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109 files

  1. Jurassic Park The Lost World (Sega 1997)_PM5

    TABLE MUST BE PLAYED WITH PHYSMOD 5!!!
    Previous version released earlier. but this update adds some nice features and hopefully has all the bugs out of it!
    Thank you list:
    dark - lots of primitive work including the ramps, ramp decals, dino egg, baby-trex plus custom lighting for the t-rex, snagger arm, etc. Plus play testing and finding lots of misc issues
    freneticamnesic - lots of assistance in scripting primitive animation for the snagger arm and dino egg and also did some primitive work as well. Also helped with misc bugs and issues and provided info on how to convert to PM5
    fredobiwan - provided a very nice redrawn playfield
    Slydog43 - provided very nice decal images
    gtxjoe - assistance with some issues
    onemanproject - provided Hummer primitive B2S backglass, and play testing
    powerfufi - play testing
    arngrim - DOF support
    javier1515 - updated physics, ballrolling sounds, other table adjustments
    Hopefully I didn't forget someone! I apologize in advance if I did.
    Well, here is the table! One thing holding up the release was the snagger ball lock animation. It is not 100% where I would like it to be, but I think it works well enough for now. If anyone would like to improve it, by all means! As you can see, I had a lot of help with this one. Enjoy! One thing I added that is not accurate is the raptor near the shooter lane lights up at certain times, such as when you have a smart missle. The light is actually on the shoot button. Overall, pretty fun table. The skill shot and video mode are some of the most easy ones I've seen. first, the skill shot is really slow and doesn't speed up on successive shots. Also, the video mode, you get the same score if you jump over the T-rex, or if you get eaten by him...What?!? Haha. Ok, enough writing.

    1760 downloads

       (2 reviews)

    0 comments

    Updated

  2. Road Race (Gottlieb 1969)(v1.0)(FS)(DOF)(99x) & (Phys5)

    Gottlieb's Road Race (1969)


    Table primary build/scripted by Loserman!
    Thanks to the following for their contributions (whether they know it or not!)
    If I have missed anyone, let me know as this table would not exist without the folks in the community.
    Dazz - Playfield resources
    Freneticamnesiac - Playfield redraw (not used on this particular version)
    Grizz - Playfield and plastics redraws
    JPSalas - gameroom backdrop and methods gleaned from his fantastic tables
    EalaDubhSidhe - table object templates
    Black - HS save/load routines
    Itchigo - table templates which gave me ideas on how to accomplish what I wanted in this table
    CONRAM - various code ideas learned by tracing through code on his tables
    akiles50000 - for that totally awesome tutorial on table building. So much stuff I now understand because of the work put into this tutorial
    Inkochnito - scorecards/instruction cards
    Pinuck - Gottlieb chimes and score motor routines
    Herweh - directB2S designer and tools
    JimmyFingers - rolling ball and other objects' sound routines
    Bendigo - routines for rotating arrow target
    Knorr - Physmod 5
    Arngrim - DOF scripting!
    Message from Dazz - Thanks to loserman76 and everyone for helping out with this build weather they know it or not. This game has been noted as one of the worst pinball games by Gottlieb. For the complete story about why this game means a lot to me check out my post on BYOAC.

    590 downloads

       (2 reviews)

    0 comments

    Updated

  3. Mystery Castle (Alvin G 1993) (Physmod5) (FS) (gtxjoe)

    Welcome to the Mystery Castle of... DOOOOOOOOOOMMM!!
    After launch, hit the right ramp repeatedly for skill shot awards
    Hit the flashing ITEM insert to start mode and hit flashing ramps to score
    Hit the left standups to keep the left outlane kicker (Catapult) enabled
    Potion item activates the SECRET DOOR (left loop) and SKULL mode
    Megamode starts 2 ball multi-ball
    Complete T-R-A-P to light Mystery
    Must be played in the dark! Well not really, but you should
    This table must be played with Physmod5.exe and download newer version of vpinmame if you have issues with mystcasa rom
    Note: If you have no background music, try playing table with mystcast ROM and then switch back to mystcasa ROM
    Special Thanks to:
    TAB, TomDK - playfield image
    ssbodyman - restoration pics and scans
    freneticamnesic - billboard primitives and GI lighting approach
    arngrim - awesome dof config, vpinmame support
    wildman, dboyrecords - backglass support
    fuzzel, toxie, mukuste, etc - VP, Vpinmame development

    1334 downloads

       (3 reviews)

    0 comments

    Updated

  4. OXO (Williams 1973) (freneticamnesic) (Reflection Mod) (PM5 and VP990)

    It's been a long time coming
    OXO by Williams, 1973
    Script by Leon (PinballPerson) - thanks for your VP8 table, without which this table would have been impossible for me
    Redraw by vecto (I think?) from here http://arcarc.xmission.com/Web%20Archives/vectorlib.free.fr/Pinball/OXO.1.html
    DOF by arngrim
    Sticky note high-score by gtxjoe
    B2S by Loserman
    Primitive table by icpjuggla
    Physmod5 and VP990 available for download, I recommend the PM5 version. I have not spent much time on the VP990 release.
    This is my "reflection mod" technique, adapted from Rascal's application on "Triple Strike", by Rawwwd
    Wheel image and b2s included in the download
    As with all of my releases, full permission to mod, just give credit to the other authors if you use their resources (script)

    1008 downloads

       (6 reviews)

    0 comments

    Updated

  5. Sharkey's Shootout (Stern 2000) physmod.zip

    This table works on physmod2 through 5.
    Physmod5 is available here: http://www.vpforums.org/index.php?showtopic=27416. If you have VP9.90 installed, this should be a drop into your vp folder and run type executable. If you don't, you will have to configure the keys and video options. As with any of the DX9 versions, you should use windowed full screen mode. More information here: http://www.vpforums.org/index.php?showtopic=27416
    Required table: Sharkey's Shootout (Stern 2000).vpt from Freneticamnesic
    -Fixed for physmod
    -Updated some sounds
    -Updated ball. Sorry, I cant track that darker ball well with my bad eyes.
    Special Thanks:
    Freneticamnesic for making a really awesome version of Sharkye's Shootout.
    mukuste for making an awesome physics enhancement to visual pinball. This makes the game actually playable.
    Physmod is the in-test update for visual pinball physics. It implements a rolling ball with ball spin and proper flippers. Shots can actually be aimed now. The flippers finally play like real pinball flippers.

    1180 downloads

       (0 reviews)

    0 comments

    Updated

  6. Rocky & Bullwinkle And Friends_Beta_Physmod5

    Based on the Adventures of Rocky and Bullwinkle and Friends series, created by Data East in 1993
    Credits
    LoboTomy: For the playfield redraw
    FBX: For the HR plastic pics
    Akiles: For the HR pics
    Makuste for the all work in VP SCENE
    Koadic: New Plunger code
    JPSalas: code, textures, Sounds etc
    mfuegemann: Model Primitives
    Sorry if I forget to mention someone
    The table runs VP_PHYSMOD5.
    Download latest version VP: Physmod5
    To add the table Hyperpin should follow this tutorial. Launch different version of VPinball fron Hyperpin
    Español
    La mesa corre en VP_PHYSMOD5.
    Para descargar la version VP con las fisicas: Physmod5
    Para agregar la mesa a Hyperpin, deben seguir este tutorial. Launch different version of VPinball fron Hyperpin

    1038 downloads

       (4 reviews)

    0 comments

    Updated

  7. Last Action Hero (Data East 1994)_FS

    English
    Thanks:
    Fransisco666: HR Pics of the FP version
    Dark: On the 3d models and lighting effects.
    JPSalas: for the help on the table in general.
    Sorry if I forget to mention someone.
    The table runs VP_PHYSMOD5 the VisibleLock not work like real table. if anyone can solve this problem .. you feel free to modify the table.
    I hope you enjoy it ..
    Español
    Agradecimientos:
    Fransisco666: HR Pics de la version FP
    Dark: Por los modelos 3d y efectos iluminacion.
    JPSalas: por la ayuda en la mesa en general.
    Perdon si me olvido de mencionar a alguien.
    La mesa corre en VP_PHYSMOD5, el VisibleLock no funciona como en la mesa real. si alguien puede solucionar ese problema.. que se sienta libre de modificar la mesa.
    Espero que sea de su agrado..

    1277 downloads

       (4 reviews)

    0 comments

    Updated

  8. The Simpsons (Data East 1990) FS

    Based on the table The Simpsons (Data East 1990)
    The 3D models were created by Silos Dark (Thanks buddy)
    The domes are created by Zany.
    The table runs VP_PHYSMOD5.
    Download latest version VP: Physmod5
    To add the table Hyperpin should follow this tutorial. Launch different version of VPinball fron Hyperpin
    Español
    La mesa corre en VP_PHYSMOD5.
    Para descargar la version VP con las fisicas: Physmod5
    Para agregar la mesa a Hyperpin, deben seguir este tutorial. Launch different version of VPinball fron Hyperpin

    1343 downloads

       (3 reviews)

    0 comments

    Updated

  9. Austin Powers (Stern 2001) FS - Physmod5

    Based on Stern Austin Powers 2001
    Thank you very much to:
    DStruct, to mediate between Francisco and for this table was made.
    Francisco666 and Rom for 3D models and pictures in high quality used in vercion FP.
    JP for the help in the animation of the models (Thanks for the patience MAESTRO)
    JimmyFingers: Code and sound BMPR
    Koadic: New Plunger code
    Zany - Flasher Domes
    Dark - Primitive screws bolts
    Destruk: old vercion
    Makuste toxi fuzzel and all dev team for the hard work
    I apologize if I forget to mention someone.
    The table runs VP_PHYSMOD5.
    Download latest version VP: Physmod5
    To add the table Hyperpin should follow this tutorial. Launch different version of VPinball fron Hyperpin
    Español
    La mesa corre en VP_PHYSMOD5.
    Para descargar la version VP con las fisicas: Physmod5
    Para agregar la mesa a Hyperpin, deben seguir este tutorial. Launch different version of VPinball fron Hyperpin

    1122 downloads

       (3 reviews)

    0 comments

    Updated

  10. Rollergames (Williams)(1990)(1.4 PhysMod5 FS FOM)(Requlem DJRobX)

    This is a mod of Requlem's excellent RollerGames VP table. It improves the sound, adds some modern flasher objects, and has been changed to work with PhysMod5.
    I've also included a directb2s that is a mod of Wiggly's "Obscure Brands" version. His version had significantly cleaned up graphics around the DMD. This updates it to support 3rd-monitor DMDs.
    Thanks to both Wiggly and Requlem for giving me permission to mod and their original work!

    829 downloads

       (3 reviews)

    0 comments

    Updated

  11. CSI (Stern 2008)

    Based in CSI Stern 2008
    CREDITS:
    FRANSISCO666 AND ROM: Models 3d and resources redraw
    GTXJOE: Animation the Skull
    MAKUSTE: For excelent PhysMod
    WILDMAN: B2S Backglass
    ARNGRIM: DOF
    Bodydump: DroppTargets Flippers
    Koadic: New Plunger code
    Zany: Flasher Domes
    Dark : Primitive screws bolts
    DAZZ: BY ALLOWING THESE BEAUTIES WILL BE HOSTED ON THE FORUM.
    "I apologize if I forget to mention someone."
    The table runs VP_PHYSMOD5.
    Download latest version VP: Physmod5
    To add the table Hyperpin should follow this tutorial. Launch different version of VPinball fron Hyperpin
    Español
    La mesa corre en VP_PHYSMOD5.
    Para descargar la version VP con las fisicas: Physmod5
    Para agregar la mesa a Hyperpin, deben seguir este tutorial. Launch different version of VPinball fron Hyperpin

    2000 downloads

       (5 reviews)

    0 comments

    Updated

  12. Avatar (Stern 2010) (85vett)

    I was planning on launching this Christmas morning as a present to the community but since I'm betting most of you will be out with family then I might as well make it an early present :-)
    This is a recreation of Sterns Avatar. The only thing I added to this table that isn't part of the real table is the Jake animation. The DMD shows the box closing but the figure is stationary on the real machine. I made an animation to make it close when you lock a ball and to open back up when their is no longer a ball locked. Hope you all like it. This table is a drain monster out of the pops. I left it that way as that is how the real avatar was that I played. simple nudge will save it 99% of the time so that adds some skill to the table.
    I hope you all enjoy this table and a special thanks goes out to Dupe3d whom play tested this table for me to try to make sure it wasn't launched with any bugs. He was even able to add the 3 bank target as a primative which I feel looks much better than having to use multiple walls. Thanks Dupe3d!
    Keep in mind this is a SAM table so you will need to appropriate files located here - http://vpuniverse.com/forums/files/file/2480-vpinmame-25-sam-enabled-cabinet-versions/
    Also keep in mind the ROMs are not hosted here. For more info on getting the ROM and installing it please see this thread - http://vpuniverse.com/forums/topic/828-stern-roms/
    *Special Instructions for Avatar ROM*
    http://vpuniverse.com/forums/topic/965-avatar-stern-2010-85vett/?p=8604
    If you see any bugs let me know and I'll do my best to get them fixed.
    As with my other tables, if you wish to MOD this table please let me know. I have no issues with that but I would like to check it out first to make sure it's inline with the original creation and doesn't create bugs/problems.
    **** physmod5 version uploaded
    - added primative spinners and gate
    - lighting changed to new flasher style

    6443 downloads

       (7 reviews)

    0 comments

    Updated

  13. Spiderman FS (Stern) (2007) (85vett)

    While cleaning up some files I came across this table that I had started and figured it would be a good idea to go ahead and finish it up. This started off as JP's version of which I went through and redid most of the images to match the Stern table, ROM control was added, the FP models were added, redid the overall look of the table to resemble the Stern version and adjusted the physics settings.
    I'd like to thank JP for allowing me to mod his table and Randr for helping me get the models right.
    I've done this in two version. One is higher res for larger cabs and a lower res version for smaller cabs or weaker PC's.
    The rom should be named sman_260. ***remember that the ROMS are not housed here. They must be obtained via the Stern website***
    *** This table was built on the Direct X9 VP version. If you haven't tried this version you should as I think it plays better due to some flipper adjustments that were made. It should play fine on the new VP 9.2.1 build but I have not tested it on this version.***
    Hope you enjoy
    ***physmod5 version added

    5082 downloads

       (6 reviews)

    0 comments

    Updated

  14. X-Men Pro (Stern 2012) (85vett)

    Who says valentines day is just for our significant others :-)
    As some of you know this will be my last release for a while so I hope everyone enjoys this table as much as my others. I guess you can consider this a temporary farewell present from building. I'll be back building some day and will still hang around the forum to offer support but I just need a break to get some things back in order and building is just eating up to much time to make everything work. Back to X-men.
    I've never played this table in real life but after building it I'm hoping to some day. Really has been a blast to build and has been a pin that has surprised me with how fun it can be. That magneto magnet will get you cursing at the game real quick!
    I'd like to thank Teppo for helping with the physics and adding BMPR Lite and the flipper routines. I think it plays quite well but I am a bit partial though so if you find any bugs let me know and I'll do my best to correct them. The auto launch can be a bit temperamental but I left some of the randomness in place to keep things interesting as I've noticed with a lot of Stern tables they don't always launch in the same fashion anyways.
    I redrew the playfield and plastics and tried to keep them smaller in size. Their are several flasher in the table (makes for some nice light shows) but with the sizing of the images I'm thinking that most everyone should be able to play the table fine. If it turns out that a large chunk of people can't get it to play smooth I may do a low res version for those.
    *** you will need to get the updated VPmame file to run ROM 1.50. - http://vpuniverse.com/forums/files/file/2480-vpinmame-25-sampindmdunity-cabinet-versions/
    *** for the ROM see here - http://vpuniverse.com/forums/topic/828-stern-roms/
    Enough talking and time to playing. Have fun.
    *** Update 1-02***
    * Added new character images (thanks loadedweapon)
    * adjusted plunger to help prevent balls from short plunging. I played several games and didn't have any so hopefully this is fixed now
    * adjusted the right loop. A wall was not lined up correctly causing the ball to bounce away from the upper flipper when coming down the loop
    * adjusted location of the top right pop bumper. Found that some balls were hitting the bumper skirt which activated it when they were above the X-men figure by the ramp opening.
    * added roofs to the rams. This should keep the balls in play. I got several multiballs and never ran into a ball lost situation so hopefully this is fixed now too
    * tried to update the plunger image for those that have a puller vs just using the button. I couldn't use the script as provided as it messed up the push button images. Hopefully this works better now.
    * made a couple other minor adjustments (updating script to 1.51 and moving a couple post walls to make for smoother travel).
    *** Update
    - physmod version added. The physmod version has updated lighting and a handful of graphical changes.

    8236 downloads

       (14 reviews)

    0 comments

    Updated

  15. World Poker Tour (Stern 2006)

    IMPORTANT:
    You need to run this with the latest VPinMAME (2.04 or higher) otherwise VP will crash on JACKPOT events. Thanks to arngrim for implementing a fix for this release!
    I recommend running this with a static backglass image for accurate gameplay. The standard LED array in VP is for a 64 bit display. In every other game (WOF, TSPP, Monopoly) this is more than enough information. WPT is the only game so far that displays more than 64 bits of information on a secondary display. If we run the 64 bit script, it leaves the last 6 columns of LEDs unlit no matter what, but we can run b2s (and in turn, DOF). If we run the 128 bit script, you can see all of the array, but it won't start with b2s. To solve this, gtxjoe scripted an amazing workaround that will fill in the blanks. For 80% of the use of these last 6 columns, his script will accurately display the information that needs to be displayed. However, for the "River" card (the very last card turned over), it's a complete guess as to which suit will be displayed. In theory, 25% of the time, the suit will be correct. The other 75% of the time, the suit will be wrong, but in all honesty may never even be noticeable.
    There is some bounce on the upper PF flippers. It has no effect on gameplay, but it sometimes occurs and is a little confusing at first. It has to do with the physmod reaction of physics on a wall (upper pf in this case). This can be fixed in a new version of Physmod I think... for now it's negligible.
    This is for PHYSMOD 5 ONLY. I'm sorry to non-PM users, but for me, this is the only way to play anymore. I give full permission (as always) to mod and release my table as anyone desires. If anyone does a non-Physmod conversion, feel free to upload it or release a patch here on VPU!

    With all that being said, please enjoy this release! Thanks to bodydump for great pictures of the plastics which allowed me to redraw everything really quickly.
    As with all my latest releases, a lot of the primitive code on this table is thanks to Rascal. His movement script for primitives has severely sped up the time that I am able to turn tables around in. On a table like this, with a million drop targets, it cannot be understated...
    Thanks to gtxjoe for the script help on the LED Array. Also thanks to Sindbad for some input. Thanks to Arngrim for the VPM fix. Thanks to mekurri2006 for a lot of playtesting and feedback.
    I'm very happy with this table. It's much funner to play than I would expect. It flows very well and the LEDs in the middle are, at the very least, a clever novelty.

    3424 downloads

       (9 reviews)

    0 comments

    Updated

  16. Tron LE (Stern) (2011)(85Vett)

    This is one of my all time favorite tables in real life so hopefully I've done it justice.
    You will notice that I made some of my own plastics so they will not match the real table as well as the backpanel. I also used the LE version of the playfield as my redraw since this is the LE version (silver boarders vs colored).
    There are two version of the table being uploaded. One with ramp lights and one without. Be for warned that the table with the ramp lights is resource heavy when things get going in the game. Due to this I made a version without that so everyone can enjoy the table.
    Thanks again to Dupe3d for testing the table out for me. Hopefully between the two of us we caught all the bugs but if you find one please let me know.
    As with other SAM tables you will need to get the rom from Stern. You will need the LE version Rom and make sure to name it as it appears in the game (trn_174h).
    This table was built and tested with 9.2 (version 792). I am not sure if it will work with older or newer releases.
    Have fun!
    ***Update Version 1.02***
    - Thanks to Fuzzel for the 3D Recognizer and performance boosted scripting for the flasher version.
    - Thanks to Teppotee for the ramp flasher idea and physics update.
    - With this version more people should be able to use the table with the flashers as the new flash refresh routine boosted table performance.
    - The non-flasher table also got the 3D Recognizer. It is now stationary as well.
    - Both tables received jimmyfingers flippertap code and BMPR lite
    The new physics really makes this table much faster and harder. If you prefer the original physics setting just delete (or comment out) all the lines after:
    - Flasher table - 1238
    - non-flasher table - 1150.
    Doing this reverts the physics back to the original style.
    ***Update Version 1.03***
    - Fixed physics to be slower. Thanks to Teppotee for helping with this as well as JimmyFingers advise
    - Updated Ramps to be ROM controlled. Thanks to Luvthatapex and JP Salas for helping and guidance with the scripting to get this to work correctly
    - Updated the ramps coloring to look more like lights
    - added the metal scoop ring (mantis protector)
    - Some extra flasher routines added to add to the realism (scoop and behind recognizer)
    - Fixed not going to the left flipper when going through loop and not pressing the left flipper
    - couple of other minor graphical and play oriented fixes
    ***Update Version 1.04***
    - added faded light routine to apron lights
    - corrected some drawing errors that were blacking out some alpha ramps
    - correct the TRON drop target order and decals
    - Corrected the "S" stand up target decal
    - adjusted some minor other graphical things
    ***Update Version Physmod5***
    - decided to upload my personal version of this table that is fully converted to physmod5
    - Updated lighting and flashers to the new style
    - added missing post by right ramp entrance
    - primative spinners and gates added
    - minor other changes/tweaks
    - *** this only works in phsymod 5. There is a minor bug with the ramp to where it adds a bit extra speed sometimes upon exit. This is something that is being looked at for the next version. It will also experience balls being lost sometimes. I've never had it but my beta tester did twice.
    - thanks to loafmister for his help testing this table and "hopefully" getting the digital plunger script to work for everyone.

    8202 downloads

       (13 reviews)

    0 comments

    Updated

  17. Road Kings (Williams 1986) SPv1 FS VP99x PM5

    Based on the table from Williams 1986.
    CONTAINS TWO FILES, ONE FOR VP99x AND ONE FOR PHYSMOD5
    Thanks to:
    TAB - initial playfield image
    ClarkKent - stuff from his killer cyclone table.
    Zany - acornnuts
    UW - primitive template objects
    Big thanks to DARK - for the rest of the primitive objects (ramps, loop, etc.)
    Huge thanks to Jim5Six for all the resources, tuning, and lights help.
    Thanks to these folks that I pulled scripts and bits from their tables/code: Destruk, JPSalas, JF, ClarkKent.
    This table is angle independent and can be rotated to desktop settings. These are a good starting point:

    701 downloads

       (0 reviews)

    0 comments

    Updated

  18. Big Buck Hunter Pro (Stern 2010)

    Physmod 5 and standard VP files uploaded. Again, I adjusted everything for physmod so it plays best but I did a basic conversion down to VP 9.9 for those not on physmod yet.
    Thanks to ASOT for the table redraw and plastic resources.
    Thanks to GTXJOE for the Buck scripting as well as the rubber sound scripting.
    Thanks to kanario40 for the pics of the plastics and PF.
    Thanks to DARK for the buck model and help with the 3D ramp
    Thanks to my testers for helping to find bugs in the table. Hopefully we've found them all and I've got them all fixed.
    ***Everyone just needs to know right now that the buck is not 100% and I doubt it will be 100% at any point unless the true rom script can be figured out. Had some of the best minds on that and what I have on it now is the best we could come up with. It's good enough for me as it allows you to play the table but I know some like an exact match. Also, the Elk will get confused sometimes and the Elk wont match the diverter on rare occurrences. This has to do with how the diverter is working. It refreshes itself when it happens so just keep playing on and all will be well.
    *** 10-2 Update ***
    - Replaced the Elk model with an actual elk. Thanks to Dark for mapping the model for me.
    - replaced the script for the Elk to make it smoother. Thanks to GTXJOE for the suggestion to mirror the flipper logo routine
    - Updated wall5 to have no friction as requested in the comments section (thanks to Dozer for advising on it first)
    - adjusted the physics in physmod5. Just didn't feel right so I tweaked a few things
    - removed the "spin" from the bird target on the physmod version. This should make that shot more friendly. It shouldn't drain as often now when you hit it.
    - added BMPR lite routine for VP 9.9 version. Also tweaked several other items in this version. Ya'll are way to nice. I broke down and played this version a bit and I didn't like the game play at all. Way to fast, and bad ball movement. I think this version plays much more like a mid 2000 Stern.
    - adjusted flipper bounce on physmod5 version. I had the value as 1 and it should have been .1 for the coil return. While in there I adjusted a few more things so you can now do bounce passes. Thanks crazypin for point that out.
    - Walls added to flipper entrances to make for a smoother ball roll coming out of the inlanes.
    - several other small tweaks done as well

    3888 downloads

       (8 reviews)

    1 comment

    Updated

  19. Batman Dark Knight (Stern 2008) (85vette)

    There are two version of the table being uploaded. One is for use in VP 9.9 and the other is for Phsymod5. The physmod5 plays much better in my opinion so I encourage you to give that version a try. The table plays fast (as I like them) but can be slowed down by reducing the gravity or adding more friction. Easy changes in the editor (click on the backbox and you will see it on the right). I encourage you to tweak those setting to your feel.
    I'm hoping I've caught all the bugs but if one is present please let me know and I'll do my best to correct it. Keep in mind that the crane will only register hits at a specific strength of shot (or higher). Balls rolling down the playfield out of the pops or lane generally wont meet that threshold thus not register a hit. You will also see the ball get trapped by the crane sometimes on the right loop if the ball comes from the top. The crane will move and the ball will release. happens on the real table but is more prevalent on the VP version .
    Thanks to P1 and UW for letting me use the the Joker turntable and bat ramp animation from their WIP. This saved me a lot of time and works great!
    Thanks to gtxjoe for the script help for the crane animation
    Thanks to all my beta testers. I'll keep your names quite so you don't get PMed asking for some of the other tables in test ;-)
    *** you will have to rename the rom off sterns website to bdk_294***
    Happy Friday!
    *** version 2 uploaded
    - with version 2 I have reduced the threshold to activate the crane switch as well as increased (and relocated) the targets. This should make the crane more sensitive which should help with balls being caught by the crane. There will still be caught balls but hopefully it will be minimized now. If you would like it to be more sensitive just click on the wall for each spot where the ball stops and change the threshold (right now it is 9). Reducing it to 1 or 2 will make it real sensitive and pretty much prevent ball hang ups but I felt that was to soft as it would register light glances which the real table would never register. i went down the middle but you can easily change to your liking.

    6690 downloads

       (15 reviews)

    0 comments

    Updated

  20. Power Play (Bally 1978)(Night Mod)(FS Cabinet)(PhysicMod5)

    Let me begin with thanks to TAB for allowing me to mod this table and all credit for the original desktop VP9 build go to TAB and the build team for that table.
    A big Thank you to all of the people I had with me on this build.
    UncleWilly … the beautiful GI lighting and Night mod of the table along with some primitives
    Dboyrecords …. The great playfield images that really cleared up the table
    Itchigo …. Tutorials and tips and tricks for adding sounds and triggers and some images
    Arngrim …. DOF code for disabling the Mechanical sounds when using B2S server and back glass and correct config tool toys
    Thank you
    Also thanks to all the community that gave support and helped with Ideas and suggestions and kept me motivated.
    This is my second attempt of making a table to give back to the community … the first table is still a WIP!
    I chose this table because I am a hockey fan and player and coach so when I remembered playing this table as a child I just had to have it on my Cab.
    I converted TAB's Desktop VP9.0 table to FS and adjusted to my personal Cabinet viewing taste. Added all the missing sounds and added some new sounds with some help. dboyrecords updated the play field images. Adjusted a few play field objects that were out of alignment. Sent it off to a master of GI lighting UW for the night mod and all lighting that you see. I wanted to get the look that TNT Amusements achieved when they did a video review of this table on their website. I think UW nailed it. Have to give a shout out and thanks to Zany for the suggestion of Zipper Flipper upper flippers, I have tried to recreate them as best I can (Thanks to UW for the primitive help) but I am a novice so I spent a day trying to get what looked good to me. Photoshop the PF images to clean up a few little things and also for the Zipper Flipper primitive images. I have spent a lot of time and made a lot of adjustments to the Physics of the game and with a friend of mine owning one I was able to play it and make some very good game play that I feel is really close to the real table.
    This Table was built on Beta VP PhysicsMod5 and WILL NOT WORK on any other version without modifications.
    Please feel free to mod this table without my permission at any time. I am a novice and I am sure there are people that can make this table even better.
    Use with Beta VP PhysicsMod5 exe
    F6 for the Dip switch menu while in game.
    Also look for my VP 9.9.0 release, it plays very well and a little faster than this version but still really close to the real table I played.
    Enjoy

    313 downloads

       (0 reviews)

    0 comments

    Updated

  21. 24 (Stern)(2009)(freneticamnesic)(FS)(PhysMod5)

    PHYSMOD VERSION
    This is my first physmod conversion and I had help from 85vett on this, I did adjust the physics to suit my taste after he did it, so if anything is messed up I probably did it.
    Please let me know how this plays, I'd like to improve on this.
    ------------------------------------------------
    Also known as Toy Paradise. it's like Stern threw as many toys at this game as possible when designing this.
    It's been a long process but here we go. Without ever playing the real machine I can't be sure of its accuracy but I've tried to get it close based only on videos.
    Thanks to: Rascal, luvthatapex, Javier15, unclewilly, oooPLAYER1ooo, rom, zedonius, dark, ASOT, gtxjoe, ICPjuggla, 85vett, arngrim
    They all helped a little and a lot.
    Here's a short gameplay video, showing off all the crazy toys:

    2012 downloads

       (3 reviews)

    0 comments

    Updated

  22. Fast Draw (Gottlieb 1975) (Reflections Mod)

    VP990 and Physmod5 versions available. I recommend the Physmod version.
    This table is based on script by loserman76 who released Fast Draw a month or so ago. ( http://www.vpforums.org/index.php?app=downloads&showfile=10075 )
    It's one of my favorite tables so I wanted to give it a higher resolution update. As I began I noticed a technique that Rascal had used on Rawds Triple Strike (Desktop) that was absolutely incredible. ( http://www.vpforums.org/index.php?app=downloads&showfile=3651 )
    Rascal developed this "inverted playfield" idea for real-time reflection capability in VP. This was before primitives were supported in VP so I can only imagine how long that playfield inversion process took.... Now that we have primitives, the inversion process was pretty painless! So that's what you see here, a process developed by Rascal, released by Rawd, and simplified by me....or rather, the VP dev team who implemented 3d object support
    This table uses the textures created by Popotte from his FP table ( http://www.vpforums.org/index.php?app=downloads&showfile=121 )
    I also used the primitive collections provided by unclewilly and gtxjoe extensively in this build.
    Since this is scripted by loserman76, his b2s works here. http://www.vpforums.org/index.php?app=downloads&showfile=10074
    Thanks to everyone above for allowing this table to come to life!
    Thanks to 85vett for physmod tips and tricks
    Thanks to arngrim for DOF
    I give permission to mod my tables without permission. Since this table uses resources provided by several other authors, please get permission before you release any mods.

    602 downloads

       (1 review)

    0 comments

    Updated

  23. Spirit (Gottlieb 1982)_FOM.zip

    Here is a FOM (Night Mod) for the Gottlieb Spirit (1982)
    Many thanks to luvthatapex for the permission to mod and to destruk for the original release I believe the mod is based off.
    This table must be played with VP990
    I've had this version half done on my dev machine for quite a while now and decided to finish it up this week.
    Release info.
    Assigned bottom left and right lane save flippers to left and right magnasave.
    Fixed saucer solenoid / driver lamp assignments.
    Added moving Star Gate ramp - Thank you to the authors of the most recent WhirlWind table for this routine.
    Implemented updated insert lighting routine and flasher routine - Thanks to JP Salas.
    Added a bunch of sounds.
    Added DOF sub routine for non rom controlled table elements - Thanks Arngrim
    Added ball rolling sound routine - Thanks to JimmyFingers.
    Added flasher based GI and Ambient Lighting - Thanks fo JimmyFingers for halo GI textures and LoadedWeapon for some color alpha sprites.
    Added collision sound routines - Thanks to some code snippets from UW's Monster Bash.
    Added some primitive items for bonus targets and some gate brackets - Thanks to UW's Primitive Template Table.
    And thanks to everyone else who contributed code / assets to this and all tables released here who I cannot identify the origin of.
    Table options available at the top of the script. (All are on by default).
    UseB2S = 1 ' Use DirectB2S BackGlass Controller.
    Color_Ambient = 1 ' Turn on/off Color Ambient PF lighting.
    Ledpanel_Glow = 1 ' Turn on/off Glow above LED Segment PF panel
    Glass = 1 ' Render Top Glass effect.
    Gottlieb System 80 tables use black magic and witchcraft for their solenoid assignments.
    Many solenoids are fired by the lamp matrix via an aux driver board with power transistors on it.
    The following table is a list of DOF assignments I have included in the script for devices that are not
    fired by the rom.
    DOF assignments currently in the script.
    DOF 140 - Left Magna
    DOF 141 - Right Magna
    DOF 100 - Bumper
    DOF 101 - Left Sling
    DOF 102 - Right Sling
    DOF 170 - Top Right Sling
    DOF 171 - Centre Sling
    Additional lamp assignments which can be mapped using DOF.
    L15 - Bottom Right Saucer
    L14 - Top Left Saucer
    L12 - Ball Eject to Trough
    L13 - Star Gate
    There you have it, I hope you enjoy this old beauty. I skipped school many times when I was younger to travel into the city
    to play this so it was a blast to be able to work on it.
    Please also watch for an updated directb2s I'll be uploading shortly to go with this table.
    Dozer.

    346 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Transformers Pro (Stern 2011) (FS VP9.9) gtxjoe freneticamnesic

    "What you are about to see is totally classified..."
    Transformers Pro (Stern 2011)
    A joint production by gtxjoe and freneticamnesic
    Built using VP 9.9. Several options available at the top of the script so give it a look.
    Zipfile includes transformers intro music - place this mp3 file in your Visual Pinball\Music folder
    * This table requires Vpinmame SAM version and sam.vbs found here: http://vpuniverse.com/forums/files/file/2480-vpinmame-sampindmdunity-unified-version/
    Download the TF PRO ROM from the Stern website and rename the ROM zip filename to "tf_180.zip"
    Note: If you lose a ball during gameplay, you can press B to add a ball back to continue play.
    Credits:
    85vett - Transformers pictures used for this build
    Dark - Optimus Ramp and Flasher dome
    Randr - Flasher dome
    rom - Optimus Prime model
    Arngrim - DOF author extraordinaire
    rascal - Nudge bobble script for the level and his ball handling expertise
    Wildman - Transformers DB2S backglass
    jimmyfingers/Unclewilly - Halo lighting approach
    and many others...

    3687 downloads

       (8 reviews)

    0 comments

    Updated

  25. Corvette FS (Bally) (1994) (85vett)

    Uploading this as a new table as it appears I never uploaded my old version to this site. This is a complete rework of what I previously had. Main goal was to get it to look better graphically and make it physmod5 compatible. Primative targets and bumpers have been added as well. Could use a primative engine but I'll update the table if once comes available.
    This table plays VERY fast! I recommend it to be played in physmod5 but for those not looking to move to this VP version I am adding a VP 9.9 version. I did add some magnets to the engine which will sometimes get the ball to shake. It's not what I really envision as it should be but I figured I'd release this now since it's fully playable and that I would just add that in an update if a better solution comes to light.
    Not a lot of good resources for this table so it was tough to get it to look decent. Not graphically as much as I'd like but I'm done working on it for now and didn't want it to sit without the ability to be played by others.
    Have fun with it and with all of my other tables. If you see any issues let em know and I'll try to resolve them as soon as possible.
    Big thanks to gtxjoe for getting the cars to work and for helping to point me in the right direction on the ZR1 engine shaking.

    2278 downloads

       (3 reviews)

    0 comments

    Updated




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