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Showing results for tags 'DOF'.
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Hey guys, having an issue where I can't get DOF and MX LEDS working properly, the problem has slightly different behavior depending on the table so I'll try to keep it brief: I have DOF setup and working in VPX 32-bit, confirmed this by launching a B2S table, right click the backglass and making sure DOF plugin is active with no errors on America's Most Haunted BIGUS MOD 2.0. WEMOS seems to work fine before a table is launched, blue blinking light and the RGB test button works fine. On launching Leprechaun King WEMOS seems to lock up and become unresponsive, blue blinking light on it turns off and only one LED on one of my Leg Protector LED arrays turns on and stays on. On launching AMH all LEDs flash and then I get similar leg LED behavior to Leprechaun King but the WEMOS status light stays on solid blue, no blinking. I have attached log files for each of these cases. The LK one has some exceptions regarding failure to put the COM port into command mode, the AMH log doesn't show any errors. Things I have tried: Full reinstall of DOF 32-bit, reflashed WEMOS, uninstalled and reinstalled drivers for the WEMOS and the CH341 driver(per Arnoz instructions on the product page, I saw that another user posted quite recently with a similar or possibly the same issue), checked the registry to make sure the 64-bit .dll wasn't still registered(I tried to do the 64-bit upgrade before confirming DOF was working previously so uninstalled and started again). Any help would be appreciated as I've spent a couple evenings trying to resolve this with no luck. Thinking it's possibly a config issue but I'm out of ideas atm. lepKingDirectOutput.logAMHDirectOutput.log
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Version 2.0
9843 downloads
Halloween - Big Bloody Mike (PinEvent V2, FizX) Version: 2.0 (Feb 2024) This is SLAMT1LT’s Halloween (Ultimate Pro) table which has been updated to my Big Bloody Mike mod. It has been completely updated to use the newest BAM features to create an amazing real-time visual treat with many cool new additions, as well as excellent new mechanical sounds from FLEEP! See new effects, such as blood spilling down the playfield during Score Drain, animated spotlights, flashlight ball, pumpkin ball, and animated Michael Myers character which will stalk you on the playfield and in the VR Game Room. This table has been fully updated with FizX for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference! PinEvent V2 This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it. For a video walkthrough of the updates, new features, and all game modes, watch here: Screenshots: Thanks of course to these awesome contributors: SLAMT1LT: created the original Ultimate Pro 1.02 table TerryRed: BIG BLOODY MIKE mod, PinEvent V2, FizX Schlabber34: insert jewel images FLEEP: mechanical sounds JLou: FizX and support ravarcade: BAM and support Nailbuster: Pinup Player, PUP DMD, PUP SSF Chris Leathley: Future Pinball DISCLAIMER: This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale! ==================================================================== This table is single player only. ==================================================================== Desktop Static Camera Views (attract mode) during attract mode only, you can press plunger to toggle integrated static desktop camera views if you want to use your own BAM camera settings, or a FP camera view, then you must disable this feature in TABLE OPTIONS in the table script During Attract, the flipper buttons will toggle between Pumpkin Ball and Chrome Ball ==================================================================== BAM Ray Cast Ball Shadows: this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it) To disable this feature, you MUST “first” disable it in TABLE OPTIONS (in the table script) BAM Menu - Light and Post Processing settings: BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times on this table, you can make changes to the Ambient and Diffusion Lighting in the table script in TABLE OPTIONS Physics: FizX v3.3 =================================================================== Game not running smooth? Try the following: run FP in Fullscreen, not Windowed disable RayCast Ball Shadows in TABLE OPTIONS (in table script) disable Reflections options in FP's Video / Rendering settings reduce / disable Antialiasing in FP's Video / Rendering settings disable any SSAO options in BAM plugins menu (disabled by default) ==================================================================== TABLE REQUIREMENTS (very important!) all Visual C Runtime updates DirectX Future Pinball the latest BAM update FuturePinball.exe and FPLoader.exe patched for 4 GB access BAM Settings files installed FizX 1K ball model (for more accurate physics, default.zip in BAM folder) the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings All of the above is included with the latest FP and BAM Essentials AIO package! Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates. https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/ ==================================================================== INSTALL INSTRUCTIONS (REQUIRED) PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above it shows you how to easily setup FP and BAM with the REQUIRED settings It's super easy, and only takes minutes to do! ==================================================================== How to run Future Pinball to play the table PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM ==================================================================== PROBLEMS? Read the Install Instructions included in the table's zip file. It tells you everything you need to know! ==================================================================== Table MODS please read the Disclaimer in the Install Instructions included with the table please ask me first, as I am still updating this table ==================================================================== -
Version 2.2
7317 downloads
RetroFlair - Bam Edition (PinEvent V2, FizX) Version: 2.2 (Feb 2024) This is Rom's classic Future Pinball table the lets us jam to classic Arcade and Amiga tunes. I have updated it to my BAM Edition and PinEvent V2 mod to use the newest BAM features to create an amazing real-time visual treat with cool new additions, as well as excellent new mechanical sounds from FLEEP! See cool features such as the new PAC-MAN, Outrun, and Speedball modes. New mesh inserts, new RGB G.I. lighting effects, real beacon and spotlights, new shadowmaps, ray cast shadows, and more. This table has been fully updated with FizX physics for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy physics on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference! PinEvent V2 This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it. For a video walkthrough of the updates, new features, and all game modes, watch here: Screenshots: Thanks to these awesome contributors: ROM: original RetroFlair table build TerryRed: BAM Edition table update, PinEvent V2, FizX Schlabber34: insert jewel images FLEEP: mechanical sounds JLou: FizX and support ravarcade: BAM and support Nailbuster: Pinup Player, PUP DMD, PUP SSF support Chris Leathley: Future Pinball DISCLAIMER: This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale! ==================================================================== This table is single player only. ==================================================================== Desktop Static Camera Views (attract mode) during attract mode only, you can press plunger to toggle integrated static desktop camera views if you want to use your own BAM camera settings, or a FP camera view, then you must disable this feature in TABLE OPTIONS in the table script Action Buttons - digital plunger, special 1, special 2 (gameplay) all buttons/keys will act as an autoplunger and an action button during gameplay RGB Animated G.I. Lighting Flipper buttons will toggle between Default G.I., and RGB G.I. that will cycle through all colours. This can be done only during attract mode. ==================================================================== BAM Ray Cast Ball Shadows: this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it) To disable this feature, you MUST “first” disable it in TABLE OPTIONS (in the table script) BAM Menu - Light and Post Processing settings: BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times on this table, you can make changes to the Ambient and Diffusion Lighting in the table script in TABLE OPTIONS Physics: FizX v3.3 =================================================================== Game not running smooth? Try the following: run FP in Fullscreen, not Windowed disable RayCast Ball Shadows in TABLE OPTIONS (in table script) disable Reflections options in FP's Video / Rendering settings reduce / disable Antialiasing in FP's Video / Rendering settings disable any SSAO options in BAM plugins menu (disabled by default) ==================================================================== TABLE REQUIREMENTS (very important!) all Visual C Runtime updates DirectX Future Pinball the latest BAM update FuturePinball.exe and FPLoader.exe patched for 4 GB access BAM Settings files installed FizX 1K ball model (for more accurate physics, default.zip in BAM folder) the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings All of the above is included with the latest FP and BAM Essentials AIO package! Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates. https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/ ==================================================================== INSTALL INSTRUCTIONS (REQUIRED) PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above it shows you how to easily setup FP and BAM with the REQUIRED settings It's super easy, and only takes minutes to do! ==================================================================== How to run Future Pinball to play the table PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM ==================================================================== PROBLEMS? Read the Install Instructions included in the table's zip file. It tells you everything you need to know! ==================================================================== Table MODS please read the Disclaimer in the Install Instructions included with the table please ask me first, as I am still updating this table ==================================================================== -
Version 1.0.0
866 downloads
Wizard! (Bally 1975) Wizard!, released in May 1975, was Bally's highest-production flipper game to that date with over 10,000 units produced. The game comes at the tail end of Bally's electromechanical production schedule and sets the stage for the company's solid-state success in the years to follow. Widely regarded as one of the first proper licensed games in pinball history, Wizard! features the likenesses of Ann Margret and Roger Daltrey, stars of the 1976 Ken Russell film Tommy (a screen adaptation of the Who's rock opera of the same name). Other than its classic theme, Wizard! is notable as being the first game to showcase playfield “flip flags”, a feature used on only a handful of other Bally games. This table is one of my favorite EM tables, so I had to add DOF to it to complete the illusion. Big thanks to @pinball58 for creating an amazing recreation of this machine. Also, big thanks to @hauntfreaks for the amazing backglass available. Here is a link to that backglass: All Artwork, Logos, Music, Copyrights, and Trademarks are the property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!- 18 comments
- 2 reviews
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- 78
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I have mapped a lot of tables for DOF, including originals, and these are the most tricky, so I have created a method that makes the change of the table script of the originals less painful, The idea was not to copy everywhere this command (That allows to send an info from the table to B2S.Server and then to DOF) Controller.B2SSetData 1**, nr everywhere, to have a easier command to call. Secondly, i didn't want to copy the same line twice for a pulse of a switch of solenoid And lastly, I wanted to be able to disable the DOF E events with just one change of one variable, and to not put conditions to check on every DOF call if the variable is set to true to false. Here is the method: '*DOF method for non rom controller tables by Arngrim**************** '*******Use DOF 1**, 1 to activate a ledwiz output******************* '*******Use DOF 1**, 0 to deactivate a ledwiz output***************** '*******Use DOF 1**, 2 to pulse a ledwiz output********************** Sub DOF(dofevent, dofstate) If dofstate = 2 Then Controller.B2SSetData dofevent, 1:Controller.B2SSetData dofevent, 0 Else Controller.B2SSetData dofevent, dofstate End If End Sub '******************************************************************** That can be placed just before Table_init(), here are two examples on how to use it flipper example If keycode = LeftFlipperKey and InProgress=true and TableTilted=false Then LeftFlipper.RotateToEnd PlaySound "FlipperUp" DOF 101, 1 End If If keycode = LeftFlipperKey and InProgress=true and TableTilted=false Then LeftFlipper.RotateToStart PlaySound "FlipperDown" DOF 101, 0 End If Bumper example Sub Bumper1_Hit If TableTilted=false then PlaySound "bumper1" DOF 107, 2 bump1 = 1 Bumper1.TimerEnabled = 1 If Bumper1.state=1 then AddScore(100) Else AddScore(10) End If ToggleBumper end if End Sub What happens here is, 107 means E107, and this info is intercepted by B2S.server, but to have the effect escalated into your ledwiz, you need to map the E event on the mapping of the table in the configtool. So when you generate a directoutputconfig.ini, the line will contain these events and DOF will be able to trigger the event that B2S.Server intercepted. Far_Out_1974,E114 Blink fu500 fd600,ON,0,0,E103,E104,E107/E125 300 I32,E109/E126 300 I32,E101/E105/E127,E102/E105/E106,E108,0,E115,E115 300/E131 400 10,0,0,E107 Yellow/E119 Red f200/E123 Orange f200/E125 Blue f50/E127 Yellow/E129 Yellow w400 f200,E103 Red/E116 Cyan f200/E120 Orange f200/E129 Orange w200 f200,E105 White fd800/E108 Red/E117 Yellow f200/E129 Cyan f200/E130 Red f200,E104 Red/E118 Cyan f200/E121 Orange f200/E129 Orange w200 f200,E109 Yellow/E122 Red f200/E124 Orange f200/E126 Blue f50/E129 Yellow w400 f200,0 Now if you want your table to be fully compatible without B2S, you can add a constant variable on top of the table script: Const B2SOn = True 'True/False if want backglass And The DOF method becomes this: '*DOF method for non rom controller tables by Arngrim**************** '*******Use DOF 1**, 1 to activate a ledwiz output******************* '*******Use DOF 1**, 0 to deactivate a ledwiz output***************** '*******Use DOF 1**, 2 to pulse a ledwiz output********************** Sub DOF(dofevent, dofstate) If B2SOn=True Then If dofstate = 2 Then Controller.B2SSetData dofevent, 1:Controller.B2SSetData dofevent, 0 Else Controller.B2SSetData dofevent, dofstate End If End If End Sub '******************************************************************** If you change the variable from true to false, all the DOF calls will be ignored This constant variable can also be used to define the call of the B2S.Server or not, so here's a very practical way to use that constant if B2SOn then Set Controller = CreateObject("B2S.Server") Controller.B2SName = "Far_Out_1974" Controller.Run() If Err Then MsgBox "Can't Load B2S.Server." end if Just as a reminder, the part i put in bold is the way to call B2S.Server for an original table, that can be placed on the table_init() method of the script. And the B2SName must match the rom name of the table of the configtool, in order for DOF to take the respective line in your directoutputconfig.ini If you have other questions
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View File Wizard! (Bally 1975) Wizard! (Bally 1975) Wizard!, released in May 1975, was Bally's highest-production flipper game to that date with over 10,000 units produced. The game comes at the tail end of Bally's electromechanical production schedule and sets the stage for the company's solid-state success in the years to follow. Widely regarded as one of the first proper licensed games in pinball history, Wizard! features the likenesses of Ann Margret and Roger Daltrey, stars of the 1976 Ken Russell film Tommy (a screen adaptation of the Who's rock opera of the same name). Other than its classic theme, Wizard! is notable as being the first game to showcase playfield “flip flags”, a feature used on only a handful of other Bally games. This table is one of my favorite EM tables, so I had to add DOF to it to complete the illusion. Big thanks to @pinball58 for creating an amazing recreation of this machine. Also, big thanks to @hauntfreaks for the amazing backglass available. Here is a link to that backglass: All Artwork, Logos, Music, Copyrights, and Trademarks are the property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! Submitter MauiPunter Submitted 04/02/24 Category VPX - Pinball Tables
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Version 1.0.3
2921 downloads
Avago present to you the Time Lord pinball game. Our objective was to make a game that looked good, played great and was fun to play. Hopefully we have achieved that but ....Time will tell😁. The Backglass, VPX game, wheel & rules are include this download and a game instruction video available here on Youtube. https://youtu.be/2HrowxmZe58. You require VPX10.7, Freezy and Flex DMD to run run this game. No ROM is required. The game is built on a JP Salas game framework using Darks DMD and flashes. It has been a great pleasure to work with JP to produce a game that plays like a great JP Salas inspired table should. Gedankekojote97 applied the latest nFozzy/Roth physics, Fleep sounds, luts, and ramp textures to what we thought was fun game and make it so much better than we ever imagined. DOF is applied to the game only in the 1.0.2 version. VR is in the pipeline with Rajo Joey coming on board and joining the Avago team. The Game The game is based on a story by Hayden Perno about an evil imposter who has set himself up as the Time Lord by assassinating the the Master of Time, stealing the throne and banishing Q-man the rightful heir of time, to the far reaches of the galaxy. In the game you must complete 5 tasks to defeat the evil imposter TimeLord and restore Q-Man's position as the true Lord of Time. During gameplay table graphics change, rotating planets appear, dragons eyes follow your every move, rotating clocks can suddenly change direction which are all very nice buuuuut, poor shot selection will be greeted by let's say with commentary by a less than complimentary robot. This game was built for fun and the callouts are a highlight of the game. The ultimate goal of the game is to complete the 5 tasks and the reward is a whole new playfield. The glory table will appear for 60 seconds and you have an opportunity to make glory billions via the the centre spiral ramp. Table influences The current version is third 3rd generation & 2 years in the making so many influences can be seen as this table has evolved. Seeing JP's scripting in Serious Sam was the turning point and his generosity and support to use his ideas and help with the final scripting has made this game possible. Scotty Wickburgh is also huge influence on this game and you will recognise some of his ideas in rotating bumper caps and a captive ball spinner. Other influences you may notice include the TOTAN style ramps (They were the first objects on the table and remained till the end), the Shovel Knight lifting ramp ramp for ball locks by Wiz and the plunger lane style ramp from Bride of Pinbot. All of these have a Time Lord twist to suit the the Time Lord gameplay and story. Of course there are many other people to thank. Those who produced the VPinballX framework, freezy, flex dmd and those who run a site to share. Thanks to Flupper & Bord for tutorials & last but not least to Crackers and Mozzie1 for making sure this game was kept real in every way. They made it fun & kept the energy up. The Avago Team are JP Salas- Game framework, playfield objects , testing & final scripting Gedankekojote97- nFozzy/Roth physics, Fleep sounds, Luts, Ramp textures & dynamic ball shadows Crackers & Mozzie- Table production team and testing Outhere-DOF Wheel by Vtdmame RusstyT- Table graphics,Game Design, scripting, callouts, Project lead, ************************************************************************** For those people with 7:1 sound setups and are experiencing problems with allocation of Backglass Sounds to the table please see the note I left in the review. This link is to a demonstation of the gameplay and table exciter speakers with the designed setup. The overlay sounds such a the Dragon roar do not cause the flat speakers to distort. https://youtu.be/loXfxHt8zZ4 I find that 7.1 SSF enhanced sound setting reduces clarity and separation of the sounds and its not my preferred setting. This is a link to a demonstration of that game https://youtu.be/kG_FxQnebgc ************************************************************************** ********************************* This game is not for resale or redistribution ********************************* TimeLord_1.0.0.zip -
Hello everyone! I have a performance issue with DOF; puzzling me for quite some time. I got DOF R3++ running and everything works but the output is jerky/slow/stuttering. DOF sends data to my 2 output controllers which I have installed: pinscape and teensystrip (teensy 4.0). When running any table in vpx (used a couple of releases, now on 10.7.4) all my output is jerky. I only have some led-buttons (pinscape) and some ws2812b ledstrips (teensy 4.0) installed. The input devices on the pinscape controller work instantly; no lag at all. Flipper and plunger input is working great without delay. More complex led strip effects are jerky or just partially shown. I only have this problem when the table is actually running. When I press Escape in vpx when the table is running, then the last output that the B2S backglass server sent to DOF shows nicely. Could this be caused by the B2S Backglass server triggering to much data to DOF during gameplay? The start-button and launch-button for example do blink but in most tables, especially rom-based ones, the led-button does not go completely out. But when I press Escape in vpx when playing (freezing the playfield), the led-button blinks nicely. When I use a DOF tester to activate the led effects and led-buttons individually, everything works fine; also the most complex led strip effects. The DOF tester uses the same config-folder as during gameplay. If anyone would be so kind to help me out or has some ideas what could be causing this. Could it be that the B2S backglass server sends too much data simultaneously at some point causing DOF to trigger too many effects simultaneously to each output device without any delay? Or am I missing a setting I need to tweak in one of the configuration files? I am currently using B2S backglass server 2.0 and vpinmame 3.6; but also with earlier versions i had this performance issue. A good table example in my case is Docter Who. Testing all output individually with the DOF tester works great when testing the rom. But during gameplay the output devices do not perform well. When i use a non rom-based table like Batman66 I don't notice any problems. All output, like the matrix leds in the back of my cabinet show instantly. The B-A-T-M-A-N letters displayed on the matrix led syncronize exactly with the intro song. If anyone has had similar issues please let me know.
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Hi, Love the table but is DOF supported, I updated but no DOF? Thanks! John D.
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View File RetroFlair - BAM Edition (PinEvent V2, FizX 3.3) RetroFlair - Bam Edition (PinEvent V2, FizX) Version: 2.2 (Feb 2024) This is Rom's classic Future Pinball table the lets us jam to classic Arcade and Amiga tunes. I have updated it to my BAM Edition and PinEvent V2 mod to use the newest BAM features to create an amazing real-time visual treat with cool new additions, as well as excellent new mechanical sounds from FLEEP! See cool features such as the new PAC-MAN, Outrun, and Speedball modes. New mesh inserts, new RGB G.I. lighting effects, real beacon and spotlights, new shadowmaps, ray cast shadows, and more. This table has been fully updated with FizX physics for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy physics on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference! PinEvent V2 This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it. For a video walkthrough of the updates, new features, and all game modes, watch here: Screenshots: Thanks to these awesome contributors: ROM: original RetroFlair table build TerryRed: BAM Edition table update, PinEvent V2, FizX Schlabber34: insert jewel images FLEEP: mechanical sounds JLou: FizX and support ravarcade: BAM and support Nailbuster: Pinup Player, PUP DMD, PUP SSF support Chris Leathley: Future Pinball DISCLAIMER: This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale! ==================================================================== This table is single player only. ==================================================================== Desktop Static Camera Views (attract mode) during attract mode only, you can press plunger to toggle integrated static desktop camera views if you want to use your own BAM camera settings, or a FP camera view, then you must disable this feature in TABLE OPTIONS in the table script Action Buttons - digital plunger, special 1, special 2 (gameplay) all buttons/keys will act as an autoplunger and an action button during gameplay RGB Animated G.I. Lighting Flipper buttons will toggle between Default G.I., and RGB G.I. that will cycle through all colours. This can be done only during attract mode. ==================================================================== BAM Ray Cast Ball Shadows: this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it) To disable this feature, you MUST “first” disable it in TABLE OPTIONS (in the table script) BAM Menu - Light and Post Processing settings: BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times on this table, you can make changes to the Ambient and Diffusion Lighting in the table script in TABLE OPTIONS Physics: FizX v3.3 =================================================================== Game not running smooth? Try the following: run FP in Fullscreen, not Windowed disable RayCast Ball Shadows in TABLE OPTIONS (in table script) disable Reflections options in FP's Video / Rendering settings reduce / disable Antialiasing in FP's Video / Rendering settings disable any SSAO options in BAM plugins menu (disabled by default) ==================================================================== TABLE REQUIREMENTS (very important!) all Visual C Runtime updates DirectX Future Pinball the latest BAM update FuturePinball.exe and FPLoader.exe patched for 4 GB access BAM Settings files installed FizX 1K ball model (for more accurate physics, default.zip in BAM folder) the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings All of the above is included with the latest FP and BAM Essentials AIO package! Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates. https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/ ==================================================================== INSTALL INSTRUCTIONS (REQUIRED) PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above it shows you how to easily setup FP and BAM with the REQUIRED settings It's super easy, and only takes minutes to do! ==================================================================== How to run Future Pinball to play the table PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM ==================================================================== PROBLEMS? Read the Install Instructions included in the table's zip file. It tells you everything you need to know! ==================================================================== Table MODS please read the Disclaimer in the Install Instructions included with the table please ask me first, as I am still updating this table ==================================================================== Submitter TerryRed Submitted 04/08/21 Category Future Pinball Tables
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I was hoping someone here could help me with my DirectOutput.log file. I have tried everything, and I still can't get my LEDs to work. thank you in advance. --------------------------------------------------------------------------------- DirectOutput Version 3.1.8558.2218, built 2023.06.07 01:13 MJR Grander Unified DOF R3++ edition feat. Djrobx, Rambo3, and Freezy DOF created by SwissLizard | https://github.com/mjrgh/DirectOutput 2023.12.06 11:32:24.035 DirectOutput Logger initialized 2023.12.06 11:32:24.031 Global config filename is "" 2023.12.06 11:32:24.035 Global config loaded from: 2023.12.06 11:32:24.035 Loading Pinball parts 2023.12.06 11:32:24.035 Loading cabinet 2023.12.06 11:32:24.035 No cabinet config file loaded. Will use AutoConfig. 2023.12.06 11:32:24.036 Cabinet auto configuration started 2023.12.06 11:32:24.324 Detected and added PinOne Controller Nr. 1 with name PinOne Controller 01 2023.12.06 11:32:24.325 Added LedwizEquivalent Nr. 11 with name PinOne Controller 01 Equivalent for PinOne Controller Nr. 1, 63 2023.12.06 11:32:24.329 PhilipsHueAutoConfigurator.AutoConfig started...note, actual connection detection will happen asynchronously, and device disabled if not succesfull (check further down in the log) 2023.12.06 11:32:24.334 LedWiz-like device at VID=3468, PID=258, product string=USB Sound Device , manufacturer string=<not available> 2023.12.06 11:32:24.334 LedWiz-like device at VID=3727, PID=37382, product string=Clev Soft PinOne, manufacturer string=Unknown 2023.12.06 11:32:24.346 LedWiz-like device at VID=1699, PID=32800, product string=Saitek Eclipse Keyboard, manufacturer string=Chicony 2023.12.06 11:32:24.358 LedWiz-like device at VID=1699, PID=32800, product string=Saitek Eclipse Keyboard, manufacturer string=Chicony 2023.12.06 11:32:24.369 LedWiz-like device at VID=1699, PID=32800, product string=Saitek Eclipse Keyboard, manufacturer string=Chicony 2023.12.06 11:32:24.372 LedWiz-like device at VID=1241, PID=64514, product string=USB Laser Game Mouse, manufacturer string=<not available> 2023.12.06 11:32:24.376 LedWiz-like device at VID=1241, PID=64514, product string=USB Laser Game Mouse, manufacturer string=<not available> 2023.12.06 11:32:24.376 LedWiz-like device at VID=5824, PID=1144, product string=<not available>, manufacturer string=<not available> 2023.12.06 11:32:24.381 Cabinet auto configuration finished 2023.12.06 11:32:24.381 Cabinet loaded 2023.12.06 11:32:24.381 Loading table config 2023.12.06 11:32:24.381 No TableFilename specified, will use empty tableconfig 2023.12.06 11:32:24.381 Will try to load configs from DirectOutput.ini or LedControl.ini file(s) for RomName hs 2023.12.06 11:32:24.382 Loading LedControl file C:\DirectOutput\directoutputconfig11.ini 2023.12.06 11:32:24.395 Min DOF Version is 0.8 for file directoutputconfig11.ini 2023.12.06 11:32:24.395 Resolving Tables Variables 2023.12.06 11:32:24.397 Resolving Global Variables 2023.12.06 11:32:24.912 Failed: I60 2023.12.06 11:32:24.912 Warning: Cant parse the trigger part I60 of the ledcontrol table config setting I60. 2023.12.06 11:32:24.912 EXCEPTION: Could not parse setting I60 in column data E122 I60/ I60. 2023.12.06 11:32:24.912 EXCEPTION: Thread: 2023.12.06 11:32:24.912 EXCEPTION: Message: Exception --> Cant parse the part I60 of the ledcontrol table config setting I60. 2023.12.06 11:32:24.915 EXCEPTION: Stacktrace: at DirectOutput.LedControl.Loader.TableConfigSetting.ParseSettingData(String SettingData) 2023.12.06 11:32:24.915 EXCEPTION: Stacktrace: at DirectOutput.LedControl.Loader.TableConfigSetting..ctor(String SettingData) 2023.12.06 11:32:24.915 EXCEPTION: Stacktrace: at DirectOutput.LedControl.Loader.TableConfigColumn.ParseColumnData(String ColumnData, Boolean ThrowExceptions) 2023.12.06 11:32:24.915 EXCEPTION: Targetsite: Void ParseSettingData(System.String) 2023.12.06 11:32:24.916 Warning: Previous exceptions occured in the line megadeth,E137//E140///E140,E137//E140///E140,E102/,E106/E123/E152|E153|E154|E116 60 I48/,E137//E119 W500//E137,E138//E138/E119 W500//E137,E138//E138/E119 W500//E137,E101/,E105/E115|E150|E155|E120|E151|E113 60 I48/,E137//E119 W500//E137,E110|E112 2000,E124 I22/E136 I22/E126 500 I24/E105|E106 500 I20/,E122 I60/ I60,0,0,ON Forest_green/,ON Forest_green/,ON Forest_green/,0,ON,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 of the ledcontrol file 2023.12.06 11:32:25.478 Loading LedControl file C:\DirectOutput\directoutputconfig30.ini 2023.12.06 11:32:25.498 Min DOF Version is 0.8 for file directoutputconfig30.ini 2023.12.06 11:32:25.498 Resolving Tables Variables 2023.12.06 11:32:25.499 Resolving Global Variables 2023.12.06 11:32:25.960 Warning: Cant parse the part PURPLE of the ledcontrol table config setting E139 A Purple AT0 AL0 AW100 AH100 Blink fu200 fd200 2023.12.06 11:32:25.960 EXCEPTION: Could not parse setting E139 A Purple AT0 AL0 AW100 AH100 Blink fu200 fd200 in column data E105|E106 Yellow M50 MAX50 AH80 ADU AS300 L1/E105|E106 Cyan M50 MAX50 AH100 ADU AS300 L2/E148 Red AT70 AH30 ADD AS300/E147 Yellow AT70 AH30 ADD AS300/E312 Red 700 AT85 AH15 AFDEN40 AFMIN100 AFMAX160/E146 Yellow 100 AT80 AH20 ADD AS300/E139 Yellow L0 ADU AS250 BLINK 800 BPW9 AL0 AW100 AT85 AH15/E139 Blue L1 ADD AS250 BLINK 800 BPW9 W400 AL0 AW100 AT85 AH15/E139 Yellow INVERT 100 1 W10 L2 AS200 ASDU/E139 Cyan INVERT 300 1 W50 FD250 L3 AS200 ASDU/E121 White AH10 AL0 AT0 FD300 AFDEN30 AFMIN100 AFMAX140 200 W500/E121 White AH10 AL0 AT10 FD300 AFDEN30 AFMIN100 AFMAX140 200 W450/E121 White AH10 AL0 AT20 FD300 AFDEN30 AFMIN100 AFMAX140 200 W400/E121 White AH10 AL0 AT30 FD300 AFDEN30 AFMIN100 AFMAX140 200 W350/E121 White AH10 AL0 AT30 FD300 AFDEN30 AFMIN100 AFMAX140 200 W350/E121 White AH10 AL0 AT40 FD300 AFDEN30 AFMIN100 AFMAX140 200 W300/E121 White AH10 AL0 AT50 FD300 AFDEN30 AFMIN100 AFMAX140 200 W250/E121 White AH10 AL0 AT60 FD300 AFDEN30 AFMIN100 AFMAX140 200 W200/E121 White AH10 AL0 AT70 FD300 AFDEN30 AFMIN100 AFMAX140 200 W150/E121 White AH10 AL0 AT80 FD300 AFDEN30 AFMIN100 AFMAX140 200 W100/E121 White AH10 AL0 AT90 FD300 AFDEN30 AFMIN100 AFMAX140 200 W50/E202 White 40 AT25 AL0 AH25 AW100 AS400 ADU L25/E202 White 40 AT50 AL0 AH25 AW100 AS400 ADD L25/E153 Purple 40 AT25 AL0 AH25 AW100 AS400 ADU L25/E153 Purple 40 AT50 AL0 AH25 AW100 AS400 ADD L25/E209 Magenta 40 AT25 AL0 AH25 AW100 AS400 ADU L25/E209 Magenta 40 AT50 AL0 AH25 AW100 AS400 ADD L25/E150 White AH10 AL0 AT0 FD300 AFDEN30 AFMIN100 AFMAX140 200 W400/E150 White AH10 AL0 AT10 FD300 AFDEN30 AFMIN100 AFMAX140 200 W450/E150 White AH10 AL0 AT20 FD300 AFDEN30 AFMIN100 AFMAX140 200 W500/E150 White AH10 AL0 AT30 FD300 AFDEN30 AFMIN100 AFMAX140 200 W550/E150 White AH10 AL0 AT30 FD300 AFDEN30 AFMIN100 AFMAX140 200 W600/E401 White 1000 W400 L13 AT0 AFDEN15 AFMIN10 AFMAX20/E406 White 400 L13 AT0 AFDEN15 AFMIN10 AFMAX20/E407 White 2500 W500 L13 AT0 AFDEN15 AFMIN10 AFMAX20/E408 White 400 L13 AT0 AFDEN15 AFMIN10 AFMAX20/E408 White 2500 W500 L13 AT0 AFDEN15 AFMIN10 AFMAX20/E404 Cyan 200 AL0 AT20 AH20 AW100 L91/E405 Green 200 AL0 AT60 AH20 AW100 L91/E502 Red 40 AT0 AL0 AH50 AW100 AS400 ADU L25/E502 Red 40 AT50 AL0 AH50 AW100 AS400 ADD L25/E503 Orange_red 40 AT0 AL0 AH50 AW100 AS400 ADU L25/E503 Orange_red 40 AT50 AL0 AH50 AW100 AS400 ADD L25/E504 Yellow 40 AT0 AL0 AH50 AW100 AS400 ADU L25/E504 Yellow 40 AT50 AL0 AH50 AW100 AS400 ADD L25/E505 Magenta 40 AT0 AL0 AH50 AW100 AS400 ADU L25/E505 Magenta 40 AT50 AL0 AH50 AW100 AS400 ADD L25/E506 White 40 AT0 AL0 AH50 AW100 AS400 ADU L25/E506 White 40 AT50 AL0 AH50 AW100 AS400 ADD L25/E507 Green 40 AT0 AL0 AH50 AW100 AS400 ADU L25/E507 Green 40 AT50 AL0 AH50 AW100 AS400 ADD L25/E508 Purple 40 AT0 AL0 AH50 AW100 AS400 ADU L25/E508 Purple 40 AT50 AL0 AH50 AW100 AS400 ADD L25/E500 White 100 W100 AL0 AT20 AH20 AW100 L91/E500 White 100 W200 AL0 AT60 AH20 AW100 L91/E500 White 800 W500 L13 AT0 AFDEN15 AFMIN10 AFMAX20/E601 Magenta L11 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E601 Magenta L12 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E602 Orange_red L11 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E602 Orange_red L12 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E603 Blue L11 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E603 Blue L12 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E604 Blue L11 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E604 Blue L12 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E611 Cadet_blue L11 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E611 Cadet_blue L12 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E612 Cyan L11 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E612 Cyan L12 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E613 Purple L11 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E613 Purple L12 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E614 Cyan L11 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E614 Cyan L12 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E615 Blue L11 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E615 Blue L12 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E616 Olive_drab L11 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E616 Olive_drab L12 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E617 Yellow L11 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E617 Yellow L12 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E618 Gold L11 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E618 Gold L12 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E619 Green L11 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E619 Green L12 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E620 Purple L11 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E620 Purple L12 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E621 Cyan L11 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E621 Cyan L12 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E622 White L11 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E622 White L12 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E628 White 100 W300 AH80 ADD AS300 L100///E139 A Purple AT0 AL0 AW100 AH100 Blink fu200 fd200. 2023.12.06 11:32:25.960 EXCEPTION: Thread: 2023.12.06 11:32:25.960 EXCEPTION: Message: Exception --> Cant parse the part PURPLE of the ledcontrol table config setting E139 A Purple AT0 AL0 AW100 AH100 Blink fu200 fd200 2023.12.06 11:32:25.960 EXCEPTION: Stacktrace: at DirectOutput.LedControl.Loader.TableConfigSetting.ParseSettingData(String SettingData) 2023.12.06 11:32:25.960 EXCEPTION: Stacktrace: at DirectOutput.LedControl.Loader.TableConfigSetting..ctor(String SettingData) 2023.12.06 11:32:25.960 EXCEPTION: Stacktrace: at DirectOutput.LedControl.Loader.TableConfigColumn.ParseColumnData(String ColumnData, Boolean ThrowExceptions) 2023.12.06 11:32:25.960 EXCEPTION: Targetsite: Void ParseSettingData(System.String) 2023.12.06 11:32:25.960 Warning: Previous exceptions occured in the line b66_orig,E112 White AH30 AL0 AT0 AW9 SHPCircle3 300 L0/E112 White AH30 AL91 AT0 AW9 SHPCircle3 300 L0/E302 Orange_red 100 AT0 AH100 AW15 AL0 SHPLetterB L95/E302 Orange_red 100 AT0 AH100 AW15 AL15 SHPLetterA L95/E302 Orange_red 100 AT0 AH100 AW15 AL30 SHPLetterM L95/E303 Cyan 100 AT0 AH100 AW15 AL55 SHPLetterZ L97/E303 Cyan 100 AT0 AH100 AW15 AL70 SHPLetterO L97/E303 Cyan 100 AT0 AH100 AW15 AL85 SHPLetterK L97/E304 Red 100 AT0 AH100 AW15 AL30 SHPLetterP L99/E304 Red 100 AT0 AH100 AW15 AL45 SHPLetterO L99/E304 Red 100 AT0 AH100 AW15 AL60 SHPLetterW L99/E302 Black 100 AL0 AT0 AW100 AH100 L94/E303 Black 100 AL0 AT0 AW100 AH100 L96/E304 Black 100 AL0 AT0 AW100 AH100 L98/E310 Red 6000 Blink fu100 fd150 AH100 AL30 AT0 AW15 SHPLetterT L15/E310 Red 6000 Blink fu100 fd150 AH100 AL45 AT0 AW15 SHPLetterI L16/E310 Red 6000 Blink fu100 fd150 AH100 AL50 AT0 AW15 SHPLetterL L17/E310 Red 6000 Blink fu100 fd150 AH100 AL60 AT0 AW15 SHPLetterT L18/E311 Red 1000 F200 Blink AT0 AH100 AW15 AL5 SHPLetterD L1/E311 Red 1000 F200 Blink AT0 AH100 AW15 AL20 SHPLetterA L1/E311 Red 1000 F200 Blink AT0 AH100 AW15 AL35 SHPLetterN L1/E311 Red 1000 F200 Blink AT0 AH100 AW15 AL50 SHPLetterG L1/E311 Red 1000 F200 Blink AT0 AH100 AW15 AL65 SHPLetterE L1/E311 Red 1000 F200 Blink AT0 AH100 AW15 AL80 SHPLetterR L1/E128 Red AT0 AH15 AL0 AW100 ASDL ASS200 BLINK 490 BPW15 F50 L19/E128 Red AT85 AH15 AL0 AW100 ASDR ASS200 BLINK 490 BPW15 F50 L19/E206 White 500 AH100 AL20 AW15 AT0 SHPSquarePlop L19/E205 White 500 AH100 AL70 AW15 AT0 SHPSquarePlop L19/E156 Gold AH100 AL37 AT0 AW26 FD300 AFDEN30 AFMIN100 AFMAX140 500 L1/E150 Orange_Red FD400 AL0 AW50 AH100 ADL AS300/E150 Orange_Red FD400 AL50 AW50 AH100 ADR AS300/E150 Yellow W200 FD400 AL0 AW50 AH100 ADL AS300/E150 Yellow W200 FD400 AL50 AW50 AH100 ADR AS300/E150 White W300 AH100 AL0 AT0 AW20 FD600 AFDEN20 AFMIN100 AFMAX140 500/E150 White W150 AH100 AL20 AT0 AW20 FD600 AFDEN20 AFMIN100 AFMAX140 500/E150 White AH100 AL40 AT0 AW20 FD600 AFDEN20 AFMIN100 AFMAX140 500/E150 White W150 AH100 AL60 AT0 AW20 FD600 AFDEN20 AFMIN100 AFMAX140 500/E150 White W300 AH100 AL80 AT0 AW20 FD600 AFDEN20 AFMIN100 AFMAX140 500/E400 Yellow 400 AL5 AT0 AH100 AW14 SHPLetterB L91/E400 Yellow 400 AL20 AT0 AH100 AW14 SHPLetterA L91/E400 Yellow 400 AL35 AT0 AH100 AW14 SHPLetterT L91/E401 Yellow 1000 AL50 AT0 AH100 AW14 W400 SHPLetterM L91/E401 Yellow 1000 AL65 AT0 AH100 AW14 W400 SHPLetterA L91/E401 Yellow 1000 AL80 AT0 AH100 AW14 W400 SHPLetterN L91/E406 Yellow 400 AL5 AT0 AH100 AW14 F100 SHPLetterB L91/E406 Yellow 400 AL20 AT0 AH100 AW14 F100 SHPLetterA L91/E406 Yellow 400 AL35 AT0 AH100 AW14 F100 SHPLetterT L91/E406 Yellow 400 AL50 AT0 AH100 AW14 F100 SHPLetterM L91/E406 Yellow 400 AL65 AT0 AH100 AW14 F100 SHPLetterA L91/E406 Yellow 400 AL80 AT0 AH100 AW14 F100 SHPLetterN L91/E407 Yellow 2500 AL5 AT0 AH100 AW14 W500 F100 SHPLetterB L91/E407 Yellow 2500 AL20 AT0 AH100 AW14 W500 F100 SHPLetterA L91/E407 Yellow 2500 AL35 AT0 AH100 AW14 W500 F100 SHPLetterT L91/E407 Yellow 2500 AL50 AT0 AH100 AW14 W500 F100 SHPLetterM L91/E407 Yellow 2500 AL65 AT0 AH100 AW14 W500 F100 SHPLetterA L91/E407 Yellow 2500 AL80 AT0 AH100 AW14 W500 F100 SHPLetterN L91/E408 Yellow 400 AL5 AT0 AH100 AW14 F100 SHPLetterB L91/E408 Yellow 400 AL20 AT0 AH100 AW14 F100 SHPLetterA L91/E408 Yellow 400 AL35 AT0 AH100 AW14 F100 SHPLetterT L91/E408 Yellow 400 AL50 AT0 AH100 AW14 F100 SHPLetterM L91/E408 Yellow 400 AL65 AT0 AH100 AW14 F100 SHPLetterA L91/E408 Yellow 400 AL80 AT0 AH100 AW14 F100 SHPLetterN L91/E408 Yellow 2500 AL5 AT0 AH100 AW14 W500 F100 SHPLetterB L91/E408 Yellow 2500 AL20 AT0 AH100 AW14 W500 F100 SHPLetterA L91/E408 Yellow 2500 AL35 AT0 AH100 AW14 W500 F100 SHPLetterT L91/E408 Yellow 2500 AL50 AT0 AH100 AW14 W500 F100 SHPLetterM L91/E408 Yellow 2500 AL65 AT0 AH100 AW14 W500 F100 SHPLetterA L91/E408 Yellow 2500 AL80 AT0 AH100 AW14 W500 F100 SHPLetterN L91/E402 White 200 AL5 AT0 AH100 AW15 SHPLetterD L91/E402 White 200 AL20 AT0 AH100 AW15 SHPLetterA L91/E404 Cyan 200 AL65 AT0 AH100 AW15 SHPLetterD L91/E404 Cyan 200 AL80 AT0 AH100 AW15 SHPLetterA L91/E403 Magenta 200 AL5 AT0 AH100 AW15 SHPLetterD L91/E403 Magenta 200 AL20 AT0 AH100 AW15 SHPLetterA L91/E405 Green 200 AL65 AT0 AH100 AW15 SHPLetterD L91/E405 Green 200 AL80 AT0 AH100 AW15 SHPLetterA L91/E502 Red 400 AL20 AT0 AH100 AW14 F100 SHPLetterP L91/E502 Red 400 AL35 AT0 AH100 AW14 F100 SHPLetterH L91/E502 Red 400 AL50 AT0 AH100 AW14 F100 SHPLetterO L91/E502 Red 400 AL65 AT0 AH100 AW14 F100 SHPLetterN L91/E502 Red 400 AL80 AT0 AH100 AW14 F100 SHPLetterE L91/E503 Orange_red 400 AL5 AT0 AH100 AW14 F100 SHPLetterC L91/E503 Orange_red 400 AL20 AT0 AH100 AW14 F100 SHPLetterO L91/E503 Orange_red 400 AL35 AT0 AH100 AW14 F100 SHPLetterM L91/E503 Orange_red 400 AL50 AT0 AH100 AW14 F100 SHPLetterB L91/E503 Orange_red 400 AL65 AT0 AH100 AW14 F100 SHPLetterO L91/E503 Orange_red 400 AL80 AT0 AH100 AW14 F100 SHPLetterS L91/E504 Yellow 400 AL5 AT0 AH100 AW14 F100 SHPLetterG L91/E504 Yellow 400 AL20 AT0 AH100 AW14 F100 SHPLetterA L91/E504 Yellow 400 AL35 AT0 AH100 AW14 F100 SHPLetterD L91/E504 Yellow 400 AL50 AT0 AH100 AW14 F100 SHPLetterG L91/E504 Yellow 400 AL65 AT0 AH100 AW14 F100 SHPLetterE L91/E504 Yellow 400 AL80 AT0 AH100 AW14 F100 SHPLetterT L91/E505 Magenta 400 AL20 AT0 AH100 AW14 F100 SHPLetterJ L91/E505 Magenta 400 AL35 AT0 AH100 AW14 F100 SHPLetterO L91/E505 Magenta 400 AL50 AT0 AH100 AW14 F100 SHPLetterK L91/E505 Magenta 400 AL65 AT0 AH100 AW14 F100 SHPLetterE L91/E505 Magenta 400 AL80 AT0 AH100 AW14 F100 SHPLetterR L91/E506 White 400 AL20 AT0 AH100 AW14 F100 SHPLetterC L91/E506 White 400 AL35 AT0 AH100 AW14 F100 SHPLetterA L91/E506 White 400 AL50 AT0 AH100 AW14 F100 SHPLetterT L91/E506 White 400 AL80 AT0 AH100 AW14 F100 SHPLetterW L91/E507 Green 400 AL0 AT0 AH100 AW14 F100 SHPLetterR L91/E507 Green 400 AL18 AT0 AH100 AW14 F100 SHPLetterI L91/E507 Green 400 AL30 AT0 AH100 AW14 F100 SHPLetterD L91/E507 Green 400 AL44 AT0 AH100 AW14 F100 SHPLetterD L91/E507 Green 400 AL58 AT0 AH100 AW14 F100 SHPLetterL L91/E507 Green 400 AL72 AT0 AH100 AW14 F100 SHPLetterE L91/E507 Green 400 AL84 AT0 AH100 AW14 F100 SHPLetterR L91/E508 Purple 400 AL0 AT0 AH100 AW14 F100 SHPLetterP L91/E508 Purple 400 AL14 AT0 AH100 AW14 F100 SHPLetterE L91/E508 Purple 400 AL28 AT0 AH100 AW14 F100 SHPLetterN L91/E508 Purple 400 AL42 AT0 AH100 AW14 F100 SHPLetterG L91/E508 Purple 400 AL56 AT0 AH100 AW14 F100 SHPLetterU L91/E508 Purple 400 AL74 AT0 AH100 AW14 F100 SHPLetterI L91/E508 Purple 400 AL82 AT0 AH100 AW14 F100 SHPLetterN L91/E601|E602|E603|E604 Black 600 AL0 AT0 AW100 AH100 L90/E601 Magenta 600 F200 AH100 AL0 AT0 AW15 SHPLetterE L95/E601 Magenta 600 F200 AH100 AL15 AT0 AW15 SHPLetterE L95/E601 Magenta 600 F200 AH100 AL30 AT0 AW15 SHPLetterE L95/E601 Magenta 600 F200 AH100 AL45 AT0 AW15 SHPLetterY L95/E601 Magenta 600 F200 AH100 AL60 AT0 AW15 SHPLetterO L95/E601 Magenta 600 F200 AH100 AL75 AT0 AW15 SHPLetterW L95/E602 Orange_red 600 F200 AH100 AL0 AT0 AW15 SHPLetterK L95/E602 Orange_red 600 F200 AH100 AL15 AT0 AW15 SHPLetterR L95/E602 Orange_red 600 F200 AH100 AL30 AT0 AW15 SHPLetterU L95/E602 Orange_red 600 F200 AH100 AL45 AT0 AW15 SHPLetterN L95/E602 Orange_red 600 F200 AH100 AL60 AT0 AW15 SHPLetterC L95/E602 Orange_red 600 F200 AH100 AL75 AT0 AW15 SHPLetterH L95/E603 Blue 600 F200 AH100 AL0 AT0 AW15 SHPLetterP L95/E603 Blue 600 F200 AH100 AL15 AT0 AW15 SHPLetterO L95/E603 Blue 600 F200 AH100 AL30 AT0 AW15 SHPLetterW L95/E603 Blue 600 F200 AH100 AL45 AT0 AW15 SHPLetterI L95/E603 Blue 600 F200 AH100 AL60 AT0 AW15 SHPLetterE L95/E604 Blue 600 F200 AH100 AL0 AT0 AW15 SHPLetterT L95/E604 Blue 600 F200 W100 AH100 AL15 AT0 AW15 SHPLetterH L95/E604 Blue 600 F200 W200 AH100 AL30 AT0 AW15 SHPLetterW L95/E604 Blue 600 F200 W200 AH100 AL45 AT0 AW15 SHPLetterA L95/E604 Blue 600 F200 W100 AH100 AL60 AT0 AW15 SHPLetterC L95/E604 Blue 600 F200 AH100 AL75 AT0 AW15 SHPLetterK L95/E611|E612|E613|E614|E615|E616|E617|E618|E619|E620|E621 Black 600 AL0 AT0 AW100 AH100 L90/E611 Cadet_blue 600 F200 AH100 AL0 AT0 AW15 SHPLetterC L95/E611 Cadet_blue 600 F200 AH100 AL15 AT0 AW15 SHPLetterR L95/E611 Cadet_blue 600 F200 AH100 AL30 AT0 AW15 SHPLetterU L95/E611 Cadet_blue 600 F200 AH100 AL45 AT0 AW15 SHPLetterN L95/E611 Cadet_blue 600 F200 AH100 AL60 AT0 AW15 SHPLetterC L95/E611 Cadet_blue 600 F200 AH100 AL75 AT0 AW15 SHPLetterH L95/E612 Cyan 600 F200 AH100 AL0 AT0 AW10 SHPLetterJ L95/E612 Cyan 600 F200 W100 AH100 AL15 AT0 AW10 SHPLetterA L95/E612 Cyan 600 F200 W200 AH100 AL30 AT0 AW10 SHPLetterC L95/E612 Cyan 600 F200 W300 AH100 AL45 AT0 AW10 SHPLetterK L95/E612 Cyan 600 F200 W200 AH100 AL60 AT0 AW10 SHPLetterP L95/E612 Cyan 600 F200 W100 AH100 AL75 AT0 AW10 SHPLetterO L95/E612 Cyan 600 F200 AH100 AL90 AT0 AW10 SHPLetterT L95/E613 Purple 600 F200 AH100 AL15 AT0 AW15 SHPLetterO L95/E613 Purple 600 F200 AH100 AL30 AT0 AW15 SHPLetterU L95/E613 Purple 600 F200 AH100 AL45 AT0 AW15 SHPLetterC L95/E613 Purple 600 F200 AH100 AL60 AT0 AW15 SHPLetterH L95/E614 Cyan 600 F200 AH100 AL15 AT0 AW15 SHPLetterS L95/E614 Cyan 600 F200 AH100 AL30 AT0 AW15 SHPLetterO L95/E614 Cyan 600 F200 AH100 AL45 AT0 AW15 SHPLetterC L95/E614 Cyan 600 F200 AH100 AL60 AT0 AW15 SHPLetterK L95/E615 Blue 600 F200 AH100 AL0 AT0 AW15 SHPLetterT L95/E615 Blue 600 F200 AH100 AL15 AT0 AW15 SHPLetterH L95/E615 Blue 600 F200 AH100 AL30 AT0 AW15 SHPLetterW L95/E615 Blue 600 F200 AH100 AL45 AT0 AW15 SHPLetterA L95/E615 Blue 600 F200 AH100 AL60 AT0 AW15 SHPLetterC L95/E615 Blue 600 F200 AH100 AL75 AT0 AW15 SHPLetterK L95/E616 Olive_drab 600 F200 AH100 AL15 AT0 AW15 SHPLetterZ L95/E616 Olive_drab 600 F200 AH100 AL30 AT0 AW15 SHPLetterO L95/E616 Olive_drab 600 F200 AH100 AL45 AT0 AW15 SHPLetterK L95/E617 Yellow 600 F200 AH100 AL0 AT0 AW15 SHPLetterC L95/E617 Yellow 600 F200 AH100 AL15 AT0 AW15 SHPLetterR L95/E617 Yellow 600 F200 AH100 AL30 AT0 AW15 SHPLetterA L95/E617 Yellow 600 F200 AH100 AL45 AT0 AW15 SHPLetterS L95/E617 Yellow 600 F200 AH100 AL60 AT0 AW15 SHPLetterH L95/E618 Gold 600 F200 AH100 AL0 AT0 AW15 SHPLetterK L95/E618 Gold 600 F200 AH100 AL15 AT0 AW15 SHPLetterA L95/E618 Gold 600 F200 AH100 AL30 AT0 AW15 SHPLetterP L95/E618 Gold 600 F200 AH100 AL45 AT0 AW15 SHPLetterO L95/E618 Gold 600 F200 AH100 AL60 AT0 AW15 SHPLetterW L95/E619 Green 600 F200 AH100 AL0 AT0 AW15 SHPLetterK L95/E619 Green 600 F200 AH100 AL15 AT0 AW15 SHPLetterL L95/E619 Green 600 F200 AH100 AL30 AT0 AW15 SHPLetterO L95/E619 Green 600 F200 AH100 AL45 AT0 AW15 SHPLetterN L95/E619 Green 600 F200 AH100 AL60 AT0 AW15 SHPLetterK L95/E620 Purple 600 F200 AH100 AL0 AT0 AW15 SHPLetterP L95/E620 Purple 600 F200 AH100 AL15 AT0 AW15 SHPLetterO L95/E620 Purple 600 F200 AH100 AL30 AT0 AW15 SHPLetterW L95/E620 Purple 600 F200 AH100 AL45 AT0 AW15 SHPLetterI L95/E620 Purple 600 F200 AH100 AL60 AT0 AW15 SHPLetterE L95/E621 Cyan 600 F200 AH100 AL15 AT0 AW15 SHPLetterP L95/E621 Cyan 600 F200 AH100 AL30 AT0 AW15 SHPLetterO L95/E621 Cyan 600 F200 AH100 AL45 AT0 AW15 SHPLetterW L95/E622 Black M2000 AL0 AT0 AW100 AH100 L96/E622 White 1000 2 AH100 AL0 AT0 AW15 SHPLetterS L97/E622 White 1000 2 AH100 AL15 AT0 AW15 SHPLetterU L97/E622 White 1000 2 AH100 AL30 AT0 AW15 SHPLetterP L97/E622 White 1000 2 AH100 AL45 AT0 AW15 SHPLetterE L97/E622 White 1000 2 AH100 AL60 AT0 AW15 SHPLetterR L97/E622 White 1000 2 W1000 AH100 AL0 AT0 AW10 SHPLetterJ L97/E622 White 1000 2 W1000 AH100 AL15 AT0 AW10 SHPLetterA L97/E622 White 1000 2 W1000 AH100 AL30 AT0 AW10 SHPLetterC L97/E622 White 1000 2 W1000 AH100 AL45 AT0 AW10 SHPLetterK L97/E622 White 1000 2 W1000 AH100 AL60 AT0 AW10 SHPLetterP L97/E622 White 1000 2 W1000 AH100 AL75 AT0 AW10 SHPLetterO L97/E622 White 1000 2 W1000 AH100 AL90 AT0 AW10 SHPLetterT L97/E625 Green AH100 AL0 AT0 AW20 FD300 AFDEN30 AFMIN100 AFMAX140 500/E625 Green AH100 AL20 AT0 AW20 FD300 AFDEN30 AFMIN100 AFMAX140 500 W50/E625 Green AH100 AL40 AT0 AW20 FD300 AFDEN30 AFMIN100 AFMAX140 500 W100/E625 Green AH100 AL60 AT0 AW20 FD300 AFDEN30 AFMIN100 AFMAX140 500 W150/E625 Green AH100 AL80 AT0 AW20 FD300 AFDEN30 AFMIN100 AFMAX140 500 W200/E626 Green AH100 AL0 AT0 AW20 FD300 AFDEN30 AFMIN100 AFMAX140 500 W200/E626 Green AH100 AL20 AT0 AW20 FD300 AFDEN30 AFMIN100 AFMAX140 500 W150/E626 Green AH100 AL40 AT0 AW20 FD300 AFDEN30 AFMIN100 AFMAX140 500 W100/E626 Green AH100 AL60 AT0 AW20 FD300 AFDEN30 AFMIN100 AFMAX140 500 W50/E626 Green AH100 AL80 AT0 AW20 FD300 AFDEN30 AFMIN100 AFMAX140 500/E627 White 100 AL0 AT80 AH20 AW50 AS400 ADL L100/E628 White 100 AL50 AT80 AH20 AW50 AS400 ADR L100,E105|E106 Yellow M50 MAX50 AH80 ADU AS300 L1/E105|E106 Cyan M50 MAX50 AH100 ADU AS300 L2/E148 Red AT70 AH30 ADD AS300/E147 Yellow AT70 AH30 ADD AS300/E312 Red 700 AT85 AH15 AFDEN40 AFMIN100 AFMAX160/E146 Yellow 100 AT80 AH20 ADD AS300/E139 Yellow L0 ADU AS250 BLINK 800 BPW9 AL0 AW100 AT85 AH15/E139 Blue L1 ADD AS250 BLINK 800 BPW9 W400 AL0 AW100 AT85 AH15/E139 Yellow INVERT 100 1 W10 L2 AS200 ASDU/E139 Cyan INVERT 300 1 W50 FD250 L3 AS200 ASDU/E121 White AH10 AL0 AT0 FD300 AFDEN30 AFMIN100 AFMAX140 200 W500/E121 White AH10 AL0 AT10 FD300 AFDEN30 AFMIN100 AFMAX140 200 W450/E121 White AH10 AL0 AT20 FD300 AFDEN30 AFMIN100 AFMAX140 200 W400/E121 White AH10 AL0 AT30 FD300 AFDEN30 AFMIN100 AFMAX140 200 W350/E121 White AH10 AL0 AT30 FD300 AFDEN30 AFMIN100 AFMAX140 200 W350/E121 White AH10 AL0 AT40 FD300 AFDEN30 AFMIN100 AFMAX140 200 W300/E121 White AH10 AL0 AT50 FD300 AFDEN30 AFMIN100 AFMAX140 200 W250/E121 White AH10 AL0 AT60 FD300 AFDEN30 AFMIN100 AFMAX140 200 W200/E121 White AH10 AL0 AT70 FD300 AFDEN30 AFMIN100 AFMAX140 200 W150/E121 White AH10 AL0 AT80 FD300 AFDEN30 AFMIN100 AFMAX140 200 W100/E121 White AH10 AL0 AT90 FD300 AFDEN30 AFMIN100 AFMAX140 200 W50/E202 White 40 AT25 AL0 AH25 AW100 AS400 ADU L25/E202 White 40 AT50 AL0 AH25 AW100 AS400 ADD L25/E153 Purple 40 AT25 AL0 AH25 AW100 AS400 ADU L25/E153 Purple 40 AT50 AL0 AH25 AW100 AS400 ADD L25/E209 Magenta 40 AT25 AL0 AH25 AW100 AS400 ADU L25/E209 Magenta 40 AT50 AL0 AH25 AW100 AS400 ADD L25/E150 White AH10 AL0 AT0 FD300 AFDEN30 AFMIN100 AFMAX140 200 W400/E150 White AH10 AL0 AT10 FD300 AFDEN30 AFMIN100 AFMAX140 200 W450/E150 White AH10 AL0 AT20 FD300 AFDEN30 AFMIN100 AFMAX140 200 W500/E150 White AH10 AL0 AT30 FD300 AFDEN30 AFMIN100 AFMAX140 200 W550/E150 White AH10 AL0 AT30 FD300 AFDEN30 AFMIN100 AFMAX140 200 W600/E401 White 1000 W400 L13 AT0 AFDEN15 AFMIN10 AFMAX20/E406 White 400 L13 AT0 AFDEN15 AFMIN10 AFMAX20/E407 White 2500 W500 L13 AT0 AFDEN15 AFMIN10 AFMAX20/E408 White 400 L13 AT0 AFDEN15 AFMIN10 AFMAX20/E408 White 2500 W500 L13 AT0 AFDEN15 AFMIN10 AFMAX20/E404 Cyan 200 AL0 AT20 AH20 AW100 L91/E405 Green 200 AL0 AT60 AH20 AW100 L91/E502 Red 40 AT0 AL0 AH50 AW100 AS400 ADU L25/E502 Red 40 AT50 AL0 AH50 AW100 AS400 ADD L25/E503 Orange_red 40 AT0 AL0 AH50 AW100 AS400 ADU L25/E503 Orange_red 40 AT50 AL0 AH50 AW100 AS400 ADD L25/E504 Yellow 40 AT0 AL0 AH50 AW100 AS400 ADU L25/E504 Yellow 40 AT50 AL0 AH50 AW100 AS400 ADD L25/E505 Magenta 40 AT0 AL0 AH50 AW100 AS400 ADU L25/E505 Magenta 40 AT50 AL0 AH50 AW100 AS400 ADD L25/E506 White 40 AT0 AL0 AH50 AW100 AS400 ADU L25/E506 White 40 AT50 AL0 AH50 AW100 AS400 ADD L25/E507 Green 40 AT0 AL0 AH50 AW100 AS400 ADU L25/E507 Green 40 AT50 AL0 AH50 AW100 AS400 ADD L25/E508 Purple 40 AT0 AL0 AH50 AW100 AS400 ADU L25/E508 Purple 40 AT50 AL0 AH50 AW100 AS400 ADD L25/E500 White 100 W100 AL0 AT20 AH20 AW100 L91/E500 White 100 W200 AL0 AT60 AH20 AW100 L91/E500 White 800 W500 L13 AT0 AFDEN15 AFMIN10 AFMAX20/E601 Magenta L11 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E601 Magenta L12 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E602 Orange_red L11 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E602 Orange_red L12 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E603 Blue L11 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E603 Blue L12 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E604 Blue L11 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E604 Blue L12 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E611 Cadet_blue L11 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E611 Cadet_blue L12 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E612 Cyan L11 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E612 Cyan L12 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E613 Purple L11 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E613 Purple L12 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E614 Cyan L11 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E614 Cyan L12 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E615 Blue L11 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E615 Blue L12 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E616 Olive_drab L11 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E616 Olive_drab L12 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E617 Yellow L11 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E617 Yellow L12 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E618 Gold L11 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E618 Gold L12 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E619 Green L11 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E619 Green L12 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E620 Purple L11 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E620 Purple L12 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E621 Cyan L11 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E621 Cyan L12 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E622 White L11 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E622 White L12 AT0 AH100 F50 BLINK 500 BPW10 ASDD AS200/E628 White 100 W300 AH80 ADD AS300 L100///E139 A Purple AT0 AL0 AW100 AH100 Blink fu200 fd200,E103 Yellow M50 MAX50 AH80 ADU AS300 L1/E103 Cyan M50 MAX50 AH100 ADU AS300 L2/E144 Red AT70 AH30 ADD AS300/E145 Yellow AT70 AH30 ADD AS300/E312 Red 700 AT85 AH15 AFDEN40 AFMIN100 AFMAX160/E200 Yellow 40 AT25 AL0 AH25 AW100 AS400 ADU L25/E200 Yellow 40 AT50 AL0 AH25 AW100 AS400 ADD L25/E201 Yellow 750 AT40 AH20 AFDEN40 AFMIN10 AFMAX30/E201 Yellow AH10 AL0 AT20 FD300 AFDEN40 AFMIN100 AFMAX140 200 W750/E201 Yellow AH10 AL0 AT30 FD300 AFDEN40 AFMIN100 AFMAX140 200 W850/E201 Yellow AH10 AL0 AT40 FD300 AFDEN40 AFMIN100 AFMAX140 200 W950/E201 Yellow AH10 AL0 AT50 FD300 AFDEN40 AFMIN100 AFMAX140 200 W950/E201 Yellow AH10 AL0 AT60 FD300 AFDEN40 AFMIN100 AFMAX140 200 W850/E201 Yellow AH10 AL0 AT70 FD300 AFDEN40 AFMIN100 AFMAX140 200 W750/E201 White 500 2 AH10 L0 AT45 W750 L90/E153 Purple 40 AT25 AL0 AH25 AW100 AS400 ADU L25/E153 Purple 40 AT50 AL0 AH25 AW100 AS400 ADD L25/E209 Magenta 40 AT25 AL0 AH25 AW100 AS400 ADU L25/E209 Magenta 40 AT50 AL0 AH25 AW100 AS400 ADD L25/E150 White AH10 AL0 AT0 FD300 AFDEN30 AFMIN100 AFMAX140 200 W400/E150 White AH10 AL0 AT10 FD300 AFDEN30 AFMIN100 AFMAX140 200 W450/E150 White AH10 AL0 AT20 FD300 AFDEN30 AFMIN100 AFMAX140 200 W500/E150 White AH10 AL0 AT30 FD300 AFDEN30 AFMIN100 AFMAX140 200 W550/E150 White AH10 AL0 AT30 FD300 AFDEN30 AFMIN100 AFMAX140 200 W600/E400 White 400 L13 AT0 AFDEN15 AFMIN10 AFMAX20/E406 White 400 L13 AT0 AFDEN15 AFMIN10 AFMAX20/E407 White 2500 W500 L13 AT0 AFDEN15 AFMIN10 AFMAX20/E408 White 400 L13 AT0 AFDEN15 AFMIN10 AFMAX20/E408 White 2500 W500 L13 AT0 AFDEN15 AFMIN10 AFMAX20/E402 White 200 AL0 AT60 AH20 AW100 L91/E403 Magenta 200 AL0 AT20 AH20 AW100 L91/E502 Red 40 AT0 AL0 AH50 AW100 AS400 ADU L25/E502 Red 40 AT50 AL0 AH50 AW100 AS400 ADD L25/E503 Orange_red 40 AT0 AL0 AH50 AW100 AS400 ADU L25/E503 Orange_red 40 AT50 AL0 AH50 AW100 AS400 ADD L25/E504 Yellow 40 AT0 AL0 AH50 AW100 AS400 ADU L25/E504 Yellow 40 AT50 AL0 AH50 AW100 AS400 ADD L25/E505 Magenta 40 AT0 AL0 AH50 AW100 AS400 ADU L25/E505 Magenta 40 AT50 AL0 AH50 AW100 AS400 ADD L25/E506 White 40 AT0 AL0 AH50 AW100 AS400 ADU L25/E506 White 40 AT50 AL0 AH50 AW100 AS400 ADD L25/E507 Green 40 AT0 AL0 AH50 AW100 AS400 ADU L25/E507 Green 40 AT50 AL0 AH50 AW100 AS400 ADD L25/E508 Purple 40 AT0 AL0 AH50 AW100 AS400 ADU L25/E508 Purple 40 AT50 AL0 AH50 AW100 AS400 ADD L25/E500 White 100 AL0 AT60 AH20 AW100 L91/E500 White 100 W300 AL0 AT20 AH20 AW100 L91/E500 White 800 W500 L13 AT0 AFDEN15 AFMIN10 AFMAX20/E601 Magenta L11 AT0 AH100 F50 BLINK 500 BPW10 ASDU AS200/E601 Magenta L12 AT0 AH100 F50 BLINK 500 BPW10 ASDU AS200/E602 Orange_red L11 AT0 AH100 F50 BLINK 500 BPW10 ASDU AS200/E602 Orange_red L12 AT0 AH100 F50 BLINK 500 BPW10 ASDU AS200/E603 Blue L11 AT0 AH100 F50 BLINK 500 BPW10 ASDU AS200/E603 Blue L12 AT0 AH100 F50 BLINK 500 BPW10 ASDU AS200/E604 Blue L11 AT0 AH100 F50 BLINK 500 BPW10 ASDU AS200/E604 Blue L12 AT0 AH100 F50 BLINK 500 BPW10 ASDU AS200/E611 Cadet_blue L11 AT0 AH100 F50 BLINK 500 BPW10 ASDU AS200/E611 Cadet_blue L12 AT0 AH100 F50 BLINK 500 BPW10 ASDU AS200/E612 Cyan L11 AT0 AH100 F50 BLINK 500 BPW10 ASDU AS200/E612 Cyan L12 AT0 AH100 F50 BLINK 500 BPW10 ASDU AS200/E613 Purple L11 AT0 AH100 F50 BLINK 500 BPW10 ASDU AS200/E613 Purple L12 AT0 AH100 F50 BLINK 500 BPW10 ASDU AS200/E614 Cyan L11 AT0 AH100 F50 BLINK 500 BPW10 ASDU AS200/E614 Cyan L12 AT0 AH100 F50 BLINK 500 BPW10 ASDU AS200/E615 Blue L11 AT0 AH100 F50 BLINK 500 BPW10 ASDU AS200/E615 Blue L12 AT0 AH100 F50 BLINK 500 BPW10 ASDU AS200/E616 Olive_drab L11 AT0 AH100 F50 BLINK 500 BPW10 ASDU AS200/E616 Olive_drab L12 AT0 AH100 F50 BLINK 500 BPW10 ASDU AS200/E617 Yellow L11 AT0 AH100 F50 BLINK 500 BPW10 ASDU AS200/E617 Yellow L12 AT0 AH100 F50 BLINK 500 BPW10 ASDU AS200/E618 Gold L11 AT0 AH100 F50 BLINK 500 BPW10 ASDU AS200/E618 Gold L12 AT0 AH100 F50 BLINK 500 BPW10 ASDU AS200/E619 Green L11 AT0 AH100 F50 BLINK 500 BPW10 ASDU AS200/E619 Green L12 AT0 AH100 F50 BLINK 500 BPW10 ASDU AS200/E620 Purple L11 AT0 AH100 F50 BLINK 500 BPW10 ASDU AS200/E620 Purple L12 AT0 AH100 F50 BLINK 500 BPW10 ASDU AS200/E621 Cyan L11 AT0 AH100 F50 BLINK 500 BPW10 ASDU AS200/E621 Cyan L12 AT0 AH100 F50 BLINK 500 BPW10 ASDU AS200/E622 White L11 AT0 AH100 F50 BLINK 500 BPW10 ASDU AS200/E622 White L12 AT0 AH100 F50 BLINK 500 BPW10 ASDU AS200/E627 White 100 W300 AH80 ADD AS300 L100 of the ledcontrol file 2023.12.06 11:32:26.043 Warning: Cant parse the part AH of the ledcontrol table config setting W23 Purple AT0 AL0 AW100 AH Blink fu500 fd550 2023.12.06 11:32:26.043 EXCEPTION: Could not parse setting W23 Purple AT0 AL0 AW100 AH Blink fu500 fd550 in column data W16 Blue AT85 AH15 AFDEN20 AFMIN100 AFMAX160/W16 Red AT85 AH15 AFDEN20 AFMIN100 AFMAX160/S19 Red AT0 AH12 L0/S27 Red f100 AT0 AH12 L1/S29 White f100 AT0 AH12 L2/W36 Red f200 AT0 AH12 L3//W23 Purple AT0 AL0 AW100 AH Blink fu500 fd550. 2023.12.06 11:32:26.043 EXCEPTION: Thread: 2023.12.06 11:32:26.043 EXCEPTION: Message: Exception --> Cant parse the part AH of the ledcontrol table config setting W23 Purple AT0 AL0 AW100 AH Blink fu500 fd550 2023.12.06 11:32:26.043 EXCEPTION: Stacktrace: at DirectOutput.LedControl.Loader.TableConfigSetting.ParseSettingData(String SettingData) 2023.12.06 11:32:26.043 EXCEPTION: Stacktrace: at DirectOutput.LedControl.Loader.TableConfigSetting..ctor(String SettingData) 2023.12.06 11:32:26.043 EXCEPTION: Stacktrace: at DirectOutput.LedControl.Loader.TableConfigColumn.ParseColumnData(String ColumnData, Boolean ThrowExceptions) 2023.12.06 11:32:26.043 EXCEPTION: Targetsite: Void ParseSettingData(System.String) 2023.12.06 11:32:26.043 Warning: Previous exceptions occured in the line Caballeros_del_Zodiaco,S3 White AH30 AL0 AT0 AW9 SHPCircle3 300 L0/S3 White AH30 AL91 AT0 AW9 SHPCircle3 300 L0/S4 White AH30 AL0 AT0 AW9 SHPCircle3 300 L1/S4 White AH30 AL91 AT0 AW9 SHPCircle3 300 L1/S5 White AH30 AL0 AT0 AW9 SHPCircle3 300 L2/S5 White AH30 AL91 AT0 AW9 SHPCircle3 300 L2/S6 White AH30 AL0 AT0 AW9 SHPCircle3 300 L3/S6 White AH30 AL91 AT0 AW9 SHPCircle3 300 L3/S7 White AH30 AL0 AT0 AW9 SHPCircle3 300 L4/S7 White AH30 AL91 AT0 AW9 SHPCircle3 300 L4/S8 White AH30 AL0 AT0 AW9 SHPCircle3 300 L5/S8 White AH30 AL91 AT0 AW9 SHPCircle3 300 L5/S13 White AH30 AL0 AT0 AW9 SHPCircle3 500 10 L6/S13 White AH30 AL91 AT0 AW9 SHPCircle3 500 10 L6/W25 White AH30 AL0 AT0 AW9 SHPCircle3 250 5 L7/W25 White AH30 AL91 AT0 AW9 SHPCircle3 250 5 L7/W46 White AH30 AL0 AT0 AW9 SHPCircle3 500 10 L8/W46 White AH30 AL91 AT0 AW9 SHPCircle3 500 10 L8/S11 Blue AT0 AH15 AL0 AW100 ASDR ASS200 BLINK 490 BPW15 F100 L-19/S11 Blue AT85 AH15 AL0 AW100 ASDL ASS200 BLINK 490 BPW15 F100 L-19//S16 Blue AH100 AL0 AT0 AW19 SHPCircle3 L9/S18 Green AH100 AL0 AT0 AW19 SHPCircle3 L10/S26 Red AH100 AL0 AT0 AW19 SHPCircle3 L11/S30 Red f100 AH100 AL0 AT0 AW19 SHPCircle3 L12/W33 Red f200 AH100 AL0 AT0 AW19 SHPCircle3 L13/S21 Orange AH100 AL20 AT0 AW19 SHPCircle3 L14/S28 Red AH100 AL20 AT0 AW19 SHPCircle3 L15/S17 Green AH100 AL40 AT0 AW19 SHPCircle3 L16/S20 Cyan AH100 AL40 AT0 AW19 SHPCircle3 L17/S25 White AH100 AL40 AT0 AW19 SHPCircle3 L18/S15 Red f100 AH100 AL60 AT0 AW19 SHPCircle3 L19/S22 Orange AH100 AL60 AT0 AW19 SHPCircle3 L20/S31 Red AH100 AL60 AT0 AW19 SHPCircle3 L21/S19 Red AH100 AL80 AT0 AW19 SHPCircle3 L22/S27 Red AH100 AL80 AT0 AW19 SHPCircle3 L23/S29 White AH100 AL80 AT0 AW19 SHPCircle3 L24/W36 Red f200 AH100 AL80 AT0 AW19 SHPCircle3 L25,W16 Blue AT85 AH15 AFDEN20 AFMIN100 AFMAX160/W16 Red AT85 AH15 AFDEN20 AFMIN100 AFMAX160/S19 Red AT0 AH12 L0/S27 Red f100 AT0 AH12 L1/S29 White f100 AT0 AH12 L2/W36 Red f200 AT0 AH12 L3//W23 Purple AT0 AL0 AW100 AH Blink fu500 fd550,S16 Blue AT0 AH12 L0/S18 Green AT0 AH12 L1/S26 Red f100 AT0 AH12 L2/S30 Red f100 AT0 AH12 L3/W32 Yellow Blink f500 AT0 AH12 L4/W33 Red f200 AT0 AH12 L5 of the ledcontrol file 2023.12.06 11:32:26.069 Warning: Cant parse the part T0 of the ledcontrol table config setting W14 Dark_red T0 AL0 AW100 AH100 Blink fu500 fd600 2023.12.06 11:32:26.069 EXCEPTION: Could not parse setting W14 Dark_red T0 AL0 AW100 AH100 Blink fu500 fd600 in column data W14 White AT85 AH15 AFDEN20 AFMIN100 AFMAX160/W14 Red AT85 AH15 AFDEN20 AFMIN100 AFMAX160/S13 Green AT0 AH12 L0/S15 Red AT0 AH12 L1/S19 Red AT0 AH12 L2/S29 Green AT0 AH12 L3/S30 Red AT0 AH12 L4//W14 Dark_red T0 AL0 AW100 AH100 Blink fu500 fd600. 2023.12.06 11:32:26.069 EXCEPTION: Thread: 2023.12.06 11:32:26.069 EXCEPTION: Message: Exception --> Cant parse the part T0 of the ledcontrol table config setting W14 Dark_red T0 AL0 AW100 AH100 Blink fu500 fd600 2023.12.06 11:32:26.069 EXCEPTION: Stacktrace: at DirectOutput.LedControl.Loader.TableConfigSetting.ParseSettingData(String SettingData) 2023.12.06 11:32:26.069 EXCEPTION: Stacktrace: at DirectOutput.LedControl.Loader.TableConfigSetting..ctor(String SettingData) 2023.12.06 11:32:26.069 EXCEPTION: Stacktrace: at DirectOutput.LedControl.Loader.TableConfigColumn.ParseColumnData(String ColumnData, Boolean ThrowExceptions) 2023.12.06 11:32:26.069 EXCEPTION: Targetsite: Void ParseSettingData(System.String) 2023.12.06 11:32:26.069 Warning: Previous exceptions occured in the line ckpt,S3 White AH30 AL0 AT0 AW9 SHPCircle3 300 L11/S7 White AH30 AL0 AT0 AW9 SHPCircle3 300 L12/S12 White AH30 AL0 AT0 AW9 SHPCircle3 300 L13/W29 White AH30 AL0 AT0 AW9 SHPCircle3 500 10 L14/S3 White AH30 AL91 AT0 AW9 SHPCircle3 300 L11/S7 White AH30 AL91 AT0 AW9 SHPCircle3 300 L12/S12 White AH30 AL91 AT0 AW9 SHPCircle3 300 L13/W29 White AH30 AL91 AT0 AW9 SHPCircle3 500 10 L14/S11 Red AT0 AH15 AL0 AW100 ASDL ASS200 BLINK 490 BPW15 F50 L-19/S11 Red AT85 AH15 AL0 AW100 ASDR ASS200 BLINK 490 BPW15 F50 L-19/W28 White AT0 AH15 AL0 AW100 ASDR ASS200 BLINK 490 BPW15 F100 L-18/W28 White AT85 AH15 AL0 AW100 ASDL ASS200 BLINK 490 BPW15 F100 L-18//S25 Green AH100 AL0 AT0 AW19 SHPCircle3 L1/S20 White AH100 AL20 AT0 AW19 SHPCircle3 L1/S26 Red AH100 AL20 AT0 AW19 SHPCircle3 L2/S31 White AH100 AL20 AT0 AW19 SHPCircle3 L3/W25 Red f200 AH100 AL20 AT0 AW19 SHPCircle3 L4/S1 White fd800 AH100 AL40 AT0 AW19 SHPCircle3 L1/S16 Blue AH100 AL40 AT0 AW19 SHPCircle3 L2/S27 Green AH100 AL40 AT0 AW19 SHPCircle3 L3/W26 Red f200 AH100 AL40 AT0 AW19 SHPCircle3 L4/S21 White AH100 AL60 AT0 AW19 SHPCircle3 L1/S28 Red AH100 AL60 AT0 AW19 SHPCircle3 L2/S32 Red AH100 AL60 AT0 AW19 SHPCircle3 L3/W27 Red f200 AH100 AL60 AT0 AW19 SHPCircle3 L4/S13 Green AH100 AL80 AT0 AW19 SHPCircle3 L1/S15 Red AH100 AL80 AT0 AW19 SHPCircle3 L2/S29 Green AH100 AL80 AT0 AW19 SHPCircle3 L3/S30 Red AH100 AL80 AT0 AW19 SHPCircle3 L4,W14 White AT85 AH15 AFDEN20 AFMIN100 AFMAX160/W14 Red AT85 AH15 AFDEN20 AFMIN100 AFMAX160/S13 Green AT0 AH12 L0/S15 Red AT0 AH12 L1/S19 Red AT0 AH12 L2/S29 Green AT0 AH12 L3/S30 Red AT0 AH12 L4//W14 Dark_red T0 AL0 AW100 AH100 Blink fu500 fd600,S25 Green AT0 AH12 L0 of the ledcontrol file 2023.12.06 11:32:26.198 Warning: Cant parse the part LINK of the ledcontrol table config setting W16 Red AT0 AL0 AW100 AH100 link fu500 fd550 2023.12.06 11:32:26.198 EXCEPTION: Could not parse setting W16 Red AT0 AL0 AW100 AH100 link fu500 fd550 in column data W16 Red AT85 AH15 AFDEN40 AFMIN100 AFMAX160/S25 Red AT0 AH12 L0/S27 Cyan AT0 AH12 L1/S28 Red AT0 AH12 L2/S29 White AT0 AH12 L3/S30 Blue AT0 AH12 L4/W36 Blue AT0 AH12 L5/W36 Blue AT0 AH12 L6/W37 Blue AT0 AH12 L7/W38 Blue AT0 AH12 L8/W62 Red AT0 AH12 L9//W16 Red AT0 AL0 AW100 AH100 link fu500 fd550. 2023.12.06 11:32:26.198 EXCEPTION: Thread: 2023.12.06 11:32:26.198 EXCEPTION: Message: Exception --> Cant parse the part LINK of the ledcontrol table config setting W16 Red AT0 AL0 AW100 AH100 link fu500 fd550 2023.12.06 11:32:26.198 EXCEPTION: Stacktrace: at DirectOutput.LedControl.Loader.TableConfigSetting.ParseSettingData(String SettingData) 2023.12.06 11:32:26.198 EXCEPTION: Stacktrace: at DirectOutput.LedControl.Loader.TableConfigSetting..ctor(String SettingData) 2023.12.06 11:32:26.198 EXCEPTION: Stacktrace: at DirectOutput.LedControl.Loader.TableConfigColumn.ParseColumnData(String ColumnData, Boolean ThrowExceptions) 2023.12.06 11:32:26.198 EXCEPTION: Targetsite: Void ParseSettingData(System.String) 2023.12.06 11:32:26.198 Warning: Previous exceptions occured in the line f14,S3 White AH30 AL0 AT0 AW9 SHPCircle3 500 10 L0/S3 White AH30 AL91 AT0 AW9 SHPCircle3 500 10 L0/S5 White AH30 AL0 AT0 AW9 SHPCircle3 300 L1/S5 White AH30 AL91 AT0 AW9 SHPCircle3 300 L1/S6 White AH30 AL0 AT0 AW9 SHPCircle3 300 L2/S6 White AH30 AL91 AT0 AW9 SHPCircle3 300 L2/S7 White AH30 AL0 AT0 AW9 SHPCircle3 300 L3/S7 White AH30 AL91 AT0 AW9 SHPCircle3 300 L3/S10 White AH30 AL0 AT0 AW9 SHPCircle3 300 L4/S10 White AH30 AL91 AT0 AW9 SHPCircle3 300 L4/S12 White AH30 AL0 AT0 AW9 SHPCircle3 500 10 L5/S12 White AH30 AL91 AT0 AW9 SHPCircle3 500 10 L5/S16 Blue AT0 AH15 AL0 AW100 ASDR ASS200 BLINK 490 BPW15 F100 L-19/S16 Blue AT85 AH15 AL0 AW100 ASDL ASS200 BLINK 490 BPW15 F100 L-19//S13 Red AH100 AL0 AT0 AW19 SHPCircle3 L6/S25 White AH100 AL0 AT0 AW19 SHPCircle3 L7/S26 Cyan AH100 AL0 AT0 AW19 SHPCircle3 L8/S30 Red AH100 AL0 AT0 AW19 SHPCircle3 L9/S17 Blue AH100 AL20 AT0 AW19 SHPCircle3 L10/S29 Red AH100 AL20 AT0 AW19 SHPCircle3 L11/S31 Red AH100 AL20 AT0 AW19 SHPCircle3 L12/S1 Yellow fd800 AH100 AL40 AT0 AW19 SHPCircle3 L13/S9 Blue AH100 AL40 AT0 AW19 SHPCircle3 L14/S20 Blue AH100 AL40 AT0 AW19 SHPCircle3 L15/S27 Red AH100 AL40 AT0 AW19 SHPCircle3 L16/S28 Red AH100 AL40 AT0 AW19 SHPCircle3 L17/S32 Lime AH100 AL40 AT0 AW19 SHPCircle3 L18/S15 Red AH100 AL60 AT0 AW19 SHPCircle3 L19/S18 Blue AH100 AL60 AT0 AW19 SHPCircle3 L20/S26 Red AH100 AL60 AT0 AW19 SHPCircle3 L21/S31 White AH100 AL60 AT0 AW19 SHPCircle3 L22/S25 Red AH100 AL80 AT0 AW19 SHPCircle3 L23/S27 Cyan AH100 AL80 AT0 AW19 SHPCircle3 L24/S28 Red AH100 AL80 AT0 AW19 SHPCircle3 L25/S29 White AH100 AL80 AT0 AW19 SHPCircle3 L26/S30 Blue AH100 AL80 AT0 AW19 SHPCircle3 L27,W16 Red AT85 AH15 AFDEN40 AFMIN100 AFMAX160/S25 Red AT0 AH12 L0/S27 Cyan AT0 AH12 L1/S28 Red AT0 AH12 L2/S29 White AT0 AH12 L3/S30 Blue AT0 AH12 L4/W36 Blue AT0 AH12 L5/W36 Blue AT0 AH12 L6/W37 Blue AT0 AH12 L7/W38 Blue AT0 AH12 L8/W62 Red AT0 AH12 L9//W16 Red AT0 AL0 AW100 AH100 link fu500 fd550,S13 Red AT0 AH12 L0/S25 White AT0 AH12 L1/S26 Cyan AT0 AH12 L2/S30 Red AT0 AH12 L3/W33 Red AT0 AH12 L4/W34 Red AT0 AH12 L5/W35 Red AT0 AH12 L6 of the ledcontrol file 2023.12.06 11:32:26.614 Warning: Cant parse the part LINK of the ledcontrol table config setting W36 Red AT0 AL0 AW100 AH100 link fu500 fd5550 2023.12.06 11:32:26.614 EXCEPTION: Could not parse setting W36 Red AT0 AL0 AW100 AH100 link fu500 fd5550 in column data W36 Red AT85 AH15 ADL AS250 BLINK 800 BPW13/W36 Red AT85 AH15 F150 ADR AS250 BLINK 800 BPW13 W400/W36 Red INVERT 100 1 W10 L2 AS200 ASDU/W36 White INVERT 300 1 W50 FD250 L3 AS200 ASDU//S12 Red f100 AT0 AH12 L0/S19 Red AT0 AH12 L1/W28 Orange f50 AT0 AH12 L2/W29 Orange f50 AT0 AH12 L3/W30 Orange f50 AT0 AH12 L4/W46 Green AT0 AH12 L5/W52 Red f200 AT0 AH12 L6//W36 Red AT0 AL0 AW100 AH100 link fu500 fd5550. 2023.12.06 11:32:26.614 EXCEPTION: Thread: 2023.12.06 11:32:26.614 EXCEPTION: Message: Exception --> Cant parse the part LINK of the ledcontrol table config setting W36 Red AT0 AL0 AW100 AH100 link fu500 fd5550 2023.12.06 11:32:26.614 EXCEPTION: Stacktrace: at DirectOutput.LedControl.Loader.TableConfigSetting.ParseSettingData(String SettingData) 2023.12.06 11:32:26.614 EXCEPTION: Stacktrace: at DirectOutput.LedControl.Loader.TableConfigSetting..ctor(String SettingData) 2023.12.06 11:32:26.614 EXCEPTION: Stacktrace: at DirectOutput.LedControl.Loader.TableConfigColumn.ParseColumnData(String ColumnData, Boolean ThrowExceptions) 2023.12.06 11:32:26.614 EXCEPTION: Targetsite: Void ParseSettingData(System.String) 2023.12.06 11:32:26.614 Warning: Previous exceptions occured in the line hs,S3 White AH30 AL0 AT0 AW9 SHPCircle3 300 L11/S7 White AH30 AL0 AT0 AW9 SHPCircle3 300 L12/S8 White AH30 AL0 AT0 AW9 SHPCircle3 300 L13/S15 White AH30 AL0 AT0 AW9 SHPCircle3 300 L14/S22 White AH30 AL0 AT0 AW9 SHPCircle3 250 5 L15/E101 White AH30 AL0 AT0 AW9 SHPCircle3 500 10 L16/E102 White AH30 AL0 AT0 AW9 SHPCircle3 500 10 L17/S3 White AH30 AL91 AT0 AW9 SHPCircle3 300 L11/S7 White AH30 AL91 AT0 AW9 SHPCircle3 300 L12/S8 White AH30 AL91 AT0 AW9 SHPCircle3 300 L13/S15 White AH30 AL91 AT0 AW9 SHPCircle3 300 L14/S22 White AH30 AL91 AT0 AW9 SHPCircle3 250 5 L15/E101 White AH30 AL91 AT0 AW9 SHPCircle3 500 10 L16/E102 White AH30 AL91 AT0 AW9 SHPCircle3 500 10 L17/S4 Orange AT0 AH15 AL0 AW100 ASDR ASS200 BLINK 490 BPW15 F100 L-19/S4 Orange AT85 AH15 AL0 AW100 ASDL ASS200 BLINK 490 BPW15 F100 L-19/S11 Red AT0 AH15 AL0 AW100 ASDL ASS200 BLINK 490 BPW15 F50 L-18/S11 Red AT85 AH15 AL0 AW100 ASDR ASS200 BLINK 490 BPW15 F50 L-18//S9 Red f100 AH100 AL0 AT0 AW19 SHPCircle3 L1/S14 Yellow AH100 AL0 AT0 AW19 SHPCircle3 L2/S21 Red AH100 AL0 AT0 AW19 SHPCircle3 L3/W13 Red f50 AH100 AL0 AT0 AW19 SHPCircle3 L4/W14 Orange f50 AH100 AL0 AT0 AW19 SHPCircle3 L5/W15 Green f50 AH100 AL0 AT0 AW19 SHPCircle3 L6/W25 Orange f50 AH100 AL0 AT0 AW19 SHPCircle3 L7/W26 Orange f50 AH100 AL0 AT0 AW19 SHPCircle3 L8/W27 Orange f50 AH100 AL0 AT0 AW19 SHPCircle3 L9/W44 Green AH100 AL0 AT0 AW19 SHPCircle3 L10/W51 Red f200 AH100 AL0 AT0 AW19 SHPCircle3 L11/S17 White AH100 AL20 AT0 AW19 SHPCircle3 L1/S9 Red f100 AH100 AL20 AT0 AW19 SHPCircle3 L2/S5 Purple AH100 AL20 AT0 AW19 SHPCircle3 L3/W17 Red f50 AH100 AL20 AT0 AW19 SHPCircle3 L4/W18 Orange f50 AH100 AL20 AT0 AW19 SHPCircle3 L5/W19 Green f50 AH100 AL20 AT0 AW19 SHPCircle3 L6/S1 Orange fd500 AH100 AL40 AT0 AW19 SHPCircle3 L1/S20 Red AH100 AL40 AT0 AW19 SHPCircle3 L2/W22 Red f50 AH100 AL40 AT0 AW19 SHPCircle3 L3/W23 Orange f50 AH100 AL40 AT0 AW19 SHPCircle3 L4/W24 Green f50 AH100 AL40 AT0 AW19 SHPCircle3 L5/S18 White AH100 AL60 AT0 AW19 SHPCircle3 L1/S6 Purple f100 AH100 AL60 AT0 AW19 SHPCircle3 L2/S12 Red f100 AH100 AL60 AT0 AW19 SHPCircle3 L3/W16 Green Blink f500 AH100 AL60 AT0 AW19 SHPCircle3 L4/S12 Red f100 AH100 AL80 AT0 AW19 SHPCircle3 L1/S19 Red AH100 AL80 AT0 AW19 SHPCircle3 L2/W28 Orange f50 AH100 AL80 AT0 AW19 SHPCircle3 L3/W29 Orange f50 AH100 AL80 AT0 AW19 SHPCircle3 L4/W30 Orange f50 AH100 AL80 AT0 AW19 SHPCircle3 L5/W46 Green AH100 AL80 AT0 AW19 SHPCircle3 L6/W52 Red f200 AH100 AL80 AT0 AW19 SHPCircle3 L7,W36 Red AT85 AH15 ADL AS250 BLINK 800 BPW13/W36 Red AT85 AH15 F150 ADR AS250 BLINK 800 BPW13 W400/W36 Red INVERT 100 1 W10 L2 AS200 ASDU/W36 White INVERT 300 1 W50 FD250 L3 AS200 ASDU//S12 Red f100 AT0 AH12 L0/S19 Red AT0 AH12 L1/W28 Orange f50 AT0 AH12 L2/W29 Orange f50 AT0 AH12 L3/W30 Orange f50 AT0 AH12 L4/W46 Green AT0 AH12 L5/W52 Red f200 AT0 AH12 L6//W36 Red AT0 AL0 AW100 AH100 link fu500 fd5550,S9 Red f100 AT0 AH12 L0/S14 Yellow AT0 AH12 L1/S21 Red AT0 AH12 L2/W13 Red f50 AT0 AH12 L3/W14 Orange f50 AT0 AH12 L4/W15 Green f50 AT0 AH12 L5/W25 Orange f50 AT0 AH12 L6/W26 Orange f50 AT0 AH12 L7/W27 Orange f50 AT0 AH12 L8/W44 Green AT0 AH12 L9/W51 Red f200 AT0 AH12 L10 of the ledcontrol file 2023.12.06 11:32:26.891 Warning: Cant parse the part FU of the ledcontrol table config setting ON Amber AT0 AL0 AW100 AH100 Blink fu 500 fd550 2023.12.06 11:32:26.891 EXCEPTION: Could not parse setting ON Amber AT0 AL0 AW100 AH100 Blink fu 500 fd550 in column data ON Red AT0 AL0 AW100 AH100/ON Amber AT0 AL0 AW100 AH100 Blink fu 500 fd550. 2023.12.06 11:32:26.891 EXCEPTION: Thread: 2023.12.06 11:32:26.891 EXCEPTION: Message: Exception --> Cant parse the part FU of the ledcontrol table config setting ON Amber AT0 AL0 AW100 AH100 Blink fu 500 fd550 2023.12.06 11:32:26.891 EXCEPTION: Stacktrace: at DirectOutput.LedControl.Loader.TableConfigSetting.ParseSettingData(String SettingData) 2023.12.06 11:32:26.891 EXCEPTION: Stacktrace: at DirectOutput.LedControl.Loader.TableConfigSetting..ctor(String SettingData) 2023.12.06 11:32:26.891 EXCEPTION: Stacktrace: at DirectOutput.LedControl.Loader.TableConfigColumn.ParseColumnData(String ColumnData, Boolean ThrowExceptions) 2023.12.06 11:32:26.891 EXCEPTION: Targetsite: Void ParseSettingData(System.String) 2023.12.06 11:32:26.891 Warning: Previous exceptions occured in the line pulpfiction,0,0,0,ON Red AT0 AL0 AW100 AH100/ON Amber AT0 AL0 AW100 AH100 Blink fu 500 fd550,ON Red AT0 AL0 AW100 AH100 of the ledcontrol file 2023.12.06 11:32:27.239 Warning: Cant parse the part FU of the ledcontrol table config setting ON Firebrick AT0 AL0 AW100 AH100 Blink fu 500 fd550 2023.12.06 11:32:27.239 EXCEPTION: Could not parse setting ON Firebrick AT0 AL0 AW100 AH100 Blink fu 500 fd550 in column data E114 Gold BLINK 180 L1 AT91 AH1 SHPCIRCLE6/E114 Gold BLINK 130 L1 AT94 AH1 SHPCIRCLE6/E114 Gold BLINK 230 L1 AT97 AH1 SHPCIRCLE6/E116 Red 700 L1 AT85 AH15 AFDEN40 AFMIN100 AFMAX160/E117 Gold 700 L1 AT85 AH15 AFDEN40 AFMIN100 AFMAX160/E129 Silver 5000 FD4000 L13 AH80 AFDEN8 AFMIN150 AFMAX250 AFFADE150/E109 Deep_sky_blue 250 F100 L10 AT40 AH15/E111 Red 250 F100 L9 AT3 AH15/ON Gold AT0 AL0 AW100 AH100/ON Firebrick AT0 AL0 AW100 AH100 Blink fu 500 fd550. 2023.12.06 11:32:27.239 EXCEPTION: Thread: 2023.12.06 11:32:27.239 EXCEPTION: Message: Exception --> Cant parse the part FU of the ledcontrol table config setting ON Firebrick AT0 AL0 AW100 AH100 Blink fu 500 fd550 2023.12.06 11:32:27.239 EXCEPTION: Stacktrace: at DirectOutput.LedControl.Loader.TableConfigSetting.ParseSettingData(String SettingData) 2023.12.06 11:32:27.239 EXCEPTION: Stacktrace: at DirectOutput.LedControl.Loader.TableConfigSetting..ctor(String SettingData) 2023.12.06 11:32:27.239 EXCEPTION: Stacktrace: at DirectOutput.LedControl.Loader.TableConfigColumn.ParseColumnData(String ColumnData, Boolean ThrowExceptions) 2023.12.06 11:32:27.239 EXCEPTION: Targetsite: Void ParseSettingData(System.String) 2023.12.06 11:32:27.240 Warning: Previous exceptions occured in the line volkan,E123 White 500 10 L6 AW9 AH30 SHPCIRCLE3/E123 White 500 10 L6 AL91 AW9 AH30 SHPCIRCLE3/E123 Red FD400 L1 AW50 ASS300 ASDL/E123 Red FD400 L1 AL50 AW50 ASS300 ASDR/E126 Dark_violet FD400 L1 AW50 ASS300 ASDL/E126 Dark_violet FD400 L1 AL50 AW50 ASS300 ASDR/E128 Gold BLINK 490 BPW15 F50 L19 AH15 ASS200 ASDL/E128 Gold BLINK 490 BPW15 F50 L19 AT85 AH15 ASS200 ASDR/E129 Silver 5000 FD4000 L13 AFDEN8 AFMIN150 AFMAX250 AFFADE150//E105 Gold FD120 L6 AL57 AW15 SHPROUND5/E106 Gold FD120 L2 AL27 AW15 SHPROUND5/E107 Gold FD120 L8 AL77 AW15 SHPROUND5/E108 Gold FD120 L8 AL8 AW15 SHPROUND5/E118 White 60 L2 AW15 SHPCIRCLE3/E119 White 60 L2 AL85 AW15 SHPCIRCLE3/E124 Dark_orange 500 10 FD120 L8 AL8 AW15 SHPROUND5/E125 Red 250 5 FD120 L8 AL77 AW15 SHPROUND5/E118 Gold 60 W65 L3 AW15 SHPCIRCLE3/E119 Blue 60 W65 L3 AL85 AW15 SHPCIRCLE3,E114 Gold BLINK 180 L1 AT91 AH1 SHPCIRCLE6/E114 Gold BLINK 130 L1 AT94 AH1 SHPCIRCLE6/E114 Gold BLINK 230 L1 AT97 AH1 SHPCIRCLE6/E116 Red 700 L1 AT85 AH15 AFDEN40 AFMIN100 AFMAX160/E117 Gold 700 L1 AT85 AH15 AFDEN40 AFMIN100 AFMAX160/E129 Silver 5000 FD4000 L13 AH80 AFDEN8 AFMIN150 AFMAX250 AFFADE150/E109 Deep_sky_blue 250 F100 L10 AT40 AH15/E111 Red 250 F100 L9 AT3 AH15/ON Gold AT0 AL0 AW100 AH100/ON Firebrick AT0 AL0 AW100 AH100 Blink fu 500 fd550,E116 Red 700 L1 AT85 AH15 AFDEN40 AFMIN100 AFMAX160/E117 Gold 700 L1 AT85 AH15 AFDEN40 AFMIN100 AFMAX160/E122 Lime FD200 L2 AT60 AH40 ASS400 ASDU/E129 Silver 5000 FD4000 L13 AFDEN8 AFMIN150 AFMAX250 AFFADE150/E110 Gold 250 F100 L10 AT40 AH15/E112 Dark_orange 250 F100 L10 AT3 AH15/ON Gold AT0 AL0 AW100 AH100 of the ledcontrol file 2023.12.06 11:32:27.260 Warning: Cant parse the part AH100BLINK of the ledcontrol table config setting W25 Blue AT0 AL0 AW100 AH100Blink fu500 fd650 2023.12.06 11:32:27.260 EXCEPTION: Could not parse setting W25 Blue AT0 AL0 AW100 AH100Blink fu500 fd650 in column data W25 Cyan F150 AL0 AW100 AT85 AH15/W25 Yellow F500 BLINK 1000 AL0 AW100 AT85 AH15/S6 Blue AL0 AT0 AW100 AH15 L1/S22 Green AL0 AT0 AW100 AH15 L2/W23 Orange f50 AL0 AT0 AW100 AH15 L3/W30 Green f50 AL0 AT0 AW100 AH15 L4/W31 White f50 AL0 AT0 AW100 AH15 L5/W32 Yellow f50 AL0 AT0 AW100 AH15 L6/W33 Orange f50 AL0 AT0 AW100 AH15 L7//W25 Blue AT0 AL0 AW100 AH100Blink fu500 fd650. 2023.12.06 11:32:27.260 EXCEPTION: Thread: 2023.12.06 11:32:27.260 EXCEPTION: Message: Exception --> Cant parse the part AH100BLINK of the ledcontrol table config setting W25 Blue AT0 AL0 AW100 AH100Blink fu500 fd650 2023.12.06 11:32:27.261 EXCEPTION: Stacktrace: at DirectOutput.LedControl.Loader.TableConfigSetting.ParseSettingData(String SettingData) 2023.12.06 11:32:27.261 EXCEPTION: Stacktrace: at DirectOutput.LedControl.Loader.TableConfigSetting..ctor(String SettingData) 2023.12.06 11:32:27.261 EXCEPTION: Stacktrace: at DirectOutput.LedControl.Loader.TableConfigColumn.ParseColumnData(String ColumnData, Boolean ThrowExceptions) 2023.12.06 11:32:27.261 EXCEPTION: Targetsite: Void ParseSettingData(System.String) 2023.12.06 11:32:27.261 Warning: Previous exceptions occured in the line wipeout,S10 White AH30 AL0 AT0 AW9 SHPCircle3 300 L0/S10 White AH30 AL91 AT0 AW9 SHPCircle3 300 L0/S30 White AH30 AL0 AT0 AW9 SHPCircle3 100 L1/S30 White AH30 AL91 AT0 AW9 SHPCircle3 100 L1/W80 White AH30 AL0 AT0 AW9 SHPCircle3 500 10 L2/W80 White AH30 AL91 AT0 AW9 SHPCircle3 500 10 L2/W100 White AH30 AL0 AT0 AW9 SHPCircle3 500 10 L3/W100 White AH30 AL91 AT0 AW9 SHPCircle3 500 10 L3/W35 Yellow AT0 AH15 AL0 AW100 ASDR ASS200 BLINK 490 BPW15 F100 L-19/W35 Yellow AT85 AH15 AL0 AW100 ASDL ASS200 BLINK 490 BPW15 F100 L-19//S14 Yellow AH100 AL0 AT0 AW19 SHPCircle3 L4/S17 Green AH100 AL0 AT0 AW19 SHPCircle3 L5/S19 Yellow AH100 AL0 AT0 AW19 SHPCircle3 L6/W104 Cyan f200 AH100 AL0 AT0 AW19 SHPCircle3 L7/S4 Cyan AH100 AL20 AT0 AW19 SHPCircle3 L8/S15 Red AH100 AL20 AT0 AW19 SHPCircle3 L9/S18 Yellow AH100 AL20 AT0 AW19 SHPCircle3 L10/S16 Yellow AH100 AL40 AT0 AW19 SHPCircle3 L11/S21 Blue AH100 AL40 AT0 AW19 SHPCircle3 L12/W85 Green f200 AH100 AL40 AT0 AW19 SHPCircle3 L13/S5 Cyan AH100 AL60 AT0 AW19 SHPCircle3 L14/S20 White AH100 AL60 AT0 AW19 SHPCircle3 L15/W20 Green f200 AH100 AL60 AT0 AW19 SHPCircle3 L16/W21 White f200 AH100 AL60 AT0 AW19 SHPCircle3 L17/W22 Yellow f200 AH100 AL60 AT0 AW19 SHPCircle3 L18/S6 Blue AH100 AL80 AT0 AW19 SHPCircle3 L19/S22 Green AH100 AL80 AT0 AW19 SHPCircle3 L20/W30 Green f200 AH100 AL80 AT0 AW19 SHPCircle3 L21/W31 White f200 AH100 AL80 AT0 AW19 SHPCircle3 L22/W32 Yellow f200 AH100 AL80 AT0 AW19 SHPCircle3 L23,W25 Cyan F150 AL0 AW100 AT85 AH15/W25 Yellow F500 BLINK 1000 AL0 AW100 AT85 AH15/S6 Blue AL0 AT0 AW100 AH15 L1/S22 Green AL0 AT0 AW100 AH15 L2/W23 Orange f50 AL0 AT0 AW100 AH15 L3/W30 Green f50 AL0 AT0 AW100 AH15 L4/W31 White f50 AL0 AT0 AW100 AH15 L5/W32 Yellow f50 AL0 AT0 AW100 AH15 L6/W33 Orange f50 AL0 AT0 AW100 AH15 L7//W25 Blue AT0 AL0 AW100 AH100Blink fu500 fd650,S14 Yellow AL0 AT0 AW100 AH15 L1/S17 Green AL0 AT0 AW100 AH15 L2/S19 Yellow AL0 AT0 AW100 AH15 L3/W104 Cyan f200 AL0 AT0 AW100 AH15 L4 of the ledcontrol file 2023.12.06 11:32:27.428 Loading LedControl file C:\DirectOutput\directoutputconfig51.ini 2023.12.06 11:32:27.436 Min DOF Version is 0.8 for file directoutputconfig51.ini 2023.12.06 11:32:27.436 Resolving Tables Variables 2023.12.06 11:32:27.437 Resolving Global Variables 2023.12.06 11:32:27.940 Failed: I60 2023.12.06 11:32:27.940 Warning: Cant parse the trigger part I60 of the ledcontrol table config setting I60. 2023.12.06 11:32:27.940 EXCEPTION: Could not parse setting I60 in column data E122 I60/ I60. 2023.12.06 11:32:27.940 EXCEPTION: Thread: 2023.12.06 11:32:27.940 EXCEPTION: Message: Exception --> Cant parse the part I60 of the ledcontrol table config setting I60. 2023.12.06 11:32:27.940 EXCEPTION: Stacktrace: at DirectOutput.LedControl.Loader.TableConfigSetting.ParseSettingData(String SettingData) 2023.12.06 11:32:27.940 EXCEPTION: Stacktrace: at DirectOutput.LedControl.Loader.TableConfigSetting..ctor(String SettingData) 2023.12.06 11:32:27.940 EXCEPTION: Stacktrace: at DirectOutput.LedControl.Loader.TableConfigColumn.ParseColumnData(String ColumnData, Boolean ThrowExceptions) 2023.12.06 11:32:27.940 EXCEPTION: Targetsite: Void ParseSettingData(System.String) 2023.12.06 11:32:27.940 Warning: Previous exceptions occured in the line megadeth,E137//E140///E140,E137//E140///E140,E102/,E106/E123/E152|E153|E154|E116 60 I48/,E137//E119 W500//E137,E138//E138/E119 W500//E137,E138//E138/E119 W500//E137,E101/,E105/E115|E150|E155|E120|E151|E113 60 I48/,E137//E119 W500//E137,E110|E112 2000,E124 I22/E136 I22/E126 500 I24/E105|E106 500 I20/,E122 I60/ I60,0,0,ON Forest_green/,ON Forest_green/,ON Forest_green/,0,ON,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 of the ledcontrol file 2023.12.06 11:32:28.493 3 directoutputconfig.ini or ledcontrol.ini files loaded. 2023.12.06 11:32:28.494 Config for RomName hs exists in LedControl data. Updating cabinet and config. 2023.12.06 11:32:28.512 Table config loading finished: romname=hs, tablename=hs 2023.12.06 11:32:28.513 Pinball parts loaded 2023.12.06 11:32:28.513 Starting processes 2023.12.06 11:32:28.513 Initializing cabinet 2023.12.06 11:32:28.513 Debug: Initializing output controllers 2023.12.06 11:32:28.515 PinOne PinOne Controller 01 intialized and updater thread started. 2023.12.06 11:32:28.515 Debug: Output controllers initialized 2023.12.06 11:32:28.516 PinOne PinOne Controller 01 updater thread started. 2023.12.06 11:32:28.517 Cabinet initialized 2023.12.06 11:32:28.520 Loading shape definition file: C:\DirectOutput\DirectOutputShapes.xml 2023.12.06 11:32:28.520 PinOne PinOne Controller 01 updater thread has connected to PinOne PinOne Controller 01. 2023.12.06 11:32:28.567 Framework initialized. 2023.12.06 11:32:28.567 Have fun! 2023.12.06 11:32:52.099 Finishing framework 2023.12.06 11:32:52.100 Finishing cabinet 2023.12.06 11:32:52.101 Debug: Finishing output controllers 2023.12.06 11:32:52.103 PinOne PinOne Controller 01 updater thread has disconnected from PinOne PinOne Controller 01 and will terminate. 2023.12.06 11:32:52.103 PinOne PinOne Controller 01 finished and updater thread stopped. 2023.12.06 11:32:52.103 Debug: Output controllers finished 2023.12.06 11:32:52.103 Cabinet finished 2023.12.06 11:32:52.103 DirectOutput framework finished. 2023.12.06 11:32:52.103 Bye and thanks for using!
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So to recap from my cabinet thread, I had some issues develop - serious ones - related to my shaker motor and how it was starting to impact my vpin Radiant Silverball. When I was streaming Last Action Hero on Saturday evening, the Pinscape suddenly seemed to bang the space bar repeatedly. Post-stream testing ultimately showed that sustained shaker use was starting to cause the computer to hard-lock. The computer that I had swapped in has a "tall" CPU cooler that oscillates when the shaker is active, and I suspect it was too much for it. I removed the shaker from the config, and then physically removed the shaker from the cabinet. But what to do, I've grown used to having something go off for the shaker, but clearly I can't use a real one, plus the one I did have installed I could never manage to get the intensity turned down to where I actually wanted it. I came up with a solution, using an intended addition to my Surround Sound Feedback setup. So this is now, effectively, my shaker motor - a transducer mini bass puck. It's mounted near the coin door, kind of centered left to right. I've had it for months, and finally decided to get it installed. What I did was I mounted the shaker motor to a board, set it on top of my standing mat that I have in front of the pinballs, held it down with my knees, and recorded it as I put voltage to it with my benchtop power supply on my soldering cart. A little janky, but I got an appropriate sound for what I had in mind, which was the goal. I took the sound file into Audacity, and worked on removing most of the higher frequency - I was aiming for something that would play predominately on a subwoofer installed in 7.1. This meant everything above 200Hz had to go in the trash. With that done, I looked at Last Action Hero - I had a pretty good idea of how the shaker would act - and I found how to reference the appropriate coil via Earthshaker, and react to that call. I dropped in a ShakerTimer timer on Last Action Hero with an interval of 30 and nonactive, and applied the following routines: SolCallback(16) = "ShakerMotor" Sub ShakerMotor(enabled) If enabled Then ShakeTimer.Enabled = 1 playsound SoundFX("ShakerMotorLow",DOFContactors) Else ShakeTimer.Enabled = 0 End If End Sub Sub ShakeTimer_Timer() Nudge 0,1 Nudge 90,1 Nudge 180,1 Nudge 270,1 End Sub "ShakerMotorLow" is the name of the sound file that I imported into the table to serve as the shaker. It took some playing around with the subwoofer volume, but I got it to where we can feel when the "shaker" goes off, can hear it despite it being on the subwoofer itself, and yet the cabinet won't be losing parts to vibration anymore. And it does work more or less as intended when I played Last Action Hero. My intent is to install the same "mod" on Earthshaker (really just swap in the sound), and play that on Tuesday on my Twitch stream. There was no way I was going to play that without some sort of shaker effect. And going forward is the process of getting it installed on any table that supports a shaker motor, and then on any table I want some sort of shaker effect - like hitting the castle in Medieval Madness. ShakerMotorLow.wav
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This tutorial should help beginners to create their own RGB led strip configurations. I started making notes for myself and thought sharing could help others. You should already have led strips installed and DOF configuration working. Use http://configtool.vpuniverse.com to setup and download your directoutputconfig.ini file. After some trial&error, doing changes on Notebook in living room, running down to cabinet to test, going back, etc, I’ve created a mini matrix, just to see how effects work. This mini matrix is here used for the videos: The matrix has 24 pixel on left and right side, with 4 x 12 for the center matrix. I’ve used one meter of 96/m strip to build that. The tutorial will be published step by step, each handling a topic.
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View File Halloween - Big Bloody Mike (PinEvent V2, FizX 3.3) Halloween - Big Bloody Mike (PinEvent V2, FizX) Version: 2.0 (Feb 2024) This is SLAMT1LT’s Halloween (Ultimate Pro) table which has been updated to my Big Bloody Mike mod. It has been completely updated to use the newest BAM features to create an amazing real-time visual treat with many cool new additions, as well as excellent new mechanical sounds from FLEEP! See new effects, such as blood spilling down the playfield during Score Drain, animated spotlights, flashlight ball, pumpkin ball, and animated Michael Myers character which will stalk you on the playfield and in the VR Game Room. This table has been fully updated with FizX for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference! PinEvent V2 This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it. For a video walkthrough of the updates, new features, and all game modes, watch here: Screenshots: Thanks of course to these awesome contributors: SLAMT1LT: created the original Ultimate Pro 1.02 table TerryRed: BIG BLOODY MIKE mod, PinEvent V2, FizX Schlabber34: insert jewel images FLEEP: mechanical sounds JLou: FizX and support ravarcade: BAM and support Nailbuster: Pinup Player, PUP DMD, PUP SSF Chris Leathley: Future Pinball DISCLAIMER: This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale! ==================================================================== This table is single player only. ==================================================================== Desktop Static Camera Views (attract mode) during attract mode only, you can press plunger to toggle integrated static desktop camera views if you want to use your own BAM camera settings, or a FP camera view, then you must disable this feature in TABLE OPTIONS in the table script During Attract, the flipper buttons will toggle between Pumpkin Ball and Chrome Ball ==================================================================== BAM Ray Cast Ball Shadows: this table was created to look best with the new BAM Ray Cast Ball shadows this feature is ENABLED on the table script by default this feature requires a fast video card, and will use much more of your GPU if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it) To disable this feature, you MUST “first” disable it in TABLE OPTIONS (in the table script) BAM Menu - Light and Post Processing settings: BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings this is required to ensure that all lighting is set correctly at all times on this table, you can make changes to the Ambient and Diffusion Lighting in the table script in TABLE OPTIONS Physics: FizX v3.3 =================================================================== Game not running smooth? Try the following: run FP in Fullscreen, not Windowed disable RayCast Ball Shadows in TABLE OPTIONS (in table script) disable Reflections options in FP's Video / Rendering settings reduce / disable Antialiasing in FP's Video / Rendering settings disable any SSAO options in BAM plugins menu (disabled by default) ==================================================================== TABLE REQUIREMENTS (very important!) all Visual C Runtime updates DirectX Future Pinball the latest BAM update FuturePinball.exe and FPLoader.exe patched for 4 GB access BAM Settings files installed FizX 1K ball model (for more accurate physics, default.zip in BAM folder) the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings All of the above is included with the latest FP and BAM Essentials AIO package! Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates. https://vpuniverse.com/files/file/14807-future-pinball-and-bam-essentials-all-in-one-complete/ ==================================================================== INSTALL INSTRUCTIONS (REQUIRED) PLEASE read the Install Instructions (included with the table's zip file) it shows you how to check what version of BAM you have installed it shows you how to install all the REQUIRED items above it shows you how to easily setup FP and BAM with the REQUIRED settings It's super easy, and only takes minutes to do! ==================================================================== How to run Future Pinball to play the table PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM ==================================================================== PROBLEMS? Read the Install Instructions included in the table's zip file. It tells you everything you need to know! ==================================================================== Table MODS please read the Disclaimer in the Install Instructions included with the table please ask me first, as I am still updating this table ==================================================================== Submitter TerryRed Submitted 04/09/21 Category Future Pinball Tables
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My basic idea was that I wanted a Beacon on top of my backbox. Then I wanted a red one, and a blue one, and a yellow one, and a purple one. I want them all, but that would not fit so... This is a MX beacon with full color support by WS2812 LEDs!! There is DOF support already, but not many tables are configured (yet). Attached is STL files for 3D-printing and simple assembly info. MX Beacon_20210417_223237.mp4 MX_Beacon_Pt4.stl MX_Beacon_Pt3.stl MX_Beacon_Pt2.stl MX_Beacon_Pt1.stl
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Version 1.0.0
414 downloads
Retroflair: DOFLinx MX Cabinet Edition Witness a modern light show in a retro theme, thanks to the new DOF addressable led MX support in DOFLinx 5.20! A video demonstration in my cabinet can be seen here: This table have the complete cabinet feedback and lighting support for the following: - 10 solenoids for flipper, slingshots, bumpers, etc.. - 5 RGB flashers - Blower Fan - Shaker - Gear motor - Strobe - Beacon - Start button - Coin button - Launch Ball button - RGB Undercab Lighting - Addressable leds Requirements: - DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects). - DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds. - addressable leds are NOT required to play this table, but they are HIGHLY recommended. - to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball) To play a Future Pinball table with addressable leds support (DOFLinx MX): - update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball \ Scripts". - add DIRECTOUTPUTGLOBAL=c:\DirectOuput\Config\GLobalConfig_b2sServer.xml (assuming you have it there) to your DOFLinx.ini file. - download the awesomeness of a Future Pinball DOFLinx MX table - check DOF Config Tool to see if support for that table has been added to it yet (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet. - "Generate" a new Config File (containing directoutputconfig30.ini in the zip) and copy the new files to your "DirectOutput \ Configs" folder. - play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds! DOFLinx 5.20+ download link: http://www.vpforums.org/index.php?app=downloads&showfile=12318 Consult the DOFLinx guide included in the download link for more information on setting up DOFLinx.- 2 reviews
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I built a 3-chime unit using two different brands of doorbells purchased on Amazon for under $40, total. A few pieces of scrap wood and some miscellaneous hardware are all that are required. This is a pretty easy weekend project that greatly enhances your table if you play EM games. Note: This assumes you already have DOF running and have driver hardware for toys and this is just an additional toy to be connected and configured. Below is a 26-page pdf file with instructions (lots of photos) and a video of the chime unit in operation so you can see and hear it prior to deciding to build one for yourself. -Enjoy Chime Demo1.mp4 Instructions: DIY Chime Unit.pdf
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View File TimeLord (Original 2022) - Avago- DOF, nFozzy/Roth physics, Fleep Sounds & Luts Avago present to you the Time Lord pinball game. Our objective was to make a game that looked good, played great and was fun to play. Hopefully we have achieved that but ....Time will tell😁. The Backglass, VPX game, wheel & rules are include this download and a game instruction video available here on Youtube. https://youtu.be/2HrowxmZe58. You require VPX10.7, Freezy and Flex DMD to run run this game. No ROM is required. The game is built on a JP Salas game framework using Darks DMD and flashes. It has been a great pleasure to work with JP to produce a game that plays like a great JP Salas inspired table should. Gedankekojote97 applied the latest nFozzy/Roth physics, Fleep sounds, luts, and ramp textures to what we thought was fun game and make it so much better than we ever imagined. DOF is applied to the game only in the 1.0.2 version. VR is in the pipeline with Rajo Joey coming on board and joining the Avago team. The Game The game is based on a story by Hayden Perno about an evil imposter who has set himself up as the Time Lord by assassinating the the Master of Time, stealing the throne and banishing Q-man the rightful heir of time, to the far reaches of the galaxy. In the game you must complete 5 tasks to defeat the evil imposter TimeLord and restore Q-Man's position as the true Lord of Time. During gameplay table graphics change, rotating planets appear, dragons eyes follow your every move, rotating clocks can suddenly change direction which are all very nice buuuuut, poor shot selection will be greeted by let's say with commentary by a less than complimentary robot. This game was built for fun and the callouts are a highlight of the game. The ultimate goal of the game is to complete the 5 tasks and the reward is a whole new playfield. The glory table will appear for 60 seconds and you have an opportunity to make glory billions via the the centre spiral ramp. Table influences The current version is third 3rd generation & 2 years in the making so many influences can be seen as this table has evolved. Seeing JP's scripting in Serious Sam was the turning point and his generosity and support to use his ideas and help with the final scripting has made this game possible. Scotty Wickburgh is also huge influence on this game and you will recognise some of his ideas in rotating bumper caps and a captive ball spinner. Other influences you may notice include the TOTAN style ramps (They were the first objects on the table and remained till the end), the Shovel Knight lifting ramp ramp for ball locks by Wiz and the plunger lane style ramp from Bride of Pinbot. All of these have a Time Lord twist to suit the the Time Lord gameplay and story. Of course there are many other people to thank. Those who produced the VPinballX framework, freezy, flex dmd and those who run a site to share. Thanks to Flupper & Bord for tutorials & last but not least to Crackers and Mozzie1 for making sure this game was kept real in every way. They made it fun & kept the energy up. The Avago Team are JP Salas- Game framework, playfield objects , testing & final scripting Gedankekojote97- nFozzy/Roth physics, Fleep sounds, Luts, Ramp textures & dynamic ball shadows Crackers & Mozzie- Table production team and testing Outhere-DOF Wheel by Vtdmame RusstyT- Table graphics,Game Design, scripting, callouts, Project lead, *************************************************************************** For those people with 7:1 sound setups and are experiencing problems with allocation of Backglass Sounds to the table please see the note I left in the review. This link is to a demonstation of the gameplay and table exciter speakers with the designed setup. The overlay sounds such a the Dragon roar do not cause the flat speakers to distort. https://youtu.be/loXfxHt8zZ4 I find that 7.1 SSF enhanced sound setting reduces clarity and separation of the sounds and its not my preferred setting. This is a link to a demonstration of that game https://youtu.be/kG_FxQnebgc *************************************************************************** ********************************* This game is not for resale or redistribution ********************************* TimeLord_1.0.0.zip Submitter RusstyT Submitted 07/19/2022 Category Original (Original) Game Creations Link to B2S included in download Link to Media Pack wheel included in download
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I am unable to find clear instructions on how to install Direct Output Formatter in my FX3 Windows 10 system. I've looked here, on vpforums, and on vpuniverse. They have ones for visual pinball, etc, but are confusing because they don't directly apply to FX3 unless you are able to translate the directory names & structure - making it easy to mess up. Existing tutorials don't directly address pinball FX3, installation, Can someone help? Thanks.
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View File Masters of the Universe: Mastered, DOFLinx MX Cabinet Edition Masters of the Universe: Mastered. DOFLinx MX Cabinet Edition You have the power of the ultimate light show in a pinball cabinet! This is the first Future Pinball table to use addressable leds thanks to the new DOF led MX support in DOFLinx 5.20! You have never seen a light show quite like this in a pinball cabinet! Amazing effects and animation that surround the playfield! A video demonstration can be seen here in my cabinet: This table has the complete cabinet feedback and lighting support for the following: - 10 solenoids for flipper, slingshots, bumpers, etc.. - 5 RGB flashers - Blower Fan - Shaker - Gear motor - Strobe - Beacon - Start button - Coin button - Launch Ball button - RGB Undercab Lighting - Addressable leds Requirements: - DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects). - DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds. - addressable leds are NOT required to play this table, but they are HIGHLY recommended. - to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball) To play a Future Pinball table with addressable leds support (DOFLinx MX): - update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball \ Scripts". - add DIRECTOUTPUTGLOBAL=c:\DirectOuput\Config\GLobalConfig_b2sServer.xml (assuming you have it there) to your DOFLinx.ini file. - download the awesomeness of a Future Pinball DOFLinx MX table - check DOF Config Tool to see if support for that table has been added to it yet (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet. - "Generate" a new Config File (containing directoutputconfig30.ini in the zip) and copy the new files to your "DirectOutput \ Configs" folder. - play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds! DOFLinx 5.20+ download link: http://www.vpforums....&showfile=12318 Submitter TerryRed Submitted 09/25/2017 Category Future Pinball Tables Link to Media Pack
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View File Retroflair: DOFLinx MX Cabinet Edition Retroflair: DOFLinx MX Cabinet Edition Witness a modern light show in a retro theme, thanks to the new DOF addressable led MX support in DOFLinx 5.20! A video demonstration in my cabinet can be seen here: This table have the complete cabinet feedback and lighting support for the following: - 10 solenoids for flipper, slingshots, bumpers, etc.. - 5 RGB flashers - Blower Fan - Shaker - Gear motor - Strobe - Beacon - Start button - Coin button - Launch Ball button - RGB Undercab Lighting - Addressable leds Requirements: - DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects). - DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds. - addressable leds are NOT required to play this table, but they are HIGHLY recommended. - to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball) To play a Future Pinball table with addressable leds support (DOFLinx MX): - update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball \ Scripts". - add DIRECTOUTPUTGLOBAL=c:\DirectOuput\Config\GLobalConfig_b2sServer.xml (assuming you have it there) to your DOFLinx.ini file. - download the awesomeness of a Future Pinball DOFLinx MX table - check DOF Config Tool to see if support for that table has been added to it yet (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet. - "Generate" a new Config File (containing directoutputconfig30.ini in the zip) and copy the new files to your "DirectOutput \ Configs" folder. - play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds! DOFLinx 5.20+ download link: http://www.vpforums.org/index.php?app=downloads&showfile=12318 Consult the DOFLinx guide included in the download link for more information on setting up DOFLinx. Submitter TerryRed Submitted 09/28/2017 Category Future Pinball Tables Link to Media Pack
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View File Wipeout: DOFLinx MX Cabinet Edition Wipeout: DOFLinx MX Cabinet Edition Witness a modern light show in a retro theme, thanks to the new DOF addressable led MX support in DOFLinx 5.20! A video demonstration in my cabinet can be seen here: This table has the complete cabinet feedback and lighting support for the following: - 10 solenoids for flipper, slingshots, bumpers, etc.. - 5 RGB flashers - Blower Fan - Shaker - Gear motor - Strobe - Beacon - Start button - Coin button - Launch Ball button - RGB Undercab Lighting - Addressable leds Requirements: - DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects). - DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds. - addressable leds are NOT required to play this table, but they are HIGHLY recommended. - to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball) To play a Future Pinball table with addressable leds support (DOFLinx MX): - update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball \ Scripts". - add DIRECTOUTPUTGLOBAL=c:\DirectOuput\Config\GLobalConfig_b2sServer.xml (assuming you have it there) to your DOFLinx.ini file. - download the awesomeness of a Future Pinball DOFLinx MX table - check DOF Config Tool to see if support for that table has been added to it yet (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet. - "Generate" a new Config File (containing directoutputconfig30.ini in the zip) and copy the new files to your "DirectOutput \ Configs" folder. - play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds! DOFLinx 5.20+ download link: http://www.vpforums.org/index.php?app=downloads&showfile=12318 Consult the DOFLinx guide included in the donwload link for more information on setting up DOFLinx. Submitter TerryRed Submitted 09/28/2017 Category Future Pinball Tables Link to Media Pack
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View File Avatar (Ultimate): DOFLinx MX Cabinet Edition The most amazing lighting in a pinball cabinet allows for particle effects, great explosions, electrical effects, and machine gun fire, thanks to the new DOF addressable led MX support in DOFLinx 5.20! A video demonstration can be seen here in my cabinet: This table has complete cabinet feedback and lighting support for the following: – 10 solenoids for flipper, slingshots, bumpers, etc.. – 5 RGB flashers – Blower Fan – Shaker – Gear motor – Strobe – Beacon – Start button – Coin button – Launch Ball button – RGB Undercab Lighting – Addressable Leds Requirements: - DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects). - DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds. - addressable leds are NOT required to play this table, but they are HIGHLY recommended. - to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball) To play a Future Pinball table with addressable leds support (DOFLinx MX): - update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball Scripts". - add DIRECTOUTPUTGLOBAL=c:DirectOuputConfigGLobalConfig_b2sServer.xml (assuming you have it there) to your DOFLinx.ini file. - download the awesomeness of a Future Pinball DOFLinx MX table - check DOF Config Tool to see if support for that table has been added to it yet (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet. - "Generate" a new Config File (containing directoutputconfig30.ini in the zip) and copy the new files to your "DirectOutput Configs" folder. - play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds! DOFLinx 5.20+ download link: http://www.vpforums.org/index.php?app=downloads&showfile=12318 Consult the DOFLinx guide included in the download link for more information on setting up DOFLinx. Submitter TerryRed Submitted 10/03/17 Category Future Pinball DOFLinx Tables Modified by
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View File Tron Legacy (Stern) (Ultimate): DOFLinx MX Cabinet Edition The Grid's most awesome addressable leds make for Light Cycle ramp effects, Light Jet Cannons, Explosions and the coolest de-resolution effects you have ever seen in a real pinball cabinet! A video demonstration of this table can be seen here in my cabinet: This table has complete cabinet feedback and lighting support for the following: – 10 solenoids for flipper, slingshots, bumpers, etc.. – 5 RGB flashers – Blower Fan – Shaker – Gear motor – Strobe – Beacon – Start button – Coin button – Launch Ball button – RGB Undercab Lighting – Addressable Leds Requirements: - DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects). - DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds. - addressable leds are NOT required to play this table, but they are HIGHLY recommended. - to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball) To play a Future Pinball table with addressable leds support (DOFLinx MX): - update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball Scripts". - add DIRECTOUTPUTGLOBAL=c:DirectOuputConfigGLobalConfig_b2sServer.xml (assuming you have it there) to your DOFLinx.ini file. - download the awesomeness of a Future Pinball DOFLinx MX table - check DOF Config Tool to see if support for that table has been added to it yet (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet. - "Generate" a new Config File (containing directoutputconfig30.ini in the zip) and copy the new files to your "DirectOutput Configs" folder. - play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds! DOFLinx 5.20+ download link: http://www.vpforums.org/index.php?app=downloads&showfile=12318 Consult the DOFLinx guide included in the download link for more information on setting up DOFLinx. Submitter TerryRed Submitted 10/09/2017 Category Future Pinball Tables Link to Media Pack
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I just posted a tutorial for how to build a chime unit for under $40 using 2 doorbells from Amazon. There is a 26-page pdf tutorial with lots of pictures. Here is the link: https://vpuniverse.com/forums/tutorials/article/23-diy-chime-unit-for-under-40/