-
SYSTEM SEARCH
System Scanners Online:
Username: Guest
>> System Scan?
>> The Universe >
Incoming Message:
Due to system limitations searching with words of 3 or less characters will not return results. For instance; Doctor Who. This will not return results as the system is trying to search for both Doctor AND Who in which Who will not be found as it's a 3 character word. To find Doctor Who; you'd search for either Doctor or "Doctor Who".
Search Tips:
For specific searches; enclose your search with quotes. Example: "Doctor Who" or "Addams Family".
Search the Community
Showing results for tags 'fp'.
-
Version FizX3.3 V1.10
168 downloads
by Mick67 &Popotte Type Recreation (real pinball) Manufacturer D. Gottlieb & Company, a Columbia Pictures Industries Company (1977-1983) Tradename Gottlieb Date 1978-05 IPDB Number 2159 IPD No. 2159 Description MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. Rules Insert coin and/or press credit button to reset the machine. Repeat for additional players. Red drop targets score 3000 points and increases bonus value. All other drop targets score 500 points and increases bonus value. (5 balls game. For 3 balls game, all targets score 3000 points) Hitting white drop target lights 2X bonus, hitting white and yellow drop targets loghts 3X bonus, hitting white, yellow and purple drop targets lights 4X bonus. Completing all drop targets lights 5X bonus, resets all drop targets, scores bonus as indicated and resets 5X bonus light (5 balls game. For 3 balls game, 5X bonus light is not reset) Completing groups of white, yellow, purple drop targets lights corresponding rollovers and targets features. Completing red drop targets lights red rollover alternately for Special (5 balls game. For 3 balls game, Special doesn't alternate) Swinging target and rollover buttons scre 10 points (5 balls game. 100 points for 3 balls game) and add advance. 5 advances adds one bonus and 1000 points. Bonus is scored and features reset after each ball in play. A tilt does not disqualify a player. Matching last two numbers in score to number that appears on back glass after game is over scores one replay. -
View File Super Soccer (Gottlieb-1975) (FizX3.3) Super Soccer (Gottlieb-1975) IPDB No. 2443 NOTES - MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR - Access the menu with the Special2Key. - You can toggle (by the toggle HUD key) the HUD reel. - If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: Insert coin or press credit button to reset machine. Repeat for additional players. Players take turns shooting as shown on back glass. Points are scored as indicated. The yellow hole scores a mystery of 1, 2 or 3 bonuses and 500, 1000 or 1500 points. The checkered target score 100 points abd advances yellow lights. 5 advances adds one bonus and scores 500 points. The indicated bonus is scored when ball enters the red hole or when leaving the playfield. The playfield bonus value is 1000 points on first ball, 2000 points on second ball and 3000 points on third ball (3 balls game) or 1000 points or 2000 points on fifth ball (5 balls game). A tilt does not disqualify a player; Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay. IPDB HIGHLIGHTS: Date Of Manufacture:January, 1975 Production:7,130 units (confirmed) Notable Features:Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (3), Kick-out holes (2), Spinning targets (2), Right outlane ball return gate. Mechanical backbox animation (soccer balls added). Half-moon credit window. End-of-ball bonus. Maximum displayed point score is 99,990 points per player. Replay wheel maximum: 9 Sound: 3 chimes, knocker Design by: Ed Krynski Art by: Gordon Morison Notes: The 2-player version of this game is Gottlieb's 1975 'Soccer'. The same cabinet artwork but in a different color can be found on Gottlieb's 1977 'Team One' and Gottlieb's 1977 'Kicker'. We show a date for this game of January 1975. One piece of Gottlieb documentation shows a date for this game of June 1975 but Cash Box Feb-22-1975 page 41 states Gottlieb had already wrapped up its overseas shipments of this game and its domestic deliveries were in progress. Gottlieb's documentation may have intended to indicate January 1975. According to the Gottlieb Engineering Game Cards, this game was ready to leave the Engineering Department in January 1975 for the production floor, and the next card dated April 1975 shows the game had already left the Engineering Department. Submitter Popotte Submitted 06/05/26 Category Future Pinball Tables
-
Version FizX3.3 V1.00
67 downloads
Super Soccer (Gottlieb-1975) IPDB No. 2443 NOTES - MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR - Access the menu with the Special2Key. - You can toggle (by the toggle HUD key) the HUD reel. - If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: Insert coin or press credit button to reset machine. Repeat for additional players. Players take turns shooting as shown on back glass. Points are scored as indicated. The yellow hole scores a mystery of 1, 2 or 3 bonuses and 500, 1000 or 1500 points. The checkered target score 100 points abd advances yellow lights. 5 advances adds one bonus and scores 500 points. The indicated bonus is scored when ball enters the red hole or when leaving the playfield. The playfield bonus value is 1000 points on first ball, 2000 points on second ball and 3000 points on third ball (3 balls game) or 1000 points or 2000 points on fifth ball (5 balls game). A tilt does not disqualify a player; Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay. IPDB HIGHLIGHTS: Date Of Manufacture:January, 1975 Production:7,130 units (confirmed) Notable Features:Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (3), Kick-out holes (2), Spinning targets (2), Right outlane ball return gate. Mechanical backbox animation (soccer balls added). Half-moon credit window. End-of-ball bonus. Maximum displayed point score is 99,990 points per player. Replay wheel maximum: 9 Sound: 3 chimes, knocker Design by: Ed Krynski Art by: Gordon Morison Notes: The 2-player version of this game is Gottlieb's 1975 'Soccer'. The same cabinet artwork but in a different color can be found on Gottlieb's 1977 'Team One' and Gottlieb's 1977 'Kicker'. We show a date for this game of January 1975. One piece of Gottlieb documentation shows a date for this game of June 1975 but Cash Box Feb-22-1975 page 41 states Gottlieb had already wrapped up its overseas shipments of this game and its domestic deliveries were in progress. Gottlieb's documentation may have intended to indicate January 1975. According to the Gottlieb Engineering Game Cards, this game was ready to leave the Engineering Department in January 1975 for the production floor, and the next card dated April 1975 shows the game had already left the Engineering Department. -
Version FizX3.3 V1.00
92 downloads
2001 (Gottlieb, 1971) FizX 3.3 V1.00 IPDB No. 2697 NOTES: You must use BAM 365 or higher MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: Points are scored as indicated. Hitting drop targtes score 50 points. Completing a set of colored drop targtets lights corresponding hole and rollover for additional score. Completing any 3 sets (3 balls game) or all sets (5 balls game) of colored drop targtes lights special. Special scores 1 replay. Matching last number in score to number that appears on back glass when game is over scores 1 replay. Free replays depend on the difficulty level chosen IPDB HIGHLIGHTS: Date Of Manufacture: January, 1961 Production: 2,200 units (confirmed) Notable Features: Flippers (2), Pop bumpers (2), Slingshots (4), 10-bank drop targets (2), Kick-out holes (5), Standup targets (4). Two slingshot kickers in upper playfield. Backglass light animation: completing a bank of drop targets lights one of four "starred" cards in backglass. Lighting three cards makes playfield specials lite alternately. Maximum displayed point score is 9,999 points. Design by: Ed Krynski Art by: Gordon Morison Notes: The add-a-ball version of this game is Gottlieb's 1971 'Dimension' but with different artwork. The backglass in the manufacturer’s flyer shows colors that are not replicated on all the production glasses that we show. Specifically, the large green area below the score reels are a uniform color of green in the flyer, the lower right striped area has stripes that are as yellow as the upper playfield, and three of the five large stars above ‘2001’ are this same yellow color. In some production glasses, the area below the score reels alternate between green and yellow-green, the stripes are yellow-green instead of yellow, and the three stars are also yellow-green. Even if allowing for color variations in flyer printing and/or camera processing, or differences with lighting used when the games were photographed, these color differences appear discrete and suggest more than one color set was made during backglass production. However, based on the game shown here having serial number 05430, we cannot say with confidence that production games with backglasses that match the flyer are Early Production. Other explanations for these color variations are possible. '2001', its add-a-ball version 'Dimension', and the add-a-ball export version 'Galaxie', all made by Gottlieb in 1971, are the first pinball machines to feature multiple banks of drop targets. -
View File Ten Spot (Williams-1961) (FizX3.3) Ten Spot (Williams, 1961) IPDB No. 2517 NOTES Press Special1Key in order to lift a ball. You can toggle (by the toggle HUD key) the HUD reel. You access to the ajustment menu by the Special2Key in order to manage: - balls per game, - scrolling, - difficulty (from easyer to harder), - tilt handling: normal FP's way (8 warning allowed), liberal (16 warnings allowed), and not tilt, - reset high score entries, - automatic ball lift. RULES: * Making the numbers 1 to 10 lites the left bottom rollover, center target or right bottom rollover in sequence to score 1 replay. * Making the numbers 1 to 10 changes the value of the top spotter button to 100 points and the value of the bottom rollover and center target to 100 points when not lit for replays. * matching last number in score to lighted number that appears on back glass when game is over scores 1 replay. Score void if game is tilted IPDB HIGHLIGHTS: Date Of Manufacture: June, 1961 Production: 900 units (confirmed) Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Rollover buttons (3), Standup targets (2), Swinging target (1). 3 or 5 ball play. Plasticote-finished playfield. Design by: Steve Kordek Art by: George Molentin Notes: This game was to be produced in the same style of cabinet as the ten games that preceded it: a "Styling of the 60's" cabinet design having anodized aluminum trim and tapered tubular chromium steel legs. A shelf with cigarette holder allowed for placement of drinks and increased the length by six inches. Instead, 'Ten Spot' became the first game produced in Williams new "squared off" cabinet. Included in this listing are promo photos of each cabinet. Submitter Popotte Submitted 05/30/26 Category Future Pinball Tables
-
Version FizX3.3 V1.00
71 downloads
Ten Spot (Williams, 1961) IPDB No. 2517 NOTES Press Special1Key in order to lift a ball. You can toggle (by the toggle HUD key) the HUD reel. You access to the ajustment menu by the Special2Key in order to manage: - balls per game, - scrolling, - difficulty (from easyer to harder), - tilt handling: normal FP's way (8 warning allowed), liberal (16 warnings allowed), and not tilt, - reset high score entries, - automatic ball lift. RULES: * Making the numbers 1 to 10 lites the left bottom rollover, center target or right bottom rollover in sequence to score 1 replay. * Making the numbers 1 to 10 changes the value of the top spotter button to 100 points and the value of the bottom rollover and center target to 100 points when not lit for replays. * matching last number in score to lighted number that appears on back glass when game is over scores 1 replay. Score void if game is tilted IPDB HIGHLIGHTS: Date Of Manufacture: June, 1961 Production: 900 units (confirmed) Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Rollover buttons (3), Standup targets (2), Swinging target (1). 3 or 5 ball play. Plasticote-finished playfield. Design by: Steve Kordek Art by: George Molentin Notes: This game was to be produced in the same style of cabinet as the ten games that preceded it: a "Styling of the 60's" cabinet design having anodized aluminum trim and tapered tubular chromium steel legs. A shelf with cigarette holder allowed for placement of drinks and increased the length by six inches. Instead, 'Ten Spot' became the first game produced in Williams new "squared off" cabinet. Included in this listing are promo photos of each cabinet. -
View File Big Indian (Gottlieb-1974) (FizX3.3) Big Indian (Gottlieb, 1974) IPDB No. 257 NOTES BAM 357 or higher is mandatory in order to play this table. What is new: - vari target is now a toy Known bugs: - ball can go through vari target, You can toggle (by the toggle HUD key) the HUD reel. You access to the adjustment menu by the Special2Key. RULES: INSERT ONE COIN AND WAIT FOR MACHINE TO RESET BEFORE INSERTING COINS FOR ADDITIONAL PLAYERS. PLAYERS TAKE TURNS SHOOTING AS SHOWN ON BACK GLASS. POINTS ARE SCORED AS INDICATED. HITTING "B" OR "G" GIVES "B" AND "G" (3 balls game) COMPLETING "B" - "I" - "G" SEQUENCE LIGHTS "LAST TARGET SCORES SPECIAL" LIGHT. COMPLETING DROP TARGET SEQUENCE SCORES 5000 POINTS AND RESETS DROP TARGETS. "B", "I" AND "G" SEQUENCE LIGHTS FEATURES FOR ADDITIONAL SCORE. BONUS IS COLLECTED WHEN BALL LEAVES THE PLAYFIELD, BONUS SCORES DOUBLE ON LAST BALL. THE "B" - "I" - "G" SEQUENCE AND DROP TARGET SEQUENCE RESETS AFTER EACH BALL. A TILT DOES NOT DISQUALIFY A PLAYER. MATCHING LAST TWO NUMBERS IN SCORE TO NUMBER THAT APPEARS ON BACK GLASS AFTER GAME IS OVER SCORES 1 REPLAY. IPDB HIGHLIGHTS: Date Of Manufacture: February, 1974 Production: 8,030 units (confirmed) Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), 5-bank drop targets (1), Star rollovers (3), Standup targets (2), Vari-target (1). End-of-ball bonus. Design by: Ed Krynski Art by: Gordon Morison Notes: Prior to production, this game was named 'Chief' and then renamed to 'Big Injun'. Sample games were produced as 'Big Injun' and, according to the Encyclopedia of Pinball Vol 1, the Native American employees in Gottlieb's wiring and assembly plant in South Dakota complained about this. So, the name was changed again, to 'Big Indian', stalling production for three months. Submitter Popotte Submitted 05/29/26 Category Future Pinball Tables
-
Version FizX3.3 V1.10
98 downloads
Big Indian (Gottlieb, 1974) IPDB No. 257 NOTES BAM 357 or higher is mandatory in order to play this table. What is new: - vari target is now a toy Known bugs: - ball can go through vari target, You can toggle (by the toggle HUD key) the HUD reel. You access to the adjustment menu by the Special2Key. RULES: INSERT ONE COIN AND WAIT FOR MACHINE TO RESET BEFORE INSERTING COINS FOR ADDITIONAL PLAYERS. PLAYERS TAKE TURNS SHOOTING AS SHOWN ON BACK GLASS. POINTS ARE SCORED AS INDICATED. HITTING "B" OR "G" GIVES "B" AND "G" (3 balls game) COMPLETING "B" - "I" - "G" SEQUENCE LIGHTS "LAST TARGET SCORES SPECIAL" LIGHT. COMPLETING DROP TARGET SEQUENCE SCORES 5000 POINTS AND RESETS DROP TARGETS. "B", "I" AND "G" SEQUENCE LIGHTS FEATURES FOR ADDITIONAL SCORE. BONUS IS COLLECTED WHEN BALL LEAVES THE PLAYFIELD, BONUS SCORES DOUBLE ON LAST BALL. THE "B" - "I" - "G" SEQUENCE AND DROP TARGET SEQUENCE RESETS AFTER EACH BALL. A TILT DOES NOT DISQUALIFY A PLAYER. MATCHING LAST TWO NUMBERS IN SCORE TO NUMBER THAT APPEARS ON BACK GLASS AFTER GAME IS OVER SCORES 1 REPLAY. IPDB HIGHLIGHTS: Date Of Manufacture: February, 1974 Production: 8,030 units (confirmed) Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), 5-bank drop targets (1), Star rollovers (3), Standup targets (2), Vari-target (1). End-of-ball bonus. Design by: Ed Krynski Art by: Gordon Morison Notes: Prior to production, this game was named 'Chief' and then renamed to 'Big Injun'. Sample games were produced as 'Big Injun' and, according to the Encyclopedia of Pinball Vol 1, the Native American employees in Gottlieb's wiring and assembly plant in South Dakota complained about this. So, the name was changed again, to 'Big Indian', stalling production for three months. -
Version FizX3.3 V1.00
99 downloads
Magnotron (Gottlieb-1974) IPDB No. 1519 NOTES: - MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR - Access the menu with the Special2Key. - You can toggle (by the toggle HUD key) the HUD reel. - If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: Insert one coin and wait for machine to reset before inserting coins for additional players. Players take turns shooting as shown on back glass. Points are scored as indicated. Hitting "bonus booster" adds bonus 5 times (for 3 balls game - 3 times for 5 balls game). Hitting A-B-C rollovers lites corresponding targets and bottom rollovers for increased value. Completing A,B abd C rollovers lites two red targets for special. Gate closes when ball leaves palying area. A-B-C sequance resets after each ball. A tilt does not disqualify a player. Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay. IPDB HIGHLIGHTS: Date Of Manufacture: June, 1974 Production: 6,650 units (confirmed) Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (6), Kick-out hole (1), Captive ball (1), Upper left and right kickback lanes, Right outlane ball return gate. End-of-ball bonus. 3 or 5 ball play. Maximum displayed point score is 99,990 points per player. Sound: 3 chimes, knocker Design by: Ed Krynski Art by: Gordon Morison Notes: The 2-player version of this game is Gottlieb's 1974 'Duotron'. We previously showed a date for this game of August 1974. The new date is per Gottlieb documentation. Pictured in this listing is an exported Sample game with serial number 01154 S. It does not have inserts at the top three rollover lanes or at the flipper inlanes to represent A-B-C, instead using painted red letters. The copyright notice is below the left flipper and not in the blue area above the bonus ladder, and the outlane B and C inserts have nearby text entirely on a blue background instead of half blue and half red. This Sample game also was never equipped at the factory with a chime unit and having no mounting holes in the cabinet wall prove this. The owner, located in the UK, recalls he got the game from either Holland or Germany. For more information about factory non-installation of bells and chimes in USA games exported to Europe, see our Notes for Bally's 1969 'Cosmos'. -
Version FizX3.3 V1.00
78 downloads
Expressway (Bally-1971) IPDB No. 800 NOTES: - MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR - Access the menu with the Special2Key. - You can toggle (by the toggle HUD key) the HUD reel. - If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: Insert coin and WAIT for machine to reset. Shoot ball to hit lighted letter, bumper or target. Completing E-X-P-R-E-S-S-W-A-Y lights special. Special when lit scores 1 Replay. Matching last number of score with number wich lights on back glass at end of game scores 1 Replay. IPDB HIGHLIGHTS: Date Of Manufacture: August, 1971 Production: 1,555 units (confirmed) Notable Features: Flippers (2), Pop bumpers (3), Mushroom bumpers (6), Slingshots (2), Rollover buttons (4), Kick-out holes (2), Left-side kickback lane, Up-post between flippers. Design by: Ted Zale Art by: Christian Marche Notes: There are two versions of backglass pictured in this listing. The differences are in the colors of the large rings and the color of the Ball In Play sign. The two versions are arbitrarily numbered here: Version #1: The rings, starting with the outermost one, are colored green-white-red. The Ball In Play sign is orange in color. The flyer appears to be this version. Version #2: The outermost ring is not black, but a deep red/purple, almost black, followed by red then yellow. The Ball In Play sign is yellow. This shows a change of colors occurred during production. The flyer would be expected to have the first version as the earliest one. Its glass looks the same as the one pictured in this listing having serial number 1530, which would indicate the change happened after a third of the games were made (unless backglasses were switched between cabinets at any time after they left the factory). More serial number information is needed to help determine when in production this change was made. -
Version FizX3.3 V1.00
92 downloads
Expo (Williams-1969) IPDB No. 798 NOTES: - MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR - Access the menu with the Special2Key. - You can toggle (by the toggle HUD key) the HUD reel. - If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: * Insert one coin and wait for machine to reset before inserting coin for second player. * Each player shoots one ball at a time as indicated on back glass. * A tilt does not disqualify player. * Arrow landing on lited number scores 500 points. * Ball thru left roll up when lit scores extra ball (Maximum 1 extra ball for ball in play). IPDB HIGHLIGHTS: Date Of Manufacture: October 21, 1969 Production: Unknown Notable Features: Flippers (2), Pop bumpers (5), Slingshots (2), Standup targets (3), Kick-out hole (1), Left drop lane with detour gate, Left outlane mini-post, Upper right ball return gate, Right outlane ball return gate, Up-post between flippers, Backglass spinner. Design by: Norm Clark Art by: Christian Marche Notes: One backglass shown here has alternate coloring in several places. Specifically, the color purple is used in areas where the color red is used on all other backglasses we have seen. We were unable to learn the cabinet serial number of this game to determine if it was an example of Early Production. -
View File Expressway (Bally-1971) (FizX3.3) Expressway (Bally-1971) IPDB No. 800 NOTES: - MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR - Access the menu with the Special2Key. - You can toggle (by the toggle HUD key) the HUD reel. - If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: Insert coin and WAIT for machine to reset. Shoot ball to hit lighted letter, bumper or target. Completing E-X-P-R-E-S-S-W-A-Y lights special. Special when lit scores 1 Replay. Matching last number of score with number wich lights on back glass at end of game scores 1 Replay. IPDB HIGHLIGHTS: Date Of Manufacture: August, 1971 Production: 1,555 units (confirmed) Notable Features: Flippers (2), Pop bumpers (3), Mushroom bumpers (6), Slingshots (2), Rollover buttons (4), Kick-out holes (2), Left-side kickback lane, Up-post between flippers. Design by: Ted Zale Art by: Christian Marche Notes: There are two versions of backglass pictured in this listing. The differences are in the colors of the large rings and the color of the Ball In Play sign. The two versions are arbitrarily numbered here: Version #1: The rings, starting with the outermost one, are colored green-white-red. The Ball In Play sign is orange in color. The flyer appears to be this version. Version #2: The outermost ring is not black, but a deep red/purple, almost black, followed by red then yellow. The Ball In Play sign is yellow. This shows a change of colors occurred during production. The flyer would be expected to have the first version as the earliest one. Its glass looks the same as the one pictured in this listing having serial number 1530, which would indicate the change happened after a third of the games were made (unless backglasses were switched between cabinets at any time after they left the factory). More serial number information is needed to help determine when in production this change was made. Submitter Popotte Submitted 05/03/26 Category Future Pinball Tables
-
View File Expo (Williams-1969) (FizX3.3) Expo (Williams-1969) IPDB No. 798 NOTES: - MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR - Access the menu with the Special2Key. - You can toggle (by the toggle HUD key) the HUD reel. - If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: * Insert one coin and wait for machine to reset before inserting coin for second player. * Each player shoots one ball at a time as indicated on back glass. * A tilt does not disqualify player. * Arrow landing on lited number scores 500 points. * Ball thru left roll up when lit scores extra ball (Maximum 1 extra ball for ball in play). IPDB HIGHLIGHTS: Date Of Manufacture: October 21, 1969 Production: Unknown Notable Features: Flippers (2), Pop bumpers (5), Slingshots (2), Standup targets (3), Kick-out hole (1), Left drop lane with detour gate, Left outlane mini-post, Upper right ball return gate, Right outlane ball return gate, Up-post between flippers, Backglass spinner. Design by: Norm Clark Art by: Christian Marche Notes: One backglass shown here has alternate coloring in several places. Specifically, the color purple is used in areas where the color red is used on all other backglasses we have seen. We were unable to learn the cabinet serial number of this game to determine if it was an example of Early Production. Submitter Popotte Submitted 05/03/26 Category Future Pinball Tables
-
View File Magnotron (Gottlieb-1974) Magnotron (Gottlieb-1974) IPDB No. 1519 NOTES: - MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR - Access the menu with the Special2Key. - You can toggle (by the toggle HUD key) the HUD reel. - If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: Insert one coin and wait for machine to reset before inserting coins for additional players. Players take turns shooting as shown on back glass. Points are scored as indicated. Hitting "bonus booster" adds bonus 5 times (for 3 balls game - 3 times for 5 balls game). Hitting A-B-C rollovers lites corresponding targets and bottom rollovers for increased value. Completing A,B abd C rollovers lites two red targets for special. Gate closes when ball leaves palying area. A-B-C sequance resets after each ball. A tilt does not disqualify a player. Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay. IPDB HIGHLIGHTS: Date Of Manufacture: June, 1974 Production: 6,650 units (confirmed) Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (6), Kick-out hole (1), Captive ball (1), Upper left and right kickback lanes, Right outlane ball return gate. End-of-ball bonus. 3 or 5 ball play. Maximum displayed point score is 99,990 points per player. Sound: 3 chimes, knocker Design by: Ed Krynski Art by: Gordon Morison Notes: The 2-player version of this game is Gottlieb's 1974 'Duotron'. We previously showed a date for this game of August 1974. The new date is per Gottlieb documentation. Pictured in this listing is an exported Sample game with serial number 01154 S. It does not have inserts at the top three rollover lanes or at the flipper inlanes to represent A-B-C, instead using painted red letters. The copyright notice is below the left flipper and not in the blue area above the bonus ladder, and the outlane B and C inserts have nearby text entirely on a blue background instead of half blue and half red. This Sample game also was never equipped at the factory with a chime unit and having no mounting holes in the cabinet wall prove this. The owner, located in the UK, recalls he got the game from either Holland or Germany. For more information about factory non-installation of bells and chimes in USA games exported to Europe, see our Notes for Bally's 1969 'Cosmos'. Submitter Popotte Submitted 05/03/26 Category Future Pinball Tables
-
Version FizX3.3 V1.00
114 downloads
King Pin (Gottlieb-1973) IPDB No. 1374 NOTES: - MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS - Access the menu with the Special2Key. - You can toggle (by the toggle HUD key) the HUD reel. - If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: Points are scored as indicated. Hitting drop targets score 500 points or 5 000 points if indicated. (3 balls) Hitting drop targets score 500. (5 balls) Completing drop target sequence scores 5 000 points, resets drop targets and lights special alternately. (3 balls) Completing drop target sequence scores 5 000 points, resets drop targets and lights red spot indicator for increased value. (5 balls) Completing sequence the second time lights special (5 balls) Special scores 1 replay. Matching las two numbers in score to number taht appears on back glass after game isover scores 1 replay IPDB HIGHLIGHTS: Date Of Manufacture: November, 1973 Production: 4,350 units (confirmed) Notable Features: Flippers (4), Pop bumpers (2), Slingshots (2), Kick-out holes (2), Standup targets (2), 10-bank drop targets (1). Maximum displayed point score is 99,990 points. Design by: Ed Krynski Art by: Gordon Morison Notes: The Add-a-ball version of this game is Gottlieb's 1975 'Pin-Up', and the Add-a-ball version for export to Italy is Gottlieb's 1973 'Ten-Up'. -
Version FizX3.3 V1.00
95 downloads
NOTES: BAM 357 or higher is required in order to play this table. MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2 Key in order to set the dip switches: - balls per game, - scrolling, - reset to recommanded settings, - mode, - J-A-W Special, - saucer Special, - saucer value, - Neptune targets, - bumper score, - reset High Score to Date, - tilt handling, - reset High Score entries. RULES: * Making J-A-W lites one rollover star to advance bonus and scores 5,000, 10,000, 15,000, 25,000, Special, then 30,000 points. * Making four Neptune targets scores 5,000 points and: 1st time lights left outlane for 50,000 points. 2nd time scores Extra Ball. 3rd and each additional time scores Special. * Saucer Special lites at 14,000 points. * Hitting center target when lit occasionally opens outlane gate. * Center bumper scores 1,000 points. * Drop target lites 2X, 3X & 5X bonus multipliers. Upper gate resets target. * Spinner advances bonus every 5 spins. * Special when lit awards one replay. * Maximum 1 Extra Ball per ball in play. * Tilt penalty - ball in play. -
View File King Pin (Gottlieb-1973) (FizX3.3) King Pin (Gottlieb-1973) IPDB No. 1374 NOTES: - MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS - Access the menu with the Special2Key. - You can toggle (by the toggle HUD key) the HUD reel. - If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: Points are scored as indicated. Hitting drop targets score 500 points or 5 000 points if indicated. (3 balls) Hitting drop targets score 500. (5 balls) Completing drop target sequence scores 5 000 points, resets drop targets and lights special alternately. (3 balls) Completing drop target sequence scores 5 000 points, resets drop targets and lights red spot indicator for increased value. (5 balls) Completing sequence the second time lights special (5 balls) Special scores 1 replay. Matching las two numbers in score to number taht appears on back glass after game isover scores 1 replay IPDB HIGHLIGHTS: Date Of Manufacture: November, 1973 Production: 4,350 units (confirmed) Notable Features: Flippers (4), Pop bumpers (2), Slingshots (2), Kick-out holes (2), Standup targets (2), 10-bank drop targets (1). Maximum displayed point score is 99,990 points. Design by: Ed Krynski Art by: Gordon Morison Notes: The Add-a-ball version of this game is Gottlieb's 1975 'Pin-Up', and the Add-a-ball version for export to Italy is Gottlieb's 1973 'Ten-Up'. Submitter Popotte Submitted 04/21/26 Category Future Pinball Tables
-
Version FizX3.3 V1.10
142 downloads
Abra Ca Dabra (Gottlieb, 1975) IPDB No. 2 NOTES: - MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR - Access the menu with the Special2Key. - You can toggle (by the toggle HUD key) the HUD reel. - If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: - Completing 1-2-3-4 sequence scores bonus, increases bonus value and resets sequence - Hitting 2 or 3 gives 2 and 3 (3 balls game) - Completing either set of drop targets (3 balls game) or both drop targtes (5 balls game) lights center target. Hitting center target when lit increases bonus value and resets completed drop target sequence (3 balls game) or resets drop targtes (5 balls game). - Center target lights for special when bonus value is 5000 and either set of drop targets is completed (3 balls game) or all drop targets are down (5 balls game). - Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay. IPDB HIGHLIGHTS: Date Of Manufacture: November, 1975 Production: 2,825 units (confirmed) Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), 5-bank drop targets (2), Standup target (1), Dual inlanes, Half-moon credit window. - Maximum displayed point score is 99,990 points. - Replay wheel maximum: 9 - Sound: 3 chimes, knocker. Design by: Jeff Brenner Art by: Gordon Morison Notes: The Add-a-ball version of this game is Gottlieb's 1977 'Team One' which was exported to Italy as Gottlieb's 1977 'Kicker', both with different artwork. Same backglass artwork as Gottlieb's 1971 'Wizard'. Price to operator: $895 FOB Chicago, per newsletter from authorized distributor dated November 1975. -
View File Sinbad (Gottlieb-1978) (FizX3.3) by Mick67 &Popotte Type Recreation (real pinball) Manufacturer D. Gottlieb & Company, a Columbia Pictures Industries Company (1977-1983) Tradename Gottlieb Date 1978-05 IPDB Number 2159 IPD No. 2159 Description MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. Rules Insert coin and/or press credit button to reset the machine. Repeat for additional players. Red drop targets score 3000 points and increases bonus value. All other drop targets score 500 points and increases bonus value. (5 balls game. For 3 balls game, all targets score 3000 points) Hitting white drop target lights 2X bonus, hitting white and yellow drop targets loghts 3X bonus, hitting white, yellow and purple drop targets lights 4X bonus. Completing all drop targets lights 5X bonus, resets all drop targets, scores bonus as indicated and resets 5X bonus light (5 balls game. For 3 balls game, 5X bonus light is not reset) Completing groups of white, yellow, purple drop targets lights corresponding rollovers and targets features. Completing red drop targets lights red rollover alternately for Special (5 balls game. For 3 balls game, Special doesn't alternate) Swinging target and rollover buttons scre 10 points (5 balls game. 100 points for 3 balls game) and add advance. 5 advances adds one bonus and 1000 points. Bonus is scored and features reset after each ball in play. A tilt does not disqualify a player. Matching last two numbers in score to number that appears on back glass after game is over scores one replay. Submitter Popotte Submitted 04/20/26 Category Future Pinball Tables
-
View File Grand Prix (Williams-1976) (FizX3.3) Grand Prix (Williams-1976) IPDB No. 1072 NOTES: MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: * Insert coin and wait for machine to reset before inserting coin for next player. * Each player shoots one ball at e time as indicated on back glass. * Tilt penalty - ball in play - Tilt does not disqualify player. * Making drop targets A & B or C & D advances star value from No. 1 to No. 4. * Making No. 1 start scores double bonus. * Making No. 2 star lites 2 bottom inside rollover lanes alternately, for extra ball. * Making No. 3 (or 4, adjustable) star lites 2 bottom outside rollover lanes alternately, to score 1 credit. * Matching last two numbers of score to number that appears on back glass after game is over scores 1 credit.. IPDB HIGHLIGHTS: Date Of Manufacture: June, 30 1976 Production: 15,554 units (confirmed) Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Drop targets (4), Kick-out holes (3), Spinning targets (2). Upper left lane has a unique tilt rollover. Design by: Steve Kordek Art by: Christian Marche Notes: Compare the playfield with Williams' 1976 'Liberty Bell'. A few of these games exist with solid state controllers. See Williams' 1977 'Grand Prix'. Submitter Popotte Submitted 04/20/26 Category Future Pinball Tables
-
[New Future Pinball]Dealer's Choice (Williams-1973) (FizX3.3)
Popotte posted a topic in New Releases
View File Dealer's Choice (Williams-1973) (FizX3.3) Dealer's Choice (Williams, 1973) IPDB No. 649 NOTES: You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: * Insert coin and wait for machine to reset before inserting coin for next player. * Each player shoots one ball at a time as indicated on back glass. * Tilt Penalty ball in play tilt does not disqualify player. * Making Ten, Jack, Queen, King, Ace lites right bottom rollover to score 1 Extra Ball. * Making Ten, Jack, Queen, King, Ace each additional time lites side rollover to score Special. * 1 Replay for ball thru rollover when special lite is lit. (5 000 points for add a ball mode) * Making 1-9 doubles Bonus Value. * Making 1-9, 2nd time triples bonus value and lites 1-9 special lite. * 1 Replay each time 1-9 is made when special lite is lit. (5 000 points for add a ball mode) * 1 Replay for each player matching last two numbers on score reels to lited number that appears on back glass when game is over. (only for replay mode) IPDB HIGHLIGHTS: Date Of Manufacture:December, 1973 Production:8,850 units (confirmed) Notable Features: Flippers (4), Pop bumpers (3), Slingshots (2), Rollover buttons (10), Standup targets (8). End-of-ball bonus. Maximum displayed point score is 99,990 points per player. Replay wheel maximum: 37 Sound: 3 chimes, knocker Design by:Norm Clark Art by:Christian Marche Notes: The 1-player version is Williams' 1974 'Lucky Ace'. Has the same playfield as Williams' 1973 'High Ace'. Submitter Popotte Submitted 04/20/26 Category Future Pinball Tables -
View File Gulfstream (Williams-1972) (FizX3.3) Gulfstream (Williams, 1972) v1.1 IPDB No. 1094 NOTES: You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: * Making the word S-P-E-C-I-A-L lights bottom rollovers to score 1 extra ball. * Making any 3 in line lights eject holes to score 1 extra ball. * Making 4 corners scores 1, 2 or 3 replays (depending on settings) * 1 replay for matching last 2 numbers on score reels to lighted number that appears on back glass when game is over. IPDB HIGHLIGHTS: Date Of Manufacture:October, 1972 Production:4,175 units (confirmed) Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (3), Kick-out holes (2). Maximum displayed point score is 199,990 points. Replay wheel maximum: 37 Sound: 3 chimes, knocker. Design by:Norm Clark Art by:Christian Marche Notes: 'Gulf Stream' was convertible to Replay or Add-A-Ball. This game and its add-a-ball version Williams' 1973 'Tropic Fun' were the first Williams games to use their "gear" style of pop bumper cap. Submitter Popotte Submitted 04/20/26 Category Future Pinball Tables
-
Version FizX3.3 V1.10
121 downloads
Grand Prix (Williams-1976) IPDB No. 1072 NOTES: MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: * Insert coin and wait for machine to reset before inserting coin for next player. * Each player shoots one ball at e time as indicated on back glass. * Tilt penalty - ball in play - Tilt does not disqualify player. * Making drop targets A & B or C & D advances star value from No. 1 to No. 4. * Making No. 1 start scores double bonus. * Making No. 2 star lites 2 bottom inside rollover lanes alternately, for extra ball. * Making No. 3 (or 4, adjustable) star lites 2 bottom outside rollover lanes alternately, to score 1 credit. * Matching last two numbers of score to number that appears on back glass after game is over scores 1 credit.. IPDB HIGHLIGHTS: Date Of Manufacture: June, 30 1976 Production: 15,554 units (confirmed) Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Drop targets (4), Kick-out holes (3), Spinning targets (2). Upper left lane has a unique tilt rollover. Design by: Steve Kordek Art by: Christian Marche Notes: Compare the playfield with Williams' 1976 'Liberty Bell'. A few of these games exist with solid state controllers. See Williams' 1977 'Grand Prix'. -
Version FizX3.3 V1.00
76 downloads
Dealer's Choice (Williams, 1973) IPDB No. 649 NOTES: You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: * Insert coin and wait for machine to reset before inserting coin for next player. * Each player shoots one ball at a time as indicated on back glass. * Tilt Penalty ball in play tilt does not disqualify player. * Making Ten, Jack, Queen, King, Ace lites right bottom rollover to score 1 Extra Ball. * Making Ten, Jack, Queen, King, Ace each additional time lites side rollover to score Special. * 1 Replay for ball thru rollover when special lite is lit. (5 000 points for add a ball mode) * Making 1-9 doubles Bonus Value. * Making 1-9, 2nd time triples bonus value and lites 1-9 special lite. * 1 Replay each time 1-9 is made when special lite is lit. (5 000 points for add a ball mode) * 1 Replay for each player matching last two numbers on score reels to lited number that appears on back glass when game is over. (only for replay mode) IPDB HIGHLIGHTS: Date Of Manufacture:December, 1973 Production:8,850 units (confirmed) Notable Features: Flippers (4), Pop bumpers (3), Slingshots (2), Rollover buttons (10), Standup targets (8). End-of-ball bonus. Maximum displayed point score is 99,990 points per player. Replay wheel maximum: 37 Sound: 3 chimes, knocker Design by:Norm Clark Art by:Christian Marche Notes: The 1-player version is Williams' 1974 'Lucky Ace'. Has the same playfield as Williams' 1973 'High Ace'. -
Version FizX3.3 V1.00
94 downloads
Far Out (Gottlieb, 1974) v1.0 IPDB No. 823 IPDB HIGHLIGHTS: Production: 4,820 units (confirmed) Theme: Psychedelic Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), 5-bank drop targets (2), Standup targets (2), Right ball return gate, Left outlane ball kicker. End-of-ball bonus. Maximum displayed point score is 99,990 points per player. Design by: Ed Krynski Art by: Gordon Morison Notes: The 2-player version is Gottlieb's 1974 'Out of Sight'. NOTES: MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHOR You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: Insert coin or press credit button to reset machine. Repeat for additionnal players. Players take turns shooting as shown on back glass. Points are scored as indicated. Drop targets score 50 points or 500 points when lit. Lit drop target adds 1 bonus value or 2 bonus values when 10X light is lit. Completing 10 targets lights double bonus value (5 balls game). Completing either target bank lights double bonus value (3 balls game). Double bonus value also lights on last ball in play. Bonus is collected when ball leaves the playfield. A tilt does not disqualify a player. Matching last two numbers in score to number that appears on back glass after game is over scores 1 replay.