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Showing results for tags '1972'.
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Version 1.1
1049 downloads
Honey / IPD No. 1230 / December 17, 1971 / 4 Players This started out by me being a bit bored. I exported a few older VP9 tables and had them imported into blender, with no real intention of recrating it as vpx table. Not sure why, but, I started to fix a few things so the most ugly parts went away, and coded around the incompabilites the Starman release was using, so, well it was "playable" in VPX. I now kind of regret that I did that at all, because after a while, I had spent too much time on this "mod", redoing almost 100% of what it originally had. NOTE TO SELF !! Never ever again, start of by any other guys old VP9 code !!! Well, this is the result, after getting what I believe - everything working again. I at least now know how frustrating it must have been to create VP9 tables in the first place. I won't dig deep to see if this was an unique table, using dropped walls to hold game state status, seen way way to many of those in this table. Well, almost enough complaining. A couple of weeks back, getting to a point where the general game play was working, I sent a copy over to France, asking leeoneil if he would mind looking at the DOF for this game. And, he was very positive, so all DOF users should thank him for that being implemented. This also meant, now I kind of had some preassure on myself to finish this release. I could not find a db2s, so I created one. Done it once before, so, don't kill me. It is at least better than nothing I believe, because the way I started off with this project, I created some extra headaces for myself - totally unaware. By loading a VP9, saving it in VPX and continue with it from there, some odd playsound is still lingering inside the table. Also, it seems that I could not use BorgDog's excellent tape highscore without replacing the ramps for prims. All in all, happy to have finised this, learning the hard way what not to do Original Resources : Starman DOF : Leeoneil Highscore tape : BorgDog VPX version : Thalamus A special thanks to Bord. Your Seawitch tutorials are golden. I still suck, but, having fun ! Table is free to mod for anyone except Bogus1 !! Enjoy. -
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View File Honey_(Williams_1972)_Thal.rar Honey / IPD No. 1230 / December 17, 1971 / 4 Players This started out by me being a bit bored. I exported a few older VP9 tables and had them imported into blender, with no real intention of recrating it as vpx table. Not sure why, but, I started to fix a few things so the most ugly parts went away, and coded around the incompabilites the Starman release was using, so, well it was "playable" in VPX. I now kind of regret that I did that at all, because after a while, I had spent too much time on this "mod", redoing almost 100% of what it originally had. NOTE TO SELF !! Never ever again, start of by any other guys old VP9 code !!! Well, this is the result, after getting what I believe - everything working again. I at least now know how frustrating it must have been to create VP9 tables in the first place. I won't dig deep to see if this was an unique table, using dropped walls to hold game state status, seen way way to many of those in this table. Well, almost enough complaining. A couple of weeks back, getting to a point where the general game play was working, I sent a copy over to France, asking leeoneil if he would mind looking at the DOF for this game. And, he was very positive, so all DOF users should thank him for that being implemented. This also meant, now I kind of had some preassure on myself to finish this release. I could not find a db2s, so I created one. Done it once before, so, don't kill me. It is at least better than nothing I believe, because the way I started off with this project, I created some extra headaces for myself - totally unaware. By loading a VP9, saving it in VPX and continue with it from there, some odd playsound is still lingering inside the table. Also, it seems that I could not use BorgDog's excellent tape highscore without replacing the ramps for prims. All in all, happy to have finised this, learning the hard way what not to do Original Resources : Starman DOF : Leeoneil Highscore tape : BorgDog VPX version : Thalamus A special thanks to Bord. Your Seawitch tutorials are golden. I still suck, but, having fun ! Table is free to mod for anyone except Bogus1 !! Enjoy. Submitter Thalamus Submitted 11/07/2022 Category VPX - Pinball Tables
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Version 1.0.0
776 downloads
Ramones (HauntFreaks 2021) b2s Disclaimer: Please do not redistribute, repost, repurpose or use the content for public or commercial purposes, images, or software code is prohibited without prior permission from author... in other words "dont be a POS" Reason for disclaimer: do to the total disrespect of the VP builders (tables, b2s, frontend , backend, etc.) and its community, certon talentless, low self esteem, trying to compensate individuals have taken it upon themselves to redistribute our work as if it is there god given right to do so.... the statements expressed are my personal opinions and not of VPU or its other members- 3 comments
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View File Ramones (HauntFreaks 2021) b2s Ramones (HauntFreaks 2021) b2s Submitter hauntfreaks Submitted 08/28/2021 Category B2S Backglasses
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View File Fireball (Bally 1972) Fireball-VPX-v1.1-pinball58.vpx_ Submitter Wildman Submitted 03/20/2019 Category Visual Pinball 10 - Tables ROM Name Link to B2S Link to Media Pack Permission to Mod Contact Author First. VP Version v10
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Version 1.3
670 downloads
Spanish Eyes a Williams EM table from 1972. Spent a couple or five dollars playing this table in the City Museum in St. Louis a few weeks back. I loved the layout with the bumper between the flippers. So here is a ground up VPX build. Can thank these below enough!! Without them this table would not be possible at all. Popotte - Artwork from the FP version. Eala Dubh Sidhe - Original script from 2001 vp table. Borgdog - Modification of the original script to work with VPX, Db2s backglass, and testing. Hauntfreaks - Graphics mods, sounds, materials, and table testing. Thank you all again. Hope everyone enjoys it as much as I do. If you notice any issues let me know. Here are the rules of play. -5 ball play -Light all lanes A-E for extra ball. -Light all targets 1-6 to light special loop, hit loop for extra ball and out lanes for 5000 pts. -Hole hit is 1000 pts for every target lit or 500 pts with none. -Top rollover lights all bumpers for 100 pts per hit.-
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