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111 files

  1. Playboy (Bally 1978)nude mod

    Hallo everybody
    Here's to you a "nude" version of Playboy (Bally 1978)
    I took inspiration from nude versions of Elvira and the Party Monsters (Bally 1989) and Creature from the Black
    Lagoon (Bally 1992) and most of all from a post of the forum very unsatisfied from this "too dressed" and "not too
    Playboy" pinball

    My work does NOT want to offend anyone
    The files include images of naked girls, even if they are simple drawings.
    Therefore if you do not agree, please just don't download them.
    Download and use files only if you are an adult.
    And don't flame me!
    A Zip file with a full set inside: VP9 table, B2S backglass and frontend preview images
    The table is a mod of Lord Hiryu's Playboy (Bally 1978) ver 1.0 released on 07-07-2011
    The backglass is a mod of Herweh B2S backglass released on 27-02-2013
    Lord Hiryu, says  in his posts that all the table he made are free to mod,
    Herweh doesen't specify his permission, i tried to send a message but had no answer
    So i decide to upload anyway... i hope no one will get angry...

    I simply extracted background, playfield and plastics images and "undressed" girls before reimport
    hope you'll enjoy



  2. Gridiron (Gottlieb 1977)

    Gridiron was a two player version of Gottlieb's "Pro Football."  Pinuck wrote the original b2s exe table and I updated the table to directb2s and DOF.  There is a FreePlay variable in the script that can be changed to "False" if you want to make the table require coin up.
    Thanks to Loserman76 for his help in making the table.
    Thanks to Xenonph for his hours of testing to make sure that I didn't bugger up the code.
    Thanks to Pinuck for making such a great table in the first place and giving me the green light to update it.




  3. Capersville (Bally 1966)

    This is a directB2S update of Starman's B2S exe table.  There is a new directB2S backglass that is available for this table and the table has incorporated DOF.
    Capersville is a great Bally table from 1966 that features zipper flippers, four different modes and a three ball multiball.   
    Change the variable "FreePlay" in the script to set the game for freeplay or credit play. 
     I have added an additional mode for the game called "EBMode" that can be selected in the script.  The "Deep 4 Caper" involves locking a ball into the trap just to the left of the shooter lane and then hitting the white mushroom target four times to finally release the captured ball back into the launch lane.  The way Starman's original exe table played, this ball acts as an extra ball should you loose the active ball on the table.  If the active ball is captured by the Deep 4 Caper trap or falls into either of the top two ball captures, the extra ball is lost because the ball in the shooter lane becomes the next ball released.  My "EBMode" makes sure that the player receives an extra ball for completing the Deep 4 Caper regardless of what happens to the active ball.  I have been unable to contact any owners of the table to find how the actual table plays the "Deep 4 Caper" so I leave it to you to choose how you want the table to play.  To activate this set EBMode to True in the script.
    Thanks to Loserman76 and Arngrim for their help editing the table.
    Thanks also to Xenoph for his hours of testing the table
    Lastly thanks to Starman for making the excellent exe in the first place



  4. Star Trek Pro Mod PM5 (Stern 2013)

    Damnit Jim! I’m a Doctor, not a Pinball Wizard!
    Here is mod of 85vett's Star Trek PRO release that I was play before the vp10 release. This is a physmod 5 version
    Modified playfield, plastics, amped up GI lighting and Flasher effects, and extra animations
    Thanks to 85vett for orig table release
    Thanks to freneticamnesic for some of the modified images
    Thanks to arngrim for the DOF support



  5. Mustang Pro Physmod5 - 85vett - gtxjoe mod

    Drag Race... 1970 Mach I  !
    Special thanks to 85vett for releasing the Mustang Pro WIP, DJRobX for adding SAM aux board support.  This mod release would not exist without their work
    Requires Physmod5 exe AND SAM pinmame.dll from Oct 2016 (revision 4028 or later)
    This release based on 85vett's release.  Grid inserts and Sign lamps fully working now with new vpinmame releae.  Minor lighting and sound updates also.  Enjoy



  6. Airborne Avenger (Atari)(1977)(DarthMarino)(FS)(VP9)

    This is a cabinet version of my recently released Airborne Avenger desktop table. This is a Visual Pinball 9 conversion of the VP8 Airborne Avenger table by John Shepherd and Destruk. I took some of the plastics from the Full Screen table by dboyrecords as well as various pictures on the internet. The main reason I made the table was to clean up the playfield as much as possible that will look decent in high resolution.
    ***Note, I do not have a cabinet set up so I didn't make any kind of backglass. I would appreciate some help with it.***



  7. Indiana Jones (Stern 2008) (Physmod5) (freneticamnesic)

    Here's Indiana Jones
    Table has a unique 8 ball trough, to start the game, 4 balls must be launched to the ark before you can start. Sometimes the first ball doesn't register and it needs to run through the trough again, just wait until the text image disappears and then you can start the game.
    8 ball Ark multiball is pretty intense
    quite a few unique things on this table
    thanks to gtxjoe for the 8 ball trough and ark script (aka the hard stuff)
    thanks to arngrim, 85vett, etherealmusic478, and gtxjoe for beta testing
    Sorry for the delay on this one, it was difficult for sure
    It's not the greatest game, it has it's moments though. I hope you enjoy it.
    I used several resources from the FP version of this table, the table was redrawn by Highlnder00 and created by GLXB. Thanks to both for permission to use them! You can download their table here: http://pinsimdb.org/pinball/table-2333-indiana_jones_wip



  8. The Walking Dead PRO Physmod5 1.1

    The Walking Dead PRO
    PM5 WIP release to enjoy, until the VPX release sees the day of light
    This is a Physmod 5 table by freneticanmesic and gtxjoe. You need the TWD PRO rom. LE rom NOT supported. Download latest SAM vpinmame from Dec 2015 and update DOF config ini file
    It was created when the only resources available were the initial news coverage photos, so no fancy re-drawn playfield/plastics here. Just some good fun game play
    Tip: Learn to nudge. Enjoy. B-)
    Download version 1.56 from http://www.sternpinball.com/games/the-walking-dead/pro
    Put the twd156.bin file in a zipfile called twd_156.zip and place in the vpinmame\roms folder
    If you get game name not found, download an updated version of SAM vpinmame.dll as support for the TWD 156 rom was only added in december 2015



  9. Star Trek (Stern 2014)(85vett)(WIP)(FS)(VP9.9.x PM5)

    Uploading this table as a WIP the same as Mustang. This table will never play as it is supposed to until the aux boards are figured out. The upper control gates for the top lanes as well as the coil that shakes the ship are on those boards. As it stands now a shot to the left loop will go all the way around the loop while a shot to the right lane will stop in the pops. Other than this it plays just fine. For the most part there aren't to many times a shot to the right lane would go all the way around in the real table so it's not a show stopper. Just wanted to call that out in case you thought it was a bug in the table.
    I also know there is a VPX version out there of ST. This table is just for those that don't have/want VPX. This is a PM5 version. It's not as graphically polished as most tables I've released but it is fully playable.
    This is a true WIP so all rights to mod and release are given at this time.
    I had help with the color changing code but my helper on that wished to be nameless. You know who you are, and thanks again for the help with it.



  10. Mustang Pro

    This table will never be 100% functional from a light perspective until someone is able to figure out how to emulate the aux boards for SAM tables. All the lights that are above the table are controlled by them as well as the center grid box.
    Since I'm pulling out of building tables for now I didn't want it to go to 100% waste thus why I am releasing it as a WIP.
    This table is fully playable so hopefully you will get some enjoyment out of it still. Physics could use some polish as well but should be fairly good for most cabs. Please keep in mind though that this is a WIP table though. Most of the plastics are placeholders I made but the PF is a redraw that I did a couple years ago.
    Modders - You have full approval to mod this table and release.
    This is a VP9 PM5 version table. I didn't not make a VP 9.9 or VPX table version but if someone wants to convert it feel free to release it as well.
    I believe their is new code for this table so you'll want to update that first. Currently I have it scripted to run on MT_130.



  11. Metallica Pro FS PM5

    Stern Metallica Pro recreation. Thanks for everyone's patience in the release of this table. I'm not sure what the most recent code is for Met Pro so you will most likely want to update that. Just download the most recent version and change it in the script.
    This is a Physmod 5 table of which I highly recommend playing it in this version due to the much improved flipper physics. A VP9.9 version was not created. I was going to build a specific table in that version but lost interest. If anyone wants to make a conversion to VP 9.9 approval is granted to release.
    Thanks to Dark for the Sparky head. I used a moddified version of JP's AFM ship movement script for the head so I should give credit to him for that. It's pretty cool using that script as nudging makes his head bobble, just like the real table.
    Thanks to Fren for letting me use some of his Met table redraw. I had most of it already but was able to fill in some gaps from his PF.
    Thanks to my testers - you know who you are.
    Some people have experienced some issues with balls getting stuck on the cross. I've made a couple of adjustments which seems to have removed that problem. Hopefully that issues doesn't pop up anymore. Gameplay wise is very fast as I adjusted settings to play like my real Met table. I keep it waxed and super fast thus why this table is fast. I encourage everyone to play with the settings to make the game play as they wish.
    Full rights to mod are given at this time.
    It's been a fun ride building tables so hopefully everyone enjoys this one. Hopefully I'll get the bug again some day to build tables again.



  12. Showtime Chicago Coin 1974

    This is a mod of Compufox's vp8 Dolphin from Pinball Nirvana. I tried to get permission from him, but he's mia. I really have not modified the table anyway, other than rotating it and adding the backglass code. This uses Wildman's backglass from VPU (thanks). Because of the way the table is coded I cannot make it work for more than 2 players. Compufox used the schematic when writing the code, so he's the only one who understands what's going on here. It was a hell of a time, just getting the backglass functions to work. :Whiteflag: Also, I can't seem to disable the popup at the start of the game asking how many balls per game. Enjoy!!



  13. Maverick (Sega)(1994)(Edizzle)(V2)(FS)(PM5)

    credit list: (please let me know if I forgot you)
    Dark - beautiful models of Lauren Belle and Paddle wheel, complete with texture swapping for flasher reflections, and play testing feedback
    javier1515 - skill shot scripting and resources, plastic primitives for slings and lanes, and play testing feedback
    gtxjoe - scripting of Lauren Belle Lock
    freneticamnesic - bubble level resources and script and play testing feedback
    Zany - Beautiful skill shot ramp model and play testing feedback - Has updated ramp model in the works. will update table when ready
    Paulohotline - play testing and feedback
    Arngrim- DOF
    I also used the script from the ferris wheel in the most recent Hurricane table to animate the ball in the paddle wheel. Please let me know who scripted this
    Also used the current Maverick table as reference
    Don't forget, this is a PM5 table!!!



  14. Alle Neune (FS)(STAT)

    Here is my "Alle Neune" - Bowling Machine, FS Edition,
    it is a very nice Wall Machine, i remember, played it in Austria around the Year 1980 in some Bars ...
    Easy to play, hard to Win: Insert Coin (5) and the Game start, one Ball drop.
    You have 9 Balls to reach one Goal: Shoot down all Pins.
    Press and hold down the Button (Right Flipper OR Plunger Key) to change the Power Lever,
    then shoot up the Ball.
    The Game is over after 9 Balls.
    I hope you like it - thanks for Playing, have Fun.
    Greetings from Austria



  15. Hook (Data East 1992) FS_PM5_3D Models Edition

    ******************* HOOK DATA EAST 1992 FS PM5 Ver. 1.0 *********************
    ****************** Javier15 20/05/15 *********************
    /***********************************\ |
    Thanks Noah Fentz for the Playfield HD
    The new plunger script by Koadic's
    New and optimized B2B / BMPR / Rolling sounds integration fron Koadic's and JimmyFingers
    Kiwi for the decals
    textures Sound FX Script to many Tables from JPSalas
    Destruk's recent iprovements and the original Pinball Ken and Steely for the first B2B.
    DedRok_V for the grate pic the plastic
    Cesar Emanuel by pictures for models and plastics
    Dark by Super 3D models
    Zany domes and some things more
    gtxJoe by the code of the LEDs
    DevTeam all the efforts made to improve vp in all aspects.
    mjr for the new plunger-mods
    Code authors reference copy to a few things: JPsalas, ICPjuggla, freneticamnesic, UncleWilly, gtxJoe etc..
    '***************** I apologize if I forget to mention someone ****************
    The table runs VP_PHYSMOD5.
    Download latest version VP: Physmod5
    To add the table Hyperpin should follow this tutorial. Launch different version of VPinball fron Hyperpin
    La mesa corre en VP_PHYSMOD5.
    Para descargar la version VP con las fisicas: Physmod5
    Para agregar la mesa a Hyperpin, deben seguir este tutorial. Launch different version of VPinball fron Hyperpin



  16. Bounty Hunter (Gottlieb_1985)(VP9_FS)

    Presenting the re-release of Bounty Hunter!
    - complete graphics overhaul
    - Metal finishings
    - Wood finishings
    - Wall graphics
    - Ball-stoppers (wip)
    - Bounty Table was created with using a photo-stitch process. (extensive photoshop work)
    Special thanks to all the authors who worked on creating this table.
    Hmueck for his valuable assistance, and the VP-Forum community for their support.
    Enjoy the ride through the Wild-Wild-West!
    linkto ROM:



  17. WWF Royal Rumble (Data East 1994)

    I am happy to release my latest table - WWF Royal Rumble! Pretty self explanatory. A must have for wrestling fans. I think it's a pretty good flowing table, I don't know how it rates against other Data East tables though, I've never played a real one.
    For this table I had several beta testers who owned the table and provided lots of great feedback. It helped immensely, it wasn't a benefit I had on previous releases and from what I understand, it plays pretty true to life.
    Physmod version uploaded as well
    A couple bugs: for some reason, WRESTLE AGAIN light doesn't light when you can shoot again. This appears to be by (confusing) design.
    Also, you cannot lane-select when you launch the ball. I noticed this issue on GnR as well, I think it's an emulation issue for DE from this era. If anyone has a solution, I'd love to fix it.
    Thanks to everyone who tested the table, thanks to gtxjoe for the multiball GI help and getting my kickers to not screw up b2b!
    Easter egg: press "J" to toggle on the ROYAL RANDR playfield and apron, and "K" to toggle back to ROYAL RUMBLE mode. Don't ask why, it just makes me laugh.



  18. Cherry Bell FS

    Cherry Bell FS Table by Sonic
    It is my first Recreation, so please be easy with me
    I was very busy with the Script, there was no Rules avaiable.
    Please read the Rules.pdf inside the Downloadfile.
    Thanks to zany for Test and Bumpercabs Primitives
    Thanks to dark für some Informations about it
    Thanks to arngrim for Test and the DOF
    I am working on a 1.1., should be release next Days ...
    If anyone have the real RULES, please contact me !!
    I hope you like it, thanks for Playing, have Fun !



  19. AC/DC (Stern 2012)

    Based in AC/DC Stern 2011
    FRANSISCO666: Models 3d and resources redraw
    MUKUSTE: For excelent PhysMod
    WILDMAN: B2S Backglass
    Koadic: New Plunger code
    Zany: Flasher Domes
    Dark : Primitive screws bolts and bell model 3d
    The table runs VP_PHYSMOD5.
    Download latest version VP: Physmod5
    To add the table Hyperpin should follow this tutorial. Launch different version of VPinball fron Hyperpin
    Download VPinMAME_SAM_UNITY_PINDMD_UNIFIED latest version: vpinmame.dll
    La mesa corre en VP_PHYSMOD5.
    Para descargar la version VP con las fisicas: Physmod5
    Para agregar la mesa a Hyperpin, deben seguir este tutorial. Launch different version of VPinball fron Hyperpin
    Descargar VPinMAME_SAM_UNITY_PINDMD_UNIFIED ultima version: vpinmame.dll



  20. Space Jam(Sega 1996)(Edizzle)(FS)(PM5)

    ***** Table must be Played in PM5!!! *****
    Space Jam from Sega!
    Thank you list:
    Calvin12 (from Pinside) - provide nice bare playfield pics. If I didn't get these, I probably would not have started the table!
    Freneticamnesic - primitive ramps, hoops, nets, and backboards
    Akiles50000 - Nice HD pics of the table and table elements
    Also wanted to say Thank you to Wildman for the great B2S backglass and Arngrim for the DOF
    Well, here is the table! Hope you enjoy it. I like how the diverter on the left ramp places the ball on the left or right flipper based on what shots you are trying to hit in that mode. There is an opening on the ramp to drop weak shots down near the pop bumpers. It rarely happens, but if you see the ball fall down off the ramp there, it's supposed to be like that! Multiball is fun. I've never been able to hit the super duper jackpot! Please report any problems. I do know once in a while, the wabbit hole will eject the ball and the ball will go right back in. I guess it's like a real table with a weak kicker! I tried adjusting it and that was the best compromise I could find. I was trying to simulate the ball rolling around into the hole, but it doesn't seem to work well in PM5. Oh, it should also be noted that I am aware that the shot clock is supposed to be on top of the backboard. I stuck it to the left to allow it to be slightly larger and easier to read, and to not require so much head space.
    ****Really not sure why but some people seemed to experience a weaker plunger that wasn't strong enough to send the ball into play and had to increase the mechanical strength of the plunger from 40 to 60. Honestly, I'm not sure why.



  21. Hook (Data East 1992) FS_HR_VP9.9

    Based on the table Hook by Data East from 1992
    Noah Fentz: Playfield HR
    JPSalas: Textures, sounds etc.
    JimmyFingers : Code and sound BMPR
    Koadic: New Plunger code
    oooPLAYER1ooo: New Primitive Target
    DedRok_V: Plastics photos
    Kiwi: decals (apron)
    Destruk's recent improvements and the original Pinball Ken and Steely for the first B2B.



  22. Family Guy Beta Version - Groni Pinball - VP9.9.1

    As I promised, here is the Beta Version of my Family Guy Table.
    This Version is fully playable with some exeptions that are missing.
    1. No PM5 Physics, just standard 9.9.1 Physics
    2. Mini Playfield Lights missing
    3. Some code optimizings
    4. Code for Pincabs and Plungers needs to be added
    5. No B2S Controller, just normal VPM
    This table is almost completely done in 3D/Primitives so it might run
    slow on older systems.
    You need the latest SAM VPM and the Rom Version 12 (fg_1200af)
    As soon I have the time I will continue this table as promised.
    Have Fun playing it and don´t forget some feedback.
    Happy playing!



  23. Boomerang Bally 1974 FS Direct B2s

    This is Cyberyogi's Boomerang rotated for FS, with a working backglass. This is from VP3 (2001). I found the backglass on the IPDB and cleaned it up a bit. There are a couple items that are off, but this is the best I can get it. Thanks to MKL66 for vectorizing the clear acrylic layer, and thanks to Fren for helping me with the reelcode. This is the same layout as Bally's Champ. The backglass is included with the table.



  24. The Addams Family (Bally 1992) PhysMod

    Version TAF Physmod NM, original Table Melon.
    Thanks to:
    Melon by: this excellent table.
    Dark by: 3d chair 3d ball and testing the table.
    sliderpoint by: THING box texture and bookcase.
    Zany by: Flasher domes
    Mukuste toxie fuzzel and all dev team for the hard work.
    The table runs VP_PHYSMOD5.
    Download latest version VP: Physmod5
    To add the table Hyperpin should follow this tutorial. Launch different version of VPinball fron Hyperpin
    La mesa corre en VP_PHYSMOD5.
    Para descargar la version VP con las fisicas: Physmod5
    Para agregar la mesa a Hyperpin, deben seguir este tutorial. Launch different version of VPinball fron Hyperpin



  25. Elvis NightMod (Stern 2004) FS PhysMod

    It's a Mod version NM LW, I included the primitives as Elvis version of FP, spinners, Spotlight, flasher domes in the backwall and of course PhysMod
    JP: Original Table and Scriptw li
    Johanpsu: Sound Samples used in the original
    Dark: Primitive bolts and screws used
    Zany: Primitive Flasher Domes, Lamp Lights, Bumper Caps, and Wire Rings used
    LoadedWeapon: Reworked Images, New ramps, Apron, Updated with neghting and updated script etc...



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