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7 files

  1. Family Guy Beta Version - Groni Pinball - VP9.9.1

    As I promised, here is the Beta Version of my Family Guy Table.
    This Version is fully playable with some exeptions that are missing.
    1. No PM5 Physics, just standard 9.9.1 Physics
    2. Mini Playfield Lights missing
    3. Some code optimizings
    4. Code for Pincabs and Plungers needs to be added
    5. No B2S Controller, just normal VPM
    This table is almost completely done in 3D/Primitives so it might run
    slow on older systems.
    You need the latest SAM VPM and the Rom Version 12 (fg_1200af)
    As soon I have the time I will continue this table as promised.
    Have Fun playing it and don´t forget some feedback.
    Happy playing!
    Groni

    2905 downloads

       (10 reviews)

    0 comments

    Submitted

  2. Fast Draw (Gottlieb 1975) (Reflections Mod)

    VP990 and Physmod5 versions available. I recommend the Physmod version.
    This table is based on script by loserman76 who released Fast Draw a month or so ago. ( http://www.vpforums.org/index.php?app=downloads&showfile=10075 )
    It's one of my favorite tables so I wanted to give it a higher resolution update. As I began I noticed a technique that Rascal had used on Rawds Triple Strike (Desktop) that was absolutely incredible. ( http://www.vpforums.org/index.php?app=downloads&showfile=3651 )
    Rascal developed this "inverted playfield" idea for real-time reflection capability in VP. This was before primitives were supported in VP so I can only imagine how long that playfield inversion process took.... Now that we have primitives, the inversion process was pretty painless! So that's what you see here, a process developed by Rascal, released by Rawd, and simplified by me....or rather, the VP dev team who implemented 3d object support
    This table uses the textures created by Popotte from his FP table ( http://www.vpforums.org/index.php?app=downloads&showfile=121 )
    I also used the primitive collections provided by unclewilly and gtxjoe extensively in this build.
    Since this is scripted by loserman76, his b2s works here. http://www.vpforums.org/index.php?app=downloads&showfile=10074
    Thanks to everyone above for allowing this table to come to life!
    Thanks to 85vett for physmod tips and tricks
    Thanks to arngrim for DOF
    I give permission to mod my tables without permission. Since this table uses resources provided by several other authors, please get permission before you release any mods.

    602 downloads

       (1 review)

    0 comments

    Updated

  3. F-14 Tomcat (Williams)(1987)(JPSalas, Rosve, chinzman93)(2.1)(FS)(9.21)NightMod

    This is a modification that I had started last winter and never got around to finishing until now. It is primarily cosmetic. Alpha flashers
    have been added throughout the table. Upgraded plunger and fading lights routine. Scripting change for selecting controller.
    I hope everyone enjoys the changes made to the table.
    Turn it up load and turn out the lights!
    I would like to thank:
    JPSalas and Rosve for their great work on the previous versions and allowing the mod.
    JPSalas for use of his Fading Lights routine and for flasher images.
    Koadic for use of his plunger method and controller selection code.
    Aaron James for giving the table a spin and offering suggestions and use of the controller selection code.
    All the authors, art guys, and other contributors that make this such an enjoyable hobby.
    Please feel free to let me know that you think...good, bad, or otherwise. It's my first release so
    if I am doing something wrong, I would like to fix it for the future.
    Note: This modification was built with VP 9.16 rev 652 and also played with the latest beta.
    I am not aware of anything that would prevent this from using 9.15. However, the flashers do use
    Additive BI and maybe a bit strong without it. I would recommend 9.16 or better with this, but
    feel free to give it a try with 9.15.
    Version 2.00
    Add B2B scripting
    Night modded.
    New GI with 6 colors for the user to choose and they can be mixed and matched throughout the table. I really hope you have fun with this. The colors are white, yellow, red, blue, green and purple.
    Code to overide GI on by location with different colors.
    Tested with ball size of 50, larger balls will get stuck.
    JP flipper code
    The user options section:
    '***************************************************************************************
    '***************** User options for controller and General Illumination ****************
    '***************************************************************************************
    'Ball size: Values above 50 will likely result in stuck balls.
    Const BallSize = 50
    'Choose Controller: 1-VPM, 2-UVP, 3-dB2S, 4-B2S by Rosve (Please note: If using option 4, all naming convention for table,BG,and Hyperpin still apply.)
    Const cController = 1 '<-------Select controller here
    'Choose GI Colors: 1-Blue, 2-White, 3-Red, 4-Yellow, 5-Green, 6-Purple
    Const cGI = 4 '<----Selected desired color for GI. Indiviual bulbs can be overriden below.
    'GI Colors Layout
    Select Case cGI
    Case 1:Bulb_Image = "f14_gib" 'Description: A cool temperature blueish white
    Case 2:Bulb_Image = "f14_giw" 'Description: A crisper white
    Case 3:Bulb_Image = "f14_gir" 'Description: A redish white
    Case 4:Bulb_Image = "f14_giy" 'Description: A warmer yellowish white
    Case 5:Bulb_Image = "f14_gig" 'Description: A greenish white
    Case 6:Bulb_Image = "f14_gip" 'Description: Somewhere between pink and purple
    End Select
    'The code below will allow for the user to override the global GI color selected above on individuals areas in the table
    'argi126d and argi127d below demonstrate how to override the global GI color. See above for valid values and a description of the color
    'This will allow for the user to mix and match as desired. Hopefully you have fun with this!
    argi7.image = Bulb_Image 'Location: Center Target Bank
    argi7a.image = Bulb_Image 'Location: Center Target Bank
    argi7b.image = Bulb_Image 'Location: Center Target Bank
    argi9a.image = Bulb_Image 'Location: Right side mid-table under wire form shooter lane
    argi9b.image = Bulb_Image 'Location: Right side just above righter upper flipper
    argi9c.image = Bulb_Image 'Location: Right side second lamp above upper right flipper
    argi10.image = Bulb_Image 'Location: Upper target banks
    argi12.image = Bulb_Image 'Location: Just above left lower flipper
    argi13.image = Bulb_Image 'Location: Just above right lower flipper
    argi14.image = Bulb_Image 'Location: Right sling
    argi15.image = Bulb_Image 'Location: Left slipng
    argi18.image = Bulb_Image 'Location: Left mid table
    argi19.image = Bulb_Image 'Location: Right mid under flashers
    'The two below need both variables updated
    argi126d.image = "f14_gir":LGIBulb = "f14_gib" 'Location: Second light above left lower flipper.
    argi127d.image = "f14_gir":RGIBulb = "f14_gir" 'Location: Second light above right lower flipper.
    '***************************************************************************************
    '***************************************************************************************
    '***************************************************************************************
    Hope everyone likes it and plays around with the lighting. Please report any issues to the support topic.

    617 downloads

       (0 reviews)

    0 comments

    Updated

  4. F-14 Tomcat (Williams)(1987)(JPSalas, Rosve, chinzman93)(2.1)(FS)(9.2+)DayMod

    **** Here is the link to the NIght Version *******
    http://vpuniverse.com/forums/files/file/2553-f-14-tomcat-williams1987jpsalas-rosve-chinzman93200fs916nightmod/
    This is a day version of my original F-14 mod and the version 2.00 updates. The table is much lighter than the picture makes it appear with all the flashers going off. Maybe not everyone enjoys night mods as much as me... All the GI functions are available.
    This is a modification that I had started last winter and never got around to finishing until now. It is primarily cosmetic. Alpha flashers
    have been added throughout the table. Upgraded plunger and fading lights routine. Scripting change for selecting controller.
    I hope everyone enjoys the changes made to the table. I plan on making changes to physics in a future update that would also include
    any bug fixes with this version.
    Turn it up load and turn out the lights!
    I would like to thank:
    JPSalas and Rosve for their great work on the previous versions and allowing the mod.
    JPSalas for use of his Fading Lights routine and for flasher images.
    Koadic for use of his plunger method and controller selection code.
    Aaron James for giving the table a spin and offering suggestions and use of the controller selection code.
    All the authors, art guys, and other contributors that make this such an enjoyable hobby.
    Please feel free to let me know that you think...good, bad, or otherwise. It's my first release so
    if I am doing something wrong, I would like to fix it for the future.
    Note: This modification was built with VP 9.16 rev 652 and also played with the latest beta.
    I am not aware of anything that would prevent this from using 9.15. However, the flashers do use
    Additive BI and maybe a bit strong without it. I would recommend 9.16 or better with this, but
    feel free to give it a try with 9.15.
    Updated to version 2.00!!
    Version 2.00
    Add B2B scripting. Thanks to Koadic for the help.
    Night modded.
    New GI with 6 colors for the user to choose and they can be mixed and matched throughout the table. I really hope you have fun with this. The colors are white, yellow, red, blue, green and purple.
    Code to overide GI on by location with different colors.
    Tested with ball size of 50, larger balls will get stuck.
    JP flipper code
    The user options section:
    '***************************************************************************************
    '***************** User options for controller and General Illumination ****************
    '***************************************************************************************
    'Ball size: Values above 50 will likely result in stuck balls.
    Const BallSize = 50
    'Choose Controller: 1-VPM, 2-UVP, 3-dB2S, 4-B2S by Rosve (Please note: If using option 4, all naming convention for table,BG,and Hyperpin still apply.)
    Const cController = 1 '<-------Select controller here
    'Choose GI Colors: 1-Blue, 2-White, 3-Red, 4-Yellow, 5-Green, 6-Purple
    Const cGI = 4 '<----Selected desired color for GI. Indiviual bulbs can be overriden below.
    'GI Colors Layout
    Select Case cGI
    Case 1:Bulb_Image = "f14_gib" 'Description: A cool temperature blueish white
    Case 2:Bulb_Image = "f14_giw" 'Description: A crisper white
    Case 3:Bulb_Image = "f14_gir" 'Description: A redish white
    Case 4:Bulb_Image = "f14_giy" 'Description: A warmer yellowish white
    Case 5:Bulb_Image = "f14_gig" 'Description: A greenish white
    Case 6:Bulb_Image = "f14_gip" 'Description: Somewhere between pink and purple
    End Select
    'The code below will allow for the user to override the global GI color selected above on individuals areas in the table
    'argi126d and argi127d below demonstrate how to override the global GI color. See above for valid values and a description of the color
    'This will allow for the user to mix and match as desired. Hopefully you have fun with this!
    argi7.image = Bulb_Image 'Location: Center Target Bank
    argi7a.image = Bulb_Image 'Location: Center Target Bank
    argi7b.image = Bulb_Image 'Location: Center Target Bank
    argi9a.image = Bulb_Image 'Location: Right side mid-table under wire form shooter lane
    argi9b.image = Bulb_Image 'Location: Right side just above righter upper flipper
    argi9c.image = Bulb_Image 'Location: Right side second lamp above upper right flipper
    argi10.image = Bulb_Image 'Location: Upper target banks
    argi12.image = Bulb_Image 'Location: Just above left lower flipper
    argi13.image = Bulb_Image 'Location: Just above right lower flipper
    argi14.image = Bulb_Image 'Location: Right sling
    argi15.image = Bulb_Image 'Location: Left slipng
    argi18.image = Bulb_Image 'Location: Left mid table
    argi19.image = Bulb_Image 'Location: Right mid under flashers
    'The two below need both variables updated
    argi126d.image = "f14_gir":LGIBulb = "f14_gib" 'Location: Second light above left lower flipper.
    argi127d.image = "f14_gir":RGIBulb = "f14_gir" 'Location: Second light above right lower flipper.
    '***************************************************************************************
    '***************************************************************************************
    '***************************************************************************************
    Hope everyone likes it and plays around with the lighting. Please report any issues to the support topic.

    605 downloads

       (0 reviews)

    0 comments

    Updated

  5. Flying Turns

    This is Rascal's Flying Turns for Cabinets. Done with Rascal's blessing, thanks Rascal.
    This is an unmodifed version- nothing was changed, except to make it work with a backglass.
    The table and all images are from Rascal, I only assembled and coded the backglass. Directb2s is in the zip.
    Feel free to change any layback or angle settings.

    471 downloads

       (3 reviews)

    0 comments

    Updated

  6. Fish Tales (Williams) (1992) (Rosve) (FS)

    My version of the classic Williams machine Fish Tales.

    2270 downloads

       (9 reviews)

    0 comments

    Updated

  7. Fast Draw (Gottlieb) (1975) (Westworld) (FS) (dB2S)

    This is a mod of JPSalas original table, now using B2SServer to display a backglass using Reels, looking like an EM table.
    A big thanks to JPSalas for the table and his approval to publish the mod.
    Table informations:
    The original table was enhanced to support the Nanotech Plunger, using Layback for enhanced 3D impression and all score values on the playfield was modified, to follow the scores of the original pinball machine (such as 1000 points instead of 10000 points).
    Backglass informations:
    The Backglass is following the design of the original EM backglass, using 5 digit reals.
    In addition to the original backglass, it includes lamps showing 100 000, 200 000...500 000 scores as overflow, per player.
    The backglass also has a not original animation (the pistol shot) and some additional illuminations, such as the girl on the right side. See installation instructions about how to enable/disable this enhancements, allowing to have the original look.
    Background informations about table/backglass design:
    The original pinball machine was an EM machine, not using ROM. The table author (JPSalas) has created the table using a ROM from a SS machine (Amazon Hunt) to control all the play rules and logic, as this was one very similar. To have a more real virtual pinball, I've used reels and to do that many table script modifications was required. The script detects high score display and hides them (as reels never displayed high scores), it detects blinking of player score (used in SS machines to show current player), suppress the blinking but illuminate current player lamps and so on. The table uses two controllers simultaneity, the standard VPinMame Controller for the game and rules and in parallel the B2SServer to display the backglass.
    Special Thanks to Pharaoh, Flying Dutchman and Grizz for the Backglass Image
    Installation:
    -------------
    - Copy both table and backglass into your tables folder.
    - Make sure the ROM "amazonh" (from Amazon Hunt) is installed.
    - The backglass requires
    - .NET Framework 4 installed on your computer. If it is not installed, it can be downloaded from www.microsoft.com:
    Download link: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=0a391abd-25c1-4fc0-919f-b21f31ab88b7&displaylang=en
    - 'B2S.Server' version 1.0 or higher, installed and configured
    Download link: http://www.vpforums.org/index.php?app=downloads&showfile=7426
    - The B2S screen settings file "ScreenRes.txt".
    Download link for a configuration tool 'B2S ScreenRes Editor': http://www.vpforums.org/index.php?app=downloads&showfile=6268
    Settings:
    -------------
    in the table script, look for:
    ' ****** SETTINGS ****
    PistolShot=false ' true: pistol shot sound for both Eject holes, false to disable
    RunAnimation=true 'true: animation on backglass on, lamp on right side on, false off
    If you prefer more sounds, enable the PistolShot. If you don't like the animation and want the original backglass look, disable RunAnimation.
    If you prefer background music, you can add mp3 files to your Music folder, the author the table, JPSalas, has a nice set on his web site:
    http://www.gethome.no/jpsalas/

    496 downloads

       (1 review)

    0 comments

    Updated


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