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193 files

  1. SpongeBob's Bikini Bottom Pinball VPW

    We are ugly and we are proud.
     
    Introducing VPW's latest creation, SpongeBob's Bikini Bottom Pinball by the original table author, Skillshot! Dive into the deep sea fun with your favorite sponge and friends in this exciting new table. Immerse yourself in Bikini Bottom's quirky world with innovative gameplay and stunning graphics. Get ready for a pinball adventure like no other!
     
    Gedank hit up Astro and was like, "Hey update this playfield."  Astro was like "Aight."  Then Gedank demanded, "Apophis, do some random script stuff" and Apophis said, "Flux haallp!" Flux said (British accent), "With pleasure." Then they all begged Rawd to build an awesome VR room and Rawd was like, "It shall be done." And it was. It was working great then they thought, "This table needs a better DMD"… TWELVE EONS LATER … Oqqsan comes out of the shadows and DROPPED THE F&%KING HAMMER on the code!!!--like he always does. Then other people (Friscopinball, Leojreimroc, MrGrynch, Sixtoe) did some awesome stuff and then they all released it to everyone else.  Enjoy!
     
    Original author: Skillshot
    Modded from JPSalas' AFM
    Blender work: Gedankekojote
    2d art: Astronasty
    Coding: Oqqsan
    Vr room: Rawd
    Whatever flux did: Flux
    Sound update: Friscopinball
    Audio fixes: MrGrynch
    Backglass stuff: Leojreimroc, Remdwaas
    Apophis did lots of random essential stuff
    Sixtoe did some stuff too and wanted everyone to know.
    PinStratsDan made the game harder
    Testing: VPW jellyfish
    Special thanks to Niwak.
     
    NOTE: Update your DOF config to use new DOF enhancements provided in version 2.1
     
    REQUIRED! VPX 10.8 beta 5 or later, FlexDMD 1.9, Freezy external DMD 2.0 or later, Instrument Mayonnaise
     
    Tip to prevent progressive stuttering: Locate flexdmd.log.config and in a text editor change minlevel="info" to minlevel="error"

    8680 downloads

       (72 reviews)

    225 comments

    Updated

  2. Space Orbit (Gottlieb 1973)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table   

     
     
    Adjustments made:
     
    - lighting and playfield lights
    - adjusts targets
    - new POV
    - new metals
    - screw adjustment
    - small PF color adjustments
    - new bumper cap
    - new plastics guides
    - cup hole color
    - adjustment and addition of pin on the upper left acrylic

    395 downloads

       (0 reviews)

    6 comments

    Submitted

  3. Spin Wheel (Gottlieb 1968)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table     

     
     
    Link to Wildman's new B2S  

     
    Adjustments made:
    - lighting and playfield lights
    - new cap bumpers
    - metal side guides
    - adjust targets
    - adjust screws
    - new POV
    - plastic transparency adjustment
    - adjust playfield color
    - adjust PF buttons color
    - upper metal adjustment (curve)
    - holes
     
     
    Description of Loserman76:
    Spin Wheel by Gottlieb
     
    Playfield redraw by me. If you think it sucks, delete the table - lol
     
    Plastics culled from images on the internet
     
    Uses Bord's new primitive flippers - these look so nice.
     
    ZIP includes B2S and wheel
     
    not sure who did the wheel as I've had it sitting on my hard drive for a while.

    303 downloads

       (1 review)

    5 comments

    Submitted

  4. Sure Shot (Gottlieb 1976)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table    https://vpuniverse.c...ttlieb-1969vpx/
     
     
    Adjustments made:
     

    plastics color corretion
    metals
    upper guide plastics
    flippers adjustment
    playfield lights and lighting
    adjustment of targets
    new POV
     
    I want to say a big thank you to Wildman for allowing his new B2S to be used for this table! follow link of your new work   

     
     
     
    Description of Loserman76:
     
    Sure Shot
    http://www.ipdb.org/...ine.cgi?id=2457
    Build/Coding by Loserman76
    Artwork by GNance

    344 downloads

       (1 review)

    5 comments

    Submitted

  5. Super Soccer (Gottlieb 1975)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically, to my liking...
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    version used, follow the link to the original table   

     

     
    Adjustments made:
     
    playfield color correction
    metals
    upper guide plastics
    adding edge to plastics
    flippers adjustment
    exchange of targets for the correct ones and adjustments
     
     
    Description of Loserman76:  
     
    Gottlieb's Super Soccer. Thanks to Tamoore allowing me to use his resources, I created the VPX version of this table. Carlos Guizzo provided some really nice backglass images which were used in the creation of the B2S for this table. Also includes a wheel image - feel free to make a better one.
     
     
    NOTE: DOF Users - the table will probably try to use Tamoore's table config for DOF. Try using the configuration from 300 or Top Score and you should see better results. Sorry, I'm still new to actually using DOF so your results may vary.

    305 downloads

       (3 reviews)

    5 comments

    Updated

  6. Solids n Stripes (Williams 1971)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically...
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    - new apron
    - subtle touches to the playfield
    - lighting
    - new upper guide plastics
    - new side ramp metals, height correction
    - adjustment of the position of the holes
    - added lighting on the button between the "save ball" flippers
     
    version used, follow the link to the original table  https://www.vpforums...showtopic=40102
     
    Excellent work by Hauntfreaks with this B2S that goes very well with this table! Thanks Haunt.  

    Description of Loserman76:
     
    '*  hauntfreaks - newer postit note images, environment file, lighting information, primitives
    '*  BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well
    '*  GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu
    '*  JPSalas - gameroom backdrop
    '*  Pinuck - Gottlieb chimes and score motor routines
    '*  Arngrim - DOF coding and information
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
    Shadow config settings:
    Look for these 2 lines near the beginning of the scripting:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables

    543 downloads

       (0 reviews)

    4 comments

    Updated

  7. Strange World (Gottlieb 1978)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically...
     
    small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
     
    - changed the color of the playfield wood to make the art stand out more
    - adjustment of palyfield lamps
    - lighting
    - upper left guide now with elastic on the left side
    - centralized the cap of the bumpers
    - adjustment of size and position of targets
    - correction of the hole that did not eject the ball
    - added wires behind flippers
     
     Excellent work by Hauntfreaks with this B2S that goes very well with this table! Thanks Haunt.   
     

    536 downloads

       (1 review)

    2 comments

    Updated

  8. Spin Out (Gottlieb 1975)_Teisen_MOD_1.1

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically, to my liking...
     
    small improvements in the playfield, plastics, lighting,flippers position...
     
    version used, follow the link to the original table   https://vpuniverse.c...-gottlieb-1975/
     
     
     Excellent work by Hauntfreaks with this B2S that goes very well with this table! Thanks Haunt.  

     
     
    Description of Loserman76:
     
    VPX conversion
    thanks to Greywolf, GNance, Arngrim
    others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, pbecker1946
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
    I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables

    312 downloads

       (0 reviews)

    3 comments

    Updated

  9. SpaceRamp (SuperEd) (Original) v3.03b

    This original table I created 2 years ago, and I found out that it was never posted on vpuniverse ........
     
    So, its time I do post it here.
     
    The table was 100% created from scratch by myself, even the music I created for this game is "original" 🙂
     
    The table supports UltraDMD and FlexDMD. Its now optimized for FlexDMD, but you can change that in the script.
    Just be sure to place the music in your VPX music folder, and the utradmd in the tables folder.
     
    It has not (yet) been optimised using the VPW code and sounds, but maybe it will be soon.
     
    Build History:
    'Release 0.9.48
    'Fixed right ramp not shootable (milky way primitive was collidable)
    'Fixed locked ball(s), it was not saved after ball loss
    'Added Multiball speech.
    'Changed some contrast in playfield, hope it looks better
    'Changed the lights. Hope it gives more effect
    'Changed material for the ramps, hope it looks better
    'Added option bEasyMultiBall. If 'true', means that multiballlock1 ready is activated at ball2 and multiballlock2 is activated at ball3
    'Fixed HighScore save.
    'Added a Secret Galaxy Kicker001
    'Changed the speed of the Milky Way 2
    'Changed the magnets to last longer
    'Changed the "start gane" button. Its now locked when first ball is in play
    '
    '
    'Release 0.9.49
    'Fixed Milky Way sound stop after multiball
    'Added "ball trail lights" on the ramps (as requested 🙂 )
    'Added blue flasher for Secret Galaxy
    'Fixed some timings kicker->flasher
    'Added some speech
    'Added GI Drain
    'Changed ramp Lights
    'Added Jackpot speech
    'Changed BS Lights
    'Changed Background lights
    'Added timer SkillShot
    '
    'Release 0.9.50
    'Fixed crash when Tilt
    'Changed code to support FlexDMD
    'Added the possibility to add the DMD on the Table (for FSS and single screen cabinets)
    'Added the possibility to hide the big floating DMD (For FSS)
    'Added the possibility to switch between UltraDMD and FlexDMD
    'Fixed MultiBall mode issue when first ball is lost
    'Changed some lights (minor)
    'Changed DMD color to Blue (fits more with the table colors).
    'Changed the ramp back to semi-transparant.
    'Changed some of the GI intensity.
    'Added ComboBonus every x combo's with random gift
    '
    'Release 1.0.0
    'Added JPs Flasher DMD for systems without UltraDMD.FlexDMD (AT_Games)
    'Added key "F7" to reset high scores to 0
    'Changed the default HS to 0 when played very first time (AT_Games)
    'Changed score calculation between balls
    'Fixed tilt & ballsave combination
    '
    'Release 1.0.1
    'Fixed player announcment
    '
    'Release 3.03
    'Darker Playfield
    'Reflection on the sides
    'Added some more audio (spinner)
    'Added flasher at spinners
    'Transparant ramps
    '

    363 downloads

       (2 reviews)

    8 comments

    Submitted

  10. Shovel Knight (Original 2017)

    Version 1.2.0 has a visual makeover courtesy of JoePicasso, with new ramps, playfield art, apron, desktop background, and 3D models!
     
    This is a VPX original table based on Shovel Knight, the retro-styled platform game released in 2014 by Yacht Club Games.
     
    The left and right magnasave buttons will activate the lower flippers only, allowing stage flipping.
     
    If you do not see a score display, change line 12 of the script to:
    Const bUseBackdropDisplay = True  
    Rules

    Modes
    Hit any shot to progress toward lighting a mode. The more modes that have been played, the more shots will be needed to light a mode. When a mode is lit, shoot the right saucer which will be lit with a blue shovel.
    During modes, hit flashing targets and shots with blue shovels. Doing well in modes will earn medals.
    After nine modes have been played, the next mode will be the Enchantress wizard mode, which is a time limited multiball. The better your medals are, the more time you will have in Enchantress mode
     
    Shovel Knight Multiball
    Hit the green S-H-O-V-E-L and K-N-I-G-H-T targets to light locks. Lock two balls under the ramps, then shoot the right saucer which will be lit with a green shovel.
    During Shovel Knight multiball, hit the yellow, orange, and red shots for jackpots. Complete the green S-H-O-V-E-L and K-N-I-G-H-T targets to light a super jackpot at the violet shot at the upper playfield hole. The second and third super jackpots will be double and triple super jackpots, but the upper playfield becomes increasingly difficult to access.
     
    Wanderer Multiball
    Hit the bumpers, the spinner, or the upper playfield hole to light Wanderer Multiball at the turquoise shot at the upper playfield hole.
    During Wanderer Multiball, hit turquoise shots or targets to build the wanderer jackpot. When the wanderer jackpot is at least 10,000 points, it can be collected at the turquoise shot at the center VUK.
    After collecting jackpots from four different wanderers, the next Wanderer Multiball will be a Super Wanderer Multiball.
     
    Shot Multipliers
    Complete the white lights at the inlanes and outlanes to enable a 2X multiplier for 60 seconds at the next shot you make.
    When a shot has a multiplier active, the “X” light under the shovel light for a shot will blink. When the multiplier has expired, the “X” light will be lit red, and that shot cannot be multiplied again until all shots have used multipliers.
    Multiplying the left loop also affects the scoring for the bumpers. Multiplying the right loop also affects the scoring for the spinner. Any shot that is multiplied counts as two shots towards lighting modes.
    The shot that enables the multiplier is not affected by it. If you want to double your super jackpot, the upper playfield hole needs to be doubled before lighting the super jackpot.
    After a 2X multiplier has been used on all ten shots, the right saucer will be lit with a white shovel, and shooting it will start Hall of Champions mode. Win Hall of Champions mode by completing all ten shots in time. During Hall of Champions, all shots have a 2X multiplier.
     
    Combos
    Hit consecutive yellow shots to increase the combo value. Collect the combo value at the orange shot at the left loop. After every 12th combo, all combo values will be tripled for 30 seconds.
    After scoring at least 60,000 points from combos, the right saucer will be lit with a violet shovel, and shooting it will start the juggling challenge multiball. Win the juggling challenge by locking five balls at the same time.
     
    Mystery awards
    Complete the three red targets above the right saucer to light a mystery award at the pink shot at the center lane.
     
    Extra Balls
    There are two extra balls available. An extra ball will be lit after playing four modes. The mystery award can award lighting an extra ball, and is guaranteed to light an extra ball before the fifth mystery award. Extra balls are collected at the magenta shot at the upper playfield hole.
     
    Secret Battle
    The secret battle will only reveal itself to the true Ace of Spades. The trials you must complete are:
    Score at least 125,000 points in Enchantress mode Collect a triple super jackpot in Shovel Multiball Collect a Wanderer jackpot in Super Wanderer Multiball Win the Hall of Champions mode by completing all ten shots Win the Juggling Challenge by locking five balls at the same time  
    Acknowledgements
    Special thanks to VPForum members sliderpoint for showing how to make a ramp like the right ramp, and cyberpez for the VUK, and JPSalas for several primitives, graphics, and sounds. Thanks to Outhere for DOF testing.

    3624 downloads

       (10 reviews)

    31 comments

    Updated

  11. Surf Champ (Gottlieb 1976)_Teisen_MOD

    First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
     
    small changes were made only aesthetically, to my liking...
     
    small improvements in the playfield, plastics, lighting,flippers position...
     
    version used, follow the link to the original table   https://vpuniverse.c...tlieb-1976-dof/
     
     
    Description of Loserman76:
     
    Surf Champ
    http://www.ipdb.org/...ine.cgi?id=2459
    Build/Coding by Loserman76
    Artwork by GNance
     
     
    '*  hauntfreaks - newer postit note images, environment file, lighting information, primitives
    '*  BorgDog - his tables that helped me to understand more with VPX - and I probably lifted a primitive or 2 from them as well
    '*  GNance - score motor tweaks to behave like a real EM, PostIt routines, Options menu
    '*  JPSalas - gameroom backdrop
    '*  Pinuck - Gottlieb chimes and score motor routines
    '*  Arngrim - DOF coding and information
    when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option
    in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" for coin and "4" for coin and auto-start game to simulate 3 coin slots
    Shadow config settings:
    Look for these 2 lines near the beginning of the scripting:
    Const ShadowFlippersOn = true
    Const ShadowBallOn = true
    change to false if you want either of the shadows not showing on your tables

    378 downloads

       (0 reviews)

    3 comments

    Submitted

  12. Sir Lancelot (Peyper 1994) 1.1

    The 1994 table "Sir Lancelot" by Spanish vendor Peyper was originaly released by @mfuegemann for VP9 and then by @Goldchicco and 32assassin for VPX over at VPF; all credits go to them.
    I have upscaled the graphics using AI for a better resolution and sharper graphics.
     
    Here are the original release notes:
     

    885 downloads

       (0 reviews)

    7 comments

    Submitted

  13. Stingray (Stern 1977)

    This is a physics/audio refresh of my 2019 build of Stern's Stingray. Hats of to @apophis for the physics and sound scripting, @nestorgian for the drop target physics update, @TastyWasps for the VR room and @leojreimroc for the VR backglass. Also @PinStratsDan, @bietekwiet and others at VPW for testing and feedback.
     
    Before reporting extra ball errors, make sure you are using the included nvram or have set dip switches (F6) to your desired settings.

    1597 downloads

       (15 reviews)

    51 comments

    Submitted

  14. Star Trek The Next Generation (Williams 1993) VPW Mod

    Engage!
     
    VPW are proud to present a table tune up of Knorr and Clark Kent's version of Star Trek the Next Generation from Williams.
     
    Although already great, we've added updated nfozzy physics, added some fleep sound whilst keeping the original recordings from the real machine, added the full VR room suite from Rawd and Steely, updated Sixtoes VR cabinet with Leojreimroc making a fully functional backbox in VR and lots of other tweaks and fixes along the way.
     
    The table now plays even closer to the real thing and we hope you enjoy it!
     
    VPW Mod v1.0
    ============
    Project Lead - fluffhead35
    VR Holodeck - Rawd/Steely
    VR Work/Backglass - Sixtoe/Leojreimroc
    Tweaks - ClarkKent, Apophis, Sixtoe
    ============

    v01 - fluffhead35 - Added Flipper Triggers, Rubbers and Posts, Bumpers, slings, flipper, and table physics corrections.  Adding in fliper and physic damperner code.
                      - Adding in materials for all code
    v02 - fluffhead35 - Added Fleep sound
    v03 - fluffhead35 - finished Fleep sound and fixing upper flipper, changing flipper polarity to early 90's and later. Added Sling correction.  Increased plunger strength.
                      - Added logic to stop ball rolling sounds in subways.  Set FlipperCoilRampupMode to 2 
    v05 - leojreimroc - Imported Rawd's Holodeck VR Room.  Adjusted Laser barriers for VR.
    v06 - fluffhead35 - fixed flipper triggers.  Rubber thickness fixed on upper flipper.  Increased flipper hit sound level.  Updated sling rubbers to use bottom corner for post pass.
    v07 - clarkkent   - deleted zCol_Rubber_Sleeve008, RubberPost4,  SubwayScoop_Prim
    v08 - fluffhead35 - Made Posts for post pass collidable, adjusted flippers to be in line with guide.  Adjust playfield friction to .15.  Adjusted sling posts physics for post pass.
    v09 - apophis     - Added new playfield mesh. Increased speed of slingshot animations. 
    v10 - Rawd        - Added ClarkKent Cabinet artwork, some VR fixes and tweaks
    v11 - leojreimroc - Implemented Iaaki's flasher code to all solenoid flashers.  Fixed a few flasher positions that were past the cabinet.  Implemented VR Backglass lighting.
    v13 - fluffhead35 - Added new ball launch sound to help prevent high bass sounds.  Adjusted size of sleave and physic materials of start mission scoop.  Removed ball dampening triggers.
    v14 - fluffhead35 - updated the sling posts for post pass based on clark kents suggestions.  Changed Table difficulty to 56. Added option to switch if ball launch should have bass lowered.
    v15 - fluffhead35 - Set default wire Ramp sounds to be from clark kents samples.  Added option to use the other samples if user wants.  Changed ball out to brighter ball.  Turned off flipper corrections on upper right Flipper.
                      - Changed environment emission image to be shinyenvironment3blur4.  Adjusted gi around inlanes and inline insert lightings.
    15d - set the falloff of gi lights to 5. Set the day night to 1, set environment lighting to black, adjusted warbird material, adjusted lighting around upper lanes.  Adjusted some random insert lighting.  Adjusted ramp friction based on clark kents suggestions.
    15e - changed elasticity and scatter of sw57 to give ball more random bounces and goes down inlanes based on BountyBobs testing
    16  - fluffhead35 - merged in nfozzy changed to init throughts at game start as well as using new flipper physics.  Removed target bouncer from sleeve in start mission scoop.  Lowered bumpercap3 from 25 to 20. Added TargetBouncer to Targets_hit
    17  - Sixtoe       - Added VR logo back in, hooked up cannon light primitives to lighting system, cleaned up script

    11017 downloads

       (44 reviews)

    112 comments

    Updated

  15. Spider-man VE 2.1

    Spiderman VE 2.1
    Thanks Masonm for the new playfield, I made the lights darker when they're off and brighter when they're on.
    Fixed the ball sometimes getting stuck when exiting the Venom ramp
    I corrected the left plastics, sometimes the ball bounced in the target of the lock and fell into it
    Added a new ball with new scratches
    The full desktop version is not ready yet
    Enjoy

    1944 downloads

       (8 reviews)

    21 comments

    Submitted

  16. Spider-man VE

    Spider-man VE 2.0

    764 downloads

       (3 reviews)

    39 comments

    Submitted

  17. Strikes and Spares (Bally 1978) 2.0 + Extras

    Strikes and Spares (Bally 1978)
     
    This is a complete rebuild of Strikes and Spares (Bally 1978) using a new pf and plastics scans.
     
    Over the years - many authors have "touched" this original base file at one time or another - impossible to track how many authors added to the original version - so I wish to offer thanks to any / all for starting the bare-bones of this classic table.
     
    Download includes the nvram file if needed so you get the full 'chimes' sound and functions.
     
    Also included are wheels, Topper Video, DMD / LCD videos, and special backglass.
     
    Read the top of the script for additional options.
     
    WHATS NEW:
    - - - - - - - - - - - -
    -* New Playfield, Plastics, Apron, etc.
    -* Proper Parts Alignment and Scale
    -* NFozzy Physics
    -* Dynamic Shadows
    -* Playfield Mesh
    -* Rendered Playfield Shadows
    -* Updated Flippers to proper Bally ones
    -* Roth Standup Targets (bypassing VPX bug on Bally Tables)
    -* Proper Functionality of Star Rollovers and Pop Kickers
    -* New Lighting
    -* LUT Adjustment / Selection
     
    CREDITS - THIS VERSION:
    - - - - - - - - - - - -
    HiRez00 - All Graphics and Lighting
    Apophis - Physics, Shadows, Parts Exchange, Playfield Mesh, Scripting

    - - - - - - - - - - - -  
    These tables, videos, backglass, etc are made for fun and for the dedicated VPX pinball users on this and other forum. They are NOT create this for you to download as SELL, MAKE MONEY OR PROFIT ON! If you DO that, then you are a loser!
     
    DO NOT include any of these files with other downloads or projects without asking permission first.
     
    All Logos, Characters, Copyrights and Trademarks property of their respective owners.
     
     PROVIDED STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.

    4673 downloads

       (20 reviews)

    44 comments

    Submitted

  18. Sesame Street

    300 year ago (I did a quick Google so my math might be off) I decided to see how extreme opposite of a Bally 1978 Playboy table I could mod. As you can see...I am clearly broken.
     
    This is my very first attempt at anything like this, so be gentle. 
     
    This is a reskin built on the work of many giants before me of the Playboy table done by GoldChicco & HiRez00, with original table authors ICPjuggla & gtxjoe based on Original VPX table: Gemini by BorgDog. Say that three times fast.
     
    I've tweaked the art some from my original upload back in the vpinball days (kept wanting to get around to a redo of the B2s but it looks like Ryguy417 JUST uploaded a much cooler b2s w/full DMD (haven't tried it YET, but it looks amazing).
     
    I've included all the music (which you can adjust with your magna buttons, or turn off if you're an absolute monster). Just place the SesameStreet folder directly in your music folder, and that it. I genuinely had NO idea if anyone would even care to try this out and was flattered that not only did people download it back in the day, but that there are still requests for it. So here it is. My first, and hopefully not my last (maybe I should try the opposite, and take something like Flintstones and make it nightmare inducing! Seriously I should figure out what my next theme should be...am I still talking in brackets? My bad!).
     
    DOF should work a treat as well since it worked for the Playboy table.

    That is all, as always, your ever so humble ninjafu

    738 downloads

       (8 reviews)

    6 comments

    Submitted

  19. Starship Troopers (Sega 1997) VPW Mod

    “The only good bug is a dead bug.”
     
    This is a tune-up of the already great table created by Clark Kent and team. We gave it a full physics scrub (which was tricky in this case), sound effects updates, VR room, and some other tweaks to give you the best gameplay dynamics without changing the original visual experience.
     
    Join the mobile infantry and save the world. Service guarantees citizenship! Do your part. Would you like to know more?
     
    VPW Roughnecks:
       Eighties8: Complete rescale and nFozzy physics rebuild, Fleep sounds
       TastyWasps: VR room integration
       iaakki: Physics, lighting, and animation support
       Aubrel: Lighting adjustments
       Sixtoe: Table level and target animation fixes
       apophis: Dynamic shadows, some visual, sound, and physics support
       leojreimroc and HauntFreaks: VR backglass
       Testers: bietekwiet, Primetime5k, PinStratsDan, tomate, Wylte
     
    Special Thanks to:
      Clark Kent and team for their VPX recreation
      JPSalas, Arngrim, Vinthar
     Toxie, Fuzzel and the VPX Dev Team

    5290 downloads

       (23 reviews)

    83 comments

    Updated

  20. Star Wars-The Bad Batch

    Here's a little Star Wars Bad Batch retheme I did of JP's Gamatron. Thanks to JP for all that he gives to the community including making his tables available for modification. He also gave me a few tips when I was trying to work a few scripting issues out. Many, many thanks.
     
    Be sure to put the theme song mp3 in your VisualPinball/music folder.
     
    BadBatchTheme.mp3

    1895 downloads

       (8 reviews)

    28 comments

    Updated

  21. Skyway (Williams 1954)

    This Harry Williams-designed woodrail from 1954 is unlike any other pinball game I've encountered. It has a single impulse flipper, a wildly asymmetrical design, a center wire ramp, and beautiful midcentury artwork.
     
    This project was a joint effort between me (models, textures), @scottacus (script, sound, B2S), and @Onevox (full art redraw). We started it nearly a year ago and it came out better than I had hoped.
     
    A couple quick notes
    right magnasave or "1" key for ball lift game options menu appears by holding the left flipper before starting a game the actual game doesn't track balls played so don't expect a GAME OVER lamp  
     
     

    2044 downloads

       (13 reviews)

    64 comments

    Updated

  22. Star Wars Empire Strikes Back, The (Hankin 1980) MOD

    I first would like to thank 32assassin for giving me permission to make this sound mod. I would also like to thank him for making a great table!! I also would like to thank everyone who contributed to this table including, Artwork by Francisco7666, and DOF by Arngrim!!
    They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes!
    Original Table...
    http://www.vpforums.org/index.php?app=downloads&showfile=11797
    I also would like to thank Flupper for his great Flasher resource table!!
    I would also like to thank Thalamus for telling me how to use resource tables!!
    I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script!
    I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands.
    (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!)
    I would also like to thank DJRobX for showing me example of flasher script command for flasher placement in FS mode.
    I would also like to thank STAT for his NFL Script to change teams which this bumper script is based on. THANKS STAT!!
    I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!!
    WARNING!!! THIS TABLE HAS ALOT OF FLASHING LIGHTS, AND MAY CAUSE SEIZURES!!! PLAY AT OWN RISK!!!
     
    v3.1
    Converted all pics to WebP format to reduce overall size of table.(VPX7.2 Required)
    Converted Wav files in sound manager to ogg format which reduces file size.
    File size went from 116 MB's to 42.2 MB's!!!
     
    Version 3.0
    Added modified JPSalas LUT Toggled with Right Magna-Save Key.
    Added modified JPSalas LUT script combined with STAT's TEAM Change script.
    Now all pic changes are saved and loaded on next table run.
    All bumper pics are toggled with Left Magna-Save now. 6 to choose from.
    9 different FS Backdrops toggled with F Key.
    Converted mp3's to ogg format, and scripted music to be played from StarWarsESB folder.
    (Place StarWarsESB folder in your Music folder)
    Also lowered Decibal Level on all the music by 6.4 Db's.
    Added NVOffset script command, so not to interfere with other tables using same rom.
     
    Version 2.4.1
    Added Missing Load Lut script command. Now Lut is saved and loaded for next time table is played.
     
    Version 2.4
    Added JP's Lut's script.
    Press and hold Left Magna-Save, then press Right Magna-Save to toggle the different Lut's.
     
    Version 2.3
    Moved plunger activated sounds to trigger in plunger lane.
    Lowered GI lights height from 5 to 1 on lights around drop targets and lower bumper slings, as it looked like cutting into drop targets and pegs.
    Raised drop targets from -10 to -3 so now tops are seen when in dropped position.
    (I didn't want to start from scratch with 32assassins newest table, so I just adapted a few of his things to this table.)
    Changed kickers from red KickerHole to metal KickerCup.
    Added reflections to playfield.
    Changed material and color on rubbers.
    Changed pegs to metal material.
    Added 9 different FS Backdrops toggled with F Key.(Similiar to Battlestar Galactica mod)
    Can also use options at top of table script, to save option.
    Added 5 different colors to GI Lighting toggled with 2 Key.
    Can also use options at top of table script, to save option.
    (Default GI Color is white. 1=Red 2=Blue 3=Green 4=Purple)
    Added JPSalas GI Effect activated by drop targets, bumpers, and ball release to plunger.
     
    Version 2.2.1
    Added NFozzy's FastFlips by changing usesolenoids=19. Big thanks NFozzy!!!
    Version 2.2
    Added HauntFreaks FS POV settings for cabinets.
    Added FS backdrop pic to cover exposed area after using HF POV settings.
    Shut off variable when coin is inserted and player 1 is pressed before the 2 second timer shuts off. So now player1 start pics won't shut off early if player1 is pressed before 2 second timer shuts off on coin insert.
    Shut off 2 more variables on drain hit.(Can't believe I missed this.)
    Fixed Pics for FS view (For those who modified POV settings, the pics were cut in half in FS view. So now they are seen at top of table when activated, thanks to DJRobX for the example script command for placement of flashers.
    Fixed DT view Darth flashing eyes so nose isn't lit up also.
    Added warning about flashing lights may cause seizures while playing game.
    Added 2 more pics activated by sound effects.
    Added keypress of the letter "N" that shuts off Pics that are activated by sounds.
    Added Keypress of the letter "M" that turns Pics on that are activated by sounds.
    Added choice of 1 of 4 upper two bumpers pics selected by Left Magna-Save button (L-CTRL).
    Added choice of 1 of 8 lower four bumpers pics selected by Right Magna-Save button (R-CTRL).
    I learned how to add this script code to change bumper pics from STAT's example in my NFL mods.
    The first 3 bumper pics when changed are same for both upper and lower bumpers. (Red,Blue and Green stormtrooper.)
    The last 4 bumper pics for the lower 4 bumpers are 2 different Stormtrooper helmets with and without black border.
    These last 4 stormtrooper helmet bumper cap pics, look better on FS setup as compared to DT view, and didn't look right when added to upper 2 bumpers.
    (Mainly added for FS view users.)
     
    Version 2.1
    Forgot to turn off variable on drain hit, so after 3rd ball drain, the "plungerreleasefree" wasn't playing. It works correctly now.
    Added 16 pics that are triggered on and off by events. Each sound effect corresponds with pic of character.
    I am seeing how people react to this mod, and if they like it, I will upload it to other sites.
     
    Version 2.0
    Added 27 flashers from Fluppers resource table. Big Thanks Flupper!!
    3 of them are visible above the plastics. The rest are underneath the plastics.
    I figured why not add fantasy flashers, as the table is already fantasy sound mod.
    (I may do this for all my sound mods!! I am addicted to flashers!! lol)
    Fixed left targets below bumper. Two of them were named wrong.
    (Would have never noticed this if not for adding these flashers!)
    Added "plungerreleasefree" sound effect from BorgDogs Buck Rogers VPX table, so if no ball is in plunger, it plays "plungerreleasefree" sound effect, and no others.
    Added "Impressive" Vader sound effect to plungerlane rollover, that is triggered only when you enter plungerlane after Darth target is down.
    Removed background music sound effect "0ESB13.mp3", as it didn't fit table.
    Added triangles to front of bottom inlane wire guides, as you could get ball to balance on it. Now you can't.
    Missed a few rubbers that were set to hit height of 35. Changed them to 27.
    Adjusted Y-Offset for DT view, and X-Offset for Cabinet view, to cover opening at bottom of apron.
    1 of 3 colors illuminates plunger lane with plunger release.
    Added Vader eyes flashing for DT view. This flasher is tied to all Vader targets and bumpers and the 2 Vader spinners.
     
    Version 1.8
    Added 30 more sound effects, including 4 new background music sound effects.
    Changed all sound effects to be played through backglass instead of table per Vogliadicanes info.
    Version 1.7
    Removed DOF call from script for Bumpers 5 and 6 so they are like 32assassin had them originally.
    Removed upper outside rollover lane dividers as the original table did not have them.
    Added timer to start up music so there is an attract mode sequence started at table start.
    Added Sub for sound effect on Ball Release to plunger.
    Added "coin" sound effect to insert coin key 5.
    Added StopSounds Sub to cut down size of script.
    Added 10 more voice sound effects triggered by coin insert, Player1 Start, and 2 upper Kickers.
    Added 1 more background music sound effect that plays during ball in play, triggered by plunger pull.
     
    Version 1.6
    Fixed right flipper advancing upper Starship Lanes lights.

    Version 1.5
    Fixed drop targets so they reset properly. They were mistakenly set to the wrong solenoid callback number.

    Version 1.4
    Lowered hit height physics from 35 to 27 on all rubbers.(Big thanks to Thalamus for this info!!)
    Fixed ball from getting stuck in lower right inlane after changing from 35 to 27, by moving the right sling over to left the least amount I could.
    Fixed ball getting stuck on top of upper right rollover divider that I added in v1.3, by raising it to same level as divider next to it, and then making small transparent wall to make sure it doesn't happen again.
    Removed script that I added to make insert coin key 5. Added new script that BorgDog showed me that will allow for both 3 and 5 keys to work for inserting credits. (Big thanks BorgDog!!)
    Removed Darth Vader breathing sound effect from 2 upper kickers, and replaced with Yoda saying "Help you I can." (Hear enough of the Darth breathing on side drains!!)
    Added random voice sound effects between attract mode background music sound effects.

    Version 1.3
    Added lane dividers to sides of upper rollovers.(They seemed to be missing and allowed for rollover to not be hit when ball traveled through outer lanes.)
    I just copied and pasted the same dividers that were already made for inner upper rollovers.

    Version 1.2
    I added script command so the 5 key works as insert coin. (No need to modify VPMkeys.vbs or Hankin.vbs)
    If you want the insert coin key to be 3, just comment out Line 13 in table script or delete it.
    I changed name of upper rollovers on right side to sw14 and sw15. The outside lane was mistakenly named sw14, instead of sw15, and inside lane was named TopRollover, instead of sw14.
    I added FlipperUP and FlipperDown sounds from GIJOE table.
       
    I added soundFX script to bottom 2 bumpers. I just copied the end of script that was on the other 4 bumpers.
       
    I added 12 background music sound effects, 17 drain voice sound effects, 9 coin voice sound effects, and 26 other sound effects triggered by events.(All from Empire Strikes Back movie.)
    The top center target plays 1 of 3 ship flyby sound effects, X-Wing, Millenium Falcon, and a Tie Fighter.
    I added script command that shuts off the rom sound at table start, and turns it back on with table exit.
    (If you want the original rom sounds on, download the original table. THIS IS A SOUND MOD!!)
    ********************************************

    Place contents of music folder in your music folder located where you installed Visual Pinball Program.
    WARNING!!! THIS TABLE HAS ALOT OF FLASHING LIGHTS, AND MAY CAUSE SEIZURES!!! PLAY AT OWN RISK!!!
    All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only..
    Hope you enjoy!!

    4322 downloads

       (4 reviews)

    30 comments

    Updated

  23. Strip Joker Poker (Gottlieb 1978) Special Edition - Complete Package

    Strip Joker Poker (Gottlieb 1978) Special Edition
     
    UPDATE 1.5:
    Strip-Joker-Poker-(Gottlieb-1978)-1.5.zip
     
    - Fixed and re-aligned several plastics
    - Adjusted Plunger Strength and added new walls to prevent ball shifting in plunger lane
    - Adjusted rolling numbers on backglass score in b2S to be more authentic
    - Added new MP4 1280x320 DMD video
    - Minor other adjustments and fixes
     
    NOTE: This table and pup pack contains nudity and themes that might be considered offensive.
     
    If you are offended easily - DO NOT DOWNLOAD!
     
    - - - - - - - - - -
     
    I am very pleased to release my very special version of Strip Joker Poker (Gottlieb 1978).
     
    This is a solid rebuild of the original table by BorgDog, that has been updated to the max with some very special additional features.
     
    Let me give you some back story on this project:
     
    I own one of only 12 existing Casino Strip Laserdisc games in the world. This was a special laserdisc game that came out in the early 80's when there was a slew of other laserdisc games making bank in the arcades. Casino Strip Laserdisc game had 2 screens. 1 was connected directly to the laserdisc player, the other (mid cabinet) was connected to a PCB with a Jack's or Better poker game on it. When you won a hand, the character on the upper screen would strip a piece of clothing. If you lost, the laserdisc player would run the footage in reverse and the character would "suck" their clothes back on in a weird manner (because it was in reverse). This was incredibly rare feature of a laser player in the 80s.
     
    You can imagine that any game with nudity was not in your regular arcade, so these machines were in bars and strip clubs and made a huge amount of money. The company that made the game made multiple laserdiscs pressings (11 in all) with different characters and different rom sets you can swamp out in the main PCB and laser player. I have to admit, the first 8 or 9 discs are pretty terrible quality - but discs 10 and 11 are much better, which is the ones I used for this mod.
     
    When I was working on the rebuild of Joker Poker - it was GoldChicco that suggested I should make a "Strip Joker Poker" as well.
     
    I thought it would be cool to combine Joker Poker with the 80's Casino Strip Laserdisc theme and video. Keeping both in the same era / time period - early eighties - with a little cheese!
     
    I digitized the laserdiscs and edited the footage to work in both VPX and Pup, using a special new feature in VPX 10.7 that allows you to mirror video onto a flasher in any VPX table.
     
    Thus, the video plays right in the center of the playfield, so no more having to look UP at a backglass or DMD to watch this video, at least not in this release, because this table has full motion video right in your main viewing area of the table ... not sure, but I think this is a first!
     
    I had NEVER built a pup pack before, let alone programmed one for an EM table with no rom or triggers ... so that was a huge learning experience and with the help of Pinballfan2018 ... we all made it happen. I learned a lot about pup packs, how they work, and how to program them now ... do not be diswayed this is my first pup pack, a learned how it works from the best and this pup pack runs smooth and accurate.
     
    Big shout out to Apophis for all his assistance, additions, suggestions, and testing (see credits below).
     
    For those wondering, the standard Joker Poker EM (Gottlieb 1978) I re-did will be released in about a week.
     
    Enough of all this ... lets get to the good stuff.
     
    - - - - - - - - - -
     
    INSTRUCTION AND INFO:
    - You need the latest version of Pinup Player (or Pinup Popper) for this to run properly. At least 1.45 but preferably 1.46.
    - You need VPX 10.7 for this table to load and run properly. 10.6 will NOT work!
    - Download the st-jp-em.zip file, unblock and unzip it and put it in your PUPVideos folder.
    - Download the VPX table zip - this zip also includes a new backglass.
    - Download the DMDs+Wheels+Toppers if you need to fill all the screens of your cab.
    - This table WILL work for Desktop users because Pinup Popper DOES NOT use your backglass or any other screen for this setup.
    - There are 16 characters for you to choose from to strip for you during the game. But wait ... it isn't just nak'ed ladies, there are 4 men characters to choose from as well ... like my wife says "Something for the ladies ..."
    - The game rules are the same as the regular versions of Joker Poker with one exception ... the characters will strip off a piece of clothing every 10,000 points. This sounds easy ... it isn't. There are 10 pieces of clothing in total per character.
    - If a video is playing and you score another 10,000 while the video is playing, the NEW video will interrupt the previous one. This is normal.
    - You MUST keep the ball going or the videos will abruptly STOP. This prevents you from just hanging the ball on a flipper or some other way delaying the game so you can watch the video.
    - Note to cabinet users, the pup video will play on your backglass video for 2 seconds when you boot the table and then automatically move behind the backglass ... never to be seen again.
    - Again, there is NO ROM for this table ... it is fully programmed and ready to go!
     
    - - - - - - - - - -
     
    Needless to say, this was a huge amount of work, not just because it was an EM and my first pup-pack, but because every detail was covered ...
     
    Including, 12 LUT settings you can select with holding down the LEFT MAGNASAVE and pressing the RIGHT MAGNASAVE, a light being added just above the video screen so the light will increase and you lower the LUT level, and OPTIONS menu you can access BEFORE you start any game by holding down the LEFT FLIPPER for 3 seconds, this menu you can set the number of balls, apron color, freeplay, replay scores, etc, all the video digitizing, editing, re-compiling / compressing the new de-interlaced and edit video, and all the new table graphics, combining the 'theme' of the original 'Casino Strip' Laserdisc game.
     
    All this took WAY longer than I originally had planned, but I think the final result is amazing and well worth it!
     
    Show your support by leaving positive comments, reviews, like, or even BEER ME!
     
    - - - - - - - - - -
     
    CREDITS:
     
    BorgDog: Original VPX table to start with.
    HiRez00: All graphics, pup video, pup programming, audio, etc.
    Apophis: nFozzy/Roth flippers and physics. Roth drop targets. Some Fleep sounds. VPW dynamics shadows. Testing.
    Pinballfan2018: Initial Pup Setup and Testing
    GoldChicco: Inspiration and Testing
    My Wife: Re-Dubbing and Just Putting Up with Me
     
     - - - - - - - - - - - - - -
     
    PLEASE NOTE: I create these tables, videos, backglass, etc for fun and for the dedicated VPX pinball users on this and other forum. I DID NOT create this for you to download as SELL, MAKE MONEY OR PROFIT ON!
     
    If you DO, then you are a loser!
     
    DO NOT include any of these files with other downloads or projects without asking permission first.
     
    All Logos, Characters, Copyrights and Trademarks property of their respective owners.
     
    PROVIDED STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.
     
     

    9961 downloads

       (23 reviews)

    95 comments

    Updated

  24. Sure Shot (Gottlieb 1976)

    Description:        
    ***************
    The table is made by the great Jeff Whitehead (Loserman76).
    May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff.
    I would like to thank Jeff, for allowing me, to convert his tables to VR.
     
    Info
    It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass.
    There is no need to change the script. A VR headset is automatically detected.
     
    I added the following things:
    VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons).
     
    '*        Table build/scripted by Loserman76
    '*        Image redraws/touchups/fixes by GNance
    '*        VR update by Rajo Joey
     
    Works in 10.7.2, best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml
     
    ***********************************************
    These are quick conversions, as I don't like playing in a dark room and don't want to spend more days or weeks to convert a table.
    If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials.
    Also there are some .psd files, to change the artwork in an easy way for example.
    In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork.
    There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German.
    https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg

    247 downloads

       (0 reviews)

    1 comment

    Submitted

  25. Super Spin (Gottlieb 1977) (VR Room)

    Description:        
    ***************
    The table is made by the great Jeff Whitehead (Loserman76).
    May he rest in peace. 😞 I hope, there are pinballs where you are, Jeff.
    I would like to thank Jeff, for allowing me, to convert his tables to VR.
     
    Info
    It is a hybrid table. So you can play in VR, desktop or cabinet mode, but you need the external backglass.
    There is no need to change the script. A VR headset is automatically detected.
     
    I added the following things:
    VR room, artwork for cabinet, backbox and flyer, animations for buttons and plungers, LUT files (change with magnasave buttons).
     
    '*        Table build/scripted by Loserman!
    '*        Artwork redrawn by GNance
    '*        VR update by Rajo Joey
     
    Works in 10.7.2, but best to play in VPinball_GL 10.8: https://github.com/vpinball/vpinball/actions/workflows/vpinball.yml
     
    ***********************************************
    These are quick conversions, as I don't like playing in a dark room and don't want to spend more days or weeks to convert a table.
    If you want to do your own conversions, I wrote two tutorials for EM tables like Loserman76's and make templates of the tables, pictures and materials.
    Also there are some .psd files, to change the artwork in an easy way for example.
    In the template tables there are generic artwork for the cabinet and the backbox. Some people may be happy with that and don't need the real artwork.
    There is a short tutorial for people, who know the editor and a longer one for newbies. Both instructions are in English and German.
    https://mega.nz/folder/5csAGRAa#gSFFQN_jXbw03y7LpQENHg

    248 downloads

       (0 reviews)

    0 comments

    Submitted




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