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  1. Solar Fire (Williams 1981)

    Solar Fire (Williams 1981) is one of several Williams System 7 machines, and one of the most complicated rulesets of the time, but only had 507 units made.  It's a fun, fast table and higher scores are very achievable... 1M-2.5M is a good game.  The Solar Gun feature is fun to achieve, as a magnet slings a captured ball back and forth while generating points when lit.  There is a lot to do on this table with all the targets to hit to enable other functions.  You'll find similarities to Black Knight, Grand Lizard, and other tables of that era.  This table significantly utilizes magnasaves to keep your ball from going into the outlanes.   
     
    I made Solar Fire a few years ago but was only an update to another table, and the playfield, graphics, etc were not great, nor accurate.  Also, I've learned so much more since then, and physics, graphics and everything is leaps further now, I decided to redo the table from scratch.
     
    I found a playfield online that had accurate hole placement, and so @redbone completely upscaled, enhanced, and cleaned up the playfield.  This 3.0 version utilizes the latest VPW standards, physics, alllamps and 3D inserts, backglass for desktop, roth targets, standalone compatibility, sling corrections, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Baked GI, walls, and created a playfield mesh for the saucer physics. Dozens of hours were spent studying gameplay videos to match the table shots and action.  
     
    Also I loved what Mecha_Enron did in Cosmic Gunfight as far as an interactive tutorial, I decided to learn and implement in this table.  To utilize, go into the F12 menu and turn on the tutorial.
     
    Also thanks to Primetime5k for implementing staged flippers and testing.  As well as to the VPW team for testing.
     
    Once again, I've included several options in the F12 menu including various balls, ball brightness, GI brightness, insert brightness, flippers, caps, plastic edge colors, LUTs, and other VR stuff, including LED undercab lighting... AND the interactive tutorial.
     
    For the ROM settings... The baseline comes pretty much correct except for the high score to date is defaulted to something high and the coins are defaulted to one credit is 3 games.  I've included a .nvram file that will adjust the coin/credits to 1 coin is 1 credit.  Also, I've set the default high score to 100,000.
     
    Required Software (64-bit versions):
    VPX 10.8.0 final release or later: https://github.com/vpinball/vpinball/releases
    VPinMame v3.6.0-1227 or later: https://github.com/vpinball/pinmame/releases
    B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases
     

    4804 downloads

       (21 reviews)

    81 comments

    Updated

  2. Spirit of 76 (Gottlieb 1975) FS-DT-VR SoundMOD

    Spirit of 76 (Gottlieb 1975) FS-DT-VR SoundMOD v1.0
     
    Celebrating the 250th Anniversary of the U.S.A. (1776-2026)
     
    Thanks and Credits on EMUnderdogs download page...
    Thanks to @DGrimmReaper for the great VR room and cabinet. 
    Thanks to @scampa123 and @RajoJoey for allowing use of their VR assets. 
    Fleep sounds, nFozzy EM physics round this beauty out so it plays as good as it looks
    All build credits are in the F12 menu so please have a look!
    @teisen, @Silversurfer, @hauntfreaks, @Cliffy, @DGrimmReaper and @outhere all contributed to this classic 4 player table.
     
    SoundMOD by Xenonph
     
    I used EMUnderdogs v1.1 with permission to make this SoundMOD.
    Find here...
    https://vpuniverse.com/files/file/26045-spirit-of-76-gottlieb-1975-11-fs-dt-vr/
    If you like this table mod, please thank the original authors, as they built a great table! 
     
    Special thanks to Loserman76, EMUnderdogs, and all previous table workers and helpers!
    Special thanks to Steve "Slydog43", without his generosity, I would not be modding tables!
     
    SoundMOD v1.0  
    I added 11 musics of classic Fife and Drum songs.
    5 are played during game, and 6 are played during attract mode.
     
    Added 2026 decals to right side drop targets. Previously was 1976 to celebrate 200 years.
     
    Added modified JPSalas LUT's triggered with Buy-In Key. (2 Key)
     
    Added 250th logo to top right of table, and on DT Backdrop.
     
    Converted the biggest pics in Image Manager to WebP format to save on file size.
    Original table file size = 97.8 MB's
    SoundMOD table file size = 69.5 MB's
     
    All Pictures, Sounds, Logos and Trademarks are Property of their respective owners. 
    I just found the pics and sound files on Google.
     
    This table should be considered as fan art, and therefore should be covered under the fair usage act.
    STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE. 
     
    BY DOWNLOADING THIS FILE; YOU AGREE TO NOT RE-HOST, RE-PACKAGE OR RE-DISTRIBUTE IN ANY FORM THE ZIP FILE, OR THE CONTENTS OF THE ZIP FILE.

    130 downloads

       (1 review)

    1 comment

    Submitted

  3. Spirit of 76 (Gottlieb, 1975) SoundMOD

    Spirit of 76 (Gottlieb, 1975) SoundMOD v1.0 
     
    Celebrating the 250th Anniversary of the U.S.A. (1776-2026)
     
    Table build/scripting Loserman76
    Images from AllKnowing2012's VP9x table
    Backglass image by Wildman
    v1.0a improvements by Mustang1961
    SoundMOD by Xenonph
     
    I used Mustang1961's v1.0a with permission to make this SoundMOD.
    Find here...
    https://www.vpforums.org/index.php?app=downloads&showfile=17048
     
    Special thanks to Loserman76, Allknowing2012, Wildman, Mustang1961, and all previous table workers!
    Special thanks to Steve "Slydog43", without his generosity, I would not be modding tables!
     
    SoundMOD v1.0  
    I added 11 musics of classic Fife and Drum songs.
    5 are played during game, and 6 are played during attract mode.
    Added 2026 decals to right side drop targets. Previously was 1976 to celebrate 200 years.
    Added modified JPSalas LUT's triggered with Buy-In Key. (2 Key)
    Adjusted GI lights so top of plastics look like they are lit from below.
    Adjusted so GI lights only come on when a game is started.
    Added 250th logo to top right of table, and on DT Backdrop.
    The DT backdrop was stretching 250 logo, so I changed resolution from 1400x1050 to 1920x1080.
    Adjusted and set X and Y scale to 1 for DT POV.
    Also raised table using Z Offset to push Lockbar offscreen for DT POV. 
    Added material to DT side rails so pink color is gone.
    Converted the biggest pics in Image Manager to WebP format to save on file size.
    Original table file size = 44.2 MB's
    SoundMOD table file size = 33.1 MB's
     
    All Pictures, Sounds, Logos and Trademarks are Property of their respective owners. 
    I just found the pics and sound files on Google.
     
    This table should be considered as fan art, and therefore should be covered under the fair usage act.
    STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE. 
     
    BY DOWNLOADING THIS FILE; YOU AGREE TO NOT RE-HOST, RE-PACKAGE OR RE-DISTRIBUTE IN ANY FORM THE ZIP FILE, OR THE CONTENTS OF THE ZIP FILE.

    302 downloads

       (4 reviews)

    4 comments

    Submitted

  4. StartVPX

    Hi everyone,
     
    I'd like to share a small free tool I built — StartVPX — plus the frontend I use it with.
    StartVPX (free) is a tiny helper that starts a Visual Pinball table the right way, every time. When you launch a table it pops up a clean chooser with three buttons — Cabinet, Desktop, or VR — and then takes care of everything else:
     
    ▶️ Correct mode per table: Cabinet (fullscreen), Desktop (angled playfield view), or VR (OpenGL build) — your choice at launch.
    🖥️ Multi-monitor aware: positions the window where it belongs and brings VPX reliably to the front.
    🎛️ Sets BGSet automatically (Cabinet vs Desktop) and handles the VPinMAME DMD window — no manual fiddling.
    🎮 Built-in controller → keyboard mapping that replaces JoyToKey. It supports Xbox/XInput pads (analog triggers work as flippers, and yes — even the Guide button) and DirectInput arcade encoders. It only runs while VPX is running, and it's fully configurable. No third-party tools to install.
    🪶 Lightweight and clean: a single small Windows app, free, with nothing proprietary bundled. Settings live in a simple INI file.
     
    The Launcher is the frontend in the screenshots. It shows your tables as round wheel-art icons if you replace the default icon; one click launches the table through StartVPX. A few highlights:
    Organize tables across multiple pages, each with its own skin.
    It's also a full Windows app launcher — programs, folders, websites — with handy extras (clock, weather, GPU temperature, clipboard manager, screen magnifier, monitor brightness). So it's useful far beyond pinball.
    Free to use for the first 16 buttons. More info on my homepage: https://www.launcher-online.de
    How it works: Launcher icon → StartVPX.exe "Table.vpx" → pick Cabinet/Desktop/VR → VPX starts. StartVPX also works standalone with any frontend that can pass a table name on the command line, even a shortcut will do.
     
    Requirements: Windows 7 or newer, Visual Pinball 10.8 (the OpenGL build for VR), optional VPinMAME for ROM-based tables.
    Good to know: StartVPX doesn't touch your VPinMAME/DMD settings by default. If your DMD doesn't show up, set SetShowWinDMD=1 in the INI once, launch a table in Desktop mode, then set it back to 0.
     
    This is an early release — I'd love to hear how it works on your setups, and I'm happy to take feature requests. Thanks for taking a look! 🎯

    Rgds. SittingDuck

    34 downloads

       (0 reviews)

    0 comments

    Submitted

  5. STAR FOX – BATTLE FOR LYLAT

    🚀✨ [RELEASE] STAR FOX – BATTLE FOR LYLAT – Mega VR Room Edition ✨🚀
    🔥 Maximum immersion in the STAR FOX universe!
    Hello to all pinball fans and Team Star Fox supporters 🦊🚀
    As a huge Star Fox fan, I wanted to create an even more immersive experience around this VPX table inspired by Nintendo's famous space saga.
    Today, I'm offering you a custom version integrating a Mega VR Room for total immersion in the Lylat system!
    🛠️ FEATURES
    🕶️ Integrated Mega VR Room
    ➡️ A complete VR environment to play as if you were in a real Corneria Defense Force base.
    🌌 Enhanced immersion
    ➡️ Futuristic scenery inspired by the Star Fox universe.
    ➡️ A space and science-fiction atmosphere for maximum immersion.
    🎮 Gameplay preserved
    ➡️ No changes to the tabletop gameplay.
    ➡️ The original experience remains intact.
    📦 PACKAGE INCLUDED
    ✔️ Optimized VR version
    ✔️ B2S HD backglass
    ✔️ Compatible with the latest VPX versions
    ✔️ Exclusive Mega VR Room environment
    ✔️ SMALL PUPPACK VIDEO
    📥 INSTALLATION
    1️⃣ Copy the .vpx file to your Tables folder
    2️⃣ Add the .directb2s file to the same folder if provided
    3️⃣ Launch Visual Pinball X
    4️⃣ Put on your VR headset and go defend Lylat's system alongside Fox McCloud 😎🚀
     

     
    🎯 GOAL: TOTAL IMMERSION
    Take your seat in your Arwing and face the forces of Andross in a VR experience designed for Star Fox fans.
    💬 Your feedback is always welcome!
    Feel free to share your impressions, screenshots, and high scores 🙌
    🚀 Good luck, pilot... Do a barrel roll! 🦊✨

    5212 downloads

       (14 reviews)

    37 comments

    Updated

  6. Sinbad (Gottlieb 1978) Gold with VR 5.2

    This is just a VR add-on for the great table by Designone (https://vpuniverse.com/files/file/28147-sinbad-gottlieb-1978-gold-51/).  It also includes some small graphical upgrades and other tweaks, again kindly provided by Designone.
     
    Many thanks for all the hard work put in by all those before me particularly, Designone, as well as Pinuck, Kruge99, JPSalas, Styx, Basti and DaRdog81, my contribution was insignificant in comparison.  This is one of my first contributions, hopefully it has turned out OK.
     
    Use F12 to select between VR Rooms or adjust the script.
     
    You will also need a B2S backglass file.  Any will do, but I recommend using this top notch one from Hauntfreaks: https://vpuniverse.com/files/file/28607-sinbad-gottlieb-1978-gold-51/.
     
    Lastly, if you’ve not given this a try, give it a go.  The clean design, simple ruleset and quick, fun play will keep you coming back.

    164 downloads

       (2 reviews)

    10 comments

    Updated

  7. Sinbad (Gottlieb 1978) Solid State Final with VR

    This is a VR add-on for the great table by Designone (https://vpuniverse.com/files/file/26660-sinbad-gottlieb-1978-designone-mod/).  It also includes some small graphical upgrades and other tweaks, again kindly provided by Designone.
     
    Many thanks for all the hard work put in by all those before me particularly, Designone, as well as Pinuck, Kruge99, JPSalas, Styx, Basti and DaRdog81, my contribution was insignificant in comparison.  This is one of my first contributions, hopefully it has turned out OK.
     
    Use F12 to select between VR Rooms or adjust the script.
     
    You will also need a B2S backglass file.  Any will do, but I recommend using this top notch one from Hauntfreaks: https://vpuniverse.com/files/file/25747-sinbad-gottlieb-1978ss-b2s/.
     
    Lastly, if you’ve not given this a try, give it a go.  The clean design, simple ruleset and quick, fun play will keep you coming back.

    182 downloads

       (1 review)

    3 comments

    Updated

  8. South Park (Sega 1999)

    South Park (Sega 1999) with nFozzy, Fleep, and a VR MEGA room added.
     
    All credit goes to the original author, who we were not able to get in touch with:
    @Knorr
     
    Thanks to Knorr for creating such an incredible table and putting so much work into it!
     
    I added nFozzy and Fleep special thanks to @studly_do_right for all the time and effort he put into helping with the visuals and sound. thanks @DaRdog81 for adding the VR Mega room!  

    3438 downloads

       (14 reviews)

    33 comments

    Updated

  9. See Saw (Bally 1971)

    Another fun Bally EM Table.
     
    Accumulate and collect a yellow bonus and a blue bonus.  The bonus resets when the turn ends.
    This game has a lot of fun stuff :
    A top gate to the shooter lane
    A left outlane kickback
    A right outlane gate back to the shooter lane
    A "playmore" post between the flippers
     
    There are a bunch of options on Page 3 of the F12 menu.  Including a high score saving piece of tape that a few people have asked for. 
    Fun Fact: if you were playing this machine in 1971 you would have needed to use tape because post-it notes were not sold until 1980.
     
    For version 1.0 there are a bunch of awesome Teisen improvements!

    1057 downloads

       (5 reviews)

    24 comments

    Updated

  10. Shark (Hankin 1980) (no art)

    Whitewood of Hankin's "Shark" from 1980.
     
    With no decent Shark art currently redrawn or available I am releasing this to the community for anybody to skin correctly.
     
    Shark (Hankin 1980) built as the base to mod from for Lunar Howl 8 Frozen North. I used the vp6 table by Eala Dubh / TAB/Tinyrodent as a reference. I used the desktop displays from their version, and various scripts from tables by JPSalas, and the VPX starter table. I rebuilt with modern meshes and table components, and rubbers etc. I added manual GI lighting in absence of ROM calls. (I may be wrong but it appeared the Skark rom had static GI)
     
    I have stripped out the LH8FN mods and commented out the LH8FN related script sections.
     
    There may be minor adjustments to make once Shark art is imported (Apron will likely need to be reshaped, bumper caps may need to be changed as these were both done to fit LH8FN.)
     
    I have left the manual GI lighting controls in place (from Frozen North) as shark appears to not have any GI use being on and off with the table. Puritans may wish to disable GI flashing.
     
    Core Playfield Features for shark
    Drop Targets & Lanes: 
    Hitting the drop targets on the right and navigating the lanes on the left lights up various playfield features and scoring multipliers.Shark Bite Loop: Features a teeth-lined "shark bite" loop and corresponding playfield plastics to add depth to the aquatic theme.
    Flippers: Equipped with 4 flippers to help players navigate the widebody layout.Outlanes: The outlanes are notoriously hungry, making precise ball control essential to keep the game going.
     
    This is NOT intended as a completed table release, as if that wasn't obvious, but some days I don't trust the obvious to be so so that has been said outright.
     
    If you want to do the redraw and complete the table, please be my guest. No permission is needed. But note that the art from the old vp6 table is NOT suitable. It is of a quality reflected by its time, that of 15"crt monitors running at 1024x768 or 800x600 in desktop mode only. Those images will not suffice for VPX on modern rigs.

    22 downloads

       (0 reviews)

    0 comments

    Updated

  11. Space Jam (Sega 1996)

    “Come on and slam, and welcome to the jam!”
     
    First I wanna thank jpj, neo, and chucky. team PP. This table was ahead of its time and a beauty.  we used their table to update.
    Next i wanna thank @burger. He is a machine. Burger updated the table with nfozzy and fleep. added a few f12 option 
    @masonm added a few playfield images changes and bumpers. also changed the tables lighting and a few other things
    @DaRdog81 added a vr room that is just amazing looking
    RomKnight optimized the script for a better performance

    "An F12 option has been included to reduce flashing effects for users sensitive to flashing lights."
     

    1687 downloads

       (15 reviews)

    15 comments

    Submitted

  12. Star Wars Trilogy (Sega 1997)

    With each passing moment, you make yourself MORE addicted to pinball
     
    Credits for this version:
    I added nFozzy and Fleep @DaRdog81 created this insanely amazing VR Room! @r2z2helped with improving the feel of the physics  
    Enjoy! from a certain point of view

    2360 downloads

       (18 reviews)

    14 comments

    Updated

  13. Spy Hunter (Bally 1984)

    All credit goes to the original author 32Assassin. Also to Bigus1 for his mod, and to hmueck for his mod to add the VR cabinet and room.
     
    Spy Hunter blends fast flow, controlled chaos, and a surprisingly smooth shooting layout into one of Bally’s most memorable early ’80s tables. Between the upper playfield, hidden ball lock, and constant mission-style callouts, it keeps you engaged without relying on gimmicks.
     
    Credits for this version:
    I added  nFozzy and Fleep, fixed some layout issues and match gameplay to real table @r2z2helped with improving the feel of the physics @studly_do_right improved lighting for better VR experience, other visual enhancements, and identified and resolved missing sound effects @DGrimmReaper added VR backglass digits so VR no longer requires B2S for this table. Adjusted GI lights for VR. Make kicker visible in VR.   
    There is an optional cheat rubber for the left outlane, configurable in the F12 menu. That left outlane is brutal, so this can help a little. This same rubber mod is also used on the real table. thanks @kellyf for the idea
     

    1479 downloads

       (12 reviews)

    12 comments

    Updated

  14. Star Wars (Sonic 1987)

    This file is based off of Ext2k's version, which was built from mfuegemann table (based on table created by TAB), and is also uses hmueck vr conversion too! Other previous contributors are Akiles, Dark, and GTXJoe. Thank you all for your hard work creating this fantastic table!
     
    Originally released by Sonic, this rare Star Wars pinball table delivers fast shooting, simple rules, and classic early solid-state charm. With its unique layout and unmistakable theme, it stands as one of the more unusual licensed tables of its era.
     
    Credits for this version:
     
    I added nFozzy and Fleep, and VR digits @r2z2 helped with improving the feel of the physics @studly_do_right identified and resolved missing sound effects and helped resolve playability issues  
    Be sure to check out the F12 options added by @Ext2k, including music and ambiance sounds!

    642 downloads

       (6 reviews)

    11 comments

    Submitted

  15. Surf Champ (Gottlieb 1976) EMU v2.0.1 Hybrid

    The weather is warm and the surf is up, dudes and dudettes! Grab your board and hit the beach!
     
    EM Underdogs brings you a completely rebuilt Surf Champ from Gottlieb in 1976 with desktop, full screen and VR, making it a hybrid.
    We started with @teisen 2023 mod of Losermans 2018 version, tore it down and completely rebuilt just about everything.
    @Silversurfer completely redrew the playfield and plastics in vectors
    @burger checked us out on our fleep sounds and nfozzy physics, fine tuning to perfection.
    @DGrimmReaper made the VR happen and added the @mcarter78 beachfront boardwalk VR room!
    @Cliffy and @teisen did all the scaling, lighting, inserts, bumpers, all the detail stuff that this absolutely gorgeous table deserves
    Full changelog shown in the F12 menu.
     
    This table has a few play options available by holding the left flipper a few seconds before starting a game.
     
    There is also a preview of the VR room for desktop users by simply changing line 42. Desktop users also have a separate backdrop available if using a directb2s by changing it in image manager
     
    EM Underdogs hopes you enjoy playing this summertime beauty as much as we do!
     
     

    922 downloads

       (15 reviews)

    13 comments

    Updated

  16. Sister Storm (Lunar Howl 7)

    Back in LH3 (Lupine and Howling) Spirit sang "I remember looking in her eyes, little sister with the same disguise" hinting she had left a younger sister behind when she fled her abusive family home in Abilene as a child. Spirit’s long lost sister arrives unexpectedly at Wolf Haven. Christened Tempest by an abusive family, Spirit gave her the name Storm before she fled, to use outside of family so if she ran family would ask people if they’d seen Tempest, and be told no. Spirit blames herself for the injury Storm carries on her face, believing herself a danger to her younger sister. The title track is a duet between the two sisters about the name, created after they reunited at Wolf Haven.
     
    Table is a mod of Alien Poker by JPSalas.
     
    as usual there is a zip of the mp3s for listening outside the game.
    LH7 - Sister Storm album.zip

    252 downloads

       (7 reviews)

    1 comment

    Updated

  17. Split Second (Stern 1981)

    Thank you to jpsalas for creating this beautiful table and allowing this mod!
     
    This is a VPX mod of Split Second, a classic widebody focused on precision and timing. Featuring multiple flippers and a layered playfield, it rewards controlled play and accurate shots—true to its name, every move matters in a split second.
     
    This mod was a joint effort between @studly_do_right and myself:
    I added nFozzy physics and Fleep sounds studly_do_right did the VR implementation, visual tweaks, and sound polish  
    Special HUGE thanks to @outhere for verifying DOF functionality after the Fleep conversion. I just can't thank him enough for all his help on every table
     
    Enjoy!
     
    Note: This is a widebody table, so it shouldn’t fill your entire cabinet screen. Leave a few inches of black at the bottom (shrink vertically) and move the table upward toward the backglass. You won’t notice the empty space during gameplay—and the proportions will look much more natural.
     
    If you want the robot voice:
    Press F6
    Check/Enable talking sound
    Click OK
    Press F3

    984 downloads

       (7 reviews)

    9 comments

    Submitted

  18. Sharkey's Shootout (Stern 2000) Update

    1st of all thanks to long time table maker freneticamnesic and all his great work on the original table and allowing people to mod his work.
    2nd this table does include the VR assests from Rajo Joey and Solters but they are dissabled and I have no way of testing VR but should be easy to get going.
    Now as for the Update:
    Huge thanks to @burger for nfozzy physics and Fleep Sounds
    I updated all the Lighting and images for 10.8 and added F12 for Cabinet/Desktop mode and POV included

    1942 downloads

       (15 reviews)

    25 comments

    Updated

  19. Sharkey's Shootout (Stern 2000) Burger LW

    INI/POV file
    Created in 3D passive playfield
    VPX 10.80 - 2051 GL 64
     

    42 downloads

       (0 reviews)

    0 comments

    Submitted

  20. Shovel Knight (Original 2017)

    Version 1.2.0 has a visual makeover courtesy of JoePicasso, with new ramps, playfield art, apron, desktop background, and 3D models!
     
    This is a VPX original table based on Shovel Knight, the retro-styled platform game released in 2014 by Yacht Club Games.
     
    The left and right magnasave buttons will activate the lower flippers only, allowing stage flipping.
     
    If you do not see a score display, change line 12 of the script to:
    Const bUseBackdropDisplay = True  
    Rules

    Modes
    Hit any shot to progress toward lighting a mode. The more modes that have been played, the more shots will be needed to light a mode. When a mode is lit, shoot the right saucer which will be lit with a blue shovel.
    During modes, hit flashing targets and shots with blue shovels. Doing well in modes will earn medals.
    After nine modes have been played, the next mode will be the Enchantress wizard mode, which is a time limited multiball. The better your medals are, the more time you will have in Enchantress mode
     
    Shovel Knight Multiball
    Hit the green S-H-O-V-E-L and K-N-I-G-H-T targets to light locks. Lock two balls under the ramps, then shoot the right saucer which will be lit with a green shovel.
    During Shovel Knight multiball, hit the yellow, orange, and red shots for jackpots. Complete the green S-H-O-V-E-L and K-N-I-G-H-T targets to light a super jackpot at the violet shot at the upper playfield hole. The second and third super jackpots will be double and triple super jackpots, but the upper playfield becomes increasingly difficult to access.
     
    Wanderer Multiball
    Hit the bumpers, the spinner, or the upper playfield hole to light Wanderer Multiball at the turquoise shot at the upper playfield hole.
    During Wanderer Multiball, hit turquoise shots or targets to build the wanderer jackpot. When the wanderer jackpot is at least 10,000 points, it can be collected at the turquoise shot at the center VUK.
    After collecting jackpots from four different wanderers, the next Wanderer Multiball will be a Super Wanderer Multiball.
     
    Shot Multipliers
    Complete the white lights at the inlanes and outlanes to enable a 2X multiplier for 60 seconds at the next shot you make.
    When a shot has a multiplier active, the “X” light under the shovel light for a shot will blink. When the multiplier has expired, the “X” light will be lit red, and that shot cannot be multiplied again until all shots have used multipliers.
    Multiplying the left loop also affects the scoring for the bumpers. Multiplying the right loop also affects the scoring for the spinner. Any shot that is multiplied counts as two shots towards lighting modes.
    The shot that enables the multiplier is not affected by it. If you want to double your super jackpot, the upper playfield hole needs to be doubled before lighting the super jackpot.
    After a 2X multiplier has been used on all ten shots, the right saucer will be lit with a white shovel, and shooting it will start Hall of Champions mode. Win Hall of Champions mode by completing all ten shots in time. During Hall of Champions, all shots have a 2X multiplier.
     
    Combos
    Hit consecutive yellow shots to increase the combo value. Collect the combo value at the orange shot at the left loop. After every 12th combo, all combo values will be tripled for 30 seconds.
    After scoring at least 60,000 points from combos, the right saucer will be lit with a violet shovel, and shooting it will start the juggling challenge multiball. Win the juggling challenge by locking five balls at the same time.
     
    Mystery awards
    Complete the three red targets above the right saucer to light a mystery award at the pink shot at the center lane.
     
    Extra Balls
    There are two extra balls available. An extra ball will be lit after playing four modes. The mystery award can award lighting an extra ball, and is guaranteed to light an extra ball before the fifth mystery award. Extra balls are collected at the magenta shot at the upper playfield hole.
     
    Secret Battle
    The secret battle will only reveal itself to the true Ace of Spades. The trials you must complete are:
    Score at least 125,000 points in Enchantress mode Collect a triple super jackpot in Shovel Multiball Collect a Wanderer jackpot in Super Wanderer Multiball Win the Hall of Champions mode by completing all ten shots Win the Juggling Challenge by locking five balls at the same time  
    Acknowledgements
    Special thanks to VPForum members sliderpoint for showing how to make a ramp like the right ramp, and cyberpez for the VUK, and JPSalas for several primitives, graphics, and sounds. Thanks to Outhere for DOF testing.

    5034 downloads

       (12 reviews)

    33 comments

    Updated

  21. Star Wars (Burger 2025)

    You’ll be farming moisture off your forehead before this game is through!
     
    Trying to honor a theme this beloved is risky business. But, I did my best.
     
    Backglass magic by @hauntfreaks
    PUP-Pack coming soon from @GtecArcade, so stay tuned!
     
    This table has:
    VR nFozzy physics physical DOF (solenoids) AI autoplay  
    Special thanks to all who helped with this project:
    @DaRdog81for VR  @dudley_do_right for help resolving problems, and testing @outhere for DOF @Tombg for help with everything @LoadedWeapon for Gi lighting, cabinet walls, physics @Igic for testing, feedback, and wheel @UHATEIT for troubleshooting sound issues @Supergibson for all-around help @Muhahaha for many clever solutions @masonm for fixing a bad motivator @cl4ve for the creative contribution and best practices knowledge  
    Check out the script user options starting at line 80:
    to disable music during game  to disable lightsaber that appears during multiball choose 3 or 5 ball game (default 3) disable DOF (if your performance is right on the line) turn off DMD  enable PUP (usepup=true) once pup-pack gets released  
    Add'l options
    Use F12 menu to toggle VR room Desktop users can also get a glimpse of the VR by setting vrtest = true on line 89 of the script, then zoom out using F12  options to see some of the VR room  
    Enjoy!

    8320 downloads

       (34 reviews)

    53 comments

    Updated

  22. Solar Ride (Gottlieb 1979)

    "Solar Ride," released by Gottlieb in February 1979, features a captivating outer space theme  and "vibrant" backglass artwork.  This machine was produced in two versions: an electro-mechanical model and a solid-state version. (this is the solid state version).  Not much to this table, but gameplay is fun and getting bonus early is definitely desirable.  Key strategies include shooting the drop targets to light up the special, managing the bonus multiplier, and utilizing the top left lane for a 2X bonus.  In the F12 instructions, I have other strategy and tips as well.
     
    Thanks to CainArg for providing a playfield scan as well as the cleanup of it.  Then of course thanks to @redbone who scaled it, as well as providing the apron, and upscaling the plastics.  
     
    For this table, I updated to the latest VPW standards, physics, alllamps and 3D inserts, backglass for desktop, roth targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Baked GI, walls, and created a playfield mesh for the saucer physics. Many hours were spent studying gameplay videos to match the table shots and action.  I put as much detail into the table as I could... animating the upper gates, all the rubber animations, saucers, etc.
     
    Once again, I've included several options in the F12 menu including various balls, ball brightness, flippers, caps, plastic edge colors, LUTs, and other VR stuff, including LED undercab lighting. 
     
    For the ROM... since the latest VPinMAME, there is an error with older Gottlieb System 1 ROMs (they were using a bad "CF" spider chip dump all these years). So, if you download that specific ROM off of Pinball Nirvana... you'll likely get an error.  The "New Fixed ROMs" can be found in the required software section below.  You'll see 17 ROMs in the pack.  solaride.zip is one of them, and you'll need that for this table.
     
    Please NOTE there are several items to consider on the ROM settings:  The default settings for the ROM options are hard coded into the script and are based on the recommended values from Gottlieb for 3 balls.  If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change. However... I am not able to hard code the ROM menu options.  Typically, there are levels of score achievements that award a free play.  The default ROM has that set to off.  I've included an nvram file you can use that sets that to match the instruction/score cards and Gottlieb's recommendation (170,000, 350,000 and 430,000).  Also, there are settings in the menu to set replays, sound, and HSTD. All this has been done for you in the included nvram file.  I also have instructions in the script on how to change that if you wish to do yourself.  
     
    Required Software (64-bit versions):
    VPX 10.8.0 final release or later: https://github.com/vpinball/vpinball/releases
    VPinMame v3.6.0-1227 or later: https://github.com/vpinball/pinmame/releases
    B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases
    ROM: https://pinballnirvana.com/forums/resources/new-fixed-roms-for-vpinmame-v3-6-0-963-beta.8379/

    1395 downloads

       (16 reviews)

    23 comments

    Submitted

  23. Saucer Secrets

    An original Anthias and Lijie creation, mod of Cobra.
     
    Because what happens in space, stays in space

    mod of Cobra (Nuova Bell 1987) by
    jpsalas, akiles50000, mfuegemann, pedator

    199 downloads

       (2 reviews)

    4 comments

    Submitted

  24. Stabby The Unicorn

    An Anthias and Lijie original creation

    218 downloads

       (2 reviews)

    1 comment

    Submitted

  25. Sinbad (Gottlieb 1978) Gold 5.1

    I'd like to thank everytone who made or added to the Sinbad Tables design. I'm so glad to be part of th Visual  hobby. I'm amazed at the tables that are being msade by the incredibly telented members of this hobby. I found out about visual pinball long ago when I was looking to purchase a Sinbad table and learned about visual pinball. That was a long time ago and it was Pinuck that made the first Sinbad Visual pinball I think it was a VP7 table I played. Since that time I believe Kruge99 and JP Salas have revised and added to the Script and graphics of the table(thank-you sooo much for your input. I noticed a mod of Eye of the Tiger by Styx and thought I could make it into a Sinbad table so I asked him if I could mod it. He said I could  (which I did) I have nowmade an AI led verssion of the table for myself and I'm making it available in case anyone is interested in an AI led version re-skin of Sinbad.  I hope you enjoy it.

    818 downloads

       (5 reviews)

    14 comments

    Submitted

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