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Showing results for tags 'fp'.
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View File Mermaid (Gottlieb-1951) (FizX3.3) Mermaid (Gottlieb-1951) IPDB No. 1574 NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR A big thank to Steve Paradis for the backbox animation You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable in the script) in order to pull or push the plunger. RULES: Hitting bumpers 1 to 7 lites rollover for 200 thousands and lites 100 thousand bumpers. Hitting 1 to 7 the second time lites holes for 500 thousands. Hitting 1 to 7 the third time lites holes for special. Special when lit holes award 1 replay. IPDB HIGHLIGHTS: Date Of Manufacture: May, 1951 Production: 600 units (confirmed) Notable Features: Flippers (2), Pop bumpers (3), Passive bumpers (7), Kick-out holes (2), V-shaped Safety Gate between flippers. Backbox animation (man catches boot when points are scored while a fish surfaces to apparently thumb its "nose"). Design by: Wayne Neyens Art by: Roy Parker Submitter Popotte Submitted 10/25/26 Category Future Pinball Tables
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Version FizX3.3 V1.00
11 downloads
Mermaid (Gottlieb-1951) IPDB No. 1574 NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR A big thank to Steve Paradis for the backbox animation You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable in the script) in order to pull or push the plunger. RULES: Hitting bumpers 1 to 7 lites rollover for 200 thousands and lites 100 thousand bumpers. Hitting 1 to 7 the second time lites holes for 500 thousands. Hitting 1 to 7 the third time lites holes for special. Special when lit holes award 1 replay. IPDB HIGHLIGHTS: Date Of Manufacture: May, 1951 Production: 600 units (confirmed) Notable Features: Flippers (2), Pop bumpers (3), Passive bumpers (7), Kick-out holes (2), V-shaped Safety Gate between flippers. Backbox animation (man catches boot when points are scored while a fish surfaces to apparently thumb its "nose"). Design by: Wayne Neyens Art by: Roy Parker -
View File Triple Strike (Williams-1975) Triple Strike (Williams-1975) IPDB No. 2652 NOTES Greywolf: backglass Popotte: plastics, playfield, script MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: * Tilt Penalty - Ball in Play (or Game Over) * Only One Extra Ball par ball being played. * Making A-B-C-D Targets lites GREEN STARS. * Making A-B-C-D Targets a second time lites bottom RED STARS. * RED STAR, when lit, indicates Extra Ball. * BLUE STAR, when lit, holds Bonus to next ball. * Making top eject hole 5 times lites bottom rollover lane for SPECIAL. * Making Special lane, when lit, scores ....... 1 CREDIT. * Making top eject hole 3 tomes on LAST BALL, lites both RED STAR and BLUE STAR. * Matching Last Two Numbers on score reels to lited numbers on back glass, when game is over, scores 1 CREDIT. IPDB HIGHLIGHTS: Date Of Manufacture:August 18, 1975 Production:3,376 units (confirmed) Notable Features:Flippers (2), Pop bumper (1), Slingshots (2), Rollover buttons (13), Drop targets (4), Kick-out hole (1). End-of-ball bonus. An array of 10 rollover buttons in the center of playfield are arranged like a set of bowling pins. Maximum displayed point score is 199,990 points. Tilt penalty: ball in play or game over (operator option). Design by: Steve Kordek Art by: Christian Marche Notes:Game is convertible between credit, extra ball, and novelty play. Submitter Popotte Submitted 10/24/26 Category Future Pinball Tables
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Version FizX3.3 V1.00
21 downloads
Triple Strike (Williams-1975) IPDB No. 2652 NOTES Greywolf: backglass Popotte: plastics, playfield, script MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: * Tilt Penalty - Ball in Play (or Game Over) * Only One Extra Ball par ball being played. * Making A-B-C-D Targets lites GREEN STARS. * Making A-B-C-D Targets a second time lites bottom RED STARS. * RED STAR, when lit, indicates Extra Ball. * BLUE STAR, when lit, holds Bonus to next ball. * Making top eject hole 5 times lites bottom rollover lane for SPECIAL. * Making Special lane, when lit, scores ....... 1 CREDIT. * Making top eject hole 3 tomes on LAST BALL, lites both RED STAR and BLUE STAR. * Matching Last Two Numbers on score reels to lited numbers on back glass, when game is over, scores 1 CREDIT. IPDB HIGHLIGHTS: Date Of Manufacture:August 18, 1975 Production:3,376 units (confirmed) Notable Features:Flippers (2), Pop bumper (1), Slingshots (2), Rollover buttons (13), Drop targets (4), Kick-out hole (1). End-of-ball bonus. An array of 10 rollover buttons in the center of playfield are arranged like a set of bowling pins. Maximum displayed point score is 199,990 points. Tilt penalty: ball in play or game over (operator option). Design by: Steve Kordek Art by: Christian Marche Notes:Game is convertible between credit, extra ball, and novelty play. -
View File Card King (Gottlieb-1971) (FizX3.3) Card King (Gottlieb-1971) IPDB No. 445 NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: Points are scored as indicated Hitting targets 2 thru 5 lights left target for "WOW" Hitting targets 6 thru 9 lights left target for "WOW" Hitting targets 2 thru ace lights left target for "WOW" Ball leaving the table after a sequence is completed will reset the complete sequence. "WOW" value is 1 additional ball or 50 000 points depending on setting. Tilt penalty is game over or 1 ball plus ball in play depending on setting. IPDB HIGHLIGHTS: Date Of Manufacture: August, 1971 Production: 2,340 units (confirmed) Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Star rollovers (4), Standup targets (2), 4-bank drop targets (2), 5-bank drop targets (1). Wedge head. Sound: 3 chimes, knocker. Design by: Ed Krynski Art by: Gordon Morison Notes: This is a version of Gottlieb's 1972 'Pop-A-Card' made for export to Italy. Submitter Popotte Submitted 10/23/26 Category Future Pinball Tables
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View File Pop a Card (Gottlieb-1972) Pop a Card (Gottlieb-1972) IPDB No. 1849 NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable in the script) in order to pull or push the plunger. RULES: Minimum 5 balls per play. Points are scored as indicated Hitting targets 2 thru 5 lights left target for "WOW". Hitting targets 6 thru 9 lights right target for "WOW". Hitting targets 10 thru ace lights four rollovers for 'WOW". Ball leaving table after a sequence is completed will reset the complete sequence. "WOW" value is 1 additional ball. Tilt penalty, ball in plkay or 1 ball plus ball in play. IPDB HIGHLIGHTS: Date Of Manufacture: March, 1972 Production: 825 units (confirmed) Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Star rollovers (4), Standup targets (2), 4-bank drop targets (2), 5-bank drop targets (1). Wedge head. Dropping all targets in a bank of four will light its adjacent standup target for WOW for remainder of ball in play. Dropping all targets in the bank of five will light the side rollover lanes and outlanes for WOW for remainder of ball in play. Any completed drop target bank resets at start of next ball. Maximum displayed point score is 99,990 points. Sound: 3 chimes, knocker. Design by: Ed Krynski Art by: Gordon Morison Notes:The replay version of this game is Gottlieb's 1971 'Drop-A-Card'. This was the last game manufactured by Gottlieb that used 2-inch flippers at the bottom of the playfield. After this game, Gottlieb used only longer flippers at the playfield bottom. Gottlieb continued to use small flippers on many games that had more than two flippers, and these smaller ones would be in the upper playfield. Their last game to use short flippers is Premier's 1995 'Shaq Attaq'. Submitter Popotte Submitted 10/23/26 Category Future Pinball Tables
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View File Drop a Card (Gottlieb-1971) (FizX3.3) Drop a Card (Gottlieb-1971) IPDB No. 735 NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable in the script) in order to pull or push the plunger. RULES: Points are scored as indicated Hitting targets 2 thru 5 lights bumper and rollover for additional score Hitting targets 6 thru 9 lights bumper and rollover for additional score Hitting targets 2 thru ace lights special rollover (5 balls) Hitting targets 2 thru 9 or 10 thru ace lights special rollover (3 balls) Special scores 1 replay Matching last number in score to number taht appears on backglass after game is over scores 1 replay IPDB HIGHLIGHTS: Date Of Manufacture:November, 1971 Production:2,600 units (confirmed) Notable Features:Flippers (2), Pop bumpers (2), Slingshots (2), Star rollovers (4), Standup targets (2), 4-bank drop targets (2), 5-bank drop targets (1). Wedge head. Drop targets reset only at start of a new game. Maximum displayed point score is 9,999 points. Sound: 3 chimes, knocker. Design by: Ed Krynski Art by: Gordon Morison Notes: The Add-a-ball version of this game is Gottlieb's 1972 'Pop-A-Card'. Submitter Popotte Submitted 10/23/26 Category Future Pinball Tables
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Version FizX3.3 V1.00
19 downloads
Card King (Gottlieb-1971) IPDB No. 445 NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: Points are scored as indicated Hitting targets 2 thru 5 lights left target for "WOW" Hitting targets 6 thru 9 lights left target for "WOW" Hitting targets 2 thru ace lights left target for "WOW" Ball leaving the table after a sequence is completed will reset the complete sequence. "WOW" value is 1 additional ball or 50 000 points depending on setting. Tilt penalty is game over or 1 ball plus ball in play depending on setting. IPDB HIGHLIGHTS: Date Of Manufacture: August, 1971 Production: 2,340 units (confirmed) Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Star rollovers (4), Standup targets (2), 4-bank drop targets (2), 5-bank drop targets (1). Wedge head. Sound: 3 chimes, knocker. Design by: Ed Krynski Art by: Gordon Morison Notes: This is a version of Gottlieb's 1972 'Pop-A-Card' made for export to Italy. -
Version FizX3.3 V1.00
13 downloads
Pop a Card (Gottlieb-1972) IPDB No. 1849 NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable in the script) in order to pull or push the plunger. RULES: Minimum 5 balls per play. Points are scored as indicated Hitting targets 2 thru 5 lights left target for "WOW". Hitting targets 6 thru 9 lights right target for "WOW". Hitting targets 10 thru ace lights four rollovers for 'WOW". Ball leaving table after a sequence is completed will reset the complete sequence. "WOW" value is 1 additional ball. Tilt penalty, ball in plkay or 1 ball plus ball in play. IPDB HIGHLIGHTS: Date Of Manufacture: March, 1972 Production: 825 units (confirmed) Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Star rollovers (4), Standup targets (2), 4-bank drop targets (2), 5-bank drop targets (1). Wedge head. Dropping all targets in a bank of four will light its adjacent standup target for WOW for remainder of ball in play. Dropping all targets in the bank of five will light the side rollover lanes and outlanes for WOW for remainder of ball in play. Any completed drop target bank resets at start of next ball. Maximum displayed point score is 99,990 points. Sound: 3 chimes, knocker. Design by: Ed Krynski Art by: Gordon Morison Notes:The replay version of this game is Gottlieb's 1971 'Drop-A-Card'. This was the last game manufactured by Gottlieb that used 2-inch flippers at the bottom of the playfield. After this game, Gottlieb used only longer flippers at the playfield bottom. Gottlieb continued to use small flippers on many games that had more than two flippers, and these smaller ones would be in the upper playfield. Their last game to use short flippers is Premier's 1995 'Shaq Attaq'. -
Version FizX3.3 V1.00
15 downloads
Drop a Card (Gottlieb-1971) IPDB No. 735 NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger, you have to use arrow down and arrow up (customisable in the script) in order to pull or push the plunger. RULES: Points are scored as indicated Hitting targets 2 thru 5 lights bumper and rollover for additional score Hitting targets 6 thru 9 lights bumper and rollover for additional score Hitting targets 2 thru ace lights special rollover (5 balls) Hitting targets 2 thru 9 or 10 thru ace lights special rollover (3 balls) Special scores 1 replay Matching last number in score to number taht appears on backglass after game is over scores 1 replay IPDB HIGHLIGHTS: Date Of Manufacture:November, 1971 Production:2,600 units (confirmed) Notable Features:Flippers (2), Pop bumpers (2), Slingshots (2), Star rollovers (4), Standup targets (2), 4-bank drop targets (2), 5-bank drop targets (1). Wedge head. Drop targets reset only at start of a new game. Maximum displayed point score is 9,999 points. Sound: 3 chimes, knocker. Design by: Ed Krynski Art by: Gordon Morison Notes: The Add-a-ball version of this game is Gottlieb's 1972 'Pop-A-Card'. -
View File Kings of Steel (Bally-1984) (FizX3.3) A chinzman93 & Popotte table NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: * Lighting top Mini-Straight Cards 4-5-6-7 advances Saucer Value. * 3's Target qualifies Center Target. * Saucer spots card in Card Bonus (optional - set by dip switch). * Outhole score 5000 points for each lit card in card bonus. * Special: 1 replay for lighting Mini Straight Cards 4-5-6-7 when lit for Special. 1 replay for ball in Saucer when lit for Special. 1 replay for lighting all 2's Target (Deuces) lites when lit for Special. 1 replay for hitting the 3's Target when lit for Special. 1 replay for lighting Four Kings And Ace in Card Bonus when lit for Special. * EXTRA BALL: 1 extra ball for hitting the 3's Target when lit for extra ball. * Maximum 1 extra ball per ball in play. * Tilt penalty - ball in play. IPDB HIGHLIGHTS: Date Of Manufacture: March, 1984 Production: 2,900 units (confirmed) Notable Features: Flippers (3), Pop bumpers (3) Slingshot (1), Standup targets (10), Mini-rollover buttons (4), 6-bank drop targets (1), Kick-out hole (1), Left crossover return lane, Right outlane detour gate. Design by: Greg Kmiec Art by: Doug Watson Notes: Uses the AS-2518-45 "Cheap Squeak" sound board. The Early Production game pictured here has two "Fighting Kings" in the lower playfield artwork between the slingshots, as does the game in the flyer. On most games, they are found only on the backglass. Submitter Popotte Submitted 10/22/26 Category Future Pinball Tables
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Version FizX3.3 V1.00
78 downloads
A chinzman93 & Popotte table NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: * Lighting top Mini-Straight Cards 4-5-6-7 advances Saucer Value. * 3's Target qualifies Center Target. * Saucer spots card in Card Bonus (optional - set by dip switch). * Outhole score 5000 points for each lit card in card bonus. * Special: 1 replay for lighting Mini Straight Cards 4-5-6-7 when lit for Special. 1 replay for ball in Saucer when lit for Special. 1 replay for lighting all 2's Target (Deuces) lites when lit for Special. 1 replay for hitting the 3's Target when lit for Special. 1 replay for lighting Four Kings And Ace in Card Bonus when lit for Special. * EXTRA BALL: 1 extra ball for hitting the 3's Target when lit for extra ball. * Maximum 1 extra ball per ball in play. * Tilt penalty - ball in play. IPDB HIGHLIGHTS: Date Of Manufacture: March, 1984 Production: 2,900 units (confirmed) Notable Features: Flippers (3), Pop bumpers (3) Slingshot (1), Standup targets (10), Mini-rollover buttons (4), 6-bank drop targets (1), Kick-out hole (1), Left crossover return lane, Right outlane detour gate. Design by: Greg Kmiec Art by: Doug Watson Notes: Uses the AS-2518-45 "Cheap Squeak" sound board. The Early Production game pictured here has two "Fighting Kings" in the lower playfield artwork between the slingshots, as does the game in the flyer. On most games, they are found only on the backglass. -
Version FizX3.3 V1.00
99 downloads
Super Soccer (Gottlieb-1975) IPDB No. 2443 NOTES - MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR - Access the menu with the Special2Key. - You can toggle (by the toggle HUD key) the HUD reel. - If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: Insert coin or press credit button to reset machine. Repeat for additional players. Players take turns shooting as shown on back glass. Points are scored as indicated. The yellow hole scores a mystery of 1, 2 or 3 bonuses and 500, 1000 or 1500 points. The checkered target score 100 points abd advances yellow lights. 5 advances adds one bonus and scores 500 points. The indicated bonus is scored when ball enters the red hole or when leaving the playfield. The playfield bonus value is 1000 points on first ball, 2000 points on second ball and 3000 points on third ball (3 balls game) or 1000 points or 2000 points on fifth ball (5 balls game). A tilt does not disqualify a player; Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay. IPDB HIGHLIGHTS: Date Of Manufacture:January, 1975 Production:7,130 units (confirmed) Notable Features:Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (3), Kick-out holes (2), Spinning targets (2), Right outlane ball return gate. Mechanical backbox animation (soccer balls added). Half-moon credit window. End-of-ball bonus. Maximum displayed point score is 99,990 points per player. Replay wheel maximum: 9 Sound: 3 chimes, knocker Design by: Ed Krynski Art by: Gordon Morison Notes: The 2-player version of this game is Gottlieb's 1975 'Soccer'. The same cabinet artwork but in a different color can be found on Gottlieb's 1977 'Team One' and Gottlieb's 1977 'Kicker'. We show a date for this game of January 1975. One piece of Gottlieb documentation shows a date for this game of June 1975 but Cash Box Feb-22-1975 page 41 states Gottlieb had already wrapped up its overseas shipments of this game and its domestic deliveries were in progress. Gottlieb's documentation may have intended to indicate January 1975. According to the Gottlieb Engineering Game Cards, this game was ready to leave the Engineering Department in January 1975 for the production floor, and the next card dated April 1975 shows the game had already left the Engineering Department. -
Version FizX3.3 V1.00
68 downloads
Night Rider (Bally-1977) IPDB No. 4497 NOTES MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: For 3 balls games (...) 5 balls game * Insert coin. * Knocking 5 (10) targets down scores 3,000 (6,000) points and lites target special - also lites bottom rollovers to score extra ball. * 1 replay for knocking 5 targets down on either side xhen lit for special. * Maximum - 1 extra ball per ball in play. Tilt penalty - ball in play * 1 replay for each player matching last two score numbers with numbers that appear on back glass at end of game. * 3 replays for beating highest score achieved to date. IPDB HIGHLIGHTS: Date Of Manufacture: February, 1977 Production: 7,000 units (confirmed) Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (3), Spinning targets (2), 5-bank drop targets (2), Kick-out hole (1). Design by: Greg Kmiec Art by: Paul Faris Notes: 'Night Rider' was produced in EM and SS versions. See Bally's 1976 'Night Rider'. First Bally production machine to use AS-2518-17 first generation MPU. -
View File Flipper Fair (Gottlieb-1961) (FizX3.3) Flipper Fair (Gottlieb-1961) IPD No. 894 NOTES: MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. You have to lift manually the balls with the Special1Key or set in the menu the automatic ball lift. RULES: Hitting 1 to 4 rollovers adds 1 ball and lights corresponding pop bumper. Target adds 1 ball when green and yellow spots are in line. IPDB HIGHLIGHTS: Date Of Manufacture: October, 1961 Production: 1,150 units (confirmed) Notable Features: Flippers (2), Pop bumpers (4), Passive bumpers (2), Slingshots (2), Standup targets (3), Rollunder (1). Mechanical backbox animation (ball is kicked from side to side). Wide flipper gap. Design by: Wayne Neyens Art by: Roy Parker Notes: Compare playfield layout to Gottlieb's 1966 'Cross Town'. Add-A-Ball with mechanical backbox animation Submitter Popotte Submitted 09/01/26 Category Future Pinball Tables
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Version FizX3.3 V1.00
70 downloads
Flipper Fair (Gottlieb-1961) IPD No. 894 NOTES: MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. You have to lift manually the balls with the Special1Key or set in the menu the automatic ball lift. RULES: Hitting 1 to 4 rollovers adds 1 ball and lights corresponding pop bumper. Target adds 1 ball when green and yellow spots are in line. IPDB HIGHLIGHTS: Date Of Manufacture: October, 1961 Production: 1,150 units (confirmed) Notable Features: Flippers (2), Pop bumpers (4), Passive bumpers (2), Slingshots (2), Standup targets (3), Rollunder (1). Mechanical backbox animation (ball is kicked from side to side). Wide flipper gap. Design by: Wayne Neyens Art by: Roy Parker Notes: Compare playfield layout to Gottlieb's 1966 'Cross Town'. Add-A-Ball with mechanical backbox animation -
View File Texas Ranger (Gottlieb-1972) (FizX3.3) Sheriff (Gottlieb, 1971) IPDB No. 2116 NOTES: MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: INSERT ONE COIN AND WAIT FOR MACHINE TO RESET BEFORE INSERTING COINS FOR ADDITIONAL PLAYERS. PLAYERS TAKE TURNS SHOOTING AS SHOWN ON BACK GLASS. POINTS ARE SCORED AS INDICATED. ALL UNLIT ROLLOVERS AND DROP TARGETS SCORE 500 POINTS. EACH 100 POINTS ADVANCES HORSESHOE LITE. 10 ADVANCES OF HORSESHOE LITE ADDS ONE BONUS. BONUS IS SCORED UPON COMPLETION OF BALL IN PLAY. A TILT DOES NOT DISQUALIFY A PLAYER. MATCHING LAST TWO NUMBERS IN SCORE TO NUMBER THAT APPEARS ON BACK GLASS AFTER GAME IS OVER SCORES REPLAY. IPDB HIGHLIGHTS: Date Of Manufacture:September, 1971 Production:2,900 units (confirmed) Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Drop targets (10), Standup targets (3), Right outlane ball return gate. Right side of playfield has parallel lanes of serial rollovers. End-of-ball bonus. Design by: Ed Krynski Art by: Gordon Morison Notes: Also released in a 2-player version Gottlieb's 1971 'Lawman' and as a single-player Italian version Gottlieb's 1972 'Texas Ranger'. A single-player Spanish version is Maresa's 1972 'Dakota'. Compare playfield to that of Gottlieb's 1975 'Atlantis'. We previously showed a date for this game of October 1, 1971. The new date is per Gottlieb documentation. Submitter Popotte Submitted 08/24/26 Category Future Pinball Tables
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Version FizX3.3 V1.00
67 downloads
Sheriff (Gottlieb, 1971) IPDB No. 2116 NOTES: MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: INSERT ONE COIN AND WAIT FOR MACHINE TO RESET BEFORE INSERTING COINS FOR ADDITIONAL PLAYERS. PLAYERS TAKE TURNS SHOOTING AS SHOWN ON BACK GLASS. POINTS ARE SCORED AS INDICATED. ALL UNLIT ROLLOVERS AND DROP TARGETS SCORE 500 POINTS. EACH 100 POINTS ADVANCES HORSESHOE LITE. 10 ADVANCES OF HORSESHOE LITE ADDS ONE BONUS. BONUS IS SCORED UPON COMPLETION OF BALL IN PLAY. A TILT DOES NOT DISQUALIFY A PLAYER. MATCHING LAST TWO NUMBERS IN SCORE TO NUMBER THAT APPEARS ON BACK GLASS AFTER GAME IS OVER SCORES REPLAY. IPDB HIGHLIGHTS: Date Of Manufacture:September, 1971 Production:2,900 units (confirmed) Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Drop targets (10), Standup targets (3), Right outlane ball return gate. Right side of playfield has parallel lanes of serial rollovers. End-of-ball bonus. Design by: Ed Krynski Art by: Gordon Morison Notes: Also released in a 2-player version Gottlieb's 1971 'Lawman' and as a single-player Italian version Gottlieb's 1972 'Texas Ranger'. A single-player Spanish version is Maresa's 1972 'Dakota'. Compare playfield to that of Gottlieb's 1975 'Atlantis'. We previously showed a date for this game of October 1, 1971. The new date is per Gottlieb documentation. -
View File Orbit (Gottlieb 1971) (FizX3.3) Orbit (Gottlieb, 1971) IPDB No. 1724 NOTES BAM 357 or higher is mandatory in order to play this table. Known bugs: - ball can go through vari target, - spinner can stop in unusual position. You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. Special is lit when #light (spinner) is lit: - Liberal 3 balls: 2, 3, 5, 6, 7, 8, 9 - Liberal 5 balls: 2, 5, 7, 8 - Medium 3 balls: 2, 3, 5, 6, 8, 9 - Medium 5 balls: 2, 5, 8 - Conservative 3 balls: 5, 6, 8, 9 - Conservative 5 balls: 5, 8 RULES: Insert coin and wait for machine to reset before inserting coins for additional players. Players take turns shooting as shown an back glass. Points are scored as indicated. Space ship advances one step for each 100 points. Ten advances increases bonus one step.. Bonus is scored upon completion of ball in play. A tilt does not disqualify a player. Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay. IPDB HIGHLIGHTS: Date Of Manufacture: December, 1971 Production: 3,200 units (confirmed) Notable Features: Flippers (2), Pop bumpers (3), Slingshot (1), Standup targets (3), Vari-target (1), Spinning target (1), Upper right ball return rollunder, Right outlane ball return gate. End-of-ball bonus. Design by: Ed Krynski Art by: Gordon Morison Submitter Popotte Submitted 08/22/26 Category Future Pinball Tables
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Version FizX3.3 V1.00
84 downloads
Orbit (Gottlieb, 1971) IPDB No. 1724 NOTES BAM 357 or higher is mandatory in order to play this table. Known bugs: - ball can go through vari target, - spinner can stop in unusual position. You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. Special is lit when #light (spinner) is lit: - Liberal 3 balls: 2, 3, 5, 6, 7, 8, 9 - Liberal 5 balls: 2, 5, 7, 8 - Medium 3 balls: 2, 3, 5, 6, 8, 9 - Medium 5 balls: 2, 5, 8 - Conservative 3 balls: 5, 6, 8, 9 - Conservative 5 balls: 5, 8 RULES: Insert coin and wait for machine to reset before inserting coins for additional players. Players take turns shooting as shown an back glass. Points are scored as indicated. Space ship advances one step for each 100 points. Ten advances increases bonus one step.. Bonus is scored upon completion of ball in play. A tilt does not disqualify a player. Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay. IPDB HIGHLIGHTS: Date Of Manufacture: December, 1971 Production: 3,200 units (confirmed) Notable Features: Flippers (2), Pop bumpers (3), Slingshot (1), Standup targets (3), Vari-target (1), Spinning target (1), Upper right ball return rollunder, Right outlane ball return gate. End-of-ball bonus. Design by: Ed Krynski Art by: Gordon Morison -
Version FizX3.3 V1.00
110 downloads
Asteroid Annie and the Aliens (Gottlieb-1980) IPDB No. 98 NOTES Table by Gimli, HauntFreaks & Popotte - MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR - Access the menu with the Special2Key. - You can toggle (by the toggle HUD key) the HUD reel. - If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: LIT TOP ROLLOVERS SPOT CORRESPONDING SUITS IN ROYAL FLUSH HANDS. DROP TARGETS LIGHT CORRESPONDING CARDS IN EACH LIT HAND. DROP TARGET VALUE IS 5000 POINTS (3 BALLS GAME) OR 3000 POINTS(5 BALLS GAME). COMPLETING BOTH TARGET BANKS WITH SAME BALL LIGHTS EXTRA BALL TARGET ALTERNATELY. HOLE LIGHTS FOR SPECIAL WHEN ALL FOUR HANDS ARE COMPLETED. MATCHING LAST TWO NUMBERS IN SCORE WITH MATCH NUMBER SCORES ONE REPLAY. 3 REPLAYS FOR BEATING HIGH SCORE TO DATE. IPDB HIGHLIGHTS: Date Of Manufacture: December, 1980 Production: 211 units (confirmed) Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), 5-bank drop targets (2), Spinning target (1), Standup target (1), Kick-out hole (1). Design by: John Buras Art by: Gordon Morison Notes: Last one player pinball from Gottlieb.- 2 comments
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Version FizX3.3 V1.00
125 downloads
2001 (Gottlieb, 1971) FizX 3.3 V1.00 IPDB No. 2697 NOTES: You must use BAM 365 or higher MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: Points are scored as indicated. Hitting drop targtes score 50 points. Completing a set of colored drop targtets lights corresponding hole and rollover for additional score. Completing any 3 sets (3 balls game) or all sets (5 balls game) of colored drop targtes lights special. Special scores 1 replay. Matching last number in score to number that appears on back glass when game is over scores 1 replay. Free replays depend on the difficulty level chosen IPDB HIGHLIGHTS: Date Of Manufacture: January, 1961 Production: 2,200 units (confirmed) Notable Features: Flippers (2), Pop bumpers (2), Slingshots (4), 10-bank drop targets (2), Kick-out holes (5), Standup targets (4). Two slingshot kickers in upper playfield. Backglass light animation: completing a bank of drop targets lights one of four "starred" cards in backglass. Lighting three cards makes playfield specials lite alternately. Maximum displayed point score is 9,999 points. Design by: Ed Krynski Art by: Gordon Morison Notes: The add-a-ball version of this game is Gottlieb's 1971 'Dimension' but with different artwork. The backglass in the manufacturer’s flyer shows colors that are not replicated on all the production glasses that we show. Specifically, the large green area below the score reels are a uniform color of green in the flyer, the lower right striped area has stripes that are as yellow as the upper playfield, and three of the five large stars above ‘2001’ are this same yellow color. In some production glasses, the area below the score reels alternate between green and yellow-green, the stripes are yellow-green instead of yellow, and the three stars are also yellow-green. Even if allowing for color variations in flyer printing and/or camera processing, or differences with lighting used when the games were photographed, these color differences appear discrete and suggest more than one color set was made during backglass production. However, based on the game shown here having serial number 05430, we cannot say with confidence that production games with backglasses that match the flyer are Early Production. Other explanations for these color variations are possible. '2001', its add-a-ball version 'Dimension', and the add-a-ball export version 'Galaxie', all made by Gottlieb in 1971, are the first pinball machines to feature multiple banks of drop targets. -
Version FizX3.3 V1.20
193 downloads
Big Indian (Gottlieb, 1974) IPDB No. 257 NOTES BAM 357 or higher is mandatory in order to play this table. What is new: - vari target is now a toy Known bugs: - ball can go through vari target, You can toggle (by the toggle HUD key) the HUD reel. You access to the adjustment menu by the Special2Key. RULES: INSERT ONE COIN AND WAIT FOR MACHINE TO RESET BEFORE INSERTING COINS FOR ADDITIONAL PLAYERS. PLAYERS TAKE TURNS SHOOTING AS SHOWN ON BACK GLASS. POINTS ARE SCORED AS INDICATED. HITTING "B" OR "G" GIVES "B" AND "G" (3 balls game) COMPLETING "B" - "I" - "G" SEQUENCE LIGHTS "LAST TARGET SCORES SPECIAL" LIGHT. COMPLETING DROP TARGET SEQUENCE SCORES 5000 POINTS AND RESETS DROP TARGETS. "B", "I" AND "G" SEQUENCE LIGHTS FEATURES FOR ADDITIONAL SCORE. BONUS IS COLLECTED WHEN BALL LEAVES THE PLAYFIELD, BONUS SCORES DOUBLE ON LAST BALL. THE "B" - "I" - "G" SEQUENCE AND DROP TARGET SEQUENCE RESETS AFTER EACH BALL. A TILT DOES NOT DISQUALIFY A PLAYER. MATCHING LAST TWO NUMBERS IN SCORE TO NUMBER THAT APPEARS ON BACK GLASS AFTER GAME IS OVER SCORES 1 REPLAY. IPDB HIGHLIGHTS: Date Of Manufacture: February, 1974 Production: 8,030 units (confirmed) Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), 5-bank drop targets (1), Star rollovers (3), Standup targets (2), Vari-target (1). End-of-ball bonus. Design by: Ed Krynski Art by: Gordon Morison Notes: Prior to production, this game was named 'Chief' and then renamed to 'Big Injun'. Sample games were produced as 'Big Injun' and, according to the Encyclopedia of Pinball Vol 1, the Native American employees in Gottlieb's wiring and assembly plant in South Dakota complained about this. So, the name was changed again, to 'Big Indian', stalling production for three months. -
Version FizX3.3 V1.00
110 downloads
Ten Spot (Williams, 1961) IPDB No. 2517 NOTES Press Special1Key in order to lift a ball. You can toggle (by the toggle HUD key) the HUD reel. You access to the ajustment menu by the Special2Key in order to manage: - balls per game, - scrolling, - difficulty (from easyer to harder), - tilt handling: normal FP's way (8 warning allowed), liberal (16 warnings allowed), and not tilt, - reset high score entries, - automatic ball lift. RULES: * Making the numbers 1 to 10 lites the left bottom rollover, center target or right bottom rollover in sequence to score 1 replay. * Making the numbers 1 to 10 changes the value of the top spotter button to 100 points and the value of the bottom rollover and center target to 100 points when not lit for replays. * matching last number in score to lighted number that appears on back glass when game is over scores 1 replay. Score void if game is tilted IPDB HIGHLIGHTS: Date Of Manufacture: June, 1961 Production: 900 units (confirmed) Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Rollover buttons (3), Standup targets (2), Swinging target (1). 3 or 5 ball play. Plasticote-finished playfield. Design by: Steve Kordek Art by: George Molentin Notes: This game was to be produced in the same style of cabinet as the ten games that preceded it: a "Styling of the 60's" cabinet design having anodized aluminum trim and tapered tubular chromium steel legs. A shelf with cigarette holder allowed for placement of drinks and increased the length by six inches. Instead, 'Ten Spot' became the first game produced in Williams new "squared off" cabinet. Included in this listing are promo photos of each cabinet. -
View File Bronco (Gottlieb-1977) (FizX3.3) Bronco (Gottlieb, 1977) IPDB No. 388 NOTES: MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. You can manage plunger with the Plunger Key or arrow up-arrow down. RULES: > Insert coin and/or press credit button to reset machine. Repeat for additional players. > Completing A-B-C rollovers doubles bonus value. > Completing drop targets lights "Extra Ball" light occasionally. Completing drop targets and A-B-C rollovers light top "A" rollover for "Special". > Center pop bumper scores 1000 points (3 balls game) or 10 points (5 balls game). > Bonus is scored and features reset after each ball in play. Bonus value doubles on last ball. > Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay. IPDB HIGHLIGHTS: Date Of Manufacture:March, 1977 Production:9,160 units (confirmed) Notable Features: Flippers (2), Pop bumpers (3), Star rollovers (3), Kicker lanes (2), Kick-out holes (2), 3-bank drop targets (1). No slingshots. 3 or 5 ball play. Submitter Popotte Submitted 07/01/26 Category Future Pinball Tables