Pincab Cabinet Tables (FS)
Tables in this category are for use in Pincab environment with the playfield screen rotated to a vertical position.
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Files From Subcategories
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Dr. Who (Bally 1992) - FOM - oooPLAYER1ooo - UW - Dozer316.zip
By Dozer316
Dr. Who (Bally 1992) - FOM (Flasher Object MOD) - oooPLAYER1ooo - UW - Dozer316.zip
Many thanks to Uncle Willy and oooPLAYER1ooo for giving me permission to release this mod.
JP Salas for his awesome flasher scripts - All the VP devs for the flasher ordering fix (made doing this a joy.) and all the people
who have contributed code you find in the script for this table.
Please read below before downloading and running this table.
This mod requires VP 9.9.0 final available from
http://vpuniverse.com/forums/files/file/432-visual-pinball-full-install/
Do not try running it in older VP versions.
The table is configured with directb2s as the controller option.
Two files are included like my other FOM tables.
Use the file ending with sunken for a cabinet that has a playfield monitor below a real pinball glass.
Use the file ending with flush for a cabinet that has a playfield monitor which sits flush with the top of a cabinet without a pinball glass.
Features:
255 step alpha flashers
B2B collision detection.
BMPR LITE momentum implementation.
Various sound tweaks and additions.
8 Step WPC GI.
Graphics variables:
At the start of the script there are several graphics parameters that can be adjusted. (Tune to your liking).
Const Gi_Color = "Mixed" ' Mixed - Red - Blue - White (GI Color)
Const SuperBrights = 1 ' 1 On / 0 Off (High Saturation Flashers)
Const SideWallFlashers = 1 ' 1 On / 0 Off (Ambient Sidewall Flashers)
Const GISideWalls = 1 ' 1 On / 0 Off (Ambient GI on Sidewalls.)
Const PlayfieldAmbience = 1 ' 1 On / 0 Off (Full playfield length ambient lighting)
Const GlassTextures = 1 '1 On / 0 Off (Glass textures above the playfield - Disabled by default on sunken file version)
Const ApronLighting = 1 '1 On / 0 Off (Dropwall Apron lighting that syncs to playfield GI (kinda).
Load and play as normal - If you have any issue, please post in the associated support topic which I'll check from time to time.
Enjoy - Dozer.
Preview Video:
https://www.youtube.com/watch?v=IHwazJ2kfJ4
890 downloads
- Dr. Who
- Doctor Who
- (and 2 more)
0 comments
Submitted
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Distant World DB2s
By Itchigo
Distant World FS DB2s
Top 4 lanes advance X.
Left 3 targets advance value of right kicker. After you max that out it lights
special in the outlanes.
Hitting S-P-A-C-E targets down advances lights until Extra ball lights. Hitting
them again gives you an extra ball.
Dropping inline targets allows you to lock balls. Locking two balls lights
multiball by the 3 bank. Dropping the 3 bank when lit initiates multiball.
During multiball all scores are either 2X or 3X, based on balls in play.
During multiball, drop all inline targets and relock the ball for Jackpot.
Replays at:
1,000,000
1,400,000
1,800,000
Highscore: awards 3 credits.
Match: One credit per player.
Youtube of it in action:
(DB2s is included in the zip).
205 downloads
- Solid State
- Itchigo
- (and 1 more)
0 comments
Updated
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Deadly Weapon (Gottlieb)(1990)(Bodydump)(1.0)(FS)(9.14)
By bodydump
Gottlieb/Premier "Street Level" game from 1990.
Thanks to:
TheWool for physics tweaking
JimmyFingers for Flipper ans Sound Routines
Destruk for general help
UncleWilly, JP, Eala for some table objects and inspiration
1598 downloads
- Deadly Weapon
- Gottlieb
- (and 4 more)
0 comments
Updated