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Found 5 results

  1. Version 1.5.1

    1908 downloads

    Today is my first MOD release with permission granted by jpsalas. I'm very new to this scene and the intention of my modifications to this table is mainly to upgrade the most visible graphics making a 4k+ experience more enjoyable. I concentrate heavily on the playfield and plastics first. Some of the plastics were merged, tweaked, and extended to better match the playfield without steering far from the originals. Bumpers and little things like the details in spinners second. Then I checked out a broad view of lighting and a few where I think it was lacking under the plastics. Lastly I did a little flair lighting with the claws on the tiger and face of the tiger between the flippers. Below is a full list of mods that I can recall. I'd like to thank JP for being so open and sharing of his table and bigus1 for guidance. It is my hope one day that he will include my playfield and plastics into his mainline release for this classic table - BIG GAME (Stern 1980). Big Game by Stern 1980 v1.0.1 -more plastics worked on - more to come... -took light off tigers face between flippers and did something more subtle with the eyes - may try to make some of this configurable in the future via script v1.0.0 20230214 dated version MOD from jpsalas' v4.0.0 and elements from his previous 1.x versions. -playfield upscaled > 4k from VP9 version 1.x from JP's initial releases -added real wood picture to the playfield and plunger area -playfield tweaked and reworked including much of the texts -plastics upscaled and heavily reworked -joined some plastics and expanded to match table -added nylon plastics missing from plastics -added lights to some places that were missing or needed more lights -added lights to aGiLights collection -changed color to some lighting under plastics to prevent washing out colors -added lighting to some playfield elements such as low light to the tiger's face between flippers -added blinking lights to claws on tiger -recreated spinner graphics -reworked bumper caps *I reported a "blurp" sound that can be heard every 4 seconds or so - https://github.com/vpinball/pinmame/issues/98 The thread was closed because apparently this is by design and can be fixed with some dip switches. Please read that link. ***Fix for "blurp" is to press F6 in game and change dip switch for "Background Sound" to ON*** https://www.ipdb.org/files/249/Stern_1980_Big_Game_Corrections_to_Game_Manual_March_1980.pdf All other functions included in JP's 4.0.0 version should still be intact. -redbone ------------------------------------------------------------------------- jpsalas' table info/log/notes below this line ------------------------------------------------------------------------- Thanks inkochnito for the dip switch routine. log: 4.0.0 Updated 7.9.2022 - Updated to my VPX7 physics - cleaned up and deleted unused graphics & reduced the size of the table - Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer. - Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better. - Changed the Environment image to enhance a little the object shadows. - Made the light inserts warmer. - New playfield in 4k (ish :)) - Added SSF sound commands. 1.0.4 updated 28.06.2017 - fixed the "grey" ball 1.0.3 updated 21.06.2017 - new plastics, thanks to bord. 1.0.2 updated 21.06.2017 - fixed B & G top left lights 1.0.1 updated 21.06.2017 - the top kicker was visible - fixed the flipper return strength so they work more like the real table. - Added the rules to the table info 1.0.0 released 20.06.2017
  2. Version 2023.3

    2135 downloads

    Simpsons Treehouse of Horror MOD "redux" Halloween is among us!!! Thanks to @apophis for his first release and most of the inspiration for this recreation. It's hard to come up with new ideas when the first one was so good. The entire base pf and plastics set was upscaled and then work started from there. The main part of the playfield was recreated exactly like apophis had it. Many easter eggs and other playfield additions brought in all over the place. Some you won't discover until you turn some models on in the script. I found myself going in circles at one point and things became cluttered and started to feel like a fake table (which it is) instead of a table that could really exist. Clutter was removed and some things on the plastics for example were reeled back in and simplified which I think brought some realism to the table. Thank you to @hawkeyez88 for working on updating his puppack for TOH. The table and puppack go hand in hand and I do not recommend having the table without the puppack! I'd like to thank @hauntfreaks for making a special edition backglass for this release as well. (included GrimmReaper (discord) had one of the last edits in testing on the table for VR users. He replaced the Backglass with HF's image and put the puppack videos on the apron. Thank you. Lastly, I'd like to thank the initial conversation with VPW team and allowing me to use their table in a "redux MOD" of what had already been done by apophis. I give everyone involved in The Simpsons Pinball Party VPW release much thanks! I know I'm missing someone. Heck.. I should tag @UnclePaulie just because I'm certain he helped me somehow. lol The enjoyment of this table is 100% audio and visual related. Original rules of the game remain original. This is the season and time for some spooky pinball tables! I hope everyone enjoys. -redbone *** Please read before playing. There are several pieces/options to consider before you play! *** Table: The table script has cGameName="simpprtyh" set. You must set an alias in your VPMAlias.txt file to "simpprtyh,simpprty" or change cGameName back to "simpprty". This is a must or the table will not run unless you then go and modify the script yourself. Rom and sound: It is recommended you use the included muted rom with this release. To negate any effects the muted rom has when playing the original game, you have two choices: 1. use the pup-pack included that adds the muted music back unmodified game. 2. Use the media pack for the official release. I have tested and both seem to work. I prefer option 2, as the altsound pack is awesome for the original game! Altsound file found here - AGAIN... Altsound is for original game to negate the effects of the muted rom! PUP-PACK: Thanks to Hawkeyez88 for doing an update to his puppack this release. It has new music selections and some bug fixes that really bring this all together. Get the pup-pack here - Altcolor: While not required, two options for altcolor are included. See folders altcolor.pac and altcolor.pal-vni respectively. Either should go in your altcolor folder, but NOT BOTH. Choose the right one(s) for your setup and what you want. Since you have an alias entered for "simpprtyh", you will need to have both the altcolor folders simpprty and simpprtyh dropped into your altcolor folder if you want a color dmd for both original and TOH. I hope that makes sense. Backglass: Two options for backglasses are included - a "2Screen" and a "3Screen". If you use the puppack, I suggest using the 2 screen. Although, in testing there were some that didn't use a backglass file at all and just did everything with the puppack. I really like what Hauntfreaks did with the backglass though. It's all personal preference.
  3. View File Big Game (Stern 1980) - redbone(MOD) Today is my first MOD release with permission granted by jpsalas. I'm very new to this scene and the intention of my modifications to this table is mainly to upgrade the most visible graphics making a 4k+ experience more enjoyable. I concentrate heavily on the playfield and plastics first. Some of the plastics were merged, tweaked, and extended to better match the playfield without steering far from the originals. Bumpers and little things like the details in spinners second. Then I checked out a broad view of lighting and a few where I think it was lacking under the plastics. Lastly I did a little flair lighting with the claws on the tiger and face of the tiger between the flippers. Below is a full list of mods that I can recall. I'd like to thank JP for being so open and sharing of his table and bigus1 for guidance. It is my hope one day that he will include my playfield and plastics into his mainline release for this classic table - BIG GAME (Stern 1980). Big Game by Stern 1980 v1.0.1 -more plastics worked on - more to come... -took light off tigers face between flippers and did something more subtle with the eyes - may try to make some of this configurable in the future via script v1.0.0 20230214 dated version MOD from jpsalas' v4.0.0 and elements from his previous 1.x versions. -playfield upscaled > 4k from VP9 version 1.x from JP's initial releases -added real wood picture to the playfield and plunger area -playfield tweaked and reworked including much of the texts -plastics upscaled and heavily reworked -joined some plastics and expanded to match table -added nylon plastics missing from plastics -added lights to some places that were missing or needed more lights -added lights to aGiLights collection -changed color to some lighting under plastics to prevent washing out colors -added lighting to some playfield elements such as low light to the tiger's face between flippers -added blinking lights to claws on tiger -recreated spinner graphics -reworked bumper caps *I reported a "blurp" sound that can be heard every 4 seconds or so - https://github.com/vpinball/pinmame/issues/98 The thread was closed because apparently this is by design and can be fixed with some dip switches. Please read that link. ***Fix for "blurp" is to press F6 in game and change dip switch for "Background Sound" to ON*** https://www.ipdb.org/files/249/Stern_1980_Big_Game_Corrections_to_Game_Manual_March_1980.pdf All other functions included in JP's 4.0.0 version should still be intact. -redbone ------------------------------------------------------------------------- jpsalas' table info/log/notes below this line ------------------------------------------------------------------------- Thanks inkochnito for the dip switch routine. log: 4.0.0 Updated 7.9.2022 - Updated to my VPX7 physics - cleaned up and deleted unused graphics & reduced the size of the table - Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer. - Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better. - Changed the Environment image to enhance a little the object shadows. - Made the light inserts warmer. - New playfield in 4k (ish :)) - Added SSF sound commands. 1.0.4 updated 28.06.2017 - fixed the "grey" ball 1.0.3 updated 21.06.2017 - new plastics, thanks to bord. 1.0.2 updated 21.06.2017 - fixed B & G top left lights 1.0.1 updated 21.06.2017 - the top kicker was visible - fixed the flipper return strength so they work more like the real table. - Added the rules to the table info 1.0.0 released 20.06.2017 Submitter redbone Submitted 02/14/23 Category Modified (MOD) Games Modified by redbone  
  4. View File Simpsons Treehouse of Horror MOD (Simpsons Pinball Party, The (Stern 2003) VPW MOD) Simpsons Treehouse of Horror MOD "redux" Halloween is among us!!! Thanks to @apophis for his first release and most of the inspiration for this recreation. It's hard to come up with new ideas when the first one was so good. The entire base pf and plastics set was upscaled and then work started from there. The main part of the playfield was recreated exactly like apophis had it. Many easter eggs and other playfield additions brought in all over the place. Some you won't discover until you turn some models on in the script. I found myself going in circles at one point and things became cluttered and started to feel like a fake table (which it is) instead of a table that could really exist. Clutter was removed and some things on the plastics for example were reeled back in and simplified which I think brought some realism to the table. Thank you to @hawkeyez88 for working on updating his puppack for TOH. The table and puppack go hand in hand and I do not recommend having the table without the puppack! I'd like to thank @hauntfreaks for making a special edition backglass for this release as well. (included GrimmReaper (discord) had one of the last edits in testing on the table for VR users. He replaced the Backglass with HF's image and put the puppack videos on the apron. Thank you. Lastly, I'd like to thank the initial conversation with VPW team and allowing me to use their table in a "redux MOD" of what had already been done by apophis. I give everyone involved in The Simpsons Pinball Party VPW release much thanks! I know I'm missing someone. Heck.. I should tag @UnclePaulie just because I'm certain he helped me somehow. lol The enjoyment of this table is 100% audio and visual related. Original rules of the game remain original. This is the season and time for some spooky pinball tables! I hope everyone enjoys. -redbone *** Please read before playing. There are several pieces/options to consider before you play! *** Table: The table script has cGameName="simpprtyh" set. You must set an alias in your VPMAlias.txt file to "simpprtyh,simpprty" or change cGameName back to "simpprty". This is a must or the table will not run unless you then go and modify the script yourself. Rom and sound: It is recommended you use the included muted rom with this release. To negate any effects the muted rom has when playing the original game, you have two choices: 1. use the pup-pack included that adds the muted music back unmodified game. 2. Use the media pack for the official release. I have tested and both seem to work. I prefer option 2, as the altsound pack is awesome for the original game! Altsound file found here - AGAIN... Altsound is for original game to negate the effects of the muted rom! PUP-PACK: Thanks to Hawkeyez88 for doing an update to his puppack this release. It has new music selections and some bug fixes that really bring this all together. Get the pup-pack here - Altcolor: While not required, two options for altcolor are included. See folders altcolor.pac and altcolor.pal-vni respectively. Either should go in your altcolor folder, but NOT BOTH. Choose the right one(s) for your setup and what you want. Since you have an alias entered for "simpprtyh", you will need to have both the altcolor folders simpprty and simpprtyh dropped into your altcolor folder if you want a color dmd for both original and TOH. I hope that makes sense. Backglass: Two options for backglasses are included - a "2Screen" and a "3Screen". If you use the puppack, I suggest using the 2 screen. Although, in testing there were some that didn't use a backglass file at all and just did everything with the puppack. I really like what Hauntfreaks did with the backglass though. It's all personal preference. Submitter redbone Submitted 10/26/23 Category Modified (MOD) Games Modified by redbone  
  5. Today i added black stern legs to my vpin after adding my 80's rock artwork theme and 10.2 sound system. What i have left to do: i have rgb addressble leaf switch buttons , new plunger kit with boards, and extra rgb parts ordered from germany January 17th but still waiting for the mail. UPDATE ON what ive done so far: Removed all the atgames stock parts,only using the cabinet itself, and flipper buttons (which have been ordered) MY SOUND SYSTEM: 6 full range speakers (including KICKER COMPETITIONS), a 8 inch subwoofer, and a mini full range soundbar running of 3 amplifiers on my main channel. For SSF, surround i have 2 dayton exciters and a dayton bass shaker running off its own amplifier, My rear channel (flipper area) 2 more dayton exciters running also running off its own amplifier. SCREENS: Playfield is a LG 32inch 1440p, 165hz 1ms HDR-10 gaming monitor.(amazing screen), 24inch backglass (nothing special), 15.5 inch QLED 1080p 10-bit HDR-10 Full DMD, 14.9inch 720p Topper screen. CONTROLS: added Green LED Coin button, and Red Exit button, rewired all other buttons. Kept the atgames addon control deck which has a joystick, 6 buttons, and trackball. EXTRAS: Full 80's rockband art wrap, and added black stern pinball legs.
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