
    Tools and other Apps
     
    DMDExt (to mirror the FP DMD to another display / real DMD) FP Companion (extract contents from Future Pinball tables and Libraries) FP to Borderless Windowed (force FP from windowed mode to borderless windowed mode) FPM Editor (create and edit Future Pinball models) fpRAM Editor (edit fpRAM files)
    Reset Monitor IDs (to try to correct problems with FP displaying on the wrong monitors) 4 GB patcher app (if needed for future use)  
     
     
    FAQ
     
    Can I install "FP and BAM Essentials AIO" files if I installed Baller Installer or have my own existing Install of Future Pinball?
     
    - yes, the "FP and BAM Essentials AIO" files will work with any setup of FP. It will get you completely up to date!
     
    I've already installed the "FP and BAM Essentials AIO" files... but I'm not sure if my other files are correct now. Can I just reinstall the "FP and BAM Essentials AIO" files again?
     
    - yes, the "FP and BAM Essentials AIO" files can be installed at anytime as often as you like. They will not replace any of your settings files from FP, BAM, or DMDExt. Just be sure to install the latest version.
     
    Does it take long to Install FP and BAM, the "FP and BAM Essentials AIO" files... and get everything setup?
     
    - you can have a complete setup of everything all done in minutes, or at your own speed
    - the included FP and BAM Install Guide shows you how to do everything easily Step by Step
     
     
     

     
     
     
    BACKUP a few things first!
     
    If you already have a previous install of FP and BAM, then before installing "FP and BAM Essentials AIO" files, you should backup the following (if they are installed)
     
    the entire BAM folder the entire BAM-OpenVR folder Scripts\PinEvent_V2_Settings.txt  
     
    HOW TO INSTALL "FP and BAM Essentials AIO" files
     
    read the included "READ ME! How to Install.txt" install the contents from the zip file (make sure the zip file is not blocked by Windows first) follow the included FP and BAM Install Guide install the included Visual C updates and DirectX install my BAM settings files use the Future Pinball settings I show that are REQUIRED! you are ready to play all the newest FP tables! Easy!  
     
     
    CONTRIBUTORS
     
    - DMDExt by freezy
    - BAM by Ravarcade
    - Future Pinball by Chris Leathley
    - Pinup Player by Nailbuster
    - All in One Example Table by JLou and TerryRed
    - FizX physics by JLou
    - all Guides and videos by TerryRed
     
     
    =================================================================
     
     
    PSA - The BAM 401 beta in "FP and BAM Essentials AIO 3.3" update does NOT currently work with "BAM Tracker" for VPX.
     
    (solution below)
     
    I myself don't use headtracking (haven't for many years), and have never used BAM's BAM-Tracker.exe with VPX. Therefor I can never test this with any BAM updates.
     
    According to reports from some VPX users, the new BAM 401 beta (included with the 3.3 update) is currently NOT compatible with BAM-Tracker.exe for VPX. (this may change in the future)
     
    Solution:
     
    A solution for VPX users is simple. Download an older zip file of BAM from ravarcade's site and install that to a SEPARATE folder (NOT in the FP folder). You can get that here (using 1.5-395 and older should be fine)
     
    https://www.ravarcade.pl/download/archive
     
     
    Installing this to a separate folder means it can be used only for VPX. Call it something like "BAM for VPX". Then run BAM-Tracker.exe from this new folder for VPX headtracking.
     
    This will ensure you can update FP-BAM with the newest FP and BAM Essentials AIO updates without concern for VPX headtracking being affected.
     
     
    =================================================================
     
     
    Future Pinball and BAM Essentials AIO video series
     
     
    Part 1 - Intro, Install and Setup
     
     
     
     
    Part 2 - Info Guide
     
     
     
     
    Part 3 - Bam OpenVR
     
     
     
     
    Part 4 - DMDExt Guide
     
     
     
     
    Part 5 - PinEvent Guide
     
     
     
     
    Part 6 - Popper and Baller Installer Tips
     
     
     
     
    Part 7 - Single Screen and PuP-Packs Guides
     
     
     
     
    Part 8 - FAQ and Help Guide
     
     
     
     

    17100 downloads

       (26 reviews)

    142 comments

    Updated

  2. Jurassic Park, Revised Slamt1lt Edition (Data East, 1993) (Color DMD, SSF-PUP 2.0, 3 Monitor Setup, FizX 3.3)

    Note: In order to read the description for the new Version 1.02, you have to click on the "Permission to Mod" tab.  
     
    This posting updates Slamt1lt’s Jurassic Park ULTIMATE Pro version 1.05. This table introduces three new features that have not been added to my previous table mods:
     
    1. Faster game play on FizX – Several users asked me whether FizX could be made to play faster, and I suspected many others would appreciate the option as well. After working on this intermittently for about two months, I developed a solution that is included in this update. Four speed settings are available: Slow, Medium, Fast and Very Fast. The Slow setting matches the original FizX game speed. End users can boost the very fast game speed to make it even faster (or make other changes) with guidance provided in the instruction PDF file in the download.
     
    2. Correct HUD DMD aspect ratio – A new version of BAM corrects the aspect ratio of the HUD DMD and it has the same shape as the backbox DMD.  This feature requires some simple set up with guidance provided in the instruction PDF file included in the download.
     
    3. Ball rolling sounds for ramps on cabinets - This table uses an updated FizX template with PUP 2.0 support. With PUP 2.0, you’ll hear ball rolling sounds on the plastic and wire ramps that are different  from those on the playfield.  Although I don't have a cabinet, DigitalArts successfully played this table on his cabinet verifying everything works correctly including the ramp sounds. 
     
    In my Revised Slamt1lt Edition, my goal was to enhance and polish Slamt1lt's work while leaving the core design and gameplay untouched. I also incorporated a few select features from Rom’s version of the table; these are identified in the list of changes below.
     
    Slamt1lt's original features included changing playfield light insert colors during gameplay. He also added switchable original and modern audio modes. I personally prefer the modern mode, where Slamt1lt introduced new sounds and music. As expected, he included movie clips from Jurassic Park.
     
    Table Requirements
     
    BAM 1.5-397 or higher
    Required to display the HUD and overlays with the correct aspect ratio. BAM_v1.5-397 can be downloaded here:
    https://pinballnirvana.com/forums/threads/bam-update-v1-5-395.23944/#post-163376
     
    PUP 2.0
    This table was coded for PUP Surround Sound Feedback (SSF), which requires PUP 2.0 to function correctly. Follow the same installation method used for TerryRed’s Masters of the Universe Version 1.4.
     
    Note: The PUP pack for this table contains audio only (no video) and is used solely for SSF. Desktop users do not need to install PUP 2.0.
     
    Other Requirements
    If you wish to use SSF,
    the options for Backbox and Arcade Mode must be enabled on the FP Video / Rendering options. 
    you need to change the "DOF_enabled" and "PUP_SSF_enabled" flags in the script to true. 
     
    Video Overview of the Table and Game Play
     
     
    As with my recent table mods, I’ve added extensive in-game adjustments through a menu system that Gimli and I developed, called the “Tweaker.” Tweakers are available for game settings, lighting, and FizX. You can adjust parameters such as camera views, physics, ambient lighting, and sound levels.
     
    The first option in the FizX Tweaker allows you to select the game speeds (slow, medium, fast, very fast) mentioned earlier. The Tweakers include cabinet-friendly DMD displays and overlays. See the instruction manual included in the download for details on using the Tweaker and other table features.
     
    Another major upgrade is the complete overhaul of the table’s audio system. Every sound and piece of music is now categorized as music, game sound, sound effect, or voice quote, with independent volume controls for each category available in the game tweaker. 
     
    Many other changes are identified in the "List of Changes" section which include adding Fleep’s recordings for all of the mechanical sounds.  All of the large textures on the table were reworked with increased resolution and color correction.  The textures were replaced on the backglass, speaker grill, side blades, apron, and exterior cabinet.  Four lighting modes were added for Day, Dusk, Night and Dark Night and can be adjusted by the lighting tweaker.  Colors were adjusted on lights used on the table to make them less harsh.  See the list for more changes. 
     
    A popular addition for desktop and VR users is the color DMD, visible in the screenshots. Unfortunately, DMDExt (commonly used on cabinets) does not currently support the color DMD. I’ve requested a feature update at the link below to enable DMD color support, which would also expand color options for other tables. Feedback is encouraged; a login is required, but quick to set up.
     
    https://github.com/freezy/dmd-extensions/issues/520
     
    Slamt1lt’s original Jurassic Park table was already a lot of fun to play, and I spent six months refining it. Based on videos of his recent tables, which feature faster gameplay, I believe he would appreciate the faster FizX options included here. After playing at faster speeds, it can be difficult to return to the slow setting. 
     
    A big thank-you to Pop Bumper Pete for recording a new ball launcher sound to replace the previously used saucer sound. Thanks also to Fourbanks for general testing, and to DigitalArts for testing the three-monitor cabinet version—you can see a photo of his cabinet setup in the included image gallery.
     
    Please be sure to read the included PDF for setup instructions and additional tips.
     
    Thank you for downloading my table mod—and enjoy Jurassic Park, Revised Slamt1lt Edition!
     
    —George
     
    List of Changes
     
    1. Replaced 1024x1024 backglass texture with 2048x2048 texture. 
     
    2. Added new custom speaker grill. 
     
    3. Replaced side blade textures on the inner cabinet wall. 
     
    4. Added a new custom apron texture and wire guides. Incorporated some of Slamt1lt’s original text using different colors.
     
    5. Repositioned dinosaur models and adjusted the colors of the Parasaur and other dinosaurs.
     
    6. Replaced the red bulbs at the top of the ramp entrance columns with animated flames that brighten during certain game modes.
     
    7. Added music from the movie that alternates with Slamt1lt’s dinosaur soundtrack during attract mode.
     
    8. Replaced the startup loading texture with 8 optional versions (4 for desktop, 4 for cabinets). Also changed the loading screen text from red to yellow.
     
    9. Increased brightness of the topper and game room.
     
    10. After reviewing Rom’s version, I implemented the flashing backglass bottom lights by copying the six lights, sequencer, and code. (Other unused lights in Rom’s version were not included.)
     
    11. Added a new game room wall texture with an option to switch between it and the original. 
     
    12. Replaced the original exterior cabinet texture with two new custom textures. 
     
    13. Upscaled the playfield and all the plastics.  Upscaled the texture for the "Shoot the T-Rex When Lit" box and edited it to clean it up.  Upscaled the texture for the backwall and increased the contrast so it doesn't look washed out.  Edited the top area of the backwall where to correct what looked like mistakes made on the graphic.  Changed the text on the backwall so it reads from top to bottom on both sides and emphasized the correct words by making them larger.  Filled in screw holes from the photos used to create the plastics. 
     
    14. Added the "Data East Presents Jurassic Park" to the DMD during the attract mode. Parts of Data East's DMD sequence were deleted and changed. Moved a "Game over" DMD animated sequence so it runs at the end of the game instead of during the attract mode. 
     
    15. Upscaled and edited the texture for the model of the amber mosquito.  The area of the texture around the mosquito was made brighter to make the wings more obvious. Also added more bulbs so the mosquito is better lit.
     
    16. Added code to eliminate the pop-up that asks for permission for the game to take control of the camera when the game starts. 
     
    17. Changed the brightness of the JP logo on the movie clip overlays so it is darker and matches the other frames of the video clips. 
     
    18. Added FizX physics and the most recent version of the menu system, called a tweaker.  Adjusted the strength of several kickers to make them match FizX.  Changed the start angle and swing of the flippers so it is now possible to hit the drop targets on the far left and right sides of the playfield.  Adjusted the ramptor pit kicker so it points more to the left so it hits the center of the left flipper. 
     
    19, Fourbanks reported that the ball bounced out of the right inlane when dropped from the wire ramp. Invisible walls were added to both sides of the lane to prevent recurrence.  Added the same walls to the left inlane. 
     
    20. Replaced the round boat kicker with a square kicker to prevent the ball from bouncing out of the kicker without triggering it.
     
    21. Changed many of the colors of the playfield light inserts (and the corresponding colors defined in the script) and bulbs on the playfield and backbox to a less garish version.  Reduced the glow radius of the bulbs under the slingshots and lane guides. 
     
    22. Found a dip in the ramp at the first bend on the uphill side of the custom ramp model.  Added a short invisible FP ramp under the ramp model to fill in the dip and added an invisible wall to the right side of the ramp.  Added an invisible approach ramp at the ramp entrance to make the transition between the playfield and ramp smoother.  Changed the transition of the plastic ramp and diverter to the wire ramp so it is smoother.  Changed the color of the end protector on the ramp exit from white to gray so it is the same color as the original table. 
     
    23. Slamt1lt's version changed the brightness of the plastics during game mode changes, but the apron remained dark throughout the game.  Changed the apron on this version so it brightens and dims along with the rest of the plastics during gameplay. 
     
    24. Added a color DMD to the animated DMD sequences and background color with a border on the DMD text.  Set up the DMD text so that the text with the brown background usually has game status info and the orange background usually has action required to identify a game mode (except during the attract mode).  Added a section to the beginning of the script called "COLOR DMD STATUS," where cabinet users can turn off the color DMD because DMDExt cannot support it.  In the process of making this change, I found some sequences where Slamt1lt missed duplicating some animated sequences on the backglass DMD that are on the HUD DMD.  Revised Sub RampLightsOff() and Sub TRaptor1_Hit() to duplicate them. 
     
    25. Changed the captive ball configuration so it follows my guide at the following web address and makes it perform better: https://pinballnirvana.com/forums/threads/resolving-problems-with-captive-balls-on-future-pinball.23568/#post-160485
     
    26. Changed the color of the 3 bumpers from greenish yellow caps with white base to yellow caps with dark gray base. 
     
    27. Added 6 unused dino sounds so they randomly play when the coin-in button is pressed. (from Rom's version of this table) Also fixed small bug where the voice quote "Hold onto your butts" was never played. 
     
    28. Added movement of the playfield texture during the earthquake sequence to make it appear more like an earthquake.  Changed the sound played during the earthquake sequence from a mechanical sound to earthquake sound. (from Rom's version of this table) Slamt1lt added a "quick quake" sound that used a similar mechanical sound and was replaced with a short earthquake sound. 
     
    29. Duplicated the display of the movie clips onto the apron, mostly to improve visibility for cabinet users. 
     
    30. Added game and lighting tweakers. 
     
    31. Added lenses to 7 playfield light inserts that were missing. 
     
    32. The right side of the backwall was darker on all previous versions of the table.  Fixed it by deleting a wall in front of the backwall on the playfield and adding the texture to an overlay at the bottom of the translite. 
     
    33. Reshaped the outer orbit lane wall to prevent the ball from getting stuck.
     
    34. Added FizX presets for slow, medium, and fast gameplay. Added an option near the beginning of the script where end users can adjust the default settings. 
     
    35. Implemented BAM code allowing scores beyond 2 billion. Verified stability up to 922 trillion points
     
    36. Added game tweaker option to choose video clip display location on the backwall or apron 
     
    37. Added option on the game tweaker to select whether the desktop camera view is changed during multiball or not. 
     
    38. Added option on the game tweaker to select between 2 audio options during the attract mode or alternate between the 2 during each startup. 
     
    39. Added game tweaker option to select between 2 cabinet textures or alternate between the 2 during each startup. 
     
    40. Added option on the game tweaker to select between 2 game room textures or alternate between the 2 during each startup. 
     
    41. Added 2 new options to the game tweaker.  One adjusts how fast the earthquake sequence runs. The other turns the earthquake effect on and off that affects the ball. 
     
    42. Added an index to the beginning of the script to simplify finding the most used sections of the script. 
     
    43. Removed 14 MB of unused audio (overall file still ~10 MB larger than the original).
     
    44. A rubber backstop was added to the end of the plastic ramp that exits to the left inlane to prevent the ball from bouncing around excessively. 
     
    45. Replaced all mechanical sounds with Fleep’s recordings and added ramp ball rolling sounds.
     
    46. Pop Bumper Pete recorded a ball launcher sound that was added to replace the saucer sound previously used. 
     
    47. Added ball and flipper shadows.  
     
    48. Added an option in the script to disable DMD transition effects for cabinets that don't support it. 
     
    49. Updated to AIO template version 3.30.07 (PUP 2.0), enabling ramp ball rolling sounds on cabinets.
     
    50. Categorized every sound and music file in the script.  Added a way to adjust each of the 9 categories in the game tweaker. Found 2 misnamed sounds in the script that were corrected so that they will play.
     
    51. Improved T-Rex lighting effect by replacing a dim flasher with a visible spotlight and adjusting brightness.  The spotlight illuminates on each hit of the kicker in front of the T-Rex.
     
    52. Created versions for 3 monitor cabinets and rotated display for desktops that are turned to portrait orientation. 
     
    53. Created an instruction manual for the table in PDF format, which includes more instructions on how to operate the tweakers than were available on earlier tables.
     
    Table Developers
     
    Polygame
    Puma
    Rom
    Slamt1lt
    GeorgeH
     
    Valued Contributors
     
    Gimli – Codeveloper of the Tweaker
    JLou5641 - Creator of FizX
    Fleep - Created recordings for mechanical sounds
    TerryRed – developed the FizX template
     Fourbanks –Tester of the desktop version
    Digitalarts – Tester of DOF and PUP SSF on this cabinet
    Pop Bumper Pete – recorded a new ball launcher sound

    1066 downloads

       (4 reviews)

    71 comments

    Updated

  3. Ali-Baba

    Ali-Baba / IPD No. 45 / June, 1948 / 1 Player
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:June, 1948
    Model Number:6
    Type:Electro-mechanical (EM) 
    Production:1,700 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Fantasy - Myth and Legend
    Notable Features:5 balls for 5 cents. Flippers (6), Passive bumpers (6), Kick-out holes (2) Rollover button (1).
    Design by:Harry Mabs
    Art by:Roy Parker
    Notes:Ali Baba and the Forty Thieves was one of the folk tales of classic Arabic literature known collectively as The Book of One Thousand and One Nights (aka The Arabian Nights).

    178 downloads

       (1 review)

    2 comments

    Submitted

  4. Magnotron (Gottlieb-1974)

    Magnotron (Gottlieb-1974)
    IPDB No. 1519
     
    NOTES:
     
    - MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
    - Access the menu with the Special2Key.
    - You can toggle (by the toggle HUD key) the HUD reel.
    - If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
     
    Insert one coin and wait for machine to reset before inserting coins for additional players.
    Players take turns shooting as shown on back glass.
    Points are scored as indicated.
    Hitting "bonus booster" adds bonus 5 times (for 3 balls game - 3 times for 5 balls game).
    Hitting A-B-C rollovers lites corresponding targets and bottom rollovers for increased value.
    Completing A,B abd C rollovers lites two red targets for special.
    Gate closes when ball leaves palying area.
    A-B-C sequance resets after each ball.
    A tilt does not disqualify a player.
    Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay.

    IPDB HIGHLIGHTS:
     
    Date Of Manufacture: June, 1974
    Production: 6,650 units (confirmed)
    Notable Features:
    Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (6), Kick-out hole (1), Captive ball (1), Upper left and right kickback lanes, Right outlane ball return gate. End-of-ball bonus. 3 or 5 ball play.
    Maximum displayed point score is 99,990 points per player.
    Sound: 3 chimes, knocker
    Design by: Ed Krynski
    Art by: Gordon Morison
     
    Notes:
     
    The 2-player version of this game is Gottlieb's 1974 'Duotron'.
    We previously showed a date for this game of August 1974. The new date is per Gottlieb documentation.
    Pictured in this listing is an exported Sample game with serial number 01154 S. It does not have inserts at the top three rollover lanes or at the flipper inlanes to represent A-B-C, instead using painted red letters. The copyright notice is below the left flipper and not in the blue area above the bonus ladder, and the outlane B and C inserts have nearby text entirely on a blue background instead of half blue and half red.
    This Sample game also was never equipped at the factory with a chime unit and having no mounting holes in the cabinet wall prove this. The owner, located in the UK, recalls he got the game from either Holland or Germany. For more information about factory non-installation of bells and chimes in USA games exported to Europe, see our Notes for Bally's 1969 'Cosmos'.

    99 downloads

       (1 review)

    0 comments

    Updated

  5. Expressway (Bally-1971) (FizX3.3)

    Expressway (Bally-1971)
    IPDB No. 800

    NOTES:
     
    - MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
    - Access the menu with the Special2Key.
    - You can toggle (by the toggle HUD key) the HUD reel.
    - If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:

    Insert coin and WAIT for machine to reset.
    Shoot ball to hit lighted letter, bumper or target.
    Completing E-X-P-R-E-S-S-W-A-Y lights special.
    Special when lit scores 1 Replay.
    Matching last number of score with number wich lights on back glass at end of game scores 1 Replay.

    IPDB HIGHLIGHTS:
     
    Date Of Manufacture:  August, 1971
    Production: 1,555 units (confirmed)
    Notable Features:
    Flippers (2), Pop bumpers (3), Mushroom bumpers (6), Slingshots (2), Rollover buttons (4), Kick-out holes (2), Left-side kickback lane, Up-post between flippers.
    Design by: Ted Zale
    Art by: Christian Marche
     
    Notes:
     
    There are two versions of backglass pictured in this listing. The differences are in the colors of the large rings and the color of the Ball In Play sign. The two versions are arbitrarily numbered here:
    Version #1: The rings, starting with the outermost one, are colored green-white-red. The Ball In Play sign is orange in color. The flyer appears to be this version.
    Version #2: The outermost ring is not black, but a deep red/purple, almost black, followed by red then yellow. The Ball In Play sign is yellow.

    This shows a change of colors occurred during production. The flyer would be expected to have the first version as the earliest one. Its glass looks the same as the one pictured in this listing having serial number 1530, which would indicate the change happened after a third of the games were made (unless backglasses were switched between cabinets at any time after they left the factory). More serial number information is needed to help determine when in production this change was made.

    78 downloads

       (1 review)

    0 comments

    Submitted

  6. Expo (Williams-1969) (FizX3.3)

    Expo (Williams-1969)
    IPDB No. 798

    NOTES:
     
    - MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
    - Access the menu with the Special2Key.
    - You can toggle (by the toggle HUD key) the HUD reel.
    - If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
     
    * Insert one coin and wait for machine to reset before inserting coin for second player.
    * Each player shoots one ball at a time as indicated on back glass.
    * A tilt does not disqualify player.
    * Arrow landing on lited number scores 500 points.
    * Ball thru left roll up when lit scores extra ball (Maximum 1 extra ball for ball in play).

    IPDB HIGHLIGHTS:
     
    Date Of Manufacture: October 21, 1969
    Production: Unknown
    Notable Features:
    Flippers (2), Pop bumpers (5), Slingshots (2), Standup targets (3), Kick-out hole (1), Left drop lane with detour gate, Left outlane mini-post, Upper right ball return gate, Right outlane ball return gate, Up-post between flippers, Backglass spinner.
    Design by: Norm Clark
    Art by: Christian Marche
     
    Notes:
     
    One backglass shown here has alternate coloring in several places. Specifically, the color purple is used in areas where the color red is used on all other backglasses we have seen. We were unable to learn the cabinet serial number of this game to determine if it was an example of Early Production.

    95 downloads

       (1 review)

    0 comments

    Submitted

  7. The Munsters Pro v1.07 (FizX 3.3) (Bam Edition)

    '****** 4/27/2026 Added Xml Text Document "Future Pinball 2.7 Physics" **********
    ******  for table to play better.  *********************************************
     
    '**********************************************************************
    '***********  Warning Lights are Very Bright Cabinet Players Use Caution   *********
    '***********  Look for LightDisPlay1() and LightDisPlay2()  put an ' in front ********
    '*********** of the sub routine and at the end of the sub. 'end sub to compile. *******
    "**********   Throughout the entire script, and 'light105 is a bright white light ******
    '**********   find 'Light105 and put ' in front of it.  ****************************
    '***********  This will turn off the majority of the lights to be able to safely play.  ***
    '**********************************************************************
    '***********  Get ready for a table that is going to get you excited!   ***************
     I've Changed the ball speed the slope of the table
    and also the weight of the ball and I also added trails.
    The Balls weight and speed will change throughout the game 
     as will the slope of the table.
     Enjoy.
    Happy Playing,
    Cheers,
    Pinball Fans...
    '**********************************************************************
    '**                                          The Munsters Pro FizX 3.3 (Bam Edition)                                         **
    '**                                                                             v1.07                                                                              **
    '**********************************************************************                                                                    
    '**                                                       Updates and Changes v1.07                                                        **
    '**                                                                                                                                                                     **
    '**                                                     - Added HerMan Multi-Ball                                                        **
    '**                                                     - Added Grandpa Multi-Ball                                                       **
    '**                                                     - Added Spot MultiBall                                                                 **
    '**                                                     - Added Raven Multi-Ball                                                            ** 
    '**                                                     - Added Spot StairCase                                                                 ** 
    '**                                                     - Added Tower and Stairwell for Tower MultiBall             **
    '**                                                     - Added New Lights                                                                       **
    '**                                                     - Added Light Sequencers                                                           **                          
    '**                                                     - Added FizX 3.3 Physics                                                              **
    '**                                                    - Added Bam to Script                                                                   **
    '**                                                    - Added Ball Trails                                                                          **
    '**                                                    - Slowed Ball Down                                                                        ** 
    '**                                                    - Increased Ball Speed                                                                   **
    '**                                                    - Changed Weight Of Ball                                                             **
    '**                                                    - Added Auto Plunger                                                                    **
    '**                                                    - Added Spinner                                                                              **
    '**                                                    - Added New Music and Sounds                                               **
    '**                                       - Changed Texture of Back Wall In Spot's Cave                               **
    '**                                                                                                                                                                   **  
    '*********************************************************************                                                              
    '**                                                            Game Instructions                                                                 **
    '**                                                                                                                                                                   **
    '**                       1) Award ExtraBall - Enter the Raceway to Spell Dracula                            **
    '**                                                                                                                                                                   **                  
    '**                                                                    MultiBall:                                                                           **
    '**                                                                                                                                                                   ** 
    '**                         - Note: The Weight and Speed Of The Ball Will Change                             **
    '**                                              During GamePlay and Multi-Ball.                                                  **
    '**                                                                                                                                                                   **  
    '**                       2) Hit Bumpers 50 Times or Light Up Lilly                                                        **
    '**                       To Open Eddie's HideOut behind the left Spinner                                          **
    '**                        to lock the Ball,and start the trails with slow motion                                  **
    '**                        Lock Ball 3 Times                                                                                                       **
    '**                        for Eddie's Multi-Ball.                                                                                               **
    '**                                                                                                                                                                   **         
    '**                      3) Go up left Ramp 4 Times to spell Spot                                                            **
    '**                       and Open Spot's Cave to Start Spot Multi-Ball                                                ** 
    '**                       with an added Bonus:"Tower Multi-Ball"                                                         **
    '**                                                                                                                                                                  **
    '**                      4) Go Into Spot's Cave for Super Multi-Ball                                                       **
    '**                                                                                                                                                                  ** 
    '**                      5) Go Up The Right Hook Ramp                                                                             **
    '**                      Awards JackPot Times 2,Times 3,and Super JackPot                                     **
    '**                      3 Times also Awards Extra-Ball                                                                             ** 
    '**                                                                                                                                                                  **
    '**                      6) Hit Herman Kicker To Open Spot's Staircase And Start                          **
    '**                      Herman Multi-Ball.                                                                                                     **
    '**                      with an added Bonus:"Tower Multi-Ball"                                                          ** 
    '**                                                                                                                                                                  ** 
    '**                     7) Hit Grandpa 5 Times To Start Grandpa Multi-Ball                                     **
    '**                      with an added Bonus:"Tower Multi-Ball"                                                          **
    '**                                                                                                                                                                  **   
    '**                    😎 After Finishing HerMan,Spot,Grandpa,and Lilly                                       **
    '**                    This Starts  Raven Multi-Ball.                                                                                  **
    '**                    with an added Bonus:"Tower Multi-Ball"                                                           **
    '**                                                                                                                                                                 **  
    '********************************************************************

    Munsters Pro v1.07 (FizX 3.3)(Bam Edition) Table Play.mp4 The Munsters Pro v1.07 (FizX 3.3) (Bam Edition) XML.rar

    547 downloads

       (1 review)

    13 comments

    Updated

  8. Fire Queen (Gottlieb-1977) (FizX3.3)

    Fire Queen (Gottlieb-1977)
    IPDB No. 851
     
    NOTES:
    - MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
    - Access the menu with the Special2Key.
    - You can toggle (by the toggle HUD key) the HUD reel.
    - If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
    Insert coin and/or press credit button to reset machine. Repeat for second player.
    #1 thru #5 numbered sequence scores 3000 points (500 points for 5 balls game), lights white targets for triple bonus advance (double bonus for 5 balls game) and lights corresponding star rollover buttons. Hitting #1 thru #5 numbered sequence lights "specials".
    Completing green targets lights "extra ball when lit".
    Completing white targets resets targets and lights "2X bonus value".
    Bonus is scored upon completion of ball in play. Bonus value doubles on last ball.
    Matching last two numbers in score to number that appears on back glass after game is over scores one replay.
    Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay.

    IPDB HIGHLIGHTS:
    Date Of Manufacture: November, 1977
    Production: 1,114 units (confirmed)
    Notable Features: Flippers (2), Pop bumpers (2), 5-bank drop targets (1), 4-bank drop targets (1), Kick-out hole (1), Standup target (1), 5-in-line star rollovers. End-of-ball bonus. No slingshots.
    Maximum displayed point score is 199,990 points per player.
    Design by: Ed Krynski
    Art by: Gordon Morison
     
    Notes:
    The 4-player version of this game, Gottlieb's 1977 'Vulcan', has the Roman god of fire on the backglass instead of the Fire Queen.
    We previously showed a date for this game of December 1977. The new date is per Gottlieb documentation.
    Gottlieb Domestic & Export Sales Sheets for Fire Queen: 970 total
    Domestic Sales: 492
    Export Sales: 478
    The above total does not include 144 Sample games produced in 1977 per handwritten documentation identified by Wayne Neyens as coming from Bob Malvasio, a draftsman for Gottlieb whose initials RHM can be found on schematics.

    180 downloads

       (0 reviews)

    0 comments

    Updated

  9. Sinbad (Gottlieb-1978) (FizX3.3)

    by Mick67 &Popotte
    Type Recreation (real pinball)
    Manufacturer D. Gottlieb & Company, a Columbia Pictures Industries Company (1977-1983)
    Tradename Gottlieb
    Date 1978-05
    IPDB Number 2159
    IPD No. 2159

    Description
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.

    Rules
    Insert coin and/or press credit button to reset the machine. Repeat for additional players.
    Red drop targets score 3000 points and increases bonus value. All other drop targets score 500 points and increases bonus value. (5 balls game. For 3 balls game, all targets score 3000 points)
    Hitting white drop target lights 2X bonus, hitting white and yellow drop targets loghts 3X bonus, hitting white, yellow and purple drop targets lights 4X bonus. Completing all drop targets lights 5X bonus, resets all drop targets, scores bonus as indicated and resets 5X bonus light (5 balls game. For 3 balls game, 5X bonus light is not reset)
    Completing groups of white, yellow, purple drop targets lights corresponding rollovers and targets features. Completing red drop targets lights red rollover alternately for Special (5 balls game. For 3 balls game, Special doesn't alternate)
    Swinging target and rollover buttons scre 10 points (5 balls game. 100 points for 3 balls game) and add advance. 5 advances adds one bonus and 1000 points.
    Bonus is scored and features reset after each ball in play.
    A tilt does not disqualify a player.
    Matching last two numbers in score to number that appears on back glass after game is over scores one replay.

    168 downloads

       (1 review)

    0 comments

    Updated

  10. Grand Prix (Williams-1976) (FizX3.3)

    Grand Prix (Williams-1976)
    IPDB No. 1072
     
    NOTES:
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
    * Insert coin and wait for machine to reset before inserting coin for next player.
    * Each player shoots one ball at e time as indicated on back glass.
    * Tilt penalty - ball in play - Tilt does not disqualify player.
    * Making drop targets A & B or C & D advances star value from No. 1 to No. 4.
    * Making No. 1 start scores double bonus.
    * Making No. 2 star lites 2 bottom inside rollover lanes alternately, for extra ball.
    * Making No. 3 (or 4, adjustable) star lites 2 bottom outside rollover lanes alternately, to score 1 credit.
    * Matching last two numbers of score to number that appears on back glass after game is over scores 1 credit..
     
    IPDB HIGHLIGHTS:
    Date Of Manufacture:
    June, 30 1976
    Production:
    15,554 units (confirmed)
     
    Notable Features:
    Flippers (2), Pop bumpers (2), Slingshots (2), Drop targets (4), Kick-out holes (3), Spinning targets (2). Upper left lane has a unique tilt rollover.
    Design by: Steve Kordek
    Art by: Christian Marche
     
    Notes:

    Compare the playfield with Williams' 1976 'Liberty Bell'.
    A few of these games exist with solid state controllers. See Williams' 1977 'Grand Prix'.

    123 downloads

       (0 reviews)

    0 comments

    Updated

  11. Abra Ca Dabra (Gottlieb-1975) (FizX3.3)

    Abra Ca Dabra (Gottlieb, 1975)
    IPDB No. 2
     
    NOTES:
    - MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
    - Access the menu with the Special2Key.
    - You can toggle (by the toggle HUD key) the HUD reel.
    - If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
    - Completing 1-2-3-4 sequence scores bonus, increases bonus value and resets sequence
    - Hitting 2 or 3 gives 2 and 3 (3 balls game)
    - Completing either set of drop targets (3 balls game) or both drop targtes (5 balls game) lights center target. Hitting center target when lit increases bonus value and resets completed drop target sequence (3 balls game) or resets drop targtes (5 balls game).
    - Center target lights for special when bonus value is 5000 and either set of drop targets is completed (3 balls game) or all drop targets are down (5 balls game).
    - Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay.
     
    IPDB HIGHLIGHTS:
    Date Of Manufacture: November, 1975
    Production: 2,825 units (confirmed)
    Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), 5-bank drop targets (2), Standup target (1), Dual inlanes, Half-moon credit window.
    - Maximum displayed point score is 99,990 points.
    - Replay wheel maximum: 9
    - Sound: 3 chimes, knocker.
    Design by: Jeff Brenner
    Art by: Gordon Morison
     
    Notes:
    The Add-a-ball version of this game is Gottlieb's 1977 'Team One' which was exported to Italy as Gottlieb's 1977 'Kicker', both with different artwork.
    Same backglass artwork as Gottlieb's 1971 'Wizard'.
    Price to operator: $895 FOB Chicago, per newsletter from authorized distributor dated November 1975.

    143 downloads

       (0 reviews)

    1 comment

    Updated

  12. King Pin (Gottlieb-1973) (FizX3.3)

    King Pin (Gottlieb-1973)
    IPDB No. 1374
     
    NOTES:
    - MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
    - Access the menu with the Special2Key.
    - You can toggle (by the toggle HUD key) the HUD reel.
    - If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
    Points are scored as indicated.
    Hitting drop targets score 500 points or 5 000 points if indicated. (3 balls)
    Hitting drop targets score 500. (5 balls)
    Completing drop target sequence scores 5 000 points, resets drop targets and lights special alternately. (3 balls)
    Completing drop target sequence scores 5 000 points, resets drop targets and lights red spot indicator for increased value. (5 balls)
    Completing sequence the second time lights special (5 balls)
    Special scores 1 replay.
    Matching las two numbers in score to number taht appears on back glass after game isover scores 1 replay
     
    IPDB HIGHLIGHTS:
    Date Of Manufacture: November, 1973
    Production: 4,350 units (confirmed)
    Notable Features: Flippers (4), Pop bumpers (2), Slingshots (2), Kick-out holes (2), Standup targets (2), 10-bank drop targets (1).
    Maximum displayed point score is 99,990 points.
    Design by: Ed Krynski
    Art by: Gordon Morison
     
    Notes:
    The Add-a-ball version of this game is Gottlieb's 1975 'Pin-Up', and the Add-a-ball version for export to Italy is Gottlieb's 1973 'Ten-Up'.

    120 downloads

       (1 review)

    1 comment

    Submitted

  13. Dealer's Choice (Williams-1973) (FizX3.3)

    Dealer's Choice (Williams, 1973)
    IPDB No. 649
     
    NOTES:
    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
    * Insert coin and wait for machine to reset before inserting coin for next player.
    * Each player shoots one ball at a time as indicated on back glass.
    * Tilt Penalty ball in play tilt does not disqualify player.
    * Making Ten, Jack, Queen, King, Ace lites right bottom rollover to score 1 Extra Ball.
    * Making Ten, Jack, Queen, King, Ace each additional time lites side rollover to score Special.
    * 1 Replay for ball thru rollover when special lite is lit. (5 000 points for add a ball mode)
    * Making 1-9 doubles Bonus Value.
    * Making 1-9, 2nd time triples bonus value and lites 1-9 special lite.
    * 1 Replay each time 1-9 is made when special lite is lit. (5 000 points for add a ball mode)
    * 1 Replay for each player matching last two numbers on score reels to lited number that appears on back glass when game is over. (only for replay mode)
     
    IPDB HIGHLIGHTS:
    Date Of Manufacture:December, 1973
    Production:8,850 units (confirmed)
    Notable Features:
    Flippers (4), Pop bumpers (3), Slingshots (2), Rollover buttons (10), Standup targets (8). End-of-ball bonus.
    Maximum displayed point score is 99,990 points per player.
    Replay wheel maximum: 37
    Sound: 3 chimes, knocker
    Design by:Norm Clark
    Art by:Christian Marche
     
    Notes:
    The 1-player version is Williams' 1974 'Lucky Ace'. Has the same playfield as Williams' 1973 'High Ace'.

    76 downloads

       (0 reviews)

    0 comments

    Submitted

  14. Gulfstream (Williams-1972) (FizX3.3)

    Gulfstream (Williams, 1972) v1.1
    IPDB No. 1094
     
    NOTES:
    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
    * Making the word S-P-E-C-I-A-L lights bottom rollovers to score 1 extra ball.
    * Making any 3 in line lights eject holes to score 1 extra ball.
    * Making 4 corners scores 1, 2 or 3 replays (depending on settings)
    * 1 replay for matching last 2 numbers on score reels to lighted number that appears on back glass when game is over.
     
    IPDB HIGHLIGHTS:
    Date Of Manufacture:October, 1972
    Production:4,175 units (confirmed)
    Notable Features:
    Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (3), Kick-out holes (2).
    Maximum displayed point score is 199,990 points.
    Replay wheel maximum: 37
    Sound: 3 chimes, knocker.
    Design by:Norm Clark
    Art by:Christian Marche
     
    Notes:
    'Gulf Stream' was convertible to Replay or Add-A-Ball.
    This game and its add-a-ball version Williams' 1973 'Tropic Fun' were the first Williams games to use their "gear" style of pop bumper cap.

    72 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Lady Robin Hood

    Lady Robin Hood / IPD No. 1406 / January 31, 1948 / 1 Player
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:January 31, 1948
    Model Number:2
    Type:Electro-mechanical (EM) 
    Production:6,000 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Notable Features:Flippers (6), Kickout hole (1).
    Design by:Harry Mabs
    Art by:Roy Parker
    Lady Robin Hood was Gottlieb's second game with flippers, following Humpty Dumpty, and they produced 6,000 units which was nearly six times the volume of each of the three flipperless games that preceded these two games. A brief article in Billboard from Mar-6-1948 p118 reports that Nate Gottlieb was suffering from a laryngitis attack caused, Nate said, by handling so many inquiries for this game.

    143 downloads

       (0 reviews)

    0 comments

    Submitted

  16. Masters of the Universe - Collector's Edition (PinEvent V2, FizX 3.3)

    Masters of the Universe - Collector's Edition (PinEvent V2 - FizX 3.3)
     
    Created by TerryRed
    Version 1.41 (April 2026)
     

     
     
    Masters of the Universe - Collector's Edition" has been a passion project of mine for a good 18 months. I started with Rom's classic table from 2013, and then proceeded to do a complete table rebuild with all-new code with the intent to make The Most POWERFUL Pinball game in the UNIVERSE! This is virtual pinball at a scale like you've never seen before!
     
    First, I rebuilt it for modern FizX physics, BAM lighting, shadows and PinEvent features. With updated FizX physics, I needed to rebuild much of the layout with significant changes to how this table plays. From there I proceeded to make a completely new and massive game that lives up to the potential of MOTU and what is possible with FP-BAM in 2024! To give you an idea, the old MOTU table was 70 MB while the new MOTU CE is 846 MB just for the table file!
     
    New Blender raytraced baked lighting and shadows combined with FP's dynamic lighting / shadowmaps / lightmaps and ray cast shadows creates a unique and gorgeous visual spectacle like no other!
     
    All new detailed and painted models scanned from actual 80's MOTU toys are brought to life with my new custom animation code made just for this table! You've never seen pinball toys look and move like this!
     
    The objective of the game is to complete each of the new 16 modes and get all collectables (action figures, vehicles, playsets) to become the Master of the Universe!
     
    TerryRed
     

    For the Epic Preview Trailer video, watch here:
     
     
     
     
    For a preview of Virtual Reality and Mixed Reality options and features, watch here:
     
     
     
     
     

     

     
    ====================================================================
     
    Who Created it?
     
    TerryRed : Masters of the Universe - Collector’s Edition (2024)
    ROM : The original MOTU table (2013)
     
    Thanks to:
     
    Rom : for building the classic MOTU table so long ago!
    Schlabber34 : pre-rendered insert images
    FLEEP : mechanical sounds
    Joey Picasso : testing and providing some models
    MPT3K : testing and feedback
    LynnInDenver : mirror background images from old MOTU pup-pack
    AstroNasty : pestered me to remove third bumper (this inspired me to create the BumperHead toy)
    JLou : FizX and support
    Nailbuster : Pinup Player and SSF support
    Ravarcade : BAM and support
    Chris Leathley : Future Pinball
    Everyone at Pinball Nirvanna for ideas, examples, and support

    ====================================================================
     
    DISCLAIMER:

    This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
     
    ====================================================================
     
    There are TWO versions of this game you can download
     
    - the normal complete game
    - the "Minimal" version
     
    Both are identical except for a couple of differences with the "Minimal" version
     
    - this version of the table has the entire Mega Room and all Toppers removed
    - this is intended for those with low vram on their GPU or for slower PCs
    - cabinet users (who do not see the VR Room or Toppers at all) can use this version as well
    - choosing any Mega Room or Topper options in the script will have no effect!
    - this version of table is set to the Minimal Room by default
     
    ====================================================================
     
    This game supports up to three players!
     
    Each player chooses a faction and a character to play in the game!
     
    ====================================================================
     
    Physics: FizX v3.3
     
    ====================================================================
     
    TABLE REQUIREMENTS (very important!)
     
    - all Visual C Runtime updates
    - DirectX
    - Future Pinball
    - the latest BAM update
    - FuturePinball.exe and FPLoader.exe patched for 4 GB access
    - BAM Settings files installed
    - FizX 1K ball model (for more accurate physics, default.zip in BAM folder)
    - the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
     
    NOT TO WORRY!
     
    All of the above is included with the latest FP and BAM Essentials AIO package!
     
    Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates and other files pre-installed!
     
    https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/
     
    ====================================================================
     
    IMPORTANT! - UPDATE REQUIRED!
     
    This table REQUIRES a newer beta version of BAM (1.5-401) that is not yet released on Ravarcade's site.

    This BAM 1.5-401 update is included with the FP and BAM Essentials AIO package version 3.3 or higher!
     
    EVERYONE needs this new update to run this table! Simply install the latest FP and BAM Essentials AIO, and you are good to go!
     
    ====================================================================
     
    PC HARDWARE REQUIREMENTS
     
    What options can you try if your GPU has less VRAM (around 4 GB)?
     
    - use the "Minimal" version which uses alot less vram
    - you can enable Texture Compression (in FP video settings) which greatly reduces how much vram is used
    - if you use a "Start FP" bat file, then you will also need to enable Texture Compression in that file!
    - enabling Texture Compression may take a little longer to load, but not much
     
     
    Total VRAM usage on my PC (fresh boot of windows - only FP is running - 4K resolution)
     
    1.4 Table = 4.5 GB
    1.4 Table - Minimal = 3.8 GB
     
    note: enabling Trilinear Filtering adds around 600 MB more vram usage)
     
     
    Total VRAM usage after enabling Texture Compression in FP Video settings
     
    1.4 Table = 3.4 GB
    1.4 Table - Minimal = 2.7 GB
     
     
    So as you can see, with the 1.4 update, users with a GPU with 4 GB vram now have options to play the table!
     
    ====================================================================
     
    GUIDES INCLUDED WITH THE GAME
     
    It's important that all players get to know the following docs, for their own benefit! They are VERY helpful and will save you lots of time!
     
    INSTALL INSTRUCTIONS - read this guide to learn how to properly install and run this game!
     
    TABLE MANUAL and INFO - read this guide for more information about this table and its features!
     
    RULES - read this detailed guide to learn all the secrets of this game!
     
    ====================================================================
     
    TABLE OPTIONS
     
    - at the top of the table script, scroll down to the "TABLE OPTIONS" section
    - this game has a MASSIVE number of features, options, and difficulty settings you can change!
    - you can tailor this game to almost any way you want!
    - there are some specific features that can only be enabled in this section!
     
    ====================================================================
     
    INSTALL INSTRUCTIONS (REQUIRED)
     
    - PLEASE read the Install Instructions (included with the table's zip file)
    - it shows you how to install all the REQUIRED items
    - it shows you how to easily setup FP and BAM with the REQUIRED settings
     
    It's super easy, and only takes minutes to do!
     
    ====================================================================
     
    HOW TO RUN FP AND PLAY A TABLE
     
    Read the Install Instructions to know how to properly use FP and BAM
     
    ===================================================================
     
    GAME NOT RUNNING SMOOTH?
     
    Read the TABLE MANUAL and INFO guide for the solutions!
     
    ====================================================================
     
    LOADING TIMES
     
    With the 1.4 update of the table, I have highly optimized the table to drastically reduce load times. Combine this with the new BAM v401 update, and you see a massive difference in load times!
     
    Load times : from "clicking play" to "ready to start playing" (Intel i5 13600K CPU)
     
    1.3 Table (Trilinear Filtering) = 1 minute 3 seconds
     
    1.4 Table (Trilinear Filtering) = 31 seconds
    1.4 Table (Bilinear Filtering) = 20 seconds
     
    ====================================================================
     
    PROBLEMS?
     
    Read the Install Instructions included in the table's zip file. It tells you everything you need to know!
     
    ====================================================================
     
    Table MODS
     
    - please read the Disclaimer in the Install Instructions included with the table
    - please ask me first, as I am still updating this table

    ====================================================================
     
    v1.0 (18+ months of extensive work - phew!)
     
    - new FizX physics
    - playfield rebuild and layout adjustments
    - 16 new modes (compared to the original game's 4 MB modes)
    - Toggle Modes
    - Orko Shots
    - Power Perks
    - Power Points
    - bonus multiplier
    - end of ball bonuses
    - skillshot
    - combo shot
    - Mekaneck Mystery
    - collect action figure
    - collect vehicle
    - collect playset
    - Choose Your Faction
    - Choose Your Character
    - complete multiplayer support for 3 players (each chooses a faction and character)
    - all new playfield art, decals, autoplungers, and ball textures that changes with each player's faction!
    - new MEGA VR room with amazingly detailed MOTU vehicles and playsets and more!
    - minimal VR Room
    - mixed reality VR room
    - Topper options (Granamyr dragon, Bone Throne)
    - holographic Castle Grayskull mirror
    - Battlecat Bumpers
    - Man-E Modes
    - new detailed toy models on the playfield and VR room
    - new BumperHead Villain popup toy
    - new Snake Mountain ramp models for Wolfhead Gate, snake, and bridge
    - all new dynamic FP lighting for entire playfield (except inserts and apron)
    - new insert mesh lights
    - new ray traced baked lighting and shadows
    - new shadowmaps, lightmaps, and dynamic raycast shadows
    - many 100's of callouts from the 80's show
    - 100's of custom new "evil villain" callouts
    - massive new soundtrack from different MOTU series
    - all PinEvent V2 features (SSF, Fleep, DOF, PUP DMD videos, PUP Stream, etc)
     
    The original's multiball modes are kept, but have all new rules and gameplay
     
    - Ripper MB (2 balls)
    - Castle MB (3 balls)
    - He-Man MB (4 balls)
    - Skeletor MB (9 balls)
     
    New main playfield modes in the game are:
     
    - Sorceress Struggles
    - Hordak is Horrible
    - She-Ra Slingshots
    - Teela's Training
     
    New Man-E Modes are:
     
    - Orko is Outta Here
    - Robot Roundup
    - Glowing Getaway
    - Jaw Breakers
    - Tri Stop
    - Khan Artist
    - Diamond Ray Dilemma
    - Skeletor is Stunning
     

     

     

     

     

     

     

     

     

     

     

     
     

     
     

     

    17538 downloads

       (107 reviews)

    412 comments

    Updated

  17. Satin Doll (WIlliams-1975) (FizX3.3)

    Satin Doll (Williams-1975)
    IPDB No. 2057
     
    NOTES:
    - MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
    - Access the menu with the Special2Key.
    - You can toggle (by the toggle HUD key) the HUD reel.
    - If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
    - Completing 1-2-3-4 sequence scores bonus, increases bonus value and resets sequence
    - Hitting 2 or 3 gives 2 and 3 (3 balls game)
    - Completing either set of drop targets (3 balls game) or both drop targtes (5 balls game) lights center target. Hitting center target when lit increases bonus value and resets completed drop target sequence (3 balls game) or resets drop targtes (5 balls game).
    - Center target lights for special when bonus value is 5000 and either set of drop targets is completed (3 balls game) or all drop targets are down (5 balls game).
    - Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay.

    IPDB HIGHLIGHTS:
    Date Of Manufacture: March, 1975
    Production: 2,400 units (confirmed)
    Notable Features: 
    Flippers (4), Pop bumpers (2), Slingshot (1), Rollover buttons (15), Standup targets (9). End-of-ball bonus.
    Replay wheel maximum: 37
    Sound: 3 chimes, knocker.
    Design by: Norm Clark
    Art by: Christian Marche
     
    Notes:
    This game was made in a 4-player version Williams' 1975 'Pat Hand' having a similar playfield and different artwork, except that game has three flippers instead of four.
    Nothing is known about the Engineering Prototype shown here except for the fact that it is labeled as such inside the game and the cable route under the playfield had been marked by tape. We were unable to learn if the cabinet has a serial number, often not the case with such games.
    The games pictured in this listing show two styles of pop bumper caps. Williams used either of these two styles in their games produced from May 1973 to January 1976. We expect that their flyer predicts the style that was used for the entire production run. Most likely, whenever the caps needed to be replaced, operators used whichever style they had handy, as either one would fit on the pop bumper bodies of the games Williams made during this period.

    91 downloads

       (0 reviews)

    0 comments

    Submitted

  18. Jack in the Box (Gottlieb-1973) (FizX3.3)

    Jack In The Box (Gottlieb, 1973)
    IPDB No. 1277
    NOTES:
    - MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
    - Access the menu with the Special2Key.
    - You can toggle (by the toggle HUD key) the HUD reel.
    - If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
    * Bonus value of 100 points for each target hit is registered upon completion of ball or completion of target sequence
    * Holes score 300 points or when lit scores 3000 points and lights 10X bonus
    *Maximum - 1 extra ball per ball in play
     
    IPDB HIGHLIGHTS:
    Date Of Manufacture: February, 1973
    Production: 8,300 units (confirmed)
    Notable Features: Flippers (4), Pop bumpers (2), 10-bank drop targets (1), Kick-out holes (2). End-of-ball bonus.
    Maximum displayed point score is 99,990 points per player.
    Design by: Ed Krynski
    Art by: Gordon Morison
    Notes: The 2-player version is Gottlieb's 1973 'Jumping Jack'.

    92 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Far Out (Gottlieb-1974) (FizX3.3)

    Far Out (Gottlieb, 1974) v1.0
    IPDB No. 823
     
    IPDB HIGHLIGHTS:
     
    Production: 4,820 units (confirmed)
    Theme: Psychedelic
    Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), 5-bank drop targets (2), Standup targets (2), Right ball return gate, Left outlane ball kicker. End-of-ball bonus.
    Maximum displayed point score is 99,990 points per player.
    Design by: Ed Krynski
    Art by: Gordon Morison
    Notes: The 2-player version is Gottlieb's 1974 'Out of Sight'.
     
    NOTES:
     
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR
    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
     
    Insert coin or press credit button to reset machine. Repeat for additionnal players.
    Players take turns shooting as shown on back glass.
    Points are scored as indicated.
    Drop targets score 50 points or 500 points when lit. Lit drop target adds 1 bonus value or 2 bonus values when 10X light is lit.
    Completing 10 targets lights double bonus value (5 balls game).
    Completing either target bank lights double bonus value (3 balls game).
    Double bonus value also lights on last ball in play.
    Bonus is collected when ball leaves the playfield.
    A tilt does not disqualify a player.
    Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay.

    95 downloads

       (0 reviews)

    3 comments

    Submitted

  20. Dragon(Interflip-1977) (FizX3.3)

    Dragon (Interflip-1977)
    IPDB No. 3887
     
    NOTES:
     
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
     
    * SCORE AS INDICATED.
    * DRAGONS BEING HIT INCREASE BONUS AND SCORE ON LATERAL BUTTONS.
    * LANES 1-3-5 INCREASE SCORE ON LEFT, CENTRAL AND RIGHT BUMPER.
    * EXTRA BALL WHEN OBTAINING CERTAIN NUMBER OF BONUS.
    * SPECIAL IN SUPERIOR TARGETS WHEN COMPLETED 1-2-3-4-5.
    * SPECIAL IN KICK-OUT HOLE WHEN HITTING THE FIVE DRAGONS.
    * SPECIAL WHEN LAST THREE NUMBERS OF OBTAINED SCORE ARE THE SAME AS THOSE APPEARING ON THE SCREEN WHEN GAME IS OVER.
     
    IPDB HIGHLIGHTS:
     
    Date Of Manufacture: December, 1977
    Production: Unknown
    Notable Features: Flippers (2), Pop bumpers (3), Kick-out hole (1), Knock-down targets (5). Ball-in-play and match numbers are displayed in backbox using numbered reels. These knock-down targets produce an electronic "growling" sound when hit. The sound card also produces differently pitched beeps when scoring points. Plexiglas playfield has a backlit logo above the flippers.
    Replay wheel maximum: 20
    Design by: Unknown
    Art by: Unknown
    Notes: Interflip is the name used for export games. The same company made a 1-player domestic version as Recreativos Franco's 1977 'Dragoon'.
    The manufacturer's flyer show pop bumper caps that are round and white, attached to orange pop bumper bodies. Some games in the production run have caps that are square and white, attached to white pop bumper bodies.
    The flyer also shows the two yellow targets in the lower playfield are labeled to score "5,000 points & Advance" while other games are labeled to award only the 5000 points.
    The kick-out hole plastic cover on some games is blue and on other games is green.
    Reportedly, there are several games in France that have an extra zero below the 30000 insert on the lower playfield. In the two images we present of this, the zero to the right of the 4 appears to be different as well. One game has serial number 00930 ink-stamped on the lower cabinet inside wall. No serial number was found anywhere on the cabinet of the other game but the front edge of the playfield had a handwritten number 6178. We do not know if that number was placed there by the factory or by an operator.
    Two game owners have each reported that their games were factory-wired for 3-ball play only, pointing out there is no operator option for 5-ball play. That is likely how all the games in the run were made, because a section of the schematic (shown here) indicates a factory 3-ball setting. To change to 5-ball play requires moving a soldered wire to a different terminal on the Ball-In-Play unit.

    136 downloads

       (0 reviews)

    0 comments

    Updated

  21. Full (Recreativos Franco-1977) (FizX3.3 V1.00)

    Full (Recreativos Franco-1977)
    IPDB No. 4707
     
    NOTES:
     
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
     
    Making A-B-C lights exit lanes for extra ball.
    Making all green pins lights special for replay.
    Making all red pins lights special for replay.
     
    IPDB HIGHLIGHTS:
     
    Date Of Manufacture: 1977
    Production: Unknown
    Notable Features: Flippers (2), Pop bumpers (3) Knock-down targets (10), Standup targets (3), Kick-out holes (2). Left and right dual inlanes. Open-elbow inlanes allow ball to pass from inlane to outlane and vice-versa. The ten "bowling pin" knock-down targets, five green and five red, are in the shape of a standard rack of bowling pins. When hit, they fall flat to form part of the playfield surface. They score nothing, but dropping all pins of a color lights the correspondingly colored kick-out hole for Special. These "pin targets" reset for each ball.
    Design by: Unknown
    Art by: Unknown
    Notes: Another game having "pin targets" is Interflip's 1977 'Dragon'.

    106 downloads

       (1 review)

    0 comments

    Updated

  22. Teacher's Pet (Williams-1965) (FizX3.3)

    Teacher's Pet (WIlliams-1965)
    IPDB No. 2506
     
    NOTES:
     
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
     
    * Making rollover lanes 1-2 and 3 opens free ball gate. Free ball gate remains open until made.
    * 3 lower rollover buttons raise targets.
    * 2 drop targets increase in value as the letters in TEACHER'S PET are made.
    * When all letters in TEACHER'S PET are made each drop target scores __ 1 REPLAY.
    * Matching last number in point score ti lited number that appears on back glass when game is over, scores __ 1 REPLAY.

    IPDB HIGHLIGHTS:
     
    Date Of Manufacture: December 16, 1965
    Production: 1,600 units (confirmed)
    Notable Features: Flippers (2), Pop bumpers (3), Passive bumpers (2), Slingshots (2), Kick-out holes (4), Drop targets (2), Standup targets (2), Right outlane ball return gate, Backglass marquee. Drop-down cabinet. A gap exists between the flipper and adjacent slingshot disallowing cradling the ball with an energized flipper.
    Maximum displayed point score is 9,999 points.
    Replay wheel maximum: 27
    Sound: 2 bells, knocker.
    Design by :Steve Kordek
    Art by: Unknown

    87 downloads

       (0 reviews)

    0 comments

    Submitted

  23. King Rock (Gottlieb-1972) (FizX3.3)

    King Rock (Gottlieb, 1972)
    IPDB No. 4903
     
    NOTES:
     
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
     
    INSERT ONE COIN AND WAIT FOR MACHINE TO RESET BEFORE INSERTING COINS FOR ADDITIONAL PLAYERS.
    PLAYERS TAKE TURNS SHOOTING AS SHOWN ON BACK GLASS.
    POINTS ARE SCORED AS INDICATED.
    10 POINTS ARE SCORED FOR EACH REVOLUTION OF SPIN TARGET.
    GREEN LIGHTS ADVANCE ONE STEP FOR EACH 10 POINTS SCORED.
    10 ADVANCES INCREASE BONUS VALUE.
    COMPLETING K-I-N-G SEQUENCE INCREASES BONUS MULTIPLIER TO 2X ON FIRST TWO BALLS AND FROM 2X TO 3X ON THIRD BALL.
    BONUS IS SCORED UPON COMPLETION OF BALL IN PLAY.
    A TILT DOES NOT DISQUALIFY A PLAYER.
    MATCHING LAST TWO NUMBERS IN SCORE TO NUMBER THAT APPEARS ON BACK GLASS AFTER GAME IS OVER SCORES REPLAY.

     
    IPDB HIGHLIGHTS:
     
    Date Of Manufacture: April, 1972
    Production: 4,000 units (confirmed)
    Notable Features: Flippers (4), Pop bumpers (3), Spinning targets (2), Standup targets (5), Right outlane ball return gate. End-of-ball bonus.
    Maximum displayed point score is 99,990 points per player.
    Sound: 3 chimes, knocker.
    Design by: Ed Krynski
    Art by: Gordon Morison

    71 downloads

       (0 reviews)

    0 comments

    Updated

  24. Aloha (Gottlieb-1961) (FizX3.3)

    Aloha (Gottlieb, 1961) v1.00
    IPDB No. 62
    NOTES:
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS

    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
    You have to lift manually the balls with the Special1Key or set in the menu "Automatic Ball Lift" to yes.
    You can manage the tilt routine, difficulties, number of balls, ... via the menu
    You can toggle (by the toggle HUD key) the HUD reel.
    You access to the adjustment menu by the Special2Key.
    Click to expand...
    RULES:
    - Insert one coin and wait for machine to reset before inserting coin for second player.
    - Players take turns shooting as shown on back glass.
    - Points are scored as indicated.
    - A tilt by one player disqualifies only that player.

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  25. 2001 (Gottlieb-1971) (FizX3.3)

    2001 (Gottlieb, 1971) FizX 3.3 V1.00
    IPDB No. 2697

    NOTES:
     
    You must use BAM 365 or higher
    MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS
    You can access to the menu with the Special2Key.
    You can toggle (by the toggle HUD key) the HUD reel.
    If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger.
     
    RULES:
     
    Points are scored as indicated.
    Hitting drop targtes score 50 points.
    Completing a set of colored drop targtets lights corresponding hole and rollover for additional score.
    Completing any 3 sets (3 balls game) or all sets (5 balls game) of colored drop targtes lights special.
    Special scores 1 replay.
    Matching last number in score to number that appears on back glass when game is over scores 1 replay.

    Free replays depend on the difficulty level chosen
     

    IPDB HIGHLIGHTS:
     
    Date Of Manufacture: January, 1961
    Production: 2,200 units (confirmed)
    Notable Features:  Flippers (2), Pop bumpers (2), Slingshots (4), 10-bank drop targets (2), Kick-out holes (5), Standup targets (4). Two slingshot kickers in upper playfield. Backglass light animation: completing a bank of drop targets lights one of four "starred" cards in backglass. Lighting three cards makes playfield specials lite alternately.

    Maximum displayed point score is 9,999 points.
     
    Design by: Ed Krynski
    Art by: Gordon Morison
     
    Notes: The add-a-ball version of this game is Gottlieb's 1971 'Dimension' but with different artwork.

    The backglass in the manufacturer’s flyer shows colors that are not replicated on all the production glasses that we show. Specifically, the large green area below the score reels are a uniform color of green in the flyer, the lower right striped area has stripes that are as yellow as the upper playfield, and three of the five large stars above ‘2001’ are this same yellow color. In some production glasses, the area below the score reels alternate between green and yellow-green, the stripes are yellow-green instead of yellow, and the three stars are also yellow-green. Even if allowing for color variations in flyer printing and/or camera processing, or differences with lighting used when the games were photographed, these color differences appear discrete and suggest more than one color set was made during backglass production. However, based on the game shown here having serial number 05430, we cannot say with confidence that production games with backglasses that match the flyer are Early Production. Other explanations for these color variations are possible.

    '2001', its add-a-ball version 'Dimension', and the add-a-ball export version 'Galaxie', all made by Gottlieb in 1971, are the first pinball machines to feature multiple banks of drop targets.

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