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  1. Version 1.0.0

    18 downloads

    I am creating full screen DMD videos (1920x1080) for my own build but sharing in the community. Reach out to me if you ever need wheel art, dmd or topper art created.
  2. Version 3.0

    1350 downloads

    "Hasta La Vista, Baby!" So completely forgot about this, and found this in my AltSound folder that I had done a few months ago when I was doing another AltSound (Lethal Weapon 3), and had to check if it was correct, which it is (I had to change one other part of the altsound) and now it's complete! Music from the movie, so for the main theme, you have the main T2 theme playing and for game over themes, you have "You Could Be Mine!" - Guns 'n' Roses and "Bad To The Bone" - George Thorogood. There's also "Guitars and Cadillacs" in there too - the song that is played when the T800 says to the biker - "I need your boots, your clothes and your motorcycle!"
  3. View File Medieval Madness (Williams, 1997) (FizX 3.3) Although Medieval Madness was not a huge commercial success at launch, it quickly became a fan favorite and is now widely considered one of the greatest pinball machines of all time. The game features a medieval theme combined with modern elements and tongue-in-cheek humor. It was designed by Brian Eddy, who also created the highly acclaimed Attack From Mars (AFM), which I recently finished modifying. While AFM remains my favorite table, Medieval Madness is a close second. Video Overview of the Table: As with Attack from Mars, my goal was to enhance Medieval Madness to be functional, visually appealing, and play well using the latest BAM tools—without overloading it with excessive models or animations. As a result, the table now features four light settings, FizX 3.3, Surround Sound Feedback (SSF), and numerous new graphics. Additionally, it allows users to adjust more than 50 parameters in real-time through the Game, Lighting, and FizX menus (referred to as "tweakers"). I also installed a four-color Dot Matrix Display (DMD). Please refer to the included PDF for instructions on installing the table and the zip file. On the MEGA 1.3.5 version of Medieval Madness, Flug added two game modes to Slamt1lt's ULTIMATE 1.02 version that are easier to play. Flug's version ended up having Slamt1lt's Normal play mode, "Mega-Multiball" and "Mega-Easy". This table modifies Flug's version. The game modes can be switched after the game loads but before the game starts by pressing the Special 2 key. There is also an option on the game tweaker that can switch game modes. The tweaker is started by pressing the Special 1 key. The instruction PDF provides discussion on how to operate the tweakers. You should however be able to navigate and operate the system by reading the overlays that appear when you start it. The only thing you really need to remember is to open the tweaker with the Special 1 key. Video Demonstrating the "Tweakers" Menu System: Slamt1lt’s original audio was decent, but I knew it could be improved. To enhance the sound, I added the "Sound Level Control Panel," a feature I previously developed in AFM. This tool categorizes sounds into music, game mechanical sounds, special effects, and voice quotes, each with separate volume adjustments for loud and soft levels where necessary. I also integrated these sound categories into the Game Tweaker. Since Medieval Madness contains four times as many voice quotes and more than double the total number of audio files as AFM, the process of fine-tuning the sound was much more time-consuming. I’ve heard that some cabinet users have trouble hearing the ball rolling sound on some tables. To address this, I added the same option I used in AFM to lower the volume of all other sounds except for the ball rolling sound. Note that Future Pinball provides two options to adjust music and game sounds. I recommend setting both to maximum and not using them, as the music manager includes various non-musical sounds that are best managed through the Game Tweaker’s sound options. Since I don't have a cabinet setup myself, a user known as Enthusiast generously helped me test the table on his cabinet. I’ve put in my best effort to provide the best playing experience on both desktop PCs and pinball cabinets. As part of this effort, I included three versions of the table in the download: Main Version – For desktops, cabinets with two monitors, and virtual reality headsets. Three-Monitor Version – For cabinets with three monitor displays, which removes the speaker panel from the backbox texture and aligns the lights to the texture. Rotated Display Version – For desktop PCs with a single desktop PC monitor that can rotate to a portrait orientation. Be sure to follow the instructions in the included PDF for setting up these three versions correctly. I prefer to play the rotated display version on my desktop PC, as it fills about 90% of the monitor's available space. In contrast, the full table 2 view in Future Pinball only occupies about 50% of the screen, not including the HUD, which isn't necessary for the rotated display version. The rotated display offers a much more immersive and engaging gameplay experience. I’ve recorded a video that explains the simple setup process and showcases some gameplay: Video Demonstrating the Rotated Display Version: I want to express my sincere gratitude to Enthusiast for his invaluable help testing the table on his pinball cabinet. I’m always looking for ways to improve my table modifications. In this version, I figured out how to display a color background on DMD frames that show text. I also enhanced the lightning effects added by Slamt1lt. I’ve added several new frames of lightning on the backwall and thunder sounds, which now play randomly, and I’ve introduced a spotlight effect that illuminates the castle during the lightning sequence. This effect now plays during several game modes, as well as during the attract mode, greatly enhancing the drama of the game. I worked on this table every day for the last two months. It required a lot of effort, but it was also incredibly fun. I hope you enjoy playing it as much as I have. — George List of Changes: 1. Added color DMD with a newly discovered method for adding background color to DMD text. 2. Added two new loading textures: one for desktops and one for cabinets. 3. Darkened the red side rails and lockdown bar. 4. Fixed the right ramp to prevent the ball from getting stuck and ensure smoother performance. Replaced the half-circle section of the right ramp with a new ramp and removed the kicker assist. 5. Replaced the old dynamic flippers with FizX, using the latest version of the tweaker. 6. Added Surround Sound Feedback (SSF) and ball rolling sound on ramps using Fleep's recordings. 7. Changed the start game sequence to allow the game to begin at any time, instead of requiring a timer to run out in the attract mode. 8. Changed the "execute" command in the script to use alternate coding to prevent stuttering. 9. Replaced the exposed wood in the playfield area around the catapult with hand painted. Also edited the seam between two playfield photo merges to make it seamless. 10. Reworked the texture for the three stationary targets to make them larger and more visually appealing. 11. Changed the color, edited, and upscaled the texture of Merlin above Merlin's magic kicker. 12. Replaced the exterior cabinet textures with new high-resolution versions. 13. Found a higher-resolution version of the art for the game room, upscaled it, and installed it. 14. After upscaling the textures, added bump maps to the castle texture, two castle gates, and the dragon to create a 3D effect. 15. Changed the color of the castle interior floor and upscaled it. 16. Resized the six overlays on the backbox to make them smaller and moved "Troll Bombs" to the right so it aligns with the other overlays. 17. Upscaled the textures for the plastics, adjusted the color to make them brighter with less purple, and filled in numerous holes. Increased the brightness and contrast of the archers on top of the slingshots. Touched up the texture on the left ramp. No changes were made to the plastic with the flags below the catapult. 18. Changed the metal surface around the sides and back of the castle from bronze to black metal. 19. Created a custom texture for the flippers. 20. Fixed the right inlane barrier so that the top surface aligns with the bottom layer. Made changes to the texture to fit the new shape. 21. Found that the original texture of the damsel was too dark. Brightened it, touched it up, and upscaled it. 22. Deleted all unused audio files to improve table performance. 23. Revised Slamt1lt's lightning effect on the backwall. Updated the coding, added 9 new backwall textures, and 7 lightning sound effect files. Added a spotlight and 4 bulbs on the castle to simulate lightning flashes. Increased the number of calls to run the lightning effect. 24. Added a topper above the backbox. 25. Added a missing bulb to the plastics in the back area of the table. 26. Added lighting and game tweakers. 27. Added 3 spotlights and 1 nanoflasher to provide general illumination, controlled by the lighting tweaker. 28. Added specular lighting controlled by the lighting tweaker. 29. Added code for 63 light inserts, allowing control of 3 lighting options via the tweaker. Made many adjustments to backbox lights and added settings for each light mode in the lighting tweaker. Also adjusted the brightness of approximately 50 textures for each of the 4 light modes. 30. Added 8 missing voice quotes from the original table. 31. Changed the color of all light inserts on the playfield to use richer, less garish colors. 32. Changed the background color of the light lenses on the catapult tower to make them easier to identify. 33. Added another bulb to the castle-on-fire sequence and slightly adjusted the timing. 34. Added Flug's game modes to the Game Tweaker, which can also be changed by pressing the Special 2 key. 35. Adjusted the 14 desktop views from Attack From Mars to work with this table. 36. Categorized all audio files, added variables for each, and integrated a "Sound Level Control Panel" into the script. Added adjustment options to the Game Tweaker. 37. Replaced one of Merlin's voice quotes, which had significant noise, with a cleaner version of the same quote. Also adjusted the sound level of one of the damsel voice quotes to match the level of the others. 38. Created a version of the table for pinball cabinets with three monitors. 39. Created a version of the table for desktop PCs with swivel monitors. Submitter GeorgeH Submitted 11/14/24 Category Future Pinball Tables  
  4. Version 1.0.0

    178 downloads

    "Black Knight 2000 (Williams)" vpx wheels and dmd picture if you appreciate the work, then thank you for not forgetting a "like" or a "review" , it's nice! Personal, non-commercial use only. Please contact me if you would like to use it in another way.
  5. Version 1.0.1

    675 downloads

    Alright, time for something a bit different. Here is an 8-pack 9-pack of Williams System 4 & 6 colorizations in Serum format. I'm releasing this as a pack because they are very small and all follow the same original DMD layout. List of tables: - Blackout - Flash - Gorgar - Laser Ball (added in v1.01) - Phoenix - Scorpion - Stellar Wars - Timewarp - Tri Zone This will change your standard DMD from this: into something like this: Each colorization features a different AI generated image per ball and is meant to be used in HD resolution (256x64), although it will work in SD (128x32) but without the pretty pictures. Once again, this is Serum 2.0 so you need DMDEXT 2.3.0 or newer and will need to add the following at the bottom of your DmdDevice.ini to enable HD for each table (not required if you have HD on for all tables globally). ;Blackout [blkou_l1] scalermode = Doubler ;Flash [flash_l1] scalermode = Doubler ;Gorgar [grgar_l1] scalermode = Doubler ;Laser Ball [lzbal_l2] scalermode = Doubler ;Phoenix [phnix_l1] scalermode = Doubler ;Scorpion [scrpn_l1] scalermode = Doubler ;Stellar Wars [stlwr_l2] scalermode = Doubler ;Timewarp [tmwrp_l2] scalermode = Doubler ;Trizone [trizn_l1] scalermode = Doubler Enjoy! Kraken 🍻
  6. Version 1.1.3

    1582 downloads

    Remember 1973? Pink Floyd’s, Dark Side of the Moon, Wings album, Band on the Run, William’s Star Action pinball machine…. No, not that last one? Here’s your chance to enjoy this table from over 50 years ago. Star Action features a unique turntable (in playfield-center) that spins when you hit one of two posts (remind anyone of the lamp from Tales of the Arabian Nights?). Spin it to advance through the ten lights around its circumference to get Double, then Triple scoring. Wide flippers are a little more forgiving than the sometimes shorter variant you often see in older tables. This version, 1.1, features beautiful plastics, playfield, apron — and when combined with a masterclass backglass by @hauntfreaks hopefully it makes for a top-notch EM (electro-mechanical) table worthy as an update to @loserman76’s VPX contribution. Hold left flipper (shift) before game start for options menu. Options include: 5 ball or 3 ball play Reset high scores Change scoring values Enable/disable add a ball star mode Contributors include @Cliffy, @teisen, @hauntfreaks and @JCalhoun. The original table from @loserman76: https://vpuniverse.com/files/file/7246-star-action-williams-1973/
  7. Version 1.03

    1121 downloads

    Although Medieval Madness was not a huge commercial success at launch, it quickly became a fan favorite and is now widely considered one of the greatest pinball machines of all time. The game features a medieval theme combined with modern elements and tongue-in-cheek humor. It was designed by Brian Eddy, who also created the highly acclaimed Attack From Mars (AFM), which I recently finished modifying. While AFM remains my favorite table, Medieval Madness is a close second. Video Overview of the Table: As with Attack from Mars, my goal was to enhance Medieval Madness to be functional, visually appealing, and play well using the latest BAM tools—without overloading it with excessive models or animations. As a result, the table now features four light settings, FizX 3.3, Surround Sound Feedback (SSF), and numerous new graphics. Additionally, it allows users to adjust more than 50 parameters in real-time through the Game, Lighting, and FizX menus (referred to as "tweakers"). I also installed a four-color Dot Matrix Display (DMD). Please refer to the included PDF for instructions on installing the table and the zip file. On the MEGA 1.3.5 version of Medieval Madness, Flug added two game modes to Slamt1lt's ULTIMATE 1.02 version that are easier to play. Flug's version ended up having Slamt1lt's Normal play mode, "Mega-Multiball" and "Mega-Easy". This table modifies Flug's version. The game modes can be switched after the game loads but before the game starts by pressing the Special 2 key. There is also an option on the game tweaker that can switch game modes. The tweaker is started by pressing the Special 1 key. The instruction PDF provides discussion on how to operate the tweakers. You should however be able to navigate and operate the system by reading the overlays that appear when you start it. The only thing you really need to remember is to open the tweaker with the Special 1 key. Video Demonstrating the "Tweakers" Menu System: Slamt1lt’s original audio was decent, but I knew it could be improved. To enhance the sound, I added the "Sound Level Control Panel," a feature I previously developed in AFM. This tool categorizes sounds into music, game mechanical sounds, special effects, and voice quotes, each with separate volume adjustments for loud and soft levels where necessary. I also integrated these sound categories into the Game Tweaker. Since Medieval Madness contains four times as many voice quotes and more than double the total number of audio files as AFM, the process of fine-tuning the sound was much more time-consuming. I’ve heard that some cabinet users have trouble hearing the ball rolling sound on some tables. To address this, I added the same option I used in AFM to lower the volume of all other sounds except for the ball rolling sound. Note that Future Pinball provides two options to adjust music and game sounds. I recommend setting both to maximum and not using them, as the music manager includes various non-musical sounds that are best managed through the Game Tweaker’s sound options. Since I don't have a cabinet setup myself, a user known as Enthusiast generously helped me test the table on his cabinet. I’ve put in my best effort to provide the best playing experience on both desktop PCs and pinball cabinets. As part of this effort, I included three versions of the table in the download: Main Version – For desktops, cabinets with two monitors, and virtual reality headsets. Three-Monitor Version – For cabinets with three monitor displays, which removes the speaker panel from the backbox texture and aligns the lights to the texture. Rotated Display Version – For desktop PCs with a single desktop PC monitor that can rotate to a portrait orientation. Be sure to follow the instructions in the included PDF for setting up these three versions correctly. I prefer to play the rotated display version on my desktop PC, as it fills about 90% of the monitor's available space. In contrast, the full table 2 view in Future Pinball only occupies about 50% of the screen, not including the HUD, which isn't necessary for the rotated display version. The rotated display offers a much more immersive and engaging gameplay experience. I’ve recorded a video that explains the simple setup process and showcases some gameplay: Video Demonstrating the Rotated Display Version: I want to express my sincere gratitude to Enthusiast for his invaluable help testing the table on his pinball cabinet. I’m always looking for ways to improve my table modifications. In this version, I figured out how to display a color background on DMD frames that show text. I also enhanced the lightning effects added by Slamt1lt. I’ve added several new frames of lightning on the backwall and thunder sounds, which now play randomly, and I’ve introduced a spotlight effect that illuminates the castle during the lightning sequence. This effect now plays during several game modes, as well as during the attract mode, greatly enhancing the drama of the game. I worked on this table every day for the last two months. It required a lot of effort, but it was also incredibly fun. I hope you enjoy playing it as much as I have. — George List of Changes: 1. Added color DMD with a newly discovered method for adding background color to DMD text. 2. Added two new loading textures: one for desktops and one for cabinets. 3. Darkened the red side rails and lockdown bar. 4. Fixed the right ramp to prevent the ball from getting stuck and ensure smoother performance. Replaced the half-circle section of the right ramp with a new ramp and removed the kicker assist. 5. Replaced the old dynamic flippers with FizX, using the latest version of the tweaker. 6. Added Surround Sound Feedback (SSF) and ball rolling sound on ramps using Fleep's recordings. 7. Changed the start game sequence to allow the game to begin at any time, instead of requiring a timer to run out in the attract mode. 8. Changed the "execute" command in the script to use alternate coding to prevent stuttering. 9. Replaced the exposed wood in the playfield area around the catapult with hand painted. Also edited the seam between two playfield photo merges to make it seamless. 10. Reworked the texture for the three stationary targets to make them larger and more visually appealing. 11. Changed the color, edited, and upscaled the texture of Merlin above Merlin's magic kicker. 12. Replaced the exterior cabinet textures with new high-resolution versions. 13. Found a higher-resolution version of the art for the game room, upscaled it, and installed it. 14. After upscaling the textures, added bump maps to the castle texture, two castle gates, and the dragon to create a 3D effect. 15. Changed the color of the castle interior floor and upscaled it. 16. Resized the six overlays on the backbox to make them smaller and moved "Troll Bombs" to the right so it aligns with the other overlays. 17. Upscaled the textures for the plastics, adjusted the color to make them brighter with less purple, and filled in numerous holes. Increased the brightness and contrast of the archers on top of the slingshots. Touched up the texture on the left ramp. No changes were made to the plastic with the flags below the catapult. 18. Changed the metal surface around the sides and back of the castle from bronze to black metal. 19. Created a custom texture for the flippers. 20. Fixed the right inlane barrier so that the top surface aligns with the bottom layer. Made changes to the texture to fit the new shape. 21. Found that the original texture of the damsel was too dark. Brightened it, touched it up, and upscaled it. 22. Deleted all unused audio files to improve table performance. 23. Revised Slamt1lt's lightning effect on the backwall. Updated the coding, added 9 new backwall textures, and 7 lightning sound effect files. Added a spotlight and 4 bulbs on the castle to simulate lightning flashes. Increased the number of calls to run the lightning effect. 24. Added a topper above the backbox. 25. Added a missing bulb to the plastics in the back area of the table. 26. Added lighting and game tweakers. 27. Added 3 spotlights and 1 nanoflasher to provide general illumination, controlled by the lighting tweaker. 28. Added specular lighting controlled by the lighting tweaker. 29. Added code for 63 light inserts, allowing control of 3 lighting options via the tweaker. Made many adjustments to backbox lights and added settings for each light mode in the lighting tweaker. Also adjusted the brightness of approximately 50 textures for each of the 4 light modes. 30. Added 8 missing voice quotes from the original table. 31. Changed the color of all light inserts on the playfield to use richer, less garish colors. 32. Changed the background color of the light lenses on the catapult tower to make them easier to identify. 33. Added another bulb to the castle-on-fire sequence and slightly adjusted the timing. 34. Added Flug's game modes to the Game Tweaker, which can also be changed by pressing the Special 2 key. 35. Adjusted the 14 desktop views from Attack From Mars to work with this table. 36. Categorized all audio files, added variables for each, and integrated a "Sound Level Control Panel" into the script. Added adjustment options to the Game Tweaker. 37. Replaced one of Merlin's voice quotes, which had significant noise, with a cleaner version of the same quote. Also adjusted the sound level of one of the damsel voice quotes to match the level of the others. 38. Created a version of the table for pinball cabinets with three monitors. 39. Created a version of the table for desktop PCs with swivel monitors.
  8. Version 2.1

    3846 downloads

    Thank you very much @jarr3, this would not be possible without your amazing b2s designer software. All credits goes to @hauntfreaks for his tremendous amount of work. Credits also goes to @Wildman, @ryguy417, @Walterwhite, @Rickochet, @chucky87, @Manbearpig, @iDigStuff Thank you all for allowing me to use your work. Extra thanks to @Herweh, @WaRcLaWz, @Blacksad, @RajoJoey All backglass remains exactly the same as the originals, I only modified the DMDs. The leds and illumination frames as well as the snippits has been scrupulously put back in the right place, after modifying the image in Photoshop. DMDs are 1480x320.
  9. View File Police Force (Williams 1989) VPW “573… Be on the lookout. We’ve got a new VPW release on the loose.” This one has been a looong time coming. A few years ago, gtxjoe stripped this mod of a mod down, added fleep sounds and nfozzy physics, dialed in the ramp—basically did all the VPX specific stuff with a special precision and flare only a VPX O.G. long time veteran like gtxjoe could do. Then Benji went on a long hiatus, possibly never to return. Was Police Force to be on-hold forever? That’s what it looked like. But then… Enter Niwak, revolutionizing VPX into the next era. And after seeing what could be done with the new light-baking with Blender Toolkit, Benji had to come back and finish what he started. First, he had to learn Blender. Uh…okay. But that turned out to be doable (with many tips from Tomate, Bord, Flux and more). And with tons of help from this whole bang-up crew—this tool-kitted version of Police Force is finally out in the wild. Special thanks to Jon Osborn who let Benji take apart, photograph, and measure a Police Force pin he was fixing up, which is what got this whole project moving forward. VPW SQUAD Benji - table lead, toolkit lighting/rendering Apophis - toolkit script-side integration, miscellaneous script magic - lieutenant programmer GTXJoe - Initial table side development Flux - LOTS of toolkit tech support and bug squashing while Benji learned the ropes Tomate - Plastic Ramp modeling, lots of miscellaneous help and tips for Blender and Toolkit Sixtoe - Table tweaks and improvements BradX - Full playfield and plastics redraw TastyWasps - VR Room Leojreimroc - VR Backglass and fixes Niwak - Blender Magickit Flupper - Police car model VPW testing crew – PinStratsDan, Studlygoorite, Eighties8, HauntFreaks, bietekwiet, ClarkKent, jsm174, somatik, BountyBob, DgrimmReaper, bord Submitter VPinWorkshop Submitted 08/30/23 Category VPX - Pinball Tables  
  10. Version 1.1

    9231 downloads

    “573… Be on the lookout. We’ve got a new VPW release on the loose.” This one has been a looong time coming. A few years ago, gtxjoe stripped this mod of a mod down, added fleep sounds and nfozzy physics, dialed in the ramp—basically did all the VPX specific stuff with a special precision and flare only a VPX O.G. long time veteran like gtxjoe could do. Then Benji went on a long hiatus, possibly never to return. Was Police Force to be on-hold forever? That’s what it looked like. But then… Enter Niwak, revolutionizing VPX into the next era. And after seeing what could be done with the new light-baking with Blender Toolkit, Benji had to come back and finish what he started. First, he had to learn Blender. Uh…okay. But that turned out to be doable (with many tips from Tomate, Bord, Flux and more). And with tons of help from this whole bang-up crew—this tool-kitted version of Police Force is finally out in the wild. Special thanks to Jon Osborn who let Benji take apart, photograph, and measure a Police Force pin he was fixing up, which is what got this whole project moving forward. VPW SQUAD Benji - table lead, toolkit lighting/rendering Apophis - toolkit script-side integration, miscellaneous script magic - lieutenant programmer GTXJoe - Initial table side development Flux - LOTS of toolkit tech support and bug squashing while Benji learned the ropes Tomate - Plastic Ramp modeling, lots of miscellaneous help and tips for Blender and Toolkit Sixtoe - Table tweaks and improvements BradX - Full playfield and plastics redraw TastyWasps - VR Room Leojreimroc - VR Backglass and fixes Niwak - Blender Magickit Flupper - Police car model VPW testing crew – PinStratsDan, Studlygoorite, Eighties8, HauntFreaks, bietekwiet, ClarkKent, jsm174, somatik, BountyBob, DgrimmReaper, bord
  11. Version 1.3

    2233 downloads

    Ok, so here’s the back story. I stumbled upon a picture of a Williams’ “Mini Golf” table and was intrigued. (I forget exactly how/why I saw it now. I might’ve been browsing IPDB for sports-themed pinball tables and then searching VPU/VPF to see if cool ones I didn’t have were already in VPX). It seemed like a simple enough table, so I had a go at recreating it. Well, since I started, I’ve gotten too busy to work on it. And I was always going to have trouble tracking down a decent 3D model for the golfer (I barely had enough Blender skills to make the flagpoles). So, it was always either going to be a released WIP or a purely personal project. I decided to share it with the hope that someone might be able to take it over the finish line. Update 1: With JPO’s help, there is now a working backglass (separate download – it should be linked in the sidebar). Update 2: Thalamus sent me a golfer primitive, which I managed to write code to rotate around. I'm sure someone could do better with his swing mechanics (unless he's shooting dead straight to hole 9, he'll either clip into his clips or split away from his body at the waist). However, it's close enough to how to should actually look that I'm releasing it. I'm still leaving this download marked as a WIP because one of the 2-player modes that I thought was working has broken (or it never worked to begin with) and I'm sure there are a lot of minor improvements someone *could* do. But I'm hopefully done tinkering with it, at least for quite a while. ~~~ Some notes about controls and such: 5 – Insert Credit 1 – Start Game Left Flipper – Hold down to rotate shooter left Right Flipper – Hold down to rotate shooter right Left Magna Save – Hard tee off Right Magna Save – Soft tee off Plunger – Whatever tee off was done last (I originally had the magna saves select the type and plunger shoot, but I’ve now decided that using the magna saves to shoot is a better idea) Included in the download: - The table (duh) - A Tarcisio style wheel
  12. Version 1.0.0

    821 downloads

    Videos looking stretched? Run the TopperMode_xxx.bat file best suited to your topper display. A recreation of the authentic topper for White Water by Williams. The original topper is not interactive, so I added a few basic PUP triggers to make it respond to table launch, game over, ball locked/multiball, and Boulder Bash events. The clips were built in Unreal Engine to take advantage of its cool raytraced lighting and post-processing effects. Thanks to @3rdaxis for providing the topper 3D assets, and to everyone in the VP NATION Facebook group who checked out early footage and gave valuable feedback and kind words. Assets are available in 16x9 (standard widescreen) and 3x1 (ribbon) aspect ratios. Run the desired TopperMode_xxx.bat file to load the assets best suited to your display. ** FOR PERSONAL USE ONLY. DO NOT RESELL. ** This fan recreation contains unlicensed art assets. All IP is property of its respective owners and rights holders. Unauthorized monetization of these assets or any other commercial use may be in violation of copyright laws.
  13. Version 1.0.0

    152 downloads

    This file is based on JPSalas Table version 5.5 https://www.vpforums.org/index.php?app=downloads&showfile=17632 Now table works in DT-FS-VR and MR Added Basti VRRoom and Mixed Reality This table requires B2S to work. Redraw cab arts by me. Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa Added flippers/start button animation for VR Virtual Desktop Settings Chromakey for Mixed Reality: Color RGB = 255,255,255 Similarity: 2 Smoothness: 2 Enjoy!
  14. View File 4 Aces (Williams 1970) JP v55 DT-FS-VR-MR Ext2k Conversion This file is based on JPSalas Table version 5.5 https://www.vpforums.org/index.php?app=downloads&showfile=17632 Now table works in DT-FS-VR and MR Added Basti VRRoom and Mixed Reality This table requires B2S to work. I added custom artwork for cab. Menu F12 options for music (no copyright), ambience and you can select you coin spanish/usa Added flippers/start button animation for VR Virtual Desktop Settings Chromakey for Mixed Reality: Color RGB = 255,255,255 Similarity: 2 Smoothness: 2 Enjoy! Submitter Ext2k Submitted 12/28/24 Category VPX - Pinball Tables VPX Standalone No  
  15. Version 1.0.0

    14 downloads

    Wasn't seeing much in terms of wheels for Swords of Fury so I grabbed cabinet artwork from elitehomegamerooms.com and made one. Feel free to use it if you like it.
  16. Version 1.0.0

    10 downloads

    This was another table that had a lack of options for wheels so I decided to make one. Hope it helps.
  17. Version 1.0.0

    34 downloads

    There was a lack of wheels I liked for Bram Stroker's Dracula so I decided to make one. I did my best to emulate the original poster. Then I made some black and white variants in case anyone has multiple versions of the tables and likes different wheels for each table. Enjoy!
  18. Version 1.0.0

    1776 downloads

    Full rebuild from scratch New translite image 2 and 3 screens with removable grill (No DMD image) 2560 x 2048 @70 dpi OR 1280 x 1024 @70 dpi Authentic lamps and flashers position and authentic translite mask Robot face flash on 2 fantasy blinking lights added on the "command center" and the "silverball", like the TNT Amusement's mod. A special thank you to Bord who shares his magnificent tables (and all the others authors as well ). link to the wonderful Bord's Table : https://vpinball.com/VPBdownloads/pinbot-williams-1986/
  19. Version 1.0.0

    241 downloads

    FX3 Williams (Playlist) Playfield 1920x1080 Full DMD 1920x1080 Backglass 1920x1080 Wheel Other2 Playlist Badge As FX3 will not get additional tables, this is complete showcase of Williams/Bally in FX3. Retrowave Media Packs PL_ALT DMD (Retrowave Theme) PL_ALT Sounds/Pinsounds (Retrowave Theme) PL_Arcade Games (Retrowave Theme) PL_Most Played (Retrowave Theme) PL_Recently Added (Retrowave Theme) PL_Adult Tables (Retrowave Theme) PL_Kids Tables (Retrowave Theme) PL_Recently Played (Retrowave Theme) PL_Random Tables (Retrowave Theme) PL_Least Played (Retrowave Theme) PL_Features (Retrowave Theme) ALL packs support Pinup Media, Drag and drop the Zip file. To use a MediaPack on a playlist do the following: Select a playlist (Random). Drag and Drop the Media Pack file on the Playfield box or any of the other boxes. Confirm by clicking ‘Yes’. It will basically extract the mediapack, take all the media and rename them so they match your playlist. T-Arc (3 Colours, Purple, Cyan & Orange) System Wheels Playlist Wheels Loading Animations A Complete Retrowave with batch files, to help make it easy to setup. Will be released shortly, these will include T-ARC, T-BAR, System Wheels, Playlist Wheels and Badges. Also available Diablo III Pinball B2S Playlist (Playlist) Video Media Pinball M Wheel Alternative Pinup Popper Recording Sounds (replaces with more natural speaking) PL_Orbital (Playlist) Video Media
  20. Version 1.0.0

    560 downloads

    Laser Ball (Williams 1979) HI REZ... Thanks to HiRez00 for the new pic
  21. Version 1.0.0

    185 downloads

    This Table is based on original table from Kiwi,Leon Spalding,JPSalas,Leeoneil I just added VR ROOMs PoolBar and Mixed Reality too. You can change VR Room to MR with right magnasave. Virtual Desktop Settings Chromakey: Color RGB = 255,255,255 Similarity: 2 Smoothness: 2 You can enable ambience ROOM at the end of the scpit.
  22. Version 2.0

    2038 downloads

    New Build , HI REZ.. Thanks to Sheltemke for the BG pic
  23. Version 1.0.0

    215 downloads

    "Warlok (Williams 1982) VPW" vpx wheels and dmd picture if you appreciate the work, then thank you for not forgetting a "like" or a "review" , it's nice! Personal, non-commercial use only. Please contact me if you would like to use it in another way. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
  24. Version 1.0.0

    86 downloads

    "Sorcerer (Williams 1985)" vpx wheels and dmd picture if you appreciate the work, then thank you for not forgetting a "like" or a "review" , it's nice! Personal, non-commercial use only. Please contact me if you would like to use it in another way. All Logos, Copyrights and Trademarks are property of their respective owners. PROVIDED STRICTLY FOR PERSONAL / HOME USE AND NOT FOR COMMERCIAL SALE / RE-SALE OR DISTRIBUTION!
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