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Interests

  1. View File " Reserve " ( Williams 1961 ) CAB Reserve / IPD No. 1953 / October 02, 1961 / 1 Player Manufacturer:Williams Electronic Manufacturing Corporation (1958-1967) [Trade Name: Williams] Date Of Manufacture:October 02, 1961 Model Number:253 Type:Electro-mechanical (EM) Production:750 units (confirmed) Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site) Theme:Boats - Nautical - Scuba Diving - Water Notable Features:Flippers (2), Pop bumpers (3), Passive bumpers (2), Slingshots (2), Standup targets (4), Kick-out holes (2), Gobble hole (1). Maximum displayed point score is 1,999 points. Sound: 2 bells, knocker. Design by:Steve Kordek Art by:George Molentin Submitter Francisco Submitted 10/14/23 Category Future Pinball Tables  
  2. View File " Reserve " Reserve / IPD No. 1953 / October 02, 1961 / 1 Player Manufacturer:Williams Electronic Manufacturing Corporation (1958-1967) [Trade Name: Williams] Date Of Manufacture:October 02, 1961 Model Number:253 Type:Electro-mechanical (EM) Production:750 units (confirmed) Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site) Theme:Boats - Nautical - Scuba Diving - Water Notable Features:Flippers (2), Pop bumpers (3), Passive bumpers (2), Slingshots (2), Standup targets (4), Kick-out holes (2), Gobble hole (1). Maximum displayed point score is 1,999 points. Sound: 2 bells, knocker. Design by:Steve Kordek Art by:George Molentin Submitter Francisco Submitted 10/14/23 Category Future Pinball Tables  
  3. Version 1.0. CAB

    120 downloads

    Reserve / IPD No. 1953 / October 02, 1961 / 1 Player Manufacturer:Williams Electronic Manufacturing Corporation (1958-1967) [Trade Name: Williams] Date Of Manufacture:October 02, 1961 Model Number:253 Type:Electro-mechanical (EM) Production:750 units (confirmed) Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site) Theme:Boats - Nautical - Scuba Diving - Water Notable Features:Flippers (2), Pop bumpers (3), Passive bumpers (2), Slingshots (2), Standup targets (4), Kick-out holes (2), Gobble hole (1). Maximum displayed point score is 1,999 points. Sound: 2 bells, knocker. Design by:Steve Kordek Art by:George Molentin
  4. Version 1.0. DT

    36 downloads

    Reserve / IPD No. 1953 / October 02, 1961 / 1 Player Manufacturer:Williams Electronic Manufacturing Corporation (1958-1967) [Trade Name: Williams] Date Of Manufacture:October 02, 1961 Model Number:253 Type:Electro-mechanical (EM) Production:750 units (confirmed) Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site) Theme:Boats - Nautical - Scuba Diving - Water Notable Features:Flippers (2), Pop bumpers (3), Passive bumpers (2), Slingshots (2), Standup targets (4), Kick-out holes (2), Gobble hole (1). Maximum displayed point score is 1,999 points. Sound: 2 bells, knocker. Design by:Steve Kordek Art by:George Molentin
  5. Version 1.1

    141 downloads

    Manufacturer: D. Gottlieb and Co. Date: July 1954 Type: Electro-mechanical Notable Features: Unusual flipper arrangement makes it easy to cradle the ball and aim shots! Designed by: Wayne Neyens Art by: Roy Parker Original authors: Fpozo45 and Danazo Modifications: Okobojimusky Modifications: Replays now added for 22,28,34,40 and 46 points. Double replays added if second coin is inserted to choose Double Awards at start of game. Bottom center rollover now lights A,B,C or D rollover at top for special, as in original game. Tilt adjusted. Music plays at end, not during game.
  6. Version 1.3.0

    3430 downloads

    "CHALLENGE. THE ROBOT. FROM ZACCARIA." Robot is a table I've been planning on doing since I discovered VP. I had never seen these Italian machines before: with their bright colors, mocking callouts, formed plastics, and distinctly foreign layouts, Zaccaria has a bit of an exotic allure. And the cyan robot theme is just my style - it's my avatar for a reason! This mod was intended to be all about updating Robot for playability and accuracy...and only grew a tiny bit beyond that. As I built it more resources became available, so someday there will be a fully rendered version. Maybe VPE? The main things changed from 32assassin's release are: Alignment of every part, nFozzy physics, Roth Targets, Fleep ToM sounds, Dynamic Ball Shadows, Sling Corrections, TargetBouncer, LUT changer, RampRolling sounds, physical trough, Lampz Also: Implemented FastFlips(hacked), sorted the layers, formatted script, removed duplicate objects, fixed dt's, fixed assignments, made u-turns real, made robots animate better and need front collision, re-origined and animated RampExit, made ramp walls into wall walls, probably lots of other stuff..."physics/lights/lighting" Included is a pre-configured NVRAM with my settings for 3-ball play + Game Time Bonus. Left and Right MagnaSave keys will cycle through the available color grade LUTs. More options are available at the top of the script. Thanks to nFozzy, Fleep, Rothbauerw, Iaakki, Wrd1972, Apophis, Fluffhead35, and Flupper for the code, models, and instructions to implement the above! Thanks to Nestorgian for the trough code fix, it got all the ball handling code headed in the right direction. Thanks to Lumi~ for the Desktop Backdrop. Thanks to MovieGuru for the art upscale and cleanup. Thanks to the testers BountyBob, Smaug, Bietekwiet, and PinStratsDan who are actually good at pinball and helped make this better. And thanks to 32Assassin, Hmueck, and Francisco666 for their prior versions! There's also an awesome new backglass from HauntFreaks: This table is available FOR FREE and should NOT have come to you from anywhere other than VPUniverse.com or PinballNirvana.com
  7. View File Daisy May (Gottlieb '54) V1.1 Manufacturer: D. Gottlieb and Co. Date: July 1954 Type: Electro-mechanical Notable Features: Unusual flipper arrangement makes it easy to cradle the ball and aim shots! Designed by: Wayne Neyens Art by: Roy Parker Original authors: Fpozo45 and Danazo Modifications: Okobojimusky Modifications: Replays now added for 22,28,34,40 and 46 points. Double replays added if second coin is inserted to choose Double Awards at start of game. Bottom center rollover now lights A,B,C or D rollover at top for special, as in original game. Tilt adjusted. Music plays at end, not during game. Submitter okobojimusky Submitted 08/14/23 Category Future Pinball Tables  
  8. Version 1.0. ß

    120 downloads

    Daisy May / IPD No. 631 / July, 1954 / 1 Player Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb] Date Of Manufacture:July, 1954 Model Number:87 Type:Electro-mechanical (EM) Production:600 units (confirmed) Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site) Theme:Happiness Notable Features:Flippers (4), Pop bumpers (4), Passive bumpers (4), Kick-out holes (2). Unusual flipper arrangement. No slingshots. Design by:Wayne Neyens Art by:Roy Parker
  9. View File " Daisy May " Daisy May / IPD No. 631 / July, 1954 / 1 Player Manufacturer:D. Gottlieb & Company (1931-1977) [Trade Name: Gottlieb] Date Of Manufacture:July, 1954 Model Number:87 Type:Electro-mechanical (EM) Production:600 units (confirmed) Serial Number Database:View at The Internet Pinball Serial Number Database (IPSND.net) (External site) Theme:Happiness Notable Features:Flippers (4), Pop bumpers (4), Passive bumpers (4), Kick-out holes (2). Unusual flipper arrangement. No slingshots. Design by:Wayne Neyens Art by:Roy Parker Submitter Francisco Submitted 07/20/23 Category Future Pinball Tables  
  10. Version 1.3

    94 downloads

    Manufacturer: David Gottlieb & Co. Date: June, 1955 Design: Wayne Neyens Art: Roy Parker Original Table: Fpozo45 Modifications: Okobojimusky Modifications: Backglass now functional. Tilt adjusted. Bugs fixed.
  11. Version 2.2

    2183 downloads

    Please see the "What's New" section below for changes made on Version 2.2. When you play this pinball game, your spirit will go with Eywa but your body will stay behind... Be like Jake Sully, become one with the Na’vi and immerse yourself into the world of Pandora. Walk through the dream; I see you! Just in time for the release of "Avatar: The Way of Water" in movie theaters comes a fantastic rework of Stern's Avatar table, complete with FizX physics, in-game lighting tweaker tool, full in-game menu system and mechanical sound recordings by Fleep. The FizX physics may be a slightly newer version than what is used on TerryRed's tables but it is the same system created by JLou5641. I recorded a video that provides an overview of the table and shows some game play. The game play is not my best but it shows the start of several game modes. Note that the flipper angles were changed on Version 2.2 but the video was not changed: Three Script Files (vbs) – Must Read Many of you have probably heard of DOFLinx. It is the way that guys that have pinball cabinets drive lights, addressable LEDs, buzzers, shakers, blowers etc. Even though this table has the coding for all that, you can still play it on a desktop PC. The download contains a file named "DOFLinx.vbs". If you are a desktop user, save the file to the folder, "C:\Games\Future Pinball\Scripts". If you don't have a Scripts folder in this location, you need to add it. If you have a cabinet, don't use this file if you have DOFLinx installed because the "DOFLinx.vbs" may be out of date. You can use an out of date version on a desktop PC without any problem. The download includes two other script files that need to be added to the folder, "C:\Games\Future Pinball\Scripts". The ball rolling sound script is the same that is used on other tables so you do not need to replace it if it has already been saved there: Avatar_script_FizXv112.vbs ZBRrollingballsoundslib.vbs If you don't save the script files to the folder, "C:\Games\Future Pinball\Scripts", you will get error messages and won't be able to play the table. Two Zip Files – Must Read There are two zip file included in the download, One of them contains the model of a ball with 8K polygons. The other zip file has a 1K polygon ball. The 8K ball has the same name as the table and should be tried first. The FizX physics work best with the 8K polygon ball. You can try using the 1K ball if your PC runs out of resources but it does not perform as well as the 8K. Do not unzip the zip files. Just save one of them with the same name as the table an place it in the same folder as the table. Both zip files contain a texture that drives the color DMD. If you don't use one of the zip files, the DMD will appear white in color and the physics won't be as good. BAM – Must Read This table requires BAM version 1.5-329 or later in order for it to perform as intended and to not crash or generate error messages. How to Use the In-Game Lighting Tweaker Tool and Menu System I recorded the following video on how to use the lighting tweaker and menu. To open the lighting tweaker, you press the Special 1 key. You open the menu system by pressing the Special 2 key. When you open the menu during a game, the game play is paused until you exit the menu. For the cabinet guys, I have set up the menu system so it will display correctly on your screen and it will not be distorted. You must have "Hide Overlays = false" set in BAM Addons menu to see the lighting tweaker DMD and the menu system. This is the default setting so if you have never changed it, you don't need to do anything. Options in the Script This table can be demanding on resources for many PCs. If you have problems with resources, I wrote a 9 step guide on how to reduce resources. I added it to the beginning of the script because several of the options have to be implemented in the script. I prefer that tables do not have a great deal of bounce off the flippers. I noticed that some folks like having more bounce that I do. If you want more bounce, I have added a list of suggested values for three parameters in the script that have different levels of bounce. Search the script for "Flipper bouncing general setting". There are several other areas in the script where I have written comments on how to tweak different parameters. Table Loading Screen There are four table loading textures as listed below. The first two landscape textures are intended to be used on desktop PCs. The last two portrait textures are intended to be used on pinball cabinets. LoadingLandscape1.jpg LoadingLandscape2.jpg LoadingPortrait1.jpg LoadingPortrait2.jpg "Rotated Display" Version I added a version of the table that I call "rotated display". This is intended for those of us that have a desktop PC and can rotate the monitor so it is in portrait format. It improves the display if you are able to orient your monitor this way. I added a screenshot of it. This version will not be useful on pinball cabinets or on PCs which have a normal landscape orientation. The download includes a PDF file with directions on how to set up this version of the table. Conclusion A lot is happening now with Future Pinball. It seems that new technology keeps coming out. This table adds some of the new technology with FizX physics and Gimli's in-game tweaker. AnonTet also created the coding for using Fleep's sounds. There is a FizX tweaker available that Gimli developed also. Unfortunately, I was unable to figure out how to add both the lighting and FizX tweaker to one table so I added the lighting tweaker by itself. Gimli doesn't have the time right now to look at the issue but hopefully he may find time next year. You can adjust the FizX parameters in the script. I know that JLou is working on a new version of FizX and I am sure that more new technology will be developed in the future for Future Pinball. I hope you enjoy this new version of Avatar. I must have played it hundreds of times testing all the changes. I can say that I never got tired of playing it. List of Changes 1. Added FizX physics full setup with the associated flippers, drop targets, bumpers, rubbers and slingshots. 2. Added color DMDs. 3. Added HUD Toggle Key that saves setting. 4. Added lighting mod and added Lighting Control Panel to the script. 5. Added switchable option for 3 or 5 balls per game that saves setting. 6. Added menu system with options for lighting, balls per game, HUD on/off, apron cover on/off, custom ball on/off and video on/off. 7. Added new textures on the table loading screen. 8. Added message that looks at BAM version. 9. Added shadow maps. 10. Added bump maps to the models of the amp suit and changed color. 11. Added DMD background color, ball/flipper shadows, ball configuration to the script and ray casting to the ball. 12. Edited game room floor and backwall. 13. Created overlay for the HUD. 14. Added new instruction cards and decal above the plunger. 15. Converted all textures to power of 2. 16. Added BAM code that allows the score to exceed 2 billion points. 17. Added custom side blades. 18. Added plunger pull special script. 19. Added HUD video to match the one on the backglass. 20. Adjusted the color/brightness of many objects on the table. 21. Reworked video added by NitroNimbus. 22. Added new flipper texture. 23. Improved resolution of playfield texture and removed glare from lenses on playfield inlayed lights. 24. Added custom ball that is switchable with a silver ball. 25. Added new backwall texture. 26. Added switchable apron so the plunger is either visible through the apron or covered. 27. Converted copter to hologram to illuminate it. 28. Added holograms to bumpers to illuminate them. 29. Added Lighting Tweaker by Gimli. 30. Added mechanical sounds by Fleep and coding by AnonTet. 31. Added Fleep's sounds to Smoke's rolling ball sound coding. 32. Added "Rotated Display" version. Table Developers Current Version 2.1 GeorgeH – Mod of version 2.0 - See "List of Changes" above Contributions by: Gimli - Created In-Game Lighting Tweaker Tool (with some edits by GeorgeH) JLou5641 - Creator of FizX AnonTet - Created code for Fleep's recordings (with some edits by GeorgeH) Fleep - Created recordings for mechanical sounds Popotte – Created menu system and coded the way the game pauses when the menu is opened during a game. Previous Versions Lacarill, Francisco666 - Original Build (Beta6) SLAMT1LT – Several Ultra and Ultimate versions (Mods of the original version) TerryRed - DOFLinx MX Cabinet Mod Version (Mod of the last SLAMT1LT version) NitroNimbus - MOD 2.0 Version (Mod of TerryRed's version)
  12. View File Avatar (Stern, 2010) (FizX, DOFLinx MX) (for Cabinets and Desktop PCs) Please see the "What's New" section below for changes made on Version 2.2. When you play this pinball game, your spirit will go with Eywa but your body will stay behind... Be like Jake Sully, become one with the Na’vi and immerse yourself into the world of Pandora. Walk through the dream; I see you! Just in time for the release of "Avatar: The Way of Water" in movie theaters comes a fantastic rework of Stern's Avatar table, complete with FizX physics, in-game lighting tweaker tool, full in-game menu system and mechanical sound recordings by Fleep. The FizX physics may be a slightly newer version than what is used on TerryRed's tables but it is the same system created by JLou5641. I recorded a video that provides an overview of the table and shows some game play. The game play is not my best but it shows the start of several game modes. Note that the flipper angles were changed on Version 2.2 but the video was not changed: Three Script Files (vbs) – Must Read Many of you have probably heard of DOFLinx. It is the way that guys that have pinball cabinets drive lights, addressable LEDs, buzzers, shakers, blowers etc. Even though this table has the coding for all that, you can still play it on a desktop PC. The download contains a file named "DOFLinx.vbs". If you are a desktop user, save the file to the folder, "C:\Games\Future Pinball\Scripts". If you don't have a Scripts folder in this location, you need to add it. If you have a cabinet, don't use this file if you have DOFLinx installed because the "DOFLinx.vbs" may be out of date. You can use an out of date version on a desktop PC without any problem. The download includes two other script files that need to be added to the folder, "C:\Games\Future Pinball\Scripts". The ball rolling sound script is the same that is used on other tables so you do not need to replace it if it has already been saved there: Avatar_script_FizXv112.vbs ZBRrollingballsoundslib.vbs If you don't save the script files to the folder, "C:\Games\Future Pinball\Scripts", you will get error messages and won't be able to play the table. Two Zip Files – Must Read There are two zip file included in the download, One of them contains the model of a ball with 8K polygons. The other zip file has a 1K polygon ball. The 8K ball has the same name as the table and should be tried first. The FizX physics work best with the 8K polygon ball. You can try using the 1K ball if your PC runs out of resources but it does not perform as well as the 8K. Do not unzip the zip files. Just save one of them with the same name as the table an place it in the same folder as the table. Both zip files contain a texture that drives the color DMD. If you don't use one of the zip files, the DMD will appear white in color and the physics won't be as good. BAM – Must Read This table requires BAM version 1.5-329 or later in order for it to perform as intended and to not crash or generate error messages. How to Use the In-Game Lighting Tweaker Tool and Menu System I recorded the following video on how to use the lighting tweaker and menu. To open the lighting tweaker, you press the Special 1 key. You open the menu system by pressing the Special 2 key. When you open the menu during a game, the game play is paused until you exit the menu. For the cabinet guys, I have set up the menu system so it will display correctly on your screen and it will not be distorted. You must have "Hide Overlays = false" set in BAM Addons menu to see the lighting tweaker DMD and the menu system. This is the default setting so if you have never changed it, you don't need to do anything. Options in the Script This table can be demanding on resources for many PCs. If you have problems with resources, I wrote a 9 step guide on how to reduce resources. I added it to the beginning of the script because several of the options have to be implemented in the script. I prefer that tables do not have a great deal of bounce off the flippers. I noticed that some folks like having more bounce that I do. If you want more bounce, I have added a list of suggested values for three parameters in the script that have different levels of bounce. Search the script for "Flipper bouncing general setting". There are several other areas in the script where I have written comments on how to tweak different parameters. Table Loading Screen There are four table loading textures as listed below. The first two landscape textures are intended to be used on desktop PCs. The last two portrait textures are intended to be used on pinball cabinets. LoadingLandscape1.jpg LoadingLandscape2.jpg LoadingPortrait1.jpg LoadingPortrait2.jpg "Rotated Display" Version I added a version of the table that I call "rotated display". This is intended for those of us that have a desktop PC and can rotate the monitor so it is in portrait format. It improves the display if you are able to orient your monitor this way. I added a screenshot of it. This version will not be useful on pinball cabinets or on PCs which have a normal landscape orientation. The download includes a PDF file with directions on how to set up this version of the table. Conclusion A lot is happening now with Future Pinball. It seems that new technology keeps coming out. This table adds some of the new technology with FizX physics and Gimli's in-game tweaker. AnonTet also created the coding for using Fleep's sounds. There is a FizX tweaker available that Gimli developed also. Unfortunately, I was unable to figure out how to add both the lighting and FizX tweaker to one table so I added the lighting tweaker by itself. Gimli doesn't have the time right now to look at the issue but hopefully he may find time next year. You can adjust the FizX parameters in the script. I know that JLou is working on a new version of FizX and I am sure that more new technology will be developed in the future for Future Pinball. I hope you enjoy this new version of Avatar. I must have played it hundreds of times testing all the changes. I can say that I never got tired of playing it. List of Changes 1. Added FizX physics full setup with the associated flippers, drop targets, bumpers, rubbers and slingshots. 2. Added color DMDs. 3. Added HUD Toggle Key that saves setting. 4. Added lighting mod and added Lighting Control Panel to the script. 5. Added switchable option for 3 or 5 balls per game that saves setting. 6. Added menu system with options for lighting, balls per game, HUD on/off, apron cover on/off, custom ball on/off and video on/off. 7. Added new textures on the table loading screen. 8. Added message that looks at BAM version. 9. Added shadow maps. 10. Added bump maps to the models of the amp suit and changed color. 11. Added DMD background color, ball/flipper shadows, ball configuration to the script and ray casting to the ball. 12. Edited game room floor and backwall. 13. Created overlay for the HUD. 14. Added new instruction cards and decal above the plunger. 15. Converted all textures to power of 2. 16. Added BAM code that allows the score to exceed 2 billion points. 17. Added custom side blades. 18. Added plunger pull special script. 19. Added HUD video to match the one on the backglass. 20. Adjusted the color/brightness of many objects on the table. 21. Reworked video added by NitroNimbus. 22. Added new flipper texture. 23. Improved resolution of playfield texture and removed glare from lenses on playfield inlayed lights. 24. Added custom ball that is switchable with a silver ball. 25. Added new backwall texture. 26. Added switchable apron so the plunger is either visible through the apron or covered. 27. Converted copter to hologram to illuminate it. 28. Added holograms to bumpers to illuminate them. 29. Added Lighting Tweaker by Gimli. 30. Added mechanical sounds by Fleep and coding by AnonTet. 31. Added Fleep's sounds to Smoke's rolling ball sound coding. 32. Added "Rotated Display" version. Table Developers Current Version 2.1 GeorgeH – Mod of version 2.0 - See "List of Changes" above Contributions by: Gimli - Created In-Game Lighting Tweaker Tool (with some edits by GeorgeH) JLou5641 - Creator of FizX AnonTet - Created code for Fleep's recordings (with some edits by GeorgeH) Fleep - Created recordings for mechanical sounds Popotte – Created menu system and coded the way the game pauses when the menu is opened during a game. Previous Versions Lacarill, Francisco666 - Original Build (Beta6) SLAMT1LT – Several Ultra and Ultimate versions (Mods of the original version) TerryRed - DOFLinx MX Cabinet Mod Version (Mod of the last SLAMT1LT version) NitroNimbus - MOD 2.0 Version (Mod of TerryRed's version) Submitter GeorgeH Submitted 12/08/2022 Category Future Pinball Tables  
  13. Version 1.03

    1879 downloads

    Note that BAM (Better Arcade Mode) must be installed for this table to operate properly. This table has a menu that is accessed by pressing the Special 2 key. Many of the guys who compete in pinball championships consider "Twilight Zone" to be one of the most difficult tables to play. I suppose that might be true but it is still really fun to play which I think is due to its incredible design. The FP version of the table was originally built by Francisco666 and the models were built by ROM. The basic rules are also not all that difficult to remember either. The center of the playfield has a door with lights around the perimeter. The lights display most of the available modes. During game play, one of these lights is usually blinking. Hitting the bumpers will move the blinking light around the perimeter of the door. You can start a mode of whatever light is blinking by hitting the kicker under the piano. The kicker under the slot machine may also start the modes randomly also. Any mode that you complete will change the blinking light to be lit solid. There are more rules but this will get you started. The quality of the original voice quotes was pretty bad but Francisco probably used the best available audio files at the time. I reworked the audio to provide a much cleaner sound. I found about 7 or 8 different versions of audio so I selected the best sounds from each. The new sounds are included in the new library, DIMENSION_SONIDOS. When I got to the music, I decided to provide two versions of music libraries in addition to the original music. All three music libraries have the same name but I changed the case of some of the letters so you can identify the version. All of the libraries are compatible with the older versions of the table. You can only save one of these versions of the music to your library folder at a time so you might want to save them the other versions to a subfolder. Original Remix - DIMENSION_MUSICA.fpl Alternate - DIMension_musica.fpl Rock - DIMENSion_musica.fpl I added Shiva flippers to this table that are switchable to the standard Gimli/George dynamic flippers. Shiva flippers have more power in the center of the flippers than at the tip and base. The Gimli/George flippers has the least power at the tip and the most power at the base. I also added a flipper rotation speed chart that I think will be used for the first time on this table. I am using a slightly modified version of a chart that JLou5641 developed. The chart changes the way a flipper accelerates and moves. It helps to improve the accuracy of the shots. I recommend that you try the options for physics in the menu shortly after you download the table because it doesn't take long for your mind to get locked into a certain way of playing the table. There is also menu switchable music that play the original rock song, "The Twilight Zone". It will replace some of the music selections in the music libraries listed above. There are a few changes I made that couldn't be done when the table was created. The real table has a "power ball" that is made of white ceramic and is much lighter than a steel ball. When this FP table was built, a white ball was impossible to create so they offered a choice of different colored balls. For this table, I created a white ball using a photograph of an ceramic ball used on the real table. I also changed the physics of it when it is released onto the table so it is lighter. My friend, AnonTet, performed a lot of testing on this table but he also figured out a way to make the dynamic flippers more efficient. This became necessary when I tried to add Wild's code that adds a sound when the ball hits the flipper. Wild also made a change to the model used on the side blades. He took a model that had the best fit I could find and made it fit perfectly. I added two new table loading textures that you can select on the Table Information screen of the FP editor: LoadingLandscape – For desktop usage LoadingPortrait – For pinball cabinet usage Of course, the table has the same lighting options I have added to other tables. I added a spotlight for the first time on the miniplayfield. It will probably use it again on other tables. Included in the download is a zip file that contains a file that changes the unlit pixels of the DMD. It changes the color of them to be the same color as the background. If you choose to use it, it must remain zipped, have the same name as the table and be placed in the same folder as the table. You can download a different version of the table that is called "rotated display". This is for a desktop PC with a single monitor that can be rotated so the monitor is in portrait format. I added a screenshot of it and the download includes a PDF file with directions. Pat Lawlor designed a beautiful table that really needs no enhancements. If you play this table a lot, you might get tired of the same music so I added some options there. Even though Slamt1lt added some video and music, the game play of this table is the same as the original. My objective here was to make the table look, sound and perform better. I think you will agree that this objective has been met. I hope you enjoy it! These are the list of changes: 1. Replaced poorly recorded sounds, including all voice quotes. 2. Added new instruction cards. 3. Added custom physics and dynamic flippers with Gimli/GeorgeH flippers and Shiva's flippers. 4. Added emkickers to the slingshots to improve physics. 5. Added lighting mod and add Lighting Control Panel to the script. 6. Added HUD Toggle Key that saves setting. 7. Added new textures on the table loading screen for both desktop and cabinets. 8. Added menu system with options for lighting, balls per game, HUD on/off etc. 9. Added message that looks at BAM version and reminds you to upgrade BAM if needed. 10. Added shadow maps. 11. Edited plunger pull special script so you can make the skill shot. 12. Added switchable option for 3 or 5 balls per game that saves setting. 13. Added bulbs that provide the halo that shines through the slingshots. 14. Added side rails with art (sometimes called side blades). 15. Added bump maps to the camera and slot machine. 16. Added DMD background color, ball/flipper shadows and ball configuration to the script. 17. Added rock version of theme music and made it switchable with the default theme music. 18. Added menu option to switch between Gimli/GeorgeH flippers and Shiva's flippers. 19. Added menu option to switch table slope so end user can easily change ball speed. 20. Added menu option to switch bounce control options. 21. Converted images and video images to use power of 2 to reduce table loading time. 22.Lowered right ramp to make it perform better. 23. Added BAM code that allows the score to exceed 2 billion points. 24. Changed the end of game video so it can be turned off. Also fixed the end of game video so it plays the correct audio file and remove the broken Rod Steiger video. More detail about the development of this mod is available at this link: https://pinballnirvana.com/forums/threads/twilight-zone.20208/ George
  14. View File Robot (Zaccaria 1985) "CHALLENGE. THE ROBOT. FROM ZACCARIA." Robot is a table I've been planning on doing since I discovered VP. Thanks to my being from America and their shutting down before the peak of pinball in the 90's, I had never seen these Italian machines before. With their bright colors, mocking callouts, formed plastics, and distinctly foreign layouts, Zaccaria has a bit of an exotic allure. And the cyan robot theme is just my style - it's my avatar for a reason! This mod was intended to be all about updating Robot for playability and accuracy...and only grew a tiny bit beyond that. As I built it more resources became available, so someday there will be a fully rendered version. Maybe VPE? The main things changed from 32assassin's release are: Alignment of every part, nFozzy physics, Roth Targets, Fleep ToM sounds, Dynamic Ball Shadows, Sling Corrections, TargetBouncer, LUT changer, RampRolling sounds, physical trough, Lampz Also: Implemented FastFlips(hacked), sorted the layers, formatted script, removed duplicate objects, fixed dt's, fixed assignments, made u-turns real, made robots animate better and need front collision, re-origined and animated RampExit, made ramp walls into wall walls, probably lots of other stuff..."physics/lights/lighting" Included is a pre-configured NVRAM with my settings for 3-ball play + Game Time Bonus. Left and Right MagnaSave keys will cycle through the available color grade LUTs. More options are available at the top of the script. Thanks to nFozzy, Fleep, Rothbauerw, Iaakki, Wrd1972, Apophis, Fluffhead35, and Flupper for the code, models, and instructions to implement the above! Thanks to Nestorgian for the trough code fix, it got all the ball handling code headed in the right direction. Thanks to Lumi~ for the Desktop Backdrop. Thanks to MovieGuru for the art upscale and cleanup. Thanks to the testers BountyBob, Smaug, Bietekwiet, and PinStratsDan who are actually good at pinball and helped make this better. And thanks to 32Assassin, Hmueck, and Francisco666 for their prior versions! There's also an awesome new backglass from HauntFreaks: This table is available FOR FREE and should NOT have come to you from anywhere other than VPUniverse.com or PinballNirvana.com Submitter Wylte Submitted 09/14/2022 Category VPX - Pinball Tables  
  15. Version 1.0.0

    1586 downloads

    This was created years back by someone else but the playfield was a little lacking as the scan seemed to be of different colors and poorer resolution. I redid it using the better quality images in Loserman76's release of Big Deal. Table modded from Loserman76's Big Deal table. Thanks to Loserman76 for leaving the table at free to Mod. Not many changes to the original table. Backglass has been redone using another image/scan and then AI up-scaled. The Big Dick table has an interesting history it is really just a backglass added to an existing Big Deal table in reality making this an ideal mod in vpx the very same way. Full story here : https://www.ipdb.org/machine.cgi?d=4539 and a bit more here: http://bgresto.com/?p=666 original table: Layout/Scripting - Loserman76 (RIP) Artwork - Editoy
  16. View File Big D*ck VPX recreation - table image below edited for nudity. This was created years back by someone else but the playfield was a little lacking as the scan seemed to be of different colors and poorer resolution. I redid it using the better quality images in Loserman76's release of Big Deal. Table modded from Loserman76's Big Deal table. Thanks to Loserman76 for leaving the table at free to Mod. Not many changes to the original table. Backglass has been redone using another image/scan and then AI up-scaled. The Big Dick table has an interesting history it is really just a backglass added to an existing Big Deal table in reality making this an ideal mod in vpx the very same way. Full story here : https://www.ipdb.org/machine.cgi?d=4539 and a bit more here: http://bgresto.com/?p=666 original table: Layout/Scripting - Loserman76 (RIP) Artwork - Editoy Submitter jeffh Submitted 07/28/2022 Category VPX - Pinball Tables Link to B2S Link to Media Pack  
  17. Version 1.1

    90 downloads

    Manufacturer: D. Gottlieb & Co. Date: August 1948 Design: Harry Mabs Art: Roy Parker Authors: Original Table: Fpozo45 Modifications: Okobojimusky Modifications in Version 1.1: Backglass now functional. Ball tray enlarged to prevent next ball being generated too soon by balls piling up or rolling around in tray. Scoring bugs fixed. Other bugs fixed. High Scores enabled.
  18. Version 1.1

    120 downloads

    Manufacturer: David Gottlieb & Co. Date: June, 1940 Design: Harry Mabs Art: Roy Parker Authors: Original Table: Fpozo45 Modifications: Okobojimusky Modifications: Backglass fully functional. Ball tray enlarged to prevent next ball being generated too soon by balls moving around in tray. Scoring adjusted. Tilt adjusted.
  19. View File Border Town (Gottlieb'40) Manufacturer: David Gottlieb & Co. Date: June, 1940 Design: Harry Mabs Art: Roy Parker Authors: Original Table: Fpozo45 Modifications: Okobojimusky Modifications: Backglass fully functional. Ball tray enlarged to prevent next ball being generated too soon by balls moving around in tray. Scoring adjusted. Tilt adjusted. Submitter okobojimusky Submitted 05/16/2022 Category Future Pinball Tables Link to Media Pack  
  20. View File Southern Belle (Gottlieb '55)v.1.3 Manufacturer: David Gottlieb & Co. Date: June, 1955 Design: Wayne Neyens Art: Roy Parker Original Table: Fpozo45 Modifications: Okobojimusky Modifications: Backglass now functional. Tilt adjusted. Bugs fixed. Submitter okobojimusky Submitted 05/04/2022 Category Future Pinball Tables Link to Media Pack  
  21. View File Maisie (Gottlieb '47)v1.2 Manufacturer: David Gottlieb & Co. Date: March, 1947 Design: Harry Mabs Art: Roy Parker Flipperless Original Table: Fpozo45 Modifications: Okobojimusky Modifications: Backglass now functional. Ball tray trigger tank adjusted to prevent next ball being generated too soon by balls moving around in tray. Tilt adjusted. Scoring and other bugs fixed. Submitter okobojimusky Submitted 05/04/2022 Category Future Pinball Tables Link to Media Pack  
  22. Version 1.2

    68 downloads

    Manufacturer: David Gottlieb & Co. Date: March, 1947 Design: Harry Mabs Art: Roy Parker Flipperless Original Table: Fpozo45 Modifications: Okobojimusky Modifications: Backglass now functional. Ball tray trigger tank adjusted to prevent next ball being generated too soon by balls moving around in tray. Tilt adjusted. Scoring and other bugs fixed.
  23. View File Humpty Dumpty (Gottlieb '47) Humpty Dumpty: First pinball machine with electromechanical flippers. Manufacturer: D. Gottlieb & Co. Date: October, 1947 Design: Harry Mabs Art: Roy Parker Authors: Original Table: Fpozo45 Modifications: Okobojimusky Modifications in Version 1.1 : Backglass now functional. Ball tray enlarged to prevent next ball being being generated too soon by balls moving around in tray. Scoring and other bugs fixed. When Humpty hits the ground, a bell sounds and egg cracking sounds are generated. Submitter okobojimusky Submitted 04/02/2022 Category Future Pinball Tables Link to Media Pack  
  24. Version 1.1

    59 downloads

    Manufacturer: David Gottlieb & Co. Date: July 1947 Design: Harry Mabs Art: Roy Parker Authors: Original Table: Fpozo45 Modifications: Okobojimusky Modifications: Backglass fully functional. Ball tray enlarged to prevent next ball being generated too soon by balls moving in tray. High scores enabled. Tilt adjusted. Scoring and other bugs fixed.
  25. View File Marjorie (Gottlieb '47) v1.1 Manufacturer: David Gottlieb & Co. Date: July 1947 Design: Harry Mabs Art: Roy Parker Authors: Original Table: Fpozo45 Modifications: Okobojimusky Modifications: Backglass fully functional. Ball tray enlarged to prevent next ball being generated too soon by balls moving in tray. High scores enabled. Tilt adjusted. Scoring and other bugs fixed. Submitter okobojimusky Submitted 04/25/2022 Category Future Pinball Tables Link to Media Pack  
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