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Billy Idol
By LAROUILLAS
Billy Idol
I just modified Count-Down (Gottlieb 1978) and added music (includes B2S and ...)
Magna saves right = music
*****************************************************************************
I muted the ROM sound; you can re-enable it in the script at line 66.
66.Games("countdwn").Settings.Value("sound") = 0 '1 is enabled
*********************************************************************************
You can also mute the music and add background noise at lines 976 and 977.
976 Const PlaySong = True 'Control music playback [true -> ON, false -> OFF]
977 Const Playambience = False 'Control ambient playback [true -> ON, false -> OFF]
********************************************
393 downloads
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Radiohead
By LAROUILLAS
Radiohead
I just modified Sorcerer (Williams 1985) and added music (includes B2S and ...)
Magna saves right = music
*****************************************************************************
I muted the ROM sound; you can re-enable it in the script at line 67.
67.Games("sorcr_l1").Settings.Value("sound") = 0 '1 enabled rom sound
*********************************************************************************
You can also mute the music and add background noise at lines 955 and 956.
955 Const PlaySong = True 'Control music playback [true -> ON, false -> OFF]
956 Const Playambience = False 'Control ambient playback [true -> ON, false -> OFF]
********************************************
245 downloads
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Check (Petaco 1975) JP v5.5 DT-FS-MR-VR Ext2k Conversion
By Ext2k
This file is Based on JPSalas Table https://www.vpforums.org/index.php?app=downloads&showfile=18619
Check: 2 players, replay and/or extra ball
Options in the script Apron card in English or Spanish, 3 or 5 balls, Special or Extra Ball
As default the tables are configured like this:
Check 3 balls, Spanish cards, Extra Ball
There are some differences in the rules:
Check & Check Mate: bumpers turn on with the central target and the upper lane
Check & Check Mate: drop targets reset after each new ball.
Check & Check Mate: tilt penalize just the ball
Check & Check Mate: the KING is a normal drop target. Special is on the upper lane (and outlanes too like in Jake Mate)
This table requires B2S to play in VR.
This table Works in DT/FS/VR and MR, but specially in VR.
To change VR Room (pool/minimal) or Mixed Reality, press F12 and change Room in the menu
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
You can enable Ambience ROOM at the end of the scpit. Enable it to True
402 downloads
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Jake Mate (Petaco 1974) JP v5.5. DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is Based on JPSalas Table https://www.vpforums.org/index.php?app=downloads&showfile=18619
Jake Mate: 5 balls, Spanish cards
Options in the script Apron card in English or Spanish, 3 or 5 balls, Special or Extra Ball
As default the tables are configured like this:
Jake Mate: 5 balls, Spanish cards
There are some differences in the rules:
Jake Mate: bumpers turn on when all the drop targets are down
Jake Mate: The drop targets do not reset from ball to ball, only at the next ball after obtaining the special
Jake Mate: Tilt penalize the game
Jake Mate: The KING target is not a drop target, but a stand up target, and it is used to get the special
This table requires B2S to play in VR.
This table Works in DT/FS/VR and MR, but specially in VR.
To change VR Room (pool/minimal) or Mixed Reality, press F12 and change Room in the menu
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
You can enable Ambience ROOM at the end of the scpit. Enable it to True
429 downloads
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Check Mate (Recel 1975) JP v5.5 DT-FS-MR-VR Ext2k Conversion
By Ext2k
This file is Based on JPSalas Table https://www.vpforums.org/index.php?app=downloads&showfile=18619
Check Mate: 4 players, replay and/or extra ball
Options in the script Apron card in English or Spanish, 3 or 5 balls, Special or Extra Ball
As default the tables are configured like this:
Check Mate: 5 balls, English cards, Special
There are some differences in the rules:
Check & Check Mate: bumpers turn on with the central target and the upper lane
Check & Check Mate: drop targets reset after each new ball.
Check & Check Mate: tilt penalize just the ball
Check & Check Mate: the KING is a normal drop target. Special is on the upper lane (and outlanes too like in Jake Mate)
This table requires B2S to play in VR.
This table Works in DT/FS/VR and MR, but specially in VR.
To change VR Room (pool/minimal) or Mixed Reality, press F12 and change Room in the menu
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
You can enable Ambience ROOM at the end of the scpit. Enable it to True
360 downloads
(0 reviews)0 comments
Updated
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Charlie's Angels (Gotlieb 1978) JP v5.5.0 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas table version 5.5.0 https://www.vpforums.org/index.php?app=downloads&showfile=13576
Now table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
This table requires B2S to work. See link to B2S
I upscaled arts, Original arts from @RajoJoey
Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
314 downloads
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Bob SEGER
By LAROUILLAS
Bob SEGER
I just modified Count-Down (Gottlieb 1978) and added music (includes B2S and ...)
Magna saves right = music
*****************************************************************************
I muted the ROM sound; you can re-enable it in the script at line 66.
66.Games("countdwn").Settings.Value("sound") = 0 '1 is enabled
*********************************************************************************
You can also mute the music and add background noise at lines 976 and 977.
976 Const PlaySong = True 'Control music playback [true -> ON, false -> OFF]
977 Const Playambience = False 'Control ambient playback [true -> ON, false -> OFF]
********************************************
302 downloads
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Mr.Big
By LAROUILLAS
Mr.Big
I just modified Sorcerer (Williams 1985) and added music (includes B2S and ...)
Magna saves right = music
*****************************************************************************
I muted the ROM sound; you can re-enable it in the script at line 67.
67.Games("sorcr_l1").Settings.Value("sound") = 0 '1 enabled rom sound
*********************************************************************************
You can also mute the music and add background noise at lines 955 and 956.
955 Const PlaySong = True 'Control music playback [true -> ON, false -> OFF]
956 Const Playambience = False 'Control ambient playback [true -> ON, false -> OFF]
********************************************
179 downloads
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Gamatron (Sonic 1986) JP v5.5.1 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas table: https://www.vpforums.org/index.php?app=downloads&showfile=15659
I added some new elements on VR and F12 options
This table requires B2S to work, included in file.
- added new VRRoom by Ext2k
- added new Sonic/Peyper Backbox
- new cabinet with new decals
- new sonic plunger housing
- addded mixed reality
- Menu options for music, ambience and select you coins spanish/usa
-Added flippers/start button animation for VR
981 downloads
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Killswitch Engage
By LAROUILLAS
Killswitch Engage
I just modified Count-Down (Gottlieb 1978) and added music (includes B2S and ...)
Magna saves right = music
*****************************************************************************
I muted the ROM sound; you can re-enable it in the script at line 66.
66.Games("countdwn").Settings.Value("sound") = 0 '1 is enabled
*********************************************************************************
You can also mute the music and add background noise at lines 976 and 977.
976 Const PlaySong = True 'Control music playback [true -> ON, false -> OFF]
977 Const Playambience = False 'Control ambient playback [true -> ON, false -> OFF]
********************************************
169 downloads
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The A Team (Original Table)
By jicho2003
The 3.0.2 versión
Sorry if I'm uploading multiple versions, but for me it's literally reporting all the bugs, testing them myself while creating them... I fix them as they report them to me.
---------------------------- ----------------------------
Fixed the sound assignation of various audio files so they sound good in the cabinet.
The errors had been reported by some users. (Thanks to user deadmanworking for the audio order list.)
--------------------------- ------------------------------
Hello everyone.
Here I leave you the new Original VPX table of team A.
The goal when I started this, my second table, was to know a little better how flexDMD works for my real DMD. I have tried to make as much of a 90' table as possible. It´s NOT based on a particular table, it has similar things to what I have played on many tables from that era.
I finally managed to get close to what I wanted, especially with the DMD, which is interactive and even has several video modes included. I am aware that there is still work to do and parts to debug so that they look as I really have in my head, but I don't want to postpone the release because the code for me would be finished. There may be some bugs in the code, but testing it enough times to find bugs was simple at the beginning and very complicated at the end. If you find any bugs, please let me know.
The actual file includes a Backglass, a PDF with the rules, the images folder and of course the table. YOU MUST HAVE THE LATEST UPDATE of FlexDMD and almost VPX 10.7.2 installed.
The folder with the gifs must be in the same place as the VPX file.
ATENTION!
The code has been written for the latest version of VPX 10.7.4. According to the experience of several users, the table is now stable in the versions VPX 10.8.0.
Thanks to JP Salas for the advice and part of the codes that I have used, and to everyone who has tested while it was a WIP and has encouraged along the way, especially Joe Hadesbeck.
Thanks to Abhcoide for the code for the DOF code to flippers and other toys. T
Before anyone asks, I answer. There is no Pup Pack or light remapping in blender...Maybe with time. I don't know how to do it well, I'm not a programmer, my language is not English (I don't understand some tutorials
Now is complete nFozzy physics and Fleep Sounds. I'll be debugging things.
I hope you like it, and sorry for my bad English. All the best!!!
All Logos, Music, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
SKILLSHOT
4 center cards will be raised at the beginning of each ball. Win a million for each card knocked down.
4 MAIN MISSIONS (ONE PER CHARACTER)
They are activated from the van.
Hit first to start and open the door. Hit a second time to start the mission. Before starting the first character, the order for that player is drawn and will be maintained throughout the game. The missions will remain active until they are resolved even if the player loses the ball. The reward for solving each mission is 10 million points.
BARRACUS, Shoot 50 Bumpers.
MURDOCK. Shoot 150 spinners.
FACEMAN. Hit 6 ramps.
HANNIBAL. Hit left TEAM targets.
MR LEE: If during an active main mission you put the ball in the van you will be one point closer to contacting Mr Lee and, therefore, hiring the A team. Take 10 shots to discover Haniball's alter ego and win 25 million
SECONDARY MISSIONS
Activate it in the jeep.
They conclude when you lose the ball or complete the mission or the video modes. Winning each of them means 10 millions. You can raise the mission number on the right ramp and lower it on the left ramp. The available mission appears flashed in the Playfield and Backgass.
PUNCH OUT: Add millions to BA Targets within 30 seconds.
TRUCKS CONVOY : Find the material box in a random of 4 places.
SLOTS : Stop the roulette with the flippers, and collect 4 diferents tools.
RUN AWAY : ( VideoModeGame). Pass 15 groups of police cars.
FIND AND SHOOT: ( "VideoMode" Game) Shoot 20 enemies in 30 sec. Move the bar sight with the flippers.
EXTRABALL Open and enter on the right tunnel in the ExtraBall mission
GET MILLIONS
MURDOK's ESCAPE:Follow the lights in 4 possibles ways and hit it 3 times to scape the psychiatric.
BA DOESN'T WANT TO FLY: hit the top 6 targets with dizzy ba. Be careful with the ball passing through magnets on the board
LITTLE MULTIBALL: Shoot the barrel Hole to activate a single multiball.
IF YOU SOLVE THE TEN MISSIONS, THE POSSIBILITY OF OBTAINING A MULTIBALL OPENS
OTHER MISIONS
THE BACK LANE: Spell "THE A TEAM" for collect 10 millions.
MULTIBALL: Hit the TNT box 10 times to open the box and activate the 3 multiball mode.
THE BARREL HOLE: Draw a gift in the barrel on the right.
SUPERTARGETS: Hit 50 bumpers to activate a special score on the green targets.
......And More.
12087 downloads
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Genesis (Mod Totem Gottlieb 1979)
By LAROUILLAS
Genèse (Gottlieb 1979)
Je viens de modifier Totem (Gottlieb 1979) et d'ajouter 40 musiques.
Magna sauve à droite = musique
714 downloads
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Joe Bonamassa
By LAROUILLAS
Joe Bonamassa
I just modified Count-Down (Gottlieb 1978) and added music (includes B2S and ...)
Magna saves right = music
*****************************************************************************
I muted the ROM sound; you can re-enable it in the script at line 66.
66.Games("countdwn").Settings.Value("sound") = 0 '1 is enabled
*********************************************************************************
You can also mute the music and add background noise at lines 976 and 977.
976 Const PlaySong = True 'Control music playback [true -> ON, false -> OFF]
977 Const Playambience = false 'Control ambient playback [true -> ON, false -> OFF]
********************************************
182 downloads
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B.B King
By LAROUILLAS
BB King
B2S Full DMD
BB King (Gottlieb 1978).directb2s
I just modified Count-Down (Gottlieb 1978) and added music (includes B2S and ...)
Magna saves right = music
*****************************************************************************
I muted the ROM sound; you can re-enable it in the script at line 66.
66.Games("countdwn").Settings.Value("sound") = 0 '1 is enabled
*********************************************************************************
You can also mute the music and add background noise at lines 976 and 977.
976 Const PlaySong = True 'Control music playback [true -> ON, false -> OFF]
977 Const Playambience = false 'Control ambient playback [true -> ON, false -> OFF]
********************************************
330 downloads
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Dream Theater
By LAROUILLAS
DREAM THEATER
B2S Full DMD
Dream Theater (Gottlieb 1978).directb2s
I just modified Count-Down (Gottlieb 1978) and added music (includes B2S and ...)
Magna saves right = music
*****************************************************************************
I muted the ROM sound; you can re-enable it in the script at line 66.
66.Games("countdwn").Settings.Value("sound") = 0 '1 is enabled
*********************************************************************************
You can also mute the music and add background noise at lines 976 and 977.
976 Const PlaySong = True 'Control music playback [true -> ON, false -> OFF]
977 Const Playambience = false 'Control ambient playback [true -> ON, false -> OFF]
********************************************
244 downloads
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Foreigner
By LAROUILLAS
FOREIGNER
B2S Full DMD
L'Étranger (Gottlieb 1976).directb2s
I just modified Surf Champ (Gottlieb 1978) and added music (includes B2S and ...)
Magna saves right = music
350 downloads
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Yes
By LAROUILLAS
YES
B2S Full DMD
Oui (Gottlieb 1978).directb2s
I just modified Count-Down (Gottlieb 1978) and added music (includes B2S and ...)
Magna saves right = music
*****************************************************************************
I muted the ROM sound; you can re-enable it in the script at line 66.
66.Games("countdwn").Settings.Value("sound") = 0 '1 is enabled
*********************************************************************************
You can also mute the music and add background noise at lines 976 and 977.
976 Const PlaySong = True 'Control music playback [true -> ON, false -> OFF]
977 Const Playambience = false 'Control ambient playback [true -> ON, false -> OFF]
********************************************
291 downloads
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The Cure
By LAROUILLAS
The Cure
B2S Full DMD
The Cure (Gottlieb 1978).directb2s
I just modified Count-Down (Gottlieb 1978) and added music (includes B2S and ...)
Magna saves right = music
*****************************************************************************
I muted the ROM sound; you can re-enable it in the script at line 66.
66.Games("countdwn").Settings.Value("sound") = 0 '1 is enabled
*********************************************************************************
You can also mute the music and add background noise at lines 976 and 977.
976 Const PlaySong = True 'Control music playback [true -> ON, false -> OFF]
977 Const Playambience = false 'Control ambient playback [true -> ON, false -> OFF]
********************************************
352 downloads
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Joe SATRIANI
By LAROUILLAS
Joe SATRIANI
B2S Full DMD
Joe SATRIANI (Gottlieb 1978).directb2s
Je viens de modifier Count-Down (Gottlieb 1978) et d'ajouter de la musique (inclut B2S et ...)
Magna sauve à droite = musique
****************************************************************************
J'ai coupé le son de la ROM ; vous pouvez le réactiver dans le script à la ligne 66.
66.Games("countdwn").Settings.Value("sound") = 0 '1 est activé
*******************************************************************************
Vous pouvez également couper la musique et ajouter du bruit de fond sur les lignes 976 et 977.
976 Const PlaySong = True 'Contrôler la lecture de la musique [true -> ON, false -> OFF]
977 Const Playambience = False 'Contrôler la lecture ambiante [true -> ON, false -> OFF]
*******************************************************************************
197 downloads
(3 reviews)0 comments
Updated
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Star Knights
By Anthias
An original theme table by Anthias.
The Star Knights lead the armies of Zentrax, a kingdom planet at war with its neighbours, the kingdom planet of Juzai and the three moon federation of Orbeytia.
Yeah, I linked this theme to my last table I may expand further with future ones, I haven't decided yet.
130 downloads
(0 reviews)0 comments
Submitted
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Saxon
By LAROUILLAS
Saxon
I just modified Count-Down (Gottlieb 1978) and added music (includes B2S and ...)
Magna saves right = music
****************************************************************************
I muted the ROM sound; you can re-enable it in the script at line 66.
66.Games("countdwn").Settings.Value("sound") = 0 '1 is enabled
*******************************************************************************
You can also mute the music and add background noise on lines 976 and 977.
976 Const PlaySong = True 'Control music playback [true -> ON, false -> OFF]
977 Const Playambience = False 'Control ambient playback [true -> ON, false -> OFF]
*******************************************************************************
165 downloads
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Alcatrazz
By LAROUILLAS
Alcatrazz
I just modified Surf Champ (Gottlieb 1976) and added music (includes B2S and ...)
Menu switch left and right
Magna saves right = music
280 downloads
(5 reviews)0 comments
Updated
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Cavalcade (Stoner 1935) Desktop Mod
By Cliffy
Full version table, not a patch. This is my desktop modified version of the @MachWon table release from December 2024.
All changes are in the Table Info but in brief I added siderails and lockdown bar, fixed the missing drain sound, added a table exit sub and controller stop.
Of course I changed the POV making it suitable for desktop mode and added one of my custom desktop backdrops.
.res file and directb2s included
Instructions for play from MachWon;
This is a free play bagatelle game, no coin up, no flippers, simply press 1 to start.
Use the right flipper key/button to lift balls into the shooter lane.
Plunge the ball. Once it has passed the first gate, You can release the next ball.
Aim for the central "To the Post" area to collect balls. Then shoot the Starter hole to activate
the central kicker. Each kicked ball will activate the kicker again for an alternating kick.
Balls kicked into the Starter hole can be released again.
The main goal is to hit the central area. The first three balls score 1K, 2K and 3K points. After that
additional balls are fed to the lower kicker for 5K points each.
A Tilt voids the complete game.
Learning the plunger is the key to these bagatelles.
Have fun!
420 downloads
- https://www.ipdb.org/machine.cgi?id=473
- cavalcade
- (and 4 more)
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Scarface
You will want to delete all older pup pack and table versions before installing this new version 1.0.4 !!!!
New For Version 1.0.4
Significant updates to the table including a proper full test of table for bugs in single and multiplayer modes.
Fixed so many bugs I lost count, it was a lot Improvements to pup minigame Improved DMD display messaging Added taunts to missed ramp shots More layers of polish to physics I forgot to mention that LoadedWeapon created a set of sideblades that are available via the tweak menu.. Thanks Rudy !!!
Table requirements:
Latest VPX 10.8
Latest PinupPopper
The table requires the included Pupdmd Puppack
Right-click on Puppack zip, go to properties, and Unblock before Unzipping
Once unzipped, place the Scarface folder in your PUPVideos folder
Run the batch file inside Puppack that is designated for your setup
Features:
NFozzy Fleep
Scorbit option at the top of the script (off by default)
F12 menu options:
Game Rules Available in F12 menu
VR cab, Minimal room, and Mega VR room options
Optional flipper colors
Optional Sideblades placement (one of which was provided by Loaded Weapon)
Difficulty settings, 50% by default
Center post on or off options
Outlane's difficulty options
Balls per game up to 5, set to 3 by default
Turn minigame availability on or off, On by default
Side Rails visible on or off
All sound options for music, mechs, and ball rolling are adjustable
Full Credits are Given in the attract mode of the Pupdmd
VR DMD messaging scaling options at the top of the script
Refrain from asking tech support questions in the review section
instead click the support button, which will link you to the support page for this project.
Where someone will be more than happy to assist you.
but above all, Enjoy!
built for free, with passion, through countless hours, over a long period of time for your entertainment.
Please click like, comment, and leave a review.
CHEERS!
7264 downloads
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Pool Sharks (Midway 1990) JP v5.5 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 5.5 https://www.vpforums.org/index.php?app=downloads&showfile=13790
Now table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
This table requires B2S to work.
New Bally Backbox created by @Ext2k
Redraw cab arts by @Ext2k
Coindoor animation and code by @3rdaxis, @Rascal @Rawd
Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
763 downloads
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VPU Staff's Top Picks
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New & Updated DMD Colorizations
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VPU Remix & Mods
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Updated Files
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Download Statistics
29113
Files103517
Comments42549
Reviews