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Files From Subcategories

  1. Ant World

    Ghosts first VP table. As always NO ROMS, NO B2S, Just a good working game. Download VPX from sites and game works. Re created from an old PC GAME Check it out, Download VPX and check the new site http://ghostgames.tripod.com

    36 downloads

       (1 review)

    0 comments

    Submitted

  2. Hercules Atari 1979

    working beta "for now" of Atari's 1979 Hercules Pinball

    1393 downloads

       (2 reviews)

    6 comments

    Updated

  3. Pirates Of The Caribbean (Conversion from FP) (VPX Beta)

    Same as the others, just a conversion from the Future Pinball table, using 85vetts script and adapted to work in VPX.
    Thanks to rom and Glxb and slamtilt for their FP Version!
     
    I will not maintain this after the final release of VPX, this is merely for testing purposes!
    These tables were created to satisfy my own interest in discovering more of what I can do with VPX, learning materials, quick build techniques, primitive inclusion, etc.

    2081 downloads

       (4 reviews)

    0 comments

    Submitted

  4. Tron (Conversion from FP) (VPX Beta)

    This is a relatively quick build, an update to one of my favorite tables for use in VPX.
    Scripting done by 85vett, modified to work in VPX by myself
    Table done by francisco666, rom, Glxb, with additions by myself and converted to work in VPX
     
    Essentially, this is a FP to VPX conversion, using the script from the exist VP9 table.
     
    I won't be maintaining this once VPX is out of beta.

    1439 downloads

       (11 reviews)

    0 comments

    Updated

  5. Tales From The Crypt (Conversion from FP) (VPX Beta)

    This is a relatively quick build, done at the request of hauntfreaks. It's probably the most complete of the VPX conversions I'm uploading. This one has been available at VPF for a couple weeks so if you've already got it don't worry about this one!
    Scripting done by JPSalas, modified to work in VPX by myself
    Table done by francisco666 and polygame, with additions by myself and converted to work in VPX
     
    Essentially, this is a FP to VPX conversion, using the script from the exist VP9 table.
     
    I might maintain this one once VPX is out of beta but I make no promises...

    2125 downloads

       (7 reviews)

    0 comments

    Updated

  6. DOF Test Table

    Simple table to test your DOF setup

    306 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Humpty Dumpty Gotlieb 1947

    Beta of Humpty Dumpty Gottlieb 1947

    1037 downloads

       (1 review)

    3 comments

    Submitted

  8. VP9 Style Base Table

    Just a quick removal of all the extra parts available in the default VP10 table, by request. Removed all references to the GI lighting. Adjusted inclination to closer resemble the VP9 default table.

    163 downloads

       (4 reviews)

    0 comments

    Submitted

  9. Trigon (2004) (Original) (shiva) (Rascal) (Shadowsclassic) (Itchigo) (1.0) (HV)

    This is a conversion of shiva's Original 2004 Trigon which was created using shivaEngine 2. This is one of the greatest original tables ever made in VP and has lasted through the test of time.
    Big Thank you to shiva for allowing the release of this conversion of his awesome table.
    Thank you to Shadowsclassic for his work on the backglass clean up.
    Thank you to Itchigo for his WIP thread and motivation to make this conversion and for his project management. Nice whip cracking dude.


    434 downloads

       (1 review)

    0 comments

    Updated

  10. Ten Strike Classic, (Benchmark Games, Inc) (2003) (Rascal) (1.4) (HV)

    Ten Strike Classic, Benchmark Games, 2003, two players. This is a reissue and copy of the 1957 Williams Ten Strike. This new 10 Strike uses identical cabinet and art as the original, but has solidstate guts and LED style score displays (instead of score reels). Has two bells (one and ten points) for sound. Scores like regulation bowling, or with a flip of a switch, scores like the original 1957 Williams Ten Strike. Made in Korea specifically for Benchmark, and available only in the five foot length (unlike the original 1957 Williams Ten Strike, which came in both five and seven foot lengths).
    Thanks go out to the following people:
    Wizards_Hat (Dan) for helping me by doing the scoring script.
    Noah Fentz (Paul) for getting me video and pictures from Marvin's Marvelous Mechanical Museum.
    Marvin for his useful information about the machine on the web.
    Benchmark Games for a copy of the manual.
    richg (Rich) for putting me on to the challenge and getting me some pictures.
    YouTube for video and sounds.
    Beta Testers and Support are:
    KEG, Pinball Buzz (Jon), Rawd (Rod), Sabbat (Freddie), gaminglord (Brad), yogiholzer (Jörg), NateD (Nate), and Bob5453 (Bob).
    Version 1.3 Added alpha glass to the box around the bowler, thanks for the suggestion Monk.
    Version 1.2 Added music to bowl by.
    Version 1.1 Fixed a graphic issue with the bowler man being cut in half.


    121 downloads

       (1 review)

    0 comments

    Updated

  11. Flying Turns (1964) (Midway) (Rascal) (1.0) (HV)

    1964 Midway Flying Turns - This is the HV version of my table. This the full table and not a patch.
    This table is based on a 1964 Midway Flying Turns.
    Instead of playing for points, the cars in the backbox race around for laps. You pick up car lengths by hitting slingshots, rollovers, and kickers. You aim the ball launcher with the black knob to shot for lit kickers or rollovers.
    Special thanks go out to the following people:
    Sabbat (Freddie the Monk) - Freddie help me in so many ways. He got me in touch with Osprey101 who owns a rare Midway Flying Turns. He gave me a ton of support and spot on advice about settings and game play tweaks. He found a bunch of bugs for me to fix before release with his extreme beta testing. Without him, the table would not be half of what it is.
    Osprey101 (Shane) - for giving me a ton of details and images on this table. He was critical to getting the game play right. He also beta tested the table and gave me great feedback. A pinhead all the way! Great guy!
    Hassanchop - for an awesome background for the table and for sending me animation frames for the record player. Super nice work! Great artist!
    wildman - for advice, settings, and beta testing. Thanks dude.
    Rawd - for letting me steal his flipper buzz sounds.
    Bob, KEG, oooPLAYER1ooo, and a bunch of other guys in the chat room for helping and beta testing. Thanks guys.


    238 downloads

       (2 reviews)

    0 comments

    Updated

  12. Teenage Mutant Ninja Turtles (2011) (Original) (StevOz) (Rascal) (1.0) (HV) (VP9.9.0 only)

    This is a conversion of StevOz's Original 2011 TMNT. Thank you StevOz for allowing me to make this conversion and allowing me the freedom to change some things. Also, thank you for your input on what you liked and what you thought should be changed.
    This is a VP 9.9.0. version, it will not play right in anything below that version. Thanks to unclewilly for the mesh library that I used for the posts and rubbers.


    222 downloads

       (1 review)

    0 comments

    Updated

  13. shivaengine 4

    History:
    shivaEngine is part of the full install with Visual Pinball done by Cold1 and myself. It is labeled "Tutorial" in Visual pinball's full install, but it's included with the top gear table, so it's part of the standard package.
    A couple years later, I wrote shivaEngine2, which was aimed at the advanced user as a System 9 engine, and mid 80's Bally. It was very full featured, and could do just about anything even System 11 games could do in terms of a feature set.
    shivaEngine 3 was a middle ground, in that it had all the main features of se2, but using the modern scripting style of pre-made scripts with "hooks" inserted into the main engine. In it's own right, it is just as powerful as se2, and was designed to emulate all arcade games up to 1985 as perfectly as possible, without needing VPinMAME. There are 4 tables that used the se3 engine, Star Trek se3, Playboy se3, Kiss se3 and Power Play se3. The system is a modular concept, so you can in fact mix and match external scripts if you wanted to, setup took less than 5 minutes in most cases
    se4:
    The se4 engine builds on these concepts from before, but already, there are some major new features that are in place, with a lot more to be added.
    One of the biggest features of the xse engine is it will adds multiple preset scoring and control routines to standard objects and parts of a common table, (such as drop target banks, lanes etc) using a collection based system. Like the engine itself, this will contain multiple settings for each section, so there will be multiple types of scoring and routines capable for each section.
    But most importantly, there is a new menu system, that will allow you to adjust and set any of it's routines, settings, scoring, and rules while in game. In theory (and so far) there is no need to do any scripting at all!
    There are preset styles in case you don't want to change the settings yourself, and now a navigation and help menu that helps you in case you do. No more long text files that people don't read anyway in other words.
    As it Stands:
    At the moment, due to time, health and real life issues, se4 has stopped development. There are quite a few things that are missing from the table example, but lack of time prevents me from doing them, if ever. It would be such a shame though to waste this, as it could have such a dramatic effect on the community, and actually get a lot more people to make their own tables, so the table is out, and hopefully, people who do know how to script, and table devs, will step forward and help finish the engine.
    People who do can just contact me, I will help as much as possible, and still handle keeping track and organizing things, but to help, I have written a "to do" list as a guide of the things I had planned to add myself.
    Next planned version (beta 2)
    Keys and VBscript menus
    ' - In se4 b1, the system has a menu based system outline using display and text boxes. Though this does work, it's a bit clunky, hard to work with, and very inflexible. I am presently looking at alternate ways, that will give far more flexibility and ease of use. At the moment, the new menu will be more than likely HTA based, as a dedicated webpage system, with far more options and capabilities. As well, it will be far more adaptable with changes caused by new releases of visual pinball.
    All work on the engine and example table will stop till a new menu system is done, so if there are people who want to add to the engine, hook up missing elements, or improve the engine, they can do so, as the menu system is completely seperate from the rest of the engine and table.
    Just submit the changed table to me, and I will incorporate the changes into future releases, with proper credit.

    120 downloads

       (1 review)

    0 comments

    Submitted

  14. Itchigo's Direct B2s EM Templates

    Want to learn to build in VP? Want to go to Full Screen if you get requests to do so? Well, now you can with my new EM Templates. These are for non-VPM tables. Originals, and EM's only.
    For desktop building: do nothing different- build your table.
    For Full Screen Direct b2s: Build your table, stretch it to Full Screen, and uncomment the word controller in the script. The commands are pre-coded in. These are basic commands: Match, Game Over, Tilt, Ball In Play. No animations are included. That's an option based on the author. But all your basic functions will work. Take the stock Generic Backglass (™), and paste your image on it, reimport it into the B2s Editor as a new image, reshape/position your lights and you're done!
    Included are a One Player no bonus routine EM.
    Two Player EM with a bonus routine.
    Four Player EM with a bonus routine.
    All Have the DirectB2s file included with each version.
    Now you have no reason to not build a table.....

    174 downloads

       (0 reviews)

    0 comments

    Submitted

  15. PinJukeLaunch - Moves DWJukeBox to Backglass

    Launch Wrapper for DWJukeBox which allows it to be moved the Backglass Monitor in a Virtual Pinball Cabinet.(PLEASE NOTE: This is not a front-end, just a simple wrapper to allow dwJukeBox to be moved to a different monitor)
    DWJukeBox is tricky to load on a 2nd monitor as it defaults to fullscreen on monitor 1. If you have a virtual Pinball Cabinet you can use this simple utility PinJukeLaunch which is a launch wrapper which launches DWJukebox and moves it to the position/monitor you specify. It can also change the wallpaper on launch and exit - usually to display a relevant graphic in the DMD display of a 3-screen virtual pinbcab. In the video you can see where the wallpaper is changed between Pinball and Jukebox themed images.
    DWJukeBox by Chris La Mantia and is available at his website www.dwjukebox.com. Fully skinnable and it can play a vinyl record crackle between tracks which really adds an authentic touch. No playlists, just a good old fashioned Jukebox.
    NOTE:
    This program does NOT launch Hyperpin and it is NOT loaded in memory while playing pinball as I didn't want to create any overhead that would affect performemce. It is like FPLaunch but for DWJukeBox. Therefore the way to launch Hyperpin from key presses on you cab is to assign a 3-keypress Shortcut key to the HP desktop icon, and map this key combination to cabinet button in IPAC. You do the same for the Jukebox. Although it would be possible to extend this utility to handle the launching of both programs, this would only create an overhead which is why I kept it very simple. I can give more info on creating the shortcut keys if anyone needs more info.

    341 downloads

       (0 reviews)

    0 comments

    Updated

  16. Strike Master Shuffle Alley (Williams) (1991) (Rascal and Wildman) (1.0) (hybrid)

    This is a recreation of a 1991 Williams Strike Master Shuffle Alley Bowler. This is a hybrid made for a dedicated lane cab with rollover switches.
    Controls:
    5 for credit.
    1 to start and enter players up to six.
    A to select the game.
    ' to select game mode.
    ; to reset high scores.
    zxcvbnmasdfghjklqwertyu switches on the lane.
    see included switch image file.

    178 downloads

       (1 review)

    0 comments

    Updated

  17. Chief Shuffle Alley Bowler Beer Edition FS

    This is a Beer Mod of Rascals Chief Shuffle Alley Bowler
    just replace the table file with this one...and rename it to whatever
    Table pic and wheel logo are included for hyperpin.......Enjoy
    Thanks to Rascal for the cool bowler

    82 downloads

       (1 review)

    0 comments

    Updated

  18. Chief Shuffle Alley Bowler (United) (1953) (Rascal) (1.0) (FS) (Dedicated shuffle cab with ledwiz devices)

    This is a hybrid backglass recreation of a 1953 United Chief Shuffle Alley bowler.
    Using an ipac and rollover switches, you can make a full size or mini shuffle alley. The template of the rollover switches is included in the zip file, it also shows the ipac key assignments in red (see screenshot).
    This version is also coded with 12 ledwiz calls to control real bowler devices with a relay board.Here are the port assignments on the ledwiz. Big thanks to DeeGor for adding the ledwiz script!
    Ports 1 through 10 are for the pin triggers.
    Port 11 is for the pin reset motor.
    Port 12 is for the bell.

    69 downloads

       (1 review)

    0 comments

    Updated

  19. Chief Shuffle Alley Bowler (United) (1953) (Rascal) (1.0) (FS) (Backglass only with Pins for dedicated shuffle cab)

    This is a hybrid backglass and virtual pin recreation of a 1953 United Chief Shuffle Alley bowler.
    Using an ipac and rollover switches, you can make a full size or mini shuffle alley. The template of the rollover switches is included in the zip file, it also shows the ipac key assignments in red (see screenshot).

    106 downloads

       (1 review)

    0 comments

    Submitted




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