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Files From Subcategories
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Fathom (Bally 1981)
By Goldchicco
This is a complete rebuilt of 32assassin table ver 2.0
Big thank you to you to:
Vogliadicane for the Plastics image/
agentEighty6 for adding the nFozzy flippers
What's new:
* New lights, new lighting
* New table physics
* Added nFozzy flippers (thanks @agentEighty6)
* Reworked all the images, cleaned and
upscaled
* New Plastics image (thanks @Vogliadicane)
* Added Flippers Shadows and Ball Shadows
* Added light bulbs primitives for GI
* Added missing mechanical sounds and replaced
ball rolling sound
* Tuned Slingshots and Bumpers force
* Corrected Rubbers Hit Height
* Added JP's LUT code
* New instruction Cards in the apron
* Repositioned Bumpers correctly
* Changed Drop Targets height so they don't
disappear when down
To rotate and select between the nine LUT files press and Hold the Left Magnasave and rotate pressing the Right Magnasave.
Backglass can be found here:
https://www.vpforums.org/index.php?app=downloads&showfile=12209
or
https://vpuniverse.com/forums/files/file/2912-fathom-bally-1981/
Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better.
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
Permission to Mod: Yes with approval
2744 downloads
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Bram Stoker's Dracula (B&W)
By dragon44
First and foremost I would like to say that it is just a Black and White modification of the original ICPJuggla table, which I thank for allowing me to do it and making it available to the entire community.
The goal of this table was to recreate a mod I saw on youtube: https://www.youtube.com/watch?v=smZbKsvyoP4&t=229s
This table originally comes from FP , from Francisco666 and Rom. He was made VP by ICPJuggla and had a few helpers at big names like Tom Tower, Zany, Ninuzzu, Bodydump and Ezepov.
I think that JP Salas is also working on this project.
I hope I haven't forgotten anyone.
I only ask one thing of you, keep having fun in this wonderful pastime.
863 downloads
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Hextech (Original 2016)
By MuZRoku
Hello. I'm known in VP sites like VPForums and Pinball Nirvana as Neo. I only discovered this particular site recently (literally within the last few months), and I found that someone already grabbed the name "Neo" here, so I had to register under a different name, and I chose MuZ Roku here. I've made a few tables for VP9 and earlier, but Hextech is my first table for VPX, first built back in 2016. After releasing this back on VPF in July of that year (VP 10.2 was around at that time), I pretty much vanished for a little over 6 years, only recently returning to the VP world and finding that after loading VP 10.7, I found a couple of issues were present that weren't a problem when the table was first released, so after 6 years, I updated this table to version 1.1 to better work with 10.7.0, including some gameplay updates and tweaks I really should have done years ago. I've since made some more updates and have now released version 1.2.
Hextech is sort of inspired from the PC game League of Legends. This a 70s-style EM steampunk theme with a dual bonus-count system (hitting certain targets controls which bonus is active), two multiball modes (2-ball and 3-ball), a gold ball that scores double on targets it directly hits, a captive-ball target. This is also the first table in which I have made a B2S backglass which is included in the zip file. I don't have any sort of cabinet or VR setup, and while I have included DOF commands in the script, I don't understand DOF all that well and I have no way of testing the DOF stuff. I think I found them in another table somewhere (can't remember which one) and copied/pasted the DOF code. IF there are better solutions for DOF out there, by all means let me know. With the B2S backglass it should be fine running on cabinets, but I have never seen anyone running this table on a cabinet. I do run desktop only but have two screens so I can run and test B2S/
Play notes: The ruleset can be found in Table Info. This table can be pretty brutal as far as quick drains, and the ball making a direct beeline for the outlanes. I'm not really sure how to tweak or fix it so it doesn't drain so much. I know of some real EMs that can be pretty brutal as far as quick drains. It's also why I set it to default to 5 balls per game. AT the same time it can be pretty fun too. Trying to get a multiball is probably where the points are on this table. Get a multiball with a gold ball in play and the table can go ham with all the bells going off and the scoring with the gold ball being 4x during multiball. I did make a new non-B2S backdrop and added an optional tournament mode you can turn on in the options. The tournament mode prevents the gold ball from coming onto the playfield and any extra balls or specials that would be earned instead scores 100,000 points.
I have to give credit to VPF user EpeC for some of the playfield light and GI work that is on this version. The light lenses on the playfield lights he did are a bit above my own ability. While this is version 1.2, this is the first version I have attempted to load here. I only found this site just recently and really haven't posted anything.
Anyway, hope you all enjoy this little table of mine. Even now I still drain some balls on this one from time to time. I'm not sure it's up to snuff with the amazing work done here (it is 6+ years old after all, and folks are doing things I can't even begin to grasp), but I figured "why not just put it up?"
Take Care
283 downloads
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VR ROOM The Munsters (PRO)(Original 2020) v1.06b.vpx
This is a small update to Munsters to add Scorbit score tracking. I have also address the bug where you got your bonus multiple times by hitting the flipper buttons.
I have re-based this on the VR release rather than the original V1.05 I released previously.
Please note the README-Scorbit.txt file enclosed as you WILL need to move a couple files to the Pup locations (rather than reissuing a pup pack).
Enjoy
Stay tuned for Aerosmith - coming real soon and now Rush is a WIP.
Thanks
Daryl
allknowing2012
(PS. I lost access to allknowing2012 so now I am allknowing2013 🙂 )
4590 downloads
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NFL (Stern 2001) Chargers
By xenonph
NFL (Stern 2001) Chargers v4.4 (VPX7.2 Required)
THIS TABLE IS DEDICATED TO MY FATHER!!
NFL table by Sliderpoint
Striker Xtreme rebuild by Kalavera3
Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
v4.4
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
Table file size went from 75.5 MB's to 35.8 MB's!!!
Also fixed number on Linebackers right shoulder.
v4.3
Added numbers to variables on all of the toggled options.
So they are all seperated now and do not conflict with other Team tables.
Added Option at top of Table Script to use altsound rom sound fx, and no music.
This option is for Pup Packs that have their own music.
v4.2
Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
v4.1
New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
New Instructions and I suggest you follow them!!
This new core.vbs file is not to be copied to your scripts folder.
All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
Sorry for this inconvenience!!
v4.0
32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
He made all new primitives,(Including the Football Primitive!!).
He added fluppers Flashers 2.0.
He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
I added Original Plastics.
(The whole reason for me wanting to update was to add the original plastics.)
(And to fix the sound mods, as I didn't know how to add timers back then.)
Upgraded playfield pic with new logos, wood inlays, and much more.
(Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
I also added Original Linebacker art.
Added Many Options that are saved and loaded on next table run!!
The Team Plastics can be toggled with Left Magna-Save when game is not in play.
(Original Plastics are on by default.)
Plastics change goes as follows..
Original, Home, Away, Color Rush, Classic.
(ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
(Original Lights are on by default.)
Transparent Plastics can be toggled with the L key.
Non-Transparent Plastics show the Team Colors better.
Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
(So if the star Linebacker on your team is white or black, you are covered!!)
Added JPSalas Lut Script,(Huge thanks JPSalas!!)
Luts are toggled with the Buy-In Key (2 Key)
All the choices you make, are saved and loaded on next table run.
(Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
I have used the altsound method, combined with regular music method.
I found that some of the alt sounds were not being played, so I told Toxie about the situation.
Toxie looked through the PinMAME code and found the problem.
The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
I have muted all the music in the rom to a decibel level of 0.
This way we still get all the cool sound effects from the rom!!
I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
The SoundMod is on by default.
To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
There are 41 Main sounds that will be same for each team. There are 10 for the Chargers.
These are kept in a folder named NFL STERN, that is inside your music folder.
(That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
1 of 10 NFL Films music is played on start of game, and continues randomly.
15 seconds after the last ball has drained, the Attract Mode starts.
1 of 20 John Facenda talking sound effects is played when in attract mode.
1 of 10 other Football sound effects is played after John Facenda in attract mode.
1 of 10 Chargers Music is played after the second talking sound effect in attract mode.
There are 14 different rom Touchdown Calls, with 5 different Radio TD calls divided between the 14 of them.
Also added random sounds on Coin Insert.
Each team will at least have...
Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
ColorDMD is on by default.
To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
NEW Special Thanks and Acknowledgements:
I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
I also would like to thank Kalavera3 for all the work he did on this table!!
I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
Prior Special Thanks and Acknowledgements:
v3.1
(BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
(BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
(BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
(BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
(BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
(BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
(BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
(BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
(BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)
*******************************************************
MUSIC AND NVRAM
*******************************************************
You will find 2 music folders included with Download package:
altsound <------This is the Altsound music folder and needs to be placed in altsound folder.
The "nfl_lac" folder is inside the "altsound" folder.
NFL STERN <------This is the Regular music folder and needs to be placed in music folder.
SO YOU WILL HAVE A "nfl_lac" FOLDER INSIDE YOUR ALTSOUND FOLDER.
KEEP ALL THE MUSIC IN THE "nfl_lac" FOLDER.
(If you do not have an "altsound" folder located in your VPinMAME folder, just create a folder and name it "altsound")
Place the "NFL STERN" folder into the "Music" folder located in your Visual Pinball folder.
SO YOU WILL HAVE A "NFL STERN" FOLDER INSIDE YOUR MUSIC FOLDER.
KEEP ALL THE MUSIC IN THE "NFL STERN" FOLDER.
Place all NFL.nv files in the "nvram" folder located in VPinMAME folder.
This will start your team instead of Giants at beginning of game.
Just pull the plunger and your team is ready to go.
THESE MODS HAVE A COLOR-DMD WITH TEAM COLORS.
This is automatically activated in the table script, so you don't have to open rom options menu and checkmark Colorize DMD.
Altsound is setup the same way.
Just copy the music folders to their proper place and the altsound is activated automatically.
so no changing from 0 to 1 in sound mode rom options needed to get altsound working. It is done automatically.
Hope you enjoy!!
All Pictures, Sounds, Logos and Trademarks are Property of their respective owners.
I just found the pics on Google, and found the sound files on Google.
I am a NFL FAN!!!
This table should be considered as fan art, and therefore should be covered under the fair usage act.
STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.
BY DOWNLOADING THIS FILE; YOU AGREE TO NOT RE-HOST, RE-PACKAGE OR RE-DISTRIBUTE IN ANY FORM THE ZIP FILE, OR THE CONTENTS OF THE ZIP FILE.
252 downloads
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NFL (Stern 2001) Cardinals
By xenonph
NFL (Stern 2001) Cardinals v4.4 (VPX7.2 Required)
NFL table by Sliderpoint
Striker Xtreme rebuild by Kalavera3
Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
v4.4
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
Table file size went from 68.2 MB's to 32.6 MB's!!!
v4.3
Added numbers to variables on all of the toggled options.
So they are all seperated now and do not conflict with other Team tables.
Added Option at top of Table Script to use altsound rom sound fx, and no music.
This option is for Pup Packs that have their own music.
v4.2
Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
v4.1
New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
New Instructions and I suggest you follow them!!
This new core.vbs file is not to be copied to your scripts folder.
All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
Sorry for this inconvenience!!
v4.0
32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
He made all new primitives,(Including the Football Primitive!!).
He added fluppers Flashers 2.0.
He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
I added Original Plastics.
(The whole reason for me wanting to update was to add the original plastics.)
(And to fix the sound mods, as I didn't know how to add timers back then.)
Upgraded playfield pic with new logos, wood inlays, and much more.
(Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
I also added Original Linebacker art.
Added Many Options that are saved and loaded on next table run!!
The Team Plastics can be toggled with Left Magna-Save when game is not in play.
(Original Plastics are on by default.)
Plastics change goes as follows..
Original, Home, Away, Color Rush.
(ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
(Original Lights are on by default.)
Transparent Plastics can be toggled with the L key.
Non-Transparent Plastics show the Team Colors better.
Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
(So if the star Linebacker on your team is white or black, you are covered!!)
Added JPSalas Lut Script,(Huge thanks JPSalas!!)
Luts are toggled with the Buy-In Key (2 Key)
All the choices you make, are saved and loaded on next table run.
(Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
I have used the altsound method, combined with regular music method.
I found that some of the alt sounds were not being played, so I told Toxie about the situation.
Toxie looked through the PinMAME code and found the problem.
The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
I have muted all the music in the rom to a decibel level of 0.
This way we still get all the cool sound effects from the rom!!
I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
The SoundMod is on by default.
To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
There are 41 Main sounds that will be same for each team. There are 10 for the Cardinals.
These are kept in a folder named NFL STERN, that is inside your music folder.
(That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
1 of 10 NFL Films music is played on start of game, and continues randomly.
15 seconds after the last ball has drained, the Attract Mode starts.
1 of 20 John Facenda talking sound effects is played when in attract mode.
1 of 10 other Football sound effects is played after John Facenda in attract mode.
1 of 10 Cardinals Music is played after the second talking sound effect in attract mode.
There are 14 different rom Touchdown Calls, with 5 different Radio TD calls divided between the 14 of them.
Also added random sounds on Coin Insert.
Each team will at least have...
Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
ColorDMD is on by default.
To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
NEW Special Thanks and Acknowledgements:
I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
I also would like to thank Kalavera3 for all the work he did on this table!!
I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
Prior Special Thanks and Acknowledgements:
v3.1
(BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
(BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
(BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
(BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
(BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
(BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
(BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
(BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
(BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)
*******************************************************
MUSIC AND NVRAM
*******************************************************
You will find 2 music folders included with Download package:
altsound <------This is the Altsound music folder and needs to be placed in altsound folder.
The "nfl_ari" folder is inside the "altsound" folder.
NFL STERN <------This is the Regular music folder and needs to be placed in music folder.
SO YOU WILL HAVE A "nfl_ari" FOLDER INSIDE YOUR ALTSOUND FOLDER.
KEEP ALL THE MUSIC IN THE "nfl_ari" FOLDER.
(If you do not have an "altsound" folder located in your VPinMAME folder, just create a folder and name it "altsound")
Place the "NFL STERN" folder into the "Music" folder located in your Visual Pinball folder.
SO YOU WILL HAVE A "NFL STERN" FOLDER INSIDE YOUR MUSIC FOLDER.
KEEP ALL THE MUSIC IN THE "NFL STERN" FOLDER.
Place all NFL.nv files in the "nvram" folder located in VPinMAME folder.
This will start your team instead of Giants at beginning of game.
Just pull the plunger and your team is ready to go.
THESE MODS HAVE A COLOR-DMD WITH TEAM COLORS.
This is automatically activated in the table script, so you don't have to open rom options menu and checkmark Colorize DMD.
Altsound is setup the same way.
Just copy the music folders to their proper place and the altsound is activated automatically.
so no changing from 0 to 1 in sound mode rom options needed to get altsound working. It is done automatically.
Hope you enjoy!!
All Pictures, Sounds, Logos and Trademarks are Property of their respective owners.
I just found the pics on Google, and found the sound files on Google.
I am a NFL FAN!!!
This table should be considered as fan art, and therefore should be covered under the fair usage act.
STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.
BY DOWNLOADING THIS FILE; YOU AGREE TO NOT RE-HOST, RE-PACKAGE OR RE-DISTRIBUTE IN ANY FORM THE ZIP FILE, OR THE CONTENTS OF THE ZIP FILE.
106 downloads
(0 reviews)0 comments
Submitted
-
NFL (Stern 2001) Browns
By xenonph
NFL (Stern 2001) Browns v4.4 (VPX7.2 Required)
NFL table by Sliderpoint
Striker Xtreme rebuild by Kalavera3
Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
v4.4
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
Table file size went from 69.2 MB's to 33.3 MB's!!!
v4.3
Added numbers to variables on all of the toggled options.
So they are all seperated now and do not conflict with other Team tables.
Added Option at top of Table Script to use altsound rom sound fx, and no music.
This option is for Pup Packs that have their own music.
v4.2
Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
v4.1
New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
New Instructions and I suggest you follow them!!
This new core.vbs file is not to be copied to your scripts folder.
All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
Sorry for this inconvenience!!
v4.0
32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
He made all new primitives,(Including the Football Primitive!!).
He added fluppers Flashers 2.0.
He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
I added Original Plastics.
(The whole reason for me wanting to update was to add the original plastics.)
(And to fix the sound mods, as I didn't know how to add timers back then.)
Upgraded playfield pic with new logos, wood inlays, and much more.
(Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
I also added Original Linebacker art.
Added Many Options that are saved and loaded on next table run!!
The Team Plastics can be toggled with Left Magna-Save when game is not in play.
(Original Plastics are on by default.)
Plastics change goes as follows..
Original, Home, Away, Color Rush.
(ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
(Original Lights are on by default.)
Transparent Plastics can be toggled with the L key.
Non-Transparent Plastics show the Team Colors better.
Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
(So if the star Linebacker on your team is white or black, you are covered!!)
Added JPSalas Lut Script,(Huge thanks JPSalas!!)
Luts are toggled with the Buy-In Key (2 Key)
All the choices you make, are saved and loaded on next table run.
(Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
I have used the altsound method, combined with regular music method.
I found that some of the alt sounds were not being played, so I told Toxie about the situation.
Toxie looked through the PinMAME code and found the problem.
The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
I have muted all the music in the rom to a decibel level of 0.
This way we still get all the cool sound effects from the rom!!
I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
The SoundMod is on by default.
To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
There are 41 Main sounds that will be same for each team. There are 15 for the Browns.
These are kept in a folder named NFL STERN, that is inside your music folder.
(That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
1 of 10 NFL Films music is played on start of game, and continues randomly.
15 seconds after the last ball has drained, the Attract Mode starts.
1 of 20 John Facenda talking sound effects is played when in attract mode.
1 of 10 other Football sound effects is played after John Facenda in attract mode.
1 of 15 Browns Music is played after the second talking sound effect in attract mode.
There are 14 different rom Touchdown Calls, with 4 Radio TD calls divided between the 14 of them.
Also added random sounds on Coin Insert.
Each team will at least have...
Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
ColorDMD is on by default.
To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
NEW Special Thanks and Acknowledgements:
I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
I also would like to thank Kalavera3 for all the work he did on this table!!
I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
Prior Special Thanks and Acknowledgements:
v3.1
(BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
(BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
(BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
(BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
(BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
(BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
(BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
(BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
(BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)
*******************************************************
MUSIC AND NVRAM
*******************************************************
You will find 2 music folders included with Download package:
altsound <------This is the Altsound music folder and needs to be placed in altsound folder.
The "nfl_cle" folder is inside the "altsound" folder.
NFL STERN <------This is the Regular music folder and needs to be placed in music folder.
SO YOU WILL HAVE A "nfl_cle" FOLDER INSIDE YOUR ALTSOUND FOLDER.
KEEP ALL THE MUSIC IN THE "nfl_cle" FOLDER.
(If you do not have an "altsound" folder located in your VPinMAME folder, just create a folder and name it "altsound")
Place the "NFL STERN" folder into the "Music" folder located in your Visual Pinball folder.
SO YOU WILL HAVE A "NFL STERN" FOLDER INSIDE YOUR MUSIC FOLDER.
KEEP ALL THE MUSIC IN THE "NFL STERN" FOLDER.
Place all NFL.nv files in the "nvram" folder located in VPinMAME folder.
This will start your team instead of Giants at beginning of game.
Just pull the plunger and your team is ready to go.
THESE MODS HAVE A COLOR-DMD WITH TEAM COLORS.
This is automatically activated in the table script, so you don't have to open rom options menu and checkmark Colorize DMD.
Altsound is setup the same way.
Just copy the music folders to their proper place and the altsound is activated automatically.
so no changing from 0 to 1 in sound mode rom options needed to get altsound working. It is done automatically.
Hope you enjoy!!
All Pictures, Sounds, Logos and Trademarks are Property of their respective owners.
I just found the pics on Google, and found the sound files on Google.
I am a NFL FAN!!!
This table should be considered as fan art, and therefore should be covered under the fair usage act.
STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.
BY DOWNLOADING THIS FILE; YOU AGREE TO NOT RE-HOST, RE-PACKAGE OR RE-DISTRIBUTE IN ANY FORM THE ZIP FILE, OR THE CONTENTS OF THE ZIP FILE.
127 downloads
(0 reviews)0 comments
Submitted
-
NFL (Stern 2001) Broncos
By xenonph
NFL (Stern 2001) Broncos v4.4 (VPX7.2 Required)
NFL table by Sliderpoint
Striker Xtreme rebuild by Kalavera3
Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
v4.4
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
Table file size went from 68.8 MB's to 32.9 MB's!!!
v4.3
Added numbers to variables on all of the toggled options.
So they are all seperated now and do not conflict with other Team tables.
Added Option at top of Table Script to use altsound rom sound fx, and no music.
This option is for Pup Packs that have their own music.
v4.2
Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
v4.1
New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
New Instructions and I suggest you follow them!!
This new core.vbs file is not to be copied to your scripts folder.
All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
Sorry for this inconvenience!!
v4.0
32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
He made all new primitives,(Including the Football Primitive!!).
He added fluppers Flashers 2.0.
He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
I added Original Plastics.
(The whole reason for me wanting to update was to add the original plastics.)
(And to fix the sound mods, as I didn't know how to add timers back then.)
Upgraded playfield pic with new logos, wood inlays, and much more.
(Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
I also added Original Linebacker art.
Added Many Options that are saved and loaded on next table run!!
The Team Plastics can be toggled with Left Magna-Save when game is not in play.
(Original Plastics are on by default.)
Plastics change goes as follows..
Original, Home, Away, Color Rush.
(ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
(Original Lights are on by default.)
Transparent Plastics can be toggled with the L key.
Non-Transparent Plastics show the Team Colors better.
Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
(So if the star Linebacker on your team is white or black, you are covered!!)
Added JPSalas Lut Script,(Huge thanks JPSalas!!)
Luts are toggled with the Buy-In Key (2 Key)
All the choices you make, are saved and loaded on next table run.
(Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
I have used the altsound method, combined with regular music method.
I found that some of the alt sounds were not being played, so I told Toxie about the situation.
Toxie looked through the PinMAME code and found the problem.
The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
I have muted all the music in the rom to a decibel level of 0.
This way we still get all the cool sound effects from the rom!!
I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
The SoundMod is on by default.
To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
There are 41 Main sounds that will be same for each team. There are 16 for the Broncos.
These are kept in a folder named NFL STERN, that is inside your music folder.
(That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
1 of 10 NFL Films music is played on start of game, and continues randomly.
15 seconds after the last ball has drained, the Attract Mode starts.
1 of 20 John Facenda talking sound effects is played when in attract mode.
1 of 10 other Football sound effects is played after John Facenda in attract mode.
1 of 16 Broncos Music is played after the second talking sound effect in attract mode.
There are 14 different rom Touchdown Calls, with 4 Radio TD calls divided between the 14 of them.
Also added random sounds on Coin Insert.
Each team will at least have...
Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
ColorDMD is on by default.
To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
NEW Special Thanks and Acknowledgements:
I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
I also would like to thank Kalavera3 for all the work he did on this table!!
I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
Prior Special Thanks and Acknowledgements:
v3.1
(BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
(BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
(BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
(BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
(BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
(BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
(BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
(BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
(BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)
*******************************************************
MUSIC AND NVRAM
*******************************************************
You will find 2 music folders included with Download package:
altsound <------This is the Altsound music folder and needs to be placed in altsound folder.
The "nfl_den" folder is inside the "altsound" folder.
NFL STERN <------This is the Regular music folder and needs to be placed in music folder.
SO YOU WILL HAVE A "nfl_den" FOLDER INSIDE YOUR ALTSOUND FOLDER.
KEEP ALL THE MUSIC IN THE "nfl_den" FOLDER.
(If you do not have an "altsound" folder located in your VPinMAME folder, just create a folder and name it "altsound")
Place the "NFL STERN" folder into the "Music" folder located in your Visual Pinball folder.
SO YOU WILL HAVE A "NFL STERN" FOLDER INSIDE YOUR MUSIC FOLDER.
KEEP ALL THE MUSIC IN THE "NFL STERN" FOLDER.
Place all NFL.nv files in the "nvram" folder located in VPinMAME folder.
This will start your team instead of Giants at beginning of game.
Just pull the plunger and your team is ready to go.
THESE MODS HAVE A COLOR-DMD WITH TEAM COLORS.
This is automatically activated in the table script, so you don't have to open rom options menu and checkmark Colorize DMD.
Altsound is setup the same way.
Just copy the music folders to their proper place and the altsound is activated automatically.
so no changing from 0 to 1 in sound mode rom options needed to get altsound working. It is done automatically.
Hope you enjoy!!
All Pictures, Sounds, Logos and Trademarks are Property of their respective owners.
I just found the pics on Google, and found the sound files on Google.
I am a NFL FAN!!!
This table should be considered as fan art, and therefore should be covered under the fair usage act.
STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.
BY DOWNLOADING THIS FILE; YOU AGREE TO NOT RE-HOST, RE-PACKAGE OR RE-DISTRIBUTE IN ANY FORM THE ZIP FILE, OR THE CONTENTS OF THE ZIP FILE.
180 downloads
(0 reviews)0 comments
Submitted
-
Catacomb (Stern 1981) - redbone(MOD) v1.0.0
By redbone
This is a mod of a table released by HSM on 1/25/2020 over on VPF.
My mod includes lighting tweaks and a heavily reworked playfield and plastics. The rework features include:
corrected reflections on the playfield picked up by the original picture/scans where blacks weren't showing well in some areas removed many dust/scratches and other flaws on the base playfield and plastics upscaled all the major individual plastics and playfield items using Upscayl and chaiNNer with various AI models smart sharpen filters after upscaled downsized images to something more manageable cleaned up some of the inlays realigned some lighting adjusted some lighting values fixed corrupt .png file for ball fixed transparency issues under some plastics used instruction card from ipdb
Enjoy!
original description from vpf below:
A VPX conversion of mfuegemann 's VP9 Table.
I had a lot of hours into this before I realized that 32assassin had already released a VPX conversion of this table, but I was to far along to quit.
A portion of code was borrowed from his table to run mfuegemann's dB2s file correctly. STAT is credited for adding this code.
812 downloads
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Magic City Music Mod
By 10mmSocket
This is a music mod for Bord's Magic City. The "Magic City MM" folder goes into your music folder, and the .vbs script goes into the tables folder named the same as the table. Right Magna plays and skips tracks, left Magna stops music.
Since the Space Needle is on the playfield I chose some classy tunes from some of Seattles finest. Thanks Bord for making such incredible tables!!!
(The songs are jazz/funk covers of popular Seattle bands. Nirvana, Alice In Chains, Foo Fighters, Heart, Pearl Jam etc.)
432 downloads
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Galaxy Quest
By topper2k
This is a Galaxy Quest re-theme (created with permission) of JPSalas' Space Shuttle (Taito) table.
Credits:
Sound effects: https://www.zapsplat.com
Sarris image: DopePope on Art Station https://www.artstati...m/artwork/n0dJK
3D Rocks wireframe: Icekazim on https://3dexport.com...ocks-288240.htm
3D Protector wireframe: John Hoagland https://sketchfab.co...oWwcc9spH3U7FiU
Playfield image: Courtesy NASA
2063 downloads
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Magic City (Williams 1967) [mod]
By bord
The active gameplay, a center pop bumper, and wonderful artwork elevate Magic City to one of the great EMs.
Magic City is a collaborative project between armyaviation, mlager8, apophis, and myself. It is a top to bottom rebuild on top of Loserman's scripting. mlager8 and armyaviation were on asset development, I was on visuals and physics, and apophis was on scripting and light map implementation. Visuals utilize Niwak's Blender lightmapper for a more dynamic experience (requires 10.7+).
Line 12 of the script lets you adjust Room brightness (between 0 and 1).
2306 downloads
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Skyway (Williams 1954)
By bord
This Harry Williams-designed woodrail from 1954 is unlike any other pinball game I've encountered. It has a single impulse flipper, a wildly asymmetrical design, a center wire ramp, and beautiful midcentury artwork.
This project was a joint effort between me (models, textures), @scottacus (script, sound, B2S), and @Onevox (full art redraw). We started it nearly a year ago and it came out better than I had hoped.
A couple quick notes
right magnasave or "1" key for ball lift game options menu appears by holding the left flipper before starting a game the actual game doesn't track balls played so don't expect a GAME OVER lamp
2503 downloads
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Time Fantasy (Williams 1983)
By Goldchicco
A rebuilt of 32assassin table ver 1.1
Artwork by Mfuegemanns
Special thanks to Arestis for reworking the Playfield and the plastics
Special thanks to Rajo Joey for the VR Rooms and the LUT codes
Only 608 units made in real life of this machine, so enjoy this rare gem!!!!
It is a hybrid table. So you can play in VR, desktop or cabinet mode. VR headset is automatically detected. There are two VR rooms; the minimal room and a sphere. The default is the sphere. The room can be switched in line 17 of the script. I added the following things: VR rooms, artwork for cabinet, backbox, animations for buttons and plungers, LUT files (change with left magnasave button).
What's New:
' New lights, new lighting
' Added Flippers Shadows and Ball Shadows
' New table physics
' Added nFozzy flippers physics
' Added Fleep Sounds
' Correct few elements position and physics properties
' New script
' Playfield image reworked
' Plastics image reworked
' VR Added
' Reworked all the images, cleaned and upscaled
' Changed Targets physics
' Corrected Bumpers Height
' Repositioned Bumpers correctly
' Tuned Bumpers force
' Corrected metal wired items with correct materials
' Tuned Slingshots rubbers
' Added\Adjusted missing and existing mechanical sounds and replaced ball rolling sound
' Reworked the GI
' Tuned Slingshots force
' Corrected Rubbers Hit Height
' Added LUT code
' New instruction Cards in the apron
' Adjusted table elements physics
' Some other stuff I forgot since it was a project started long time ago
Hope you enjoy it and please leave constructive feedback or comments in the support topic and will try to make it better.
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
Permission to Mod: Ask the Author First (no light, lighting, layout and physics will be allowed - this is not mod to me but just personal tweaking of the table - so I am posting this table exclusively here on VPUniverse
A great tutorial about this machine can be found here:
PS: If you don't have analog nudging then Rajo Joey suggest to change the sensibility to 1 if you are use Digital Nudging:
Lines 311 to 313
If keycode = LeftTiltKey Then Nudge 90, 5:SoundNudgeLeft()
If keycode = RightTiltKey Then Nudge 270, 5:SoundNudgeRight()
If keycode = CenterTiltKey Then Nudge 0, 3:SoundNudgeCenter()
change to:
If keycode = LeftTiltKey Then Nudge 90, 1:SoundNudgeLeft()
If keycode = RightTiltKey Then Nudge 270, 1:SoundNudgeRight()
If keycode = CenterTiltKey Then Nudge 0, 1:SoundNudgeCenter()
Let us know
2203 downloads
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5FDP (Gottlieb 1985) DVL Mod
By Doivel
This is a graphics and sound mod of JPSalas "Rock" (Gottlieb 1985)
Version 1.0.3 use "Rock" Rom, VPMAlias is not required anymore
First I would like to thank JPSalas for allowing mods without permission & Thx HiRez00 for Music & Scutters for Flex DMD Mod
Instructions
1. move the Music Folder to your Music folder and replace Placeholder Mp3s with Songs you like, making sure to rename the files 1.mp3 2.mp3 3.mp3...
Then change the NumMusicTracks value in Scripts to the total number of songs in the folder without X- File!
2. Select Music Mode Options in Script ("1" - Default)
0 = Player controls songs manually with Right Magnasave (Jukebox Mode)
1 = Player controls songs with Right Magnasave + Song changes when ball drains
3. Select use Flex DMD, Backglass score display to a virtual or real DMD via flexDMD ("1" - Default)
861 downloads
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NFL (Stern 2001) Steelers
By xenonph
NFL (Stern 2001) Steelers v4.4 (VPX7.2 Required)
THIS TABLE IS DEDICATED TO A GOOD FRIENDS SON JAKE HURLEY!!
NFL table by Sliderpoint
Striker Xtreme rebuild by Kalavera3
Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
v4.4
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
Table file size went from 73.1 MB's to 36.4 MB's!!!
v4.3
Added numbers to variables on all of the toggled options.
So they are all seperated now and do not conflict with other Team tables.
Added Option at top of Table Script to use altsound rom sound fx, and no music.
This option is for Pup Packs that have their own music.
v4.2
Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
v4.1
New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
New Instructions and I suggest you follow them!!
This new core.vbs file is not to be copied to your scripts folder.
All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
Sorry for this inconvenience!!
v4.0
32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
He made all new primitives,(Including the Football Primitive!!).
He added fluppers Flashers 2.0.
He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
I added Original Plastics.
(The whole reason for me wanting to update was to add the original plastics.)
(And to fix the sound mods, as I didn't know how to add timers back then.)
Upgraded playfield pic with new logos, wood inlays, and much more.
(Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
I also added Original Linebacker art.
Added Many Options that are saved and loaded on next table run!!
The Team Plastics can be toggled with Left Magna-Save when game is not in play.
(Original Plastics are on by default.)
Plastics change goes as follows..
Original, Home, Away, Color Rush.
(ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
(Original Lights are on by default.)
Transparent Plastics can be toggled with the L key.
Non-Transparent Plastics show the Team Colors better.
Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
(So if the star Linebacker on your team is white or black, you are covered!!)
Added JPSalas Lut Script,(Huge thanks JPSalas!!)
Luts are toggled with the Buy-In Key (2 Key)
All the choices you make, are saved and loaded on next table run.
(Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
I have used the altsound method, combined with regular music method.
I found that some of the alt sounds were not being played, so I told Toxie about the situation.
Toxie looked through the PinMAME code and found the problem.
The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
I have muted all the music in the rom to a decibel level of 0.
This way we still get all the cool sound effects from the rom!!
I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
The SoundMod is on by default.
To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
There are 41 Main sounds that will be same for each team. There are 16 for the Steelers.
These are kept in a folder named NFL STERN, that is inside your music folder.
(That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
1 of 10 NFL Films music is played on start of game, and continues randomly.
15 seconds after the last ball has drained, the Attract Mode starts.
1 of 20 John Facenda talking sound effects is played when in attract mode.
1 of 10 other Football sound effects is played after John Facenda in attract mode.
1 of 16 Steelers Music is played after the second talking sound effect in attract mode.
2 versions of Football Polka.
Radio call play of "Immaculate Reception".
Ben's 12 TDs in 2 game span.
Lombardi trophy presentation with Mr.Rooney speaking in 1979.
There are 14 different rom Touchdown Calls, with 6 different Radio TD calls divided between the 14 of them.
Also added random sounds on Coin Insert.
Each team will at least have...
Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
ColorDMD is on by default.
To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
NEW Special Thanks and Acknowledgements:
I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
I also would like to thank Kalavera3 for all the work he did on this table!!
I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
Prior Special Thanks and Acknowledgements:
v3.1
(BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
(BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
(BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
(BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
(BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
(BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
(BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
(BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
(BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)
*******************************************************
MUSIC AND NVRAM
*******************************************************
You will find 2 music folders included with Download package:
altsound <------This is the Altsound music folder and needs to be placed in altsound folder.
The "nfl_pit" folder is inside the "altsound" folder.
NFL STERN <------This is the Regular music folder and needs to be placed in music folder.
SO YOU WILL HAVE A "nfl_pit" FOLDER INSIDE YOUR ALTSOUND FOLDER.
KEEP ALL THE MUSIC IN THE "nfl_pit" FOLDER.
(If you do not have an "altsound" folder located in your VPinMAME folder, just create a folder and name it "altsound")
Place the "NFL STERN" folder into the "Music" folder located in your Visual Pinball folder.
SO YOU WILL HAVE A "NFL STERN" FOLDER INSIDE YOUR MUSIC FOLDER.
KEEP ALL THE MUSIC IN THE "NFL STERN" FOLDER.
Place all NFL.nv files in the "nvram" folder located in VPinMAME folder.
This will start your team instead of Giants at beginning of game.
Just pull the plunger and your team is ready to go.
THESE MODS HAVE A COLOR-DMD WITH TEAM COLORS.
This is automatically activated in the table script, so you don't have to open rom options menu and checkmark Colorize DMD.
Altsound is setup the same way.
Just copy the music folders to their proper place and the altsound is activated automatically.
so no changing from 0 to 1 in sound mode rom options needed to get altsound working. It is done automatically.
Hope you enjoy!!
All Pictures, Sounds, Logos and Trademarks are Property of their respective owners.
I just found the pics on Google, and found the sound files on Google.
I am a NFL FAN!!!
This table should be considered as fan art, and therefore should be covered under the fair usage act.
STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.
BY DOWNLOADING THIS FILE; YOU AGREE TO NOT RE-HOST, RE-PACKAGE OR RE-DISTRIBUTE IN ANY FORM THE ZIP FILE, OR THE CONTENTS OF THE ZIP FILE.
586 downloads
-
NFL (Stern 2001) Seahawks
By xenonph
NFL (Stern 2001) Seahawks v4.4 (VPX7.2 Required)
THIS TABLE IS DEDICATED TO MY BROTHER DAN!! GO HAWKS!!
NFL table by Sliderpoint
Striker Xtreme rebuild by Kalavera3
Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
v4.4
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
Table file size went from 82.5 MB's to 36.8 MB's!!!
v4.3
Added numbers to variables on all of the toggled options.
So they are all seperated now and do not conflict with other Team tables.
Added Option at top of Table Script to use altsound rom sound fx, and no music.
This option is for Pup Packs that have their own music.
v4.2
Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
v4.1
New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
New Instructions and I suggest you follow them!!
This new core.vbs file is not to be copied to your scripts folder.
All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
Sorry for this inconvenience!!
v4.0
32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
He made all new primitives,(Including the Football Primitive!!).
He added fluppers Flashers 2.0.
He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
I added Original Plastics.
(The whole reason for me wanting to update was to add the original plastics.)
(And to fix the sound mods, as I didn't know how to add timers back then.)
Upgraded playfield pic with new logos, wood inlays, and much more.
(Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
I also added Original Linebacker art.
Added Many Options that are saved and loaded on next table run!!
The Team Plastics can be toggled with Left Magna-Save when game is not in play.
(Original Plastics are on by default.)
Plastics change goes as follows..
Original, Home, Away, Color Rush, Hasslebeck Era, Jim Zorn Era.
(ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
(Original Lights are on by default.)
Transparent Plastics can be toggled with the L key.
Non-Transparent Plastics show the Team Colors better.
Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
(So if the star Linebacker on your team is white or black, you are covered!!)
Added JPSalas Lut Script,(Huge thanks JPSalas!!)
Luts are toggled with the Buy-In Key (2 Key)
All the choices you make, are saved and loaded on next table run.
(Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
I have used the altsound method, combined with regular music method.
I found that some of the alt sounds were not being played, so I told Toxie about the situation.
Toxie looked through the PinMAME code and found the problem.
The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
I have muted all the music in the rom to a decibel level of 0.
This way we still get all the cool sound effects from the rom!!
I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
The SoundMod is on by default.
To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
There are 41 Main sounds that will be same for each team. There are 4 for the Seahawks.
These are kept in a folder named NFL STERN, that is inside your music folder.
(That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
1 of 10 NFL Films music is played on start of game, and continues randomly.
15 seconds after the last ball has drained, the Attract Mode starts.
1 of 20 John Facenda talking sound effects is played when in attract mode.
1 of 10 other Football sound effects is played after John Facenda in attract mode.
1 of 5 Seahawks Music is played after the second talking sound effect in attract mode.
1 of Seahawks sounds is a collage of the Superbowl year games all put together in one package, culminating in Richard Shermans rant!!
There are 14 different rom Touchdown Calls, with 4 different Radio TD calls divided between the 14 of them.
One is "Holy Catfish" TD call!!
Also added random sounds on Coin Insert.
Each team will at least have...
Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
ColorDMD is on by default.
To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
NEW Special Thanks and Acknowledgements:
I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
I also would like to thank Kalavera3 for all the work he did on this table!!
I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
Prior Special Thanks and Acknowledgements:
v3.1
(BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
(BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
(BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
(BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
(BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
(BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
(BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
(BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
(BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)
*******************************************************
MUSIC AND NVRAM
*******************************************************
You will find 2 music folders included with Download package:
altsound <------This is the Altsound music folder and needs to be placed in altsound folder.
The "nfl_sea" folder is inside the "altsound" folder.
NFL STERN <------This is the Regular music folder and needs to be placed in music folder.
SO YOU WILL HAVE A "nfl_sea" FOLDER INSIDE YOUR ALTSOUND FOLDER.
KEEP ALL THE MUSIC IN THE "nfl_sea" FOLDER.
(If you do not have an "altsound" folder located in your VPinMAME folder, just create a folder and name it "altsound")
Place the "NFL STERN" folder into the "Music" folder located in your Visual Pinball folder.
SO YOU WILL HAVE A "NFL STERN" FOLDER INSIDE YOUR MUSIC FOLDER.
KEEP ALL THE MUSIC IN THE "NFL STERN" FOLDER.
Place all NFL.nv files in the "nvram" folder located in VPinMAME folder.
This will start your team instead of Giants at beginning of game.
Just pull the plunger and your team is ready to go.
THESE MODS HAVE A COLOR-DMD WITH TEAM COLORS.
This is automatically activated in the table script, so you don't have to open rom options menu and checkmark Colorize DMD.
Altsound is setup the same way.
Just copy the music folders to their proper place and the altsound is activated automatically.
so no changing from 0 to 1 in sound mode rom options needed to get altsound working. It is done automatically.
Hope you enjoy!!
All Pictures, Sounds, Logos and Trademarks are Property of their respective owners.
I just found the pics on Google, and found the sound files on Google.
I am a NFL FAN!!!
This table should be considered as fan art, and therefore should be covered under the fair usage act.
STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.
BY DOWNLOADING THIS FILE; YOU AGREE TO NOT RE-HOST, RE-PACKAGE OR RE-DISTRIBUTE IN ANY FORM THE ZIP FILE, OR THE CONTENTS OF THE ZIP FILE.
379 downloads
-
NFL (Stern 2001) Rams
By xenonph
NFL (Stern 2001) Rams v4.4 (VPX7.2 Required)
NFL table by Sliderpoint
Striker Xtreme rebuild by Kalavera3
Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
v4.4
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
Table file size went from 67.3 MB's to 32.1 MB's!!!
v4.3
Added numbers to variables on all of the toggled options.
So they are all seperated now and do not conflict with other Team tables.
Added Option at top of Table Script to use altsound rom sound fx, and no music.
This option is for Pup Packs that have their own music.
v4.2
Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
v4.1
New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
New Instructions and I suggest you follow them!!
This new core.vbs file is not to be copied to your scripts folder.
All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
Sorry for this inconvenience!!
v4.0
32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
He made all new primitives,(Including the Football Primitive!!).
He added fluppers Flashers 2.0.
He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
I added Original Plastics.
(The whole reason for me wanting to update was to add the original plastics.)
(And to fix the sound mods, as I didn't know how to add timers back then.)
Upgraded playfield pic with new logos, wood inlays, and much more.
(Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
I also added Original Linebacker art.
Added Many Options that are saved and loaded on next table run!!
The Team Plastics can be toggled with Left Magna-Save when game is not in play.
(Original Plastics are on by default.)
Plastics change goes as follows..
Original, Home, Away, Color Rush.
(ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
(Original Lights are on by default.)
Transparent Plastics can be toggled with the L key.
Non-Transparent Plastics show the Team Colors better.
Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
(So if the star Linebacker on your team is white or black, you are covered!!)
Added JPSalas Lut Script,(Huge thanks JPSalas!!)
Luts are toggled with the Buy-In Key (2 Key)
All the choices you make, are saved and loaded on next table run.
(Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
I have used the altsound method, combined with regular music method.
I found that some of the alt sounds were not being played, so I told Toxie about the situation.
Toxie looked through the PinMAME code and found the problem.
The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
I have muted all the music in the rom to a decibel level of 0.
This way we still get all the cool sound effects from the rom!!
I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
The SoundMod is on by default.
To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
There are 41 Main sounds that will be same for each team. There are 6 for the Rams.
These are kept in a folder named NFL STERN, that is inside your music folder.
(That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
1 of 10 NFL Films music is played on start of game, and continues randomly.
15 seconds after the last ball has drained, the Attract Mode starts.
1 of 20 John Facenda talking sound effects is played when in attract mode.
1 of 10 other Football sound effects is played after John Facenda in attract mode.
1 of 6 Rams Music is played after the second talking sound effect in attract mode.
1 of the Rams songs is a song sung by actual players back in the 80's.
There are 14 different rom Touchdown Calls, with 2 different Radio TD calls divided between the 14 of them.
Also added random sounds on Coin Insert.
Each team will at least have...
Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
ColorDMD is on by default.
To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
NEW Special Thanks and Acknowledgements:
I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
I also would like to thank Kalavera3 for all the work he did on this table!!
I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
Prior Special Thanks and Acknowledgements:
v3.1
(BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
(BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
(BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
(BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
(BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
(BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
(BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
(BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
(BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)
*******************************************************
MUSIC AND NVRAM
*******************************************************
You will find 2 music folders included with Download package:
altsound <------This is the Altsound music folder and needs to be placed in altsound folder.
The "nfl_lar" folder is inside the "altsound" folder.
NFL STERN <------This is the Regular music folder and needs to be placed in music folder.
SO YOU WILL HAVE A "nfl_lar" FOLDER INSIDE YOUR ALTSOUND FOLDER.
KEEP ALL THE MUSIC IN THE "nfl_lar" FOLDER.
(If you do not have an "altsound" folder located in your VPinMAME folder, just create a folder and name it "altsound")
Place the "NFL STERN" folder into the "Music" folder located in your Visual Pinball folder.
SO YOU WILL HAVE A "NFL STERN" FOLDER INSIDE YOUR MUSIC FOLDER.
KEEP ALL THE MUSIC IN THE "NFL STERN" FOLDER.
Place all NFL.nv files in the "nvram" folder located in VPinMAME folder.
This will start your team instead of Giants at beginning of game.
Just pull the plunger and your team is ready to go.
THESE MODS HAVE A COLOR-DMD WITH TEAM COLORS.
This is automatically activated in the table script, so you don't have to open rom options menu and checkmark Colorize DMD.
Altsound is setup the same way.
Just copy the music folders to their proper place and the altsound is activated automatically.
so no changing from 0 to 1 in sound mode rom options needed to get altsound working. It is done automatically.
Hope you enjoy!!
All Pictures, Sounds, Logos and Trademarks are Property of their respective owners.
I just found the pics on Google, and found the sound files on Google.
I am a NFL FAN!!!
This table should be considered as fan art, and therefore should be covered under the fair usage act.
STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.
BY DOWNLOADING THIS FILE; YOU AGREE TO NOT RE-HOST, RE-PACKAGE OR RE-DISTRIBUTE IN ANY FORM THE ZIP FILE, OR THE CONTENTS OF THE ZIP FILE.
667 downloads
-
NFL (Stern 2001) Buccaneers
By xenonph
NFL (Stern 2001) Buccaneers v4.4 (VPX7.2 Required)
NFL table by Sliderpoint
Striker Xtreme rebuild by Kalavera3
Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
v4.4
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
Table file size went from 85.3 MB's to 40.9 MB's!!!
v4.3
Added numbers to variables on all of the toggled options.
So they are all seperated now and do not conflict with other Team tables.
Added Option at top of Table Script to use altsound rom sound fx, and no music.
This option is for Pup Packs that have their own music.
v4.2
Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
v4.1
New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
New Instructions and I suggest you follow them!!
This new core.vbs file is not to be copied to your scripts folder.
All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
Sorry for this inconvenience!!
v4.0
32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
He made all new primitives,(Including the Football Primitive!!).
He added fluppers Flashers 2.0.
He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
I added Original Plastics.
(The whole reason for me wanting to update was to add the original plastics.)
(And to fix the sound mods, as I didn't know how to add timers back then.)
Upgraded playfield pic with new logos, wood inlays, and much more.
(Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
I also added Original Linebacker art.
Added Many Options that are saved and loaded on next table run!!
The Team Plastics can be toggled with Left Magna-Save when game is not in play.
(Original Plastics are on by default.)
Plastics change goes as follows..
Original, Home, Away, Color Rush, Warren Sapp Era, Classic Era.
(ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
(Original Lights are on by default.)
Transparent Plastics can be toggled with the L key.
Non-Transparent Plastics show the Team Colors better.
Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
(So if the star Linebacker on your team is white or black, you are covered!!)
Added JPSalas Lut Script,(Huge thanks JPSalas!!)
Luts are toggled with the Buy-In Key (2 Key)
All the choices you make, are saved and loaded on next table run.
(Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
I have used the altsound method, combined with regular music method.
I found that some of the alt sounds were not being played, so I told Toxie about the situation.
Toxie looked through the PinMAME code and found the problem.
The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!!!
(HUGE THANKS TOXIE!!!)
YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!! More info in IMPORTANT READ ME.txt
I have muted all the music in the rom to a decibel level of 0.
This way we still get all the cool sound effects from the rom!!
I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
The SoundMod is on by default.
To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
There are 41 Main sounds that will be same for each team. There are 12 for the Buccaneers.
These are kept in a folder named NFL STERN, that is inside your music folder.
(That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
1 of 10 NFL Films music is played on start of game, and continues randomly.
15 seconds after the last ball has drained, the Attract Mode starts.
1 of 20 John Facenda talking sound effects is played when in attract mode.
1 of 10 other Football sound effects is played after John Facenda in attract mode.
1 of 12 Buccaneers Music is played after the second talking sound effect in attract mode.
There are 14 different rom Touchdown Calls, with 5 different Radio TD calls divided between the 14 of them.
I added the cannon fire to all of them, but can barely hear the cannons!! (I will update this later, as the cannon fire volume is up as high as it can go!)
Also added random sounds on Coin Insert.
Added quite a few sounds to the coin insert on this table. 12 more besides the default ones listed below.
The firing of the cannons is one of them.
Each team will at least have...
Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
ColorDMD is on by default.
To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
NEW Special Thanks and Acknowledgements:
I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
I also would like to thank Kalavera3 for all the work he did on this table!!
I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
Prior Special Thanks and Acknowledgements:
v3.1
(BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
(BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
(BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
(BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
(BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
(BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
(BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
(BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
(BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)
*******************************************************
MUSIC AND NVRAM
*******************************************************
You will find 2 music folders included with Download package:
altsound <------This is the Altsound music folder and needs to be placed in altsound folder.
The "nfl_tam" folder is inside the "altsound" folder.
NFL STERN <------This is the Regular music folder and needs to be placed in music folder.
SO YOU WILL HAVE A "nfl_tam" FOLDER INSIDE YOUR ALTSOUND FOLDER.
KEEP ALL THE MUSIC IN THE "nfl_tam" FOLDER.
(If you do not have an "altsound" folder located in your VPinMAME folder, just create a folder and name it "altsound")
Place the "NFL STERN" folder into the "Music" folder located in your Visual Pinball folder.
SO YOU WILL HAVE A "NFL STERN" FOLDER INSIDE YOUR MUSIC FOLDER.
KEEP ALL THE MUSIC IN THE "NFL STERN" FOLDER.
Place all NFL.nv files in the "nvram" folder located in VPinMAME folder.
This will start your team instead of Giants at beginning of game.
Just pull the plunger and your team is ready to go.
THESE MODS HAVE A COLOR-DMD WITH TEAM COLORS.
This is automatically activated in the table script, so you don't have to open rom options menu and checkmark Colorize DMD.
Altsound is setup the same way.
Just copy the music folders to their proper place and the altsound is activated automatically.
so no changing from 0 to 1 in sound mode rom options needed to get altsound working. It is done automatically.
Hope you enjoy!!
All Pictures, Sounds, Logos and Trademarks are Property of their respective owners.
I just found the pics on Google, and found the sound files on Google.
I am a NFL FAN!!!
This table should be considered as fan art, and therefore should be covered under the fair usage act.
STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.
BY DOWNLOADING THIS FILE; YOU AGREE TO NOT RE-HOST, RE-PACKAGE OR RE-DISTRIBUTE IN ANY FORM THE ZIP FILE, OR THE CONTENTS OF THE ZIP FILE.
410 downloads
-
Inhabiting Mars
By JoePicasso
Directions:
"Place the 'Inhabitingmars.gif' in your ...DirectOutput/Config folder"
This table is very unique and works in a very odd way. If you never played orbiter 1 then you might get overwhelmed by its oddity.
Its uniqueness lies in the special gravity where the ball pushes and pulls away from pop bumpers and even goes all the way around the flippers.
Use the Magna save buttons to flip the flippers downwards. a reveres flip. this technique is crucial to keep in mind to get far in the game.
1491 downloads
-
Friday 13th 4.0.0 Table & Puppack
By GameOver
+++Please update your VPX 10.7 to the latest version 10.7.1 if you have troubles to run the latest 1.0.6 table update! Thanks
Vpx 10.7.1 here :
https://github.com/vpinball/vpinball/releases?fbclid=IwAR2cUWKCwbS1rDcjUYPqvOrnwd0gFHzEWxnbLugaSc0XpeBo3i0fbfo2nC4
(this pup pack includes Adult theme videos Violence and Nudity ) +18
11 random intros i think ( i dont remember ) + 12 movies scenes ... Etc etc
if you like blood and boobies you not gonna be disapointed ..
Dont Tilt please ..
You need vpx 10.7 to run this Table and Puppack
The Puppack only works with the table inside the download folder
Script - Options for ApronScreens - Backdrop and Slow Pcs are Off by Default just choose the one you like (Aprons screens are amazing )
Just Run the Bat file inside the puppack for your Screens Setup
Enjoy
Thanks To my TeamTuga Mate Pedro Peres
Thanks Joe Picasso and Mario
Thanks All
Teamtuga
9965 downloads
- friday13th
- vpx
- (and 4 more)
-
Superman Pup Pack And Table
By Dr.Nobody
Ok Guys I gave it my best shot.
I really do know its not perfect but Ill hopefully revisit it this summer.
Big Thanks to
Goldchicco for helping me whenever I drop him a message and hard work on the original table
Team Tuga ( Rear Apron and for the trolling )
Andrew Walsh ( Intro help )
Dave Sousa ( Dof , Glowball ) Amazing!!!
Ayatollah of Rock ( Mini Game ) Best Mini Game Ever!!!!!!!!!!!!!!!!
Pritch ( Wheels ) Ray ive lost them somewhere Ill find them.
Marty, Frisco and Palladin ( Testing )
Joe Picasso ( Amazing Overlays )
Vp Nation ( You guys rock )
If ive missed anyone message me and i will sort that...
Ive left instructions in the pup pack options that hopefully help you guys out.
I really hope my bat files work If not just replace the 3 pup files.
I have not done single screen options sorry. You guys will have to play.
Hope you enjoy it..
Guys please update your Dof and use alias supermanLE
1740 downloads
-
NFL (Stern 2001) Eagles
By xenonph
NFL (Stern 2001) Eagles v4.4 (VPX7.2 Required)
NFL table by Sliderpoint
Striker Xtreme rebuild by Kalavera3
Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
v4.4
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
Table file size went from 81.4 MB's to 39.3 MB's!!!
v4.3
Added numbers to variables on all of the toggled options.
So they are all seperated now and do not conflict with other Team tables.
Added Option at top of Table Script to use altsound rom sound fx, and no music.
This option is for Pup Packs that have their own music.
v4.2
Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
v4.1
New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
New Instructions and I suggest you follow them!!
This new core.vbs file is not to be copied to your scripts folder.
All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
Sorry for this inconvenience!!
v4.0
32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
He made all new primitives,(Including the Football Primitive!!).
He added fluppers Flashers 2.0.
He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
I added Original Plastics.
(The whole reason for me wanting to update was to add the original plastics.)
(And to fix the sound mods, as I didn't know how to add timers back then.)
Upgraded playfield pic with new logos, wood inlays, and much more.
(Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
I also added Original Linebacker art.
Added Many Options that are saved and loaded on next table run!!
The Team Plastics can be toggled with Left Magna-Save when game is not in play.
(Original Plastics are on by default.)
Plastics change goes as follows..
Original, Home, Away, Color Rush.
(ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
(Original Lights are on by default.)
Transparent Plastics can be toggled with the L key.
Non-Transparent Plastics show the Team Colors better.
Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
(So if the star Linebacker on your team is white or black, you are covered!!)
Added JPSalas Lut Script,(Huge thanks JPSalas!!)
Luts are toggled with the Buy-In Key (2 Key)
All the choices you make, are saved and loaded on next table run.
(Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
I have used the altsound method, combined with regular music method.
I found that some of the alt sounds were not being played, so I told Toxie about the situation.
Toxie looked through the PinMAME code and found the problem.
The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
I have muted all the music in the rom to a decibel level of 0.
This way we still get all the cool sound effects from the rom!!
I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
The SoundMod is on by default.
To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
There are 41 Main sounds that will be same for each team. There are 7 for the Eagles.
These are kept in a folder named NFL STERN, that is inside your music folder.
(That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
1 of 10 NFL Films music is played on start of game, and continues randomly.
15 seconds after the last ball has drained, the Attract Mode starts.
1 of 20 John Facenda talking sound effects is played when in attract mode.
1 of 10 other Football sound effects is played after John Facenda in attract mode.
1 of 7 Eagles Music is played after the second talking sound effect in attract mode.
2 versions of Eagles Fight Song "Fly EAGLES Fly". Regular and Marching Band.
There are 14 different rom Touchdown Calls, with 5 different Radio TD calls divided between the 14 of them.
Also added random sounds on Coin Insert.
Each team will at least have...
Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
ColorDMD is on by default.
To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
NEW Special Thanks and Acknowledgements:
I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
I also would like to thank Kalavera3 for all the work he did on this table!!
I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
Prior Special Thanks and Acknowledgements:
v3.1
(BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
(BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
(BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
(BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
(BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
(BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
(BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
(BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
(BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)
498 downloads
-
NFL (Stern 2001) Chiefs
By xenonph
NFL (Stern 2001) Chiefs v4.4 (VPX7.2 Required)
NFL table by Sliderpoint
Striker Xtreme rebuild by Kalavera3
Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
v4.4
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
Table file size went from 72.8 MB's to 35.4 MB's!!!
v4.3
Added numbers to variables on all of the toggled options.
So they are all seperated now and do not conflict with other Team tables.
Added Option at top of Table Script to use altsound rom sound fx, and no music.
This option is for Pup Packs that have their own music.
v4.2
Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
v4.1
New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
New Instructions and I suggest you follow them!!
This new core.vbs file is not to be copied to your scripts folder.
All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
Sorry for this inconvenience!!
v4.0
32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
He made all new primitives,(Including the Football Primitive!!).
He added fluppers Flashers 2.0.
He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
I added Original Plastics.
(The whole reason for me wanting to update was to add the original plastics.)
(And to fix the sound mods, as I didn't know how to add timers back then.)
Upgraded playfield pic with new logos, wood inlays, and much more.
(Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
I also added Original Linebacker art.
Added Many Options that are saved and loaded on next table run!!
The Team Plastics can be toggled with Left Magna-Save when game is not in play.
(Original Plastics are on by default.)
Plastics change goes as follows..
Original, Home, Away, Color Rush.
(ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
(Original Lights are on by default.)
Transparent Plastics can be toggled with the L key.
Non-Transparent Plastics show the Team Colors better.
Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
(So if the star Linebacker on your team is white or black, you are covered!!)
Added JPSalas Lut Script,(Huge thanks JPSalas!!)
Luts are toggled with the Buy-In Key (2 Key)
All the choices you make, are saved and loaded on next table run.
(Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
I have used the altsound method, combined with regular music method.
I found that some of the alt sounds were not being played, so I told Toxie about the situation.
Toxie looked through the PinMAME code and found the problem.
The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!! (HUGE THANKS TOXIE!!!)
YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
I have muted all the music in the rom to a decibel level of 0.
This way we still get all the cool sound effects from the rom!!
I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
The SoundMod is on by default.
To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
There are 41 Main sounds that will be same for each team. There are 8 for the Chiefs.
These are kept in a folder named NFL STERN, that is inside your music folder.
(That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
1 of 10 NFL Films music is played on start of game, and continues randomly.
15 seconds after the last ball has drained, the Attract Mode starts.
1 of 20 John Facenda talking sound effects is played when in attract mode.
1 of 10 other Football sound effects is played after John Facenda in attract mode.
1 of 8 Chiefs Music is played after the second talking sound effect in attract mode.
There are 14 different rom Touchdown Calls, with 2 different Radio TD calls divided between the 14 of them.
Also added random sounds on Coin Insert.
Each team will at least have...
Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
ColorDMD is on by default.
To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
NEW Special Thanks and Acknowledgements:
I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
I also would like to thank Kalavera3 for all the work he did on this table!!
I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
Prior Special Thanks and Acknowledgements:
v3.1
(BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
(BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
(BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
(BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
(BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
(BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
(BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
(BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
(BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)
562 downloads
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NFL (Stern 2001) 49ers
By xenonph
NFL (Stern 2001) 49ers v4.4 (VPX7.2 Required)
THIS TABLE IS DEDICATED TO MY SISTERS TERESA AND MARY!!
NFL table by Sliderpoint
Striker Xtreme rebuild by Kalavera3
Full code rebuild and alot more primitive and graphics updates and flashers added by 32assassin
Original NFL Playfield and Plastics Graphics Upgrade and Team Mods and Sounds by Xenonph
v4.4
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
Table file size went from 68.4 MB's to 32.4 MB's!!!
v4.3
Added numbers to variables on all of the toggled options.
So they are all seperated now and do not conflict with other Team tables.
Added Option at top of Table Script to use altsound rom sound fx, and no music.
This option is for Pup Packs that have their own music.
v4.2
Allheart has found a fix so no new core.vbs file is needed. And no need for seperating NFL tables from your other tables.
He suggested I change the rom name to "nfl" right before the nvoffset command in table script, and then change back to alias rom name right after the nvoffset command. This works and solves all problems!! Thanks Allheart!!
v4.1
New core.vbs fix by Allheart that fixes error when using table with B2S Enabled.(Huge thanks!!)
New Instructions and I suggest you follow them!!
This new core.vbs file is not to be copied to your scripts folder.
All of these NFL tables need to be in one folder, and the new core.vbs file needs to be in that same folder.
If you previously downloaded table and overwrote old one in scripts folder, I suggest you download newest beta and copy that one back over the one I previously included with table!!
Sorry for this inconvenience!!
v4.0
32assassin shared all of the resources he had for this NFL table.(Huge Thanks!!)
If you are looking for just the Original table with no team mod or music, then you will have to wait for 32assassin's version to be released.
He is waiting for High Definition scans of the plastics and playfield, before he will release it. (It will be worth the wait!!)
He sent me a new table based off of his work on Striker X-Treme table that he had helped work on with Kalavera3.
He made all new primitives,(Including the Football Primitive!!).
He added fluppers Flashers 2.0.
He added the Apron, Stadium Crowd, Drop Target, Flippers, and Back Wall Flags artwork, and many script changes.
I added Original Plastics.
(The whole reason for me wanting to update was to add the original plastics.)
(And to fix the sound mods, as I didn't know how to add timers back then.)
Upgraded playfield pic with new logos, wood inlays, and much more.
(Compare this playfield pic next to the old playfield pic and you will see exactly what all I have done!!)
I added original Plunger Cover art, Spinner art, and Back Wall Crowd Art.
I made the Goal Post primitive,(Thanks to 32assassin for teaching me how to use blender!!), and made the primitive behind the red flasher.
I also changed the "GOAL" light art behind the Linebacker to "SCORE", and added yellow rim like the original NFL table.
I also added Original Linebacker art.
Added Many Options that are saved and loaded on next table run!!
The Team Plastics can be toggled with Left Magna-Save when game is not in play.
(Original Plastics are on by default.)
Plastics change goes as follows..
Original, Home, Away, Color Rush.
(ALL TABLES WILL AT THE VERY LEAST HAVE HOME, AWAY, AND COLOR RUSH PLASTICS.)
The Back Wall Lights can be toggled with Right Magna-Save when game is not in play.
(Original Lights are on by default.)
Transparent Plastics can be toggled with the L key.
Non-Transparent Plastics show the Team Colors better.
Linebacker Color can be toggled with the W key. Change from White or Black Linebacker.
(So if the star Linebacker on your team is white or black, you are covered!!)
Added JPSalas Lut Script,(Huge thanks JPSalas!!)
Luts are toggled with the Buy-In Key (2 Key)
All the choices you make, are saved and loaded on next table run.
(Thanks to a modified version of JP's Lut and STAT's Team Change script that I modified.)(Thanks JPSalas and STAT!!)
For the sounds, I switched from MP3's to OGG format. Cuts down on file size tremendously!!
I have used the altsound method, combined with regular music method.
I found that some of the alt sounds were not being played, so I told Toxie about the situation.
Toxie looked through the PinMAME code and found the problem.
The PinMAME code didn't handle a special case of the whitestar sound command lists yet, so he added that to new version of VPinMAME!!(HUGE THANKS TOXIE!!!)
YOU WILL NEED THE NEWEST VERSION OF VPINMAME FOR ALL THE ALTSOUNDS TO WORK PROPERLY!!
I have muted all the music in the rom to a decibel level of 0.
This way we still get all the cool sound effects from the rom!!
I will only be adding Touchdown calls from radio announcer for each team in the altsound folder.
The SoundMod is on by default.
To turn off SoundMod, go to Line 20 and change SoundMod=1 to SoundMod=0
Also there is no reason to have to hit F1 and change to altsound, to use this altsound package!!
I have scripted it into table to automatically turn on the altsound, and it turns off on table exit.
There are 41 Main sounds that will be same for each team. There are 5 for the 49ers.
These are kept in a folder named NFL STERN, that is inside your music folder.
(That way if you download all the tables, all the music for all Teams will be kept tidy in 1 folder!!)
1 of 10 NFL Films music is played on start of game, and continues randomly.
15 seconds after the last ball has drained, the Attract Mode starts.
1 of 20 John Facenda talking sound effects is played when in attract mode.
1 of 10 other Football sound effects is played after John Facenda in attract mode.
1 of 5 49ers Music is played after the second talking sound effect in attract mode.
There are 14 different rom Touchdown Calls, with 4 different Radio TD calls divided between the 14 of them.
Also added random sounds on Coin Insert.
Each team will at least have...
Defense Chant, 3 different Football Grunts, Whistle, and TD call on Coin Insert.
ColorDMD is on by default.
To switch to normal DMD colors with the Original plastics, go to Line 16 and change CDMDWOP=1 to CDMDWOP=0
This can only be adjusted on the Original Plastics. They are defaulted ON for the Team Plastics.
This automatically turns off the Colorize DMD that you usually have to manually checkmark in rom options.
And it automatically turns on the Colorize DMD for the Team mods, so no need to checkmark in rom options.
NEW Special Thanks and Acknowledgements:
I first would like to thank 32assassin for ALL the work he did on this table, and for sending me all of his resources!!
I also would like to thank Kalavera3 for all the work he did on this table!!
I also would like to thank JPSalas and STAT, as I modified and combined parts of their script to save and load plastics, backwall lights, and more!!
I also would like to thank Kiwi for helping me with proper wording of script commands for the rom options!!
I also would like to thank iDigStuff for sending me the NFL rom in altsound format!!
I also would like to thank all of the current and former VPinMAME and VP Devs for all the work they have done to make these programs the best!!!
Also want to thank Toxie personally for fixing the altsound, and the nvoffset with alias name problem!!
Also want to thank Allheart for fixing the core.vbs problem for Cabinet users who have B2S enabled.
Prior Special Thanks and Acknowledgements:
v3.1
(BIG THANKS TO SLIDERPOINT FOR PERMISSION TO MOD HIS AMAZING TABLE, AND FOR HELP WIH SCRIPT!!)
(BIG THANKS TO TOXIE AND FUZZEL AND ALL INVOLVED!!) UPGRADED CORE VBS TO ALLOW FOR 32 TEAM CAPACITY NVRAM
(BIG THANKS TO STAT AND CARNY_PRIEST FOR HELP TEACHING ME COLOR DMD SCRIPT COMMANDS!!)
(BIG THANKS TO CARNY_PRIEST FOR UPDATED SCORE AND INSTRUCTION CARDS IN SWF FORMAT. SO PICS AREN'T DISTORTED OR STRETCHED WITH FRONTEND USAGE!!)
(BIG THANKS TO STEVE "Slydog43" FOR GRAPHICS CARD!! WITHOUT IT I WOULD NOT BE ABLE TO MAKE THESE MODS!!)
(BIG THANKS TO STAT FOR ADDING SCRIPT CHANGE TO MAKE TEAM COLOR CHANGES WITH MAGNA-SAVE!!)
(BIG THANKS TO SCOTTYVH FOR REDOING TEXT ON PLAYFIELD LIGHTS AND FITTING CORRECTLY!!)
(BIG THANKS TO GTXJOE FOR HELP WITH MUSIC AND SOUND COMMANDS!!)
(BIG THANKS TO SLIDERPOINT FOR UPGRADING ALOT OF THINGS FOR VERSION3.0!!!)
734 downloads
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