Supersonic (Bally 1979) is a fun, challenging, widely successful table that Bally produced 10,340 machines. A popular theme with some challenging shots, and lots of bonus opportunities. Be careful, as it is very drain and outlane hungry.
@redbone utilized playfield images off the web to come up with a properly sized playfield that looks amazing. I then built the table from scratch, using a prior table I did, Voltan, as a basis. I've done my best to get all the physics and shots to match videos off the web. I also redid the spinner logic to match the majority of tables I could find. It plays very close to the real table.
As usual, all the latest VPW standards for physics, GI VLM, 3D inserts, AllLamps routines, playfield mesh, shadows, updated backglass for desktop, roth targets, standalone compatibility, sling corrections, default and optional DIP adjustments, updated flipper physics, VR and fully hybrid, Flupper style bumpers and lighting. In addition to the playfield, Redbone also updated the plastics, apron, and spinner images. Lot of hours were spent studying gameplay videos to match the table skill shots and physics action. Thanks to hauntfreaks for also providing the backglass images.
There are plenty of options in the F12 menu, including ball choices, flipper colors, spinners, targets, screw caps, and brightness of bumpers when off and when lit. There are also multiple VR room environments and other VR options all done via the F12 menu. You can also change the ROM sound volume in the F12 menu. (Note if you want to change the ROM volume, you'll need to restart the table after the change.).
Please NOTE there are several items to consider on the ROM settings: The default settings for the ROM options are hard coded into the script and are based on the recommended values from Bally for 3 balls and harder play. If you want to change the ROM settings themselves, you need to change the "SetDIPSwitches to 1" in the script, and then use the F6 menu to change. However... I am not able to hard code the ROM menu options. Typically, there are levels of score achievements that award a free play. The default ROM has that set to off. I've included an nvram file you can use that sets that to match the instruction/score cards and Bally's recommendation (120,000 and 260,000). If you don't care... don't use the nvram file. I also have instructions in the script on how to change that.
Another ROM NOTE: The ROM I've chosen to use is the updated 7 digit score display. (The original had 6 digits... but as people got better, they could "flip" the score, and not know how high they got). Anyway, you NEED the 7 digit ROM, sstb.zip, to play... and depending on where you download the ROM from, some will require you to also have sst.zip as well. So, players will need both sst.zip and sstb.zip if they are sourcing from VPU. Other downloads may not.
Thanks again to Redbone for providing the graphics updates, and to Hauntfreaks for the updated backglass images!
Required Software (64-bit versions):
VPX 10.8.0 final release or later: https://github.com/vpinball/vpinball/releases
VPinMame v3.6.0-1227 or later: https://github.com/vpinball/pinmame/releases
B2S Server 2.1.3 or later (if B2S used): https://github.com/vpinball/b2s-backglass/releases
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