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11 files

  1. Bounty Hunter (Gottlieb_1985)(VP9_FS)

    Presenting the re-release of Bounty Hunter!
    Featuring:
    - complete graphics overhaul
    - Metal finishings
    - Wood finishings
    - Wall graphics
    - Ball-stoppers (wip)
    - Bounty Table was created with using a photo-stitch process. (extensive photoshop work)
    Special thanks to all the authors who worked on creating this table.
    Hmueck for his valuable assistance, and the VP-Forum community for their support.
    Enjoy the ride through the Wild-Wild-West!
    linkto ROM:
    http://www.vpforums.org/index.php?app=downloads&showfile=1044

    495 downloads

       (0 reviews)

    0 comments

    Updated

  2. Boomerang Bally 1974 FS Direct B2s

    This is Cyberyogi's Boomerang rotated for FS, with a working backglass. This is from VP3 (2001). I found the backglass on the IPDB and cleaned it up a bit. There are a couple items that are off, but this is the best I can get it. Thanks to MKL66 for vectorizing the clear acrylic layer, and thanks to Fren for helping me with the reelcode. This is the same layout as Bally's Champ. The backglass is included with the table.

    404 downloads

       (0 reviews)

    0 comments

    Updated

  3. Big Buck Hunter Pro (Stern 2010)

    Physmod 5 and standard VP files uploaded. Again, I adjusted everything for physmod so it plays best but I did a basic conversion down to VP 9.9 for those not on physmod yet.
    Thanks to ASOT for the table redraw and plastic resources.
    Thanks to GTXJOE for the Buck scripting as well as the rubber sound scripting.
    Thanks to kanario40 for the pics of the plastics and PF.
    Thanks to DARK for the buck model and help with the 3D ramp
    Thanks to my testers for helping to find bugs in the table. Hopefully we've found them all and I've got them all fixed.
    ***Everyone just needs to know right now that the buck is not 100% and I doubt it will be 100% at any point unless the true rom script can be figured out. Had some of the best minds on that and what I have on it now is the best we could come up with. It's good enough for me as it allows you to play the table but I know some like an exact match. Also, the Elk will get confused sometimes and the Elk wont match the diverter on rare occurrences. This has to do with how the diverter is working. It refreshes itself when it happens so just keep playing on and all will be well.
    *** 10-2 Update ***
    - Replaced the Elk model with an actual elk. Thanks to Dark for mapping the model for me.
    - replaced the script for the Elk to make it smoother. Thanks to GTXJOE for the suggestion to mirror the flipper logo routine
    - Updated wall5 to have no friction as requested in the comments section (thanks to Dozer for advising on it first)
    - adjusted the physics in physmod5. Just didn't feel right so I tweaked a few things
    - removed the "spin" from the bird target on the physmod version. This should make that shot more friendly. It shouldn't drain as often now when you hit it.
    - added BMPR lite routine for VP 9.9 version. Also tweaked several other items in this version. Ya'll are way to nice. I broke down and played this version a bit and I didn't like the game play at all. Way to fast, and bad ball movement. I think this version plays much more like a mid 2000 Stern.
    - adjusted flipper bounce on physmod5 version. I had the value as 1 and it should have been .1 for the coil return. While in there I adjusted a few more things so you can now do bounce passes. Thanks crazypin for point that out.
    - Walls added to flipper entrances to make for a smoother ball roll coming out of the inlanes.
    - several other small tweaks done as well

    3887 downloads

       (8 reviews)

    1 comment

    Updated

  4. Batman Dark Knight (Stern 2008) (85vette)

    There are two version of the table being uploaded. One is for use in VP 9.9 and the other is for Phsymod5. The physmod5 plays much better in my opinion so I encourage you to give that version a try. The table plays fast (as I like them) but can be slowed down by reducing the gravity or adding more friction. Easy changes in the editor (click on the backbox and you will see it on the right). I encourage you to tweak those setting to your feel.
    I'm hoping I've caught all the bugs but if one is present please let me know and I'll do my best to correct it. Keep in mind that the crane will only register hits at a specific strength of shot (or higher). Balls rolling down the playfield out of the pops or lane generally wont meet that threshold thus not register a hit. You will also see the ball get trapped by the crane sometimes on the right loop if the ball comes from the top. The crane will move and the ball will release. happens on the real table but is more prevalent on the VP version .
    Thanks to P1 and UW for letting me use the the Joker turntable and bat ramp animation from their WIP. This saved me a lot of time and works great!
    Thanks to gtxjoe for the script help for the crane animation
    Thanks to all my beta testers. I'll keep your names quite so you don't get PMed asking for some of the other tables in test ;-)
    *** you will have to rename the rom off sterns website to bdk_294***
    Happy Friday!
    *** version 2 uploaded
    - with version 2 I have reduced the threshold to activate the crane switch as well as increased (and relocated) the targets. This should make the crane more sensitive which should help with balls being caught by the crane. There will still be caught balls but hopefully it will be minimized now. If you would like it to be more sensitive just click on the wall for each spot where the ball stops and change the threshold (right now it is 9). Reducing it to 1 or 2 will make it real sensitive and pretty much prevent ball hang ups but I felt that was to soft as it would register light glances which the real table would never register. i went down the middle but you can easily change to your liking.

    6687 downloads

       (15 reviews)

    0 comments

    Updated

  5. Bad Girls (Premier)(1988)(Bodydump Koadic)(1.0)(FS)

    Gottlieb/Premier's Bad Girls (1988)
    I started redrawing this back in 2011. I then attempted to build it in VP as my very first table build. Everything was going good until I ran into serious coding problems. The game uses various relays to switch the functions of lights and solenoids during gameplay. I tried to get it to work (the old Tab/Desturk version doesn't work properly) and failed miserably and gave up...until I found koadic. Koadic quickly figured out how to code around all the issues and get the game working properly. Then I got the rest of the flashers and stuff up and running and then sent it back to Koadic's Kustoms for a full blown 3d primitive model bling out. Primitive posts, rubbers, drop targets, wireforms, lane dividers, VUK, varitarget, etc.. And of course you get one of his handy menus for changing options. Hope you enjoy.
    Thanks also to:
    JimmyFingers for flipper routines, sounds, sound routines and general help
    UncleWilly for his starter table and help and inspiration
    Arngrim for DOF config and testing
    Bent98 for testing and project management
    Tab and Destruk for the older version of the table

    576 downloads

       (0 reviews)

    0 comments

    Updated

  6. BlueChip (Williams)(1976)(Bodydump)(1.1)(FS)DOF

    Blue Chip (Williams 1976)
    Single player EM with B2S backglass
    Special thanks to:
    TheWool for the awesome physics tweaks
    UncleWilly for the use of his starter table and objects and scripts
    JimmyFingers for sound and flipper routines, kicker routines and all the other help he's given me
    JP for scripts and objects
    Eala for his table objects and his original vp8 version which I played before building this
    PAPA for posting an awesome video from which I derived the rules, gameplay and physics(TheWool)
    Bent98 for DOF code
    Pinuck for high score postit script
    In2Kiss for play testing

    375 downloads

       (1 review)

    0 comments

    Updated

  7. Barracora (Williams)(1981)(gtxjoe)(1.0.0)(FS)(9.2)

    Targets on left bank and right bank must be hit in order to drop targets. Completing bank will enable Multi-ball lock
    and increase Bonus Multiplier. Complete BARRA-CORA increases Super Bonus Multiplier which carries over to next ball.
    One strategy is to lock ball in top lock and play single ball until it drains. When it drains, ball in top lock is
    released allowing you to continue play and repeat strategy
    Another special feature: Winner during multiplayer game is awarded 30 second Multi-ball at end of play
    Thanks to all VP, B2S, DOF, Media authors/developers who contribute to this hobby
    Special Thanks to:
    akiles50000 - For the Big Brave Supertutorial (http://www.vpforums.org/index.php?showtopic=25665)
    fuzzel, toxie - For continuing to improve/update Visual Pinball. New lightmap/primitives/plunger feature used on this table
    JPSalas - Inspiration taken from the TOTAN beta. Learned how to use insert lightmaps/decal layer
    melon - Inspiration taken from the recent BK2K release. Learned how to use do GI lighting effects including reflection
    DesAngel - Inspiration taken from the VP8 Barracora table

    467 downloads

       (0 reviews)

    0 comments

    Updated

  8. Big Guns (Williams 1987) FS

    CREDITS AND THANKS
    DStruct: Textures Redraw(FP VERCION FRANSISCO666)
    JPSalas: Textures, sounds etc.
    JimmyFingers : Code and sound BMPR
    Koadic: New Plunger code
    Destruk: old vercion and rum
    Herweh: New B2S Backglass Server and creation
    B2S Backglass For Big Guns
    Grizz: Release HR BackGlass
    oooPLAYER1ooo: New Primitive Target
    AND ALL THIS BEAUTIFUL COMMUNITY
    Note:For the B2S backglass need the latest version of Backglass Server v1.25 that was updated for this particular table. (Thanks Herweh)

    636 downloads

       (0 reviews)

    0 comments

    Updated

  9. Big Bang Bar (Capcom) (1996) (Uw Jf G) (2.0) (FS)

    Recreation based on capcom's Big Bang Bar
    Best if played on the most recent VP daily build
    Built and coded by unclewilly and jimmy fingers
    art by Grizz

    1011 downloads

       (5 reviews)

    0 comments

    Submitted

  10. Big Brave (Maresa)(1974)(jpsalas)(1.1.2)(FS)(VP9.15)

    This is a mod of jpsalas' FS EM table including the dB2S backglass and the necessary directb2s changes.
    It requires VP 9.15 or above to run.

    558 downloads

       (0 reviews)

    0 comments

    Updated

  11. Baseball (Gottlieb) (1970) (Herweh) (FS) (dB2S)

    This is a fullscreen and directB2S mod of Sabbat's 'Baseball'.
    Pinuck and Sabbat provided some backglass images and image snippits.
    Thewool and Luvthatapex helped a lot at the high score post-it and the conversion to FS.
    Thanks a lot for the kind permission to release this mod to Sabbat.
    For installation please check the 'readme.txt' file in the ZIP.

    406 downloads

       (0 reviews)

    0 comments

    Submitted


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