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118 files

  1. Cybernaut (Bally1985) Physics Sound Hybrid MOD

    Thank you to mistermixer, Schlabber34, and RajoJoey for this incredible table and for allowing us to modify it!
     
    Cybernaut is a 1985 Bally pinball machine designed by Steve Ritchie, featuring a futuristic computer and robotics theme inspired by the emerging digital age. Fast shots, standup targets, drop targets, and electronic sound effects combine to create a game that reflects the excitement and mystery surrounding computers in the mid-1980s.
     
    People involved with this version:
    -I added nFozzy and Fleep physics and sounds, and converted the table into a hybrid version that supports desktop, cabinet, and VR
    -@studly_do_right made minor tweaks to a few lights and resolved missing sounds
    -@DGrimmReaper did some VR tweaks and changed the backglass animations updated with @hauntfreaks new b2s assets
    -@hauntfreaks new VR b2s assets
     
    Credits from previous versions:
    @RajoJoey for implementing VR support
    @mistermixer for creating the table
    @Schlabber34 for the 3D work
    @Sixtoe for the VR room and cabinet templates
    @Rawd for the analog clock from his toyroom (this was originally taken from Rascal VP9 clock table)

    Info
    There are two rooms: the minimal room and a sphere.
    You can easily switch rooms by pressing the magna save-buttons.
     
    There are 16 LUT-files in the table. So you can change the lighting.
    Hold the left magna save-button and click the right magna save-button to change the LUT-file.
     
    Desktop users can see the VR room if they change the value of vrtest from 0 to 1 in the script  (line 193)

    640 downloads

       (7 reviews)

    10 comments

    Updated

  2. Circus (Zaccaria 1977)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table    https://www.vpforums...&showfile=13248
     
    Adjustments made:
    - lighting and playfield lights
    - adjust targets position and color
    - new POV
    - plastic contrast
    - color adjustment and small touches (unfortunately we don't have good image quality from PF)
    - adjust PF buttons color and animation
    - new hole
    - changing the upper arch to wire
    - base bumpers color correction
    - correction of spinners (correct animation)
    - new yellow plastic guides
    - red poles
    - adjust erasers color
    - adjustment of the slingshots right left next to the flippers
     
     
    Description of Loserman76:
    VPX conversion
    Artwork done by GNance
    others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
    I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables

    2380 downloads

       (10 reviews)

    27 comments

    Updated

  3. Class of 1812 (Gottlieb 1991) w VR Room

    Early in 2021, I received permission from Bigus to update this table and add the VR conversions... originally done by Tom Tower and Ninuzzu.  The VR conversion included backglass, flashers, lighting, GI, and other table issue fixes (high score initials, trough multiball and tilt issue, and others).  I used the Blacksad dark image from his backglass, as it looks amazing.  All the interactivity was done in the script.  Sixtoe did a lot of lighting updates as well, including bloom lighting, overlay, etc.
     
    Version 2.0 includes a hybrid mode for desktop, cab, and VR.  Plus all the latest updates that the VPW team has been doing lately.  It includes Fleep sounds, nFozzy / Roth physics and flippers, and general table physics updates.  It also has Rothbauerw drop targets, VPW Dynamics Shadows by Iakki, Apophis, and Wylte, Flupper Domes, and LUT options.  Bord also added a playfield mesh so the ball goes into the center saucer more realistically.  I also added a recent update by fluffhead35 for ballrolling and ramproll amplication sounds.  Hauntfreaks provided a couple lighter ball images as well.  
     
    I also added more VR options to include a wall clock, and additional animation.
     
    There are plenty of options in the script including LUT lighting changes, ball brightness, VR, cab, and desktop modes, dynamic shadows, rolling amplification, and other sound and shadow options.  Also for VR users, you can change to different room environments.
     
    If you get 3 credits each time you add a coin, I put instructions in the script on how to modify your ROM to only add one coin.
     
    Anyway, I hope you enjoy!  And thanks again to all involved!

    17181 downloads

       (51 reviews)

    187 comments

    Updated

  4. Chuck A Luck Game Plan 1978

    This is Chuck A Luck made by Game Plan in 1978. This is the same table as Real. Game Plan rebranded Real as Chuck A Luck because Real didn't meet expectations. The only changes are the Chuck A Luck flag, and the pack of cigarettes.
     
    This is open for all improvements/mods with no restrictions. I used 10.8.0 to make this.
     
    The original table was made by JP, and I modded it to Chuck A Luck.
     
    Thanks to Flying Dutchman for the graphics.
     
    https://www.ipdb.org/machine.cgi?id=3020
     
    Rom: chucklck
     

    500 downloads

       (1 review)

    4 comments

    Updated

  5. Corvette (Bally 1994)

    This is an update of @Goldchicco Corvette
     
    This was started a long time ago because my son wanted a newer one because there's a real one locally.
     
    Since then I forget really everyone who did what, a lot of people did a little. Thanks  to the @SuperTilted Team!!!!
     
    Major thanks goes to @burger for fleep/nfozzy and tons of other tweaks
                                               @DaRdog81 for the vr room and @DGrimmReaper for vr animations and backglass.

    1299 downloads

       (9 reviews)

    18 comments

    Submitted

  6. Camel Lights Game Plan 1978

    This is Camel Lights made by Game Plan in 1978. This is the same table as Real. Game Plan rebranded this layout as a few different tables because sales didn't meet expectations.
     
    This is open for all improvements/mods with no restrictions. I used 10.8.0 to make this.
     
    The original table was made by JP, and I modded it to Camel Lights.
     
    Thanks to Flying Dutchman for the graphics, and JP for the base table.
     
    I included a b2s and a wheel. The b2s is not setup out of the box, so you'll have to enable it in the script.
     
    https://www.ipdb.org/machine.cgi?id=3675
     
    Rom: camlight

    341 downloads

       (1 review)

    4 comments

    Submitted

  7. Circa 1933 Allied Leisure 1979

    Circa 1933 was a cocktail table made by Fascination/Allied Leisure in 1979.This is a vp8-vpx 10.8 conversion.Complete all 4 targets for double and triple bonus.It's not as easy as it looks because certain lanes pop up targets you may have already dropped (like other Game Plan tables). The layout is the same as Take Five and Roy Clark The Entertainer.

    Credit for Destruk for making the vp8 version in 2008.Thanks to JP for answering some questions. This table looks pretty good, but anyone is welcome to rebuild/redraw this.

    Rom: circa33
    https://www.ipdb.org/machine.cgi?id=514

    300 downloads

       (2 reviews)

    10 comments

    Submitted

  8. Carnival Games (Original 2025)

    Important note: as we have had a few problem reports related to this. The table requires that you have the b2s in the table folder regardless of you screen config or else you will get controller errors.
     
    V1.2 released. See changelog below. A ton of changes thanks to @MachWon and the Super Tilted team.
     
    Note: As we are releasing this over the holidays, there may be some delays in responding to comments or questions as many of us are celebrating with family. Merry Christmas to all and I hope you enjoy this table as our gift to you!
     
    Back in July 2024, JoePicasso presented us with an original but unthemed layout. This project started as our second project immediately after the release of Bourne Identity. The original layout was created by JoePicasso and further refined by Supergibson. Concept by TiltedIllusions and Supergibson. Coding by Supergibson, Bluenmaize and MerlinRTP. Final push driven by Bluenmaize. Artwork and 3D models by Lipebello. A year and a half later, @SuperTilted present to you a completely original table for your enjoyment based on many of the classic carnival games you would find at the fair or midway:
     
    Ride the ramps to compete against the computer in the horse races. Hit the bumpers to spray the clowns with waterguns. Shoot the orbits to score in skeeball. Knock down the pesky moles in Whack-a-mole, Knock out the clown teeth to enable ball lock and multiball. Hit the skillshot in a test of strength. Deceivingly simple but surprisingly difficult to master. 
     
    For credits, I could go on and on with an exhaustive list of everyone who had a hand in making this happen. From feedback to fixes and everything in between. Thanks to everyone from team Super Tilted. Based on our chat channel, the following characters were involved but let me know if I missed anyone! 
     
    @Supergibson, @lipebello, @TiltedIllusions, @JoePicasso, @Bluenmaize, @cl4ve, @masonm, @merlinrtp, @burger, @Tombg, @UnclePaulie, @funkatron101, @LoadedWeapon, @Muhahaha, @X13_Pinner(rest in peace my friend), @Dr.Nobody, @gman, @hauntfreaks, @MachWon
     
    Thank you so much to everyone who helped along the way. If we missed anyone, be sure that we are thankful for everyone who participated. It takes a village for sure. The VPin community is an amazing place full of people willing to give their time to support this wonderful hobby.
     
    This table contains code and features that have been developed over the years by many great contributors. Thank you to everyone who may have had a part in developing any the base code used to make this table run.
     
    We have play tested this significantly but please report any issues you encounter. This table was built and tested on multiple versions of 10.8. The table might run on older versions but you may experience problems with some of the textures and other unknown issues. We will work to resolve any problems in future updates and fixes. There have been a few reports of issues when completing the whack-a-mole mode but they are not easily repeatable. Please let us know if you experience any problems in the comments (not in the reviews!).

    B2S Reel Sounds: If you are experiencing very loud reel sounds from the B2S, which seems to be mainly with SSF users, it's an issue with B2SServer's built-in reel sounds. Jarr created a CMD script to fix it (I cannot vouch for this) but it essentially mutes the reel sounds. https://www.vpforums.org/index.php?showtopic=51515&page=2#entry524614 

    3368 downloads

       (19 reviews)

    76 comments

    Updated

  9. Count-Down (Gottlieb 1979)

    This table is reminder to a simpler time when all you needed was a bunch of drop targets and few colored lights to keep you entertained for hours. No complex rules, no intricate ramps, no wireforms, no multiball, no loops, no fancy bash toys, heck there aren't even any spinners, just pure simple pinball fun. Complete drop target banks and blast off!
     
    The VPW cosmonauts that brought you this in order of appearance:
    FrankEnstein - 3D modeling, rendering, some code (Rocket design)
    MCarter78 - VPX table build (Rocket science)
    bthlonewolf - Additional scripting (Rocket tune-up)
    DGrimmReaper - VR Setup (Launch ramp engineering)
    HauntFreaks - Backglass (Mission control engineering)
    Apophis - Scripting support (Count-down voice)

    6211 downloads

       (46 reviews)

    73 comments

    Updated

  10. C.O.D. Williams 1953

    This is Pbecker1946's table from Rogue Pinball, converted from vp9 to VPX. I used 10.8.0 to convert it. As always, Phil made the desktop table, and I converted it to 2 screen. Phil gets credit for making the table, scripting and artwork, and I only did the conversion. Included are the table, backglass, flyer, and Phil's commentary when he made the table. Phil's tables are always free to improve or upgrade. I know he bought the schematics to do these tables, so the logic should be spot on. The physics may be off, you're free to adjust it any way you like. Thanks to Polsonator for helping me with a couple issues. Use the A key (keycode 30) OR RIGHT MAGNASAVE to load the ball in the plungerlane.
     
    The flippers are working correctly. Either flipper key operates BOTH flippers, and the flippers are still active at game over. Note: This game does not have a game over light. The white autoflipper works on it's own when the kickerhole is hit.
     
    I made this for a 2 screen setup, you'll have to reconfigure it for desktop users.

    441 downloads

       (4 reviews)

    9 comments

    Updated

  11. Courage the Cowardly Dog Pinball

    Step inside the farmhouse and join Courage on his quest to protect Muriel from the strange and terrifying creatures of Nowhere.
     
    This is a fan-made Visual Pinball table based on Courage the Cowardly Dog. It is a tribute project created purely for entertainment and has no affiliation with Cartoon Network or the original creators of the series.
    Although this release is in a playable state, the project remains a work in progress. There is still much to fix,  improve and expand. However, since I’ll be busy with a new job, I wanted to share the current version with the community.
     
    Main Objective
    Defeat villains across multiple “episodes” to rescue Muriel.
     
    Acknowledgments
    JPSalas – for allowing me to use his spinner disk script.
    Remdwaas1986 – for the pinball table template that served as the base structure.
    VPinWorkshop Team – for their informative YouTube tutorials.
    Dethales0756 – for drawing the playfield artwork.

    Table Features
        -Episodes
    Hit the TV remote target 3 times to start an episode
        -Living Room
    The chairs and rug can spin to score points, trigger commercials, or activate events.
        -Attic Ramp
    Contains the Computer, which offers advice after three successful passes.
    Rewards may include extra balls, coins, or other bonuses.
        -Basement target
    Hitting the rectangle target three times opens the basement entrance.
    Once open, 3 successful runs triggers multiball mode.
        -GET OUT
    Lighting these letters activates the car insert, allowing you to hit the truck for bonus points.
        -Bravery Meter System
    Each side includes a spinner object that contributes to the Bravery Meter (representing Courage’s emotional state: Scared → Panicked → Brave).
    When full, gates near the flippers are closed for safety.
    When depleted:
    Gates open, making drains more likely.
    Flippers are reverse for 10 seconds.
    The kitchen table scoop opens briefly, allowing a chance to rebuild Courage’s bravery by defeating his shadow (press the lockdown bar or fire button).
        -Family Picture Frame Targets (Kitchen)
    Hitting both activates ball save poles under the Flippers.
    Hold the flipper button to use the save.
        -Current Villains
    Katz
    Fred
    Storm Goddess
    Harvest Ghost
    King of Flan
        -PupPack
    CTCD
     
    Note: This table is a fan project created for enjoyment and appreciation of the original series. There will be bugs, you're warned!

    3125 downloads

       (2 reviews)

    26 comments

    Updated

  12. Circus (Bally 1973)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically, to my liking...
     
    small improvements in the playfield, plastics, lighting,flippers position...
     
    version used was 1.0, follow the link to the original table  https://vpuniverse.c...cus-bally-1973/
     
    Excellent work by Hauntfreaks with this B2S that goes very well with this table! Thanks Haunt.   

     
    This release wouldn't be possible without the following:
    user42 who did the artwork/redraws and provided the backglass image

    Like all of my releases, hold down the left flipper for 3 seconds when not playing a game to set the options.

    ZIP includes a wheel image and directB2S 

    This is for personal use only. DO NOT include this in any pre-packaged ZIP of tables for commercial/non-commercial products. You know who you are. Just enjoy what is provided for FREE instead of trying to earn a buck from our community's work.

    768 downloads

       (3 reviews)

    8 comments

    Updated

  13. Camping Trip! (Original 2025)

    NOW WITH nFOZZY PHYSICS! (Courtesy of LoadedWeapon)
     
    This table was saved with JP's Desktop DMD enabled by DEFAULT. If you would like to use FlexDMD, simply enable it in the f12 tweak menu, and save your ini. 
     
    All media files are included in download (directb2s, wheels, etc)
     
    The Newman Bros Presents: Camping Trip Pinball!
     
    This table was created to be part of a 3 part release to include a record, a children's book, and a pinball machine by the same name. 
    The Newman Brothers are a funk punk family band that grew up in Enfield, NY. They have been writing and performing music together for over 15 years. Finishing the Camping Trip trilogy in this final form (record, book, pinball game) has taken over 12 years of follow through, and the collaboration of over 40 artists. It has inspired their oldest sibling to continue telling stories through music that all ages can enjoy. Here we present to you the pinball machine.
     
    The book and record are officially out now as an early digital release on www.newmanbrospresents.bandcamp.com
     
    It's currently pay-what-you-want and includes the 40 page illustrated ebook after you "purchase" it.
     
    This is an original table from The Newman Brothers and Fusionwerks, with 6 modes, 3 Multiballs, DOF, DirectB2S, Jp's newest physics, and 2 difficulty levels for kids and adults.
     
    Options: (F12 Tweak Menu):

    Lut selection (10 regular, 10 warm, B&W, Blacklight)
    DMD Type (JPs Desktop DMD, Or FlexDMD)
    FlexDMD Quality (High or Low)
    Free Play (Yes or No)
    Balls per game (3 or 5)
    Ball save time (0, 5, 10, 15, or 20)
    Easy Mode (Yes or No)
    Center Post (Yes or No)
    Kickback always on during Multiballs (Yes or No)
    Show cabinet rails (Yes or No)
    Rubber color (Black, Blue, Green, or Yellow)
    Flipper color (White, Black, Blue, Green, or Yellow)
    Target color (Yellow, White, Green, or Blue)
    Plastics edge color (White, Black, Blue, Green, or Yellow)
    Enable the Toto Head in attract mode (Yes or No)
    Music (On or Off)
    Music Volume
    Play Startup Effects (Yes or No)
    Plastic Ramp Volume
    Plastic Ramp Pitch
    Wire Rail Volume
    Wire Rail Pitch
     
    Included media file contains:
     
    Full game instructions
    DirectB2S
    2Screen B2s (Courtesy of Itchigo)
    Desktop screen res files (Courtesy of Cliffy)
    Full DMD (Middle and Low)
    Wheels
    Screenshot
    Launch Audio
    Instruction Cards
    Camping Trip Logo
    Camping Trip flyer and topper videos (courtesy of PEandS1Ws)
     
    Check us out at:
    www.newmanbrospresents.com

    2025 downloads

       (19 reviews)

    56 comments

    Updated

  14. Cyber Race (Flux Original 2023)

    🚀🕹️ Cyber Race Pinball is Here! 🌃🔥
     
    I’m thrilled to announce the launch of my visual pinball creation: CyberRace! 🎉 Get ready to dive into a neon-drenched, 
    adrenaline-fueled cyberpunk world like you've never seen before.
     
    👾 What’s Inside?
     
    Futuristic Aesthetics: Immerse yourself in a stunning cyberpunk cityscape, complete with neon lights and retro-futuristic vibes.
    High-Octane Gameplay: Experience intense pinball action that keeps you at the edge of your seat with every flipper hit.
     
    🎮 Download and Play!
     
    Ready to race through cyberspace? Download CyberRace now and start your adventure in the virtual pinball world of tomorrow!
     
    Credits
    -------------------------
    Design
    Layout
    Coding
    Lighting
    Blender Toolkit
    VR Room
     
    By Flux
    -------------------------
    -------------------------
     
    Music: Karl Casey @ White Bat Audio
     
    ----------------------------------
    Direct Contributions:

    Sixtoe:                   VPX Walls and Prims Around Scoop
    Primetime5k:     Staged Flippers
    jsm:                         Standalone Patches
    mcarter78:           Ram7p/Fleep Sound Fixes
    apophis:                Physics material tweaks, ambient ball shadows
    Tomate:                 Ramps Rebuild
    AstroNasty:          Playfield bottom third redesign, physics tweaks, cyberrace flyer
     
    In-Direct Contributions:
    Niwak:         VPX Lightmapper AKA Blender Toolkit (https://github.com/vbousquet/vpx_lightmapper)
    Apophis:     Guidance and Advice
    Sixtoe:         More Guidance and Advice
    eMBee:        DMD Gif help
    Rawd:           VR Room Support
    arelyel:        Queue Script
    fleep:            Fleep Sounds
    nfozzy:        nFozzy Physics
    Wylte:          Shadow Code / Inlane Slowdown Code
    Rothbauerw: Standup Code
    Oqqsan:       DMD Message Code
     
    Testing:
    PinStratsDan, Studlygoorite, passion4pins, mcarter78, bietekwiet , somatik, jsm and the rest of VPW.
     
    REQUIRED:
     
    Visual Pinball 10.8.0 beta 7, 64-bit (or later)
    FlexDMD 1.9 +
     
    PLEASE NOTE:
     
    You need 64 bits. Welcome to future.

    11842 downloads

       (95 reviews)

    247 comments

    Updated

  15. Cosmic Gunfight (Williams 1982)

    COSMIC GUNFIGHT is classic early-80s Williams: straightforward rules, fast shots, and a layout that emphasizes shot accuracy over deep modes. Beneath the space-western theme, it’s a very traditional shooter from this era.
     
    This release builds on the original scratch build by 32assassin (2016) and the full rebuild by Goldchicco (2021). For my own rebuild, I refreshed many of the visuals—including a new playfield and plastics redrawn by hand for sharper detail and better color accuracy—to match the modern VLM lighting and new material standards. Gameplay-wise, the right orbit is the primary shot on the table. It feeds reliably and sets up most of the available flow. The center drop targets, standups, and saucers make up the bulk of the scoring features, and like many early solid-state games, missed shots tend to send the ball into dangerous territory quickly.
     
    A new Instruction Mode has also been added, accessible through the Player Options menu. This provides basic rule and objective information directly in-game, making it easier for new players to understand the table without referencing external sources.
     
    Fun fact: the original marketing leaned hard into how economical this game was—“Cosmic Gunfight has everything you want in a pinball. And less!”
     
    Features include:
    Updated playfield and plastics redraw Nfozzy physics Fleep mechanical sounds VLM / VPW toolkit enhancements VR Room Desktop & Cabinet modes In-game Instruction Mode via Player Options  
    Cosmic Gunfight remains a simple but quick and demanding table—easy to pick up, tough to consistently control, and very representative of its era.
    PSA: If you are getting sticky flippers, its most likely your B2S. You may need to update VPinMame

     
    Special Thanks to:
    32assassin/Goldchicco – original builds
    DGrimmReaper – VR Cab and Room
    hauntfreaks – Backglass
    RajoJoey – VR Assets
    apophis – All around advice/guru/Desktop Background
    superhac – Standalone Testing
    Studlygoorite – Testing & advice
    Testers (alphabetically):
    bthlonewolf
    cl4ve
    guus_8005
    prospectorbysonic
    Thalamus
    tomate

    1971 downloads

       (19 reviews)

    35 comments

    Updated

  16. Corsario (Inder 1989) GoldChicoo v1.1 DT-FS-VR-MR Ext2k Conversion

    This table is based on @Goldchicco table: https://www.vpforums.org/index.php?showtopic=46040
     
    This table don't need B2S to work.
     
    New Cab and Backbox like Real Corsario Pinball
    Added Inder Legs
    Now LUT Works with F12
    Enable Disable Rails on F12 for Cabinet users
    Added Basti's VRRoom, Pool Bar and Mixed Reality
    Added Ambience
    New feature on music:
    Download Media80.zip and extract to your Visual Pinball music folder
    Download Media80 here: https://mega.nz/file/ojVABI7Q#ah8A9gxcdyc4mUAkv0yWaKpIOS4sl3ogoh7OSXSyyJw
    The name of the songs are:
    Song1
    Song2
    Song3
    Until Song40
    You can replace these MP3 files with your favorite music files until song40.
    I will to use these feature in some of my future conversions
    If you have it downloaded, you don't need to download again
    To change to next song press Right Magnasave
    To change to previous song press Left Magnasave

    377 downloads

       (0 reviews)

    6 comments

    Submitted

  17. Centaur (Bally 1981)

    Bad Move Human!
     
    Centaur (Bally 1981) has quickly become my favorite pinball machine after doing this development.  Its fun, challenging, and the multiballs are awesome!  Thanks to Bord, @redbone, and Hauntfreaks for graphics assistance.  Bord provided a real scanned playfield, and Redbone updated it for scaling, inserts, and other touchups.  Redbone also created images for the plastics, apron, bumpers, and targets.  The VR backglass images are from Hauntfreaks.

    Version 2.0 is a complete build from scratch utilizing full VPW standards, physics, baked GI VLM, 3D inserts, AllLamps routines, shadows, updated backglass for desktop, roth drop and standup targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. Lot of hours were spent studying gameplay videos to match the table skill shots and physics action.
     
    I've implemented a full two trough system in this table to recreate what the actual table has and does for the orbs multiballs.  A lot of work and timing went into getting that just right.  Many primitives were redone in blender to get as accurate as I could. Some were reused and/or updated from Bord's prior table.
     
    And as usual, there are plenty of options in the F12 menu, including ball choices, flipper colors, targets, screw caps, pulsing Queen's Chamber, and brightness of bumpers when off and when lit.  There are also multiple VR room environments and other VR options all done via the F12 menu, including LED undercab lighting, toppers, and more.  You can also change the ROM sound volume in the F12 menu.  (Note if you want to change the ROM volume, you'll need to restart the table after the change.).
     
    I've also implemented some mods to replicate the recent Haggis Pinball Centaur Orblivion mod/update.  Graphics, VR updates, targets, etc. will be automatically updated with the Haggis mod in the F12 menu.  You can also get all the mods individually by selecting them one at a time.  
     
    Please NOTE there are several items to consider on the ROM settings:  The default settings for the ROM options are hard coded into the script and are based on the recommended values from Bally for 3 balls and harder play, AND a one free tilt with a warning.  If you want to change the ROM settings yourself, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change.
     
    However... I am not able to hard code the ROM menu options.  Typically, there are levels of score achievements that award a free play.  The default ROM has that set to off.  I've included an nvram file you can use that sets that to match the instruction/score cards and Bally's recommendation (1,200,000 and 2,800,000).  Also, there are settings in the menu to set replays, sound, and HSTD. All this has been done for you in the included nvram file.  I also have instructions in the script on how to change that if you wish to do yourself.  
     
    Thanks again to Redbone for providing all the graphics updates, and to Hauntfreaks for the updated backglass images, and Bord for the playfield!
     
    Required Software (64-bit versions):
    VPX 10.8.0 final release or later: https://github.com/vpinball/vpinball/releases
    VPinMame v3.6.0-1227 or later: https://github.com/vpinball/pinmame/releases
    B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases

    6165 downloads

       (48 reviews)

    92 comments

    Updated

  18. Close Encounters of the Third Kind (Gottlieb 1978) LW 1.0 DT-FS-VR-MR Ext2k Conversion

    This file is based on @LoadedWeapon table, many thanks to @BorgDog for the original table.
    The table now work in Hybrid mode, DT-FS-VR-MR and also with Pup-Pack.
    If you want to use PUP-Pack change USEPUP to 1 on line 10 from the script, by defaut is on 0
    New features added:
    Added digits for desktop version,table can work in DT-FS-VR and MR
    Added Space Space Music Ambient turn on/off in F12 menu
    Added Decals on Backbox for Pup-Pack version
    Added Background Music
    Added some elements on space room like UFO Starhip
    Added JP's LUT on F12
    Updated Cabinet Decals
    Added 2 more VR Rooms
    Download Media70.zip and extract to your Visual Pinball music folder
    Download Media70 here: https://mega.nz/file/gqkEWKzD#QZsmdKXdxkSfymBZ0umbwPTETvpFUH8OapztLTX1Zh8
    The name of the songs are:
    Song1
    Song2
    Song3
    Until Song200
    You can replace these MP3 files with your favorite music files until song200.
    I will to use these feature in some of my future conversions
    To change to next song press Right Magnasave
    To change to previous song press Left Magnasave
     
     
    You can download the Pup-Pack here:
     
    Thanks to @Panasony to adapt che Code for the VR Version and @GtecArcade for the PUP-Pack
    If you need the B2S you can use the amazin b2s from @hauntfreaks see B2S link
     
    If you are a VR user and you want to use PUP-Pack, download pupfiles.zip and unzip in your PUPVideo/closeenc folder.

    726 downloads

       (1 review)

    13 comments

    Updated

  19. Conquest 200 (Playmatic 1976) JP v6.0.0 DT-FS-VR-MR Ext2k Conversion

    This file is based on JP Salas table version 6.0.0  https://www.vpforums.org/index.php?app=downloads&showfile=14906
    This table works in DT-FS-VR-MR
    This file requires B2S
     
    Added Minimal/Basti Room/PoolBar and Mixed Reality VRRoom on menu
    Turn on/off music ambience on F12 Menu
    New feature on music:
    Download Media70.zip and extract to your Visual Pinball music folder
    Download Media70 here: https://mega.nz/file/gqkEWKzD#QZsmdKXdxkSfymBZ0umbwPTETvpFUH8OapztLTX1Zh8
    The name of the songs are:
    Song1
    Song2
    Song3
    Until Song200
    You can replace these MP3 files with your favorite music files until song200.
    I will to use these feature in some of my future conversions
    To change to next song press Right Magnasave
    To change to previous song press Left Magnasave
     
    thanks to @Romknight for the script code.
     
    Virtual Desktop Settings Chromakey for Mixed Reality:
    Color RGB = 255,255,255
    Similarity: 2
    Smoothness: 2
     
    JPSalas 6.0.0 Updated September 2025
    - Moved LUT to User Options (F12)
    - Added some extra options to the User Options (F12)
    - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.

    139 downloads

       (1 review)

    0 comments

    Updated

  20. Chrono Trigger MOD - nFozzy physics, Fleep Sounds, VR, DOF

    cHuGaLaefoo proudly presents:
     
    My 2nd VPX table, inspired by one of the greatest RPGs of all time, Chrono Trigger on the SNES!
     
    Defeat Lavos and save the world! Gather all your party members, acquire all 7 ultimate weapons, and take on all 3 forms of Lavos in some fast and furious pinball battle action!
     
    Table Features:
     
    - Nfozzy physics, Fleep sounds, LUT selector, DOF implementation
    - Over 170 random enemies to battle! Fight and defeat regular enemies, bosses, and ultra bosses all from the SNES game!
    - Jam out to the amazing nostalgic Chrono Trigger soundtrack together with its sound effects!
    - 3 different multi-ball modes that can stack on top of each other!
    - A secret certain boss battle against a certain... game character...!
    - Play slots with different party members for special modes and bonuses!
     
    This table is a full retheme of JPSalas' Pokemon with some small additions from me
     
    Thank you JPSalas for granting me permission to mod your tables! Without you this table wouldn't have been possible!
     
    Special thanks to JPSalas, Wylte, and apophis for answering all my scripting related questions.
     
    Special shout outs to everyone on the Discord community for their support.
     
    If you enjoy this table, please leave a positive review, which will encourage me to make more!
     
    Good luck and have fun!
     
    v 1.18
    - VPX 10.8 broke a lot of the lighting and reflections. This has been fixed.
    - Gameplay balance changes
    - All characters now have a special slot now to light up all weapon chest lights (I want players to be able to reach Lavos with practice)
    - All character ball saves now reduced to 15 seconds to prevent too much craziness during multiball 
     
    v 1.17
    - Updated POV for cabinet mode so that the table doesn't look as flat (MUCH better looking for cab users)
    - End of ball bonuses now working properly (Was not working at all before)
    - Weapons' drop target pops up much faster now so that players can't accidentally cheat their way to earning multiple weapons during a multi-ball
     
    v 1.16
    - Updated ALL 170 battle DMDs. Now the monsters reflect where they belong in the actual game!
    - Fixed the bug that would cause the secret fight to restart during the fight
    - Marle's special slot now lights up all weapons chest lights
    - Each character's slot now has a 20% chance to light up one weapons chest light
    - It is now possible (though challenging) to hit the drop target and ball into the chest area from the left flipper
    - Some other small balance changes.
    - My goal is to make the game challenging but fair with a bit of RNG to make each game unique and fun. I want everyone to be able to reach Lavos and defeat the game with some practice.
     
    v 1.15
    - Special thanks to @friscopinball for breaking the table once again on stream and allowing me to find these bugs
    - Streamlined the final Lavos/Wizard fight into a gauntlet so that each Lavos phase comes immediately after each other
    - Fixed the bug that caused the Lavos fight to restart all over from phase 1 upon a drain
    - Fixed the bug that caused Lavos to keep rescreaming after unlocking the final Lavos/Wizard fight
    - The secret battle will no longer trigger during the Lavos/Wizard mode fight
    - Prioritized the secret battle theme and the Lavos/Wizard fight theme over the MB theme
    - The rare hole bug that generated an extra ball should be fixed
    - Various small gameplay balance and quality of life changes
     
    v 1.14
    - Fixed the flippers. 1.13's flippers were bugged and was way too bouncy. I was missing a line of code. My fault! Still pretty new at this 🙃
    - Made weapons acquisition slings a bit stronger
     
    v 1.13
    - Ball save "LIFE" now begins when the ball is launched, not before (Thanks @Kiltem)
    - Fixed table music/sound effects for SSF users/streamers (Thanks to @Smaugdragon's stream)
    - Fixed some minor material physics errors (Thanks @apophis)
    - Fixed dead flip functions to give the flipper more fidelity (Thanks @apophis)
    - Added a weapons counter on the DMD to keep track of total acquired weapons (Thanks @friscopinball for the suggestion)
    - Fixed the weapons acquisition bug. You can now actually properly reach wizard mode and beat the game! Ooops! 🙃
    - Added proper ending DMD. Upgraded secret boss and final battle DMDs (May upgrade all battle DMDs in the future)
    - Defeating the secret battle boss now rewards an extra ball
    - Defeating monsters now rewards GP depending on its lvl
    - Added a short "LIFE" ball save at the start of multi-balls
    - Other various gameplay balance changes, like making the weapons slightly easier to acquire and reducing (hopefully) the multi-ball stacking snowball effect (Thanks @friscopinball for breaking the game on stream!)
    - Fixed various small script bugs, like the ball count not updating till after launch (Thanks @piratepwnsninja for streaming and letting me catch bugs)
    - I don't even know I lost track
     
    v 1.0
    - Initial release!
     
    Installation:
    - No rom needed
    - B2S and wheels can be found in my other downloads
    - Pinup Popper media files all included and curated in the zip file
    - FlexDMD is needed for the DMD to work (Should be installed already if you used the baller installer)

    4339 downloads

       (12 reviews)

    31 comments

    Updated

  21. City Hunter (original 2025)

    Une nouvelle création complète "City Hunter" où vous retrouverez le personnage principal délirant RYO Saeba (Nicky Larson pour les français comme moi), un détective hyper compétant mais qui a un problème de comportement en présence de femme, il devient fou, pervers et ne peux plus se maitriser.
    Heureusement que sa collègue Kaori (amoureuse cachée et jalouse) est là pour le contrôler. J'ai tellement aimé regarder ce manga à la TV quand j'étais enfant...J'espère que ce qui connaissent retrouverons l'esprits de cette série dans la table.
    J’ai orienté les sons et le Pup de la table vers une version originale Japonaise même si j’aurais aimé y mettre les musiques de mon enfance et voix version Française, cela ne me semblait un peu égoïste lol
     
    Info table :
    - Table pour VPX 10.8 64b ou supérieur
    - Vous avez besoin de la mise à jour de PinupPopper pour le PUPDMD
    - Utilisation possible sans le PupPack avec B2S et UltraDMD (Si vous utilisez l’un ou l’autre ou les 2, merci de modifier les lignes 146 et 147 du script)
    - 1 à 4 joueurs / 3 ou 5 billes / Fonction F12 pour les options / Tout les Modes de jeux peuvent être jouer simultanément
    - Nfozzy physics / DOF solénoïdes & quelques FX / VR mini et méga
    - Pack avec Media (Règles, Wheel et Loading Basic)
     
    Merci à ceux qui ont testé et participé au projet
    -  @Dardog pour la VR complète
    -  @Outhere pour le DOF solénoïdes
    -  @Dicentim et @Burger pour les nombreux tests et aide à l’amélioration
    -  @Team Super Tilted pour test et entraide au quotidien
     
    Bon jeu à tous
    -----------------------
    A complete new "City Hunter" creation featuring the delusional main character RYO Saeba (Nicky Larson for the French like me), a highly competent detective who has a behavioral problem around women. He becomes crazy, perverted, and can no longer control himself. Luckily, his colleague Kaori (a secret and jealous lover) is there to keep him in check. I loved watching this manga on TV when I was a kid... I hope those who know it will find the spirit of this series in the table.
    I oriented the sounds and the table's Pup towards an original Japanese version, even though I would have liked to include the music of my childhood and the French voices; it seemed a bit selfish to me, lol
     
    Table Info:
    - Table for VPX 10.8 64b or higher
    - You need the PinupPopper update for PUPDMD
    - Can be used without the PupPack with B2S and UltraDMD (If you use either or both, please modify lines 146 and 147 of the script)
    - 1 to 4 players / 3 or 5 balls / F12 function for options / All game modes can be played simultaneously
    - Nfozzy physics / DOF solenoids & some FX / VR mini and mega
    - Pack with Media (Rules, Wheel, and Loading Basic)
     
    Thanks to those who tested and participated in the project
    - @Dardog for the full VR experience
    - @Outhere for the DOF solenoids
    - @Dicentim and @Burger for the many tests and help with improvement
    - @Team Super Tilted for testing and daily support
     
    Happy gaming, everyone!

    3307 downloads

       (16 reviews)

    27 comments

    Updated

  22. Capt. Card (Gottlieb 1974) [archival dump]

    I've been getting a few requests for old stuff I made in the vpinball days circa 2018 and never uploaded over here. No promises on a bug free experience.
     
    Here is Capt. Card. It's pretty but showing its age. No fancy physics or sounds. Built on Loserman's script with permission. All new art and B2S.
     
    If someone wants to add all the bells and whistles I'm happy to update the file.

    832 downloads

       (4 reviews)

    13 comments

    Updated

  23. CAPTAIN SPAULDING'S Museum Of Monsters and Madmen

    What's the matter? Don't you like Clowns?
    Captain Spaulding (born Johnny Lee Johns and also known as "Cutter") is a fictional character created by Rob Zombie. The character first appeared in Zombie's 2003 horror film House of 1000 Corpses, portrayed by Sid Haig. Haig reprised his role as Spaulding in the sequels The Devil's Rejects (2005) and 3 from Hell (2019). Haig also voiced Spaulding in the 2009 animated film The Haunted World of El Superbeasto. The character is depicted as a vulgar and murderous clown.
    In House of 1000 Corpses, Spaulding is portrayed as the proprietor of a gas station and fried chicken eatery that also houses a roadside attraction known as Captain Spaulding's Museum of Monsters and Madmen. In The Devil's Rejects, he is revealed to be the patriarch of the Firefly family. The character, and Haig himself, have been called icons of modern horror cinema.
    Unfortunately Sid Haig passed away in 2019, I chose to do this table because he deserves to be part of the Killer Clown group. 
     
    WARNING!!!!!!!!!!!WARNING!!!!!!!!!!!WARNING!!!!!!!!!!!
     
    This Game has ADULT LANGUAGE and Themes, please be aware before playing!!!

    This table has:
    Nfozzy and Fleep, Rothbauer physics
    Custom DOF
    VR Room
    VPW Inserts
    Flupper Flippers
    Custom Audio Callouts
    Full Media Pack
    DirectB2s and 2 screen B2s option
    Adjustable difficulty options
     
    Press Add Coin when the ball is in the shooter lane to see quick instructions and again to turn it off.
     
    Thank you to:
    JPSalas for the original table and permission to mod
    @RobbyKingpin for Nfozzy and Fleep, Rothbauer physics
    @Unsavory for custom Callouts
    @Joepicasso for testing and tuning and encouraging me to finish this one!
    Charlie Ferrero for the Custom DOF
    @Supergibson for scripting help
    @MerlinRTP for Scripting Help
    anyone else that may have helped over time that i forgot..

    9409 downloads

       (33 reviews)

    84 comments

    Updated

  24. Creature from the Black Lagoon (Bally 1992)

    "And now, on with the show!"
     
    VPW proudly present this monster of a table! This has been the machine cooking for longest in VPW, dating back to August 2020! It went through a few tweaks and iterations until everything was totally scrapped when we got a new playfield scan and Sixtoe scratch rebuilt it in 2022, and Niwak built it in the what was then brand new blender toolkit as he wanted to to test fancy overlapping transparent ramps.
    After doing everytihng, we realised the whole table has been built on slightly the wrong scale and were sad, Niwak then got distracted by updating vpinmame so the ramp lights worked properly and then completely rewriting vpx and vpinmame, and Sixtoe got distracted by a squirrel (this happens more than you'd expect).
    Then at the start of May '25 Apophis held Sixtoe upside down over the vpw swamp and said "are you gonna finish this or what? what we have is better than not having one!" and brought it up to date with mcarter78 and FrankEnstein, and here we are, finally with a release!
    Check out the original swampy VR room and all the options in the F12 menu, which includes the latest and greatest of everything VPW has to offer. Enjoy!
     
    The ramp running lights work in all versions, but they'll look a bit prettier in the newest pinmame (3.7.0.43) as correct emulation of the special pcb has now been added by Niwak.
     
    VPW Creatures
    Niwak - Blender Model, scripting, running lights code in VPX.
    Sixtoe - VPX scratch table build.
    Apophis - Updating blender model, updating scripting, fancy backglass lighting.
    FrankEnstein - 3D and scripting work.
    mcarter78 - Script work.
    Tomate - 3D work.
    DaRdog and Rawd - VR Black Lagoon.
    HauntFreaks - Backglass image information and supporting b2s.
    Clark Kent - Playfield Scan
    Skitso & iaakki - Playfield Scan Tweaks
    Testers: PinStratsDan, Mecha_Enron, Somatik, Studlygoorite, bthlonewolf, carny_priest, guus_8005, MetaTed, Dad-E-drums, mlager8, cl4ve, DGrimmReaper, CalleVesterdahl
     
    Required Software (64-bit versions):
    VPX 10.8.0 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-2051-28dd6c3
    VPinMame 3.7.0.43 or later recommended: https://github.com/vpinball/pinmame/actions/runs/15285924979
    B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.3
     
    Version Log
    001 - iaakki - New PF scan in for realignment. Layer 1 started.
    002 - Sixtoe - Complete culling and complete rebuild to new alignment. Physics, shadows, preliminary audio scripting, preliminary standup scripting, something weird up with left ramp.
    003 - Sixtoe - Lampz and prims.
    004 - Niwak - Add Blender model of the table, hide all previous graphic elements, wired up Lampz
    005 - Scrapped
    006 - Niwak - New render
    007 - Sixtoe - Physics objects adjustment and rebuilding, ball traps filled, collidable primtiive bowl hole narrowed, removed redundant objects, fixed depth bias on flipper shadows,
    008 - Niwak - Link visuals to solenoids & lamps, add in game menu, add Lampz/VPX support, add a playfield mesh, add (slightly) tinted refracting ramps, add Flupper & Fuzzel chase light work around, add gate animations
    009 - Sixtoe - Lower right physical VUK hooked up, added fleep sounds, adding ramprolling sounds.
    010 - Niwak - New render, use native light instead of Lampz, fix light properties, add missing ones, fixed options and most mods, rewrite GI and chase light
    011 - Niwak - New render, single room lighting (smaller and better perf), fix chase light, setup to use pinmame 3.7 beta for GI, add lift ramp and most options
    012 - mcarter78 - Updated physics for flippers/targets, Updated PWM, Added instruction card & options to F12 menu, added room/ball brightness, moved animations to FrameTimer
    013 - apophis - Fixed room brightness issue.  Updated all animations with new VLM arrays. Added new 2k bake.
    014 - apophis - Added temperature tint to flashers. Fixed some ball rolling sounds and other sfx. Updated ambient ball shadows. Added FlipperCradleCollision to OnBallBallCollision. Added ball brightness routine. Fixed ramp and bumper materials. Added light blocker below PF.
    015 - apophis - Added 4k bake. Fixed upper left ramp animation. Deleted unused timers.
    016 - apophis - Fixed plunger (room brightness and spring). Added some options: playfield reflections, ramp refractions, outlane difficulty.
    017 - DaRdog - Added VR room
    018 - apophis - Animated VR buttons and plunger.
    019 - apophis - Fixed tilt switch. Fixed some ramp sfx triggers. Added Rubber_4 sfx. Slightly reduced pf friction and sling strength.
    020 - apophis - Added animated VR backglass lighting.
    021 - DaRdog and Rawd- Black Lagoon MEGA room
    022 - apophis - New 4k bake. Tweaked ramp friction and outer orbit lane returns.
    023 - Sixtoe - Added physical sw34 VUK, tweaked playfield mesh and added primitive scoop guide, now behaves in a much more satisfying manner. Reinforced Apron. Tweaked Ramps, Tweaked VR backglass and right flipper button (thanks to DGrimmReaper).
    024 - tomate - hard GIU reflections on backwall fixed, transmition issue on plastic ramp over f25 fixed
    025 - Sixtoe - Made snack bar shot a lot harder by making the rubber sleeve the correct shape and size (replaced standard sleeve with larger tapered sleeve). Numerous alignment fixes.
    026 - apophis - Fixed left orb return. Added scoop sfx. Dropped flipper strength to 2450. Made ball darker when in right vuk saucer. Tweaked ramp vlm.bake.ramps material. Moved PFLightBlocker up to -50 z.
    027 - apophis - New 4k batch.
    028 - FrankEnstein - New 2k batch with improved visual ramps. More prominent flashers in the back of playfield. 
    029 - apophis - Added color to insert light ball reflections.
    030 - FrankEnstein - Added option to enable static vs dynamic reflections (default to static). Fixed baked glass reflection. Updated 4k bake
    031 - FrankEnstein - Fixed right scoop flasher, fixed car lights, fixed black gate wires
    032 - FrankEnstein - Added option in F12 to turn on or off bumper lights, factory and mod states
    033 - FrankEnstein - Updated 4k bake.
    034 - FrankEnstein - Optimized dynamic refleictions option.
    RC1 - apophis - Updated 4k bake. Updated cab POV. Added desktop DMD visible option. Cleaned up script comments. 
    RC2 - Sixtoe - Tweaks'n'stuff
    Release v1.0

    11780 downloads

       (101 reviews)

    189 comments

    Updated

  25. Count-Down (Gottlieb 1978) JP v5.5 DT-FS-VR-MR Ext2k Conversion

    This file is based on JPSalas Table version 5.5 https://www.vpforums.org/index.php?app=downloads&showfile=13519
    I tryed to make Cab more accurate like real table.
    Table works in DT-FS-VR and MR
    Added Basti VRRoom, Pool Bar and Mixed Reality
    This table requires B2S to work.
    Menu F12 options for music (no copyright) and ambience.
    Added flippers/start button animation for VR
    Virtual Desktop Settings Chromakey for Mixed Reality:
    Color RGB = 255,255,255
    Similarity: 2
    Smoothness: 2

    330 downloads

       (0 reviews)

    4 comments

    Updated

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