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Medusa (Bally 1981) w VR Room

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9565 Views
2373 Downloads
5 From 13 reviews
105.32 MB File Size
medusa.zip ROM Name
UnclePaulie Created by
Bally Manufacturer
1981 Year

4 Screenshots

Version 2.0 by UnclePaulie 2023
  
This version was done with UnclePaulie's Elektra as a baseline to start, since both were Bally 1981.  I built everything ground up from there.  Used a few prims and images from JP's prior table, as well as some logic.  Also used EBisLit's playfield.

 

Included in this Version 2.0 is Hybrid VR/desktop/cabinet modes, a new playfield from EBisLit, VPW physics, flipper tricks, dynamic shadows, Fleep sounds, Lampz, 3D inserts, new baked general illumination lighting and AO shadows, sling corrections, drop and stand-up targets, saucer, playfield meshes, various primitives, etc.  Significant time was spent on researching online videos, to ensure accuracy of shots, ball drops, kickouts, and overall playability.  I also created a desktop backglass with a cool lighting effect, as well as the VR backglass and other VR options. There are also some performance improvements, and I added a playfield mesh for the playfield, so there's a realistic bevel in the saucer. 

 

Thank you to EBisLit for the playfield image, and Redbone for upscaling and cleaning up the plastics image. Thanks to iaakki for teaching me how to bake the GI and AO shadows.  Thank you to JPSalas for some of the primitives used (backwall lights, lower flippers, and bumpers).  Also for some of the logic.  Thanks to Hauntfreaks for the backglass images.  Thank you to Bord for the upper flipper images. And thank you to the VPW team for testing, especially apophis, BountyBob, RobbyKingPin, Tastywasps, Wylte, and PinStratsDan.

 

There are several options in the script.  Including VR, ball brightness, and LUT lighting options.  The LUT changes are done by holding cntl (or left mangasave) and then while holding, scroll through the options with the right magnasave.  The Dip Switch settings are done in the script and are hardcoded.  IF... you want to change them, there's a setting in the script to manually override that, and then use F6 during gameplay to bring up the Dip Switch setting.  

 

This is a hybrid table done in VPX 10.74, and I have code in here to automatically choose between VR, desktop, and cabinet.   Additional VR options in the script include two VR environments, a VR clock, a topper, posters, and settings for dynamic shadows if you experience a performance hit.

 

Thanks again to EBisLit, Redbone, iaakki, and the VPW team!

https://www.ipdb.org/machine.cgi?id=1565
https://vpuniverse.com/files/file/12171-medusa-bally-1981-prototype-authentic-lighting/
Yes
v10.7 required
Yes

What's New in Version 2.0.1   See changelog

Released

v2.0.1    

- The rubber black material was "active".  Needed to uncheck that, as the rubbers were transparent.

- Movieguru upscaled and cleaned up a couple images, including the bumper, apron, and the playfield.  Will look better on a 4k cabinet for sure!

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Rabmos

   2 of 2 members found this review helpful 2 / 2 members

Absolutely amazing work of UnclePaulie('s team) again. Highly appreciated, thanks for this great table!

 

The VR, the physics, the SSF/sounds, the sharp graphics/playfield/3D inserts/glow effect under the flipper, shadows etc. everything is done with UnclePaulies perfection, the feel is just as realistic as it gets. We(my friends and me) enjoy your tables a lot and this one went straight to the favorite list, an instant VPVR classic for me.

 

There is only one very VERY small minor issue that I have with the table visually (just nitpicking here as a I'm an perfectionist too) is that there's a small red line/stripe on top of both flippers that shouldn't be there (could be seen on the screenshots, but even more in VR), besides that: flawless!

Response from the author:

Hi there.  Thank you for the review, and thank you for pointing out the line that appears in the inserts below the flippers.  It is there, and is part of the insert primitive.  It's actually there in many tables (including the VPW example table) using inserts... however upon digging, I saw that the Y size of those inserts is 380, and shows that line.  If you change the Y size to 90, is reduces the depth of the insert and you no longer see the line.  I won't release another version just for this, however if another update is done, I'll make the change.  To do the change yourself, simply change the primitives "pffl" and "prfl" to a Y size of 90 (it was 380).  See the picture attached.  

 

 

insert prim size change.PNG

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RajoJoey

   1 of 1 member found this review helpful 1 / 1 member

Another beautiful table made by @UnclePaulie.
Thanks to him and all people, who helped.
I never play this table in real, but I think, it's really very near to the real one; especially when playing in VR.
Great artwork, sound and physics for flipper tricks.

🤩🤩🤩🤩🤩

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studlygoorite

   1 of 1 member found this review helpful 1 / 1 member

Table went right into my favorites without looking :) Just played some VPX and some VR and my Favorites List is where it belongs. Love the 80s tables and you have done a remarkable job updating this baby. Both the VPX and VR  look, play and especially "feel" great. Thanks to all involved

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takise

  

I feel like a child on a trip to a chocolate factory.
Thank you for all these rare gems that You guys prepared with such care.
And all this for nothing in the comfort of your home.

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JediWizard

· Edited by JediWizard

  

Awesome table, very well done. Ive never played this one before, so it was nice to play it in this quality. Nice updates as well.  5 stars *****

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bietekwiet

  

This is a players' table, so well done.

The ball is so responsive on all the elements of the table, including the posts around the outlanes. Excellent for nudge practice to avoid those outlane drains. The table looks the par as well. Very grateful that you share this work of art with us. Thank youIMG20230728002235.thumb.jpg.1c34b3def61f2e68085a8cc8c95888c7.jpg

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pintris

  

The level of detail and quality is amazing in this table. The lightings in VR are perfectly done. The 3D lights are so nice in VR. You really see the bulbs "under" the playfield inserts. I have never seen that before in any other table.

Very well done!

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Lumby

  

Super well done, I had completely overlooked this pinball machine.


But now played for an hour and enjoyed every minute.

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ashleyb

  

Wow!  This looks really good, plays great and sounds fab, especially the SSF!  Thanks all.

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dielated

  

Wow! Beautiful work Uncle P and its super exciting to know youre constantly evolving your skills into the Blender department. This one is going right onto the cab - thanks for the hours of work that went into this beauty!!

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