118 files
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Clown (PlayMatic 1971) JP v1.0 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 1.0 https://www.vpforums.org/index.php?app=downloads&showfile=19034
Now table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
This table requires B2S to work.
Menu F12 options for music (no copyright) and ambience.
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
233 downloads
(0 reviews)0 comments
Submitted
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Close Encounters of the Third Kind
By LoadedWeapon
First of all big thanks to BorgDog for the original table and allowing people to mod his tables!
Someone asked for some wood sides on this table and I saw how bad the playfield was so I started a full restoration on it then just kept going lol
I Normally don't mess with older tables but I enjoy this one and its kinda different with only 1 slingshot and a Turning Target.
Updated:
1. Playfield Complete rework and hand painted
2. Plastics rework
3. Physics Updated with (nFozzy)
4. Sounds Updated
5. Lighting updated
6. Script code updated and added F12 menu for Desktop/ Cabinet mode
7. Misc updates
Table and Cabinet POV included Hope you Enjoy it!
Link to hauntfreaks B2S in the tab..
Thanks to GMan for his puppack and pup code added to this table works with or without it.
1322 downloads
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Check (Petaco 1975) JP v5.5 DT-FS-MR-VR Ext2k Conversion
By Ext2k
This file is Based on JPSalas Table https://www.vpforums.org/index.php?app=downloads&showfile=18619
Check: 2 players, replay and/or extra ball
Options in the script Apron card in English or Spanish, 3 or 5 balls, Special or Extra Ball
As default the tables are configured like this:
Check 3 balls, Spanish cards, Extra Ball
There are some differences in the rules:
Check & Check Mate: bumpers turn on with the central target and the upper lane
Check & Check Mate: drop targets reset after each new ball.
Check & Check Mate: tilt penalize just the ball
Check & Check Mate: the KING is a normal drop target. Special is on the upper lane (and outlanes too like in Jake Mate)
This table requires B2S to play in VR.
This table Works in DT/FS/VR and MR, but specially in VR.
To change VR Room (pool/minimal) or Mixed Reality, press F12 and change Room in the menu
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
You can enable Ambience ROOM at the end of the scpit. Enable it to True
399 downloads
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Check Mate (Recel 1975) JP v5.5 DT-FS-MR-VR Ext2k Conversion
By Ext2k
This file is Based on JPSalas Table https://www.vpforums.org/index.php?app=downloads&showfile=18619
Check Mate: 4 players, replay and/or extra ball
Options in the script Apron card in English or Spanish, 3 or 5 balls, Special or Extra Ball
As default the tables are configured like this:
Check Mate: 5 balls, English cards, Special
There are some differences in the rules:
Check & Check Mate: bumpers turn on with the central target and the upper lane
Check & Check Mate: drop targets reset after each new ball.
Check & Check Mate: tilt penalize just the ball
Check & Check Mate: the KING is a normal drop target. Special is on the upper lane (and outlanes too like in Jake Mate)
This table requires B2S to play in VR.
This table Works in DT/FS/VR and MR, but specially in VR.
To change VR Room (pool/minimal) or Mixed Reality, press F12 and change Room in the menu
Virtual Desktop Settings Chromakey:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
You can enable Ambience ROOM at the end of the scpit. Enable it to True
360 downloads
(0 reviews)0 comments
Updated
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Charlie's Angels (Gotlieb 1978) JP v5.5.0 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas table version 5.5.0 https://www.vpforums.org/index.php?app=downloads&showfile=13576
Now table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
This table requires B2S to work. See link to B2S
I upscaled arts, Original arts from @RajoJoey
Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
308 downloads
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Chance (Playmatic 1978) JP v5.5 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 5.5 https://www.vpforums.org/index.php?app=downloads&showfile=15048#
Now table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
This table requires B2S to work.
Redraw cab arts by me @Ext2k
Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
269 downloads
(0 reviews)0 comments
Updated
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Counterforce (Gottlieb 1980)
By Mecha_Enron
The pinball that fights back.
This classic 1980 widebody from Gottlieb will have you fighting against aliens to keep your bonus alive. As the rockets come raining down on your playfield, you must destroy them by dropping all of their targets. The quicker your stop them, the better the reward.
This table includes all the bells and whistles of a modern VPX table including VPW's toolkit visuals, Nfozzy physics, and Fleep sounds.
This includes two downloads:
1) Counterforce (Gottlieb 1980) - a full feature table with desktop, cabinet, and VR modes
2) Counterforce (Gottlieb 1980) Basic - a trimmed down VR-less version for quicker load times and smaller file size
The original Counterforce was a 6-digit system holding us back from our true potential of millions of points. As such, line 53 in the script is set to RomSet=1 by default enabling 7-digit gameplay. This requires both cntforce.zip and cntforc7.zip roms. If you would like to stay true to the 6-digit, change RomSet to a value of 0.
I couldn't have made this without lots of help.
Special thanks to Balater for his original Counterforce provided guidance especially on coding the rockets, UnclePaulie, cyberpez, and BorgDog for the 6-digit/7-digit debacle, carny_priest for alerting me to the 7-digit rom, and the VPW team for the other 95% of it.
Thanks to Studlygoorite, apophis, DGrimmReaper, tomate, Lumi, somatik and many more for playtesting.
2018 downloads
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Cerberus (Playmatic 1983) JP 5.5 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas table https://www.vpforums.org/index.php?app=downloads&showfile=18717
New Playmatic Plunger
Changed some elements on VR Cab in blender
Added flippers/start button animation for VR
This table requires B2S to work included in file
VRRoom by Ext2k and Basti's ROOM and Mixed Reality
Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa
Enjoy!
501 downloads
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Cosmic Princess (Stern 1979) JP v551 DT-FS-VR-MR Ext2k Conversion
By Ext2k
This file is based on JPSalas Table version 5.5.1 https://www.vpforums.org/index.php?app=downloads&showfile=14219
Now table works in DT-FS-VR and MR
Added Basti VRRoom, Pool Bar and Mixed Reality
Press F6 to change diferent rom options.
This table requires B2S to work.
Upscaled cab arts by me.
Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa
Added flippers/start button animation for VR
Virtual Desktop Settings Chromakey for Mixed Reality:
Color RGB = 255,255,255
Similarity: 2
Smoothness: 2
307 downloads
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Christmas Pinball (Arkon 1980) MOD
By xenonph
Christmas Pinball (Arkon 1980) MOD v4.2
v4.2
Added the music to Sound Manager, so no Music folders to mess with.
v4.1
Converted mp3's to ogg format, and scripted music to be played from Christmas folder.
(Place Christmas folder in your Music folder)
Added NVOffset script command, so not to interfere with other tables using same rom.
Added Cheat for projector pics.Press M Key to toggle pics, after game is started.
Also added wall30 to the plastic change.(The plastic right under middle Bumpercap)
Reduced resolution of a few pics.
Bumper pics were 4000x4000, now 1000x1000
Playfield pic was 2856x5922, now 1975x4096
Clear plastics pic was 4096x4096, now 1000x1000
Added 5 new Bumper pics to match Bumpercaps.
Added 5 new wrapping paper themed plastics, so now a total of 10 to toggle with Left Magna-Save.
Added more BumperCap pics for a total of 38 to toggle with Right Magna-Save.
I made it so these changes can only be made while ball is not in play. So change these before you start a game.
This way you can't accidently hit the buttons while playing game.
(Choose your plastics first, as the BumperCap pics are hard coded to change with plastics.)
Added animated Snow Globe on apron. Uses modified script that HiRez00 taught me to use.
You can remove Snow Globe from apron with option at top of script. (It is on by Default)
All of these new additions only added 10 more MB's to the table file size, thanks to some editting.
Christmas Pinball (Arkon 1980) MOD v4.1 VPX7.2
v4.1
Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
Converted Wav files in sound manager to ogg format which reduces file size.
Converted mp3's to ogg format, and scripted music to be played from Christmas folder.
(Place Christmas folder in your Music folder)
Added NVOffset script command, so not to interfere with other tables using same rom.
Added Cheat for projector pics.Press M Key to toggle pics, after game is started.
Also added wall30 to the plastic change.(The plastic right under middle Bumpercap)
Reduced resolution of a few pics.
Bumper pics were 4000x4000, now 1000x1000
Playfield pic was 2856x5922, now 1975x4096
Clear plastics pic was 4096x4096, now 1000x1000
Added 5 new Bumper pics to match Bumpercaps.
Added 5 new wrapping paper themed plastics, so now a total of 10 to toggle with Left Magna-Save.
Added more BumperCap pics for a total of 38 to toggle with Right Magna-Save.
I made it so these changes can only be made while ball is not in play. So change these before you start a game.
This way you can't accidently hit the buttons while playing game.
(Choose your plastics first, as the BumperCap pics are hard coded to change with plastics.)
Added animated Snow Globe on apron. Uses modified script that HiRez00 taught me to use.
You can remove Snow Globe from apron with option at top of script. (It is on by Default)
All of these new additions only added 10 more MB's to the table file size, thanks to some editting.
Even with all of these new additions, the Table file size went from 120 MB's down to 55.5 MB's thanks to OGG and WebP format conversions.
v3.1
New DOF scripted by rsperanza.(Huge thanks!!!)
Colors changed to Christmas colors, and MX flasher shapes to spell HO HO
If users get the latest DOF configs, they will see the HO HO MX flashers that went in yesterday. The previous config went in a few months ago.
Users may also need a newer version of VPinMAME (Version with VPMAlias.txt in VpinMAME folder) if the updated rom name isn’t recognized.
v3.0
Added JP's LUT script to table. Toggled by pressing 2 Key (Buy-In Key)
Moved GI Lights color change to 3 Key
Added Modified script that combines JP's Lut script with STAT's Plastics change script.
The result being now when you make plastics change or bumper change, they are saved and loaded on next play of table!
Plastics change is toggled with Left Magna-Save, Bumper Change with Right Magna-Save.
Included some DMD extras that HiRez00 made for his cabinet to go with his animated fireplace backglass.
v2.0
Connected flashers to coin insert, and other events.
Adjusted FS POV so table is wider.
Fixed DT Backdrop lights.
Added Plastics change to Left MagnaSave Key.(5 different colors to choose from.)
Added Bumper change to Right MagnaSave Key.(23 different "Bows and Ornaments" to choose from.)
Added GI Lights color change to 2 or Buy-In Key.(5 different colors to choose from.)
Added GI effect to hit events. (Used JPSalas script method.)
So now the GI lighting blinks if you hit Upper Kicker, and drain,(blinks while Santa says ho ho ho), and lower targets only when a new pic is displayed.
Added coin sound on Insert coin event.
Included 3 wheels for cabinet users.
Included new animated Fireplace dB2S backglass, with table download. (28 frames of animation!!)
(I want to thank my friend HiRez00 for animating the flames in the fireplace backglass!!)
(He did an amazing job!! I think it is perfect for setting the Christmas Pinballin' mood!!)
v1.0
Added 32 Christmas songs. 11 are played during game. 21 more are played during attract mode. 1 of 3 music box songs is played with drain hit.
Also added over 23 sound effects.
Added 3 flashers using Fluppers Flasher Resource table (Big Thanks Flupper!!) . Red, Green and Blue. Triggered by bumpers and other areas.
Added "plungerreleasefree" sound effect from BorgDogs Buck Rogers VPX table, so if no ball is in plunger, it plays "plungerreleasefree" sound effect, and no others.
I added 76 pics to the projector.
These pics are activated in order.
They are activated by hitting the upper SANTA Rollovers,(Not the SANTA on left side above kicker.), and the "A" (Center Target), and spelling SANTA.
Then any subsequent hit on CANDY targets, or the A in SANTA,(Center Target.), triggers next pic.
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The table I used for this mod is Lizards amazing VPX Sexy Girl (Arkon 1980)!!(Which is a Conversion Kit mod of Playboy.)
I want to thank Lizard for making an excellent table, and for allowing mods without permission.
I also want to thank anyone else involved!! Great Work Everyone!!
Info on Lizards original table download page...
This table has come to life with the contributions of many.
Thanks go to Destruk and Mickey for the original table
ICPjuggla and gtxjoe for bits and pieces i used from there bally playboy table
Arngrim for the DOF and controller code
Steely,pinball Ken,Koadic,Jimmyfingers and Rascal for all the ball rolling and associated code
Cyberpez for the changeable instruction cards (Which can be changed near the top of the script)
Seraph74 who provided the projector code mods to swap the images
Hauntfreaks did a shadow mask for the shadows and i also used his environment image as well
JP for his ball and scratches images
See original tables download page for more info.
http://www.vpforums.org/index.php?app=downloads&showfile=12130#
Remember to thank the original authors of this table, as they are the ones who made this work of art.
I just added sound effects and changed graphics.
I also want to thank Steve "Slydog43" for which these table mods would not be possible to make if it weren't for his help!!
I also want to thank Thalamus for telling me about the rubber hit height needing to be lowered to 27, because it was set at 30, and this will cause weird ball behaviour. I only lowered the ones that were set on 30. So the physics should be better.
I also would like to thank Allknowing2012 and Gtxjoe for helping me with adding timers to script. With Gtxjoes example script he showed me, I was able to somewhat fix the game over sounds, and when counting huge bonus after ball drain.
I also want to thank HiRez00 for animating the flames on the Fireplace backglass!! Simply amazing!!
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YOU CAN ADD YOUR OWN FAMILY PICS TO THIS TABLES PROJECTOR!!!
MAKE THIS CHRISTMAS SPECIAL, BY PLAYING A PINBALL TABLE THAT HAS YOUR PERSONAL PHOTOS DISPLAYED DURING GAME!!
HERE IS HOW YOU ADD YOUR PICS...
FIRST YOU NEED TO NAME YOUR PICS LIKE SO..
"pic0" IS THE PIC THAT IS DISPLAYED WHEN GAME IS STARTED. SO IF YOU WANT TO SURPRISE A SPECIAL SOMEONE, SO THEY DON'T SEE PIC UNTIL PROJECTOR IS ACTIVATED, START WITH NAMING "pic1"
IF YOU WANT YOUR PIC DISPLAYED WHEN TABLE IS STARTED, NAME YOUR PIC "pic0"
pic0
pic1
pic2
pic3
pic4
pic5
pic6
pic7
pic8
pic9
pic10
and so on...
SO NOW THAT YOU HAVE NAMED YOUR PICS, YOU NEED TO IMPORT THEM INTO THE TABLE.
THIS IS VERY EASY, SO DON'T GET OVERWHELMED.
WITH THE TABLE LOADED INTO THE VISUAL PINBALL EDITOR, CLICK THE "TABLE" TAB AT TOP OF EDITOR. THEN CLICK "IMAGE MANAGER"
YOU WILL NOW SEE ON UPPER RIGHT OF WINDOW THAT POPS UP, A TAB THAT SAYS "IMPORT", CLICK IT AND BROWSE TO YOUR PIC OR PICS AND IMPORT THEM.
THAT'S IT!!! BE SURE TO SAVE TABLE AFTERWARDS TO KEEP YOUR PICS IN TABLE.
NOW ENJOY THE SHOW!!!
*************************************************************************************
You can set this table for 4 players game and the pics don't start over for new player, so you can progress through the pics with each of the 4 players turns.
I included a nvram file that will give you the easiest settings to try to accomplish viewing all 76 pics.
You can change these settings by pressing F6 on your keyboard, which will bring up dipswitch menu.
(The included nvram file has the easiest settings!! Also playing 4 player game helps!!!)
(PLACE INCLUDED MUSIC IN MUSIC FOLDER LOCATED WHERE VISUAL PINBALL IS INSTALLED)
I HAVE MADE 2 DIFFERENT dB2S BACKGLASSES. ONE IS A FIREPLACE, AND THE OTHER IS SANTAS WORKSHOP.
FIND THEM HERE...
http://www.vpforums.org/index.php?app=downloads&showfile=13205
Also a new animated dB2S Fireplace backglass, animation made by HiRez00 included in download.
All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only.
Hope you enjoy!!
MERRY CHRISTMAS!!
2746 downloads
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Cat Burglars (Anthias, 2024, Original, EM, B2S)
By Anthias
An Anthias original theme. Wheel and B2s (2/3screen) included.
How to steal:
Break and Enter - if the ball hits hard enough the lane doors will let it through. This is break and enter. You can also break and enter by shooting the ramp to access the left area. Bumpers in these areas pay much higher than other bumpers.
Picklocks: light CB targets to open the lane doors and sneak in. Bumpers in the lane areas score four times while the doors are open.
Loot: light the loot targets for points and ballsave or to release locked multiballs.
Vault raid: Open the vault by dropping all the vault targets, then shoot the vault to lock ball and for points.
light main playfield targets to spell . LOOT
to light CB
and to light CAT
Drop top channel targets to spell VAULT
top channels light
Channels cycle with left flipper.
incriments bonus multiplier.
LOOT releases multiball if locked, lights shoot again for 30 seconds if not locked.
CB opens doors to flipper lanes for thirty seconds
CAT activates all loops 5k for thirty seconds
VAULT activates lock (behind the VAULT targets).
Clear targets and hit kicker in trapped ball channel to light shoot again with no time limit
Shoot the loop back for L light, then shoot again to set L flashing. all scoring doubled while L flashing, lasts 30 seconds
SCORES:
Skill shot 5000.
LOOT 10000.
VAULT (lock) 5000.
CB 5000
CAT 7500
Bumpers 50,
targets 150.
Flipper lane bumpers:
500 and 250 / 2000 and 1000 during picklock mode.
Bumpers and targets (except trapped targets) incriment bonus.
Getaway mode:
3 loops (top left, ramp, top right)
light on 1st pass for 10 seconds. 50 1st pass, doubles each pass within the 10 second lit period.
lanes/slingshots 25 each.
Light all in/outlanes for 500 points
Table by Anthias
270 downloads
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Catacomb (Stern 1981)
By UnclePaulie
Everyone goes to his final reward eventually. And few ever escape. Either way, their money ALWAYS remains behind in Catacomb - the thrilling pin game from Stern. Having a player controlled action-packed backglass, combined with a super fast playfield, Catacomb demands the ultimate in refined skills and cunning strategy. What numbers should be picked? What colors must be chosen? Only seconds to decide... as a simulated voice alerts the player to his options.
Thanks to Hauntfreaks for providing me with a freshly scanned playfield, and thanks to Redbone for helping with various upscales and graphics cleanup, and lots of other graphic updates.
The whole table was done utilizing latest VPW standards for physics, lighting, GI baking, 3D inserts, playfield mesh, shadows, drop targets, 3D inserts, etc. Dozens and dozens of hours were spent studying gameplay videos to match the table skill shots and physics action.
I've included default settings for the ROM options, as well as being able to change the ROM sounds in the F12 menu. (Note if you want to change the ROM volume, you'll need to restart the table after the change.). Also, if you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change. Ball options are also available in the script. All other options (including VR rooms) are in the F12 menu.
I reused the code from the prior HSM/lander table, as it was required to work with the B2S functionality. However it's been updated, AND if you are a VR user, I've created the backglass to be fully 3D and functional.
Thanks also to the VPW team for testing and feedback!
_________
Required Software (64-bit versions):
VPX 10.8.0 RC4 or later: https://github.com/vpinball/vpinball/releases/tag/v10.8.0-1975-051104c
VPinMame 3.6.0-998 or later: https://github.com/vpinball/pinmame/releases/tag/v3.6.0-998-a77c2d2
B2S Server 2.1.2 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases/tag/v2.1.2
2774 downloads
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Cheetah (Stern 1980)
# CHEETAH (STERN 1980) by FrankEnstein
https://www.ipdb.org/machine.cgi?id=500
While you might know me as the guy that does instruction cards, few weeks ago I got into the world of table creation and this is my first table release ever! I couldn't have done it without the help of the fabulous folks at VPW and I am eternally grateful for all the work they have done to make table creation more accessible to people like me. You guys are the BEST! Full credits below...
VLM/Blender makeover for a competition favorite featuring enough spinners for even the hungriest spinner freaks out there.
The table defaults to cheetah2.zip rom BUT many consider cheetahb2.zip the less annoying soundpack available for this game. Change the desired target ROM via the script. Whichever one you choose, its still recommended to run this with PinVol at hand and lowering the table/ROM sounds to acceptable volume. VPX 10.8.0 Required
Keep in mind that cheetah.zip ROM is the parent ROM and its is also required regardless of ROM selection. (Meaning at minimum you need cheetah.zip and cheetah2.zip to play the table as is)
Release info
-Complete overhaul of the visuals using VLM/Blender renders, nFozzy/Roth physics and Fleep sounds by FrankEnstein
-Code tune-up and fixes by Apophis
-VR option added by DGrimmReaper
-Desktop backglass update by Hauntfreaks
Thanks to:
-Apophis for his immeasurable contribution to the community, helping me on every obstacle I ran into, creating priceless tutorials on everything VPX/VLM as well as doing much needed code cleanup and bunch of fixes on the table.
-nFozzy/Rothbauer for the state of the art physics updates
-Fleep for the SFX magic
-Bord for providing the classic stern flipper model
-JP Salas for figuring out the missing soleniods for spotting numbers
-All authors and contributors to the VLM parts library
-Niwak, Flux, Bord... for the amazing VLM Toolkit
-DGrimmReaper for adding all the VR stuff (assets and help from TastyWasps and Hauntfreaks)
-Hauntfreaks for updated backglass with full DMD (directb2s download separately)
-Tomate/Bord/Studlygoorite/Lumi/carny_priest/geradg/passion4pins and many others on the VPW Team for test play, feedback and advice
Previous Credits
-JP for the original table and redraw of the playfield & plastics
-StrangeLeo and Kalavera for the pictures of the real table.
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
2729 downloads
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City on the Moon - Murray Leinster EM Tribute Series 2
By Anthias
This is the second in my Murray Leinster Tribte Series of EM tables, dedicated to the novel "City on the MOon"
330 downloads
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Cowboy Bebop Pinball w/ PUP (Original 2024)
By mlaw
Howdy Bounty Hunters!
Cowboy Bebop Pinball
This table is a mod/reskin of @masonou Bleach table, which was a mod of JP Salas' Mago De Oz table.
Some disclaimers up front... This is my first table. It's been an exercise in getting to learn VPX. So there are a few unfinished parts to this, and some things I want to learn for the future. That being said, the game plays well and is fun!
The main thing I spent time on is the artwork and Pup pack. It features some great clips and provides some intense action.
For the future/updates: I would like to jump into the script to fine tune the DMD (I will definitely tap into our wonderful community for help with that). I also want to add in a couple 3d models-- so I'm learning and trying that workflow right now. Anybody that needs help with artwork or video I'd love to assist!
I would love any feedback, but please remember this is my first attempt. Thanks very much for your interest in the table.
Included in the zip file:
Table - only tested using VPINBALLX64.EXE
Backglass - couple options
DMD - a few options
Pup-Pack
Wheel
Playfield video
Loading videos
See you space cowboy...
Preview here:
https://www.instagram.com/reel/C4oebMXvsfj/
867 downloads
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Cirqus Voltaire 1997 Hanibals 4k Mod
By Hanibal2001
In this Mod I have only modify some small thinks, because the table is really great.
The playfield was updated for my 4k monitor and some graphics a replaced with another versions.
- red disc graphics recreated
- bumper update with small red light at hit
- shoot again light changed
- playfield increase in resolution and glare
- yellow targets are more realistic
- red target get another texture
- yellow flasher graphics updated
- small physic update
- movable auto plunger
- sound updates
- Ringmaster swinging sound
- Neon fluctuating lights
- New physic test script for more ball reality
- Neon global intensity adjustable by keys
- Ball now moving script for ringmaster magnet
- New ball rolling sound modification
- New real Apron
I hope you like it.
8606 downloads
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Cirqus Voltaire (Bally 1997) VPW Mod
By VPinWorkshop
Join the Cirqus!
Many peoples favorite table, this started as a "lite" internal update by HayJay just to bring the physics and sound up to date, but then as everyone likes it people just chipped in with bits and pieces and it went from there
VPX 10.8 and VPinMame 3.6 Required
Update to Cirqus Voltaire by Knorr, ClarkKent, Randr, Dark & Sixtoes VR Room Version
VPW Clowncar
===========
HayJay: Project Lead, nFozzy/Rothbauerw physics, Fleep Sounds, Ramp rolling sounds, various fixes.
Sixtoe: VR room, rebuilt physics objects, numerous tweaks, some texture and lighting rework, project support and guidance.
Rothbauerw: VR Backglass physically working rebuild, physics and script wizardry, general assistance and tech support.
Leojreimroc - VR backglass lighting, PWM flashers, Flupper domes.
ClarkKent: Various new HQ textures, new backbox rear transfer, lock ramp adjustment.
Apophis: Project guidance, inlane cradle collision code, script support.
Iaakki: Solutions expert, script support.
RobbyKingPin - Project support and guidance.
Wylte: Script support.
Tasty Wasps: VR flipper button animation fix.
PinStratsDan: Various advice for improvements.
jsm174: VPX Standalone support.
VPW testing: PinStratsDan, Studlygoorite, BountyBob, TastyWasps, Shaggysrsg, RobbyKingPin, Fluffhead
A big thank you to Knorr and ClarkKent for allowing us to update this table.
15299 downloads
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Cyclone (Williams 1988) balutito MOD
By balutito
Hello and welcome to the Cyclone amusement park.
Thanks to Sliderpoint for allowing me to offer you this reskin of his magnificent Cyclone table.
Thanks also to fourbanks, an unconditional fan of this table, who suggested to me the idea of making some modifications to the original Sliderpoint.
New playfield, plastics and music.
I tried to respect the original table as much as possible, I hope you will like this new board, good game
(I did not redo b2S please use those available on VPU)
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
THANK YOU 🍺🍺🍺
Balutito
5068 downloads
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Comet (Williams 1985) balutito MOD
By balutito
And here with this table the trilogy is made Cyclone, Hurricane and Comet Reskin by Balutito.
A big thank you to UnclePaulie who authorized me to use his Comet VR table to offer you this version.
Without the incredible work done upstream the rendering would not be as good thanks to the whole team:
UnclePaulie & Rawd, PinStratsDan, Rothbauerw, Bord, Apophis, Sixtoe, Fluffhead, Wylte, Remdwaas, and RIK
here we have a reskin with New playfield, plastic, sound more and more
Good Game
🍺 Balutito 🍺
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
6890 downloads
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Cow Poke (Gottlieb 1965)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically
small improvements in the playfield, plastics, lighting,flippers position... I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
version used, follow the link to the original table
For this table I received a lot of help and collaboration from Wildman who made changes to the script so that B2s worked correctly! Thank you very much for your excellent work and for sharing.
Wildman's B2s for this table
New Backdrop created by Cliffy! Thank you friend.
Adjustments made:
- Playfield color correction and touch-ups
- cap bumpers corretion
- added primitive to the base of the bumpers and lighting
- lighting
- metals
- screws
- new pov
- new top tabs
- other small touches
Loserman Description:
Build/Coding by Loserman76
Artwork by GNance
'* hauntfreaks - newer postit note images, environment file, lighting information, primitives
'* BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well
'* GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu
'* JPSalas - gameroom backdrop
'* Pinuck - Gottlieb chimes and score motor routines
'* Arngrim - DOF coding and information
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
Shadow config settings:
Look for these 2 lines near the beginning of the scripting:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
I've also included a wheel image in the ZIP for your convenience
For the manual ball lift you can use either the start game button (typically "1") OR you can use the letter "A".
For Cow Poke you can modify line 597 to your preferences if you don't like mine
547 downloads
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Circus (Gottlieb 1980) w VR Room
By UnclePaulie
ArmyAviation reached out to me to finish a table he'd been working on. He spent lots of time on getting a good playfield created and also placed all the table elements. He also did the plastics (with resources from Stagio and Sckurk). And he used the primitives and roto scripting from Borgdog. He also started on the implementation of the VPW physics and sounds.
Since taking the table over, I did a lot of mods... (all documented in the script). I updated to latest VPW physics scripts and flipper ball collisions, GI and playfield shadow baking, Lampz and 3D inserts, dynamic shadows, drop target shadows, changed to a gBOT (global ball on table) system, updated backglass for desktop, a playfield mesh for a saucer bevel, roth drop and standup targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, roto lighting, VR and fully hybrid modes, Flupper style bumpers and lighting, drop target shadows, and several errors corrected. Full details are at the bottom of the table's script. Redbone further upscaled the playfield. I also added options for balls, ball brightness, LUTs, Dip settings, and VR stuff.
I've also included Hauntfreaks updated backglass image from Wildman in the VR backglass... look for his updated backglass here:
I've included an option for two ROMS. The original 6 digit ROM, and a 7 digit ROM (so when you score over a million you can see it). There's an option in the script to change that, however I've defaulted to the 7 digit. Make sure to grab the correct backglass if you are in a cab environment.
Also, I've included the nvram files to initially set the Dips, as the ROM creates settings that aren't wanted. You can either grab those nvram files and put them in your nvram directory, or follow this process to do an initial setup for yourself. (Open the table, and in the script, change, change SetDIPSwitches to 1, and then when you open the table, hit F6 (that'll load the default DIPS and display them). Then exit out, and set the SetDIPSwitches back to zero. That will set the ROM settings. If you later want to change that, you can turn it back on and change the dips.)
Thanks to apophis, bord, and pinstratsdan for feedback and testing, as well as the VPW team for additional testing.
3530 downloads
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Circus (Gottlieb 1980) Sound Mod
By LAROUILLAS
Thanks to the creator of the table, but I needed an atmosphere.
A big thank you again to the creator , because I have just modified the script to add my little pleasure.
539 downloads
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Cenobite (Uncle Willy 2023)
By hauntfreaks
Cenobite (Uncle Willy 2023) (Re-theme of JP's DeadPool)
Complete Re-theme NEW sounds NEW DMD NEW Music (Hellraiser) Grasshopper Multi-Ball Lot of toys Light Show Custom animations VR Cab/Room Audio has been normalized by: MrGrynch
I'm honored to have @unclewillylet me post this great Halloween thriller
2190 downloads
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Crescendo (Gottlieb 1970)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically
small improvements in the playfield, plastics, lighting,flippers position... I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
version used, follow the link to the original table
Link to Wildman's new B2S
Adjustments made:
- lighting and playfield lights
- new cap bumpers
- metal side guides
- adjust targets
- adjust screws
- new POV
- plastic transparency adjustment
- adjust playfield color
Description of Loserman76:
VPX conversion
Artwork done by GNance
Source images from Noah Fentz
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
447 downloads
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Card King (Gottlieb 1971)_Teisen_MOD
By teisen
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
small changes were made only aesthetically, to my liking... with the intention of leaving the real table as close as possible
small improvements in the playfield, plastics, lighting,flippers position... I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
Adjustments made:
- lighting
- upper guide plastics
- metals/side ramps
- playfield color adjustment
- color adjustment of plastics
- flipper adjustment
version used, follow the link to the original table
Unfortunately there is no information about the table, if you have a colleague who previously contributed to Loserman76 on this table, feel honored for the excellent work, thank you!
498 downloads
