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  1. Version 2.0.0

    1,629 downloads

    The Dude v2.0 (Big Lebowski) 10.7 only!! (310 - 334 tested and working) based on Strikes and Spares (Bally 1978) originally created by 32assassin (2017) "the Dude" mod and concept by idigstuff PUP conversion by hawkeyez88 if you want to play this table with the video Callouts you MUST have the puppack Table Updated by HauntFreaks (2021) Testers: Hawkeyez88, FriscoPinball, Scampa123 *this can be played with ot without the the pup pack BUT... without the PUP there will be NO movie callouts so whats new? HauntFreaks - complete graphical makeover FluffHead35 - full physics treatment Wylte - script controlled PIN toys so you think it just strikes and spares? I've moved some of the elements of the layout around to be more aesthetically pleasing but maintaining its form and function if your going to play this in DeskTop mode , in the GUI you must check this box so you will see the scoring displays ^^^^^above setting for DT^^^^^^ VVVVVVVVVVV here is the link to the PUP PACK below VVVVVVVV
  2. Version 2.0.1

    1,526 downloads

    The Dude v2.0 B2S PUP and 2-3 screen this animated backglass is for the The Dude (Strikes and Spares Bally 1978) retheme v2.0 (should also work with version 1.0 by idigstuff) the first iteration of version 2.0 Table WILL NOT contain movie callouts, that will be v2.1... version 2.0 is an update of the PUP version of the table, so all callouts/movie clips are part of the PUP Pack there are 3 version of the B2S: (pick the correct one for your setup) the Dude 2.0 PUP.directb2s <--- this is to be used with the PUP PACK (PUP on your backglass and b2s DMD on your FullDMD or LCD DMD the Dude 2.0 2screen.directb2s <---This is for 2 screen setups NO pup pack (b2s on backglass, and table on your playfield screen) the Dude 2.0 3screen.directb2s <---This is for 3 screen setups NO pup pack (B2S on backglass, B2S DMD on your dmd screen, and table on your playfield screen) the chart below (screenres.txt) will help you correctly position your B2S DMD!!! all the numbers are EXAMPLES.... These B2S files have been tested successfully by 3 users (not me my cab is apart) so PLEASE keep in mind I will not be able to help you make this work on your setup, so questions MIGHT be overlooked until someone in the community answers, or NOT... so dont get pissy the line #'s 8 and 9 "should" be the two most important in this positioning of the DMD Line # | Pixels | Description 3840 <-- Playfield X resolution (width) Usually the same setting as windows 2160 <-- Playfield Y resolution (height) Usually the same setting as windows 1920 <-- Backglass X resolution (width) Usually the same setting as windows 1080 <-- Backglass Y resolution (height) Usually the same setting as windows 1 <---Set this line to number 1 --- For back glass location 3840 <-- X Pos Offset for the backglass Set this line to the width of your playfield monitor Left / Right -- For back glass location 0 <-- Y Pos Offset for the backglass (normally left at 0) Up / Down 1280 <-- 3 screen setup 0 <-- 2 screen and real DMD Leave at 0) (Width) 320 <-- 3 screen setup 0 <-- 2 screen and real DMD Leave at 0) (Height) 1920 <-- 3 screen setup 0 <-- 2 screen and real DMD Leave at 0) X position (Left / Right) Relative to the upper left corner of the backglass Same next line 5 <-- 3 screen setup 0 <-- 2 screen Leave at 0 -- real DMD just put the number 1 ) Y position (Up / Down) 0 <-- Y-FLIP (LED Display) what it should look like if you have done it correctly..... testing by Scampa123, hawkeyez88, FriscoPinball link to PUP PACK below Disclaimer: Please do not redistribute, repost, repurpose or use the content for public or commercial purposes, images, or software code is prohibited without prior permission from author... in other words "dont be a POS" Reason for disclaimer: do to the total disrespect of the VP builders (tables, b2s, frontend , backend, etc.) and its community, certon talentless, low self esteem, trying to compensate individuals have taken it upon themselves to redistribute our work as if it is there god given right to do so.... the statements expressed are my personal opinions and not of VPU or its other members
  3. Version 1.0.0

    411 downloads

    After a long journey (documented here: The Shadow Colorization - COMPLETE (sorry for the delay) - Pin2DMD DMD Colorization Works in Progress - Virtual Pinball Universe (vpuniverse.com)) the sun has finally set on the Shadow being fully colorized for Pin2DMD. This game was a monster with a ton of dynamic transistions that I've done my best to colorize or mask as best as possible. The majority of the colors are pulled directly from the cabinet or playfield and are done in a art deco style matching the movie. The game pairs well with my Pinsound reochestration (The Shadow Pinball Ultimate Orchestration via Pinsound - YouTube) using Goldsmiths' outstanding score and having all of the sound effects replaced. Feel free to kick the tires of the VPin version and let me know if you are interested in the real pin version. The sun is shining...
  4. Version 1.5

    732 downloads

    Nitro Ground Shaker (Bally 1980) HI REZ Thanks to HiRez00 for the new pic
  5. Version 1.0.0

    608 downloads

    Animated backglass created from the image of "Dboyrecord" thanks to him for allowing to use his resources
  6. Version 2.0

    3,144 downloads

    Who Dunnit (Bally 1995)
  7. Version 1.0.0

    3,334 downloads

    WhoDunnit_1.0
  8. Version 1.0

    183 downloads

    Fathom (Bally 1981) Toppers + DMDs + Wheels NOTE: Fathom logo re-draw by: Vogliadicane This is a special video topper set that was created for Fathom (Bally 1981) VPX table - one of my personal favorites - both the LED Mod and Vintage Mod versions. A lot of work was done to create the specific sizes of 1280x390 and 1280x720 for different monitor / DMD setups. I only use the 1280x390 because that is the scale of my topper screen. I made the others as a courtesy. The original table did not use a DMD - so I made videos that can be used as toppers or DMDs along with additional DMD videos with the Bally logo. "Thanks" or comments in the support topic would be greatly appreciated. You can also 'donate' by hitting the 'Beer Me' button above to show your appreciation for this and the dozens of other topper videos I have made. I enjoy a good beer ... daily! I want to personally thank the people who have already sent me 'Beer' money! Much appreciated. Use as an actual Topper or this can also be used as an over or under on your LCD DMD. I split up the files to reduce the download load, so only download the files you need. Load it into your front end (PinballX or Pinup Popper) so it will play continuously while you enjoy playing the pinball table. DOWNLOAD SETS INCLUDE: - - - - - - - - - - - - - - - - - - Fathom (Bally 1981) - Topper Videos.zip - - - - - - - - - - - - - - - - - - Fathom (Bally 1981) - Dark Water - 1280x390.mp4 Fathom (Bally 1981) - Dark Water - 1280x720.mp4 Fathom (Bally 1981) - Light Water - 1280x390.mp4 Fathom (Bally 1981) - Light Water - 1280x720.mp4 - - - - - - - - - - - - - - - - - - Bubbles ONLY - Topper Videos.zip - - - - - - - - - - - - - - - - - - Bubbles Topper - Dark Water - 21x9.mp4 Bubbles Topper - Dark Water - 1280x390.mp4 Bubbles Topper - Dark Water - 1280x720.mp4 Bubbles Topper - Light Water - 21x9.mp4 Bubbles Topper - Light Water - 1280x390.mp4 Bubbles Topper - Light Water - 1280x720.mp4 - - - - - - - - - - - - - - - - - - Fathom (Bally 1981) Wheels+DMDs.zip - - - - - - - - - - - - - - - - - - Fathom (Bally 1981) LED Mod - Animated Wheel.apng Fathom (Bally 1981) Vintage Mod - Animated Wheel.apng Fathom (Bally 1981) RealColorDMD - Blue.avi Fathom (Bally 1981) RealColorDMD - Yellow.avi Fathom (Bally 1981) LCDDMD - Blue.mp4 Fathom (Bally 1981) LCDDMD - Yellow.mp4 Please do not post this .zip or any of its contents anywhere else for download - you will be sacked! - - - - - - - - - - - - - - PLEASE NOTE: I create these videos for fun and for the dedicated VPX pinball users on this and other forum. I DID NOT create this for you to download as SELL, MAKE MONEY OR PROFIT ON! DO NOT include any of these files with other downloads or projects without asking permission first. All Logos, Characters, Copyrights and Trademarks property of their respective owners. PROVIDED STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT RE-DISTRIBUTE.
  9. Version 1.1

    1,104 downloads

    Who Dunnit 1947 is an attempt to bring the 1995 Bally game closer to its classic noir origins, reducing the color palette and redesigning many art elements to a more subdued deco style. This mod of ninuzzu/djrobx's Who Dunnit project was given new art, rothfozzy physics, the full fleep sound package, and rendered lighting and textures. Thanks to all who contributed to the mod: rothbauerw for physics and scripting help, benji for the sound work and insert models, tomate, sixtoe, and the rest of the VPW crew for testing and troubleshooting, flupper for insert models, JR for always being up for talking classic film noir, and a host of early testers. Most of all thanks to ninuzzu and djrobx for the game that I built this on. I highly recommending changing your DMD color palette to black and white before playing. Enjoy and go watch Out of the Past this weekend.
  10. Version 1.1.0

    501 downloads

    Thanks to destruk for its VP8 version, and to Xenonph for its conversion to VP9 and rotation for FS. This table caught my attention, because I like the subject that inspires it, and because it seemed to me that I needed a VPX version since the versions there are from several years ago. I started recreating the playfield, based on images I got on the internet, which I used as a model to recreate everything, since this is a complete recreation, the table was made in 4k as all my last tables, the only detail that did not fit so well is the plastic where the girls appear, I could not get any better image and recreate that would have taken me a lot more time, I hope someone wants to make a mod of this table improving those graphics. Well I hope you enjoy it and as you know if you find any errors or something that you think could be improved, leave your query on the table support site
  11. Version 2.0

    7,162 downloads

    Cactus Canyon Continued (Bally 1998) Since the original release of the table, Fast Flips support was added. Fast Flips can be enabled using the script at Thalamus's Github script repository. Link: https://github.com/sverrewl/vpxtable_scripts/blob/master/Cactus Canyon (Bally 1998) TTNZ v2.0.vbs For VPX 10.4 or 10.5, updating the script requires deleting out the old script and pasting in the updated script. For CCC, the P-ROC flag should be changed to a value of 1. For VPX 10.6, users can just copy the vbs file to the same folder as the table. The vbs file name should be identical to the table file name. Rename if necessary. When opening the table in VPX 10.6, the contents of the vbs file should automatically be loaded. For CCC, the P-ROC flag should be changed to a value of 1. For users that have already installed Python 2.7 version of P-ROC, there is no need to install it again. Nothing has changed with the P-ROC installer since V3.2 which was the version available at MBPC before they closed. They may just want to run Install CCC.bat (requires wget.exe from the installer "files" folder). For users that have updated the game code recently (since Aug 30, 2018), they do not need to run Install CCC.bat. It will not do any harm if they do want to run it. There are not any new code or assets at this time. But I will maintain Install CCC.bat if there are any updates. For new installs, the order is 1. STEP 1 - Install Prerequisites.bat 2. STEP 2 - Install PROC.bat 3. Install CCC.bat Sorry, I can't provide much support beyond this. The installer worked for me out-of-the-box on both my laptop and my cabinet. If users happen to have any chepas tables, the only other thing to do to complete the installation is to open a command prompt and type: pip install requests
  12. Version 1.0.0

    356 downloads

    Dolly Parton (Bally 1978) HI REZ
  13. Version 2.6.5

    352 downloads

    I am releasing this table now even though I had planned to do more work on it. My coding partner, JP (aka Popotte) is not available until September, 2022. The table is in a playable state right now. I have decided to go ahead and publish it even though I have some additional changes planned. I am burned out on it right now and would like to move on to something else until JP gets back. In addition to JP's excellent coding expertise, Paolo (aka Wild) was a big help also. I asked for his help when I was unable to make the upper flipper hit the "O" ramp (the ramp where the entrance if behind the front most ramp). I asked him to add an electronic assist that he developed to get it to work. I spent a great deal of time to get it to work myself but was not able. Paolo knows I don't like electronic assists and so he figured out a way to fix it without an assist! LtJazz figured a way to add color DMDs to tables which have four colors. He provided some assistance on how to create the swatches on the color file. I selected colors that match the table. The download includes a ZIP file that has the color swatches for the DMD and a custom ball. Don't unZIP it. Just save it to the same folder as the table and it must also have the same file name as the table. The table has a list of Key Codes that are accessed in game by pressing the Special 1 key. It identifies all the keys that you can press to access the various options that can be changed. The rear wall of the game room can be replaced with an alternate texture. On Layer 9 of the FP editor, click on an area around the diagonal line that goes across the top of the playfield. In the right pane, click on the texture pull down menu and select "wall2". Save changes. There are 5 different textures that can be used on the table loading screen. These textures can be changed from the "Table Info" menu. Two of the textures are in a portrait format so they can be used on a cabinet. There are the names of the textures: LoadingScreenLandscape1 LoadingScreenLandscape2 LoadingScreenLandscape3 LoadingScreenPortrait1 LoadingScreenPortrait2 These are the list of changes: 1. Added custom physics and dynamic flippers with a flipper rotation speed chart. 2. Added emkickers to the slingshots to improve physics. 3. Added HUD Toggle Key that saves setting. 4. Added toggle option for 3 or 5 balls per game that saves setting. 5. Added 5 new textures on the table loading screen. 7. Added sound when the ball hits the flippers that can be toggled on and off. 8. Added DMD background color, ball/flipper shadows and ball configuration to the script. 9. Added game room floor and backwall. 10. Create overlay for the HUD. 11. Added new instruction cards. 12. Added BAM code that allows the score to exceed 2 billion points. 13. Added backwall that is located above the playfield floor in the back of the table. 14 Changed the DMD on the backglass that has static display to show everything like the HUD. The backglass DMD used to only have a static display that never changed. 15. Made the Dalek on the topper look like metal instead of plastic. 16. Made the backglass switchable between NitroNimbus's version and the original. 17. Added HUD that duplicates the 7 doctor's lights on the backbox. 18. Added overlay for the HUD DMD. 19. Edited the new high resolution version of the stereo panel texture for the backglass found by JLou to remove defects. Update the existing backglass to include it. 20. Added color DMDs. 21. Added new high resolution sideblade textures to the inside of the cabinet on the sides of the playfield. 22. Added new music to play during the attract mode using sound of the tardis landing and music sound track from one of the movies. 23. Created new model for the trap door on the "O" ramp. (Paolo) 24. Fixed the script for the trap door on the "O" ramp so it closes during Doctor three. (Paolo) 25. Changed the configuration of the upper flipper and the "O" ramp so the ball navigates the ramp correctly and is easier to hit. (Paolo) 26. Fixed the script for the trap door on the "O" ramp so it closes during Doctor six. (Popotte) 27. Corrected various coding errors for multiball -- lost balls, re-lock, Davros mode, extra ball, tilt and correct meditation error for Type Mismatch: "eval". (Popotte) I often like to figure out the rules while playing a table but may want to consult the rules on this table. You can select one of seven doctors by pressing one of the flipper keys after the ball comes out but before you launch it with the plunger. The rules are different for each doctor. You can find the rules here: http://pinball.org/rules/drwho.html There may be some additional problems that need to be solved that need JPs help. Please post any problems that you encounter. Although I planned to do more on the table, it has been improved dramatically and I think you will enjoy it. George Table Developers: Ian, oooplayer1ooo, NitroNimbus, Popotte, Paolo, GeorgeH
  14. Version 1.0.0

    664 downloads

    Video Preview here (OFF /ON / ON with text) Full rebuild from scratch HD translite resolution : 2560 x 2048 px from previous Wildman version with retouch For 2 and 3 screens, no DMD Image Authentic lamps placement, Rom ID Title "F.L.A.S.H G.O.R.D.O.N" letters animation (look authentic as possible) Attrack mode flashers Authentic translite mask Photoshop lighting Special thank to @Rothbauerw, @xenonph, @EBisLit for this amazing table recreation (and all the other authors as well). Cheers Blacksad
  15. Version 1.0.0

    817 downloads

    Preview video here : https://www.youtube.com/watch?v=l83H14LM-Dw Full rebuild from scratch New HD translite Resolution : 2560 x 2048 px For 2 and 3 screens with DMD Image Authentic lamps placement, Rom ID and animations Authentic translite mask Photoshop lighting Thanks you to @32assassin for this amazing table recreation (and all the other authors and moders as well). Cheers Blacksad
  16. Version 2.0

    3,377 downloads

    Corvette (Bally 1994)
  17. View File Doctor Who (Bally, 1992) I am releasing this table now even though I had planned to do more work on it. My coding partner, JP (aka Popotte) is not available until September, 2022. The table is in a playable state right now. I have decided to go ahead and publish it even though I have some additional changes planned. I am burned out on it right now and would like to move on to something else until JP gets back. In addition to JP's excellent coding expertise, Paolo (aka Wild) was a big help also. I asked for his help when I was unable to make the upper flipper hit the "O" ramp (the ramp where the entrance if behind the front most ramp). I asked him to add an electronic assist that he developed to get it to work. I spent a great deal of time to get it to work myself but was not able. Paolo knows I don't like electronic assists and so he figured out a way to fix it without an assist! LtJazz figured a way to add color DMDs to tables which have four colors. He provided some assistance on how to create the swatches on the color file. I selected colors that match the table. The download includes a ZIP file that has the color swatches for the DMD and a custom ball. Don't unZIP it. Just save it to the same folder as the table and it must also have the same file name as the table. The table has a list of Key Codes that are accessed in game by pressing the Special 1 key. It identifies all the keys that you can press to access the various options that can be changed. The rear wall of the game room can be replaced with an alternate texture. On Layer 9 of the FP editor, click on an area around the diagonal line that goes across the top of the playfield. In the right pane, click on the texture pull down menu and select "wall2". Save changes. There are 5 different textures that can be used on the table loading screen. These textures can be changed from the "Table Info" menu. Two of the textures are in a portrait format so they can be used on a cabinet. There are the names of the textures: LoadingScreenLandscape1 LoadingScreenLandscape2 LoadingScreenLandscape3 LoadingScreenPortrait1 LoadingScreenPortrait2 These are the list of changes: 1. Added custom physics and dynamic flippers with a flipper rotation speed chart. 2. Added emkickers to the slingshots to improve physics. 3. Added HUD Toggle Key that saves setting. 4. Added toggle option for 3 or 5 balls per game that saves setting. 5. Added 5 new textures on the table loading screen. 7. Added sound when the ball hits the flippers that can be toggled on and off. 8. Added DMD background color, ball/flipper shadows and ball configuration to the script. 9. Added game room floor and backwall. 10. Create overlay for the HUD. 11. Added new instruction cards. 12. Added BAM code that allows the score to exceed 2 billion points. 13. Added backwall that is located above the playfield floor in the back of the table. 14 Changed the DMD on the backglass that has static display to show everything like the HUD. The backglass DMD used to only have a static display that never changed. 15. Made the Dalek on the topper look like metal instead of plastic. 16. Made the backglass switchable between NitroNimbus's version and the original. 17. Added HUD that duplicates the 7 doctor's lights on the backbox. 18. Added overlay for the HUD DMD. 19. Edited the new high resolution version of the stereo panel texture for the backglass found by JLou to remove defects. Update the existing backglass to include it. 20. Added color DMDs. 21. Added new high resolution sideblade textures to the inside of the cabinet on the sides of the playfield. 22. Added new music to play during the attract mode using sound of the tardis landing and music sound track from one of the movies. 23. Created new model for the trap door on the "O" ramp. (Paolo) 24. Fixed the script for the trap door on the "O" ramp so it closes during Doctor three. (Paolo) 25. Changed the configuration of the upper flipper and the "O" ramp so the ball navigates the ramp correctly and is easier to hit. (Paolo) 26. Fixed the script for the trap door on the "O" ramp so it closes during Doctor six. (Popotte) 27. Corrected various coding errors for multiball -- lost balls, re-lock, Davros mode, extra ball, tilt and correct meditation error for Type Mismatch: "eval". (Popotte) I often like to figure out the rules while playing a table but may want to consult the rules on this table. You can select one of seven doctors by pressing one of the flipper keys after the ball comes out but before you launch it with the plunger. The rules are different for each doctor. You can find the rules here: http://pinball.org/rules/drwho.html There may be some additional problems that need to be solved that need JPs help. Please post any problems that you encounter. Although I planned to do more on the table, it has been improved dramatically and I think you will enjoy it. George Table Developers: Ian, oooplayer1ooo, NitroNimbus, Popotte, Paolo, GeorgeH Submitter GeorgeH Submitted 07/01/2022 Category Future Pinball Tables Link to Media Pack  
  18. Version 1.0.0

    1,513 downloads

    Radical (Bally 1990) Hi Rez
  19. Version 1.1

    1,572 downloads

    Fireball-VPX-v1.1-pinball58.vpx_
  20. Version 1.0.0

    118 downloads

    Atlantis (Bally 1989) Full DMD/Topper Thank you to UnclePaulie who did a superb job on this Table!
  21. Version 2.0

    1,235 downloads

    Future Spa(Bally 1979)
  22. Version 2.0

    1,622 downloads

    X's & O's (Bally 1984) HI REZ This makes Wildmans 300CHEERS TO ALL
  23. Version 1.0.0

    325 downloads

    Eight Ball (Bally 1977) HI REZ
  24. Version 1.0

    1,245 downloads

    Hot Doggin' (Bally 1979)
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