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Conquest 200 (Playmatic 1976) JP v6.0.0 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JP Salas table version 6.0.0 https://www.vpforums.org/index.php?app=downloads&showfile=14906
This table works in DT-FS-VR-MR
This file requires B2S
Added Minimal/Basti Room/PoolBar and Mixed Reality VRRoom on menu
Turn on/off music ambience on F12 Menu
New feature on music:
Download Media70.zip and extract to your Visual Pinball music folder
Download Media70 here: https://mega.nz/file/gqkEWKzD#QZsmdKXdxkSfymBZ0umbwPTETvpFUH8OapztLTX1Zh8
The name of the songs are:
Song1
Song2
Song3
Until Song200
You can replace these MP3 files with your favorite music files until song200.
I will to use these feature in some of my future conversions
To change to next song press Right Magnasave
To change to previous song press Left Magnasave
thanks to @Romknight for the script code.
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
JPSalas 6.0.0 Updated September 2025
- Moved LUT to User Options (F12)
- Added some extra options to the User Options (F12)
- Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
136 downloads
(1 review)0 comments
Updated
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Cosmic new RESKIN
By tonyfox
BUT A BEAUTIFUL TAITO TABLE MADE BY JPSALES COSMIC I MADE SOME CHANGES TO THE ART AND SOUNDS OK
Gravar_2025_08_22_15_49_05_277.mp4208 downloads
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Cavaleiro Negro Star reskin
By tonyfox
Cavaleiro Negro Star But a beautiful table made by jpsales from taito. I made art on it with a choice of 4 backglass colors. It's up to you, ok, vpx complete with everything.
Note: Same gameplay.
298 downloads
(1 review)0 comments
Submitted
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Cactus Canyon Continued (Bally 1995) VPW version - Forced Perspective for Cabinet
This is a Cabinet POV for 43" display, using VPX10.8. It is an alternate option to those offered by LoadedWeapon.
The objective of this POV is to maximise the depth perception of the playfield utilising the "Window" option in "View Layout Mode". The result is, when viewed directly from above, the image may look distorted - as shown in the attached screen shot - but when viewed from the front of the cabinet, the images regain their perspective (much like "STOP" painted on a road surface). Although specifically customised for this particular table, it should also be a close fit for the same table made by other creators. Link to Table:
Installation procedure:
1. Make a backup copy of your *.ini file for this table.
2. Paste the downloaded file into your "Tables" folder
3. Rename the downloaded file to be exactly the same as your table file and B2S file. The most reliable way to do this is to select all files, right click with mouse, then select rename option on one of the files. All 3 files will then be renamed automatically
Troubleshooting:
a) If you start the table and it is not visible or not centred properly
1. press f12.
2. Make sure you are on the page with heading "Point of View" which is the POV setting screen.
3. Use the Magna button to scroll and highlight "Vertical Offset"
4. Use your flipper keys to adjust this value which will move playfield up or down.
5. If the playfield is "black colour" it means that it is "beyond" the location of your display screen. In such a case the "Vertical Offset" value is most likely a high negative value. In that case press the right Magna key. The value should reduce towards zero. As you get near to zero the playfield will become visible. Continue to adjust it until the apron is aligned with the bottom of your display screen
170 downloads
(1 review)0 comments
Updated
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Chrono Trigger MOD - nFozzy physics, Fleep Sounds, VR, DOF
By chug
cHuGaLaefoo proudly presents:
My 2nd VPX table, inspired by one of the greatest RPGs of all time, Chrono Trigger on the SNES!
Defeat Lavos and save the world! Gather all your party members, acquire all 7 ultimate weapons, and take on all 3 forms of Lavos in some fast and furious pinball battle action!
Table Features:
- Nfozzy physics, Fleep sounds, LUT selector, DOF implementation
- Over 170 random enemies to battle! Fight and defeat regular enemies, bosses, and ultra bosses all from the SNES game!
- Jam out to the amazing nostalgic Chrono Trigger soundtrack together with its sound effects!
- 3 different multi-ball modes that can stack on top of each other!
- A secret certain boss battle against a certain... game character...!
- Play slots with different party members for special modes and bonuses!
This table is a full retheme of JPSalas' Pokemon with some small additions from me
Thank you JPSalas for granting me permission to mod your tables! Without you this table wouldn't have been possible!
Special thanks to JPSalas, Wylte, and apophis for answering all my scripting related questions.
Special shout outs to everyone on the Discord community for their support.
If you enjoy this table, please leave a positive review, which will encourage me to make more!
Good luck and have fun!
v 1.18
- VPX 10.8 broke a lot of the lighting and reflections. This has been fixed.
- Gameplay balance changes
- All characters now have a special slot now to light up all weapon chest lights (I want players to be able to reach Lavos with practice)
- All character ball saves now reduced to 15 seconds to prevent too much craziness during multiball
v 1.17
- Updated POV for cabinet mode so that the table doesn't look as flat (MUCH better looking for cab users)
- End of ball bonuses now working properly (Was not working at all before)
- Weapons' drop target pops up much faster now so that players can't accidentally cheat their way to earning multiple weapons during a multi-ball
v 1.16
- Updated ALL 170 battle DMDs. Now the monsters reflect where they belong in the actual game!
- Fixed the bug that would cause the secret fight to restart during the fight
- Marle's special slot now lights up all weapons chest lights
- Each character's slot now has a 20% chance to light up one weapons chest light
- It is now possible (though challenging) to hit the drop target and ball into the chest area from the left flipper
- Some other small balance changes.
- My goal is to make the game challenging but fair with a bit of RNG to make each game unique and fun. I want everyone to be able to reach Lavos and defeat the game with some practice.
v 1.15
- Special thanks to @friscopinball for breaking the table once again on stream and allowing me to find these bugs
- Streamlined the final Lavos/Wizard fight into a gauntlet so that each Lavos phase comes immediately after each other
- Fixed the bug that caused the Lavos fight to restart all over from phase 1 upon a drain
- Fixed the bug that caused Lavos to keep rescreaming after unlocking the final Lavos/Wizard fight
- The secret battle will no longer trigger during the Lavos/Wizard mode fight
- Prioritized the secret battle theme and the Lavos/Wizard fight theme over the MB theme
- The rare hole bug that generated an extra ball should be fixed
- Various small gameplay balance and quality of life changes
v 1.14
- Fixed the flippers. 1.13's flippers were bugged and was way too bouncy. I was missing a line of code. My fault! Still pretty new at this 🙃
- Made weapons acquisition slings a bit stronger
v 1.13
- Ball save "LIFE" now begins when the ball is launched, not before (Thanks @Kiltem)
- Fixed table music/sound effects for SSF users/streamers (Thanks to @Smaugdragon's stream)
- Fixed some minor material physics errors (Thanks @apophis)
- Fixed dead flip functions to give the flipper more fidelity (Thanks @apophis)
- Added a weapons counter on the DMD to keep track of total acquired weapons (Thanks @friscopinball for the suggestion)
- Fixed the weapons acquisition bug. You can now actually properly reach wizard mode and beat the game! Ooops! 🙃
- Added proper ending DMD. Upgraded secret boss and final battle DMDs (May upgrade all battle DMDs in the future)
- Defeating the secret battle boss now rewards an extra ball
- Defeating monsters now rewards GP depending on its lvl
- Added a short "LIFE" ball save at the start of multi-balls
- Other various gameplay balance changes, like making the weapons slightly easier to acquire and reducing (hopefully) the multi-ball stacking snowball effect (Thanks @friscopinball for breaking the game on stream!)
- Fixed various small script bugs, like the ball count not updating till after launch (Thanks @piratepwnsninja for streaming and letting me catch bugs)
- I don't even know I lost track
v 1.0
- Initial release!
Installation:
- No rom needed
- B2S and wheels can be found in my other downloads
- Pinup Popper media files all included and curated in the zip file
- FlexDMD is needed for the DMD to work (Should be installed already if you used the baller installer)
4337 downloads
- chrono trigger
- vpx
- (and 4 more)
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City Hunter (original 2025)
By Tombg
Une nouvelle création complète "City Hunter" où vous retrouverez le personnage principal délirant RYO Saeba (Nicky Larson pour les français comme moi), un détective hyper compétant mais qui a un problème de comportement en présence de femme, il devient fou, pervers et ne peux plus se maitriser.
Heureusement que sa collègue Kaori (amoureuse cachée et jalouse) est là pour le contrôler. J'ai tellement aimé regarder ce manga à la TV quand j'étais enfant...J'espère que ce qui connaissent retrouverons l'esprits de cette série dans la table.
J’ai orienté les sons et le Pup de la table vers une version originale Japonaise même si j’aurais aimé y mettre les musiques de mon enfance et voix version Française, cela ne me semblait un peu égoïste lol
Info table :
- Table pour VPX 10.8 64b ou supérieur
- Vous avez besoin de la mise à jour de PinupPopper pour le PUPDMD
- Utilisation possible sans le PupPack avec B2S et UltraDMD (Si vous utilisez l’un ou l’autre ou les 2, merci de modifier les lignes 146 et 147 du script)
- 1 à 4 joueurs / 3 ou 5 billes / Fonction F12 pour les options / Tout les Modes de jeux peuvent être jouer simultanément
- Nfozzy physics / DOF solénoïdes & quelques FX / VR mini et méga
- Pack avec Media (Règles, Wheel et Loading Basic)
Merci à ceux qui ont testé et participé au projet
- @Dardog pour la VR complète
- @Outhere pour le DOF solénoïdes
- @Dicentim et @Burger pour les nombreux tests et aide à l’amélioration
- @Team Super Tilted pour test et entraide au quotidien
Bon jeu à tous
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A complete new "City Hunter" creation featuring the delusional main character RYO Saeba (Nicky Larson for the French like me), a highly competent detective who has a behavioral problem around women. He becomes crazy, perverted, and can no longer control himself. Luckily, his colleague Kaori (a secret and jealous lover) is there to keep him in check. I loved watching this manga on TV when I was a kid... I hope those who know it will find the spirit of this series in the table.
I oriented the sounds and the table's Pup towards an original Japanese version, even though I would have liked to include the music of my childhood and the French voices; it seemed a bit selfish to me, lol
Table Info:
- Table for VPX 10.8 64b or higher
- You need the PinupPopper update for PUPDMD
- Can be used without the PupPack with B2S and UltraDMD (If you use either or both, please modify lines 146 and 147 of the script)
- 1 to 4 players / 3 or 5 balls / F12 function for options / All game modes can be played simultaneously
- Nfozzy physics / DOF solenoids & some FX / VR mini and mega
- Pack with Media (Rules, Wheel, and Loading Basic)
Thanks to those who tested and participated in the project
- @Dardog for the full VR experience
- @Outhere for the DOF solenoids
- @Dicentim and @Burger for the many tests and help with improvement
- @Team Super Tilted for testing and daily support
Happy gaming, everyone!
3307 downloads
- cityhunter
- nickylarson
- (and 7 more)
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Capt. Card (Gottlieb 1974) [archival dump]
By bord
I've been getting a few requests for old stuff I made in the vpinball days circa 2018 and never uploaded over here. No promises on a bug free experience.
Here is Capt. Card. It's pretty but showing its age. No fancy physics or sounds. Built on Loserman's script with permission. All new art and B2S.
If someone wants to add all the bells and whistles I'm happy to update the file.
829 downloads
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CAPTAIN SPAULDING'S Museum Of Monsters and Madmen
By ZandysArcade
What's the matter? Don't you like Clowns?
Captain Spaulding (born Johnny Lee Johns and also known as "Cutter") is a fictional character created by Rob Zombie. The character first appeared in Zombie's 2003 horror film House of 1000 Corpses, portrayed by Sid Haig. Haig reprised his role as Spaulding in the sequels The Devil's Rejects (2005) and 3 from Hell (2019). Haig also voiced Spaulding in the 2009 animated film The Haunted World of El Superbeasto. The character is depicted as a vulgar and murderous clown.
In House of 1000 Corpses, Spaulding is portrayed as the proprietor of a gas station and fried chicken eatery that also houses a roadside attraction known as Captain Spaulding's Museum of Monsters and Madmen. In The Devil's Rejects, he is revealed to be the patriarch of the Firefly family. The character, and Haig himself, have been called icons of modern horror cinema.
Unfortunately Sid Haig passed away in 2019, I chose to do this table because he deserves to be part of the Killer Clown group.
WARNING!!!!!!!!!!!WARNING!!!!!!!!!!!WARNING!!!!!!!!!!!
This Game has ADULT LANGUAGE and Themes, please be aware before playing!!!
This table has:
Nfozzy and Fleep, Rothbauer physics
Custom DOF
VR Room
VPW Inserts
Flupper Flippers
Custom Audio Callouts
Full Media Pack
DirectB2s and 2 screen B2s option
Adjustable difficulty options
Press Add Coin when the ball is in the shooter lane to see quick instructions and again to turn it off.
Thank you to:
JPSalas for the original table and permission to mod
@RobbyKingpin for Nfozzy and Fleep, Rothbauer physics
@Unsavory for custom Callouts
@Joepicasso for testing and tuning and encouraging me to finish this one!
Charlie Ferrero for the Custom DOF
@Supergibson for scripting help
@MerlinRTP for Scripting Help
anyone else that may have helped over time that i forgot..
9403 downloads
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Creature from the Black Lagoon Cabinet POV
By LoadedWeapon
people have been asking for some new ones so...
503 downloads
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Creature from the Black Lagoon (Bally 1992)
By VPinWorkshop
"And now, on with the show!"
VPW proudly present this monster of a table! This has been the machine cooking for longest in VPW, dating back to August 2020! It went through a few tweaks and iterations until everything was totally scrapped when we got a new playfield scan and Sixtoe scratch rebuilt it in 2022, and Niwak built it in the what was then brand new blender toolkit as he wanted to to test fancy overlapping transparent ramps.
After doing everytihng, we realised the whole table has been built on slightly the wrong scale and were sad, Niwak then got distracted by updating vpinmame so the ramp lights worked properly and then completely rewriting vpx and vpinmame, and Sixtoe got distracted by a squirrel (this happens more than you'd expect).
Then at the start of May '25 Apophis held Sixtoe upside down over the vpw swamp and said "are you gonna finish this or what? what we have is better than not having one!" and brought it up to date with mcarter78 and FrankEnstein, and here we are, finally with a release!
Check out the original swampy VR room and all the options in the F12 menu, which includes the latest and greatest of everything VPW has to offer. Enjoy!
The ramp running lights work in all versions, but they'll look a bit prettier in the newest pinmame (3.7.0.43) as correct emulation of the special pcb has now been added by Niwak.
VPW Creatures
Niwak - Blender Model, scripting, running lights code in VPX.
Sixtoe - VPX scratch table build.
Apophis - Updating blender model, updating scripting, fancy backglass lighting.
FrankEnstein - 3D and scripting work.
mcarter78 - Script work.
Tomate - 3D work.
DaRdog and Rawd - VR Black Lagoon.
HauntFreaks - Backglass image information and supporting b2s.
Clark Kent - Playfield Scan
Skitso & iaakki - Playfield Scan Tweaks
Testers: PinStratsDan, Mecha_Enron, Somatik, Studlygoorite, bthlonewolf, carny_priest, guus_8005, MetaTed, Dad-E-drums, mlager8, cl4ve, DGrimmReaper, CalleVesterdahl
Required Software (64-bit versions):
VPX 10.8.0 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2051-28dd6c3
VPinMame 3.7.0.43 or later recommended: https://github.com/vpinball/pinmame/actions/runs/15285924979
B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.3
Version Log
001 - iaakki - New PF scan in for realignment. Layer 1 started.
002 - Sixtoe - Complete culling and complete rebuild to new alignment. Physics, shadows, preliminary audio scripting, preliminary standup scripting, something weird up with left ramp.
003 - Sixtoe - Lampz and prims.
004 - Niwak - Add Blender model of the table, hide all previous graphic elements, wired up Lampz
005 - Scrapped
006 - Niwak - New render
007 - Sixtoe - Physics objects adjustment and rebuilding, ball traps filled, collidable primtiive bowl hole narrowed, removed redundant objects, fixed depth bias on flipper shadows,
008 - Niwak - Link visuals to solenoids & lamps, add in game menu, add Lampz/VPX support, add a playfield mesh, add (slightly) tinted refracting ramps, add Flupper & Fuzzel chase light work around, add gate animations
009 - Sixtoe - Lower right physical VUK hooked up, added fleep sounds, adding ramprolling sounds.
010 - Niwak - New render, use native light instead of Lampz, fix light properties, add missing ones, fixed options and most mods, rewrite GI and chase light
011 - Niwak - New render, single room lighting (smaller and better perf), fix chase light, setup to use pinmame 3.7 beta for GI, add lift ramp and most options
012 - mcarter78 - Updated physics for flippers/targets, Updated PWM, Added instruction card & options to F12 menu, added room/ball brightness, moved animations to FrameTimer
013 - apophis - Fixed room brightness issue. Updated all animations with new VLM arrays. Added new 2k bake.
014 - apophis - Added temperature tint to flashers. Fixed some ball rolling sounds and other sfx. Updated ambient ball shadows. Added FlipperCradleCollision to OnBallBallCollision. Added ball brightness routine. Fixed ramp and bumper materials. Added light blocker below PF.
015 - apophis - Added 4k bake. Fixed upper left ramp animation. Deleted unused timers.
016 - apophis - Fixed plunger (room brightness and spring). Added some options: playfield reflections, ramp refractions, outlane difficulty.
017 - DaRdog - Added VR room
018 - apophis - Animated VR buttons and plunger.
019 - apophis - Fixed tilt switch. Fixed some ramp sfx triggers. Added Rubber_4 sfx. Slightly reduced pf friction and sling strength.
020 - apophis - Added animated VR backglass lighting.
021 - DaRdog and Rawd- Black Lagoon MEGA room
022 - apophis - New 4k bake. Tweaked ramp friction and outer orbit lane returns.
023 - Sixtoe - Added physical sw34 VUK, tweaked playfield mesh and added primitive scoop guide, now behaves in a much more satisfying manner. Reinforced Apron. Tweaked Ramps, Tweaked VR backglass and right flipper button (thanks to DGrimmReaper).
024 - tomate - hard GIU reflections on backwall fixed, transmition issue on plastic ramp over f25 fixed
025 - Sixtoe - Made snack bar shot a lot harder by making the rubber sleeve the correct shape and size (replaced standard sleeve with larger tapered sleeve). Numerous alignment fixes.
026 - apophis - Fixed left orb return. Added scoop sfx. Dropped flipper strength to 2450. Made ball darker when in right vuk saucer. Tweaked ramp vlm.bake.ramps material. Moved PFLightBlocker up to -50 z.
027 - apophis - New 4k batch.
028 - FrankEnstein - New 2k batch with improved visual ramps. More prominent flashers in the back of playfield.
029 - apophis - Added color to insert light ball reflections.
030 - FrankEnstein - Added option to enable static vs dynamic reflections (default to static). Fixed baked glass reflection. Updated 4k bake
031 - FrankEnstein - Fixed right scoop flasher, fixed car lights, fixed black gate wires
032 - FrankEnstein - Added option in F12 to turn on or off bumper lights, factory and mod states
033 - FrankEnstein - Updated 4k bake.
034 - FrankEnstein - Optimized dynamic refleictions option.
RC1 - apophis - Updated 4k bake. Updated cab POV. Added desktop DMD visible option. Cleaned up script comments.
RC2 - Sixtoe - Tweaks'n'stuff
Release v1.0
11769 downloads
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Count-Down (Gottlieb 1978) JP v5.5 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 5.5 https://www.vpforums.org/index.php?app=downloads&showfile=13519
I tryed to make Cab more accurate like real table.
Table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
This table requires B2S to work.
Menu F12 options for music (no copyright) and ambience.
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
328 downloads
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Clown (PlayMatic 1971) JP v1.0 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 1.0 https://www.vpforums.org/index.php?app=downloads&showfile=19034
Now table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
This table requires B2S to work.
Menu F12 options for music (no copyright) and ambience.
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
233 downloads
(0 reviews)0 comments
Submitted
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Close Encounters of the Third Kind
By LoadedWeapon
First of all big thanks to BorgDog for the original table and allowing people to mod his tables!
Someone asked for some wood sides on this table and I saw how bad the playfield was so I started a full restoration on it then just kept going lol
I Normally don't mess with older tables but I enjoy this one and its kinda different with only 1 slingshot and a Turning Target.
Updated:
1. Playfield Complete rework and hand painted
2. Plastics rework
3. Physics Updated with (nFozzy)
4. Sounds Updated
5. Lighting updated
6. Script code updated and added F12 menu for Desktop/ Cabinet mode
7. Misc updates
Table and Cabinet POV included Hope you Enjoy it!
Link to hauntfreaks B2S in the tab..
Thanks to GMan for his puppack and pup code added to this table works with or without it.
1322 downloads
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flipperless Contact Master (PAMCO, 1934)
By bthlonewolf
One of the first games to use sound and powered kickers. Contact was released in 4 versions (Baby, Master, Junior, Senior), all identical except for size. Designed by Harry Williams. I chose Master because reference material was more available and I liked the name. To avoid confusion with Contact (Bally, 1978) or the movie Contact, I named it "Contact Master," though I'm assuming most people just referred to it as Contact back in the day.
Start game key acts as a coin insert which opens the sliders and resets the tilter. Game is ready when sliders close. Kick a ball to the shooter using the right flipper.
This ia a 10 ball game. Try to achieve the highest score through careful nudging and planning. The interesting mechanic is the progressive scoring. Balls in the middle locks will get kicked to higher score holes if a ball is shot into the Contact hole at the top of the playfield, which is then returned for free play. The odd colored ball (color configurable in tweak menu) counts double. There is 1 tilt warning. If tilted, you can finish the game but score will not count toward high score.
I created this to look "new retro" -- hopefully the play is authentic, but I didn't try to make it look "old." While games of that era did not have backglasses, I took some liberty in creating one using a Steampunk theme. I realize not everyone will like that, so please feel free to do as you wish for a more authentic feel. I left all pre-bake assets in the file to make it easier to use, or if you prefer/need a lighter-weight version.
These flipperless games, while simple, are a great diversion and has helped me appreciate the complexity of modern machines.
792 downloads
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Check (Petaco 1975) JP v5.5 DT-FS-MR-VR Ext2k Conversion
By Ext2k
This file is Based on JPSalas Table https://www.vpforums.org/index.php?app=downloads&showfile=18619
Check: 2 players, replay and/or extra ball
Options in the script Apron card in English or Spanish, 3 or 5 balls, Special or Extra Ball
As default the tables are configured like this:
Check 3 balls, Spanish cards, Extra Ball
There are some differences in the rules:
Check & Check Mate: bumpers turn on with the central target and the upper lane
Check & Check Mate: drop targets reset after each new ball.
Check & Check Mate: tilt penalize just the ball
Check & Check Mate: the KING is a normal drop target. Special is on the upper lane (and outlanes too like in Jake Mate)
This table requires B2S to play in VR.
This table Works in DT/FS/VR and MR, but specially in VR.
To change VR Room (pool/minimal) or Mixed Reality, press F12 and change Room in the menu
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
You can enable Ambience ROOM at the end of the scpit. Enable it to True
399 downloads
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Check Mate (Recel 1975) JP v5.5 DT-FS-MR-VR Ext2k Conversion
By Ext2k
This file is Based on JPSalas Table https://www.vpforums.org/index.php?app=downloads&showfile=18619
Check Mate: 4 players, replay and/or extra ball
Options in the script Apron card in English or Spanish, 3 or 5 balls, Special or Extra Ball
As default the tables are configured like this:
Check Mate: 5 balls, English cards, Special
There are some differences in the rules:
Check & Check Mate: bumpers turn on with the central target and the upper lane
Check & Check Mate: drop targets reset after each new ball.
Check & Check Mate: tilt penalize just the ball
Check & Check Mate: the KING is a normal drop target. Special is on the upper lane (and outlanes too like in Jake Mate)
This table requires B2S to play in VR.
This table Works in DT/FS/VR and MR, but specially in VR.
To change VR Room (pool/minimal) or Mixed Reality, press F12 and change Room in the menu
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
You can enable Ambience ROOM at the end of the scpit. Enable it to True
360 downloads
(0 reviews)0 comments
Updated
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Charlie's Angels (Gotlieb 1978) JP v5.5.0 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas table version 5.5.0 https://www.vpforums.org/index.php?app=downloads&showfile=13576
Now table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
This table requires B2S to work. See link to B2S
I upscaled arts, Original arts from @RajoJoey
Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
307 downloads
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Cavalcade (Stoner 1935) Desktop Mod
By Cliffy
Full version table, not a patch. This is my desktop modified version of the @MachWon table release from December 2024.
All changes are in the Table Info but in brief I added siderails and lockdown bar, fixed the missing drain sound, added a table exit sub and controller stop.
Of course I changed the POV making it suitable for desktop mode and added one of my custom desktop backdrops.
.res file and directb2s included
Instructions for play from MachWon;
This is a free play bagatelle game, no coin up, no flippers, simply press 1 to start.
Use the right flipper key/button to lift balls into the shooter lane.
Plunge the ball. Once it has passed the first gate, You can release the next ball.
Aim for the central "To the Post" area to collect balls. Then shoot the Starter hole to activate
the central kicker. Each kicked ball will activate the kicker again for an alternating kick.
Balls kicked into the Starter hole can be released again.
The main goal is to hit the central area. The first three balls score 1K, 2K and 3K points. After that
additional balls are fed to the lower kicker for 5K points each.
A Tilt voids the complete game.
Learning the plunger is the key to these bagatelles.
Have fun!
417 downloads
- https://www.ipdb.org/machine.cgi?id=473
- cavalcade
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Chance (Playmatic 1978) JP v5.5 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 5.5 https://www.vpforums.org/index.php?app=downloads&showfile=15048#
Now table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
This table requires B2S to work.
Redraw cab arts by me @Ext2k
Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
268 downloads
(0 reviews)0 comments
Updated
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Cosmic Battle Girls (Mod) (Taito do Brasil - 1980)
By Anthias
Cosmic Battle Girls by Anthias
This is a reskin/mod of Cosmic (Taito 1980) by JPSalas, version 5.5. Modded with full permission.
I have kept the basic theme, but given it a twist. I have replaced all playfield, plastcs and backglass art, but while keeping some elements reminiscent of the source table, much as I did with my previous Andromeda Tokyo 2074 mod.
The source table was for 10.8 however my cabinet used for development can not run 10.8. Therefore I changed flippers to run in 10.7. To set them back you only have to select the flipper top primitives in the editor and set them to visible. This change does not effect gameplay. (setting them to not visible (and sometimes changing flipper rubber height) is often the only change required for a 10.8 table to run in 10.7, and was the case here.)
free to mod as usual.
270 downloads
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Counterforce (Gottlieb 1980)
By Mecha_Enron
The pinball that fights back.
This classic 1980 widebody from Gottlieb will have you fighting against aliens to keep your bonus alive. As the rockets come raining down on your playfield, you must destroy them by dropping all of their targets. The quicker your stop them, the better the reward.
This table includes all the bells and whistles of a modern VPX table including VPW's toolkit visuals, Nfozzy physics, and Fleep sounds.
This includes two downloads:
1) Counterforce (Gottlieb 1980) - a full feature table with desktop, cabinet, and VR modes
2) Counterforce (Gottlieb 1980) Basic - a trimmed down VR-less version for quicker load times and smaller file size
The original Counterforce was a 6-digit system holding us back from our true potential of millions of points. As such, line 53 in the script is set to RomSet=1 by default enabling 7-digit gameplay. This requires both cntforce.zip and cntforc7.zip roms. If you would like to stay true to the 6-digit, change RomSet to a value of 0.
I couldn't have made this without lots of help.
Special thanks to Balater for his original Counterforce provided guidance especially on coding the rockets, UnclePaulie, cyberpez, and BorgDog for the 6-digit/7-digit debacle, carny_priest for alerting me to the 7-digit rom, and the VPW team for the other 95% of it.
Thanks to Studlygoorite, apophis, DGrimmReaper, tomate, Lumi, somatik and many more for playtesting.
2018 downloads
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Cerberus (Playmatic 1983) JP 5.5 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas table https://www.vpforums.org/index.php?app=downloads&showfile=18717
New Playmatic Plunger
Changed some elements on VR Cab in blender
Added flippers/start button animation for VR
This table requires B2S to work included in file
VRRoom by Ext2k and Basti's ROOM and Mixed Reality
Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa
Enjoy!
501 downloads
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Cosmic Princess (Stern 1979) JP v551 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 5.5.1 https://www.vpforums.org/index.php?app=downloads&showfile=14219
Now table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
Press F6 to change diferent rom options.
This table requires B2S to work.
Upscaled cab arts by me.
Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
306 downloads
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Christmas Pinball (Arkon 1980) MOD
By xenonph
Christmas Pinball (Arkon 1980) MOD v4.2
v4.2
Added the music to Sound Manager, so no Music folders to mess with.
v4.1
Converted mp3's to ogg format, and scripted music to be played from Christmas folder.
(Place Christmas folder in your Music folder)
Added NVOffset script command, so not to interfere with other tables using same rom.
Added Cheat for projector pics.Press M Key to toggle pics, after game is started.
Also added wall30 to the plastic change.(The plastic right under middle Bumpercap)
Reduced resolution of a few pics.
Bumper pics were 4000x4000, now 1000x1000
Playfield pic was 2856x5922, now 1975x4096
Clear plastics pic was 4096x4096, now 1000x1000
Added 5 new Bumper pics to match Bumpercaps.
Added 5 new wrapping paper themed plastics, so now a total of 10 to toggle with Left Magna-Save.
Added more BumperCap pics for a total of 38 to toggle with Right Magna-Save.
I made it so these changes can only be made while ball is not in play. So change these before you start a game.
This way you can't accidently hit the buttons while playing game.
(Choose your plastics first, as the BumperCap pics are hard coded to change with plastics.)
Added animated Snow Globe on apron. Uses modified script that HiRez00 taught me to use.
You can remove Snow Globe from apron with option at top of script. (It is on by Default)
All of these new additions only added 10 more MB's to the table file size, thanks to some editting.
Christmas Pinball (Arkon 1980) MOD v4.1 VPX7.2
v4.1
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
Converted Wav files in sound manager to ogg format which reduces file size.
Converted mp3's to ogg format, and scripted music to be played from Christmas folder.
(Place Christmas folder in your Music folder)
Added NVOffset script command, so not to interfere with other tables using same rom.
Added Cheat for projector pics.Press M Key to toggle pics, after game is started.
Also added wall30 to the plastic change.(The plastic right under middle Bumpercap)
Reduced resolution of a few pics.
Bumper pics were 4000x4000, now 1000x1000
Playfield pic was 2856x5922, now 1975x4096
Clear plastics pic was 4096x4096, now 1000x1000
Added 5 new Bumper pics to match Bumpercaps.
Added 5 new wrapping paper themed plastics, so now a total of 10 to toggle with Left Magna-Save.
Added more BumperCap pics for a total of 38 to toggle with Right Magna-Save.
I made it so these changes can only be made while ball is not in play. So change these before you start a game.
This way you can't accidently hit the buttons while playing game.
(Choose your plastics first, as the BumperCap pics are hard coded to change with plastics.)
Added animated Snow Globe on apron. Uses modified script that HiRez00 taught me to use.
You can remove Snow Globe from apron with option at top of script. (It is on by Default)
All of these new additions only added 10 more MB's to the table file size, thanks to some editting.
Even with all of these new additions, the Table file size went from 120 MB's down to 55.5 MB's thanks to OGG and WebP format conversions.
v3.1
New DOF scripted by rsperanza.(Huge thanks!!!)
Colors changed to Christmas colors, and MX flasher shapes to spell HO HO
If users get the latest DOF configs, they will see the HO HO MX flashers that went in yesterday. The previous config went in a few months ago.
Users may also need a newer version of VPinMAME (Version with VPMAlias.txt in VpinMAME folder) if the updated rom name isn’t recognized.
v3.0
Added JP's LUT script to table. Toggled by pressing 2 Key (Buy-In Key)
Moved GI Lights color change to 3 Key
Added Modified script that combines JP's Lut script with STAT's Plastics change script.
The result being now when you make plastics change or bumper change, they are saved and loaded on next play of table!
Plastics change is toggled with Left Magna-Save, Bumper Change with Right Magna-Save.
Included some DMD extras that HiRez00 made for his cabinet to go with his animated fireplace backglass.
v2.0
Connected flashers to coin insert, and other events.
Adjusted FS POV so table is wider.
Fixed DT Backdrop lights.
Added Plastics change to Left MagnaSave Key.(5 different colors to choose from.)
Added Bumper change to Right MagnaSave Key.(23 different "Bows and Ornaments" to choose from.)
Added GI Lights color change to 2 or Buy-In Key.(5 different colors to choose from.)
Added GI effect to hit events. (Used JPSalas script method.)
So now the GI lighting blinks if you hit Upper Kicker, and drain,(blinks while Santa says ho ho ho), and lower targets only when a new pic is displayed.
Added coin sound on Insert coin event.
Included 3 wheels for cabinet users.
Included new animated Fireplace dB2S backglass, with table download. (28 frames of animation!!)
(I want to thank my friend HiRez00 for animating the flames in the fireplace backglass!!)
(He did an amazing job!! I think it is perfect for setting the Christmas Pinballin' mood!!)
v1.0
Added 32 Christmas songs. 11 are played during game. 21 more are played during attract mode. 1 of 3 music box songs is played with drain hit.
Also added over 23 sound effects.
Added 3 flashers using Fluppers Flasher Resource table (Big Thanks Flupper!!) . Red, Green and Blue. Triggered by bumpers and other areas.
Added "plungerreleasefree" sound effect from BorgDogs Buck Rogers VPX table, so if no ball is in plunger, it plays "plungerreleasefree" sound effect, and no others.
I added 76 pics to the projector.
These pics are activated in order.
They are activated by hitting the upper SANTA Rollovers,(Not the SANTA on left side above kicker.), and the "A" (Center Target), and spelling SANTA.
Then any subsequent hit on CANDY targets, or the A in SANTA,(Center Target.), triggers next pic.
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The table I used for this mod is Lizards amazing VPX Sexy Girl (Arkon 1980)!!(Which is a Conversion Kit mod of Playboy.)
I want to thank Lizard for making an excellent table, and for allowing mods without permission.
I also want to thank anyone else involved!! Great Work Everyone!!
Info on Lizards original table download page...
This table has come to life with the contributions of many.
Thanks go to Destruk and Mickey for the original table
ICPjuggla and gtxjoe for bits and pieces i used from there bally playboy table
Arngrim for the DOF and controller code
Steely,pinball Ken,Koadic,Jimmyfingers and Rascal for all the ball rolling and associated code
Cyberpez for the changeable instruction cards (Which can be changed near the top of the script)
Seraph74 who provided the projector code mods to swap the images
Hauntfreaks did a shadow mask for the shadows and i also used his environment image as well
JP for his ball and scratches images
See original tables download page for more info.
http://www.vpforums.org/index.php?app=downloads&showfile=12130#
Remember to thank the original authors of this table, as they are the ones who made this work of art.
I just added sound effects and changed graphics.
I also want to thank Steve "Slydog43" for which these table mods would not be possible to make if it weren't for his help!!
I also want to thank Thalamus for telling me about the rubber hit height needing to be lowered to 27, because it was set at 30, and this will cause weird ball behaviour. I only lowered the ones that were set on 30. So the physics should be better.
I also would like to thank Allknowing2012 and Gtxjoe for helping me with adding timers to script. With Gtxjoes example script he showed me, I was able to somewhat fix the game over sounds, and when counting huge bonus after ball drain.
I also want to thank HiRez00 for animating the flames on the Fireplace backglass!! Simply amazing!!
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YOU CAN ADD YOUR OWN FAMILY PICS TO THIS TABLES PROJECTOR!!!
MAKE THIS CHRISTMAS SPECIAL, BY PLAYING A PINBALL TABLE THAT HAS YOUR PERSONAL PHOTOS DISPLAYED DURING GAME!!
HERE IS HOW YOU ADD YOUR PICS...
FIRST YOU NEED TO NAME YOUR PICS LIKE SO..
"pic0" IS THE PIC THAT IS DISPLAYED WHEN GAME IS STARTED. SO IF YOU WANT TO SURPRISE A SPECIAL SOMEONE, SO THEY DON'T SEE PIC UNTIL PROJECTOR IS ACTIVATED, START WITH NAMING "pic1"
IF YOU WANT YOUR PIC DISPLAYED WHEN TABLE IS STARTED, NAME YOUR PIC "pic0"
pic0
pic1
pic2
pic3
pic4
pic5
pic6
pic7
pic8
pic9
pic10
and so on...
SO NOW THAT YOU HAVE NAMED YOUR PICS, YOU NEED TO IMPORT THEM INTO THE TABLE.
THIS IS VERY EASY, SO DON'T GET OVERWHELMED.
WITH THE TABLE LOADED INTO THE VISUAL PINBALL EDITOR, CLICK THE "TABLE" TAB AT TOP OF EDITOR. THEN CLICK "IMAGE MANAGER"
YOU WILL NOW SEE ON UPPER RIGHT OF WINDOW THAT POPS UP, A TAB THAT SAYS "IMPORT", CLICK IT AND BROWSE TO YOUR PIC OR PICS AND IMPORT THEM.
THAT'S IT!!! BE SURE TO SAVE TABLE AFTERWARDS TO KEEP YOUR PICS IN TABLE.
NOW ENJOY THE SHOW!!!
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You can set this table for 4 players game and the pics don't start over for new player, so you can progress through the pics with each of the 4 players turns.
I included a nvram file that will give you the easiest settings to try to accomplish viewing all 76 pics.
You can change these settings by pressing F6 on your keyboard, which will bring up dipswitch menu.
(The included nvram file has the easiest settings!! Also playing 4 player game helps!!!)
(PLACE INCLUDED MUSIC IN MUSIC FOLDER LOCATED WHERE VISUAL PINBALL IS INSTALLED)
I HAVE MADE 2 DIFFERENT dB2S BACKGLASSES. ONE IS A FIREPLACE, AND THE OTHER IS SANTAS WORKSHOP.
FIND THEM HERE...
http://www.vpforums.org/index.php?app=downloads&showfile=13205
Also a new animated dB2S Fireplace backglass, animation made by HiRez00 included in download.
All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only.
Hope you enjoy!!
MERRY CHRISTMAS!!
2746 downloads
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Cirqus Voltaire VPW 1.1 Cabinet POV
By LoadedWeapon
This is new 10.8 window cabinet POV file for Cirqus Voltaire VPW v1.1 table
Name it the same as the table and place in the tables folder.
Must use new 10.8
748 downloads
