No files in this category yet.
Files From Subcategories
-
TMNT2 1.0
By pattyg234
this table wouldn't be possible without authors like jp for his lighting code, Rolling Sounds (+rothbauerw's Dropping Sounds), ninuzzu's FLIPPER SHADOWS and ball shadow (probably forgetting a couple names)..
This is still a work in progress. this table is a hybrid of sterns tmnt and uses the tmnt data east rom(tmnt_104).
this is my first table so expect it not to prefect .hope you all enjoy
3023 downloads
-
Louis de Funes Tribute Fantomas Edition 1.00
By icepinball
Louis de Funes Tribute Fantomas Edition 1.00 Reskin (Iceman 2022) Tribute Tisch
Alle Logos, Zeichen, Urheberrechte und Warenzeichen sind Eigentum ihrer jeweiligen Inhaber.
Ich danke allen, die die Grundlage für die Tabelle geschaffen haben. Es basiert auf Flash von 1979 und JPSalas und mehr Schöpfern dank der genialen Künstler.
Reskin für Louis de Funes .... NICHT ZUM VERKAUF
NUR FÜR DEN PERSÖNLICHEN GEBRAUCH UND NICHT FÜR DEN KOMMERZIELLEN VERKAUF ODER VERTRIEB. BITTE NICHT ENDGÜLTIG VERTEILEN.
Ich danke allen, die diesen Spaß mit mir teilen und allen, die hier teilen und mit ihrer großartigen Arbeit und ihren Ideen kreativ sind.
Louis de Funes 31. Juli 1914 bis 27. Januar 1983 meine Hommage an einen besonderen Komiker .... Ruhe in Frieden
Mit diesem Reskin viel Spaß haben
Backglass, Rad in der Mappe
Louis de Funes Tribute Fantomas Edition 1.00 Reskin (Iceman 2022) Tribute Table
All logos, characters, copyrights and trademarks are the property of their respective owners.
I would like to thank everyone who created the basis for the table. It is based on Flash from 1979 and JPSalas and more creators thanks to the genius artists.
Reskin for Louis de Funes .... NOT FOR SALE
FOR PERSONAL USE ONLY AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT DISTRIBUTE FINAL.
Thank you to all who share this fun with me and to all who share here and are creative with their great work and ideas.
Louis de Funes July 31, 1914 to January 27, 1983 my tribute to a special comedian .... Rest in peace
Have fun with this reskin
525 downloads
-
Pink Floyd VPX c/w Pup Pack
By Nitronimbus
This is a MOD of Earthshaker (Williams 1989) re-themed to Pink Floyd.
I wanted to learn how to MOD VPX tables so I started here since I had already made the same table MOD in Future Pinball.
Wow! what a learning curve, the two systems are somewhat similar but also very different at the same time.
I used what I believe is a less common ROM so the Pup Pack does not interfere when playing the original Earthshaker.
Full credit goes to 32assassin who created Earthshaker and many other awesome tables.
Hope you enjoy it, cheers!
PLEASE NOTE:
Some video clips do contain mild scenes of nudity and violence.
Earthshaker (Williams 1989)
Table Author: 32assassin
Pink Floyd c/w Pup Pack
By: NitroNimbus
4108 downloads
-
WoZ (Original 2018)
By ckpin
This table is being released in response to the requests received and to give back to a community that has provided hundreds of fun tables that my family has enjoyed.
This is a modified version of what was uploaded to VPinball. All the changes and hopefully most of the credits are detailed in the table script prolog. One obvious change is a playfield screen option menu (F6) offering changes to the game rules to help less experienced players reach the more difficult modes (e.g. Somewhere Over the Rainbow).
Installation Note
Included in this release package are: vpx table, backglass, ultraDMD directory, and a PUPpack. There are also DOF Configtool entries for this table. The backglass file is large and loading may require applying the 4G patch to the backglass server. The backglass provides information on game progress. Removing the backglass is not recommended even when the PUPpack is installed. There is an option in the table script under GAME OPTIONS to turn off the PUPpack triggers if you don't install the PUPpack. Images, animations and sound files will replace the PUPpack videos. However, the PUPpack videos significantly enhance the gameplay experience. Whether the PUPpack is installed or not, the backglass should still be left in the table directory.
This table is available to be modified without permission. However, as detailed in the table script, this table is for private use only. Its use for any commercial purposes is NOT in anyway sanctioned or supported.
Thank you.
4998 downloads
-
Atlantis (Bally 1989) w VR Room
By UnclePaulie
This table was originally done by Herwey, and he gave me the permission to add all the latest physics, sounds, etc. to this fun table. Thank you very much, Herwey! On his version 1.1 he had help from several others including Schreibi, 32assassin, OldSkoolGamer, Cosmic80, Bord, Rosve, Batch, Vogliadicane, Flupper, Ninuzzu, Dark, DJRobX, and Thalamus.
I did quite a few updates in version 2.0 mentioned below (and detailed in the vpx script), essentially getting up to the latest VPW physics, lights, and sounds, and other corrections. This was the first table I put the 3D inserts in (Thanks to apophis for his tutorial, feedback, and advice!). Also thank you to all the testers on the VPW team for testing, feedback, and suggestions for improvement: nFozzy, apophis, Aubrel, Wylte, Rik, Rajo Joey, iaaki, BountyBob, rothbauerw, tomate, PinStratsDan, and Lumi!
Note: If you are playing in VR... you MUST select VR_Room = 1 in the script!!
There are several options to select in the script, including ball brightness, color mods, GI and Flasher options, VR Room, VR clock, VR posters, VR topper.
Sub mods and flippers can be changed by clicking the right and left magna save buttons. (You can turn that option off in the script as well)
IF YOU experience performance issues... there are options to change that. First of all, you can uncheck "Reflect Elements on Playfield in the table options window. Also, you can turn dynamic shadows off for additional performance if needed.
Version 2.0 Updates include:
- Implemented the table to a hybrid (desktop, cab, and VR), and has options for ball brightness.
- Added VR to include an animated backglass (image from Wildman), and several VR options (room, poster, clock, topper). (Thanks to Sixtoe's VR templates). Also animated all the flippers, plunger, etc.
- The table and flipper physics have been updated to the latest VPW standards, as well as dynamic shadows, drop targets, standup targets, ramprolling sounds, and several other tweaks.
- Fleep sounds added, as well as relay sounds.
- Added Flupper domes.
- Adjusted the flippers to be actual size, and tweaked the flipper physics.
- Added 3D insert primitives and tuned the lighting significantly for those. Lots of work on the playfield cutouts, and associated text layer.
- Changed lamp control to VPW Lampz.
- Corrected some errors in the table, including spinner movement, rebounder action, some ramp lift code, timing on saucer entry, and a few other things.
- Adjusted the lighting levels, and GI overhead.
- Tomate added new Bally Flipper primitives, wall textures, and fixed an issue with the ramp lift primitive... as it wasn't built correctly in blender.
- Enhanced performance as much as I could by removing all getballs calls and no longer destroy and recreate balls. I implemented only the gBOT global call.
- Updated the trough code to manage all balls on the table.
- Updated some images to implement see through holes in the apron and sub.
- Created new background for desktop mode, with animated lighting.
- Added updated center drain post dome from Bord's space shuttle (done by Rothbauerw).
- And so many other updates, all documented in the script.
Once again thank you to Herwey, nFozzy, apophis, Aubrel, Wylte, Rik, Rajo Joey, iaaki, BountyBob, rothbauerw, tomate, PinStratsDan, and Lumi for testing, and feedback!!
5566 downloads
-
Blackout (Williams 1980) - Schlabber34
By Schlabber34
Blackout (Williams 1980) SBR34
Complete rebuild from scratch! Bord managed to get a complete set of scans including the playfield (thanks Chris)! The table dimensions and layout are as accurate as possible thanks to those scans. All posts were positioned on the corresponding holes in the PF scan.
A big thanks goes to Bord! I could not have done this without him! He made working on this really easy for me! Thanks my friend!
I also want to thank UnclePaulie for making this table VR-Ready! Options are in the script! I love that BG!
Also a big thanks to Chris, iaakki, rothbauer and Rik for the help! I know all of you guys are busy!
Thanks to 32assassin for bringing this table to VPX! I used my mod of his table as a base for this one!
You can change the LUT's by pressing the magna save buttons!
Credits:
bord – scripting, DT background image and scores, prim animations, texture swaps, physics and countless other things......
Chris - playfield scan
UnclePaulie - VR implementation, LUT selector
iaakki - scripting assist, physics fixes
rothbauerw - scripting assist, physics fixes
hauntfreaks - plastics colour correction
Rik - play testing
Schlabber34 – new table layout, renderings, Youtube gameplay analysis, physics
4062 downloads
-
Donald Duck Phantomias 1.01 Reskin Kids Table (Iceman 2022)
By icepinball
Donald Duck Phantomias 1.01 Reskin Kindertisch
Alle Logos, Zeichen, Urheberrechte und Warenzeichen sind Eigentum ihrer jeweiligen Inhaber.
Ich danke allen, die die Grundlage für die Tabelle geschaffen haben. Es basiert auf Black Pyramid von 1984 & 2020 JPSalas dank der genialen Künstler.
Reskin für Donald Duck .... NICHT ZUM VERKAUF
NUR FÜR DEN PERSÖNLICHEN GEBRAUCH UND NICHT FÜR DEN KOMMERZIELLEN VERKAUF ODER VERTRIEB. BITTE NICHT ENDGÜLTIG VERTEILEN.
Ich danke allen, die diesen Spaß mit mir teilen und allen, die hier teilen und mit ihrer großartigen Arbeit und ihren Ideen kreativ sind.
Backglass, Wheel und Media in der Mappe
rom blakpyra
Donald Duck Phantomias 1.01 Reskin kids table
All logos, characters, copyrights and trademarks are the property of their respective owners.
I thank everyone who created the basis for the table. It is based on Black Pyramid from 1984 & 2020 JPSalas thanks to the genius artists.
Reskin for Donald Duck .... NOT FOR SALE
FOR PERSONAL USE ONLY AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT DISTRIBUTE FINAL.
Thank you to everyone who shares this fun and to everyone who shares here and is creative with their great work and ideas.
Backglass, Wheel and Media in the portfolio
rom blakpyra
1028 downloads
-
Woody Woodpecker
By icepinball
Woody Woodpecker 1.01 Reskin Kindertisch
Alle Logos, Charaktere, Urheberrechte und Warenzeichen sind Eigentum ihrer jeweiligen Eigentümer.
Ich bedanke mich bei allen die die Grundlage für den Tisch gemacht haben. Er besteht auf der Basis von Warlok von 1992 und Jack Daniels 2020 JPSalas
danke an die genialen Künstler. Reskin für Woody Woodpecker .... NICHT FÜR DEN VERKAUF
AUSSCHLIESSLICH FÜR DEN PERSÖNLICHEN GEBRAUCH UND NICHT FÜR DEN KOMMERZIELLEN VERKAUF ODER VERTRIEB BESTIMMT. BITTE NICHT Endgeldlich WEITERVERTEILEN.
Ich DANKE allen die mit mir diesen Spass haben und allen die hier teilen und creativ sind mit ihren tollen Arbeiten und ihre Ideen.
Woody Woodpecker einer der Stars meiner Kindheit 🙂
verrücktes Auftreten sowie sein markantes Lachen waren nur 2 seiner Eigenschaften .....
... Mal sehen was als naechstes kommt 🙂 dachte so an Loonley Tunes ..... noch eine KIDS Table !!!!!
habt Spass
Backglass, Wheel und Media im Ordner
===================
All logos, characters, copyrights and trademarks are property of their respective owners. I would like to thank everyone who made the basis for the table. It is based on Warlok from 1992 and Jack Daniels 2020 JPSalas thanks to the brilliant artists. Reskin for Woody Woodpecker....NOT FOR SALE FOR PERSONAL USE ONLY AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT REDISTRIBUTE for money. I THANK everyone who has this fun with me and everyone who shares here and is creative with their great work and their ideas. Woody Woodpecker one of the stars of my childhood 🙂 crazy appearance and his distinctive laugh were just 2 of his characteristics ..... ... Let's see what comes next 🙂 thought of Loonley Tunes ..... another KIDS table !!!!! have funBackglass, Wheel and Media in the folder
1313 downloads
-
Looney Tunes
By icepinball
Loonley Toons 1.01 Reskin Kindertisch
Alle Logos, Zeichen, Urheberrechte und Warenzeichen sind Eigentum ihrer jeweiligen Inhaber.
Ich danke allen, die die Grundlage für die Tabelle geschaffen haben. Es basiert auf Warlok von 1992 und Jack Daniels 2020 JPSalasdankder
genialen Künstler. Reskin für Loonley Toons .... NICHT ZUM VERKAUF
NUR FÜR DEN PERSÖNLICHEN GEBRAUCH UND NICHT FÜR DEN KOMMERZIELLEN VERKAUF ODER VERTRIEB. BITTE NICHT ENDGÜLTIG VERTEILEN.
Ich danke allen, die diesen Spaß mit mir teilen und allen, die hier teilen und mit ihrer großartigen Arbeit und ihren Ideen kreativ sind.
Musik von Ronald Kah, Web: https://ronaldkah.de/, @ronaldkah
Backglass, Wheel und Media Musik in der Mappe
1368 downloads
-
Marilyn Monroe Tribute KISS EDITION
By icepinball
Marilyn Monroe Tribute KISS Edition 1.01 Reskin (Iceman 2022) Tribute Tisch
Alle Logos, Zeichen, Urheberrechte und Warenzeichen sind Eigentum ihrer jeweiligen Inhaber.
Ich danke allen, die die Grundlage für die Tabelle geschaffen haben. Es basiert auf Flash von 1979 und JPSalas und weiteren Schöpfern dank der genialen Künstler.
Reskin für Marilyn Monroe .... NICHT ZUM VERKAUF
NUR FÜR DEN PERSÖNLICHEN GEBRAUCH UND NICHT FÜR DEN KOMMERZIELLEN VERKAUF ODER VERTRIEB. BITTE NICHT ENDGÜLTIG VERTEILEN.
Ich danke allen, die diesen Spaß mit mir teilen und allen, die hier teilen und mit ihrer großartigen Arbeit und ihren Ideen kreativ sind.
Marilyn Monroe 1. Juni 1926 bis 4. Juni August 1962 meine Hommage an eine besondere Frau .... Ruhe in Frieden Norma Jeane Mortenson
Ich bin froh, dass ich der Community mit diesem Reskin viel Spaß bereiten kann
Backglass, Rad in der Mappe
Marilyn Monroe Tribute KISS Edition 1.01 Reskin (Iceman 2022) Tribute
Table All logos, characters, copyrights and trademarks are the property of their respective owners.
Thanks to all who provided the basis for the table. It is based on Flash from 1979 and JPSalas and other creators thanks to the genius artists.
Reskin for Marilyn Monroe....NOT FOR SALE FOR PERSONAL USE ONLY AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT DISTRIBUTE FINALLY.
Thank you to everyone who is sharing this fun with me and everyone who is here sharing and being with their great work and creative ideas. Marilyn Monroe June 1, 1926 to August 4, 1962 my tribute to a special woman....rest in peace Norma Jeane Mortenson
I'm glad I can bring a lot of fun to the community with this reskin
Behind glass, wheel in the folder
857 downloads
-
Star Trek Spock Tribute 1.00 Reskin by (Iceman 2022) Tribute Table for Leonard Simon Nimoy
By icepinball
Star Trek Spock Tribute 1.00 Reskin von (Iceman 2022) Tribute Table für Leonard Simon Nimoy
Alle Logos, Zeichen, Urheberrechte und Warenzeichen sind Eigentum ihrer jeweiligen Inhaber.
Ich danke allen, die die Grundlage für die Tabelle geschaffen haben. Es basiert auf Skateball von 1980 und JPSalas und weiteren Schöpfern dank der genialen Künstler.
Reskin für Spock Tribute .... NICHT ZU VERKAUFEN Vielen Dank JPSales !!!!
NUR FÜR DEN PERSÖNLICHEN GEBRAUCH UND NICHT FÜR DEN KOMMERZIELLEN VERKAUF ODER VERTRIEB.
Ich danke allen, die diesen Spaß mit mir teilen und allen, die hier teilen und mit ihrer großartigen Arbeit und ihren Ideen kreativ sind.
Leonard Simon Nimoy 26. März 1931 bis 27. Februar 2015 meine Hommage an Spock .... Ruhe in Frieden Leonard Simon Nimoy
Ich bin froh, dass ich der Community mit diesem Reskin viel Spaß bereiten kann !!!!
Musik von Ronald Kah, Web: https://ronaldkah.de/, @ronaldkah ..... Vielen Dank!!!!
ev hat jemand Lust ein DMD zu machen .... Gerne 🙂 !!!! oder ein animiertes Rad !!!!
Hinterglas, Räder und Medien in der Mappe
Star Trek Spock Tribute 1.00 Reskin by (Iceman 2022) Tribute Table for Leonard Simon Nimoy
All logos, characters, copyrights and trademarks are the property of their respective owners.
I would like to thank everyone who created the basis for the table. It is based on Skateball from 1980 and JPSales and other creators thanks to the genius artists.
Reskin for Spock Tribute .... NOT FOR SALE Thank you JPSalas !!!!
FOR PERSONAL USE ONLY AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION.
Thank you to everyone who shares this fun and to everyone who shares here and is creative with their great work and ideas.
Leonard Simon Nimoy March 26, 1931 to February 27, 2015 my tribute to Spock .... Rest in Peace Leonard Simon Nimoy
I'm glad I can give the community a lot of fun with this reskin !!!!
Music by Ronald Kah, Web: https://ronaldkah.de/, @ronaldkah ..... Thanks a lot!!!!
ev anyone feel like doing a DMD .... Gladly 🙂 !!!! or an animated wheel !!!!
I always appreciate a little like 😏
Backglass, wheels and media in the folder
820 downloads
-
Dirty Dancing Edition 1.00 Reskin (Iceman 2022) Dance Table Melon Edition :-)
By icepinball
Dirty Dancing Edition 1.00 Reskin (Iceman 2022) Tanztisch Melon Edition 🙂
Alle Logos, Zeichen, Urheberrechte und Warenzeichen sind Eigentum ihrer jeweiligen Inhaber.
Ich danke allen, die die Grundlage für die Tabelle geschaffen haben. Es basiert auf Speed Test von 1982 und JPSalas the Master und weiteren Schöpfern dank der genialen Künstler.
Reskin für Dirty Dancing .... NICHT ZUM VERKAUF
NUR FÜR DEN PERSÖNLICHEN GEBRAUCH UND NICHT FÜR DEN KOMMERZIELLEN VERKAUF ODER VERTRIEB. BITTE NICHT ENDGÜLTIG VERTEILEN.
Ich danke allen, die diesen Spaß mit mir teilen und allen, die hier teilen und mit ihrer großartigen Arbeit und ihren Ideen kreativ sind.
Patrick Swayze und Jennifer Grey. Sommerferien 1963 .... Ich trug eine Melone ....
.... Ich hoffe, die Community hat Spaß mit dem Tisch ... und wir freuen uns immer über ein kleines Like oder einen netten Kommentar
.... Es gibt immer viele Stunden Arbeit im Reskin 🙂
.... Ich freue mich auch immer über ein animiertes Rad oder DMD etc.
Ich bin froh, dass ich der Community mit diesem Reskin viel Spaß bereiten kann
Backglass, Rad in der Mappe
🙂rty Dancing Edition 1.00 Reskin (Iceman 2022) Dance table Melon Edition
🙂
All logos, characters, copyrights and trademarks are the property of their respective owners.
I would like to thank everyone who provided the basis for the table. It is based on Speed Test from 1982 and JPSalas the Master and other creators thanks to the genius artists.
Reskin for Dirty Dancing .... NOT FOR SALE
FOR PERSONAL USE ONLY AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT DISTRIBUTE FINAL.
Thank you to everyone who shares this fun and to everyone who shares here and is creative with their great work and ideas.
Patrick Swayze and Jennifer Grey. Summer Vacation 1963 .... I wore a bowler hat ....
.... I hope the community has fun with the table .... and we always appreciate a little like or a nice comment
.... There are always many hours of work in the reskin 🙂
.... I'm also always happy to see an animated wheel or DMD etc.
I am glad that I can give a lot of fun to the community with this reskin
Backglass, wheel in the folder
843 downloads
-
Asterix the Twelve Tasks (Original 2022) V3.2
By duenderojo
Esta tabla para VPX es un Rethemed de Serious Sam II por JPSalas hecho por 2 Crazy VP Fans.
Todos los créditos van a JPSalas y nuestro agradecimiento por permitir este Rethemed.
Se han modificado playfield, plásticos, sonidos, imágenes DMD y script.
Gracias a JPSalas por todos sus consejos.
Pronto se lanzará una versión con PinUp que muestra los videos de cada prueba.
Respecto a los permisos para modificar esta tabla:
1- Para un Rethemed
Haz una tabla con un tema completamente diferente, uno que no tenga nada que ver con Astérix.
En este caso tienes nuestro permiso, aunque te recomendamos que utilices la tabla original, Serious Sam II de JPSalas.
2- Para un Mod
No se permiten Mods de esta tabla de ningún tipo.
Siempre puede modificarlo a su gusto para su propio uso, pero no lo publique en ningún sitio web / grupo / red.
1719 downloads
-
Mars Attacks 2022 (Mod AFM JpSalas)
By Donuts
Hello,
I took the liberty of making a little mod of the superb AFM table by JpSalas. At the beginning it was just to stick to a nice pincab with the Mars attacks decoration, and finally the result is quite satisfying.
Good game to you.
I attach a link to the slightly redesigned PupPack.
#########################################################################################################
bonjour,
je me suis permis de faire un petit mod de la superbe table AFM de JpSalas. A la base c’était juste pour coller a un chouette pincab a la déco Mars attacks, et finalement le résultat est plutôt satisfaisant. Bon jeu a vous.
Je joins un lien vers le PupPack légèrement remanié.
https://vpuniverse.com/files/file/10282-puppack-mars-attacks-2022/
fulldmdMA.rar wheel-mars-attacks.7z
2931 downloads
-
Tales From The Crypt VPW Premium (Data East 1993)
By VPinWorkshop
Welcome to the frightfully fun release of Tales From The Crypt from the VPW team!
This is our first scratch built table using all the tips and tricks we've picked up in our past releases and mods, and we're super proud of it and hope you all enjoy it!
** Please use VPX 10.6, there may be issues with 10.7 This is now updated to 10.7.
With all of the options on the table is quite "heavy", and the new "RTX" ball shadow code is fairly costly in terms of performance, we think it looks amazing (if we do say so ourselves!) but can be turned off.
VR Options are all in the script, with options to include or exclude the RTX shadows.
(by the way, RTX has nothing to do with nvidias RTX, it's just a name!)
'*** V-Pin Workshop Spooky Crypt Team ***
- Project Manager: Tomate
- Models and textures with Blender & Octane: Tomate
- Ramps: Tomate
- Primitive fading code for GI and flashers: iaakki
- "Three layer" 3D Inserts: iaakki
- Tombstone Code: Sixtoe, DJRobX
- PF edits and insert texts: iaakki
- Additional lighting: iaakki, Sixtoe, Skitso, G5k, Tomate
- Wylte RTX ball shadows: Wylte, apophis, iaakki
- VR & Various Fixes: Sixtoe
- nFozzy physics: iaakki, Benji
- Rubberizer and TargetBouncer: iaakki
- Fleep Sounds: iaakki, Benji
- Miscellaneous fixes and tweaks: CyberPez, apophis, kingdids, baldgeek, fluffhead35, HauntFreaks
- Testing: Rik, VPW team
Table Rules
' 002 tomate - wireramps and metal ramps prims added
' 003 tomate - correct POV, backwall added
' 004 tomate - ramps height corrected
' 005 iaakki - NFozzy lighting script in, PF and new insert Text ramp, First inserts layed
' 006 iaakki - insert bulb primitives added for testing
' 008 iaakki - OFF insert Normal Map added
' 011 iaakki - round inserts done
' 012 iaakki - rec star inserts
' 013 iaakki - some insert adjustmens
' 014 iaakki - updated PF and text, rest of the inserts done. lamps on layer 8 needs adjustment
' 018 tomate - some new prims and textures added
' 019 tomate - rest of the new primitives and textures added (layer 1)
' 020 tomate - some tweaks on VPX stuff, low poly colidable ramps added (layer 2), some tweaks on LUTs
' 021 tomate - more tweaks on LUTs, add flippers prims to work properly, add new holes on PF mesh, tumbstone prim and VUKs works properly now, some tweaks on upper plastic, apron plastic primitive fixed
' 022 Benji - Physics scripting in place with working flippers, no rubber dampening applied to objects yet
' 023 kingdids - some tweaks on table lighting settings
' 024 tomate - correct all the textures from camera POV, some tweaks on lighting settings and LUTs
' 025 tomate - separate eye target and remplace original prims, separate drop targets and spinners prims (doesn't work yet), redone slingshots and separate prims of SLING1/2
' 026 sixtoe - Refactored timers, added playfield trigger and top vuk hole sides, aligned ramp entrance lamp flashers, sorted out some of the vr cabinet prims (temp invisible),
' 027 iaakki - Checked physics code, made new collections for rubberbands and posts, added fleep sounds on most of the collisions (all other sounds removed for now), laneguides had wrong physics so ball felt spinning all the time
' 028 iaakki - RightFlipper1 added back with ssf sounds
' 029 iaakki - Plunger, drain, bumper and wire gate sounds tied. Upper right flipper live catch should be now possible
' 030 tomate - OFF textures added
' 031 iaakki - Metals and MetalRamps duplicate prims done to layers 7 and 9. Created material for fading and tied them to GIUpdates.
' 032 iaakki - some new material and cab sides tied to gi
' 033 tomate - rubbers posts and sleeves separated and applied to the collection dPosts and dSleeves respectively. Rubber bands separated and assigned to the aRubberBands collection. Physical materials assigned to rubber posts, sleeves, metal walls, plastics, and metal ramps. Correction of the location of a rubber post that invaded the loop ramp
' 034 tomate - erase original rubber bands, remplace LSling1/2 and RSling1/2 with baked prims. Cleaning g02 texture so that it looks correct when the slingshots kick
' 035 tomate - spinners and gates prims in place and hooked up, standup target and eye targets in place unhooked.
' 036 iaakki - wireramps added to gi fading, metalramp db issue fixed, ball shadows, insert text, flip shadows fixed by aadjusting Z.
' 037 iaakki - off prim D default values changed. Added more stuff to giupdates
' 038 tomate - animation of gate1 and 2 fixed. Collections created according to textures, primitives assigned to collections. All the primitives has "colormaxnoreflectionhalf" material
' 039 iaakki - rest of the OFF prims done, double checked all settings for ON and OFF prims. Dedicated materials created. GIupdates is now using UpdateMaterial with aLvl^5 for gi events. RF_plastics image imported, but not taken in use.
' 040 iaakki - created materials for each type of prims: gi_on_plastic,metals,cab,blubs and those are faded differently in giupdate. Made fading speed faster.
' 041 cyberpez - Animated standup targets. Reworked drops to be animated and Roths Double Drop mod.
' 042 iaakki - Added standup and drop target off prims and added to fading. Fixed drop target transZ to transY. Updated to rom tftc_400. UseSolenoids=2 in too.
' 043 tomate - A few textures fixed and some LUTs added
' 044 iaakki - PF GI flasher reworked, some OFF prim default DL values adjusted, MetalsOFF prim size adjustment to avoid z fighting, New on/off collections to hide primis when GI full on/off
' 045 iaakki - tombstoneOFF made to move too
' 046 iaakki - Sol4R created for right flasher, only gion state for now.
' 048 iaakki - Sol4R kind of working in gion and gioff state. Various DL values should be fixed in each state. Simple preloader done
' 049 tomate - All prims with DL=1, plastics prims replaced, top_plastic unhooked from GI, plastics_off texture modified, collideable metal walls reworked (ball now acts naturally when left VUK kicks or when falls from left spinner), collideable prim for center vuk added , center vuk strength corrected
' 050 iaakki - flipper physics restored and loophelper implemented.
' 054 iaakki - RF and LF code implemented to debug version
' 055 iaakki - textures imported back. cab_RF was broken and fixed it. Plunger lane plastic is broken on some textures.
' 058 iaakki - flasher and gi fading finalized, 68 and 71 lamps assigned, sling animation items added to fading, but removed from visibility swaps. May flicker in VR??
' 059 iaakki - new plastics prim and GI control. Changed PLAYFIELD_GI1 depth bias as it had issues with plastics. OFF flips made darker
' 060 iaakki - ball brightness fading with GI. Consts ballbrightMin and ballbrightMax are used to set the limits.
' 061 tomate - new set of prims added, new set of texures added, prims separated and placed into collections
' 062 iaakki - fixed some DB issues, added flasherblooms, adjusted lighting
' 063 tomate - bumpers prims divided, bumperRing 1/2/3 animation done, off primitives still missing
' 064 iaakki - fixed sling DL values that were not consistent, added some magnasave button action, made some tests to pf flashers, GI bulbs still broken, some other lighting tweaks
' 065 tomate - new set of backwall textures added, slings DL values bring to 0, erase slings from g02, scatter value added to left plunger to make shots more random, modified strenght of central VUK to match with gameplay videos
' 065a tomate - increase scatter value to the left plunger, bumperRing Off prims added to Script
' 066 Sixtoe - Split ramp bulbs out of g02 and added them to DL, split bumper caps out of bumpers and added them to DL, cut holes in PF, adjusted some lights and flashers, realigned and coded VR cabinet & modes, adjusted shooter lighting and disconnected bulb from g02 prim, added under table GI lights for ball reflections,
' 067 iaakki - tombstone redone and shaking. rubberizer and targetbouncer added; not adjusted
' 068 tomate - jurassic dome OFF texture tweaked, LF and RF flasherbloom moved up, main gate texture changed, PF thickness added to hole near upper flipper, bulbs primitive separated in ---> bulbs and lamp_bulbs and placed into collections
' 073 iaakki - Merge various triggers and ballshadow code from duplicate 065 version
' 074 baldgeek - set plunger to auto, added enter/exit sounds for scoop next to left ramp
' 075 baldgeek - fixed scoop exit sound
' 076 gtxjoe - Add debug shot testing. Press 2 to block outlanes/drain. Press and hold any of these keys to test shots: W, E, R, Y, U(Vuk), I(Crypt Vuk), P, A, S, F, G
' 077 iaakki - At least the ball uservalue bug fixed by having an array to carry wireramp status. Uses BallGoesWire sub. TargetBouncer taken in use for targets, posts and sleeves.
' 078 fluffhead35 - Added RampRolling sound playback logic for wire ramp sounds. Implemented WireRampOn for sw47 & sw58 and WireRampOff for Trigger1 & Trigger2
' 079 iaakki - ramproll stuff combined to ball shadow code. Triggers reworked one more time, Right vuk ramp fixed as ball jumped over the triggers, rdampen set to 10ms timer
' 080 benji - wire ramp loop sound swapped out for more seamless one. fx_vukExit_wire sound added to manager, added to VUK subs replacing 'popper' sound needs to be tested.
' 082 benji - reimported missing droptarget sounds, changed kickback sound from missing 'popper' to new KickBack2.wav
' 083 fluffhead35 - tweaked ramp shadow code when looking up the ramptype from Wire RampRoll variables
' 084 iaakki - major merge for new trough from cyberpez. All the solflashers and related inserts recoded. tnob increased so can debug.
' 085 iaakki - adjusted flashers and added backplate vpx flashers
' 086 fluffhead35 - merged in 082 and 083 changes. Added more balls to the RampRoll array because it was too small for the number of balls. Added More RampRoll and WireRampRoll sounds as you need one per ball
' 087 iaakki - targetBouncer values reduced, scoop vuk fixed
' 089 tomate - wall008 at layer 1 deleted, underVUK prim at layer 2 reimported, pUpKicker material changed and lowered it to -10, cab/pf_adges/apron prims replaced, ScSp. relfections turned off
' 090 tomate - walls over the plastics at layer1 added, sw68 - captive Ball fixed (thanks gtxjoe!), central VUK fixed (thanks apophis!)
' 091 iaakki - Crypt shot fixed, BS depth bias issue solved, plunger -> droptarget -> drain fixed,
' 092 iaakki - PF GI flasher style changed
' 092a tomate - collideable wall tweaked so ball doesn't touch slinshot after right orbit
' 093 iaakki - fixed bugs from ball shadow code and improved perf, new PF gion/gioff images with larger hard edges on insert holes, new insert text image with edges, spot lamp tied to gi. Narnia check should bring the ball back in game.maybe.. Report your findings.
' 094 benji - add sound scoopExit. Crypt VUK exit/eject sound should be "fx_vukExit_wire" but i cannot get it to play...
' 095 iaakki - f53TOP added, wood sound added to one wall, right orb return matched to few videos, rtxfactor 0.8, right wireramp exit hacked, coin sounds added, sw52 sounds improved, ball shadows removed when large flashers bright, diverter sound added, some debug cleanup, additional wall added under trough
' 096 Sixtoe - Organised some layers, sorted height walls, deleted old redundant assets, fixed plunger exit gate textures, cropped the bottom of 2 bulb prims that were showing through holes, dropped lamp under skillshot rubber as it was clipping, manually edited all the g02 textures because dropping the lamp under the rubber meant part of it was black..., redid texture of left flasher so it doesn't look odd when off, manually edited g01_ON.png to brighten back of spinners
' 0961 iaakki - Bug fix and script optimizations for RTXBS on VR
' 097 tomate - Switch and diverter prims separeted and placed in collections. New clear plastics texture added.
' 0971 iaakki - Diverter and wireramp switches animated with sounds.
' 0974 tomate - diverter DB issue fixed, jurassic dome material changed, slanted sideblades added, cabinet mode added, POV corrected to cabinet mode
' 098 apophis - included RTX BS distance calculation optimizations
' 099 fluffhead35 - added logic to only show RTX shadows for 3 balls
' 099.1 Wylte - changed shadow DB to -2000, upped flasher intensity required to hide shadows to 0.7
' 099.9 iaakki - 991 merge, Tied GI bulbs prim to updates, minor tweak to GI levels and collections, RTXBallShadows script option added, LockBarKey support added
' 100 Sixtoe - Split bulbs from g02 primitive (again!), tidied up layers a bit, deleted redundant stuff, added off prims to cabinet script, probably still needs more work. Left captive ball wall moved so ball isn't floating, Plugged hole in upper left plastic to stop ball trap.
' 101 iaakki - VUK issue solved, sideblades fixed, cabinetmode with fblooms fixed, TargetBouncerFactor introduced and default set 1.1 for now, flippernudge values corrected, red bulbs set to fading collections, metalramp DLFB values changed to make them blend better.
' 102 iaakki - Recoded LUT selector with 14 LUT files. save/load mechanism included.
' 103 iaakki - Insert OFF state normals added and insert balance tune, HauntFreak top notch tweak to red bulb flashers.
' 104 Sixtoe - Split off bumper prims, fixed script for them
' 105 apophis - fixed never ending ball rolling sounds. fixed slingshot sound effect locations
' 106 iaakki - ball shadow DB's adjusted more, RTX image changed (Thanks BorgDog for reference), RTX parameters changed to match new reference
' 107 tomate - post pass fixed, angleSidewalls for cabinet mode fixed (thanks Sixtoe!), angleSidewalls prims reworked and put into collections, OFF plastics textures tweaked
' 108 tomate - wall added over top plastics
' 109 iaakki - cleanup, crypt jam insert material tuned, spinner sounds added, rubberizer tuned, left ramp entrance gate tuned, DT threshold tuned
' 110 iaakki - subway redone, needs more testing
' 111 iaakki - Narnia rework, cleanup, subway tuned, collidable walls added under flips
' 112 iaakki - Lut changer tuned, insert off prim normals as script option, some insert prims were accidentally collidable, relay sounds added
' 113 iaakki - Some walls added on top of plastics, GTXJoe's "Debug Table testing routines" removed
' 114 Skitso - Fixed a bunch of lights
' 115 iaakki - upped sw39 hit threshold and tested it, under PF walls added to eliminate light bleed from inserts, VRRoom 1 and 3 disables RTX ball shadows, GI relay, Lutselector and spinner sound increased
' 116 Sixtoe - Fixed a couple of VR issues with the sidewalls, spent some time with how the ball looks
' 116DL1 tomate - all prims moved to DL=1, default LUT changed, apron texture fixed, flippers textures fixed
' 117 tomate - domes/ramps/bats textures fixed, bumper cap texture fixed Skitso!, trail strenght lowered to 30, POV tweaked, reflection strenght on PF lowered to 20
' 118 iaakki - vrroom mode fixed, plunger lane gate tuned, ball made a bit brighter with const ballbrightMax and ballbrightMin, improved GI bulbs that reflect to balls, plastics DB set to -110 to fix laneguides
' RC1 iaakki - bumpertop materials changed, metals and laneguide DL values to 0.5, bumpertop ID fix, default value checks
' RC2 iaakki - Bumpertop image swaps and DL tied to GI plus lampz, sw38 improved and wall added to center the ball, script cleanup, bumper lights adjusted for GIOFF state
' RC3 tomate - plastic texture over the bumper fixed, right slingshot rubber texture fixed, logo added
' RC4 tomate - VPW original LUT fixed, HauntFreaks LUT added, compressed images by g5k added
' RC5 tomate - SSR set OFF by default, LUT added
21274 downloads
-
Seven of Nine Star Trek Voyager Borg Edition 1.00 Reskin by Iceman 2022
By icepinball
Seven of Nine Star Trek Voyager Borg Edition 1.00 Reskin von Iceman 2022
Alle Logos, Zeichen, Urheberrechte und Warenzeichen sind Eigentum ihrer jeweiligen Inhaber.
Ich danke allen, die die Grundlage für die Tabelle geschaffen haben. Es basiert auf Scorpion von 1980 ..... dank an Xenonph für Musik und mehrdank
den genialen Künstler. Reskin für sieben von neun .... NICHT ZUM VERKAUF
NUR FÜR DEN PERSÖNLICHEN GEBRAUCH UND NICHT FÜR DEN KOMMERZIELLEN VERKAUF ODER VERTRIEB.
Ich danke allen, die diesen Spaß mit mir teilen und allen, die hier teilen und mit ihrer tollen Arbeit und ihren Ideen kreativ sind
Backglass, Wheel und Media Musik in der Mappe
Seven of Nine Star Trek Voyager Borg Edition 1.00 Reskin by Iceman 2022
All logos, characters, copyrights and trademarks are property of their respective owners.
I thank everyone who created the basis for the table. It is based on Scorpion from 1980 ..... thanks to Xenonph for music and mehrdank
to the genius artist. Reskin for seven of nine .... NOT FOR SALE
FOR PERSONAL USE ONLY AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION.
Thank you to all who share this fun and all who share here and are creative with their great work and ideas
Backglass, Wheel and Media music in the portfolio
1050 downloads
-
Bugs Bunny's Birthday Ball (Balutito Reskin)
By balutito
wrd1972 was kind enough to allow me to modify their Bugs Bunny's Birthday Ball table (Bally 1991).
I've always liked this table, but I thought it was a little sad for a birthday, so I added some wrapping paper. 🤩
New Playfield New Apron
Thank you to this creator to whom we owe such beautiful tables.
Congratulations to Brad1X, Cyberpez, Rothbauerw, nfozzy, flupper, DJrobx and edge for having strongly contributed to this latest update of the table proposed by wrd1972
I hope you like it, kind regards,
🍻Balutito🍻
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
2738 downloads
-
Blaze and the Monster Machines
Leeeeeeettttt's Blazzeee!😃
We'll maybe not the blaze some of you guys were hoping for, but for those who may have tiny pinballers at home, this table may be a hit for you! @hawkeyez88, @RetroG33kand I wanted to create a table based on one of my toddlers favorite shows. Inside the Zip you'll see the VPX table (10.7), a B2s file, music, and a PUP pack. Special thanks to @Goldchiccofor allowing us to use his beautiful copy of Cosmic Gunfight as a base for this project.
Special Notes:
* This table requires an Alias, please update your Alias as follows VPinMAME/VPMAlias.txt ----> blaze,csmic_l1
*Left Magna switches audio tracks, there are about 22 various tracks from the show
*Right Magna enables "Kid Mode", this sets up a blocker on the middle drain to help with younger players
* New DOF configs have been submitted in the tool , just pending review- so be on the lookout for that!
The pup includes some of Memo's magic bats to help rearrange the screen depending on your preference, and there are built in LUTs to the table. To change the luts, simply edit it from the backglass menu in VPX editor (lower numbers are lighter contrast, higher numbers darker).
We hope you enjoy it!
1418 downloads
-
Metropolis Reborn
By funkatron101
Modification to Genesis SG1bsoN Mod.
(Almost) Complete retheme to the source that inspired it all!
- New (higher rez) graphics
- Altered lighting for B&W/Sepia tone
- 16:9 Backglass included
- 1 screen desktop mode option
- Custom music options (Selectable with RMagnaSave)
JPSalas - VP9 table
nFozzy - 3D assets and VPX conversion
Inkochnito - Dipswitch settings
Daniele Danko/Black Heart Models - 3D render of Robot False Maria on Backglass
Special thanks to everyone who worked on it before me. They did all the hard work!
Original Source
2437 downloads
- genesis
- metropolis
- (and 4 more)
-
Stranger Things VPX 2.0- TC Deez (New DMD Scenes + FullDMD option with animated B2S & Topper)
By TCDeez
Get ready for Season 4 of Stranger things with an update to the great VPX table from @scottywic! Huge shoutout to Scotty Wic for his fantastic STLE table and puppack and for giving me the permission to make this quick fun project.
Also, big shoutout to the testers: @hawkeyez88, @picasso85, and @nanuk for their informed feedback, time, and effort!
What is this?
New DMD Scenes for ultra dmd built on the Stranger Things VPX table to compliment the great work that went into this original. There are no new modes or cosmetic changes to the table, no need to ruin a fantastic table like this!
In addition to DMD, if you prefer the active backglass as your full DMD and like the look of an animated B2S, there are new options in script for this as well!
Lastly, I have created a simple interactive topper, similar to the Stern Topper, that can be turned on in script as well.
What is needed:
- Download the zip here.
Move the bgs folder to existing STLE pup pack
Move the topper folder to the existing STLE pup pack
Merge the STLE.UltraDMD folder with the same in the VPX Tables folder.
Download the STLE VPX 2.0-TCDeez table to your VPX Tables folder.
Choose your layout:
(By default, this is set to topper ON, UltraDMD on, Active Backglass on Screen 2) Search in table Script: TC Deez
By searching TC Deez, you will see each of the few lines that need to be adjusted for your set-up due to Orbital Active backglass use of screens.
All options are commented out for which features need to be turned off or on for your set-up.
Options are:
Topper (on/off);
NOTE: There has been a noted issue at times with the Topper not appearing if an underlay is involved. I have seen it pop above the underlay at times though, its confusing and has a mind of its own. I have it on its own screen and it works then for some reason. If you are able to solve, please let me know and I will update the table. This was noted at various points in testing but we were unable to solve or narrow down why the issue was occurring. Ultra DMD (on/off)
Moving Active Backglass to Full DMD ( make it screen 5 in script)
Enable B2S BG (on/off), requires moving of Active backglass to full dmd. Ensure you are changing the Screen numbers appropriately for fulldmd (5) & pBackglassB2s (2) if you choose to go that route, and that turnonultradmd= 0
Hope everyone enjoys this small passion project and is as excited for Season 4 to release next week as I am!
TC Deez
5237 downloads
-
Harley Davidson (Sega 1999)MOD
By nestorgian
Harley Davidson (Sega 1999)MOD
Special Thanks to:
Goldchicco & 32assassin : VPX Conversion
edizzle and batch: VP9 table
this table was created from the example table of vpw, after failing with blender and the ramps (they were horrible), I decided to make them out of wire and since the art of the playfield and the plastics were not in good condition and I did not achieve the visual that I wanted, I decided vectorize a playfield inspired by the art of B. Allen but to avoid infringing copyright I base myself on free license vectorizations most of Vecteezy, the table is 100% vectorized I hope you enjoy it as much as I enjoy doing it
There is a b2s made by trino7 that fits perfectly with the art of this table
use the a40 rom although the conversion was done with the a30 any is functional
Rules and game modes inside the zip
I will work with the original playfield and ramps for the original recreation, I haven't given up yet
3232 downloads
-
Saint Seiya 4k - I Cavalieri dello Zodiaco 4K - Fullscreen Cabinet Version
By gio83
Finally Fullscreen Version is ready! Backglass is included.
Hi everyone. I am Giorgio83 or Gio83 in vpuniverse.
This is my first table.
I modified the jicho2003 table (which I thank for giving me the modification permission) using a completely different graphic style and modified the voices with the Italian version of the famous Saint Seiya manga.
I already uploaded desktop version and B2s too.
Now this is a Fullscreen Version with DMD on top of the table.
I hope you like it, greetings to the great community.
Instructions:
the table is composed of 12 battles plus the final one.
-Select the battle from the target.
-Enter the temple to start the battle against the golden knight.
-Follow the lights to complete the battle.
Every battle has different targets to be won.
1406 downloads
-
Captain NEMO Dives Again (Quetzal Pinball 2015) by EpeC (2022)
By EpeC
Captain NEMO Dives Again (Quetzal Pinball 2015) by EpeC (2022)
Description:
This is my first table created in VPX, I had never designed a pinball before, nor did I know its inner workings or its logic. It has helped me to learn.
(you can make your own B2S with the graphics included in the zip)
Enjoy and Have fun!
Esta es mi primera mesa creada en VPX, nunca antes había diseñado un pinball, ni conocía su funcionamiento ni su lógica. Me ha ayudado para aprender.
(puedes hacer tu propio B2S con los gráficos incluidos en el zip)
¡Que disfrutes!
EpeC.
For use with VPX 10.7 (revision 157 or above)
Playfield optimized for fast, fun, ball trap-free gameplay.
Functional desktop mode.
Optimized for Full Screen.
Author(s):
EpeC (VPX versión 2022)
Quetzal Pinball (2015) -Real pinball machine-
Among others:
All authors of the VPX 10.6 blank table used as a base to create this one from scratch.
JP Salas and Wiesshund, help with the code. A lot, a gigantic help, Thanks!
Blue rubber material taken from "Deadpool", By: JP Salas
Metal loop primitives taken from the "Dragon Ball Z The Pinball 1.06" table, By: javier1515.
Caps primitives, taken from the "Willy Wonka" table, By: marty and thank Scottywic
Primitive orbital gates, taken from "The Shining" table, By: wpilot (based on the original Soccer table by JP Salas)
Final Name:
oroborus and Vlat, help with the file name.
Music by Kevin MacLeod, used under a Creative Commons license:
https://creativecommons.org/licenses/by/3.0/
http://incompetech.com/
https://incompetech.filmmusic.io/standard-license
List of Music used "Creative Commons BY":
"The Descent" by Kevin MacLeod:
"Five Armies" by Kevin MacLeod:
"Clenched Teeth" by Kevin MacLeod:
"Crisis" by Kevin MacLeod:
"Malicious" by Kevin MacLeod:
https://youtu.be/DKgojP9ZKfA
(read credits in the included PDF to see the complete list of resources and their authors, and a lot of other stuff and videos that helped)
All Logos, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RESALE OR DISTRIBUTION!
1244 downloads
- captain nemo
- quetzal pinball
- (and 4 more)
-
Mary Shelley's Frankenstein (Sega 1995)
By Schlabber34
VPX version by Schreibi34 and Herweh
Version 1.0: Initial release
Schreibi34: Visuals and gameplay "It's simply amazing what you do in Blender. So thrilling, so inspiring, so extraordinary. I'm overwhelmed every time when I see what you have created. You are the man. And a very relaxed, cool guy too. And for sure an awesome drummer ;-). Once again it was a pleasure and an honor to work with you"
(this was written by Herweh)
Herweh: Scripting, VP development and gameplay "Everything you see below in this script! Without him Mr. Basic v2.0 Schreibi34 would have been totally lost! What he has done on this table goes beyond my imagination. From animating Frank to implementing RothbauerW's physics to the texture swaps to all sorts of extras. Please check out all the stuff that the script Voodoo Master has provided for you below! Thanks for being such a cool guy! It was a pleasure!"
(this was written by Schreibi34)
Special thanks to:
- Dark: We all know what he did! Frank is just jawdropping!! - Dids666: For starting all of this and his awesome meshes. Thanks for letting us finish this!! - Sheltemke: For stitching together the PF image and playtesting - Mlager8: For PS help on the sling plastics - RothbauerW: For his awesome physics' guide at vpinball.com and some more help on the physics - Mark70, Bord, Thalamus: For beta testing and some good hints - Batch: For the DT background image (Sorry for making it a bit darker! Batch's original is in the image manager for those who like more pop)
Magna save selects LUT filters!
Changelog:
Version 1.0.1
- Herweh: Fix for the trapped balls and the post left of the Geneva hole. Fix for LUT filters resetting after restart
- Skitso: Alligning the GI-ON and OFF better so they don't "jump" when swaping
- Schreibi34: Minor gameplay/physics adjustments
5555 downloads
- mary shelleys frankenstein
- sega
- (and 3 more)
-
Aerosmith Mod (2019) Fire Power Re-Theme
By mussinger
Just a Re-upload of my Mod , Fire Power re-theme in Aeorosmith
This was my first work in Virtual pinball , summer 2019...
Music , B2s (2 versions: with Digital or No digital + B2s dmd) and Vpx Table in the same Rar file
Stick the Mp3 in the Music file
3244 downloads
-
VPU Staff's Top Picks
-
New & Updated Visual Pinball
-
New & Updated Future Pinball
-
New & Updated Backglasses
-
New & Updated DMD Colorizations
-
New & Updated Virtual Reality Enabled Tables
-
VPU Remix & Mods
-
New & Updated Popper Media
-
Updated Files
-
Download Statistics
29113
Files103522
Comments42550
Reviews