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Old Toons Vol 1 (Hursty 2025)
By Hursty
Decided to do a re-skin of Voltan Escapes Cosmic Doom (Bally 1979), called 'Old Toons Vol 1 (Hursty 2025)'.
I was a kid in the 70's so decided to do a theme focused on old cartoons. Background audio has all 14 cartoon theme songs.
Instructions for background music:
Download the 'Old Toons Vol 1' zipped folder, unzip and place in the 'vPinball\VisualPinball\Music' folder
This re-skin uses these 14 cartoons:
Archie Captain Caveman Casper Funky Phantom Fat Albert Popeye Space Ghost Flintstones Great Grape Ape Pink Panther Tom and Jerry Top Cat Inch High Private Eye Josie and the Pussy Cats
I have a plan to make Volumes 2 and 3 (hopefully).
Massive THANK YOU!
@hauntfreaks is an absolute legend, nice bloke and amazingly talented. He suggested darkening the playfield which made it just that bit better. Whilst I sent him the original artwork for the backglass, he was very kind and generous to make the backglass for me. He also edited my file and made t so much better. He also fixed an issue with the scores etc. So many amazing people in the is hobby, and I feel very privileged that @hauntfreaks helped me.
Files included in the download:
VPX and Backglass:
Old Toons Vol 1 (Hursty 2025).directb2s Old Toons Vol 1 (Hursty 2025).vpx
Music Folder (contains 14 mp3 files that randomly plays as background music)
Old Toons Vol 1 (Folder that needs to be placed in the 'vPinball\VisualPinball\Music' folder)
Popper Media:
Audio Popper.mp3 Launch Audio.mp3 Old Toons Vol 1 (Hursty 2025) (Hursty DMD).mp4 Old Toons Vol 1 (Hursty 2025) (Hursty Toppers Border).mp4 Old Toons Vol 1 (Hursty 2025) (Hursty Toppers No Border).mp4 Old Toons Vol 1 (Hursty 2025) Loading 4K.mp4 Old Toons Vol 1 (Hursty 2025) Loading HD.mp4 Old Toons Vol 1 DMD Full Non-Animated.png Old Toons Vol 1 Logo.png Old Toons Vol 1 Wheel.png
Rom
voltan.zip
There are 2 other tables, Vol 2 and Vol 3:
3663 downloads
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STEVE MILLER BAND PUP & PUP Table
By icepinball
Thank you ZandysArcade for the beautiful table and the great work ..... for all those who would like to have a PUP for it,
thank you ZandysArcade for allowing me to post the PUP
Don't forget Alias !!!! add SteveMiller,slbmania to their vpmalias.txt file
!!!! you can put your own videos in the MusicVideos folder !!!
Use Right Magnasave to scroll through songs
FOR PERSONAL USE ONLY AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT DISTRIBUTE FINAL
307 downloads
(5 reviews)0 comments
Submitted
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Billy Idol
By LAROUILLAS
Billy Idol
I just modified Count-Down (Gottlieb 1978) and added music (includes B2S and ...)
Magna saves right = music
*****************************************************************************
I muted the ROM sound; you can re-enable it in the script at line 66.
66.Games("countdwn").Settings.Value("sound") = 0 '1 is enabled
*********************************************************************************
You can also mute the music and add background noise at lines 976 and 977.
976 Const PlaySong = True 'Control music playback [true -> ON, false -> OFF]
977 Const Playambience = False 'Control ambient playback [true -> ON, false -> OFF]
********************************************
420 downloads
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Radiohead
By LAROUILLAS
Radiohead
I just modified Sorcerer (Williams 1985) and added music (includes B2S and ...)
Magna saves right = music
*****************************************************************************
I muted the ROM sound; you can re-enable it in the script at line 67.
67.Games("sorcr_l1").Settings.Value("sound") = 0 '1 enabled rom sound
*********************************************************************************
You can also mute the music and add background noise at lines 955 and 956.
955 Const PlaySong = True 'Control music playback [true -> ON, false -> OFF]
956 Const Playambience = False 'Control ambient playback [true -> ON, false -> OFF]
********************************************
258 downloads
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Check (Petaco 1975) JP v5.5 DT-FS-MR-VR Ext2k Conversion
By Ext2k
This file is Based on JPSalas Table https://www.vpforums.org/index.php?app=downloads&showfile=18619
Check: 2 players, replay and/or extra ball
Options in the script Apron card in English or Spanish, 3 or 5 balls, Special or Extra Ball
As default the tables are configured like this:
Check 3 balls, Spanish cards, Extra Ball
There are some differences in the rules:
Check & Check Mate: bumpers turn on with the central target and the upper lane
Check & Check Mate: drop targets reset after each new ball.
Check & Check Mate: tilt penalize just the ball
Check & Check Mate: the KING is a normal drop target. Special is on the upper lane (and outlanes too like in Jake Mate)
This table requires B2S to play in VR.
This table Works in DT/FS/VR and MR, but specially in VR.
To change VR Room (pool/minimal) or Mixed Reality, press F12 and change Room in the menu
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
You can enable Ambience ROOM at the end of the scpit. Enable it to True
422 downloads
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Jake Mate (Petaco 1974) JP v5.5. DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is Based on JPSalas Table https://www.vpforums.org/index.php?app=downloads&showfile=18619
Jake Mate: 5 balls, Spanish cards
Options in the script Apron card in English or Spanish, 3 or 5 balls, Special or Extra Ball
As default the tables are configured like this:
Jake Mate: 5 balls, Spanish cards
There are some differences in the rules:
Jake Mate: bumpers turn on when all the drop targets are down
Jake Mate: The drop targets do not reset from ball to ball, only at the next ball after obtaining the special
Jake Mate: Tilt penalize the game
Jake Mate: The KING target is not a drop target, but a stand up target, and it is used to get the special
This table requires B2S to play in VR.
This table Works in DT/FS/VR and MR, but specially in VR.
To change VR Room (pool/minimal) or Mixed Reality, press F12 and change Room in the menu
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
You can enable Ambience ROOM at the end of the scpit. Enable it to True
451 downloads
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Check Mate (Recel 1975) JP v5.5 DT-FS-MR-VR Ext2k Conversion
By Ext2k
This file is Based on JPSalas Table https://www.vpforums.org/index.php?app=downloads&showfile=18619
Check Mate: 4 players, replay and/or extra ball
Options in the script Apron card in English or Spanish, 3 or 5 balls, Special or Extra Ball
As default the tables are configured like this:
Check Mate: 5 balls, English cards, Special
There are some differences in the rules:
Check & Check Mate: bumpers turn on with the central target and the upper lane
Check & Check Mate: drop targets reset after each new ball.
Check & Check Mate: tilt penalize just the ball
Check & Check Mate: the KING is a normal drop target. Special is on the upper lane (and outlanes too like in Jake Mate)
This table requires B2S to play in VR.
This table Works in DT/FS/VR and MR, but specially in VR.
To change VR Room (pool/minimal) or Mixed Reality, press F12 and change Room in the menu
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
You can enable Ambience ROOM at the end of the scpit. Enable it to True
372 downloads
(0 reviews)0 comments
Updated
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Charlie's Angels (Gotlieb 1978) JP v5.5.0 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas table version 5.5.0 https://www.vpforums.org/index.php?app=downloads&showfile=13576
Now table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
This table requires B2S to work. See link to B2S
I upscaled arts, Original arts from @RajoJoey
Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
352 downloads
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Bob SEGER
By LAROUILLAS
Bob SEGER
I just modified Count-Down (Gottlieb 1978) and added music (includes B2S and ...)
Magna saves right = music
*****************************************************************************
I muted the ROM sound; you can re-enable it in the script at line 66.
66.Games("countdwn").Settings.Value("sound") = 0 '1 is enabled
*********************************************************************************
You can also mute the music and add background noise at lines 976 and 977.
976 Const PlaySong = True 'Control music playback [true -> ON, false -> OFF]
977 Const Playambience = False 'Control ambient playback [true -> ON, false -> OFF]
********************************************
327 downloads
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Mr.Big
By LAROUILLAS
Mr.Big
I just modified Sorcerer (Williams 1985) and added music (includes B2S and ...)
Magna saves right = music
*****************************************************************************
I muted the ROM sound; you can re-enable it in the script at line 67.
67.Games("sorcr_l1").Settings.Value("sound") = 0 '1 enabled rom sound
*********************************************************************************
You can also mute the music and add background noise at lines 955 and 956.
955 Const PlaySong = True 'Control music playback [true -> ON, false -> OFF]
956 Const Playambience = False 'Control ambient playback [true -> ON, false -> OFF]
********************************************
190 downloads
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Gamatron (Sonic 1986) JP v5.5.1 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas table: https://www.vpforums.org/index.php?app=downloads&showfile=15659
I added some new elements on VR and F12 options
This table requires B2S to work, included in file.
- added new VRRoom by Ext2k
- added new Sonic/Peyper Backbox
- new cabinet with new decals
- new sonic plunger housing
- addded mixed reality
- Menu options for music, ambience and select you coins spanish/usa
-Added flippers/start button animation for VR
1029 downloads
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Killswitch Engage
By LAROUILLAS
Killswitch Engage
I just modified Count-Down (Gottlieb 1978) and added music (includes B2S and ...)
Magna saves right = music
*****************************************************************************
I muted the ROM sound; you can re-enable it in the script at line 66.
66.Games("countdwn").Settings.Value("sound") = 0 '1 is enabled
*********************************************************************************
You can also mute the music and add background noise at lines 976 and 977.
976 Const PlaySong = True 'Control music playback [true -> ON, false -> OFF]
977 Const Playambience = False 'Control ambient playback [true -> ON, false -> OFF]
********************************************
176 downloads
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The A Team (Original Table)
By jicho2003
The 3.0.2 versión
Sorry if I'm uploading multiple versions, but for me it's literally reporting all the bugs, testing them myself while creating them... I fix them as they report them to me.
---------------------------- ----------------------------
Fixed the sound assignation of various audio files so they sound good in the cabinet.
The errors had been reported by some users. (Thanks to user deadmanworking for the audio order list.)
--------------------------- ------------------------------
Hello everyone.
Here I leave you the new Original VPX table of team A.
The goal when I started this, my second table, was to know a little better how flexDMD works for my real DMD. I have tried to make as much of a 90' table as possible. It´s NOT based on a particular table, it has similar things to what I have played on many tables from that era.
I finally managed to get close to what I wanted, especially with the DMD, which is interactive and even has several video modes included. I am aware that there is still work to do and parts to debug so that they look as I really have in my head, but I don't want to postpone the release because the code for me would be finished. There may be some bugs in the code, but testing it enough times to find bugs was simple at the beginning and very complicated at the end. If you find any bugs, please let me know.
The actual file includes a Backglass, a PDF with the rules, the images folder and of course the table. YOU MUST HAVE THE LATEST UPDATE of FlexDMD and almost VPX 10.7.2 installed.
The folder with the gifs must be in the same place as the VPX file.
ATENTION!
The code has been written for the latest version of VPX 10.7.4. According to the experience of several users, the table is now stable in the versions VPX 10.8.0.
Thanks to JP Salas for the advice and part of the codes that I have used, and to everyone who has tested while it was a WIP and has encouraged along the way, especially Joe Hadesbeck.
Thanks to Abhcoide for the code for the DOF code to flippers and other toys. T
Before anyone asks, I answer. There is no Pup Pack or light remapping in blender...Maybe with time. I don't know how to do it well, I'm not a programmer, my language is not English (I don't understand some tutorials
Now is complete nFozzy physics and Fleep Sounds. I'll be debugging things.
I hope you like it, and sorry for my bad English. All the best!!!
All Logos, Music, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
SKILLSHOT
4 center cards will be raised at the beginning of each ball. Win a million for each card knocked down.
4 MAIN MISSIONS (ONE PER CHARACTER)
They are activated from the van.
Hit first to start and open the door. Hit a second time to start the mission. Before starting the first character, the order for that player is drawn and will be maintained throughout the game. The missions will remain active until they are resolved even if the player loses the ball. The reward for solving each mission is 10 million points.
BARRACUS, Shoot 50 Bumpers.
MURDOCK. Shoot 150 spinners.
FACEMAN. Hit 6 ramps.
HANNIBAL. Hit left TEAM targets.
MR LEE: If during an active main mission you put the ball in the van you will be one point closer to contacting Mr Lee and, therefore, hiring the A team. Take 10 shots to discover Haniball's alter ego and win 25 million
SECONDARY MISSIONS
Activate it in the jeep.
They conclude when you lose the ball or complete the mission or the video modes. Winning each of them means 10 millions. You can raise the mission number on the right ramp and lower it on the left ramp. The available mission appears flashed in the Playfield and Backgass.
PUNCH OUT: Add millions to BA Targets within 30 seconds.
TRUCKS CONVOY : Find the material box in a random of 4 places.
SLOTS : Stop the roulette with the flippers, and collect 4 diferents tools.
RUN AWAY : ( VideoModeGame). Pass 15 groups of police cars.
FIND AND SHOOT: ( "VideoMode" Game) Shoot 20 enemies in 30 sec. Move the bar sight with the flippers.
EXTRABALL Open and enter on the right tunnel in the ExtraBall mission
GET MILLIONS
MURDOK's ESCAPE:Follow the lights in 4 possibles ways and hit it 3 times to scape the psychiatric.
BA DOESN'T WANT TO FLY: hit the top 6 targets with dizzy ba. Be careful with the ball passing through magnets on the board
LITTLE MULTIBALL: Shoot the barrel Hole to activate a single multiball.
IF YOU SOLVE THE TEN MISSIONS, THE POSSIBILITY OF OBTAINING A MULTIBALL OPENS
OTHER MISIONS
THE BACK LANE: Spell "THE A TEAM" for collect 10 millions.
MULTIBALL: Hit the TNT box 10 times to open the box and activate the 3 multiball mode.
THE BARREL HOLE: Draw a gift in the barrel on the right.
SUPERTARGETS: Hit 50 bumpers to activate a special score on the green targets.
......And More.
12539 downloads
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Genesis (Mod Totem Gottlieb 1979)
By LAROUILLAS
Genèse (Gottlieb 1979)
Je viens de modifier Totem (Gottlieb 1979) et d'ajouter 40 musiques.
Magna sauve à droite = musique
756 downloads
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Joe Bonamassa
By LAROUILLAS
Joe Bonamassa
I just modified Count-Down (Gottlieb 1978) and added music (includes B2S and ...)
Magna saves right = music
*****************************************************************************
I muted the ROM sound; you can re-enable it in the script at line 66.
66.Games("countdwn").Settings.Value("sound") = 0 '1 is enabled
*********************************************************************************
You can also mute the music and add background noise at lines 976 and 977.
976 Const PlaySong = True 'Control music playback [true -> ON, false -> OFF]
977 Const Playambience = false 'Control ambient playback [true -> ON, false -> OFF]
********************************************
191 downloads
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B.B King
By LAROUILLAS
BB King
B2S Full DMD
BB King (Gottlieb 1978).directb2s
I just modified Count-Down (Gottlieb 1978) and added music (includes B2S and ...)
Magna saves right = music
*****************************************************************************
I muted the ROM sound; you can re-enable it in the script at line 66.
66.Games("countdwn").Settings.Value("sound") = 0 '1 is enabled
*********************************************************************************
You can also mute the music and add background noise at lines 976 and 977.
976 Const PlaySong = True 'Control music playback [true -> ON, false -> OFF]
977 Const Playambience = false 'Control ambient playback [true -> ON, false -> OFF]
********************************************
352 downloads
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Dream Theater
By LAROUILLAS
DREAM THEATER
B2S Full DMD
Dream Theater (Gottlieb 1978).directb2s
I just modified Count-Down (Gottlieb 1978) and added music (includes B2S and ...)
Magna saves right = music
*****************************************************************************
I muted the ROM sound; you can re-enable it in the script at line 66.
66.Games("countdwn").Settings.Value("sound") = 0 '1 is enabled
*********************************************************************************
You can also mute the music and add background noise at lines 976 and 977.
976 Const PlaySong = True 'Control music playback [true -> ON, false -> OFF]
977 Const Playambience = false 'Control ambient playback [true -> ON, false -> OFF]
********************************************
261 downloads
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Foreigner
By LAROUILLAS
FOREIGNER
B2S Full DMD
L'Étranger (Gottlieb 1976).directb2s
I just modified Surf Champ (Gottlieb 1978) and added music (includes B2S and ...)
Magna saves right = music
369 downloads
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Yes
By LAROUILLAS
YES
B2S Full DMD
Oui (Gottlieb 1978).directb2s
I just modified Count-Down (Gottlieb 1978) and added music (includes B2S and ...)
Magna saves right = music
*****************************************************************************
I muted the ROM sound; you can re-enable it in the script at line 66.
66.Games("countdwn").Settings.Value("sound") = 0 '1 is enabled
*********************************************************************************
You can also mute the music and add background noise at lines 976 and 977.
976 Const PlaySong = True 'Control music playback [true -> ON, false -> OFF]
977 Const Playambience = false 'Control ambient playback [true -> ON, false -> OFF]
********************************************
312 downloads
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The Cure
By LAROUILLAS
The Cure
B2S Full DMD
The Cure (Gottlieb 1978).directb2s
I just modified Count-Down (Gottlieb 1978) and added music (includes B2S and ...)
Magna saves right = music
*****************************************************************************
I muted the ROM sound; you can re-enable it in the script at line 66.
66.Games("countdwn").Settings.Value("sound") = 0 '1 is enabled
*********************************************************************************
You can also mute the music and add background noise at lines 976 and 977.
976 Const PlaySong = True 'Control music playback [true -> ON, false -> OFF]
977 Const Playambience = false 'Control ambient playback [true -> ON, false -> OFF]
********************************************
394 downloads
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Joe SATRIANI
By LAROUILLAS
Joe SATRIANI
B2S Full DMD
Joe SATRIANI (Gottlieb 1978).directb2s
Je viens de modifier Count-Down (Gottlieb 1978) et d'ajouter de la musique (inclut B2S et ...)
Magna sauve à droite = musique
****************************************************************************
J'ai coupé le son de la ROM ; vous pouvez le réactiver dans le script à la ligne 66.
66.Games("countdwn").Settings.Value("sound") = 0 '1 est activé
*******************************************************************************
Vous pouvez également couper la musique et ajouter du bruit de fond sur les lignes 976 et 977.
976 Const PlaySong = True 'Contrôler la lecture de la musique [true -> ON, false -> OFF]
977 Const Playambience = False 'Contrôler la lecture ambiante [true -> ON, false -> OFF]
*******************************************************************************
210 downloads
(3 reviews)0 comments
Updated
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Star Knights
By Anthias
An original theme table by Anthias.
The Star Knights lead the armies of Zentrax, a kingdom planet at war with its neighbours, the kingdom planet of Juzai and the three moon federation of Orbeytia.
Yeah, I linked this theme to my last table I may expand further with future ones, I haven't decided yet.
141 downloads
(0 reviews)0 comments
Submitted
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Saxon
By LAROUILLAS
Saxon
I just modified Count-Down (Gottlieb 1978) and added music (includes B2S and ...)
Magna saves right = music
****************************************************************************
I muted the ROM sound; you can re-enable it in the script at line 66.
66.Games("countdwn").Settings.Value("sound") = 0 '1 is enabled
*******************************************************************************
You can also mute the music and add background noise on lines 976 and 977.
976 Const PlaySong = True 'Control music playback [true -> ON, false -> OFF]
977 Const Playambience = False 'Control ambient playback [true -> ON, false -> OFF]
*******************************************************************************
176 downloads
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Alcatrazz
By LAROUILLAS
Alcatrazz
I just modified Surf Champ (Gottlieb 1976) and added music (includes B2S and ...)
Menu switch left and right
Magna saves right = music
304 downloads
(5 reviews)0 comments
Updated
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Cavalcade (Stoner 1935) Desktop Mod
By Cliffy
Full version table, not a patch. This is my desktop modified version of the @MachWon table release from December 2024.
All changes are in the Table Info but in brief I added siderails and lockdown bar, fixed the missing drain sound, added a table exit sub and controller stop.
Of course I changed the POV making it suitable for desktop mode and added one of my custom desktop backdrops.
.res file and directb2s included
Instructions for play from MachWon;
This is a free play bagatelle game, no coin up, no flippers, simply press 1 to start.
Use the right flipper key/button to lift balls into the shooter lane.
Plunge the ball. Once it has passed the first gate, You can release the next ball.
Aim for the central "To the Post" area to collect balls. Then shoot the Starter hole to activate
the central kicker. Each kicked ball will activate the kicker again for an alternating kick.
Balls kicked into the Starter hole can be released again.
The main goal is to hit the central area. The first three balls score 1K, 2K and 3K points. After that
additional balls are fed to the lower kicker for 5K points each.
A Tilt voids the complete game.
Learning the plunger is the key to these bagatelles.
Have fun!
452 downloads
- https://www.ipdb.org/machine.cgi?id=473
- cavalcade
- (and 4 more)
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VPU Staff's Top Picks
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New & Updated Visual Pinball
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New & Updated Future Pinball
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New & Updated Backglasses
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New & Updated DMD Colorizations
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New & Updated Virtual Reality Enabled Tables
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VPU Remix & Mods
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New & Updated Popper Media
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Updated Files
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Download Statistics
30731
Files108296
Comments45213
Reviews