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Found 7 results

  1. Version 1.0


    Hot Line came out in July of 1966 the summer between my Sophomore and Junior years in College. Hot Line was Designed by Steve Kordek and Williams produced 3,600 units.. I probably spent more time in the pinball parlor that year than any other. This game was a challenge to play, but the early dot matrix of letters done in lighted buttons was something very new and intriguing to say the least. This machine ate a lot of my change that year. Hot Line was made at the beginning of the transition from 5 Ball to 3 Ball games, but it is really a 5 Ball game with a 3 Ball mode. So while I've provided the ability to switch between 3 and 5 ball mode, I suggest playing it in 5 Ball mode to understand what it was like to play Hot Line in 1966 in the arcades. As with all of my games, pressing the "R" key will display the game rules and feature keys. Table by Pbecker1946 of Roguepinball Mod to FS and Backglass by Itchigo Table and backglass are in the zip. Needs a mediapack, anyone?....
  2. Version 1.0


    Stratoflite Williams 1974 Light all 3 A's, B's, C's, and D's to light the center A,B,C,D. Lighting one letter: Double Bonus 2 Letters: Triple Bonus 3 Letters: Extra Ball lights. All 4 letters: Special Lights. Direct B2s, and mod to Full Screen, and some lighting help/testing: Itchigo Photos of the real game: JAChappy Author: Pbecker1946 Permission to mod: Yes Table, Direct B2s, and a wheel are included. (I don't know where the wheel is from).
  3. Itchigo


    Version 1.0


    This is the Full Screen Direct B2s version for cabinets. It was modded from the vp9 version of Ash's table. I stretched it to Full Screen, made a Directb2s for it, and did some clean up work in the center, and at the top. Thanks to Bodydump for the playfield image. Direct B2s is in the zip. Enjoy.
  4. Version 1.0


    Olympics Gottlieb 1962 What author COULDN'T use a Bodydump redraw? All graphics credit has to go to Bodydump and Bent98. I found some pictures on the IPDB (which are no longer there) and gave them to him. He redrew the enitre playfield, plastics, and bumpercaps. Some ruleset/physics change credits have to go to my friend PBecker1946, of Pinball Nirvana. I did the actual build. The original game had a ball loader, and a plunger. After working with several other em's in playtesting, I found this to be accurate, but tedious to play. Hence, you do not have to load the ball. I did a lot of code optimization so it's not real coding friendly for new builders. But I've been playing a game of how low can I reduce the script. At one point I had it down to 550 lines. No functionality has been lost doing this. For the most part, you advance cities, until you hit special. Not much of a ruleset actually, just keep moving forward, and keep it in play. Slingshots alternate between 1 and 10, depending on the light. Bumpers also toggle on and off, and score accordingly. It uses primatives, so use at least VP 9.16. A wheel, playfield, backglass screenshots, and the direct b2s are included with the zip. Also available at Roguepinball.
  5. Version 1.0


    Want to learn to build in VP? Want to go to Full Screen if you get requests to do so? Well, now you can with my new EM Templates. These are for non-VPM tables. Originals, and EM's only. For desktop building: do nothing different- build your table. For Full Screen Direct b2s: Build your table, stretch it to Full Screen, and uncomment the word controller in the script. The commands are pre-coded in. These are basic commands: Match, Game Over, Tilt, Ball In Play. No animations are included. That's an option based on the author. But all your basic functions will work. Take the stock Generic Backglass (™), and paste your image on it, reimport it into the B2s Editor as a new image, reshape/position your lights and you're done! Included are a One Player no bonus routine EM. Two Player EM with a bonus routine. Four Player EM with a bonus routine. All Have the DirectB2s file included with each version. Now you have no reason to not build a table.....
  6. Version 1.0


    Distant World FS DB2s Top 4 lanes advance X. Left 3 targets advance value of right kicker. After you max that out it lights special in the outlanes. Hitting S-P-A-C-E targets down advances lights until Extra ball lights. Hitting them again gives you an extra ball. Dropping inline targets allows you to lock balls. Locking two balls lights multiball by the 3 bank. Dropping the 3 bank when lit initiates multiball. During multiball all scores are either 2X or 3X, based on balls in play. During multiball, drop all inline targets and relock the ball for Jackpot. Replays at: 1,000,000 1,400,000 1,800,000 Highscore: awards 3 credits. Match: One credit per player. Youtube of it in action: (DB2s is included in the zip).
  7. Version 1.0


    Started from Ash's vp8 version, but completely redone. A wonderfully simple EM. Hitting all 5 center rollovers: 1st time: Lights all rollovers, and bumpers. 2nd time: Double bonus. 3rd time: Lights Special. Replays at 85,000, and 95,000. Credits: Redraw: Chinzman93. Plunger from JP Salas. Bumpers from Bob 5453. Author: Itchigo. No rom needed! This should play all the way down to 9.1.2, and still work with the current version. No primatives in it.
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