1788 files
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Mass Effect
THANKS:
JP Salas allowed me to use his Attack From Mars table as a base and provided advice during the creation.
@KRAKEN provided the original Attack From Mars Serum colorization, which was an immense help and saved me countless hours of dumping, masking and assigning frames. He also fixed many bugs in the video mode I would have never figured out on my own.
@apophis invited me to the VPW Discord and kindly let us use his asteroid for the VR room.
@DGrimmReaper created an awesome VR room, just looks so insanely good.
@cyberpez let me use key assets of his AFM table, which made the table so so much better.
@Thalamus supportive on VPU since day one and connected me to the VPW team.
@r2z2 and RomKnight provided insight on using Claude for VPX code optimization.
@hauntfreaks 's backglass was a template for the modded b2s.
DISCLAIMER:
This table is a fan-made, non-commerical tribute. It may not be sold, bundled with paid products or services, or otherwise commercially exploited in any form.
Mass Effect and all related characters, music, voice recordings, and artwork are © BioWare / Electronic Arts Inc. Attack From Mars and its ROM are © Bally/Williams (Light & Wonder). All trademarks are property of their respective owners. No affiliation with or endorsement by any rightsholder is implied.
ASSUMING DIRECT CONTROL
Modded Attack From Mars with more than 1500 callouts from the Mass Effect trilogy + more than 60 music tracks + effects, textures and 3d models from the games.
Full playfield, backglass, sound and DMD (Serum) reskin with nfozzy physics and fleep sounds, Flupper bumpers, rothbauerw flashers. Crank up the volume and dive into the frantic soundscape
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Needs the following software installed:
- Visual Pinball X 10.8 or higher
- VPinMAME 3.6 or higher
- DMDext 2.5.0 (with latest Serum version)
1. Place Mass Effect.vpx and .b2s in Tables folder.
2. Download the ROM afm_113b and place it in VPinMAME/roms directory.
3. Place altcolor/afm_113b_me in your VPinMAME/altcolor directory.
4. Start up the table. On first launch it configures itself via two dialogs:
- ROM alias: press "Yes" (registers "afm_113b_me,afm_113b" in your VPinMAME alias file).
- DMD settings: answer whether you have a RealDMD — "Yes" installs the SD
configuration (native resolution, right for RealDMD hardware), "No" installs
the HD configuration (upscaled, right for LCD / virtual DMD windows).
Written into DmdDevice.ini as an [afm_113b_me] section with values: colorize = true / scaletohd = true / scalermode = doubler / style.default.brightness = 0.70; settings of other
tables are not touched.
5. Press F1 and check both "Use external DMD (dll)" and "Colorize DMD (4 colors)".
Select "OK" to save.
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This table includes a few "enchanced" gameplay elements inspired by the games, some of them are physics-altering in a non-realistic way. They can all be toggled in F12 menu or live by hitting both magna-save keys.
Enhancements include:
- Biotic powers (Stasis, Throw, Pull, Barrier) toggled with left magnasave, activate with right magnasave.
- Mass relay jump when completing a full orbit
- Reaper cannon shots on ball in vision cone during attack waves.
- Kickbacks, recharged by collecting Paragon (left ramp/orbit shots) and Renegade points (right ramp/orbit shots)
- Flipper strength ramp-up during Suicide Mission: each second passed and each jackpot hit in Suicide Mission (Total Annihilation) will increase the flipper strength.
- Ball manipulation during Indoctrination: Balls velocity remote controlled during this MB.
- Auto aim during Normandy MB: balls in the center area are automatically launched into the center target. Deactivated by default as it makes jackpot shots difficult
325 downloads
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Diablo 2 (Original 2026)
By ChuckRibbits
Welcome to my first VPX table!
As an avid player of Diablo 2 for the last 26 years, I knew as soon as I got the inkling to create my very own table... It had to be Diablo 2.
About 3 months of feverish work went into crafting this and I think both Diablo 2 and Pinball fans alike are going to get a real thrill out of it.
There are very helpful FULLY VOICED live tutorials IN GAME.
You must hold both flippers during attract mode to access the tutorials and then you can navigate them via the flippers.
StartGame button exits tutorials whenever and returns to attract.
Additionally, there is an extensive and detailed rulesheet PDF for your reading pleasure.
The table itself will tell you a lot about what's happening as well between lights, callouts and a deep DMD system, but the rulesheet can really ground you in the details.
All 5 iconic Acts of Diablo 2 are here to be enjoyed with each boss, music and enemies... Plus something special for the fans in the Wizard Mode/Act 6.
Like Diablo 2, this game is cutthroat, but you will be rewarded for your skill.
3 VR rooms: Mixed Reality, Minimal and a custom Mega Room I put together.
**Mixed Reality uses Magenta 255, 0, 255. If you want to change it to White or something else, all you need to do is, in the editor, search "Sphere" in the layers panel, double click it, go to its properties and scroll down to Modulate Color. Click the color box and set to whatever you want. Then save.
The artistic intention for day/night setting is about 12-13%.
Check F12 for options/feature toggles.
The table has the features VPX fans have come to expect: Nfozzy, Fleep, Flupper bumpers/flashers and a quality FlexDMD. BIG THANKS to the VPW team for their Resource table and YouTube series.
This is over 13000 lines of code and a lot of interwoven systems with basically RPG math underneath and I am just one guy with a Claude Max plan, so while the game is bug free as far as *I* know it, you may run into things as you play. I do plan to support this project going forward and possibly add more content. I have ideas. I am having my firstborn this August, and this table is in a great spot as is, so it was time to release... Oh, and DIABLO 2 RELEASED on the 28th of June in 2000... So that's fun. Celebrate that by downloading my table.
Extra special thanks to my boys @MekelburgJ and @Krobs for playtesting this for months with me and giving their feedback. They have been in this thing with me from early on. Also special thanks to @Burger for his expertise, advice and creating a B2S for you VPin folks (im all VR, sorry). The B2S is one photo, but in VR you can select from 4 backglass photos - 2 classic and 2 new.
I hope people have a blast with this and get sucked into it's systems and presentation the way my buddies and I have. Please let me know what you think in the comments/reviews. Long live Diablo 2.
~ ChuckRibbits
1206 downloads
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Ice Fever (Gottlieb 1985) VPW
By VPinWorkshop
Pinball on Ice!
Score a winning goal with ICE FEVER! This classic 1985 Gottlieb pinball machine comes from a time when there was more blood than sweat on the rink and everyone was still riding the high of the Miracle on Ice in 1980. While the machine may look simple, it plays fast and require precise shooting to really raise the score. One noticeable feature is the amazing sound effects of a crowd cheering in the arena and the buzzer of the goal when you make it past the Goalie Drop Targets.
MechaEnron - Team Lead DGrimmReaper - VR Lead studly_do_right - Test Lead apophis - VPX & code help Sixtoe - Lighting and physics help Nestorgian - VPX help mcarter78 - VPX help Bord - Playfield stitch2142 downloads
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Deadly Weapon Gottlieb (1990)
By Schlabber34
Thanks to @burger this table got the full VR treatment and more. All new physics, new renders and a very sexy VR cabinet. Thanks a million to everybody who was involved, it was a pleasure!
V2.0
- DGrimmreaper - VR cabinet
- DaRdog - VR Mega room
- Burger - nFozzy and Fleep - GI prim swap
- studly_do_right - in depth testing of fleep, VR, and a lot more
- HauntFreaks - Incredible new B2S - VR and Cab/DT
- Gravy - VR testing
- Schlabber34 - Renders, materials and new Apron
Credits from 1.0 release:
- Herweh original scripting
- 32assassin and BodyDump for bringing this Table to VPX. I used their table as a base in v1.0.
- Bord and BorgDog for images, testing and all kinds of help on the original table!
- BorgDog moving spinner rod
- RothbauerW for some code of his manuel trough in 'No Good Gofers'
- Last, and definetly not least the VPX devs!! Thanks guys!
2678 downloads
- deadly weapon
- gottlieb
- (and 7 more)
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TimeLord 4.2 (Luigi Rides Again) OriginalHybrid
By RusstyT
Timelord is fun game designed for player of all levels, with hard and easy mode, 3 ball or 5 ball options that are selected at the start of the game. Set the table tone you like by holding left magna save and toggling with right magna save to get the desired effect for your table.
TimeLord 4.2 has an active backglass in VR and new 2 screen and 3-2 screen back glasses downloads
The 3 screen interactive backglass also works for desktop with Const ForceBackglass=1 at line 155 of script which already set in the script..
If playing VR set VR =1 or 2 at line 60. (Please note: JP's Flashers are currently used in VR and we are working on an interactive backglass for VR for release at a later date)
Thankyou to Oqqsan for making the incredible 2 screen/3 screen interactive back glass come to life. Thankyou also to the previous Members of Avago are always credited with the product we have today.
Thankyou also to the many members of the community have made suggestions that have been implemented in the game. It has been a long journey.
I've tested the 4.1a version extensively, in 1,2 & 3 players hard mode and easy mode, 3 ball and 5 ball, finishing balls with and without completing the glory table and I couldn't break it. i'm hoping you can't either and get to dial in the spiral ramp for glory billions
cheers
I'm also very proud to announce that my TimeLord banter cohort Hayden Perno, has had his first book published. Ralph Ridley in the Hunt for Time. His book is available from Hawkeye Publishing and you can check it out at ralphridley.com It is a cleverly constructed story about a boy who doesn't age and searches the Universe for the answers to his quantum curse. Hayden's story extends Einsteins' theory of relativity and stephen hawkins 7 Arrows of time. It takes you on a journey to the far reaches of the Universe and to where time stands still and incredible creatures live. It's definitely worth a read..
Requirements to play TimeLord 4.2
Requires VPX10.8Final-Rev2051 (28dd6c3), Freezy2.3.1 B2S Server 2.1.3 and Flex DMD 1.91
Game play and Rules
This is a link to the game overview a. Rules are also included in the media pack download
https://youtu.be/Lrq4LI5A6QE
The Time Lord Story
Timelord is my version of stories between Hayden Perno and myself. We spit balled stories to try to make each other laugh and make small skits while training in the Gym. In my story you venture into the bizarre world of Kevin, aka Q-Man. Kevin would much rather hang out in seedy bars with dodgy chicks than take control of the Universe.😁 To add to his torment, he is tagged by Luigi the stray Robot. Luigi was cast aside by Mario the grape farmer because he kept draining the tractor gearbox for his favourite drink....used sump oil😂. He's like the donkey in Shrek, unwanted and a serial pest and indelibly connected to Q-man.
To be the TimeLord in this game you must complete 5 incredible dangerous tasks. You traverse the universe, reverse time ,navigate the wormholes and meteor showers must slay the dragon. Upon completion of the tasks you venture to the glory table, (Wizard mode) . The Glory table gives 60 seconds to shoot the spiral ramp for Glory Billions and reveal the real hero of the story.
I hope you enjoy TimeLord and it brightens up your day.
The Avago Crew
I was very fortunate to work with some talented people in the production TimeLord through 6 generations of the game. FrankyT does the gangster style Robot Luigi and the TimeLord. Tomate did the translucent ramps, Oqqsan did the new interactive backglass animations, the lighting, ball affects and clock animations, DOF is done by Outhere, Fleep sounds and nfozzy physics are done by Gedankekojote and Rawd did the Virtual reality. JPSalas is a huge part of the TimeLord project, providing the game framework, many explanations of scripting and he made changes to get a very clunky game to work. It goes with out saying my old mate Crackers advised and checked all the game iterations and changes over 2 years while the game went through 6 iterations. Of course there are many others who have help shaped the game including Sixtoes, Apophis, Remdwass & Wylte from PinHelp and Rajo Joey who helped shape the game in the early days. Without these people and Smaugs encouragement there would be no TimeLord 2,3 or 4. The new look for 4 was encouraged by LTEK and the new backglass implemented to celebrate the release of Hayden Perno's book.
I hope you like it and honest reviews and comments are always appreciated.
This game is not for sale or for distribution on other download platforms.
Incorporated into the game are
Interactive backglass
SSF audio and sound production
DOF
NFozzy Physics
Fleep Sounds
Virtual reality
Light Inserts
Luts
Please Enjoy Smaugs Fast Flips Video for TimeLord 3.0
The game is designed surround sound feedback.
For people with DOF TimeLord 4.1a uses the same DOF configuration as the TimeLord 1.0 so the game is set ready to go and should play with no issues.
VR players have the option for a basic room or Rawds room which is selectable in script.
Thankyou to the talented crew who have worked with Avago to bring you TimeLord 3.0.
Avago are;
JP Salas-Game framework, scripting and mentoring
Rawd- Virtual Reality
Oqqan- Lighting, light sequences, plastic scripting, Interactive Backglass
FrankyT-Callouts
RajoJoey-Game Adviser and Timelord1 VR
Smaug-Game Promotion Video and encouragement to develop TimeLord further
Aphophis-Mecahnical tilt, scripting and support
Gedankekojote-Initial NFozzy Physics, Fleep Sounds, Luts
Ramps-Tomate
Whylte- Initial physics & dynamic ball shadow.
Outhere-DOF
@DGrimmReaperadded an active bak glass to Virtual Reality in V4.2
Table Testing & Game ideas- PinStratsDan, Joe Soap & Crakkers, Luminimart, PikePMC, Bietkwiet, StudlyGoorite and Cliffy
Game Ideas & support- Sixtoe & Remdwass
Joe Picasso- Primitive tutorial
Game Design & concept- RusstyT
GamePlay, Scripting, Sound Design, Callouts, Table & Backglass Design- RusstyT
This game uses many objects from other Table Builder including, JP Salas, Flupper1s light inserts and Scotty Wickburgs dragon spinner, rotating bumper caps and rotating eyeballs. The ramp ideas are inspired by TOTAN, Opening ramp inspired by Bride of Pinbot and the 4 kicker centre lane is inspired by the EM game melody. Many thank to all the wonderful authors who provided inspiration for TimeLord 2
38719 downloads
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Spirit of 76 (Gottlieb 1975) FS-DT-VR SoundMOD
By xenonph
Spirit of 76 (Gottlieb 1975) FS-DT-VR SoundMOD v1.0
Celebrating the 250th Anniversary of the U.S.A. (1776-2026)
Thanks and Credits on EMUnderdogs download page...
Thanks to @DGrimmReaper for the great VR room and cabinet.
Thanks to @scampa123 and @RajoJoey for allowing use of their VR assets.
Fleep sounds, nFozzy EM physics round this beauty out so it plays as good as it looks
All build credits are in the F12 menu so please have a look!
@teisen, @Silversurfer, @hauntfreaks, @Cliffy, @DGrimmReaper and @outhere all contributed to this classic 4 player table.
SoundMOD by Xenonph
I used EMUnderdogs v1.1 with permission to make this SoundMOD.
Find here...
https://vpuniverse.com/files/file/26045-spirit-of-76-gottlieb-1975-11-fs-dt-vr/
If you like this table mod, please thank the original authors, as they built a great table!
Special thanks to Loserman76, EMUnderdogs, and all previous table workers and helpers!
Special thanks to Steve "Slydog43", without his generosity, I would not be modding tables!
SoundMOD v1.0
I added 11 musics of classic Fife and Drum songs.
5 are played during game, and 6 are played during attract mode.
Added 2026 decals to right side drop targets. Previously was 1976 to celebrate 200 years.
Added modified JPSalas LUT's triggered with Buy-In Key. (2 Key)
Added 250th logo to top right of table, and on DT Backdrop.
Converted the biggest pics in Image Manager to WebP format to save on file size.
Original table file size = 97.8 MB's
SoundMOD table file size = 69.5 MB's
All Pictures, Sounds, Logos and Trademarks are Property of their respective owners.
I just found the pics and sound files on Google.
This table should be considered as fan art, and therefore should be covered under the fair usage act.
STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.
BY DOWNLOADING THIS FILE; YOU AGREE TO NOT RE-HOST, RE-PACKAGE OR RE-DISTRIBUTE IN ANY FORM THE ZIP FILE, OR THE CONTENTS OF THE ZIP FILE.
112 downloads
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Fireball II (Bally 1981)
By burger
Use the right Magna-Save to raise the center post and make the game even more exciting!
Built from scratch by @mistermixer, with previous versions by @destruk and @Javier used as reference. Authors: @mistermixer, @bord, and @jpsalas.
Released by Fireball II in June 1981, Fireball II is a solid-state Bally pinball machine designed by Gary Gayton and known for its three-ball multiball gameplay. It features three flippers, a captive ball, and the unique "Little Demon" post between the flippers that can be raised by the player to help save the ball.
Credits for this release:
@RusstyT – Added GI lighting, dramatically enhanced the playfield image and insert lights, and painstakingly replaced nearly every object on the table with higher-quality models and assets. His extensive visual overhaul completely transformed the look of the table, giving it a far more polished and modern appearance. @DGrimmReaper – Cabinet textures, animated VR backglass, center post animation fixes, various VR cabinet fixes, and desktop score displays. @studly_do_right – For helping improve the visuals and sound. @hauntfreaks – B2S backglass assets. @Gravy – worked with RusstyT to provide feedback and help improve visual aspects @burger – nFozzy and Fleep integration, desktop backdrop enhancements.
Info:
use Right Magna-Save to activate the flipper post (the "Little Demon") LUT options available in F12 Desktop users can see VR Cabinet and room by changing to vrtest=1 in the script1637 downloads
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Les insus
By marty02
Voilà le flipper des insus (ancien du Groupe Telephone, légende du rock français),les insus se sont reformés pour une série de concerts en 2016 et 2017 pour finir au Stade
de France.La partie consiste à retrouver 15 chansons du groupe, reformer le groupe et envoyer le son rock. En tout, plus d'un million de personnes les verront sur scène ! Les Insus parcourent la France. Ce flipper est peut-être réservé aux francophones, mais essaie-le et écoute le son du rock français des années 76 à 86
Here's the pinball game featuring Les Insus (formermembers of the legendary French rock band Téléphone).Les Insus reunited for a series of concerts in 2016 and 2017, culminating in a
performance at the Stade de France.The game involves finding 15 of the band's songs, reforming the group, and unleashing some rock music. In total, more than a million people will see them on stage! Les Insus are touring France. This pinball machine might be aimed at French speakers, but give it a try and listen to the sound of French rock from 1976 to 1986.
The flyers were created by Mark (PEandS1Ws) . Thanks to him for his magnificent work.
The pack contains
the table
the backglass
the media
the flyers created by MARK
343 downloads
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Spirit of 76 (Gottlieb, 1975) SoundMOD
By xenonph
Spirit of 76 (Gottlieb, 1975) SoundMOD v1.0
Celebrating the 250th Anniversary of the U.S.A. (1776-2026)
Table build/scripting Loserman76
Images from AllKnowing2012's VP9x table
Backglass image by Wildman
v1.0a improvements by Mustang1961
SoundMOD by Xenonph
I used Mustang1961's v1.0a with permission to make this SoundMOD.
Find here...
https://www.vpforums.org/index.php?app=downloads&showfile=17048
Special thanks to Loserman76, Allknowing2012, Wildman, Mustang1961, and all previous table workers!
Special thanks to Steve "Slydog43", without his generosity, I would not be modding tables!
SoundMOD v1.0
I added 11 musics of classic Fife and Drum songs.
5 are played during game, and 6 are played during attract mode.
Added 2026 decals to right side drop targets. Previously was 1976 to celebrate 200 years.
Added modified JPSalas LUT's triggered with Buy-In Key. (2 Key)
Adjusted GI lights so top of plastics look like they are lit from below.
Adjusted so GI lights only come on when a game is started.
Added 250th logo to top right of table, and on DT Backdrop.
The DT backdrop was stretching 250 logo, so I changed resolution from 1400x1050 to 1920x1080.
Adjusted and set X and Y scale to 1 for DT POV.
Also raised table using Z Offset to push Lockbar offscreen for DT POV.
Added material to DT side rails so pink color is gone.
Converted the biggest pics in Image Manager to WebP format to save on file size.
Original table file size = 44.2 MB's
SoundMOD table file size = 33.1 MB's
All Pictures, Sounds, Logos and Trademarks are Property of their respective owners.
I just found the pics and sound files on Google.
This table should be considered as fan art, and therefore should be covered under the fair usage act.
STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.
BY DOWNLOADING THIS FILE; YOU AGREE TO NOT RE-HOST, RE-PACKAGE OR RE-DISTRIBUTE IN ANY FORM THE ZIP FILE, OR THE CONTENTS OF THE ZIP FILE.
288 downloads
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Wild Wild West (Gottlieb 1969) v2.0
By hauntfreaks
Wild Wild West (Gottlieb 1969) v2.0
This was started back in 2024, but I always hated the redraw of the cowgirls on the PF.
I tried a few times to redo it and failed. But then, at the end of 2025, my wife got me an iPad — and I HATE Apple stuff. (then the shit hit the fan)
But with the iPad, an Apple Pencil, and Procreate, I finally got the results I was looking for. Plus I also started getting my drawing muscle memory back from when I was a kid.
Anyway, here is the final product.
info. from tom a script:
'*************************************************
'* original build by: Loserman76/GNance
'* v1.0 Dec-07-2021
'* Wild Wild West (Gottlieb 1969)
'* Table build/scripted by Loserman76
'* Playfield/plastics all drawn by GNance
'*************************************************
'* v2.0 Update 2026
'* HauntFreaks - playfield/plastics re-draw
'* - lighting and photoshop shadows
'* - VR room re-skin
'* - assorted do-dads
'* JCalhoun - Fleep sounds and new sound code
'* Cliffy - Apron, shooter gauge, arch
'* - recessed card trays
'* - better lane guard
'* - rear pf lock and glass channel
'* DGrimmReaper - VR assets, VR code and fixes
'* Teisen - playfield art and color adjustments
'* - new playfield inserts
'* - plastics / color adjustments
'* - metal parts
'* - general lighting
'* - bumper adjustments
'* - new bumper caps
'* - addition of shadows / dynamic shadows
'* - addition of playfield holes
'* - new apron cards
'* - various material adjustments
'* - environment adjustments
611 downloads
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Rack Em UP (Gottlieb 1983)_Hybrid
By teisen
First of all, I would like to thank my friend kalavera for approving the small update I made and especially for the excellent work done and for making it available!
I also thank the creators and contributors of the initial versions, Inkochnito, TAB, LuvThatApex, Destruk, dboyrecords, wildman, STAT and Bord.
And a special thanks to JPSalas for helping me with the rolling ball sounds routine!
The work itself was very well done, so the changes I made were few to try to make the table even better.
- small touches on the playfield
- small touches on plastics
- new tabs and tweaks
- new metals
- new lighting
- flipper sounds
- new cap bumpers
- illuminated bumper base
- new backdrop
- new POV
- some small adjustments
here is the link to the original table used
kalavera description:
Thanks to :
Inkochnito for your Dipswitchs
TAB, LuvThatApex and Destruk, for your version VP8
dboyrecords for your conversion and rotation in VP9
Also thanks to all those who got involved in one way or another (wildman in backglass, STAT in media pack, and if I forget someone I apologize)
Thanks To Bord for his beautiful primitive flippers, implement them in this table.
The table was recreated from scratch, the playfield try to make it as similar as possible to the original, there are few good photos out there, so i did what i could, hope the final result will please you, the door at the top where it comes out the ball to the field of play is not the model that should be, but as i'm not good with 3D modeling is what i could achieve, if someone is encouraged to recreate it and send to me, would replace it immediately, try to recreate the physics as best i could using the three videos find on Youtube.
3096 downloads
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Wuthering Waves Table & Pup
By GtecArcade
Welcome to Wuthering Waves Pinball
(A Free to play game on Steam/Xbox/Mobile for our Free to play Virtual Pinball Hobby)
All credit for this table goes to @Tombg. Special Thanks to the people who helped in its creation listed below. Tom is an amazing table creator, he is allowing me to post this on his behalf because I will be doing many pup-media updates on this project in the future. This is a game that is constantly evolving with badass new media.
He put an enormous amount of time into getting everything working right. This is easily my new favorite original table!!!! Thank you Tombg!!!!
___________________________
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!!
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Special Thanks goes out to Kuro Games for making this amazing free to play game on steam, mobile, and soon to be on Xbox in July. Wuthering Waves is a masterpiece. it is the king, queen, and prince of all Gacha games, hands down. I've been playing this game for around 11 months now and I must say this is one of the best game companies. I respect them more than any other out there right now. They are not predatory like many companies are. They put so much tender loving care in what they create. This game is constantly evolving with so much cool content, I'll be playing it for years I'm pretty sure. You should be too! There is currently a pretty epic free character for this month only with the recent CD Projekt Red/Kuro Games Wuwa/Cyberpunk Collaboration.
1. Pup-Pack is required, sorry no exceptions. This is PupDMD. Place WuWa pup pack folder into your pupvideos folder then select the pupoption that matches your setup best.
2. F12 Menu Page 2 contains useful options such as music volume control (i use 90%), and lightning sound effects (i like them on), glow balls etc etc
3. Select your character with magna buttons before launching the ball, the character you choose changes everything, the clips/music etc etc.
4. Character select can and regularly does occur Mid-Game so be ready for that, when you hear "select a resonator", choose with flippers and plunger switch.
5. Please when you're mid-game...... switch characters when you are prompted..... you miss out on a lot of points by not having your character selected, be strategic. Don't just leave it idling on character select screen. It's what you have to be doing to be playing the table right. Toying with putting 8 second auto selection when “mid-game” then you would just need to have the character highlighted
Massive Thanks to @Tombg Back around November I privately pitched this idea for a new table to Tom and he graciously accepted! Such a great experience! I am officially Tom's new pup-video slave forever now! I knew there was one creator that had the skills to pull something like this off! I hope you can all see the vision for this project, it has been a lot of fun!
Major Thanks to @Panasony for tweaking to VR to make the pup bigger in VR and fine tuning things. Thank you so much!
Major Thanks to @UHATEIT for double checking all the DOF in the table and pretty intense testing! Thank you so much!
Major Thanks to @Dr.Nobody for cleaning up the character select .png's and making them look slick! Thank you so much!
Major Thanks to @burger for tweaking multiple things on the table file! Thank you so much!
Major Thanks to @PEandS1Ws for making some badass media for the table, the flyer/rules card and more! Thank you so much!
Major Thanks to team mates in Super Tilted for helping with testing! Thank you all!
Major Thanks to @pinky for fixing some early on issues with the insert coin trigger etc! Thank you so much!
Major Thanks to @LoadedWeapon for the .ini he made for us! Thank you so much!
Major Thanks to @guet35 for making a real cool topper for the project, and making animated character select videos we have yet to implement still..... soon tho maybe! Thank you so much!
Major Thanks to @funkatron101 for fine tuning some cool font texts for the overlay! Thank you so much!
Major Thanks to @Supergibson for media stuff, banner and testing! Thank you so much!
Major Thanks to @80sRkadeguy70 for making desktop pupoptions on short notice! Thank you so much!
Major Thanks to anyone I forgot to mention here for helping with this project, it's late here at moment. I'll edit in anyone I forgot , Thank you!
Major Thanks to anyone who creates media, wheels or anything cool for the pup! Check out pinterest search for wuthering waves, the sky is the limit literally!
Attract1.mp4
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All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
VIRTUAL PINBALL ALWAYS HAS AND ALWAYS WILL BE FREE TO ANYONE!!!!
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5798 downloads
- wuthering waves
- wuthering
- (and 6 more)
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King Kong Prototype (Data East 1990)
By burger
Use F12 to switch between prototypes, even in the middle of a game!
This table was created by @cyberpez as a scratch build in 2020. Cyberpez redrew the playfield, plastics, decals, and countless other assets that brought the project to life.
Cyberpez also credited @Dazz, @dup3d, @gtxjoe, @Javier15, @DStruct, @Wildman, @toxie, @fuzzel, @Thalamus, @wrd1972, nFozzy, @Flupper, @Schlabber34, @DJRobX, @BrandonLaw, @Dark, @Benji, @iaakki, @Sixtoe, @arconovum, @arngrim, @bord, and @rothbauerw for their contributions.
King Kong was an unreleased Data East prototype from the early 1990s that went through numerous changes during development. Several prototype versions are known to exist today, each offering a unique glimpse into how the game evolved before the project was ultimately canceled.
New in this version:
@burger
Added Fleep mechanical and ball sounds Refreshed the table's nFozzy physics implementation Resolved some stuck ball issues Added prototype selection and LUT controls to the F12 menu Attempted to further match gameplay with real table
@studly_do_right Helped test the various prototypes and contributed additional sound effects.
Info:
The table loads a random prototype by default, so you'll get a different version each time you open it. You can use the F12 menu to select a specific prototype if you find one you prefer.
1370 downloads
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South Park (Sega 1999)
By burger
South Park (Sega 1999) with nFozzy, Fleep, and a VR MEGA room added.
All credit goes to the original author, who we were not able to get in touch with:
@Knorr
Thanks to Knorr for creating such an incredible table and putting so much work into it!
I added nFozzy and Fleep special thanks to @studly_do_right for all the time and effort he put into helping with the visuals and sound. thanks @DaRdog81 for adding the VR Mega room!
3334 downloads
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The Price Is Right - Original
By gabesvoice
Created this for my wife, who is a big fan of the game show! Game is based on how long it takes you to get to the target score. You can reduce the target score, but be careful - you can also LOSE points in the outlanes! Have fun with this - it's my first VPX attempt. Includes a simple backglass. Use the Virtual DMD to get the score.
372 downloads
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Monte Carlo (Premier 1987)
By burger
Test your luck in Monte Carlo, Gottlieb's unique 1987 pinball machine inspired by the excitement of the casino floor.
Thanks to @Rascal for creating this excellent recreation and allowing us to modify it. Also thanks to @Ahr1man, @Rawd, @Wildman, and @RajoJoey for their contributions to previous releases of the table.
New in this release:
@teisen: Overhauled the table's visuals with extensive updates to lighting, materials, plastics, inserts, ramps, shadows, targets, bumpers, reflections, and many other graphical details throughout the playfield.
@burger: Added nFozzy physics and Fleep sounds, rebuilt the left ramp mechanism, implemented game-over bumper and slingshot protection, moved LUT controls to F12, added scripting for drop target shadows and kicker arm animations, and enhanced the roulette wheel animation.
@studly_do_right: Smoke testing
1427 downloads
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Gold Ball (Bally 1983)
By nestorgian
First of all, thanks to Goldchicco, agentEighty6, and kalavera for their initial version; it was a great starting point.
I started this table a couple of years ago, but due to a lack of resources, it ended up in a drawer. Later, I updated it, but it broke during the Blender baking process. Finally, I was able to release a publishable version. I hope you enjoy it.
Thanks to DGrimmReaper for collaborating on the VR backglass.
Thanks to the testers :studly_do_right, DGrimmReaper, apophis, BountyBob.
And let's not forget this house, VPUniverse
857 downloads
- gold ball (bally 1983)
- goldball
- (and 2 more)
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4 Queens (Bally 1970)1.0
By nestorgian
4 Queens (Bally 1970)!!!
Hello again dear vpuniverse community, this is a table I used to practice with Blender's lighting tool and it grew enough to publish it. Thanks to the testing team and support of many people, it grew even more.
Thanks to HauntFreaks for the resources to build the b2s in VR and for their cabinet backglass.
People who tested, collaborated, and encouraged:
cl4ve, studly_do_right, apophis, bthlonewolf, HauntFreaks, supergibson, superhac, DGrimmReaper, m.carter78
If I forgot anyone, please let me know.
1495 downloads
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Apache (Playmatic 1975)
By nestorgian
Apache was produced by Playmatic in 1975.
EM Table VPX 7.0
An "apache" is a ruffian or a member of a gang of criminals, especially in Paris.
Table created thanks to all the contributions and tutorials of jpsalas vpw team, the incredible art of pedator and the knowledge of akiles rescuing Spanish machines and working on some future wonders
apron lenguage selector (1 - english 2- spanish)
Line 17
Enjoy and remember it's free don't sell it
1524 downloads
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Michael
By marty02
Hello everyone, after a year's break I'm back to sharing my table. I hope everything goes well. We'll see. Thanks to everyone who supported me. So we're starting with the king, Michael. Have fun and thanks to those who like it, it's appreciated by all virtual pinball creators.
Michael's pack contains:
The table
The Pupack
The media
F12 rule
Have fun!
1334 downloads
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Beach Boy's
By marty02
Hello everyone, here's another musical pinball table featuring a 1960s band, one of the best pop groups for many years. So pay tribute to them by reforming the band and completing their songs. Have fun everyone, and stay cool and surf this summer!
Pinball tables coming soon ?
Have a great holiday!
1251 downloads
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Fireworks Mania (Original 2026)
FIREWORKS MANIA is a small casual explosive simulator game where you play around with fireworks, create beautiful firework shows or just blow stuff up.... unless if it's a pinball game!
Shoot the ball to the fireworks, firecrackers or "flamingos" to set off fireworks around the table and earn points!
All files (table, rules and music files) are included inside the compressed zip file. (Simply extract the files into the folder and start Fireworks Mania.vpx)
B2S Server and FlexDMD are required to play in cabinet mode.
CREDITS:
Original Visual Pinball X table, playfield artworks and 3D models by Josué Beauregard. Sound effects from the game. You So Zany Music by Audionautix. 1812 Overture Music by Jeremy Stack. Fireworks Mania game was developed by Laumania ApS ( https://www.youtube.com/@Laumania ).
DISCLAIMERS:
This custom pinball table was non-existent in real life and it was not made for sale or any commercial use. No ROM required for playing this table. Sounds, images and fonts are already included inside the table file.2183 downloads
- original
- fireworks mania
- (and 3 more)
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Rocky (Gottlieb 1982)
By burger
Please enjoy Armyaviation's outstanding recreation of Gottlieb's 1982 Rocky.
Thanks to @ARMYAVIATION for creating this table. As always, Armyaviation delivers a polished table that captures the spirit of the original machine. And thanks to the others who previously contributed including Randr who was also an original author, and @RajoJoey who implemented VR, nFozzy, LUTs, ballshadows, and a who lot more.
For this version, I made the following changes:
Tweaked the existing nFozzy physics implemented by RajoJoey Added Fleep sound effects Added F12 options Added Desktop mode digits
Huge thanks to:
Thanks to @studly_do_right for testing, fixing sounds, and improving some visuals to improve the VR experience
Info:
Desktop users can view the VR rooms through the F12 menu
LUT options are available in the F12 menu
773 downloads
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Hardbody (Bally 1987)
By burger
This beautiful table by @ARMYAVIATION is best enjoyed with frequent use of the Magna-Save feature. The outlanes beside the flippers can be temporarily covered using the Magna-Save buttons, preventing drains. The game can feel pretty brutal without them, but it's a lot of fun once you make magnas part of your strategy.
Thanks to ArmyAviation for creating this table. Like all of his work, it's superbly built and a pleasure to play. And thanks to the others who previously contributed including @Wylte, @RajoJoey, and @DigitalJedi084
For this version, I made the following changes:
Merged ArmyAviation's latest 1.4 updates into RajoJoey's VR version, which was based on v1.3 Tweaked the existing nFozzy physics, while attempting to preserve the flow accurately implemented by ArmyAviation Added Fleep sound effects Added cheat option for people who do not have Magna-Save buttons on cabinet
Huge thanks to:
Thanks to @studly_do_right for extensive playtesting, tracking down missing sounds, finding visual issues, and helping smooth the transition between desktop, cabinet, and VR modes. His attention to detail is indispensable to these projects Thanks to @r2z2for physics assistance Borrowed desktop digits and scripting from @jpsalas Black Belt table
Info:
Desktop users can view the VR rooms through the F12 menu LUT options are available in the F12 menu Added an F12 cheat option for players without Magna-Save buttons. When enabled, it automatically activates Magna-Save when appropriate and when allowed by the game's rules823 downloads
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Hokus Pokus (Bally 1975)_1.2 Hybrid
By teisen
Update on Loserman76's work.
Artwork done by GNance
Source images provided by WRD1972
Many thanks to the initial creators of this beautiful table!
Improvements and adjustments made by Teisen:
- New wood for the Playfield background
- Art adjustments, colors, and new Playfield inserts
- Color and plastic adjustments
- Wooden rail adjustments
- General metal/reflections
- General GI lighting, bumpers, and inserts
- Bumper adjustments
- Flipper adjustments
- Spinner adjustments and addition of an animated arm
- Target adjustments
- Addition of shadows
- New apron cards
- New Desktop game mode backdrop
- Playfield holes
Improvements and adjustments made by burger:
- Addition of fleep sounds
- Addition of N'Fozzy physics
Hybrid table
VR mode added by DGrimmReaper, thanks pal!
To complement the work, Hauntfreaks created a new B2s that pairs perfectly with the table, thanks as always!
1549 downloads