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Showing results for tags 'ICPjuggla'.
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Version 1.0
899 downloads
WHIRLWIND for VP9.2+ by ICPjuggla, Cosmic80 and Herweh Playfield by ClarkKent Very, very special thanks to Blackmoor for providing us awesome scans and images of his pin, for play-testing a lot to get the gameplay feeling as accurate as possible and to always be there to answer all our questions. This is a 'from scratch' rebuild. Check out the options in the table script. You are able to select the plunger lane direction, the apron's cards color and the option to rotate the Williams logo on the apron like Whirlwind's fan. Thanks for and to: - Fading lamps code, flasher images and a lot inspiration from JPSalas - Bumper's meshes and a lot inspiration from UncleWilly - Some sound files, flipper tap and saucer code from JimmyFingers - Alpha Ramp Plunger code by Koadic - Ball rolling code by JimmyFingers and/or Rascal - B2B Collision code by Steely & Pinball Ken and Koadic - Play testing by Blackmoor and Lobotomy. Hopefully we haven't forgotten anybody. The table features 'Customizable Options' at the top of the table script. You may select VPinMAME, UVP or B2S, DMD rotation, GI and/or Flashers on/off, Cabinet Sounds or Ball Size. There are some more settings to affect the gameplay. Have a lot fun. -
Version 1.0.2
2059 downloads
APOLLO 13 for VP9.2+ by ICPjuggla and Herweh Very special thanks to Francisco666 and ROM for allowing us to use playfield and plastics images and models from their FP build. And very special thanks to Fuzzel for porting models from FP to VP and teaching me how to do this. This is a 'from scratch' rebuild. More thanks for and to: - Plastics image by Cosmic80 - Fading Lamps code, flasher images and a lot inspiration by JPSalas - Some sound files and saucer code by JimmyFingers - Ball rolling code by JimmyFingers and/or Rascal - B2B Collision code by Steely & Pinball Ken and Koadic - DOF script changes by Arngrim - Play testing by Toxie, Fuzzel, TedB, Luvthatapex, Dozer316 and Bolt and to all we've forgotten to mention. The table features 'Customizable Options' at the top of the table script. You may select VPinMAME, UVP or B2S, DMD rotation, GI and/or Flashers on/off, Cabinet Sounds or Ball Size. Have a lot fun. -
Version 1.01
903 downloads
Safe Cracker for VP9.15+ by ICPjuggla, OldSkoolGamer and Herweh All Artwork/Lighting/GI by OldSkoolGamer Please check out the 'Pretty important' part at the end of this release notes. This was a 'from scratch' rebuild. Table is saved with layer infos so for the best experience (and for pretty cool looking flasher) use a VP9.16 beta build or higher. Special thanks to Unclewilly, Destruk and JPSalas for help with the spinning wheel coding. More thanks to Unclewilly for hints and great "Safe Cracker token" scans. Another special thanks to Luvthatapex for helping with some very special Safe Cracker script settings Thanks for and to: - Alpha Ramp Plunger code by Koadic - Fading Lamps code, flasher images and much more from JPSalas - Some sound files and ideas from JimmyFingers - Ball rolling code by JimmyFingers and/or Rascal - B2B Collision code by Steely & Pinball Ken and Koadic and to all I've forgotten here maybe. The table features 'Customizable Options' at the top of the table script. You may select VPinMAME, UVP or B2S, DMD rotation, GI and/or Flashers on/off, Cabinet Sounds or Ball Size. Check out the awesome dB2S backglass from Dozer316. You can download it here. Pretty important: First of all you should configure the "insert a won token into the machine" button. To do this check the script options and set "Token_Key_Test" to 1. Start the table and press the button on your cab that should be used as this special insert button (i.e. use your "extra ball" button). You should get a message box with the keycode of that button. Now stop the table, set "Token_Key_Test" back to 0 and enter the received numeric keycode at "Token_Keycode". That's it. Have a lot fun. -
Version 1.0
651 downloads
Mousin' Around for VP9.15+ by Epthegeek, ICPjuggla, OldSkoolGamer and Herweh Playfield and plastics illumination by ClarkKent This was a 'from scratch' rebuild. Table is saved with layer infos so for the best experience (and for the best flashers) use a VP9.16 beta build or higher. Thanks for and to: - Physics tweaks by thewool - Flasher images and more from JP - Ball rolling code, some sound files and the single ramp refresh idea by JimmyFingers - Ball rolling code by Rascal - Alpha Ramp Plunger code by Koadic - B2B Collision code by Steely & Pinball Ken - great help with the illumination and details by luvthatapex and Kiwi and to all I've forgotten here (maybe). Here is a pretty cool dB2S backglass from R-DuB. The table features 'Customizable Options' at the top of the table script. You may easily select VPinMAME, UVP or B2S, DMD rotation, GI and/or Flashers on/off, Cabinet Sounds or Ball Size.