About as simple as they come, I created this "new retro" version to try to mimic the original. Source material is limited; the horseshoe provides a fun diverter to either use or avoid as part of your strategy. Flipperless games make a great intermission game to kill a few minutes.
Originally developed as a counter game, a full size game with the same playfield was developed named Marbl-Jax. I kept the name Horseshoe over Marbl-Jax because I think it fits the theme better (Marbl-Jax does have 2 extra scoring holes near the top). 10 balls per game. Try to achieve the highest score possible by landing the balls in the score holes. The RED ball is worth double the score, and the GREEN ball is worth triple. There is 1 tilt warning; once tilted, score is no longer added and the game will not qualify as a high score. Games of this era did not have a backglass, so including a basic backglass to fit the theme and keep track of score.
After starting a game, use the right flipper to kick a new ball into the shooter lane.
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