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Pincab Cabinet Tables (FS)

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Tables in this category are for use in Pincab environment with the playfield screen rotated to a vertical position.

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Files From Subcategories

  1. Gridiron (Gottlieb 1977)

    Gridiron was a two player version of Gottlieb's "Pro Football."  Pinuck wrote the original b2s exe table and I updated the table to directb2s and DOF.  There is a FreePlay variable in the script that can be changed to "False" if you want to make the table require coin up.
    Thanks to Loserman76 for his help in making the table.
    Thanks to Xenonph for his hours of testing to make sure that I didn't bugger up the code.
    Thanks to Pinuck for making such a great table in the first place and giving me the green light to update it.


     

    243 downloads

       (0 reviews)

    0 comments

    Updated

  2. Godzilla (SEGA) (1998) (Rosve) (FS)

    This table makes heavy use of transparant ramps and runs best on high powered PCs.
    The performance can be improved by moving the Alpha Slider in the video settings to the left.
    Thanks to Destruk for help with finding out lamp and coil numbers

    2574 downloads

       (4 reviews)

    0 comments

    Updated

  3. Grand Slam 4Player (Bally)(1984)(chinzman93)(1.0)(FS)(9.2+)

    Grand Slam 4Player (Bally)(1984)(chinzman93)(1.0)(FS)(9.2+)
    Grand Slam - Bally 1983
    Orig. Design: Greg Kmiec
    Orig. Art: Doug Watson
    This is a recreation of Bally's Grand Slam from 1983 (4 player version).
    Complete rebuild of the table including a redraw of the plastics and playfield.
    One of 2 tables to use fly away targets (Speakeasy is the other).
    Special Thanks:
    JPSalas for supplying me with a primitive target demo which eventually allowed me to use primitives for the
    fly away targets. It was very helpful.
    Koadic for the blue post primitives.
    Eala for his toolbox loaded on VPF.
    All the other authors, dev's, and other contributors to the community.
    Please report any issues to the support topic. A Desktop version will be coming in a couple of days.
    This table was built with versions of 9.2 and DX9.
    Thanks!
    Version 1.0
    Rom:
    http://www.vpforums.org/index.php?app=downloads&showfile=646
    IPDB:
    http://www.ipdb.org/machine.cgi?id=1079

    283 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Grand Lizard (Williams) (1986) (Rosve) (FS)

    "It's a jungle out there"
    My version of the Williams machine "Grand Lizard" from 1986.

    1031 downloads

       (4 reviews)

    0 comments

    Updated

  5. Gold Mine Shuffle Alley (Williams) (1988) (Rascal and Wildman) (FS) (DB2S) (2 and 3 screen)

    This is a recreation of a 1988 Williams Gold Mine Shuffle Alley Bowler for a 2 or 3 screen cab.
    Controls:
    Coin for credit ("5" on a keyboard).
    Start button to start and enter players up to six ("1" on a keyboard).
    Select button to select the game ("A" on a keyboard).
    Flippers to move the puck right and left (Left and Right Shift on a keyboard).
    Hold launch button until desired power and angle, then release to throw (Enter on a keyboard).
    Use the latest B2S server

    468 downloads

       (1 review)

    0 comments

    Updated

  6. Grateful Dead (Original) (2013) (Herweh) (FS) (dB2S)

    This is a directB2S mod of JPSalas' Grateful Dead 1.0.0 mod of destruk's music template.
    Grizz provided the wonderful backglass and grill images.
    Rosve helped a lot coding the LED part in the VP script.
    Thanks a lot for the kind permission to release this mod to JP, Grizz and Rosve.
    You'll need the B2S backglass server v1.0 or higher to run the backglass.
    For installation please check the 'readme.txt' file in the ZIP.

    555 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Gyruss (Original) (2012) (Rosve) (1.0) (FS)

    Original creation by Rosve based on his original Gyruss hybrid cabinet build.

    The rule set
    -----------------------------------------------------------------------------------
    - Skill Shot, 50000p
    - Spell F-I-R-E to inc bonus multiplier.
    - Complete sequence 1->2->3 to destroy red attack wave.
    - Complete G-Y-R to destroy green attack wave.
    - Complete U-S-S to destroy blue attack wave.
    - SUPER COMBO, C-R-C-R ramp sequence. 50000 pts
    2 SUPER COMBOS in a row makes a MEGA COMBO
    3 SUPER COMBOS in a row makes COMBO MADNESS
    - hit all S-H-I-P targets to lit bumpers, Bumper values are increased 1000p each time.
    - Completing SHIP also activates the ball stop ('2' flashing) for random award.
    AWARDS,
    X-BALL
    SHIELD
    HOLD BONUS
    FIRE LIGHT
    1000pts
    10000pts
    100000pts
    FINISH BLUE ATTACK WAVE
    FINISH GREEN ATTACK WAVE
    FINISH RED ATTACK WAVE
    - Spinner increases the SHIELD power.
    - The SHIELD is activated when the shield power is at 100%. The shield power is constantly decreasing.
    - Making the center ramp while x-ball is flashing rewards a X_BALL (constantly lit).
    - Destroying an attack wave increases the bonus value.
    - Every target and rollover and ramp increases the bonus value.
    - A LEVEL is completed after destroying a set number of attack waves (example: R=2, G=3, B=3)
    When the level is completed the '2' light starts flashing, Making the R ramp stops the ball and the APPROCHING NEW PLANET Sequence is run.
    Then the ball is released and one of the special modes is started,
    - ALIEN CHASE,
    A random target is lit. When it is hit the next target is lit. Hit as many lit targets as possible during 30 sec.
    - ALIEN MADNESS,
    All lit targets score 10000 for 30 sec.
    - DESTROY THE MOTHERSHIP,
    Hit the S-H-I-P targets 10 times in 30 sec to destroy the mother ship.
    - When all planets are completed, the WIZARD mode is started, All targets rewards 10000 pts.

    551 downloads

       (3 reviews)

    0 comments

    Updated


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