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  1. Circus (Bally 1973)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically, to my liking...
     
    small improvements in the playfield, plastics, lighting,flippers position...
     
    version used was 1.0, follow the link to the original table  https://vpuniverse.c...cus-bally-1973/
     
    Excellent work by Hauntfreaks with this B2S that goes very well with this table! Thanks Haunt.   

     
    This release wouldn't be possible without the following:
    user42 who did the artwork/redraws and provided the backglass image

    Like all of my releases, hold down the left flipper for 3 seconds when not playing a game to set the options.

    ZIP includes a wheel image and directB2S 

    This is for personal use only. DO NOT include this in any pre-packaged ZIP of tables for commercial/non-commercial products. You know who you are. Just enjoy what is provided for FREE instead of trying to earn a buck from our community's work.

    271 downloads

       (0 reviews)

    2 comments

    Updated

  2. Card King (Gottlieb 1971)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically, to my liking... with the intention of leaving the real table as close as possible
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    Adjustments made:
    - lighting
    - upper guide plastics
    - metals/side ramps
    - playfield color adjustment
    - color adjustment of plastics
    - flipper adjustment
     
     
     
    version used, follow the link to the original table   

     
     
    Unfortunately there is no information about the table, if you have a colleague who previously contributed to Loserman76 on this table, feel honored for the excellent work, thank you!

    359 downloads

       (0 reviews)

    3 comments

    Submitted

  3. Canada Dry (Gottlieb 1976)_Teisen_MOD 1.1

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically, to my liking...
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table  https://vpuniverse.c...ttlieb-1976vpx/
     
     
    Thanks to movieguru for the graphics improvements to 4k resolution
     
    Description of Loserman76:
     
    VPX conversion - converted from AllKnowing's VP9x mod of my Target Alpha
     
    Artwork done by AllKnowing2012
    others to thank: GNance,JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
    I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables
     
    What's New in Version 1.1 (See full changelog)
    Upscaling footage made by movieguru to 4k
    - apron
    - Plastics
    - Cards
    - Palyfield
    - Plunger cover...

    333 downloads

       (3 reviews)

    4 comments

    Submitted

  4. Crazy Cats Demo Derby

    Hey all...After months of work and testing, I am ready to go ahead and release Crazy Cats to the VP community.
     
    Crazy Cats is my second table for VPX. This table is dedicated to longtime friends who have effectively become family to me who are or have been part of the Crazy Cats demolition derby team out of the town of Monroe, WI. These guys have been running derbies for over 30 years spanning two generations.

    The theme is running in a demolition derby, something I personally haven't seen much of in either real or virtual pinball.The idea in Crazy Cats is to acquire, build, and run a derby car to run in the next derby. Completing these heavily involves shooting the blue Garage targets on the mid-right portion of the table to open up the Garage itself. Then shoot the ball into the Garage to progress. These are indicated by the Stage lights on the playfield. Progression through Heats are indicated by the Heat lights on the playfield.
    Stage 1: Acquire your derby car by opening up and shooting the Garage for 50,000 points and adding 50,000 to the Heat Jackpot.
    Stage 2: Build and set up your derby car by shooting the garage and starting a 2-ball multiball. Shoot lit shots for jackpots. Complete a certain number of ramp shots and spinners for additional awards.
    Stage 3: Run your next derby heat by locking three balls to start a 3-ball multiball where you can actually score the running Heat Jackpot on the jackpot display.
     
    Hopefully I was able to convert this basic demo-derby idea into a fun-to-play pinball.
     
    Crazy Cats has a B2S backglass which is included with the table zip. If you are running B2S, you should have your ScreenRes setting in the same folder as the table and B2S backglass. I've also included my own ScreenRes setings in the zip file but you may need to set it up based on your specific setup. The editor has different backdrops to select whether one is using DT only without B2S or if one is using B2S whether they are using DT or FS. Be sure to check Disable B2S in Preferences/Configure,Keys,Nudge,and DOF in VP if you don't want to run B2S.

    This table is not to be sold by anyone to anyone. The table is meant to be available as a FREE DOWNLOAD to be enjoyed by all. No profit of any kind is being made by the author of this table. If you bought this table either by ebay, or some other means, YOU WERE RIPPED OFF!!!
     
    While modifications for personal use are okay. please reach out to me if you'd like to mod this table for public release.AT the very least I'll be curious as to what is intended, as it may be something that had never occurred to me.
    I'll likely be good with mods for VR rooms, specific cabinet setups, and DOF mods as I know next to nothing about how to set any of that stuff up, and I have no DOF or VR hardware to test. The table has some basic DOF commands
    in the script for some (likely not all) of the mechanical bits.
     
    General Instructions. Full rules are in the table zip or can be found in Table Info.
     
    -Shoot Garage Door Targets to Open Garage for Setup Stages and Heats.
    -Soft-Plunge Right Entry for Skill Shot when lit.
    -T-E-A-M Advances Bonus Multiplier.
    -D-E-M-O Lights Left Outlane Kickback.
    -Shoot Ramp and Orbits to advance CRAZYCATS.Complete CRAZYCATS for awards.
    -Complete 2 Setup Stages and Open Garage to light locks for Heat Multiball.
    -Complete 2 Heat Multiballs and Open Garage at Stage 3 to light Feature Heat Multiball.
    -Shoot Ramp during Heat and Feature Heat Multiballs for Jackpots.
    -Score 2 Jackpots in Feature Heat to light Trophy.
    -Clear 6-8 Drop Targets and complete 6-8 Spot Targets to light lock for Salvage Multiball.
    -Clear 1-8-7 Drop Targets and complete 1-8-7 Spot Targets to light lock for Boogie Multiball.
    -Shoot lit shots during Salvage and Boogie Multiballs for Jackpots.
     
    Hope you all enjoy it. If you like this table, leaving a positive review would be most appreciated and will encourage me to make more tables.
     
    Take Care

    402 downloads

       (3 reviews)

    15 comments

    Updated

  5. Cue Ball Wizard (Gottlieb 1992) Mikcab_Mod

    Thanks to Vogliadicane who authorizes me to release this mod.
    Thank you to everyone before him who created this wonderful table.
    Original Table history and credits :  JPSalas (VP9 version) -> Rascal (conversion to VPX) -> Bigus (BigusMod) -> Mod by Vogliadicane -> Psiomicron/Rawd (VR ROOM)
     
    Thanks to those who helped me to improve and test this table.
     
    Here are the improvements :
    '1.1.0 Mikcab - Fleep mechanicals sounds, nFozzy physics, Roth Drop Targets, Slingshot correction, Ramp rolling
    '1.1.1 Mikcab - Center post removed like the real machine, Roth Stand-up Targets added.
    '1.1.2 TastyWasps - VR Auto Detect, VR Layer organization and VR Collections.
    '1.1.3 jsm174 - Script updates to support standalone VPX builds
    '1.1.4 Mikcab - added Flupper domes
    '1.1.5 Sixtoe - Added lampz, added insert primitives, lit poolball primitive lamps, lit pop bumpers, reinforced layout, upped flipper power, tweaked and adjusted physical layout, dropped ball mass to 50, upper slope to 6.5, added insert blooms, messed with above table lamps, changed mass of white ball, trimmed GI so it didn't leak into the shooter lane, probably other stuff
    '1.1.6 Wylte - Bouncier rubbers update, fixed a couple rubbers, upper slings given zcol_slings material, ticked "Toy" on a bunch of visual stuff
    '1.1.7 Sixtoe - Fixed vanishing top right flasher, raised apron wall, removed collidable status in overlapping materials, fixed minor vr issues, Tidied up script, tweaked flipper triggers, increased details and aligned visible rubbers, entire table converted to webp.
    '1.1.8 Sixtoe - Primitive mesh playfield, physical kickers and kicker deflectors added.
    '1.1.9 Sixtoe - Changed ball size back to 54 (oops), fixed white ball shadow, tweaked physics, changed drop target sounds, changed some default settings from apophis
    '1.2.0 TastyWasps - Turns out the naming of the "Playfield_Mesh" has to be lower case in 10.7x "playfield_mesh" and it fixes the problem of pink material
    '1.2.2 tomate - wireRamp reworked in blender and added as a prim 
    '1.2.3 tomate - rised wireRamp a bit to make room for the rings over the plastics, rised VPX ramp as well 5 units
    '1.2.4 Mikcab - Secondary walls Drop Targets replaced (taken from Robot --> Thanks Wylte)
     
    Good game 😁

    1984 downloads

       (17 reviews)

    29 comments

    Submitted

  6. Cheech & Chong Pup & Table Patch

    use this link for now https://mega.nz/folder/KiADHSoA#4fuJqWnbXipbKbs3yDk_ww for pup and table patch for original table file.
    Patch the original table file with VPURemix and the .dif file included
     
    _________________________________________________________________________________
     
    VPURemix program.  
    https://vpuniverse.com/files/category/63-vpuremix-patching-system/
     
     
    Original Table 
    _________________________________________________________________________________
     
    ADDED Altsound option, if you wanna test how you like the altsound instead of pupmusic disable music in pupeditor.
    Add altsound to vpinmame folder, load table, press F1, set altsound mode to 1, reload table.  Have not tested volume levels pup for this yet,  unison with pup/table volumes has not been tested yet.
     
    Major Thanks to watacaractr for this awesome table.
    Major Thanks to Jagandy82 for cropping and Overlay Package!
    Major Thanks to whomever made this FullDMD!
    Major Thanks to Pritch33 for this awesome Animated wheel
     
    ***Table Sound*** Turn table volume down low to where you can only hear the flippers just barely.  If using pup music.
     
    More to come!
     
    Cheers VPUniverse!!

    474 downloads

       (1 review)

    19 comments

    Updated

  7. Child's Play Table V1.0 & PupPack 1.0

    You know what they say. You just can't keep a good guy down. 
     
    I have a lot of people to thank for contributing to this pup and table (hopefully i'm not forgetting anyone). 
    A big thanks to Hursty for orginally re-skinning this table. Many thanks to Joe Picasso for helping upgrade the artwork and the backglass. Thanks to JP Salas for adding the multiball option (to help spice up the table a bit:)). PinballFan2018 for adding the PuPDMD option. Hawkeyez88 for helping with some of these fun EM table pup triggers. Chucky for backglass coding. Harlan for the default backglass animation. Andrew Walsh for additional animation. Smaug for testing; and Petri Renbro for the attract intro video. 
     
    Just place the Fast_Draw_1975 folder inside your PUPVideos folder. 
     
    There are four PUP options. DMD & Topper on backglass. DMD (no topper) on backglass. FullDMD regular and FullDMD with toppers. Just run the Bat file you want inside the PupPack folder. 
     
    Also included, a sick looking b2s created by Joe Picasso and Chucky. 
     
    In case you have any issues with the direct download. https://mega.nz/file/5JMECSKZ#a4jj3_N7JowI912jvhb68hI9Fvaskn3xOkClsUYcgGY
     
    I hope you like. 
    Enjoy:)

    1307 downloads

       (17 reviews)

    56 comments

    Submitted

  8. Clash Pro, Audio Ammunition (Rhodes 2020)

    JP Salas, Flupper, Bord, Thalamus, Xenonph
    Advice, Testing, DOF & Tutorials: Schreibi34, Loserman76, Scottywic, The Loafer, RiK, LynnInDenver, cyberpez, DJRobX, Bambi Plattfuss, DocPinball, Carny Priest, Arngrim,, nfozzy
     
    NOTE: This is not a new version of The Clash Pro, formerly on the VPinball site.

    This is an update to "The Clash," released in 2018, a mod to JPSalas' Rock Encore table. This is a "heavy" mod with significant changes to game flow and play. Mods not permitted.

    I wanted a game with longer game play and more 3D models to make it more visually appealing (especially for the VR crowd). I've added three pop bumpers, a kicker, and raised the center loop to a plexi and wire ramp. I've also created a new backglass. See installation and changlog notes for details on changes.

    This does not include the music files. Instructions are below on how to add yourself. If you added The Clash music to the previous version, this will use the same files. Securing and formatting songs yourself adds complexity I know. But it's the right thing to do. And The Clash is definitely worth it.

    Recommended Song List, 18 song version:

    CLSHA00 - Outside Broadcast or Magnificent Dub,  CLSH1 - Revolution Rock, CLSH2 - I'm Not Down, CLSH3-  Lightning Strikes, CLSH4-  Spanish Bombs, CLSH5-  This is Radio Clash, CLSH6-  Clampdown,  CLSH7- Clash City Rockers, CLSH8 -Death or Glory, CLSH9 -  London Calling, CLSH10-  Should I Stay or Should I Go, CLSH11- Overpowered by Funk, CLSH12 - Rock The Casbah,  CLSH13- Let's Go Crazy, CLSH14-  Train in Vain, CLSH15 - I'm So Bored with the USA, CLSH16- Safe European Home, CLSH17- Police on my Back, CLSH18 -Gates of the West

    (Please note: Song lengths (in milliseconds) in the script  may not be accurate for your song additions. (I often edited out song beginnings if there was some chatter or slow intro). [ Song info is found on lines 430-478. Song lengths must be entered in two places, one is stop and one is start song] See below for how to calculate song lengths in milliseconds.

    NOTE: Distribution of this table or its related files on a computer, virtual pinball machine or storage device, which is SOLD as part of a commercial product, or sharing this file on a public website, or via a file transfer process, is not allowed.

    Add music: Buy The Clash songs you want and convert to .mp3 and rename them similar to the recommendations,  i.e. CLSH17, then place in your Music folder.  Determine the length in milliseconds of each song using software like Audacity; this allows for looping the song if you good enough to play through an entire song.

    Example:

    Case 5:PlayMusic"CLSH6.mp3":Gate2.timerinterval=224300:Gate2.timerenabled=1

    224300 milliseconds = 3 minutes 44 seconds 300 milliseconds.<<song length

    3 mins  x 60 secs x 1000 = 180000, plus 44 secs.  x 1000 = 224000, plus 300 milliseconds = 224300

    2445 downloads

       (5 reviews)

    18 comments

    Updated

  9. Centaur 2 Mod pack

    I wasn't sure where to upload this to, so forgive me if this is the wrong area.  The is not a full table, but images to replace.  Let me explain,
     
    For awhile, the only version of Centaur I had ever played was a Centaur 2 machine.  I wasn't aware there were two versions of this machine, and always assumed the backglass was made wrong this entire time. It wasn't until a few years ago, that I discovered that Bally re issued Centaur as Centaur 2 due to high demand.  The only difference between games were the backglass and cabinet.  For my cab, I like to have both versions of the table available, even though the only difference is the backglass (more of history talking piece when friends come over).  However; I wanted something to be different on the actual game when I play.  My solution, all be it a small one, was to change the drop targets to black with white letters and numbers, and the flipper colors to a black and white. 
     
    Yes, its very small but at least there is something different between the two, and imo, the small mod could be a realistic mod if someone had both in their real table collection.  For this "mod" I have not included Bords amazing Centaur table, you will need to download that on your own here: 
    Once you have the table downloaded, I suggest renaming the table Centaur 2 so you don't loose your original table. From there open your images, and just reimport the files. For the backglass   I was able to find stefanaustria  Eight Ball Deluxe LE backglass and used that as my template.  I'm not a skilled backglass creator, and I didn't like the game over, warning, tilt, and shoot again lights, not matching with the backglass, so I deleted them off the backglass, but when they are activated the lights will appear.  Feel free to edit if you want.  
     
     

     

    101 downloads

       (0 reviews)

    2 comments

    Submitted

  10. Clue (Original 2018)1.2

    This was my very first VPX original based on the movie Clue from 1985.
    All of the required files are in the Zip. (Table, PuP pack, Media files)
    I am re-uploading this table for 2 reasons:
    1. For anyone who wants to play it,
    2. For anyone looking to give it an overhaul.
    It was made in 2018, and is in need of an update to bring it current for physics, lighting, etc.
    All of the PuP related settings (Custom Positions, etc.) were made in the script (starting at line 2019), I'm not even sure if we even used the PuP pack editor then.
    That being said... It SHOULD still work, it works on my rig and I have the current Pup Player.
     
    If you fall into category #1, I've been out of the game for 4 years, and I'm not sure I can answer any support topics to get it working if it doesn't work "out of the box"
     
    If you fall into category #2, and you are seriously interested, I have 90% of all the original files (sounds, videos, raw artwork, .PSD files, Etc. I think im only missing the ramp blender files and 3d model stuff)
    Please contact me and we can figure out how to get you the files.

    Huge thanks to the following:
    My wife for putting up with my crap and the long hours through the original process
    JP Salas - All Scripting, answering stupid questions
    Nailbuster - PuP support, answering stupid questions
    Arngrim - DOF
    Flupper - Primitive help
    HauntFreaks - Lighting advice
    ScottyWic - PuP/General help, answering stupid questions
    RoccoDiMarco - Audio Callouts
    Thalamus - SSF
    Xenonph - General help, testing

    726 downloads

       (5 reviews)

    18 comments

    Updated

  11. Canasta 86 (Inder 1986) PhysicsMOD

    I decided to redo the playfield of this popular pinball that recalls the 86 basketball world cup, which I shared with JPSalas to update their great work, and allowed me to do this with the new physics and other improvements from the vpw team, which I thank for his constant work and teachings
    I also thank my Spanish friends who insisted on having this pinball in good resolution
    It plays very fast as a good inder table, but you can get a lot of extra balls to drain you just as fast
    Enjoy it

    607 downloads

       (7 reviews)

    10 comments

    Submitted

  12. Catacomb (Stern 1981) - redbone(MOD) v1.0.0

    This is a mod of a table released by HSM on 1/25/2020 over on VPF.

    My mod includes lighting tweaks and a heavily reworked playfield and plastics.  The rework features include:
     
    corrected reflections on the playfield picked up by the original picture/scans where blacks weren't showing well in some areas removed many dust/scratches and other flaws on the base playfield and plastics upscaled all the major individual plastics and playfield items using Upscayl and chaiNNer with various  AI models smart sharpen filters after upscaled downsized images to something more manageable cleaned up some of the inlays realigned some lighting adjusted some lighting values fixed corrupt .png file for ball fixed transparency issues under some plastics used instruction card from ipdb  
    Enjoy!
     
     
    original description from vpf below:
     
    A VPX conversion of mfuegemann 's VP9 Table.
     
    I had a lot of hours into this before I realized that 32assassin had already released a VPX conversion of this table, but I was to far along to quit.
    A portion of code was borrowed from his table to run mfuegemann's dB2s file correctly.  STAT is credited for adding this code.

    730 downloads

       (1 review)

    32 comments

    Updated

  13. Chrono Trigger MOD - nFozzy physics, Fleep Sounds, LUT, DOF

    cHuGaLaefoo proudly presents:
     
    My 2nd VPX table, inspired by one of the greatest RPGs of all time, Chrono Trigger on the SNES!
     
    Defeat Lavos and save the world! Gather all your party members, acquire all 7 ultimate weapons, and take on all 3 forms of Lavos in some fast and furious pinball battle action!
     
    Table Features:
     
    - Nfozzy physics, Fleep sounds, LUT selector, DOF implementation
    - Over 170 random enemies to battle! Fight and defeat regular enemies, bosses, and ultra bosses all from the SNES game!
    - Jam out to the amazing nostalgic Chrono Trigger soundtrack together with its sound effects!
    - 3 different multi-ball modes that can stack on top of each other!
    - A secret certain boss battle against a certain... game character...!
    - Play slots with different party members for special modes and bonuses!
     
    This table is a full retheme of JPSalas' Pokemon with some small additions from me
     
    Thank you JPSalas for granting me permission to mod your tables! Without you this table wouldn't have been possible!
     
    Special thanks to JPSalas, Wylte, and apophis for answering all my scripting related questions.
     
    Special shout outs to everyone on the Discord community for their support.
     
    If you enjoy this table, please leave a positive review, which will encourage me to make more!
     
    Good luck and have fun!
     
    v 1.17
    - Updated POV for cabinet mode so that the table doesn't look as flat (MUCH better looking for cab users)
    - End of ball bonuses now working properly (Was not working at all before)
    - Weapons' drop target pops up much faster now so that players can't accidentally cheat their way to earning multiple weapons during a multi-ball
     
    v 1.16
    - Updated ALL 170 battle DMDs. Now the monsters reflect where they belong in the actual game!
    - Fixed the bug that would cause the secret fight to restart during the fight
    - Marle's special slot now lights up all weapons chest lights
    - Each character's slot now has a 20% chance to light up one weapons chest light
    - It is now possible (though challenging) to hit the drop target and ball into the chest area from the left flipper
    - Some other small balance changes.
    - My goal is to make the game challenging but fair with a bit of RNG to make each game unique and fun. I want everyone to be able to reach Lavos and defeat the game with some practice.
     
    v 1.15
    - Special thanks to @friscopinball for breaking the table once again on stream and allowing me to find these bugs
    - Streamlined the final Lavos/Wizard fight into a gauntlet so that each Lavos phase comes immediately after each other
    - Fixed the bug that caused the Lavos fight to restart all over from phase 1 upon a drain
    - Fixed the bug that caused Lavos to keep rescreaming after unlocking the final Lavos/Wizard fight
    - The secret battle will no longer trigger during the Lavos/Wizard mode fight
    - Prioritized the secret battle theme and the Lavos/Wizard fight theme over the MB theme
    - The rare hole bug that generated an extra ball should be fixed
    - Various small gameplay balance and quality of life changes
     
    v 1.14
    - Fixed the flippers. 1.13's flippers were bugged and was way too bouncy. I was missing a line of code. My fault! Still pretty new at this 🙃
    - Made weapons acquisition slings a bit stronger
     
    v 1.13
    - Ball save "LIFE" now begins when the ball is launched, not before (Thanks @Kiltem)
    - Fixed table music/sound effects for SSF users/streamers (Thanks to @Smaugdragon's stream)
    - Fixed some minor material physics errors (Thanks @apophis)
    - Fixed dead flip functions to give the flipper more fidelity (Thanks @apophis)
    - Added a weapons counter on the DMD to keep track of total acquired weapons (Thanks @friscopinball for the suggestion)
    - Fixed the weapons acquisition bug. You can now actually properly reach wizard mode and beat the game! Ooops! 🙃
    - Added proper ending DMD. Upgraded secret boss and final battle DMDs (May upgrade all battle DMDs in the future)
    - Defeating the secret battle boss now rewards an extra ball
    - Defeating monsters now rewards GP depending on its lvl
    - Added a short "LIFE" ball save at the start of multi-balls
    - Other various gameplay balance changes, like making the weapons slightly easier to acquire and reducing (hopefully) the multi-ball stacking snowball effect (Thanks @friscopinball for breaking the game on stream!)
    - Fixed various small script bugs, like the ball count not updating till after launch (Thanks @piratepwnsninja for streaming and letting me catch bugs)
    - I don't even know I lost track
     
    v 1.0
    - Initial release!
     
    Installation:
    - No rom needed
    - B2S and wheels can be found in my other downloads
    - Pinup Popper media files all included and curated in the zip file
    - FlexDMD is needed for the DMD to work (Should be installed already if you used the baller installer)

    2894 downloads

       (7 reviews)

    28 comments

    Updated

  14. Conan (Rowamet 1983) VPX Sound+Reg MOD

    I first would like to thank JPSalas and Batch for giving me permission to make these VPX mods. I would also like to thank them for making great tables!!
    They both put in alot of time and work on the original tables, and it is appreciated!! So if you like this mod, I would encourage you to thank the original authors of the table!
    Batch's VP9 Conan DT version...
    http://www.vpforums.org/index.php?app=downloads&showfile=11060
    JPSalas' VPX Rolling Stones..
    http://www.vpforums.org/index.php?app=downloads&showfile=12914
    I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script.

    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
     
    v2.1
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
    Converted Wav files in sound manager to ogg format which reduces file size.
    File size went from 25.2 MB's to 9.23 MB's!!!
     
    v2.0
    Added modified JPSalas LUT Toggled with Buy-In Key (2 Key).
    Converted mp3's to ogg format, and scripted music to be played from Conan folder.
    (Place Conan folder in your Music folder)
    Also lowered Decibal Level on all the music and sword clashing sounds by 6.4 Db's.
    All sounds in manager are played through Backglass now.
    Added NVOffset script command, so not to interfere with other tables using same rom.
    Added Fluppers Flashers to the 3 Bumpers and 2 Bumperslings.
     
    I used Batch's graphics from his VP9 version, as his version was the best version of Conan available in my opinion.
    I added Batch's Backdrop to DT version, and had to modify it to fit the DMD reels. I just enlarged the box he had in upper left and moved the reels to fit. Any other way would have messed up his backdrop pic.(It all can still be seen clearly.)
    I added Crom Font for Backdrop text lights.
    SoundMOD:
    I found a bunch of sound effects on Google search.
    All of these sound effects are from the first Conan the Barbarian movie that was made in the 80's.
    There are 10 background music sounds. 5 for plunger pull, 5 for Drain.
    There 19 other voice and sword sound effects trigered by bumpers, rollovers, targets, saucer, coin insert.

    Place contents of music folder into music folder where Visual Pinball is installed.

    The Credits and Match are off by default.
    Hit F6 on keyboard when table is running to open Settings Menu, and you can adjust from there.
    (I was going to include a nvram with the Credits and Match on, but it would be just as simple for you to change using F6.)
    This table uses the 7 Digit Rolling Stones ROM. (rollstob)
    Hope you like it!!
    Stay tuned for VPX version of Conan the Destroyer sound mod!!

    3048 downloads

       (1 review)

    5 comments

    Updated

  15. Centaur (Bally 1981)

    A bit of a legacy upload, this great game was adopted as a physics improvement project by the great rothbauerw in late 2020. Here we are a few years later and, although lacking some bells and whistles visually, this holds up well and plays great.
     
    Includes VR setup, nFozzy physics.
     
    Original credits read:
    2018 - Script adapted from an unreleased version by Borgdog, Hauntfreaks, Drybonz. Base script by 32assassin. Testing and apron scan by The Loafer.
    2020 - major physics and VR overhaul by rothbauerw

    2739 downloads

       (19 reviews)

    54 comments

    Submitted

  16. Centigrade 37 (Gottlieb 1977) Music Mod

    A beautiful and mysterious cryogenically frozen women needs to be revived by getting the backglass
    thermometer temperature to increase and raise her body temperature to 37 degrees Centigrade in Gottlieb's
    1977 classic EM table.  
     
     There would always be a big story to tell about someone's life after being revived from a long cryonic preservation, what their life was like before and then after in very unfamiliar world.  So, I decided with this
    table enhancement to use songs with multiple  themes of mystery, attraction, love, loss, life, death and a bit
    of magic 🪄  - what's not to like. Songs used are from around the time period (late 60’s through late 70’s)  of the table’s release.
     
     ***This is based on @iDigStuff's  DIY EM music mod series***
    He has created a new method that allows you to apply the music mod add on yourself in three simple steps in a totally nondestructive way.
    Meaning this will not affect the original authors
    table at all or change any elements!
    It can also easily be bypassed or even deleted if you change
    your mind and the table will play in its original state.
    What is it?
    Adds jukebox functionality to the table with custom themed music.
    Adds some sound effects to enhance the experience.
     
    Thanks to @bord for giving me permission to make the mod - add on
    for his amazing table.
     
    DOWNLOAD AND FOLLOW THE INSTRUCTIONS
     
    Designed to work with bord's 3.2 version of the table
    Get it here:
    https://vpuniverse.com/files/file/7231-centigrade-37-gottlieb-1977/
     
     
    Video preview of the mod: 
     
     

    554 downloads

       (1 review)

    22 comments

    Updated

  17. Capt. Card (Gottlieb 1973)(VR Room)

    Description:        
    ***************
    The table is made by the great Jeff Whitehead (Loserman76).
    May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff.
    I would like to thank Jeff, for allowing me, to convert his tables to VR.
     
    Info
    It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass.
    There is no need to change the script. A VR headset is automatically detected.
     
    I added the following things:
    VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons).
     
    '*        Table primary build/scripted by Loserman76
    '*        Table images by GNance
    '*        VR update by Rajo Joey
     
    Best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball-gl.yml
     
    ***********************************************
    These are quick conversions, as I don't like playing in a dark room and don't want to spend more days or weeks to convert a table.
    If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials.
    Also there are some .psd files, to change the artwork in an easy way for example.
    In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork.
    There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German.
    https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg

    338 downloads

       (1 review)

    5 comments

    Updated

  18. Canada Dry (Gottlieb 1976)(VR Room)

    Description:        
    ***************
    The table is made by the great Jeff Whitehead (Loserman76).
    May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff.
    I would like to thank Jeff, for allowing me, to convert his tables to VR.
     
    Info
    It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass.
    There is no need to change the script. A VR headset is automatically detected.
     
    I added the following things:
    VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons).
     
    '*        Table build/scripted by Loserman76
    '*        Playfield/plastics by Allknowing2012
    '*        New Playfield by EBisLIT
    '*        VR update by Rajo Joey
     
    Best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball-gl.yml
     
    ***********************************************
    These are quick conversions, as I don't like playing in a dark room and don't want to spend more days or weeks to convert a table.
    If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials.
    Also there are some .psd files, to change the artwork in an easy way for example.
    In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork.
    There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German.
    https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg

    310 downloads

       (1 review)

    1 comment

    Updated

  19. Christmas Pinball (Arkon 1980) MOD

    There are 3 files.
    VPX6.2 version (Releasing this version for all those who have not upgraded to VPX7.2 yet)
    VPX7.2 version
    Backglasses package

    Christmas Pinball (Arkon 1980) MOD v4.1 VPX6.2
    v4.1
    Converted mp3's to ogg format, and scripted music to be played from Christmas folder.
    (Place Christmas folder in your Music folder)
    Added NVOffset script command, so not to interfere with other tables using same rom.
    Added Cheat for projector pics.Press M Key to toggle pics, after game is started.
    Also added wall30 to the plastic change.(The plastic right under middle Bumpercap)
    Reduced resolution of a few pics.
    Bumper pics were 4000x4000, now 1000x1000
    Playfield pic was 2856x5922, now 1975x4096
    Clear plastics pic was 4096x4096, now 1000x1000
    Added 5 new Bumper pics to match Bumpercaps.
    Added 5 new wrapping paper themed plastics, so now a total of 10 to toggle with Left Magna-Save.
    Added more BumperCap pics for a total of 38 to toggle with Right Magna-Save.
    I made it so these changes can only be made while ball is not in play. So change these before you start a game.
    This way you can't accidently hit the buttons while playing game.
    (Choose your plastics first, as the BumperCap pics are hard coded to change with plastics.)
    Added animated Snow Globe on apron. Uses modified script that HiRez00 taught me to use.
    You can remove Snow Globe from apron with option at top of script. (It is on by Default)
    All of these new additions only added 10 more MB's to the table file size, thanks to some editting.

    Christmas Pinball (Arkon 1980) MOD v4.1 VPX7.2
    v4.1
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
    Converted Wav files in sound manager to ogg format which reduces file size.
    Converted mp3's to ogg format, and scripted music to be played from Christmas folder.
    (Place Christmas folder in your Music folder)
    Added NVOffset script command, so not to interfere with other tables using same rom.
    Added Cheat for projector pics.Press M Key to toggle pics, after game is started.
    Also added wall30 to the plastic change.(The plastic right under middle Bumpercap)
    Reduced resolution of a few pics.
    Bumper pics were 4000x4000, now 1000x1000
    Playfield pic was 2856x5922, now 1975x4096
    Clear plastics pic was 4096x4096, now 1000x1000
    Added 5 new Bumper pics to match Bumpercaps.
    Added 5 new wrapping paper themed plastics, so now a total of 10 to toggle with Left Magna-Save.
    Added more BumperCap pics for a total of 38 to toggle with Right Magna-Save.
    I made it so these changes can only be made while ball is not in play. So change these before you start a game.
    This way you can't accidently hit the buttons while playing game.
    (Choose your plastics first, as the BumperCap pics are hard coded to change with plastics.)
    Added animated Snow Globe on apron. Uses modified script that HiRez00 taught me to use.
    You can remove Snow Globe from apron with option at top of script. (It is on by Default)
    All of these new additions only added 10 more MB's to the table file size, thanks to some editting.
    Even with all of these new additions, the Table file size went from 120 MB's down to 55.5 MB's thanks to OGG and WebP format conversions.
     
    v3.1
    New DOF scripted by rsperanza.(Huge thanks!!!)
    Colors changed to Christmas colors, and MX flasher shapes to spell HO HO
    If users get the latest DOF configs, they will see the HO HO MX flashers that went in yesterday.  The previous config went in a few months ago.  
    Users may also need a newer version of VPinMAME (Version with VPMAlias.txt in VpinMAME folder) if the updated rom name isn’t recognized.
     
    v3.0
    Added JP's LUT script to table. Toggled by pressing 2 Key (Buy-In Key)
    Moved GI Lights color change to 3 Key
    Added Modified script that combines JP's Lut script with STAT's Plastics change script.
    The result being now when you make plastics change or bumper change, they are saved and loaded on next play of table!
    Plastics change is toggled with Left Magna-Save, Bumper Change with Right Magna-Save.
    Included some DMD extras that HiRez00 made for his cabinet to go with his animated fireplace backglass.

    v2.0
    Connected flashers to coin insert, and other events.
    Adjusted FS POV so table is wider.
    Fixed DT Backdrop lights.
    Added Plastics change to Left MagnaSave Key.(5 different colors to choose from.)
    Added Bumper change to Right MagnaSave Key.(23 different "Bows and Ornaments" to choose from.)
    Added GI Lights color change to 2 or Buy-In Key.(5 different colors to choose from.)
    Added GI effect to hit events. (Used JPSalas script method.)
    So now the GI lighting blinks if you hit Upper Kicker, and drain,(blinks while Santa says ho ho ho), and lower targets only when a new pic is displayed.
    Added coin sound on Insert coin event.
    Included 3 wheels for cabinet users.
    Included new animated Fireplace dB2S backglass, with table download. (28 frames of animation!!)
    (I want to thank my friend HiRez00 for animating the flames in the fireplace backglass!!)
    (He did an amazing job!! I think it is perfect for setting the Christmas Pinballin' mood!!)
    v1.0
    Added 32 Christmas songs. 11 are played during game. 21 more are played during attract mode. 1 of 3 music box songs is played with drain hit.
    Also added over 23 sound effects.
    Added 3 flashers using Fluppers Flasher Resource table (Big Thanks Flupper!!) . Red, Green and Blue. Triggered by bumpers and other areas.
    Added "plungerreleasefree" sound effect from BorgDogs Buck Rogers VPX table, so if no ball is in plunger, it plays "plungerreleasefree" sound effect, and no others.
    I added 76 pics to the projector.
    These pics are activated in order.
    They are activated by hitting the upper SANTA Rollovers,(Not the SANTA on left side above kicker.), and the "A" (Center Target), and spelling SANTA.
    Then any subsequent hit on CANDY targets, or the A in SANTA,(Center Target.), triggers next pic.
    **********************************************************
    The table I used for this mod is Lizards amazing VPX Sexy Girl (Arkon 1980)!!(Which is a Conversion Kit mod of Playboy.)
    I want to thank Lizard for making an excellent table, and for allowing mods without permission.
    I also want to thank anyone else involved!! Great Work Everyone!!
    Info on Lizards original table download page...
    This table has come to life with the contributions of many.
    Thanks go to Destruk and Mickey for the original table
                         ICPjuggla and gtxjoe for bits and pieces i used from there bally playboy table
                         Arngrim for the DOF and controller code
                        Steely,pinball Ken,Koadic,Jimmyfingers and Rascal for all the ball rolling and associated code
                        Cyberpez for the changeable instruction cards (Which can be changed near the top of the script)
                        Seraph74 who provided the projector code mods to swap the images
                        Hauntfreaks did a shadow mask for the shadows and i also used his environment image as well
                        JP for his ball and scratches images
    See original tables download page for more info.
    http://www.vpforums.org/index.php?app=downloads&showfile=12130#
    Remember to thank the original authors of this table, as they are the ones who made this work of art.
    I just added sound effects and changed graphics.
    I also want to thank Steve "Slydog43" for which these table mods would not be possible to make if it weren't for his help!!
    I also want to thank Thalamus for telling me about the rubber hit height needing to be lowered to 27, because it was set at 30, and this will cause weird ball behaviour. I only lowered the ones that were set on 30. So the physics should be better.
    I also would like to thank Allknowing2012 and Gtxjoe for helping me with adding timers to script. With Gtxjoes example script he showed me, I was able to somewhat fix the game over sounds, and when counting huge bonus after ball drain.
    I also want to thank HiRez00 for animating the flames on the Fireplace backglass!! Simply amazing!!
    **********************************************************
    YOU CAN ADD YOUR OWN FAMILY PICS TO THIS TABLES PROJECTOR!!!
    MAKE THIS CHRISTMAS SPECIAL, BY PLAYING A PINBALL TABLE THAT HAS YOUR PERSONAL PHOTOS DISPLAYED DURING GAME!!
    HERE IS HOW YOU ADD YOUR PICS...
    FIRST YOU NEED TO NAME YOUR PICS LIKE SO..
    "pic0" IS THE PIC THAT IS DISPLAYED WHEN GAME IS STARTED. SO IF YOU WANT TO SURPRISE A SPECIAL SOMEONE, SO THEY DON'T SEE PIC UNTIL PROJECTOR IS ACTIVATED, START WITH NAMING "pic1"
    IF YOU WANT YOUR PIC DISPLAYED WHEN TABLE IS STARTED, NAME YOUR PIC "pic0"
    pic0
    pic1
    pic2
    pic3
    pic4
    pic5
    pic6
    pic7
    pic8
    pic9
    pic10
    and so on...
    SO NOW THAT YOU HAVE NAMED YOUR PICS, YOU NEED TO IMPORT THEM INTO THE TABLE.
    THIS IS VERY EASY, SO DON'T GET OVERWHELMED.
    WITH THE TABLE LOADED INTO THE VISUAL PINBALL EDITOR, CLICK THE "TABLE" TAB AT TOP OF EDITOR. THEN CLICK "IMAGE MANAGER"
    YOU WILL NOW SEE ON UPPER RIGHT OF WINDOW THAT POPS UP, A TAB THAT SAYS "IMPORT", CLICK IT AND BROWSE TO YOUR PIC OR PICS AND IMPORT THEM.
    THAT'S IT!!! BE SURE TO SAVE TABLE AFTERWARDS TO KEEP YOUR PICS IN TABLE.
    NOW ENJOY THE SHOW!!!
    *************************************************************************************
    You can set this table for 4 players game and the pics don't start over for new player, so you can progress through the pics with each of the 4 players turns.
    I included a nvram file that will give you the easiest settings to try to accomplish viewing all 76 pics.
    You can change these settings by pressing F6 on your keyboard, which will bring up dipswitch menu.
    (The included nvram file has the easiest settings!! Also playing 4 player game helps!!!)
    (PLACE INCLUDED MUSIC IN MUSIC FOLDER LOCATED WHERE VISUAL PINBALL IS INSTALLED)
    I HAVE MADE 2 DIFFERENT dB2S BACKGLASSES. ONE IS A FIREPLACE, AND THE OTHER IS SANTAS WORKSHOP.
    FIND THEM HERE...
    http://www.vpforums.org/index.php?app=downloads&showfile=13205
    Also a new animated dB2S Fireplace backglass, animation made by HiRez00 included in download.
    All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only.
    Hope you enjoy!!
    MERRY CHRISTMAS!!
     

    1804 downloads

       (4 reviews)

    38 comments

    Updated

  20. Capt. Fantastic and The Brown Dirt Cowboy (Bally 1976) Music Mod

    Capt. Fantastic and The Brown Dirt Cowboy (Bally 1976) 2.0.0 - Music Mod
     
    Hi guys, iDigStuff here. I hope you've been enjoying these EM music mods.
    I have a new method that allows you to apply the music mod yourself in three simple steps in a totally non destructive way.
    Meaning this will not effect the original authors table at all or change any elements.
    It can also easily be simply bypassed or even deleted if you change
    your mind and the table will play in its original state.
     
    What is it?
    Adds jukebox functionality to the table with classic tracks from Elton
    Adds some sound effects to enhance the experience.
     
    DOWNLOAD AND FOLLOW THE INSTRUCTIONS
     
    Designed to work with Leojreimroc's 2.0 version of the table
    Get it here:
     
     
     
     

    1148 downloads

       (5 reviews)

    24 comments

    Updated

  21. Capt. Fantastic and The Brown Dirt Cowboy (Bally 1976)

    This is an updated version of Dozer316's Capt. Fantastic.  Thanks for permission to mod!
     
    This table includes VR support which includes a fully working mirrored backglass.  See the reflection of the room and table!  The original backglass image was taken from a B2S by Stat (which may have come from Hauntfreaks...not sure).   It has been however heavily modified.  I used Ba Sti's VR Room from Rawd's "EZ Grab" VR Room.
     
    Other updates to this version includes updated to nFozzy Physics (including roth drop targets) and Fleep sound package, new playfield and plastics (Thanks Rajo Joey!), new apron, new flippers (Thanks Bord!), changes to bonus light behaviour, various other table changes, including changes to various lighting, adding missing pegs and rails.
     
    Table options are at the top of the script, including options for VR and cabinet mode.
     
    A huge thanks for everyone who tested this table and recommended changes: Bord, Thalamus, Rothbauerw, PinStratsDan, Apophis.  Your advice really helped fixed many issues and is very much appreciated!  Thanks to Rajo Joey for the updated playfield and plastics and again to Bord for the new Flippers.
     
    Idigstuff updated his mod to work on this version.   His mod will apply the music mod to this table in a few easy steps.  Get it here:
     

    2398 downloads

       (7 reviews)

    57 comments

    Updated

  22. Checkpoint (Data East 1991)2.0

    update of the VPX table of AgentEighty6, Goldchicco, 32assassin
    With the permission of AgentEighty6
     
     Changelog
        Taken from the VPW example table:
             Dynamic Ball Shadows: iaakki, apophis, Wylte
             Rubberizer: iaakki
             Target Bouncer: iaakki, wrd1972, apophis
             Flipper and physics corrections: nFozzy, Rothbauerw
             Sound effects package: Fleep
             Ramp rolling sounds: nFozzy
             Lampz: nFozzy
             Bumpers: Flupper
             Flasher domes: Flupper
             3D inserts: Flupper, Benji
             Drop targets: Rothbauerw
            Added physical trough
        
    New ball eject chute primitive and ramp draft more in line with the original
    Redrawn plastics and created primitives
    Recreated signals and primitives
    Animation of the hanging sign, on the ramp
    Porsche animation, hitting the target
     
    Also based on VP9 version by:
     Bodydump
     Requlem
     Destruk
     Batch

    2519 downloads

       (7 reviews)

    43 comments

    Submitted

  23. Cactus Canyon (& Continued) (Bally 1998) VPW Mod

    Welcome CACTUS CANYON, Partner!!
    The VPin Workshop Discord members present this table tune-up.
    This started out as a "quick" physics update, but we ended up adding so much more!
    •    Inserts & Lighting Overhaul: Skitso
    •    nFozzy physics: apophis
    •    Roth Drop Targets: rotherbauerw, Sixtoe, apophis
    •    Fleep Sounds: apophis
    •    Fluppers Flashers & VR Room: Sixtoe
    •    Miscellaneous tweaks: Skitso, apophis, oqqsan, Sixtoe, tomate, iaakki
    •    Testing: Rik, Panik Flip gaming, VPW team
     
    This release would not have been possible without the legacy of those who came before us including, most notably, Ninuzzu and Tom Tower.
    Thank you to Rothbauerw for nFozzy physics. Thanks you to Fleep for sounds. Thanks to all before us.
     
    ' 000 - Skitso -  Updates to lighting, inserts, some flashers and LUT
    ' 001 - apophis - nFozzy flippers, rubber dampening, and materials applied. Adjusted plunger physics settings
    ' 002 - apophis - Added Fleep sounds package
    ' 003 - apophis - Added ramp sounds, fixed an issue with my implementation of flipper sounds, and hopefully fixed the stuck ball issue inside Bart 
    ' 004 - apophis - Cabinet POV adjusted. Ramp rolling volume decreased, ball rolling volume increased slightly. Updated controller loading code,
    ' 005 - apophis - Adjusted autoplunger physics parameters. Removed duplicate flipper collision functions. 
    ' 006 - apophis - Fixed GameTimer bug that prevented ball shadow from working. Added ShowBallShadows option. Fine-tuned autoplunger (thanks oqqsan)
    ' 006a - oqqsan - Added dynamic instruction card
    ' 007 - apophis - Added BartHatSoundEffects option. Removed unnecessary beer mug from game.
    ' 008 - skitso - Improved GI and inserts
    ' 009 - apophis - Updated flipper tricks to the latest version
    ' 010 - Sixtoe - Added vr cabvinet and room, fluppers flashers & roths droptargets, which are currently broken.
    ' 011 - apophis - Fixed drop targets. Change the method to check when target was successfully hit.
    ' 012/3 - Rotherbauerw - Fixed drop targets.
    ' 014 - Sixtoe - Added sound effects for drop targets, tried to fix ball traps, tidied up VR stuff, fixed rails, added rollover holes, changed rubber holder prims, adjusted a few minor things.
    ' 015 - iaakki - Fixed Desktop POV, 
    ' 016 - Skitso - Remade all GI, altered some DL/DLFB values and modified textures for more accurate lighting.
    ' 017 - Sixtoe - Added Bart & hat to GI, adjusted to right GI so it doesn't look broken in GI, tweaked a few things including decals on  traintrack
    ' 018 - apophis - Adjusted Cabinet POV
    ' 019 - Sixtoe - VR specific fixes and automatic switches, combined some timers, GI tweaks

    17102 downloads

       (40 reviews)

    188 comments

    Updated

  24. Capersville (Bally 1966)

    Capersville is an awesome Ted Zale table that features many of his innovations including zipper flippers, multi-stage captured ball, different game modes, closable one-way gates and multiball.  You might think that we're talking about a modern table design but this was from 1966!   
     
    This hybrid Desktop, Cab and VR all in one table of Capersville is bilingual and can be switched between the English and German versions via the left flipper button options menu.
    The table is set as desktop/cab and to play in VR just edit the top section of the script.  To alter the table's settings please hold the left flipper button between games to enter the game options menu.  To change the LUT for the table hold the magnasave button between games.
     
    Features include:
    - VR mode with selectable room/minimal views in game using the left flipper options menu between games
    -Bord blender renders
    -Addition of the most resent nFozzy and crew physics
    -Onevox's LUTs for on the fly contrast and brightness control
    -New three dimensional sound routines from Whirlwind
    -New save file system that has an easy to read text file and is game version specific to prevent problems when upgrading
    -New scoring logic that blocks scores that occur too fast for an EM pin mech (again from Whirlwind)
     
    NOTE: this table has only been tested in 10.6 but reports are that my tables run fine in 10.7 so that may be the case for this table as well
     
    Thanks to all of the folks who helped bring this table to completion, especially the VR discord group who got me going with VR!

    1119 downloads

       (4 reviews)

    24 comments

    Updated

  25. Clockwork Orange Edition 1.00 Reskin (Iceman 2022) Back to the 70 er

    All logos, signs, copyrights and trademarks are the property of their respective owners.
     
    I thank all those who created the basis for the table. It is based on Lortium from 1987 / Akiles50000 / IVANTBA and more
    thanks to the genius artists.
     
    Reskin for Clockwerk Orange (Iceman 2022) .... NOT FOR SALE

    FOR PERSONAL USE ONLY AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT DISTRIBUTE FINAL
    Stanley Kubrick's masterpiece
     
    "If a man cannot make up his mind, he ceases to be a man."
     
     
    😉
     
    This table and backglass contain nudity and themes that could be considered offensive.

    If you are easily offended - DO NOT DOWNLOAD

    With this reskin have fun .... enjoy the table

    Backglass, wheel, media in the folder
     
     
    In German !!!!
     
     
    Uhrwerk Orange Edition 1.00 Reskin (Iceman 2022)
     
    Alle Logos, Zeichen, Urheberrechte und Warenzeichen sind Eigentum ihrer jeweiligen Inhaber.
     
    Ich danke allen, die die Grundlage für die Tabelle geschaffen haben. Es basiert auf Lortium von 1987 / Akiles50000 / IVANTBA und mehr
    dank den genialen Künstlern.
     
    Reskin für Clockwerk Orange (Iceman 2022) .... NICHT ZUM VERKAUF

    NUR FÜR DEN PERSÖNLICHEN GEBRAUCH UND NICHT FÜR DEN KOMMERZIELLEN VERKAUF ODER VERTRIEB. BITTE NICHT ENDGÜLTIG VERTEILEN.
    Stanley Kubricks Meisterwerk 
     
    "Wenn ein Mensch sich nicht entscheiden kann, hört er auf, Mensch zu sein."

    NADSAT 🙂
    Bolschy – Bolschig: Groß (> russ. большой)chepooka – Tschipoke: Unsinn (> russ. чепуха)droog – Droog: Freund (> russ. друг)eggiweg – Eggiweg: Ei (> engl. egg)gulliver – Gulliver: Kopf (>) russ. голова)Horrorshow – Horrorschau: gut (> russ. хорошо)jammiwam – Mammalamm: Marmelade (> eng. jam)lubbilubbing – lubbilubben: sich lieben (> russ. любить)Nozh – Nosch: Messer (> russ. нож)
    skolliwoll – Skolliwoll: Schule (> engl. school)rabbit – rabotten: arbeiten (> russ. работать)sinny – Filmodrom: Kino (> engl. cinema)Tolchock – tollschock: Schlag (> russ. толчок)veshch – Wetsch: Sache (> russ. вещь)
    zoobies – Suby: Zähne (> russ. зубы

    Diese Tabelle und das Backglass enthalten Nacktheit und Themen, die als anstößig angesehen werden könnten.

    Wenn Sie leicht beleidigt sind - NICHT HERUNTERLADEN
     
    Mit diesem Reskin viel Spaß .... genießen Sie den Tisch

    Backglass, Rad, Medien in der Mappe
     
    Rom: Lortium

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