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195 files

  1. Stargod (Zaccaria 1980) MOD

    Thanks to Goldchicco for allowing mod and share this table!
     
    General Updates:
    - nFozzy Physics, Fleep sounds, VPW/Roth Drop Targets, VPW/Roth Stand Up Targets, Lampz, VPW Ball Shadows.
    - New primitives for spinner posts with updated flasher lights.
    - Top rollovers: Replaced ball guides with posts and rubber bands as per real machine.
    - New primitives for metal arches on plunger lane (now 3D instead of 2D).
    - Upscaled and enhanced playfield and apron (thanks Movieguru).
    - New LUTs (hold L-magna, then R-magna to cycle).
    - User options for flipper color and bumper strength.
     
    Gameplay Updates:
    - Left and right inlane rollovers now drop leftmost (lower) and rightmost (upper) drop targets as per real machine.
     
    Misc Updates:
    - Updated flasher light and red special drop target primitive.
    - Updated some rail prims.
    - Brightened up the x multiplier lamps.
    - Re-alignment of top drops, special, posts and rubbers.
    - Desktop backdrop updated to a more minimal version, added extra info (no of players, bonus ball, etc etc).
    - Updated screw caps to white plastic as per my reference material. Added missing ones from top rollover plastics.
    - Added rubber band to left spinner post as per ref. materials.
    - A bunch of other minor tweaks  (see script for full list of changes).
     
    Thanks for the original versions to these awesome folks: Goldchicco, 32Assassin, Ezepov, Arngrim, Movieguru, sorry if i missed anyone!
    =========================
    Special thanks to: 
    Movieguru for further playfield and apron image enhancements, VPW for the tutorial videos and example table, Fluffhead35 and Wylte for some great tips and guidance, PinstratsDan for testing, Bord for checking it over before i braved the release - thanks all!.
     
     
    ROM SETTINGS
    The rom defaults to the following settings:
    -Easier game with the 'GOD' advancement starting with 'GO' when first top drop target bank is dropped
    -Random high score which gives a replay when achieved
    -High score does not save
     
    I've included a couple nvram files:
    Default (in case you wanna reset)
    OPT 1: 3 ball game, normal advancement of 'GOD' (starts with G), extra ball on lit top special hit (special is lit after the top drop bank if downed 3x times), high score saved
     
    **note: turn off reflections as the playfield image has these on it already***
     
    Hope you enjoy. Thanks!

    Version 1.4 additional credit- sorry, I failed to add that Hauntfreaks also brightened up the PF image too! - thx man

    1987 downloads

       (11 reviews)

    42 comments

    Updated

  2. Star-Jet (Bally 1963)

    Star-Jet is the first game with a 3 ball multiball, no surprise coming from designer Ted Zale. It also has some of the most stunning art direction in pinball history. This game, although rare to find in the wild, is great fun (especially with two players) and a great look at Ted Zale's early work.
     
    Art by bord, script and VR by rothbauerw
     
    Right magna save operates the ball lift.
     
    Check the top of the script for:
    Balls per game Volume dial Rolling sound volume Assign lift key VR on/off

    1282 downloads

       (3 reviews)

    41 comments

    Submitted

  3. SLAYER (HauntFreaks 2022) FS/DT/VR

    SLAYER (HauntFreaks 2022)
    Based off of Spirit (Gottlieb 1982) (Dozer316 build)
     
    SLAYER started out as a simple joke on the "Britney debacle", but turned into being much more.... like 5 months of art, coding and a new VR room
    even tho this is a rom based table, RetroG33k added code to override how some of the rom achievements were going to act, no matter what silly idea I had, RetroG33k made it happen
    all the art I used was internet sourced, and manipulated to work with the playfield, lighting and shadows were also added 
    the light inserts are from a collection flupper had made
    skull model came from thingiverse and I made a texture map for it 
    VR room is a Black-light minimal room Rawd and I concocted originally for Metallica... 
    this is a 100% new room, new walls, following Rawd's precise angles, I modeled the new corner wall and Rawd modeled the black-light fixtures
    the VR backglass animation and displays were coded by Leojreimroc
    UNSAVORY made custom guitar sound effects
    VPW for always being there to answer this old mans questions
    RIK, Scampa123, Darkstar and fluffhead35 for help, testing and feedback

    DOWNLOAD INCLUDES: Table, Music files and or choice of two different Fulldmd videos
     
    this like all my builds, I'm in the pursuit of realism (as real as I know how)... 
    I also consider if it would be a viable candidate for a real machine, nothing wildly fantasized, nor unrealistic in design, theme or sell-ability (as a real machine)    
     
    if you feel the overwhelming desire to donate to what we do.... I want nothing!, so please donate to a cause of your choice (like an animal shelter or something)

    this is for NON-commercial use ONLY, no one has, should or ever will profit from this table build  (dont be a POS)
    do to recent "changes" in the hobby... I have to say NO to modding of this table build

    5944 downloads

       (15 reviews)

    41 comments

    Updated

  4. Scuba (Gottlieb 1970) bord mod

    Some of the best Gottlieb artwork of the era came from Art Stenholm, and Scuba may be his finest work. Scuba has a great 2 player reward ladder, something fairly unique to pinball at the time. It makes this game a terrific 2 player experience.
     
    I modded this back in 2019 with Jeff's blessing. Finally uploading it. It isn't modernized or perfected in any sense, but it has updated physics and pre-rendered textures. Grab the b2s from his original release.
     
    RIP Loserman76.

    1450 downloads

       (6 reviews)

    41 comments

    Updated

  5. Solar Fire (Williams 1981) w VR Room

    Originally done by mfuegemann, and then version 102a released by:Goldchicco & 32assassin.  Thank you to Goldchicco for giving me permission to update this table! Also thank you to Apophis, Wylte, Smaug, and PinstratsDan for testing and feedback!
     
    This is a lower production 80s Williams table, but LOTs of fun to play.  There is a lot to do on this table with all the targets to hit to enable other functions.  You'll find similarities to Black Knight, Grand Lizard, and other tables of that era.  This table significantly utilizes magnasaves to keep your ball from going into the outlanes.  (see the rulesheet I typed up in the table info section for how to enable that and more).  
     
    Updates in Version 2.0 done by UnclePaulie.  Added VR, Desktop, and cab hybrid modes.  Updated physics, drop targets, flippers, dynamic shadows, and lots of other updates to the VPW standards.  Also added 3D inserts, updated lighting, the latest VPW physics, sounds, sling corrections and GI brightness and fading routines. Some other various fixes done, including a lot of work on the solar gun operation. I also updated the desktop backglass as well as the VR backglass and other VR options. There are also some performance improvements, and  I added a playfield mesh for upper and lower playfields, so there's a realistic bevel in the saucers.
     
    There are several options in the script.  Including VR, ball brightness, and LUT lighting options.  Since this table heavily relies on the usage of the magnasave buttons, the LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave.
     
    This is a hybrid table, and it will automatically choose between desktop and cabinet, however, if you are playing in VR, you MUST change VR_Room to 1 in the script.   Additional options in the script include two VR environments, a VR clock, and settings for dynamic shadows if you experience a performance hit,
    Thanks to everyone that helped!
     

    2688 downloads

       (8 reviews)

    41 comments

    Updated

  6. Spider-man VE

    Spider-man VE 2.0

    775 downloads

       (3 reviews)

    39 comments

    Submitted

  7. Stranger Things 4 LPE 1.0 (Limited PRO Edition)

    Stranger Things 4 LPE 1.0 (Limited POR Edition)
    By: Out of My Mind Arcade
     
    This Table Version was made using TC Deez's 2.0 version of Stranger Things Stranger Edition-
     
    The HellFire Club, Vecna‘s curse, The Monster and the Superhero, Dear Billy, 
    The Nina Project, The Dive, The Massacre at Hawkins Lab, PAPA, and The Piggyback. 
    In the spring of 1986, The adventure continues….. 
    Join 011 and become the 10th HellFire Club party member, Help the party battle through their most dangerous adventure yet! 
    Help find HOPP, defeat the Badmen, Save Max, Kill the Demogorgon and defeat Vecna! 
    With a few new twists added to the table and a brand new puppack and ultradmd themed for the new amazing season 4 of Stranger things….. 
    Welcome back to Hawkins Ballers! 
     
    Thank you to everyone who downloads this table I had a blast making the 1.0 version and I hope you enjoy it to!
    I want to also thank everybody that was involved with this table prior to my mod, 
    Thank you to Scotty Wic for his amazing 1.0 version, 
    Thank you to TC Deez for his 2.0 version, for all the new scripting 
    and his awesome topper videos and for listing permission to mod his 2.0 version.
    All of the Stern style Demogorgon topper videos were all done by TC Deez.
     
    I would also like to thank  Shaggysrsg for helping me Test the table out.
     
    My season 4 table, ultradmd, and puppack all work completely independent from its two original versions,
    So no editing is required to play my table version and it’s puppack/ ultradmd 
    nor will it interfere with the playing of the original tables and it’s puppack.
    Just drag and drop everything in the correct folders and get to playing Ballers.
     
    What’s included in this download?
    The Stranger Things 4 LPE 1.0 table file
    Stranger Things 4 LPE ultradmd 
    Stranger Things 4 LPE puppack
    Pinup popper media folder
    Read Me File with info on the popper media folder
    The puppack/Ultradmd and media for this table is in the media link
    Thank you again everyone! 
     
     
    Until my next release… GAME ON BALLERS!!
    Regards,
    RetroRommy6604, AKA- Out of My Mind Arcade
     

    2964 downloads

       (11 reviews)

    38 comments

    Submitted

  8. Star Trek

    Star Trek (Bally 1979)
    IPD No. 2355
     
    Special thanks and credit to:
     
    Blender - bord
    Playfield redraw - Popotte, rothbauerw
    Playfield upscale and image processing - movieguru
    Backglass - blacksad
    Script and physics - rothbauerw
    Mechanical Sounds - fleep
    Previous author - JPSalas
     
    This was the first pinball I ever purchased over 20 years ago as a thank you gift to my brother.  It provided our family with many years of entertainment until he sold it recently.  I took on this project to build a faithful recreation of the actual look, feel, and game play of that table.  I hope it provides as much enjoyment for you as it did for us.
     
    This has a few minor enhancements from the version originally released at vpinball.com.

    2240 downloads

       (10 reviews)

    35 comments

    Updated

  9. Star Wars millenium edition

    hello everyone as I said on godzilla's post I will share my tables which was at Vpinball.
    I start with Star Wars millenium edition.
    already thank you to Dids666 & DJRobX for the great table of star wars data east.
    so new playfield
    new lights
    new 3D elements
    new sounds
    good feeling

    3500 downloads

       (8 reviews)

    34 comments

    Submitted

  10. Stars (Stern 1978) [SK-1]

    One the great classic pinball games and Steve Kirk's first of three for Stern. Stars is a beautiful game with balanced rules and multiple scoring strategies.
     
    Game notes:
    the ROM has a setting for 2 player or 4 player. You can turn on by hitting F6 after launching the game, and there's a dip setting to switch to 4 players. In the script options you must choose values for VR_Room, or Cab_mode.  (The default is desktop mode of zero values).  If you are using a full cabinet, VR_Room = 0, and cab_mode = 1.  Desktop mode they are both zero.
    Additional options in the script include two VR environments, a VR clock, and settings for dynamic shadows if you experience a performance hit,
     
    VR by Uncle Paulie.
    Thanks to apophis, Rosieodonell, JTJulkster, goodGRIEFF76, Major Frenchy and the weekly competition guys at the Virtual Pinball Chat discord for chipping in to get proper plastic scans for this game.
     
     

    2566 downloads

       (13 reviews)

    34 comments

    Updated

  11. Stranger Things VPX 2.0- TC Deez (New DMD Scenes + FullDMD option with animated B2S & Topper)

    Get ready for Season 4 of Stranger things with an update to the great VPX table from @scottywic! Huge shoutout to Scotty Wic for his fantastic STLE table and puppack and for giving me the permission to make this quick fun project.
    Also, big shoutout to the testers: @hawkeyez88, @picasso85, and @nanuk for their informed feedback, time, and effort!
     
    What is this?
    New DMD Scenes for ultra dmd built on the Stranger Things VPX table to compliment the great work that went into this original. There are no new modes or cosmetic changes to the table, no need to ruin a fantastic table like this! 
    In addition to DMD, if you prefer the active backglass as your full DMD and like the look of an animated B2S, there are new options in script for this as well!
    Lastly, I have created a simple interactive topper, similar to the Stern Topper, that can be turned on in script as well.
     
    What is needed:
    - Download the zip here.
    Move the bgs folder to existing STLE pup pack
    Move the topper folder to the existing STLE pup pack
    Merge the STLE.UltraDMD folder with the same in the VPX Tables folder.
    Download the STLE VPX 2.0-TCDeez  table to your VPX Tables folder.
     
    Choose your layout:
    (By default, this is set to topper ON, UltraDMD on, Active Backglass on Screen 2) Search in table Script: TC Deez
    By searching TC Deez, you will see each of the few lines that need to be adjusted for your set-up due to Orbital Active backglass use of screens. 
    All options are commented out for which features need to be turned off or on for your set-up.
     
    Options are:
    Topper (on/off); 
     NOTE:  There has been a noted issue at times with the Topper not appearing if an underlay is involved. I have seen it pop above the underlay at times though, its confusing and has a mind of its own. I have it on its own screen and it works then for some reason.  If you are able to solve, please let me know and I will update the table. This was noted at various points in testing but we were unable to solve or narrow down why the issue was occurring. Ultra DMD (on/off)
    Moving Active Backglass to Full DMD ( make it screen 5 in script)
    Enable B2S BG (on/off), requires moving of Active backglass to full dmd. Ensure you are changing the Screen numbers appropriately for fulldmd (5)  & pBackglassB2s (2) if you choose to go that route, and that turnonultradmd= 0
    Hope everyone enjoys this small passion project and is as excited for Season 4 to release next week as I am!
     
    TC Deez

    4059 downloads

       (1 review)

    33 comments

    Updated

  12. Spectrum (Bally 1981) VPW

    "Get A Clue!"
    VPW are proud to present Spectrum by Bally.
    Sixtoe was looking for a relatively simple but good looking table to scratch build start to finish himself, mainly to teach himself Blender and the VPX toolkit and this seemed to tick all the boxes. But before that the playfield and plastics needed to be redrawn, with Sixtoe doing the playfield and cyberpez doing an amazing job of the plastics.
    Spectrum is a very rare game in the wild (500 made with over half unsold / scrapped), it was unsuccessful mainly because when it was released no-one understood the rules as they're very different from normal, so I very much suggest reading the rules or watching the rules video linked at the bottom, but quick overview;
    It's literally a pinball version of the Mastermind board game.
    You have to guess 4 colours in a row, hit all 3 drop targets to guess that colour.
    If you guessed right the colour will flash, if you guess it wrong it will be solid.
    If you hit a lit saucer or the center top saucer they will give you a clue.
    If you guess all 4 in the correctly it will increase your superstar status.
     
    VPW Masterminds
    ===============
    Full Table Build & Playfield Redraw by Sixtoe
    Plastics Redraw by CyberPez
    VPX Toolkit and Part Library by Niwak
    New Star Rollover by Flux and Bord
    Bell Standoff and Kicker Arm Primitives by Bord
    New Arrow Primitive by Flux
    Script Help by Apophis & Iaakki
    Blender help by Tomate
    Lamp and Solonoid Assignments by 32Assassin (The Manual was useless!)
    VR Backglass by leojreimroc (including finding backglass lamp assignments with Hauntfreaks).
     
    Full Rules: https://www.ipdb.org/rulesheets/2274/SPECTRUM.HTM
    Youtube Rules Explaination:
     
     

    1388 downloads

       (23 reviews)

    33 comments

    Updated

  13. Shovel Knight (Original 2017)

    Version 1.2.0 has a visual makeover courtesy of JoePicasso, with new ramps, playfield art, apron, desktop background, and 3D models!
     
    This is a VPX original table based on Shovel Knight, the retro-styled platform game released in 2014 by Yacht Club Games.
     
    The left and right magnasave buttons will activate the lower flippers only, allowing stage flipping.
     
    If you do not see a score display, change line 12 of the script to:
    Const bUseBackdropDisplay = True  
    Rules

    Modes
    Hit any shot to progress toward lighting a mode. The more modes that have been played, the more shots will be needed to light a mode. When a mode is lit, shoot the right saucer which will be lit with a blue shovel.
    During modes, hit flashing targets and shots with blue shovels. Doing well in modes will earn medals.
    After nine modes have been played, the next mode will be the Enchantress wizard mode, which is a time limited multiball. The better your medals are, the more time you will have in Enchantress mode
     
    Shovel Knight Multiball
    Hit the green S-H-O-V-E-L and K-N-I-G-H-T targets to light locks. Lock two balls under the ramps, then shoot the right saucer which will be lit with a green shovel.
    During Shovel Knight multiball, hit the yellow, orange, and red shots for jackpots. Complete the green S-H-O-V-E-L and K-N-I-G-H-T targets to light a super jackpot at the violet shot at the upper playfield hole. The second and third super jackpots will be double and triple super jackpots, but the upper playfield becomes increasingly difficult to access.
     
    Wanderer Multiball
    Hit the bumpers, the spinner, or the upper playfield hole to light Wanderer Multiball at the turquoise shot at the upper playfield hole.
    During Wanderer Multiball, hit turquoise shots or targets to build the wanderer jackpot. When the wanderer jackpot is at least 10,000 points, it can be collected at the turquoise shot at the center VUK.
    After collecting jackpots from four different wanderers, the next Wanderer Multiball will be a Super Wanderer Multiball.
     
    Shot Multipliers
    Complete the white lights at the inlanes and outlanes to enable a 2X multiplier for 60 seconds at the next shot you make.
    When a shot has a multiplier active, the “X” light under the shovel light for a shot will blink. When the multiplier has expired, the “X” light will be lit red, and that shot cannot be multiplied again until all shots have used multipliers.
    Multiplying the left loop also affects the scoring for the bumpers. Multiplying the right loop also affects the scoring for the spinner. Any shot that is multiplied counts as two shots towards lighting modes.
    The shot that enables the multiplier is not affected by it. If you want to double your super jackpot, the upper playfield hole needs to be doubled before lighting the super jackpot.
    After a 2X multiplier has been used on all ten shots, the right saucer will be lit with a white shovel, and shooting it will start Hall of Champions mode. Win Hall of Champions mode by completing all ten shots in time. During Hall of Champions, all shots have a 2X multiplier.
     
    Combos
    Hit consecutive yellow shots to increase the combo value. Collect the combo value at the orange shot at the left loop. After every 12th combo, all combo values will be tripled for 30 seconds.
    After scoring at least 60,000 points from combos, the right saucer will be lit with a violet shovel, and shooting it will start the juggling challenge multiball. Win the juggling challenge by locking five balls at the same time.
     
    Mystery awards
    Complete the three red targets above the right saucer to light a mystery award at the pink shot at the center lane.
     
    Extra Balls
    There are two extra balls available. An extra ball will be lit after playing four modes. The mystery award can award lighting an extra ball, and is guaranteed to light an extra ball before the fifth mystery award. Extra balls are collected at the magenta shot at the upper playfield hole.
     
    Secret Battle
    The secret battle will only reveal itself to the true Ace of Spades. The trials you must complete are:
    Score at least 125,000 points in Enchantress mode Collect a triple super jackpot in Shovel Multiball Collect a Wanderer jackpot in Super Wanderer Multiball Win the Hall of Champions mode by completing all ten shots Win the Juggling Challenge by locking five balls at the same time  
    Acknowledgements
    Special thanks to VPForum members sliderpoint for showing how to make a ramp like the right ramp, and cyberpez for the VUK, and JPSalas for several primitives, graphics, and sounds. Thanks to Outhere for DOF testing.

    3635 downloads

       (10 reviews)

    31 comments

    Updated

  14. Star Wars Empire Strikes Back, The (Hankin 1980) MOD

    I first would like to thank 32assassin for giving me permission to make this sound mod. I would also like to thank him for making a great table!! I also would like to thank everyone who contributed to this table including, Artwork by Francisco7666, and DOF by Arngrim!!
    They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
    Original Table...
    http://www.vpforums.org/index.php?app=downloads&showfile=11797
    I also would like to thank Flupper for his great Flasher resource table!!
    I would also like to thank Thalamus for telling me how to use resource tables!!
    I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script!
    I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
    (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
    I would also like to thank DJRobX for showing me example of flasher script command for flasher placement in FS mode.
    I would also like to thank STAT for his NFL Script to change teams which this bumper script is based on. THANKS STAT!!
    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
    WARNING!!! THIS TABLE HAS ALOT OF FLASHING LIGHTS, AND MAY CAUSE SEIZURES!!! PLAY AT OWN RISK!!!
     
    v3.1
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
    Converted Wav files in sound manager to ogg format which reduces file size.
    File size went from 116 MB's to 42.2 MB's!!!
     
    Version 3.0
    Added modified JPSalas LUT Toggled with Right Magna-Save Key.
    Added modified JPSalas LUT script combined with STAT's TEAM Change script.
    Now all pic changes are saved and loaded on next table run.
    All bumper pics are toggled with Left Magna-Save now. 6 to choose from.
    9 different FS Backdrops toggled with F Key.
    Converted mp3's to ogg format, and scripted music to be played from StarWarsESB folder.
    (Place StarWarsESB folder in your Music folder)
    Also lowered Decibal Level on all the music by 6.4 Db's.
    Added NVOffset script command, so not to interfere with other tables using same rom.
     
    Version 2.4.1
    Added Missing Load Lut script command. Now Lut is saved and loaded for next time table is played.
     
    Version 2.4
    Added JP's Lut's script.
    Press and hold Left Magna-Save, then press Right Magna-Save to toggle the different Lut's.
     
    Version 2.3
    Moved plunger activated sounds to trigger in plunger lane.
    Lowered GI lights height from 5 to 1 on lights around drop targets and lower bumper slings, as it looked like cutting into drop targets and pegs.
    Raised drop targets from -10 to -3 so now tops are seen when in dropped position.
    (I didn't want to start from scratch with 32assassins newest table, so I just adapted a few of his things to this table.)
    Changed kickers from red KickerHole to metal KickerCup.
    Added reflections to playfield.
    Changed material and color on rubbers.
    Changed pegs to metal material.
    Added 9 different FS Backdrops toggled with F Key.(Similiar to Battlestar Galactica mod)
    Can also use options at top of table script, to save option.
    Added 5 different colors to GI Lighting toggled with 2 Key.
    Can also use options at top of table script, to save option.
    (Default GI Color is white. 1=Red 2=Blue 3=Green 4=Purple)
    Added JPSalas GI Effect activated by drop targets, bumpers, and ball release to plunger.
     
    Version 2.2.1
    Added NFozzy's FastFlips by changing usesolenoids=19. Big thanks NFozzy!!!
    Version 2.2
    Added HauntFreaks FS POV settings for cabinets.
    Added FS backdrop pic to cover exposed area after using HF POV settings.
    Shut off variable when coin is inserted and player 1 is pressed before the 2 second timer shuts off. So now player1 start pics won't shut off early if player1 is pressed before 2 second timer shuts off on coin insert.
    Shut off 2 more variables on drain hit.(Can't believe I missed this.)
    Fixed Pics for FS view (For those who modified POV settings, the pics were cut in half in FS view. So now they are seen at top of table when activated, thanks to DJRobX for the example script command for placement of flashers.
    Fixed DT view Darth flashing eyes so nose isn't lit up also.
    Added warning about flashing lights may cause seizures while playing game.
    Added 2 more pics activated by sound effects.
    Added keypress of the letter "N" that shuts off Pics that are activated by sounds.
    Added Keypress of the letter "M" that turns Pics on that are activated by sounds.
    Added choice of 1 of 4 upper two bumpers pics selected by Left Magna-Save button (L-CTRL).
    Added choice of 1 of 8 lower four bumpers pics selected by Right Magna-Save button (R-CTRL).
    I learned how to add this script code to change bumper pics from STAT's example in my NFL mods.
    The first 3 bumper pics when changed are same for both upper and lower bumpers. (Red,Blue and Green stormtrooper.)
    The last 4 bumper pics for the lower 4 bumpers are 2 different Stormtrooper helmets with and without black border.
    These last 4 stormtrooper helmet bumper cap pics, look better on FS setup as compared to DT view, and didn't look right when added to upper 2 bumpers.
    (Mainly added for FS view users.)
     
    Version 2.1
    Forgot to turn off variable on drain hit, so after 3rd ball drain, the "plungerreleasefree" wasn't playing. It works correctly now.
    Added 16 pics that are triggered on and off by events. Each sound effect corresponds with pic of character.
    I am seeing how people react to this mod, and if they like it, I will upload it to other sites.
     
    Version 2.0
    Added 27 flashers from Fluppers resource table. Big Thanks Flupper!!
    3 of them are visible above the plastics. The rest are underneath the plastics.
    I figured why not add fantasy flashers, as the table is already fantasy sound mod.
    (I may do this for all my sound mods!! I am addicted to flashers!! lol)
    Fixed left targets below bumper. Two of them were named wrong.
    (Would have never noticed this if not for adding these flashers!)
    Added "plungerreleasefree" sound effect from BorgDogs Buck Rogers VPX table, so if no ball is in plunger, it plays "plungerreleasefree" sound effect, and no others.
    Added "Impressive" Vader sound effect to plungerlane rollover, that is triggered only when you enter plungerlane after Darth target is down.
    Removed background music sound effect "0ESB13.mp3", as it didn't fit table.
    Added triangles to front of bottom inlane wire guides, as you could get ball to balance on it. Now you can't.
    Missed a few rubbers that were set to hit height of 35. Changed them to 27.
    Adjusted Y-Offset for DT view, and X-Offset for Cabinet view, to cover opening at bottom of apron.
    1 of 3 colors illuminates plunger lane with plunger release.
    Added Vader eyes flashing for DT view. This flasher is tied to all Vader targets and bumpers and the 2 Vader spinners.
     
    Version 1.8
    Added 30 more sound effects, including 4 new background music sound effects.
    Changed all sound effects to be played through backglass instead of table per Vogliadicanes info.
    Version 1.7
    Removed DOF call from script for Bumpers 5 and 6 so they are like 32assassin had them originally.
    Removed upper outside rollover lane dividers as the original table did not have them.
    Added timer to start up music so there is an attract mode sequence started at table start.
    Added Sub for sound effect on Ball Release to plunger.
    Added "coin" sound effect to insert coin key 5.
    Added StopSounds Sub to cut down size of script.
    Added 10 more voice sound effects triggered by coin insert, Player1 Start, and 2 upper Kickers.
    Added 1 more background music sound effect that plays during ball in play, triggered by plunger pull.
     
    Version 1.6
    Fixed right flipper advancing upper Starship Lanes lights.

    Version 1.5
    Fixed drop targets so they reset properly. They were mistakenly set to the wrong solenoid callback number.

    Version 1.4
    Lowered hit height physics from 35 to 27 on all rubbers.(Big thanks to Thalamus for this info!!)
    Fixed ball from getting stuck in lower right inlane after changing from 35 to 27, by moving the right sling over to left the least amount I could.
    Fixed ball getting stuck on top of upper right rollover divider that I added in v1.3, by raising it to same level as divider next to it, and then making small transparent wall to make sure it doesn't happen again.
    Removed script that I added to make insert coin key 5. Added new script that BorgDog showed me that will allow for both 3 and 5 keys to work for inserting credits. (Big thanks BorgDog!!)
    Removed Darth Vader breathing sound effect from 2 upper kickers, and replaced with Yoda saying "Help you I can." (Hear enough of the Darth breathing on side drains!!)
    Added random voice sound effects between attract mode background music sound effects.

    Version 1.3
    Added lane dividers to sides of upper rollovers.(They seemed to be missing and allowed for rollover to not be hit when ball traveled through outer lanes.)
    I just copied and pasted the same dividers that were already made for inner upper rollovers.

    Version 1.2
    I added script command so the 5 key works as insert coin. (No need to modify VPMkeys.vbs or Hankin.vbs)
    If you want the insert coin key to be 3, just comment out Line 13 in table script or delete it.
    I changed name of upper rollovers on right side to sw14 and sw15. The outside lane was mistakenly named sw14, instead of sw15, and inside lane was named TopRollover, instead of sw14.
    I added FlipperUP and FlipperDown sounds from GIJOE table.
       
    I added soundFX script to bottom 2 bumpers. I just copied the end of script that was on the other 4 bumpers.
       
    I added 12 background music sound effects, 17 drain voice sound effects, 9 coin voice sound effects, and 26 other sound effects triggered by events.(All from Empire Strikes Back movie.)
    The top center target plays 1 of 3 ship flyby sound effects, X-Wing, Millenium Falcon, and a Tie Fighter.
    I added script command that shuts off the rom sound at table start, and turns it back on with table exit.
    (If you want the original rom sounds on, download the original table. THIS IS A SOUND MOD!!)
    ********************************************

    Place contents of music folder in your music folder located where you installed Visual Pinball Program.
    WARNING!!! THIS TABLE HAS ALOT OF FLASHING LIGHTS, AND MAY CAUSE SEIZURES!!! PLAY AT OWN RISK!!!
    All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
    Hope you enjoy!!

    4337 downloads

       (4 reviews)

    30 comments

    Updated

  15. Star Trek 25th Anniversary (Data East 1991) Hanibals 4k Mod

    Great table created by 32assassin.
    Mod version from versins 77.
     
    I have add a new hires playfield.
    Now the bumper have also the light effect what was missing before.
    And some smaller changes for better gameplay.
     
    Special thanks to:
    - 32assassin
    - VPW team
     
     

    3498 downloads

       (9 reviews)

    30 comments

    Updated

  16. Seawitch (Stern 1980) [bord]

    Beware the Sorcery of Seawitch!
     
    One of the great classic Sterns, Seawitch is a drop target lovers dream.
     
    This version was built from community-sourced assets in early 2020. I scanned the playfield and plastics. Contributors to the pf scan fund are listed in the table credits. As usual, this has complete nfozzy/roth physics and the fleep sound package.
     
    v. 1.1 has updated physics, updated drop target animations, and a few fixes

    1794 downloads

       (13 reviews)

    28 comments

    Updated

  17. Swing Along (Gottlieb 1963)

    Apparently this was the first pinball table with "swinging targets" now known as spinners. A little bit of pinball history that needs to be preserved for the VPX community.
     
    B2S included in the zip
     
    I have been going through the awesome Loserman tables and have got to the "S" tables and found a table I started building from scratch ages ago. Strangely it is one he didn't do so now I'm inspired to actually finish it as my tiny tribute to the EM Legend

    1377 downloads

       (1 review)

    28 comments

    Updated

  18. Star Wars-The Bad Batch

    Here's a little Star Wars Bad Batch retheme I did of JP's Gamatron. Thanks to JP for all that he gives to the community including making his tables available for modification. He also gave me a few tips when I was trying to work a few scripting issues out. Many, many thanks.
     
    Be sure to put the theme song mp3 in your VisualPinball/music folder.
     
    BadBatchTheme.mp3

    1903 downloads

       (8 reviews)

    28 comments

    Updated

  19. Super Orbit (Gottlieb 1983)

    Gottlieb's Super Orbit! Lots of fun to play, with a varitarget, orbits, and lots of bonus opportunities.  Redbone spent considerable time to get the playfield and plastic images just right, as resources for this table were very limited.  As usual lots of hours were put in on this one, and lots of tweaking on the varitarget and physics to emulate a real machine.
     
    I implemented the latest VPW standards, physics, GI and shadow baking, Lampz and 3D inserts, dynamic shadows, updated backglass for desktop, roth standup and varitarget targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, VR and fully hybrid modes, Flupper style bumpers and lighting, gBOT system and trough. Redbone provided the playfield and updated the plastics and apron, and other images.  Hauntfreaks provided the higher resolution VR backglass and Silversurfer updated the cab artwork. I also added options for balls, ball brightness, LUTs, Dip settings, siderails, and plenty of other VR stuff.  DarthVito provided a few additional wallpaper VR Room walls.
     
    You can find the ROM at pinballnirvana.com... sorbit.zip.  
     
    Also, I've included the nvram file to initially set the Dips, as the ROM creates settings that should be adjusted.  You can either grab the nvram file and put it in your nvram directory, or follow this process to do an initial setup for yourself.  (When you open the table, hit F6 (that'll load the default DIPS and display them). You can then select various ROM options, and I recommend these shown below.  Once entered, you can exit out, and in the script, you can set the SetDIPSwitches to zero. That will set the ROM settings and turn off the option.  If you later want to change that, you can turn it back on and change the dips.)
    - 3 ball
    - Playfield special of "extra ball"
    - Game mode of "replay"
    - Novelty of "normal"
    - Check the Match, Credits
     
    Thanks again to Redbone for the playfield and plastic images, Rothbauerw for the varitarget code, Hauntfreaks for the updated VR Backglass, DarthVito for additional VR walls, and Silversurfer for the cab art images! Also thanks to everyone else from the VPW team that provided feedback!
     

    1444 downloads

       (7 reviews)

    26 comments

    Updated

  20. Star Gazer (Stern 1980)

    Recreation of Stern's Star Gazer. 
     
    Keep the ball in play, hit the zodiac targets and keep that spinner spinning for big points! Enjoy!
     
    Artwork completely redrawn from scratch. The playfield is a recreation in the spirit of the original.
    Special thanks to @allknowing2012- his table was used as basis. Script, plastics, art, lighting and inserts are redone from scratch.
    Also thanks to @hauntfreaks, I learned a lot by looking at the scripts in his work. Also thanks to many other content creators- I stand on shoulders of giants here.

    1378 downloads

       (4 reviews)

    25 comments

    Updated

  21. Star Action (Williams 1973) 1.1

    Remember 1973? Pink Floyd’s, Dark Side of the Moon, Wings album, Band on the Run, William’s Star Action pinball machine…. No, not that last one? Here’s your chance to enjoy this table from over 50 years ago.
     
    Star Action features a unique turntable (in playfield-center) that spins when you hit one of two posts (remind anyone of the lamp from Tales of the Arabian Nights?). Spin it to advance through the ten lights around its circumference to get Double, then Triple scoring. Wide flippers are a little more forgiving than the sometimes shorter variant you often see in older tables.
     
    This version, 1.1, features beautiful plastics, playfield, apron — and when combined with a masterclass backglass by @hauntfreaks hopefully it makes for a top-notch EM (electro-mechanical) table worthy as an update to @loserman76’s VPX contribution.

    Hold left flipper (shift) before game start for options menu. Options include:
    5 ball or 3 ball play Reset high scores Change scoring values Enable/disable add a ball star mode  
    Contributors include @Cliffy, @teisen, @hauntfreaks and @JCalhoun.
     
    The original table from @loserman76:

    https://vpuniverse.com/files/file/7246-star-action-williams-1973/
     

    555 downloads

       (5 reviews)

    23 comments

    Updated

  22. Star Race (Gottlieb 1980) w VR Room

    Gottlieb's Race Thru Space!  Another extended wide-body machine like Circus.  Lots of fun to play, two Varitargets, a hard to hit bonus saucer, and fast loops.  Redbone had been working on getting the playfield to a much better state, and reached out to me to see if I'd like to create the table from it.  It was very similar to physics, style, etc. from the Circus table that I just worked on, so I got to work. Lots of hours were put in on this one, and lots of tweaking on the Varitargets to emulate a real machine.
     
    As usual, I updated to latest VPW standards, physics, GI and shadow baking, Lampz and 3D inserts, dynamic shadows, updated backglass for desktop, playfield mesh for a saucer bevel, roth drop and standup targets, standalone compatibility, sling corrections, optional DIP adjustments, updated flipper physics, varitargets, VR and fully hybrid modes, Flupper style bumpers and lighting, gBOT system and trough. Redbone provided the playfield and updated the plastics and apron, also provided some ambient sounds.  Hauntfreaks provided the higher resolution VR backglass and cab artwork. I also added options for balls, ball brightness, LUTs, Dip settings, ambient sounds, siderails, and plenty of other VR stuff.  Hauntfreaks even provided a fun space themed wallpaper VR Room walls.
     
    I've included an option for two ROMS (you can find them at pinballnirvana.com... starrac7 and starrace).  The original 6 digit ROM, and a 7 digit ROM (so when you score over a million you can see it).  There's an option in the script to change that, however I've defaulted to the 7 digit.  Make sure to grab the correct backglass if you are in a cab environment.  Hauntfreaks just released the corresponding backglasses.
     
    I've included the nvram files to initially set the Dips, as the ROM creates settings that should be adjusted.  You can either grab those nvram files and put them in your nvram directory, or follow this process to do an initial setup for yourself.  (When you open the table, hit F6 (that'll load the default DIPS and display them). You can then select various ROM options, and I recommend these shown below.  Once entered, you can exit out, and in the script, you can set the SetDIPSwitches to zero. That will set the ROM settings and turn off the option.  If you later want to change that, you can turn it back on and change the dips.)
    - 3 ball, Playfield special of "extra ball"
    - Game mode of "replay"
    - Novelty of "normal"
    - Tilt of "ball in play"
    - Check the Match, Credits, Sound when scoring
    - AND most importantly, "Scoring Sounds Only".  
     
    Again note... the background sounds from this era can get kind of annoying... especially if you have a good bass speaker in your cab.  Make sure to follow the above procedure for turning the sounds option to "Scoring Sounds Only".  
     
    Thanks again to Redbone for the playfield and plastic images, the space sound, and Hauntfreaks for the updated Backglass, and cab art images! Also thanks to Rothbauerw for his linear target code, bietekwiet, passion4pins, and everyone else from the VPW team that provided feedback!

    1313 downloads

       (11 reviews)

    23 comments

    Submitted

  23. Saint Seiya 4k - I Cavalieri dello Zodiaco 4K - Desktop Version

    Hi everyone. I am Giorgio83 or Gio83 in vpuniverse.
    This is my first table.
    I modified the jicho2003 table (which I thank for giving me the modification permission) using a completely different graphic style and modified the voices with the Italian version of the famous Saint Seiya manga.

    I uploaded desktop version and B2s too.
    I hope you like it, greetings to the great community.

    Instructions:
    the table is composed of 12 battles plus the final one.
     
    -Select the battle from the target.
    -Enter the temple to start the battle against the golden knight.
    -Follow the lights to complete the battle.
    Every battle has different targets to be won.

    1101 downloads

       (2 reviews)

    22 comments

    Updated

  24. South Park Pinball

    howwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwdy ho! 
     
    First of all i wanted to say that i love you all! I don't care what background you have, how you look, what skincollor or what religion you have, everybody is human and everybody is the same for me! 
    The reason i wanted to start like this, is because of the southpark toilethumor what i love, is really hard sometimes and people are sometimes offended by it. 
     
    If you feel offended, it is not my intention. These are just audio and comments/ jokes from the TV-serie!
     
    taken above in mind, 100% Parental Advisory! This table contains:
    All religions
    Hitler
    Saddam
    Osama 
    Kim Jung-un
    KKK
    Aliens
    Sex
    Drugs
    parental advisory graphics      
     
    I was looking on IRPinball and found:
     
    Skyworks South Park 0.90 Online game remake SnowLeopard 10/21/02
    Comedy Central South Park Pinball RC2 Online game remake Cold1 8/5/02
     
    i loved the gameplay, so i tried to find the authors but cold1 is already not active anymore after 2012 and i cannot find snowleopard.
     
    I also asked Popotte/Noah but they are not active anymore, so normally i ask aproval and i have also used sound's from this original table from almost 20 years ago!
     
    Round of thanks:
    Thnx to tartzani for helping me coding the moving target, skillshot and other things when i'm stuck
    Thnx to JP for explaining to me the battles(didn't got the bar working) and the moving target and helping me with other things when i'm stuck.
    Thnx to godisnotthere for making the main b2s background, topper, dmd underlay and extra logo.
    Thnx to usr1983 for making a awsome logo again.
    Thnx to Rik and Nailbuster for testing out the table!
     
    This is an original table, with everything included in the vpx file, and it doesn't need any external program to run. It can be run in desktop mode and in FS mode. The DMD will rotate accordingly.
    With 10 million, 20 million and 30 million you will get an extra ball.
     
    For this table i build a couple of own 3d-objects(sp church/towely/phillip/terance and moving shots/standing 3d objects). I also used a couple of objects from Knorr's southpark table.
     
    RULES:
     
    S-O-U-T-H-P-A-R-K - 500k and the bonus multiplier for this and this multiplier will also increase everytime without a maximum.
    M-O-O - you will get 50k and the bonus multiplier will increase till a maximum of 6 in thes lanes (also you hear the first time moo and the second time moomoo till up 6 times)
    the triagle light that moves under the moo trigers is for extra points
    A-N-A-L - 50K
    K-E-N-N-Y - 100k and own multiplier that will increase everytime without a maximum. Activates kenny special for 1.000.000 points x chef multiplier
     
    School Missions(use flippers and plunger key to select a mission)
    MR Hankey - collect 5 poopies
    Find the Clitoris - hit 5 clitoris to enable the boss clitoris
    dey took 'er jerbs!! - find 5 garbage backs to send the people from the future back home
    change the flag - collect 5 south park flags to scare away the KKK and change the southpark flag
    save ike - hit 5 aliens to save him
    collect starving's - find 5 starving marvings everyone want one!
    chef aid - find 5 condoms to whore chef out to the womens
    school supplies - after the lawsuites there are no supplies, collect 5 markers
    Budha - find 125 gram coke
    jesus - collect 5 holybooks
    muhammad - collect 5 holybooks
    krishna -  collect 5 holybooks
    joseph smith - collect 5 golden tablets
    Lao tse - collect 5 chinese latarns
    seaman - collect 5 flippers
    moses - collect 5 VHS
     
    Kenny Missions(use flippers and plunger key to select a mission)
    song 1/12 - Collect 3 music notes to complete the song
    Terrorists 1 - Hit both terrorists 1 time to unlock Saddam
    boss Saddam - The boss is invincible first shoot the 2 dildos to make him vulnerable and then hit the boss, do this 3 times to complete 
    Terrorists 2 - Hit both terrorists 2 times to unlock Hitler
    boss Hitler - The boss is invincible first shoot the 2 nazi flags to make him vulnerable and then hit the boss, do this 3 times to complete 
    Terrorists 3 - Hit both terrorists 3 times to unlock Osama 
    boss osama - The boss is invincible first shoot the 2 camels to make him vulnerable and then hit the boss, do this 3 times to complete 
    boss clitoris -  The boss is invincible first shoot the 2 clitorisses to make her vulnerable and then hit the boss, do this 3 times to complete, which enable kim-jung-un. 
    Defeat kim-jung un - The boss is invincible first shoot the 2 bombs to make him vulnerable and then hit the boss, do this 3 times to complete
    Kick the baby - This is a ballsaver for the outlanes when it hits the slingshots it moves to left and right, you can choose this again after using it.
     
    if you hit 5 times the church the battle will begin between good(jesus) and evil(satan). You need to hit the gates with the character above it. 
     
    if you hit 6 times the gate with randy and the turkeys while there is no mode playing tegridy farm will start, hit the 5 weed leafs to complete the mode otherwise you cannot play bosses or songs. Kenny will disapear and there will be a tractor for extra points.
     
    This pin cost countless hours to build. Please leave a reply(so much appreciated) and rank the table!
     
    Keep playing this game tegridy!

    1815 downloads

       (5 reviews)

    22 comments

    Updated

  25. Spider-man VE 2.1

    Spiderman VE 2.1
    Thanks Masonm for the new playfield, I made the lights darker when they're off and brighter when they're on.
    Fixed the ball sometimes getting stuck when exiting the Venom ramp
    I corrected the left plastics, sometimes the ball bounced in the target of the lock and fell into it
    Added a new ball with new scratches
    The full desktop version is not ready yet
    Enjoy

    2002 downloads

       (8 reviews)

    21 comments

    Submitted




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