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  1. Hi-Deal (Bally 1975) - Loserman 76 update

    This is a patch for Hi-Deal (Bally 1975), a table by Loserman76 and Greywolf.
    It was probably a WIP for Loserman, because the table was not finished (no lights for example, some stranges sounds).
    It was a lot of time for me to put all this things together.
     
    It's the single player version of "Hang-Glider".
    Playfield and backglass totally different, and no drop-targets on this one !
     
    What do you have with the patch ?
    - Lights on the table !
    - DOF with epileptik option
    - Better SSF
    - Quick visual upgrade
    - Quick change with ball shadows and ball rolling sound (more bass, easier to feel the ball with SSF).
    It's clearly a pincab patch, to have a little enhanced version of Loserman76 tables.
     
    Again here the big work is the script and the DOF, i'm not a master of rendering.
    Bord teach me how to apply some shadows effects with blender (while playing and while tilting), a little touch of photoshop, and to update a little bit the lights, that's it !
     
    You need the original file (here on the right), the VPU patch system and my file.

    610 downloads

       (2 reviews)

    14 comments

    Updated

  2. Harley-Davidson

    goldchicco - thanks for letting the mod
    I tried to make a PUPPack for this table - unfortunately I only managed to run one music video. Maybe someone smarter will be able to run the remaining music videos
     

    1246 downloads

       (1 review)

    9 comments

    Updated

  3. hot wheels DT

    table DT WIP
    il y a un script et avec des règles basic , mais suffisantes pour cette table.

    694 downloads

       (0 reviews)

    8 comments

    Updated

  4. Halo

    Stick with the master chief He'll know what to do!
     
    14 march 2002 Halo came out for the xbox in europe. For our generation was this one of the best games ever made. I played this a lot with friends on a old crt televions with split screen lol! Even Halo 2 we finished in one night playing(on easy of cource). snipering with the blood gulch level, what brings this back a lot of memories for sure! I didn't saw a Halo table out there and i felt the urge to make one. 
     
    First of all the round of thanks:
    Thanks to jpsals for helping me with helping troubleshoot the code and explaining how the big ufo works in attack from mars. Also his patient because of all my messages. i was in panic mode because i almost had to redo 100+ 3d objects and 3d animations, it costed me 4 hours to find my own fault and its is fixed! 
    Thanks to flupper for helping me out with his light code.
    Thanks to terry red to inspire me because his retro flair table.
     
    This is an original table, with everything included in the vpx file, and it doesn't need any external program to run. It can be run in desktop mode and in FS mode with flexdmd automatically(with JP code fixes). This is a 5 ball game with on 3,6 and 9 million an extra ball. This table has no ball savers, only when the ball goes in to the left outer lane it will go in cortana's station and will be shoot back to the warzone!
     
    This table is based on attack from mars. It hasn't the jumping aliens on it but so much more. It has needler bumpers, plasma rifle slingshots, changing flashers, changing colors, explosions and 3d animations.
     
    Play the bank away by hitting the three bank targets. Then hit the door of the blood gulch bunker to enter the bunker. When you shoot into the bunker the covenantship will fly to you and stays above the bunker(instead of the big UFO), shoot the bunker again to destroy the covenantship every wave you have to shoot the bunker one more time extra to destroy the covenant ship, six times total. then it will restart. but the total waves,kills and missions that have been completed will be shown in the gameover screen. 
    At the end of the wave the bonus is 100K more then the last time. the small ufo's are replaced by banshees, who doesn't love banshees(hours we flew in them!)!
    collect all six jackpots for the super jackpot(50K for each jackpot and 500k for the super jackpot). Every time your assistant Cortana will help you remind the status on how much % you are for getting a jackpot. (accept for the  teleport lane, there will be only the lights).      
     
    If you shoot the ball in the teleport portal above your ball will be teleported to one of the 3 sides for extra randomness(with an extra ball it goes to the portal below). 
    If you shoot in the portal where Johnsen is sitting on, then 3 things can happen; teleport to three locations or missions/battles will start or the bonus level will start on the playfield below.
       
    So every time you play it's different because you don't know where the ball teleports too! 
     
    Missions with timers:
    1. collect 5 halo logo's - 60 seconds
    2. collect letters C-H-I-E-F - 60 seconds 
    3. Skillshot low - 60 seconds 
    4. collect 5 frag grenades - 60 seconds 
    5. Skillshot high - 60 seconds 
    6. Collect 5 skulls - 60 seconds
    7. Activate Halo Alpha - 90 seconds (bring the reactor on the left side offline)
    8. Destroy Halo Alpha  - no timer (destroy the left reactor and the halo ring, Halo Beta will now be available under the missions)
    9. Activate Halo Beta  - 90 seconds (bring the reactor on the right side offline)
    10. Destroy Halo Beta  - no timer (destroy the right reactor and the halo ring)
     
    The mission lights are for mission 1 till 10 and the custom lights are for the mission animated battles
     
    This missions/ animated battles are added above the main missions and  you have change to get them also from the mission spinner(this are the other lights down the super jackpot):
    11. Defeat 5 Flood carriers
    12. Defeat 5 flood elites
    13. Defeat 5 jackals
    14. Defeat 5 grunds
    15. Defeat 5 elites
     
    After almost every mission you will get an extra ball and then the grund multiball modus will start. Kill the grunds till one ball remains on the table then the normal gameplay will be resumed.
     
    I wanted to bring this table to the next level so i tried to do that by adding 3d annimation(wrote an tutorial for this see 1.6), so the enemies move and there is interaction with the master chief himself. Also by adding flashers which change from colors. I hope everybody enjoys this and remember we all work hard! So please rank/like the table and leave a message behind, thats the only appriciation we need and ask!
     
    Now get back to the war soldier remdwaas out!

    616 downloads

       (4 reviews)

    0 comments

    Submitted

  5. Hot Shot (Gottlieb 1973)

    PX conversion
    Artwork done by GNance, Mike Farmer
    others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
    I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables

    315 downloads

       (0 reviews)

    0 comments

    Submitted

  6. Home Run (Gottlieb 1971)

    This is the add a ball version of Playball
     
    Coding/Build - Loserman76
    Images - GNance
     
    VPX 10.5 - I don't do beta versions
     
    3,5 are coin inputs
    4 is coin and start game
    1 to start if you have credits
     
    While game not in progress, hold left shift for about 3 seconds to pull up options menu

    308 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Hokus Pokus (Bally 1976)

    Hokus Pokus (Bally 1976)
    Artwork done by GNance
    Source images provided by WRD1972

    354 downloads

       (2 reviews)

    0 comments

    Submitted

  8. Hit The Deck (Gottlieb 1978)

    Hit the Deck
    Build/Coding by Loserman76
    Artwork by GNance
    Chris Aguilar - card images

    303 downloads

       (1 review)

    2 comments

    Submitted

  9. Hi-Lo Ace (Bally 1973)

    Bally's Hi-Lo Ace (1973)
     
     

    326 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Hi-Lo (Gottlieb 1969)

    "ATTACK OF THE (ITALIAN) CLONES" WAVE
    Hi-Lo (Gottlieb 1969)
    Hearts and Spades clone
    Artwork by GNance

    232 downloads

       (0 reviews)

    0 comments

    Submitted

  11. High Seas (Gottlieb 1976)

    "ATTACK OF THE (ITALIAN) CLONES" WAVE
    High Seas (Gottlieb 1976)
    Ship Ahoy clone
    Artwork by GNance

    233 downloads

       (0 reviews)

    0 comments

    Submitted

  12. High Hand (Gottlieb 1973)

    VPX conversion of High Hand
    thanks to GNance, Arngrim, Chris Aguilar (Card images)
    others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
    I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables

    292 downloads

       (0 reviews)

    0 comments

    Submitted

  13. Hi-Deal (Bally 1975)

    Hi-Deal (Bally 1975)
     
    The 1 player variant of Hang Glider. 
     
    Images all from Greywolf. Not sure about the wheel
     
     
    ZIP includes wheel too

    587 downloads

       (0 reviews)

    0 comments

    Submitted

  14. Hearts And Spades (Gottlieb 1969)

    Build/Coding by Loserman76
    Artwork by GNance
    hauntfreaks - newer postit note images, environment file, lighting information, primitives
    BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well
    GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu
    JPSalas - gameroom backdrop
    Pinuck - Gottlieb chimes and score motor routines
    Arngrim - DOF coding and information
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
    Shadow config settings:
    Look for these 2 lines near the beginning of the scripting:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables

    249 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Harmony (Gottlieb 1967)

    "ATTACK OF THE (ITALIAN) CLONES" WAVE
    Harmony (Gottlieb 1967)
    Melody clone
    Artwork by GNance

    243 downloads

       (0 reviews)

    0 comments

    Submitted

  16. Hang Glider (Bally 1976)

    Hang Glider (Bally 1976)
     
    The 4 player variant of Hi-Deal
     
    Playfield from IPDB, plastics purchased and scanned by me. Backglass I'm pretty sure is one I did as well, but could be Wildman's - been years since I originally made it.
     

    232 downloads

       (0 reviews)

    0 comments

    Submitted

  17. Hang Glider (Bally 1976)

    VPW presents Hang Glider by Bally, In honor and memoriam of Jeff Whitehead, aka loserman76, who passed on Nov 16th 2021.
     
    loserman76 made the original VPX version of Hang Glider and was a longstanding champion of EM machines in virtual pinball (and prolifically so, making literally hundreds of EM virtual tables), and although none of us knew him personally he was often seen in the forums offering his expert help and advice, and was happy for us to start work on this some months ago. He will be missed and our thoughts are with his family.
     
    Original Description;
    Benji wanted to try and render an EM table to see how good we could make it look, so we asked loserman76 if we could mod his Hang Glider VPX table to which he agreed, it was a good experiment but very different from what we are used to!
     
    VPW Gliders
    ========
    Graphics: Benji
    Scripting: gtxjoe, apophis, scottacus
    Physics: Benji, apophis
    Drop Targets: gtxjoe, apophis
    Shadows: apophis, Wylte
    VR: Leojreimroc
    Numerous Tweaks: Sixtoe
    Testing: Bord, VPW
     
    VPW change log
    ===========
    '001-004 - Benji - Intitial import of baked geometry and low rez images. Added nfozzzy physics and fleep code (most not assigned yet). 
    '005 - apophis - added RTX BS
    '006 - Benji - adjusted flipper mesh height. Adjust transparency of plastic over center kicker,changed background color to black, added holes in playfield mesh and added hole meshes
    '007 - gtxjoe - scripted spinner and standup prims. added shot tester (W E R Y U I P A S F G H J K).  Standup 002-225 and DropTgt need new pivot point. Drops not scripted yet
    '008 - Benji - Changed pivot of all drops and targets 'one more time'...
    '009 - gtxjoe - Added roth drop target scripting.  Drop targets work but sometimes hard to drop.  Not sure why.
    '011 - Benji - Playfield hole texture adjusted, apron mesh/render fixed/moved VPX GI deleted. DL changed to 1 on all imported/baked prims
    '012 - gtxjoe - Worked on drop target animation.  Works but target primitives need to be rotated 180 degrees.
    '013 - benji - targets rotated 180 degrees vn_kicker mesh added and vn_KickerArm needs to be animated. Baked sling rubber meshes imported to layer 5, need to be hooked up
    '014 - gtxjoe - vn_KickerArm and sling rubber meshes animated. There is temp "vn_KickerArmTEST" to show the kicker arm animation - can be deleted after reviewing
    '016 - benji - New half-rez baked render set with adjusted moodier lighting. Added Rubbers collection for fleep hit sounds. Hooked up fleep slingshot shounds. Added more visible playfield holes. Removed old non collidable slings
    '                Imported baked GI bulbs as separate mesh, settting DL to 1. Moved them down a bit. Adjusted center kicker plywood hole mesh and texture. Adjusted Apron mesh and texture.
    '017 - Benji - more fiddling with baked lighting. added Credit light mesh on hapron  with on/off image that needs to be hooked up.
    '018 - gtxjoe - Scripted Credit Light, Gottlieb chime sounds and Drop target reset sound
    '019 - Benji - adjusted flipper mesh height from playfield. tweaked some render things
    '020 - scottacus - flipper tricks and the DT code.  If you part out posts those could be dampened.
    '021 - apophis - Added GI lights back in on layer 9, set all halo heights to -1. Updated RTX BS implementation.
    '022 - apophis - Updated RTX BS so that shadows don't disappear when ball over playfield mesh hole. 
    '023 - apophis - Updated ambient shadow so that it becomes less dark when close to RTX GI light sources 
    '024 - Sixtoe - Fixed object & graphics conflicts, tweaked rollovers, minor adjustments
    '025 - apophis - added drop target shadow functionality
    '026 - apophis - fixed drop target shadow heights. Added rubberizer, target bouncer, and coil ramp up options. Fixed a lot of Fleep sound implementation issues. Updated flipper tricks scripts. Tweaked some physics parameters.
    '027 - leojreimroc - Added VR Room.  Added Buzzer sound for "Over the Top".  Slightly enlarge Apron.
    '028 - leojreimroc - Added bar and Fancy Minimal Room
    '029 - leojreimroc - Removed Bar Room.  Disabled Bumpers and Slingshots during tilt.  Slightly adjusted VR Cabinet size.
    '030 - Sixtoe - Religned primitives, added missing rubber post, realigned all targets, realigned rubber band targets, adjust centre vuk hole, expanded rubber slings, realigned drop target shadows
    '031 - Sixtoe - fixed stupid script mistake, removed redundant images
    '032 - Wylte - ShadowConfigFile disabled (may require deletion of HangGlider_76VPX HS file, sorry), Ballsize and Ballmass constants added, Dynamic Shadows updated, GILight002 & 003 added (still no vpx lights behind dt's), 
    '033 - Sixtoe - Added missing GI lights and bulb primitives, added top of inlane rounded top after ball stopped balancing on it!,
    '034 - Sixtoe - realigned a lot of collidable objects, rebuild inlane walls to stop ball bouncing up, updated rubberizer code, 
     

    2922 downloads

       (7 reviews)

    62 comments

    Updated

  18. Hayburners by William 1951

    Please to present: Hayburners by William 1`951
    Classic Horse Racing game for 1 player
    5 to add credit
    1 to start
    A to add a ball to Plunge lane
     
    Enjoy.

    336 downloads

       (0 reviews)

    2 comments

    Submitted

  19. Hot Tip (Williams 1977) – v1.0 – S34

    An almost from scratch build of my first ever upload! Big thanks to Herweh for his incredible stuff, and another special thanks to 32assassin for bringing this table to VPX!!
     
    Credits:
    - Herweh for the incredible saucer physics, scripting all moving parts, SSF sounds and reworking the rest of the script! Thanks, man!
    - 32assassin for bringing this table to VPX! I used his table as a base for all of this.
    - Mlager8 for his incredible Apron redraw!!
    - Poppote for his ultraclean original artwork. Made the 8k upscale alot easier!
    - Bord for the shooterlane image and playtesting!
    - BorgDog for the wood image!
    - Thalamus for playtesting and kicking everybodys ass in the forums!

    1463 downloads

       (5 reviews)

    13 comments

    Updated

  20. Hook (Data East 1992) VPW Mod

    BANGARAAANG!! Hook Table Tune-Up by members of VPin Workshop Discord. This one was supposed to be just a fast physics update, but we ended up rebuilding almost the whole table. We added some Flupper inserts, Skitso-style inserts, new flashers, Fleep SSF sounds, latest nFozzy physics, some new textures, Ramp rework, plastics, VRRoom, countless hours of tweaks and testing.
    -          Inserts: iaakki, Skitso
    -          nFozzy physics: Benji, iaakki
    -          Re-alignment: Sixtoe, Cyberpez, Skitso, iaakki
    -          Ramps: Tomate
    -          Fleep Sounds: iaakki
    -          Lighting: iaakki, Sixtoe, Skitso
    -          Plastics: Sheltemke, iaakki, Tomate, sixtoe
    -          VRRoom: Sixtoe
    -          Miscellaneous tweaks: Skitso, Cyberpez, iaakki, Sixtoe, Tomate
    -          Testing: Rik, VPW team
     
    This release would not have been possible without the legacy of those who came before us including Javier for the original VPX version, Dark for the Skull, Ramp and Town primitives and Bigus' mod playfield and backboard image.
    Thank you to Flupper for 3D insert techniques, Rothbauerw for nFozzy physics and Fleep for sounds techniques.

    5796 downloads

       (13 reviews)

    48 comments

    Updated

  21. Heat Wave (Williams 1964)

    One of the all-time greatest Kordek/Stenholm collaborations, Heat Wave has a unique layout with a center drop target, two swinging targets, and an advancing thermometer in the backbox. This is Williams pinball at its absolute best.
     
    Hold the left flipper before the game for the option menu. 1 or right magna save operates the ball lift.  
    Special thanks to Scottacus for the script and the B2S and Shannon for the playfield and apron redraw.
    Thanks also to DarthMarino for permission to use his backglass images and to the beta testers.

    1085 downloads

       (4 reviews)

    40 comments

    Submitted

  22. Hunter (Jennings 1935)

    Re-upload from VPinball, with some updates to get it working better. (And again, CactusDude here is Warblerr33 at VPF and the now-defunct VPB).
    Also, please read the "NOTE" below before leaving bug reports about the backglass. Thanks.
     
    ***
     
    Here's “Hunter” - one of the tables produced by the short-lived O.D. Jenning’s pinball operation. This table is from a time when pinball tables were little more than gambling machines. But, since I’ve recreated the table in VPX, you don’t have to worry about spending all the grocery money trying to win one of the payouts.
     
    This was my second recreation, after Ballyhoo (1932). I tried to do a more “from scratch” approach. But I inevitably relied on the visual pinball pioneers’ work that finds its way into any half decent table. I couldn’t even begin to name them all. I just hope they know that their invaluable contributions are appreciated. I also have to give credit to mfuegemann once again. While I tried to write the majority of the game’s code myself, I heavily relied on Ballyhoo's code for the basic table functions. (And Ballyhoo was essentially a heavy mod of their "Cavalcade" table).
     
    Download includes the table, backglass, a tarcisio style wheel, and an image to fill the DMD in popper.
     
    NOTE: The backglass will appear to not fill the whole screen. This is by design, as the real backlgass/backbox was not shaped like modern ones. Also, the backlgass does NOT display your “score.” It’s ONLY to show your progress on the “payouts.” (Which also don’t actually do anything. That’s just for fun and to match the appearance of the real table). Please read the “Table Info” for instructions, keycodes, etc.
     
    ***
     
    As I mentioned, I had a version of this up at VPinball. It received a barrage of complaints/bug reports (some were valid, other commentators were simply showing their lack of reading comprehension). So I took it down. Even a simple table like this takes a lot of work (I couldn't tell you the hours I spent just redrawing this playfield). I was near my wit's end after figuring out how to get parts of the code to work just right and testing the table and making tweaks even before the initial release. I did my best to help and release updates, but the table always worked for me and yet different people kept popping up to say it was crashing or the backglass didn't (when they actually just didn't know what it did). I share the tables to give back and not as a way to role-play as IT support. So I walked away - even considered no longer sharing my future recreations. It was the only way to stop thinking about it and calm myself down. But with the closing of VPinball, I kept coming across cool tables that were no longer available for download. I'm not sure anyone (other than like, 5 people) would really regret not having access to a 1935 flipperless table recreation. But it still made me realize I could re-share my work with a clean slate. So, here it is.
     
    All that to say, I hope you enjoy the table. And if you do, I'd appreciate a review or a comment or whatever you call the heart/up arrow thing. And maybe go back to something else you've downloaded and leave that author some appreciation as well. Trust me, authors like knowing people enjoy the things they've spent time on.

    236 downloads

       (0 reviews)

    6 comments

    Updated

  23. Hi-Score Pool (Chicago Coin 1971)

    re-up of vpinball.com table, no updates or changes
     
    Prompted by a post from drothste12 on vpforums, a whole gang of VPers jumped in to get this table done.  STAT started it off with the initial build and coding of the gameplay and rules and figured out how to do a rotating ball shooter turret with great advice from the forum.  PinballShawn owns the real table and very helpfully provided measurements, gameplay rules, and videos of how it all works, table probably would not be done without all his info. I jumped in when STAT got to busy to finish it up and I resized the table and all it's parts and objects to correct size, and finished up the coding with added features.  Hauntfreaks took all my and STATs initial images and made them all much nicer (he has a way with things like that).
    Basic idea of the gameplay is hit the balls to clear the rack.  A great part of the fun is you can't actually see the ball most of the time it's in play. The right flipper or the plunger button shoots the ball (real table has no plunger so just right flipper) as the turret rotates. Clearing the rack adds the listed bonus and give you another ball (well really the same one, but continues to play).  PinballShawn says the game is much better with 2 players as you can steal racks the other player doesn't complete.
     
    There are a couple of gameplay options available by holding down the left flipper before starting a game (thanks to loserman76 and gnance for the idea).
     
    directb2s file is included in the download.

    273 downloads

       (0 reviews)

    3 comments

    Submitted

  24. Hollywood Heat (Gottlieb 1986)

    another old re-upload from vpinball, no need to re-download if you already have, nothing has changed.
     
    I initially chose this table as something that looked fun to re-theme for Hauntfreaks awesome Bubba the Redneck Werewolf table and also because it had not been built in VP for a long long time. I built the Bubba table based on the map in the manual.  After getting that going I went in search of quality images to build the Hollywood Heat, and found some, sorta kinda OK playfield images.  But alas get them forged into shape again with help from my buddy haunt.  Found some pretty good plastic images on the internet for most of them, and rebuilt a few that weren't so good.  Bord was nice enough to offer his services to build the ramp as he did for Bubba, and I think it turned out amazing, so another big thanks to bord.  Thanks also to sliderpoint for all the play testing, advice, critiques, and helping out a lot.
    I think that covers the bulk of it and I'm sure I missed others..but thanks for ball control script by rothbauerw, ball shadows by ninuzzu, fastflips by nfozzy, primitives by dark, slider, haunt and others I'm sure.
    I'm sure there are things that will need to be fixed, that's the way of these things, so be sure to let me know about them and I hope you have as much fun playing it as I did building it.. back to em and system 1's for me.

    1125 downloads

       (2 reviews)

    14 comments

    Submitted

  25. Harley Quinn (HauntFreaks 2017) in ultra-mega-real 4k

    (re-upload from 2017)

    Harley Quinn (HauntFreaks 2017) supercalifragilisticexpialidocious real 4K
    originally diamond lady by JPsalas
    Graphics and Layout mod by HauntFreaks
    RGB LED effects and F6 menu implementation by Ninuzzu
    Drop Target lighting by BorgDog
     
    I am NOT a fan at all of pins with photos, especially on the playfield…
    BUT the table looked to me to have good bones, and since JP did the original I knew it was done right… also I’m not really a fan of Harley Quinn (suicide squad was terrible) BUT again she is the Queen of Diamonds and has an overabundance of artwork it was a no brainer to put two and two together… so after editing 50-80+ images for the PF, Plastics and BG… and also altering the tables layout my end of the project was good to go….
    after that having Ninuzzu implement my vision of RBG LED inserts, he went above and beyond by adding f6 menu function and a bunch of other opinion goodies…
    BorgDog as always bailed me out when i cant figure stuff out myself by adding droptarget lighting…
     
    F6 menu options:
    -RGB inserts off and on
    -RGB GI off and on
    -Ball standard, harley logo, and glow balls
    -Flippers standard, and glow bats
     
     >>>>>>B2S LINK<<<<<<
     
    WARNING!!! Exclusive Fullscreen users!!
    this table uses the f6 menu system, before setting the tables default settings turn off Exclusive Fullscreen set defaults then reactivate Exclusive Fullscreen…. if this is a problem , you shouldn’t be using Exclusive Fullscreen in the first place

    2123 downloads

       (5 reviews)

    10 comments

    Updated




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