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Showing results for tags 'Williams'.
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Version 0.0
254 downloads
A VPX Version of the Williams table Daffie. Williams created two very similar tables, Daffie was the "add-a-ball" version where earning a "special" added a ball to the current game. *** This is an early 0.0 version, so expect some bugs. Please let me know and I'll try to fix them. *** I'm planning to convert this Daffie table into a Doozie version after people have played it and I have fixed any major bugs. Both games feature a top gate and Zipper style Flippers. Based on videos I have seen, the rollover "buttons" move and I tried to simulate this effect. *Daffie* Special = extra ball for current game (up to 9) Scoring on 5 reels (4 + a dummy 1's reel) - scores are thus 10 times Doozie (10-99990). Playfield and bumper caps have 10 times larger values than Doozie. 4 bumpers & 1 drop target Backglass has 1-9 "balls to play" count lights and a manually entered "previous high score" *Doozie* Special = adds 1 game credit Scoring on 4 reels (1-9999) 5 bumpers Match function at end of game to possibly earn a free game Backglass has 1-5 "ball in play" count lights and a 0-9 match lights The number of completed X's determines which bumpers and special lights are lit. If I'm reading the schematics correctly, those patterns are different between Doozie and Daffie. It doesn't appear that either game had a credits reel. There are some notes that suggest Doozie may have had an optional credit counting unit. ** Feel free to modify or improve anything. ** ** Halen has a B2S backglass in the works, so I assume that will be available soon. -
View File Triple Strike (Williams-1975) Triple Strike (Williams-1975) IPDB No. 2652 NOTES Greywolf: backglass Popotte: plastics, playfield, script MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: * Tilt Penalty - Ball in Play (or Game Over) * Only One Extra Ball par ball being played. * Making A-B-C-D Targets lites GREEN STARS. * Making A-B-C-D Targets a second time lites bottom RED STARS. * RED STAR, when lit, indicates Extra Ball. * BLUE STAR, when lit, holds Bonus to next ball. * Making top eject hole 5 times lites bottom rollover lane for SPECIAL. * Making Special lane, when lit, scores ....... 1 CREDIT. * Making top eject hole 3 tomes on LAST BALL, lites both RED STAR and BLUE STAR. * Matching Last Two Numbers on score reels to lited numbers on back glass, when game is over, scores 1 CREDIT. IPDB HIGHLIGHTS: Date Of Manufacture:August 18, 1975 Production:3,376 units (confirmed) Notable Features:Flippers (2), Pop bumper (1), Slingshots (2), Rollover buttons (13), Drop targets (4), Kick-out hole (1). End-of-ball bonus. An array of 10 rollover buttons in the center of playfield are arranged like a set of bowling pins. Maximum displayed point score is 199,990 points. Tilt penalty: ball in play or game over (operator option). Design by: Steve Kordek Art by: Christian Marche Notes:Game is convertible between credit, extra ball, and novelty play. Submitter Popotte Submitted 10/24/26 Category Future Pinball Tables
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Version FizX3.3 V1.00
32 downloads
Triple Strike (Williams-1975) IPDB No. 2652 NOTES Greywolf: backglass Popotte: plastics, playfield, script MOD UNAUTHORIZED WITHOUT EXPLICIT PERMISSION FROM THE AUTHORS You can access to the menu with the Special2Key. You can toggle (by the toggle HUD key) the HUD reel. If you use arrows for plunger (optional), you have to use arrow down and arrow up (customisable) in order to pull or push the plunger. RULES: * Tilt Penalty - Ball in Play (or Game Over) * Only One Extra Ball par ball being played. * Making A-B-C-D Targets lites GREEN STARS. * Making A-B-C-D Targets a second time lites bottom RED STARS. * RED STAR, when lit, indicates Extra Ball. * BLUE STAR, when lit, holds Bonus to next ball. * Making top eject hole 5 times lites bottom rollover lane for SPECIAL. * Making Special lane, when lit, scores ....... 1 CREDIT. * Making top eject hole 3 tomes on LAST BALL, lites both RED STAR and BLUE STAR. * Matching Last Two Numbers on score reels to lited numbers on back glass, when game is over, scores 1 CREDIT. IPDB HIGHLIGHTS: Date Of Manufacture:August 18, 1975 Production:3,376 units (confirmed) Notable Features:Flippers (2), Pop bumper (1), Slingshots (2), Rollover buttons (13), Drop targets (4), Kick-out hole (1). End-of-ball bonus. An array of 10 rollover buttons in the center of playfield are arranged like a set of bowling pins. Maximum displayed point score is 199,990 points. Tilt penalty: ball in play or game over (operator option). Design by: Steve Kordek Art by: Christian Marche Notes:Game is convertible between credit, extra ball, and novelty play. -
- 2 reviews
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- medieval madness (williams 1997)
- williams
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- lucky seven
- williams
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Version 1.0.1
1169 downloads
Kickstart your chopper! Who rules the post-apocalyptic wasteland? The Road Kings! Thank you to @sliderpoint for creating this table, with thanks to @arngrim for his contributions to other revisions as well. Released by Williams in 1986, Road Kings is a post-apocalyptic motorcycle-themed pinball machine designed by Mark Ritchie. It features two ramps, two-ball multiball, and a production run of 5,500 machines. Credits for this release: @teisen made extensive visual improvements, including playfield and plastic updates, new inserts and bumper caps, refined lighting and reflections, dynamic shadows, flashers, and adjustments to various table elements and materials. @burger added nFozzy physics, Fleep sounds, VR support with animated backglass, plunger buttons and digits, F12 LUT options, flipper shadows, and layout refinements. Also adjusted switch placement and tuned gameplay to better match the real machine. @hauntfreaks b2s assets used in VR @studly_do_right for help resolving all sorts of issues -
Version 2.4
7628 downloads
Thank you very much @jarr3, this would not be possible without your amazing b2s designer software. All credits goes to @hauntfreaks for his tremendous amount of work. Credits also goes to @Wildman, @ryguy417, @Walterwhite, @Rickochet, @chucky87, @Manbearpig, @iDigStuff, @PIPAllah Thank you all for allowing me to use your work. Extra thanks to @Herweh, @WaRcLaWz, @Blacksad, @RajoJoey All backglass remains exactly the same as the originals, I only modified the DMDs. The leds and illumination frames as well as the snippits has been scrupulously put back in the right place, after modifying the image in Photoshop. DMDs are 1480x320.- 14 comments
- 9 reviews
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- 59
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- atlantis
- bad cats
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- 1 comment
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- 6
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- road kings
- ipd 1970
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View File Road Kings (Williams 1986) Kickstart your chopper! Who rules the post-apocalyptic wasteland? The Road Kings! Thank you to @sliderpoint for creating this table, with thanks to @arngrim for his contributions to other revisions as well. Released by Williams in 1986, Road Kings is a post-apocalyptic motorcycle-themed pinball machine designed by Mark Ritchie. It features two ramps, two-ball multiball, and a production run of 5,500 machines. Credits for this release: @teisen made extensive visual improvements, including playfield and plastic updates, new inserts and bumper caps, refined lighting and reflections, dynamic shadows, flashers, and adjustments to various table elements and materials. @burger added nFozzy physics, Fleep sounds, VR support with animated backglass, plunger buttons and digits, F12 LUT options, flipper shadows, and layout refinements. Also adjusted switch placement and tuned gameplay to better match the real machine. @hauntfreaks b2s assets used in VR @studly_do_right for help resolving all sorts of issues Submitter burger Submitted 10/11/26 Category VPX - Pinball Tables VPX Standalone No
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Version 1.0.1
1777 downloads
Thanks to @Goldchicco for creating this table and allowing this update @studly_do_right resolved some visual annoyances in VR @burger nFozzy physics, Fleep sound, extensive gameplay matching to the real table. Added some primitives and animations. Added VR and VR digits, animated VR buttons . Improved look or Roulette wheel and animations @teisen made various visual and lighting adjustments (description of adjustments in the table info) @Wildman backglass assets used for VR backglass Description of Goldchicco VPX table by: Goldchicco 3D Wheel model by Andrei Miraklov Wheel code by iaakki base VPX table released by: hmuek Special Thanks to : hmuek for let me use his VPX table as base for this release. 32assassin for always be there. Andrei Miraklov for the 3D toy of the wheel and his AMAZING talent. iaakki for the wheel code. Batch for the backdrop image for Desktop users. Movieguru for working on the images -
- 1 review
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- 4
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- the flintstones
- williams
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(and 1 more)
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- 3 comments
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- 45
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- millionaire
- williams
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(and 3 more)
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Version 1.0.1
4238 downloads
Blackout (Williams 1980) SBR34 Complete rebuild from scratch! Bord managed to get a complete set of scans including the playfield (thanks Chris)! The table dimensions and layout are as accurate as possible thanks to those scans. All posts were positioned on the corresponding holes in the PF scan. A big thanks goes to Bord! I could not have done this without him! He made working on this really easy for me! Thanks my friend! I also want to thank UnclePaulie for making this table VR-Ready! Options are in the script! I love that BG! Also a big thanks to Chris, iaakki, rothbauer and Rik for the help! I know all of you guys are busy! Thanks to 32assassin for bringing this table to VPX! I used my mod of his table as a base for this one! You can change the LUT's by pressing the magna save buttons! Credits: bord – scripting, DT background image and scores, prim animations, texture swaps, physics and countless other things...... Chris - playfield scan UnclePaulie - VR implementation, LUT selector iaakki - scripting assist, physics fixes rothbauerw - scripting assist, physics fixes hauntfreaks - plastics colour correction Rik - play testing Schlabber34 – new table layout, renderings, Youtube gameplay analysis, physics -
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- 2 reviews
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- 33
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- directB2S
- the flintstones
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(and 3 more)
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View File Millionaire (Williams 1987)_Hybrid Thanks to @Goldchicco for creating this table and allowing this update @studly_do_right resolved some visual annoyances in VR @burger nFozzy physics, Fleep sound, extensive gameplay matching to the real table. Added some primitives and animations. Added VR and VR digits, animated VR buttons . Improved look or Roulette wheel and animations @teisen made various visual and lighting adjustments (description of adjustments in the table info) @Wildman backglass assets used for VR backglass Description of Goldchicco VPX table by: Goldchicco 3D Wheel model by Andrei Miraklov Wheel code by iaakki base VPX table released by: hmuek Special Thanks to : hmuek for let me use his VPX table as base for this release. 32assassin for always be there. Andrei Miraklov for the 3D toy of the wheel and his AMAZING talent. iaakki for the wheel code. Batch for the backdrop image for Desktop users. Movieguru for working on the images Submitter teisen Submitted 09/21/26 Category VPX - Pinball Tables VPX Standalone No
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Version 1.1
11647 downloads
“573… Be on the lookout. We’ve got a new VPW release on the loose.” This one has been a looong time coming. A few years ago, gtxjoe stripped this mod of a mod down, added fleep sounds and nfozzy physics, dialed in the ramp—basically did all the VPX specific stuff with a special precision and flare only a VPX O.G. long time veteran like gtxjoe could do. Then Benji went on a long hiatus, possibly never to return. Was Police Force to be on-hold forever? That’s what it looked like. But then… Enter Niwak, revolutionizing VPX into the next era. And after seeing what could be done with the new light-baking with Blender Toolkit, Benji had to come back and finish what he started. First, he had to learn Blender. Uh…okay. But that turned out to be doable (with many tips from Tomate, Bord, Flux and more). And with tons of help from this whole bang-up crew—this tool-kitted version of Police Force is finally out in the wild. Special thanks to Jon Osborn who let Benji take apart, photograph, and measure a Police Force pin he was fixing up, which is what got this whole project moving forward. VPW SQUAD Benji - table lead, toolkit lighting/rendering Apophis - toolkit script-side integration, miscellaneous script magic - lieutenant programmer GTXJoe - Initial table side development Flux - LOTS of toolkit tech support and bug squashing while Benji learned the ropes Tomate - Plastic Ramp modeling, lots of miscellaneous help and tips for Blender and Toolkit Sixtoe - Table tweaks and improvements BradX - Full playfield and plastics redraw TastyWasps - VR Room Leojreimroc - VR Backglass and fixes Niwak - Blender Magickit Flupper - Police car model VPW testing crew – PinStratsDan, Studlygoorite, Eighties8, HauntFreaks, bietekwiet, ClarkKent, jsm174, somatik, BountyBob, DgrimmReaper, bord -
Version 1.0.0
109 downloads
No Good Gofers vpw - Rawds Edition vpx wheels and dmd picture if you appreciate the work, then thank you for not forgetting a "like" or a "review" , it's nice! Personal, non-commercial use only. Please contact me if you would like to use it in another way. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION! -
- 3 reviews
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- 39
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- riverboat gambler
- williams
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