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Showing results for tags '2012'.
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View File JP's Avengers LE (Stern - 2012) JP's Avengers LE (Stern - 2012) Backglass and wheel for JP's Avenger table at VPF Enjoy? Submitter Wildman Submitted 12/25/2019 Category B2S Backglasses
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View File The Avengers LE (Stern 2012)ALT The Avengers LE (Stern 2012)ALT hi rez Submitter Wildman Submitted 08/06/2017 Category B2S Backglasses
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View File The Avengers LE (Stern 2012) The Avengers LE (Stern 2012) Submitter Wildman Submitted 11/23/2016 Category B2S Backglasses
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Version 1.0
103 downloads
XML: <game name="TableName.FPT goes here"> <description>TutenKham</description> <manufacturer>Polygame</manufacturer> <year>2012</year> <type>OR</type> </game> The media pack contains an instruction card, a backglass image, a table image, a wheel image and a flyer. Special thanks to Steve Paradis -
Version 1.1
241 downloads
This is a patch to convert gtxjoe's 2012 Stern Avengers to the hybrid view. A big thank you to gtxjoe for letting me convert his fine table. The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right. Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here. -
Version 1.1
217 downloads
This is a patch to convert 85vett's 2012 Stern X-Men to the hybrid view. A big thank you to 85vett for letting me convert this fine table. The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right. Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here. -
Version 1.1c
7552 downloads
Based in AC/DC Stern 2011 CREDITS: FRANSISCO666: Models 3d and resources redraw MUKUSTE: For excelent PhysMod WILDMAN: B2S Backglass ARNGRIM: DOF Koadic: New Plunger code Zany: Flasher Domes Dark : Primitive screws bolts and bell model 3d DAZZ: BY ALLOWING THESE BEAUTIES WILL BE HOSTED ON THE FORUM. The table runs VP_PHYSMOD5. Download latest version VP: Physmod5 To add the table Hyperpin should follow this tutorial. Launch different version of VPinball fron Hyperpin Download VPinMAME_SAM_UNITY_PINDMD_UNIFIED latest version: vpinmame.dll Español La mesa corre en VP_PHYSMOD5. Para descargar la version VP con las fisicas: Physmod5 Para agregar la mesa a Hyperpin, deben seguir este tutorial. Launch different version of VPinball fron Hyperpin Descargar VPinMAME_SAM_UNITY_PINDMD_UNIFIED ultima version: vpinmame.dll -
Version 1.02
8264 downloads
Who says valentines day is just for our significant others :-) As some of you know this will be my last release for a while so I hope everyone enjoys this table as much as my others. I guess you can consider this a temporary farewell present from building. I'll be back building some day and will still hang around the forum to offer support but I just need a break to get some things back in order and building is just eating up to much time to make everything work. Back to X-men. I've never played this table in real life but after building it I'm hoping to some day. Really has been a blast to build and has been a pin that has surprised me with how fun it can be. That magneto magnet will get you cursing at the game real quick! I'd like to thank Teppo for helping with the physics and adding BMPR Lite and the flipper routines. I think it plays quite well but I am a bit partial though so if you find any bugs let me know and I'll do my best to correct them. The auto launch can be a bit temperamental but I left some of the randomness in place to keep things interesting as I've noticed with a lot of Stern tables they don't always launch in the same fashion anyways. I redrew the playfield and plastics and tried to keep them smaller in size. Their are several flasher in the table (makes for some nice light shows) but with the sizing of the images I'm thinking that most everyone should be able to play the table fine. If it turns out that a large chunk of people can't get it to play smooth I may do a low res version for those. *** you will need to get the updated VPmame file to run ROM 1.50. - http://vpuniverse.com/forums/files/file/2480-vpinmame-25-sampindmdunity-cabinet-versions/ *** for the ROM see here - http://vpuniverse.com/forums/topic/828-stern-roms/ Enough talking and time to playing. Have fun. *** Update 1-02*** * Added new character images (thanks loadedweapon) * adjusted plunger to help prevent balls from short plunging. I played several games and didn't have any so hopefully this is fixed now * adjusted the right loop. A wall was not lined up correctly causing the ball to bounce away from the upper flipper when coming down the loop * adjusted location of the top right pop bumper. Found that some balls were hitting the bumper skirt which activated it when they were above the X-men figure by the ramp opening. * added roofs to the rams. This should keep the balls in play. I got several multiballs and never ran into a ball lost situation so hopefully this is fixed now too * tried to update the plunger image for those that have a puller vs just using the button. I couldn't use the script as provided as it messed up the push button images. Hopefully this works better now. * made a couple other minor adjustments (updating script to 1.51 and moving a couple post walls to make for smoother travel). *** Update - physmod version added. The physmod version has updated lighting and a handful of graphical changes. -
Version 1.1
556 downloads
Original creation by Rosve based on his original Gyruss hybrid cabinet build. The rule set ----------------------------------------------------------------------------------- - Skill Shot, 50000p - Spell F-I-R-E to inc bonus multiplier. - Complete sequence 1->2->3 to destroy red attack wave. - Complete G-Y-R to destroy green attack wave. - Complete U-S-S to destroy blue attack wave. - SUPER COMBO, C-R-C-R ramp sequence. 50000 pts 2 SUPER COMBOS in a row makes a MEGA COMBO 3 SUPER COMBOS in a row makes COMBO MADNESS - hit all S-H-I-P targets to lit bumpers, Bumper values are increased 1000p each time. - Completing SHIP also activates the ball stop ('2' flashing) for random award. AWARDS, X-BALL SHIELD HOLD BONUS FIRE LIGHT 1000pts 10000pts 100000pts FINISH BLUE ATTACK WAVE FINISH GREEN ATTACK WAVE FINISH RED ATTACK WAVE - Spinner increases the SHIELD power. - The SHIELD is activated when the shield power is at 100%. The shield power is constantly decreasing. - Making the center ramp while x-ball is flashing rewards a X_BALL (constantly lit). - Destroying an attack wave increases the bonus value. - Every target and rollover and ramp increases the bonus value. - A LEVEL is completed after destroying a set number of attack waves (example: R=2, G=3, B=3) When the level is completed the '2' light starts flashing, Making the R ramp stops the ball and the APPROCHING NEW PLANET Sequence is run. Then the ball is released and one of the special modes is started, - ALIEN CHASE, A random target is lit. When it is hit the next target is lit. Hit as many lit targets as possible during 30 sec. - ALIEN MADNESS, All lit targets score 10000 for 30 sec. - DESTROY THE MOTHERSHIP, Hit the S-H-I-P targets 10 times in 30 sec to destroy the mother ship. - When all planets are completed, the WIZARD mode is started, All targets rewards 10000 pts. -
File Name: X-Men Pro (Stern 2012) File Submitter: Wildman File Submitted: 05 Oct 2013 File Category: B2S Backglasses X-Men Pro (Stern 2012)Hi Rez Click here to download this file