Jump to content
  • What's Next?

     

     

No files in this category yet.

  1. All
  2. A
  3. B
  4. C
  5. D
  6. E
  7. F
  8. G
  9. H
  10. I
  11. J
  12. K
  13. L
  14. M
  15. N
  16. O
  17. P
  18. Q
  19. R
  20. S
  21. T
  22. U
  23. V
  24. W
  25. X
  26. Y
  27. Z
  28. #

Files From Subcategories

  1. BEN TEN (3.0)

    BEN TEN,    Version (3.0)
      An original future pinball table,  based on The Cartoon Network's "Ben 10".
     Table rules,  
     Their are two ways to get specials on this table, 
     First by lighting "BEN TEN" for special at the top kicker, 
    by (hitting targets on the right side), ( special lasts for 75 seconds). 
     Second, By getting the ball around "The Loop" 10 times.
     for another special in the center of the table,
    ( you will see it when you hit the trigger at the top of the loop 10 times).
     ( This special  lasts for 60 seconds,( you can have both specials going at the same time)). 
       Also lighting "ALIEN" by hitting Green star targets( around the top, under green star  holograms )
     lights a chance for Bonus multiplier, at the top kicker, and several small bonus' around the table.
     Bonus will stop when specials come on. 
       Getting all the left side drop targets is one way to close the left drain diverter,
     (the lit star doubles points on drop targets when lit.)
      And lighting all 10 gold stars by hitting gold star targets(  under gold star  holograms ),
     lights a chance for a 20.000 point bonus at the top left kicker.
     Replay scores on table card.
    ( Updated 3.0 version includes a few fixes, new features and some new holograms). 
     ( Some very well made Midi renditions of  Rock and Pop  music were used for background music ).

    104 downloads

       (0 reviews)

    0 comments

    Submitted

  2. Battle For The Down

    I thought I'd set this free for now. Free to mod. I have included a package of source art, layered playfields in paint.net format etc for the benefit of mods. May never be used, but it's there. If I will get back to it at a later date I do not know.

    The Down was a mighty rabbit nation. They rose to wealth and prosperity by the grass, they held on to it by the sword.

    Neighbouring warrens were envious, and the invasion was only a matter of time.

    But when it came, the warrior rabbits of The Down were ready.

    Rules:
    Hunt Mode:
    Drop the four blue targets to light the blue burrow kicker,
    Drop the four red targets to light the red burrow kicker.
    Hit the lit burrow kickers to lock ball and light kicker to fire.
    Hit the lit battle kicker (beneath rear platform) to fire both locks for three ball multiball.
    Shooting Gallery Mode:
    Drop the TARGET targets to launch shooting gallery mode.
    Hit invaders which will appear in random locations around the main playfield. Mode lasts 35 seconds, new invader every 3.5 seconds.
    Ramp Mode:
    Hit the single target on the left of the main playfield to light the channel behind it, then hit the channel to light the ramps for 25 seconds. Hit lit ramps for 5k each shot.
    HOLEDIGGER Mode:
    Light HOLEDIGGER by hitting targets on left of rear raised playfield. This lights the flasher and awards 5x scoring for all items on the raised playfields. Hit HOLEDIGGER while the flasher is lit to increment table multiplier.
    Activate ballsaver by lighting in/out lanes.
    Access raised playfields by shooting ramps or kickers.
    Left and Right lanes redirected to kickers by using flipper buttons.

    Light the three targets right side of main raised platform to activate RUN mode, which gives increased scoring to all items on the second raised right playfield (bumpers and channels)

    RIGHTS:
    This table is released with open permission to modify this Future Pinball table provided original authorship is acknowledged. This permission does not extend to other projects outside of this table - in as much as permission is not then given for any assets, title, thematic ellements, story ellements, characters, art etc, to be used or exploited in other projects without express written permission from this table's original creator.

    133 downloads

       (0 reviews)

    0 comments

    Submitted

  3. The Sand Reapers - Assassins of the desert

    The Sand Reapers are a non existent electronica/rock fusion band. This table is based on their non existent album: Assassins of the Desert. All 14 tracks are included in this table. It uses my stereo system (originally from my Road Trip table, which this layout was built upon,) so you can skip tracks, set to random etc. Tracks were generated by an AI ("Accidental Intersection" between their reality and ours 😛 with the band name and album and year 1999 as prompt.)
     
    Track list:
    1- Melting Heat
    2- Drifting Sands
    3- Diving into the shadows
    4- Imagining an oasis
    5- Hunting the bounty
    6- Campfire Ambush
    7- Falling in blood
    8- How it ends
    9- Tired of running
    10- Whatever the cost
    11- No way home
    12- Being a ghost
    13- Companion in arms
    14- Dunes of wrath
     
    Ruleset:
    Light REAPER targets to open first lock (back left) lock 1st to open second (center/lower left) lock 2nd to open 3rd (lower right) At any time, hit upper center right kicker to release any locks. Release all at once for 4 ball multi across the desert
     
    Light SAND targets to light the bumper lamp for 3x bumpers.
     
    Light top RUN lanes for bonus multiplier
     
    Light in/out lanes for ballsaver.
     
    center loop channel doubles point each hit while lit.
     
    Light the HUNT letter spots to get some nice points.
     
    Hit the H and T targets immediately below the left and right channels while the target is already lit to raise the ramps to access the raised playfield.
     
    hit three platform exit triggers to light, then light assassins targets to trigger three ball multiball event. The three triggers remain lit for the rest of your ball.
     
    Hitting the lower left and right bumpers or kickers will activate the out lane diverters.
     
    Additional notes:
    This table is coded as a late SS era table, however it has potential for some radical later DMD era ruleset changes, so feel free to mod if you feel inspired and capable. This table, like most of my recent work, is free to mod.
     
    I also realise that the simple audio controls share key bindings with some of the bam functions. Sorry about that, the audio stuff was coded long ago, and I don't have the energy to dive back into them right now (though if I ever do, I will add much more controls to them, like volume etc.) The key sharing situation does not impact gameplay at all, so I let it slide.

    148 downloads

       (0 reviews)

    2 comments

    Submitted

  4. Space Dragon Princess

    SURPRISE! a new Anime themed table by Anthias. Except the anime in question only exists in my head. I hope you enjoy it anyway!
     
    Space Dragon Princess - a story of a princess. Who is a dragon. In space. What's not to love?
     
    RULES:
    Light HOARD targets to open first lock front left) lock 1st to open second (centre/lower left) lock 2nd to open 3rd (against rear left ramp) At any time, hit upper centre right kicker to release any locks. Release all at once for 4 ball multi to run a rampage.
     
    Light SKY targs to light the bumper lamp for 3x bumpers.
     
    Light top lanes for bonus multiplier
     
    Light in/out lanes for ballsaver.
     
    left loop channel doubles point each hit while lit.
     
    Light PLANETS to open right hand flipper lane kicker. Hit kicker to activate ROYAL ENTOURAGE. Every three seconds the right hand centre kicker will launch another ball for ten balls! (NOTE only five balls on table at any time, if you already have five the machine will wait three seconds and retry until all ten are released.)
     
    ROYAL FLIGHT mode:
    Hit the target near the left slingshot to activate mode, lighting the target. Hit that same target again to commence the ROYAL FLIGHT Mode. The target scores an addition 5k on this hit and sets the next goal as a flashing light. Hit that goal for 10k additional, then the next for 20k, then 40k, then 80k, then 160k, then finally 320k to complete the flight. From the second strike of the first target, you have sixty seconds to complete the flight before it all resets.
     
    DRAGON FLIGHT MODE:
    The kicker on the platform near the top of the left ramp is a looped scoring mode. First hit scores 500, second scores 1000, third scores 2000, fourth scores 4000, fifth scores 8000, sixth scores 16000 seventh scores 32000, and sets the wall lights flashing, retaining the 32k value for the rest of the ball. YES the ball WILL jump the kicker - it's not supposed to be easy.
     
    NOTE:
    No mode will launch additional balls if there are five or more balls already in play. Modes will either not trigger or not launch if you have too many in play already.
     
    As usual, free to mod. I have even included several source images within the table that were not used for modders to export and use in their modding. Some of them would suit very different styles of the anime interpretation, which could be cool to see.

    105 downloads

       (0 reviews)

    1 comment

    Submitted

  5. Avatar, Neytiri's Revenge (Stern, 2010) (FizX 3.0, DOFLinx MX) (for Cabinets, VR and Desktop PCs)

    When you play this pinball game, your spirit will go with Eywa but your body will stay behind...  Be like Jake Sully, become one with the Na’vi, and immerse yourself into the world of Pandora.  Walk through the dream; I see you!
     
    Alas!  After a year of work by Gimli and myself, version 3.0 of Avatar is finally finished!  Nearly all the visual things that you see in this version are the work of Gimli.  He added several animations, most notably the models of Neytiri and the Sacred Seeds.  He even made the spinning unobtainium rock a bit larger and animated it.  One of the few visual things I added is the purplish pink ball that appears during the Seeds mode.  Gimli liked it so well that he added it to the multiball modes.  Of course, I did the lighting which seems to be my forte.
     
    Gimli and I spent a lot of time working on a menu system that we call tweakers.  This table has three tweakers that have a total of 50 parameters.  To turn the tweakers on, press the Special 1 key repeatedly to cycle through the three tweakers and press the same key again to turn the tweakers off.  Gimli developed a different method for those of you who may have a limited number of keys available on your pinball cabinet.  Cabinet users can press either flipper key to open the tweakers before starting the game.  Once you have the tweaker open, an overlay will appear that has directions on how to navigate through the tweaker using both methods.  There are overlays on both the backbox and the Hud.  The overlays on the backbox will only be displayed if you have the table installed on a cabinet or use virtual reality. 
     
    Gimli created a whole new tweaker for lighting.  You may not notice any dramatic improvements but it reduces the number of save locations that are required.  It made it easier for us to add another parameter we call Playfield Specular lighting.  Gimli decided to remove the old menu system from Version 2.2 and developed a gaming tweaker that has the options from the Version 2.2 menu system of the table and many new options added.  The gaming tweaker has an option called User Profiles that loads preselected options for all the gaming selections.  You will find options that turn all the bells and whistles on or off, along with the preferred setups of Gimli and myself.  I added the latest version of a tweaker for FizX 3.0.  The FizX tweaker has presets for Bounce Choices that automatically load three parameters with nine selections for low to high bounce off the flippers.  The "Bounce Choices" option is great for novices because you can select options that say things like "Low Bounce" or "Medium Bounce" instead of having to figure out how to adjust three different parameters for bounce that have names you probably won't be able to identify.  All the tweakers can be adjusted before the game starts or during the game except for the "Balls Per Game" option on the game tweaker because of a limitation of Future Pinball.  You don't have to remember any of the information I have given you except to press the Special 1 key to open the tweakers.  I added a new feature for each of the tweaker parameters that displays text that provides directions and other information about the option unless the purpose of the parameter is obvious. 
     
    One of the reasons that it took so long to develop this version is Gimli and I fixed three difficult-to-resolve bugs on the tweakers.  Having three different tweakers on one table seemed to make the presence of the bugs more obvious.  Some of the end-users reported problems with string errors when they first played Version 2.2 of the table.  That bug is now gone.  The bugs' resolution has made the tweakers' performance very stable and problem-free. 
     
    This is a video of Avatar that Gimli made using his Virtual Reality set up that provides an overview of the table.
     
    I made this video to demonstrate how to use the tweakers on this table.
     
    Script File (vbs) – Must Read
     
    Many of you have probably heard of DOFLinx.  It is the way guys with pinball cabinets drive lights, addressable LEDs, buzzers, shakers, blowers, etc.  Even though this table has the coding for all that, you can still play it on a desktop PC.  The download contains a file named "DOFLinx.vbs".  If you are a desktop user, save the file to the folder, "C:\Games\Future Pinball\Scripts".  If you don't have a Scripts folder in this location, you need to add it.  If you have a cabinet, don't use this file if you have DOFLinx installed because the "DOFLinx.vbs" may be out of date.  You can use an out-of-date version on a desktop PC without any problem. 
     
    If you don't save the script file to the folder, "C:\Games\Future Pinball\Scripts", you will get error messages and won't be able to play the table. 
     
    Zip File – Must Read
     
    There is a zip file included in the download.  It contains the model of a ball with 1K polygons.  Do not unzip the zip file.  Just save it with the same name as the table and place it in the same folder as the table.  The zip file contains a texture that drives the color DMD.  You still need to use the zip file in this download even if you have already saved a 1K ball to the BAM folder.  If you don't use the zip file from the download, the DMDs will appear white (they are intended to be blue) and the physics won't be as good. 
     
    BAM – Must Read
     
    This table requires BAM version BAM 1.5-363 or later for it to perform as intended and to not crash or generate error messages. 
     
    Options in the Script
     
    This table can be demanding on resources for many PCs.  If you have problems with resources, I wrote a guide on how to reduce resources.  I added it to the beginning of the script because several of the options have to be implemented in the script. 
     
    There are several other areas in the script where I have written comments on how to tweak different parameters. 
     
    Table Loading Screen
     
    There are six table-loading textures as listed below.  The first three landscape textures are intended to be used on desktop PCs.  The last three portrait textures are intended to be used on pinball cabinets. 
     
    LoadingLandscape1.jpg
    LoadingLandscape2.jpg
    LoadingLandscape3.jpg
    LoadingPortrait1.jpg
    LoadingPortrait2.jpg
    LoadingPortrait3.jpg
     
    "Rotated Display" Version
     
    There are two variations of this table. There is a basic version for general PC usage and pinball cabinets. The other version of the table is for use on a desktop PC on a single monitor with a portrait orientation that I call a "rotated display". This version would be of interest to you if your monitor can be turned 90 degrees. Most desktop users tend to use the "Full Table 2" view; however, the table only occupies about 50% of your screen whereas the portrait orientation uses 80 to 90% of your screen. I have figured out a way of creating views using BAM's desktop camera so the views are coded in the script. When you open the tweaker, there is a different camera view that automatically opens which has space to display the overlays. I had to disable the Camera View option on the "rotated display" version because I couldn't make it work otherwise. The only instructions you need for it are:
     
    1) Open the "Video / Rendering Options" menu in FP and change the "Rotation" option to 270 degrees.
    2) Rotate your monitor clockwise 90 degrees and play the table. (You can play it on a landscape monitor and it will appear sideways but you will be able to see what it looks like.)
     
    If you ever replace the monitor on your PC, be sure to get one that has a stand that rotates. I added a screenshot of the normal camera view.
     
    Conclusion
     
    Gimli and I may have gotten a little carried away with the tweakers on this table. However, we persevered through it and after adding 8,000 lines of new code, we succeeded. I think it was worth it. The tweakers have improved a lot. Anyone who wants to use the tweaker code may do so without permission. You can consult Gimli or myself if you have questions. The gameplay is pretty much the same as it was in version 2.2 although I do recall Gimli improved some of the coding for the link multiball (the captive ball under the coffin).
     
    A lot is happening now with Future Pinball. It seems that new technology keeps coming out. This table adds some of the new technology with FizX physics and certainly breaks new ground with three in-game tweakers. I hope you enjoy this new version of Avatar. I have played it hundreds (probably thousands) of times testing all the changes. I can say that I never get tired of playing it.
     
    I hope this makes a nice Christmas present to everyone. Merry Christmas!
     
    George
     
    1. Created In-Game Game Option Tweaker Tool
    2. Revamped the Menu System for desktop, cab, and VR accessed by Special 1 key with instructions on main game DMDs
    3. Three In-Game Tweaks are accessible with each press of the Special 1 key ( Game options, Lighting, and FizX tweakers)
    4. Added Neytiri Model and Animations
    5. Added Seed Models and Animations
    6. Added Bioluminescent Custom Balls that Glow when impacting table objects and in seed mode
    7. Added a slight magnetic field "The Flux Vortex" that diverts slightly when the ball passes from the upper bumpers ( this decreases the frequent and annoying draining of the ball from above)
    8. Removed previous menu system that was added on version 2.1 and cheat codes to simplify the process and hopefully prevent key code conflicts
    9. Multichannel /Multiball Sound For Ball Rolling
    10. Tilt Recovery system.  If you Bump 4 times You will hear "Watch out Hot Rod !". If you wait 5 seconds then Bump Count gets recharged and you can bump again with Tilting.  Jake Will Say "This is Great !"
    11. Added 9 Bounce Profiles under FizX tweaker, Add 5 Game Option Profiles under Game Option Tweaker
    12. Added Easy Mode accessible as the first choice under Game Option Tweaker
    13. Enlarged unobtainium rock and animated it.
    14. Replaced Smoke's rolling ball sound with a new system using a mini-playfield that has separated sounds for the playfield and ramp.  When ball velocity is increased, sound frequency is increased causing a higher pitch.
    15. Upgraded to FizX 3.0 and updated the FizX tweaker to use the new values.
    16. Added overlays that have comments that support the parameters on each of the tweakers.  There is a HUD overlay and one on the backbox which can only be seen on a cabinet or in VR. 
    17. Added a new feature to two of the tweakers where a profile of multiple parameters can be selected (FizX Bounce option and Game Tweaker Profiles).
    18. Added an option for DMD-based high score entry.
    19. Added specular lighting option on the lighting tweaker.
    20. Removed all previous Video coding and redundant overlays and used Pup Video coding to enable videos on the backglass, apron, back box, etc...
    21. Created a new lighting tweaker that uses fewer save locations than the previous version.
    22. Added new lighting options for Wall Brightness, Neytiri Brightness, Spotlight Brightness, and Ball Brightness.
    23. Created a "rotated display" version of this table. 
     
     

    3394 downloads

       (5 reviews)

    54 comments

    Updated

  6. PinEvent Guide (for TerryRed's releases on Future Pinball)

    PinEvent Guide (for TerryRed's releases on Future Pinball)

    I created PinEvent V2 so I could have a complete feature set and quality standard for my own table releases on Future Pinball.


    PinEvent V2 features:
     
    DOF (direct output framework) for cabinet feedback and lighting Night mode (turn off DOF noise makers at night) Pinup Player / PuP-Packs PUP DMD for a dazzling modern display for scores, text and videos PUP SSF (surround sound feedback) and 3D positional ball rolling PUP Stream which can stream the PUP DMD display into FP directly no need for additional apps to control DOF or PuP TILT BOB support for analogue nudge optional PinEvent V2 global settings optional custom PinEvent V2 settings per table works in ALL modes (Desktop, Cabinet, VR)


    What is PinEvent V2 used with?

    All of TerryRed's PinEvent V2 releases for Future Pinball


    PinEvent V2 features are all optional:
     
    PinEvent V2 tables work in all setups (Desktop, Cabinet, VR) they don’t require additional files to be able to run you need DOF and Pinup Player installed if you wish to use those features  

    Why was PinEvent V2 created?
     
    Future Pinball restricted the usage of external applications with tables. This made it difficult to add DOF and PUP support to Future Pinball tables PinEvent V2 uses the new COM Extensions plug-in for BAM (made by Nailbuster and ravarcade) that allows Future Pinball to "directly" access DOF and Pinup Player and be able to use ALL their features! as a result I was able to make a new script / command standard for myself to add DOF / PUP / SSF features to any Future Pinball table  
     
    What does PinEvent V2 do?

    PinEvent V2 will manage and control DOF, PUP SSF, PUP DMD, PUP Stream, TILT BOB, and Night Mode features automatically.


    How PinEvent V2 Works
     
    on startup, the table will check for PinEvent_V2_Settings.txt in the Scripts folder if it’s found, then it will use the user’s settings in that file to enable PinEvent V2 features if it’s not found, then it will use PinEvent V2 Custom Table settings in the table script if DOF or PuP are not installed, then the DOF and PuP features are disabled and their commands are bypassed (the table will operate like a normal Future Pinball table) if PUP DMD is enabled, it will verify if the correct PuP-Pack is installed if the PuP-Pack is not installed or is an incorrect version, all PUP features are disabled if PuP is detected and enabled, the PuP-Pack is started if DOF is detected and enabled, a DOF session is started the table starts shortly after the table starts (3-6 secs), any PUP Stream options enabled will appear on the table the table will now play and be able to trigger and control DOF, PUP SSF, PUP DMD (if enabled)  
     
    PinEvent V2 Custom Table Settings
     
    this option can be used to override settings in the PinEvent_V2_Settings.txt file this can be handy if you have a desire to have different settings for a specific table these settings are what will be used if PinEvent_V2_Settings.txt file can’t be found  
     
    Pinup Player PuP-Packs
     
    each PinEvent V2 PuP-Pack has multiple “Options” to choose from for every type of setup

    Thanks to:

    - ravarcade for the many updates to BAM that allowed this to be possible
    - ravarcade and DJRobX for the PuP Plug-in that allows PUP Stream to work
    - Nailbuster for Pinup Player, the PUPDMD Framework, and help with vbs code examples



    For a video showcase of PinEvent in action, watch these epic videos:
     
     
     
     
     
     
     
     
     
     
     
     
    DISCLAIMER

    Please DO NOT use the name PinEvent in your table mods or code
     
    “PinEvent” refers to my own table releases only “PinEvent” has specific features and updates that represent my own work please do not use the name “PinEvent” when referring to PUP or DOF mods of a FP table I don’t want any confusion I will not give support to any mods of PinEvent tables or code I will only give support and add updates to my own PinEvent releases
    PinEvent V2 tables and mods

    You are free to mod PinEvent tables, but please consider the following:
     
    some PinEvent tables may be an update to a table from someone else who may not want their creations converted to or used on another program such as Visual Pinball. This can be confirmed at the top of the table script if modding, please wait a long while after I release a table, and ask me first as I am always adding updates and fixes I may make changes to both the DOF config and the pup-pack in the future which will no longer be compatible with older table versions PinEvent tables have complex control code for PUP and DOF table mods may be used by some people in a cabinet with expensive feedback and lighting hardware. If you can’t test all of these features, then you could be allowing the table to cause unknown damage to the cabinet or hardware! I will not recognise any mods as “PinEvent” tables, and will not give support for them. I will direct ALL support to you I worked VERY hard to create a standard of “quality” and “support” for my releases. Please respect that.
    Please DO NOT modify my DOF configs for PinEvent tables on DOF Config Tool
     
    I have VERY specific DOF configs that are designed to work with PinEvent updates only! you can make your own DOF changes on your own Private config DO NOT submit changes from your private DOF config for Public consideration! (if there is a problem on one of my tables, please message me) I specifically added separate “PinEvent only” configs so that everyone is free to use the normal FP configs to mod other FP tables for DOF
    You CAN add FizX, PuP and DOF to your own tables or mods (you don’t need PinEvent code)
     
    here is an All In One Example table and Tutorial that includes everything you need to add FizX physics, FLEEP sounds, DOF, PUP SSF and Ball Rolling sounds to your own FP tables easily!  
    https://pinballnirvana.com/forums/t...p-ball-rolling-pup-ssf-dof-easy-to-add.21983/
     
     
    TerryRed
     
     
    ==================================================================
     
     
    ****** PinEvent Guide ******

    Created by: TerryRed

    Version: 3.0, Oct 2023


    What is included?
     
    PinEvent V2 Guide PinEvent_V2_Settings.txt (for global settings)  

    This guide is now completely updated:
     
    I now have all my guides and tutorials in PDF format this new guide has been created to be used with the FP and BAM Essentials AIO package all my guides and tutorials are now only included with the FP and BAM Essentials AIO package

    A video tutorial that walks you through this guide can be seen here:
     


    Chapters

    00:00 Start
    01:20 What is PinEvent?
    04:28 PinEvent features
    07:19 How does PinEvent work?
    10:31 PinEvent Lite
    11:21 Disclaimer
    13:03 Requirements (for DOF, PUP, etc)
    16:13 Windows, Defender, Security issues
    17:57 PinEvent Settings
    20:12 PinEvent Custom Table Settings
    21:35 Pinup Player
    26:09 PUP SSF
    29:06 Future Pinball Backbox problems (the evil villain for FP PuP-Packs)
    34:40 TILT BOB
    37:21 DMDExt
    40:22 PUPDMD
    42:19 PuP-Pack Options
    49:34 PUP Stream
    54:46 PUP Stream setup
    56:52 PUP Stream quick demo
    1:01:34 How to install PinEvent table and PuP-Pack
    1:04:40 PinEvent TABLE OPTIONS (in table script)
    1:07:53 Popper options (to disable FP Backbox and DOFLinx, run DMDExt, etc)
    1:16:05 Start FP BAT files (no front-end, disable FP Backbox, run DMDExt, etc)
    1:17:32 Debugger features
    1:19:56 Tables MUST use correct PuP-Pack version!
    1:22:11 Closing
     
     

    2828 downloads

       (2 reviews)

    13 comments

    Updated

  7. Ghostbusters (Ultimate Edition) Daytime (V1.4)

    Hello everyone I had to reupload this file to add the FPL files needed my apologies,
    after this table is approved please delete the other copy thank you.
    Here is Ghostbusters (Ultimate Edition) Daytime (V1.4) an awesome table:
    You will need Bam installed for this table to work properly.
    If your new to future pinball you will need :
    Visual C++ Redistributable Runtimes
    https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/
    Future pinball and Bam and also Bam Open-VR here is a link install all 3.
    https://www.ravarcade.pl/
    After you install these put Bam and Bam open VR in your Future pinball folder.
    To play this table open Bam loader in Bam folder or quick launch Bam from desktop.
    If you would like to see the changes made open the script and read Rev 1.4
    JP Salas and Smoke are the original creators then modded by other coders.
    Enjoy.

    1854 downloads

       (3 reviews)

    18 comments

    Updated

  8. Ghostbusters (Ultimate Edition) Daytime (V1.4)

    Hello everyone here is Ghostbusters (Ultimate Edition) Daytime (V1.4) an awesome table:
    You will need Bam installed for this table to work properly.
    If your new to future pinball you will need :
    Visual C++ Redistributable Runtimes
    https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/
    Future pinball and Bam and also Bam Open-VR here is a link install all 3.
    https://www.ravarcade.pl/
    After you install these put Bam and Bam open VR in your Future pinball folder.
    To play this table open Bam loader in Bam folder or quick launch Bam from desktop.
    If you would like to see the changes made open the script and read Rev 1.4
    JP Salas is the original creator then modded by other coders.
    Enjoy.

    1097 downloads

       (1 review)

    17 comments

    Updated

  9. SHARKS

    Sharks,
      An original future pinball table.
     Table rules light "SHARKS" for special at the top kicker,
      by hitting targets in the roto spinner, special lasts for 120 seconds. 
       Hitting all of the star targets (under the treasure holograms)
    lights a chance for 15,000-point bonus,
     at the mid left kicker (under treasure hologram).
       lighting "Dolphins", (by hitting star triggers under the dolphin holograms),
     lights a 60 second chance at Bonus multiplier increase, 
      and bonus, at the kicker behind the center drop targets.
     It's A fun table with many holograms.
     (Some very well-made Midi renditions of Rock and Pop music were used for background music.) 

    154 downloads

       (1 review)

    1 comment

    Submitted

  10. " Reserve " ( Williams 1961 ) CAB

    Reserve / IPD No. 1953 / October 02, 1961 / 1 Player
    Manufacturer:Williams Electronic Manufacturing Corporation (1958-1967) [Trade Name: Williams]
    Date Of Manufacture:October 02, 1961
    Model Number:253
    Type:Electro-mechanical (EM) 
    Production:750 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Boats - Nautical - Scuba Diving - Water
    Notable Features:Flippers (2), Pop bumpers (3), Passive bumpers (2), Slingshots (2), Standup targets (4), Kick-out holes (2), Gobble hole (1).

    Maximum displayed point score is 1,999 points.

    Sound: 2 bells, knocker.
    Design by:Steve Kordek
    Art by:George Molentin

    151 downloads

       (0 reviews)

    5 comments

    Submitted

  11. " Reserve "

    Reserve / IPD No. 1953 / October 02, 1961 / 1 Player
    Manufacturer:Williams Electronic Manufacturing Corporation (1958-1967) [Trade Name: Williams]
    Date Of Manufacture:October 02, 1961
    Model Number:253
    Type:Electro-mechanical (EM) 
    Production:750 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Boats - Nautical - Scuba Diving - Water
    Notable Features:Flippers (2), Pop bumpers (3), Passive bumpers (2), Slingshots (2), Standup targets (4), Kick-out holes (2), Gobble hole (1).

    Maximum displayed point score is 1,999 points.

    Sound: 2 bells, knocker.
    Design by:Steve Kordek
    Art by:George Molentin

    51 downloads

       (0 reviews)

    1 comment

    Submitted

  12. " Super Jumbo " ( gottlieb 1954 ) CAB. version 1.0

    Super Jumbo / IPD No. 2434 / October, 1954 / 4 Players
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:October, 1954
    Model Number:94
    Type:Electro-mechanical (EM) 
    Production:500 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Happiness - Circus/Carnival
    Notable Features:10 cents per play. Flippers (2), Pop bumpers (4), Slingshots (2), Standup target (1). 3-, 4-, or 5-ball play. Triple match feature. A fluorescent lamp mounted underneath the lockdown bar lights the coin door area.

    Maximum displayed point score is 999 points per player.

    Replay wheel maximum: 26

    Sound: 2 bells, knocker.
    Design by:Wayne Neyens
    Art by:Roy Parker

    93 downloads

       (0 reviews)

    1 comment

    Submitted

  13. " Super Jumbo " ( Gottlieb 1954 )

    Super Jumbo / IPD No. 2434 / October, 1954 / 4 Players
    Average Fun Rating:Needs More Ratings!         7.4 / 10  (2 ratings)   [ Add Your Rating! ]
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:October, 1954
    Model Number:94
    Type:Electro-mechanical (EM) 
    Production:500 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Happiness - Circus/Carnival
    Notable Features:10 cents per play. Flippers (2), Pop bumpers (4), Slingshots (2), Standup target (1). 3-, 4-, or 5-ball play. Triple match feature. A fluorescent lamp mounted underneath the lockdown bar lights the coin door area.

    Maximum displayed point score is 999 points per player.

    Replay wheel maximum: 26

    Sound: 2 bells, knocker.

    60 downloads

       (0 reviews)

    0 comments

    Submitted

  14. " Holiday "

    Holiday / IPD No. 1211 / December 01, 1948 / 1 Player
    Manufacturer:Chicago Coin Machine Manufacturing Company (1932-1977)
    Date Of Manufacture:December 01, 1948
    Model Number:123
    Type:Electro-mechanical (EM) 
    Production:700 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Sports - Snow Skiing - Vacationing
    Notable Features:5 balls for 5 cents. Flippers (4, 2 are automatic flippers), Passive bumpers (10), Kick-out hole (1). The ten numbered bumpers must be hit in numerical sequence to score. A rollover button lights the next bumper in sequence. The automatic flippers in the upper playfield activate when balls roll over the switches in front of them.

    158 downloads

       (0 reviews)

    2 comments

    Submitted

  15. Darth Vader (4.0)

    Darth Vader (4.0), 
             an original future pinball table,based on Star Wars by George Lucas and 20th Century fox
     and Disney films.
      Table rules; Lighting, "D.A.R.T.H." and "V.A.D.E.R.", (by hitting  targets on the roto spinner or right side),
      will  light specials in the very top  kickerhole.(Special lasts 120 seconds).
      Lighting "J.A.B.B.A." (by hitting star targets(under green target holograms)) will Minus 15000 points . 
      Hit all six star targets (under yellow star holograms ) for a 30 second chance
       for 10,000 bonus points at the top of the left ramp.
       The "lower right vertical drop targets"  can get the bonus multiplier to increase, 
      (Hitting both "Storm Troopers" in the roto spinner will make that appear). 
     Replay scores on the table card.
    (background music includes some great midi renditions of John Williams Star Wars classics).
    (Updated (4.0) version  includes some new features and holograms).
     
      Visit my website for other future pinball tables,
      https://mark1pinball.weebly.com/
     
     
     
     

    424 downloads

       (1 review)

    0 comments

    Submitted

  16. Daisy May (Gottlieb '54) V1.1

    Manufacturer: D. Gottlieb and Co.
    Date: July 1954
    Type: Electro-mechanical
    Notable Features: Unusual flipper arrangement makes it easy to cradle the ball and aim shots!
    Designed by: Wayne Neyens
    Art by: Roy Parker

    Original authors: Fpozo45 and Danazo
    Modifications: Okobojimusky

    Modifications:
    Replays now added for 22,28,34,40 and 46 points.
    Double replays added if second coin is inserted to choose Double Awards at start of game.
    Bottom center rollover now lights A,B,C or D rollover at top for special, as in original game.
    Tilt adjusted. Music plays at end, not during game.

    166 downloads

       (0 reviews)

    2 comments

    Submitted

  17. Jungle Girl v1.2

    Jungle Girl fpx has now been released as version 1.2.
     
    Pinball Nirvana Mirror download
     
    This is my homage to the great Bally Games of 1980 and 81, and this new version fixes any remaining issues (I hope) and adds improvements to the flippers, a better sound system, and also voice tracks! (TTS alas)
     
    Version 1.2 Update Video:
     
    V1.2 play and stategy
     
    Here's the version 1.2 notes:
     
     script updated August 2023

    ' *** Version 1.2***
    ' New Additions
    '    - New Voice tracks (TTS unfortunately) and redid all music routines and code. Voices are randomized on certain features.
    '     - New controlling routines for better music management, and better timing routines. 
    '    - Future versions of fpxEngine will be based on this script as opposed to it's own code. (after a major cleanup of course)
    '    - Modified a couple AddScoringEvent routines for a better playing experience
    '    - BAM version needs to be 280 or higher 
    '     - If you have headphones, you will hear the 2nd background. This was in the previous version, just forgot to mention it.
    '     - Some new music changes
    ' shivaFlipper v4 Changes
    '    - Code rewritten to be simplier and improved performance. Game play, especially base flipper shots now slightly stronger. Full effect variable coil now added
    '    - Middle Trigger replaced with optoTrigger. Walls reshaped to adjust ball flow and shots
    '    - Variable coil now present throughout full flipper swing
    '    - Flippers moved and now shoot slightly different. This is due to a new FlipperRotationChart
    '     - shivaFlipper presets have been changed internally. (shivaFlippersPresetCase=4)
    '    - Strength of the flippers made a bit stronger, with slightly stronger base shots. Due to the new Flipper rotationalChart, tap passes may be a bit tougher to do now. 
    '    - Variable coil preset changed to be a bit less sensitive, but still very sensitive.
    '    - Custom Bounce control changed to less bouncy, more realistic Bally type flippers. Set AddfpxBounce to a max of 10 ifd you want more bounce.
    '    - Top RightFlipper redone to match other flippers
    '    - Improved performance of the walls and fixed any issues, adjusted ball angle off flipper. New error correction code added.
    ' Rule changes
    '    - Changed a couple routines so the game now scores lower! Game now set to 5 balls, and 1500000 for the first replay. You can change this in User Adjustments  
    '     - Loop shots changed. Both loop shots advance a letter. Right loop will now score advancing value as well. The Left will score the star trigger value. Fixed double scoring issue.
    ' Other changes
    '    - The game has several new settings in User adjustments so you can customize the table to your liking. This incudes shivaFlippers, fpxEngine, and the pinsettings. 
    '     - ShivaFlippers has simplified settings for flippers as several settings are no longer needed due to new Variable coil system (EOS)
    '    - high score display only shows if a actual high score is made.
    '    - Minor physics changes. Fixed dead play areas, adjusted loop shot so ball is faster on loop etc. Never thought this game could get more fun, but it did.
     

    726 downloads

       (2 reviews)

    18 comments

    Submitted

  18. Metal Slug v3.5 (BAM) (FizX)

    -Update by AnonTet (aka rkader on VPUniverse).  Code was added to allow HUD DMD on my behalf (and to turn it on and off ) as AnonTet didn't have time to add it as is on leave until September with blessings for updates in absence. 
    -Special thanks to Brendan for the personal blessing and hats off to all for amazing updates to this game.
    -All files included and where they belong (i.e. PuP folder, BAM cfg file depending on your use and table with associated zip file)
     
    'Wolfanoz - v3.5
    '-- Fixed HUD DMD and DMD to Display warning when nudging game, subsequent display when tilting the game as well on top of sound alert.
    '-- Corrected last score and top score displays.  Was running into other text when displayed on DMD.
    '-- Added Graphics to backglass (games typically have the title on the back glass), changed up the background a bit to the ambiance
    '-- Further DOF tweaks (doesn't sound as loud for some aspects of the table (aka flipper noise))
     
    'AnonTet - v3.0 - FizX Mod
    ' - Thanks go to (in no particular order):
    ' -- Brendan Bailey for the table and the already good update from Dominique
    ' -- JLou for FizX and the code to separate DMDExt dmddevice.ini from the VP DMDdevice.ini
    ' -- Ravarcade for BAM
    ' -- TerryRed for the instructions on how to apply the new inserts
    ' -- JLou for redoing the plastics and apron
    ' -- HUD DMD code added / tested by Wolfanoz

    ' - added FizX
    ' - new inserts
    ' - new Lighting
    ' - small tweaks
    ' - added SSF
    ' - added PUP pack with Options for Backglass
    ' - added a DMD (now dmd extensions can be used)
    ' - added DMD animations for a few actions
    ' - is now possible to choose between DMD or original alphanumeric DispSegs'
    ' - added new voice for plunger
    ' - added sideblades and backwall + textures
    ' - added 2 spinners
    ' - Added a new (side) mission: "Expel the Rebel Army". Hit spinners 100x and win extra ammo... i mean ball.
    ' - added some hintlights to METAL|SLUG|WEAPON targets for better visibility in darker settings
    ' - added general music volume. default is 0.75 but it can be changed with variable MusicVolume
    ' - translite lighting changes
    ' - removed *.fpl dependencies
    ' - sound related changes
    ' - added 3/4 new weapon voices and randomized the calls to them
     
    ' Press N key to change ball looks
    ' Press StartGameKey +
    ' - Letter G: enables/disables old gameroom
    ' - Letter R: rotates new gameroom
    ' - Special2Key: increases brightness
    ' - Special1Key: decreases brightness

    1572 downloads

       (2 reviews)

    34 comments

    Updated

  19. Pinky and the Brain GollyZilla (4.0)

    Pinky and the Brain, ( PNB GollyZilla )
       An original future pinball table  based on Warner Brothers and Steven Speilberg's Animated cartoons.
      Rules,  Light "Pinky" and "Brain"(by hitting side targets),to get specials in top center kickerhole,
     (special lasts 90 seconds). Light pink and yellow star targets for side dock bonus
     (and chance for bonus multiplier on the right pink side).
     Chance for Multiball at  right side kicker behind lone droptarget.
     Replay scores on the table card.
     Version 4.0 has many improvements and  a "Gollyzilla" theme.
    (Be sure to get "Pinky and the Brain" Special edition, at my website, http://mark1pinball.weebly.com/  ).

    204 downloads

       (1 review)

    0 comments

    Submitted

  20. " Daisy May "

    Daisy May / IPD No. 631 / July, 1954 / 1 Player
    Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb]
    Date Of Manufacture:July, 1954
    Model Number:87
    Type:Electro-mechanical (EM) 
    Production:600 units   (confirmed)
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Theme:Happiness
    Notable Features:Flippers (4), Pop bumpers (4), Passive bumpers (4), Kick-out holes (2). Unusual flipper arrangement. No slingshots.
    Design by:Wayne Neyens
    Art by:Roy Parker

    131 downloads

       (0 reviews)

    13 comments

    Submitted

  21. Strikes & Spares 1.01 V2 MOD With FizX SSF and DOF

    I updated this table with the help of Terry Reds Tutorial on updating future pinball tables with FizX Physics and Fleep Sounds. This Is SLAMTILTS  Strikes & Spares ULTIMATE Pro 1.01  Most of everything has updated sounds and Physics. Thank You Terry Red for the tutorial. This is my first  table mod that I have upload so go easy on me. Just put the Strikes & Spares 1.0.fpt in your tables folder and the FP_PUP_SSF in your PUPvideo folder.

    573 downloads

       (3 reviews)

    6 comments

    Updated

  22. Blade Runner ULTIMATE Pro 1.04 V2 Mod by Gamer7 FizX SSF DOF

    I have added FizX SSF & DOF to SLAMTILTS Blade Runner ULTIMATE Pro 1.04  Table Using Terry Red's Guide. Hope you enjoy!!!!! Please comment on any issues you may find I've included the pup sounds if you don't already have them just put the FP_PUP_SSF folder in your pupvideos folder. You can Find the original table in Terry Red's FP and Bam Mega Guide get them while you still can!!!!

    438 downloads

       (3 reviews)

    13 comments

    Submitted

  23. " Bang " (Genco 1939) v 1.2 Desktop

    " Bang " / IPD No. 166 / July, 1939 / 1 Player
     
    Manufacturer:Genco Manufacturing Company, of Chicago, Illinois, USA (1931-1958)
    Date Of Manufacture:July, 1939
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Specialty:Flipperless 
    Notable Features:Spring bumpers (12), Trap holes (4). Operates on batteries.

    Patent No. 2,134,185 [GAME APPARATUS] filed January 2, 1936. Granted October 25, 1938 to Leslie M. Hansen. This patent states "Another object of this invention is to provide a coin operated game apparatus in which it is possible by the skillful operation of the same, to obtain a free second operation without inserting a coin into the coin slide."

    59 downloads

       (0 reviews)

    1 comment

    Submitted

  24. Bang (Genco 1939) v.1.2

    "Bang"  / IPD No. 166 / July, 1939 / 1 Player
     
    Manufacturer:Genco Manufacturing Company, of Chicago, Illinois, USA (1931-1958)
    Date Of Manufacture:July, 1939
    Type:Electro-mechanical (EM) 
    Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net)  (External site)
    Specialty:Flipperless 
    Notable Features:Spring bumpers (12), Trap holes (4). Operates on batteries.

    Patent No. 2,134,185 [GAME APPARATUS] filed January 2, 1936. Granted October 25, 1938 to Leslie M. Hansen. This patent states "Another object of this invention is to provide a coin operated game apparatus in which it is possible by the skillful operation of the same, to obtain a free second operation without inserting a coin into the coin slide."

    89 downloads

       (1 review)

    2 comments

    Submitted

  25. Megaman 2.0 Future Pinball (FizX, DOF, SSF)

    PinWizKid created this amazingly fun table back in the early days of Future Pinball and gave me permission to update this table for the more modern day.
    I've followed the "How to add FizX, DOF, and SSF to any FP table" from TerryRed and this is what I came up with. Better physics, better audio, and lots of DOF tweaks. When starting the game you can choose to play as Megaman or Protoman (this effects the difficulty of the game). I've submitted DOF for this table that will give you Blue effects when playing as Megaman and Red effects when playing as Protoman. I've included some media files as well.
     
    Since this is using the new DOF method for Future Pinball make sure that you don't have DOFLinx trying to connect to this table at the same time - otherwise the DOF effects might not act right.

    212 downloads

       (0 reviews)

    17 comments

    Submitted




×
  • Create New...